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		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1558643</id>
		<title>Escape from Tarkov</title>
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		<updated>2023-02-25T09:58:20Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Kord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption = Logo&lt;br /&gt;
|series = Russia 2028&lt;br /&gt;
|date = First alpha test - 1Q 2016 &lt;br /&gt;
|developer = BattleState Games&lt;br /&gt;
|platforms =PC&lt;br /&gt;
|publisher = BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
&lt;br /&gt;
It's inventory name is &amp;quot;Glock 17&amp;quot; and it's inspect name is &amp;quot;Glock 17 9x19 pistol&amp;quot;.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 ACP and variants were added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:USP-Elite.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Elite - .45 ACP]]&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 84-round drum magazine can also be attached to the weapon, however, it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-371)==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
&lt;br /&gt;
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the [[PMM]] - the front end of the triggerguard is flatter compared to the &amp;quot;curlier&amp;quot; bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.&lt;br /&gt;
[[file:PM-MP-371.jpg|thumb|none|350px|MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base]]&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|An actual Makarov PM, comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
==PL-15==&lt;br /&gt;
The [[PL-15]] was added in 0.12.10.0.11565 patch. This is by far the best pistol in the game. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available. &lt;br /&gt;
[[File:PL-15.jpg|thumb|none|350px|PL-15 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SP81==&lt;br /&gt;
The [[SP81 Flare Pistol]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:SP81.jpg|thumb|none|350px|SP81 Flare Pistol - 26.5mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19X==&lt;br /&gt;
The [[Glock 19X]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|350px|Glock 19X - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Chiappa Rhino Revlovers==&lt;br /&gt;
===Chiappa Rhino 50DS===&lt;br /&gt;
The [[Chiappa Rhino 50DS]] chambered in .357 Mag was added in 0.12.12.15.4 patch. This is the first .357 Mag weapon in the game. It also has an underbarrel rail. &lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Chiappa Rhino 20DS===&lt;br /&gt;
The [[Chiappa Rhino 20DS]] chambered in 9x19mm Parabellum was added in 0.12.12.15.4 patch. This is the first and the only gun 1x1 inventory slots weapon in the game. &lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version in game features a Navy 3-round trigger group, meaning it must be an A4 or A5, but because there is no &amp;quot;default&amp;quot; stock assigned to it, it cannot definitely be called one or the other, and should be identified as either an MP5A4 or A5 on a case-by-case basis exclusively. As such, the full in game name is the &amp;quot;HK MP5 9x19 submachine gun (Navy 3-round burst)&amp;quot;, a rather long-winded way of saying &amp;quot;either an A4 or an A5, but that's up to you, not us&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Soyuz-TM STM-9==&lt;br /&gt;
A [[STM-9]], russian AR-9 by &amp;quot;Soyuz-TM&amp;quot;, chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses [[Glock 17]] magazines and also has a removable magwel for the first time in the game. &lt;br /&gt;
[[File:Soyuz-TM STM-9.jpg|thumb|none|400px|Soyuz-TM STM-9 -  9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]] was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk- 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gas blocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
&lt;br /&gt;
An AK-74, specifically [[:File:Cw ak-74 menu.jpg|the model]] from ''[[Contract Wars]]'' featuring jungle-taped magazines, is used as the default icon for an empty long gun inventory slot.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UN===&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|400px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Banshee==&lt;br /&gt;
The [[CMMG Mk47|CMMG Mk47 Banshee]] was added in 0.12.11.0.13074 patch, and is incorrectly referred to as the Mk47 Mutant variant. It can be modified with the longer barrel and handguard of a CMMG Mk47 Resolute.&lt;br /&gt;
[[File:Mk47 Banshee 200.jpg|thumb|none|450px|CMMG Mk47 Banshee 200 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT CMMG Resolute dev2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E3, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as a superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416A5-14.5in.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humpback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]]  was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1  - 5.56x45mm]]&lt;br /&gt;
[[file:EFT AUG dev.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]]  was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|400px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|400px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EFT AUG dev.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage).  Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX SBR.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[File:G36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sureshot Armament Group Prototype 5.45 AK==&lt;br /&gt;
The Sureshot Armament Group Prototype 5.45 AK was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[file:EFT new rifle dev.jpg|thumb|none|350px|The receiver model.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle Dynamics RD 704 Pistol==&lt;br /&gt;
The [[Rifle Dynamics RD 704 Pistol]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Rifle Dynamics 704 Pistol.jpg|thumb|none|350px|Rifle Dynamics 704 Pistol - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AXMC==&lt;br /&gt;
The [[Accuracy International AXMC]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[file:AI AXMC tan.jpg|thumb|none|450px|Accuracy International AXMC with scope and tan finish - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-18MN==&lt;br /&gt;
The [[Baikal MP-18MN]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|350px|Baikal MP-18MN - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-155==&lt;br /&gt;
A [[Baikal MP-155]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:Mp155 new 1.jpg|thumb|none|400px|Baikal MP-155 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Baikal MP-155 Ultima===&lt;br /&gt;
A [[Baikal MP-155 Ultima]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:MP-155 Ultima.jpg|thumb|none|400px|Baikal MP-155 Ultima smart shotgun, first model - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal MP-43]] was added in 0.12.12.0.16029 patch. Previously, the weapon was briefly introduced in an early alpha version in 2015 but was cut and returned only in December 2021. &lt;br /&gt;
[[file:Baikal izh43.jpg|thumb|none|400px|Baikal MP-43-1C shotgun - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
The [[Benelli M3]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Benelli m3-1-.jpg|thumb|none|350px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MTs 225 ==&lt;br /&gt;
The [[MTs255]] was added in 0.12.12.0.16029 patch. This is the first revolving-type weapon in the game. Official art with the Jaeger trader also contains an [[MTs255]] shotgun.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge.]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|400px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|350px|Milkor M32A1 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203 grenade launcher]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 ==&lt;br /&gt;
The [[GP-25]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RGN and RGO==&lt;br /&gt;
The [[RGN]] and [[RGO]] were added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RSP-30==&lt;br /&gt;
The RSP-30 was added in v0.12.12.30.18876 patch. &lt;br /&gt;
&lt;br /&gt;
==Model 7290 flashbang grenade==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] was added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] was added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:M18green.jpg|thumb|none|150px|M18 smoke grenade - Green]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==MON-50==&lt;br /&gt;
The [[MON-50 anti-personnel mine]]s were added in 0.13.0.0.21469 patch at the approach to the Lighthouse. &lt;br /&gt;
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base. It is also available in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely. Kord can also be found in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies protecting the water treatment plant to great effect.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1558641</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1558641"/>
		<updated>2023-02-25T09:57:13Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Mounted weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption = Logo&lt;br /&gt;
|series = Russia 2028&lt;br /&gt;
|date = First alpha test - 1Q 2016 &lt;br /&gt;
|developer = BattleState Games&lt;br /&gt;
|platforms =PC&lt;br /&gt;
|publisher = BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
&lt;br /&gt;
It's inventory name is &amp;quot;Glock 17&amp;quot; and it's inspect name is &amp;quot;Glock 17 9x19 pistol&amp;quot;.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 ACP and variants were added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:USP-Elite.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Elite - .45 ACP]]&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 84-round drum magazine can also be attached to the weapon, however, it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-371)==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
&lt;br /&gt;
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the [[PMM]] - the front end of the triggerguard is flatter compared to the &amp;quot;curlier&amp;quot; bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.&lt;br /&gt;
[[file:PM-MP-371.jpg|thumb|none|350px|MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base]]&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|An actual Makarov PM, comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
==PL-15==&lt;br /&gt;
The [[PL-15]] was added in 0.12.10.0.11565 patch. This is by far the best pistol in the game. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available. &lt;br /&gt;
[[File:PL-15.jpg|thumb|none|350px|PL-15 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SP81==&lt;br /&gt;
The [[SP81 Flare Pistol]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:SP81.jpg|thumb|none|350px|SP81 Flare Pistol - 26.5mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19X==&lt;br /&gt;
The [[Glock 19X]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|350px|Glock 19X - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Chiappa Rhino Revlovers==&lt;br /&gt;
===Chiappa Rhino 50DS===&lt;br /&gt;
The [[Chiappa Rhino 50DS]] chambered in .357 Mag was added in 0.12.12.15.4 patch. This is the first .357 Mag weapon in the game. It also has an underbarrel rail. &lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Chiappa Rhino 20DS===&lt;br /&gt;
The [[Chiappa Rhino 20DS]] chambered in 9x19mm Parabellum was added in 0.12.12.15.4 patch. This is the first and the only gun 1x1 inventory slots weapon in the game. &lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version in game features a Navy 3-round trigger group, meaning it must be an A4 or A5, but because there is no &amp;quot;default&amp;quot; stock assigned to it, it cannot definitely be called one or the other, and should be identified as either an MP5A4 or A5 on a case-by-case basis exclusively. As such, the full in game name is the &amp;quot;HK MP5 9x19 submachine gun (Navy 3-round burst)&amp;quot;, a rather long-winded way of saying &amp;quot;either an A4 or an A5, but that's up to you, not us&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Soyuz-TM STM-9==&lt;br /&gt;
A [[STM-9]], russian AR-9 by &amp;quot;Soyuz-TM&amp;quot;, chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses [[Glock 17]] magazines and also has a removable magwel for the first time in the game. &lt;br /&gt;
[[File:Soyuz-TM STM-9.jpg|thumb|none|400px|Soyuz-TM STM-9 -  9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]] was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk- 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gas blocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
&lt;br /&gt;
An AK-74, specifically [[:File:Cw ak-74 menu.jpg|the model]] from ''[[Contract Wars]]'' featuring jungle-taped magazines, is used as the default icon for an empty long gun inventory slot.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UN===&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|400px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Banshee==&lt;br /&gt;
The [[CMMG Mk47|CMMG Mk47 Banshee]] was added in 0.12.11.0.13074 patch, and is incorrectly referred to as the Mk47 Mutant variant. It can be modified with the longer barrel and handguard of a CMMG Mk47 Resolute.&lt;br /&gt;
[[File:Mk47 Banshee 200.jpg|thumb|none|450px|CMMG Mk47 Banshee 200 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT CMMG Resolute dev2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E3, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as a superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416A5-14.5in.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humpback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]]  was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1  - 5.56x45mm]]&lt;br /&gt;
[[file:EFT AUG dev.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]]  was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|400px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|400px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EFT AUG dev.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage).  Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX SBR.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[File:G36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sureshot Armament Group Prototype 5.45 AK==&lt;br /&gt;
The Sureshot Armament Group Prototype 5.45 AK was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[file:EFT new rifle dev.jpg|thumb|none|350px|The receiver model.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle Dynamics RD 704 Pistol==&lt;br /&gt;
The [[Rifle Dynamics RD 704 Pistol]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Rifle Dynamics 704 Pistol.jpg|thumb|none|350px|Rifle Dynamics 704 Pistol - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AXMC==&lt;br /&gt;
The [[Accuracy International AXMC]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[file:AI AXMC tan.jpg|thumb|none|450px|Accuracy International AXMC with scope and tan finish - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-18MN==&lt;br /&gt;
The [[Baikal MP-18MN]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|350px|Baikal MP-18MN - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-155==&lt;br /&gt;
A [[Baikal MP-155]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:Mp155 new 1.jpg|thumb|none|400px|Baikal MP-155 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Baikal MP-155 Ultima===&lt;br /&gt;
A [[Baikal MP-155 Ultima]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:MP-155 Ultima.jpg|thumb|none|400px|Baikal MP-155 Ultima smart shotgun, first model - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal MP-43]] was added in 0.12.12.0.16029 patch. Previously, the weapon was briefly introduced in an early alpha version in 2015 but was cut and returned only in December 2021. &lt;br /&gt;
[[file:Baikal izh43.jpg|thumb|none|400px|Baikal MP-43-1C shotgun - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
The [[Benelli M3]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Benelli m3-1-.jpg|thumb|none|350px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MTs 225 ==&lt;br /&gt;
The [[MTs255]] was added in 0.12.12.0.16029 patch. This is the first revolving-type weapon in the game. Official art with the Jaeger trader also contains an [[MTs255]] shotgun.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge.]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|400px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|350px|Milkor M32A1 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203 grenade launcher]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 ==&lt;br /&gt;
The [[GP-25]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RGN and RGO==&lt;br /&gt;
The [[RGN]] and [[RGO]] were added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RSP-30==&lt;br /&gt;
The RSP-30 was added in v0.12.12.30.18876 patch. &lt;br /&gt;
&lt;br /&gt;
==Model 7290 flashbang grenade==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] was added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] was added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:M18green.jpg|thumb|none|150px|M18 smoke grenade - Green]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==MON-50==&lt;br /&gt;
The [[MON-50 anti-personnel mine]]s were added in 0.13.0.0.21469 patch at the approach to the Lighthouse. &lt;br /&gt;
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base. It is also available in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1558639</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1558639"/>
		<updated>2023-02-25T09:53:24Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Mossberg 590A1 */ Bug is already fixed for quite a while already.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption = Logo&lt;br /&gt;
|series = Russia 2028&lt;br /&gt;
|date = First alpha test - 1Q 2016 &lt;br /&gt;
|developer = BattleState Games&lt;br /&gt;
|platforms =PC&lt;br /&gt;
|publisher = BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
&lt;br /&gt;
It's inventory name is &amp;quot;Glock 17&amp;quot; and it's inspect name is &amp;quot;Glock 17 9x19 pistol&amp;quot;.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 ACP and variants were added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:USP-Elite.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Elite - .45 ACP]]&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 84-round drum magazine can also be attached to the weapon, however, it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-371)==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
&lt;br /&gt;
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the [[PMM]] - the front end of the triggerguard is flatter compared to the &amp;quot;curlier&amp;quot; bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.&lt;br /&gt;
[[file:PM-MP-371.jpg|thumb|none|350px|MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base]]&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|An actual Makarov PM, comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
==PL-15==&lt;br /&gt;
The [[PL-15]] was added in 0.12.10.0.11565 patch. This is by far the best pistol in the game. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available. &lt;br /&gt;
[[File:PL-15.jpg|thumb|none|350px|PL-15 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SP81==&lt;br /&gt;
The [[SP81 Flare Pistol]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:SP81.jpg|thumb|none|350px|SP81 Flare Pistol - 26.5mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19X==&lt;br /&gt;
The [[Glock 19X]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|350px|Glock 19X - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Chiappa Rhino Revlovers==&lt;br /&gt;
===Chiappa Rhino 50DS===&lt;br /&gt;
The [[Chiappa Rhino 50DS]] chambered in .357 Mag was added in 0.12.12.15.4 patch. This is the first .357 Mag weapon in the game. It also has an underbarrel rail. &lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Chiappa Rhino 20DS===&lt;br /&gt;
The [[Chiappa Rhino 20DS]] chambered in 9x19mm Parabellum was added in 0.12.12.15.4 patch. This is the first and the only gun 1x1 inventory slots weapon in the game. &lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version in game features a Navy 3-round trigger group, meaning it must be an A4 or A5, but because there is no &amp;quot;default&amp;quot; stock assigned to it, it cannot definitely be called one or the other, and should be identified as either an MP5A4 or A5 on a case-by-case basis exclusively. As such, the full in game name is the &amp;quot;HK MP5 9x19 submachine gun (Navy 3-round burst)&amp;quot;, a rather long-winded way of saying &amp;quot;either an A4 or an A5, but that's up to you, not us&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Soyuz-TM STM-9==&lt;br /&gt;
A [[STM-9]], russian AR-9 by &amp;quot;Soyuz-TM&amp;quot;, chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses [[Glock 17]] magazines and also has a removable magwel for the first time in the game. &lt;br /&gt;
[[File:Soyuz-TM STM-9.jpg|thumb|none|400px|Soyuz-TM STM-9 -  9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]] was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk- 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gas blocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
&lt;br /&gt;
An AK-74, specifically [[:File:Cw ak-74 menu.jpg|the model]] from ''[[Contract Wars]]'' featuring jungle-taped magazines, is used as the default icon for an empty long gun inventory slot.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UN===&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|400px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Banshee==&lt;br /&gt;
The [[CMMG Mk47|CMMG Mk47 Banshee]] was added in 0.12.11.0.13074 patch, and is incorrectly referred to as the Mk47 Mutant variant. It can be modified with the longer barrel and handguard of a CMMG Mk47 Resolute.&lt;br /&gt;
[[File:Mk47 Banshee 200.jpg|thumb|none|450px|CMMG Mk47 Banshee 200 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT CMMG Resolute dev2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E3, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as a superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416A5-14.5in.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was added in 0.12.12.0.16029 patch.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humpback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]]  was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1  - 5.56x45mm]]&lt;br /&gt;
[[file:EFT AUG dev.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]]  was added in 0.13.0.0.21469 patch. &lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|400px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|400px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EFT AUG dev.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage).  Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX SBR.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[File:G36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Sureshot Armament Group Prototype 5.45 AK==&lt;br /&gt;
The Sureshot Armament Group Prototype 5.45 AK was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[file:EFT new rifle dev.jpg|thumb|none|350px|The receiver model.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle Dynamics RD 704 Pistol==&lt;br /&gt;
The [[Rifle Dynamics RD 704 Pistol]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Rifle Dynamics 704 Pistol.jpg|thumb|none|350px|Rifle Dynamics 704 Pistol - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AXMC==&lt;br /&gt;
The [[Accuracy International AXMC]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[file:AI AXMC tan.jpg|thumb|none|450px|Accuracy International AXMC with scope and tan finish - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-18MN==&lt;br /&gt;
The [[Baikal MP-18MN]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Baikal IZH-18MH.jpg|thumb|none|350px|Baikal MP-18MN - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-155==&lt;br /&gt;
A [[Baikal MP-155]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:Mp155 new 1.jpg|thumb|none|400px|Baikal MP-155 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Baikal MP-155 Ultima===&lt;br /&gt;
A [[Baikal MP-155 Ultima]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:MP-155 Ultima.jpg|thumb|none|400px|Baikal MP-155 Ultima smart shotgun, first model - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal MP-43]] was added in 0.12.12.0.16029 patch. Previously, the weapon was briefly introduced in an early alpha version in 2015 but was cut and returned only in December 2021. &lt;br /&gt;
[[file:Baikal izh43.jpg|thumb|none|400px|Baikal MP-43-1C shotgun - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
The [[Benelli M3]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Benelli m3-1-.jpg|thumb|none|350px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MTs 225 ==&lt;br /&gt;
The [[MTs255]] was added in 0.12.12.0.16029 patch. This is the first revolving-type weapon in the game. Official art with the Jaeger trader also contains an [[MTs255]] shotgun.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge.]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|400px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] was added in v0.12.12.30.18876 patch.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|350px|Milkor M32A1 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203 grenade launcher]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 ==&lt;br /&gt;
The [[GP-25]] was added in 0.13.0.0.21469 patch.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RGN and RGO==&lt;br /&gt;
The [[RGN]] and [[RGO]] were added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]]&lt;br /&gt;
&lt;br /&gt;
==RSP-30==&lt;br /&gt;
The RSP-30 was added in v0.12.12.30.18876 patch. &lt;br /&gt;
&lt;br /&gt;
==Model 7290 flashbang grenade==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] was added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] was added in 0.12.12.0.16029 patch. &lt;br /&gt;
[[File:M18green.jpg|thumb|none|150px|M18 smoke grenade - Green]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==MON-50==&lt;br /&gt;
The [[MON-50 anti-personnel mine]]s were added in 0.13.0.0.21469 patch at the approach to the Lighthouse. &lt;br /&gt;
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2A38M cannon.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1398123</id>
		<title>Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1398123"/>
		<updated>2021-02-11T19:53:45Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Winchester Model 1887 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike Online (Asia)&amp;lt;br&amp;gt;Counter-Strike Nexon: Studio (Europe/America)&lt;br /&gt;
|picture = CSOnline.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter-Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Valve Corporation / Nexon Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation / Nexon Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Counter-Strike Online'' (also known as ''Counter-Strike Nexon: Studio'' on Steam):'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in other ''Counter-Strike'' games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A 2nd generation [[Glock 17]] (retextured model from ''Counter-Strike'') is named &amp;quot;9x19mm Sidearm&amp;quot; in game, it is the spawn weapon of the terrorist faction.  As in ''Counter-Strike'', the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a red edition and a variant called the &amp;quot;Battle Glock 18C&amp;quot; which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Cso Glock.jpg|thumb|none|500px|9x19 mm Sidearm]]&lt;br /&gt;
[[Image:De dust20587.jpg|thumb|none|500px|The Glock 17 ran dry.]]&lt;br /&gt;
[[Image:CsGlock18.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The actual [[Glock 18C]] appears only in game posters and selection icons of the 707th SMB and Gerrand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:707.jpg|thumb|none|256px|an 707th Special Mission Battalion operative with a genuine Glock 18C]]&lt;br /&gt;
[[Image:Gerrard cso.jpg|thumb|none|256px|Gerrand with a Glock 18C]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Tactical ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] returns from ''Counter-Strike'' and named &amp;quot;KM .45 Tactical Pistol&amp;quot; in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from ''Condition Zero'' which has a strange blue finish.&lt;br /&gt;
&lt;br /&gt;
This weapon has two variants, the red edition and the &amp;quot;Battle&amp;quot; edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]]&lt;br /&gt;
[[Image:De dust20568.jpg|thumb|none|500px|The USP ran dry.]]&lt;br /&gt;
[[Image:CsUsp45.jpg|thumb|none|500px|The purchase icon shows that the gun is comes with black finish]]&lt;br /&gt;
[[Image:Cso Jennifer.jpg|thumb|none|500px|Jennifer wielding a black USP]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
The [[SIG-Sauer P228]] uses the same model from ''Counter-Strike'' and is called &amp;quot;.228 Compact&amp;quot; in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]]&lt;br /&gt;
[[Image:CsP228.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is named &amp;quot;Nighthawk .50 C&amp;quot; in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to ''Counter-Strike: Source''.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]]&lt;br /&gt;
[[Image:De dust20607.jpg|thumb|none|500px|The Deagle runs empty]]&lt;br /&gt;
[[Image:CsDeserteagle.jpg|thumb|none|500px|purchase icon of the Desert Eagle]]&lt;br /&gt;
[[Image:Davidblack.jpg|thumb|none|500px|David Black with a Desert Eagle]]&lt;br /&gt;
[[Image:Fernando.jpg|thumb|none|500px|Fernando with a Desert Eagle]]&lt;br /&gt;
[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]]&lt;br /&gt;
[[Image:Cs assault0146.jpg|thumb|none|500px|Akimbo Deagles available in Zombie Modes]]&lt;br /&gt;
[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]]&lt;br /&gt;
[[Image:Dm dust20011.jpg|thumb|none|500px|Gold Desert Eagle]]&lt;br /&gt;
[[Image:Deserteagleg.jpg|thumb|none|500px|purchase icon of the Golden Desert Eagle]]&lt;br /&gt;
[[Image:Deaglered.jpg|thumb|none|500px|Red Deagle in first person.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] is named &amp;quot;ES Five-Seven&amp;quot; in game, a weapon exclusive to the counter-terrorists. The model is retextured from ''Counter-Strike'' with a darker finish. As in all the previous ''Counter-Strike'' games, the skins of the Five-seveN were based on the original model which is no longer produced.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28 mm]]&lt;br /&gt;
[[Image:De dust20449.jpg|thumb|none|500px|FN Five-SeveN in game]]&lt;br /&gt;
[[Image:De dust20580.jpg|thumb|none|500px|The empty Five-Seven]]&lt;br /&gt;
[[Image:CsFiveseven.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
A pair of [[Beretta 92G Elite II]] is featured as a weapon and named &amp;quot;.40 Dual Elite&amp;quot; in game, even though the pistols are not chambered in .40 S&amp;amp;W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in ''Condition Zero''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]]&lt;br /&gt;
[[Image:De dust20498.jpg|thumb|none|500px|Dual Beretta 92G Elite IIs in game]]&lt;br /&gt;
[[Image:De dust20630.jpg|thumb|none|500px|The empty Dual Berettas]]&lt;br /&gt;
[[Image:Asiaredarmy.jpg|thumb|none|500px|a member of the Asia Red Army wielding his akimbo Berettas]]&lt;br /&gt;
[[Image:CsElites.jpg|thumb|none|500px|purchase icon of the dual Elites]]&lt;br /&gt;
&lt;br /&gt;
== Strayer Voigt Infinity ==&lt;br /&gt;
The [[Strayer Voigt Infinity]] comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance)  which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI Infinity.jpg|thumb|350px|none|Strayer Voigt Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:Chngirl.jpg|thumb|none|500px|Mei with an Infinity Black]]&lt;br /&gt;
[[Image:De dust20420.jpg|thumb|none|500px|Infinity Silver in game.]]&lt;br /&gt;
[[Image:De dust20589.jpg|thumb|none|500px|The Infinity Silver goes empty]]&lt;br /&gt;
[[Image:Spade_cso.jpg|thumb|none|500px|Spade with an Infinity Silver.]]&lt;br /&gt;
[[Image:Infinityss.jpg|thumb|none|500px|purchase icon of the Infinity Silver]]&lt;br /&gt;
[[Image:Infinred.jpg|thumb|none|500px|Infinity Red]]&lt;br /&gt;
[[Image:3 infinity(s).jpg|thumb|none|500px|Akimbo configurations.]]&lt;br /&gt;
[[Image:Infinity gang fire.jpg|thumb|none|500px|The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...]]&lt;br /&gt;
[[Image:CsInfinity.jpg|thumb|none|500px|Purchase icon of the dual Infinity]]&lt;br /&gt;
[[Image:Blair.jpg|thumb|none|500px|Blair with Akimbo Infinitys]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] is named simply &amp;quot;Luger&amp;quot; in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.&lt;br /&gt;
&lt;br /&gt;
The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).&lt;br /&gt;
&lt;br /&gt;
Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default &amp;quot;Valve character&amp;quot; teacupping grip. &lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|350px|none|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20742.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:De dust20743.jpg|thumb|none|500px|The Luger goes empty.]]&lt;br /&gt;
[[Image:Luger purchase.jpg|thumb|none|500px|purchase icon of the Luger.]]&lt;br /&gt;
[[Image:DM dust20014.jpg|thumb|none|500px|Luger Gold in first person view.]]&lt;br /&gt;
[[Image:Lugerg.jpg|thumb|none|500px|purchase icon of the Luger Gold.]]&lt;br /&gt;
[[Image:Cso Lugers.jpg|thumb|none|500px|An Silver Luger picked up by a male character in Assault]]&lt;br /&gt;
[[Image:Lugers.jpg|thumb|none|500px|purchase icon of the Luger Silver.]]&lt;br /&gt;
[[Image:Choijiyoon p08.jpg|thumb|none|256px|Choijiyoon with a Luger]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
A [[Flintlock Pistol]] is featured in game and is called &amp;quot;Divine Lock&amp;quot;. With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.&lt;br /&gt;
&lt;br /&gt;
The gun is modeled after the &amp;quot;KTW Flintlock Pistol (G.Washington)&amp;quot; airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|400px|none|Flintlock Pistol - .67 Caliber]]&lt;br /&gt;
[[Image:Musket cso.jpg|thumb|500px|none|First person view]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading an iron bead into the muzzle]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]]&lt;br /&gt;
[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
The [[AMT Automag V]] is named &amp;quot;Automag V&amp;quot; in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.&lt;br /&gt;
&lt;br /&gt;
Comes with an anti-zombie variant called &amp;quot;Balrog-I&amp;quot;, which can fire incendiaries via a pump-action mechanism by using the secondary firing function.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|400px|none|AMT Automag V - .50 AE]]&lt;br /&gt;
[[Image:Cso Amg.jpg|thumb|500px|none|Automag V in ''Counter-Strike Online'']]&lt;br /&gt;
[[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]]&lt;br /&gt;
[[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]]&lt;br /&gt;
[[Image:Automag reload.jpg|thumb|500px|none|Reloading]]&lt;br /&gt;
[[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]]&lt;br /&gt;
[[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]]&lt;br /&gt;
[[Image:BalrogI.jpg|thumb|500px|none|Balrog-I in-game, note the hammer is uncocked.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is named &amp;quot;Mauser C96&amp;quot; in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 &amp;quot;Red 9&amp;quot;. This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:712good.jpg|thumb|400px|none|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:SAS broomhandle.jpg|thumb|350px|none|SAS operative aiming with a Mauser Broomhandle]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] comes with a 7+1 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|WWII issued M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico M950]] is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950A ==&lt;br /&gt;
The [[Calico M950A]] is called the “M950 Attack” in game, appears as the &amp;quot;upgraded&amp;quot; variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico-M950A.jpg|thumb|400px|none|Calico M950A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 ==&lt;br /&gt;
The [[FNP-45]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP45.jpg|thumb|none|350px|FN FNP-45 Silver slide - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Duck's Foot Pistol ==&lt;br /&gt;
An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is named simply &amp;quot;Anaconda&amp;quot; in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Colt revolver in game.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsAnaconda.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt King Cobra ==&lt;br /&gt;
The [[Colt King Cobra]] in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|400px|none|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[Image:Cso Kingcobra.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Python6in.jpg|thumb|none|400px|Colt Python with 6 inch barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== “Skull-1” ==&lt;br /&gt;
A custom revolver called &amp;quot;Skull-1&amp;quot; appears to be a modified [[MP-412 REX]]. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in &amp;quot;sharpshooting mode&amp;quot; or &amp;quot;burst firing mode&amp;quot;. The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called &amp;quot;Skull-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:DM dust20000.jpg|thumb|none|500px|Skull-1 in game]]&lt;br /&gt;
[[Image:DM dust20002.jpg|thumb|none|500px|Skull-1 being reloaded]]&lt;br /&gt;
[[Image:Skull1.jpg|thumb|none|500px|Purchase icon of the Skull-1]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] returns from ''Counter-Strike'' and is named &amp;quot;Leone 12 Gauge Super&amp;quot; in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M3 cso.jpg|thumb|none|500px|The M3 Shotgun in de_dust2]]&lt;br /&gt;
[[Image:CsM3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] (a.k.a XM1014) is named &amp;quot;Leone YG1264 Auto Shotgun&amp;quot; in game, using the ''Condition Zero'' model. It does lower damage but has the highest rate of fire than any other shotguns.&lt;br /&gt;
&lt;br /&gt;
Comes with a red edition and a variant called the &amp;quot;Balrog-XI&amp;quot;. The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:De dust20428.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsXm1014.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso VC.jpg|thumb|none|500px|a member of the Vigilante Corps with an M4 Shotgun]]&lt;br /&gt;
[[Image:M1014red.jpg|thumb|none|500px|The Red M1014 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
The [[Daewoo USAS-12]] is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;USAS12 Camo&amp;quot;. This variant does higher damage,  higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the &amp;quot;Skull-11&amp;quot;. It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, &amp;quot;Buckshot mode&amp;quot; and &amp;quot;Slug mode&amp;quot;. When using &amp;quot;Slug mode&amp;quot;, the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge]]&lt;br /&gt;
[[Image:USAS-12 cso.jpg|thumb|none|500px|USAS-12 in game]]&lt;br /&gt;
[[Image:CsUsas12.jpg|thumb|none|500px|purchase icon of the USAS-12]]&lt;br /&gt;
[[Image:De vostok cz0003.jpg|thumb|none|500px|The camouflaged version of the USAS-12]]&lt;br /&gt;
[[Image:De vegas0018.jpg|thumb|none|500px|firing the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Usas12camo.jpg|thumb|none|500px|purchase icon of the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]]&lt;br /&gt;
[[Image:Skull11 load.jpg|thumb|none|500px|Loading a drum while reloading]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is named &amp;quot;M1887&amp;quot; in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature ''Terminator 2'' style flip-cocking animations after firing a shot. Although most of them (except the &amp;quot;Maverick&amp;quot; variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.&lt;br /&gt;
&lt;br /&gt;
The M1887 also comes with two gold-plated variants (Gold Edition and CSOGS Edition), Elegant, Christmas and Maverick. The &amp;quot;M1887 Maverick&amp;quot; is unique as it is the only shotgun that is listed in the handgun class. The Maverick version is also a sawn-off variant and its capacity is reduced to 6 rounds as a result.&lt;br /&gt;
&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester M1887 - 12 gauge]]&lt;br /&gt;
[[Image:T2heroShotgun1.jpg|thumb|none|450px|Sawn-off Winchester M1887 Terminator 2 style - 12 gauge]]&lt;br /&gt;
[[Image:Cso M1887.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:M1887 firing.jpg|thumb|none|500px|The player cocking the shotgun]]&lt;br /&gt;
[[Image:M1887 insert.jpg|thumb|none|500px|Inserting 12-gauge buckshot shells]]&lt;br /&gt;
[[Image:CsM1887.jpg|thumb|none|500px|purchase icon of the Winchester Shotgun]]&lt;br /&gt;
[[Image:M1887 Gold.jpg|thumb|none|500px|Gold plated version of M1887]]&lt;br /&gt;
[[Image:M1887g.jpg|thumb|none|500px|purchase icon of the Golden Winchester]]&lt;br /&gt;
[[Image:1887xmas.jpg|thumb|none|500px|&amp;quot;Christmas&amp;quot; variant of the Model 1887]]&lt;br /&gt;
[[Image:M1887maverick.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; variant of the Model 1887]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
A sawed-off side by side [[12 Gauge Double Barreled Shotgun]] is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.&lt;br /&gt;
&lt;br /&gt;
There's a variant called the &amp;quot;Quad Barrel&amp;quot;. The &amp;quot;Quad Barrel&amp;quot; is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the &amp;quot;Triple Barrel&amp;quot;, it shares most performances as the &amp;quot;Quad Barrel&amp;quot; except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:CsoDbarrel.jpg|thumb|none|500px|The &amp;quot;DBarrel&amp;quot; in-game]]&lt;br /&gt;
[[Image:Dbarrel shells.jpg|thumb|none|500px|Inserting shells]]&lt;br /&gt;
[[Image:CsDbarrel.jpg|thumb|none|500px|purchase icon of the double-barreled shotgun]]&lt;br /&gt;
[[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes. &lt;br /&gt;
&lt;br /&gt;
This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the &amp;quot;Thanatos 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]]&lt;br /&gt;
[[Image:Ksg12 cso.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SPAS-12 Deluxe&amp;quot; variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the &amp;quot;SPAS-12 Cobra&amp;quot;, is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The &amp;quot;SPAS-12 Maverick&amp;quot; is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|450px|none|SPAS-12 without stock - 12 hauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Spas12 fixed.jpg|thumb|450px|none|SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]]&lt;br /&gt;
[[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]]&lt;br /&gt;
[[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]]&lt;br /&gt;
[[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]]&lt;br /&gt;
[[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with a SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== UTAS UTS-15 ==&lt;br /&gt;
The [[UTAS UTS-15]], a Turkish bullpup pump-action shotgun is available in game as the &amp;quot;UTS-15&amp;quot;; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.&lt;br /&gt;
&lt;br /&gt;
Comes with a few variations and a heavily modified version called the &amp;quot;Janus 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|450px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:Utascso.jpg|thumb|500px|none|First Person view]]&lt;br /&gt;
[[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer Mk3A1 ==&lt;br /&gt;
The [[Pancor Jackhammer]] Mk3A1 appears as the &amp;quot;PJ MK3A1&amp;quot;, using a 10 round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3A1 - 12 5auge]]&lt;br /&gt;
[[File:Mk3a1 hammer.jpg|500px|thumb|none|First Person View]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBS-09 ==&lt;br /&gt;
The [[QBS-09]] is fed with 5 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Qbs-09.jpg|450px|thumb|none|QBS-09 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
The [[Steyr TMP]] is named &amp;quot;Schmidt Machine Pistol&amp;quot; in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from ''Condition Zero''.&lt;br /&gt;
&lt;br /&gt;
The gun also comes with a variant called the &amp;quot;TMP Dragon&amp;quot; which is only obtainable in the Year of Dragon.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]]&lt;br /&gt;
[[Image:TMP CSO.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Cso Tmpdragon.jpg|thumb|none|500px|First person view of the TMP Dragon]]&lt;br /&gt;
[[Image:Tmpdragon.jpg|thumb|none|500px|purchase icon of the TMP Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Ingram Mac-10 ==&lt;br /&gt;
Unlike most of other guns, the [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from ''Counter-Strike'', which erroneously shows the gun as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Cso mac10.jpg|thumb|none|500px|MAC-10 in de_dust2]]&lt;br /&gt;
[[Image:CsMac10.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] returns from ''Counter-Strike'' (with different front sight) and named &amp;quot;KM Submachine Gun&amp;quot; in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces.  As in ''Counter-Strike'' and ''Condition Zero'', the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.&lt;br /&gt;
&lt;br /&gt;
It comes with a &amp;quot;Chinese Year Edition&amp;quot;, a gold-plated variant and a &amp;quot;Battle&amp;quot; variant. All of these variants have higher knock-power than the original weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19 mm]]&lt;br /&gt;
[[Image:Mp5 (2).jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:CsMp5.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sozo.jpg|thumb|none|500px|A Thunder Squad operative with an MP5]]&lt;br /&gt;
[[Image:Mp5tiger.jpg|thumb|none|500px|a &amp;quot;Chinese new year&amp;quot; edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.]]&lt;br /&gt;
[[Image:CsMp5tiger.jpg|thumb|none|500px|purchase icon of the White tiger MP5]]&lt;br /&gt;
[[Image:MP5 gold.jpg|thumb|none|500px|Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip]]&lt;br /&gt;
[[Image:Mp5g.jpg|thumb|none|500px|purchase icon of the Golden MP5]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is named &amp;quot;KM UMP45&amp;quot; in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from ''Counter-Strike''. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with an Anti-zombie variant which called the &amp;quot;Skull-3&amp;quot;. It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the &amp;quot;UMP45 Snake&amp;quot; which can be obtained via special events only.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 in-game]]&lt;br /&gt;
[[Image:CsUmp45.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Skull3.jpg|thumb|none|500px|First person view of Skull-3]]&lt;br /&gt;
[[Image:Skull3 reload.jpg|thumb|none|500px|The user prepares to threw away the mag while reloading]]&lt;br /&gt;
[[Image:Skull3 dual.jpg|thumb|none|500px|Akimbo Skull-3(s)]]&lt;br /&gt;
[[Image:Skull3 icon.jpg|thumb|none|500px|Purchase icon of the Skull-3]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[P90]] returns from ''Counter-Strike'' named &amp;quot;ES C90&amp;quot; in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a &amp;quot;Chinese Year Edition&amp;quot;. The model is the original ''Counter-Strike'' P90 with front ripped from ''Counter-Strike: Source'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 PDW - 5.7x28 mm]]&lt;br /&gt;
[[Image:P90 ingame.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
[[Image:CsP90.jpg|thumb|none|500px|purchase icon of the P90]]&lt;br /&gt;
[[Image:P90Lapin dust2.jpg|thumb|none|500px|The P90Lapin in game]]&lt;br /&gt;
[[Image:P90lapin.jpg|thumb|none|500px|purchase icon of the P90 Lapin]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between &amp;quot;A mode&amp;quot; (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and &amp;quot;B mode&amp;quot; (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a high-capacity variant called the &amp;quot;MP7A1 60R&amp;quot; which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 PDW - 4.6x30 mm]]&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm]]&lt;br /&gt;
[[Image:De dust20433.jpg|thumb|none|500px|MP7A1 in Pistol mode]]&lt;br /&gt;
[[Image:De dust20434.jpg|thumb|none|500px|MP7A1 in SMG mode]]&lt;br /&gt;
[[Image:CsMp7a1.jpg|thumb|none|500px|purchase icon of the MP7A1]]&lt;br /&gt;
[[Image:Mp7 reload ex.jpg|thumb|none|500px|an extended mag variation. note the longer mag]]&lt;br /&gt;
[[Image:Mp7a1ammo60r.jpg|thumb|none|500px|purchase icon of the MP7A1 Extended]]&lt;br /&gt;
[[Image:Girl with MP7.jpg|thumb|none|500px|Michaela with an HK MP7A1]]&lt;br /&gt;
[[Image:DMP7A1S.jpg|thumb|none|500px|dual wielding variation]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
The [[M1921 Thompson]] is named &amp;quot;Thompson Chicago&amp;quot; in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, &amp;quot;[[Public Enemies]]&amp;quot; inscriptions can be seen on these weapons' receivers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:DM dust20010.jpg|thumb|none|500px|M1921 in game]]&lt;br /&gt;
[[Image:De dust20002 2.jpg|thumb|none|500px|Gold-plated version]]&lt;br /&gt;
[[Image:Thompson cso.jpg|thumb|none|500px|purchase icon of the Thompson]]&lt;br /&gt;
[[Image:Thompsongold.jpg|thumb|none|500px|purchase icon of the Golden Thompson]]&lt;br /&gt;
[[Image:Janus3.jpg|thumb|none|500px|Janus-3 in-game.]]&lt;br /&gt;
[[Image:Janus3_2.jpg|thumb|none|500px|Janus-3 in secondary firing mode.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS Vector SMG ==&lt;br /&gt;
The [[KRISS Vector]] is named &amp;quot;Kriss Super V&amp;quot; in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]]&lt;br /&gt;
[[Image:CsKriss.jpg|thumb|none|500px|purchase icon of the Kriss]]&lt;br /&gt;
[[Image:Marinegirl.jpg|thumb|none|500px|Lucia carries a TDI Vector]]&lt;br /&gt;
[[Image:Cso Dualkriss.jpg|thumb|none|500px|First Person View of the Akimbo Kriss(es)]]&lt;br /&gt;
[[Image:Dualkriss.jpg|thumb|none|500px|purchase icon of the Dual Kriss(es)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K PDW ==&lt;br /&gt;
The Balrog III is based on the [[Heckler &amp;amp; Koch MP5K]] PDW. The model comes with an EO-Tech holographic sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[Image:Balrogiii.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
The [[Sten Mk II]] retains its name in game. The model has erroneously shown it as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The IMI [[Mini Uzi]] appears as the “Uzi”, also comes with a dual wielded variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini-Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The [[PP-2000]] appears, using a 44-round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
The [[PP-19 Bizon-2]] appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Sterling SMG ==&lt;br /&gt;
The [[Sterling SMG]] appears in the game and is fitted with a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk.4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] returns from ''Counter-Strike'' and named &amp;quot;CV-47&amp;quot; in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and a &amp;quot;special dragon edition&amp;quot; which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:De dust20519.jpg|thumb|none|500px|In-game screenshot, note the selector is set to semi]]&lt;br /&gt;
[[Image:CV-47 icon.jpg|thumb|none|500px|The purchase icon of the AK-47.]]&lt;br /&gt;
[[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK.]]&lt;br /&gt;
[[Image:G akm.jpg|thumb|none|500px|Gold plated version of the AK, note that the model is based on the &amp;quot;AKM&amp;quot; mentioned below instead of the AK-47.]]&lt;br /&gt;
[[Image:Ak47g.jpg|thumb|none|500px|The purchase icon of the Golden AK.]]&lt;br /&gt;
[[Image:Black AK Long Mag.jpg|thumb|none|500px|High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.]]&lt;br /&gt;
[[Image:Ak47dragon.jpg|thumb|none|500px|&amp;quot;Purgatory&amp;quot; variant, with a flaming skull painted on the receiver.]]&lt;br /&gt;
[[Image:akred.jpg|thumb|none|600px|The Red &amp;quot;AKM&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;AKM&amp;quot; ===&lt;br /&gt;
The &amp;quot;AKM&amp;quot; (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual [[AKM]], but after an AK-47 fitted with synthetic furniture, as well as an [[AK-74M]]/[[AK-103]] style handguard. The weapon seems to have better performances than its elder brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cso akm.jpg|thumb|none|500px|“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe]]&lt;br /&gt;
[[Image:Akm reload.jpg|thumb|none|500px|“AKM” being reloaded]]&lt;br /&gt;
[[Image:Cso akmm.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[Galil ARM]] returns from ''Counter-Strike'' and is named &amp;quot;IDF Defender&amp;quot; in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a ''Condition Zero'' model on original ''Counter-Strike'' animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the &amp;quot;Battle Galil&amp;quot; and the &amp;quot;Galil Maverick&amp;quot; are based on.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle Galil&amp;quot; which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|600px|IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|600px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:De dust20495.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]]&lt;br /&gt;
[[Image:Galilcustom.jpg|thumb|none|600px|&amp;quot;Battle&amp;quot; variant of the Galil]]&lt;br /&gt;
[[Image:Sas galil.jpg|thumb|none|400px|SAS operative with a &amp;quot;Battle Galil&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
The [[FAMAS F1]] is renamed as &amp;quot;Clarion 5.56&amp;quot; in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle FAMAS&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]]&lt;br /&gt;
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Famascustom.jpg|thumb|none|600px|The &amp;quot;Battle&amp;quot; variant of the FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
The [[SIG SG 552 Commando]] is named &amp;quot;Krieg 552&amp;quot; in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original ''Counter-Strike'' model with ''Condition Zero'' scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]]&lt;br /&gt;
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]]&lt;br /&gt;
[[Image:Krieg552.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]] is named &amp;quot;Bullpup&amp;quot; in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20426.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''Counter-Strike'', and the counterpart to the Terrorists' AK-47. Model is ripped from ''Counter-Strike: Source''. As in ''Counter-Strike'' and ''Counter-Strike: Source'', the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game. &lt;br /&gt;
&lt;br /&gt;
The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has &amp;quot;speed reloading&amp;quot; feature if it is paired with the Dragon Knife. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]]&lt;br /&gt;
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]]&lt;br /&gt;
[[Image:Maverick.jpg|thumb|none|600px|purchase icon of the M4A1]]&lt;br /&gt;
[[Image:Saf.jpg|thumb|none|600px|a SAF soldier holding an M4A1 in de_airstrip]]&lt;br /&gt;
[[Image:PLA M4.jpg|thumb|none|600px|a PLA Special Operations Forces operator wielding an M4A1 in de_train]]&lt;br /&gt;
[[Image:M4camo.jpg|thumb|none|600px|Camouflaged M4A1 Carbine, equipped with a scope ]]&lt;br /&gt;
[[Image:M4a1g.jpg|thumb|none|600px|purchase icon of the camouflaged M4]]&lt;br /&gt;
[[Image:De dust20671.jpg|thumb|none|600px|The Golden M4A1 in game]]&lt;br /&gt;
[[Image:M4a1gold.jpg|thumb|none|600px|gold-plated M4A1 purchase icon]]&lt;br /&gt;
[[Image:M4a1dragon.jpg|thumb|none|600px|an &amp;quot;Ice dragon&amp;quot; is painted on the side of the gun, probably in contrast to the flaming skull AK.]]&lt;br /&gt;
[[Image:M4a1red..jpg|thumb|none|600px|Red M4A1 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K1A ==&lt;br /&gt;
The [[Daewoo K1A]], a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.&lt;br /&gt;
&lt;br /&gt;
It has a Dragon painted variant called the &amp;quot;K1ASE&amp;quot; which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]]&lt;br /&gt;
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]]&lt;br /&gt;
[[Image:Criss.jpg|thumb|none|600px|Criss with a K1A]]&lt;br /&gt;
[[Image:K1ASE cso.jpg|thumb|none|600px|A K1A with an awkward dragon painted on side, called &amp;quot;K1ASE&amp;quot;.]]&lt;br /&gt;
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]]&lt;br /&gt;
[[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with a &amp;quot;K1A Maverick&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Sharpshooter 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]]&lt;br /&gt;
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]]&lt;br /&gt;
[[Image:Xm8c.jpg|thumb|none|600px|purchase icon of the XM8 carbine]]&lt;br /&gt;
[[Image:XM8 Change barrel.jpg|thumb|none|600px|changing barrel into Sharpshooter variant]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.jpg|thumb|none|600px|XM8 Sharpshooter in first person view]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR ==&lt;br /&gt;
The [[FN SCAR]] in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|500px|none|Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|600px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scar.jpg|thumb|none|600px|Purchase icon of the SCAR L]]&lt;br /&gt;
[[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]]&lt;br /&gt;
[[Image:Scar L reload.jpg|thumb|none|600px|Reloading the SCAR L]]&lt;br /&gt;
[[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the SCAR H]]&lt;br /&gt;
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]]&lt;br /&gt;
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]]&lt;br /&gt;
[[Image:Cso Sat.jpg|thumb|none|600px|an Special Assault Team operative wielding an FN SCAR H in de_aztec]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95 ==&lt;br /&gt;
The [[QBZ-95]] is fed with a 75 round drum magazine, appears as the &amp;quot;QBB95&amp;quot; and belongs to the MG class in game. This &amp;quot;MG&amp;quot; has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.&lt;br /&gt;
&lt;br /&gt;
It comes with a high-capacity variant called the &amp;quot;QBB95EX&amp;quot;. This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the &amp;quot;Battle QBB95&amp;quot;. It increases the magazine capacity to 100 rounds and has higher rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod]]&lt;br /&gt;
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]]&lt;br /&gt;
[[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with a Type 95]]&lt;br /&gt;
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]]&lt;br /&gt;
[[Image:Qbb95ex.jpg|thumb|none|500px|a variation named &amp;quot;QBB95ex&amp;quot; in game]]&lt;br /&gt;
[[Image:Qbb95 reload.jpg|thumb|none|600px|Removing the drum magazine of a Type 95 while reloading]]&lt;br /&gt;
[[Image:CsQbb95ex.jpg|thumb|none|600px|purchase icon of the QBB95ex]]&lt;br /&gt;
[[Image:T95ex.jpg|thumb|none|500px|The &amp;quot;Battle QBB95&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sage Mk 14 Mod 0 EBR ==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle is named &amp;quot;M14 EBR&amp;quot; in game. Appear as the most powerful &amp;quot;assault rifle&amp;quot; in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.&lt;br /&gt;
&lt;br /&gt;
It also comes with an Anti-Zombie sniper rifle variation which called &amp;quot;Skull 5&amp;quot;, the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the &amp;quot;Skull-4&amp;quot; is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified [[Ruger Mini-14]]s with EBR receivers and parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]]&lt;br /&gt;
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]]&lt;br /&gt;
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|none|500px|Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in &amp;quot;Deadend&amp;quot;]]&lt;br /&gt;
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the &amp;quot;Skull 5&amp;quot;]]&lt;br /&gt;
[[Image:Skull4.jpg|thumb|none|600px|First Person model of the &amp;quot;Skull-4&amp;quot;, of course dual wielding assault rifles are not suitable weapons to be used in real-life, the user will suffers huge recoil and will be nearly impossible to aim, also he/she will loses physical strength quickly due to the rifles’ heavy weight and might probably having a problem during reloading.]]&lt;br /&gt;
[[Image:Skull4 reload.jpg|thumb|none|600px|Reloading the &amp;quot;Skull-4&amp;quot;]]&lt;br /&gt;
[[Image:Gerrard Dualebrs.jpg|400px|thumb|none|Gerrard with his akimbo EBRs]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] is named simply as &amp;quot;F2000&amp;quot; in game. Recoil is low, comes with a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000.]]&lt;br /&gt;
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:CsF2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is named simply as &amp;quot;TAR-21&amp;quot; in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in ''[[Call of Duty: Modern Warfare 2]]''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg‎|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoTar21.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]]&lt;br /&gt;
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]]&lt;br /&gt;
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]]&lt;br /&gt;
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The [[AN-94]] retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] - 5.45x39mm]]&lt;br /&gt;
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]]&lt;br /&gt;
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]]&lt;br /&gt;
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Haenel Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the &amp;quot;CV-47&amp;quot;, as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:DM_dust20030.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]]&lt;br /&gt;
[[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
The [[QBZ-95B]] is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|500px|QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:Qbz95b3.jpg|thumb|none|600px|first person model]]&lt;br /&gt;
[[Image:Cso Qbz95b.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:707 Type 95.jpg|thumb|300px|none|An South Korean 707th SMB operative carrying a QBZ-95B]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]]&lt;br /&gt;
[[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]]&lt;br /&gt;
[[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]]&lt;br /&gt;
[[Image:Suppessor 416.jpg|thumb|none|500px|Installing silencer]]&lt;br /&gt;
[[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso Sa80.jpg|thumb|none|500px|In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.]]&lt;br /&gt;
[[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]]&lt;br /&gt;
[[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]]&lt;br /&gt;
[[Image:L85 boltcatch.jpg|thumb|none|500px|Bolt catch.]]&lt;br /&gt;
[[Image:Cso L85a22.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]]&lt;br /&gt;
[[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]]&lt;br /&gt;
[[Image:Fnc boltpull.jpg|thumb|none|500px|Pulling the charging handle]]&lt;br /&gt;
[[Image:Cso Fncc.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Pirate FNC.jpg|thumb|none|300px|Michaela armed with an FN FNC]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a &amp;quot;Expert&amp;quot; variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The '''Balrog V''' is based on the [[Heckler &amp;amp; Koch G36C]], it is fitted with a foregrip, a holographic sight and a tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|500px|HK G36C with foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is named &amp;quot;HK G11&amp;quot; in game and fed with 50 rounds, comes with a fast 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G11 caseless Rifle.jpg|thumb|none|500px|HK G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]]&lt;br /&gt;
[[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]]&lt;br /&gt;
[[File:G11 mag insert.jpg|thumb|none|500px|Inserting a loaded magazine]]&lt;br /&gt;
[[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]]&lt;br /&gt;
[[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding a G11]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is named &amp;quot;AK-74U&amp;quot; in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]]&lt;br /&gt;
[[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] is named &amp;quot;ARX-160&amp;quot; in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaARX160.jpg|thumb|500px|none|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1 Garand ==&lt;br /&gt;
The [[M1 Garand]] appears and is incorrectly coded to use 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== TsKIB SOO OTs-14 &amp;quot;Groza&amp;quot; ==&lt;br /&gt;
The [[OTs-14 Groza]] is named &amp;quot;Groza&amp;quot; in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|500px|none|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding a Groza]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Shorty ==&lt;br /&gt;
The [[Gilboa Shorty]] appears as the “Gilboa Carbine” in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Gilboa shorti.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Snake ==&lt;br /&gt;
The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gilboa snake.jpg|thumb|none|400px|Gilboa Snake - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 86S ==&lt;br /&gt;
The [[Norinco Type 86S]] appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type86s.jpg|thumb|none|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
[[Image:KH2002 Sama.jpg|thumb|none|500px|[[DIO KH2002]] Sama - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Thales F90 ==&lt;br /&gt;
The “Burning Bullpup” is a [[Thales F90]] fitted with ACOG scope and FN GL1 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249-E2 SAW]] returns from ''Counter-Strike'' and is named simply &amp;quot;M249&amp;quot; in game. It's suitable used for covering teammates in the front line.&lt;br /&gt;
&lt;br /&gt;
It comes with an Anti-Zombie variant called the &amp;quot;Skull-7&amp;quot;. The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the &amp;quot;Expert&amp;quot; variant which can perform buttstrokes in close-quarter combat. As well as the &amp;quot;Skull-8&amp;quot;, it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]]&lt;br /&gt;
[[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier ''[[Counter-Strike]]'' games]]&lt;br /&gt;
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]]&lt;br /&gt;
[[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:M249ex.jpg|thumb|none|500px|a variation named &amp;quot;Skull-7&amp;quot; in game]]&lt;br /&gt;
[[Image:CsM249ex.jpg|thumb|none|600px|purchase icon of the Skull-7]]&lt;br /&gt;
[[Image:SKULL8.jpg|thumb|none|600px|Skull-8 in first person]]&lt;br /&gt;
[[Image:Skull8 melee.jpg|thumb|none|600px|Melee with the Skull-8]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall MG3 ==&lt;br /&gt;
The [[MG3]] retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.&lt;br /&gt;
&lt;br /&gt;
It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoMg3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]]&lt;br /&gt;
[[Image:CsMg3.jpg|thumb|none|600px|purchase icon of the MG3]]&lt;br /&gt;
[[Image:MG3 gold.jpg|thumb|none|600px|Gold plated version of the MG3]]&lt;br /&gt;
[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]]&lt;br /&gt;
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:Janus7.jpg|thumb|none|600px|The Janus-7 in-game.]]&lt;br /&gt;
[[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The Handheld [[GE M134 Minigun]] is named simply as &amp;quot;M134&amp;quot; in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.&lt;br /&gt;
&lt;br /&gt;
It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CsoM134.jpg|thumb|none|500px|First person view of the Minigun]]&lt;br /&gt;
[[Image:M134 fire.jpg|thumb|none|600px|Firing the M134 ]]&lt;br /&gt;
[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]]&lt;br /&gt;
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]]&lt;br /&gt;
[[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with a Minigun]]&lt;br /&gt;
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]]&lt;br /&gt;
[[Image:M134ex.jpg|thumb|none|600px|M134 Predator]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK23E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK23E]] is named simply as &amp;quot;HK23&amp;quot; in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK23E - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoHk23e.jpg|thumb|none|500px|first person]]&lt;br /&gt;
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Dm suzhou0001.jpg|thumb|none|600px|Golden variant]]&lt;br /&gt;
[[Image:Hk23g.jpg|thumb|none|600px|purchase icon of the gold-plated version]]&lt;br /&gt;
&lt;br /&gt;
== Saco Defense M60E4 ==&lt;br /&gt;
The [[M60E4]] retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.&lt;br /&gt;
&lt;br /&gt;
A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|500px|M60E4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]]&lt;br /&gt;
[[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]]&lt;br /&gt;
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]]&lt;br /&gt;
[[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]]&lt;br /&gt;
[[Image:Maverick mk43.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; Variant]]&lt;br /&gt;
[[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
The [[MG36]] retain its name in game, appearing as the most flexible machine gun in the game after the &amp;quot;QBB95&amp;quot;, with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.&lt;br /&gt;
&lt;br /&gt;
It has a gold-plated and a Christmas Special variant. The Christmas variant shoots out ice bullets instead of regular bullets, and it is also suppressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]]&lt;br /&gt;
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Marineboy.jpg|thumb|none|600px|Enzo carries an MG36.]]&lt;br /&gt;
&lt;br /&gt;
== ZiD PKM ==&lt;br /&gt;
The [[PKM]] is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between &amp;quot;automatic mode&amp;quot; and an erroneous &amp;quot;3-round burst mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also comes with gold-plated and upgrade variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]]&lt;br /&gt;
[[Image:Zs trace0038.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0 ==&lt;br /&gt;
The [[Mk 48 Mod 0]] is simply named &amp;quot;MK48&amp;quot; in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.&lt;br /&gt;
&lt;br /&gt;
It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|MK 48 Mod 0 - 7.62 x 51mm NATO]]&lt;br /&gt;
[[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]]&lt;br /&gt;
[[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K3 ==&lt;br /&gt;
The [[Daewoo K3]] is simply named &amp;quot;K3&amp;quot; in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|500px|Daewoo K3 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:K3 fps.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
[[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]]&lt;br /&gt;
[[Image:K3 placing chain.jpg|thumb|none|500px|Placing a new ammo box]]&lt;br /&gt;
[[Image:K3 cover down.jpg|thumb|none|500px|Closing the receiver cover to finish the reload]]&lt;br /&gt;
[[Image:Cso daewoo k3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] appears as &amp;quot;M2&amp;quot; in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.&lt;br /&gt;
&lt;br /&gt;
Unusable M2s are also seen mounted on Humvees in some maps (Reused from ''[[Counter-Strike: Condition Zero]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 BAR ==&lt;br /&gt;
The [[M1918A2 BAR]] is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== IWI Negev NG-7 ==&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK121 I ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK121|Heckler &amp;amp; Koch HK121 I]] (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CIS Ultimax 100 Mk 3 ==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] is simply called the &amp;quot;Ultimax 100&amp;quot; in game, fed from a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:U100 Mk3 Stock.jpg|thumb|none|400px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Maxim Gun ==&lt;br /&gt;
The &amp;quot;Oz Tin Robot Machine Gun&amp;quot; is a heavily-modified version of the [[Maxim Gun]].&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|400px|none|Maxim machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
The [[Steyr Scout]] is renamed to &amp;quot;Schmidt Scout&amp;quot; in game. As in ''Counter-Strike'', the Scout is accurate, quite and light but is weaker than the &amp;quot;AWP&amp;quot; for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in ''Counter-Strike Online'' when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from ''Counter-Strike'' model but with a scope from ''Condition Zero''. Comes with a red edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scout (2).jpg|thumb|none|600px|first person]]&lt;br /&gt;
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Scoutred.jpg|thumb|none|600px|The Red Scout in first person]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3SG/1]] is named &amp;quot;D3/AU-1&amp;quot; in game. Available for the terrorist faction. While it has a model from ''Counter-Strike'', its scope is ripped from ''Source''. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]]&lt;br /&gt;
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
The [[SIG SG 550 SR]] is named &amp;quot;KRIEG 550 Commando&amp;quot; in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a ''Counter-Strike'' model, with ''Condition Zero'' scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20445.jpg|thumb|none|600px|SG550 in-game]]&lt;br /&gt;
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Alice sg550.jpg|thumb|none|500px|Alice with a SIG SG 550 SR]]&lt;br /&gt;
&lt;br /&gt;
== KBP VSK-94 ==&lt;br /&gt;
The [[VSK-94]] retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'' and the scope does not featuring any night vision functions.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSK-94.jpg|thumb|none|500px|VSK-94 old model - 9x39 mm]]&lt;br /&gt;
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]]&lt;br /&gt;
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]]&lt;br /&gt;
[[Image:Vsk94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SVD==&lt;br /&gt;
The [[SVD]] is named simply &amp;quot;SVD&amp;quot; in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called &amp;quot;SVDEX&amp;quot; and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'', instead of the “exclusive” sight reticle of the &amp;quot;M400&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]]&lt;br /&gt;
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]]&lt;br /&gt;
[[Image:CsSvd.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:CsoSvdm203.jpg|thumb|none|500px|a poster of the SVDEX.]]&lt;br /&gt;
[[Image:Kuangchao_2.jpg|thumb|none|600px|The hero with his SVDEX.]]&lt;br /&gt;
[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] (a.k.a. the &amp;quot;AWP&amp;quot;) returns from ''Counter-Strike'' and is named &amp;quot;Magnum Sniper Rifle&amp;quot; in game, with a few variations. Its model is slightly improved from ''Counter-Strike'', and is possibly using the ''Source'' scope. As in all of the ''Counter-Strike'' games, the AWM is is often incorrectly referred to as the &amp;quot;AWP&amp;quot;. The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.&lt;br /&gt;
&lt;br /&gt;
A variant called the &amp;quot;AWP-Z&amp;quot; is the zombie infected version of the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]]&lt;br /&gt;
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]]&lt;br /&gt;
[[Image:CsAwp.jpg|thumb|none|600px|purchase icon of the AWSM]]&lt;br /&gt;
[[Image:Awpred.jpg|thumb|none|600px|Christmas special edition]]&lt;br /&gt;
[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]]&lt;br /&gt;
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]]&lt;br /&gt;
[[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with a camouflaged AWSM]]&lt;br /&gt;
[[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
The [[Sako TRG-42]] is named &amp;quot;TRG42&amp;quot; in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;TRG42 White Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]]&lt;br /&gt;
[[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]]&lt;br /&gt;
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]]&lt;br /&gt;
[[Image:Natasha trg.jpg|thumb|none|500px|Natasha with a TRG-42]]&lt;br /&gt;
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]]&lt;br /&gt;
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is named simply &amp;quot;SL8&amp;quot; in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|none|500px|Heckler &amp;amp; Koch SL8 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:CsoSl8.jpg|thumb|none|500px|The SL8 in-game]]&lt;br /&gt;
[[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]]&lt;br /&gt;
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]]&lt;br /&gt;
[[Image:Sl8 scope.jpg|thumb|none|600px|The sight reticle of the SL8]]&lt;br /&gt;
[[Image:CsSl8.jpg|thumb|none|600px|purchase icon of the SL8]]&lt;br /&gt;
[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]]&lt;br /&gt;
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]]&lt;br /&gt;
[[Image:csoSl8ex.jpg|thumb|none|500px|Extended Mag variant in first person]]&lt;br /&gt;
[[Image:Sl8ex.jpg|thumb|none|600px|The Extended Mag variant in game]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington M24 Sniper Weapon System]] is called simply &amp;quot;M24&amp;quot; in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|500px|M24 Sniper Rifle - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:M24a1.jpg|thumb|none|600px|The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.]]&lt;br /&gt;
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]]&lt;br /&gt;
[[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in ''[[Counter-Strike: Source]]''.]]&lt;br /&gt;
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== EDM Arms Windrunner M98 ==&lt;br /&gt;
The [[EDM Arms Windrunner]] M98, the .338 Lapua version of the EDM Arms Windrunner appears as the &amp;quot;M400&amp;quot; in game, seemingly named after the [[Cheyenne Tactical M-200 Intervention]]. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.&lt;br /&gt;
&lt;br /&gt;
Also comes in &amp;quot;Splash&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M96rifle.jpg|thumb|none|500px|EDM Arms Windrunner M96 for reference - .50 BMG]]&lt;br /&gt;
[[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]]&lt;br /&gt;
[[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the &amp;quot;M400&amp;quot;. It is almost identical to the one used on the real PSO-1]]&lt;br /&gt;
[[Image:M400.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] retains its name as the WA2000 in game and is erroneously feed with 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]]&lt;br /&gt;
[[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with a WA 2000]]&lt;br /&gt;
[[Image:CsWa2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
[[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]]&lt;br /&gt;
[[Image:Wa2000g.jpg|thumb|none|600px|Purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
The [[Barrett M95]] retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]]&lt;br /&gt;
[[Image:CsM95.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Remington XM2010 Enhanced Sniper Rifle ==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] is named the &amp;quot;XM2010&amp;quot;, appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|500px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum&amp;lt;br&amp;gt;(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)]]&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR for comparison - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20002.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
The [[Accuracy International AS50]] is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the weapon has a very similar reloading animation with the AS50 in ''[[Call of Duty: Modern Warfare 3]]''. The weapon also comes with two upgrade variants, a pink gold edition, and a &amp;quot;Bendita&amp;quot; variant, which deals holy afterburn to enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
== Parker-Hale Model 1200 ==&lt;br /&gt;
The [[Parker-Hale Model 1200]], a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the &amp;quot;M82&amp;quot; in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.&lt;br /&gt;
&lt;br /&gt;
[[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px|Parker-Hale 1200 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ParkerM82.jpg|thumb|none|500px|Parker-Hale Model 82 for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
The [[Blaser R93 LRS2]] is named simply as &amp;quot;R93&amp;quot; in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:R93 cso.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]]&lt;br /&gt;
[[Image:R93 reload.jpg|thumb|none|500px|R93 being reloaded]]&lt;br /&gt;
[[Image:R93 scope.jpg|thumb|none|500px|The sight reticle of the R93]]&lt;br /&gt;
[[Image:Csoo Blaser93.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW50F ==&lt;br /&gt;
The [[Accuracy International AW50F]] is named &amp;quot;AW50&amp;quot; in game. Comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|AW50F - .50 BMG]]&lt;br /&gt;
[[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]]&lt;br /&gt;
[[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]]&lt;br /&gt;
[[Image:Aw50 reload.jpg|thumb|none|500px|Reloading]]&lt;br /&gt;
[[Image:Aw50 scope.jpg|thumb|none|500px|The sight reticle of the AW50F]]&lt;br /&gt;
[[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] A1 is named &amp;quot;PSG1A1&amp;quot; in game. Comes with a 5 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK PSG1A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with a PSG-1 A1]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M/52 ==&lt;br /&gt;
A Hungarian [[Mosin-Nagant M/52]] rifle is named &amp;quot;Mosin-Nagant&amp;quot; in game (distinguishable by the &amp;quot;02&amp;quot; and &amp;quot;B&amp;quot; markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from ''[[Counter-Strike]]'', and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with &amp;quot;AWP Battle&amp;quot; mutation turned on.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin-Nagant 1891/30 PU - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin cso.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]]&lt;br /&gt;
&lt;br /&gt;
== PGM Hecate II ==&lt;br /&gt;
The [[PGM Hecate II]] is called “Hecate II” in game, also available in Battle variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:PGMHecateII.jpg|thumb|none|500px|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:Pgmcso.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== ZVI Falcon ==&lt;br /&gt;
The [[ZVI Falcon]] is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|500px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] is named &amp;quot;Fragmentation grenade&amp;quot; in game and is only usable in the &amp;quot;Frag War&amp;quot; mode. It also has an incendiary grenade variant which is available for use in the zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:Cso M67.jpg|thumb|none|500px|frag grenade in-game]]&lt;br /&gt;
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]]&lt;br /&gt;
[[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is named simply as &amp;quot;M24 Grenade&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher (Sawn-Off)==&lt;br /&gt;
The [[M79 Grenade Launcher]] is named &amp;quot;M79 Saw-Off&amp;quot; in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant, shiny gold-plated variant and a variant called the &amp;quot;Shooting Star&amp;quot;. The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]&lt;br /&gt;
[[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]]&lt;br /&gt;
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]]&lt;br /&gt;
[[Image:CsM79.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Zs trace0020.jpg|thumb|none|500px|The gold-plated variant]]&lt;br /&gt;
[[Image:Cso M79g.jpg|thumb|none|500px|purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14==&lt;br /&gt;
The [[Milkor Mark 14]] appears as the &amp;quot;M32 MGL&amp;quot;, also available in &amp;quot;Venom&amp;quot; variant, which replaces HE grenades with poison grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 - 40x46mm]]&lt;br /&gt;
[[Image:Cso M32.jpg|thumb|none|300px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 CDTE==&lt;br /&gt;
A fictional weapon called the “VULCANUS-5” resembles the [[Heckler &amp;amp; Koch XM25]]. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none||300px|Heckler &amp;amp; Koch XM25 - 25x40mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Sawn-Off) ==&lt;br /&gt;
The [[M203 Grenade Launcher]] appears as a part of the &amp;quot;SVDEX&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire theMm203 from an SVDEX.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN GL-1]] appears as a part of the “Burning AUG”.&lt;br /&gt;
&lt;br /&gt;
[[File:FNGL1.jpg|300px|thumb|none|FN GL-1 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The mounted machine gun in Zombie Scenario Mode is seems to be based on the [[Mk 19 Grenade Launcher]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none|Mk 19 Grenade Launcher - 40x53mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== Bofors M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is named &amp;quot;AT Lance&amp;quot; in game. Available only in the &amp;quot;Human Scenario&amp;quot; and &amp;quot;Metal Arena&amp;quot; modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:At4_m136.jpg|thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]]&lt;br /&gt;
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission &amp;quot;Hellfire&amp;quot;]]&lt;br /&gt;
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]]&lt;br /&gt;
[[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
The [[RPG-7]] comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40 mm]]&lt;br /&gt;
[[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]]&lt;br /&gt;
[[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]]&lt;br /&gt;
&lt;br /&gt;
== M67 Recoilless Rifle ==&lt;br /&gt;
A modified version of the [[M67 recoilless rifle]] is called the “Bazooka” in game. It appears as the primary weapon for the players in &amp;quot;Bazooka mode&amp;quot;. The weapon is fed from a 20 round ammo box for some reason, the scope is usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
= Land Mines =&lt;br /&gt;
&lt;br /&gt;
== M14 Landmine ==&lt;br /&gt;
The M14 landmine appears in the zombie union mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 landmine.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
Appears as the &amp;quot;Claymore Mine MDS&amp;quot;. Can be detonated manually or with laser tripwires.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|[[M18A1 Claymore]] Anti-Personnel Landmine]]&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://csonline.nexon.com/CSO/Page/Gnx.aspx?Url=Home/Index Korean Counter-Strike Online website]&lt;br /&gt;
* [http://tw.csonline.gamania.com/ Taiwanese Counter-Strike Online website]&lt;br /&gt;
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]&lt;br /&gt;
* [http://cso.tiancity.com Chinese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online website]&lt;br /&gt;
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1398116</id>
		<title>Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1398116"/>
		<updated>2021-02-11T19:39:52Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Heckler &amp;amp; Koch MG36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike Online (Asia)&amp;lt;br&amp;gt;Counter-Strike Nexon: Studio (Europe/America)&lt;br /&gt;
|picture = CSOnline.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter-Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Valve Corporation / Nexon Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation / Nexon Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Counter-Strike Online'' (also known as ''Counter-Strike Nexon: Studio'' on Steam):'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in other ''Counter-Strike'' games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A 2nd generation [[Glock 17]] (retextured model from ''Counter-Strike'') is named &amp;quot;9x19mm Sidearm&amp;quot; in game, it is the spawn weapon of the terrorist faction.  As in ''Counter-Strike'', the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a red edition and a variant called the &amp;quot;Battle Glock 18C&amp;quot; which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Cso Glock.jpg|thumb|none|500px|9x19 mm Sidearm]]&lt;br /&gt;
[[Image:De dust20587.jpg|thumb|none|500px|The Glock 17 ran dry.]]&lt;br /&gt;
[[Image:CsGlock18.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The actual [[Glock 18C]] appears only in game posters and selection icons of the 707th SMB and Gerrand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:707.jpg|thumb|none|256px|an 707th Special Mission Battalion operative with a genuine Glock 18C]]&lt;br /&gt;
[[Image:Gerrard cso.jpg|thumb|none|256px|Gerrand with a Glock 18C]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Tactical ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] returns from ''Counter-Strike'' and named &amp;quot;KM .45 Tactical Pistol&amp;quot; in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from ''Condition Zero'' which has a strange blue finish.&lt;br /&gt;
&lt;br /&gt;
This weapon has two variants, the red edition and the &amp;quot;Battle&amp;quot; edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]]&lt;br /&gt;
[[Image:De dust20568.jpg|thumb|none|500px|The USP ran dry.]]&lt;br /&gt;
[[Image:CsUsp45.jpg|thumb|none|500px|The purchase icon shows that the gun is comes with black finish]]&lt;br /&gt;
[[Image:Cso Jennifer.jpg|thumb|none|500px|Jennifer wielding a black USP]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
The [[SIG-Sauer P228]] uses the same model from ''Counter-Strike'' and is called &amp;quot;.228 Compact&amp;quot; in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]]&lt;br /&gt;
[[Image:CsP228.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is named &amp;quot;Nighthawk .50 C&amp;quot; in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to ''Counter-Strike: Source''.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]]&lt;br /&gt;
[[Image:De dust20607.jpg|thumb|none|500px|The Deagle runs empty]]&lt;br /&gt;
[[Image:CsDeserteagle.jpg|thumb|none|500px|purchase icon of the Desert Eagle]]&lt;br /&gt;
[[Image:Davidblack.jpg|thumb|none|500px|David Black with a Desert Eagle]]&lt;br /&gt;
[[Image:Fernando.jpg|thumb|none|500px|Fernando with a Desert Eagle]]&lt;br /&gt;
[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]]&lt;br /&gt;
[[Image:Cs assault0146.jpg|thumb|none|500px|Akimbo Deagles available in Zombie Modes]]&lt;br /&gt;
[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]]&lt;br /&gt;
[[Image:Dm dust20011.jpg|thumb|none|500px|Gold Desert Eagle]]&lt;br /&gt;
[[Image:Deserteagleg.jpg|thumb|none|500px|purchase icon of the Golden Desert Eagle]]&lt;br /&gt;
[[Image:Deaglered.jpg|thumb|none|500px|Red Deagle in first person.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] is named &amp;quot;ES Five-Seven&amp;quot; in game, a weapon exclusive to the counter-terrorists. The model is retextured from ''Counter-Strike'' with a darker finish. As in all the previous ''Counter-Strike'' games, the skins of the Five-seveN were based on the original model which is no longer produced.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28 mm]]&lt;br /&gt;
[[Image:De dust20449.jpg|thumb|none|500px|FN Five-SeveN in game]]&lt;br /&gt;
[[Image:De dust20580.jpg|thumb|none|500px|The empty Five-Seven]]&lt;br /&gt;
[[Image:CsFiveseven.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
A pair of [[Beretta 92G Elite II]] is featured as a weapon and named &amp;quot;.40 Dual Elite&amp;quot; in game, even though the pistols are not chambered in .40 S&amp;amp;W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in ''Condition Zero''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]]&lt;br /&gt;
[[Image:De dust20498.jpg|thumb|none|500px|Dual Beretta 92G Elite IIs in game]]&lt;br /&gt;
[[Image:De dust20630.jpg|thumb|none|500px|The empty Dual Berettas]]&lt;br /&gt;
[[Image:Asiaredarmy.jpg|thumb|none|500px|a member of the Asia Red Army wielding his akimbo Berettas]]&lt;br /&gt;
[[Image:CsElites.jpg|thumb|none|500px|purchase icon of the dual Elites]]&lt;br /&gt;
&lt;br /&gt;
== Strayer Voigt Infinity ==&lt;br /&gt;
The [[Strayer Voigt Infinity]] comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance)  which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI Infinity.jpg|thumb|350px|none|Strayer Voigt Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:Chngirl.jpg|thumb|none|500px|Mei with an Infinity Black]]&lt;br /&gt;
[[Image:De dust20420.jpg|thumb|none|500px|Infinity Silver in game.]]&lt;br /&gt;
[[Image:De dust20589.jpg|thumb|none|500px|The Infinity Silver goes empty]]&lt;br /&gt;
[[Image:Spade_cso.jpg|thumb|none|500px|Spade with an Infinity Silver.]]&lt;br /&gt;
[[Image:Infinityss.jpg|thumb|none|500px|purchase icon of the Infinity Silver]]&lt;br /&gt;
[[Image:Infinred.jpg|thumb|none|500px|Infinity Red]]&lt;br /&gt;
[[Image:3 infinity(s).jpg|thumb|none|500px|Akimbo configurations.]]&lt;br /&gt;
[[Image:Infinity gang fire.jpg|thumb|none|500px|The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...]]&lt;br /&gt;
[[Image:CsInfinity.jpg|thumb|none|500px|Purchase icon of the dual Infinity]]&lt;br /&gt;
[[Image:Blair.jpg|thumb|none|500px|Blair with Akimbo Infinitys]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] is named simply &amp;quot;Luger&amp;quot; in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.&lt;br /&gt;
&lt;br /&gt;
The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).&lt;br /&gt;
&lt;br /&gt;
Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default &amp;quot;Valve character&amp;quot; teacupping grip. &lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|350px|none|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20742.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:De dust20743.jpg|thumb|none|500px|The Luger goes empty.]]&lt;br /&gt;
[[Image:Luger purchase.jpg|thumb|none|500px|purchase icon of the Luger.]]&lt;br /&gt;
[[Image:DM dust20014.jpg|thumb|none|500px|Luger Gold in first person view.]]&lt;br /&gt;
[[Image:Lugerg.jpg|thumb|none|500px|purchase icon of the Luger Gold.]]&lt;br /&gt;
[[Image:Cso Lugers.jpg|thumb|none|500px|An Silver Luger picked up by a male character in Assault]]&lt;br /&gt;
[[Image:Lugers.jpg|thumb|none|500px|purchase icon of the Luger Silver.]]&lt;br /&gt;
[[Image:Choijiyoon p08.jpg|thumb|none|256px|Choijiyoon with a Luger]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
A [[Flintlock Pistol]] is featured in game and is called &amp;quot;Divine Lock&amp;quot;. With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.&lt;br /&gt;
&lt;br /&gt;
The gun is modeled after the &amp;quot;KTW Flintlock Pistol (G.Washington)&amp;quot; airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|400px|none|Flintlock Pistol - .67 Caliber]]&lt;br /&gt;
[[Image:Musket cso.jpg|thumb|500px|none|First person view]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading an iron bead into the muzzle]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]]&lt;br /&gt;
[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
The [[AMT Automag V]] is named &amp;quot;Automag V&amp;quot; in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.&lt;br /&gt;
&lt;br /&gt;
Comes with an anti-zombie variant called &amp;quot;Balrog-I&amp;quot;, which can fire incendiaries via a pump-action mechanism by using the secondary firing function.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|400px|none|AMT Automag V - .50 AE]]&lt;br /&gt;
[[Image:Cso Amg.jpg|thumb|500px|none|Automag V in ''Counter-Strike Online'']]&lt;br /&gt;
[[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]]&lt;br /&gt;
[[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]]&lt;br /&gt;
[[Image:Automag reload.jpg|thumb|500px|none|Reloading]]&lt;br /&gt;
[[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]]&lt;br /&gt;
[[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]]&lt;br /&gt;
[[Image:BalrogI.jpg|thumb|500px|none|Balrog-I in-game, note the hammer is uncocked.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is named &amp;quot;Mauser C96&amp;quot; in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 &amp;quot;Red 9&amp;quot;. This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:712good.jpg|thumb|400px|none|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:SAS broomhandle.jpg|thumb|350px|none|SAS operative aiming with a Mauser Broomhandle]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] comes with a 7+1 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|WWII issued M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico M950]] is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950A ==&lt;br /&gt;
The [[Calico M950A]] is called the “M950 Attack” in game, appears as the &amp;quot;upgraded&amp;quot; variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico-M950A.jpg|thumb|400px|none|Calico M950A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 ==&lt;br /&gt;
The [[FNP-45]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP45.jpg|thumb|none|350px|FN FNP-45 Silver slide - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Duck's Foot Pistol ==&lt;br /&gt;
An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is named simply &amp;quot;Anaconda&amp;quot; in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Colt revolver in game.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsAnaconda.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt King Cobra ==&lt;br /&gt;
The [[Colt King Cobra]] in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|400px|none|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[Image:Cso Kingcobra.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Python6in.jpg|thumb|none|400px|Colt Python with 6 inch barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== “Skull-1” ==&lt;br /&gt;
A custom revolver called &amp;quot;Skull-1&amp;quot; appears to be a modified [[MP-412 REX]]. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in &amp;quot;sharpshooting mode&amp;quot; or &amp;quot;burst firing mode&amp;quot;. The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called &amp;quot;Skull-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:DM dust20000.jpg|thumb|none|500px|Skull-1 in game]]&lt;br /&gt;
[[Image:DM dust20002.jpg|thumb|none|500px|Skull-1 being reloaded]]&lt;br /&gt;
[[Image:Skull1.jpg|thumb|none|500px|Purchase icon of the Skull-1]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] returns from ''Counter-Strike'' and is named &amp;quot;Leone 12 Gauge Super&amp;quot; in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M3 cso.jpg|thumb|none|500px|The M3 Shotgun in de_dust2]]&lt;br /&gt;
[[Image:CsM3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] (a.k.a XM1014) is named &amp;quot;Leone YG1264 Auto Shotgun&amp;quot; in game, using the ''Condition Zero'' model. It does lower damage but has the highest rate of fire than any other shotguns.&lt;br /&gt;
&lt;br /&gt;
Comes with a red edition and a variant called the &amp;quot;Balrog-XI&amp;quot;. The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:De dust20428.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsXm1014.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso VC.jpg|thumb|none|500px|a member of the Vigilante Corps with an M4 Shotgun]]&lt;br /&gt;
[[Image:M1014red.jpg|thumb|none|500px|The Red M1014 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
The [[Daewoo USAS-12]] is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;USAS12 Camo&amp;quot;. This variant does higher damage,  higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the &amp;quot;Skull-11&amp;quot;. It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, &amp;quot;Buckshot mode&amp;quot; and &amp;quot;Slug mode&amp;quot;. When using &amp;quot;Slug mode&amp;quot;, the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge]]&lt;br /&gt;
[[Image:USAS-12 cso.jpg|thumb|none|500px|USAS-12 in game]]&lt;br /&gt;
[[Image:CsUsas12.jpg|thumb|none|500px|purchase icon of the USAS-12]]&lt;br /&gt;
[[Image:De vostok cz0003.jpg|thumb|none|500px|The camouflaged version of the USAS-12]]&lt;br /&gt;
[[Image:De vegas0018.jpg|thumb|none|500px|firing the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Usas12camo.jpg|thumb|none|500px|purchase icon of the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]]&lt;br /&gt;
[[Image:Skull11 load.jpg|thumb|none|500px|Loading a drum while reloading]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is named &amp;quot;M1887&amp;quot; in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature ''Terminator 2'' style flip-cocking animations after firing a shot. Although most of them (except the &amp;quot;Maverick&amp;quot; variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a gold-plated variant and two upgrade variants. In game, it can be fed with 8 rounds (or even higher for gold-plated variant). The &amp;quot;M1887 Maverick&amp;quot; is a sawn-off variant of the M1887, making the weapon shorter, lighter, reducing its capacity to 6 rounds, and belongs to the pistol category.&lt;br /&gt;
&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester M1887 - 12 gauge]]&lt;br /&gt;
[[Image:T2heroShotgun1.jpg|thumb|none|450px|Sawn-off Winchester M1887 Terminator 2 style - 12 gauge]]&lt;br /&gt;
[[Image:Cso M1887.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:M1887 firing.jpg|thumb|none|500px|The player cocking the shotgun]]&lt;br /&gt;
[[Image:M1887 insert.jpg|thumb|none|500px|Inserting 12-gauge buckshot shells]]&lt;br /&gt;
[[Image:CsM1887.jpg|thumb|none|500px|purchase icon of the Winchester Shotgun]]&lt;br /&gt;
[[Image:M1887 Gold.jpg|thumb|none|500px|Gold plated version of M1887]]&lt;br /&gt;
[[Image:M1887g.jpg|thumb|none|500px|purchase icon of the Golden Winchester]]&lt;br /&gt;
[[Image:1887xmas.jpg|thumb|none|500px|&amp;quot;Christmas&amp;quot; variant of the Model 1887]]&lt;br /&gt;
[[Image:M1887maverick.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; variant of the Model 1887]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
A sawed-off side by side [[12 Gauge Double Barreled Shotgun]] is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.&lt;br /&gt;
&lt;br /&gt;
There's a variant called the &amp;quot;Quad Barrel&amp;quot;. The &amp;quot;Quad Barrel&amp;quot; is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the &amp;quot;Triple Barrel&amp;quot;, it shares most performances as the &amp;quot;Quad Barrel&amp;quot; except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:CsoDbarrel.jpg|thumb|none|500px|The &amp;quot;DBarrel&amp;quot; in-game]]&lt;br /&gt;
[[Image:Dbarrel shells.jpg|thumb|none|500px|Inserting shells]]&lt;br /&gt;
[[Image:CsDbarrel.jpg|thumb|none|500px|purchase icon of the double-barreled shotgun]]&lt;br /&gt;
[[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes. &lt;br /&gt;
&lt;br /&gt;
This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the &amp;quot;Thanatos 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]]&lt;br /&gt;
[[Image:Ksg12 cso.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SPAS-12 Deluxe&amp;quot; variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the &amp;quot;SPAS-12 Cobra&amp;quot;, is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The &amp;quot;SPAS-12 Maverick&amp;quot; is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|450px|none|SPAS-12 without stock - 12 hauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Spas12 fixed.jpg|thumb|450px|none|SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]]&lt;br /&gt;
[[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]]&lt;br /&gt;
[[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]]&lt;br /&gt;
[[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]]&lt;br /&gt;
[[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with a SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== UTAS UTS-15 ==&lt;br /&gt;
The [[UTAS UTS-15]], a Turkish bullpup pump-action shotgun is available in game as the &amp;quot;UTS-15&amp;quot;; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.&lt;br /&gt;
&lt;br /&gt;
Comes with a few variations and a heavily modified version called the &amp;quot;Janus 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|450px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:Utascso.jpg|thumb|500px|none|First Person view]]&lt;br /&gt;
[[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer Mk3A1 ==&lt;br /&gt;
The [[Pancor Jackhammer]] Mk3A1 appears as the &amp;quot;PJ MK3A1&amp;quot;, using a 10 round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3A1 - 12 5auge]]&lt;br /&gt;
[[File:Mk3a1 hammer.jpg|500px|thumb|none|First Person View]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBS-09 ==&lt;br /&gt;
The [[QBS-09]] is fed with 5 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Qbs-09.jpg|450px|thumb|none|QBS-09 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
The [[Steyr TMP]] is named &amp;quot;Schmidt Machine Pistol&amp;quot; in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from ''Condition Zero''.&lt;br /&gt;
&lt;br /&gt;
The gun also comes with a variant called the &amp;quot;TMP Dragon&amp;quot; which is only obtainable in the Year of Dragon.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]]&lt;br /&gt;
[[Image:TMP CSO.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Cso Tmpdragon.jpg|thumb|none|500px|First person view of the TMP Dragon]]&lt;br /&gt;
[[Image:Tmpdragon.jpg|thumb|none|500px|purchase icon of the TMP Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Ingram Mac-10 ==&lt;br /&gt;
Unlike most of other guns, the [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from ''Counter-Strike'', which erroneously shows the gun as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Cso mac10.jpg|thumb|none|500px|MAC-10 in de_dust2]]&lt;br /&gt;
[[Image:CsMac10.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] returns from ''Counter-Strike'' (with different front sight) and named &amp;quot;KM Submachine Gun&amp;quot; in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces.  As in ''Counter-Strike'' and ''Condition Zero'', the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.&lt;br /&gt;
&lt;br /&gt;
It comes with a &amp;quot;Chinese Year Edition&amp;quot;, a gold-plated variant and a &amp;quot;Battle&amp;quot; variant. All of these variants have higher knock-power than the original weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19 mm]]&lt;br /&gt;
[[Image:Mp5 (2).jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:CsMp5.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sozo.jpg|thumb|none|500px|A Thunder Squad operative with an MP5]]&lt;br /&gt;
[[Image:Mp5tiger.jpg|thumb|none|500px|a &amp;quot;Chinese new year&amp;quot; edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.]]&lt;br /&gt;
[[Image:CsMp5tiger.jpg|thumb|none|500px|purchase icon of the White tiger MP5]]&lt;br /&gt;
[[Image:MP5 gold.jpg|thumb|none|500px|Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip]]&lt;br /&gt;
[[Image:Mp5g.jpg|thumb|none|500px|purchase icon of the Golden MP5]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is named &amp;quot;KM UMP45&amp;quot; in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from ''Counter-Strike''. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with an Anti-zombie variant which called the &amp;quot;Skull-3&amp;quot;. It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the &amp;quot;UMP45 Snake&amp;quot; which can be obtained via special events only.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 in-game]]&lt;br /&gt;
[[Image:CsUmp45.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Skull3.jpg|thumb|none|500px|First person view of Skull-3]]&lt;br /&gt;
[[Image:Skull3 reload.jpg|thumb|none|500px|The user prepares to threw away the mag while reloading]]&lt;br /&gt;
[[Image:Skull3 dual.jpg|thumb|none|500px|Akimbo Skull-3(s)]]&lt;br /&gt;
[[Image:Skull3 icon.jpg|thumb|none|500px|Purchase icon of the Skull-3]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[P90]] returns from ''Counter-Strike'' named &amp;quot;ES C90&amp;quot; in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a &amp;quot;Chinese Year Edition&amp;quot;. The model is the original ''Counter-Strike'' P90 with front ripped from ''Counter-Strike: Source'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 PDW - 5.7x28 mm]]&lt;br /&gt;
[[Image:P90 ingame.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
[[Image:CsP90.jpg|thumb|none|500px|purchase icon of the P90]]&lt;br /&gt;
[[Image:P90Lapin dust2.jpg|thumb|none|500px|The P90Lapin in game]]&lt;br /&gt;
[[Image:P90lapin.jpg|thumb|none|500px|purchase icon of the P90 Lapin]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between &amp;quot;A mode&amp;quot; (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and &amp;quot;B mode&amp;quot; (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a high-capacity variant called the &amp;quot;MP7A1 60R&amp;quot; which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 PDW - 4.6x30 mm]]&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm]]&lt;br /&gt;
[[Image:De dust20433.jpg|thumb|none|500px|MP7A1 in Pistol mode]]&lt;br /&gt;
[[Image:De dust20434.jpg|thumb|none|500px|MP7A1 in SMG mode]]&lt;br /&gt;
[[Image:CsMp7a1.jpg|thumb|none|500px|purchase icon of the MP7A1]]&lt;br /&gt;
[[Image:Mp7 reload ex.jpg|thumb|none|500px|an extended mag variation. note the longer mag]]&lt;br /&gt;
[[Image:Mp7a1ammo60r.jpg|thumb|none|500px|purchase icon of the MP7A1 Extended]]&lt;br /&gt;
[[Image:Girl with MP7.jpg|thumb|none|500px|Michaela with an HK MP7A1]]&lt;br /&gt;
[[Image:DMP7A1S.jpg|thumb|none|500px|dual wielding variation]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
The [[M1921 Thompson]] is named &amp;quot;Thompson Chicago&amp;quot; in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, &amp;quot;[[Public Enemies]]&amp;quot; inscriptions can be seen on these weapons' receivers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:DM dust20010.jpg|thumb|none|500px|M1921 in game]]&lt;br /&gt;
[[Image:De dust20002 2.jpg|thumb|none|500px|Gold-plated version]]&lt;br /&gt;
[[Image:Thompson cso.jpg|thumb|none|500px|purchase icon of the Thompson]]&lt;br /&gt;
[[Image:Thompsongold.jpg|thumb|none|500px|purchase icon of the Golden Thompson]]&lt;br /&gt;
[[Image:Janus3.jpg|thumb|none|500px|Janus-3 in-game.]]&lt;br /&gt;
[[Image:Janus3_2.jpg|thumb|none|500px|Janus-3 in secondary firing mode.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS Vector SMG ==&lt;br /&gt;
The [[KRISS Vector]] is named &amp;quot;Kriss Super V&amp;quot; in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]]&lt;br /&gt;
[[Image:CsKriss.jpg|thumb|none|500px|purchase icon of the Kriss]]&lt;br /&gt;
[[Image:Marinegirl.jpg|thumb|none|500px|Lucia carries a TDI Vector]]&lt;br /&gt;
[[Image:Cso Dualkriss.jpg|thumb|none|500px|First Person View of the Akimbo Kriss(es)]]&lt;br /&gt;
[[Image:Dualkriss.jpg|thumb|none|500px|purchase icon of the Dual Kriss(es)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K PDW ==&lt;br /&gt;
The Balrog III is based on the [[Heckler &amp;amp; Koch MP5K]] PDW. The model comes with an EO-Tech holographic sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[Image:Balrogiii.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
The [[Sten Mk II]] retains its name in game. The model has erroneously shown it as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The IMI [[Mini Uzi]] appears as the “Uzi”, also comes with a dual wielded variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini-Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The [[PP-2000]] appears, using a 44-round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
The [[PP-19 Bizon-2]] appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Sterling SMG ==&lt;br /&gt;
The [[Sterling SMG]] appears in the game and is fitted with a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk.4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] returns from ''Counter-Strike'' and named &amp;quot;CV-47&amp;quot; in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and a &amp;quot;special dragon edition&amp;quot; which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:De dust20519.jpg|thumb|none|500px|In-game screenshot, note the selector is set to semi]]&lt;br /&gt;
[[Image:CV-47 icon.jpg|thumb|none|500px|The purchase icon of the AK-47.]]&lt;br /&gt;
[[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK.]]&lt;br /&gt;
[[Image:G akm.jpg|thumb|none|500px|Gold plated version of the AK, note that the model is based on the &amp;quot;AKM&amp;quot; mentioned below instead of the AK-47.]]&lt;br /&gt;
[[Image:Ak47g.jpg|thumb|none|500px|The purchase icon of the Golden AK.]]&lt;br /&gt;
[[Image:Black AK Long Mag.jpg|thumb|none|500px|High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.]]&lt;br /&gt;
[[Image:Ak47dragon.jpg|thumb|none|500px|&amp;quot;Purgatory&amp;quot; variant, with a flaming skull painted on the receiver.]]&lt;br /&gt;
[[Image:akred.jpg|thumb|none|600px|The Red &amp;quot;AKM&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;AKM&amp;quot; ===&lt;br /&gt;
The &amp;quot;AKM&amp;quot; (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual [[AKM]], but after an AK-47 fitted with synthetic furniture, as well as an [[AK-74M]]/[[AK-103]] style handguard. The weapon seems to have better performances than its elder brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cso akm.jpg|thumb|none|500px|“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe]]&lt;br /&gt;
[[Image:Akm reload.jpg|thumb|none|500px|“AKM” being reloaded]]&lt;br /&gt;
[[Image:Cso akmm.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[Galil ARM]] returns from ''Counter-Strike'' and is named &amp;quot;IDF Defender&amp;quot; in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a ''Condition Zero'' model on original ''Counter-Strike'' animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the &amp;quot;Battle Galil&amp;quot; and the &amp;quot;Galil Maverick&amp;quot; are based on.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle Galil&amp;quot; which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|600px|IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|600px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:De dust20495.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]]&lt;br /&gt;
[[Image:Galilcustom.jpg|thumb|none|600px|&amp;quot;Battle&amp;quot; variant of the Galil]]&lt;br /&gt;
[[Image:Sas galil.jpg|thumb|none|400px|SAS operative with a &amp;quot;Battle Galil&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
The [[FAMAS F1]] is renamed as &amp;quot;Clarion 5.56&amp;quot; in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle FAMAS&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]]&lt;br /&gt;
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Famascustom.jpg|thumb|none|600px|The &amp;quot;Battle&amp;quot; variant of the FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
The [[SIG SG 552 Commando]] is named &amp;quot;Krieg 552&amp;quot; in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original ''Counter-Strike'' model with ''Condition Zero'' scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]]&lt;br /&gt;
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]]&lt;br /&gt;
[[Image:Krieg552.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]] is named &amp;quot;Bullpup&amp;quot; in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20426.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''Counter-Strike'', and the counterpart to the Terrorists' AK-47. Model is ripped from ''Counter-Strike: Source''. As in ''Counter-Strike'' and ''Counter-Strike: Source'', the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game. &lt;br /&gt;
&lt;br /&gt;
The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has &amp;quot;speed reloading&amp;quot; feature if it is paired with the Dragon Knife. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]]&lt;br /&gt;
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]]&lt;br /&gt;
[[Image:Maverick.jpg|thumb|none|600px|purchase icon of the M4A1]]&lt;br /&gt;
[[Image:Saf.jpg|thumb|none|600px|a SAF soldier holding an M4A1 in de_airstrip]]&lt;br /&gt;
[[Image:PLA M4.jpg|thumb|none|600px|a PLA Special Operations Forces operator wielding an M4A1 in de_train]]&lt;br /&gt;
[[Image:M4camo.jpg|thumb|none|600px|Camouflaged M4A1 Carbine, equipped with a scope ]]&lt;br /&gt;
[[Image:M4a1g.jpg|thumb|none|600px|purchase icon of the camouflaged M4]]&lt;br /&gt;
[[Image:De dust20671.jpg|thumb|none|600px|The Golden M4A1 in game]]&lt;br /&gt;
[[Image:M4a1gold.jpg|thumb|none|600px|gold-plated M4A1 purchase icon]]&lt;br /&gt;
[[Image:M4a1dragon.jpg|thumb|none|600px|an &amp;quot;Ice dragon&amp;quot; is painted on the side of the gun, probably in contrast to the flaming skull AK.]]&lt;br /&gt;
[[Image:M4a1red..jpg|thumb|none|600px|Red M4A1 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K1A ==&lt;br /&gt;
The [[Daewoo K1A]], a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.&lt;br /&gt;
&lt;br /&gt;
It has a Dragon painted variant called the &amp;quot;K1ASE&amp;quot; which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]]&lt;br /&gt;
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]]&lt;br /&gt;
[[Image:Criss.jpg|thumb|none|600px|Criss with a K1A]]&lt;br /&gt;
[[Image:K1ASE cso.jpg|thumb|none|600px|A K1A with an awkward dragon painted on side, called &amp;quot;K1ASE&amp;quot;.]]&lt;br /&gt;
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]]&lt;br /&gt;
[[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with a &amp;quot;K1A Maverick&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Sharpshooter 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]]&lt;br /&gt;
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]]&lt;br /&gt;
[[Image:Xm8c.jpg|thumb|none|600px|purchase icon of the XM8 carbine]]&lt;br /&gt;
[[Image:XM8 Change barrel.jpg|thumb|none|600px|changing barrel into Sharpshooter variant]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.jpg|thumb|none|600px|XM8 Sharpshooter in first person view]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR ==&lt;br /&gt;
The [[FN SCAR]] in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|500px|none|Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|600px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scar.jpg|thumb|none|600px|Purchase icon of the SCAR L]]&lt;br /&gt;
[[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]]&lt;br /&gt;
[[Image:Scar L reload.jpg|thumb|none|600px|Reloading the SCAR L]]&lt;br /&gt;
[[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the SCAR H]]&lt;br /&gt;
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]]&lt;br /&gt;
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]]&lt;br /&gt;
[[Image:Cso Sat.jpg|thumb|none|600px|an Special Assault Team operative wielding an FN SCAR H in de_aztec]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95 ==&lt;br /&gt;
The [[QBZ-95]] is fed with a 75 round drum magazine, appears as the &amp;quot;QBB95&amp;quot; and belongs to the MG class in game. This &amp;quot;MG&amp;quot; has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.&lt;br /&gt;
&lt;br /&gt;
It comes with a high-capacity variant called the &amp;quot;QBB95EX&amp;quot;. This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the &amp;quot;Battle QBB95&amp;quot;. It increases the magazine capacity to 100 rounds and has higher rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod]]&lt;br /&gt;
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]]&lt;br /&gt;
[[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with a Type 95]]&lt;br /&gt;
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]]&lt;br /&gt;
[[Image:Qbb95ex.jpg|thumb|none|500px|a variation named &amp;quot;QBB95ex&amp;quot; in game]]&lt;br /&gt;
[[Image:Qbb95 reload.jpg|thumb|none|600px|Removing the drum magazine of a Type 95 while reloading]]&lt;br /&gt;
[[Image:CsQbb95ex.jpg|thumb|none|600px|purchase icon of the QBB95ex]]&lt;br /&gt;
[[Image:T95ex.jpg|thumb|none|500px|The &amp;quot;Battle QBB95&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sage Mk 14 Mod 0 EBR ==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle is named &amp;quot;M14 EBR&amp;quot; in game. Appear as the most powerful &amp;quot;assault rifle&amp;quot; in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.&lt;br /&gt;
&lt;br /&gt;
It also comes with an Anti-Zombie sniper rifle variation which called &amp;quot;Skull 5&amp;quot;, the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the &amp;quot;Skull-4&amp;quot; is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified [[Ruger Mini-14]]s with EBR receivers and parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]]&lt;br /&gt;
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]]&lt;br /&gt;
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|none|500px|Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in &amp;quot;Deadend&amp;quot;]]&lt;br /&gt;
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the &amp;quot;Skull 5&amp;quot;]]&lt;br /&gt;
[[Image:Skull4.jpg|thumb|none|600px|First Person model of the &amp;quot;Skull-4&amp;quot;, of course dual wielding assault rifles are not suitable weapons to be used in real-life, the user will suffers huge recoil and will be nearly impossible to aim, also he/she will loses physical strength quickly due to the rifles’ heavy weight and might probably having a problem during reloading.]]&lt;br /&gt;
[[Image:Skull4 reload.jpg|thumb|none|600px|Reloading the &amp;quot;Skull-4&amp;quot;]]&lt;br /&gt;
[[Image:Gerrard Dualebrs.jpg|400px|thumb|none|Gerrard with his akimbo EBRs]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] is named simply as &amp;quot;F2000&amp;quot; in game. Recoil is low, comes with a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000.]]&lt;br /&gt;
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:CsF2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is named simply as &amp;quot;TAR-21&amp;quot; in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in ''[[Call of Duty: Modern Warfare 2]]''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg‎|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoTar21.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]]&lt;br /&gt;
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]]&lt;br /&gt;
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]]&lt;br /&gt;
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The [[AN-94]] retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] - 5.45x39mm]]&lt;br /&gt;
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]]&lt;br /&gt;
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]]&lt;br /&gt;
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Haenel Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the &amp;quot;CV-47&amp;quot;, as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:DM_dust20030.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]]&lt;br /&gt;
[[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
The [[QBZ-95B]] is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|500px|QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:Qbz95b3.jpg|thumb|none|600px|first person model]]&lt;br /&gt;
[[Image:Cso Qbz95b.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:707 Type 95.jpg|thumb|300px|none|An South Korean 707th SMB operative carrying a QBZ-95B]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]]&lt;br /&gt;
[[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]]&lt;br /&gt;
[[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]]&lt;br /&gt;
[[Image:Suppessor 416.jpg|thumb|none|500px|Installing silencer]]&lt;br /&gt;
[[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso Sa80.jpg|thumb|none|500px|In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.]]&lt;br /&gt;
[[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]]&lt;br /&gt;
[[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]]&lt;br /&gt;
[[Image:L85 boltcatch.jpg|thumb|none|500px|Bolt catch.]]&lt;br /&gt;
[[Image:Cso L85a22.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]]&lt;br /&gt;
[[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]]&lt;br /&gt;
[[Image:Fnc boltpull.jpg|thumb|none|500px|Pulling the charging handle]]&lt;br /&gt;
[[Image:Cso Fncc.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Pirate FNC.jpg|thumb|none|300px|Michaela armed with an FN FNC]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a &amp;quot;Expert&amp;quot; variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The '''Balrog V''' is based on the [[Heckler &amp;amp; Koch G36C]], it is fitted with a foregrip, a holographic sight and a tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|500px|HK G36C with foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is named &amp;quot;HK G11&amp;quot; in game and fed with 50 rounds, comes with a fast 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G11 caseless Rifle.jpg|thumb|none|500px|HK G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]]&lt;br /&gt;
[[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]]&lt;br /&gt;
[[File:G11 mag insert.jpg|thumb|none|500px|Inserting a loaded magazine]]&lt;br /&gt;
[[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]]&lt;br /&gt;
[[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding a G11]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is named &amp;quot;AK-74U&amp;quot; in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]]&lt;br /&gt;
[[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] is named &amp;quot;ARX-160&amp;quot; in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaARX160.jpg|thumb|500px|none|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1 Garand ==&lt;br /&gt;
The [[M1 Garand]] appears and is incorrectly coded to use 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== TsKIB SOO OTs-14 &amp;quot;Groza&amp;quot; ==&lt;br /&gt;
The [[OTs-14 Groza]] is named &amp;quot;Groza&amp;quot; in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|500px|none|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding a Groza]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Shorty ==&lt;br /&gt;
The [[Gilboa Shorty]] appears as the “Gilboa Carbine” in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Gilboa shorti.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Snake ==&lt;br /&gt;
The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gilboa snake.jpg|thumb|none|400px|Gilboa Snake - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 86S ==&lt;br /&gt;
The [[Norinco Type 86S]] appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type86s.jpg|thumb|none|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
[[Image:KH2002 Sama.jpg|thumb|none|500px|[[DIO KH2002]] Sama - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Thales F90 ==&lt;br /&gt;
The “Burning Bullpup” is a [[Thales F90]] fitted with ACOG scope and FN GL1 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249-E2 SAW]] returns from ''Counter-Strike'' and is named simply &amp;quot;M249&amp;quot; in game. It's suitable used for covering teammates in the front line.&lt;br /&gt;
&lt;br /&gt;
It comes with an Anti-Zombie variant called the &amp;quot;Skull-7&amp;quot;. The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the &amp;quot;Expert&amp;quot; variant which can perform buttstrokes in close-quarter combat. As well as the &amp;quot;Skull-8&amp;quot;, it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]]&lt;br /&gt;
[[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier ''[[Counter-Strike]]'' games]]&lt;br /&gt;
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]]&lt;br /&gt;
[[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:M249ex.jpg|thumb|none|500px|a variation named &amp;quot;Skull-7&amp;quot; in game]]&lt;br /&gt;
[[Image:CsM249ex.jpg|thumb|none|600px|purchase icon of the Skull-7]]&lt;br /&gt;
[[Image:SKULL8.jpg|thumb|none|600px|Skull-8 in first person]]&lt;br /&gt;
[[Image:Skull8 melee.jpg|thumb|none|600px|Melee with the Skull-8]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall MG3 ==&lt;br /&gt;
The [[MG3]] retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.&lt;br /&gt;
&lt;br /&gt;
It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoMg3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]]&lt;br /&gt;
[[Image:CsMg3.jpg|thumb|none|600px|purchase icon of the MG3]]&lt;br /&gt;
[[Image:MG3 gold.jpg|thumb|none|600px|Gold plated version of the MG3]]&lt;br /&gt;
[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]]&lt;br /&gt;
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:Janus7.jpg|thumb|none|600px|The Janus-7 in-game.]]&lt;br /&gt;
[[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The Handheld [[GE M134 Minigun]] is named simply as &amp;quot;M134&amp;quot; in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.&lt;br /&gt;
&lt;br /&gt;
It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CsoM134.jpg|thumb|none|500px|First person view of the Minigun]]&lt;br /&gt;
[[Image:M134 fire.jpg|thumb|none|600px|Firing the M134 ]]&lt;br /&gt;
[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]]&lt;br /&gt;
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]]&lt;br /&gt;
[[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with a Minigun]]&lt;br /&gt;
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]]&lt;br /&gt;
[[Image:M134ex.jpg|thumb|none|600px|M134 Predator]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK23E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK23E]] is named simply as &amp;quot;HK23&amp;quot; in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK23E - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoHk23e.jpg|thumb|none|500px|first person]]&lt;br /&gt;
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Dm suzhou0001.jpg|thumb|none|600px|Golden variant]]&lt;br /&gt;
[[Image:Hk23g.jpg|thumb|none|600px|purchase icon of the gold-plated version]]&lt;br /&gt;
&lt;br /&gt;
== Saco Defense M60E4 ==&lt;br /&gt;
The [[M60E4]] retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.&lt;br /&gt;
&lt;br /&gt;
A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|500px|M60E4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]]&lt;br /&gt;
[[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]]&lt;br /&gt;
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]]&lt;br /&gt;
[[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]]&lt;br /&gt;
[[Image:Maverick mk43.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; Variant]]&lt;br /&gt;
[[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
The [[MG36]] retain its name in game, appearing as the most flexible machine gun in the game after the &amp;quot;QBB95&amp;quot;, with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.&lt;br /&gt;
&lt;br /&gt;
It has a gold-plated and a Christmas Special variant. The Christmas variant shoots out ice bullets instead of regular bullets, and it is also suppressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]]&lt;br /&gt;
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Marineboy.jpg|thumb|none|600px|Enzo carries an MG36.]]&lt;br /&gt;
&lt;br /&gt;
== ZiD PKM ==&lt;br /&gt;
The [[PKM]] is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between &amp;quot;automatic mode&amp;quot; and an erroneous &amp;quot;3-round burst mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also comes with gold-plated and upgrade variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]]&lt;br /&gt;
[[Image:Zs trace0038.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0 ==&lt;br /&gt;
The [[Mk 48 Mod 0]] is simply named &amp;quot;MK48&amp;quot; in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.&lt;br /&gt;
&lt;br /&gt;
It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|MK 48 Mod 0 - 7.62 x 51mm NATO]]&lt;br /&gt;
[[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]]&lt;br /&gt;
[[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K3 ==&lt;br /&gt;
The [[Daewoo K3]] is simply named &amp;quot;K3&amp;quot; in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|500px|Daewoo K3 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:K3 fps.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
[[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]]&lt;br /&gt;
[[Image:K3 placing chain.jpg|thumb|none|500px|Placing a new ammo box]]&lt;br /&gt;
[[Image:K3 cover down.jpg|thumb|none|500px|Closing the receiver cover to finish the reload]]&lt;br /&gt;
[[Image:Cso daewoo k3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] appears as &amp;quot;M2&amp;quot; in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.&lt;br /&gt;
&lt;br /&gt;
Unusable M2s are also seen mounted on Humvees in some maps (Reused from ''[[Counter-Strike: Condition Zero]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 BAR ==&lt;br /&gt;
The [[M1918A2 BAR]] is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== IWI Negev NG-7 ==&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK121 I ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK121|Heckler &amp;amp; Koch HK121 I]] (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CIS Ultimax 100 Mk 3 ==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] is simply called the &amp;quot;Ultimax 100&amp;quot; in game, fed from a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:U100 Mk3 Stock.jpg|thumb|none|400px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Maxim Gun ==&lt;br /&gt;
The &amp;quot;Oz Tin Robot Machine Gun&amp;quot; is a heavily-modified version of the [[Maxim Gun]].&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|400px|none|Maxim machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
The [[Steyr Scout]] is renamed to &amp;quot;Schmidt Scout&amp;quot; in game. As in ''Counter-Strike'', the Scout is accurate, quite and light but is weaker than the &amp;quot;AWP&amp;quot; for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in ''Counter-Strike Online'' when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from ''Counter-Strike'' model but with a scope from ''Condition Zero''. Comes with a red edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scout (2).jpg|thumb|none|600px|first person]]&lt;br /&gt;
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Scoutred.jpg|thumb|none|600px|The Red Scout in first person]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3SG/1]] is named &amp;quot;D3/AU-1&amp;quot; in game. Available for the terrorist faction. While it has a model from ''Counter-Strike'', its scope is ripped from ''Source''. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]]&lt;br /&gt;
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
The [[SIG SG 550 SR]] is named &amp;quot;KRIEG 550 Commando&amp;quot; in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a ''Counter-Strike'' model, with ''Condition Zero'' scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20445.jpg|thumb|none|600px|SG550 in-game]]&lt;br /&gt;
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Alice sg550.jpg|thumb|none|500px|Alice with a SIG SG 550 SR]]&lt;br /&gt;
&lt;br /&gt;
== KBP VSK-94 ==&lt;br /&gt;
The [[VSK-94]] retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'' and the scope does not featuring any night vision functions.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSK-94.jpg|thumb|none|500px|VSK-94 old model - 9x39 mm]]&lt;br /&gt;
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]]&lt;br /&gt;
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]]&lt;br /&gt;
[[Image:Vsk94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SVD==&lt;br /&gt;
The [[SVD]] is named simply &amp;quot;SVD&amp;quot; in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called &amp;quot;SVDEX&amp;quot; and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'', instead of the “exclusive” sight reticle of the &amp;quot;M400&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]]&lt;br /&gt;
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]]&lt;br /&gt;
[[Image:CsSvd.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:CsoSvdm203.jpg|thumb|none|500px|a poster of the SVDEX.]]&lt;br /&gt;
[[Image:Kuangchao_2.jpg|thumb|none|600px|The hero with his SVDEX.]]&lt;br /&gt;
[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] (a.k.a. the &amp;quot;AWP&amp;quot;) returns from ''Counter-Strike'' and is named &amp;quot;Magnum Sniper Rifle&amp;quot; in game, with a few variations. Its model is slightly improved from ''Counter-Strike'', and is possibly using the ''Source'' scope. As in all of the ''Counter-Strike'' games, the AWM is is often incorrectly referred to as the &amp;quot;AWP&amp;quot;. The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.&lt;br /&gt;
&lt;br /&gt;
A variant called the &amp;quot;AWP-Z&amp;quot; is the zombie infected version of the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]]&lt;br /&gt;
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]]&lt;br /&gt;
[[Image:CsAwp.jpg|thumb|none|600px|purchase icon of the AWSM]]&lt;br /&gt;
[[Image:Awpred.jpg|thumb|none|600px|Christmas special edition]]&lt;br /&gt;
[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]]&lt;br /&gt;
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]]&lt;br /&gt;
[[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with a camouflaged AWSM]]&lt;br /&gt;
[[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
The [[Sako TRG-42]] is named &amp;quot;TRG42&amp;quot; in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;TRG42 White Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]]&lt;br /&gt;
[[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]]&lt;br /&gt;
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]]&lt;br /&gt;
[[Image:Natasha trg.jpg|thumb|none|500px|Natasha with a TRG-42]]&lt;br /&gt;
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]]&lt;br /&gt;
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is named simply &amp;quot;SL8&amp;quot; in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|none|500px|Heckler &amp;amp; Koch SL8 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:CsoSl8.jpg|thumb|none|500px|The SL8 in-game]]&lt;br /&gt;
[[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]]&lt;br /&gt;
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]]&lt;br /&gt;
[[Image:Sl8 scope.jpg|thumb|none|600px|The sight reticle of the SL8]]&lt;br /&gt;
[[Image:CsSl8.jpg|thumb|none|600px|purchase icon of the SL8]]&lt;br /&gt;
[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]]&lt;br /&gt;
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]]&lt;br /&gt;
[[Image:csoSl8ex.jpg|thumb|none|500px|Extended Mag variant in first person]]&lt;br /&gt;
[[Image:Sl8ex.jpg|thumb|none|600px|The Extended Mag variant in game]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington M24 Sniper Weapon System]] is called simply &amp;quot;M24&amp;quot; in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|500px|M24 Sniper Rifle - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:M24a1.jpg|thumb|none|600px|The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.]]&lt;br /&gt;
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]]&lt;br /&gt;
[[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in ''[[Counter-Strike: Source]]''.]]&lt;br /&gt;
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== EDM Arms Windrunner M98 ==&lt;br /&gt;
The [[EDM Arms Windrunner]] M98, the .338 Lapua version of the EDM Arms Windrunner appears as the &amp;quot;M400&amp;quot; in game, seemingly named after the [[Cheyenne Tactical M-200 Intervention]]. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.&lt;br /&gt;
&lt;br /&gt;
Also comes in &amp;quot;Splash&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M96rifle.jpg|thumb|none|500px|EDM Arms Windrunner M96 for reference - .50 BMG]]&lt;br /&gt;
[[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]]&lt;br /&gt;
[[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the &amp;quot;M400&amp;quot;. It is almost identical to the one used on the real PSO-1]]&lt;br /&gt;
[[Image:M400.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] retains its name as the WA2000 in game and is erroneously feed with 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]]&lt;br /&gt;
[[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with a WA 2000]]&lt;br /&gt;
[[Image:CsWa2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
[[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]]&lt;br /&gt;
[[Image:Wa2000g.jpg|thumb|none|600px|Purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
The [[Barrett M95]] retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]]&lt;br /&gt;
[[Image:CsM95.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Remington XM2010 Enhanced Sniper Rifle ==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] is named the &amp;quot;XM2010&amp;quot;, appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|500px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum&amp;lt;br&amp;gt;(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)]]&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR for comparison - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20002.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
The [[Accuracy International AS50]] is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the weapon has a very similar reloading animation with the AS50 in ''[[Call of Duty: Modern Warfare 3]]''. The weapon also comes with two upgrade variants, a pink gold edition, and a &amp;quot;Bendita&amp;quot; variant, which deals holy afterburn to enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
== Parker-Hale Model 1200 ==&lt;br /&gt;
The [[Parker-Hale Model 1200]], a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the &amp;quot;M82&amp;quot; in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.&lt;br /&gt;
&lt;br /&gt;
[[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px|Parker-Hale 1200 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ParkerM82.jpg|thumb|none|500px|Parker-Hale Model 82 for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
The [[Blaser R93 LRS2]] is named simply as &amp;quot;R93&amp;quot; in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:R93 cso.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]]&lt;br /&gt;
[[Image:R93 reload.jpg|thumb|none|500px|R93 being reloaded]]&lt;br /&gt;
[[Image:R93 scope.jpg|thumb|none|500px|The sight reticle of the R93]]&lt;br /&gt;
[[Image:Csoo Blaser93.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW50F ==&lt;br /&gt;
The [[Accuracy International AW50F]] is named &amp;quot;AW50&amp;quot; in game. Comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|AW50F - .50 BMG]]&lt;br /&gt;
[[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]]&lt;br /&gt;
[[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]]&lt;br /&gt;
[[Image:Aw50 reload.jpg|thumb|none|500px|Reloading]]&lt;br /&gt;
[[Image:Aw50 scope.jpg|thumb|none|500px|The sight reticle of the AW50F]]&lt;br /&gt;
[[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] A1 is named &amp;quot;PSG1A1&amp;quot; in game. Comes with a 5 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK PSG1A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with a PSG-1 A1]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M/52 ==&lt;br /&gt;
A Hungarian [[Mosin-Nagant M/52]] rifle is named &amp;quot;Mosin-Nagant&amp;quot; in game (distinguishable by the &amp;quot;02&amp;quot; and &amp;quot;B&amp;quot; markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from ''[[Counter-Strike]]'', and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with &amp;quot;AWP Battle&amp;quot; mutation turned on.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin-Nagant 1891/30 PU - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin cso.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]]&lt;br /&gt;
&lt;br /&gt;
== PGM Hecate II ==&lt;br /&gt;
The [[PGM Hecate II]] is called “Hecate II” in game, also available in Battle variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:PGMHecateII.jpg|thumb|none|500px|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:Pgmcso.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== ZVI Falcon ==&lt;br /&gt;
The [[ZVI Falcon]] is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|500px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] is named &amp;quot;Fragmentation grenade&amp;quot; in game and is only usable in the &amp;quot;Frag War&amp;quot; mode. It also has an incendiary grenade variant which is available for use in the zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:Cso M67.jpg|thumb|none|500px|frag grenade in-game]]&lt;br /&gt;
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]]&lt;br /&gt;
[[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is named simply as &amp;quot;M24 Grenade&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher (Sawn-Off)==&lt;br /&gt;
The [[M79 Grenade Launcher]] is named &amp;quot;M79 Saw-Off&amp;quot; in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant, shiny gold-plated variant and a variant called the &amp;quot;Shooting Star&amp;quot;. The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]&lt;br /&gt;
[[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]]&lt;br /&gt;
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]]&lt;br /&gt;
[[Image:CsM79.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Zs trace0020.jpg|thumb|none|500px|The gold-plated variant]]&lt;br /&gt;
[[Image:Cso M79g.jpg|thumb|none|500px|purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14==&lt;br /&gt;
The [[Milkor Mark 14]] appears as the &amp;quot;M32 MGL&amp;quot;, also available in &amp;quot;Venom&amp;quot; variant, which replaces HE grenades with poison grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 - 40x46mm]]&lt;br /&gt;
[[Image:Cso M32.jpg|thumb|none|300px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 CDTE==&lt;br /&gt;
A fictional weapon called the “VULCANUS-5” resembles the [[Heckler &amp;amp; Koch XM25]]. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none||300px|Heckler &amp;amp; Koch XM25 - 25x40mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Sawn-Off) ==&lt;br /&gt;
The [[M203 Grenade Launcher]] appears as a part of the &amp;quot;SVDEX&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire theMm203 from an SVDEX.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN GL-1]] appears as a part of the “Burning AUG”.&lt;br /&gt;
&lt;br /&gt;
[[File:FNGL1.jpg|300px|thumb|none|FN GL-1 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The mounted machine gun in Zombie Scenario Mode is seems to be based on the [[Mk 19 Grenade Launcher]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none|Mk 19 Grenade Launcher - 40x53mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== Bofors M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is named &amp;quot;AT Lance&amp;quot; in game. Available only in the &amp;quot;Human Scenario&amp;quot; and &amp;quot;Metal Arena&amp;quot; modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:At4_m136.jpg|thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]]&lt;br /&gt;
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission &amp;quot;Hellfire&amp;quot;]]&lt;br /&gt;
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]]&lt;br /&gt;
[[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
The [[RPG-7]] comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40 mm]]&lt;br /&gt;
[[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]]&lt;br /&gt;
[[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]]&lt;br /&gt;
&lt;br /&gt;
== M67 Recoilless Rifle ==&lt;br /&gt;
A modified version of the [[M67 recoilless rifle]] is called the “Bazooka” in game. It appears as the primary weapon for the players in &amp;quot;Bazooka mode&amp;quot;. The weapon is fed from a 20 round ammo box for some reason, the scope is usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
= Land Mines =&lt;br /&gt;
&lt;br /&gt;
== M14 Landmine ==&lt;br /&gt;
The M14 landmine appears in the zombie union mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 landmine.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
Appears as the &amp;quot;Claymore Mine MDS&amp;quot;. Can be detonated manually or with laser tripwires.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|[[M18A1 Claymore]] Anti-Personnel Landmine]]&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://csonline.nexon.com/CSO/Page/Gnx.aspx?Url=Home/Index Korean Counter-Strike Online website]&lt;br /&gt;
* [http://tw.csonline.gamania.com/ Taiwanese Counter-Strike Online website]&lt;br /&gt;
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]&lt;br /&gt;
* [http://cso.tiancity.com Chinese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online website]&lt;br /&gt;
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1398114</id>
		<title>Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1398114"/>
		<updated>2021-02-11T19:30:18Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike Online (Asia)&amp;lt;br&amp;gt;Counter-Strike Nexon: Studio (Europe/America)&lt;br /&gt;
|picture = CSOnline.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter-Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Valve Corporation / Nexon Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation / Nexon Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Counter-Strike Online'' (also known as ''Counter-Strike Nexon: Studio'' on Steam):'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in other ''Counter-Strike'' games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A 2nd generation [[Glock 17]] (retextured model from ''Counter-Strike'') is named &amp;quot;9x19mm Sidearm&amp;quot; in game, it is the spawn weapon of the terrorist faction.  As in ''Counter-Strike'', the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a red edition and a variant called the &amp;quot;Battle Glock 18C&amp;quot; which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Cso Glock.jpg|thumb|none|500px|9x19 mm Sidearm]]&lt;br /&gt;
[[Image:De dust20587.jpg|thumb|none|500px|The Glock 17 ran dry.]]&lt;br /&gt;
[[Image:CsGlock18.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The actual [[Glock 18C]] appears only in game posters and selection icons of the 707th SMB and Gerrand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:707.jpg|thumb|none|256px|an 707th Special Mission Battalion operative with a genuine Glock 18C]]&lt;br /&gt;
[[Image:Gerrard cso.jpg|thumb|none|256px|Gerrand with a Glock 18C]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Tactical ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] returns from ''Counter-Strike'' and named &amp;quot;KM .45 Tactical Pistol&amp;quot; in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from ''Condition Zero'' which has a strange blue finish.&lt;br /&gt;
&lt;br /&gt;
This weapon has two variants, the red edition and the &amp;quot;Battle&amp;quot; edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]]&lt;br /&gt;
[[Image:De dust20568.jpg|thumb|none|500px|The USP ran dry.]]&lt;br /&gt;
[[Image:CsUsp45.jpg|thumb|none|500px|The purchase icon shows that the gun is comes with black finish]]&lt;br /&gt;
[[Image:Cso Jennifer.jpg|thumb|none|500px|Jennifer wielding a black USP]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
The [[SIG-Sauer P228]] uses the same model from ''Counter-Strike'' and is called &amp;quot;.228 Compact&amp;quot; in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]]&lt;br /&gt;
[[Image:CsP228.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is named &amp;quot;Nighthawk .50 C&amp;quot; in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to ''Counter-Strike: Source''.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]]&lt;br /&gt;
[[Image:De dust20607.jpg|thumb|none|500px|The Deagle runs empty]]&lt;br /&gt;
[[Image:CsDeserteagle.jpg|thumb|none|500px|purchase icon of the Desert Eagle]]&lt;br /&gt;
[[Image:Davidblack.jpg|thumb|none|500px|David Black with a Desert Eagle]]&lt;br /&gt;
[[Image:Fernando.jpg|thumb|none|500px|Fernando with a Desert Eagle]]&lt;br /&gt;
[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]]&lt;br /&gt;
[[Image:Cs assault0146.jpg|thumb|none|500px|Akimbo Deagles available in Zombie Modes]]&lt;br /&gt;
[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]]&lt;br /&gt;
[[Image:Dm dust20011.jpg|thumb|none|500px|Gold Desert Eagle]]&lt;br /&gt;
[[Image:Deserteagleg.jpg|thumb|none|500px|purchase icon of the Golden Desert Eagle]]&lt;br /&gt;
[[Image:Deaglered.jpg|thumb|none|500px|Red Deagle in first person.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] is named &amp;quot;ES Five-Seven&amp;quot; in game, a weapon exclusive to the counter-terrorists. The model is retextured from ''Counter-Strike'' with a darker finish. As in all the previous ''Counter-Strike'' games, the skins of the Five-seveN were based on the original model which is no longer produced.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28 mm]]&lt;br /&gt;
[[Image:De dust20449.jpg|thumb|none|500px|FN Five-SeveN in game]]&lt;br /&gt;
[[Image:De dust20580.jpg|thumb|none|500px|The empty Five-Seven]]&lt;br /&gt;
[[Image:CsFiveseven.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
A pair of [[Beretta 92G Elite II]] is featured as a weapon and named &amp;quot;.40 Dual Elite&amp;quot; in game, even though the pistols are not chambered in .40 S&amp;amp;W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in ''Condition Zero''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]]&lt;br /&gt;
[[Image:De dust20498.jpg|thumb|none|500px|Dual Beretta 92G Elite IIs in game]]&lt;br /&gt;
[[Image:De dust20630.jpg|thumb|none|500px|The empty Dual Berettas]]&lt;br /&gt;
[[Image:Asiaredarmy.jpg|thumb|none|500px|a member of the Asia Red Army wielding his akimbo Berettas]]&lt;br /&gt;
[[Image:CsElites.jpg|thumb|none|500px|purchase icon of the dual Elites]]&lt;br /&gt;
&lt;br /&gt;
== Strayer Voigt Infinity ==&lt;br /&gt;
The [[Strayer Voigt Infinity]] comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance)  which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI Infinity.jpg|thumb|350px|none|Strayer Voigt Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:Chngirl.jpg|thumb|none|500px|Mei with an Infinity Black]]&lt;br /&gt;
[[Image:De dust20420.jpg|thumb|none|500px|Infinity Silver in game.]]&lt;br /&gt;
[[Image:De dust20589.jpg|thumb|none|500px|The Infinity Silver goes empty]]&lt;br /&gt;
[[Image:Spade_cso.jpg|thumb|none|500px|Spade with an Infinity Silver.]]&lt;br /&gt;
[[Image:Infinityss.jpg|thumb|none|500px|purchase icon of the Infinity Silver]]&lt;br /&gt;
[[Image:Infinred.jpg|thumb|none|500px|Infinity Red]]&lt;br /&gt;
[[Image:3 infinity(s).jpg|thumb|none|500px|Akimbo configurations.]]&lt;br /&gt;
[[Image:Infinity gang fire.jpg|thumb|none|500px|The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...]]&lt;br /&gt;
[[Image:CsInfinity.jpg|thumb|none|500px|Purchase icon of the dual Infinity]]&lt;br /&gt;
[[Image:Blair.jpg|thumb|none|500px|Blair with Akimbo Infinitys]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] is named simply &amp;quot;Luger&amp;quot; in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.&lt;br /&gt;
&lt;br /&gt;
The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).&lt;br /&gt;
&lt;br /&gt;
Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default &amp;quot;Valve character&amp;quot; teacupping grip. &lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|350px|none|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20742.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:De dust20743.jpg|thumb|none|500px|The Luger goes empty.]]&lt;br /&gt;
[[Image:Luger purchase.jpg|thumb|none|500px|purchase icon of the Luger.]]&lt;br /&gt;
[[Image:DM dust20014.jpg|thumb|none|500px|Luger Gold in first person view.]]&lt;br /&gt;
[[Image:Lugerg.jpg|thumb|none|500px|purchase icon of the Luger Gold.]]&lt;br /&gt;
[[Image:Cso Lugers.jpg|thumb|none|500px|An Silver Luger picked up by a male character in Assault]]&lt;br /&gt;
[[Image:Lugers.jpg|thumb|none|500px|purchase icon of the Luger Silver.]]&lt;br /&gt;
[[Image:Choijiyoon p08.jpg|thumb|none|256px|Choijiyoon with a Luger]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
A [[Flintlock Pistol]] is featured in game and is called &amp;quot;Divine Lock&amp;quot;. With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.&lt;br /&gt;
&lt;br /&gt;
The gun is modeled after the &amp;quot;KTW Flintlock Pistol (G.Washington)&amp;quot; airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|400px|none|Flintlock Pistol - .67 Caliber]]&lt;br /&gt;
[[Image:Musket cso.jpg|thumb|500px|none|First person view]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading an iron bead into the muzzle]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]]&lt;br /&gt;
[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
The [[AMT Automag V]] is named &amp;quot;Automag V&amp;quot; in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.&lt;br /&gt;
&lt;br /&gt;
Comes with an anti-zombie variant called &amp;quot;Balrog-I&amp;quot;, which can fire incendiaries via a pump-action mechanism by using the secondary firing function.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|400px|none|AMT Automag V - .50 AE]]&lt;br /&gt;
[[Image:Cso Amg.jpg|thumb|500px|none|Automag V in ''Counter-Strike Online'']]&lt;br /&gt;
[[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]]&lt;br /&gt;
[[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]]&lt;br /&gt;
[[Image:Automag reload.jpg|thumb|500px|none|Reloading]]&lt;br /&gt;
[[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]]&lt;br /&gt;
[[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]]&lt;br /&gt;
[[Image:BalrogI.jpg|thumb|500px|none|Balrog-I in-game, note the hammer is uncocked.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is named &amp;quot;Mauser C96&amp;quot; in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 &amp;quot;Red 9&amp;quot;. This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:712good.jpg|thumb|400px|none|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:SAS broomhandle.jpg|thumb|350px|none|SAS operative aiming with a Mauser Broomhandle]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] comes with a 7+1 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|WWII issued M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico M950]] is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950A ==&lt;br /&gt;
The [[Calico M950A]] is called the “M950 Attack” in game, appears as the &amp;quot;upgraded&amp;quot; variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico-M950A.jpg|thumb|400px|none|Calico M950A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 ==&lt;br /&gt;
The [[FNP-45]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP45.jpg|thumb|none|350px|FN FNP-45 Silver slide - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Duck's Foot Pistol ==&lt;br /&gt;
An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is named simply &amp;quot;Anaconda&amp;quot; in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Colt revolver in game.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsAnaconda.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt King Cobra ==&lt;br /&gt;
The [[Colt King Cobra]] in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|400px|none|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[Image:Cso Kingcobra.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Python6in.jpg|thumb|none|400px|Colt Python with 6 inch barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== “Skull-1” ==&lt;br /&gt;
A custom revolver called &amp;quot;Skull-1&amp;quot; appears to be a modified [[MP-412 REX]]. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in &amp;quot;sharpshooting mode&amp;quot; or &amp;quot;burst firing mode&amp;quot;. The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called &amp;quot;Skull-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:DM dust20000.jpg|thumb|none|500px|Skull-1 in game]]&lt;br /&gt;
[[Image:DM dust20002.jpg|thumb|none|500px|Skull-1 being reloaded]]&lt;br /&gt;
[[Image:Skull1.jpg|thumb|none|500px|Purchase icon of the Skull-1]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] returns from ''Counter-Strike'' and is named &amp;quot;Leone 12 Gauge Super&amp;quot; in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M3 cso.jpg|thumb|none|500px|The M3 Shotgun in de_dust2]]&lt;br /&gt;
[[Image:CsM3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] (a.k.a XM1014) is named &amp;quot;Leone YG1264 Auto Shotgun&amp;quot; in game, using the ''Condition Zero'' model. It does lower damage but has the highest rate of fire than any other shotguns.&lt;br /&gt;
&lt;br /&gt;
Comes with a red edition and a variant called the &amp;quot;Balrog-XI&amp;quot;. The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:De dust20428.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsXm1014.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso VC.jpg|thumb|none|500px|a member of the Vigilante Corps with an M4 Shotgun]]&lt;br /&gt;
[[Image:M1014red.jpg|thumb|none|500px|The Red M1014 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
The [[Daewoo USAS-12]] is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;USAS12 Camo&amp;quot;. This variant does higher damage,  higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the &amp;quot;Skull-11&amp;quot;. It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, &amp;quot;Buckshot mode&amp;quot; and &amp;quot;Slug mode&amp;quot;. When using &amp;quot;Slug mode&amp;quot;, the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge]]&lt;br /&gt;
[[Image:USAS-12 cso.jpg|thumb|none|500px|USAS-12 in game]]&lt;br /&gt;
[[Image:CsUsas12.jpg|thumb|none|500px|purchase icon of the USAS-12]]&lt;br /&gt;
[[Image:De vostok cz0003.jpg|thumb|none|500px|The camouflaged version of the USAS-12]]&lt;br /&gt;
[[Image:De vegas0018.jpg|thumb|none|500px|firing the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Usas12camo.jpg|thumb|none|500px|purchase icon of the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]]&lt;br /&gt;
[[Image:Skull11 load.jpg|thumb|none|500px|Loading a drum while reloading]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is named &amp;quot;M1887&amp;quot; in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature ''Terminator 2'' style flip-cocking animations after firing a shot. Although most of them (except the &amp;quot;Maverick&amp;quot; variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a gold-plated variant and two upgrade variants. In game, it can be fed with 8 rounds (or even higher for gold-plated variant). The &amp;quot;M1887 Maverick&amp;quot; is a sawn-off variant of the M1887, making the weapon shorter, lighter, reducing its capacity to 6 rounds, and belongs to the pistol category.&lt;br /&gt;
&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester M1887 - 12 gauge]]&lt;br /&gt;
[[Image:T2heroShotgun1.jpg|thumb|none|450px|Sawn-off Winchester M1887 Terminator 2 style - 12 gauge]]&lt;br /&gt;
[[Image:Cso M1887.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:M1887 firing.jpg|thumb|none|500px|The player cocking the shotgun]]&lt;br /&gt;
[[Image:M1887 insert.jpg|thumb|none|500px|Inserting 12-gauge buckshot shells]]&lt;br /&gt;
[[Image:CsM1887.jpg|thumb|none|500px|purchase icon of the Winchester Shotgun]]&lt;br /&gt;
[[Image:M1887 Gold.jpg|thumb|none|500px|Gold plated version of M1887]]&lt;br /&gt;
[[Image:M1887g.jpg|thumb|none|500px|purchase icon of the Golden Winchester]]&lt;br /&gt;
[[Image:1887xmas.jpg|thumb|none|500px|&amp;quot;Christmas&amp;quot; variant of the Model 1887]]&lt;br /&gt;
[[Image:M1887maverick.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; variant of the Model 1887]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
A sawed-off side by side [[12 Gauge Double Barreled Shotgun]] is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.&lt;br /&gt;
&lt;br /&gt;
There's a variant called the &amp;quot;Quad Barrel&amp;quot;. The &amp;quot;Quad Barrel&amp;quot; is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the &amp;quot;Triple Barrel&amp;quot;, it shares most performances as the &amp;quot;Quad Barrel&amp;quot; except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:CsoDbarrel.jpg|thumb|none|500px|The &amp;quot;DBarrel&amp;quot; in-game]]&lt;br /&gt;
[[Image:Dbarrel shells.jpg|thumb|none|500px|Inserting shells]]&lt;br /&gt;
[[Image:CsDbarrel.jpg|thumb|none|500px|purchase icon of the double-barreled shotgun]]&lt;br /&gt;
[[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes. &lt;br /&gt;
&lt;br /&gt;
This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the &amp;quot;Thanatos 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]]&lt;br /&gt;
[[Image:Ksg12 cso.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SPAS-12 Deluxe&amp;quot; variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the &amp;quot;SPAS-12 Cobra&amp;quot;, is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The &amp;quot;SPAS-12 Maverick&amp;quot; is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|450px|none|SPAS-12 without stock - 12 hauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Spas12 fixed.jpg|thumb|450px|none|SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]]&lt;br /&gt;
[[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]]&lt;br /&gt;
[[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]]&lt;br /&gt;
[[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]]&lt;br /&gt;
[[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with a SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== UTAS UTS-15 ==&lt;br /&gt;
The [[UTAS UTS-15]], a Turkish bullpup pump-action shotgun is available in game as the &amp;quot;UTS-15&amp;quot;; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.&lt;br /&gt;
&lt;br /&gt;
Comes with a few variations and a heavily modified version called the &amp;quot;Janus 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|450px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:Utascso.jpg|thumb|500px|none|First Person view]]&lt;br /&gt;
[[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer Mk3A1 ==&lt;br /&gt;
The [[Pancor Jackhammer]] Mk3A1 appears as the &amp;quot;PJ MK3A1&amp;quot;, using a 10 round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3A1 - 12 5auge]]&lt;br /&gt;
[[File:Mk3a1 hammer.jpg|500px|thumb|none|First Person View]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBS-09 ==&lt;br /&gt;
The [[QBS-09]] is fed with 5 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Qbs-09.jpg|450px|thumb|none|QBS-09 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
The [[Steyr TMP]] is named &amp;quot;Schmidt Machine Pistol&amp;quot; in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from ''Condition Zero''.&lt;br /&gt;
&lt;br /&gt;
The gun also comes with a variant called the &amp;quot;TMP Dragon&amp;quot; which is only obtainable in the Year of Dragon.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]]&lt;br /&gt;
[[Image:TMP CSO.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Cso Tmpdragon.jpg|thumb|none|500px|First person view of the TMP Dragon]]&lt;br /&gt;
[[Image:Tmpdragon.jpg|thumb|none|500px|purchase icon of the TMP Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Ingram Mac-10 ==&lt;br /&gt;
Unlike most of other guns, the [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from ''Counter-Strike'', which erroneously shows the gun as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Cso mac10.jpg|thumb|none|500px|MAC-10 in de_dust2]]&lt;br /&gt;
[[Image:CsMac10.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] returns from ''Counter-Strike'' (with different front sight) and named &amp;quot;KM Submachine Gun&amp;quot; in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces.  As in ''Counter-Strike'' and ''Condition Zero'', the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.&lt;br /&gt;
&lt;br /&gt;
It comes with a &amp;quot;Chinese Year Edition&amp;quot;, a gold-plated variant and a &amp;quot;Battle&amp;quot; variant. All of these variants have higher knock-power than the original weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19 mm]]&lt;br /&gt;
[[Image:Mp5 (2).jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:CsMp5.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sozo.jpg|thumb|none|500px|A Thunder Squad operative with an MP5]]&lt;br /&gt;
[[Image:Mp5tiger.jpg|thumb|none|500px|a &amp;quot;Chinese new year&amp;quot; edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.]]&lt;br /&gt;
[[Image:CsMp5tiger.jpg|thumb|none|500px|purchase icon of the White tiger MP5]]&lt;br /&gt;
[[Image:MP5 gold.jpg|thumb|none|500px|Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip]]&lt;br /&gt;
[[Image:Mp5g.jpg|thumb|none|500px|purchase icon of the Golden MP5]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is named &amp;quot;KM UMP45&amp;quot; in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from ''Counter-Strike''. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with an Anti-zombie variant which called the &amp;quot;Skull-3&amp;quot;. It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the &amp;quot;UMP45 Snake&amp;quot; which can be obtained via special events only.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 in-game]]&lt;br /&gt;
[[Image:CsUmp45.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Skull3.jpg|thumb|none|500px|First person view of Skull-3]]&lt;br /&gt;
[[Image:Skull3 reload.jpg|thumb|none|500px|The user prepares to threw away the mag while reloading]]&lt;br /&gt;
[[Image:Skull3 dual.jpg|thumb|none|500px|Akimbo Skull-3(s)]]&lt;br /&gt;
[[Image:Skull3 icon.jpg|thumb|none|500px|Purchase icon of the Skull-3]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[P90]] returns from ''Counter-Strike'' named &amp;quot;ES C90&amp;quot; in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a &amp;quot;Chinese Year Edition&amp;quot;. The model is the original ''Counter-Strike'' P90 with front ripped from ''Counter-Strike: Source'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 PDW - 5.7x28 mm]]&lt;br /&gt;
[[Image:P90 ingame.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
[[Image:CsP90.jpg|thumb|none|500px|purchase icon of the P90]]&lt;br /&gt;
[[Image:P90Lapin dust2.jpg|thumb|none|500px|The P90Lapin in game]]&lt;br /&gt;
[[Image:P90lapin.jpg|thumb|none|500px|purchase icon of the P90 Lapin]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between &amp;quot;A mode&amp;quot; (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and &amp;quot;B mode&amp;quot; (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a high-capacity variant called the &amp;quot;MP7A1 60R&amp;quot; which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 PDW - 4.6x30 mm]]&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm]]&lt;br /&gt;
[[Image:De dust20433.jpg|thumb|none|500px|MP7A1 in Pistol mode]]&lt;br /&gt;
[[Image:De dust20434.jpg|thumb|none|500px|MP7A1 in SMG mode]]&lt;br /&gt;
[[Image:CsMp7a1.jpg|thumb|none|500px|purchase icon of the MP7A1]]&lt;br /&gt;
[[Image:Mp7 reload ex.jpg|thumb|none|500px|an extended mag variation. note the longer mag]]&lt;br /&gt;
[[Image:Mp7a1ammo60r.jpg|thumb|none|500px|purchase icon of the MP7A1 Extended]]&lt;br /&gt;
[[Image:Girl with MP7.jpg|thumb|none|500px|Michaela with an HK MP7A1]]&lt;br /&gt;
[[Image:DMP7A1S.jpg|thumb|none|500px|dual wielding variation]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
The [[M1921 Thompson]] is named &amp;quot;Thompson Chicago&amp;quot; in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, &amp;quot;[[Public Enemies]]&amp;quot; inscriptions can be seen on these weapons' receivers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:DM dust20010.jpg|thumb|none|500px|M1921 in game]]&lt;br /&gt;
[[Image:De dust20002 2.jpg|thumb|none|500px|Gold-plated version]]&lt;br /&gt;
[[Image:Thompson cso.jpg|thumb|none|500px|purchase icon of the Thompson]]&lt;br /&gt;
[[Image:Thompsongold.jpg|thumb|none|500px|purchase icon of the Golden Thompson]]&lt;br /&gt;
[[Image:Janus3.jpg|thumb|none|500px|Janus-3 in-game.]]&lt;br /&gt;
[[Image:Janus3_2.jpg|thumb|none|500px|Janus-3 in secondary firing mode.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS Vector SMG ==&lt;br /&gt;
The [[KRISS Vector]] is named &amp;quot;Kriss Super V&amp;quot; in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]]&lt;br /&gt;
[[Image:CsKriss.jpg|thumb|none|500px|purchase icon of the Kriss]]&lt;br /&gt;
[[Image:Marinegirl.jpg|thumb|none|500px|Lucia carries a TDI Vector]]&lt;br /&gt;
[[Image:Cso Dualkriss.jpg|thumb|none|500px|First Person View of the Akimbo Kriss(es)]]&lt;br /&gt;
[[Image:Dualkriss.jpg|thumb|none|500px|purchase icon of the Dual Kriss(es)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K PDW ==&lt;br /&gt;
The Balrog III is based on the [[Heckler &amp;amp; Koch MP5K]] PDW. The model comes with an EO-Tech holographic sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[Image:Balrogiii.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
The [[Sten Mk II]] retains its name in game. The model has erroneously shown it as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The IMI [[Mini Uzi]] appears as the “Uzi”, also comes with a dual wielded variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini-Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The [[PP-2000]] appears, using a 44-round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
The [[PP-19 Bizon-2]] appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Sterling SMG ==&lt;br /&gt;
The [[Sterling SMG]] appears in the game and is fitted with a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk.4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] returns from ''Counter-Strike'' and named &amp;quot;CV-47&amp;quot; in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and a &amp;quot;special dragon edition&amp;quot; which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:De dust20519.jpg|thumb|none|500px|In-game screenshot, note the selector is set to semi]]&lt;br /&gt;
[[Image:CV-47 icon.jpg|thumb|none|500px|The purchase icon of the AK-47.]]&lt;br /&gt;
[[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK.]]&lt;br /&gt;
[[Image:G akm.jpg|thumb|none|500px|Gold plated version of the AK, note that the model is based on the &amp;quot;AKM&amp;quot; mentioned below instead of the AK-47.]]&lt;br /&gt;
[[Image:Ak47g.jpg|thumb|none|500px|The purchase icon of the Golden AK.]]&lt;br /&gt;
[[Image:Black AK Long Mag.jpg|thumb|none|500px|High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.]]&lt;br /&gt;
[[Image:Ak47dragon.jpg|thumb|none|500px|&amp;quot;Purgatory&amp;quot; variant, with a flaming skull painted on the receiver.]]&lt;br /&gt;
[[Image:akred.jpg|thumb|none|600px|The Red &amp;quot;AKM&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;AKM&amp;quot; ===&lt;br /&gt;
The &amp;quot;AKM&amp;quot; (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual [[AKM]], but after an AK-47 fitted with synthetic furniture, as well as an [[AK-74M]]/[[AK-103]] style handguard. The weapon seems to have better performances than its elder brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cso akm.jpg|thumb|none|500px|“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe]]&lt;br /&gt;
[[Image:Akm reload.jpg|thumb|none|500px|“AKM” being reloaded]]&lt;br /&gt;
[[Image:Cso akmm.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[Galil ARM]] returns from ''Counter-Strike'' and is named &amp;quot;IDF Defender&amp;quot; in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a ''Condition Zero'' model on original ''Counter-Strike'' animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the &amp;quot;Battle Galil&amp;quot; and the &amp;quot;Galil Maverick&amp;quot; are based on.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle Galil&amp;quot; which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|600px|IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|600px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:De dust20495.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]]&lt;br /&gt;
[[Image:Galilcustom.jpg|thumb|none|600px|&amp;quot;Battle&amp;quot; variant of the Galil]]&lt;br /&gt;
[[Image:Sas galil.jpg|thumb|none|400px|SAS operative with a &amp;quot;Battle Galil&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
The [[FAMAS F1]] is renamed as &amp;quot;Clarion 5.56&amp;quot; in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle FAMAS&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]]&lt;br /&gt;
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Famascustom.jpg|thumb|none|600px|The &amp;quot;Battle&amp;quot; variant of the FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
The [[SIG SG 552 Commando]] is named &amp;quot;Krieg 552&amp;quot; in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original ''Counter-Strike'' model with ''Condition Zero'' scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]]&lt;br /&gt;
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]]&lt;br /&gt;
[[Image:Krieg552.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]] is named &amp;quot;Bullpup&amp;quot; in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20426.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''Counter-Strike'', and the counterpart to the Terrorists' AK-47. Model is ripped from ''Counter-Strike: Source''. As in ''Counter-Strike'' and ''Counter-Strike: Source'', the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game. &lt;br /&gt;
&lt;br /&gt;
The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has &amp;quot;speed reloading&amp;quot; feature if it is paired with the Dragon Knife. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]]&lt;br /&gt;
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]]&lt;br /&gt;
[[Image:Maverick.jpg|thumb|none|600px|purchase icon of the M4A1]]&lt;br /&gt;
[[Image:Saf.jpg|thumb|none|600px|a SAF soldier holding an M4A1 in de_airstrip]]&lt;br /&gt;
[[Image:PLA M4.jpg|thumb|none|600px|a PLA Special Operations Forces operator wielding an M4A1 in de_train]]&lt;br /&gt;
[[Image:M4camo.jpg|thumb|none|600px|Camouflaged M4A1 Carbine, equipped with a scope ]]&lt;br /&gt;
[[Image:M4a1g.jpg|thumb|none|600px|purchase icon of the camouflaged M4]]&lt;br /&gt;
[[Image:De dust20671.jpg|thumb|none|600px|The Golden M4A1 in game]]&lt;br /&gt;
[[Image:M4a1gold.jpg|thumb|none|600px|gold-plated M4A1 purchase icon]]&lt;br /&gt;
[[Image:M4a1dragon.jpg|thumb|none|600px|an &amp;quot;Ice dragon&amp;quot; is painted on the side of the gun, probably in contrast to the flaming skull AK.]]&lt;br /&gt;
[[Image:M4a1red..jpg|thumb|none|600px|Red M4A1 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K1A ==&lt;br /&gt;
The [[Daewoo K1A]], a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.&lt;br /&gt;
&lt;br /&gt;
It has a Dragon painted variant called the &amp;quot;K1ASE&amp;quot; which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]]&lt;br /&gt;
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]]&lt;br /&gt;
[[Image:Criss.jpg|thumb|none|600px|Criss with a K1A]]&lt;br /&gt;
[[Image:K1ASE cso.jpg|thumb|none|600px|A K1A with an awkward dragon painted on side, called &amp;quot;K1ASE&amp;quot;.]]&lt;br /&gt;
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]]&lt;br /&gt;
[[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with a &amp;quot;K1A Maverick&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Sharpshooter 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]]&lt;br /&gt;
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]]&lt;br /&gt;
[[Image:Xm8c.jpg|thumb|none|600px|purchase icon of the XM8 carbine]]&lt;br /&gt;
[[Image:XM8 Change barrel.jpg|thumb|none|600px|changing barrel into Sharpshooter variant]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.jpg|thumb|none|600px|XM8 Sharpshooter in first person view]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR ==&lt;br /&gt;
The [[FN SCAR]] in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|500px|none|Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|600px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scar.jpg|thumb|none|600px|Purchase icon of the SCAR L]]&lt;br /&gt;
[[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]]&lt;br /&gt;
[[Image:Scar L reload.jpg|thumb|none|600px|Reloading the SCAR L]]&lt;br /&gt;
[[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the SCAR H]]&lt;br /&gt;
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]]&lt;br /&gt;
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]]&lt;br /&gt;
[[Image:Cso Sat.jpg|thumb|none|600px|an Special Assault Team operative wielding an FN SCAR H in de_aztec]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95 ==&lt;br /&gt;
The [[QBZ-95]] is fed with a 75 round drum magazine, appears as the &amp;quot;QBB95&amp;quot; and belongs to the MG class in game. This &amp;quot;MG&amp;quot; has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.&lt;br /&gt;
&lt;br /&gt;
It comes with a high-capacity variant called the &amp;quot;QBB95EX&amp;quot;. This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the &amp;quot;Battle QBB95&amp;quot;. It increases the magazine capacity to 100 rounds and has higher rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod]]&lt;br /&gt;
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]]&lt;br /&gt;
[[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with a Type 95]]&lt;br /&gt;
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]]&lt;br /&gt;
[[Image:Qbb95ex.jpg|thumb|none|500px|a variation named &amp;quot;QBB95ex&amp;quot; in game]]&lt;br /&gt;
[[Image:Qbb95 reload.jpg|thumb|none|600px|Removing the drum magazine of a Type 95 while reloading]]&lt;br /&gt;
[[Image:CsQbb95ex.jpg|thumb|none|600px|purchase icon of the QBB95ex]]&lt;br /&gt;
[[Image:T95ex.jpg|thumb|none|500px|The &amp;quot;Battle QBB95&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sage Mk 14 Mod 0 EBR ==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle is named &amp;quot;M14 EBR&amp;quot; in game. Appear as the most powerful &amp;quot;assault rifle&amp;quot; in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.&lt;br /&gt;
&lt;br /&gt;
It also comes with an Anti-Zombie sniper rifle variation which called &amp;quot;Skull 5&amp;quot;, the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the &amp;quot;Skull-4&amp;quot; is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified [[Ruger Mini-14]]s with EBR receivers and parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]]&lt;br /&gt;
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]]&lt;br /&gt;
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|none|500px|Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in &amp;quot;Deadend&amp;quot;]]&lt;br /&gt;
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the &amp;quot;Skull 5&amp;quot;]]&lt;br /&gt;
[[Image:Skull4.jpg|thumb|none|600px|First Person model of the &amp;quot;Skull-4&amp;quot;, of course dual wielding assault rifles are not suitable weapons to be used in real-life, the user will suffers huge recoil and will be nearly impossible to aim, also he/she will loses physical strength quickly due to the rifles’ heavy weight and might probably having a problem during reloading.]]&lt;br /&gt;
[[Image:Skull4 reload.jpg|thumb|none|600px|Reloading the &amp;quot;Skull-4&amp;quot;]]&lt;br /&gt;
[[Image:Gerrard Dualebrs.jpg|400px|thumb|none|Gerrard with his akimbo EBRs]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] is named simply as &amp;quot;F2000&amp;quot; in game. Recoil is low, comes with a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000.]]&lt;br /&gt;
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:CsF2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is named simply as &amp;quot;TAR-21&amp;quot; in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in ''[[Call of Duty: Modern Warfare 2]]''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg‎|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoTar21.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]]&lt;br /&gt;
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]]&lt;br /&gt;
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]]&lt;br /&gt;
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The [[AN-94]] retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] - 5.45x39mm]]&lt;br /&gt;
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]]&lt;br /&gt;
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]]&lt;br /&gt;
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Haenel Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the &amp;quot;CV-47&amp;quot;, as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:DM_dust20030.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]]&lt;br /&gt;
[[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
The [[QBZ-95B]] is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|500px|QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:Qbz95b3.jpg|thumb|none|600px|first person model]]&lt;br /&gt;
[[Image:Cso Qbz95b.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:707 Type 95.jpg|thumb|300px|none|An South Korean 707th SMB operative carrying a QBZ-95B]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]]&lt;br /&gt;
[[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]]&lt;br /&gt;
[[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]]&lt;br /&gt;
[[Image:Suppessor 416.jpg|thumb|none|500px|Installing silencer]]&lt;br /&gt;
[[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso Sa80.jpg|thumb|none|500px|In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.]]&lt;br /&gt;
[[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]]&lt;br /&gt;
[[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]]&lt;br /&gt;
[[Image:L85 boltcatch.jpg|thumb|none|500px|Bolt catch.]]&lt;br /&gt;
[[Image:Cso L85a22.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]]&lt;br /&gt;
[[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]]&lt;br /&gt;
[[Image:Fnc boltpull.jpg|thumb|none|500px|Pulling the charging handle]]&lt;br /&gt;
[[Image:Cso Fncc.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Pirate FNC.jpg|thumb|none|300px|Michaela armed with an FN FNC]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a &amp;quot;Expert&amp;quot; variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The '''Balrog V''' is based on the [[Heckler &amp;amp; Koch G36C]], it is fitted with a foregrip, a holographic sight and a tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|500px|HK G36C with foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is named &amp;quot;HK G11&amp;quot; in game and fed with 50 rounds, comes with a fast 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G11 caseless Rifle.jpg|thumb|none|500px|HK G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]]&lt;br /&gt;
[[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]]&lt;br /&gt;
[[File:G11 mag insert.jpg|thumb|none|500px|Inserting a loaded magazine]]&lt;br /&gt;
[[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]]&lt;br /&gt;
[[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding a G11]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is named &amp;quot;AK-74U&amp;quot; in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]]&lt;br /&gt;
[[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] is named &amp;quot;ARX-160&amp;quot; in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaARX160.jpg|thumb|500px|none|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1 Garand ==&lt;br /&gt;
The [[M1 Garand]] appears and is incorrectly coded to use 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== TsKIB SOO OTs-14 &amp;quot;Groza&amp;quot; ==&lt;br /&gt;
The [[OTs-14 Groza]] is named &amp;quot;Groza&amp;quot; in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|500px|none|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding a Groza]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Shorty ==&lt;br /&gt;
The [[Gilboa Shorty]] appears as the “Gilboa Carbine” in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Gilboa shorti.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Snake ==&lt;br /&gt;
The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gilboa snake.jpg|thumb|none|400px|Gilboa Snake - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 86S ==&lt;br /&gt;
The [[Norinco Type 86S]] appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type86s.jpg|thumb|none|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
[[Image:KH2002 Sama.jpg|thumb|none|500px|[[DIO KH2002]] Sama - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Thales F90 ==&lt;br /&gt;
The “Burning Bullpup” is a [[Thales F90]] fitted with ACOG scope and FN GL1 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249-E2 SAW]] returns from ''Counter-Strike'' and is named simply &amp;quot;M249&amp;quot; in game. It's suitable used for covering teammates in the front line.&lt;br /&gt;
&lt;br /&gt;
It comes with an Anti-Zombie variant called the &amp;quot;Skull-7&amp;quot;. The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the &amp;quot;Expert&amp;quot; variant which can perform buttstrokes in close-quarter combat. As well as the &amp;quot;Skull-8&amp;quot;, it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]]&lt;br /&gt;
[[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier ''[[Counter-Strike]]'' games]]&lt;br /&gt;
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]]&lt;br /&gt;
[[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:M249ex.jpg|thumb|none|500px|a variation named &amp;quot;Skull-7&amp;quot; in game]]&lt;br /&gt;
[[Image:CsM249ex.jpg|thumb|none|600px|purchase icon of the Skull-7]]&lt;br /&gt;
[[Image:SKULL8.jpg|thumb|none|600px|Skull-8 in first person]]&lt;br /&gt;
[[Image:Skull8 melee.jpg|thumb|none|600px|Melee with the Skull-8]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall MG3 ==&lt;br /&gt;
The [[MG3]] retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.&lt;br /&gt;
&lt;br /&gt;
It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoMg3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]]&lt;br /&gt;
[[Image:CsMg3.jpg|thumb|none|600px|purchase icon of the MG3]]&lt;br /&gt;
[[Image:MG3 gold.jpg|thumb|none|600px|Gold plated version of the MG3]]&lt;br /&gt;
[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]]&lt;br /&gt;
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:Janus7.jpg|thumb|none|600px|The Janus-7 in-game.]]&lt;br /&gt;
[[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The Handheld [[GE M134 Minigun]] is named simply as &amp;quot;M134&amp;quot; in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.&lt;br /&gt;
&lt;br /&gt;
It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CsoM134.jpg|thumb|none|500px|First person view of the Minigun]]&lt;br /&gt;
[[Image:M134 fire.jpg|thumb|none|600px|Firing the M134 ]]&lt;br /&gt;
[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]]&lt;br /&gt;
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]]&lt;br /&gt;
[[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with a Minigun]]&lt;br /&gt;
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]]&lt;br /&gt;
[[Image:M134ex.jpg|thumb|none|600px|M134 Predator]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK23E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK23E]] is named simply as &amp;quot;HK23&amp;quot; in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK23E - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoHk23e.jpg|thumb|none|500px|first person]]&lt;br /&gt;
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Dm suzhou0001.jpg|thumb|none|600px|Golden variant]]&lt;br /&gt;
[[Image:Hk23g.jpg|thumb|none|600px|purchase icon of the gold-plated version]]&lt;br /&gt;
&lt;br /&gt;
== Saco Defense M60E4 ==&lt;br /&gt;
The [[M60E4]] retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.&lt;br /&gt;
&lt;br /&gt;
A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|500px|M60E4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]]&lt;br /&gt;
[[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]]&lt;br /&gt;
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]]&lt;br /&gt;
[[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]]&lt;br /&gt;
[[Image:Maverick mk43.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; Variant]]&lt;br /&gt;
[[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
The [[MG36]] retain its name in game, appearing as the most flexible machine gun in the game after the &amp;quot;QBB95&amp;quot;, with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.&lt;br /&gt;
&lt;br /&gt;
It has a gold-plated and a Christmas Special variant. Interestingly, the Christmas Special variant shoot ice bullets instead of live rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]]&lt;br /&gt;
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Marineboy.jpg|thumb|none|600px|Enzo carries an MG36.]]&lt;br /&gt;
&lt;br /&gt;
== ZiD PKM ==&lt;br /&gt;
The [[PKM]] is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between &amp;quot;automatic mode&amp;quot; and an erroneous &amp;quot;3-round burst mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also comes with gold-plated and upgrade variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]]&lt;br /&gt;
[[Image:Zs trace0038.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0 ==&lt;br /&gt;
The [[Mk 48 Mod 0]] is simply named &amp;quot;MK48&amp;quot; in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.&lt;br /&gt;
&lt;br /&gt;
It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|MK 48 Mod 0 - 7.62 x 51mm NATO]]&lt;br /&gt;
[[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]]&lt;br /&gt;
[[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K3 ==&lt;br /&gt;
The [[Daewoo K3]] is simply named &amp;quot;K3&amp;quot; in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|500px|Daewoo K3 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:K3 fps.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
[[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]]&lt;br /&gt;
[[Image:K3 placing chain.jpg|thumb|none|500px|Placing a new ammo box]]&lt;br /&gt;
[[Image:K3 cover down.jpg|thumb|none|500px|Closing the receiver cover to finish the reload]]&lt;br /&gt;
[[Image:Cso daewoo k3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] appears as &amp;quot;M2&amp;quot; in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.&lt;br /&gt;
&lt;br /&gt;
Unusable M2s are also seen mounted on Humvees in some maps (Reused from ''[[Counter-Strike: Condition Zero]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 BAR ==&lt;br /&gt;
The [[M1918A2 BAR]] is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== IWI Negev NG-7 ==&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK121 I ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK121|Heckler &amp;amp; Koch HK121 I]] (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CIS Ultimax 100 Mk 3 ==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] is simply called the &amp;quot;Ultimax 100&amp;quot; in game, fed from a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:U100 Mk3 Stock.jpg|thumb|none|400px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Maxim Gun ==&lt;br /&gt;
The &amp;quot;Oz Tin Robot Machine Gun&amp;quot; is a heavily-modified version of the [[Maxim Gun]].&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|400px|none|Maxim machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
The [[Steyr Scout]] is renamed to &amp;quot;Schmidt Scout&amp;quot; in game. As in ''Counter-Strike'', the Scout is accurate, quite and light but is weaker than the &amp;quot;AWP&amp;quot; for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in ''Counter-Strike Online'' when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from ''Counter-Strike'' model but with a scope from ''Condition Zero''. Comes with a red edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scout (2).jpg|thumb|none|600px|first person]]&lt;br /&gt;
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Scoutred.jpg|thumb|none|600px|The Red Scout in first person]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3SG/1]] is named &amp;quot;D3/AU-1&amp;quot; in game. Available for the terrorist faction. While it has a model from ''Counter-Strike'', its scope is ripped from ''Source''. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]]&lt;br /&gt;
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
The [[SIG SG 550 SR]] is named &amp;quot;KRIEG 550 Commando&amp;quot; in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a ''Counter-Strike'' model, with ''Condition Zero'' scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20445.jpg|thumb|none|600px|SG550 in-game]]&lt;br /&gt;
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Alice sg550.jpg|thumb|none|500px|Alice with a SIG SG 550 SR]]&lt;br /&gt;
&lt;br /&gt;
== KBP VSK-94 ==&lt;br /&gt;
The [[VSK-94]] retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'' and the scope does not featuring any night vision functions.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSK-94.jpg|thumb|none|500px|VSK-94 old model - 9x39 mm]]&lt;br /&gt;
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]]&lt;br /&gt;
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]]&lt;br /&gt;
[[Image:Vsk94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SVD==&lt;br /&gt;
The [[SVD]] is named simply &amp;quot;SVD&amp;quot; in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called &amp;quot;SVDEX&amp;quot; and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'', instead of the “exclusive” sight reticle of the &amp;quot;M400&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]]&lt;br /&gt;
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]]&lt;br /&gt;
[[Image:CsSvd.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:CsoSvdm203.jpg|thumb|none|500px|a poster of the SVDEX.]]&lt;br /&gt;
[[Image:Kuangchao_2.jpg|thumb|none|600px|The hero with his SVDEX.]]&lt;br /&gt;
[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] (a.k.a. the &amp;quot;AWP&amp;quot;) returns from ''Counter-Strike'' and is named &amp;quot;Magnum Sniper Rifle&amp;quot; in game, with a few variations. Its model is slightly improved from ''Counter-Strike'', and is possibly using the ''Source'' scope. As in all of the ''Counter-Strike'' games, the AWM is is often incorrectly referred to as the &amp;quot;AWP&amp;quot;. The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.&lt;br /&gt;
&lt;br /&gt;
A variant called the &amp;quot;AWP-Z&amp;quot; is the zombie infected version of the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]]&lt;br /&gt;
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]]&lt;br /&gt;
[[Image:CsAwp.jpg|thumb|none|600px|purchase icon of the AWSM]]&lt;br /&gt;
[[Image:Awpred.jpg|thumb|none|600px|Christmas special edition]]&lt;br /&gt;
[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]]&lt;br /&gt;
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]]&lt;br /&gt;
[[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with a camouflaged AWSM]]&lt;br /&gt;
[[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
The [[Sako TRG-42]] is named &amp;quot;TRG42&amp;quot; in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;TRG42 White Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]]&lt;br /&gt;
[[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]]&lt;br /&gt;
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]]&lt;br /&gt;
[[Image:Natasha trg.jpg|thumb|none|500px|Natasha with a TRG-42]]&lt;br /&gt;
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]]&lt;br /&gt;
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is named simply &amp;quot;SL8&amp;quot; in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|none|500px|Heckler &amp;amp; Koch SL8 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:CsoSl8.jpg|thumb|none|500px|The SL8 in-game]]&lt;br /&gt;
[[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]]&lt;br /&gt;
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]]&lt;br /&gt;
[[Image:Sl8 scope.jpg|thumb|none|600px|The sight reticle of the SL8]]&lt;br /&gt;
[[Image:CsSl8.jpg|thumb|none|600px|purchase icon of the SL8]]&lt;br /&gt;
[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]]&lt;br /&gt;
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]]&lt;br /&gt;
[[Image:csoSl8ex.jpg|thumb|none|500px|Extended Mag variant in first person]]&lt;br /&gt;
[[Image:Sl8ex.jpg|thumb|none|600px|The Extended Mag variant in game]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington M24 Sniper Weapon System]] is called simply &amp;quot;M24&amp;quot; in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|500px|M24 Sniper Rifle - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:M24a1.jpg|thumb|none|600px|The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.]]&lt;br /&gt;
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]]&lt;br /&gt;
[[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in ''[[Counter-Strike: Source]]''.]]&lt;br /&gt;
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== EDM Arms Windrunner M98 ==&lt;br /&gt;
The [[EDM Arms Windrunner]] M98, the .338 Lapua version of the EDM Arms Windrunner appears as the &amp;quot;M400&amp;quot; in game, seemingly named after the [[Cheyenne Tactical M-200 Intervention]]. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.&lt;br /&gt;
&lt;br /&gt;
Also comes in &amp;quot;Splash&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M96rifle.jpg|thumb|none|500px|EDM Arms Windrunner M96 for reference - .50 BMG]]&lt;br /&gt;
[[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]]&lt;br /&gt;
[[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the &amp;quot;M400&amp;quot;. It is almost identical to the one used on the real PSO-1]]&lt;br /&gt;
[[Image:M400.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] retains its name as the WA2000 in game and is erroneously feed with 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]]&lt;br /&gt;
[[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with a WA 2000]]&lt;br /&gt;
[[Image:CsWa2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
[[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]]&lt;br /&gt;
[[Image:Wa2000g.jpg|thumb|none|600px|Purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
The [[Barrett M95]] retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]]&lt;br /&gt;
[[Image:CsM95.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Remington XM2010 Enhanced Sniper Rifle ==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] is named the &amp;quot;XM2010&amp;quot;, appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|500px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum&amp;lt;br&amp;gt;(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)]]&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR for comparison - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20002.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
The [[Accuracy International AS50]] is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the weapon has a very similar reloading animation with the AS50 in ''[[Call of Duty: Modern Warfare 3]]''. The weapon also comes with two upgrade variants, a pink gold edition, and a &amp;quot;Bendita&amp;quot; variant, which deals holy afterburn to enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
== Parker-Hale Model 1200 ==&lt;br /&gt;
The [[Parker-Hale Model 1200]], a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the &amp;quot;M82&amp;quot; in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.&lt;br /&gt;
&lt;br /&gt;
[[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px|Parker-Hale 1200 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ParkerM82.jpg|thumb|none|500px|Parker-Hale Model 82 for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
The [[Blaser R93 LRS2]] is named simply as &amp;quot;R93&amp;quot; in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:R93 cso.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]]&lt;br /&gt;
[[Image:R93 reload.jpg|thumb|none|500px|R93 being reloaded]]&lt;br /&gt;
[[Image:R93 scope.jpg|thumb|none|500px|The sight reticle of the R93]]&lt;br /&gt;
[[Image:Csoo Blaser93.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW50F ==&lt;br /&gt;
The [[Accuracy International AW50F]] is named &amp;quot;AW50&amp;quot; in game. Comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|AW50F - .50 BMG]]&lt;br /&gt;
[[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]]&lt;br /&gt;
[[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]]&lt;br /&gt;
[[Image:Aw50 reload.jpg|thumb|none|500px|Reloading]]&lt;br /&gt;
[[Image:Aw50 scope.jpg|thumb|none|500px|The sight reticle of the AW50F]]&lt;br /&gt;
[[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] A1 is named &amp;quot;PSG1A1&amp;quot; in game. Comes with a 5 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK PSG1A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with a PSG-1 A1]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M/52 ==&lt;br /&gt;
A Hungarian [[Mosin-Nagant M/52]] rifle is named &amp;quot;Mosin-Nagant&amp;quot; in game (distinguishable by the &amp;quot;02&amp;quot; and &amp;quot;B&amp;quot; markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from ''[[Counter-Strike]]'', and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with &amp;quot;AWP Battle&amp;quot; mutation turned on.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin-Nagant 1891/30 PU - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin cso.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]]&lt;br /&gt;
&lt;br /&gt;
== PGM Hecate II ==&lt;br /&gt;
The [[PGM Hecate II]] is called “Hecate II” in game, also available in Battle variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:PGMHecateII.jpg|thumb|none|500px|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:Pgmcso.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== ZVI Falcon ==&lt;br /&gt;
The [[ZVI Falcon]] is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|500px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] is named &amp;quot;Fragmentation grenade&amp;quot; in game and is only usable in the &amp;quot;Frag War&amp;quot; mode. It also has an incendiary grenade variant which is available for use in the zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:Cso M67.jpg|thumb|none|500px|frag grenade in-game]]&lt;br /&gt;
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]]&lt;br /&gt;
[[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is named simply as &amp;quot;M24 Grenade&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher (Sawn-Off)==&lt;br /&gt;
The [[M79 Grenade Launcher]] is named &amp;quot;M79 Saw-Off&amp;quot; in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant, shiny gold-plated variant and a variant called the &amp;quot;Shooting Star&amp;quot;. The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]&lt;br /&gt;
[[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]]&lt;br /&gt;
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]]&lt;br /&gt;
[[Image:CsM79.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Zs trace0020.jpg|thumb|none|500px|The gold-plated variant]]&lt;br /&gt;
[[Image:Cso M79g.jpg|thumb|none|500px|purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14==&lt;br /&gt;
The [[Milkor Mark 14]] appears as the &amp;quot;M32 MGL&amp;quot;, also available in &amp;quot;Venom&amp;quot; variant, which replaces HE grenades with poison grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 - 40x46mm]]&lt;br /&gt;
[[Image:Cso M32.jpg|thumb|none|300px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 CDTE==&lt;br /&gt;
A fictional weapon called the “VULCANUS-5” resembles the [[Heckler &amp;amp; Koch XM25]]. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none||300px|Heckler &amp;amp; Koch XM25 - 25x40mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Sawn-Off) ==&lt;br /&gt;
The [[M203 Grenade Launcher]] appears as a part of the &amp;quot;SVDEX&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire theMm203 from an SVDEX.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN GL-1]] appears as a part of the “Burning AUG”.&lt;br /&gt;
&lt;br /&gt;
[[File:FNGL1.jpg|300px|thumb|none|FN GL-1 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The mounted machine gun in Zombie Scenario Mode is seems to be based on the [[Mk 19 Grenade Launcher]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none|Mk 19 Grenade Launcher - 40x53mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== Bofors M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is named &amp;quot;AT Lance&amp;quot; in game. Available only in the &amp;quot;Human Scenario&amp;quot; and &amp;quot;Metal Arena&amp;quot; modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:At4_m136.jpg|thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]]&lt;br /&gt;
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission &amp;quot;Hellfire&amp;quot;]]&lt;br /&gt;
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]]&lt;br /&gt;
[[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
The [[RPG-7]] comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40 mm]]&lt;br /&gt;
[[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]]&lt;br /&gt;
[[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]]&lt;br /&gt;
&lt;br /&gt;
== M67 Recoilless Rifle ==&lt;br /&gt;
A modified version of the [[M67 recoilless rifle]] is called the “Bazooka” in game. It appears as the primary weapon for the players in &amp;quot;Bazooka mode&amp;quot;. The weapon is fed from a 20 round ammo box for some reason, the scope is usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
= Land Mines =&lt;br /&gt;
&lt;br /&gt;
== M14 Landmine ==&lt;br /&gt;
The M14 landmine appears in the zombie union mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 landmine.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
Appears as the &amp;quot;Claymore Mine MDS&amp;quot;. Can be detonated manually or with laser tripwires.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|[[M18A1 Claymore]] Anti-Personnel Landmine]]&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://csonline.nexon.com/CSO/Page/Gnx.aspx?Url=Home/Index Korean Counter-Strike Online website]&lt;br /&gt;
* [http://tw.csonline.gamania.com/ Taiwanese Counter-Strike Online website]&lt;br /&gt;
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]&lt;br /&gt;
* [http://cso.tiancity.com Chinese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online website]&lt;br /&gt;
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-12&amp;diff=1374773</id>
		<title>AK-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-12&amp;diff=1374773"/>
		<updated>2020-10-10T16:46:44Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Specifications */ AK-19 magazines seems to be fashioned over AK-74 mags though clearly marked as 5.56x45 on the sides. https://www.youtube.com/watch?v=EZQTsqHm2p8&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''AK-12''' is the latest entry in the legendary [[Kalashnikov]] series of rifles. It was developed to replace the [[AK-74M]] and the AK-100 series of rifles that was field tested in 2011. While praised by then Prime Minister Vladimir Putin, the Russian Defense Ministry chose not to adopt the AK-12 due to millions of [[AK-74]] rifles still in stockpile. However this changed in 2015, and in 2017 the AK-12 was being trialed for introduction into the Russian military, competing against the [[AEK-971|A-545]] with the intent of eventually phasing out the AK-74M. Finally, the AK-12 and the AK-15 mentioned below entered Russian service in 2018.&lt;br /&gt;
&lt;br /&gt;
During development, the AK-12 didn't have a designation for the different calibers, but this has changed. The standard AK-12 is chambered in 5.45x39mm, while the 7.62x39mm version received the '''AK-15''' designation in 2016, and a 5.56x45mm version called the '''AK-19''' was unveiled in 2020. In the early prototype stages (until Jan 2012), the AK-12 was known as '''AK-200''' and it looked more like an [[AK-74M]]/[[AK-101|101]]/[[AK-103|103]] fitted with rails. Note that the &amp;quot;AK-200&amp;quot; name is now being used on a different AK series intended as an improvement over the 100-series, and that the SR-1 balanced-action sporting rifle based on the [[AK-107]] was also named &amp;quot;AK-15&amp;quot; during its development.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=AK-12=&lt;br /&gt;
[[File:AK-12 2020.jpg|thumb|right|400px|AK-12 - 5.45x39mm. This is the 2020 improved version. The main differences are the new collapsible stock, the new rear sight and the more ergonomic pistol grip with a polymer trigger guard.]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|right|400px|AK-12 - 5.45x39mm. This is the production version, unveiled in 2017 and adopted for service in 2018. It is almost identical to the 2016 model, save for a different color scheme; some versions of the 2016 model also had a different front sight.]]&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|right|400px|Prototype AK-12 - 5.45x39mm. This is the 2012 model, and the one most commonly found in video games. It is almost identical to the earlier version seen below, with the main differences being the ПР-1-3-АВ selector (as opposed to П-О-З-А), the left-side folding stock and the different pistol grip.]]&lt;br /&gt;
[[File:Ak-12.jpg|thumb|right|400px|Prototype AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-200.jpg|400px|thumb|right|AK-200 prototype with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle (AK-12, AK-15, AK-19), Carbine (AK-12K, AK-15K), Civilian Rifle (AK TR3) &lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 5.45x39mm (AK-12, AK TR3), 7.62x39mm M43 (AK-15, AK TR3), 5.56x45mm NATO (AK-19), .366TKM (AK TR3)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}}, {{convert|mm|940}} ''({{convert|mm|690}} with stock folded)''&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:'''&lt;br /&gt;
** AK-12: 30 and 60-round box magazines, 95-round drum magazine, [[AK-74]] type magazines&lt;br /&gt;
** AK-15: 30-round box magazine, [[AK-47]]/[[AK-103]] type magazines&lt;br /&gt;
** AK-19: 30-round box magazine, styled after AK-74 type magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/2-Round Burst/Full-Auto (AK-12, AK-15), Semi-Auto/Full-Auto (AK-19), Semi-Auto (AK TR3). Early AK-12 prototypes had a 3-round burst option instead of 2.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7 (2006)|Operation 7]]'' || AK-12 || || 2014 prototype, chambered in 7.62x39mm, added in 2016 update || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || AK200&amp;lt;br&amp;gt;AK-12 || With EOTech red dot sight or ACOG scope || AK-200 prototype and AK-12 2012 prototype, added in patches || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire]]'' || AK-12 ||  || 2012 prototype, added in post-release update || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || AK-12 || || 2012 prototype. Added via &amp;quot;Operation: Motherland&amp;quot; content update in 2013 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || AK-200 || With Tapco folding stock. Can be fitted with various optional accessories || AK-200 prototype, chambered in 7.62x39mm || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || AK-12 || || Final production model; added via update in 2019 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[ArmA III]]'' || AK-12 || rowspan=3 | Various optional accessories || 2012 prototype, chambered in 7.62x39mm, added in 2016 ''Apex'' DLC || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| RPK-12 || rowspan=2 | Mockups of 2012 prototypes, chambered in 7.62x39mm, added in 2019 ''Contact'' DLC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AKU-12&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;AK17&amp;quot; || Various optional accessories || 2016 model, added with the &amp;quot;Gage Russian Weapon Pack&amp;quot; DLC in 2017 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || AK-12 || Various optional accessories || 2012 prototype. Also available in carbine (AK-12U), light machine gun (RPK-12), shotgun (AK-12/76) and designated marksman rifle (SVK-12) versions || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || AK-12 || Various optional accessories || 2012 prototype || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online 2]]'' || || || 2012 prototype, chambered in 7.62x39mm, added in 2014 update || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || AK-12 || Foregrip, red dot sight, 50-round extended magazine || 2012 prototype || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || AK12 || Various optional accessories || 2012 prototype || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || AK-12 || || 2012 prototype, chambered in 6.5x39mm Grendel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || || Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock || 2012 prototype; unusable || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || || Kobra red dot sight and a vertical foregrip || 2012 prototype || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || Wrap around pistol grip, various optional accessories || 2012 prototype || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || Both prototype and production models || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || Various optional accessories || 2012 prototype || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || AK 12 || || 2012 prototype; cut from the game || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || &amp;quot;AK12 GL&amp;quot; || Kobra sight, [[GP-30]], and AN-PEQ/15 || 2012 prototype || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freeman: Guerrilla Warfare]]'' || || || 2012 prototype || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || AK-12 || Various optional accessories || 2012 prototype || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || AK-15 || || 2014 AK-12 prototype, chambered in 7.62x39mm || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || &amp;quot;AK-15&amp;quot; || || 5.45x39mm AK-12, final production model; added via update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || 2012 prototype || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || &amp;quot;MKA-12&amp;quot; || || 2012 prototype || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CrossFire X]]'' || || || Airsoft replica of the 2015 prototype || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=RPK-16=&lt;br /&gt;
[[File:RPK-16.jpg|thumb|right|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2016 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''&lt;br /&gt;
** With short barrel: {{convert|mm|900}} ''({{convert|mm|650}} with stock folded)''&lt;br /&gt;
** With long barrel: {{convert|mm|1080}} ''({{convert|mm|830}} with stock folded)''&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|370}}, {{convert|mm|500}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 95-round drum magazine, 30 and 45-round box magazines, [[AK-74]] type magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||RPK-16 5.45x39 light machine gun  ||15 and 22&amp;quot; barrel, 5.45x39 muzzle devices, any AK pistol grip, buffer stock and AK-74 mag, Zenit RP-1 || Added in v0.11.0.2448 patch (2018) ||2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1329055</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1329055"/>
		<updated>2020-02-25T18:16:47Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian military film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Commander Arman Anuar, as he deals with trials and tribulations of being in one of the country's elite forces, the PASKAL ''(Pasukan Khas Laut)''. After a peacekeeping mission in Angola that results in one of his closest teammate dead and another dishonorably discharged, he is about to request for a transfer when he is needed one last time for a very dangerous mission - made worse by the return of a rival, and things soon turn personal. This movie also stars Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
Parts of the movie is inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops, referencing the true story of PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of recovering the seized MV Bunga Laurel's trade vessel in Gulf of Aden in 2011, dubbed Operation Dawn 8. &lt;br /&gt;
&lt;br /&gt;
The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman ([[Hairul Azreen]]) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL glock 2.jpg|thumb|600px|none|One of PASKAL commando holds Glock 17 with suppressor.]]&lt;br /&gt;
[[File:PASKAL glock.jpg|thumb|600px|none|Close up the Glock 17 with olive green frame.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] as seen in Arman and his comrade's right leg holster during the final siege.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
'Jeb' can be seen carrying a [[M1911A1]] as his sidearm of choice after going rogue. He is seen taunting the PASKAL operatives with the pistol in his waistbelt during the market recon.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[File:PASKAL jeb.jpg|thumb|600px|none|The [[M1911A1]] is seen in Jeb's waistbelt.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the sidearm of the UN personnel backing up Arman's group, which Lieutenant 'Jeb' takes one from them during the shootout against Angolan militias.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:PASKAL jeb 2.jpg|thumb|600px|none|'Jeb' with his borrowed Beretta in Angola.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A [[Ruger GP100]] is seen in the hands of the Angolan food truck driver moments before his vehicle is ambushed by the Angolan militias. The poor driver didn't even manage to shoot back.&lt;br /&gt;
[[Image:RugerGP-100Hogue.jpg|thumb|none|340px|Ruger GP100 in Blued Finish with 6&amp;quot;  Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is GP-161, the Model No. is 1704.  Ruger GP100 Revolvers now come with black Hogue grips from the factory.]]&lt;br /&gt;
[[File:PASKAL civ.jpg|thumb|600px|none|The driver with his GP100 before he is shot.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5-N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5-N]] is used by PASKAL operatives as their primary weapon, fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL MP5.jpg|thumb|600px|none|PASKAL reinforcement unit with their MP5Ns meets Arman after they arrive at the oilrig's helipad.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operator in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC exercise.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Aside from the MP5-Ns, some the PASKAL team uses [[Heckler &amp;amp; Koch MP5A5]] as their primary instead. These MP5A5s is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Some are also seen with QD suppressor and vertical grip attached.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL operative preparing his MP5A5 before boarding the ''Bunga Laurel''.]]&lt;br /&gt;
[[File:PASKAL raid.jpg|thumb|600px|none|One of PASKAL operator is seen with the [[MP5A5]]]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors at the range with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm. Arman's signature weapon during the retaking of ''Bunga Laurel'' and the oilrig siege. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with his [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the oilrig siege.]]&lt;br /&gt;
[[File:PASKAL raid 2.jpg|thumb|600px|none|Arman readying his MP7A1 as his teammates is breaching the deck.]]&lt;br /&gt;
[[File:PASKAL MP7.jpg|thumb|600px|none|MP7A1 in Arman's hands while in the oilrig compound.]]&lt;br /&gt;
[[File:PASKAL MP7 2.jpg|thumb|600px|none|Arman takes aim his MP7A1 while confronting Jeb.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two handed grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on display together with [[UMP45]] and [[MP5K]]. Both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during Arman's UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
During the film's opening raid, an [[AK-74]] is used by a few Somali pirates in the Gulf of Aden. The terrorist leader, Rudy ([[Amerul Affendi]]) are also seen with this rifle as his group are captures the oilrig in the coast of Sulu, Sabah.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PASKAL pirates 2.jpg|thumb|600px|none|Rudy holds an AK-74 as he announces to the oilrig workers that the area is under their control.]]&lt;br /&gt;
[[File:PASKAL pirates4.jpg|thumb|600px|none|The Somali pirate with his AK-74 onboard the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course. Rudy's men are also seen using railed M4A1's without carrying handle. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates3.jpg|thumb|600px|none|Terrorist in the foreground firing his M4As onboard the oil platform.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. In the film's behind the scenes, it is shown with 14.5 inch barrel, Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL HK416.jpg|thumb|600px|none|Arman's partner with his HK416 after an oilrig's main deck is completely secured.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
Some Somali pirates during the Bunga Laurel hijacking carry [[Norinco Type 84S]] with them.&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates.jpg|thumb|600px|none|Somali pirates carrying Type 84S rifles boarding the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practicing with AW rifles during their training.]]&lt;br /&gt;
[[File:PASKAL AW.jpg|thumb|600px|none|Gagak shoots down the unsuspecting terrorists with his AW sniper rifle during the night siege.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by Gagak to engage the Somalian pirate's motherboat during the mission to reclaim the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|Behind the scenes of Gagak taking aim with the [[CheyTac M200]] while his spotter Zero assisting him with rangefinder while engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
[[File:PASKAL cheytac.jpg|thumb|600px|none|Close up the M200 sniper rifle being cycled.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner firing the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
During Rudy's escape, Yan and other PASKAL operators are seen using [[FN MAG]] mounted on their RHIB.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|Yan manning the [[FN MAG]], preparing to take out Rudy before his boat reaches the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|Yan firing the MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
A different Royal Malaysian Navy combat boat can be seen with mounted [[Vektor SS-77]].&lt;br /&gt;
[[Image:Ss77.jpg|thumb|none|400px|Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PASKAL boat.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators from rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of Angolan militia during the flashback is seen using the [[RPG-7]] in an attempt to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire an RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia firing the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Some are airsoft, and others are actual firearm.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipment for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1321990</id>
		<title>Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=1321990"/>
		<updated>2020-01-15T18:06:09Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike Online (Asia)&amp;lt;br&amp;gt;Counter-Strike Nexon: Studio (Europe/America)&lt;br /&gt;
|picture = CSOnline.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter-Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Valve Corporation / Nexon Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation / Nexon Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Counter-Strike Online'' (also known as ''Counter-Strike Nexon: Studio'' on Steam):'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in other ''Counter-Strike'' games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A 2nd generation [[Glock 17]] (retextured model from ''Counter-Strike'') is named &amp;quot;9x19mm Sidearm&amp;quot; in game, it is the spawn weapon of the terrorist faction.  As in ''Counter-Strike'', the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a red edition and a variant called the &amp;quot;Battle Glock 18C&amp;quot; which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Cso Glock.jpg|thumb|none|500px|9x19 mm Sidearm]]&lt;br /&gt;
[[Image:De dust20587.jpg|thumb|none|500px|The Glock 17 ran dry.]]&lt;br /&gt;
[[Image:CsGlock18.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The actual [[Glock 18C]] appears only in game posters and selection icons of the 707th SMB and Gerrand.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:707.jpg|thumb|none|256px|an 707th Special Mission Battalion operative with a genuine Glock 18C]]&lt;br /&gt;
[[Image:Gerrard cso.jpg|thumb|none|256px|Gerrand with a Glock 18C]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Tactical ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] returns from ''Counter-Strike'' and named &amp;quot;KM .45 Tactical Pistol&amp;quot; in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from ''Condition Zero'' which has a strange blue finish.&lt;br /&gt;
&lt;br /&gt;
This weapon has two variants, the red edition and the &amp;quot;Battle&amp;quot; edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]]&lt;br /&gt;
[[Image:De dust20568.jpg|thumb|none|500px|The USP ran dry.]]&lt;br /&gt;
[[Image:CsUsp45.jpg|thumb|none|500px|The purchase icon shows that the gun is comes with black finish]]&lt;br /&gt;
[[Image:Cso Jennifer.jpg|thumb|none|500px|Jennifer wielding a black USP]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
The [[SIG-Sauer P228]] uses the same model from ''Counter-Strike'' and is called &amp;quot;.228 Compact&amp;quot; in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]]&lt;br /&gt;
[[Image:CsP228.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is named &amp;quot;Nighthawk .50 C&amp;quot; in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to ''Counter-Strike: Source''.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]]&lt;br /&gt;
[[Image:De dust20607.jpg|thumb|none|500px|The Deagle runs empty]]&lt;br /&gt;
[[Image:CsDeserteagle.jpg|thumb|none|500px|purchase icon of the Desert Eagle]]&lt;br /&gt;
[[Image:Davidblack.jpg|thumb|none|500px|David Black with a Desert Eagle]]&lt;br /&gt;
[[Image:Fernando.jpg|thumb|none|500px|Fernando with a Desert Eagle]]&lt;br /&gt;
[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]]&lt;br /&gt;
[[Image:Cs assault0146.jpg|thumb|none|500px|Akimbo Deagles available in Zombie Modes]]&lt;br /&gt;
[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]]&lt;br /&gt;
[[Image:Dm dust20011.jpg|thumb|none|500px|Gold Desert Eagle]]&lt;br /&gt;
[[Image:Deserteagleg.jpg|thumb|none|500px|purchase icon of the Golden Desert Eagle]]&lt;br /&gt;
[[Image:Deaglered.jpg|thumb|none|500px|Red Deagle in first person.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] is named &amp;quot;ES Five-Seven&amp;quot; in game, a weapon exclusive to the counter-terrorists. The model is retextured from ''Counter-Strike'' with a darker finish. As in all the previous ''Counter-Strike'' games, the skins of the Five-seveN were based on the original model which is no longer produced.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28 mm]]&lt;br /&gt;
[[Image:De dust20449.jpg|thumb|none|500px|FN Five-SeveN in game]]&lt;br /&gt;
[[Image:De dust20580.jpg|thumb|none|500px|The empty Five-Seven]]&lt;br /&gt;
[[Image:CsFiveseven.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
A pair of [[Beretta 92G Elite II]] is featured as a weapon and named &amp;quot;.40 Dual Elite&amp;quot; in game, even though the pistols are not chambered in .40 S&amp;amp;W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in ''Condition Zero''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]]&lt;br /&gt;
[[Image:De dust20498.jpg|thumb|none|500px|Dual Beretta 92G Elite IIs in game]]&lt;br /&gt;
[[Image:De dust20630.jpg|thumb|none|500px|The empty Dual Berettas]]&lt;br /&gt;
[[Image:Asiaredarmy.jpg|thumb|none|500px|a member of the Asia Red Army wielding his akimbo Berettas]]&lt;br /&gt;
[[Image:CsElites.jpg|thumb|none|500px|purchase icon of the dual Elites]]&lt;br /&gt;
&lt;br /&gt;
== Strayer Voigt Infinity ==&lt;br /&gt;
The [[Strayer Voigt Infinity]] comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance)  which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI Infinity.jpg|thumb|350px|none|Strayer Voigt Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:Chngirl.jpg|thumb|none|500px|Mei with an Infinity Black]]&lt;br /&gt;
[[Image:De dust20420.jpg|thumb|none|500px|Infinity Silver in game.]]&lt;br /&gt;
[[Image:De dust20589.jpg|thumb|none|500px|The Infinity Silver goes empty]]&lt;br /&gt;
[[Image:Spade_cso.jpg|thumb|none|500px|Spade with an Infinity Silver.]]&lt;br /&gt;
[[Image:Infinityss.jpg|thumb|none|500px|purchase icon of the Infinity Silver]]&lt;br /&gt;
[[Image:Infinred.jpg|thumb|none|500px|Infinity Red]]&lt;br /&gt;
[[Image:3 infinity(s).jpg|thumb|none|500px|Akimbo configurations.]]&lt;br /&gt;
[[Image:Infinity gang fire.jpg|thumb|none|500px|The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...]]&lt;br /&gt;
[[Image:CsInfinity.jpg|thumb|none|500px|Purchase icon of the dual Infinity]]&lt;br /&gt;
[[Image:Blair.jpg|thumb|none|500px|Blair with Akimbo Infinitys]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] is named simply &amp;quot;Luger&amp;quot; in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.&lt;br /&gt;
&lt;br /&gt;
The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).&lt;br /&gt;
&lt;br /&gt;
Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default &amp;quot;Valve character&amp;quot; teacupping grip. &lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|350px|none|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:De dust20742.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:De dust20743.jpg|thumb|none|500px|The Luger goes empty.]]&lt;br /&gt;
[[Image:Luger purchase.jpg|thumb|none|500px|purchase icon of the Luger.]]&lt;br /&gt;
[[Image:DM dust20014.jpg|thumb|none|500px|Luger Gold in first person view.]]&lt;br /&gt;
[[Image:Lugerg.jpg|thumb|none|500px|purchase icon of the Luger Gold.]]&lt;br /&gt;
[[Image:Cso Lugers.jpg|thumb|none|500px|An Silver Luger picked up by a male character in Assault]]&lt;br /&gt;
[[Image:Lugers.jpg|thumb|none|500px|purchase icon of the Luger Silver.]]&lt;br /&gt;
[[Image:Choijiyoon p08.jpg|thumb|none|256px|Choijiyoon with a Luger]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
A [[Flintlock Pistol]] is featured in game and is called &amp;quot;Divine Lock&amp;quot;. With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.&lt;br /&gt;
&lt;br /&gt;
The gun is modeled after the &amp;quot;KTW Flintlock Pistol (G.Washington)&amp;quot; airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|400px|none|Flintlock Pistol - .67 Caliber]]&lt;br /&gt;
[[Image:Musket cso.jpg|thumb|500px|none|First person view]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading an iron bead into the muzzle]]&lt;br /&gt;
[[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]]&lt;br /&gt;
[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
The [[AMT Automag V]] is named &amp;quot;Automag V&amp;quot; in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.&lt;br /&gt;
&lt;br /&gt;
Comes with an anti-zombie variant called &amp;quot;Balrog-I&amp;quot;, which can fire incendiaries via a pump-action mechanism by using the secondary firing function.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|400px|none|AMT Automag V - .50 AE]]&lt;br /&gt;
[[Image:Cso Amg.jpg|thumb|500px|none|Automag V in ''Counter-Strike Online'']]&lt;br /&gt;
[[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]]&lt;br /&gt;
[[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]]&lt;br /&gt;
[[Image:Automag reload.jpg|thumb|500px|none|Reloading]]&lt;br /&gt;
[[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]]&lt;br /&gt;
[[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]]&lt;br /&gt;
[[Image:BalrogI.jpg|thumb|500px|none|Balrog-I in-game, note the hammer is uncocked.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is named &amp;quot;Mauser C96&amp;quot; in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 &amp;quot;Red 9&amp;quot;. This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser mod 712A.jpg|thumb|400px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:SAS broomhandle.jpg|thumb|350px|none|SAS operative aiming with a Mauser Broomhandle]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] comes with a 7+1 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|WWII issued M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico M950]] is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950A ==&lt;br /&gt;
The [[Calico M950A]] is called the “M950 Attack” in game, appears as the &amp;quot;upgraded&amp;quot; variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico-M950A.jpg|thumb|400px|none|Calico M950A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 ==&lt;br /&gt;
The [[FNP-45]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP45.jpg|thumb|none|350px|FN FNP-45 Silver slide - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Duck's Foot Pistol ==&lt;br /&gt;
An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is named simply &amp;quot;Anaconda&amp;quot; in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Colt revolver in game.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsAnaconda.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt King Cobra ==&lt;br /&gt;
The [[Colt King Cobra]] in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|400px|none|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[Image:Cso Kingcobra.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:Python6in.jpg|thumb|none|400px|Colt Python with 6 inch barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== “Skull-1” ==&lt;br /&gt;
A custom revolver called &amp;quot;Skull-1&amp;quot; appears to be a modified [[MP-412 REX]]. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in &amp;quot;sharpshooting mode&amp;quot; or &amp;quot;burst firing mode&amp;quot;. The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called &amp;quot;Skull-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:DM dust20000.jpg|thumb|none|500px|Skull-1 in game]]&lt;br /&gt;
[[Image:DM dust20002.jpg|thumb|none|500px|Skull-1 being reloaded]]&lt;br /&gt;
[[Image:Skull1.jpg|thumb|none|500px|Purchase icon of the Skull-1]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] returns from ''Counter-Strike'' and is named &amp;quot;Leone 12 Gauge Super&amp;quot; in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M3 cso.jpg|thumb|none|500px|The M3 Shotgun in de_dust2]]&lt;br /&gt;
[[Image:CsM3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] (a.k.a XM1014) is named &amp;quot;Leone YG1264 Auto Shotgun&amp;quot; in game, using the ''Condition Zero'' model. It does lower damage but has the highest rate of fire than any other shotguns.&lt;br /&gt;
&lt;br /&gt;
Comes with a red edition and a variant called the &amp;quot;Balrog-XI&amp;quot;. The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:De dust20428.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:CsXm1014.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso VC.jpg|thumb|none|500px|a member of the Vigilante Corps with an M4 Shotgun]]&lt;br /&gt;
[[Image:M1014red.jpg|thumb|none|500px|The Red M1014 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
The [[Daewoo USAS-12]] is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;USAS12 Camo&amp;quot;. This variant does higher damage,  higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the &amp;quot;Skull-11&amp;quot;. It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, &amp;quot;Buckshot mode&amp;quot; and &amp;quot;Slug mode&amp;quot;. When using &amp;quot;Slug mode&amp;quot;, the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge]]&lt;br /&gt;
[[Image:USAS-12 cso.jpg|thumb|none|500px|USAS-12 in game]]&lt;br /&gt;
[[Image:CsUsas12.jpg|thumb|none|500px|purchase icon of the USAS-12]]&lt;br /&gt;
[[Image:De vostok cz0003.jpg|thumb|none|500px|The camouflaged version of the USAS-12]]&lt;br /&gt;
[[Image:De vegas0018.jpg|thumb|none|500px|firing the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Usas12camo.jpg|thumb|none|500px|purchase icon of the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]]&lt;br /&gt;
[[Image:Skull11 load.jpg|thumb|none|500px|Loading a drum while reloading]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is named &amp;quot;M1887&amp;quot; in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature ''Terminator 2'' style flip-cocking animations after firing a shot. Although most of them (except the &amp;quot;Maverick&amp;quot; variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a gold-plated variant and two upgrade variants. In game, it can be fed with 8 rounds (or even higher for gold-plated variant). The &amp;quot;M1887 Maverick&amp;quot; is a sawn-off variant of the M1887, making the weapon shorter, lighter, reducing its capacity to 6 rounds, and belongs to the pistol category.&lt;br /&gt;
&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester M1887 - 12 gauge]]&lt;br /&gt;
[[Image:T2heroShotgun1.jpg|thumb|none|450px|Sawn-off Winchester M1887 Terminator 2 style - 12 gauge]]&lt;br /&gt;
[[Image:Cso M1887.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:M1887 firing.jpg|thumb|none|500px|The player cocking the shotgun]]&lt;br /&gt;
[[Image:M1887 insert.jpg|thumb|none|500px|Inserting 12-gauge buckshot shells]]&lt;br /&gt;
[[Image:CsM1887.jpg|thumb|none|500px|purchase icon of the Winchester Shotgun]]&lt;br /&gt;
[[Image:M1887 Gold.jpg|thumb|none|500px|Gold plated version of M1887]]&lt;br /&gt;
[[Image:M1887g.jpg|thumb|none|500px|purchase icon of the Golden Winchester]]&lt;br /&gt;
[[Image:1887xmas.jpg|thumb|none|500px|&amp;quot;Christmas&amp;quot; variant of the Model 1887]]&lt;br /&gt;
[[Image:M1887maverick.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; variant of the Model 1887]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
A sawed-off side by side [[12 Gauge Double Barreled Shotgun]] is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.&lt;br /&gt;
&lt;br /&gt;
There's a variant called the &amp;quot;Quad Barrel&amp;quot;. The &amp;quot;Quad Barrel&amp;quot; is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the &amp;quot;Triple Barrel&amp;quot;, it shares most performances as the &amp;quot;Quad Barrel&amp;quot; except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:CsoDbarrel.jpg|thumb|none|500px|The &amp;quot;DBarrel&amp;quot; in-game]]&lt;br /&gt;
[[Image:Dbarrel shells.jpg|thumb|none|500px|Inserting shells]]&lt;br /&gt;
[[Image:CsDbarrel.jpg|thumb|none|500px|purchase icon of the double-barreled shotgun]]&lt;br /&gt;
[[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes. &lt;br /&gt;
&lt;br /&gt;
This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the &amp;quot;Thanatos 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]]&lt;br /&gt;
[[Image:Ksg12 cso.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SPAS-12 Deluxe&amp;quot; variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the &amp;quot;SPAS-12 Cobra&amp;quot;, is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The &amp;quot;SPAS-12 Maverick&amp;quot; is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|450px|none|SPAS-12 without stock - 12 hauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Spas12 fixed.jpg|thumb|450px|none|SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]]&lt;br /&gt;
[[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]]&lt;br /&gt;
[[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]]&lt;br /&gt;
[[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]]&lt;br /&gt;
[[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with a SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== UTAS UTS-15 ==&lt;br /&gt;
The [[UTAS UTS-15]], a Turkish bullpup pump-action shotgun is available in game as the &amp;quot;UTS-15&amp;quot;; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.&lt;br /&gt;
&lt;br /&gt;
Comes with a few variations and a heavily modified version called the &amp;quot;Janus 11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|450px|none|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:Utascso.jpg|thumb|500px|none|First Person view]]&lt;br /&gt;
[[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer Mk3A1 ==&lt;br /&gt;
The [[Pancor Jackhammer]] Mk3A1 appears as the &amp;quot;PJ MK3A1&amp;quot;, using a 10 round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3A1 - 12 5auge]]&lt;br /&gt;
[[File:Mk3a1 hammer.jpg|500px|thumb|none|First Person View]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBS-09 ==&lt;br /&gt;
The [[QBS-09]] is fed with 5 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Qbs-09.jpg|450px|thumb|none|QBS-09 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
The [[Steyr TMP]] is named &amp;quot;Schmidt Machine Pistol&amp;quot; in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from ''Condition Zero''.&lt;br /&gt;
&lt;br /&gt;
The gun also comes with a variant called the &amp;quot;TMP Dragon&amp;quot; which is only obtainable in the Year of Dragon.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]]&lt;br /&gt;
[[Image:TMP CSO.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Cso Tmpdragon.jpg|thumb|none|500px|First person view of the TMP Dragon]]&lt;br /&gt;
[[Image:Tmpdragon.jpg|thumb|none|500px|purchase icon of the TMP Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Ingram Mac-10 ==&lt;br /&gt;
Unlike most of other guns, the [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from ''Counter-Strike'', which erroneously shows the gun as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Cso mac10.jpg|thumb|none|500px|MAC-10 in de_dust2]]&lt;br /&gt;
[[Image:CsMac10.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] returns from ''Counter-Strike'' (with different front sight) and named &amp;quot;KM Submachine Gun&amp;quot; in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces.  As in ''Counter-Strike'' and ''Condition Zero'', the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.&lt;br /&gt;
&lt;br /&gt;
It comes with a &amp;quot;Chinese Year Edition&amp;quot;, a gold-plated variant and a &amp;quot;Battle&amp;quot; variant. All of these variants have higher knock-power than the original weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19 mm]]&lt;br /&gt;
[[Image:Mp5 (2).jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:CsMp5.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sozo.jpg|thumb|none|500px|A Thunder Squad operative with an MP5]]&lt;br /&gt;
[[Image:Mp5tiger.jpg|thumb|none|500px|a &amp;quot;Chinese new year&amp;quot; edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.]]&lt;br /&gt;
[[Image:CsMp5tiger.jpg|thumb|none|500px|purchase icon of the White tiger MP5]]&lt;br /&gt;
[[Image:MP5 gold.jpg|thumb|none|500px|Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip]]&lt;br /&gt;
[[Image:Mp5g.jpg|thumb|none|500px|purchase icon of the Golden MP5]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is named &amp;quot;KM UMP45&amp;quot; in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from ''Counter-Strike''. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with an Anti-zombie variant which called the &amp;quot;Skull-3&amp;quot;. It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the &amp;quot;UMP45 Snake&amp;quot; which can be obtained via special events only.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 in-game]]&lt;br /&gt;
[[Image:CsUmp45.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Skull3.jpg|thumb|none|500px|First person view of Skull-3]]&lt;br /&gt;
[[Image:Skull3 reload.jpg|thumb|none|500px|The user prepares to threw away the mag while reloading]]&lt;br /&gt;
[[Image:Skull3 dual.jpg|thumb|none|500px|Akimbo Skull-3(s)]]&lt;br /&gt;
[[Image:Skull3 icon.jpg|thumb|none|500px|Purchase icon of the Skull-3]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[P90]] returns from ''Counter-Strike'' named &amp;quot;ES C90&amp;quot; in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a &amp;quot;Chinese Year Edition&amp;quot;. The model is the original ''Counter-Strike'' P90 with front ripped from ''Counter-Strike: Source'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 PDW - 5.7x28 mm]]&lt;br /&gt;
[[Image:P90 ingame.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
[[Image:CsP90.jpg|thumb|none|500px|purchase icon of the P90]]&lt;br /&gt;
[[Image:P90Lapin dust2.jpg|thumb|none|500px|The P90Lapin in game]]&lt;br /&gt;
[[Image:P90lapin.jpg|thumb|none|500px|purchase icon of the P90 Lapin]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between &amp;quot;A mode&amp;quot; (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and &amp;quot;B mode&amp;quot; (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.&lt;br /&gt;
&lt;br /&gt;
The weapon comes with a high-capacity variant called the &amp;quot;MP7A1 60R&amp;quot; which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 PDW - 4.6x30 mm]]&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm]]&lt;br /&gt;
[[Image:De dust20433.jpg|thumb|none|500px|MP7A1 in Pistol mode]]&lt;br /&gt;
[[Image:De dust20434.jpg|thumb|none|500px|MP7A1 in SMG mode]]&lt;br /&gt;
[[Image:CsMp7a1.jpg|thumb|none|500px|purchase icon of the MP7A1]]&lt;br /&gt;
[[Image:Mp7 reload ex.jpg|thumb|none|500px|an extended mag variation. note the longer mag]]&lt;br /&gt;
[[Image:Mp7a1ammo60r.jpg|thumb|none|500px|purchase icon of the MP7A1 Extended]]&lt;br /&gt;
[[Image:Girl with MP7.jpg|thumb|none|500px|Michaela with an HK MP7A1]]&lt;br /&gt;
[[Image:DMP7A1S.jpg|thumb|none|500px|dual wielding variation]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
The [[M1921 Thompson]] is named &amp;quot;Thompson Chicago&amp;quot; in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, &amp;quot;[[Public Enemies]]&amp;quot; inscriptions can be seen on these weapons' receivers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:DM dust20010.jpg|thumb|none|500px|M1921 in game]]&lt;br /&gt;
[[Image:De dust20002 2.jpg|thumb|none|500px|Gold-plated version]]&lt;br /&gt;
[[Image:Thompson cso.jpg|thumb|none|500px|purchase icon of the Thompson]]&lt;br /&gt;
[[Image:Thompsongold.jpg|thumb|none|500px|purchase icon of the Golden Thompson]]&lt;br /&gt;
[[Image:Janus3.jpg|thumb|none|500px|Janus-3 in-game.]]&lt;br /&gt;
[[Image:Janus3_2.jpg|thumb|none|500px|Janus-3 in secondary firing mode.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS Vector SMG ==&lt;br /&gt;
The [[KRISS Vector]] is named &amp;quot;Kriss Super V&amp;quot; in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]]&lt;br /&gt;
[[Image:CsKriss.jpg|thumb|none|500px|purchase icon of the Kriss]]&lt;br /&gt;
[[Image:Marinegirl.jpg|thumb|none|500px|Lucia carries a TDI Vector]]&lt;br /&gt;
[[Image:Cso Dualkriss.jpg|thumb|none|500px|First Person View of the Akimbo Kriss(es)]]&lt;br /&gt;
[[Image:Dualkriss.jpg|thumb|none|500px|purchase icon of the Dual Kriss(es)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K PDW ==&lt;br /&gt;
The Balrog III is based on the [[Heckler &amp;amp; Koch MP5K]] PDW. The model comes with an EO-Tech holographic sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K PDW - 9x19mm]]&lt;br /&gt;
[[Image:Balrogiii.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
The [[Sten Mk II]] retains its name in game. The model has erroneously shown it as a closed-bolt weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The IMI [[Mini Uzi]] appears as the “Uzi”, also comes with a dual wielded variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini-Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The [[PP-2000]] appears, using a 44-round mag.&lt;br /&gt;
&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
The [[PP-19 Bizon-2]] appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Sterling SMG ==&lt;br /&gt;
The [[Sterling SMG]] appears in the game and is fitted with a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk.4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] returns from ''Counter-Strike'' and named &amp;quot;CV-47&amp;quot; in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and a &amp;quot;special dragon edition&amp;quot; which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:De dust20519.jpg|thumb|none|500px|In-game screenshot, note the selector is set to semi]]&lt;br /&gt;
[[Image:CV-47 icon.jpg|thumb|none|500px|The purchase icon of the AK-47.]]&lt;br /&gt;
[[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK.]]&lt;br /&gt;
[[Image:G akm.jpg|thumb|none|500px|Gold plated version of the AK, note that the model is based on the &amp;quot;AKM&amp;quot; mentioned below instead of the AK-47.]]&lt;br /&gt;
[[Image:Ak47g.jpg|thumb|none|500px|The purchase icon of the Golden AK.]]&lt;br /&gt;
[[Image:Black AK Long Mag.jpg|thumb|none|500px|High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.]]&lt;br /&gt;
[[Image:Ak47dragon.jpg|thumb|none|500px|&amp;quot;Purgatory&amp;quot; variant, with a flaming skull painted on the receiver.]]&lt;br /&gt;
[[Image:akred.jpg|thumb|none|600px|The Red &amp;quot;AKM&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;AKM&amp;quot; ===&lt;br /&gt;
The &amp;quot;AKM&amp;quot; (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual [[AKM]], but after an AK-47 fitted with synthetic furniture, as well as an [[AK-74M]]/[[AK-103]] style handguard. The weapon seems to have better performances than its elder brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cso akm.jpg|thumb|none|500px|“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe]]&lt;br /&gt;
[[Image:Akm reload.jpg|thumb|none|500px|“AKM” being reloaded]]&lt;br /&gt;
[[Image:Cso akmm.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[Galil ARM]] returns from ''Counter-Strike'' and is named &amp;quot;IDF Defender&amp;quot; in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a ''Condition Zero'' model on original ''Counter-Strike'' animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the &amp;quot;Battle Galil&amp;quot; and the &amp;quot;Galil Maverick&amp;quot; are based on.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle Galil&amp;quot; which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|600px|IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|600px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:De dust20495.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]]&lt;br /&gt;
[[Image:Galilcustom.jpg|thumb|none|600px|&amp;quot;Battle&amp;quot; variant of the Galil]]&lt;br /&gt;
[[Image:Sas galil.jpg|thumb|none|400px|SAS operative with a &amp;quot;Battle Galil&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
The [[FAMAS F1]] is renamed as &amp;quot;Clarion 5.56&amp;quot; in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;Battle FAMAS&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]]&lt;br /&gt;
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Famascustom.jpg|thumb|none|600px|The &amp;quot;Battle&amp;quot; variant of the FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
The [[SIG SG 552 Commando]] is named &amp;quot;Krieg 552&amp;quot; in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original ''Counter-Strike'' model with ''Condition Zero'' scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]]&lt;br /&gt;
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]]&lt;br /&gt;
[[Image:Krieg552.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
The [[Steyr AUG A1]] is named &amp;quot;Bullpup&amp;quot; in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from ''Counter-Strike''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20426.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''Counter-Strike'' and named &amp;quot;Maverick M4A1 Carbine&amp;quot; in game, comes with variations that all feature a detachable suppressor (except the Camouflaged M4). It is the most favourable rifle for the Counter-Terrorists and the equivalent to the Terrorists' AK-47. This rifle is accurate, powerful and inexpensive, effective in any ranges. Model is ripped from ''Counter-Strike: Source''. As in ''Counter-Strike'' and ''Counter-Strike: Source'', the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle. And the dust cover will closed automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game.&lt;br /&gt;
&lt;br /&gt;
The Camouflaged M4A1 is equipped with an ACOG scope. The gold-plated variant has a foregrip and tactical light installed via railed handguard. The M4A1 Dragon has &amp;quot;speed reloading&amp;quot; feature.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]]&lt;br /&gt;
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]]&lt;br /&gt;
[[Image:Maverick.jpg|thumb|none|600px|purchase icon of the M4A1]]&lt;br /&gt;
[[Image:Saf.jpg|thumb|none|600px|a SAF soldier holding an M4A1 in de_airstrip]]&lt;br /&gt;
[[Image:PLA M4.jpg|thumb|none|600px|a PLA Special Operations Forces operator wielding an M4A1 in de_train]]&lt;br /&gt;
[[Image:M4camo.jpg|thumb|none|600px|Camouflaged M4A1 Carbine, equipped with a scope ]]&lt;br /&gt;
[[Image:M4a1g.jpg|thumb|none|600px|purchase icon of the camouflaged M4]]&lt;br /&gt;
[[Image:De dust20671.jpg|thumb|none|600px|The Golden M4A1 in game]]&lt;br /&gt;
[[Image:M4a1gold.jpg|thumb|none|600px|gold-plated M4A1 purchase icon]]&lt;br /&gt;
[[Image:M4a1dragon.jpg|thumb|none|600px|an &amp;quot;Ice dragon&amp;quot; is painted on the side of the gun, probably in contrast to the flaming skull AK.]]&lt;br /&gt;
[[Image:M4a1red..jpg|thumb|none|600px|Red M4A1 in first person]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K1A ==&lt;br /&gt;
The [[Daewoo K1A]], a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.&lt;br /&gt;
&lt;br /&gt;
It has a Dragon painted variant called the &amp;quot;K1ASE&amp;quot; which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]]&lt;br /&gt;
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]]&lt;br /&gt;
[[Image:Criss.jpg|thumb|none|600px|Criss with a K1A]]&lt;br /&gt;
[[Image:K1ASE cso.jpg|thumb|none|600px|A K1A with an awkward dragon painted on side, called &amp;quot;K1ASE&amp;quot;.]]&lt;br /&gt;
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]]&lt;br /&gt;
[[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with a &amp;quot;K1A Maverick&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Sharpshooter 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]]&lt;br /&gt;
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]]&lt;br /&gt;
[[Image:Xm8c.jpg|thumb|none|600px|purchase icon of the XM8 carbine]]&lt;br /&gt;
[[Image:XM8 Change barrel.jpg|thumb|none|600px|changing barrel into Sharpshooter variant]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.jpg|thumb|none|600px|XM8 Sharpshooter in first person view]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR ==&lt;br /&gt;
The [[FN SCAR]] in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|500px|none|Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|600px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scar.jpg|thumb|none|600px|Purchase icon of the SCAR L]]&lt;br /&gt;
[[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]]&lt;br /&gt;
[[Image:Scar L reload.jpg|thumb|none|600px|Reloading the SCAR L]]&lt;br /&gt;
[[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the SCAR H]]&lt;br /&gt;
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]]&lt;br /&gt;
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]]&lt;br /&gt;
[[Image:Cso Sat.jpg|thumb|none|600px|an Special Assault Team operative wielding an FN SCAR H in de_aztec]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95 ==&lt;br /&gt;
The [[QBZ-95]] is fed with a 75 round drum magazine, appears as the &amp;quot;QBB95&amp;quot; and belongs to the MG class in game. This &amp;quot;MG&amp;quot; has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.&lt;br /&gt;
&lt;br /&gt;
It comes with a high-capacity variant called the &amp;quot;QBB95EX&amp;quot;. This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the &amp;quot;Battle QBB95&amp;quot;. It increases the magazine capacity to 100 rounds and has higher rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod]]&lt;br /&gt;
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]]&lt;br /&gt;
[[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with a Type 95]]&lt;br /&gt;
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]]&lt;br /&gt;
[[Image:Qbb95ex.jpg|thumb|none|500px|a variation named &amp;quot;QBB95ex&amp;quot; in game]]&lt;br /&gt;
[[Image:Qbb95 reload.jpg|thumb|none|600px|Removing the drum magazine of a Type 95 while reloading]]&lt;br /&gt;
[[Image:CsQbb95ex.jpg|thumb|none|600px|purchase icon of the QBB95ex]]&lt;br /&gt;
[[Image:T95ex.jpg|thumb|none|500px|The &amp;quot;Battle QBB95&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Sage Mk 14 Mod 0 EBR ==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle is named &amp;quot;M14 EBR&amp;quot; in game. Appear as the most powerful &amp;quot;assault rifle&amp;quot; in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.&lt;br /&gt;
&lt;br /&gt;
It also comes with an Anti-Zombie sniper rifle variation which called &amp;quot;Skull 5&amp;quot;, the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the &amp;quot;Skull-4&amp;quot; is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified [[Ruger Mini-14]]s with EBR receivers and parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]]&lt;br /&gt;
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]]&lt;br /&gt;
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|none|500px|Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in &amp;quot;Deadend&amp;quot;]]&lt;br /&gt;
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the &amp;quot;Skull 5&amp;quot;]]&lt;br /&gt;
[[Image:Skull4.jpg|thumb|none|600px|First Person model of the &amp;quot;Skull-4&amp;quot;, of course dual wielding assault rifles are not suitable weapons to be used in real-life, the user will suffers huge recoil and will be nearly impossible to aim, also he/she will loses physical strength quickly due to the rifles’ heavy weight and might probably having a problem during reloading.]]&lt;br /&gt;
[[Image:Skull4 reload.jpg|thumb|none|600px|Reloading the &amp;quot;Skull-4&amp;quot;]]&lt;br /&gt;
[[Image:Gerrard Dualebrs.jpg|400px|thumb|none|Gerrard with his akimbo EBRs]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The [[FN F2000]] is named simply as &amp;quot;F2000&amp;quot; in game. Recoil is low, comes with a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000.]]&lt;br /&gt;
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:CsF2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21]] is named simply as &amp;quot;TAR-21&amp;quot; in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in ''[[Call of Duty: Modern Warfare 2]]''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg‎|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoTar21.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]]&lt;br /&gt;
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]]&lt;br /&gt;
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]]&lt;br /&gt;
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The [[AN-94]] retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] - 5.45x39mm]]&lt;br /&gt;
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]]&lt;br /&gt;
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]]&lt;br /&gt;
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Haenel Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the &amp;quot;CV-47&amp;quot;, as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:DM_dust20030.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]]&lt;br /&gt;
[[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
The [[QBZ-95B]] is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|500px|QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:Qbz95b3.jpg|thumb|none|600px|first person model]]&lt;br /&gt;
[[Image:Cso Qbz95b.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:707 Type 95.jpg|thumb|300px|none|An South Korean 707th SMB operative carrying a QBZ-95B]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]]&lt;br /&gt;
[[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]]&lt;br /&gt;
[[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]]&lt;br /&gt;
[[Image:Suppessor 416.jpg|thumb|none|500px|Installing silencer]]&lt;br /&gt;
[[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso Sa80.jpg|thumb|none|500px|In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.]]&lt;br /&gt;
[[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]]&lt;br /&gt;
[[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]]&lt;br /&gt;
[[Image:L85 boltcatch.jpg|thumb|none|500px|Bolt catch.]]&lt;br /&gt;
[[Image:Cso L85a22.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
The [[FN FNC]] belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]]&lt;br /&gt;
[[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]]&lt;br /&gt;
[[Image:Fnc boltpull.jpg|thumb|none|500px|Pulling the charging handle]]&lt;br /&gt;
[[Image:Cso Fncc.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Pirate FNC.jpg|thumb|none|300px|Michaela armed with an FN FNC]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16A1]] is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a &amp;quot;Expert&amp;quot; variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The '''Balrog V''' is based on the [[Heckler &amp;amp; Koch G36C]], it is fitted with a foregrip, a holographic sight and a tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|500px|HK G36C with foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is named &amp;quot;HK G11&amp;quot; in game and fed with 50 rounds, comes with a fast 3-round burst function.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G11 caseless Rifle.jpg|thumb|none|500px|HK G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]]&lt;br /&gt;
[[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]]&lt;br /&gt;
[[File:G11 mag insert.jpg|thumb|none|500px|Inserting a loaded magazine]]&lt;br /&gt;
[[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]]&lt;br /&gt;
[[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding a G11]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is named &amp;quot;AK-74U&amp;quot; in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]]&lt;br /&gt;
[[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] is named &amp;quot;ARX-160&amp;quot; in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaARX160.jpg|thumb|500px|none|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1 Garand ==&lt;br /&gt;
The [[M1 Garand]] appears and is incorrectly coded to use 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== TsKIB SOO OTs-14 &amp;quot;Groza&amp;quot; ==&lt;br /&gt;
The [[OTs-14 Groza]] is named &amp;quot;Groza&amp;quot; in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|500px|none|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding a Groza]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Shorty ==&lt;br /&gt;
The [[Gilboa Shorty]] appears as the “Gilboa Carbine” in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Gilboa shorti.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Snake ==&lt;br /&gt;
The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gilboa snake.jpg|thumb|none|400px|Gilboa Snake - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 86S ==&lt;br /&gt;
The [[Norinco Type 86S]] appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type86s.jpg|thumb|none|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
[[Image:KH2002 Sama.jpg|thumb|none|500px|[[DIO KH2002]] Sama - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Thales F90 ==&lt;br /&gt;
The “Burning Bullpup” is a [[Thales F90]] fitted with ACOG scope and FN GL1 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249-E2 SAW]] returns from ''Counter-Strike'' and is named simply &amp;quot;M249&amp;quot; in game. It's suitable used for covering teammates in the front line.&lt;br /&gt;
&lt;br /&gt;
It comes with an Anti-Zombie variant called the &amp;quot;Skull-7&amp;quot;. The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the &amp;quot;Expert&amp;quot; variant which can perform buttstrokes in close-quarter combat. As well as the &amp;quot;Skull-8&amp;quot;, it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]]&lt;br /&gt;
[[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier ''[[Counter-Strike]]'' games]]&lt;br /&gt;
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]]&lt;br /&gt;
[[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:M249ex.jpg|thumb|none|500px|a variation named &amp;quot;Skull-7&amp;quot; in game]]&lt;br /&gt;
[[Image:CsM249ex.jpg|thumb|none|600px|purchase icon of the Skull-7]]&lt;br /&gt;
[[Image:SKULL8.jpg|thumb|none|600px|Skull-8 in first person]]&lt;br /&gt;
[[Image:Skull8 melee.jpg|thumb|none|600px|Melee with the Skull-8]]&lt;br /&gt;
&lt;br /&gt;
== Rheinmetall MG3 ==&lt;br /&gt;
The [[MG3]] retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.&lt;br /&gt;
&lt;br /&gt;
It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoMg3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]]&lt;br /&gt;
[[Image:CsMg3.jpg|thumb|none|600px|purchase icon of the MG3]]&lt;br /&gt;
[[Image:MG3 gold.jpg|thumb|none|600px|Gold plated version of the MG3]]&lt;br /&gt;
[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]]&lt;br /&gt;
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
[[Image:Janus7.jpg|thumb|none|600px|The Janus-7 in-game.]]&lt;br /&gt;
[[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The Handheld [[GE M134 Minigun]] is named simply as &amp;quot;M134&amp;quot; in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.&lt;br /&gt;
&lt;br /&gt;
It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CsoM134.jpg|thumb|none|500px|First person view of the Minigun]]&lt;br /&gt;
[[Image:M134 fire.jpg|thumb|none|600px|Firing the M134 ]]&lt;br /&gt;
[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]]&lt;br /&gt;
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]]&lt;br /&gt;
[[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with a Minigun]]&lt;br /&gt;
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]]&lt;br /&gt;
[[Image:M134ex.jpg|thumb|none|600px|M134 Predator]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK23E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK23E]] is named simply as &amp;quot;HK23&amp;quot; in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK23E - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoHk23e.jpg|thumb|none|500px|first person]]&lt;br /&gt;
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Dm suzhou0001.jpg|thumb|none|600px|Golden variant]]&lt;br /&gt;
[[Image:Hk23g.jpg|thumb|none|600px|purchase icon of the gold-plated version]]&lt;br /&gt;
&lt;br /&gt;
== Saco Defense M60E4 ==&lt;br /&gt;
The [[M60E4]] retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.&lt;br /&gt;
&lt;br /&gt;
A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|500px|M60E4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]]&lt;br /&gt;
[[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]]&lt;br /&gt;
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]]&lt;br /&gt;
[[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]]&lt;br /&gt;
[[Image:Maverick mk43.jpg|thumb|none|500px|&amp;quot;Maverick&amp;quot; Variant]]&lt;br /&gt;
[[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
The [[MG36]] retain its name in game, appearing as the most flexible machine gun in the game after the &amp;quot;QBB95&amp;quot;, with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.&lt;br /&gt;
&lt;br /&gt;
It has a gold-plated and a Christmas Special variant. Interestingly, the Christmas Special variant shoot ice bullets instead of live rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]]&lt;br /&gt;
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Marineboy.jpg|thumb|none|600px|Enzo carries an MG36.]]&lt;br /&gt;
&lt;br /&gt;
== ZiD PKM ==&lt;br /&gt;
The [[PKM]] is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between &amp;quot;automatic mode&amp;quot; and an erroneous &amp;quot;3-round burst mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also comes with gold-plated and upgrade variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]]&lt;br /&gt;
[[Image:Zs trace0038.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0 ==&lt;br /&gt;
The [[Mk 48 Mod 0]] is simply named &amp;quot;MK48&amp;quot; in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.&lt;br /&gt;
&lt;br /&gt;
It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|MK 48 Mod 0 - 7.62 x 51mm NATO]]&lt;br /&gt;
[[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]]&lt;br /&gt;
[[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K3 ==&lt;br /&gt;
The [[Daewoo K3]] is simply named &amp;quot;K3&amp;quot; in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Korean Pig.jpg|thumb|none|500px|Daewoo K3 - 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:K3 fps.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
[[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]]&lt;br /&gt;
[[Image:K3 placing chain.jpg|thumb|none|500px|Placing a new ammo box]]&lt;br /&gt;
[[Image:K3 cover down.jpg|thumb|none|500px|Closing the receiver cover to finish the reload]]&lt;br /&gt;
[[Image:Cso daewoo k3.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] appears as &amp;quot;M2&amp;quot; in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.&lt;br /&gt;
&lt;br /&gt;
Unusable M2s are also seen mounted on Humvees in some maps (Reused from ''[[Counter-Strike: Condition Zero]]'').&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 BAR ==&lt;br /&gt;
The [[M1918A2 BAR]] is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
== IWI Negev NG-7 ==&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK121 I ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK121|Heckler &amp;amp; Koch HK121 I]] (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CIS Ultimax 100 Mk 3 ==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] is simply called the &amp;quot;Ultimax 100&amp;quot; in game, fed from a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:U100 Mk3 Stock.jpg|thumb|none|400px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Maxim Gun ==&lt;br /&gt;
The &amp;quot;Oz Tin Robot Machine Gun&amp;quot; is a heavily-modified version of the [[Maxim Gun]].&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim1895.jpg|thumb|400px|none|Maxim machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
The [[Steyr Scout]] is renamed to &amp;quot;Schmidt Scout&amp;quot; in game. As in ''Counter-Strike'', the Scout is accurate, quite and light but is weaker than the &amp;quot;AWP&amp;quot; for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in ''Counter-Strike Online'' when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from ''Counter-Strike'' model but with a scope from ''Condition Zero''. Comes with a red edition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scout (2).jpg|thumb|none|600px|first person]]&lt;br /&gt;
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Scoutred.jpg|thumb|none|600px|The Red Scout in first person]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3SG/1]] is named &amp;quot;D3/AU-1&amp;quot; in game. Available for the terrorist faction. While it has a model from ''Counter-Strike'', its scope is ripped from ''Source''. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]]&lt;br /&gt;
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
The [[SIG SG 550 SR]] is named &amp;quot;KRIEG 550 Commando&amp;quot; in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a ''Counter-Strike'' model, with ''Condition Zero'' scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20445.jpg|thumb|none|600px|SG550 in-game]]&lt;br /&gt;
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Alice sg550.jpg|thumb|none|500px|Alice with a SIG SG 550 SR]]&lt;br /&gt;
&lt;br /&gt;
== KBP VSK-94 ==&lt;br /&gt;
The [[VSK-94]] retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'' and the scope does not featuring any night vision functions.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSK-94.jpg|thumb|none|500px|VSK-94 old model - 9x39 mm]]&lt;br /&gt;
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]]&lt;br /&gt;
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]]&lt;br /&gt;
[[Image:Vsk94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SVD-M==&lt;br /&gt;
The [[SVD-M]] is named simply &amp;quot;SVD&amp;quot; in game, as the terrorists’ equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called &amp;quot;SVDEX&amp;quot; and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'', instead of the “exclusive” sight reticle of the &amp;quot;M400&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg|thumb|none|500px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]]&lt;br /&gt;
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]]&lt;br /&gt;
[[Image:CsSvd.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:CsoSvdm203.jpg|thumb|none|500px|a poster of the SVDEX.]]&lt;br /&gt;
[[Image:Kuangchao_2.jpg|thumb|none|600px|The hero with his SVDEX.]]&lt;br /&gt;
[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] (a.k.a. the &amp;quot;AWP&amp;quot;) returns from ''Counter-Strike'' and is named &amp;quot;Magnum Sniper Rifle&amp;quot; in game, with a few variations. Its model is slightly improved from ''Counter-Strike'', and is possibly using the ''Source'' scope. As in all of the ''Counter-Strike'' games, the AWM is is often incorrectly referred to as the &amp;quot;AWP&amp;quot;. The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.&lt;br /&gt;
&lt;br /&gt;
A variant called the &amp;quot;AWP-Z&amp;quot; is the zombie infected version of the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]]&lt;br /&gt;
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]]&lt;br /&gt;
[[Image:CsAwp.jpg|thumb|none|600px|purchase icon of the AWSM]]&lt;br /&gt;
[[Image:Awpred.jpg|thumb|none|600px|Christmas special edition]]&lt;br /&gt;
[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]]&lt;br /&gt;
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]]&lt;br /&gt;
[[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with a camouflaged AWSM]]&lt;br /&gt;
[[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
The [[Sako TRG-42]] is named &amp;quot;TRG42&amp;quot; in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.&lt;br /&gt;
&lt;br /&gt;
Comes with a variant called the &amp;quot;TRG42 White Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]]&lt;br /&gt;
[[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]]&lt;br /&gt;
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]]&lt;br /&gt;
[[Image:Natasha trg.jpg|thumb|none|500px|Natasha with a TRG-42]]&lt;br /&gt;
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]]&lt;br /&gt;
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is named simply &amp;quot;SL8&amp;quot; in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|none|500px|Heckler &amp;amp; Koch SL8 - 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:CsoSl8.jpg|thumb|none|500px|The SL8 in-game]]&lt;br /&gt;
[[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]]&lt;br /&gt;
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]]&lt;br /&gt;
[[Image:Sl8 scope.jpg|thumb|none|600px|The sight reticle of the SL8]]&lt;br /&gt;
[[Image:CsSl8.jpg|thumb|none|600px|purchase icon of the SL8]]&lt;br /&gt;
[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]]&lt;br /&gt;
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]]&lt;br /&gt;
[[Image:csoSl8ex.jpg|thumb|none|500px|Extended Mag variant in first person]]&lt;br /&gt;
[[Image:Sl8ex.jpg|thumb|none|600px|The Extended Mag variant in game]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[Remington M24 Sniper Weapon System]] is called simply &amp;quot;M24&amp;quot; in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|500px|M24 Sniper Rifle - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:M24a1.jpg|thumb|none|600px|The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.]]&lt;br /&gt;
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]]&lt;br /&gt;
[[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in ''[[Counter-Strike: Source]]''.]]&lt;br /&gt;
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== EDM Arms Windrunner M98 ==&lt;br /&gt;
The [[EDM Arms Windrunner]] M98, the .338 Lapua version of the EDM Arms Windrunner appears as the &amp;quot;M400&amp;quot; in game, seemingly named after the [[Cheyenne Tactical M-200 Intervention]]. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.&lt;br /&gt;
&lt;br /&gt;
Also comes in &amp;quot;Splash&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M96rifle.jpg|thumb|none|500px|EDM Arms Windrunner M96 for reference - .50 BMG]]&lt;br /&gt;
[[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]]&lt;br /&gt;
[[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the &amp;quot;M400&amp;quot;. It is almost identical to the one used on the real PSO-1]]&lt;br /&gt;
[[Image:M400.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] retains its name as the WA2000 in game and is erroneously feed with 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]]&lt;br /&gt;
[[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with a WA 2000]]&lt;br /&gt;
[[Image:CsWa2000.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
[[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]]&lt;br /&gt;
[[Image:Wa2000g.jpg|thumb|none|600px|Purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
The [[Barrett M95]] retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.&lt;br /&gt;
&lt;br /&gt;
The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]]&lt;br /&gt;
[[Image:CsM95.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Remington XM2010 Enhanced Sniper Rifle ==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] is named the &amp;quot;XM2010&amp;quot;, appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|500px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum&amp;lt;br&amp;gt;(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)]]&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR for comparison - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20002.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
The [[Accuracy International AS50]] is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the weapon has a very similar reloading animation with the AS50 in ''[[Call of Duty: Modern Warfare 3]]''. The weapon also comes with two upgrade variants, a pink gold edition, and a &amp;quot;Bendita&amp;quot; variant, which deals holy afterburn to enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
[[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
== Parker-Hale Model 1200 ==&lt;br /&gt;
The [[Parker-Hale Model 1200]], a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the &amp;quot;M82&amp;quot; in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.&lt;br /&gt;
&lt;br /&gt;
[[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px|Parker-Hale 1200 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ParkerM82.jpg|thumb|none|500px|Parker-Hale Model 82 for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
The [[Blaser R93 LRS2]] is named simply as &amp;quot;R93&amp;quot; in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:R93 cso.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
[[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]]&lt;br /&gt;
[[Image:R93 reload.jpg|thumb|none|500px|R93 being reloaded]]&lt;br /&gt;
[[Image:R93 scope.jpg|thumb|none|500px|The sight reticle of the R93]]&lt;br /&gt;
[[Image:Csoo Blaser93.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW50F ==&lt;br /&gt;
The [[Accuracy International AW50F]] is named &amp;quot;AW50&amp;quot; in game. Comes with a 5 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|AW50F - .50 BMG]]&lt;br /&gt;
[[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]]&lt;br /&gt;
[[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]]&lt;br /&gt;
[[Image:Aw50 reload.jpg|thumb|none|500px|Reloading]]&lt;br /&gt;
[[Image:Aw50 scope.jpg|thumb|none|500px|The sight reticle of the AW50F]]&lt;br /&gt;
[[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] A1 is named &amp;quot;PSG1A1&amp;quot; in game. Comes with a 5 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK PSG1A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with a PSG-1 A1]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M/52 ==&lt;br /&gt;
A Hungarian [[Mosin-Nagant M/52]] rifle is named &amp;quot;Mosin-Nagant&amp;quot; in game (distinguishable by the &amp;quot;02&amp;quot; and &amp;quot;B&amp;quot; markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from ''[[Counter-Strike]]'', and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with &amp;quot;AWP Battle&amp;quot; mutation turned on.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin-Nagant 1891/30 PU - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin cso.jpg|thumb|none|500px|First Person View]]&lt;br /&gt;
[[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]]&lt;br /&gt;
&lt;br /&gt;
== PGM Hecate II ==&lt;br /&gt;
The [[PGM Hecate II]] is called “Hecate II” in game, also available in Battle variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:PGMHecateII.jpg|thumb|none|500px|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:Pgmcso.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
== ZVI Falcon ==&lt;br /&gt;
The [[ZVI Falcon]] is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|500px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] is named &amp;quot;Fragmentation grenade&amp;quot; in game and is only usable in the &amp;quot;Frag War&amp;quot; mode. It also has an incendiary grenade variant which is available for use in the zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:Cso M67.jpg|thumb|none|500px|frag grenade in-game]]&lt;br /&gt;
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]]&lt;br /&gt;
[[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is named simply as &amp;quot;M24 Grenade&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher (Sawn-Off)==&lt;br /&gt;
The [[M79 Grenade Launcher]] is named &amp;quot;M79 Saw-Off&amp;quot; in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.&lt;br /&gt;
&lt;br /&gt;
It comes with a gold-plated variant, shiny gold-plated variant and a variant called the &amp;quot;Shooting Star&amp;quot;. The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]&lt;br /&gt;
[[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]]&lt;br /&gt;
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]]&lt;br /&gt;
[[Image:CsM79.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Zs trace0020.jpg|thumb|none|500px|The gold-plated variant]]&lt;br /&gt;
[[Image:Cso M79g.jpg|thumb|none|500px|purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14==&lt;br /&gt;
The [[Milkor Mark 14]] appears as the &amp;quot;M32 MGL&amp;quot;, also available in &amp;quot;Venom&amp;quot; variant, which replaces HE grenades with poison grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 - 40x46mm]]&lt;br /&gt;
[[Image:Cso M32.jpg|thumb|none|300px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25 CDTE==&lt;br /&gt;
A fictional weapon called the “VULCANUS-5” resembles the [[Heckler &amp;amp; Koch XM25]]. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none||300px|Heckler &amp;amp; Koch XM25 - 25x40mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Sawn-Off) ==&lt;br /&gt;
The [[M203 Grenade Launcher]] appears as a part of the &amp;quot;SVDEX&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire theMm203 from an SVDEX.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN GL-1]] appears as a part of the “Burning AUG”.&lt;br /&gt;
&lt;br /&gt;
[[File:FNGL1.jpg|300px|thumb|none|FN GL-1 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The mounted machine gun in Zombie Scenario Mode is seems to be based on the [[Mk 19 Grenade Launcher]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none|Mk 19 Grenade Launcher - 40x53mm grenade]]&lt;br /&gt;
&lt;br /&gt;
== Bofors M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is named &amp;quot;AT Lance&amp;quot; in game. Available only in the &amp;quot;Human Scenario&amp;quot; and &amp;quot;Metal Arena&amp;quot; modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:At4_m136.jpg|thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]]&lt;br /&gt;
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission &amp;quot;Hellfire&amp;quot;]]&lt;br /&gt;
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
[[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]]&lt;br /&gt;
[[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7 ==&lt;br /&gt;
The [[RPG-7]] comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40 mm]]&lt;br /&gt;
[[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]]&lt;br /&gt;
[[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]]&lt;br /&gt;
&lt;br /&gt;
== M67 Recoilless Rifle ==&lt;br /&gt;
A modified version of the [[M67 recoilless rifle]] is called the “Bazooka” in game. It appears as the primary weapon for the players in &amp;quot;Bazooka mode&amp;quot;. The weapon is fed from a 20 round ammo box for some reason, the scope is usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
= Land Mines =&lt;br /&gt;
&lt;br /&gt;
== M14 Landmine ==&lt;br /&gt;
The M14 landmine appears in the zombie union mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 landmine.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
Appears as the &amp;quot;Claymore Mine MDS&amp;quot;. Can be detonated manually or with laser tripwires.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|[[M18A1 Claymore]] Anti-Personnel Landmine]]&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://csonline.nexon.com/CSO/Page/Gnx.aspx?Url=Home/Index Korean Counter-Strike Online website]&lt;br /&gt;
* [http://tw.csonline.gamania.com/ Taiwanese Counter-Strike Online website]&lt;br /&gt;
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]&lt;br /&gt;
* [http://cso.tiancity.com Chinese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online website]&lt;br /&gt;
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1308501</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1308501"/>
		<updated>2019-11-15T13:31:20Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: I think this is good for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian military film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Commander Arman Anuar, as he deals with trials and tribulations of being in one of the country's elite forces, the PASKAL ''(Pasukan Khas Laut)''. After a peacekeeping mission in Angola that results in one of his closest teammate dead and another dishonorably discharged, he is about to request for a transfer when he is needed one last time for a very dangerous mission - made worse by the return of a rival, and things soon turn personal. This movie also stars Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
Parts of the movie is inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops, referencing the true story of PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of recovering the seized MV Bunga Laurel's trade vessel in Gulf of Aden in 2011, dubbed Operation Dawn 8. &lt;br /&gt;
&lt;br /&gt;
The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman ([[Hairul Azreen]]) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL glock 2.jpg|thumb|600px|none|One of PASKAL commando holds Glock 17 with suppressor.]]&lt;br /&gt;
[[File:PASKAL glock.jpg|thumb|600px|none|Close up the Glock 17 with olive green frame.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] as seen in Arman and his comrade's right leg holster during the final siege.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
'Jeb' can be seen carrying a [[M1911A1]] as his sidearm of choice after going rogue. He is seen taunting the PASKAL operatives with the pistol in his waistbelt during the market recon.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[File:PASKAL jeb.jpg|thumb|600px|none|The [[M1911A1]] is seen in Jeb's waistbelt.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the sidearm of the UN personnel backing up Arman's group, which Lieutenant 'Jeb' takes one from them during the shootout against Angolan militias.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:PASKAL jeb 2.jpg|thumb|600px|none|'Jeb' with his Beretta after managed to take down the militias in Angola.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A [[Ruger GP100]] is seen in the hands of the Angolan food truck driver moments before his vehicle is ambushed by the Angolan militias. The poor driver didn't even manage to shoot back.&lt;br /&gt;
[[Image:RugerGP-100Hogue.jpg|thumb|none|340px|Ruger GP100 in Blued Finish with 6&amp;quot;  Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is GP-161, the Model No. is 1704.  Ruger GP100 Revolvers now come with black Hogue grips from the factory.]]&lt;br /&gt;
[[File:PASKAL civ.jpg|thumb|600px|none|The driver draws his GP100 before he is shot.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5-N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5-N]] is used by PASKAL operatives as their primary weapon, fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL MP5.jpg|thumb|600px|none|PASKAL reinforcement unit with their MP5Ns meets Arman after they arrive at the oilrig's helipad.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operator in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC exercise.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Aside from the MP5-Ns, some the PASKAL team uses [[Heckler &amp;amp; Koch MP5A5]] as their primary instead. These MP5A5s is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Some are also seen with QD suppressor and vertical grip attached.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL with his MP5A5 while on the ''Bunga Laurel''.]]&lt;br /&gt;
[[File:PASKAL raid.jpg|thumb|600px|none|One of PASKAL operator is seen with the [[MP5A5]]]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors at the range with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm. Arman's signature weapon during the retaking of ''Bunga Laurel'' and the oilrig siege. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with his [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the oilrig siege.]]&lt;br /&gt;
[[File:PASKAL raid 2.jpg|thumb|600px|none|Arman readying his MP7A1 as his teammates is breaching the deck.]]&lt;br /&gt;
[[File:PASKAL MP7.jpg|thumb|600px|none|MP7A1 in Arman's hands while in the oilrig compound.]]&lt;br /&gt;
[[File:PASKAL MP7 2.jpg|thumb|600px|none|Arman takes aim his MP7A1 while confronting Jeb.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two handed grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on displays together with [[UMP45]] and [[MP5K]]. Both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during Arman's UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
During the film's opening raid, an [[AK-74]] is used by a few Somali pirates in the Gulf of Aden. The terrorist leader, Rudy ([[Amerul Affendi]]) are also seen with this rifle as his group are captures the oilrig in the coast of Sulu, Sabah.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PASKAL pirates 2.jpg|thumb|600px|none|Rudy holds an AK-74 as he announces to the oilrig workers that the area is under their control.]]&lt;br /&gt;
[[File:PASKAL pirates4.jpg|thumb|600px|none|The Somali pirate with his AK-74 onboard the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course. Rudy's men are also seen using railed M4A1's without carrying handle. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates3.jpg|thumb|600px|none|Terrorists firing their M4A1s onboard the oil platform.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. In the film's behind the scenes, it is shown with 14.5 inch barrel, Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL HK416.jpg|thumb|600px|none|Arman's partner with his HK416 after an oilrig's main deck is completely secured.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
Some Somali pirates during the Bunga Laurel hijacking carry [[Norinco Type 84S]] with them.&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates.jpg|thumb|600px|none|Somali pirates carrying Type 84S rifles boarding the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practicing with AW rifles during their training.]]&lt;br /&gt;
[[File:PASKAL AW.jpg|thumb|600px|none|Gagak shoots down the unsuspecting terrorists with his AW sniper rifle during the night siege.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by Gagak to engage the Somalian pirate's motherboat during the mission to reclaim the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|Behind the scenes of Gagak taking aim with the [[CheyTac M200]] while his spotter Zero helping him for calculations to engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
[[File:PASKAL cheytac.jpg|thumb|600px|none|Close up the M200 sniper rifle being cycled.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner firing the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
During Rudy's escape, Yan and other PASKAL operators are seen using [[FN MAG]] mounted on their RHIB.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|Yan manning the [[FN MAG]], preparing to take out Rudy before his boat reaches the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|Yan firing the MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
A different Royal Malaysian Navy combat boat can be seen with mounted [[Vektor SS-77]].&lt;br /&gt;
[[Image:Ss77.jpg|thumb|none|400px|Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PASKAL boat.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators from rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of an Angolan militia using the [[RPG-7]] in an attempt to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire an RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia fires the RPG-7 at the UN APC but it missed.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Some are airsoft, and others are actual firearm.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipments for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Rizuan&amp;diff=1308345</id>
		<title>User talk:Rizuan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Rizuan&amp;diff=1308345"/>
		<updated>2019-11-14T19:30:14Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Dude */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
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&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 12:39, 28 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==WIP==&lt;br /&gt;
You now have three pages that are work in progress. Please complete a few of them before proceeding to create more. Since these are Malaysian films, few, if any users, will be able to help you with screenshots. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:39, 23 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Bravo V==&lt;br /&gt;
I just want to verify that all of your ''Bravo V'' screencaps come from legal sources, since you've listed the theatrical release date as September 10th. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:36, 26 September 2015 (EDT)&lt;br /&gt;
:What is the source of your screenshots? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:19, 28 September 2015 (EDT)&lt;br /&gt;
::I'm going to ask you one more time, what is the source of your ''Bravo V'' screenshots? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:29, 30 September 2015 (EDT)&lt;br /&gt;
:::I get this screenshots from Bravo V's DVD two weeks later after the theatrical release date as September 10th. Besides, I got from external bloggers such as Galaksi Media (http://galaksi-media.com/hiburan-bravo-5-kisah-perjuangan-wira-negara/) and PEREKA CERITA (http://pereka2.rssing.com/chan-5326609/all_p52.html). ([[User talk:Rizuan|talk]]) 11:40, 30 September 2015 (EDT)&lt;br /&gt;
::::Thank you for finally responding. Is the DVD a screener or general release? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:44, 30 September 2015 (EDT)&lt;br /&gt;
:::::It is a general release. ([[User talk:Rizuan|talk]]) 11:53, 30 September 2015 (EDT)&lt;br /&gt;
::::::Is it normal in Malaysia for the home video release to take place two weeks after the theatrical release? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:56, 30 September 2015 (EDT)&lt;br /&gt;
:::::::Yes. ([[User talk:Rizuan|talk]]) 12:01, 01 October 2015 (EDT)&lt;br /&gt;
:::::::[[File:Bravo V DVD.jpg|none|600px]]&lt;br /&gt;
:::::::This is the DVD menu of the Bravo V. ([[User:Rizuan|Rizuan]]) ([[User talk:Rizuan|talk]]) 10:06, 01 October 2015 (EDT)&lt;br /&gt;
::Alright, that's fair. I just wasn't sure since I can't find any info on this film on IMDB or anywhere else, and we explicitly prohibit caps from screeners. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:44, 1 October 2015 (EDT)&lt;br /&gt;
:::Very well. Thanks a lot, my friend. ([[User:Rizuan|Rizuan]]) ([[User talk:Rizuan|talk]]) 11:00, 01 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== J Revolusi screenshots ==&lt;br /&gt;
&lt;br /&gt;
The new screenshots for ''J Revolusi'' appear to be in the wrong aspect ratio. It appears it's supposed to be 2.35:1, and your original screenshots were close to that. I've manually adjusted three of the screenshots you've uploaded. There are instructions on how to do so in the [[Screencapping Guide]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:44, 9 May 2017 (EDT)&lt;br /&gt;
:The aspect ratio for your screencaps from ''Abang Long Fadil 2‎'' appear to be wrong as well. I've fixed one for you, please fix the others. If you need more time, the page can be moved to the discussion page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:59, 8 January 2018 (EST)&lt;br /&gt;
== Incomplete pages ==&lt;br /&gt;
&lt;br /&gt;
Rather than start new pages, please finish the pages you've already started, like ''Wira Angkasa'' and ''Polis Evo''. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:36, 8 January 2018 (EST)&lt;br /&gt;
:Again, please complete your still WIP/incomplete pages before creating yet another page. If you don't intend to do so, please let me know. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:29, 16 January 2018 (EST)&lt;br /&gt;
::Alright. Give me time to complete it. ([[User:Rizuan|Rizuan]]) ([[User talk:Rizuan|talk]]) 08:50, 16 January 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dude ==&lt;br /&gt;
&lt;br /&gt;
If I am being honest and frank, I think you really need to fix your use of English when writing your articles. --[[User:ZeroTheEro|ZeroTheEro]] ([[User talk:ZeroTheEro|talk]]) 14:30, 14 November 2019 (EST)&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1308343</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1308343"/>
		<updated>2019-11-14T19:26:11Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Accuracy International Arctic Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian war film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Arman Anuar Bin Rahmat, it's inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops as well as No.1 Special Forces In Malaysia, PASKAL ''(Pasukan Khas Laut)''. These film is an inspiration from the true story of the PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of PASKAL seized MV Bunga Laurel's trade vessel in the event of the Gulf of Aden in 2011. The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey and etc. This movie also stars Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman ([[Hairul Azreen]]) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL glock 2.jpg|thumb|600px|none|One of PASKAL commando holds Glock 17 with suppressor.]]&lt;br /&gt;
[[File:PASKAL glock.jpg|thumb|600px|none|Close up the Glock 17 with olive green frame.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] as seen in Arman and his comrade's right leg holster during the final siege.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
'Jeb' can be seen carrying a [[M1911A1]] as his sidearm of choice after going rogue. He is first seen taunting with the pistol in his waistbelt during the market recon.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[File:PASKAL jeb.jpg|thumb|600px|none|The [[M1911A1]] is seen in Jeb's waistbelt.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the sidearm of the UN personnel backing up Arman's group, which Lieutenant 'Jeb' takes one from them during the shootout against Angolan militias.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:PASKAL jeb 2.jpg|thumb|600px|none|'Jeb' with his Beretta after managed to take down the militias in Angola.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A [[Ruger GP100]] is seen in the hands of the Angolan food truck driver moments before his vehicle is ambushed by the Angolan militias. The poor driver didn't even manage to shoot back.&lt;br /&gt;
[[Image:RugerGP-100Hogue.jpg|thumb|none|340px|Ruger GP100 in Blued Finish with 6&amp;quot;  Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is GP-161, the Model No. is 1704.  Ruger GP100 Revolvers now come with black Hogue grips from the factory.]]&lt;br /&gt;
[[File:PASKAL civ.jpg|thumb|600px|none|The driver draws his GP100 when he is under attack by militias before he's shot.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5-N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5-N]] is used by PASKAL operatives as their primary weapon, fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL MP5.jpg|thumb|600px|none|PASKAL reinforcement unit with their MP5Ns meets Arman after they arrive at the oilrig's helipad.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operator in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC exercise.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Aside from the MP5-Ns, some the PASKAL team uses [[Heckler &amp;amp; Koch MP5A5]] as their primary instead. These MP5A5s is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Some are also seen with QD suppressor and vertical grip attached.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL with his MP5A5 while on the ''Bunga Laurel''.]]&lt;br /&gt;
[[File:PASKAL raid.jpg|thumb|600px|none|One of PASKAL operator is seen with the [[MP5A5]]]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors at the range with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm. Arman's signature weapon during the retaking of ''Bunga Laurel'' and the oilrig siege. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with his [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the oilrig siege.]]&lt;br /&gt;
[[File:PASKAL raid 2.jpg|thumb|600px|none|Arman readying his MP7A1 as his teammates is breaching the deck.]]&lt;br /&gt;
[[File:PASKAL MP7.jpg|thumb|600px|none|MP7A1 in Arman's hands while in the oilrig compound.]]&lt;br /&gt;
[[File:PASKAL MP7 2.jpg|thumb|600px|none|Arman takes aim his MP7A1 while confronting Jeb.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two handed grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on displays together with [[UMP45]] and [[MP5K]]. Both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during the ambush the food truck and Arman's team in UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
During the film's opening raid, an [[AK-74]] is used by a few Somali pirates in the Gulf of Aden. The terrorist leader, Rudy ([[Amerul Affendi]]) are also seen with this rifle as his group are captures the oilrig in the coast of Sulu, Sabah.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PASKAL pirates 2.jpg|thumb|600px|none|Rudy ([[Amerul Affendi]]), a leader of the terrorist group holds an AK-74 as he announces to the oilrig workers that the area is under their control.]]&lt;br /&gt;
[[File:PASKAL pirates4.jpg|thumb|600px|none|The Somali pirate with his AK-74 onboard the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course. Rudy's ([[Amerul Affendi]]) men are also seen using railed M4A1's without carrying handle. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates3.jpg|thumb|600px|none|Terrorists firing their M4A1s onboard the oil platform.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. For these film, it is shown with 14.5 inch barrel, equipped with Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL HK416.jpg|thumb|600px|none|Arman's partner with his HK416 after an oilrig's main deck is completely secured.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
Most of Somali pirates are held a [[Norinco Type 84S]].&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates.jpg|thumb|600px|none|The Somali pirates carrying the Type 84S rifles boards the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practices with AW during their training.]]&lt;br /&gt;
[[File:PASKAL AW.jpg|thumb|600px|none|Gagak shoots down the unsuspecting terrorists with his AW sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by PASKAL sniper to engage the Somalian pirate's motherboat during the mission to reclaim the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|The PASKAL sniper takes aim with the [[CheyTac M200]] and his spotter helping him for calculations to engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
[[File:PASKAL cheytac.jpg|thumb|600px|none|Close up the PASKAL's M200 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner fires the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[FN MAG]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|PASKAL machinegunner manning the [[FN MAG]], preparing to take out the terrorist leader before his boat reach the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|PASKAL machinegunner fires the MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[Vektor SS-77]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:Ss77.jpg|thumb|none|400px|Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PASKAL boat.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators from rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of an Angolan militia using the [[RPG-7]] in an attempt to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire an RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia fires the RPG-7 at the UN APC but it missed.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Only 20 percents is an airsoft weapons, while the others are real.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipments for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1308342</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1308342"/>
		<updated>2019-11-14T19:23:44Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: Rizuan, as a Malaysian I think you should really check your use of English. Correcting work is still in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian war film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Arman Anuar Bin Rahmat, it's inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops as well as No.1 Special Forces In Malaysia, PASKAL ''(Pasukan Khas Laut)''. These film is an inspiration from the true story of the PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of PASKAL seized MV Bunga Laurel's trade vessel in the event of the Gulf of Aden in 2011. The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey and etc. This movie also stars Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman ([[Hairul Azreen]]) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL glock 2.jpg|thumb|600px|none|One of PASKAL commando holds Glock 17 with suppressor.]]&lt;br /&gt;
[[File:PASKAL glock.jpg|thumb|600px|none|Close up the Glock 17 with olive green frame.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] as seen in Arman and his comrade's right leg holster during the final siege.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
'Jeb' can be seen carrying a [[M1911A1]] as his sidearm of choice after going rogue. He is first seen taunting with the pistol in his waistbelt during the market recon.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[File:PASKAL jeb.jpg|thumb|600px|none|The [[M1911A1]] is seen in Jeb's waistbelt.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the sidearm of the UN personnel backing up Arman's group, which Lieutenant 'Jeb' takes one from them during the shootout against Angolan militias.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:PASKAL jeb 2.jpg|thumb|600px|none|'Jeb' with his Beretta after managed to take down the militias in Angola.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A [[Ruger GP100]] is seen in the hands of the Angolan food truck driver moments before his vehicle is ambushed by the Angolan militias. The poor driver didn't even manage to shoot back.&lt;br /&gt;
[[Image:RugerGP-100Hogue.jpg|thumb|none|340px|Ruger GP100 in Blued Finish with 6&amp;quot;  Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is GP-161, the Model No. is 1704.  Ruger GP100 Revolvers now come with black Hogue grips from the factory.]]&lt;br /&gt;
[[File:PASKAL civ.jpg|thumb|600px|none|The driver draws his GP100 when he is under attack by militias before he's shot.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5-N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5-N]] is used by PASKAL operatives as their primary weapon, fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL MP5.jpg|thumb|600px|none|PASKAL reinforcement unit with their MP5Ns meets Arman after they arrive at the oilrig's helipad.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operator in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC exercise.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Aside from the MP5-Ns, some the PASKAL team uses [[Heckler &amp;amp; Koch MP5A5]] as their primary instead. These MP5A5s is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Some are also seen with QD suppressor and vertical grip attached.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL with his MP5A5 while on the ''Bunga Laurel''.]]&lt;br /&gt;
[[File:PASKAL raid.jpg|thumb|600px|none|One of PASKAL operator is seen with the [[MP5A5]]]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors at the range with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm. Arman's signature weapon during the retaking of ''Bunga Laurel'' and the oilrig siege. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with his [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the oilrig siege.]]&lt;br /&gt;
[[File:PASKAL raid 2.jpg|thumb|600px|none|Arman readying his MP7A1 as his teammates is breaching the deck.]]&lt;br /&gt;
[[File:PASKAL MP7.jpg|thumb|600px|none|MP7A1 in Arman's hands while in the oilrig compound.]]&lt;br /&gt;
[[File:PASKAL MP7 2.jpg|thumb|600px|none|Arman takes aim his MP7A1 while confronting Jeb.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two handed grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on displays together with [[UMP45]] and [[MP5K]]. Both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during the ambush the food truck and Arman's team in UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
During the film's opening raid, an [[AK-74]] is used by a few Somali pirates in the Gulf of Aden. The terrorist leader, Rudy ([[Amerul Affendi]]) are also seen with this rifle as his group are captures the oilrig in the coast of Sulu, Sabah.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PASKAL pirates 2.jpg|thumb|600px|none|Rudy ([[Amerul Affendi]]), a leader of the terrorist group holds an AK-74 as he announces to the oilrig workers that the area is under their control.]]&lt;br /&gt;
[[File:PASKAL pirates4.jpg|thumb|600px|none|The Somali pirate with his AK-74 onboard the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course. Rudy's ([[Amerul Affendi]]) men are also seen using railed M4A1's without carrying handle. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates3.jpg|thumb|600px|none|Terrorists firing their M4A1s onboard the oil platform.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. For these film, it is shown with 14.5 inch barrel, equipped with Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL HK416.jpg|thumb|600px|none|Arman's partner with his HK416 after an oilrig's main deck is completely secured.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
Most of Somali pirates are held a [[Norinco Type 84S]].&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates.jpg|thumb|600px|none|The Somali pirates carrying the Type 84S rifles boards the ''Bunga Laurel'' tanker.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practices with AW during their training.]]&lt;br /&gt;
[[File:PASKAL AW.jpg|thumb|600px|none|The PASKAL sniper shoots down the terrorist with his AW sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by PASKAL sniper to engage the Somalian pirate's motherboat during the mission to reclaim the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|The PASKAL sniper takes aim with the [[CheyTac M200]] and his spotter helping him for calculations to engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
[[File:PASKAL cheytac.jpg|thumb|600px|none|Close up the PASKAL's M200 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner fires the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[FN MAG]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|PASKAL machinegunner manning the [[FN MAG]], preparing to take out the terrorist leader before his boat reach the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|PASKAL machinegunner fires the MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[Vektor SS-77]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:Ss77.jpg|thumb|none|400px|Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PASKAL boat.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators from rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of an Angolan militia using the [[RPG-7]] in an attempt to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire an RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia fires the RPG-7 at the UN APC but it missed.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Only 20 percents is an airsoft weapons, while the others are real.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipments for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Polis_Evo&amp;diff=1267092</id>
		<title>Polis Evo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Polis_Evo&amp;diff=1267092"/>
		<updated>2019-04-13T09:00:54Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: Edited a few Manglish out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| picture = Polis-Evo poster.jpg&lt;br /&gt;
| caption = ''Poster''&lt;br /&gt;
| country = [[Image:MAL.jpg|25px]] Malaysia&lt;br /&gt;
| director = Ghaz Abu Bakar&lt;br /&gt;
| date= September 17, 2015&lt;br /&gt;
| language = Malay&lt;br /&gt;
| studio = Tayangan Unggul&lt;br /&gt;
| distributor = Astro Shaw&lt;br /&gt;
| character1 = Inspector Khai&lt;br /&gt;
| actor1 = Shaheizy Sam&lt;br /&gt;
| character2 = Inspector Hassani&lt;br /&gt;
| actor2 = Zizan Razak&lt;br /&gt;
| character3 = Jimbo&lt;br /&gt;
| actor3 = Pablo Amirul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Polis Evo''''' or '''''Evo Cops''''' is 2015 Malaysian action-comedy film, starring [[Shaheizy Sam]] and [[Zizan Razak]] were given the task to investigate and cripple the operations of a drug syndicate. However, both of them have different personalities. Inspector Khai from Kuala Lumpur is a firm and swift and this often in stark contrast to the Inspector Hassani, which is more a by0the-book cops. Their incompatibility with each other make their mission is near failure. Everything is changed when the drug kingpin, Izrael began to involve Sani's families in this case. Both Hassani and Khai were realized that they have to learn to work together to complete their mission.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Polis Evo}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Inspector Khai ([[Shaheizy Sam]]) uses a [[Glock 17]], also used by multiple drug syndicate gunmen.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[File:Polis-Evo-Sam-03.jpg|thumb|none|500px|Inspector Khai fires his Glock 17.]]&lt;br /&gt;
[[File:Polis Evo-Shootout-1.JPG|thumb|none|500px|The Glock 17 with stainless slide in the hand of gunmen.]]&lt;br /&gt;
[[File:Polis-Evo-Sam-04.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is used by Inspector Hassani ([[Zizan Razak]]).&lt;br /&gt;
[[Image:CombatPython.jpg|thumb|none|300px|Colt Combat Python 3&amp;quot; in Royal Blue finish - .357 Magnum.]]&lt;br /&gt;
[[File:Polis-Evo-Zizan-02.jpg|thumb|none|500px|Inspector Hassani aims his Colt Python.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==EKOL ASI Uzi==&lt;br /&gt;
The [[EKOL ASI Uzi]] submachine guns is used by the gangsters during gunfight with Inspector Khai in the workshop.&lt;br /&gt;
[[File:ASI UZI.jpg|thumb|300px|none|EKOL ASI Uzi - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Polis Evo-Shootout-3.JPG|thumb|601px|none|The gangster fires his EKOL ASI Uzi at Inspector Khai.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The Malaysian police officers uses the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] submachine guns.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:Polis Evo-Shootout-5.JPG|thumb|none|500px|One of the police officers breaching the workshop with an [[MP5A3]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
One of the gangsters uses the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] submachine guns when he's being shot by Inspector Khai.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[File:Polis Evo-Shootout-2.JPG|thumb|none|500px|One of the gangsters with an MP5K is shot.]]&lt;br /&gt;
[[File:Polis Evo-Shootout-2a.JPG|thumb|none|500px|Another shot of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==CAA Tactical RONI-G2==&lt;br /&gt;
The [[CAA Tactical RONI-G2]] submachine guns mounted with [[Glock 18]] is used by drug syndicates. This weapon also used by Inspector Khai and Inspector Hassani during the final shootout.&lt;br /&gt;
[[Image:CAA RONI G2.jpg|thumb|none|300px|Glock 18 mounted in CAA Tactical RONI-G2]]&lt;br /&gt;
[[File:Polis Evo-Shootout-4.JPG|thumb|none|500px|One of the gangsters firing at Inspector Khai with the CAA Tactical RONI-G2.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster Carbon 15==&lt;br /&gt;
The [[Bushmaster Carbon 15]] submachine guns is used by Malaysian Special Task Force on Organised Crime officers.&lt;br /&gt;
[[Image:Bush7.jpg|thumb|none|300px|Bushmaster Carbon 15 LE, 9mm version - 9x19mm]]&lt;br /&gt;
[[File:Polis-Evo-SWAT.jpg|thumb|none|500px|STAFOC officers armed with the Carbon 15.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
A gunman of the drug syndicate and Thai's drug gunmen at their hideout uses a [[Norinco Type 56]].&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
[[File:Polis-Evo-AK-47.jpg|thumb|none|500px|One of Izrael's guards on the right with the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1261129</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1261129"/>
		<updated>2019-03-16T03:33:29Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Cheyenne Tactical M-200 Intervention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian war film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Commander Arman Anuar Bin Rahmat, it's inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops as well as No.1 Special Forces In Malaysia, PASKAL ''(Pasukan Khas Laut)''. These film is an inspiration from the true story of the PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of PASKAL seized MV Bunga Laurel's trade vessel in the event of the Gulf of Aden in 2011. The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey and etc. This movie also stars Hollywod actor, Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Commander Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman (Hairul Azreen) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL glock.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL glock 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] is seen in the right leg holster of Arman and his comrade during the siege of oilrig in final mission.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by PASKAL operatives. The MP5N are fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL MP5.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operative in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC drills.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The main service submachine gun for PASKAL operatives is the [[Heckler &amp;amp; Koch MP5A5|H&amp;amp;K MP5A5]], is featured in this film. It is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Also, it can fitted with QD suppressor and vertical grip.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL raid.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL commando prepares his MP5A5 to deploy the mission of ''Bunga Laurel''.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors and Malaysian MMA fighters who play a roles as PASKAL operatives trains with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm Arman's signature weapon in the mission of ''Bunga Laurel'' and the final mission. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and the 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL raid 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL MP7.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL MP7 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two hands grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on displays together with [[UMP45]] and [[MP5K]]. However, both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. For these film, it is shown with 14.5 inch barrel, Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL HK416.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during the ambush the food truck and Arman's team in UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PASKAL pirates 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
most of pirates are held a Norinco Type 84S.&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practices with AW during their training.]]&lt;br /&gt;
[[File:PASKAL AW.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by PASKAL sniper to engage the Somalian pirate's motherboat during the mission to reclaim the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|The PASKAL sniper takes aim with the [[CheyTac M200]] and his spotter helping him for calculations to engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
[[File:PASKAL cheytac.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner fires the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[FN MAG]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|PASKAL machinegunner manning the [[FN MAG]], preparing to take out the terrorist leader before his boat reach the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|PASKAL machinegunner fires the MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[Vektor SS-77]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:Ss77.jpg|thumb|none|400px|Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PASKAL boat.jpg|thumb|600px|none|]]&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of an Angolan militia using the [[RPG-7]] to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire a RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia fires the RPG-7 at the UN APC but it missed.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Only 20 percents is an airsoft weapons, while the others are real.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipments for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1261128</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1261128"/>
		<updated>2019-03-16T03:31:30Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Special */ removing that entry because it's the same picture as above.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian war film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Commander Arman Anuar Bin Rahmat, it's inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops as well as No.1 Special Forces In Malaysia, PASKAL ''(Pasukan Khas Laut)''. These film is an inspiration from the true story of the PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of PASKAL seized MV Bunga Laurel's trade vessel in the event of the Gulf of Aden in 2011. The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey and etc. This movie also stars Hollywod actor, Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Commander Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman (Hairul Azreen) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL glock.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL glock 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] is seen in the right leg holster of Arman and his comrade during the siege of oilrig in final mission.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by PASKAL operatives. The MP5N are fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL MP5.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operative in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC drills.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The main service submachine gun for PASKAL operatives is the [[Heckler &amp;amp; Koch MP5A5|H&amp;amp;K MP5A5]], is featured in this film. It is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Also, it can fitted with QD suppressor and vertical grip.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL raid.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL commando prepares his MP5A5 to deploy the mission of ''Bunga Laurel''.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors and Malaysian MMA fighters who play a roles as PASKAL operatives trains with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm Arman's signature weapon in the mission of ''Bunga Laurel'' and the final mission. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and the 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL raid 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL MP7.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL MP7 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two hands grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on displays together with [[UMP45]] and [[MP5K]]. However, both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. For these film, it is shown with 14.5 inch barrel, Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL HK416.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during the ambush the food truck and Arman's team in UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:PASKAL pirates 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
most of pirates are held a Norinco Type 84S.&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:PASKAL pirates.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practices with AW during their training.]]&lt;br /&gt;
[[File:PASKAL AW.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by PASKAL sniper to engaging Somalian pirate's mother boat during the mission to retaking the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|The PASKAL sniper takes aim with the [[CheyTac M200]] and his spotter helping him for calculations to engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
[[File:PASKAL cheytac.jpg|thumb|600px|none|]]&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner fires the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[FN MAG]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|PASKAL machinegunner manning the [[FN MAG]], preparing to take out the terrorist leader before his boat reach the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|PASKAL machinegunner fires the MAG.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[Vektor SS-77]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:Ss77.jpg|thumb|none|400px|Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PASKAL boat.jpg|thumb|600px|none|]]&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of an Angolan militia using the [[RPG-7]] to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire a RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia fires the RPG-7 at the UN APC but it missed.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Only 20 percents is an airsoft weapons, while the others are real.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipments for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=1260128</id>
		<title>Upotte!!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=1260128"/>
		<updated>2019-03-10T17:43:34Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: A little bit info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Upotteposterimage.jpg|thumb|right|300px|''Upotte!!'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Upotte!!'' is not just any anime detailing guns, the guns themselves live to tell about it! ''Upotte!!'' follows the story of anthropomorphized guns FNC, M16A4, SIG SG 550, and L85A1 (Yes, that's their actual names!) and their adventures in Seishou Academy. The school is divided into three different groups, Sub-machine guns (Elementary School), Assault Rifles (Middle-School), and Battle Rifles (High-school). Their goal in the school is to come out as the most useful weapon there is. Everything in their life proceeds as normal, but sometimes things get a teensy out of control when a human suddenly comes along and have to take responsibility of not just one rifle, but a whole class, bringing along no gun experience whatsoever! This media follows through their life in Seishou Academy and the (mis)adventures the human and guns have together.&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Upotte!!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Glock 26]] is depicted in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the use of red dot sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Upotte Glock red dot sight.jpg|thumb|none|600px|A Glock 26 being depicted with a red dot sight mounted on the slide over the rear sight. Note that only a rudimentary version of the Glock trademark is seen on the slide. Also note that the artist seems to think Glocks have wood grips]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale P90 TR==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR]] is partially seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The FN P90 TR's barrel and picatinny railing is seen on the right side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is shown during a background explanation of 5.56 and 7.62 NATO rounds in &amp;quot;Go for it! Pass it!&amp;quot;. An actual MP5A2 is fired by MP in &amp;quot;Wash and Scrub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte MP5 fire.jpg|thumb|none|600px|MP fires the MP5A2 at the shooting range.]]&lt;br /&gt;
[[File:Upotte MP5A2 closeup.jpg|thumb|none|600px|Closeup of the MP5A2.]]&lt;br /&gt;
[[File:Upotte comparison.jpg|thumb|none|600px|The MP5A2 (right) compared to the FNC (left) in regards to the bullets used.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
A picture of an [[MAC-10|Ingram MAC-10]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when MP explains why M-10 suddenly stopped talking mid-sentence after a quick-fire non-stop tirade about a classmate. This is a reference to the extremely high rate-of-fire on some MAC-10 variants, which could peak at around 1,200 RPM (though it's mentioned M-10 herself fires at 1,090 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte MAC-10.jpg|thumb|none|600px|MP explaining to the Seisho Middle School students why M-10 stopped talking.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thompson M1928]] with a drum magazine is shown in &amp;quot;Be Afraid! Visit!&amp;quot;, which oddly shows Thompson (the elementary school teacher and personification of the Thompson submachine gun) on the cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U07 1928.jpg|thumb|none|600px|Front cover of the book, and it's showing Thompson in her underwear. *Ahem!* The cover shown is Upotte!!'s doujinshi drawn by the manga's artist, the title for the said doujinshi is ''Rufuira!! (Rifle!!) 1''.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
An [[MP40]] is shown in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains the background of modern submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte MP40.jpg|thumb|none|600px|The MP40 as shown in &amp;quot;Wash and Scrub!&amp;quot; with Germany (and most of Western Europe) behind the submachine gun. The stock is folded to the front.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the background behind the conflict between the M16 and the AK-based rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Final Production version of the Type III AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[File:Upotte AK47.jpg|thumb|none|600px|An AK-47 as it appears in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47 USSR flag.jpg|thumb|none|600px|An Type I AK-47 behind the USSR flag. Note the prototype slab sided magazine, which is colored as if it were a bakelite magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
An [[AK-74]] is seen in &amp;quot;Burn up! Go Mad!&amp;quot; as the main weapon of 74. A few AK-74s are seen with other students of Red Steel High in &amp;quot;And then! Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Upotte AK-74 rifle.jpg|thumb|none|600px|74 aims the iron sights of the AK-74 at Funco after she engages one of her subordinates at the beach from the bushes.]]&lt;br /&gt;
[[File:Upotte AK-74 closeup.jpg|thumb|none|600px|74 holds the AK-74 while warning a resident to hide due to the upcoming firefight. Note the words '''S''', '''A''' and '''R''' on the rifle's fire selector, which is not seen in actual AK-74 rifles.]]&lt;br /&gt;
[[File:Upotte RSH squad.jpg|thumb|none|600px|A trio of Red Steel High students wearing masks open fire with AK-74s.]]&lt;br /&gt;
[[File:Upotte potential surprise.jpg|thumb|none|600px|A team of RSH students prepare to ambush Funco at the abandoned strip mall.]]&lt;br /&gt;
[[File:U10 ak74.jpg|thumb|none|600px|74 opens fire at Funco at the deserted shopping mall in &amp;quot;And then! Upotte!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte AK74 closeup.jpg|thumb|none|600px|Closeup of the AK-74 after 74 is unmasked.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
&lt;br /&gt;
An [[Armalite AR-18]] used by 18 (Ichihachi in Japanese) can be seen on the shooting range next to L and Aug in &amp;quot;Grip and Hold!&amp;quot;. 18 uses the AR-18 in the jungle wargames in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR-18.jpg|thumb|none|400px|Armalite AR-18 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U01ar18.jpg|thumb|none|600px|You can partially see the body and barrel of the AR-18 next to L's L85A1 in the shooting range. This shot has a continuity error, as Tei is supposed to be between L and Aug.]]&lt;br /&gt;
[[File:Upotte AR18 stock fold.jpg|thumb|none|600px|18 folds the stock of her AR-18 when the signal is given to start the jungle wargames.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|18 with her AR-18 in the showdown between the teams.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
A poster illustrates the [[Bushmaster ACR]] in &amp;quot;Sing! Complete!&amp;quot; with details on the disassembled parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U04acr.jpg|thumb|none|600px|A poster in Curry's gun shop illustrates a Bushmaster ACR near Sig and Funco.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model L==&lt;br /&gt;
&lt;br /&gt;
A [[CETME Model L]] is seen in &amp;quot;Sing! Compete!&amp;quot; wielded by Model. It's also seen in Curly's gun shop, as well as being on the sign for the shop.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme Model L.jpg|thumb|none|450px|CETME Model L - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte CETME Model L rifle.jpg|thumb|none|600px|Model moves out to engage any incoming teams in the jungle wargames.]]&lt;br /&gt;
[[File:Upotte store sign.jpg|thumb|none|600px|The Model L on Curly's gun shop sign. Note that it doesn't have a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15==&lt;br /&gt;
&lt;br /&gt;
===Colt M16===&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#M16 Rifle|Colt M16]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the episode shows the evolution of the M16 series and when the narrator explains the origin of the rivalry between M16 and AK rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|400px|none|M16 - 5.56x45mm. The M16 depicted in the show is fitted with the later M16A1 lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte evolution.jpg|thumb|none|600px|The M16 on the rightmost part of the picture.]]&lt;br /&gt;
[[File:Upotte M16A1.jpg|thumb|none|600px|The M16 as depicted in &amp;quot;Wash and Scrub!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16 B&amp;amp;W.jpg|thumb|none|600px|A black and white image of the M16 tossed to the jungle floor in &amp;quot;Graze it! Beat it!!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#M16A1 Rifle|Colt M16A1]] can be seen in the second episode when the M16A1 is compared with the A4 in terms of firing rate in &amp;quot;Go for it! Pass it!&amp;quot;. A M16A1 is also seen in &amp;quot;Wash and Scrub!&amp;quot; and in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte M16A1 US flag.jpg|thumb|none|600px|The M16A1 behind the US flag.]]&lt;br /&gt;
[[File:Upotte US soldiers.jpg|thumb|none|600px|US soldiers armed with M16A1s search the South Vietnamese jungles for enemy combatants.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|A M16A1 seen for sale for the cost of 30,000 Yen. On the left is Howa Type 89 (stock is seen only) and on the right is the FN P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 653===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 653]] carbine fitted with a 16&amp;quot; sporter barrel is seen in the hands of an American soldier in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653.jpg|thumb|400px|none|Colt Model 653 modified with a 16&amp;quot; barrel - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte sequence.jpg|thumb|none|600px|A Vietnam War-era American soldier armed with the Model 653.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A2===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16A2_Rifle|Colt M16A2]] can be seen in &amp;quot;Sing! Compete!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A3===&lt;br /&gt;
&lt;br /&gt;
A Colt M16A3 (basically a full-auto M16A2) can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|An M16A3 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
&lt;br /&gt;
16 (Ichiroku in Japanese) is the personification of the Colt [[M16 rifle series#M16A4 Rifle|M16A4]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Examples of the M16A4 are first seen in &amp;quot;Sing! Compete!&amp;quot;. What appears to be M16A4s are seen in a flashback in &amp;quot;Take it! Hurry!&amp;quot;. In &amp;quot;Graze it! Beat it!&amp;quot;, the chamber of 16's M16A4 becomes fouled due to bad powder, causing the weapon to jam with each round fired, forcing her to use the forward assist after every shot and complain that she's not supposed to be a bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ichiroku1.jpg|thumb|none|600px|16 with an M16A4. You can see the closeup of the rifle's selector switch.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|16 in SD form with her M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|16 prepares her M16A4 for a war game.]]&lt;br /&gt;
[[File:Upotte M16A4 modular.jpg|thumb|none|600px|A M16A4 outfitted with a suppressor, laser designator, vertical foregrip/flashlight combo, red dot/night vision scope and a dual magazine clip holder during Funco's explanation when a rifle should be light to handle.]]&lt;br /&gt;
[[File:Upotte field stripped M16A4.jpg|thumb|none|600px|Good (somewhat) photo of a M16A4 being stripped down to parts.]]&lt;br /&gt;
[[File:Upotte M16A4 jam.jpg|thumb|none|600px|16 encounters a jam in her M16A4 during the jungle wargames. Note the ACOG/red dot sight attached in place of the carry handle, which she uses during the wargames.]]&lt;br /&gt;
[[File:Upotte M16A4 title card.jpg|thumb|none|600px|16's title card. Her image, like Sig, is blocking some of the stats from being seen.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#M4/M4A1 carbine|Colt M4A1]] is depicted in &amp;quot;Wash and Scrub!&amp;quot; in the hands of a British SAS soldier during an oral history narration of the L85A1. It has a holographic sight with a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:Upotte soldier.jpg|thumb|none|600px|A British SAS soldier holding a M4A1 by one hand. The scaling on the weapon is way off being far too large, meaning that in order for the soldier to be able to grip the weapon the pistol grip has been shrunk relative to the rest of the rifle. It was drawn rather to reasonable scale in the manga.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
L is the personification of the [[Enfield L85 rifle series#L85A1|L85A1]], first appearing in &amp;quot;Grip and Hold!&amp;quot;. She adores Fal and often jams, which is unfortunately true as the British and the Jamaicans (A major user of the L85A1 since 1992) often encountered jamming issues as a major source of discontent for the rifle before Heckler &amp;amp; Koch was able to improve the rifle to bring it the L85A2 standard. The L85A1 appears in &amp;quot;Wash and Scrub!&amp;quot; during a narrator explanation on how the rifle was made.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|L in SD form with her L85A1.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|L checks her L85A1 with Funco's FNC and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Checking the SUSAT scope.]]&lt;br /&gt;
[[File:Upotte L85A1 field strip.jpg|thumb|none|600px|The L85A1 field stripped with major parts disassembled.]]&lt;br /&gt;
[[File:Upotte L85A1 title card.jpg|thumb|none|600px|L's title card in &amp;quot;Wash and Scrub!&amp;quot;]]&lt;br /&gt;
[[File:Upotte L.jpg|thumb|none|600px|L gripping the L85A1 in &amp;quot;Take it! Hurry!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SUSAT FPS.jpg|thumb|none|600px|The SUSAT scope view in &amp;quot;Take it! Hurry!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte improvising.jpg|thumb|none|600px|Improvising by firing the L85A1 after holding the magazine since the magazine release lever was jammed in her previous firefight with 86.]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|Enfield L85A2]] appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains how the L85A2 was created to handle the defects from the A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Upotte L85A2.jpg|thumb|none|600px|The L85A2 as shown in &amp;quot;Wash and Scrub!&amp;quot;. The picture shows that not much modification was visible externally.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
A [[FARA 83]], made by Fabrica Militar de Armas Portatiles Domingo Matheu (Domingo Matheu Portable Military Factory), is seen in &amp;quot;Sing! Compete!&amp;quot;, wielded by Fara.&lt;br /&gt;
&lt;br /&gt;
[[File:Fara 83.jpg|thumb|400px|none|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte FARA Model 83 rifle.jpg|thumb|none|600px|Fara armed with the FARA 83 in the jungle wargames while taking cover behind a tree.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
&lt;br /&gt;
Funco is the personification of the [[FN FNC]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Hilariously, Genkoku first referred to her as the 'girl with the thong', a reference to the fact FN FNC's came with skeleton stocks. The FNC Funco wields appears to be based on the civilian semi-auto version, since it has a sling mount instead of the bayonet lug under the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:FNC REM Sporter.jpg|none|thumb|400px|FN FNC - 5.56x45mm.]]&lt;br /&gt;
[[File:FN FNC Titlecard.jpg|thumb|none|600px|Funco's title card halfway through episode one.]]&lt;br /&gt;
[[File:FuncoShockUpotteEp1.jpg|thumb|none|600px|Funco about to assault her homeroom teacher for publicly addressing her as the 'girl with the thong'.]]&lt;br /&gt;
[[File:Again.jpg|thumb|none|600px|Some things are just plain taboo. Like talking about a young girl's underwear choice. Death may occur if said young girl is the personification of an assault rifle.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|Funco's FNC with L's L85A1 and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Funco loading her FN FNC before engaging her sister in a war game.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte FNC blind fire.jpg|thumb|none|600px|Funco conducting blind firing with her FNC against Sako in the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte FN FNC bolt cocking.jpg|thumb|none|600px|Funco pulling the bolt of the FNC in Genkoku's dormitory in &amp;quot;Be Afraid! Visit!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS G1==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS#FAMAS G2|GIAT FAMAS G1]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when bullup rifles are explained by the narrator.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|A FAMAS G1 next to a Steyr AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33E==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33E]] is used by 33 in &amp;quot;Burn Up! Go Mad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33E 5.56x45mm]]&lt;br /&gt;
[[File:Upotte HK33 rifle.jpg|thumb|none|600px|33 aiming the HK33E at Sig in the beach.]]&lt;br /&gt;
[[File:Upotte HK33 front view.jpg|thumb|none|600px|Getting annoyed by Sig.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
&lt;br /&gt;
The folding stock of a [[Howa Type 89|Howa Type 89-F]] is seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|400px|Howa type 89-F 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The Howa Type 89-F's folding stock is seen on the bottom-left side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Israel Weapon Industries Galil AR==&lt;br /&gt;
&lt;br /&gt;
Galil fires an [[Galil#Galil AR|IWI Galil AR]] in the shooting range alongside Sako. She first appears in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte Galil AR.jpg|thumb|none|600px|Galil firing the Galil AR at a magazine photo of 16 for target practice.]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Galil on the left side holding the Galil AR.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|Galil with her Galil AR in the showdown between the teams.]]&lt;br /&gt;
[[File:Upotte run.jpg|thumb|none|600px|Galil makes a run for the enemy flag after she shot down 18.]]&lt;br /&gt;
[[File:Upotte escort.jpg|thumb|none|600px|Galil escorts Sako when the finals start in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Galil fire.jpg|thumb|none|600px|Galil fires her Galil AR to pin down 16 in &amp;quot;Take it! Hurry!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kbk wz.88 Tantal==&lt;br /&gt;
A Polish [[Kbk wz.88 Tantal]], the Polish equivalent of the [[AK-74]], is wielded by a Red Steel High student during the shootout in Atami in the episode &amp;quot;And then! Upote!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Wz.88 Tantal.jpg|thumb|none|500px|Kbk wz.88 Tantal - 5.45x39mm]]&lt;br /&gt;
[[File:U10 ai74.jpg|thumb|none|600px|The Red Steel High next to Saiga fires the Tantal. You can partially see the metal folding buttstock.]]&lt;br /&gt;
[[File:Upotte ambush.jpg|thumb|none|600px|The Red Steel High student fires the Tantal at Sig and 16.]]&lt;br /&gt;
[[File:Upotte another ambush.jpg|thumb|none|600px|A good view of the RSH student holding the Tantal (Left side) from the back.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 86S==&lt;br /&gt;
A Norinco Type 86S is used by 86 (or &amp;quot;Type 86&amp;quot;) in &amp;quot;And then! Upotte!&amp;quot; as her main weapon with the Red Steel High faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|500px|Norinco Type 86S (Bullpup AK-47) 7.62x39mm.]]&lt;br /&gt;
[[File:U10 861.jpg|thumb|none|600px|The Type 86 being fired.]]&lt;br /&gt;
[[File:U10 862.jpg|thumb|none|600px|You can see the carry handle and the charging handle.]]&lt;br /&gt;
[[File:Upotte Type 86S rifle.jpg|thumb|none|600px|86 searching for L85 in the empty streets of Atami.]]&lt;br /&gt;
&lt;br /&gt;
==Sako Rk95 Tp==&lt;br /&gt;
&lt;br /&gt;
A [[Valmet Assault Rifle Series#M95|Sako Rk95 Tp]] is used by Sako as her main assault rifle, appearing first in &amp;quot;Sing! Compete!&amp;quot;. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg|thumb|none|400px|Sako Rk95 Tp 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Sako on the right holding her Rk95 Tp. Note that the stats present are wrong - Sako is intended to use a rare export variant of Rk95 Tp chambered in 5.56x45mm, yet the stats are copied from the 7.62x39mm version, and inaccurately on top of that (weight is 1 kg higher than in reality, and there is no such a thing as a 5.56x39mm round). The magazine is also drawn too large.]]&lt;br /&gt;
[[File:Upotte Rk95 victory.jpg|thumb|none|600px|Sako aims the Rk95's barrel at Funco's chest after temporarily blinding her with bullet fragmentation in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Sako jungle.jpg|thumb|none|600px|Sako searching for 16 and L in the jungles. Note that there is a continuity error since the magazine is seen straight.]]&lt;br /&gt;
[[File:Upotte Sako scope.jpg|thumb|none|600px|Hiding in the bushes while Sako scopes out her opponents.]]&lt;br /&gt;
[[File:Upotte FPS scope.jpg|thumb|none|600px|FPS view of the riflescope mounted on Sako's Rk95.]]&lt;br /&gt;
[[File:Upotte Rk95 rifle.jpg|thumb|none|600px|Sako aiming the Rk95 in &amp;quot;Take it! Hurry!&amp;quot;. Note the riflescope and the waffle-type magazine.]]&lt;br /&gt;
[[File:Upotte Rk95 closeup.jpg|thumb|none|600px|A very good closeup of the Rk95 in the same episode. You can see the riflescope, waffle-type magazine and the AK-like foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
&lt;br /&gt;
Sig is the personification of the [[SIG SG 550]]; smart yet somewhat of a ditz. She first appears with the rifle in &amp;quot;Grip and Hold!&amp;quot;. She is depicted as being the most accurate of the  main four assault rifles, able to effectively engage targets at ranges that would normally be associated with the larger-caliber battle rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod.]]&lt;br /&gt;
[[File:MagchangeUppotteEp1.jpg|thumb|none|600px|Sig at the range with 16 doing a mag change in the next lane.]]&lt;br /&gt;
[[File:U02 5501.jpg|thumb|none|600px|Sig shooting a 500m target. This scope is a Hensoldt 6x42 BL.]]&lt;br /&gt;
[[File:Upotte SG550 rifle fire selector.jpg|thumb|none|600px|Sig taking her SG 550 to conduct her Iai Shooting technique.]]&lt;br /&gt;
[[File:Upote SG 550 poster.jpg|thumb|none|600px|Sig holding the SG 550, outfitted with a Hensoldt 6x42 BL and dual magazines clipped together in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SG 550 selector.jpg|thumb|none|600px|Closeup of the selector switch in &amp;quot;Sing! Compete!&amp;quot;. Note that it's set to 3, indicating that the rifle can fire in three-burst mode.]]&lt;br /&gt;
[[File:Upotte Sig eyecatch.jpg|thumb|none|600px|Sig's eyecatch. Her image, though, is blocking some of the stats from being read.]]&lt;br /&gt;
&lt;br /&gt;
===SG 552===&lt;br /&gt;
&lt;br /&gt;
A [[SIG SG 552]] is briefly seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|400px|none|SIG SG 552 with scope rail attached - 5.56x45mm.]]&lt;br /&gt;
[[File:U04552.jpg|thumb||none|600px|The SIG SG 552 assault rifle briefly seen during talks between Funco, 18, L and Sig. This has a red dot scope and a vertical foregrip attached.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR 21==&lt;br /&gt;
&lt;br /&gt;
A [[SAR 21|ST Kinetics SAR-21]] is used by Sar in &amp;quot;Sing! Compete!&amp;quot;. Like Aug, she wears glasses to represent the SAR-21's built-in optics. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|501px|SAR 21 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|Sar is on the left side of the screen, armed with the SAR-21.]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SR-88A==&lt;br /&gt;
&lt;br /&gt;
An [[SR-88|ST Kinetics SR-88A]] is used by 88 in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[File:ST Kinetics SR-88A.jpg|thumb|400px|none|ST Kinetics SR-88A with polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|88 is on the right side of the screen, armed with the SR-88A.]]&lt;br /&gt;
[[File:Upotte 88 jungle.jpg|thumb|none|600px|88 prepares to locate 16, unaware that she is being aimed at by her.]]&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|The SR-88A above the Steyr AUG A1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
Aug is the personified version of the [[Steyr AUG]]; she wears glasses like Sar, representing the AUG's built-in optics. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;, changing hairstyles by removing the short wig to her original long hair to indicate the use of a standard barrel-based AUG. Crunchyroll's subs consistently mis-indentify the weapon's country of origin as Australia, contrary to the narrator's correct mentioning of Austria as the AUG's country of origin. It's also mentioned that the AUG can mount a heavy barrel and become a Squad Automatic Weapon (likely referring to the [[Steyr AUG#Steyr AUG HBAR|AUG HBAR]]), however the standard-length AUG is shown when this is being explained, likely an oversight. When in this persona, Aug's confidence increases to the point where she becomes almost overbearing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|The AUG next to the FAMAS during a background explanation of bullpup rifles.]]&lt;br /&gt;
[[File:Upotte AUG short barrel.jpg|thumb|none|600px|AUG seen with the Steyr AUG's carbine barrel.]]&lt;br /&gt;
[[File:Upotte AUG long barrel.jpg|thumb|none|600px|AUG with long hair with the Steyr AUG next to her with its standard barrel.]]&lt;br /&gt;
[[File:Upotte AUG reload.jpg|thumb|none|600px|AUG reloads her Steyr AUG after running out of bullets.]]&lt;br /&gt;
[[File:Upotte AUG fire.jpg|thumb|none|600px|AUg fires the Steyr AUG at 16's position.]]&lt;br /&gt;
[[File:U08 aug.jpg|thumb|none|600px|Stay away from this girl.]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[T65 rifle series#T91 Carbine|T91]] carbine is seen in &amp;quot;Sing! Compete!&amp;quot; in Curly's gun shop. The T91 is first used by Tei in &amp;quot;Graze it! Beat it!!&amp;quot;. Her stock (panties) gets shot off by 16 during their wargame, but is recovered afterwards. Her trademark six-pigtail hairstyle is likely a reference to the insignia of the 205th Armory, T91's manufacturer.&lt;br /&gt;
&lt;br /&gt;
[[File:T91.jpg|thumb|none|500px|Combined Service Forces T91 Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|The T91 being sold in Curly's gun shop as an assault rifle gun rack.]]&lt;br /&gt;
[[File:Upotte T91 poster.jpg|thumb|none|600px|A custom photo of Tei holding her T91, made by photoshopping several screencaps together.]]&lt;br /&gt;
[[File:Upotte T91 fire.jpg|thumb|none|600px|Tei engages 16 by firing from the bushes in the semi-finals of the jungle wargames arc.]]&lt;br /&gt;
[[File:Upotte stock adjust.jpg|thumb|none|600px|Adjusting the collapsible buttstock of the T91.]]&lt;br /&gt;
[[File:Upotte suppressive fire.jpg|thumb|none|600px|Tei conducts suppressive fire on 16's position.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
&lt;br /&gt;
An [[Enfield EM-2]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when the history of the L85A1 is explained.&lt;br /&gt;
&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|400px|Enfield EM-2 .280 British]]&lt;br /&gt;
[[File:Upotte EM-2.jpg|thumb|none|600px|An Enfield EM-2 as depicted. The FN FNC is below the EM-2 to show the size of bullup rifles from conventional rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5|Enfield XL64E5]] is seen in an oral narration of the creation of the L85 series in &amp;quot;Wash and Scrub!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|Enfield XL64E5 with SUSAT scope - 4.85x49mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte XL64E5.jpg|thumb|none|600px|A good closeup of the XL64E5 in &amp;quot;Wash and Scrub!.]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique National FAL==&lt;br /&gt;
&lt;br /&gt;
An [[FN FAL]] appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains to the audience how the L85 was created.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte early FAL.jpg|thumb|none|600px|The first FN FAL as depicted. The carry handles appears to be folded down. The plastic parts (buttstock, foregrip and pistol grip) were changed to wood. Also note that the caliber listed was only used in the prototype FAL, not the production model]]&lt;br /&gt;
&lt;br /&gt;
===Royal Small Arms Factory L1A1 SLR===&lt;br /&gt;
&lt;br /&gt;
Funco's elder sister Fal is based off the FN FAL, more specifically the [[FN FAL#L1A1|British L1A1 SLR]] variant. She is described as being beautiful and smart. Fal appears in &amp;quot;Grip and Hold!&amp;quot;. The rifle appears in &amp;quot;Wash and Scrub!&amp;quot; when Fal explains the origin of the L1A1. Even if Fal is depicted as being based on the British L1A1 model (so semi-automatic only), while confronting her younger sister at the fountain in &amp;quot;Go for it! Pass it!&amp;quot; she is seen firing a burst in fully automatic fire, much like the original Belgian model.  This is apparently a reference to a field-modification that Australian troops did to their L1A1s during the Vietnam War to lock their weapons in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|Fal in the shooting range with 14.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|Fal confronting Funco at the stairway.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|Fal in episode 2's title card with G3 and 14. Note that her official name in the show is &amp;quot;FAL L1A1&amp;quot;.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte Fal rifle.jpg|thumb|none|600px|Fal confronting Funco at the school fountain.]]&lt;br /&gt;
[[File:Upotte Belgian FAL.jpg|thumb|none|600px|The L1A1 as depicted in &amp;quot;Wash and Scrub!]]&lt;br /&gt;
[[File:Upotte receiver closeup FAL.jpg|thumb|none|600px|Good closeup of the L1A1's receiver and trigger group]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
G3 is the [[Heckler &amp;amp; Koch G3A3]]. She has several younger sisters in middle and elementary school (i.e. the [[HK33]] and [[MP5]] series'). She first appears in &amp;quot;Grip and Hold!&amp;quot;. The rest of the H&amp;amp;K family, seen in the manga, consists of HK33E, G41, and G36 in middle school, HK53 (due to being MP5-sized) MP5A2, MP5SD, MP5K, UMP, and MP7A1 in elementary school, and HK32 who attends Red Steel High due to her caliber. 53 appears in &amp;quot;Wash and Scrub!&amp;quot;, and (along with G3 and MP) UMP, MP5K, MP7A1, and four others who are off-screen appear in &amp;quot;Behold! Laugh!&amp;quot;, however none of their guns are seen in the show. It's most likely that MP5SD doesn't talk (or doesn't talk much, at least), with HK32 presumibly being the one not present in &amp;quot;Behold! Laugh!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U01g3.jpg|thumb|none|600px|G3 aims a G3A3 at Sig during a sniping match.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|G3 in episode 2's title card with Fal and 14.]]&lt;br /&gt;
[[File:U02 g31.jpg|thumb|none|600px|Aiming the G3A3 at Funco during the war games.]]&lt;br /&gt;
[[File:U02 g33.jpg|thumb|none|600px|Aiming the G3A3 at Sig. Her optic is a Tasco Titan 3-12x52 scope on an H&amp;amp;K claw mount; it's markings are visible in the manga.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M14==&lt;br /&gt;
&lt;br /&gt;
16's elder sister 14 (Ichiyon in Japanese) is based off the [[M14]]. She first appears in &amp;quot;Grip and Hold!&amp;quot;. A few M14s are seen in &amp;quot;Sing! Compete!&amp;quot;. 14's accuracy when firing her rifle in full auto is non-existant; 16 even claims that the spread of her rounds is roughly 10 meters. This is a reference to the M14 being notoriously difficult to control in full-auto due to the heavy recoil of its 7.62x51mm ammo.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 Steel Scope Mount.jpg|thumb|none|500px|M14 rifle with Sadlak Industries Steel scope mount - 7.62x51mm NATO]]&lt;br /&gt;
[[File:U0114.jpg|thumb|none|600px|14 blind firing her M14 under full auto mode after being under attack by 16. When needing a scope, she uses a Leatherwood ART-II 3-9x40 scope, as seen here.]]&lt;br /&gt;
[[File:Upotte sniper practice.jpg|thumb|none|600px|14 being taught by G3 how to better control her M14, now sporting a Harris bipod, in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|14 firing her M14 alongside Fal.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|14 in the stairway with Fal while confronting Funco.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|14 in the title card of episode 2 with G3 and Fal.]]&lt;br /&gt;
[[File:Upotte M14 Vietnam.jpg|thumb|none|600px|A flashback sequence of American soldiers in South Vietnam armed with M14s in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M14 profile.jpg|thumb|none|600px|The M14 on the ground. The picture's been flipped vertically to get a good look at the rifle's profile.]]&lt;br /&gt;
&lt;br /&gt;
=Semi-Auto Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
An [[M1 Garand]] is shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;, which is a wooden replica of the gun placed on the sign on the entrance to the Seisho Academy annual fair.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U08 m1.jpg|thumb|none|600px|A M1 Garand replica placed on the entrance.]]&lt;br /&gt;
[[File:Upotte fair entrance.jpg|thumb|none|600px|The fair entrance. You can see the M1 Garand with the five-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
&lt;br /&gt;
An [[SKS rifle]] appears in &amp;quot;Wash and Scrub!&amp;quot; during the explanation on the origin of bullpup rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte SKS.jpg|thumb|none|600px|A SKS rifle with the flag of the USSR behind it.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==IZHMASH Saiga 12K==&lt;br /&gt;
An IZHMASK [[Saiga 12K]] is seen in &amp;quot;And then! Upotte!&amp;quot; as the main weapon of Saiga when she fights on behalf of the Red Steel High faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[File:U10 s12.jpg|thumb|none|600px|Saiga after her Saiga 12K is shot by Sig.]]&lt;br /&gt;
[[File:Upotte fleeing Saiga.jpg|thumb|none|600px|Saiga flees with a damaged box magazine.]]&lt;br /&gt;
[[File:Upotte Saiga SD.jpg|thumb|none|600px|A SD depiction of Saiga shooting the Saiga 12K at 16.]]&lt;br /&gt;
[[File:Upotte Saiga load.jpg|thumb|none|600px|Replacing a damaged box magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 ==&lt;br /&gt;
A [[Remington 870]] is used in &amp;quot;And then! Upotte!&amp;quot; to demonstrate the difference between a traditional pump-action shotgun with a non-detachable tube magazine and a self-loading shotgun, such as the Saiga series, loaded with detachable box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:U10 sg.jpg|thumb|none|600px|A good photo of the Remington 870.]]&lt;br /&gt;
[[File:Upotte duck hunter.jpg|thumb|none|600px|A duck hunter shoots fleeing ducks with his Remington 870.]]&lt;br /&gt;
[[File:Upotte shotgun load.jpg|thumb|none|600px|A visual demonstration on how to load a shotgun like the Remington 870.]]&lt;br /&gt;
[[File:Upotte 16 SD.jpg|thumb|none|600px|A SD depiction of 16 shooting L, who is depicted as a rabbit.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] is seen on top of a Stryker ICV in &amp;quot;Take a Look! Scold Someone!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:Upotte M1126 Stryker ICV.jpg|thumb|none|600px|A Seisho Academy student prepares to demonstrate how optical camo works.]]&lt;br /&gt;
&lt;br /&gt;
===Sumitomo M2HB===&lt;br /&gt;
A Sumitomo M2HB, which is the license-made version of the Browning-made M2, is shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:U08 Type74MBT.jpg|thumb|none|600px|The Sumitomo M2 can be seen on top of the Mitsubishi Type 74 MBT. The ammo box is visible.]]&lt;br /&gt;
[[File:U08 m2.jpg|thumb|none|600px|14 sitting on top of the Type 74 next to the Sumitomo M2. The ammo box is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
[[M61 Vulcan]]s are the main machine guns of F-22 Raptors seen in &amp;quot;Take a Look! Scold Someone!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|400px|thumb|none|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:Upotte F-22s.jpg|thumb|none|600px|F-22s parked in the Seisho Academy track and field.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
A RPK-47 light machine gun is used by RPK as her main weapon in &amp;quot;And then! Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:U10 RPK.jpg|thumb|none|600px|The RPK LMG next to RPK while removing her wetsuit.]]&lt;br /&gt;
[[File:Upotte RPK fire.jpg|thumb|none|600px|RPK fires the RPK LMG at the glass ceiling of the abandoned strip mall to get Funco.]]&lt;br /&gt;
[[File:Upotte RPK strafe fire.jpg|thumb|none|600px|RPK firing the RPK at Funco's cover, which was made of wood.]]&lt;br /&gt;
[[File:Upotte RPK buttstock.jpg|thumb|none|600px|Taunting Funco to surrender to the Red Steel High faction due to superior numbers. You can see the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;, which is actually pineapple pie made like an actual Mk 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:U08 mk2.jpg|thumb|none|600px|The Mk 2.]]&lt;br /&gt;
[[File:Upotte Mk2 lit fuse.jpg|thumb|none|600px|The Mk 2's fuse lit up.]]&lt;br /&gt;
[[File:Upotte Mk2 desert.jpg|thumb|none|600px|The pineapple pie after the grenade explodes.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Curly's Gun Store Racks==&lt;br /&gt;
&lt;br /&gt;
In Curly's gun store in &amp;quot;Sing! Compete!&amp;quot;, several assault rifles are portrayed as being sold in the world of &amp;quot;Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|A few assault rifles are sold in Curly's Store. From bottom to top: Steyr AUG A1, ST Kinetics SR-88A and the T91 carbine.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|Same photo as the one above, except that the CETME Model L is fully displayed next to the T91.]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMGO13M16.jpg|thumb|none|600px|Tokyo Marui &amp;quot;Golgo 13&amp;quot; M16  Airsoft Gun]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21. On the upper right side is a M16A2 with a riflescope mounted on the upper receiver and a custom stock, similar to the M16A2 used by Duke &amp;quot;Golgo 13&amp;quot; Togo in the Golgo 13 series.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] launcher tube in shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:U08 rpg.jpg|thumb|none|600px|An unused RPG-7 launcher tube is seen in a discount bin. The red line highlights the location of the RPG-7 launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1260127</id>
		<title>PASKAL The Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PASKAL_The_Movie&amp;diff=1260127"/>
		<updated>2019-03-10T17:32:42Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Poster.jpg|thumb|right|300px|''PASKAL The Movie'' (2018)]]&lt;br /&gt;
'''''PASKAL The Movie''''' is a 2018 Malaysian war film directed by Adrian Teh, produced by Asia Tropical Films, Golden Screen Cinemas, Multimedia Entertainment, Granatum Ventures and Astro Shaw. Starring Hairul Azreen as Lieutenant Commander Arman Anuar Bin Rahmat, it's inspired by the bravery and heroism of the Royal Malaysian Navy (TLDM) special ops as well as No.1 Special Forces In Malaysia, PASKAL ''(Pasukan Khas Laut)''. These film is an inspiration from the true story of the PASKAL operatives during their duties as United Nations in Angola in 1998 and the success of PASKAL seized MV Bunga Laurel's trade vessel in the event of the Gulf of Aden in 2011. The filming of this film costs RM10 million. Shooting is conducted at several locations within and outside the country, such as Lumut, Perak; Semporna, Sabah and Istanbul, Turkey and etc. This movie also stars Hollywod actor, Tiger Chen Hu ''(John Wick 3, The Matrix Reloaded, Man of Tai Chi)'' as Chinese U.N Sgt Chen Han during mission in Angola.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the main sidearm of Lieutenant Commander Arman Anuar and many other PASKAL operatives.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman Fires The Glock 17.jpg|thumb|600px|none|Lt Arman (Hairul Azreen) fires the [[Glock 17]] in the firing line during the shooting exercise.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Jeb Fires The Glock 17.jpg|thumb|600px|none|Lt. Zarif &amp;quot;Jeb&amp;quot; Zafruddin (Ammar Alfian) fires his Glock 17.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|The [[Glock 17]] is seen in the right leg holster of Arman and his comrade during the siege of oilrig in final mission.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by PASKAL operatives. The MP5N are fitted with MP5's Knights Armament Company rail system, Aimpoint M68 Close Combat Optic, Oerlikon Contraves LLM01 Laser Light Module and flash hider.&lt;br /&gt;
[[Image:Hk-mp5n.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg‎|thumb|none|450px|Knights Armament Company rail system, MP5]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Moving During Oil Rig Siege.jpg|thumb|600px|none|PASKAL operators search the compound of oilrig. The operative in the front is holding the [[MP5N]].]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP5N.jpg|thumb|600px|none|PASKAL instructor holds his standard MP5N, fitted with flash hider as he observes the actors conducting the CQC drills.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The main service submachine gun for PASKAL operatives is the [[Heckler &amp;amp; Koch MP5A5|H&amp;amp;K MP5A5]], is featured in this film. It is equipped with Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor. Also, it can fitted with QD suppressor and vertical grip.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prepares The MP5A5.jpg|thumb|600px|none|PASKAL commando prepares his MP5A5 to deploy the mission of ''Bunga Laurel''.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Chambers The MP5 1st Round.jpg|thumb|600px|none|PASKAL weapons instructor cocking his MP5A5 during BTS.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Actors During Shooting Practice.jpg|thumb|600px|none|Actors and Malaysian MMA fighters who play a roles as PASKAL operatives trains with their MP5A5s.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul In Training.jpg|thumb|600px|none|[[Hairul Azreen]] trains with the MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is an Lt. Comm Arman's signature weapon in the mission of ''Bunga Laurel'' and the final mission. It is always seen equipped with an Aimpoint Micro-T, Brügger &amp;amp; Thomet suppressor and the 40-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Lt Comm Arman (Hairul Azreen) advancing with [[Heckler &amp;amp; Koch MP7A1|MP7A1]] during the siege of oilrig in final mission.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1 with stock.jpg|thumb|600px|none|The Royal Malaysian Navy weapons instructor shows the MP7A1.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - MP7A1.jpg|thumb|600px|none|The MP7A1 in two hands grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - UMP, MP7 and MP5K.jpg|thumb|600px|none|The MP7A1 on displays together with [[UMP45]] and [[MP5K]]. However, both UMP and MP5K are never used in the film.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] without stock used by a group of Angolan militia during the ambush the food truck and Arman's team in UNIVEM mission.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Angolan with AK47.jpg|thumb|600px|none|Angolan militia holds his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is a standard assault rifles for Malaysian Armed Forces, featured in the film as the weapon for PASKAL trainees during their selection course.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Basic Training.jpg|thumb|600px|none|PASKAL recruits with their [[M4A1]] during the training.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The M4A1 Carbine.jpg|thumb|600px|none|Arman on the firing line with the M4A1.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Prone During Obstacle Course.jpg|thumb|600px|none|Jeb with his M4A1 under the barb wires during the selection training.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The standard service rifle for majority of PASKAL operatives is the [[Heckler &amp;amp; Koch HK416]] carbines. The rifles are fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]]. For these film, it is shown with 14.5 inch barrel, Aimpoint M68 CCO and Magpul MOE Carbine Stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Arman With MP7A1 During Oil Rig Siege.jpg|thumb|600px|none|Arman's comrade with [[HK416]] during the siege of oilrig in final mission.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - HK416 With Special Tool.jpg|thumb|600px|none|Closeup of the HK416 with special tools prepared, allowing the PASKAL operative to shoot terrorists through the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry8.jpg|thumb|600px|none|PASKAL weapons instructor presents the HK416 fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor, Oerlikon Contraves LLM01 Laser Light Module and [[Heckler &amp;amp; Koch M320|M320 GLM]].]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|PASKAL weapons instructor fires the HK416-SD fitted with Aimpoint M68 Collimated Combat Optic (CCO), Brügger &amp;amp; Thomet suppressor and vertical grip.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Fires The HK416SD.jpg|thumb|600px|none|Same instructor fires the HK416 without suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Several PASKAL snipers are seen using [[Accuracy International Arctic Warfare]] sniper rifles fitted with Schmidt &amp;amp; Bender scopes and Harris bipods during the film.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires An AW308.jpg|thumb|600px|none|PASKAL recruits practices with AW during their training.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:PASKAL The Movie - Special - Hairul Fires An AI AW308.jpg|thumb|600px|none|[[Hairul Azreen]] fires the AW during BTS footage.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTach M200]] is used by PASKAL sniper to engaging Somalian pirate's mother boat during the mission to retaking the ''Bunga Laurel'' merchant vessel in the Gulf of Aden, near the Arabian sea. Possibly an airsoft replica.&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Sniper With Cheytach M200 During Retaking Bunga Laurel.jpg|thumb|600px|none|The PASKAL sniper takes aim with the [[CheyTac M200]] and his spotter helping him for calculations to engaging the pirate's mother boat in the Gulf of Aden.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
PASKAL drill instructor uses a [[FN Minimi]] during the obstacle course against the recruits.&lt;br /&gt;
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi with 200-round drum - 5.56x45mm. Note 90-degree carry handle and flash hider design.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The Minimi.jpg|thumb|600px|none|PASKAL machinegunner fires the Minimi at PASKAL recruits during the obstacle course.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
Combat boat of Royal Malaysian Navy with mounted [[FN MAG]] are used by PASKAL operators during the final mission.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Manned The FN MAG.jpg|thumb|600px|none|PASKAL machinegunner manning the [[FN MAG]], preparing to take out the terrorist leader before his boat reach the Filipino waters.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The MAG58.jpg|thumb|600px|none|PASKAL machinegunner fires the MAG.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==DM51 hand grenade==&lt;br /&gt;
The [[DM51 hand grenade]] appears in this film, used by the terrorists as tripwire booby traps to prevent the PASKAL operators rescuing the hostages.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|450px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Trap.jpg|thumb|600px|none|DM51 Hand Grenades used as trip wire explosives.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Grenade Goes Off.jpg|thumb|600px|none|One of the DM51 grenades almost goes off.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
One of an Angolan militia using the [[RPG-7]] to take out the UN armoured personal carrier reinforcement during the ambush.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Aims The RPG7.jpg|thumb|600px|none|An Angolan militia prepares to fire a RPG-7.]]&lt;br /&gt;
[[File:PASKAL The Movie (2018) - Fires The RPG7.jpg|thumb|600px|none|The militia fires the RPG-7 at the UN APC but it missed.]]&lt;br /&gt;
&lt;br /&gt;
=Armory=&lt;br /&gt;
Several weapons used for the film can be seen in the armory as well as PASKAL weapons exhibition. Only 20 percents is an airsoft weapons, while the others are real.&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry.jpg|thumb|600px|none|The weapons and equipments for PASKAL movie on display. Four [[MP5N]], two [[M4A1]], two [[AK-74]], one [[HK416]], one [[Heckler &amp;amp; Koch MP7|MP7A1]], four [[Glock 17]], six [[Model 7290 flashbang grenade]]s, four [[DM51 hand grenade]]s, two [[AN/M8 smoke grenade]]s, and one AN/PVS-14 Monocular Night Vision Device.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry4.jpg|thumb|600px|none|The producers, directors and crews lesson the briefing from PASKAL weapons instructor during weapons exhibition. The [[MP5SD6]] also display on the table.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry6.jpg|thumb|600px|none|The movie crews tries to using HK416 10 inch and MP7A1 during weapons exhibition. The [[G36]] with G36C-style carry handle also on display.]]&lt;br /&gt;
[[File:PASKAL The Movie - Special - Weaponry7.jpg|thumb|600px|none|The PASKAL weaponry on display during weapons exhibition. The [[G36]] with G36C-style carry handle is seen display on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lari&amp;diff=1192080</id>
		<title>Lari</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lari&amp;diff=1192080"/>
		<updated>2018-06-23T20:45:49Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| picture = LARI ConceptTeaser-Poster.jpg&lt;br /&gt;
| caption = ''Original Poster''&lt;br /&gt;
| country = [[Image:MAL.jpg|25px]] Malaysia&lt;br /&gt;
| director = Ahmad Idham&lt;br /&gt;
| date= June 6, 2013&lt;br /&gt;
| language = Malay&amp;lt;br&amp;gt;Thai&lt;br /&gt;
| studio = Excellent Pictures Sdn Bhd&lt;br /&gt;
| distributor = Distributor of Film&lt;br /&gt;
| character1 = Khalif&lt;br /&gt;
| actor1 = Aaron Aziz&lt;br /&gt;
| character2 = KJ&lt;br /&gt;
| actor2 = Erry Putra&lt;br /&gt;
| character3 = Ina&lt;br /&gt;
| actor3 = Erin Malek&lt;br /&gt;
| character4 = Thai gangleader &lt;br /&gt;
| actor4 = Mike B &amp;quot;Phairot Bunkoedworanon&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Lari''''' or meaning '''''Run!''''' is a 2013 Malaysian action film directed by Ahmad Idham. Starring Aaron Aziz as Khalif, a former army special forces while going to Thailand to rescue his sister from a human trafficking and prostitution and avenged his father's death as well as cripple the syndicates. The film tells about the syndicates of prostitution and human trafficking, especially of women is the third global crime after drugs and firearms.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used by Khalif and by several Thai gangsters.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Lari-001.jpg|thumb|601px|none|The dropped Beretta 92FS by gangsters during the fight with Khalif.]]&lt;br /&gt;
[[File:Lari-002.jpg|thumb|601px|none|The Beretta 92FS and Zoraki 925.]]&lt;br /&gt;
[[File:Lari-004.jpg|thumb|601px|none|Khalif fires his Beretta 92FS at the gangsters during to escape with his sister.]]&lt;br /&gt;
[[File:Lari-009.jpg|thumb|601px|none|A gangster being gunned down when he attempts to fire a Beretta 92FS at Khalif.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] with 30 rounds magazine is seen used by one of the gangsters before he is shot by Khalif.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|300px|none|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]&lt;br /&gt;
[[File:Lari-011.jpg|thumb|601px|none|The gangster holds a Beretta 93R with 30 rounds magazine is shot by Khalif.]]&lt;br /&gt;
&lt;br /&gt;
==Zoraki 925==&lt;br /&gt;
The [[Zoraki 925]] is used by Khalif during shootout with Thai' gangsters.&lt;br /&gt;
[[File:Zoraki 925.jpg|thumb|300px|none|Zoraki 925 - 9x19mm]]&lt;br /&gt;
[[File:Lari-002.jpg|thumb|601px|none|The Zoraki 925.]]&lt;br /&gt;
[[File:Lari-003.jpg|thumb|601px|none|Khalif fires a Zoraki 925 in fully automatic at the Thai gangsters before his gun ammunition is runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle MK I==&lt;br /&gt;
The [[Desert Eagle MK I]] is used by the Thai gangleader (Mike B &amp;quot;Phairot Bunkoedworanon&amp;quot;)&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|300px|none|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:Lari-007.jpg|thumb|601px|none|The Thai gangleader aiming his Desert Eagle MK I.]]&lt;br /&gt;
[[File:Lari-008.jpg|thumb|601px|none|The gangleader and his men firing Desert Eagle MK I and Beretta 92FS.]]&lt;br /&gt;
[[File:Lari-013.jpg|thumb|601px|none|The gangleader with Desert Eagle MK I shortly before being gunned down by Thai border police.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen used by several Thai gangsters and Thai border police officers. This weapon is also used by Khalif along with his Beretta 92FS.&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|300px|none|2nd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[File:Lari-006.jpg|thumb|601px|none|Khalif fires his Glock 17 and Beretta 92FS.]]&lt;br /&gt;
[[File:Lari-010.jpg|thumb|601px|none|Khalif fires his Glock 17 with one handed.]]&lt;br /&gt;
[[File:Lari-012.jpg|thumb|601px|none|The Thai border police officers fires a Glock 17 at the gangleader when he attempts to shoot Khalif and his friemds to prevent them from escaping to Malaysian border.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==EKOL ASI Uzi==&lt;br /&gt;
The [[EKOL ASI Uzi]] submachine guns is used by the Thai gangsters during shootout.&lt;br /&gt;
[[File:ASI UZI.jpg|thumb|300px|none|EKOL ASI Uzi - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Lari-005.jpg|thumb|601px|none|The gangsters firing EKOL ASI Uzi submachine guns at Khalif and his sister while they attempts to escaped.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Malaysian Produced]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=USAS-12&amp;diff=1073528</id>
		<title>USAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=USAS-12&amp;diff=1073528"/>
		<updated>2017-01-02T18:55:48Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:USAS12.jpg|thumb|right|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge. This is the original version of the USAS-12, recognizable by the conventional front sight.]]&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|right|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
&lt;br /&gt;
The Daewoo USAS-12 is based on Maxwell Atchisson's 1972 design of the [[AA-12]] assault shotgun.&lt;br /&gt;
In 1989, Gilbert Equipment Co.(USA) wanted to produce an Atchisson of its own. Since Gilbert had no manufacturing capabilities, it looked elsewhere for possible manufacturers. The only maker that agreed to produce the weapon was a South Korean company called Daewoo Precision Industries, part of the Daewoo conglomerate. They adapted the design to their manufacturing techniques, and mass production commenced in the early 1990s and continues to this day. &lt;br /&gt;
&lt;br /&gt;
The USAS-12 in semi automatic form was available through regular chains of commerce until 1993, when then President Bill Clinton, at the behest of a gun control group (Handgun Control, Inc.), directed then Secretary of the Treasury Lloyd Bentsen to declare three specific self loading shotguns to be destructive devices under an obscure portion of the Federal Code, which allowed the Head of the Treasury Dept. to declare any weapon over .50 Caliber to be declared a destructive device by decree.  The three banned shotguns were (a) the SWD/Cobray Streetsweeper, the (b) the Armsel Striker-12 shotgun and the (c) Semi automatic USAS-12.  The gun control group also requested that the pump action Mossberg 500 also be banned (due to the &amp;quot;frightening design&amp;quot; of the Mossberg 500 bullpup) but Bentsen refused.  It is ironic that the '''full auto''' USAS-12 shotguns were still available to Title II approved owners and dealers with no additional paperwork required, but the '''Semi automatic''' version required a 'Destructive Device' permit from the ATF to possess and transfer.  Once a shotgun like the USAS-12 was 'legally a Destructive Device' the ATF restricted import of complete guns and replacement parts based on regulations from the Gun Control Act of 1968.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1990s - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun  &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12 Gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 12.1 lbs (5.5 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 37.8 in (96 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 18.1 in (46 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10 round box or 20 round drum&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop]]'' ||  || ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Deadly Ground]]'' || [[Steven Seagal]] || Forrest Taft ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Stephen Baldwin]] || Weed || with drum magazine || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' || [[Afifi Alaouie]] || Amelia B || with drum magazine || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jumanji]]'' || [[Jonathan Hyde]] || Van Pelt || masquerading as a monstrous hunting rifle, fitted with scope and suppressor || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Aleks Paunovic]] || Petrovich || CQ model || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machete]]'' || [[Tom Savini]] || Osiris Amanpour ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machete]]'' || Merc, Cross || Steven Seagal (Cross) ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Sentinel, The (TV series)|The Sentinel]]'' ||  || US Army Rangers || &amp;quot;The Switchman&amp;quot; (S01E01) || rowspan=2 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| || Armored car robber || &amp;quot;Love and Guns&amp;quot; (S01E08)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper (TV Series)]]'' ||  ||  || &amp;quot;Turf Wars&amp;quot; (S01E13) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Millennium]]'' ||  ||  || &amp;quot;Exegesis&amp;quot; (S03E02) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Stargate: SG1]]'' || || Various characters  || &amp;quot;Small Victories&amp;quot; (S04E01)|| 1997-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Breker]] || 	Colonel Albert Reynolds  || || 1998-2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Dean Anderson]]|| Colonel Jack O'Neill || &amp;quot;Small Victories&amp;quot; (S04E01)|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Judge]]|| Robot Teal'c || &amp;quot;Double Jeopardy&amp;quot; (S04E21)|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Judge]]|| Teal'c || &amp;quot;Menace&amp;quot; (S05E19)|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jeremiah]]'' ||[[Malcolm-Jamal Warner]]|| Kurdy || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]]'' || || Various characters ||  || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' ||  || Operation Condor assassin || &amp;quot;Assassin&amp;quot; (S02E05) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Burn Notice]]'' || [[Jeffrey Donovan]] || Michael Westen || &amp;quot;Breaking Point&amp;quot; (S5E14) || rowspan=2 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Andre Holland]] || Dion Carver || &amp;quot;Breaking Point&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune II: Double Helix]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' ||  || 19 round drum ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AS14 Hammer&amp;quot; || folding stock ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' ||  || with a 12-round drum ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||  || without iron sights, premium version comes with camouflage (USAS-12 Camouflage) and anti-zombie cariant ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || USAS-12 Automatic ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Automatic Shotgun&amp;quot; || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' ||  || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Modern Warfare 3]]'' ||  || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||ROKO 360||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armed Forces Corps]]''|| ||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || M-557|| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || Juggernaut  || || [[G36]]-type stock and [[G3]]-type magwell || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[S&amp;amp;T Daewoo]] - A list of all firearms manufactured by S&amp;amp;T Daewoo.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=868831</id>
		<title>Upotte!!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=868831"/>
		<updated>2014-11-24T12:25:45Z</updated>

		<summary type="html">&lt;p&gt;ZeroTheEro: /* M1928 Thompson */  A little info on the book, it's actually a doujinshi drawn by the manga's artist, Tennouji Kitsune.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Upotteposterimage.jpg|thumb|right|300px|''Upotte!!'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Upotte!!'' is not just any anime detailing guns, the guns themselves live to tell about it! ''Upotte!!'' follows the story of anthropomorphized guns FNC, M16A4, SIG SG 550, and L85A1 (Yes, that's their actual names!) and their adventures in Seishou Academy. The school is divided into three different groups, Sub-machine guns (Elementary School), Assault Rifles (Middle-School), and Battle Rifles (High-school). Their goal in the school is to come out as the most useful weapon there is. Everything in their life proceeds as normal, but sometimes things get a teensy out of control when a human suddenly comes along and have to take responsibility of not just one rifle, but a whole class, bringing along no gun experience whatsoever! This media follows through their life in Seishou Academy and the (mis)adventures the human and guns have together.&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Upotte!!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Glock#Glock 26|Glock 26]] is depicted in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the use of red dot sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Upotte Glock red dot sight.jpg|thumb|none|600px|A Glock 26 being depicted with a red dot sight mounted on the slide over the rear sight. Note that only a rudimentary version of the Glock trademark is seen on the slide. Also note that the artist seems to think Glocks have wood grips]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale P90 TR==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR]] is partially seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The FN P90 TR's barrel and picatinny railing is seen on the right side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is shown during a background explanation of 5.56 and 7.62 NATO rounds in &amp;quot;Go for it! Pass it!&amp;quot;. An actual MP5A2 is fired by MP in &amp;quot;Wash and Scrub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte MP5 fire.jpg|thumb|none|600px|MP fires the MP5A2 at the shooting range.]]&lt;br /&gt;
[[File:Upotte MP5A2 closeup.jpg|thumb|none|600px|Closeup of the MP5A2.]]&lt;br /&gt;
[[File:Upotte comparison.jpg|thumb|none|600px|The MP5A2 (right) compared to the FNC (left) in regards to the bullets used.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
A picture of an [[MAC-10|Ingram MAC-10]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when MP explains why M-10 suddenly stopped talking mid-sentence after a quick-fire non-stop tirade about a classmate. This is a reference to the extremely high rate-of-fire on some MAC-10 variants, which could peak at around 1,200 RPM (though it's mentioned M-10 herself fires at 1,090 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte MAC-10.jpg|thumb|none|600px|MP explaining to the Seisho Middle School students why M-10 stopped talking.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thompson M1928]] with a drum magazine is shown in &amp;quot;Be Afraid! Visit!&amp;quot;, which oddly shows Thompson (the elementary school teacher and personification of the Thompson submachine gun) on the cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U07 1928.jpg|thumb|none|600px|Front cover of the book, and it's showing Thompson in her underwear. *Ahem!* The cover shown is Upotte!!'s doujinshi drawn by the manga's artist, the title for the said doujinshi is ''Rufuira!! (Rifle!!) 1''.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
An [[MP40]] is shown in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains the background of modern submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte MP40.jpg|thumb|none|600px|The MP40 as shown in &amp;quot;Wash and Scrub!&amp;quot; with Germany (and most of Western Europe) behind the submachine gun. The stock is folded to the front.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the background behind the conflict between the M16 and the AK-based rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Final Production version of the Type III AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[File:Upotte AK47.jpg|thumb|none|600px|An AK-47 as it appears in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47 USSR flag.jpg|thumb|none|600px|An Type I AK-47 behind the USSR flag. Note the prototype slab sided magazine, which is colored as if it were a bakelite magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
&lt;br /&gt;
An [[AK-74]] is seen in &amp;quot;Burn up! Go Mad!&amp;quot; as the main weapon of 74. A few AK-74s are seen with other students of Red Steel High in &amp;quot;And then! Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Upotte AK-74 rifle.jpg|thumb|none|600px|74 aims the iron sights of the AK-74 at Funco after she engages one of her subordinates at the beach from the bushes.]]&lt;br /&gt;
[[File:Upotte AK-74 closeup.jpg|thumb|none|600px|74 holds the AK-74 while warning a resident to hide due to the upcoming firefight. Note the words '''S''', '''A''' and '''R''' on the rifle's fire selector, which is not seen in actual AK-74 rifles.]]&lt;br /&gt;
[[File:Upotte RSH squad.jpg|thumb|none|600px|A trio of Red Steel High students wearing masks open fire with AK-74s.]]&lt;br /&gt;
[[File:Upotte potential surprise.jpg|thumb|none|600px|A team of RSH students prepare to ambush Funco at the abandoned strip mall.]]&lt;br /&gt;
[[File:U10 ak74.jpg|thumb|none|600px|74 opens fire at Funco at the deserted shopping mall in &amp;quot;And then! Upotte!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte AK74 closeup.jpg|thumb|none|600px|Closeup of the AK-74 after 74 is unmasked.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
&lt;br /&gt;
An [[Armalite AR-18]] used by 18 (Ichihachi in Japanese) can be seen on the shooting range next to L and Aug in &amp;quot;Grip and Hold!&amp;quot;. 18 uses the AR-18 in the jungle wargames in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR-18.jpg|thumb|none|400px|Armalite AR-18 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U01ar18.jpg|thumb|none|600px|You can partially see the body and barrel of the AR-18 next to L's L85A1 in the shooting range. This shot has a continuity error, as Tei is supposed to be between L and Aug.]]&lt;br /&gt;
[[File:Upotte AR18 stock fold.jpg|thumb|none|600px|18 folds the stock of her AR-18 when the signal is given to start the jungle wargames.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|18 with her AR-18 in the showdown between the teams.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
A poster illustrates the [[Bushmaster ACR]] in &amp;quot;Sing! Complete!&amp;quot; with details on the disassembled parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U04acr.jpg|thumb|none|600px|A poster in Curry's gun shop illustrates a Bushmaster ACR near Sig and Funco.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model L==&lt;br /&gt;
&lt;br /&gt;
A [[CETME Model L]] is seen in &amp;quot;Sing! Compete!&amp;quot; wielded by Model. It's also seen in Curly's gun shop, as well as being on the sign for the shop.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme Model L.jpg|thumb|none|450px|CETME Model L - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte CETME Model L rifle.jpg|thumb|none|600px|Model moves out to engage any incoming teams in the jungle wargames.]]&lt;br /&gt;
[[File:Upotte store sign.jpg|thumb|none|600px|The Model L on Curly's gun shop sign. Note that it doesn't have a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15==&lt;br /&gt;
&lt;br /&gt;
===Colt M16===&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#M16 Rifle|Colt M16]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the episode shows the evolution of the M16 series and when the narrator explains the origin of the rivalry between M16 and AK rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|400px|none|M16 - 5.56x45mm. The M16 depicted in the show is fitted with the later M16A1 lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte evolution.jpg|thumb|none|600px|The M16 on the rightmost part of the picture.]]&lt;br /&gt;
[[File:Upotte M16A1.jpg|thumb|none|600px|The M16 as depicted in &amp;quot;Wash and Scrub!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16 B&amp;amp;W.jpg|thumb|none|600px|A black and white image of the M16 tossed to the jungle floor in &amp;quot;Graze it! Beat it!!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#M16A1 Rifle|Colt M16A1]] can be seen in the second episode when the M16A1 is compared with the A4 in terms of firing rate in &amp;quot;Go for it! Pass it!&amp;quot;. A M16A1 is also seen in &amp;quot;Wash and Scrub!&amp;quot; and in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte M16A1 US flag.jpg|thumb|none|600px|The M16A1 behind the US flag.]]&lt;br /&gt;
[[File:Upotte US soldiers.jpg|thumb|none|600px|US soldiers armed with M16A1s search the South Vietnamese jungles for enemy combatants.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|A M16A1 seen for sale for the cost of 30,000 Yen. On the left is Howa Type 89 (stock is seen only) and on the right is the FN P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 653===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 653]] carbine fitted with a 16&amp;quot; sporter barrel is seen in the hands of an American soldier in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653.jpg|thumb|400px|none|Colt Model 653 modified with a 16&amp;quot; barrel - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte sequence.jpg|thumb|none|600px|A Vietnam War-era American soldier armed with the Model 653.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A2===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16A2_Rifle|Colt M16A2]] can be seen in &amp;quot;Sing! Compete!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A3===&lt;br /&gt;
&lt;br /&gt;
A Colt M16A3 (basically a full-auto M16A2) can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|An M16A3 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
&lt;br /&gt;
16 (Ichiroku in Japanese) is the personification of the Colt [[M16 rifle series#M16A4 Rifle|M16A4]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Examples of the M16A4 are first seen in &amp;quot;Sing! Compete!&amp;quot;. What appears to be M16A4s are seen in a flashback in &amp;quot;Take it! Hurry!&amp;quot;. In &amp;quot;Graze it! Beat it!&amp;quot;, the chamber of 16's M16A4 becomes fouled due to bad powder, causing the weapon to jam with each round fired, forcing her to use the forward assist after every shot and complain that she's not supposed to be a bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ichiroku1.jpg|thumb|none|600px|16 with an M16A4. You can see the closeup of the rifle's selector switch.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|16 in SD form with her M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|16 prepares her M16A4 for a war game.]]&lt;br /&gt;
[[File:Upotte M16A4 modular.jpg|thumb|none|600px|A M16A4 outfitted with a suppressor, laser designator, vertical foregrip/flashlight combo, red dot/night vision scope and a dual magazine clip holder during Funco's explanation when a rifle should be light to handle.]]&lt;br /&gt;
[[File:Upotte field stripped M16A4.jpg|thumb|none|600px|Good (somewhat) photo of a M16A4 being stripped down to parts.]]&lt;br /&gt;
[[File:Upotte M16A4 jam.jpg|thumb|none|600px|16 encounters a jam in her M16A4 during the jungle wargames. Note the ACOG/red dot sight attached in place of the carry handle, which she uses during the wargames.]]&lt;br /&gt;
[[File:Upotte M16A4 title card.jpg|thumb|none|600px|16's title card. Her image, like Sig, is blocking some of the stats from being seen.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16 rifle series#M4/M4A1 carbine|Colt M4A1]] is depicted in &amp;quot;Wash and Scrub!&amp;quot; in the hands of a British SAS soldier during an oral history narration of the L85A1. It has a holographic sight with a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:Upotte soldier.jpg|thumb|none|600px|A British SAS soldier holding a M4A1 by one hand. The scaling on the weapon is way off being far too large, meaning that in order for the soldier to be able to grip the weapon the pistol grip has been shrunk relative to the rest of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
L is the personification of the [[Enfield L85 rifle series#L85A1|L85A1]], first appearing in &amp;quot;Grip and Hold!&amp;quot;. She adores Fal and often jams, which is unfortunately true as the British and the Jamaicans (A major user of the L85A1 since 1992) often encountered jamming issues as a major source of discontent for the rifle before Heckler &amp;amp; Koch was able to improve the rifle to bring it the L85A2 standard. The L85A1 appears in &amp;quot;Wash and Scrub!&amp;quot; during a narrator explanation on how the rifle was made.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|L in SD form with her L85A1.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|L checks her L85A1 with Funco's FNC and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Checking the SUSAT scope.]]&lt;br /&gt;
[[File:Upotte L85A1 field strip.jpg|thumb|none|600px|The L85A1 field stripped with major parts disassembled.]]&lt;br /&gt;
[[File:Upotte L85A1 title card.jpg|thumb|none|600px|L's title card in &amp;quot;Wash and Scrub!&amp;quot;]]&lt;br /&gt;
[[File:Upotte L.jpg|thumb|none|600px|L gripping the L85A1 in &amp;quot;Take it! Hurry!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SUSAT FPS.jpg|thumb|none|600px|The SUSAT scope view in &amp;quot;Take it! Hurry!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte improvising.jpg|thumb|none|600px|Improvising by firing the L85A1 after holding the magazine since the magazine release lever was jammed in her previous firefight with 86.]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|Enfield L85A2]] appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains how the L85A2 was created to handle the defects from the A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Upotte L85A2.jpg|thumb|none|600px|The L85A2 as shown in &amp;quot;Wash and Scrub!&amp;quot;. The picture shows that not much modification was visible externally.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
A [[FARA 83]], made by Fabrica Militar de Armas Portatiles Domingo Matheu (Domingo Matheu Portable Military Factory), is seen in &amp;quot;Sing! Compete!&amp;quot;, wielded by Fara.&lt;br /&gt;
&lt;br /&gt;
[[File:Fara 83.jpg|thumb|400px|none|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte FARA Model 83 rifle.jpg|thumb|none|600px|Fara armed with the FARA 83 in the jungle wargames while taking cover behind a tree.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
&lt;br /&gt;
Funco is the personification of the [[FN FNC]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Hilariously, Genkoku first referred to her as the 'girl with the thong', a reference to the fact FN FNC's came with skeleton stocks. The FNC Funco wields appears to be based on the civilian semi-auto version, since it has a sling mount instead of the bayonet lug under the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:FNC REM Sporter.jpg|none|thumb|400px|FN FNC - 5.56x45mm.]]&lt;br /&gt;
[[File:FN FNC Titlecard.jpg|thumb|none|600px|Funco's title card halfway through episode one.]]&lt;br /&gt;
[[File:FuncoShockUpotteEp1.jpg|thumb|none|600px|Funco about to assault her homeroom teacher for publicly addressing her as the 'girl with the thong'.]]&lt;br /&gt;
[[File:Again.jpg|thumb|none|600px|Some things are just plain taboo. Like talking about a young girl's underwear choice. Death may occur if said young girl is the personification of an assault rifle.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|Funco's FNC with L's L85A1 and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Funco loading her FN FNC before engaging her sister in a war game.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte FNC blind fire.jpg|thumb|none|600px|Funco conducting blind firing with her FNC against Sako in the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte FN FNC bolt cocking.jpg|thumb|none|600px|Funco pulling the bolt of the FNC in Genkoku's dormitory in &amp;quot;Be Afraid! Visit!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS G1==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS#FAMAS G2|GIAT FAMAS G1]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when bullup rifles are explained by the narrator.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|A FAMAS G1 next to a Steyr AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33E==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33E]] is used by 33 in &amp;quot;Burn Up! Go Mad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33E 5.56x45mm]]&lt;br /&gt;
[[File:Upotte HK33 rifle.jpg|thumb|none|600px|33 aiming the HK33E at Sig in the beach.]]&lt;br /&gt;
[[File:Upotte HK33 front view.jpg|thumb|none|600px|Getting annoyed by Sig.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
&lt;br /&gt;
The folding stock of a [[Howa Type 89|Howa Type 89-F]] is seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|400px|Howa type 89-F 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The Howa Type 89-F's folding stock is seen on the bottom-left side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Israel Weapon Industries Galil AR==&lt;br /&gt;
&lt;br /&gt;
Galil fires an [[Galil#Galil AR|IWI Galil AR]] in the shooting range alongside Sako. She first appears in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte Galil AR.jpg|thumb|none|600px|Galil firing the Galil AR at a magazine photo of 16 for target practice.]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Galil on the left side holding the Galil AR.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|Galil with her Galil AR in the showdown between the teams.]]&lt;br /&gt;
[[File:Upotte run.jpg|thumb|none|600px|Galil makes a run for the enemy flag after she shot down 18.]]&lt;br /&gt;
[[File:Upotte escort.jpg|thumb|none|600px|Galil escorts Sako when the finals start in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Galil fire.jpg|thumb|none|600px|Galil fires her Galil AR to pin down 16 in &amp;quot;Take it! Hurry!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kbk wz.88 Tantal==&lt;br /&gt;
A Polish [[Kbk wz.88 Tantal]], the Polish equivalent of the [[AK-74]], is wielded by a Red Steel High student during the shootout in Atami in the episode &amp;quot;And then! Upote!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Wz.88 Tantal.jpg|thumb|none|500px|Kbk wz.88 Tantal - 5.45x39mm]]&lt;br /&gt;
[[File:U10 ai74.jpg|thumb|none|600px|The Red Steel High next to Saiga fires the Tantal. You can partially see the metal folding buttstock.]]&lt;br /&gt;
[[File:Upotte ambush.jpg|thumb|none|600px|The Red Steel High student fires the Tantal at Sig and 16.]]&lt;br /&gt;
[[File:Upotte another ambush.jpg|thumb|none|600px|A good view of the RSH student holding the Tantal (Left side) from the back.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 86S==&lt;br /&gt;
A Norinco Type 86S is used by 86 (or &amp;quot;Type 86&amp;quot;) in &amp;quot;And then! Upotte!&amp;quot; as her main weapon with the Red Steel High faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|500px|Norinco Type 86S (Bullpup AK-47) 7.62x39mm.]]&lt;br /&gt;
[[File:U10 861.jpg|thumb|none|600px|The Type 86 being fired.]]&lt;br /&gt;
[[File:U10 862.jpg|thumb|none|600px|You can see the carry handle and the charging handle.]]&lt;br /&gt;
[[File:Upotte Type 86S rifle.jpg|thumb|none|600px|86 searching for L85 in the empty streets of Atami.]]&lt;br /&gt;
&lt;br /&gt;
==Sako Rk95 Tp==&lt;br /&gt;
&lt;br /&gt;
A [[Valmet Assault Rifle Series#M95|Sako Rk95 Tp]] is used by Sako as her main assault rifle, appearing first in &amp;quot;Sing! Compete!&amp;quot;. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg|thumb|none|400px|Sako Rk95 Tp 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Sako on the right holding her Rk95 Tp. Note that the stats present are wrong - Sako is intended to use a rare export variant of Rk95 Tp chambered in 5.56x45mm, yet the stats are copied from the 7.62x39mm version, and inaccurately on top of that (weight is 1 kg higher than in reality, and there is no such a thing as a 5.56x39mm round). The magazine is also drawn too large.]]&lt;br /&gt;
[[File:Upotte Rk95 victory.jpg|thumb|none|600px|Sako aims the Rk95's barrel at Funco's chest after temporarily blinding her with bullet fragmentation in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Sako jungle.jpg|thumb|none|600px|Sako searching for 16 and L in the jungles. Note that there is a continuity error since the magazine is seen straight.]]&lt;br /&gt;
[[File:Upotte Sako scope.jpg|thumb|none|600px|Hiding in the bushes while Sako scopes out her opponents.]]&lt;br /&gt;
[[File:Upotte FPS scope.jpg|thumb|none|600px|FPS view of the riflescope mounted on Sako's Rk95.]]&lt;br /&gt;
[[File:Upotte Rk95 rifle.jpg|thumb|none|600px|Sako aiming the Rk95 in &amp;quot;Take it! Hurry!&amp;quot;. Note the riflescope and the waffle-type magazine.]]&lt;br /&gt;
[[File:Upotte Rk95 closeup.jpg|thumb|none|600px|A very good closeup of the Rk95 in the same episode. You can see the riflescope, waffle-type magazine and the AK-like foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
&lt;br /&gt;
Sig is the personification of the [[SIG SG 550]]; smart yet somewhat of a ditz. She first appears with the rifle in &amp;quot;Grip and Hold!&amp;quot;. She is depicted as being the most accurate of the  main four assault rifles, able to effectively engage targets at ranges that would normally be associated with the larger-caliber battle rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod.]]&lt;br /&gt;
[[File:MagchangeUppotteEp1.jpg|thumb|none|600px|Sig at the range with 16 doing a mag change in the next lane.]]&lt;br /&gt;
[[File:U02 5501.jpg|thumb|none|600px|Sig shooting a 500m target. This scope is a Hensoldt 6x42 BL.]]&lt;br /&gt;
[[File:Upotte SG550 rifle fire selector.jpg|thumb|none|600px|Sig taking her SG 550 to conduct her Iai Shooting technique.]]&lt;br /&gt;
[[File:Upote SG 550 poster.jpg|thumb|none|600px|Sig holding the SG 550, outfitted with a Hensoldt 6x42 BL and dual magazines clipped together in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SG 550 selector.jpg|thumb|none|600px|Closeup of the selector switch in &amp;quot;Sing! Compete!&amp;quot;. Note that it's set to 3, indicating that the rifle can fire in three-burst mode.]]&lt;br /&gt;
[[File:Upotte Sig eyecatch.jpg|thumb|none|600px|Sig's eyecatch. Her image, though, is blocking some of the stats from being read.]]&lt;br /&gt;
&lt;br /&gt;
===SG 552===&lt;br /&gt;
&lt;br /&gt;
A [[SIG SG 552]] is briefly seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553.jpg|thumb|400px|none|SIG SG 552 with scope rail attached - 5.56x45mm.]]&lt;br /&gt;
[[File:U04552.jpg|thumb||none|600px|The SIG SG 552 assault rifle briefly seen during talks between Funco, 18, L and Sig. This has a red dot scope and a vertical foregrip attached.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR-21==&lt;br /&gt;
&lt;br /&gt;
An [[CIS SAR 21|ST Kinetics SAR-21]] is used by Sar in &amp;quot;Sing! Compete!&amp;quot;. Like Aug, she wears glasses to represent the SAR-21's built-in optics. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|501px|SAR 21 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|Sar is on the left side of the screen, armed with the SAR-21.]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SR-88A==&lt;br /&gt;
&lt;br /&gt;
An [[SR-88|ST Kinetics SR-88A]] is used by 88 in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[File:ST Kinetics SR-88A.jpg|thumb|400px|none|ST Kinetics SR-88A with polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|88 is on the right side of the screen, armed with the SR-88A.]]&lt;br /&gt;
[[File:Upotte 88 jungle.jpg|thumb|none|600px|88 prepares to locate 16, unaware that she is being aimed at by her.]]&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|The SR-88A above the Steyr AUG A1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
Aug is the personified version of the [[Steyr AUG]]; she wears glasses like Sar, representing the AUG's built-in optics. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;, changing hairstyles by removing the short wig to her original long hair to indicate the use of a standard barrel-based AUG. Crunchyroll's subs consistently mis-indentify the weapon's country of origin as Australia, contrary to the narrator's correct mentioning of Austria as the AUG's country of origin. It's also mentioned that the AUG can mount a heavy barrel and become a Squad Automatic Weapon (likely referring to the [[Steyr AUG#Steyr AUG HBAR|AUG HBAR]]), however the standard-length AUG is shown when this is being explained, likely an oversight. When in this persona, Aug's confidence increases to the point where she becomes almost overbearing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|The AUG next to the FAMAS during a background explanation of bullpup rifles.]]&lt;br /&gt;
[[File:Upotte AUG short barrel.jpg|thumb|none|600px|AUG seen with the Steyr AUG's carbine barrel.]]&lt;br /&gt;
[[File:Upotte AUG long barrel.jpg|thumb|none|600px|AUG with long hair with the Steyr AUG next to her with its standard barrel.]]&lt;br /&gt;
[[File:Upotte AUG reload.jpg|thumb|none|600px|AUG reloads her Steyr AUG after running out of bullets.]]&lt;br /&gt;
[[File:Upotte AUG fire.jpg|thumb|none|600px|AUg fires the Steyr AUG at 16's position.]]&lt;br /&gt;
[[File:U08 aug.jpg|thumb|none|600px|Stay away from this girl.]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[T65 rifle series#T91 Carbine|T91]] carbine is seen in &amp;quot;Sing! Compete!&amp;quot; in Curly's gun shop. The T91 is first used by Tei in &amp;quot;Graze it! Beat it!!&amp;quot;. Her stock (panties) gets shot off by 16 during their wargame, but is recovered afterwards. Her trademark six-pigtail hairstyle is likely a reference to the insignia of the 205th Armory, T91's manufacturer.&lt;br /&gt;
&lt;br /&gt;
[[File:T91.jpg|thumb|none|500px|Combined Service Forces T91 Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|The T91 being sold in Curly's gun shop as an assault rifle gun rack.]]&lt;br /&gt;
[[File:Upotte T91 poster.jpg|thumb|none|600px|A custom photo of Tei holding her T91, made by photoshopping several screencaps together.]]&lt;br /&gt;
[[File:Upotte T91 fire.jpg|thumb|none|600px|Tei engages 16 by firing from the bushes in the semi-finals of the jungle wargames arc.]]&lt;br /&gt;
[[File:Upotte stock adjust.jpg|thumb|none|600px|Adjusting the collapsible buttstock of the T91.]]&lt;br /&gt;
[[File:Upotte suppressive fire.jpg|thumb|none|600px|Tei conducts suppressive fire on 16's position.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
&lt;br /&gt;
An [[Enfield EM-2]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when the history of the L85A1 is explained.&lt;br /&gt;
&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|400px|Enfield EM-2 .280 British]]&lt;br /&gt;
[[File:Upotte EM-2.jpg|thumb|none|600px|An Enfield EM-2 as depicted. The FN FNC is below the EM-2 to show the size of bullup rifles from conventional rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5|Enfield XL64E5]] is seen in an oral narration of the creation of the L85 series in &amp;quot;Wash and Scrub!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|Enfield XL64E5 with SUSAT scope - 4.85x49mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte XL64E5.jpg|thumb|none|600px|A good closeup of the XL64E5 in &amp;quot;Wash and Scrub!.]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique National FAL==&lt;br /&gt;
&lt;br /&gt;
An [[FN FAL]] appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains to the audience how the L85 was created.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte early FAL.jpg|thumb|none|600px|The first FN FAL as depicted. The carry handles appears to be folded down. The plastic parts (buttstock, foregrip and pistol grip) were changed to wood. Also note that the caliber listed was only used in the prototype FAL, not the production model]]&lt;br /&gt;
&lt;br /&gt;
===Royal Small Arms Factory L1A1 SLR===&lt;br /&gt;
&lt;br /&gt;
Funco's elder sister Fal is based off the FN FAL, more specifically the [[FN FAL#L1A1|British L1A1 SLR]] variant. She is described as being beautiful and smart. Fal appears in &amp;quot;Grip and Hold!&amp;quot;. The rifle appears in &amp;quot;Wash and Scrub!&amp;quot; when Fal explains the origin of the L1A1. Even if Fal is depicted as being based on the British L1A1 model (so semi-automatic only), while confronting her younger sister at the fountain in &amp;quot;Go for it! Pass it!&amp;quot; she is seen firing a burst in fully automatic fire, much like the original Belgian model.  This is apparently a reference to a field-modification that Australian troops did to their L1A1's during the Vietnam War to lock their weapons in full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|Fal in the shooting range with 14.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|Fal confronting Funco at the stairway.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|Fal in episode 2's title card with G3 and 14. Note that her official name in the show is &amp;quot;FAL L1A1&amp;quot;.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte Fal rifle.jpg|thumb|none|600px|Fal confronting Funco at the school fountain.]]&lt;br /&gt;
[[File:Upotte Belgian FAL.jpg|thumb|none|600px|The L1A1 as depicted in &amp;quot;Wash and Scrub!]]&lt;br /&gt;
[[File:Upotte receiver closeup FAL.jpg|thumb|none|600px|Good closeup of the L1A1's receiver and trigger group]]&lt;br /&gt;
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==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
G3 is the [[Heckler &amp;amp; Koch G3A3]]. She has several younger sisters in middle and elementary school (i.e. the [[HK33]] and [[MP5]] series'). She first appears in &amp;quot;Grip and Hold!&amp;quot;. The rest of the H&amp;amp;K family, seen in the manga, consists of HK33E, G41, and G36 in middle school, HK53 (due to being MP5-sized) MP5A2, MP5SD, MP5K, UMP, and MP7A1 in elementary school, and HK32 who attends Red Steel High due to her caliber. 53 appears in &amp;quot;Wash and Scrub!&amp;quot;, and (along with G3 and MP) UMP, MP5K, MP7A1, and four others who are off-screen appear in &amp;quot;Behold! Laugh!&amp;quot;, however none of their guns are seen in the show. It's most likely that MP5SD doesn't talk (or doesn't talk much, at least), with HK32 presumibly being the one not present in &amp;quot;Behold! Laugh!&amp;quot;.&lt;br /&gt;
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[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[File:U01g3.jpg|thumb|none|600px|G3 aims a G3A3 at Sig during a sniping match.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|G3 in episode 2's title card with Fal and 14.]]&lt;br /&gt;
[[File:U02 g31.jpg|thumb|none|600px|Aiming the G3A3 at Funco during the war games.]]&lt;br /&gt;
[[File:U02 g33.jpg|thumb|none|600px|Aiming the G3A3 at Sig. Her optic is a Tasco Titan 3-12x52 scope on an H&amp;amp;K claw mount; it's markings are visible in the manga.]]&lt;br /&gt;
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==Springfield M14==&lt;br /&gt;
&lt;br /&gt;
16's elder sister 14 (Ichiyon in Japanese) is based off the [[M14]]. She first appears in &amp;quot;Grip and Hold!&amp;quot;. A few M14s are seen in &amp;quot;Sing! Compete!&amp;quot;. 14's accuracy when firing her rifle in full auto is non-existant; 16 even claims that the spread of her rounds is roughly 10 meters. This is a reference to the M14 being notoriously difficult to control in full-auto due to the heavy recoil of its' 7.62x51mm ammo.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[File:U0114.jpg|thumb|none|600px|14 blind firing her M14 under full auto mode after being under attack by 16. When needing a scope, she uses a Leatherwood ART-II 3-9x40 scope, as seen here.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|14 firing her M14 alongside Fal.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|14 in the stairway with Fal while confronting Funco.]]&lt;br /&gt;
[[File:Upotte sniper practice.jpg|thumb|none|600px|14 being taught by G3 how to better control her M14, now sporting a Harris bipod, in full-auto.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|14 in the title card of episode 2 with G3 and Fal.]]&lt;br /&gt;
[[File:Upotte M14 Vietnam.jpg|thumb|none|600px|A flashback sequence of American soldiers in South Vietnam armed with M14s in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M14 profile.jpg|thumb|none|600px|The M14 on the ground. The picture's been flipped vertically to get a good look at the rifle's profile.]]&lt;br /&gt;
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=Semi-Auto Rifles=&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
An [[M1 Garand]] is shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;, which is a wooden replica of the gun placed on the sign on the entrance to the Seisho Academy annual fair.&lt;br /&gt;
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[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06.]]&lt;br /&gt;
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[[File:U08 m1.jpg|thumb|none|600px|A M1 Garand replica placed on the entrance.]]&lt;br /&gt;
[[File:Upotte fair entrance.jpg|thumb|none|600px|The fair entrance. You can see the M1 Garand with the five-round stripper clip.]]&lt;br /&gt;
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==SKS==&lt;br /&gt;
&lt;br /&gt;
An [[SKS rifle]] appears in &amp;quot;Wash and Scrub!&amp;quot; during the explanation on the origin of bullpup rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
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[[File:Upotte SKS.jpg|thumb|none|600px|A SKS rifle with the flag of the USSR behind it.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==IZHMASH Saiga 12K==&lt;br /&gt;
An IZHMASK [[Saiga 12K]] is seen in &amp;quot;And then! Upotte!&amp;quot; as the main weapon of Saiga when she fights on behalf of the Red Steel High faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[File:U10 s12.jpg|thumb|none|600px|Saiga after her Saiga 12K is shot by Sig.]]&lt;br /&gt;
[[File:Upotte fleeing Saiga.jpg|thumb|none|600px|Saiga flees with a damaged box magazine.]]&lt;br /&gt;
[[File:Upotte Saiga SD.jpg|thumb|none|600px|A SD depiction of Saiga shooting the Saiga 12K at 16.]]&lt;br /&gt;
[[File:Upotte Saiga load.jpg|thumb|none|600px|Replacing a damaged box magazine with a fresh one.]]&lt;br /&gt;
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==Remington 870 ==&lt;br /&gt;
A [[Remington 870]] is used in &amp;quot;And then! Upotte!&amp;quot; to demonstrate the difference between a traditional pump-action shotgun with a non-detachable tube magazine and a self-loading shotgun, such as the Saiga series, loaded with detachable box magazines.&lt;br /&gt;
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[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:U10 sg.jpg|thumb|none|600px|A good photo of the Remington 870.]]&lt;br /&gt;
[[File:Upotte duck hunter.jpg|thumb|none|600px|A duck hunter shoots fleeing ducks with his Remington 870.]]&lt;br /&gt;
[[File:Upotte shotgun load.jpg|thumb|none|600px|A visual demonstration on how to load a shotgun like the Remington 870.]]&lt;br /&gt;
[[File:Upotte 16 SD.jpg|thumb|none|600px|A SD depiction of 16 shooting L, who is depicted as a rabbit.]]&lt;br /&gt;
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=Machine Guns=&lt;br /&gt;
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==Browning M2HB==&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] is seen on top of a Stryker ICV in &amp;quot;Take a Look! Scold Someone!&amp;quot;.&lt;br /&gt;
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[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:Upotte M1126 Stryker ICV.jpg|thumb|none|600px|A Seisho Academy student prepares to demonstrate how optical camo works.]]&lt;br /&gt;
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===Sumitomo M2HB===&lt;br /&gt;
A Sumitomo M2HB, which is the license-made version of the Browning-made M2, is shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;.&lt;br /&gt;
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[[File:U08 Type74MBT.jpg|thumb|none|600px|The Sumitomo M2 can be seen on top of the Mitsubishi Type 74 MBT. The ammo box is visible.]]&lt;br /&gt;
[[File:U08 m2.jpg|thumb|none|600px|14 sitting on top of the Type 74 next to the Sumitomo M2. The ammo box is clearly visible.]]&lt;br /&gt;
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==M61 Vulcan==&lt;br /&gt;
[[M61 Vulcan]]s are the main machine guns of F-22 Raptors seen in &amp;quot;Take a Look! Scold Someone!&amp;quot;.&lt;br /&gt;
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[[Image:M61vulcan.jpg|400px|thumb|none|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:Upotte F-22s.jpg|thumb|none|600px|F-22s parked in the Seisho Academy track and field.]]&lt;br /&gt;
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==RPK==&lt;br /&gt;
A RPK-47 light machine gun is used by RPK as her main weapon in &amp;quot;And then! Upotte!&amp;quot;.&lt;br /&gt;
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[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:U10 RPK.jpg|thumb|none|600px|The RPK LMG next to RPK while removing her wetsuit.]]&lt;br /&gt;
[[File:Upotte RPK fire.jpg|thumb|none|600px|RPK fires the RPK LMG at the glass ceiling of the abandoned strip mall to get Funco.]]&lt;br /&gt;
[[File:Upotte RPK strafe fire.jpg|thumb|none|600px|RPK firing the RPK at Funco's cover, which was made of wood.]]&lt;br /&gt;
[[File:Upotte RPK buttstock.jpg|thumb|none|600px|Taunting Funco to surrender to the Red Steel High faction due to superior numbers. You can see the buttstock.]]&lt;br /&gt;
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=Grenades=&lt;br /&gt;
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==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;, which is actually pineapple pie made like an actual Mk 2.&lt;br /&gt;
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[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:U08 mk2.jpg|thumb|none|600px|The Mk 2.]]&lt;br /&gt;
[[File:Upotte Mk2 lit fuse.jpg|thumb|none|600px|The Mk 2's fuse lit up.]]&lt;br /&gt;
[[File:Upotte Mk2 desert.jpg|thumb|none|600px|The pineapple pie after the grenade explodes.]]&lt;br /&gt;
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=Others=&lt;br /&gt;
&lt;br /&gt;
==Curly's Gun Store Racks==&lt;br /&gt;
&lt;br /&gt;
In Curly's gun store in &amp;quot;Sing! Compete!&amp;quot;, several assault rifles are portrayed as being sold in the world of &amp;quot;Upotte!&amp;quot;.&lt;br /&gt;
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[[File:Upotte gun rack a.jpg|thumb|none|600px|A few assault rifles are sold in Curly's Store. From bottom to top: Steyr AUG A1, ST Kinetics SR-88A and the T91 carbine.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|Same photo as the one above, except that the CETME Model L is fully displayed next to the T91.]]&lt;br /&gt;
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[[File:TMGO13M16.jpg|thumb|none|600px|Tokyo Marui &amp;quot;Golgo 13&amp;quot; M16  Airsoft Gun]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21. On the upper right side is a M16A2 with a riflescope mounted on the upper receiver and a custom stock, similar to the M16A2 used by Duke &amp;quot;Golgo 13&amp;quot; Togo in the Golgo 13 series.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] launcher tube in shown in &amp;quot;Take a Look! Scold Someone!&amp;quot;&lt;br /&gt;
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[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 40mm.]]&lt;br /&gt;
[[File:U08 rpg.jpg|thumb|none|600px|An unused RPG-7 launcher tube is seen in a discount bin. The red line highlights the location of the RPG-7 launcher.]]&lt;br /&gt;
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[[Category:Action]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>ZeroTheEro</name></author>
	</entry>
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