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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zombiedrd</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-08T10:36:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1066044</id>
		<title>Talk:Pattern 1914 Enfield</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1066044"/>
		<updated>2016-11-26T08:26:43Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* British intentions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't the P14 be the PRIMARY gun on this page?  since the M1917 was a U.S. Adaption of the British rifle? [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:47, 24 September 2010 (UTC)&lt;br /&gt;
:Well, there were more M1917s than P14s made, and the M1917 was a primary US service weapon where it was only a secondary one for the Brits, so I think M1917 should probably be the primary gun. - [[User:Nyles|Nyles]]&lt;br /&gt;
::which one was more prevalent is technically NOT the criterion IMFDB uses.  We start with the original BASE GUN and the Pattern 1914 came first and was copied and rechambered by the Americans.  At the least the P14 should be mentioned or have a section.  Our page here, unfortunately, acts like the M1917 just came out of thin air, with no nods to the P14 at all. :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:21, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
The image currently used for the M1917 is actually a British P14. You can tell be the style of stock and the marking disc. I'm going to try and find a decent image of an actual M1917 to upload. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== 1917 Enfield Sporter variations ==&lt;br /&gt;
The 1917 Enfield was at one time more popular for sporterizing than the 03 Springfield. Especially for those who wanted a strongly made rifle for the safari or Dangerous Game calibers. Mainly .375 H&amp;amp;H Magnum and .416 Rigby. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:08, 11 September 2013 (EDT)&lt;br /&gt;
[[File:Enfield416RigbySporter.jpg|thumb|none|450px|Custom made .416 Rigby rifle with a heavily modified 1917 Enfield action.]]&lt;br /&gt;
[[File:Enfield1917SporterWinchesterMade.jpg|thumb|none|450px|Custom made .375 H&amp;amp;H rifle with a heavily modified 1917 Enfield action.Ideally the carrying strap should be attached to the barrel, but the .375 doesn't have the heavy recoil of the .416 Rigby and the origianl owner might not have seen it being an issue.]]&lt;br /&gt;
&lt;br /&gt;
== General Question ==&lt;br /&gt;
&lt;br /&gt;
Regarding the M1917 Enfield, I noticed the 6-round capacity. So, how did this work with stripper clips? Did it take proprietary stripper clips, did it use M1903 stripper clips and need an extra round to be left out/single-loaded, did it do either, or did it do something else entirely that I for some reason didn't think of? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:51, 25 November 2016 (EST)&lt;br /&gt;
:For the most part I believe that it was just treated as a 5 shot rifle being loaded with the standard clips. You could top it off with an extra round, but I doubt that this would be done much in combat as this adds a lot of time to reloading as you fiddle around pulling a loose round out of your pocket and load it in after the clip. Webbing gear was designed around only carrying the 5 round clips, so if you did carry spare rounds they would just have to be shoved in a pocket. Also, I believe that the ammo itself was supplied in bandoleers of pre loaded clips so you would have to go through the effort of unloading clips to get extra loose rounds. As for whey they would give the rifle a 6 round capacity when it was so hard to utilise, the answer is they didn't really. The 6th round capacity only came from the fact that the rifle was originally designed to feed the rimmed .303 ammunition, so when converted over to the rimless .30-06 a 6th round would fit in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:34, 25 November 2016 (EST)&lt;br /&gt;
::Thanks for the info, M88. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:32, 25 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== British intentions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I understand why it was dropped with the outbreak of war in 1914, but why did the British not pick up development of the .276 cartridge after the war. They felt the .303 was outdone by Mauser cartridges, why did they keep the .303 for another thirty+ years?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 21:18, 25 November 2016 (EST)&lt;br /&gt;
:It happened due to financial problems and also due to large stores of existing .303 rifles and cartridges. The same problem was is USSR where a development of new rimless cartridge started as early as mid-1920s but the replacement of existing ammunition was considered inexpedient as it would take too high cost. France was the only state that managed to fulfil the program of developing a brand new cartridge. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:59, 26 November 2016 (EST)&lt;br /&gt;
::Ah, they makes sense. The economic devastation from the war+the Depression probably tapped everyone's military coffers. On a side note, what was the cartridge the Soviet Union was working on? Has the USSR/Russia ever thought about replacing the x54R used in their machine guns and marksmen rifles?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 2:34, 26 November 2016 (EST)&lt;br /&gt;
:::The shortcomings of 7.62x54R were understood in 1912 when Vladimir Fedorov (''Fyodorov'' is more correct but English-speaking people say ''Fedorov'') started work on automatic rifle (that evolved to his [[Fedorov Avtomat|Avtomat]]). So Fedorov designed a new cartridge in 6.5x57mm caliber with a bullet of 8 gramm weight (he was impressed by Japanese 6.5mm Arisaka during Russian-Japanese war), and 200,000 cartridges were ordered in 1913. But Russian military industry was overloaded with manufacturing of standard weapons, and this order wasn't fulfilled until the outbreak of World War 1, so Fedorov redesigned his gun for using Japanese cartridges. In 1920s Fedorov contunued working on rimless cartridges in 6.35, 6.5 and 7.62 calibers, intended for new full-auto and semi-auto rifles. In 1930s the caliber was lessened once again - to 5.6 or 5.45mm. In 1941 all these works were abandoned, but Fedorov consulted Elizarov and Semin during the design of 7.62x39 cartridge, so his work wasn't in vain. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:07, 26 November 2016 (EST)&lt;br /&gt;
::::Guy sounds like a very determined man. He's sealed his place in gun history, as I have heard of his name for creating the first battle rifle/assault rifle(Title various by what people consider 6.5 Arisaka to be). Good to see his work was the foundation for others.--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 3:26, 26 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1066042</id>
		<title>Talk:Pattern 1914 Enfield</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1066042"/>
		<updated>2016-11-26T07:35:02Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* British intentions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't the P14 be the PRIMARY gun on this page?  since the M1917 was a U.S. Adaption of the British rifle? [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:47, 24 September 2010 (UTC)&lt;br /&gt;
:Well, there were more M1917s than P14s made, and the M1917 was a primary US service weapon where it was only a secondary one for the Brits, so I think M1917 should probably be the primary gun. - [[User:Nyles|Nyles]]&lt;br /&gt;
::which one was more prevalent is technically NOT the criterion IMFDB uses.  We start with the original BASE GUN and the Pattern 1914 came first and was copied and rechambered by the Americans.  At the least the P14 should be mentioned or have a section.  Our page here, unfortunately, acts like the M1917 just came out of thin air, with no nods to the P14 at all. :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:21, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
The image currently used for the M1917 is actually a British P14. You can tell be the style of stock and the marking disc. I'm going to try and find a decent image of an actual M1917 to upload. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== 1917 Enfield Sporter variations ==&lt;br /&gt;
The 1917 Enfield was at one time more popular for sporterizing than the 03 Springfield. Especially for those who wanted a strongly made rifle for the safari or Dangerous Game calibers. Mainly .375 H&amp;amp;H Magnum and .416 Rigby. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:08, 11 September 2013 (EDT)&lt;br /&gt;
[[File:Enfield416RigbySporter.jpg|thumb|none|450px|Custom made .416 Rigby rifle with a heavily modified 1917 Enfield action.]]&lt;br /&gt;
[[File:Enfield1917SporterWinchesterMade.jpg|thumb|none|450px|Custom made .375 H&amp;amp;H rifle with a heavily modified 1917 Enfield action.Ideally the carrying strap should be attached to the barrel, but the .375 doesn't have the heavy recoil of the .416 Rigby and the origianl owner might not have seen it being an issue.]]&lt;br /&gt;
&lt;br /&gt;
== General Question ==&lt;br /&gt;
&lt;br /&gt;
Regarding the M1917 Enfield, I noticed the 6-round capacity. So, how did this work with stripper clips? Did it take proprietary stripper clips, did it use M1903 stripper clips and need an extra round to be left out/single-loaded, did it do either, or did it do something else entirely that I for some reason didn't think of? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:51, 25 November 2016 (EST)&lt;br /&gt;
:For the most part I believe that it was just treated as a 5 shot rifle being loaded with the standard clips. You could top it off with an extra round, but I doubt that this would be done much in combat as this adds a lot of time to reloading as you fiddle around pulling a loose round out of your pocket and load it in after the clip. Webbing gear was designed around only carrying the 5 round clips, so if you did carry spare rounds they would just have to be shoved in a pocket. Also, I believe that the ammo itself was supplied in bandoleers of pre loaded clips so you would have to go through the effort of unloading clips to get extra loose rounds. As for whey they would give the rifle a 6 round capacity when it was so hard to utilise, the answer is they didn't really. The 6th round capacity only came from the fact that the rifle was originally designed to feed the rimmed .303 ammunition, so when converted over to the rimless .30-06 a 6th round would fit in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:34, 25 November 2016 (EST)&lt;br /&gt;
::Thanks for the info, M88. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:32, 25 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== British intentions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I understand why it was dropped with the outbreak of war in 1914, but why did the British not pick up development of the .276 cartridge after the war. They felt the .303 was outdone by Mauser cartridges, why did they keep the .303 for another thirty+ years?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 21:18, 25 November 2016 (EST)&lt;br /&gt;
:It happened due to financial problems and also due to large stores of existing .303 rifles and cartridges. The same problem was is USSR where a development of new rimless cartridge started as early as mid-1920s but the replacement of existing ammunition was considered inexpedient as it would take too high cost. France was the only state that managed to fulfil the program of developing a brand new cartridge. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:59, 26 November 2016 (EST)&lt;br /&gt;
::Ah, they makes sense. The economic devastation from the war+the Depression probably tapped everyone's military coffers. On a side note, what was the cartridge the Soviet Union was working on? Has the USSR/Russia ever thought about replacing the x54R used in their machine guns and marksmen rifles?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 2:34, 26 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1065971</id>
		<title>Talk:Pattern 1914 Enfield</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1065971"/>
		<updated>2016-11-26T02:22:40Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* British intentions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't the P14 be the PRIMARY gun on this page?  since the M1917 was a U.S. Adaption of the British rifle? [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:47, 24 September 2010 (UTC)&lt;br /&gt;
:Well, there were more M1917s than P14s made, and the M1917 was a primary US service weapon where it was only a secondary one for the Brits, so I think M1917 should probably be the primary gun. - [[User:Nyles|Nyles]]&lt;br /&gt;
::which one was more prevalent is technically NOT the criterion IMFDB uses.  We start with the original BASE GUN and the Pattern 1914 came first and was copied and rechambered by the Americans.  At the least the P14 should be mentioned or have a section.  Our page here, unfortunately, acts like the M1917 just came out of thin air, with no nods to the P14 at all. :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:21, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
The image currently used for the M1917 is actually a British P14. You can tell be the style of stock and the marking disc. I'm going to try and find a decent image of an actual M1917 to upload. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== 1917 Enfield Sporter variations ==&lt;br /&gt;
The 1917 Enfield was at one time more popular for sporterizing than the 03 Springfield. Especially for those who wanted a strongly made rifle for the safari or Dangerous Game calibers. Mainly .375 H&amp;amp;H Magnum and .416 Rigby. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:08, 11 September 2013 (EDT)&lt;br /&gt;
[[File:Enfield416RigbySporter.jpg|thumb|none|450px|Custom made .416 Rigby rifle with a heavily modified 1917 Enfield action.]]&lt;br /&gt;
[[File:Enfield1917SporterWinchesterMade.jpg|thumb|none|450px|Custom made .375 H&amp;amp;H rifle with a heavily modified 1917 Enfield action.Ideally the carrying strap should be attached to the barrel, but the .375 doesn't have the heavy recoil of the .416 Rigby and the origianl owner might not have seen it being an issue.]]&lt;br /&gt;
&lt;br /&gt;
== General Question ==&lt;br /&gt;
&lt;br /&gt;
Regarding the M1917 Enfield, I noticed the 6-round capacity. So, how did this work with stripper clips? Did it take proprietary stripper clips, did it use M1903 stripper clips and need an extra round to be left out/single-loaded, did it do either, or did it do something else entirely that I for some reason didn't think of? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:51, 25 November 2016 (EST)&lt;br /&gt;
:For the most part I believe that it was just treated as a 5 shot rifle being loaded with the standard clips. You could top it off with an extra round, but I doubt that this would be done much in combat as this adds a lot of time to reloading as you fiddle around pulling a loose round out of your pocket and load it in after the clip. Webbing gear was designed around only carrying the 5 round clips, so if you did carry spare rounds they would just have to be shoved in a pocket. Also, I believe that the ammo itself was supplied in bandoleers of pre loaded clips so you would have to go through the effort of unloading clips to get extra loose rounds. As for whey they would give the rifle a 6 round capacity when it was so hard to utilise, the answer is they didn't really. The 6th round capacity only came from the fact that the rifle was originally designed to feed the rimmed .303 ammunition, so when converted over to the rimless .30-06 a 6th round would fit in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:34, 25 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== British intentions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I understand why it was dropped with the outbreak of war in 1914, but why did the British not pick up development of the .276 cartridge after the war. They felt the .303 was outdone by Mauser cartridges, why did they keep the .303 for another thirty+ years?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 21:18, 25 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1065970</id>
		<title>Talk:Pattern 1914 Enfield</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1065970"/>
		<updated>2016-11-26T02:22:13Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* British intentions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't the P14 be the PRIMARY gun on this page?  since the M1917 was a U.S. Adaption of the British rifle? [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:47, 24 September 2010 (UTC)&lt;br /&gt;
:Well, there were more M1917s than P14s made, and the M1917 was a primary US service weapon where it was only a secondary one for the Brits, so I think M1917 should probably be the primary gun. - [[User:Nyles|Nyles]]&lt;br /&gt;
::which one was more prevalent is technically NOT the criterion IMFDB uses.  We start with the original BASE GUN and the Pattern 1914 came first and was copied and rechambered by the Americans.  At the least the P14 should be mentioned or have a section.  Our page here, unfortunately, acts like the M1917 just came out of thin air, with no nods to the P14 at all. :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:21, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
The image currently used for the M1917 is actually a British P14. You can tell be the style of stock and the marking disc. I'm going to try and find a decent image of an actual M1917 to upload. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== 1917 Enfield Sporter variations ==&lt;br /&gt;
The 1917 Enfield was at one time more popular for sporterizing than the 03 Springfield. Especially for those who wanted a strongly made rifle for the safari or Dangerous Game calibers. Mainly .375 H&amp;amp;H Magnum and .416 Rigby. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:08, 11 September 2013 (EDT)&lt;br /&gt;
[[File:Enfield416RigbySporter.jpg|thumb|none|450px|Custom made .416 Rigby rifle with a heavily modified 1917 Enfield action.]]&lt;br /&gt;
[[File:Enfield1917SporterWinchesterMade.jpg|thumb|none|450px|Custom made .375 H&amp;amp;H rifle with a heavily modified 1917 Enfield action.Ideally the carrying strap should be attached to the barrel, but the .375 doesn't have the heavy recoil of the .416 Rigby and the origianl owner might not have seen it being an issue.]]&lt;br /&gt;
&lt;br /&gt;
== General Question ==&lt;br /&gt;
&lt;br /&gt;
Regarding the M1917 Enfield, I noticed the 6-round capacity. So, how did this work with stripper clips? Did it take proprietary stripper clips, did it use M1903 stripper clips and need an extra round to be left out/single-loaded, did it do either, or did it do something else entirely that I for some reason didn't think of? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:51, 25 November 2016 (EST)&lt;br /&gt;
:For the most part I believe that it was just treated as a 5 shot rifle being loaded with the standard clips. You could top it off with an extra round, but I doubt that this would be done much in combat as this adds a lot of time to reloading as you fiddle around pulling a loose round out of your pocket and load it in after the clip. Webbing gear was designed around only carrying the 5 round clips, so if you did carry spare rounds they would just have to be shoved in a pocket. Also, I believe that the ammo itself was supplied in bandoleers of pre loaded clips so you would have to go through the effort of unloading clips to get extra loose rounds. As for whey they would give the rifle a 6 round capacity when it was so hard to utilise, the answer is they didn't really. The 6th round capacity only came from the fact that the rifle was originally designed to feed the rimmed .303 ammunition, so when converted over to the rimless .30-06 a 6th round would fit in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:34, 25 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== British intentions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I understand why it was dropped with the outbreak of war in 1914, but why did the British not pic up development of the .276 cartridge after the war. They felt the .303 was outdone by Mauser cartidges, why did they keep the .303 for another thirty+ years?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 21:18, 25 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1065968</id>
		<title>Talk:Pattern 1914 Enfield</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Pattern_1914_Enfield&amp;diff=1065968"/>
		<updated>2016-11-26T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't the P14 be the PRIMARY gun on this page?  since the M1917 was a U.S. Adaption of the British rifle? [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:47, 24 September 2010 (UTC)&lt;br /&gt;
:Well, there were more M1917s than P14s made, and the M1917 was a primary US service weapon where it was only a secondary one for the Brits, so I think M1917 should probably be the primary gun. - [[User:Nyles|Nyles]]&lt;br /&gt;
::which one was more prevalent is technically NOT the criterion IMFDB uses.  We start with the original BASE GUN and the Pattern 1914 came first and was copied and rechambered by the Americans.  At the least the P14 should be mentioned or have a section.  Our page here, unfortunately, acts like the M1917 just came out of thin air, with no nods to the P14 at all. :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:21, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
The image currently used for the M1917 is actually a British P14. You can tell be the style of stock and the marking disc. I'm going to try and find a decent image of an actual M1917 to upload. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== 1917 Enfield Sporter variations ==&lt;br /&gt;
The 1917 Enfield was at one time more popular for sporterizing than the 03 Springfield. Especially for those who wanted a strongly made rifle for the safari or Dangerous Game calibers. Mainly .375 H&amp;amp;H Magnum and .416 Rigby. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 18:08, 11 September 2013 (EDT)&lt;br /&gt;
[[File:Enfield416RigbySporter.jpg|thumb|none|450px|Custom made .416 Rigby rifle with a heavily modified 1917 Enfield action.]]&lt;br /&gt;
[[File:Enfield1917SporterWinchesterMade.jpg|thumb|none|450px|Custom made .375 H&amp;amp;H rifle with a heavily modified 1917 Enfield action.Ideally the carrying strap should be attached to the barrel, but the .375 doesn't have the heavy recoil of the .416 Rigby and the origianl owner might not have seen it being an issue.]]&lt;br /&gt;
&lt;br /&gt;
== General Question ==&lt;br /&gt;
&lt;br /&gt;
Regarding the M1917 Enfield, I noticed the 6-round capacity. So, how did this work with stripper clips? Did it take proprietary stripper clips, did it use M1903 stripper clips and need an extra round to be left out/single-loaded, did it do either, or did it do something else entirely that I for some reason didn't think of? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:51, 25 November 2016 (EST)&lt;br /&gt;
:For the most part I believe that it was just treated as a 5 shot rifle being loaded with the standard clips. You could top it off with an extra round, but I doubt that this would be done much in combat as this adds a lot of time to reloading as you fiddle around pulling a loose round out of your pocket and load it in after the clip. Webbing gear was designed around only carrying the 5 round clips, so if you did carry spare rounds they would just have to be shoved in a pocket. Also, I believe that the ammo itself was supplied in bandoleers of pre loaded clips so you would have to go through the effort of unloading clips to get extra loose rounds. As for whey they would give the rifle a 6 round capacity when it was so hard to utilise, the answer is they didn't really. The 6th round capacity only came from the fact that the rifle was originally designed to feed the rimmed .303 ammunition, so when converted over to the rimless .30-06 a 6th round would fit in. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:34, 25 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== British intentions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I understand why it was dropped with the outbreak of war in 1914, but why did the British not pic up development of the .276 cartridge after the war. They felt the SMLE was outdone by Mausers, why did they keep the SMLE for another twenty years?--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 21:18, 25 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars_(1977)&amp;diff=1060791</id>
		<title>Talk:Star Wars (1977)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars_(1977)&amp;diff=1060791"/>
		<updated>2016-11-03T01:16:11Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Bounty Hunter &amp;quot;Zuckuss&amp;quot; weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Ax-108 &amp;quot;Ground Buzzer&amp;quot; surface-defense blaster cannon  ==&lt;br /&gt;
&lt;br /&gt;
So according to &amp;quot;[http://starwars.wikia.com/wiki/Ax-108_%22Ground_Buzzer%22_surface-defense_blaster_cannon Wookiepedia]&amp;quot;, this blaster shown below is the &amp;quot;Ax-108 &amp;quot;Ground Buzzer&amp;quot; surface-defense blaster cannon&amp;quot;.&lt;br /&gt;
From my perspective it looks like a .30 caliber machine gun, though wookiepedia does not state any origin. &lt;br /&gt;
Again: Just my opinion but I think the .30 caliber MG was the origin for this blaster and unless anyone has any contrary evidence or opinions I will update the article to include this. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 12:53, 2 August 2016 (EDT)&lt;br /&gt;
[[File:Ax108EmpireStrikesBack01 .jpg|thumb|none|300px|Ax-108 &amp;quot;Ground Buzzer&amp;quot; surface-defense blaster cannon]]&lt;br /&gt;
:I don't know if that is a .30 Cal MG. I'm looking at this [http://vignette1.wikia.nocookie.net/starwars/images/a/a9/Ax-108.jpg/revision/latest?cb=20120205185750 pic] from a offical Star Wars handbook and I can't see any resemblence of the MG in question, even after looking at the scene in question again.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:51, 2 November 2016 (EDT)&lt;br /&gt;
::I think that was a model miniature shot, so it would unlikely be built on any existing machine gun. --[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 19:40, 2 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bounty Hunter &amp;quot;Zuckuss&amp;quot; weapon ==&lt;br /&gt;
&lt;br /&gt;
I've been trying to figure out what weapon the Bounty Hunter &amp;quot;Zuckuss&amp;quot; (Empire Strikes Back) uses. In the screencap below you can see several details but nothing conclusive as to specific model. From what I can see it is a heavily modified bolt-action rifle, possibly a &amp;quot;sporterized&amp;quot; version of an old war rifle such as the SMLE. The magazine looks a bit like a SMLE but not exactly. There also appears to be a semi-auto pistol magazine inserted just in front of the magazine..(probably to make it look beefier). The barrel is shorter than a regular old time war rifle and it has a pistolgrip with the rest of the stock removed. The wooden forward part is also chopped. At the end of the barrel you can see some old fittings, probably for some sort of muzzle brake or flash hider like the one on the Lee-Enfield Jungle Carbine. At first I thought it was a Jungle Carbine or a Lee Enfield Sporter, but the magazine on the movie version is not lined up the same way as the real life weapons. Any guesses? [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 15:05, 1 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://vignette4.wikia.nocookie.net/starwars/images/2/23/Zuckuss.png &amp;quot;Zuckuss weapon&amp;quot;]&lt;br /&gt;
[[File:BSArifles.jpg|thumb|none|400px|Lee-Speed Sporters.]]&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No.5 ]]&lt;br /&gt;
I see where you're coming from with the pics, but I ,personally, can't make out enough features to be sure.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:11, 2 November 2016 (EDT)H3nry8adger1982&lt;br /&gt;
:Here's a better pic of the weapon in question (Called a GRS-1 Snare Rifle) and, while I do see some bits and pieces of a Lee-Enfield, it also seems to be sporting a pistol magazine as well.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:43, 2 November 2016 (EDT)&lt;br /&gt;
[[File:Zuckuss.jpg|thumb|none|400px|]]&lt;br /&gt;
It almost seems too &amp;quot;flat,&amp;quot; if that makes any sense.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 15:11, 2 November 2016 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
I don't think it is an Enfield. The Enfield magazine is removable, that picture makes it seem like it is a fixed box magazine attached to the trigger guard. I've looked at several rifles that had external fixed magazines, but none seem to macth that design just right. I also agree that the rifle seems...thin? Maybe it was a custom hack job with spare metal? --[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 19:15, 2 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLT-20A Pulse Rifle ==&lt;br /&gt;
In The Empire Strikes Back the Assassin Droid and bounty hunter IG-88 is seen holding a DLT-20A rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:DTL20-A_Pulse_Cannon.jpg]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Star_Wars_(1977)&amp;diff=1060790</id>
		<title>Talk:Star Wars (1977)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Star_Wars_(1977)&amp;diff=1060790"/>
		<updated>2016-11-03T01:15:40Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Bounty Hunter &amp;quot;Zuckuss&amp;quot; weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Ax-108 &amp;quot;Ground Buzzer&amp;quot; surface-defense blaster cannon  ==&lt;br /&gt;
&lt;br /&gt;
So according to &amp;quot;[http://starwars.wikia.com/wiki/Ax-108_%22Ground_Buzzer%22_surface-defense_blaster_cannon Wookiepedia]&amp;quot;, this blaster shown below is the &amp;quot;Ax-108 &amp;quot;Ground Buzzer&amp;quot; surface-defense blaster cannon&amp;quot;.&lt;br /&gt;
From my perspective it looks like a .30 caliber machine gun, though wookiepedia does not state any origin. &lt;br /&gt;
Again: Just my opinion but I think the .30 caliber MG was the origin for this blaster and unless anyone has any contrary evidence or opinions I will update the article to include this. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 12:53, 2 August 2016 (EDT)&lt;br /&gt;
[[File:Ax108EmpireStrikesBack01 .jpg|thumb|none|300px|Ax-108 &amp;quot;Ground Buzzer&amp;quot; surface-defense blaster cannon]]&lt;br /&gt;
:I don't know if that is a .30 Cal MG. I'm looking at this [http://vignette1.wikia.nocookie.net/starwars/images/a/a9/Ax-108.jpg/revision/latest?cb=20120205185750 pic] from a offical Star Wars handbook and I can't see any resemblence of the MG in question, even after looking at the scene in question again.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:51, 2 November 2016 (EDT)&lt;br /&gt;
::I think that was a model miniature shot, so it would unlikely be built on any existing machine gun. --[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 19:40, 2 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bounty Hunter &amp;quot;Zuckuss&amp;quot; weapon ==&lt;br /&gt;
&lt;br /&gt;
I've been trying to figure out what weapon the Bounty Hunter &amp;quot;Zuckuss&amp;quot; (Empire Strikes Back) uses. In the screencap below you can see several details but nothing conclusive as to specific model. From what I can see it is a heavily modified bolt-action rifle, possibly a &amp;quot;sporterized&amp;quot; version of an old war rifle such as the SMLE. The magazine looks a bit like a SMLE but not exactly. There also appears to be a semi-auto pistol magazine inserted just in front of the magazine..(probably to make it look beefier). The barrel is shorter than a regular old time war rifle and it has a pistolgrip with the rest of the stock removed. The wooden forward part is also chopped. At the end of the barrel you can see some old fittings, probably for some sort of muzzle brake or flash hider like the one on the Lee-Enfield Jungle Carbine. At first I thought it was a Jungle Carbine or a Lee Enfield Sporter, but the magazine on the movie version is not lined up the same way as the real life weapons. Any guesses? [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 15:05, 1 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://vignette4.wikia.nocookie.net/starwars/images/2/23/Zuckuss.png &amp;quot;Zuckuss weapon&amp;quot;]&lt;br /&gt;
[[File:BSArifles.jpg|thumb|none|400px|Lee-Speed Sporters.]]&lt;br /&gt;
[[Image:No5JungleCarbine.jpg|thumb|none|450px|Lee-Enfield No.5 ]]&lt;br /&gt;
I see where you're coming from with the pics, but I ,personally, can't make out enough features to be sure.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:11, 2 November 2016 (EDT)H3nry8adger1982&lt;br /&gt;
:Here's a better pic of the weapon in question (Called a GRS-1 Snare Rifle) and, while I do see some bits and pieces of a Lee-Enfield, it also seems to be sporting a pistol magazine as well.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:43, 2 November 2016 (EDT)&lt;br /&gt;
[[File:Zuckuss.jpg|thumb|none|400px|]]&lt;br /&gt;
It almost seems too &amp;quot;flat,&amp;quot; if that makes any sense.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 15:11, 2 November 2016 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
I don't think it is an Enfield. The Enfield magazine is removable, that picture makes it seem like it is a fixed box magazine attached to the trigger guard. I've looked at several rifles that had external fixed magazines, but none seem to macth that design just right. I also agree that the rifle seems...thin? Maybe it was a custom hack job with spare metal? --[[User:H3nry8adger1982Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 19:15, 2 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLT-20A Pulse Rifle ==&lt;br /&gt;
In The Empire Strikes Back the Assassin Droid and bounty hunter IG-88 is seen holding a DLT-20A rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:DTL20-A_Pulse_Cannon.jpg]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Siege_of_Jadotville&amp;diff=1057366</id>
		<title>Talk:The Siege of Jadotville</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Siege_of_Jadotville&amp;diff=1057366"/>
		<updated>2016-10-20T20:46:37Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* FALs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
There appears to be a Walther MPL or similar SMG used by one of the rebels attacking the company. I will upload a screenshot when possible, but the time stamp is at 1:26:59-ish. This would be anachronistic as the MPL was not produced until 1963, while the events in this film took place in 1961. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:24, 15 October 2016 (EDT)&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
It's a Franchi LF-57 which actually was used by Congo/Katanga --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 04:57, 16 October 2016 (EDT)&lt;br /&gt;
:::AdAstra is correct, it's a LF-57. There were also a couple of Vigneron SMGs in this movie.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 07:34, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;A Bren should do it&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Anyone else find it odd the sniper chooses to use an open sight, open bolt Bren instead of his No4 Mk1(T)? --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 09:06, 16 October 2016 (EDT)&lt;br /&gt;
:I was thinking the same thing. The two guns are in the same caliber (.303 British), and, if anything, the sights on the Bren are considerably worse than the high-range scope on the Enfield. Does anyone know why this would be done? --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 14:37, 17 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
If anything, they should actually have started using the MAG 57s. Perhaps the Bren is a heavy gun and is more accurate than the Enfield, even a scoped Enfield isn't that accurate compared to other bolt action rifles of the era. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:43, 17 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, I am kinda surprised at the surplus of older rifles being used by the Irish despite this being 1961. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:45, 17 October 2016 (EDT)&lt;br /&gt;
:Sgt. Prendergast shared your same opinion in the film. Is this company's being issued obsolete firearms historically accurate? --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 21:20, 17 October 2016 (EDT)&lt;br /&gt;
::It's accurate. There are photos on the internet of the Irish forces in the Congo, and the soldiers are indeed using Lee-Enfields, Brens, and Vickers. The Irish did have FN FALs, but only a few had been issued by the time the battle portrayed in the movie occurred.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 22:05, 17 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
oh yes it is accurate the defense forces still had the bren mark 4 used by the reserve defense forces up until 2008 the fn fal was never abandoned it just got recycled as a designated marksman rifle&lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 13:57, 18 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think the only thing about the FALs that bothered me was in several instances, they racked the charging handles to chamber rounds during moments when there should already have been a round chambered, like when Quinlan gave his rifle to Prendergast during a white flag meet. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:16, 19 October 2016 (EDT)&lt;br /&gt;
:::One could argue they were checking their brass to make sure the guns were chambered, but it was likely done for dramatic effect. Everybody loves that &amp;quot;Cha-CHK!&amp;quot; --[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 15:22, 19 October 2016 (EDT)&lt;br /&gt;
:::It wasn't for brass checking because no one was looking to see brass. It was for dramatic effect. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:43, 19 October 2016 (EDT)&lt;br /&gt;
they included this as it sounded and looked &amp;quot;cool&amp;quot; --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 19:32, 19 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Quinlan's Sidearm. ==&lt;br /&gt;
&lt;br /&gt;
I believe Quinlan carries a Hi Power as his sidearm. It is seen unholstered a couple times. --[[User:Westernman1987|Westernman1987]] ([[User talk:Westernman1987|talk]]) 12:05, 17 October 2016 (EDT)&lt;br /&gt;
:I can confirm this, don't have screenshots yet but I did see Quinlan carrying a Hi Power.--[[User:Caldwellb734|Caldwellb734]] ([[User talk:Caldwellb734|talk]]) 14:37, 17 October 2016 (EDT)&lt;br /&gt;
::I think one of the mercs used a Hi-Power as well.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 21:18, 17 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FALs==&lt;br /&gt;
&lt;br /&gt;
I am not entirely versed in the history of the FAL in the UK. I know the British uses the semi-auto only L1A1 SLR, but what about the Irish who are literally next door? Did they adopt the full auto FAL or because they are so close to England, adopt the L1A1 as well? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:36, 18 October 2016 (EDT)&lt;br /&gt;
:As far as I know, Irish Defence Forces adopted Belgian FN FAL 50.00 version in 1961. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:51, 18 October 2016 (EDT)&lt;br /&gt;
:Not sure how true this is, but had an Irish fellow tell me they tried to limit what they got from the British for the old grudge reason. I honestly wouldn't be suprised if they bypassed the L1A1 and went with the Belgian FALs. Again, pure speculation from one old Irish guy who was not a fan of the English.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:51, 18 October 2016 (EDT)&lt;br /&gt;
this is true the irish fn was capable of full auto had an ENERGA anti-tank rifle grenade sight attached to the gas plug which can be seen in some of the film stills--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 19:28, 19 October 2016 (EDT)&lt;br /&gt;
::My guess is that these rifles are probably actually [https://s-media-cache-ak0.pinimg.com/originals/4a/b3/66/4ab366327dd3839c5488ac609cf93afc.jpg South African R1s]. These rifles have the plastic handguard and wood type C stock which is typical of the R1s, and the R1s were also fitted with the grenade sight gas plug (not the earliest ones though, these ended up being reissued to police). I don't think South Africa used the ENERGA though, they had their own grenade but the sight is the same. This is filmed in South Africa after all, so that is also what would be most available.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:59, 20 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055424</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055424"/>
		<updated>2016-10-13T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Can't shake modern warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Can't shake modern warfare ==&lt;br /&gt;
&lt;br /&gt;
I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055358</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055358"/>
		<updated>2016-10-13T03:42:31Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Some Weapons + Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
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I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055357</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055357"/>
		<updated>2016-10-13T03:42:06Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Some Weapons + Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055356</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1055356"/>
		<updated>2016-10-13T03:40:59Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Some Weapons + Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
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I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
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:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
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::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using Se.5s and Mark VI tanks [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M67_hand_grenade&amp;diff=1052162</id>
		<title>Talk:M67 hand grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M67_hand_grenade&amp;diff=1052162"/>
		<updated>2016-09-27T22:54:30Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Why do we even show the live grenade on Movie and TV entries? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variants==&lt;br /&gt;
[[File:M33HG.jpg|thumb|none|200px|M33 Fragmentation Grenade]]&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
&lt;br /&gt;
This shows up a lot in games, you can tell it by the recessed seam. It's a gas bottle. Wikipedia shows [http://en.wikipedia.org/wiki/File:Reservehigh20048611453.jpg M69s] with a recessed seam, but it's not as deep or as sharply delineated. Is our M69 in the pic altered to look a bit more authentic? [[User:Evil Tim|Evil Tim]] 18:03, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why do we even show the live grenade on Movie and TV entries? ==&lt;br /&gt;
&lt;br /&gt;
I can tell you right now, NO movie or Television show has ever used, presented or handled a live M67 handgrenade ever.  For the sheer sake of 'safety', only M69 training grenades or other custom made dummies have been used in any sort of movie or TV show.  Is it useful to show the original grenade? Why?  We explain what it's supposed to be, but let's get real, no one ever uses the real grenade, ever.  It's always the dummy grenade. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 05:14, 27 September 2016 (EDT)&lt;br /&gt;
: What about combat footage? Some shows and movies has that. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:54, 27 September 2016&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M67_hand_grenade&amp;diff=1052161</id>
		<title>Talk:M67 hand grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M67_hand_grenade&amp;diff=1052161"/>
		<updated>2016-09-27T22:54:14Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Why do we even show the live grenade on Movie and TV entries? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variants==&lt;br /&gt;
[[File:M33HG.jpg|thumb|none|200px|M33 Fragmentation Grenade]]&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle]]&lt;br /&gt;
&lt;br /&gt;
This shows up a lot in games, you can tell it by the recessed seam. It's a gas bottle. Wikipedia shows [http://en.wikipedia.org/wiki/File:Reservehigh20048611453.jpg M69s] with a recessed seam, but it's not as deep or as sharply delineated. Is our M69 in the pic altered to look a bit more authentic? [[User:Evil Tim|Evil Tim]] 18:03, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why do we even show the live grenade on Movie and TV entries? ==&lt;br /&gt;
&lt;br /&gt;
I can tell you right now, NO movie or Television show has ever used, presented or handled a live M67 handgrenade ever.  For the sheer sake of 'safety', only M69 training grenades or other custom made dummies have been used in any sort of movie or TV show.  Is it useful to show the original grenade? Why?  We explain what it's supposed to be, but let's get real, no one ever uses the real grenade, ever.  It's always the dummy grenade. [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 05:14, 27 September 2016 (EDT)&lt;br /&gt;
: What about combat footage? Some shows and movies has that. [[User:Zombiedrd|MoviePropMaster2008]] ([[User talk:Zombiedrd|talk]]) 17:54, 27 September 2016&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Browning_Automatic_Rifle&amp;diff=1051720</id>
		<title>Talk:Browning Automatic Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Browning_Automatic_Rifle&amp;diff=1051720"/>
		<updated>2016-09-26T03:16:12Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* Prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|400px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
===Colt R80 Moniter===&lt;br /&gt;
R80 Colt Monitor - The Colt Monitor was the most modern of the Browning Automatic Rifles. The bipod was deleted but it had a pistol grip, an 18-inch barrel and a 4 inch Cutts compensator on the end. It weighs in at around 16 lbs.The key changes in the R80 (in comparison to the BAR) came in reducing its barrel length and associated gas system by several inches, but adding a highly engineered muzzle compensator known as a Cutts compensator. The compensator, in combination with the pistol grip made the R80 well balanced and easier to handle in full-auto fire.&lt;br /&gt;
&lt;br /&gt;
The other key attribute, while overlooked by some, was the reduction in weight by near 4.5 pounds. A 20 pound rifle reduced to 16 was a major step in portability.&lt;br /&gt;
Colt only made 125 of these between 1931 and 1940. The FBI purchased approximately 90 of them. I would imagine that means a few have been held onto and are in storage for historical purposes. The rest were probably crushed and melted down. Ugh. The Federal Government. Incidentally for anyone wanting one of these prices are now running between $100,000 -$150,000. And that's just an estimate. They are very well made. Excellent quality. One of these was used by Frank Hamer when he ambushed Bonnie &amp;amp; Clyde. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 14:58, 7 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:FBIColtMonitor.jpg|thumb|400px|none|FBI agent training with a couple Colt R80 Moniters circa 1930's.]]&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|400px|none|Colt Model of 1925(R75) Commercial BAR. The Model 1925 was produced in various calibers, including .30-06 Springfield (7.62x63mm), 7.65x53mm Belgian Mauser, 7x57mm Mauser, 7.92x57mm Mauser, and .303 British (7.7x56mmR). Note no Cutts compensator unlike the R80 in the image above.]]&lt;br /&gt;
&lt;br /&gt;
== Prices ==&lt;br /&gt;
In 1931 a Colt manufactured BAR (i.e. R75 &amp;amp; R80) could be purchased for $300.00. In 2012 dollars that's over $5,000 dollars. With that type of price tag it's obvious why Colt didn't sale very many to private citizens before the passage of the National Firearms Act of 1934. After that Colt stopped trying to interest civilan buyers. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 15:17, 7 January 2013 (EST)&lt;br /&gt;
:: I hate to sound like a gun grabber, but I genuinely don't know what practical use someone could have for a full-auto only rifle that fires .30-06. Unless you're a private security guard or lived in a ''very'' rough neighborhood, I don't know under what circumstances a BAR would work that a Thompson or M1 Garand wouldn't be better (and a lot cheaper to feed, obviously). I sell ammo for a living, and .30-06 is really expensive to this day; I can't imagine trying to outfit a BAR for sustained use on a normal person's income. That said, I feel like the impracticality of the rifle should preclude it from being banned, since it's not something the average criminal will even be able to use, due to the prohibitive cost of ammo. I could be wrong on that last part, though; I don't know what .30-06 cost back in the 20s and 30s. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 14:33, 25 September 2016 (EDT)&lt;br /&gt;
::: Do you mean use then or now? For now, the use of one would be the same for all the other transferable machine guns, which is just cause(potentially as an investment). It would be expensive to feed, but so are most of the autos these days. As for then, BARs didn't have all that much of a practical use by the regular joe, as did most machine guns. That is why most people never owned an auto. Pistols, shotguns, and rifles were the go to for the average person. --[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 22:15, 25 September 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ruger_Mini-14&amp;diff=1040473</id>
		<title>Talk:Ruger Mini-14</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ruger_Mini-14&amp;diff=1040473"/>
		<updated>2016-07-27T18:40:35Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: /* NYPD SWAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mini-30==&lt;br /&gt;
&lt;br /&gt;
Much as I like the gun itself, should we have it on the page? It doesn't appear to have been used in any movie or anything. Just a thought. [[User:StanTheMan|StanTheMan]] 18:44, 4 May 2010 (UTC)&lt;br /&gt;
:I removed it as it does not meet the criteria according to the rules and regulations. --[[User:AdAstra2009|AdAstra2009]] 19:34, 4 May 2010 (UTC)&lt;br /&gt;
::Actually it falls into a grey zone.  When the flush factory magazine is inserted, you can't tell the difference between the 30 and the 14.  Since armorers counterbore the front of the barrel to screw in the BFA the bore from the front looks the same (and we use the same size threaded plug, though the interior hole varies in size depending on the power of the blanks).  The Mini-30 also is a legitimate variation of the Mini-14.  Other gun pages have variants listed which may not have been seen, but they are there just in case.  The Mini-30, I think should be at least listed, just for the sake of completeness.  As I've said before, there are other gun pages where we have variants listed that don't have any current movie or tv credits, but they may in the future. [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:54, 4 October 2010 (UTC)&lt;br /&gt;
:- Well, as I said, I like the gun itself, removing it was just a thought I threw out - I didn't really care too much either way. However, since then, I have noticed several guns that aren't in anything, and I have only recently considered that they're there for additional reference and completeness. I've become even more conscious about that as I myself have removed some gun variants solely because they weren't featured in anything (Variants on the Glock and 1911 pages for instance), but those were out of consideration of reducing size on the site as well as annoyance that people seemed to have just posted models they thought were 'cool to have'. BUT, I apologize, as in the end it is for you fellows to decide whether to have 'em or not. I always just kept 'not making it a personal playground' in mind whenever I edited. I guess there are grey areas for everything though. :) In this case, I got no problem myself with the Mini-30 being back, indeed would like to see it again. As I said, I liked it and thought it was an interesting piece. [[User:StanTheMan|StanTheMan]] 01:18, 5 October 2010 (UTC)&lt;br /&gt;
::Well that jacked image wasn't so great anyway, because it was so non standard.  I will grab a few photos of blank adapted Mini-30s that are in active armory, so at least they are 'movie guns' (even though I am not aware as of this moment if they have been featured anywhere).  :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:33, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mini 14 / AC556 Confusion==&lt;br /&gt;
There's a lot of confusion between the Mini 14 and the AC556. My understanding of what is available is as follows:&lt;br /&gt;
&lt;br /&gt;
*Mini 14: semiautomatic, traditional stock, 18 inch barrel, no bayonet lug, no flash suppressor&lt;br /&gt;
*Mini 14 GB: semiautomatic, traditional stock, 18 inch barrel, bayonet lug, flash suppressor&lt;br /&gt;
*Mini 14 GB-F: semiautomatic, pistol grip and folding stock, 18 inch barrel, bayonet lug, flash suppressor&lt;br /&gt;
*AC556: select fire, traditional stock, 18 inch barrel, bayonet lug, flash suppressor&lt;br /&gt;
*AC556-F: select fire, pistol grip and folding stock, 13 inch barrel, no bayonet lug, flash suppressor&lt;br /&gt;
&lt;br /&gt;
I have never seen an AC556 with a folding stock AND an 18 inch barrel. Nor am I aware of &amp;quot;AC556-K&amp;quot; being an official nomenclature. If anyone can provide evidence to the contrary of any of my claims, it would be welcome. [[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 02:36, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can have a folding stock on a standard barrel Mini-14. Like on the [[A Fish Called Wanda]] page you went into an explanation about barrels being changed out, when the stock is much easier to swap. I have seen a few standard barrel Mini's with factory folding stocks, but not sure if they were available like that from the factory. I always thought the K stood for compact. I kept that AC556 pic on the A Fish Called Wanda page because the front sight and lack of flash suppressor, compared to the GB-F pic. In the summary it was called a Mini-14 not a AC556. --[[User:Predator20|Predator20]] 02:54, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Then the rule for 18 inch barrel models is to look at the barrel. If there's an original barrel AND a folding stock, assume the stock has been swapped in. If there's a government barrel AND a selector switch AND a folding stock, assume the stock has been swapped in. Original barrel = Mini 14. Government barrel and no selector switch = Mini 14 GB. Government barrel and selector switch = AC556. As for the 13 inch barrel models, as far as I can tell they are all AC556's. Whether they are referred to as AC556F or AC556K or AC556KF or FK or whatever remains to be determined. [[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 07:09, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::''&amp;quot;If there's an original barrel AND a folding stock, '''assume the stock has been swapped in'''.&amp;quot;'' I looked on GunBroker, the amount of factory folders with standard barrels and GBs was half and half. Could those with the standard barrel had the stocks swapped? Yes, but very unlikely. Just because it wasn't show in Rugers catalog doesn't mean it was available. ''&amp;quot;As for the 13 inch barrel models, as far as I can tell they are all AC556's&amp;quot;'' Not sure if it's cost prohibitive to do. A standard Mini could be converted to full auto and had the barrel cut down at the same time since you're already having to buy a tax stamp. --[[User:Predator20|Predator20]] 15:13, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::So then we have Mini 14-F and Mini 14 GB-F, which means at some point we're going to need a photograph of a Mini 14-F. And yes a standard Mini 14 could be chopped and converted, but how likely is it that that is the case with what's seen in movies? Is there a way to differentiate a factory automatic from a conversion? And would a chopped and converted Mini 14 have the AC556 selector switch? And we still don't know the official nomenclature of the factory 13 inch model.[[User:BurtReynoldsMoustache|BurtReynoldsMoustache]] 17:20, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The problem is finding a good pic of one. Even if we're not able to get one of a Mini 14-F, I'd at least like to get a blued Mini 14 GB-F pic. We have a stainless pic but the blued seems like it would be more common. With so many variations it gets to be pain.--[[User:Predator20|Predator20]] 19:32, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Relation to the 7.62mm M14 ==&lt;br /&gt;
&lt;br /&gt;
I couldn't help but notice the similiar shapes of the M14 and the Mini-14 (especially without the pistol grip). Is the Mini-14 a 5.56mm version of the M14 ? (I am Indian so forgive my ignorance) --[[User:Devang.dn|Devang.dn]] 11:13, 12 March 2011 (MSK)&lt;br /&gt;
[[Image:RugerMini14.jpg‎|thumb|none|500px|Ruger Mini-14 Rifle with factory 30 round Magazine - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== NYPD SWAT ==&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, does anybody know if the NYPD fields (or has fielded) the Mini-14? I'm asking because I've seen images of SWAT officers with Mini-14s, implied to be NYPD, but I don't have any confirmation. Help would be greatly appreciated. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:09, 27 July 2016 (EDT)&lt;br /&gt;
: I can't speak for NYPD particularly but it seems quite a few departments have been sporting Mini 14s rather than ARs in recent years.. Shots of SWAT officers from San Bernardino clearly show them using tact'd-out Rugers. It's certainly possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:21, 27 July 2016 (EDT)&lt;br /&gt;
::Do you know what the particular reason for using a Ruger in recent years would be? I am curious on that, I thought ARs were the go to for police in the US.- [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 13:39, 27 July 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1035050</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1035050"/>
		<updated>2016-07-04T19:48:35Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1035049</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1035049"/>
		<updated>2016-07-04T19:47:46Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1028086</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1028086"/>
		<updated>2016-05-29T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
&lt;br /&gt;
Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4LeverActionRifle.jpeg|thumb|none|500px|The Lever-Action rifle held by the old man.]]&lt;br /&gt;
[[Image:Fallout4NewRifle.jpeg|thumb|none|500px|The Rifle resembling the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 18:10, 4 May 2016 (EDT)&lt;br /&gt;
:Like the look of that levergun, but as a guy i know said; &amp;quot;Fallout 4 is worse than blighttown&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 22:42, 4 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So here's some pics of the &amp;quot;Lever Action Rifle&amp;quot; if anyone wants to use them for the page or identifying. It fires 45-70 (not that Fallout 4 cartridges are ever accurate), and has a five round magazine. I know next to nothing about lever actions rifles, but it seems to be most similar to a Marlin 336. I'd rather not make the entry until I can get some more informed opinions, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The player prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
Had to use my phone for these pics, so I apologize if they're lower quality or something.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:13, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Sasha was right about the Volkssturmgewehr; it appears in game as the &amp;quot;Radium Rifle&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|500px|With the extended mag and full stock mods.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr1stperson.jpg|thumb|none|500px|The Volkssturmgewehr user takes aim at his least favorite painting.]]&lt;br /&gt;
[[Image:F4VolkssturmgewehrADS.jpg|thumb|none|500px|Aiming down the sights.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|500px|Gute Nacht.]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:44, 21 May 2016 (EDT)&lt;br /&gt;
:Seriously, Bethesda's weapon design in horrible! Hate the weapons in this game. I really hope Obsidian makes the next Fallout (heard some rumors about that) since they seem to have slightly more knowledge about guns. Slightly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 21 May 2016 (EDT)&lt;br /&gt;
::These weapons seem a lot better than the ones in the base game; have to give them kudos on actually knowing about the VG.51. Perhaps people are really paying attention to Forgotten Weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:27, 21 May 2016 (EDT)&lt;br /&gt;
:::They are still committing the mortal sin of mirroring the weapon models.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:37, 21 May 2016 (EDT)&lt;br /&gt;
::::Yeah, I forgave them the first time, but they really need to knock that off. Still, it's a fun gun. Anyway, should I create a gun page for the Volkssturmgewehr when I make the entry for the &amp;quot;Radium Rifle&amp;quot;? There doesn't seem to be one existing. --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:31, 21 May 2016 (EDT)&lt;br /&gt;
:: I have to agree with that statement. Going from AKs and G3's (Fallout 3) to M16s, M4s, and RO933s (Vegas) to these is pretty disappointing. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:39, 21 May 2016 (EDT)&lt;br /&gt;
::: I agree- Fallout is better with more real world weapons. It feels more believable and immersive. I just really can't get behind the weird guns in this game. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 21 May 2016 (EDT)&lt;br /&gt;
::::I'm with ya'. It doesn't help that the first person animations suck too.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:00, 21 May 2016 (EDT)&lt;br /&gt;
I very much agree that the animations just suck.  The levergun, for example, has only ONE reload animation: insert five rounds into the tube regardless of current ammo state. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:19, 21 May 2016 (EDT)&lt;br /&gt;
:::::I'm kinda hoping that they will add a pump action shotgun. Something with a magazine tube and not some weird box mag.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:36, 21 May 2016 (EDT)&lt;br /&gt;
Also, there's a Harpoon Gun, but I have no idea if it's based off of any real weapon. If it is, I'm guessing it's late 19th century.&lt;br /&gt;
[[Image:F4Harpoongun.jpg|thumb|none|500px|.&amp;quot;Got a whale of a tale to tell ya, lads, a whale of a tale or two!&amp;quot;]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:06, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I added the VG 1-5. Let me know if I need to change anything (or just make the changes you see fit). P.S., after some quick Google searching, I think the Harpoon Gun is an original design loosely inspired by a handful of early harpoon guns (found a few pictures and drawings). Should we bother including it?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 02:05, 22 May 2016 (EDT)&lt;br /&gt;
:Is Far Harbor similar to Point Lookout from Fallout 3? Cuz i loved Point Lookout.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 22 May 2016 (EDT)&lt;br /&gt;
::I have to admit, I never played that DLC. But Far Harbor is better than I expected (not saying much) so far. I'm still pretty early into it, but what I like most is the environment. It's a little bit swampy in places, it's foggy, it got a forest that looks great, and the sounds are the best part. Real insect and frog sounds that are probably supposed to be creepy, but felt kind of serene to me. This DLC has made me miss camping. Anyway, there's really no new features so far, but the theme is alright, the environment is good, and there's some cool new enemies like the giant hermet crabs. I haven't played enough of it to know if I should recommend it, though.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 06:59, 23 May 2016 (EDT)&lt;br /&gt;
:::I'll probably buy it just for that lever-action rifle, love those.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:55, 23 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not an M1911 ==&lt;br /&gt;
I noticed that the gun on the poster didn't look right for a 1911, then I noticed that it seemed a bit weird for a WW2 soldier to be using such a grip. It was at that point I remembered [[http://www.wearethemighty.com/wp-content/uploads/2016/03/Browning-HP-British-soldier-e1459175767900.jpg This image]] that I'd seen awhile ago of a British soldier with a Hi-power in Basra. Perfect match.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:00, 21 May 2016 (EDT)&lt;br /&gt;
:How about that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:05, 21 May 2016 (EDT)&lt;br /&gt;
::Damn- good catch! It's funny, I remember thinking when I picked up that magazine &amp;quot;huh, that grip seems surprisingly...modern&amp;quot;. But I didn't even think to check the gun. It's always cool when you find the exact picture that video game artists used. It is a shame there seems to be almost no artists that know much about guns, though. Will you be changing the entry, or should one of us?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 23:44, 21 May 2016 (EDT)&lt;br /&gt;
:::Eh, I'll do it.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:14, 22 May 2016 (EDT)&lt;br /&gt;
::::It's a real shame that gun and caliber aren't present in this game; I love the fact ''New Vegas'' has more handguns than there are guns in this game. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:02, 27 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Art of Fallout 4 and Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The official Fallout 4 artbook states that the &amp;quot;assault rifle&amp;quot; was intended to be a machine gun that would look large in the oversized hands of power armor. During development, it eventually morphed into the assault rifle we see now. It was also one of the first weapons created for the game, as well as being a way to test the modular weapon customization. So that kind of confirms our theories on why that thing is called an &amp;quot;assault rifle.&amp;quot; --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:46, 27 May 2016 (EDT)&lt;br /&gt;
:What's interesting is that someone found an unfinished model for the Chinese AR in the game's files and uploaded it to the Fallout 4 [http://www.nexusmods.com/fallout4/mods/2455/? Nexus]. Too bad Bethesda never added it to the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:45, 27 May 2016 (EDT)&lt;br /&gt;
::Yeah, it is a shame. I would've really appreciated a true AR in this game. The combat rifle is a good gun, but aesthetically I don't really like it. An I'm pretty sure the Assault Rifle is the only 5.56 gun in the game. Seems like a waste. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:19, 28 May 2016 (EDT)&lt;br /&gt;
:::A G3 would be nice--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:21, 29 May 2016 (EDT)&lt;br /&gt;
::::Or a M16 and a CAR-15 like in New Vegas since this is still in the US. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:28, 29 May 2016 (EDT)&lt;br /&gt;
:::I can't stand how the Assault Rifle looks. To the point I modded in the rifles from the previous games--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:42, 29 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1024367</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1024367"/>
		<updated>2016-05-12T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;br /&gt;
&lt;br /&gt;
== Noticed something on the wall of the armory in Club House ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tom Clancy's Rainbow Six® Siege_20160110214429.jpeg|400px|thumb]]&lt;br /&gt;
Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^&lt;br /&gt;
&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:45, 10 January 2016 (EST)DH20&lt;br /&gt;
:Nice picture, contains a lot of words.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:40, 10 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:49, 10 January 2016 (EST)DH20&lt;br /&gt;
:Those are some shitty models, looks like the game is running on  ultra low or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:58, 11 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== P12/USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)&lt;br /&gt;
:I'd put &amp;quot;though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45.&amp;quot; [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked operator with SIG MPX ==&lt;br /&gt;
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]&lt;br /&gt;
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Delta gun ==&lt;br /&gt;
&lt;br /&gt;
From one of the Idris vids&lt;br /&gt;
&lt;br /&gt;
http://s23.postimg.org/bg73fjsmj/ddd.png&lt;br /&gt;
&lt;br /&gt;
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==The MPX doesn't look right to me==&lt;br /&gt;
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?&lt;br /&gt;
&lt;br /&gt;
[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)&lt;br /&gt;
:Looks more like the magazine is misporportioned, wait until the final release. I'm kinda bummed that the new characters have super trope-y weapons like the Deagle and SPAS-12.....[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:01, 11 May 2016 (EDT)&lt;br /&gt;
::I'm more than bummed by the Desert Eagle. Rainbow Six Siege is supposed to be a realistic squad based game inspired by real units and the weapons and equipment they use. And then they stick a frigging Desert Eagle as a Navy SEAL sidearm. Pandering to the COD crowd. I'm rather pissed off that they did that. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:11, 12 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Looks like the magazine size is off. Took this myself. http://www.imfdb.org/images/4/4d/SIEGE_MPX.jpeg [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 10:58, 12 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1013019</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1013019"/>
		<updated>2016-03-21T04:03:55Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;br /&gt;
:I'm really impressed myself as well, the only real odd ball weapon in the game so far (from what I've seen on the page) is the L86A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:12, 13 March 2016 (EDT)&lt;br /&gt;
::Same here with that. If this was anywhere near realistic, there shouldn't be any weapons like this or any full auto RPKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:49, 13 March 2016 (EDT)&lt;br /&gt;
:Just FYI, I have found three versions of the Vector. The first was the one you found, the second has the standard stock, and the third has a collapsible stock like you'd find on a M4. I've found most weapons have 2-3 versions.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 23:01, 20 March 2016 (CST)&lt;br /&gt;
== Full release ==&lt;br /&gt;
&lt;br /&gt;
I've named some of the full release's weapons on the main page already, but I'll also rattle off a few now: M9A1(with 20 round mag), different versions of the SRS, a few M60 variants, the automated turret appears to be built with the guts of a P90, and others I can't recall.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:02, 20 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DayZ&amp;diff=992999</id>
		<title>DayZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DayZ&amp;diff=992999"/>
		<updated>2016-01-07T03:01:39Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: FNP+UMP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''DayZ''&lt;br /&gt;
|picture = DayZLogo.jpg&lt;br /&gt;
|date = 16th December 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical == &lt;br /&gt;
The [[FN FNP#FNX-45 Tactical|FN FNP-45 Tactical]], called the &amp;quot;FNX45&amp;quot; in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the &amp;quot;4-Five .45&amp;quot; taken from [[ArmA 3]], as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players. &lt;br /&gt;
&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_FNX45_Thumb.jpg|thumb|none|400px|In-Game render of the FNX45]]&lt;br /&gt;
[[image:DayZ_fnx_fps.jpg|thumb|none|600px|FPS view of the FN FNP-45.]]&lt;br /&gt;
[[Image:DayZ_fnx_inv.jpg|thumb|none|600px|Inspection view of the FN FNP-45.]]&lt;br /&gt;
[[image:Dayz_fnx_inv2.jpg|thumb|none|600px|A much more customized FNP, with suppressor and underbarrel light.]]&lt;br /&gt;
[[File:FNX with all attachments.jpeg|thumb|none|600px|FNP with all attachments, including RDS]]&lt;br /&gt;
&lt;br /&gt;
== AWC Amphibian S Ruger MKII ==&lt;br /&gt;
The [[Ruger Mk II|AWC Amphibian S Ruger MKII]] appears ingame as the &amp;quot;Amphibia S&amp;quot;, using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations. &lt;br /&gt;
&lt;br /&gt;
[[File:Awc amphinian mk2 ss.jpg|thumb|none|400px|Black AWC Amphibian S Ruger MKII  - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Amphibia_Thumb.jpg|thumb|none|400px|In-Game render of the Amphibia S]]&lt;br /&gt;
[[File:DayZ_SA_MK2_PreRelease.jpg|thumb|none|600px|Pre-release screenshot of the MK II.]]&lt;br /&gt;
[[image:dayz_mk3_fps.jpg|thumb|none|600px|Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.]]&lt;br /&gt;
[[image:dayz_mk3_world.jpg|thumb|none|600px|The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.]]&lt;br /&gt;
[[image:dayz_mk3_inv.jpg|thumb|none|600px|Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 SP-01 SHADOW ==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] appears, known in-game as the &amp;quot;CR75&amp;quot;, and is made by &amp;quot;Cheraruska Zbrojovka&amp;quot;, an odd spin on the real world [[CZ]] company. Like the FNX-45, it accepts the ambiguous &amp;quot;pistol suppressor&amp;quot; (also incorrectly used on the .45 ACP FNP-45) and &amp;quot;pistol flashlight&amp;quot; (that is also used by the FNP-45 and both 1911 variants).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ-75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_CR75_Thumb.jpg|thumb|none|400px|In-Game render of the CR75]]&lt;br /&gt;
[[image:Dayz_cz75_fps.jpg|thumb|none|600px|A survivor rounds a corner, his CZ 75 drawn.]]&lt;br /&gt;
[[image:Dayz_cz75_world.jpg|thumb|none|600px|The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.]]&lt;br /&gt;
[[image:Dayz_cz75_inv.jpg|thumb|none|600px|The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.]]&lt;br /&gt;
 &lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
A slightly-modified [[Kimber Warrior]] appears ingame as the &amp;quot;1911&amp;quot;. Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones.  It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails. A much rarer engraved variant of the 1911, accurately called the &amp;quot;1911 Engraved&amp;quot;, is available as well.&lt;br /&gt;
&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_1911_Thumb.jpg|thumb|none|400px|In-Game render of the 1911]]&lt;br /&gt;
[[File:DayZ_SA_1911Engraved_Thumb.jpg|thumb|none|400px|In-Game render of the special engraved 1911 variant]]&lt;br /&gt;
[[image:dayz_1911_fps.jpg|thumb|none|600px|A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.]]&lt;br /&gt;
[[image:dayz_1911_world.jpg|thumb|none|600px|As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.]]&lt;br /&gt;
[[image:dayz_1911_inv.jpg|thumb|none|600px|Inventory view of the M1911A1. A lovely bit of kit, that's for sure.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] (with a threaded barrel) appears in the game, and uses 9x19mm Parabellum ammunition. It can be found in police, military, or crash sites, and can accept attachments such as flashlights and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DayZ SA Glock 19.jpg|thumb|none|600px|In-Game render of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00003.jpg|thumb|none|600px|Inspection view of the Glock 19 (Note that even though it's listed as Pristine, there are some visible scratches on the slide)]]&lt;br /&gt;
[[File:2015-12-29_00001.jpg|thumb|none|600px|First-Person view of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00002.jpg|thumb|none|600px|'Budget Green Power Ranger' aims his Glock 19 at the water, hoping to scare it into giving him some fish]]&lt;br /&gt;
&lt;br /&gt;
== Walther P1 ==&lt;br /&gt;
A [[Walther P1]] appears as the &amp;quot;P1&amp;quot;, and uses 8 round 9x19mm magazines. It can only accept pistol suppressor attachments. It is relatively uncommon in comparison to the Makarov and CR-75. &lt;br /&gt;
&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm.]]&lt;br /&gt;
[[File:DayZ_SA_P1_Thumb.jpg|thumb|none|400px|In-Game render of the P1]]&lt;br /&gt;
[[file:dayz_p38_1.jpg|thumb|none|600px|The tent city is surveyed, a Walther P1 watching over them closely.]]&lt;br /&gt;
[[file:dayz_p38_2.jpg|thumb|none|600px|The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.]]&lt;br /&gt;
[[File:DayZ SA P1 Pistol.jpg|thumb|none|600px|Inspection view of the P-1.]]&lt;br /&gt;
[[File:2015-02-26_00003.jpg|thumb|none|600px|P1 with the suppressor attached]]&lt;br /&gt;
[[File:2015-02-26_00002.jpg|thumb|none|600px|The Hunter looks to his right, thinking he heard something, while holding his suppressed P1]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Center Arms Contender ==&lt;br /&gt;
A [[Thompson Center Arms Contender]] appears as the &amp;quot;LongHorn&amp;quot;. The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterG2Contender.jpg|thumb|none|400px|Thompson Center G2 Contender 14&amp;quot; Target Pistol - .223 Remington]]&lt;br /&gt;
[[File:DayZ_SA_Longhorn_Thumb.jpg|thumb|none|400px|In-Game render of the LongHorn]]&lt;br /&gt;
[[File:DayZ SA Longhorn Firstperson.jpg|thumb|none|600px|The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.]]&lt;br /&gt;
[[File:DayZ SA ThompsonG2 PreRelease.jpg|thumb|none|600px|A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.]]&lt;br /&gt;
[[File:DayZ SA Longhorn View.jpg|thumb|none|600px|Inspection view of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov IJ-70 ==&lt;br /&gt;
The [[Makarov PM|Makarov IJ-70]] appears as the &amp;quot;Makarov IJ70&amp;quot;, and is chambered in .380 Auto. It can accept only pistol suppressor attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal Makarov IJ70 - .380 Auto.]]&lt;br /&gt;
[[File:DayZ_SA_MakarovIJ70_Thumb.jpg|thumb|none|400px|In-Game render of the Makarov IJ-70-17F]]&lt;br /&gt;
[[file:dayz_makarov_1.jpg|thumb|none|600px|The Makarov is the natural enemy of cans on tables.]]&lt;br /&gt;
[[file:dayz_makarov_2.jpg|thumb|none|600px|The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.]]&lt;br /&gt;
[[file:dayz_makarov_3.jpg|thumb|none|600px|Inspection view of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Red 9==&lt;br /&gt;
The Mauser C96 Red 9 appears as the &amp;quot;Red 9&amp;quot;, and is chambered in 9x19mm. Currently, it is the only pistol that can accept buttstock attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:DayZ SA Mauser Red9.jpg|thumb|none|400px|In-Game render of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00008.jpg|thumb|none|600px|First-person view of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:Red 9 with stock.jpeg|thumb|none|600px|Profile view with the stock]]&lt;br /&gt;
[[File:Red 9 stock and improvised suppressors.jpeg|thumb|none|600px|Survivor Susie with a &amp;quot;Red 9&amp;quot; that has a stock and improvised suppressor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
A [[Remington 1866 Derringer]] appears as the &amp;quot;Derringer&amp;quot;, and is chambered in .45 ACP rounds. Unlike most of the other pistols, it cannot accept attachments. It comes in 3 varieties; Black, Grey and a stylish Pink. &lt;br /&gt;
&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:DayZ SA Derringer.jpg|thumb|none|400px|In-Game render of the &amp;quot;Derringer&amp;quot;]]&lt;br /&gt;
[[file:dayz_derringer_1.jpg|thumb|none|600px|The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!]]&lt;br /&gt;
[[file:dayz_derringer_2.jpg|thumb|none|600px|It's awful small in his hands, but that's what Derringers do.]]&lt;br /&gt;
[[file:dayz_derringer_3.jpg|thumb|none|600px|The Grey Derringer is one of 3 models.]]&lt;br /&gt;
[[file:dayz_derringer_4.jpg|thumb|none|600px|The Black Derringer is the second.]]&lt;br /&gt;
[[file:dayz_derringer_5.jpg|thumb|none|600px|The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.]]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused. &lt;br /&gt;
&lt;br /&gt;
[[File:Orion_Flare_gun.jpg|400px|thumb|none|Orion 12 Gauge Flare Gun]]&lt;br /&gt;
[[File:DayZ SA Flare Gun.jpg|thumb|none|400px|In-Game render of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
[[File:2015-02-04_00001.jpg|thumb|none|400px|Inventory view of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
A chrome [[Colt Python]], known as the &amp;quot;Magnum&amp;quot; in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:DayZ_SA_Magnm_Thumb.jpg|thumb|none|400px|In-Game render of the Magnum]]&lt;br /&gt;
[[image:DayZ_python_fps.jpg|thumb|none|600px|FPS view of the Python. Notice the stark chrome finish.]]&lt;br /&gt;
[[image:DayZ_python_world.jpg|thumb|none|600px|The Special Ops Biker shows us his Python. ]]&lt;br /&gt;
[[image:DayZ_python_inv.jpg|thumb|none|600px|Inspection view of the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Baikal IZH-43 ==&lt;br /&gt;
The [[Baikal IZH-43]] appears as the &amp;quot;IZH-43&amp;quot;, and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|400px|none|Baikal IZh-43 hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_Thumb.jpg|thumb|none|400px|In-Game render of the IZH-43]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_SawedOff_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off IZH-43]]&lt;br /&gt;
[[file:DayZ_DBShotgun_fps.jpg|thumb|none|600px|FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_world.jpg|thumb|none|600px|A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_inv.jpg|thumb|none|600px|Inventory view of the Baikal.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_sawnoff.jpg|thumb|none|600px|A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal MP-133 ==&lt;br /&gt;
The [[Baikal MP-133]] appears as the &amp;quot;MP-133 Shotgun&amp;quot;, using a 6-round 12 gauge tube. Another variant with pistol grips and a shorter barrel appears as the (rather long-named) &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;, holding 4-rounds instead of the standard variant's 6.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:DayZ SA MP133Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA MP133PGRender.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;]]&lt;br /&gt;
[[file:dayz_mp133_1.jpg|thumb|none|600px|The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_2.jpg|thumb|none|600px|That stairway might have more MP-133s upstairs.]]&lt;br /&gt;
[[file:dayz_mp133_3.jpg|thumb|none|600px|Inventory view of the MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_4.jpg|thumb|none|600px|Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!]]&lt;br /&gt;
&lt;br /&gt;
= Rifles = &lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the &amp;quot;MX&amp;quot; series appearing in [[ArmA 3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ_SA_M4A1_Thumb.jpg|thumb|none|400px|In-Game render of the M4A1]]&lt;br /&gt;
[[image:DayZ_M4_fps.jpg|thumb|none|600px|FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.]]&lt;br /&gt;
[[image:DayZ_M4_noscope.jpg|thumb|none|600px|The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.]]&lt;br /&gt;
[[image:DayZ_M4_inv.jpg|thumb|none|600px|Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.]]&lt;br /&gt;
[[image:DayZ_m4_40pmag.jpg|thumb|none|600px|The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] appears as the &amp;quot;Mosin 9130&amp;quot;. In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7.62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Thumb.jpg|thumb|none|400px|In-Game render of the Mosin 9130]]&lt;br /&gt;
[[image:dayz_mosin_fps.jpg|thumb|none|600px|A survivor holds his Mosin, while some clouds make for a foreboding image.]]&lt;br /&gt;
[[image:dayz_mosin_world.jpg|thumb|none|600px|The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.]]&lt;br /&gt;
[[image:dayz_mosin_inv.jpg|thumb|none|600px|Inventory view of a Mosin 9130.]]&lt;br /&gt;
&lt;br /&gt;
As of the 0.48 update, the &amp;quot;Mosin 9130&amp;quot; can be cut down into an [[Mosin-Nagant M91/30|Obrez]], called the &amp;quot;Sawed-Off Mosin 9130&amp;quot; ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin-Nagan-obrez.jpg|thumb|none|400px|Mosin-Nagant M91/30 Obrez - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Obrez_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off Mosin 9130]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
A Yugoslavian [[SKS]] M59/66 appears, simply, as the &amp;quot;SKS&amp;quot;. It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two. &lt;br /&gt;
&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px| Yugoslavian SKS M59/66 - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_SKS_Thumb.jpg|thumb|none|400px|In-Game render of the SKS]]&lt;br /&gt;
[[image:dayz_sks_fps.jpg|thumb|none|600px|A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.]]&lt;br /&gt;
[[image:dayz_sks_world.jpg|thumb|none|600px|All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.]]&lt;br /&gt;
[[image:dayz_sks_inv.jpg|thumb|none|600px|Inventory view of the SKS.]] &lt;br /&gt;
[[image:dayz_sks_inv2.jpg|thumb|none|600px|An SKS, painted black for the owner's amusement. A bayonet has also been attached.]]&lt;br /&gt;
[[Image:DayZ_SA_SKS_Reload.jpg|thumb|none|600px|A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] rifle appears as the &amp;quot;AKM&amp;quot;. It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an [[AKMS]] that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_AKM_Thumb.jpg|thumb|none|400px|In-Game render of the AKM]]&lt;br /&gt;
[[Image:DayZ SA AKM Aim.jpg|thumb|none|600px|A survivor sweeps the hills outside of the airfield with his AKM.]]&lt;br /&gt;
[[Image:DayZ SA AKM TP.jpg|thumb|none|600px|The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.]]&lt;br /&gt;
[[Image:Dayz_ak47_2.jpg|thumb|none|600px|Inspection view of the AKM. The stock is a little damaged.]]&lt;br /&gt;
[[Image:DayZ SA AKM Aftermarket.jpg|thumb|none|600px|Inspection view of an AKM with a polymer aftermarket magazine.]]&lt;br /&gt;
[[image:dayz_ak47_3.jpg|thumb|none|600px|A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.]]&lt;br /&gt;
[[image:dayz_ak47_4.jpg|thumb|none|600px|A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.]]&lt;br /&gt;
[[image:dayz_akm_5.jpg|thumb|none|600px|This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
An AK-101 appears in-game chambered in 5.56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5.45x39mm and the 7.62x39mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M Rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 Rifle - 5.56x45mm NATO, for reference.]]&lt;br /&gt;
[[File:DayZ_SA_AK101_Thumb.jpg|thumb|none|400px|In-Game render of the AK-74M.]]&lt;br /&gt;
[[file:dayz_ak101_1.jpg|thumb|none|600px|That bush looks awful dangerous. This AK101 ought to sort it right out.]]&lt;br /&gt;
[[file:dayz_ak101_2.jpg|thumb|none|600px|Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.]]&lt;br /&gt;
[[file:dayz_ak101_3.jpg|thumb|none|600px|Inspection view of the AK101. Once again, sorry about the magazine thing. :&amp;lt;]]&lt;br /&gt;
[[file:dayz_ak101_4.jpg|thumb|none|600px|The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
An [[AK-74]] appears as the &amp;quot;AK74&amp;quot;, and uses 5.45mm ammunition. It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AK74Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;AK74&amp;quot;]]&lt;br /&gt;
[[file:dayz_ak74_1.jpg|thumb|none|600px|A military barracks yields an AK-74 to this survivor. And it's in good nick, too.]]&lt;br /&gt;
[[file:dayz_ak74_2.jpg|thumb|none|600px|A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.]]&lt;br /&gt;
[[file:dayz_ak74_3.jpg|thumb|none|600px|Inspection view of the AK-74. That green magazine is fun, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74u ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AKS74U.jpg|thumb|none|400px|In-Game render of the &amp;quot;AKS-74U&amp;quot;]]&lt;br /&gt;
[[file:dayz_aks74u_1.jpg|thumb|none|600px|Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.]]&lt;br /&gt;
[[file:dayz_aks74u_2.jpg|thumb|none|600px|The Bakelite magazine can be painted, but it's very buggy to do so.]]&lt;br /&gt;
[[file:dayz_aks74u_3.jpg|thumb|none|600px|Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1==&lt;br /&gt;
The Steyr AUG A1 appears as the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;, and is chambered in 5.56mm. Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG with black stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ SA Steyr AUG.jpg|thumb|none|400px|In-Game render of the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;]]&lt;br /&gt;
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]&lt;br /&gt;
[[file:AUGwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG. (30 rounds.)]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] is featured, as the &amp;quot;Sporter 22&amp;quot; and manufactured by &amp;quot;Kruger Arms&amp;quot; (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine, and is chambered in .22LR. The 0.57 patch added the ability to mount a x8 Hunting Scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger1022.jpg|thumb|none|400px|Ruger 10/22 (post-2005 model) - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Sporter22_Thumb.jpg|thumb|none|400px|In-Game render of the Sporter-22]]&lt;br /&gt;
[[image:Dayz_ruger_fps.jpg|thumb|none|600px|Poking around a corner with a Ruger 10/22 drawn.]]&lt;br /&gt;
[[image:Dayz_ruger_world.jpg|thumb|none|600px|This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.]]&lt;br /&gt;
[[image:Dayz_ruger_inv.jpg|thumb|none|600px|Inventory view of the Ruger 10/22.]]&lt;br /&gt;
[[image:Dayz_ruger_inv2.jpg|thumb|none|600px|Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game, and is chambered in .308 Winchester ammunition. Before 0.57, this weapon was incorrectly labeled as the &amp;quot;Winchester Model 70 Alaskan&amp;quot; before later corrected in game, as the Alaskan variant does not offer .308 Winchester. It can be mounted with a x8 Hunting Scope.&lt;br /&gt;
&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|400px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:DayZ SA Winchester M70.jpg|thumb|none|400px|In-Game render of the &amp;quot;Winchester Model 70&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Blaser B95 &amp;quot;Luxor&amp;quot; ==&lt;br /&gt;
The Blaser B95 &amp;quot;Luxor&amp;quot; appears as the &amp;quot;Blaze 95 Double Rifle&amp;quot;, chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing &amp;quot;T&amp;quot; which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser_B95_762x51.jpg|thumb|none|500px|Blaser B95 &amp;quot;Luxor&amp;quot; Hunting Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ_SA_Blaze95_Thumb.jpg|thumb|none|400px|In-Game render of the Blaze 95]]&lt;br /&gt;
[[image:dayz_95_fps.jpg|thumb|none|600px|Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.]]&lt;br /&gt;
[[image:dayz_95_world.jpg|thumb|none|600px|The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.]]&lt;br /&gt;
[[image:dayz_95_inv.jpg|thumb|none|600px|Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 ==&lt;br /&gt;
A Winchester Model 1892 appears as the &amp;quot;Repeater&amp;quot;, and is chambered in .357 Magnum with a internal capacity of 11 rounds. Currently, it is the only lever-action rifle available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:DayZ SA RossiR92Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;Repeater&amp;quot;]]&lt;br /&gt;
[[file:dayz_repeater_1.jpg|thumb|none|600px|The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_2.jpg|thumb|none|600px|The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_3.jpg|thumb|none|600px|Inspection view of the Repeater. Ain't she a beaut.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal IZH-18MH ==&lt;br /&gt;
The [[Izhmekh IZh-18|IZH-18MH]] appears as the &amp;quot;IZH-18 Rifle&amp;quot;, and is chambered in 7.62x39mm rounds. Currently, it is the only break-action rifle available in the game. Along with the Mosin 9130 and the IZH-43, it can be modified into a sawed-off variant, resulting in incredibly reduced effective range and much higher recoil, however it can be concealed easier and can be stored inside backpacks and other storage containers.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|400px|Baikal IZH-18MH - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ SA IZH18.jpg|thumb|none|400px|In-Game render of the &amp;quot;IZH-18 Rifle&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA IZH18 SawedOff.jpg|thumb|none|400px|In-Game render of the Sawed Off IZH-18 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN Trombone ==&lt;br /&gt;
The FN Trombone appears as the &amp;quot;Trumpet&amp;quot; in-game, and is chambered in .22LR. Compared to the Ruger 10/22, it does not require a magazine, however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_Trombone.jpg|400px|thumb|none|FN Trombone - .22 LR]]&lt;br /&gt;
[[File:DayZ SA Trumpet.jpg|thumb|none|400px|In-Game render of the &amp;quot;Trumpet&amp;quot;]]&lt;br /&gt;
[[File:FN Trombone Disassembled.jpg|400px|thumb|none|The FN Trombone, disassembled]]&lt;br /&gt;
[[File:Trumpet_Side.jpg|600px|thumb|none|A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper]]&lt;br /&gt;
[[File:Trumpet_FPS.jpg|600px|thumb|none|The Red Coat Survivor holds his .22 FN Trombone]]&lt;br /&gt;
[[File:Trumpet_Reload.jpg|600px|thumb|none|The Red Coat reloads his .22 using its tubular magazine]]&lt;br /&gt;
[[File:Trumpet_Irons2.jpg|600px|thumb|none|The Red Coat practices his aim on a burnt out street lamp]]&lt;br /&gt;
&lt;br /&gt;
== CZ-527 Carbine ==&lt;br /&gt;
The CZ-527, 7.62x39mm carbine variant, appears as the &amp;quot;CR527 Carbine&amp;quot;, manufactured by &amp;quot;Cheraruska Zbrojovka&amp;quot; as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-527 Carbine.jpg|thumb|none|400px|CZ-527 Carbine - .223 Remington.]]&lt;br /&gt;
[[File:DayZ SA CZ527.jpg|thumb|none|400px|In-Game render of the &amp;quot;CR-527 Carbine&amp;quot;]]&lt;br /&gt;
[[file:dayz_cz527_1.jpg|thumb|none|600px|Surveying the farmstead with a CR-527 in paw.]]&lt;br /&gt;
[[file:dayz_cz527_2.jpg|thumb|none|600px|A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.]]&lt;br /&gt;
[[file:dayz_cz527_3.jpg|thumb|none|600px|Inspection view of the CZ-527.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, and is chambered in .308 Winchester rounds. The rifle in-game appears with a railed picatinny top. It can be rarely found at helicopter crash sites and can accept attachments such as ghillie wraps, improvised silencers, and different stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|400px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ SA FN FAL.jpg|thumb|none|400px|In-Game render of the &amp;quot;FN FAL&amp;quot;]]&lt;br /&gt;
[[File:7rjhoO0.jpg|thumb|none|600px|FAL with the folding stock.]]&lt;br /&gt;
[[File:Shouldering the FAL.jpeg|thumb|none|600px|UN Ursula shouldering the &amp;quot;Right Arm of the Free World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The [[Dragunov SVD]] appears as the &amp;quot;SVD&amp;quot;, and is correctly chambered in 7.62x54mmR ammunition. Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS. It spawns in only Russian Helicopter Crash Sites (Mi-8s), and it uses it's own SVD 10 round mags. The mags spawn in general military locations.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ SA SVD.jpg|thumb|none|400px|In-Game render of the &amp;quot;SVD&amp;quot;]]&lt;br /&gt;
[[file:LovleydovleySVDfromdayz.jpg|thumb|none|600px| SVD with a magazine, probably the most overpowered weapon at the moment.]]&lt;br /&gt;
[[File:SVDDayZFP.jpg|thumb|none|600px|The first person view of the SVD.]]&lt;br /&gt;
[[File:TPSVD.jpg|thumb|none|600px|The SVD as it appears on third person.]]&lt;br /&gt;
[[File:PSO1DayZ.jpg|thumb|none|600px|PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game and is chambered in SP-6 ammunition. Currently it is the only firearm in-game that is permanently silenced. At a very rare chance, it can be found in Russian heli-crash sites and can accept scopes and ghillie wraps.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:DayZ SA Vintorez.jpg|thumb|none|400px|In-Game render of the &amp;quot;VSS Vintorez&amp;quot;]]&lt;br /&gt;
[[File:VSS.jpeg|thumb|none|600px|VSS in game description]]&lt;br /&gt;
[[File:Shouldering the VSS.jpeg|thumb|none|600px|CIS Katalina with her newly acquired VSS]]&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5K|MP5K]] appears as the &amp;quot;MP5-K&amp;quot;. Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_MP5K_Thumb.jpg|thumb|none|400px|In-Game render of the MP5-K]]&lt;br /&gt;
[[image:DayzMP5k1.jpg|thumb|none|600px|An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!]]&lt;br /&gt;
[[image:DayzMP5k2.jpg|thumb|none|600px|Seth is giving me a little wave, as I show off the world model of the MP5K.]]&lt;br /&gt;
[[image:DayZMP5k6.jpg|thumb|none|600px|As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.]]&lt;br /&gt;
[[image:DayZMP5k4.jpg|thumb|none|600px|15 round magazines do happen, though.]]&lt;br /&gt;
[[image:DayzMP5k5.jpg|thumb|none|600px|A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP45&amp;quot;, and is chambered in .45 ACP rounds. The UMP45 has the most stopping power of any secondary gun 1 shotting players to the chest, and can be found in helicopter crash sites and military tents. It can attach a pistol suppressor and the RV1 RDS, M68, and Acog optics.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:DayZ SA UMP45.jpg|thumb|none|400px|In-Game render of the &amp;quot;UMP45&amp;quot;]]&lt;br /&gt;
[[File:UMP profile.jpeg|thumb|none|600px|Profile view of the UMP45 with a M68 sight]]&lt;br /&gt;
[[File:Shouldering UMP.jpeg|thumb|none|600px|Mechanic Maggie shouldering the UMP45]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;CZ61 Skorpion&amp;quot; and is chambered in .380 Auto ammunition. It can be commonly found in police and military locations, can attach suppressors, and can appear with either wooden grips or black synthetic grips.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[FIle:DayZ SA Skorpion.jpg|thumb|none|400px|In-Game render of the &amp;quot;CZ61 Skorpion&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00002.jpg|thumb|none|500px|Inventory view of the &amp;quot;CZ61 Skorpion&amp;quot;. Note the unfolded stock, which can not be folded.]]&lt;br /&gt;
[[File:2015-12-24_00001.jpg|thumb|none|500px|Third person view of the weapon. Note how 'Helmet Man' holds the &amp;quot;CZ61 Skorpion&amp;quot; by the 20rnd magazine]]&lt;br /&gt;
&lt;br /&gt;
== PM-73 RAK ==&lt;br /&gt;
The [[PM-63 RAK|PM-73 RAK]] appears as the &amp;quot;PM73 RAK&amp;quot;. The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM-63_RAK_ready.jpg|thumb|none|600px|PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[File:DayZ SA PM73.jpg|thumb|none|400px|In-Game render of the &amp;quot;PM73 RAK&amp;quot;]]&lt;br /&gt;
[[file:Dayz_pmrak.1.jpg|thumb|none|600px|These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.]]&lt;br /&gt;
[[file:Dayz_pmrak_2.jpg|thumb|none|600px|The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.]]&lt;br /&gt;
[[file:Dayz_pmrak_3.jpg|thumb|none|600px|The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at military locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players. &lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
An [[M67 Hand Grenade]] appears as the &amp;quot;Explosive Grenade&amp;quot;. The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites. &lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ_SA_M67_Thumb.jpg|thumb|none|300px|In-Game render of the Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears in DayZ as the &amp;quot;Flashbang&amp;quot;. Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says &amp;quot;Grenade&amp;quot;. Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations. &lt;br /&gt;
&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:DayZ_SA_M84_Thumb.jpg|thumb|none|200px|In-Game render of the Grenade]]&lt;br /&gt;
[[file:dayz_flashbang_1.jpg|thumb|none|600px|Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the &amp;quot;RDG-5 Explosive Grenade&amp;quot;. The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is frequently (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks. &lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|200px|RGD-5 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ SA RGD-5.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG-5 Explosive Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game and can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. The variants for the grenade can appear in red, white, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:DayZ SA M18.jpg|thumb|none|200px|In-Game render of the &amp;quot;M18 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the &amp;quot;RDG2 Smoke Grenade&amp;quot;. Although rare, it is mainly found in police-themed locations and much like the M18 Smoke Grenade, can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. It can appear in black or white.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[File:DayZ SA RDG2.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG2 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 ==&lt;br /&gt;
The [[PMN mine series|PMN-2]] appears as the &amp;quot;Land Mine&amp;quot;. They currently only work on players that are on foot. At a uncommon rate, they can be found in residential, military, or gas station locations.&lt;br /&gt;
&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|300px|PMN-2]]&lt;br /&gt;
[[File:DayZ SA Land Mine.jpg|thumb|none|300px|In-Game render of the &amp;quot;Land Mine&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:UMP_profile.jpeg&amp;diff=992998</id>
		<title>File:UMP profile.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:UMP_profile.jpeg&amp;diff=992998"/>
		<updated>2016-01-07T02:54:19Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FNX_with_all_attachments.jpeg&amp;diff=992997</id>
		<title>File:FNX with all attachments.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FNX_with_all_attachments.jpeg&amp;diff=992997"/>
		<updated>2016-01-07T02:53:55Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shouldering_UMP.jpeg&amp;diff=992996</id>
		<title>File:Shouldering UMP.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shouldering_UMP.jpeg&amp;diff=992996"/>
		<updated>2016-01-07T02:53:31Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DayZ&amp;diff=992740</id>
		<title>DayZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DayZ&amp;diff=992740"/>
		<updated>2016-01-06T06:16:53Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: Red 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''DayZ''&lt;br /&gt;
|picture = DayZLogo.jpg&lt;br /&gt;
|date = 16th December 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical == &lt;br /&gt;
The [[FN FNP#FNX-45 Tactical|FN FNP-45 Tactical]], called the &amp;quot;FNX45&amp;quot; in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the &amp;quot;4-Five .45&amp;quot; taken from [[ArmA 3]], as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players. &lt;br /&gt;
&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_FNX45_Thumb.jpg|thumb|none|400px|In-Game render of the FNX45]]&lt;br /&gt;
[[image:DayZ_fnx_fps.jpg|thumb|none|600px|FPS view of the FN FNP-45.]]&lt;br /&gt;
[[Image:DayZ_fnx_inv.jpg|thumb|none|600px|Inspection view of the FN FNP-45.]]&lt;br /&gt;
[[image:Dayz_fnx_inv2.jpg|thumb|none|600px|A much more customized FNP, with suppressor and underbarrel light.]]&lt;br /&gt;
&lt;br /&gt;
== AWC Amphibian S Ruger MKII ==&lt;br /&gt;
The [[Ruger Mk II|AWC Amphibian S Ruger MKII]] appears ingame as the &amp;quot;Amphibia S&amp;quot;, using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations. &lt;br /&gt;
&lt;br /&gt;
[[File:Awc amphinian mk2 ss.jpg|thumb|none|400px|Black AWC Amphibian S Ruger MKII  - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Amphibia_Thumb.jpg|thumb|none|400px|In-Game render of the Amphibia S]]&lt;br /&gt;
[[File:DayZ_SA_MK2_PreRelease.jpg|thumb|none|600px|Pre-release screenshot of the MK II.]]&lt;br /&gt;
[[image:dayz_mk3_fps.jpg|thumb|none|600px|Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.]]&lt;br /&gt;
[[image:dayz_mk3_world.jpg|thumb|none|600px|The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.]]&lt;br /&gt;
[[image:dayz_mk3_inv.jpg|thumb|none|600px|Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 SP-01 SHADOW ==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] appears, known in-game as the &amp;quot;CR75&amp;quot;, and is made by &amp;quot;Cheraruska Zbrojovka&amp;quot;, an odd spin on the real world [[CZ]] company. Like the FNX-45, it accepts the ambiguous &amp;quot;pistol suppressor&amp;quot; (also incorrectly used on the .45 ACP FNP-45) and &amp;quot;pistol flashlight&amp;quot; (that is also used by the FNP-45 and both 1911 variants).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ-75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_CR75_Thumb.jpg|thumb|none|400px|In-Game render of the CR75]]&lt;br /&gt;
[[image:Dayz_cz75_fps.jpg|thumb|none|600px|A survivor rounds a corner, his CZ 75 drawn.]]&lt;br /&gt;
[[image:Dayz_cz75_world.jpg|thumb|none|600px|The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.]]&lt;br /&gt;
[[image:Dayz_cz75_inv.jpg|thumb|none|600px|The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.]]&lt;br /&gt;
 &lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
A slightly-modified [[Kimber Warrior]] appears ingame as the &amp;quot;1911&amp;quot;. Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones.  It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails. A much rarer engraved variant of the 1911, accurately called the &amp;quot;1911 Engraved&amp;quot;, is available as well.&lt;br /&gt;
&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_1911_Thumb.jpg|thumb|none|400px|In-Game render of the 1911]]&lt;br /&gt;
[[File:DayZ_SA_1911Engraved_Thumb.jpg|thumb|none|400px|In-Game render of the special engraved 1911 variant]]&lt;br /&gt;
[[image:dayz_1911_fps.jpg|thumb|none|600px|A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.]]&lt;br /&gt;
[[image:dayz_1911_world.jpg|thumb|none|600px|As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.]]&lt;br /&gt;
[[image:dayz_1911_inv.jpg|thumb|none|600px|Inventory view of the M1911A1. A lovely bit of kit, that's for sure.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] (with a threaded barrel) appears in the game, and uses 9x19mm Parabellum ammunition. It can be found in police, military, or crash sites, and can accept attachments such as flashlights and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DayZ SA Glock 19.jpg|thumb|none|600px|In-Game render of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00003.jpg|thumb|none|600px|Inspection view of the Glock 19 (Note that even though it's listed as Pristine, there are some visible scratches on the slide)]]&lt;br /&gt;
[[File:2015-12-29_00001.jpg|thumb|none|600px|First-Person view of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00002.jpg|thumb|none|600px|'Budget Green Power Ranger' aims his Glock 19 at the water, hoping to scare it into giving him some fish]]&lt;br /&gt;
&lt;br /&gt;
== Walther P1 ==&lt;br /&gt;
A [[Walther P1]] appears as the &amp;quot;P1&amp;quot;, and uses 8 round 9x19mm magazines. It can only accept pistol suppressor attachments. It is relatively uncommon in comparison to the Makarov and CR-75. &lt;br /&gt;
&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm.]]&lt;br /&gt;
[[File:DayZ_SA_P1_Thumb.jpg|thumb|none|400px|In-Game render of the P1]]&lt;br /&gt;
[[file:dayz_p38_1.jpg|thumb|none|600px|The tent city is surveyed, a Walther P1 watching over them closely.]]&lt;br /&gt;
[[file:dayz_p38_2.jpg|thumb|none|600px|The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.]]&lt;br /&gt;
[[File:DayZ SA P1 Pistol.jpg|thumb|none|600px|Inspection view of the P-1.]]&lt;br /&gt;
[[File:2015-02-26_00003.jpg|thumb|none|600px|P1 with the suppressor attached]]&lt;br /&gt;
[[File:2015-02-26_00002.jpg|thumb|none|600px|The Hunter looks to his right, thinking he heard something, while holding his suppressed P1]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Center Arms Contender ==&lt;br /&gt;
A [[Thompson Center Arms Contender]] appears as the &amp;quot;LongHorn&amp;quot;. The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterG2Contender.jpg|thumb|none|400px|Thompson Center G2 Contender 14&amp;quot; Target Pistol - .223 Remington]]&lt;br /&gt;
[[File:DayZ_SA_Longhorn_Thumb.jpg|thumb|none|400px|In-Game render of the LongHorn]]&lt;br /&gt;
[[File:DayZ SA Longhorn Firstperson.jpg|thumb|none|600px|The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.]]&lt;br /&gt;
[[File:DayZ SA ThompsonG2 PreRelease.jpg|thumb|none|600px|A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.]]&lt;br /&gt;
[[File:DayZ SA Longhorn View.jpg|thumb|none|600px|Inspection view of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov IJ-70 ==&lt;br /&gt;
The [[Makarov PM|Makarov IJ-70]] appears as the &amp;quot;Makarov IJ70&amp;quot;, and is chambered in .380 Auto. It can accept only pistol suppressor attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal Makarov IJ70 - .380 Auto.]]&lt;br /&gt;
[[File:DayZ_SA_MakarovIJ70_Thumb.jpg|thumb|none|400px|In-Game render of the Makarov IJ-70-17F]]&lt;br /&gt;
[[file:dayz_makarov_1.jpg|thumb|none|600px|The Makarov is the natural enemy of cans on tables.]]&lt;br /&gt;
[[file:dayz_makarov_2.jpg|thumb|none|600px|The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.]]&lt;br /&gt;
[[file:dayz_makarov_3.jpg|thumb|none|600px|Inspection view of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Red 9==&lt;br /&gt;
The Mauser C96 Red 9 appears as the &amp;quot;Red 9&amp;quot;, and is chambered in 9x19mm. Currently, it is the only pistol that can accept buttstock attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:DayZ SA Mauser Red9.jpg|thumb|none|400px|In-Game render of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00008.jpg|thumb|none|600px|First-person view of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:Red 9 with stock.jpeg|thumb|none|600px|Profile view with the stock]]&lt;br /&gt;
[[File:Red 9 stock and improvised suppressors.jpeg|thumb|none|600px|Survivor Susie with a &amp;quot;Red 9&amp;quot; that has a stock and improvised suppressor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
A [[Remington 1866 Derringer]] appears as the &amp;quot;Derringer&amp;quot;, and is chambered in .45 ACP rounds. Unlike most of the other pistols, it cannot accept attachments. It comes in 3 varieties; Black, Grey and a stylish Pink. &lt;br /&gt;
&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:DayZ SA Derringer.jpg|thumb|none|400px|In-Game render of the &amp;quot;Derringer&amp;quot;]]&lt;br /&gt;
[[file:dayz_derringer_1.jpg|thumb|none|600px|The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!]]&lt;br /&gt;
[[file:dayz_derringer_2.jpg|thumb|none|600px|It's awful small in his hands, but that's what Derringers do.]]&lt;br /&gt;
[[file:dayz_derringer_3.jpg|thumb|none|600px|The Grey Derringer is one of 3 models.]]&lt;br /&gt;
[[file:dayz_derringer_4.jpg|thumb|none|600px|The Black Derringer is the second.]]&lt;br /&gt;
[[file:dayz_derringer_5.jpg|thumb|none|600px|The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.]]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused. &lt;br /&gt;
&lt;br /&gt;
[[File:Orion_Flare_gun.jpg|400px|thumb|none|Orion 12 Gauge Flare Gun]]&lt;br /&gt;
[[File:DayZ SA Flare Gun.jpg|thumb|none|400px|In-Game render of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
[[File:2015-02-04_00001.jpg|thumb|none|400px|Inventory view of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
A chrome [[Colt Python]], known as the &amp;quot;Magnum&amp;quot; in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:DayZ_SA_Magnm_Thumb.jpg|thumb|none|400px|In-Game render of the Magnum]]&lt;br /&gt;
[[image:DayZ_python_fps.jpg|thumb|none|600px|FPS view of the Python. Notice the stark chrome finish.]]&lt;br /&gt;
[[image:DayZ_python_world.jpg|thumb|none|600px|The Special Ops Biker shows us his Python. ]]&lt;br /&gt;
[[image:DayZ_python_inv.jpg|thumb|none|600px|Inspection view of the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Baikal IZH-43 ==&lt;br /&gt;
The [[Baikal IZH-43]] appears as the &amp;quot;IZH-43&amp;quot;, and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|400px|none|Baikal IZh-43 hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_Thumb.jpg|thumb|none|400px|In-Game render of the IZH-43]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_SawedOff_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off IZH-43]]&lt;br /&gt;
[[file:DayZ_DBShotgun_fps.jpg|thumb|none|600px|FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_world.jpg|thumb|none|600px|A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_inv.jpg|thumb|none|600px|Inventory view of the Baikal.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_sawnoff.jpg|thumb|none|600px|A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal MP-133 ==&lt;br /&gt;
The [[Baikal MP-133]] appears as the &amp;quot;MP-133 Shotgun&amp;quot;, using a 6-round 12 gauge tube. Another variant with pistol grips and a shorter barrel appears as the (rather long-named) &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;, holding 4-rounds instead of the standard variant's 6.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:DayZ SA MP133Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA MP133PGRender.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;]]&lt;br /&gt;
[[file:dayz_mp133_1.jpg|thumb|none|600px|The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_2.jpg|thumb|none|600px|That stairway might have more MP-133s upstairs.]]&lt;br /&gt;
[[file:dayz_mp133_3.jpg|thumb|none|600px|Inventory view of the MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_4.jpg|thumb|none|600px|Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!]]&lt;br /&gt;
&lt;br /&gt;
= Rifles = &lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the &amp;quot;MX&amp;quot; series appearing in [[ArmA 3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ_SA_M4A1_Thumb.jpg|thumb|none|400px|In-Game render of the M4A1]]&lt;br /&gt;
[[image:DayZ_M4_fps.jpg|thumb|none|600px|FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.]]&lt;br /&gt;
[[image:DayZ_M4_noscope.jpg|thumb|none|600px|The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.]]&lt;br /&gt;
[[image:DayZ_M4_inv.jpg|thumb|none|600px|Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.]]&lt;br /&gt;
[[image:DayZ_m4_40pmag.jpg|thumb|none|600px|The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] appears as the &amp;quot;Mosin 9130&amp;quot;. In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7.62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Thumb.jpg|thumb|none|400px|In-Game render of the Mosin 9130]]&lt;br /&gt;
[[image:dayz_mosin_fps.jpg|thumb|none|600px|A survivor holds his Mosin, while some clouds make for a foreboding image.]]&lt;br /&gt;
[[image:dayz_mosin_world.jpg|thumb|none|600px|The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.]]&lt;br /&gt;
[[image:dayz_mosin_inv.jpg|thumb|none|600px|Inventory view of a Mosin 9130.]]&lt;br /&gt;
&lt;br /&gt;
As of the 0.48 update, the &amp;quot;Mosin 9130&amp;quot; can be cut down into an [[Mosin-Nagant M91/30|Obrez]], called the &amp;quot;Sawed-Off Mosin 9130&amp;quot; ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin-Nagan-obrez.jpg|thumb|none|400px|Mosin-Nagant M91/30 Obrez - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Obrez_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off Mosin 9130]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
A Yugoslavian [[SKS]] M59/66 appears, simply, as the &amp;quot;SKS&amp;quot;. It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two. &lt;br /&gt;
&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px| Yugoslavian SKS M59/66 - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_SKS_Thumb.jpg|thumb|none|400px|In-Game render of the SKS]]&lt;br /&gt;
[[image:dayz_sks_fps.jpg|thumb|none|600px|A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.]]&lt;br /&gt;
[[image:dayz_sks_world.jpg|thumb|none|600px|All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.]]&lt;br /&gt;
[[image:dayz_sks_inv.jpg|thumb|none|600px|Inventory view of the SKS.]] &lt;br /&gt;
[[image:dayz_sks_inv2.jpg|thumb|none|600px|An SKS, painted black for the owner's amusement. A bayonet has also been attached.]]&lt;br /&gt;
[[Image:DayZ_SA_SKS_Reload.jpg|thumb|none|600px|A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] rifle appears as the &amp;quot;AKM&amp;quot;. It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an [[AKMS]] that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_AKM_Thumb.jpg|thumb|none|400px|In-Game render of the AKM]]&lt;br /&gt;
[[Image:DayZ SA AKM Aim.jpg|thumb|none|600px|A survivor sweeps the hills outside of the airfield with his AKM.]]&lt;br /&gt;
[[Image:DayZ SA AKM TP.jpg|thumb|none|600px|The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.]]&lt;br /&gt;
[[Image:Dayz_ak47_2.jpg|thumb|none|600px|Inspection view of the AKM. The stock is a little damaged.]]&lt;br /&gt;
[[Image:DayZ SA AKM Aftermarket.jpg|thumb|none|600px|Inspection view of an AKM with a polymer aftermarket magazine.]]&lt;br /&gt;
[[image:dayz_ak47_3.jpg|thumb|none|600px|A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.]]&lt;br /&gt;
[[image:dayz_ak47_4.jpg|thumb|none|600px|A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.]]&lt;br /&gt;
[[image:dayz_akm_5.jpg|thumb|none|600px|This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
An AK-101 appears in-game chambered in 5.56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5.45x39mm and the 7.62x39mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M Rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 Rifle - 5.56x45mm NATO, for reference.]]&lt;br /&gt;
[[File:DayZ_SA_AK101_Thumb.jpg|thumb|none|400px|In-Game render of the AK-74M.]]&lt;br /&gt;
[[file:dayz_ak101_1.jpg|thumb|none|600px|That bush looks awful dangerous. This AK101 ought to sort it right out.]]&lt;br /&gt;
[[file:dayz_ak101_2.jpg|thumb|none|600px|Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.]]&lt;br /&gt;
[[file:dayz_ak101_3.jpg|thumb|none|600px|Inspection view of the AK101. Once again, sorry about the magazine thing. :&amp;lt;]]&lt;br /&gt;
[[file:dayz_ak101_4.jpg|thumb|none|600px|The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
An [[AK-74]] appears as the &amp;quot;AK74&amp;quot;, and uses 5.45mm ammunition. It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AK74Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;AK74&amp;quot;]]&lt;br /&gt;
[[file:dayz_ak74_1.jpg|thumb|none|600px|A military barracks yields an AK-74 to this survivor. And it's in good nick, too.]]&lt;br /&gt;
[[file:dayz_ak74_2.jpg|thumb|none|600px|A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.]]&lt;br /&gt;
[[file:dayz_ak74_3.jpg|thumb|none|600px|Inspection view of the AK-74. That green magazine is fun, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74u ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AKS74U.jpg|thumb|none|400px|In-Game render of the &amp;quot;AKS-74U&amp;quot;]]&lt;br /&gt;
[[file:dayz_aks74u_1.jpg|thumb|none|600px|Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.]]&lt;br /&gt;
[[file:dayz_aks74u_2.jpg|thumb|none|600px|The Bakelite magazine can be painted, but it's very buggy to do so.]]&lt;br /&gt;
[[file:dayz_aks74u_3.jpg|thumb|none|600px|Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1==&lt;br /&gt;
The Steyr AUG A1 appears as the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;, and is chambered in 5.56mm. Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG with black stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ SA Steyr AUG.jpg|thumb|none|400px|In-Game render of the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;]]&lt;br /&gt;
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]&lt;br /&gt;
[[file:AUGwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG. (30 rounds.)]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] is featured, as the &amp;quot;Sporter 22&amp;quot; and manufactured by &amp;quot;Kruger Arms&amp;quot; (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine, and is chambered in .22LR. The 0.57 patch added the ability to mount a x8 Hunting Scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger1022.jpg|thumb|none|400px|Ruger 10/22 (post-2005 model) - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Sporter22_Thumb.jpg|thumb|none|400px|In-Game render of the Sporter-22]]&lt;br /&gt;
[[image:Dayz_ruger_fps.jpg|thumb|none|600px|Poking around a corner with a Ruger 10/22 drawn.]]&lt;br /&gt;
[[image:Dayz_ruger_world.jpg|thumb|none|600px|This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.]]&lt;br /&gt;
[[image:Dayz_ruger_inv.jpg|thumb|none|600px|Inventory view of the Ruger 10/22.]]&lt;br /&gt;
[[image:Dayz_ruger_inv2.jpg|thumb|none|600px|Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game, and is chambered in .308 Winchester ammunition. Before 0.57, this weapon was incorrectly labeled as the &amp;quot;Winchester Model 70 Alaskan&amp;quot; before later corrected in game, as the Alaskan variant does not offer .308 Winchester. It can be mounted with a x8 Hunting Scope.&lt;br /&gt;
&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|400px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:DayZ SA Winchester M70.jpg|thumb|none|400px|In-Game render of the &amp;quot;Winchester Model 70&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Blaser B95 &amp;quot;Luxor&amp;quot; ==&lt;br /&gt;
The Blaser B95 &amp;quot;Luxor&amp;quot; appears as the &amp;quot;Blaze 95 Double Rifle&amp;quot;, chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing &amp;quot;T&amp;quot; which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser_B95_762x51.jpg|thumb|none|500px|Blaser B95 &amp;quot;Luxor&amp;quot; Hunting Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ_SA_Blaze95_Thumb.jpg|thumb|none|400px|In-Game render of the Blaze 95]]&lt;br /&gt;
[[image:dayz_95_fps.jpg|thumb|none|600px|Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.]]&lt;br /&gt;
[[image:dayz_95_world.jpg|thumb|none|600px|The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.]]&lt;br /&gt;
[[image:dayz_95_inv.jpg|thumb|none|600px|Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 ==&lt;br /&gt;
A Winchester Model 1892 appears as the &amp;quot;Repeater&amp;quot;, and is chambered in .357 Magnum with a internal capacity of 11 rounds. Currently, it is the only lever-action rifle available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:DayZ SA RossiR92Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;Repeater&amp;quot;]]&lt;br /&gt;
[[file:dayz_repeater_1.jpg|thumb|none|600px|The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_2.jpg|thumb|none|600px|The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_3.jpg|thumb|none|600px|Inspection view of the Repeater. Ain't she a beaut.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal IZH-18MH ==&lt;br /&gt;
The [[Izhmekh IZh-18|IZH-18MH]] appears as the &amp;quot;IZH-18 Rifle&amp;quot;, and is chambered in 7.62x39mm rounds. Currently, it is the only break-action rifle available in the game. Along with the Mosin 9130 and the IZH-43, it can be modified into a sawed-off variant, resulting in incredibly reduced effective range and much higher recoil, however it can be concealed easier and can be stored inside backpacks and other storage containers.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|400px|Baikal IZH-18MH - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ SA IZH18.jpg|thumb|none|400px|In-Game render of the &amp;quot;IZH-18 Rifle&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA IZH18 SawedOff.jpg|thumb|none|400px|In-Game render of the Sawed Off IZH-18 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN Trombone ==&lt;br /&gt;
The FN Trombone appears as the &amp;quot;Trumpet&amp;quot; in-game, and is chambered in .22LR. Compared to the Ruger 10/22, it does not require a magazine, however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_Trombone.jpg|400px|thumb|none|FN Trombone - .22 LR]]&lt;br /&gt;
[[File:DayZ SA Trumpet.jpg|thumb|none|400px|In-Game render of the &amp;quot;Trumpet&amp;quot;]]&lt;br /&gt;
[[File:FN Trombone Disassembled.jpg|400px|thumb|none|The FN Trombone, disassembled]]&lt;br /&gt;
[[File:Trumpet_Side.jpg|600px|thumb|none|A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper]]&lt;br /&gt;
[[File:Trumpet_FPS.jpg|600px|thumb|none|The Red Coat Survivor holds his .22 FN Trombone]]&lt;br /&gt;
[[File:Trumpet_Reload.jpg|600px|thumb|none|The Red Coat reloads his .22 using its tubular magazine]]&lt;br /&gt;
[[File:Trumpet_Irons2.jpg|600px|thumb|none|The Red Coat practices his aim on a burnt out street lamp]]&lt;br /&gt;
&lt;br /&gt;
== CZ-527 Carbine ==&lt;br /&gt;
The CZ-527, 7.62x39mm carbine variant, appears as the &amp;quot;CR527 Carbine&amp;quot;, manufactured by &amp;quot;Cheraruska Zbrojovka&amp;quot; as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-527 Carbine.jpg|thumb|none|400px|CZ-527 Carbine - .223 Remington.]]&lt;br /&gt;
[[File:DayZ SA CZ527.jpg|thumb|none|400px|In-Game render of the &amp;quot;CR-527 Carbine&amp;quot;]]&lt;br /&gt;
[[file:dayz_cz527_1.jpg|thumb|none|600px|Surveying the farmstead with a CR-527 in paw.]]&lt;br /&gt;
[[file:dayz_cz527_2.jpg|thumb|none|600px|A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.]]&lt;br /&gt;
[[file:dayz_cz527_3.jpg|thumb|none|600px|Inspection view of the CZ-527.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, and is chambered in .308 Winchester rounds. The rifle in-game appears with a railed picatinny top. It can be rarely found at helicopter crash sites and can accept attachments such as ghillie wraps, improvised silencers, and different stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|400px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ SA FN FAL.jpg|thumb|none|400px|In-Game render of the &amp;quot;FN FAL&amp;quot;]]&lt;br /&gt;
[[File:7rjhoO0.jpg|thumb|none|600px|FAL with the folding stock.]]&lt;br /&gt;
[[File:Shouldering the FAL.jpeg|thumb|none|600px|UN Ursula shouldering the &amp;quot;Right Arm of the Free World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The [[Dragunov SVD]] appears as the &amp;quot;SVD&amp;quot;, and is correctly chambered in 7.62x54mmR ammunition. Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS. It spawns in only Russian Helicopter Crash Sites (Mi-8s), and it uses it's own SVD 10 round mags. The mags spawn in general military locations.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ SA SVD.jpg|thumb|none|400px|In-Game render of the &amp;quot;SVD&amp;quot;]]&lt;br /&gt;
[[file:LovleydovleySVDfromdayz.jpg|thumb|none|600px| SVD with a magazine, probably the most overpowered weapon at the moment.]]&lt;br /&gt;
[[File:SVDDayZFP.jpg|thumb|none|600px|The first person view of the SVD.]]&lt;br /&gt;
[[File:TPSVD.jpg|thumb|none|600px|The SVD as it appears on third person.]]&lt;br /&gt;
[[File:PSO1DayZ.jpg|thumb|none|600px|PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game and is chambered in SP-6 ammunition. Currently it is the only firearm in-game that is permanently silenced. At a very rare chance, it can be found in Russian heli-crash sites and can accept scopes and ghillie wraps.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:DayZ SA Vintorez.jpg|thumb|none|400px|In-Game render of the &amp;quot;VSS Vintorez&amp;quot;]]&lt;br /&gt;
[[File:VSS.jpeg|thumb|none|600px|VSS in game description]]&lt;br /&gt;
[[File:Shouldering the VSS.jpeg|thumb|none|600px|CIS Katalina with her newly acquired VSS]]&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5K|MP5K]] appears as the &amp;quot;MP5-K&amp;quot;. Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_MP5K_Thumb.jpg|thumb|none|400px|In-Game render of the MP5-K]]&lt;br /&gt;
[[image:DayzMP5k1.jpg|thumb|none|600px|An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!]]&lt;br /&gt;
[[image:DayzMP5k2.jpg|thumb|none|600px|Seth is giving me a little wave, as I show off the world model of the MP5K.]]&lt;br /&gt;
[[image:DayZMP5k6.jpg|thumb|none|600px|As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.]]&lt;br /&gt;
[[image:DayZMP5k4.jpg|thumb|none|600px|15 round magazines do happen, though.]]&lt;br /&gt;
[[image:DayzMP5k5.jpg|thumb|none|600px|A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP45&amp;quot;, and is chambered in .45 ACP rounds. The UMP45 has the most stopping power of any secondary gun 1 shotting players to the chest, and can be found in helicopter crash sites and military tents. It can attach a pistol suppressor and the RV1 RDS, M68, and Acog optics.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:DayZ SA UMP45.jpg|thumb|none|400px|In-Game render of the &amp;quot;UMP45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;CZ61 Skorpion&amp;quot; and is chambered in .380 Auto ammunition. It can be commonly found in police and military locations, can attach suppressors, and can appear with either wooden grips or black synthetic grips.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[FIle:DayZ SA Skorpion.jpg|thumb|none|400px|In-Game render of the &amp;quot;CZ61 Skorpion&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00002.jpg|thumb|none|500px|Inventory view of the &amp;quot;CZ61 Skorpion&amp;quot;. Note the unfolded stock, which can not be folded.]]&lt;br /&gt;
[[File:2015-12-24_00001.jpg|thumb|none|500px|Third person view of the weapon. Note how 'Helmet Man' holds the &amp;quot;CZ61 Skorpion&amp;quot; by the 20rnd magazine]]&lt;br /&gt;
&lt;br /&gt;
== PM-73 RAK ==&lt;br /&gt;
The [[PM-63 RAK|PM-73 RAK]] appears as the &amp;quot;PM73 RAK&amp;quot;. The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM-63_RAK_ready.jpg|thumb|none|600px|PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[File:DayZ SA PM73.jpg|thumb|none|400px|In-Game render of the &amp;quot;PM73 RAK&amp;quot;]]&lt;br /&gt;
[[file:Dayz_pmrak.1.jpg|thumb|none|600px|These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.]]&lt;br /&gt;
[[file:Dayz_pmrak_2.jpg|thumb|none|600px|The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.]]&lt;br /&gt;
[[file:Dayz_pmrak_3.jpg|thumb|none|600px|The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at military locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players. &lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
An [[M67 Hand Grenade]] appears as the &amp;quot;Explosive Grenade&amp;quot;. The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites. &lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ_SA_M67_Thumb.jpg|thumb|none|300px|In-Game render of the Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears in DayZ as the &amp;quot;Flashbang&amp;quot;. Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says &amp;quot;Grenade&amp;quot;. Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations. &lt;br /&gt;
&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:DayZ_SA_M84_Thumb.jpg|thumb|none|200px|In-Game render of the Grenade]]&lt;br /&gt;
[[file:dayz_flashbang_1.jpg|thumb|none|600px|Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the &amp;quot;RDG-5 Explosive Grenade&amp;quot;. The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is frequently (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks. &lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|200px|RGD-5 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ SA RGD-5.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG-5 Explosive Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game and can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. The variants for the grenade can appear in red, white, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:DayZ SA M18.jpg|thumb|none|200px|In-Game render of the &amp;quot;M18 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the &amp;quot;RDG2 Smoke Grenade&amp;quot;. Although rare, it is mainly found in police-themed locations and much like the M18 Smoke Grenade, can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. It can appear in black or white.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[File:DayZ SA RDG2.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG2 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 ==&lt;br /&gt;
The [[PMN mine series|PMN-2]] appears as the &amp;quot;Land Mine&amp;quot;. They currently only work on players that are on foot. At a uncommon rate, they can be found in residential, military, or gas station locations.&lt;br /&gt;
&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|300px|PMN-2]]&lt;br /&gt;
[[File:DayZ SA Land Mine.jpg|thumb|none|300px|In-Game render of the &amp;quot;Land Mine&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Red_9_stock_and_improvised_suppressors.jpeg&amp;diff=992738</id>
		<title>File:Red 9 stock and improvised suppressors.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Red_9_stock_and_improvised_suppressors.jpeg&amp;diff=992738"/>
		<updated>2016-01-06T06:11:19Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Red_9_with_stock.jpeg&amp;diff=992737</id>
		<title>File:Red 9 with stock.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Red_9_with_stock.jpeg&amp;diff=992737"/>
		<updated>2016-01-06T06:10:26Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990779</id>
		<title>DayZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990779"/>
		<updated>2015-12-30T23:56:01Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: VSS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''DayZ''&lt;br /&gt;
|picture = DayZLogo.jpg&lt;br /&gt;
|date = 16th December 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical == &lt;br /&gt;
The [[FN FNP#FNX-45 Tactical|FN FNP-45 Tactical]], called the &amp;quot;FNX45&amp;quot; in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the &amp;quot;4-Five .45&amp;quot; taken from [[ArmA 3]], as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players. &lt;br /&gt;
&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_FNX45_Thumb.jpg|thumb|none|400px|In-Game render of the FNX45]]&lt;br /&gt;
[[image:DayZ_fnx_fps.jpg|thumb|none|600px|FPS view of the FN FNP-45.]]&lt;br /&gt;
[[Image:DayZ_fnx_inv.jpg|thumb|none|600px|Inspection view of the FN FNP-45.]]&lt;br /&gt;
[[image:Dayz_fnx_inv2.jpg|thumb|none|600px|A much more customized FNP, with suppressor and underbarrel light.]]&lt;br /&gt;
&lt;br /&gt;
== AWC Amphibian S Ruger MKII ==&lt;br /&gt;
The [[Ruger Mk II|AWC Amphibian S Ruger MKII]] appears ingame as the &amp;quot;Amphibia S&amp;quot;, using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations. &lt;br /&gt;
&lt;br /&gt;
[[File:Awc amphinian mk2 ss.jpg|thumb|none|400px|Black AWC Amphibian S Ruger MKII  - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Amphibia_Thumb.jpg|thumb|none|400px|In-Game render of the Amphibia S]]&lt;br /&gt;
[[File:DayZ_SA_MK2_PreRelease.jpg|thumb|none|600px|Pre-release screenshot of the MK II.]]&lt;br /&gt;
[[image:dayz_mk3_fps.jpg|thumb|none|600px|Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.]]&lt;br /&gt;
[[image:dayz_mk3_world.jpg|thumb|none|600px|The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.]]&lt;br /&gt;
[[image:dayz_mk3_inv.jpg|thumb|none|600px|Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 SP-01 SHADOW ==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] appears, known in-game as the &amp;quot;CR75&amp;quot;, and is made by &amp;quot;Cheraruska Zbrojovka&amp;quot;, an odd spin on the real world [[CZ]] company. Like the FNX-45, it accepts the ambiguous &amp;quot;pistol suppressor&amp;quot; (also incorrectly used on the .45 ACP FNP-45) and &amp;quot;pistol flashlight&amp;quot; (that is also used by the FNP-45 and both 1911 variants).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ-75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_CR75_Thumb.jpg|thumb|none|400px|In-Game render of the CR75]]&lt;br /&gt;
[[image:Dayz_cz75_fps.jpg|thumb|none|600px|A survivor rounds a corner, his CZ 75 drawn.]]&lt;br /&gt;
[[image:Dayz_cz75_world.jpg|thumb|none|600px|The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.]]&lt;br /&gt;
[[image:Dayz_cz75_inv.jpg|thumb|none|600px|The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.]]&lt;br /&gt;
 &lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
A slightly-modified [[Kimber Warrior]] appears ingame as the &amp;quot;1911&amp;quot;. Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones.  It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails. A much rarer engraved variant of the 1911, accurately called the &amp;quot;1911 Engraved&amp;quot;, is available as well.&lt;br /&gt;
&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_1911_Thumb.jpg|thumb|none|400px|In-Game render of the 1911]]&lt;br /&gt;
[[File:DayZ_SA_1911Engraved_Thumb.jpg|thumb|none|400px|In-Game render of the special engraved 1911 variant]]&lt;br /&gt;
[[image:dayz_1911_fps.jpg|thumb|none|600px|A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.]]&lt;br /&gt;
[[image:dayz_1911_world.jpg|thumb|none|600px|As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.]]&lt;br /&gt;
[[image:dayz_1911_inv.jpg|thumb|none|600px|Inventory view of the M1911A1. A lovely bit of kit, that's for sure.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] (with a threaded barrel) appears in the game, and uses 9x19mm Parabellum ammunition. It can be found in police, military, or crash sites, and can accept attachments such as flashlights and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DayZ SA Glock 19.jpg|thumb|none|600px|In-Game render of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00003.jpg|thumb|none|600px|Inspection view of the Glock 19 (Note that even though it's listed as Pristine, there are some visible scratches on the slide)]]&lt;br /&gt;
[[File:2015-12-29_00001.jpg|thumb|none|600px|First-Person view of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00002.jpg|thumb|none|600px|'Budget Green Power Ranger' aims his Glock 19 at the water, hoping to scare it into giving him some fish]]&lt;br /&gt;
&lt;br /&gt;
== Walther P1 ==&lt;br /&gt;
A [[Walther P1]] appears as the &amp;quot;P1&amp;quot;, and uses 8 round 9x19mm magazines. It can only accept pistol suppressor attachments. It is relatively uncommon in comparison to the Makarov and CR-75. &lt;br /&gt;
&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm.]]&lt;br /&gt;
[[File:DayZ_SA_P1_Thumb.jpg|thumb|none|400px|In-Game render of the P1]]&lt;br /&gt;
[[file:dayz_p38_1.jpg|thumb|none|600px|The tent city is surveyed, a Walther P1 watching over them closely.]]&lt;br /&gt;
[[file:dayz_p38_2.jpg|thumb|none|600px|The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.]]&lt;br /&gt;
[[File:DayZ SA P1 Pistol.jpg|thumb|none|600px|Inspection view of the P-1.]]&lt;br /&gt;
[[File:2015-02-26_00003.jpg|thumb|none|600px|P1 with the suppressor attached]]&lt;br /&gt;
[[File:2015-02-26_00002.jpg|thumb|none|600px|The Hunter looks to his right, thinking he heard something, while holding his suppressed P1]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Center Arms Contender ==&lt;br /&gt;
A [[Thompson Center Arms Contender]] appears as the &amp;quot;LongHorn&amp;quot;. The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterG2Contender.jpg|thumb|none|400px|Thompson Center G2 Contender 14&amp;quot; Target Pistol - .223 Remington]]&lt;br /&gt;
[[File:DayZ_SA_Longhorn_Thumb.jpg|thumb|none|400px|In-Game render of the LongHorn]]&lt;br /&gt;
[[File:DayZ SA Longhorn Firstperson.jpg|thumb|none|600px|The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.]]&lt;br /&gt;
[[File:DayZ SA ThompsonG2 PreRelease.jpg|thumb|none|600px|A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.]]&lt;br /&gt;
[[File:DayZ SA Longhorn View.jpg|thumb|none|600px|Inspection view of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov IJ-70 ==&lt;br /&gt;
The [[Makarov PM|Makarov IJ-70]] appears as the &amp;quot;Makarov IJ70&amp;quot;, and is chambered in .380 Auto. It can accept only pistol suppressor attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal Makarov IJ70 - .380 Auto.]]&lt;br /&gt;
[[File:DayZ_SA_MakarovIJ70_Thumb.jpg|thumb|none|400px|In-Game render of the Makarov IJ-70-17F]]&lt;br /&gt;
[[file:dayz_makarov_1.jpg|thumb|none|600px|The Makarov is the natural enemy of cans on tables.]]&lt;br /&gt;
[[file:dayz_makarov_2.jpg|thumb|none|600px|The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.]]&lt;br /&gt;
[[file:dayz_makarov_3.jpg|thumb|none|600px|Inspection view of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Red 9==&lt;br /&gt;
The Mauser C96 Red 9 appears as the &amp;quot;Red 9&amp;quot;, and is chambered in 9x19mm. Currently, it is the only pistol that can accept buttstock attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:DayZ SA Mauser Red9.jpg|thumb|none|400px|In-Game render of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00008.jpg|thumb|none|600px|First-person view of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
A [[Remington 1866 Derringer]] appears as the &amp;quot;Derringer&amp;quot;, and is chambered in .45 ACP rounds. Unlike most of the other pistols, it cannot accept attachments. It comes in 3 varieties; Black, Grey and a stylish Pink. &lt;br /&gt;
&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:DayZ SA Derringer.jpg|thumb|none|400px|In-Game render of the &amp;quot;Derringer&amp;quot;]]&lt;br /&gt;
[[file:dayz_derringer_1.jpg|thumb|none|600px|The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!]]&lt;br /&gt;
[[file:dayz_derringer_2.jpg|thumb|none|600px|It's awful small in his hands, but that's what Derringers do.]]&lt;br /&gt;
[[file:dayz_derringer_3.jpg|thumb|none|600px|The Grey Derringer is one of 3 models.]]&lt;br /&gt;
[[file:dayz_derringer_4.jpg|thumb|none|600px|The Black Derringer is the second.]]&lt;br /&gt;
[[file:dayz_derringer_5.jpg|thumb|none|600px|The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.]]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused. &lt;br /&gt;
&lt;br /&gt;
[[File:Orion_Flare_gun.jpg|400px|thumb|none|Orion 12 Gauge Flare Gun]]&lt;br /&gt;
[[File:DayZ SA Flare Gun.jpg|thumb|none|400px|In-Game render of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
[[File:2015-02-04_00001.jpg|thumb|none|400px|Inventory view of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
A chrome [[Colt Python]], known as the &amp;quot;Magnum&amp;quot; in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:DayZ_SA_Magnm_Thumb.jpg|thumb|none|400px|In-Game render of the Magnum]]&lt;br /&gt;
[[image:DayZ_python_fps.jpg|thumb|none|600px|FPS view of the Python. Notice the stark chrome finish.]]&lt;br /&gt;
[[image:DayZ_python_world.jpg|thumb|none|600px|The Special Ops Biker shows us his Python. ]]&lt;br /&gt;
[[image:DayZ_python_inv.jpg|thumb|none|600px|Inspection view of the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Baikal IZH-43 ==&lt;br /&gt;
The [[Baikal IZH-43]] appears as the &amp;quot;IZH-43&amp;quot;, and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|400px|none|Baikal IZh-43 hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_Thumb.jpg|thumb|none|400px|In-Game render of the IZH-43]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_SawedOff_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off IZH-43]]&lt;br /&gt;
[[file:DayZ_DBShotgun_fps.jpg|thumb|none|600px|FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_world.jpg|thumb|none|600px|A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_inv.jpg|thumb|none|600px|Inventory view of the Baikal.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_sawnoff.jpg|thumb|none|600px|A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal MP-133 ==&lt;br /&gt;
The [[Baikal MP-133]] appears as the &amp;quot;MP-133 Shotgun&amp;quot;, using a 6-round 12 gauge tube. Another variant with pistol grips and a shorter barrel appears as the (rather long-named) &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;, holding 4-rounds instead of the standard variant's 6.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:DayZ SA MP133Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA MP133PGRender.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;]]&lt;br /&gt;
[[file:dayz_mp133_1.jpg|thumb|none|600px|The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_2.jpg|thumb|none|600px|That stairway might have more MP-133s upstairs.]]&lt;br /&gt;
[[file:dayz_mp133_3.jpg|thumb|none|600px|Inventory view of the MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_4.jpg|thumb|none|600px|Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!]]&lt;br /&gt;
&lt;br /&gt;
= Rifles = &lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the &amp;quot;MX&amp;quot; series appearing in [[ArmA 3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ_SA_M4A1_Thumb.jpg|thumb|none|400px|In-Game render of the M4A1]]&lt;br /&gt;
[[image:DayZ_M4_fps.jpg|thumb|none|600px|FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.]]&lt;br /&gt;
[[image:DayZ_M4_noscope.jpg|thumb|none|600px|The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.]]&lt;br /&gt;
[[image:DayZ_M4_inv.jpg|thumb|none|600px|Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.]]&lt;br /&gt;
[[image:DayZ_m4_40pmag.jpg|thumb|none|600px|The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] appears as the &amp;quot;Mosin 9130&amp;quot;. In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7.62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Thumb.jpg|thumb|none|400px|In-Game render of the Mosin 9130]]&lt;br /&gt;
[[image:dayz_mosin_fps.jpg|thumb|none|600px|A survivor holds his Mosin, while some clouds make for a foreboding image.]]&lt;br /&gt;
[[image:dayz_mosin_world.jpg|thumb|none|600px|The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.]]&lt;br /&gt;
[[image:dayz_mosin_inv.jpg|thumb|none|600px|Inventory view of a Mosin 9130.]]&lt;br /&gt;
&lt;br /&gt;
As of the 0.48 update, the &amp;quot;Mosin 9130&amp;quot; can be cut down into an [[Mosin-Nagant M91/30|Obrez]], called the &amp;quot;Sawed-Off Mosin 9130&amp;quot; ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin-Nagan-obrez.jpg|thumb|none|400px|Mosin-Nagant M91/30 Obrez - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Obrez_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off Mosin 9130]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
A Yugoslavian [[SKS]] M59/66 appears, simply, as the &amp;quot;SKS&amp;quot;. It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two. &lt;br /&gt;
&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px| Yugoslavian SKS M59/66 - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_SKS_Thumb.jpg|thumb|none|400px|In-Game render of the SKS]]&lt;br /&gt;
[[image:dayz_sks_fps.jpg|thumb|none|600px|A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.]]&lt;br /&gt;
[[image:dayz_sks_world.jpg|thumb|none|600px|All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.]]&lt;br /&gt;
[[image:dayz_sks_inv.jpg|thumb|none|600px|Inventory view of the SKS.]] &lt;br /&gt;
[[image:dayz_sks_inv2.jpg|thumb|none|600px|An SKS, painted black for the owner's amusement. A bayonet has also been attached.]]&lt;br /&gt;
[[Image:DayZ_SA_SKS_Reload.jpg|thumb|none|600px|A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] rifle appears as the &amp;quot;AKM&amp;quot;. It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an [[AKMS]] that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_AKM_Thumb.jpg|thumb|none|400px|In-Game render of the AKM]]&lt;br /&gt;
[[Image:DayZ SA AKM Aim.jpg|thumb|none|600px|A survivor sweeps the hills outside of the airfield with his AKM.]]&lt;br /&gt;
[[Image:DayZ SA AKM TP.jpg|thumb|none|600px|The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.]]&lt;br /&gt;
[[Image:Dayz_ak47_2.jpg|thumb|none|600px|Inspection view of the AKM. The stock is a little damaged.]]&lt;br /&gt;
[[Image:DayZ SA AKM Aftermarket.jpg|thumb|none|600px|Inspection view of an AKM with a polymer aftermarket magazine.]]&lt;br /&gt;
[[image:dayz_ak47_3.jpg|thumb|none|600px|A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.]]&lt;br /&gt;
[[image:dayz_ak47_4.jpg|thumb|none|600px|A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.]]&lt;br /&gt;
[[image:dayz_akm_5.jpg|thumb|none|600px|This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
An AK-101 appears in-game chambered in 5.56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5.45x39mm and the 7.62x39mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M Rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 Rifle - 5.56x45mm NATO, for reference.]]&lt;br /&gt;
[[File:DayZ_SA_AK101_Thumb.jpg|thumb|none|400px|In-Game render of the AK-74M.]]&lt;br /&gt;
[[file:dayz_ak101_1.jpg|thumb|none|600px|That bush looks awful dangerous. This AK101 ought to sort it right out.]]&lt;br /&gt;
[[file:dayz_ak101_2.jpg|thumb|none|600px|Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.]]&lt;br /&gt;
[[file:dayz_ak101_3.jpg|thumb|none|600px|Inspection view of the AK101. Once again, sorry about the magazine thing. :&amp;lt;]]&lt;br /&gt;
[[file:dayz_ak101_4.jpg|thumb|none|600px|The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
An [[AK-74]] appears as the &amp;quot;AK74&amp;quot;, and uses 5.45mm ammunition. It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AK74Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;AK74&amp;quot;]]&lt;br /&gt;
[[file:dayz_ak74_1.jpg|thumb|none|600px|A military barracks yields an AK-74 to this survivor. And it's in good nick, too.]]&lt;br /&gt;
[[file:dayz_ak74_2.jpg|thumb|none|600px|A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.]]&lt;br /&gt;
[[file:dayz_ak74_3.jpg|thumb|none|600px|Inspection view of the AK-74. That green magazine is fun, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74u ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AKS74U.jpg|thumb|none|400px|In-Game render of the &amp;quot;AKS-74U&amp;quot;]]&lt;br /&gt;
[[file:dayz_aks74u_1.jpg|thumb|none|600px|Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.]]&lt;br /&gt;
[[file:dayz_aks74u_2.jpg|thumb|none|600px|The Bakelite magazine can be painted, but it's very buggy to do so.]]&lt;br /&gt;
[[file:dayz_aks74u_3.jpg|thumb|none|600px|Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1==&lt;br /&gt;
The Steyr AUG A1 appears as the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;, and is chambered in 5.56mm. Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG with black stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ SA Steyr AUG.jpg|thumb|none|400px|In-Game render of the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;]]&lt;br /&gt;
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]&lt;br /&gt;
[[file:AUGwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG. (30 rounds.)]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] is featured, as the &amp;quot;Sporter 22&amp;quot; and manufactured by &amp;quot;Kruger Arms&amp;quot; (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine, and is chambered in .22LR. The 0.57 patch added the ability to mount a x8 Hunting Scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger1022.jpg|thumb|none|400px|Ruger 10/22 (post-2005 model) - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Sporter22_Thumb.jpg|thumb|none|400px|In-Game render of the Sporter-22]]&lt;br /&gt;
[[image:Dayz_ruger_fps.jpg|thumb|none|600px|Poking around a corner with a Ruger 10/22 drawn.]]&lt;br /&gt;
[[image:Dayz_ruger_world.jpg|thumb|none|600px|This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.]]&lt;br /&gt;
[[image:Dayz_ruger_inv.jpg|thumb|none|600px|Inventory view of the Ruger 10/22.]]&lt;br /&gt;
[[image:Dayz_ruger_inv2.jpg|thumb|none|600px|Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game, and is chambered in .308 Winchester ammunition. Before 0.57, this weapon was incorrectly labeled as the &amp;quot;Winchester Model 70 Alaskan&amp;quot; before later corrected in game, as the Alaskan variant does not offer .308 Winchester. It can be mounted with a x8 Hunting Scope.&lt;br /&gt;
&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|400px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:DayZ SA Winchester M70.jpg|thumb|none|400px|In-Game render of the &amp;quot;Winchester Model 70&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Blaser B95 &amp;quot;Luxor&amp;quot; ==&lt;br /&gt;
The Blaser B95 &amp;quot;Luxor&amp;quot; appears as the &amp;quot;Blaze 95 Double Rifle&amp;quot;, chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing &amp;quot;T&amp;quot; which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser_B95_762x51.jpg|thumb|none|500px|Blaser B95 &amp;quot;Luxor&amp;quot; Hunting Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ_SA_Blaze95_Thumb.jpg|thumb|none|400px|In-Game render of the Blaze 95]]&lt;br /&gt;
[[image:dayz_95_fps.jpg|thumb|none|600px|Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.]]&lt;br /&gt;
[[image:dayz_95_world.jpg|thumb|none|600px|The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.]]&lt;br /&gt;
[[image:dayz_95_inv.jpg|thumb|none|600px|Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 ==&lt;br /&gt;
A Winchester Model 1892 appears as the &amp;quot;Repeater&amp;quot;, and is chambered in .357 Magnum with a internal capacity of 11 rounds. Currently, it is the only lever-action rifle available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:DayZ SA RossiR92Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;Repeater&amp;quot;]]&lt;br /&gt;
[[file:dayz_repeater_1.jpg|thumb|none|600px|The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_2.jpg|thumb|none|600px|The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_3.jpg|thumb|none|600px|Inspection view of the Repeater. Ain't she a beaut.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal IZH-18MH ==&lt;br /&gt;
The [[Izhmekh IZh-18|IZH-18MH]] appears as the &amp;quot;IZH-18 Rifle&amp;quot;, and is chambered in 7.62x39mm rounds. Currently, it is the only break-action rifle available in the game. Along with the Mosin 9130 and the IZH-43, it can be modified into a sawed-off variant, resulting in incredibly reduced effective range and much higher recoil, however it can be concealed easier and can be stored inside backpacks and other storage containers.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|400px|Baikal IZH-18MH - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ SA IZH18.jpg|thumb|none|400px|In-Game render of the &amp;quot;IZH-18 Rifle&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA IZH18 SawedOff.jpg|thumb|none|400px|In-Game render of the Sawed Off IZH-18 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN Trombone ==&lt;br /&gt;
The FN Trombone appears as the &amp;quot;Trumpet&amp;quot; in-game, and is chambered in .22LR. Compared to the Ruger 10/22, it does not require a magazine, however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_Trombone.jpg|400px|thumb|none|FN Trombone - .22 LR]]&lt;br /&gt;
[[File:DayZ SA Trumpet.jpg|thumb|none|400px|In-Game render of the &amp;quot;Trumpet&amp;quot;]]&lt;br /&gt;
[[File:FN Trombone Disassembled.jpg|400px|thumb|none|The FN Trombone, disassembled]]&lt;br /&gt;
[[File:Trumpet_Side.jpg|600px|thumb|none|A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper]]&lt;br /&gt;
[[File:Trumpet_FPS.jpg|600px|thumb|none|The Red Coat Survivor holds his .22 FN Trombone]]&lt;br /&gt;
[[File:Trumpet_Reload.jpg|600px|thumb|none|The Red Coat reloads his .22 using its tubular magazine]]&lt;br /&gt;
[[File:Trumpet_Irons2.jpg|600px|thumb|none|The Red Coat practices his aim on a burnt out street lamp]]&lt;br /&gt;
&lt;br /&gt;
== CZ-527 Carbine ==&lt;br /&gt;
The CZ-527, 7.62x39mm carbine variant, appears as the &amp;quot;CR527 Carbine&amp;quot;, manufactured by &amp;quot;Cheraruska Zbrojovka&amp;quot; as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-527 Carbine.jpg|thumb|none|400px|CZ-527 Carbine - .223 Remington.]]&lt;br /&gt;
[[File:DayZ SA CZ527.jpg|thumb|none|400px|In-Game render of the &amp;quot;CR-527 Carbine&amp;quot;]]&lt;br /&gt;
[[file:dayz_cz527_1.jpg|thumb|none|600px|Surveying the farmstead with a CR-527 in paw.]]&lt;br /&gt;
[[file:dayz_cz527_2.jpg|thumb|none|600px|A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.]]&lt;br /&gt;
[[file:dayz_cz527_3.jpg|thumb|none|600px|Inspection view of the CZ-527.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, and is chambered in .308 Winchester rounds. The rifle in-game appears with a railed picatinny top. It can be rarely found at helicopter crash sites and can accept attachments such as ghillie wraps, improvised silencers, and different stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|400px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ SA FN FAL.jpg|thumb|none|400px|In-Game render of the &amp;quot;FN FAL&amp;quot;]]&lt;br /&gt;
[[File:7rjhoO0.jpg|thumb|none|600px|FAL with the folding stock.]]&lt;br /&gt;
[[File:Shouldering the FAL.jpeg|thumb|none|600px|UN Ursula shouldering the &amp;quot;Right Arm of the Free World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The [[Dragunov SVD]] appears as the &amp;quot;SVD&amp;quot;, and is correctly chambered in 7.62x54mmR ammunition. Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS. It spawns in only Russian Helicopter Crash Sites (Mi-8s), and it uses it's own SVD 10 round mags. The mags spawn in general military locations.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ SA SVD.jpg|thumb|none|400px|In-Game render of the &amp;quot;SVD&amp;quot;]]&lt;br /&gt;
[[file:LovleydovleySVDfromdayz.jpg|thumb|none|600px| SVD with a magazine, probably the most overpowered weapon at the moment.]]&lt;br /&gt;
[[File:SVDDayZFP.jpg|thumb|none|600px|The first person view of the SVD.]]&lt;br /&gt;
[[File:TPSVD.jpg|thumb|none|600px|The SVD as it appears on third person.]]&lt;br /&gt;
[[File:PSO1DayZ.jpg|thumb|none|600px|PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game and is chambered in SP-6 ammunition. Currently it is the only firearm in-game that is permanently silenced. At a very rare chance, it can be found in Russian heli-crash sites and can accept scopes and ghillie wraps.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:DayZ SA Vintorez.jpg|thumb|none|400px|In-Game render of the &amp;quot;VSS Vintorez&amp;quot;]]&lt;br /&gt;
[[File:VSS.jpeg|thumb|none|600px|VSS in game description]]&lt;br /&gt;
[[File:Shouldering the VSS.jpeg|thumb|none|600px|CIS Katalina with her newly acquired VSS]]&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5K|MP5K]] appears as the &amp;quot;MP5-K&amp;quot;. Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_MP5K_Thumb.jpg|thumb|none|400px|In-Game render of the MP5-K]]&lt;br /&gt;
[[image:DayzMP5k1.jpg|thumb|none|600px|An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!]]&lt;br /&gt;
[[image:DayzMP5k2.jpg|thumb|none|600px|Seth is giving me a little wave, as I show off the world model of the MP5K.]]&lt;br /&gt;
[[image:DayZMP5k6.jpg|thumb|none|600px|As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.]]&lt;br /&gt;
[[image:DayZMP5k4.jpg|thumb|none|600px|15 round magazines do happen, though.]]&lt;br /&gt;
[[image:DayzMP5k5.jpg|thumb|none|600px|A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP45&amp;quot;, and is chambered in .45 ACP rounds. The UMP45 has the most stopping power of any secondary gun 1 shotting players to the chest, and can be found in helicopter crash sites and military tents. It can attach a pistol suppressor and the RV1 RDS, M68, and Acog optics.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:DayZ SA UMP45.jpg|thumb|none|400px|In-Game render of the &amp;quot;UMP45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;CZ61 Skorpion&amp;quot; and is chambered in .380 Auto ammunition. It can be commonly found in police and military locations, can attach suppressors, and can appear with either wooden grips or black synthetic grips.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[FIle:DayZ SA Skorpion.jpg|thumb|none|400px|In-Game render of the &amp;quot;CZ61 Skorpion&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00002.jpg|thumb|none|500px|Inventory view of the &amp;quot;CZ61 Skorpion&amp;quot;. Note the unfolded stock, which can not be folded.]]&lt;br /&gt;
[[File:2015-12-24_00001.jpg|thumb|none|500px|Third person view of the weapon. Note how 'Helmet Man' holds the &amp;quot;CZ61 Skorpion&amp;quot; by the 20rnd magazine]]&lt;br /&gt;
&lt;br /&gt;
== PM-73 RAK ==&lt;br /&gt;
The [[PM-63 RAK|PM-73 RAK]] appears as the &amp;quot;PM73 RAK&amp;quot;. The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM-63_RAK_ready.jpg|thumb|none|600px|PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[File:DayZ SA PM73.jpg|thumb|none|400px|In-Game render of the &amp;quot;PM73 RAK&amp;quot;]]&lt;br /&gt;
[[file:Dayz_pmrak.1.jpg|thumb|none|600px|These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.]]&lt;br /&gt;
[[file:Dayz_pmrak_2.jpg|thumb|none|600px|The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.]]&lt;br /&gt;
[[file:Dayz_pmrak_3.jpg|thumb|none|600px|The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at military locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players. &lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
An [[M67 Hand Grenade]] appears as the &amp;quot;Explosive Grenade&amp;quot;. The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites. &lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ_SA_M67_Thumb.jpg|thumb|none|300px|In-Game render of the Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears in DayZ as the &amp;quot;Flashbang&amp;quot;. Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says &amp;quot;Grenade&amp;quot;. Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations. &lt;br /&gt;
&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:DayZ_SA_M84_Thumb.jpg|thumb|none|200px|In-Game render of the Grenade]]&lt;br /&gt;
[[file:dayz_flashbang_1.jpg|thumb|none|600px|Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the &amp;quot;RDG-5 Explosive Grenade&amp;quot;. The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is frequently (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks. &lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|200px|RGD-5 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ SA RGD-5.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG-5 Explosive Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game and can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. The variants for the grenade can appear in red, white, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:DayZ SA M18.jpg|thumb|none|200px|In-Game render of the &amp;quot;M18 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the &amp;quot;RDG2 Smoke Grenade&amp;quot;. Although rare, it is mainly found in police-themed locations and much like the M18 Smoke Grenade, can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. It can appear in black or white.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[File:DayZ SA RDG2.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG2 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 ==&lt;br /&gt;
The [[PMN mine series|PMN-2]] appears as the &amp;quot;Land Mine&amp;quot;. They currently only work on players that are on foot. At a uncommon rate, they can be found in residential, military, or gas station locations.&lt;br /&gt;
&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|300px|PMN-2]]&lt;br /&gt;
[[File:DayZ SA Land Mine.jpg|thumb|none|300px|In-Game render of the &amp;quot;Land Mine&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990777</id>
		<title>DayZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990777"/>
		<updated>2015-12-30T23:54:47Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''DayZ''&lt;br /&gt;
|picture = DayZLogo.jpg&lt;br /&gt;
|date = 16th December 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical == &lt;br /&gt;
The [[FN FNP#FNX-45 Tactical|FN FNP-45 Tactical]], called the &amp;quot;FNX45&amp;quot; in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the &amp;quot;4-Five .45&amp;quot; taken from [[ArmA 3]], as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players. &lt;br /&gt;
&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_FNX45_Thumb.jpg|thumb|none|400px|In-Game render of the FNX45]]&lt;br /&gt;
[[image:DayZ_fnx_fps.jpg|thumb|none|600px|FPS view of the FN FNP-45.]]&lt;br /&gt;
[[Image:DayZ_fnx_inv.jpg|thumb|none|600px|Inspection view of the FN FNP-45.]]&lt;br /&gt;
[[image:Dayz_fnx_inv2.jpg|thumb|none|600px|A much more customized FNP, with suppressor and underbarrel light.]]&lt;br /&gt;
&lt;br /&gt;
== AWC Amphibian S Ruger MKII ==&lt;br /&gt;
The [[Ruger Mk II|AWC Amphibian S Ruger MKII]] appears ingame as the &amp;quot;Amphibia S&amp;quot;, using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations. &lt;br /&gt;
&lt;br /&gt;
[[File:Awc amphinian mk2 ss.jpg|thumb|none|400px|Black AWC Amphibian S Ruger MKII  - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Amphibia_Thumb.jpg|thumb|none|400px|In-Game render of the Amphibia S]]&lt;br /&gt;
[[File:DayZ_SA_MK2_PreRelease.jpg|thumb|none|600px|Pre-release screenshot of the MK II.]]&lt;br /&gt;
[[image:dayz_mk3_fps.jpg|thumb|none|600px|Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.]]&lt;br /&gt;
[[image:dayz_mk3_world.jpg|thumb|none|600px|The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.]]&lt;br /&gt;
[[image:dayz_mk3_inv.jpg|thumb|none|600px|Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 SP-01 SHADOW ==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] appears, known in-game as the &amp;quot;CR75&amp;quot;, and is made by &amp;quot;Cheraruska Zbrojovka&amp;quot;, an odd spin on the real world [[CZ]] company. Like the FNX-45, it accepts the ambiguous &amp;quot;pistol suppressor&amp;quot; (also incorrectly used on the .45 ACP FNP-45) and &amp;quot;pistol flashlight&amp;quot; (that is also used by the FNP-45 and both 1911 variants).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ-75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_CR75_Thumb.jpg|thumb|none|400px|In-Game render of the CR75]]&lt;br /&gt;
[[image:Dayz_cz75_fps.jpg|thumb|none|600px|A survivor rounds a corner, his CZ 75 drawn.]]&lt;br /&gt;
[[image:Dayz_cz75_world.jpg|thumb|none|600px|The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.]]&lt;br /&gt;
[[image:Dayz_cz75_inv.jpg|thumb|none|600px|The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.]]&lt;br /&gt;
 &lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
A slightly-modified [[Kimber Warrior]] appears ingame as the &amp;quot;1911&amp;quot;. Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones.  It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails. A much rarer engraved variant of the 1911, accurately called the &amp;quot;1911 Engraved&amp;quot;, is available as well.&lt;br /&gt;
&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_1911_Thumb.jpg|thumb|none|400px|In-Game render of the 1911]]&lt;br /&gt;
[[File:DayZ_SA_1911Engraved_Thumb.jpg|thumb|none|400px|In-Game render of the special engraved 1911 variant]]&lt;br /&gt;
[[image:dayz_1911_fps.jpg|thumb|none|600px|A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.]]&lt;br /&gt;
[[image:dayz_1911_world.jpg|thumb|none|600px|As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.]]&lt;br /&gt;
[[image:dayz_1911_inv.jpg|thumb|none|600px|Inventory view of the M1911A1. A lovely bit of kit, that's for sure.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] (with a threaded barrel) appears in the game, and uses 9x19mm Parabellum ammunition. It can be found in police, military, or crash sites, and can accept attachments such as flashlights and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DayZ SA Glock 19.jpg|thumb|none|600px|In-Game render of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00003.jpg|thumb|none|600px|Inspection view of the Glock 19 (Note that even though it's listed as Pristine, there are some visible scratches on the slide)]]&lt;br /&gt;
[[File:2015-12-29_00001.jpg|thumb|none|600px|First-Person view of the Glock 19]]&lt;br /&gt;
[[File:2015-12-29_00002.jpg|thumb|none|600px|'Budget Green Power Ranger' aims his Glock 19 at the water, hoping to scare it into giving him some fish]]&lt;br /&gt;
&lt;br /&gt;
== Walther P1 ==&lt;br /&gt;
A [[Walther P1]] appears as the &amp;quot;P1&amp;quot;, and uses 8 round 9x19mm magazines. It can only accept pistol suppressor attachments. It is relatively uncommon in comparison to the Makarov and CR-75. &lt;br /&gt;
&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm.]]&lt;br /&gt;
[[File:DayZ_SA_P1_Thumb.jpg|thumb|none|400px|In-Game render of the P1]]&lt;br /&gt;
[[file:dayz_p38_1.jpg|thumb|none|600px|The tent city is surveyed, a Walther P1 watching over them closely.]]&lt;br /&gt;
[[file:dayz_p38_2.jpg|thumb|none|600px|The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.]]&lt;br /&gt;
[[File:DayZ SA P1 Pistol.jpg|thumb|none|600px|Inspection view of the P-1.]]&lt;br /&gt;
[[File:2015-02-26_00003.jpg|thumb|none|600px|P1 with the suppressor attached]]&lt;br /&gt;
[[File:2015-02-26_00002.jpg|thumb|none|600px|The Hunter looks to his right, thinking he heard something, while holding his suppressed P1]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Center Arms Contender ==&lt;br /&gt;
A [[Thompson Center Arms Contender]] appears as the &amp;quot;LongHorn&amp;quot;. The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterG2Contender.jpg|thumb|none|400px|Thompson Center G2 Contender 14&amp;quot; Target Pistol - .223 Remington]]&lt;br /&gt;
[[File:DayZ_SA_Longhorn_Thumb.jpg|thumb|none|400px|In-Game render of the LongHorn]]&lt;br /&gt;
[[File:DayZ SA Longhorn Firstperson.jpg|thumb|none|600px|The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.]]&lt;br /&gt;
[[File:DayZ SA ThompsonG2 PreRelease.jpg|thumb|none|600px|A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.]]&lt;br /&gt;
[[File:DayZ SA Longhorn View.jpg|thumb|none|600px|Inspection view of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov IJ-70 ==&lt;br /&gt;
The [[Makarov PM|Makarov IJ-70]] appears as the &amp;quot;Makarov IJ70&amp;quot;, and is chambered in .380 Auto. It can accept only pistol suppressor attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal Makarov IJ70 - .380 Auto.]]&lt;br /&gt;
[[File:DayZ_SA_MakarovIJ70_Thumb.jpg|thumb|none|400px|In-Game render of the Makarov IJ-70-17F]]&lt;br /&gt;
[[file:dayz_makarov_1.jpg|thumb|none|600px|The Makarov is the natural enemy of cans on tables.]]&lt;br /&gt;
[[file:dayz_makarov_2.jpg|thumb|none|600px|The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.]]&lt;br /&gt;
[[file:dayz_makarov_3.jpg|thumb|none|600px|Inspection view of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Red 9==&lt;br /&gt;
The Mauser C96 Red 9 appears as the &amp;quot;Red 9&amp;quot;, and is chambered in 9x19mm. Currently, it is the only pistol that can accept buttstock attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:DayZ SA Mauser Red9.jpg|thumb|none|400px|In-Game render of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00008.jpg|thumb|none|600px|First-person view of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
A [[Remington 1866 Derringer]] appears as the &amp;quot;Derringer&amp;quot;, and is chambered in .45 ACP rounds. Unlike most of the other pistols, it cannot accept attachments. It comes in 3 varieties; Black, Grey and a stylish Pink. &lt;br /&gt;
&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:DayZ SA Derringer.jpg|thumb|none|400px|In-Game render of the &amp;quot;Derringer&amp;quot;]]&lt;br /&gt;
[[file:dayz_derringer_1.jpg|thumb|none|600px|The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!]]&lt;br /&gt;
[[file:dayz_derringer_2.jpg|thumb|none|600px|It's awful small in his hands, but that's what Derringers do.]]&lt;br /&gt;
[[file:dayz_derringer_3.jpg|thumb|none|600px|The Grey Derringer is one of 3 models.]]&lt;br /&gt;
[[file:dayz_derringer_4.jpg|thumb|none|600px|The Black Derringer is the second.]]&lt;br /&gt;
[[file:dayz_derringer_5.jpg|thumb|none|600px|The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.]]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused. &lt;br /&gt;
&lt;br /&gt;
[[File:Orion_Flare_gun.jpg|400px|thumb|none|Orion 12 Gauge Flare Gun]]&lt;br /&gt;
[[File:DayZ SA Flare Gun.jpg|thumb|none|400px|In-Game render of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
[[File:2015-02-04_00001.jpg|thumb|none|400px|Inventory view of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
A chrome [[Colt Python]], known as the &amp;quot;Magnum&amp;quot; in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:DayZ_SA_Magnm_Thumb.jpg|thumb|none|400px|In-Game render of the Magnum]]&lt;br /&gt;
[[image:DayZ_python_fps.jpg|thumb|none|600px|FPS view of the Python. Notice the stark chrome finish.]]&lt;br /&gt;
[[image:DayZ_python_world.jpg|thumb|none|600px|The Special Ops Biker shows us his Python. ]]&lt;br /&gt;
[[image:DayZ_python_inv.jpg|thumb|none|600px|Inspection view of the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Baikal IZH-43 ==&lt;br /&gt;
The [[Baikal IZH-43]] appears as the &amp;quot;IZH-43&amp;quot;, and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|400px|none|Baikal IZh-43 hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_Thumb.jpg|thumb|none|400px|In-Game render of the IZH-43]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_SawedOff_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off IZH-43]]&lt;br /&gt;
[[file:DayZ_DBShotgun_fps.jpg|thumb|none|600px|FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_world.jpg|thumb|none|600px|A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_inv.jpg|thumb|none|600px|Inventory view of the Baikal.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_sawnoff.jpg|thumb|none|600px|A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal MP-133 ==&lt;br /&gt;
The [[Baikal MP-133]] appears as the &amp;quot;MP-133 Shotgun&amp;quot;, using a 6-round 12 gauge tube. Another variant with pistol grips and a shorter barrel appears as the (rather long-named) &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;, holding 4-rounds instead of the standard variant's 6.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:DayZ SA MP133Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA MP133PGRender.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;]]&lt;br /&gt;
[[file:dayz_mp133_1.jpg|thumb|none|600px|The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_2.jpg|thumb|none|600px|That stairway might have more MP-133s upstairs.]]&lt;br /&gt;
[[file:dayz_mp133_3.jpg|thumb|none|600px|Inventory view of the MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_4.jpg|thumb|none|600px|Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!]]&lt;br /&gt;
&lt;br /&gt;
= Rifles = &lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the &amp;quot;MX&amp;quot; series appearing in [[ArmA 3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ_SA_M4A1_Thumb.jpg|thumb|none|400px|In-Game render of the M4A1]]&lt;br /&gt;
[[image:DayZ_M4_fps.jpg|thumb|none|600px|FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.]]&lt;br /&gt;
[[image:DayZ_M4_noscope.jpg|thumb|none|600px|The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.]]&lt;br /&gt;
[[image:DayZ_M4_inv.jpg|thumb|none|600px|Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.]]&lt;br /&gt;
[[image:DayZ_m4_40pmag.jpg|thumb|none|600px|The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] appears as the &amp;quot;Mosin 9130&amp;quot;. In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7.62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Thumb.jpg|thumb|none|400px|In-Game render of the Mosin 9130]]&lt;br /&gt;
[[image:dayz_mosin_fps.jpg|thumb|none|600px|A survivor holds his Mosin, while some clouds make for a foreboding image.]]&lt;br /&gt;
[[image:dayz_mosin_world.jpg|thumb|none|600px|The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.]]&lt;br /&gt;
[[image:dayz_mosin_inv.jpg|thumb|none|600px|Inventory view of a Mosin 9130.]]&lt;br /&gt;
&lt;br /&gt;
As of the 0.48 update, the &amp;quot;Mosin 9130&amp;quot; can be cut down into an [[Mosin-Nagant M91/30|Obrez]], called the &amp;quot;Sawed-Off Mosin 9130&amp;quot; ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin-Nagan-obrez.jpg|thumb|none|400px|Mosin-Nagant M91/30 Obrez - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Obrez_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off Mosin 9130]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
A Yugoslavian [[SKS]] M59/66 appears, simply, as the &amp;quot;SKS&amp;quot;. It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two. &lt;br /&gt;
&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px| Yugoslavian SKS M59/66 - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_SKS_Thumb.jpg|thumb|none|400px|In-Game render of the SKS]]&lt;br /&gt;
[[image:dayz_sks_fps.jpg|thumb|none|600px|A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.]]&lt;br /&gt;
[[image:dayz_sks_world.jpg|thumb|none|600px|All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.]]&lt;br /&gt;
[[image:dayz_sks_inv.jpg|thumb|none|600px|Inventory view of the SKS.]] &lt;br /&gt;
[[image:dayz_sks_inv2.jpg|thumb|none|600px|An SKS, painted black for the owner's amusement. A bayonet has also been attached.]]&lt;br /&gt;
[[Image:DayZ_SA_SKS_Reload.jpg|thumb|none|600px|A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] rifle appears as the &amp;quot;AKM&amp;quot;. It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an [[AKMS]] that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_AKM_Thumb.jpg|thumb|none|400px|In-Game render of the AKM]]&lt;br /&gt;
[[Image:DayZ SA AKM Aim.jpg|thumb|none|600px|A survivor sweeps the hills outside of the airfield with his AKM.]]&lt;br /&gt;
[[Image:DayZ SA AKM TP.jpg|thumb|none|600px|The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.]]&lt;br /&gt;
[[Image:Dayz_ak47_2.jpg|thumb|none|600px|Inspection view of the AKM. The stock is a little damaged.]]&lt;br /&gt;
[[Image:DayZ SA AKM Aftermarket.jpg|thumb|none|600px|Inspection view of an AKM with a polymer aftermarket magazine.]]&lt;br /&gt;
[[image:dayz_ak47_3.jpg|thumb|none|600px|A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.]]&lt;br /&gt;
[[image:dayz_ak47_4.jpg|thumb|none|600px|A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.]]&lt;br /&gt;
[[image:dayz_akm_5.jpg|thumb|none|600px|This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
An AK-101 appears in-game chambered in 5.56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5.45x39mm and the 7.62x39mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M Rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 Rifle - 5.56x45mm NATO, for reference.]]&lt;br /&gt;
[[File:DayZ_SA_AK101_Thumb.jpg|thumb|none|400px|In-Game render of the AK-74M.]]&lt;br /&gt;
[[file:dayz_ak101_1.jpg|thumb|none|600px|That bush looks awful dangerous. This AK101 ought to sort it right out.]]&lt;br /&gt;
[[file:dayz_ak101_2.jpg|thumb|none|600px|Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.]]&lt;br /&gt;
[[file:dayz_ak101_3.jpg|thumb|none|600px|Inspection view of the AK101. Once again, sorry about the magazine thing. :&amp;lt;]]&lt;br /&gt;
[[file:dayz_ak101_4.jpg|thumb|none|600px|The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
An [[AK-74]] appears as the &amp;quot;AK74&amp;quot;, and uses 5.45mm ammunition. It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AK74Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;AK74&amp;quot;]]&lt;br /&gt;
[[file:dayz_ak74_1.jpg|thumb|none|600px|A military barracks yields an AK-74 to this survivor. And it's in good nick, too.]]&lt;br /&gt;
[[file:dayz_ak74_2.jpg|thumb|none|600px|A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.]]&lt;br /&gt;
[[file:dayz_ak74_3.jpg|thumb|none|600px|Inspection view of the AK-74. That green magazine is fun, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74u ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AKS74U.jpg|thumb|none|400px|In-Game render of the &amp;quot;AKS-74U&amp;quot;]]&lt;br /&gt;
[[file:dayz_aks74u_1.jpg|thumb|none|600px|Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.]]&lt;br /&gt;
[[file:dayz_aks74u_2.jpg|thumb|none|600px|The Bakelite magazine can be painted, but it's very buggy to do so.]]&lt;br /&gt;
[[file:dayz_aks74u_3.jpg|thumb|none|600px|Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1==&lt;br /&gt;
The Steyr AUG A1 appears as the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;, and is chambered in 5.56mm. Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG with black stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ SA Steyr AUG.jpg|thumb|none|400px|In-Game render of the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;]]&lt;br /&gt;
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]&lt;br /&gt;
[[file:AUGwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG. (30 rounds.)]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] is featured, as the &amp;quot;Sporter 22&amp;quot; and manufactured by &amp;quot;Kruger Arms&amp;quot; (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine, and is chambered in .22LR. The 0.57 patch added the ability to mount a x8 Hunting Scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger1022.jpg|thumb|none|400px|Ruger 10/22 (post-2005 model) - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Sporter22_Thumb.jpg|thumb|none|400px|In-Game render of the Sporter-22]]&lt;br /&gt;
[[image:Dayz_ruger_fps.jpg|thumb|none|600px|Poking around a corner with a Ruger 10/22 drawn.]]&lt;br /&gt;
[[image:Dayz_ruger_world.jpg|thumb|none|600px|This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.]]&lt;br /&gt;
[[image:Dayz_ruger_inv.jpg|thumb|none|600px|Inventory view of the Ruger 10/22.]]&lt;br /&gt;
[[image:Dayz_ruger_inv2.jpg|thumb|none|600px|Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game, and is chambered in .308 Winchester ammunition. Before 0.57, this weapon was incorrectly labeled as the &amp;quot;Winchester Model 70 Alaskan&amp;quot; before later corrected in game, as the Alaskan variant does not offer .308 Winchester. It can be mounted with a x8 Hunting Scope.&lt;br /&gt;
&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|400px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:DayZ SA Winchester M70.jpg|thumb|none|400px|In-Game render of the &amp;quot;Winchester Model 70&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Blaser B95 &amp;quot;Luxor&amp;quot; ==&lt;br /&gt;
The Blaser B95 &amp;quot;Luxor&amp;quot; appears as the &amp;quot;Blaze 95 Double Rifle&amp;quot;, chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing &amp;quot;T&amp;quot; which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser_B95_762x51.jpg|thumb|none|500px|Blaser B95 &amp;quot;Luxor&amp;quot; Hunting Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ_SA_Blaze95_Thumb.jpg|thumb|none|400px|In-Game render of the Blaze 95]]&lt;br /&gt;
[[image:dayz_95_fps.jpg|thumb|none|600px|Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.]]&lt;br /&gt;
[[image:dayz_95_world.jpg|thumb|none|600px|The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.]]&lt;br /&gt;
[[image:dayz_95_inv.jpg|thumb|none|600px|Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 ==&lt;br /&gt;
A Winchester Model 1892 appears as the &amp;quot;Repeater&amp;quot;, and is chambered in .357 Magnum with a internal capacity of 11 rounds. Currently, it is the only lever-action rifle available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:DayZ SA RossiR92Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;Repeater&amp;quot;]]&lt;br /&gt;
[[file:dayz_repeater_1.jpg|thumb|none|600px|The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_2.jpg|thumb|none|600px|The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_3.jpg|thumb|none|600px|Inspection view of the Repeater. Ain't she a beaut.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal IZH-18MH ==&lt;br /&gt;
The [[Izhmekh IZh-18|IZH-18MH]] appears as the &amp;quot;IZH-18 Rifle&amp;quot;, and is chambered in 7.62x39mm rounds. Currently, it is the only break-action rifle available in the game. Along with the Mosin 9130 and the IZH-43, it can be modified into a sawed-off variant, resulting in incredibly reduced effective range and much higher recoil, however it can be concealed easier and can be stored inside backpacks and other storage containers.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|400px|Baikal IZH-18MH - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ SA IZH18.jpg|thumb|none|400px|In-Game render of the &amp;quot;IZH-18 Rifle&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA IZH18 SawedOff.jpg|thumb|none|400px|In-Game render of the Sawed Off IZH-18 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN Trombone ==&lt;br /&gt;
The FN Trombone appears as the &amp;quot;Trumpet&amp;quot; in-game, and is chambered in .22LR. Compared to the Ruger 10/22, it does not require a magazine, however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_Trombone.jpg|400px|thumb|none|FN Trombone - .22 LR]]&lt;br /&gt;
[[File:DayZ SA Trumpet.jpg|thumb|none|400px|In-Game render of the &amp;quot;Trumpet&amp;quot;]]&lt;br /&gt;
[[File:FN Trombone Disassembled.jpg|400px|thumb|none|The FN Trombone, disassembled]]&lt;br /&gt;
[[File:Trumpet_Side.jpg|600px|thumb|none|A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper]]&lt;br /&gt;
[[File:Trumpet_FPS.jpg|600px|thumb|none|The Red Coat Survivor holds his .22 FN Trombone]]&lt;br /&gt;
[[File:Trumpet_Reload.jpg|600px|thumb|none|The Red Coat reloads his .22 using its tubular magazine]]&lt;br /&gt;
[[File:Trumpet_Irons2.jpg|600px|thumb|none|The Red Coat practices his aim on a burnt out street lamp]]&lt;br /&gt;
&lt;br /&gt;
== CZ-527 Carbine ==&lt;br /&gt;
The CZ-527, 7.62x39mm carbine variant, appears as the &amp;quot;CR527 Carbine&amp;quot;, manufactured by &amp;quot;Cheraruska Zbrojovka&amp;quot; as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-527 Carbine.jpg|thumb|none|400px|CZ-527 Carbine - .223 Remington.]]&lt;br /&gt;
[[File:DayZ SA CZ527.jpg|thumb|none|400px|In-Game render of the &amp;quot;CR-527 Carbine&amp;quot;]]&lt;br /&gt;
[[file:dayz_cz527_1.jpg|thumb|none|600px|Surveying the farmstead with a CR-527 in paw.]]&lt;br /&gt;
[[file:dayz_cz527_2.jpg|thumb|none|600px|A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.]]&lt;br /&gt;
[[file:dayz_cz527_3.jpg|thumb|none|600px|Inspection view of the CZ-527.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, and is chambered in .308 Winchester rounds. The rifle in-game appears with a railed picatinny top. It can be rarely found at helicopter crash sites and can accept attachments such as ghillie wraps, improvised silencers, and different stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|400px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ SA FN FAL.jpg|thumb|none|400px|In-Game render of the &amp;quot;FN FAL&amp;quot;]]&lt;br /&gt;
[[File:7rjhoO0.jpg|thumb|none|600px|FAL with the folding stock.]]&lt;br /&gt;
[[File:Shouldering the FAL.jpeg|thumb|none|600px|UN Ursula shouldering the &amp;quot;Right Arm of the Free World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The [[Dragunov SVD]] appears as the &amp;quot;SVD&amp;quot;, and is correctly chambered in 7.62x54mmR ammunition. Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS (currently is not for use). It spawns in only Russian Helicopter Crash Sites (Mi-8s), and it uses it's own SVD 10 round mags. The mags spawn in general military locations.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ SA SVD.jpg|thumb|none|400px|In-Game render of the &amp;quot;SVD&amp;quot;]]&lt;br /&gt;
[[file:LovleydovleySVDfromdayz.jpg|thumb|none|600px| SVD with a magazine, probably the most overpowered weapon at the moment.]]&lt;br /&gt;
[[File:SVDDayZFP.jpg|thumb|none|600px|The first person view of the SVD.]]&lt;br /&gt;
[[File:TPSVD.jpg|thumb|none|600px|The SVD as it appears on third person.]]&lt;br /&gt;
[[File:PSO1DayZ.jpg|thumb|none|600px|PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game and is chambered in SP-6 ammunition. Currently it is the only firearm in-game that is permanently silenced. At a very rare chance, it can be found in Russian heli-crash sites and can accept scopes and ghillie wraps.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:DayZ SA Vintorez.jpg|thumb|none|400px|In-Game render of the &amp;quot;VSS Vintorez&amp;quot;]]&lt;br /&gt;
[[File:VSS.jpeg|thumb|none|600px|VSS in game description]]&lt;br /&gt;
[[File:Shouldering the VSS.jpeg|thumb|none|600px|CIS Katalina with her newly acquired VSS]]&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5K|MP5K]] appears as the &amp;quot;MP5-K&amp;quot;. Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_MP5K_Thumb.jpg|thumb|none|400px|In-Game render of the MP5-K]]&lt;br /&gt;
[[image:DayzMP5k1.jpg|thumb|none|600px|An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!]]&lt;br /&gt;
[[image:DayzMP5k2.jpg|thumb|none|600px|Seth is giving me a little wave, as I show off the world model of the MP5K.]]&lt;br /&gt;
[[image:DayZMP5k6.jpg|thumb|none|600px|As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.]]&lt;br /&gt;
[[image:DayZMP5k4.jpg|thumb|none|600px|15 round magazines do happen, though.]]&lt;br /&gt;
[[image:DayzMP5k5.jpg|thumb|none|600px|A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP45&amp;quot;, and is chambered in .45 ACP rounds. The UMP45 has the most stopping power of any secondary gun 1 shotting players to the chest, and can be found in helicopter crash sites and military tents. It can attach a pistol suppressor and the RV1 RDS, M68, and Acog optics.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:DayZ SA UMP45.jpg|thumb|none|400px|In-Game render of the &amp;quot;UMP45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;CZ61 Skorpion&amp;quot; and is chambered in .380 Auto ammunition. It can be commonly found in police and military locations, can attach suppressors, and can appear with either wooden grips or black synthetic grips.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[FIle:DayZ SA Skorpion.jpg|thumb|none|400px|In-Game render of the &amp;quot;CZ61 Skorpion&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00002.jpg|thumb|none|500px|Inventory view of the &amp;quot;CZ61 Skorpion&amp;quot;. Note the unfolded stock, which can not be folded.]]&lt;br /&gt;
[[File:2015-12-24_00001.jpg|thumb|none|500px|Third person view of the weapon. Note how 'Helmet Man' holds the &amp;quot;CZ61 Skorpion&amp;quot; by the 20rnd magazine]]&lt;br /&gt;
&lt;br /&gt;
== PM-73 RAK ==&lt;br /&gt;
The [[PM-63 RAK|PM-73 RAK]] appears as the &amp;quot;PM73 RAK&amp;quot;. The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM-63_RAK_ready.jpg|thumb|none|600px|PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[File:DayZ SA PM73.jpg|thumb|none|400px|In-Game render of the &amp;quot;PM73 RAK&amp;quot;]]&lt;br /&gt;
[[file:Dayz_pmrak.1.jpg|thumb|none|600px|These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.]]&lt;br /&gt;
[[file:Dayz_pmrak_2.jpg|thumb|none|600px|The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.]]&lt;br /&gt;
[[file:Dayz_pmrak_3.jpg|thumb|none|600px|The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at military locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players. &lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
An [[M67 Hand Grenade]] appears as the &amp;quot;Explosive Grenade&amp;quot;. The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites. &lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ_SA_M67_Thumb.jpg|thumb|none|300px|In-Game render of the Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears in DayZ as the &amp;quot;Flashbang&amp;quot;. Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says &amp;quot;Grenade&amp;quot;. Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations. &lt;br /&gt;
&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:DayZ_SA_M84_Thumb.jpg|thumb|none|200px|In-Game render of the Grenade]]&lt;br /&gt;
[[file:dayz_flashbang_1.jpg|thumb|none|600px|Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the &amp;quot;RDG-5 Explosive Grenade&amp;quot;. The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is frequently (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks. &lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|200px|RGD-5 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ SA RGD-5.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG-5 Explosive Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game and can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. The variants for the grenade can appear in red, white, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:DayZ SA M18.jpg|thumb|none|200px|In-Game render of the &amp;quot;M18 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the &amp;quot;RDG2 Smoke Grenade&amp;quot;. Although rare, it is mainly found in police-themed locations and much like the M18 Smoke Grenade, can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. It can appear in black or white.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[File:DayZ SA RDG2.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG2 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 ==&lt;br /&gt;
The [[PMN mine series|PMN-2]] appears as the &amp;quot;Land Mine&amp;quot;. They currently only work on players that are on foot. At a uncommon rate, they can be found in residential, military, or gas station locations.&lt;br /&gt;
&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|300px|PMN-2]]&lt;br /&gt;
[[File:DayZ SA Land Mine.jpg|thumb|none|300px|In-Game render of the &amp;quot;Land Mine&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shouldering_the_VSS.jpeg&amp;diff=990774</id>
		<title>File:Shouldering the VSS.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shouldering_the_VSS.jpeg&amp;diff=990774"/>
		<updated>2015-12-30T23:46:38Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:VSS.jpeg&amp;diff=990773</id>
		<title>File:VSS.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:VSS.jpeg&amp;diff=990773"/>
		<updated>2015-12-30T23:46:08Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990015</id>
		<title>DayZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990015"/>
		<updated>2015-12-28T05:54:01Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: FN FAL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''DayZ''&lt;br /&gt;
|picture = DayZLogo.jpg&lt;br /&gt;
|date = 16th December 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical == &lt;br /&gt;
The [[FN FNP#FNX-45 Tactical|FN FNP-45 Tactical]], called the &amp;quot;FNX45&amp;quot; in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the &amp;quot;4-Five .45&amp;quot; taken from [[ArmA 3]], as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players. &lt;br /&gt;
&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_FNX45_Thumb.jpg|thumb|none|400px|In-Game render of the FNX45]]&lt;br /&gt;
[[image:DayZ_fnx_fps.jpg|thumb|none|600px|FPS view of the FN FNP-45.]]&lt;br /&gt;
[[Image:DayZ_fnx_inv.jpg|thumb|none|600px|Inspection view of the FN FNP-45.]]&lt;br /&gt;
[[image:Dayz_fnx_inv2.jpg|thumb|none|600px|A much more customized FNP, with suppressor and underbarrel light.]]&lt;br /&gt;
&lt;br /&gt;
== AWC Amphibian S Ruger MKII ==&lt;br /&gt;
The [[Ruger Mk II|AWC Amphibian S Ruger MKII]] appears ingame as the &amp;quot;Amphibia S&amp;quot;, using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations. &lt;br /&gt;
&lt;br /&gt;
[[File:Awc amphinian mk2 ss.jpg|thumb|none|400px|Black AWC Amphibian S Ruger MKII  - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Amphibia_Thumb.jpg|thumb|none|400px|In-Game render of the Amphibia S]]&lt;br /&gt;
[[File:DayZ_SA_MK2_PreRelease.jpg|thumb|none|600px|Pre-release screenshot of the MK II.]]&lt;br /&gt;
[[image:dayz_mk3_fps.jpg|thumb|none|600px|Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.]]&lt;br /&gt;
[[image:dayz_mk3_world.jpg|thumb|none|600px|The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.]]&lt;br /&gt;
[[image:dayz_mk3_inv.jpg|thumb|none|600px|Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 SP-01 SHADOW ==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] appears, known in-game as the &amp;quot;CR75&amp;quot;, and is made by &amp;quot;Cheraruska Zbrojovka&amp;quot;, an odd spin on the real world [[CZ]] company. Like the FNX-45, it accepts the ambiguous &amp;quot;pistol suppressor&amp;quot; (also incorrectly used on the .45 ACP FNP-45) and &amp;quot;pistol flashlight&amp;quot; (that is also used by the FNP-45 and both 1911 variants).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ-75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_CR75_Thumb.jpg|thumb|none|400px|In-Game render of the CR75]]&lt;br /&gt;
[[image:Dayz_cz75_fps.jpg|thumb|none|600px|A survivor rounds a corner, his CZ 75 drawn.]]&lt;br /&gt;
[[image:Dayz_cz75_world.jpg|thumb|none|600px|The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.]]&lt;br /&gt;
[[image:Dayz_cz75_inv.jpg|thumb|none|600px|The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.]]&lt;br /&gt;
 &lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
A slightly-modified [[Kimber Warrior]] appears ingame as the &amp;quot;1911&amp;quot;. Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones.  It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails. A much rarer engraved variant of the 1911, accurately called the &amp;quot;1911 Engraved&amp;quot;, is available as well.&lt;br /&gt;
&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_1911_Thumb.jpg|thumb|none|400px|In-Game render of the 1911]]&lt;br /&gt;
[[File:DayZ_SA_1911Engraved_Thumb.jpg|thumb|none|400px|In-Game render of the special engraved 1911 variant]]&lt;br /&gt;
[[image:dayz_1911_fps.jpg|thumb|none|600px|A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.]]&lt;br /&gt;
[[image:dayz_1911_world.jpg|thumb|none|600px|As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.]]&lt;br /&gt;
[[image:dayz_1911_inv.jpg|thumb|none|600px|Inventory view of the M1911A1. A lovely bit of kit, that's for sure.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] (with a threaded barrel) appears in the game, and uses 9x19mm Parabellum ammunition. It can be found in police, military, or crash sites, and can accept attachments such as flashlights and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DayZ SA Glock 19.jpg|thumb|none|400px|In-Game render of the Glock 19]]&lt;br /&gt;
&lt;br /&gt;
== Walther P1 ==&lt;br /&gt;
A [[Walther P1]] appears as the &amp;quot;P1&amp;quot;, and uses 8 round 9x19mm magazines. It can only accept pistol suppressor attachments. It is relatively uncommon in comparison to the Makarov and CR-75. &lt;br /&gt;
&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm.]]&lt;br /&gt;
[[File:DayZ_SA_P1_Thumb.jpg|thumb|none|400px|In-Game render of the P1]]&lt;br /&gt;
[[file:dayz_p38_1.jpg|thumb|none|600px|The tent city is surveyed, a Walther P1 watching over them closely.]]&lt;br /&gt;
[[file:dayz_p38_2.jpg|thumb|none|600px|The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.]]&lt;br /&gt;
[[File:DayZ SA P1 Pistol.jpg|thumb|none|600px|Inspection view of the P-1.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Center Arms Contender ==&lt;br /&gt;
A [[Thompson Center Arms Contender]] appears as the &amp;quot;LongHorn&amp;quot;. The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterG2Contender.jpg|thumb|none|400px|Thompson Center G2 Contender 14&amp;quot; Target Pistol - .223 Remington]]&lt;br /&gt;
[[File:DayZ_SA_Longhorn_Thumb.jpg|thumb|none|400px|In-Game render of the LongHorn]]&lt;br /&gt;
[[File:DayZ SA Longhorn Firstperson.jpg|thumb|none|600px|The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.]]&lt;br /&gt;
[[File:DayZ SA ThompsonG2 PreRelease.jpg|thumb|none|600px|A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.]]&lt;br /&gt;
[[File:DayZ SA Longhorn View.jpg|thumb|none|600px|Inspection view of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov IJ-70 ==&lt;br /&gt;
The [[Makarov PM|Makarov IJ-70]] appears as the &amp;quot;Makarov IJ70&amp;quot;, and is chambered in .380 Auto. It can accept only pistol suppressor attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal Makarov IJ70 - .380 Auto.]]&lt;br /&gt;
[[File:DayZ_SA_MakarovIJ70_Thumb.jpg|thumb|none|400px|In-Game render of the Makarov IJ-70-17F]]&lt;br /&gt;
[[file:dayz_makarov_1.jpg|thumb|none|600px|The Makarov is the natural enemy of cans on tables.]]&lt;br /&gt;
[[file:dayz_makarov_2.jpg|thumb|none|600px|The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.]]&lt;br /&gt;
[[file:dayz_makarov_3.jpg|thumb|none|600px|Inspection view of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Red 9==&lt;br /&gt;
The Mauser C96 Red 9 appears as the &amp;quot;Red 9&amp;quot;, and is chambered in 9x19mm. Currently, it is the only pistol that can accept buttstock attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:DayZ SA Mauser Red9.jpg|thumb|none|400px|In-Game render of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00008.jpg|thumb|none|600px|First-person view of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
A [[Remington 1866 Derringer]] appears as the &amp;quot;Derringer&amp;quot;, and is chambered in .45 ACP rounds. Unlike most of the other pistols, it cannot accept attachments. It comes in 3 varieties; Black, Grey and a stylish Pink. &lt;br /&gt;
&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:DayZ SA Derringer.jpg|thumb|none|400px|In-Game render of the &amp;quot;Derringer&amp;quot;]]&lt;br /&gt;
[[file:dayz_derringer_1.jpg|thumb|none|600px|The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!]]&lt;br /&gt;
[[file:dayz_derringer_2.jpg|thumb|none|600px|It's awful small in his hands, but that's what Derringers do.]]&lt;br /&gt;
[[file:dayz_derringer_3.jpg|thumb|none|600px|The Grey Derringer is one of 3 models.]]&lt;br /&gt;
[[file:dayz_derringer_4.jpg|thumb|none|600px|The Black Derringer is the second.]]&lt;br /&gt;
[[file:dayz_derringer_5.jpg|thumb|none|600px|The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.]]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused. &lt;br /&gt;
&lt;br /&gt;
[[File:Orion_Flare_gun.jpg|400px|thumb|none|Orion 12 Gauge Flare Gun]]&lt;br /&gt;
[[File:DayZ SA Flare Gun.jpg|thumb|none|400px|In-Game render of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
A chrome [[Colt Python]], known as the &amp;quot;Magnum&amp;quot; in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:DayZ_SA_Magnm_Thumb.jpg|thumb|none|400px|In-Game render of the Magnum]]&lt;br /&gt;
[[image:DayZ_python_fps.jpg|thumb|none|600px|FPS view of the Python. Notice the stark chrome finish.]]&lt;br /&gt;
[[image:DayZ_python_world.jpg|thumb|none|600px|The Special Ops Biker shows us his Python. ]]&lt;br /&gt;
[[image:DayZ_python_inv.jpg|thumb|none|600px|Inspection view of the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Baikal IZH-43 ==&lt;br /&gt;
The [[Baikal IZH-43]] appears as the &amp;quot;IZH-43&amp;quot;, and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|400px|none|Baikal IZh-43 hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_Thumb.jpg|thumb|none|400px|In-Game render of the IZH-43]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_SawedOff_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off IZH-43]]&lt;br /&gt;
[[file:DayZ_DBShotgun_fps.jpg|thumb|none|600px|FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_world.jpg|thumb|none|600px|A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_inv.jpg|thumb|none|600px|Inventory view of the Baikal.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_sawnoff.jpg|thumb|none|600px|A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal MP-133 ==&lt;br /&gt;
The [[Baikal MP-133]] appears as the &amp;quot;MP-133 Shotgun&amp;quot;, using a 6-round 12 gauge tube. Another variant with pistol grips and a shorter barrel appears as the (rather long-named) &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;, holding 4-rounds instead of the standard variant's 6.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:DayZ SA MP133Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA MP133PGRender.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;]]&lt;br /&gt;
[[file:dayz_mp133_1.jpg|thumb|none|600px|The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_2.jpg|thumb|none|600px|That stairway might have more MP-133s upstairs.]]&lt;br /&gt;
[[file:dayz_mp133_3.jpg|thumb|none|600px|Inventory view of the MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_4.jpg|thumb|none|600px|Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!]]&lt;br /&gt;
&lt;br /&gt;
= Rifles = &lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the &amp;quot;MX&amp;quot; series appearing in [[ArmA 3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ_SA_M4A1_Thumb.jpg|thumb|none|400px|In-Game render of the M4A1]]&lt;br /&gt;
[[image:DayZ_M4_fps.jpg|thumb|none|600px|FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.]]&lt;br /&gt;
[[image:DayZ_M4_noscope.jpg|thumb|none|600px|The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.]]&lt;br /&gt;
[[image:DayZ_M4_inv.jpg|thumb|none|600px|Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.]]&lt;br /&gt;
[[image:DayZ_m4_40pmag.jpg|thumb|none|600px|The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] appears as the &amp;quot;Mosin 9130&amp;quot;. In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7.62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Thumb.jpg|thumb|none|400px|In-Game render of the Mosin 9130]]&lt;br /&gt;
[[image:dayz_mosin_fps.jpg|thumb|none|600px|A survivor holds his Mosin, while some clouds make for a foreboding image.]]&lt;br /&gt;
[[image:dayz_mosin_world.jpg|thumb|none|600px|The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.]]&lt;br /&gt;
[[image:dayz_mosin_inv.jpg|thumb|none|600px|Inventory view of a Mosin 9130.]]&lt;br /&gt;
&lt;br /&gt;
As of the 0.48 update, the &amp;quot;Mosin 9130&amp;quot; can be cut down into an [[Mosin-Nagant M91/30|Obrez]], called the &amp;quot;Sawed-Off Mosin 9130&amp;quot; ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin-Nagan-obrez.jpg|thumb|none|400px|Mosin-Nagant M91/30 Obrez - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Obrez_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off Mosin 9130]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
A Yugoslavian [[SKS]] M59/66 appears, simply, as the &amp;quot;SKS&amp;quot;. It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two. &lt;br /&gt;
&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px| Yugoslavian SKS M59/66 - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_SKS_Thumb.jpg|thumb|none|400px|In-Game render of the SKS]]&lt;br /&gt;
[[image:dayz_sks_fps.jpg|thumb|none|600px|A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.]]&lt;br /&gt;
[[image:dayz_sks_world.jpg|thumb|none|600px|All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.]]&lt;br /&gt;
[[image:dayz_sks_inv.jpg|thumb|none|600px|Inventory view of the SKS.]] &lt;br /&gt;
[[image:dayz_sks_inv2.jpg|thumb|none|600px|An SKS, painted black for the owner's amusement. A bayonet has also been attached.]]&lt;br /&gt;
[[Image:DayZ_SA_SKS_Reload.jpg|thumb|none|600px|A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] rifle appears as the &amp;quot;AKM&amp;quot;. It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an [[AKMS]] that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_AKM_Thumb.jpg|thumb|none|400px|In-Game render of the AKM]]&lt;br /&gt;
[[Image:DayZ SA AKM Aim.jpg|thumb|none|600px|A survivor sweeps the hills outside of the airfield with his AKM.]]&lt;br /&gt;
[[Image:DayZ SA AKM TP.jpg|thumb|none|600px|The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.]]&lt;br /&gt;
[[Image:Dayz_ak47_2.jpg|thumb|none|600px|Inspection view of the AKM. The stock is a little damaged.]]&lt;br /&gt;
[[Image:DayZ SA AKM Aftermarket.jpg|thumb|none|600px|Inspection view of an AKM with a polymer aftermarket magazine.]]&lt;br /&gt;
[[image:dayz_ak47_3.jpg|thumb|none|600px|A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.]]&lt;br /&gt;
[[image:dayz_ak47_4.jpg|thumb|none|600px|A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.]]&lt;br /&gt;
[[image:dayz_akm_5.jpg|thumb|none|600px|This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
An AK-101 appears in-game chambered in 5.56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5.45x39mm and the 7.62x39mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M Rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 Rifle - 5.56x45mm NATO, for reference.]]&lt;br /&gt;
[[File:DayZ_SA_AK101_Thumb.jpg|thumb|none|400px|In-Game render of the AK-74M.]]&lt;br /&gt;
[[file:dayz_ak101_1.jpg|thumb|none|600px|That bush looks awful dangerous. This AK101 ought to sort it right out.]]&lt;br /&gt;
[[file:dayz_ak101_2.jpg|thumb|none|600px|Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.]]&lt;br /&gt;
[[file:dayz_ak101_3.jpg|thumb|none|600px|Inspection view of the AK101. Once again, sorry about the magazine thing. :&amp;lt;]]&lt;br /&gt;
[[file:dayz_ak101_4.jpg|thumb|none|600px|The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
An [[AK-74]] appears as the &amp;quot;AK74&amp;quot;, and uses 5.45mm ammunition. It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AK74Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;AK74&amp;quot;]]&lt;br /&gt;
[[file:dayz_ak74_1.jpg|thumb|none|600px|A military barracks yields an AK-74 to this survivor. And it's in good nick, too.]]&lt;br /&gt;
[[file:dayz_ak74_2.jpg|thumb|none|600px|A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.]]&lt;br /&gt;
[[file:dayz_ak74_3.jpg|thumb|none|600px|Inspection view of the AK-74. That green magazine is fun, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74u ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AKS74U.jpg|thumb|none|400px|In-Game render of the &amp;quot;AKS-74U&amp;quot;]]&lt;br /&gt;
[[file:dayz_aks74u_1.jpg|thumb|none|600px|Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.]]&lt;br /&gt;
[[file:dayz_aks74u_2.jpg|thumb|none|600px|The Bakelite magazine can be painted, but it's very buggy to do so.]]&lt;br /&gt;
[[file:dayz_aks74u_3.jpg|thumb|none|600px|Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1==&lt;br /&gt;
The Steyr AUG A1 appears as the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;, and is chambered in 5.56mm. Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG with black stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ SA Steyr AUG.jpg|thumb|none|400px|In-Game render of the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;]]&lt;br /&gt;
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]&lt;br /&gt;
[[file:AUGwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG. (30 rounds.)]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] is featured, as the &amp;quot;Sporter 22&amp;quot; and manufactured by &amp;quot;Kruger Arms&amp;quot; (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine, and is chambered in .22LR. The 0.57 patch added the ability to mount a x8 Hunting Scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger1022.jpg|thumb|none|400px|Ruger 10/22 (post-2005 model) - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Sporter22_Thumb.jpg|thumb|none|400px|In-Game render of the Sporter-22]]&lt;br /&gt;
[[image:Dayz_ruger_fps.jpg|thumb|none|600px|Poking around a corner with a Ruger 10/22 drawn.]]&lt;br /&gt;
[[image:Dayz_ruger_world.jpg|thumb|none|600px|This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.]]&lt;br /&gt;
[[image:Dayz_ruger_inv.jpg|thumb|none|600px|Inventory view of the Ruger 10/22.]]&lt;br /&gt;
[[image:Dayz_ruger_inv2.jpg|thumb|none|600px|Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game, and is chambered in .308 Winchester ammunition. Before 0.57, this weapon was incorrectly labeled as the &amp;quot;Winchester Model 70 Alaskan&amp;quot; before later corrected in game, as the Alaskan variant does not offer .308 Winchester. It can be mounted with a x8 Hunting Scope.&lt;br /&gt;
&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|400px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:DayZ SA Winchester M70.jpg|thumb|none|400px|In-Game render of the &amp;quot;Winchester Model 70&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Blaser B95 &amp;quot;Luxor&amp;quot; ==&lt;br /&gt;
The Blaser B95 &amp;quot;Luxor&amp;quot; appears as the &amp;quot;Blaze 95 Double Rifle&amp;quot;, chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing &amp;quot;T&amp;quot; which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser_B95_762x51.jpg|thumb|none|500px|Blaser B95 &amp;quot;Luxor&amp;quot; Hunting Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ_SA_Blaze95_Thumb.jpg|thumb|none|400px|In-Game render of the Blaze 95]]&lt;br /&gt;
[[image:dayz_95_fps.jpg|thumb|none|600px|Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.]]&lt;br /&gt;
[[image:dayz_95_world.jpg|thumb|none|600px|The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.]]&lt;br /&gt;
[[image:dayz_95_inv.jpg|thumb|none|600px|Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 ==&lt;br /&gt;
A Winchester Model 1892 appears as the &amp;quot;Repeater&amp;quot;, and is chambered in .357 Magnum with a internal capacity of 11 rounds. Currently, it is the only lever-action rifle available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:DayZ SA RossiR92Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;Repeater&amp;quot;]]&lt;br /&gt;
[[file:dayz_repeater_1.jpg|thumb|none|600px|The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_2.jpg|thumb|none|600px|The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_3.jpg|thumb|none|600px|Inspection view of the Repeater. Ain't she a beaut.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal IZH-18MH ==&lt;br /&gt;
The [[Izhmekh IZh-18|IZH-18MH]] appears as the &amp;quot;IZH-18 Rifle&amp;quot;, and is chambered in 7.62x39mm rounds. Currently, it is the only break-action rifle available in the game. Along with the Mosin 9130 and the IZH-43, it can be modified into a sawed-off variant, resulting in incredibly reduced effective range and much higher recoil, however it can be concealed easier and can be stored inside backpacks and other storage containers.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|400px|Baikal IZH-18MH - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ SA IZH18.jpg|thumb|none|400px|In-Game render of the &amp;quot;IZH-18 Rifle&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA IZH18 SawedOff.jpg|thumb|none|400px|In-Game render of the Sawed Off IZH-18 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN Trombone ==&lt;br /&gt;
The FN Trombone appears as the &amp;quot;Trumpet&amp;quot; in-game, and is chambered in .22LR. Compared to the Ruger 10/22, it does not require a magazine, however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_Trombone.jpg|400px|thumb|none|FN Trombone - .22 LR]]&lt;br /&gt;
[[File:DayZ SA Trumpet.jpg|thumb|none|400px|In-Game render of the &amp;quot;Trumpet&amp;quot;]]&lt;br /&gt;
[[File:FN Trombone Disassembled.jpg|400px|thumb|none|The FN Trombone, disassembled]]&lt;br /&gt;
[[File:Trumpet_Side.jpg|600px|thumb|none|A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper]]&lt;br /&gt;
[[File:Trumpet_FPS.jpg|600px|thumb|none|The Red Coat Survivor holds his .22 FN Trombone]]&lt;br /&gt;
[[File:Trumpet_Reload.jpg|600px|thumb|none|The Red Coat reloads his .22 using its tubular magazine]]&lt;br /&gt;
[[File:Trumpet_Irons2.jpg|600px|thumb|none|The Red Coat practices his aim on a burnt out street lamp]]&lt;br /&gt;
&lt;br /&gt;
== CZ-527 Carbine ==&lt;br /&gt;
The CZ-527, 7.62x39mm carbine variant, appears as the &amp;quot;CR527 Carbine&amp;quot;, manufactured by &amp;quot;Cheraruska Zbrojovka&amp;quot; as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-527 Carbine.jpg|thumb|none|400px|CZ-527 Carbine - .223 Remington.]]&lt;br /&gt;
[[File:DayZ SA CZ527.jpg|thumb|none|400px|In-Game render of the &amp;quot;CR-527 Carbine&amp;quot;]]&lt;br /&gt;
[[file:dayz_cz527_1.jpg|thumb|none|600px|Surveying the farmstead with a CR-527 in paw.]]&lt;br /&gt;
[[file:dayz_cz527_2.jpg|thumb|none|600px|A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.]]&lt;br /&gt;
[[file:dayz_cz527_3.jpg|thumb|none|600px|Inspection view of the CZ-527.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, and is chambered in .308 Winchester rounds. The rifle in-game appears with a railed picatinny top. It can be rarely found at helicopter crash sites and can accept attachments such as ghillie wraps, improvised silencers, and different stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|400px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ SA FN FAL.jpg|thumb|none|400px|In-Game render of the &amp;quot;FN FAL&amp;quot;]]&lt;br /&gt;
[[File:7rjhoO0.jpg|thumb|none|600px|FAL with the folding stock.]]&lt;br /&gt;
[[File:Shouldering the FAL.jpeg|thumb|none|600px|UN Ursula shouldering the &amp;quot;Right Arm of the Free World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The [[Dragunov SVD]] appears as the &amp;quot;SVD&amp;quot;, and is correctly chambered in 7.62x54mmR ammunition. Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS (currently is not for use). It spawns in only Russian Helicopter Crash Sites (Mi-8s), and it uses it's own SVD 10 round mags. The mags spawn in general military locations.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ SA SVD.jpg|thumb|none|400px|In-Game render of the &amp;quot;SVD&amp;quot;]]&lt;br /&gt;
[[file:LovleydovleySVDfromdayz.jpg|thumb|none|600px| SVD with a magazine, probably the most overpowered weapon at the moment.]]&lt;br /&gt;
[[File:SVDDayZFP.jpg|thumb|none|600px|The first person view of the SVD.]]&lt;br /&gt;
[[File:TPSVD.jpg|thumb|none|600px|The SVD as it appears on third person.]]&lt;br /&gt;
[[File:PSO1DayZ.jpg|thumb|none|600px|PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game and is chambered in SP-6 ammunition. Currently it is the only firearm in-game that is permanently silenced. At a very rare chance, it can be found in Russian heli-crash sites and can accept scopes and ghillie wraps.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:DayZ SA Vintorez.jpg|thumb|none|400px|In-Game render of the &amp;quot;VSS Vintorez&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5K|MP5K]] appears as the &amp;quot;MP5-K&amp;quot;. Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_MP5K_Thumb.jpg|thumb|none|400px|In-Game render of the MP5-K]]&lt;br /&gt;
[[image:DayzMP5k1.jpg|thumb|none|600px|An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!]]&lt;br /&gt;
[[image:DayzMP5k2.jpg|thumb|none|600px|Seth is giving me a little wave, as I show off the world model of the MP5K.]]&lt;br /&gt;
[[image:DayZMP5k6.jpg|thumb|none|600px|As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.]]&lt;br /&gt;
[[image:DayZMP5k4.jpg|thumb|none|600px|15 round magazines do happen, though.]]&lt;br /&gt;
[[image:DayzMP5k5.jpg|thumb|none|600px|A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP45&amp;quot;, and is chambered in .45 ACP rounds. The UMP45 has the most stopping power of any secondary gun 1 shotting players to the chest, and can be found in helicopter crash sites and military tents. It can attach a pistol suppressor and the RV1 RDS, M68, and Acog optics.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:DayZ SA UMP45.jpg|thumb|none|400px|In-Game render of the &amp;quot;UMP45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;CZ61 Skorpion&amp;quot; and is chambered in .380 Auto ammunition. It can be commonly found in police and military locations, can attach suppressors, and can appear with either wooden grips or black synthetic grips.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[FIle:DayZ SA Skorpion.jpg|thumb|none|400px|In-Game render of the &amp;quot;CZ61 Skorpion&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00002.jpg|thumb|none|500px|Inventory view of the &amp;quot;CZ61 Skorpion&amp;quot;. Note the unfolded stock, which can not be folded.]]&lt;br /&gt;
[[File:2015-12-24_00001.jpg|thumb|none|500px|Third person view of the weapon. Note how 'Helmet Man' holds the &amp;quot;CZ61 Skorpion&amp;quot; by the 20rnd magazine]]&lt;br /&gt;
&lt;br /&gt;
== PM-73 RAK ==&lt;br /&gt;
The [[PM-63 RAK|PM-73 RAK]] appears as the &amp;quot;PM73 RAK&amp;quot;. The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM-63_RAK_ready.jpg|thumb|none|600px|PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[File:DayZ SA PM73.jpg|thumb|none|400px|In-Game render of the &amp;quot;PM73 RAK&amp;quot;]]&lt;br /&gt;
[[file:Dayz_pmrak.1.jpg|thumb|none|600px|These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.]]&lt;br /&gt;
[[file:Dayz_pmrak_2.jpg|thumb|none|600px|The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.]]&lt;br /&gt;
[[file:Dayz_pmrak_3.jpg|thumb|none|600px|The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at military locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players. &lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
An [[M67 Hand Grenade]] appears as the &amp;quot;Explosive Grenade&amp;quot;. The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites. &lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ_SA_M67_Thumb.jpg|thumb|none|300px|In-Game render of the Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears in DayZ as the &amp;quot;Flashbang&amp;quot;. Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says &amp;quot;Grenade&amp;quot;. Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations. &lt;br /&gt;
&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:DayZ_SA_M84_Thumb.jpg|thumb|none|200px|In-Game render of the Grenade]]&lt;br /&gt;
[[file:dayz_flashbang_1.jpg|thumb|none|600px|Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the &amp;quot;RDG-5 Explosive Grenade&amp;quot;. The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is frequently (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks. &lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|200px|RGD-5 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ SA RGD-5.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG-5 Explosive Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game and can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. The variants for the grenade can appear in red, white, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:DayZ SA M18.jpg|thumb|none|200px|In-Game render of the &amp;quot;M18 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the &amp;quot;RDG2 Smoke Grenade&amp;quot;. Although rare, it is mainly found in police-themed locations and much like the M18 Smoke Grenade, can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. It can appear in black or white.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[File:DayZ SA RDG2.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG2 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 ==&lt;br /&gt;
The [[PMN mine series|PMN-2]] appears as the &amp;quot;Land Mine&amp;quot;. They currently only work on players that are on foot. At a uncommon rate, they can be found in residential, military, or gas station locations.&lt;br /&gt;
&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|300px|PMN-2]]&lt;br /&gt;
[[File:DayZ SA Land Mine.jpg|thumb|none|300px|In-Game render of the &amp;quot;Land Mine&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990014</id>
		<title>DayZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DayZ&amp;diff=990014"/>
		<updated>2015-12-28T05:42:09Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''DayZ''&lt;br /&gt;
|picture = DayZLogo.jpg&lt;br /&gt;
|date = 16th December 2013&lt;br /&gt;
|developer = Bohemia Interactive Studio&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Bohemia Interactive Studio&lt;br /&gt;
|genre = Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical == &lt;br /&gt;
The [[FN FNP#FNX-45 Tactical|FN FNP-45 Tactical]], called the &amp;quot;FNX45&amp;quot; in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the &amp;quot;4-Five .45&amp;quot; taken from [[ArmA 3]], as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players. &lt;br /&gt;
&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_FNX45_Thumb.jpg|thumb|none|400px|In-Game render of the FNX45]]&lt;br /&gt;
[[image:DayZ_fnx_fps.jpg|thumb|none|600px|FPS view of the FN FNP-45.]]&lt;br /&gt;
[[Image:DayZ_fnx_inv.jpg|thumb|none|600px|Inspection view of the FN FNP-45.]]&lt;br /&gt;
[[image:Dayz_fnx_inv2.jpg|thumb|none|600px|A much more customized FNP, with suppressor and underbarrel light.]]&lt;br /&gt;
&lt;br /&gt;
== AWC Amphibian S Ruger MKII ==&lt;br /&gt;
The [[Ruger Mk II|AWC Amphibian S Ruger MKII]] appears ingame as the &amp;quot;Amphibia S&amp;quot;, using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations. &lt;br /&gt;
&lt;br /&gt;
[[File:Awc amphinian mk2 ss.jpg|thumb|none|400px|Black AWC Amphibian S Ruger MKII  - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Amphibia_Thumb.jpg|thumb|none|400px|In-Game render of the Amphibia S]]&lt;br /&gt;
[[File:DayZ_SA_MK2_PreRelease.jpg|thumb|none|600px|Pre-release screenshot of the MK II.]]&lt;br /&gt;
[[image:dayz_mk3_fps.jpg|thumb|none|600px|Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.]]&lt;br /&gt;
[[image:dayz_mk3_world.jpg|thumb|none|600px|The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.]]&lt;br /&gt;
[[image:dayz_mk3_inv.jpg|thumb|none|600px|Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 SP-01 SHADOW ==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] appears, known in-game as the &amp;quot;CR75&amp;quot;, and is made by &amp;quot;Cheraruska Zbrojovka&amp;quot;, an odd spin on the real world [[CZ]] company. Like the FNX-45, it accepts the ambiguous &amp;quot;pistol suppressor&amp;quot; (also incorrectly used on the .45 ACP FNP-45) and &amp;quot;pistol flashlight&amp;quot; (that is also used by the FNP-45 and both 1911 variants).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ-75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_CR75_Thumb.jpg|thumb|none|400px|In-Game render of the CR75]]&lt;br /&gt;
[[image:Dayz_cz75_fps.jpg|thumb|none|600px|A survivor rounds a corner, his CZ 75 drawn.]]&lt;br /&gt;
[[image:Dayz_cz75_world.jpg|thumb|none|600px|The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.]]&lt;br /&gt;
[[image:Dayz_cz75_inv.jpg|thumb|none|600px|The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.]]&lt;br /&gt;
 &lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
A slightly-modified [[Kimber Warrior]] appears ingame as the &amp;quot;1911&amp;quot;. Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones.  It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails. A much rarer engraved variant of the 1911, accurately called the &amp;quot;1911 Engraved&amp;quot;, is available as well.&lt;br /&gt;
&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:DayZ_SA_1911_Thumb.jpg|thumb|none|400px|In-Game render of the 1911]]&lt;br /&gt;
[[File:DayZ_SA_1911Engraved_Thumb.jpg|thumb|none|400px|In-Game render of the special engraved 1911 variant]]&lt;br /&gt;
[[image:dayz_1911_fps.jpg|thumb|none|600px|A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.]]&lt;br /&gt;
[[image:dayz_1911_world.jpg|thumb|none|600px|As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.]]&lt;br /&gt;
[[image:dayz_1911_inv.jpg|thumb|none|600px|Inventory view of the M1911A1. A lovely bit of kit, that's for sure.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] (with a threaded barrel) appears in the game, and uses 9x19mm Parabellum ammunition. It can be found in police, military, or crash sites, and can accept attachments such as flashlights and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DayZ SA Glock 19.jpg|thumb|none|400px|In-Game render of the Glock 19]]&lt;br /&gt;
&lt;br /&gt;
== Walther P1 ==&lt;br /&gt;
A [[Walther P1]] appears as the &amp;quot;P1&amp;quot;, and uses 8 round 9x19mm magazines. It can only accept pistol suppressor attachments. It is relatively uncommon in comparison to the Makarov and CR-75. &lt;br /&gt;
&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm.]]&lt;br /&gt;
[[File:DayZ_SA_P1_Thumb.jpg|thumb|none|400px|In-Game render of the P1]]&lt;br /&gt;
[[file:dayz_p38_1.jpg|thumb|none|600px|The tent city is surveyed, a Walther P1 watching over them closely.]]&lt;br /&gt;
[[file:dayz_p38_2.jpg|thumb|none|600px|The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.]]&lt;br /&gt;
[[File:DayZ SA P1 Pistol.jpg|thumb|none|600px|Inspection view of the P-1.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Center Arms Contender ==&lt;br /&gt;
A [[Thompson Center Arms Contender]] appears as the &amp;quot;LongHorn&amp;quot;. The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:ThompsonCenterG2Contender.jpg|thumb|none|400px|Thompson Center G2 Contender 14&amp;quot; Target Pistol - .223 Remington]]&lt;br /&gt;
[[File:DayZ_SA_Longhorn_Thumb.jpg|thumb|none|400px|In-Game render of the LongHorn]]&lt;br /&gt;
[[File:DayZ SA Longhorn Firstperson.jpg|thumb|none|600px|The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.]]&lt;br /&gt;
[[File:DayZ SA ThompsonG2 PreRelease.jpg|thumb|none|600px|A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.]]&lt;br /&gt;
[[File:DayZ SA Longhorn View.jpg|thumb|none|600px|Inspection view of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov IJ-70 ==&lt;br /&gt;
The [[Makarov PM|Makarov IJ-70]] appears as the &amp;quot;Makarov IJ70&amp;quot;, and is chambered in .380 Auto. It can accept only pistol suppressor attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal Makarov IJ70 - .380 Auto.]]&lt;br /&gt;
[[File:DayZ_SA_MakarovIJ70_Thumb.jpg|thumb|none|400px|In-Game render of the Makarov IJ-70-17F]]&lt;br /&gt;
[[file:dayz_makarov_1.jpg|thumb|none|600px|The Makarov is the natural enemy of cans on tables.]]&lt;br /&gt;
[[file:dayz_makarov_2.jpg|thumb|none|600px|The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.]]&lt;br /&gt;
[[file:dayz_makarov_3.jpg|thumb|none|600px|Inspection view of the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 Red 9==&lt;br /&gt;
The Mauser C96 Red 9 appears as the &amp;quot;Red 9&amp;quot;, and is chambered in 9x19mm. Currently, it is the only pistol that can accept buttstock attachments. &lt;br /&gt;
&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm.]]&lt;br /&gt;
[[File:DayZ SA Mauser Red9.jpg|thumb|none|400px|In-Game render of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00008.jpg|thumb|none|600px|First-person view of the &amp;quot;Red 9&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
A [[Remington 1866 Derringer]] appears as the &amp;quot;Derringer&amp;quot;, and is chambered in .45 ACP rounds. Unlike most of the other pistols, it cannot accept attachments. It comes in 3 varieties; Black, Grey and a stylish Pink. &lt;br /&gt;
&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:DayZ SA Derringer.jpg|thumb|none|400px|In-Game render of the &amp;quot;Derringer&amp;quot;]]&lt;br /&gt;
[[file:dayz_derringer_1.jpg|thumb|none|600px|The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!]]&lt;br /&gt;
[[file:dayz_derringer_2.jpg|thumb|none|600px|It's awful small in his hands, but that's what Derringers do.]]&lt;br /&gt;
[[file:dayz_derringer_3.jpg|thumb|none|600px|The Grey Derringer is one of 3 models.]]&lt;br /&gt;
[[file:dayz_derringer_4.jpg|thumb|none|600px|The Black Derringer is the second.]]&lt;br /&gt;
[[file:dayz_derringer_5.jpg|thumb|none|600px|The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.]]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused. &lt;br /&gt;
&lt;br /&gt;
[[File:Orion_Flare_gun.jpg|400px|thumb|none|Orion 12 Gauge Flare Gun]]&lt;br /&gt;
[[File:DayZ SA Flare Gun.jpg|thumb|none|400px|In-Game render of the &amp;quot;Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
A chrome [[Colt Python]], known as the &amp;quot;Magnum&amp;quot; in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:DayZ_SA_Magnm_Thumb.jpg|thumb|none|400px|In-Game render of the Magnum]]&lt;br /&gt;
[[image:DayZ_python_fps.jpg|thumb|none|600px|FPS view of the Python. Notice the stark chrome finish.]]&lt;br /&gt;
[[image:DayZ_python_world.jpg|thumb|none|600px|The Special Ops Biker shows us his Python. ]]&lt;br /&gt;
[[image:DayZ_python_inv.jpg|thumb|none|600px|Inspection view of the Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Baikal IZH-43 ==&lt;br /&gt;
The [[Baikal IZH-43]] appears as the &amp;quot;IZH-43&amp;quot;, and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|400px|none|Baikal IZh-43 hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_Thumb.jpg|thumb|none|400px|In-Game render of the IZH-43]]&lt;br /&gt;
[[File:DayZ_SA_IZH43_SawedOff_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off IZH-43]]&lt;br /&gt;
[[file:DayZ_DBShotgun_fps.jpg|thumb|none|600px|FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_world.jpg|thumb|none|600px|A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_inv.jpg|thumb|none|600px|Inventory view of the Baikal.]]&lt;br /&gt;
[[file:DayZ_DBShotgun_sawnoff.jpg|thumb|none|600px|A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal MP-133 ==&lt;br /&gt;
The [[Baikal MP-133]] appears as the &amp;quot;MP-133 Shotgun&amp;quot;, using a 6-round 12 gauge tube. Another variant with pistol grips and a shorter barrel appears as the (rather long-named) &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;, holding 4-rounds instead of the standard variant's 6.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:DayZ SA MP133Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA MP133PGRender.jpg|thumb|none|400px|In-Game render of the &amp;quot;MP-133 Shotgun with pistol grip&amp;quot;]]&lt;br /&gt;
[[file:dayz_mp133_1.jpg|thumb|none|600px|The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_2.jpg|thumb|none|600px|That stairway might have more MP-133s upstairs.]]&lt;br /&gt;
[[file:dayz_mp133_3.jpg|thumb|none|600px|Inventory view of the MP-133.]]&lt;br /&gt;
[[file:dayz_mp133_4.jpg|thumb|none|600px|Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!]]&lt;br /&gt;
&lt;br /&gt;
= Rifles = &lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the &amp;quot;MX&amp;quot; series appearing in [[ArmA 3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ_SA_M4A1_Thumb.jpg|thumb|none|400px|In-Game render of the M4A1]]&lt;br /&gt;
[[image:DayZ_M4_fps.jpg|thumb|none|600px|FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.]]&lt;br /&gt;
[[image:DayZ_M4_noscope.jpg|thumb|none|600px|The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.]]&lt;br /&gt;
[[image:DayZ_M4_inv.jpg|thumb|none|600px|Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.]]&lt;br /&gt;
[[image:DayZ_m4_40pmag.jpg|thumb|none|600px|The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] appears as the &amp;quot;Mosin 9130&amp;quot;. In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7.62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Thumb.jpg|thumb|none|400px|In-Game render of the Mosin 9130]]&lt;br /&gt;
[[image:dayz_mosin_fps.jpg|thumb|none|600px|A survivor holds his Mosin, while some clouds make for a foreboding image.]]&lt;br /&gt;
[[image:dayz_mosin_world.jpg|thumb|none|600px|The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.]]&lt;br /&gt;
[[image:dayz_mosin_inv.jpg|thumb|none|600px|Inventory view of a Mosin 9130.]]&lt;br /&gt;
&lt;br /&gt;
As of the 0.48 update, the &amp;quot;Mosin 9130&amp;quot; can be cut down into an [[Mosin-Nagant M91/30|Obrez]], called the &amp;quot;Sawed-Off Mosin 9130&amp;quot; ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin-Nagan-obrez.jpg|thumb|none|400px|Mosin-Nagant M91/30 Obrez - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ_SA_Mosin9130_Obrez_Thumb.jpg|thumb|none|400px|In-Game render of the Sawed-Off Mosin 9130]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
A Yugoslavian [[SKS]] M59/66 appears, simply, as the &amp;quot;SKS&amp;quot;. It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two. &lt;br /&gt;
&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|400px| Yugoslavian SKS M59/66 - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_SKS_Thumb.jpg|thumb|none|400px|In-Game render of the SKS]]&lt;br /&gt;
[[image:dayz_sks_fps.jpg|thumb|none|600px|A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.]]&lt;br /&gt;
[[image:dayz_sks_world.jpg|thumb|none|600px|All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.]]&lt;br /&gt;
[[image:dayz_sks_inv.jpg|thumb|none|600px|Inventory view of the SKS.]] &lt;br /&gt;
[[image:dayz_sks_inv2.jpg|thumb|none|600px|An SKS, painted black for the owner's amusement. A bayonet has also been attached.]]&lt;br /&gt;
[[Image:DayZ_SA_SKS_Reload.jpg|thumb|none|600px|A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
An [[AKM]] rifle appears as the &amp;quot;AKM&amp;quot;. It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an [[AKMS]] that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ_SA_AKM_Thumb.jpg|thumb|none|400px|In-Game render of the AKM]]&lt;br /&gt;
[[Image:DayZ SA AKM Aim.jpg|thumb|none|600px|A survivor sweeps the hills outside of the airfield with his AKM.]]&lt;br /&gt;
[[Image:DayZ SA AKM TP.jpg|thumb|none|600px|The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.]]&lt;br /&gt;
[[Image:Dayz_ak47_2.jpg|thumb|none|600px|Inspection view of the AKM. The stock is a little damaged.]]&lt;br /&gt;
[[Image:DayZ SA AKM Aftermarket.jpg|thumb|none|600px|Inspection view of an AKM with a polymer aftermarket magazine.]]&lt;br /&gt;
[[image:dayz_ak47_3.jpg|thumb|none|600px|A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.]]&lt;br /&gt;
[[image:dayz_ak47_4.jpg|thumb|none|600px|A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.]]&lt;br /&gt;
[[image:dayz_akm_5.jpg|thumb|none|600px|This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.]]&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
An AK-101 appears in-game chambered in 5.56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5.45x39mm and the 7.62x39mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M Rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|400px|AK-101 Rifle - 5.56x45mm NATO, for reference.]]&lt;br /&gt;
[[File:DayZ_SA_AK101_Thumb.jpg|thumb|none|400px|In-Game render of the AK-74M.]]&lt;br /&gt;
[[file:dayz_ak101_1.jpg|thumb|none|600px|That bush looks awful dangerous. This AK101 ought to sort it right out.]]&lt;br /&gt;
[[file:dayz_ak101_2.jpg|thumb|none|600px|Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.]]&lt;br /&gt;
[[file:dayz_ak101_3.jpg|thumb|none|600px|Inspection view of the AK101. Once again, sorry about the magazine thing. :&amp;lt;]]&lt;br /&gt;
[[file:dayz_ak101_4.jpg|thumb|none|600px|The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
An [[AK-74]] appears as the &amp;quot;AK74&amp;quot;, and uses 5.45mm ammunition. It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AK74Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;AK74&amp;quot;]]&lt;br /&gt;
[[file:dayz_ak74_1.jpg|thumb|none|600px|A military barracks yields an AK-74 to this survivor. And it's in good nick, too.]]&lt;br /&gt;
[[file:dayz_ak74_2.jpg|thumb|none|600px|A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.]]&lt;br /&gt;
[[file:dayz_ak74_3.jpg|thumb|none|600px|Inspection view of the AK-74. That green magazine is fun, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74u ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:DayZ SA AKS74U.jpg|thumb|none|400px|In-Game render of the &amp;quot;AKS-74U&amp;quot;]]&lt;br /&gt;
[[file:dayz_aks74u_1.jpg|thumb|none|600px|Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.]]&lt;br /&gt;
[[file:dayz_aks74u_2.jpg|thumb|none|600px|The Bakelite magazine can be painted, but it's very buggy to do so.]]&lt;br /&gt;
[[file:dayz_aks74u_3.jpg|thumb|none|600px|Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1==&lt;br /&gt;
The Steyr AUG A1 appears as the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;, and is chambered in 5.56mm. Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG with black stock - 5.56x45mm]]&lt;br /&gt;
[[File:DayZ SA Steyr AUG.jpg|thumb|none|400px|In-Game render of the &amp;quot;Steyr AUG Automatic Rifle&amp;quot;]]&lt;br /&gt;
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]&lt;br /&gt;
[[file:AUGwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG. (30 rounds.)]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] is featured, as the &amp;quot;Sporter 22&amp;quot; and manufactured by &amp;quot;Kruger Arms&amp;quot; (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine, and is chambered in .22LR. The 0.57 patch added the ability to mount a x8 Hunting Scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger1022.jpg|thumb|none|400px|Ruger 10/22 (post-2005 model) - .22LR]]&lt;br /&gt;
[[File:DayZ_SA_Sporter22_Thumb.jpg|thumb|none|400px|In-Game render of the Sporter-22]]&lt;br /&gt;
[[image:Dayz_ruger_fps.jpg|thumb|none|600px|Poking around a corner with a Ruger 10/22 drawn.]]&lt;br /&gt;
[[image:Dayz_ruger_world.jpg|thumb|none|600px|This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.]]&lt;br /&gt;
[[image:Dayz_ruger_inv.jpg|thumb|none|600px|Inventory view of the Ruger 10/22.]]&lt;br /&gt;
[[image:Dayz_ruger_inv2.jpg|thumb|none|600px|Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game, and is chambered in .308 Winchester ammunition. Before 0.57, this weapon was incorrectly labeled as the &amp;quot;Winchester Model 70 Alaskan&amp;quot; before later corrected in game, as the Alaskan variant does not offer .308 Winchester. It can be mounted with a x8 Hunting Scope.&lt;br /&gt;
&lt;br /&gt;
[[File:WinchesterM70Alaskan.jpg|thumb|none|400px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:DayZ SA Winchester M70.jpg|thumb|none|400px|In-Game render of the &amp;quot;Winchester Model 70&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Blaser B95 &amp;quot;Luxor&amp;quot; ==&lt;br /&gt;
The Blaser B95 &amp;quot;Luxor&amp;quot; appears as the &amp;quot;Blaze 95 Double Rifle&amp;quot;, chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing &amp;quot;T&amp;quot; which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser_B95_762x51.jpg|thumb|none|500px|Blaser B95 &amp;quot;Luxor&amp;quot; Hunting Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ_SA_Blaze95_Thumb.jpg|thumb|none|400px|In-Game render of the Blaze 95]]&lt;br /&gt;
[[image:dayz_95_fps.jpg|thumb|none|600px|Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.]]&lt;br /&gt;
[[image:dayz_95_world.jpg|thumb|none|600px|The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.]]&lt;br /&gt;
[[image:dayz_95_inv.jpg|thumb|none|600px|Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 ==&lt;br /&gt;
A Winchester Model 1892 appears as the &amp;quot;Repeater&amp;quot;, and is chambered in .357 Magnum with a internal capacity of 11 rounds. Currently, it is the only lever-action rifle available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:DayZ SA RossiR92Render.jpg|thumb|none|400px|In-Game render of the &amp;quot;Repeater&amp;quot;]]&lt;br /&gt;
[[file:dayz_repeater_1.jpg|thumb|none|600px|The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_2.jpg|thumb|none|600px|The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.]]&lt;br /&gt;
[[file:dayz_repeater_3.jpg|thumb|none|600px|Inspection view of the Repeater. Ain't she a beaut.]]&lt;br /&gt;
&lt;br /&gt;
== Baikal IZH-18MH ==&lt;br /&gt;
The [[Izhmekh IZh-18|IZH-18MH]] appears as the &amp;quot;IZH-18 Rifle&amp;quot;, and is chambered in 7.62x39mm rounds. Currently, it is the only break-action rifle available in the game. Along with the Mosin 9130 and the IZH-43, it can be modified into a sawed-off variant, resulting in incredibly reduced effective range and much higher recoil, however it can be concealed easier and can be stored inside backpacks and other storage containers.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|400px|Baikal IZH-18MH - 7.62x39mm]]&lt;br /&gt;
[[File:DayZ SA IZH18.jpg|thumb|none|400px|In-Game render of the &amp;quot;IZH-18 Rifle&amp;quot;]]&lt;br /&gt;
[[File:DayZ SA IZH18 SawedOff.jpg|thumb|none|400px|In-Game render of the Sawed Off IZH-18 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN Trombone ==&lt;br /&gt;
The FN Trombone appears as the &amp;quot;Trumpet&amp;quot; in-game, and is chambered in .22LR. Compared to the Ruger 10/22, it does not require a magazine, however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_Trombone.jpg|400px|thumb|none|FN Trombone - .22 LR]]&lt;br /&gt;
[[File:DayZ SA Trumpet.jpg|thumb|none|400px|In-Game render of the &amp;quot;Trumpet&amp;quot;]]&lt;br /&gt;
[[File:FN Trombone Disassembled.jpg|400px|thumb|none|The FN Trombone, disassembled]]&lt;br /&gt;
[[File:Trumpet_Side.jpg|600px|thumb|none|A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper]]&lt;br /&gt;
[[File:Trumpet_FPS.jpg|600px|thumb|none|The Red Coat Survivor holds his .22 FN Trombone]]&lt;br /&gt;
[[File:Trumpet_Reload.jpg|600px|thumb|none|The Red Coat reloads his .22 using its tubular magazine]]&lt;br /&gt;
[[File:Trumpet_Irons2.jpg|600px|thumb|none|The Red Coat practices his aim on a burnt out street lamp]]&lt;br /&gt;
&lt;br /&gt;
== CZ-527 Carbine ==&lt;br /&gt;
The CZ-527, 7.62x39mm carbine variant, appears as the &amp;quot;CR527 Carbine&amp;quot;, manufactured by &amp;quot;Cheraruska Zbrojovka&amp;quot; as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-527 Carbine.jpg|thumb|none|400px|CZ-527 Carbine - .223 Remington.]]&lt;br /&gt;
[[File:DayZ SA CZ527.jpg|thumb|none|400px|In-Game render of the &amp;quot;CR-527 Carbine&amp;quot;]]&lt;br /&gt;
[[file:dayz_cz527_1.jpg|thumb|none|600px|Surveying the farmstead with a CR-527 in paw.]]&lt;br /&gt;
[[file:dayz_cz527_2.jpg|thumb|none|600px|A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.]]&lt;br /&gt;
[[file:dayz_cz527_3.jpg|thumb|none|600px|Inspection view of the CZ-527.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, and is chambered in .308 Winchester rounds. The rifle in-game appears with a railed picatinny top. It can be rarely found at helicopter crash sites and can accept attachments such as ghillie wraps, improvised silencers, and different stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|400px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[File:DayZ SA FN FAL.jpg|thumb|none|400px|In-Game render of the &amp;quot;FN FAL&amp;quot;]]&lt;br /&gt;
[[File:7rjhoO0.jpg|thumb|none|600px|FAL with the folding stock.]]&lt;br /&gt;
[[File:Shouldering the FAL.jpeg|thumb|none|600px|NATO Nancy shouldering the &amp;quot;Right Arm of the Free World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
The [[Dragunov SVD]] appears as the &amp;quot;SVD&amp;quot;, and is correctly chambered in 7.62x54mmR ammunition. Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS (currently is not for use). It spawns in only Russian Helicopter Crash Sites (Mi-8s), and it uses it's own SVD 10 round mags. The mags spawn in general military locations.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:DayZ SA SVD.jpg|thumb|none|400px|In-Game render of the &amp;quot;SVD&amp;quot;]]&lt;br /&gt;
[[file:LovleydovleySVDfromdayz.jpg|thumb|none|600px| SVD with a magazine, probably the most overpowered weapon at the moment.]]&lt;br /&gt;
[[File:SVDDayZFP.jpg|thumb|none|600px|The first person view of the SVD.]]&lt;br /&gt;
[[File:TPSVD.jpg|thumb|none|600px|The SVD as it appears on third person.]]&lt;br /&gt;
[[File:PSO1DayZ.jpg|thumb|none|600px|PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game and is chambered in SP-6 ammunition. Currently it is the only firearm in-game that is permanently silenced. At a very rare chance, it can be found in Russian heli-crash sites and can accept scopes and ghillie wraps.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:DayZ SA Vintorez.jpg|thumb|none|400px|In-Game render of the &amp;quot;VSS Vintorez&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5K|MP5K]] appears as the &amp;quot;MP5-K&amp;quot;. Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:DayZ_SA_MP5K_Thumb.jpg|thumb|none|400px|In-Game render of the MP5-K]]&lt;br /&gt;
[[image:DayzMP5k1.jpg|thumb|none|600px|An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!]]&lt;br /&gt;
[[image:DayzMP5k2.jpg|thumb|none|600px|Seth is giving me a little wave, as I show off the world model of the MP5K.]]&lt;br /&gt;
[[image:DayZMP5k6.jpg|thumb|none|600px|As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.]]&lt;br /&gt;
[[image:DayZMP5k4.jpg|thumb|none|600px|15 round magazines do happen, though.]]&lt;br /&gt;
[[image:DayzMP5k5.jpg|thumb|none|600px|A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP45&amp;quot;, and is chambered in .45 ACP rounds. The UMP45 has the most stopping power of any secondary gun 1 shotting players to the chest, and can be found in helicopter crash sites and military tents. It can attach a pistol suppressor and the RV1 RDS, M68, and Acog optics.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:DayZ SA UMP45.jpg|thumb|none|400px|In-Game render of the &amp;quot;UMP45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;CZ61 Skorpion&amp;quot; and is chambered in .380 Auto ammunition. It can be commonly found in police and military locations, can attach suppressors, and can appear with either wooden grips or black synthetic grips.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[FIle:DayZ SA Skorpion.jpg|thumb|none|400px|In-Game render of the &amp;quot;CZ61 Skorpion&amp;quot;]]&lt;br /&gt;
[[File:2015-12-11_00002.jpg|thumb|none|500px|Inventory view of the &amp;quot;CZ61 Skorpion&amp;quot;. Note the unfolded stock, which can not be folded.]]&lt;br /&gt;
[[File:2015-12-24_00001.jpg|thumb|none|500px|Third person view of the weapon. Note how 'Helmet Man' holds the &amp;quot;CZ61 Skorpion&amp;quot; by the 20rnd magazine]]&lt;br /&gt;
&lt;br /&gt;
== PM-73 RAK ==&lt;br /&gt;
The [[PM-63 RAK|PM-73 RAK]] appears as the &amp;quot;PM73 RAK&amp;quot;. The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM-63_RAK_ready.jpg|thumb|none|600px|PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[File:DayZ SA PM73.jpg|thumb|none|400px|In-Game render of the &amp;quot;PM73 RAK&amp;quot;]]&lt;br /&gt;
[[file:Dayz_pmrak.1.jpg|thumb|none|600px|These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.]]&lt;br /&gt;
[[file:Dayz_pmrak_2.jpg|thumb|none|600px|The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.]]&lt;br /&gt;
[[file:Dayz_pmrak_3.jpg|thumb|none|600px|The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at military locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players. &lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
An [[M67 Hand Grenade]] appears as the &amp;quot;Explosive Grenade&amp;quot;. The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites. &lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ_SA_M67_Thumb.jpg|thumb|none|300px|In-Game render of the Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears in DayZ as the &amp;quot;Flashbang&amp;quot;. Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says &amp;quot;Grenade&amp;quot;. Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations. &lt;br /&gt;
&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:DayZ_SA_M84_Thumb.jpg|thumb|none|200px|In-Game render of the Grenade]]&lt;br /&gt;
[[file:dayz_flashbang_1.jpg|thumb|none|600px|Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] appears as the &amp;quot;RDG-5 Explosive Grenade&amp;quot;. The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is frequently (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks. &lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|200px|RGD-5 fragmentation grenade.]]&lt;br /&gt;
[[File:DayZ SA RGD-5.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG-5 Explosive Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game and can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. The variants for the grenade can appear in red, white, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:DayZ SA M18.jpg|thumb|none|200px|In-Game render of the &amp;quot;M18 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the &amp;quot;RDG2 Smoke Grenade&amp;quot;. Although rare, it is mainly found in police-themed locations and much like the M18 Smoke Grenade, can be used as a signalling, targeting, landing zone marking, or a screening device for unit maneuvering. It can appear in black or white.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[File:DayZ SA RDG2.jpg|thumb|none|200px|In-Game render of the &amp;quot;RDG2 Smoke Grenade&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PMN-2 ==&lt;br /&gt;
The [[PMN mine series|PMN-2]] appears as the &amp;quot;Land Mine&amp;quot;. They currently only work on players that are on foot. At a uncommon rate, they can be found in residential, military, or gas station locations.&lt;br /&gt;
&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|300px|PMN-2]]&lt;br /&gt;
[[File:DayZ SA Land Mine.jpg|thumb|none|300px|In-Game render of the &amp;quot;Land Mine&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Zombie]]&lt;br /&gt;
[[Category: Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shouldering_the_FAL.jpeg&amp;diff=990013</id>
		<title>File:Shouldering the FAL.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shouldering_the_FAL.jpeg&amp;diff=990013"/>
		<updated>2015-12-28T05:34:48Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
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		<author><name>Zombiedrd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:7rjhoO0.jpg&amp;diff=990012</id>
		<title>File:7rjhoO0.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:7rjhoO0.jpg&amp;diff=990012"/>
		<updated>2015-12-28T05:34:00Z</updated>

		<summary type="html">&lt;p&gt;Zombiedrd: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Zombiedrd</name></author>
	</entry>
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