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		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405093</id>
		<title>Escape from Tarkov</title>
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		<updated>2021-03-14T16:21:59Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-654K)==&lt;br /&gt;
In fact, the Makarov in the game is not a real [[Makarov PM]], and an airsoft MP-654K. It is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MP-654K PM.jpg|thumb|none|350px|MP-654K, late version - .177]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gas blocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humpback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405083</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405083"/>
		<updated>2021-03-14T16:13:49Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* SIG-Sauer MCX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-654K)==&lt;br /&gt;
In fact, the Makarov in the game is not a real [[Makarov PM]], and an airsoft MP-654K. It is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MP-654K PM.jpg|thumb|none|350px|MP-654K, late version - .177]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405080</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405080"/>
		<updated>2021-03-14T16:12:25Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* VPO-209 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-654K)==&lt;br /&gt;
In fact, the Makarov in the game is not a real [[Makarov PM]], and an airsoft MP-654K. It is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MP-654K PM.jpg|thumb|none|350px|MP-654K, late version - .177]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405076</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405076"/>
		<updated>2021-03-14T16:08:31Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* ShAK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
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[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
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==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
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[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
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==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
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Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
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[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
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==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
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Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
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==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
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Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
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[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
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=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
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==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
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Despite its rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
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[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
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==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
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Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
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==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
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The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
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==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
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[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
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==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
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==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
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It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
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The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
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All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
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==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
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A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
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[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
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==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
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[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
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==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
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==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
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=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
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An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
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[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405069</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1405069"/>
		<updated>2021-03-14T16:06:34Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: Undo revision 1403110 by Pustelga7 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1399101</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1399101"/>
		<updated>2021-02-16T16:48:47Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1388386</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1388386"/>
		<updated>2020-12-21T11:48:39Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. Oddly, the HUD icon for this gun is a Wildey Magnum.&lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown and Barclay Mills.  It can also be seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for it's thought, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in Mafia 3, known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury and Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the 1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off it's ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with silencer===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;. Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And ffilling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields and Southdowns.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun and River Row.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bourdeax's Police Department and an uncommon sight with mobsters.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a Ruger Blackhawk.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the Stones Unturned DLC. This gun is unavailable for use by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holding the TT-33 with its muzzlebrake.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37]] appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|350px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although it's best for close encounters.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Reloading the shotgun by opening the action and feeding shells in.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|350px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's 1968~ setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his new-found 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|350px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at it's slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out 2 shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
The &amp;quot;Gator Skin&amp;quot; of &amp;quot;Barker 390&amp;quot; that comes with the Family Kickback Pack appears to be a [[Winchester Model 1200]].&lt;br /&gt;
[[Image:Winchester1200Police.jpg|thumb|none|350px|Winchester Model 1200 Police Model - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the 1200, revealing the difference in receiver and stock making it look more like the 1200.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the 1200's acres of gator.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from [[Terminator 2]] is available for use in Mafia 3, and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury and Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|350px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|350px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. Even though the MP54 was produced in 1964, four years before the game's setting (1968), the prototype status of the weapon makes it too exotic and highly improbable to have appeared in the US at the time let alone be used by gangsters.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP54 Earliest prototype of the H&amp;amp;K MP5 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies.  With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine.===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations isn't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|&amp;quot;M1A1 Thompson&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first racket takeover as a favor.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that it's dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===M3 Grease gun  with silencer===&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|350px|M3A1 with a suppressor attached - .45 ACP. The in-game version uses the original M3 with the crank charging handle lever.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, the late-game single handed SMG rarely seen with mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|350px|none|Uzi - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMG's available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|350px|none|Smith &amp;amp; Wesson M76]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot; for completing the Signs Of The Times DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of it's weird kit bashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1|Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA Safehouse in the Stones Unturned DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|350px|Colt M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|350px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal Carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1_Garand#M1_Garand|M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found with mid-game NPC's. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin.]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about it's magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using it's own seperate ammo type, so you can only get ammo from other M14's with it. &lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at it's magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket  takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas with military hardware, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the Viper 55, used by late game Racket Enforcers.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in..]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70 having liberated it from it's mafia affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in-game in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60_machine_gun#M60_Machine_Gun|M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPC's.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level in the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in-game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79 ready to wreck some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off it's weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1273924</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1273924"/>
		<updated>2019-05-18T10:40:24Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Official Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
Players play as &amp;quot;Operators&amp;quot;, a roster of characters divided between Attackers and Defenders, with each Operator coming from one counter-terrorist unit background. The five base game CTUs (SAS, GIGN, GSG 9, Spetsnaz, and FBI SWAT) each have 2 attackers and 2 defenders, while the DLC CTUs come with 1 attacker and 1 defender instead (barring the 2-attacker CRBN unit, and the 2-defender GIS). Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Weapon selections are divided by CTUs. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Sidearm options are generally shared between Operators of a CTU. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.&lt;br /&gt;
&lt;br /&gt;
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. With one exception, all weapons from any of the five base game CTU's &amp;quot;side&amp;quot; are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators). Recruit weapons cannot be customized.&lt;br /&gt;
&lt;br /&gt;
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.&lt;br /&gt;
&lt;br /&gt;
Free seasonal expansions were added post-release, with each expansion adding two new Operators from one new CTU, and new weapons for those Operators.&lt;br /&gt;
&lt;br /&gt;
All primary and some secondary weapons in the game have &amp;quot;charm mounts&amp;quot; to which keychain-like charms can be attached, which by default appear as sling loops.&lt;br /&gt;
&lt;br /&gt;
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction. It appears as the &amp;quot;5.7 USG&amp;quot;. The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]]&lt;br /&gt;
[[File:RSS Five-seveN (1).jpg|thumb|none|600px|Pullling the slide to rechamber the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the &amp;quot;P9&amp;quot;. Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The FNP-9 in the hands of the GIGN operator Twitch.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|Aiming the pistol. This is the original version; thee night sights got a redesign in the Operation Wind Bastion update.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|Reloading the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18 Sport==&lt;br /&gt;
The [[GSh-18]] is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.&lt;br /&gt;
[[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|Spetsnaz operator Fuze holds the GSh-18 on a menacing armored car.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|Aiming the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]]&lt;br /&gt;
[[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]], used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot; and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|Aiming down the Novak night sights.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|Reloading a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|Inserting another mag into the empty M45.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz. &lt;br /&gt;
Likely due to balancing, the weapon is ''obscenely'' powerful, its currently the most powerful sidearm in the game, short of magnum handguns like the S&amp;amp;W 586 and the SEALs' Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|An actual 12-round Makarov PMM for comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]]&lt;br /&gt;
[[file:RSS PM (1).jpg|thumb|none|600px|Using a shiny Makarov to remove some barbed wire.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The SAS faction uses the [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] as their default handgun of choice. The choice of this particular model is odd, as the military of the UK uses regular P226/P226R pistols under the &amp;quot;L105A1/A2&amp;quot; designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational spec-ops group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|A recruit holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|Iron sights of the P226.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The base game's lone revolver, the [[Smith &amp;amp; Wesson Model 586]] is available to the French GIGN. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. &lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The S&amp;amp;W 586 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speed-loader.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic for a &amp;quot;Trust Exercise&amp;quot;, which involves shooting the trustee square in the chest to give them full confidence in their teammates and prototype &amp;quot;Rhino&amp;quot; armor plates.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It appears under the strange name &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion. It appears as the &amp;quot;D-50&amp;quot;, similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|Old menu model of the Desert Eagle.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|Current model of the weapon.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model, note the new color of the iron sights.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red &amp;amp; yellow irons.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. &lt;br /&gt;
&lt;br /&gt;
On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame).&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFEarlyFlipSide.jpg‎|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|The &amp;quot;PRB92&amp;quot; in the lobby. Note the rounded trigger guard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229|P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion. It appears as simply the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in lobby. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[Norinco QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in lobby. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the season after Blood Orchid). It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in lobby. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the &amp;quot;C75 Auto&amp;quot;, and is used by the 707th Special Mission Battalion operators. It is classified as Machine Pistol in-game.&lt;br /&gt;
&lt;br /&gt;
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in lobby.]]&lt;br /&gt;
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]]&lt;br /&gt;
[[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]]&lt;br /&gt;
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]]&lt;br /&gt;
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]]&lt;br /&gt;
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Alibi and Maestro, added in Year 3 Season 2 Operation Para Bellum. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the &amp;quot;Bailiff 410&amp;quot; and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - .410 Bore]]&lt;br /&gt;
[[File:R6S Judge.jpg|thumb|none|600px|The &amp;quot;Bailiff 410&amp;quot; in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver's custom grip, in a similar fashion to the PR-15.]]&lt;br /&gt;
[[File:R6S Judge Idle.jpg|thumb|none|600px|The Taurus 4510PLYFS in game.]]&lt;br /&gt;
[[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]]&lt;br /&gt;
[[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]]&lt;br /&gt;
[[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]]&lt;br /&gt;
[[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]], referred to in-game as the &amp;quot;KERATOS .357&amp;quot; (&amp;quot;keratos&amp;quot; being Greek for &amp;quot;horn&amp;quot;), was added in Operation Para Bellum, and can be used by both Alibi and Maestro. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the [[Taurus 4510PLYFS]] and the [[Smith &amp;amp; Wesson Model 586]], are both correctly shown as being unable to use a suppressor.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 40DS  (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:R6S-Rhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the main menu. The markings read &amp;quot;.357 MAGNUM cal.&amp;quot; on the first line, &amp;quot;Made in Italy&amp;quot; on the second, and &amp;quot;76481&amp;quot; (presumably a serial number) on the third.]]&lt;br /&gt;
[[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]]&lt;br /&gt;
[[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]]&lt;br /&gt;
[[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]]&lt;br /&gt;
[[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting 6 fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&amp;amp;W Model 586 reload animation.]]&lt;br /&gt;
[[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 1911 TACOPS==&lt;br /&gt;
The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR (&amp;quot;Grim Sky Urban Tactical Response Team&amp;quot;, the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]]&lt;br /&gt;
[[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in lobby. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]]&lt;br /&gt;
[[FIle:1911tac1.jpg|thumb|600px|none|Maverick holding his 1911 TACOPS.]]&lt;br /&gt;
[[File:1911tacops2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:1911tacops3.jpg|thumb|600px|none|Removing the old magazine.]]&lt;br /&gt;
[[File:1911tacops4.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:1911tacops5.jpg|thumb|600px|none|Empty reload, removing the empty magazine.]]&lt;br /&gt;
[[File:1911tacops6.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[FIle:1911tacops7.jpg|thumb|600px|none|Flicking the slide release to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10 C==&lt;br /&gt;
The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky. It features a permanently-attached SIG ROMEO1 red dot sight like the [[PR-15 Ragun]], and a blue flat-faced HB Industries aftermarket trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in lobby.]]&lt;br /&gt;
[[File:Clash1.jpg|thumb|600px|none|Clash holding her P-10 C.]]&lt;br /&gt;
[[File:Clash2.jpg|thumb|600px|none|Aiming through the affixed red-dot sight.]]&lt;br /&gt;
[[File:Clash7.jpg|thumb|600px|none|Removing a partly-empty magazine.]]&lt;br /&gt;
[[File:Clash3.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:Clash4.jpg|thumb|600px|none|The pistol's empty reload animation; Clash drops the mag out of her P-10 C...]]&lt;br /&gt;
[[File:Clash5.jpg|thumb|600px|none|...inserts a fresh one...]]&lt;br /&gt;
[[File:Clash6.jpg|thumb|600px|none|...and finishes by sling-shotting the slide to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag==&lt;br /&gt;
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an [[AMC Auto Mag]] as their sole sidearm option. It goes by the rather generic moniker &amp;quot;.44 Mag Semi-Auto&amp;quot; in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.&lt;br /&gt;
&lt;br /&gt;
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.&lt;br /&gt;
&lt;br /&gt;
[[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]]&lt;br /&gt;
[[File:R6S_wpn_.44_Mag_Semi-Auto.jpg|thumb|600px|none|The Auto Mag in the lobby. Note that the barrel seems to be slightly longer than the one in the reference image (having 4 vents instead of 3), but is not as long as the real gun's alternate 10 inch barrel option, which also lacks the ribs. The barrel seems closer to that of the .22 LR Baby Auto Mag in some respects.]]&lt;br /&gt;
[[FIle:Automagr6s1.jpg|thumb|600px|none|Nomad points her Auto Mag towards the heavens, giving a good look at its well-polished finish.]]&lt;br /&gt;
[[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]]&lt;br /&gt;
[[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]]&lt;br /&gt;
[[File:Automagr6s4.jpg|thumb|600px|none|When you've only got 7 rounds to a magazine, that extra one in the pipe can make all the difference. Especially when each one hits with the force of a small train.]]&lt;br /&gt;
[[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562.]]&lt;br /&gt;
[[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 in CAA Tactical RONI-G2==&lt;br /&gt;
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion, can wield the &amp;quot;P10 RONI&amp;quot; as a primary weapon option under the submachine gun category; despite having &amp;quot;P10&amp;quot; in the name, it is actually a [[CZ P-09]], converted to full-auto and somehow mounted into a [[CAA Tactical RONI|CAA Tactical RONI-G2]] carbine conversion kit meant for [[Glock]] pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It has a unique Holographic Sight modeled after the Vortex Razor UH-1.&lt;br /&gt;
[[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]]&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 For comparison.]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the &amp;quot;P10 RONI&amp;quot; from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Angled Grip attachment.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Holographic Sight and Vertical Grip attachments.]]&lt;br /&gt;
[[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]]&lt;br /&gt;
[[File:R6sroni2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]]&lt;br /&gt;
[[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6sroni5.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6sroni6.jpg|thumb|600px|none|Inserting fresh magazine.]]&lt;br /&gt;
[[File:R6sroni7.jpg|thumb|600px|none|Charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx SDP Compact Duty==&lt;br /&gt;
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[Sphinx 3000|Sphinx SDP Compact Duty]] with a &amp;quot;Krypton&amp;quot; (OD green) frame, going by the name &amp;quot;SDP 9mm&amp;quot; in-game.&lt;br /&gt;
[[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm]]&lt;br /&gt;
[[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The P90 TR in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN Recruit and Defense operators. It appears as the &amp;quot;MP5&amp;quot;. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game. Its used by SAS recruits and Mute. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The MP5K-PDW in the hands of a SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|About to push the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead.&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-&amp;quot;Black Ice&amp;quot; MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to [[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]], the sights are in the raised position.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in ''[[Far Cry 3]]'' and ''[[Far Cry 4]]''. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in the lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|First-person view of the UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz-SN menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz-SN in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in ''[[Watch_Dogs]]'', where it is one of the few secondary SMGs available. The shape of the ejection port denotes it as the .45 ACP version. The weapon is used by all SAS members, except Thatcher.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.&lt;br /&gt;
[[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in the lobby; note the stock similar to a [[Micro Uzi]]'s.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The MPA modified MAC-10 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M10. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG-12&amp;quot;===&lt;br /&gt;
The &amp;quot;SMG-12&amp;quot; is a sidearm available to the Korean 707th SMB Operators, and appears to be a further development of the SAS's &amp;quot;SMG-11&amp;quot;. It appears to be a hybrid of the MasterPiece Arms MPA935SST and MPA930DMG models with additional liberties taken with the design. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. &lt;br /&gt;
&lt;br /&gt;
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|none|350px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|none|400px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
[[File:R6S-smg12.jpg|thumb|600px|none|The &amp;quot;SMG-12&amp;quot; in lobby.]]&lt;br /&gt;
[[File:RSS MPA (1).jpg|thumb|none|600px|Dokkaebi rappels off a tower in Seoul, &amp;quot;SMG-12&amp;quot; in hand.]]&lt;br /&gt;
[[File:RSS MPA (2).jpg|thumb|none|600px|Aiming down the sights while in an elevator shaft.]]&lt;br /&gt;
[[File:RSS MPA (3).jpg|thumb|none|600px|Opening the bolt of the &amp;quot;SMG-12&amp;quot;.]]&lt;br /&gt;
[[File:RSS MPA (4).jpg|thumb|none|600px|Inserting a new MPA-style MAC-10 magazine.]]&lt;br /&gt;
[[File:RSS MPA (5).jpg|thumb|none|600px|The SMG-12's melee animation, as seen here with Dokkaebi pistol-whipping a light fixture.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke and the SAS Defender Recruit.&lt;br /&gt;
&lt;br /&gt;
Despite being a completely different weapon, it performs exactly like the MP5K.&lt;br /&gt;
&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player character holding a Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|Thumbing the internal slide release.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).&lt;br /&gt;
&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG properly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype model of the [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the &amp;quot;MPX&amp;quot;, and is shown with the collapsible stock of a Gen 1 MPX.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, second prototype - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a long carbine-length barrel.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo. It is referred to as the &amp;quot;MP5SD&amp;quot;. The weapon performs similarly like the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.&lt;br /&gt;
[[Image:MP5SD2.jpg|thumb|none|451px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also attached by steel hose clamps to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is one of the few secondary SMGs available and usable by both Japanese SAT Operators: Hibana and Echo. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO operator Jackal, the only SMG available to the attacker's side that is considered a primary weapon. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round. Note that the bolt is static though, and doesn't move.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
A Gen I / Gen II hybrid [[TDI Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot; (the same name it goes by in the ''Far Cry'' games), and is exclusive to the GEO operator &amp;quot;Mira&amp;quot;. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[Image:KRISS VECTOR GEN-II CRB BL-PL.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby. Note the Magpul UBR stock, the magazine assist, and that it has the Gen II stock adaptor and pistol grip, but a Gen I trigger.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V308&amp;quot;===&lt;br /&gt;
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design &amp;quot;HK G56&amp;quot; by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell. It is referred to as the &amp;quot;V308&amp;quot;.&lt;br /&gt;
[[File:R6S-v308.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in lobby.]]&lt;br /&gt;
[[File:R6S V308 2.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in game being held by Lion.]]&lt;br /&gt;
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S V308 4.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S V308 5.jpg|thumb|600px|none|Inserting a fresh 50 round drum.]]&lt;br /&gt;
[[File:R6S V308 6.jpg|thumb|600px|none|Lion moves to hit the bolt release with the palm of his hand.]]&lt;br /&gt;
[[File:R6S V308 7.jpg|thumb|600px|none|Hitting the ground with the Magpul stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion. It is referred to as the &amp;quot;T-5 SMG&amp;quot;, and is depicted with an incorrect closed bolt operation.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|450px|Jianshe CS/LS2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in lobby. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads &amp;quot;Warning: Read Operating Manual before Use&amp;quot;]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the CS/LS2. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:R6S Mx4 Storm.jpg|thumb|none|600px|The Mx4 in the lobby. Note the strange top rail - the standard full-length rail is replaced with a different system, which then has a normal Picatinny rail attached to it anyways. Also note the shortened rear sight.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Idle.jpg|thumb|none|600px|The Mx4 in Alibi's hands. It only seems fitting to show this weapon in the map that was released in the same DLC as it - Villa.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Sights.jpg|thumb|none|600px|The submachine gun's iron sights; looking just below the rear sight reveals a folded-down aperture sight; sadly, this isn't selectable in-game.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right-hand side.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] is one of the sidearms available to the SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky. It is referred to as the &amp;quot;SPSMG9&amp;quot;, uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger &amp;amp; Thomet MP9 in lobby. The suppressor model uses the correct proprietary B&amp;amp;T version and the &amp;quot;flash hider&amp;quot; uses the classic TMP muzzle device.]]&lt;br /&gt;
[[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]]&lt;br /&gt;
[[File:Spsmg 2.jpg|thumb|600px|none|Aiming downsights.]]&lt;br /&gt;
[[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]]&lt;br /&gt;
[[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Spsmg5.jpg|thumb|600px|none|Empty-reload.]]&lt;br /&gt;
[[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]]&lt;br /&gt;
[[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the &amp;quot;AUG A3&amp;quot;. It bizarrely has a capacity of 31 + 1.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_kaid_AUG_A3.jpg|thumb|600px|none|An officially-released render of the &amp;quot;AUG A3&amp;quot; from Ubisoft's Kaid Cosplay Guide. Note the interesting skeletonized upper rail segment; compare with the image above.]]&lt;br /&gt;
[[File:R6S_wpn_AUG_A3.jpg|thumb|600px|none|The AUG A3 9mm XS in the lobby; this menu was updated with the release of Operation Wind Bastion.]]&lt;br /&gt;
[[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]]&lt;br /&gt;
[[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]]&lt;br /&gt;
[[File:Auga33.jpg|thumb|600px|none|Removing a dry magazine...]]&lt;br /&gt;
[[File:Auga34.jpg|thumb|600px|none|...inserting a fresh one...]]&lt;br /&gt;
[[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm Submachine Gun==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon. It is modeled with a fixed stock, similarly to the R6430 model. It is referred to in-game as the &amp;quot;Commando 9&amp;quot;, and holds 25 + 1 rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the &amp;quot;Commando 9&amp;quot; from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and an extra bit of rails on the handguard.]]&lt;br /&gt;
[[File:R6S wpn Commando 9.jpg|thumb|600px|none|The &amp;quot;Commando 9&amp;quot; in the lobby.]]&lt;br /&gt;
[[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his &amp;quot;Commando 9&amp;quot; in game.]]&lt;br /&gt;
[[File:R6scommando2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6scommando3.jpg|thumb|600px|none|Mozzie flipping the gun to shot the magazine out and catch it.]]&lt;br /&gt;
[[File:R6scommando4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6scommando5.jpg|thumb|600px|none|Flipping the gun to throw out an empty magazine.]]&lt;br /&gt;
[[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine.]]&lt;br /&gt;
[[File:R6scommando7.jpg|thumb|600px|none|Hitting the bolt release to chamber round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2013 prototype variation of the [[AK-12]] is issued to the Spetsnaz recruit and operator Fuze.&lt;br /&gt;
[[File:AK-12 2013.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2013 prototype]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to all SAS Attackers. Despite having a long, railed handguard, it is not capable of using an angled foregrip. &lt;br /&gt;
&lt;br /&gt;
It is also the primary weapon of the &amp;quot;White Mask&amp;quot; terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement, as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.&lt;br /&gt;
&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby. Note the shorter-than-normal barrel compared to the reference image.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release, the recruit tugs the charging handle to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|Twitch holds the FAMAS.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|Aiming down the second pair of iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby. Note the strange texture on the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|Ash modeling the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|Aiming down the G36C iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|Aiming down the HK diopter sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|Changing mags on the HK33.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C Carbine&amp;quot;. Prior to the &amp;quot;White Noise&amp;quot; update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a 14.5 inch extended barrel, which would technically make it a standard HK416.&lt;br /&gt;
&lt;br /&gt;
[[file:HK416C.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|The HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|&amp;lt;strike&amp;gt;*notices your iron sights*&amp;lt;/strike&amp;gt;]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magzine.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit, Twitch, and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The HK417 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written &amp;quot;pew pew&amp;quot; on the auto selector position in red marker pens.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby. The magazine has an unusual waffle-like pattern.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The SG 552 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|Moving to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556xi SWAT==&lt;br /&gt;
The [[SIG SG 556|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16&amp;quot; barrel is available to operative Thermite and the FBI Recruit.&lt;br /&gt;
&lt;br /&gt;
A fun little trivia: in the &amp;quot;Inside Rainbow&amp;quot; trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.&lt;br /&gt;
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|Chambering the SIG556xi SWAT. It is the only base game assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|Iron sights, note that these are folded down MP7 iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the &amp;quot;BOSG. 12.2&amp;quot;, being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map &amp;quot;Presidential Plane&amp;quot;, which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.&lt;br /&gt;
&lt;br /&gt;
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the &amp;quot;HDS Flip Sight&amp;quot;, which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.&lt;br /&gt;
&lt;br /&gt;
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby (pre-update).]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The &amp;quot;red tint&amp;quot; one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]]&lt;br /&gt;
[[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]]&lt;br /&gt;
[[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the &amp;quot;Skeleton Key&amp;quot;. Details of it can be seen below.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby. The front sight is replaced with a low profile gas block when an optic is added.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;, and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the &amp;quot;C8-SFW&amp;quot;, Buck's special gadget the &amp;quot;Skeleton Key&amp;quot; (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.&lt;br /&gt;
&lt;br /&gt;
It is only capable of semi-auto fire, accurate for a C1A1.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|450px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments, including Blackbeard's gadget, the Rifle Shield, attached on a pair of rail-mounted clips.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW Carbine==&lt;br /&gt;
A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] standing in for the for the real-world updated Brazilian-made [[FN_FAL#IMBEL M964 A1 ParaFAL|IMBEL M964 A1 MD-1 ParaFAL]] is the main battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ModernparaFAL.JPG|thumb|none|450px|Actual upgraded IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|450px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A customized [[Daewoo K1A]] is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the &amp;quot;K1A&amp;quot; and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-k1a.jpg|thumb|600px|none|K1A in lobby. It is fitted with a Devgru DT-K01 MK.II RAS handguard and the standard collapsible stock has been replaced with a StormWerkz AR-15 stock adapter fitted with a [[Z-M LR 300|Z-M Weapons LR-300]] stock.]]&lt;br /&gt;
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]]&lt;br /&gt;
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]]&lt;br /&gt;
[[File:RSS K1A (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]&lt;br /&gt;
[[File:RSS K1A (4).jpg|thumb|none|600px|Empty reload; note the bolt release paddle is properly sticking out.]]&lt;br /&gt;
[[File:RSS K1A (5).jpg|thumb|none|600px|Pressing it in.]]&lt;br /&gt;
[[File:RSS K1A (6).jpg|thumb|none|600px|Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).]]&lt;br /&gt;
&lt;br /&gt;
==Troy Industries Rock SOPMOD M14==&lt;br /&gt;
The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated &amp;quot;Mk 14 EBR&amp;quot; and locked in semi-automatic.&lt;br /&gt;
[[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]]&lt;br /&gt;
[[File:RSS M14 (1).jpg|thumb|none|600px|Watching a sunrise with the one-of-a-kind Rock SOPMOD M14.]]&lt;br /&gt;
[[File:RSS M14 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RSS M14 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:RSS M14 (4).jpg|thumb|none|600px|In with a new one. Note the classic M14 flash hider; it can be attached as the &amp;quot;Flash Hider&amp;quot; barrel modification.]]&lt;br /&gt;
[[File:RSS M14 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RSS M14 (6).jpg|thumb|none|600px|Melee animation of the Rock SOPMOD M14.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
A heavily customized [[Beryl M762]] is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as &amp;quot;M762&amp;quot;. It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ photoshopped AK] reported by The Firearms Blog, which is an [https://www.flickr.com/photos/stickgunner/21074884113/ AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard] with the Hera Arms CQR stock photoshopped in.&lt;br /&gt;
&lt;br /&gt;
[[File:HERA Arms AK Photoshop.jpg|thumb|450px|none|Arsenal SLR-107FR with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped on.]]&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|450px|none|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S-m762.jpg|thumb|600px|none|The M762 in lobby. Note the fire selector on the left side of the receiver, a distinctive Beryl feature.]]&lt;br /&gt;
[[File:RSS Beryl (1).jpg|thumb|none|600px|Zofia shows off the Beryl M762.]]&lt;br /&gt;
[[File:RSS Beryl (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS Beryl (3).jpg|thumb|none|600px|A foregrip-equipped Beryl, which gives a cleaner view of the rifle.]]&lt;br /&gt;
[[File:RSS Beryl (4).jpg|thumb|none|600px|Reloading, which shows the unique foregrip that this weapon and the &amp;quot;BOSG 12.2&amp;quot; use.]]&lt;br /&gt;
[[File:RSS Beryl (5).jpg|thumb|none|600px|Charging the M762.]]&lt;br /&gt;
[[File:RSS Beryl (6).jpg|thumb|none|600px|Melee-ing with the Hera Arms CQR stock. In real life, this stock wasn't available for AK-type rifles at the time of the release of Operation White Noise, but life imitated art (and photoshopped concepts) and the stock later became available to AK-type rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Saritch==&lt;br /&gt;
A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel. The in-game model is modeled quite closely after concept art from the designer. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the &amp;quot;Spear .308&amp;quot;.&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[File:R6S-spear308.jpg|thumb|600px|none|Saritch in lobby. The camouflage is the weapon's default skin. Note the 30-round 5.56 PMAG.]]&lt;br /&gt;
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]]&lt;br /&gt;
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Saritch 4.jpg|thumb|600px|none|Removing magazine from gun, which involves a very dramatic yank.]]&lt;br /&gt;
[[File:R6S Saritch 5.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S Saritch 6.jpg|thumb|600px|none|Pulling the charging handle to load new round.]]&lt;br /&gt;
[[File:R6S Saritch 7.jpg|thumb|600px|none|Smacking a concrete wall.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the &amp;quot;M4&amp;quot; appears to be a customized [[M4A1 Carbine|M4A1 Block II]]. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked &amp;quot;M4A1 Carbine&amp;quot; on the left side of the mag-well where the usual roll marks would be.&lt;br /&gt;
&lt;br /&gt;
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality this weapon would be restricted to single-shots as it would require the shooter to pull the gun's charging handle per shot.&lt;br /&gt;
&lt;br /&gt;
Equipping the &amp;quot;M4&amp;quot; with the Heavy Barrel attachment gives it a longer (seemingly 16 inch) barrel, more in line the a normal M4A1, though still with the short DD forend.&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in lobby. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag. It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator.]]&lt;br /&gt;
[[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II.]]&lt;br /&gt;
[[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]]&lt;br /&gt;
[[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 2.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 3.jpg|thumb|600px|none|Pulling the standard looking charging handle to chamber a new round.]]&lt;br /&gt;
[[File:RSS M4 (1).jpg|thumb|600px|none|A fully kitted-out &amp;quot;M4&amp;quot; with the Heavy Barrel attachment.]]&lt;br /&gt;
[[File:RSS M4 (2).jpg|thumb|600px|none|A close up of the receiver, note the &amp;quot;Burst&amp;quot; marking on the selector.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the &amp;quot;AR-15.50&amp;quot;, and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).&lt;br /&gt;
&lt;br /&gt;
The weapon used Surefire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the Surefire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul handling loop; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.&lt;br /&gt;
[[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the lobby. Equipping a muzzle brake replaces the &amp;quot;birdcage&amp;quot;-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]]&lt;br /&gt;
[[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]]&lt;br /&gt;
[[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar Armalite-style iron sights.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S wpn AR-15.50 Updated.jpg|thumb|none|600px|The updated model with a STANAG magazine added in the Burnt Horizon update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74M&amp;quot;==&lt;br /&gt;
The &amp;quot;AK-74M&amp;quot; is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.&lt;br /&gt;
&lt;br /&gt;
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.&lt;br /&gt;
&lt;br /&gt;
More bizarrely, the lower receiver is marked &amp;quot;WASR-10 Cal. 5.45×39mm&amp;quot;; the [[WASR-10]] is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.&lt;br /&gt;
&lt;br /&gt;
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 fitted with Magpul MOE furniture - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the &amp;quot;AK-74M&amp;quot; from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]]&lt;br /&gt;
[[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out &amp;quot;AK-74M&amp;quot;, with the Reflex Sight, Suppressor and Laser Sight. Note the new reflex sight model, which was previously used for Clash's [[MP9]].]]&lt;br /&gt;
[[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the &amp;quot;Airjab Launcher&amp;quot;, mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]]&lt;br /&gt;
[[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear.]]&lt;br /&gt;
[[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] is available for the GIGR attacker Nomad with the Operation Wind Bastion expansion. In comparison to her frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.&lt;br /&gt;
[[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn ARX200.jpg|thumb|600px|none|The ARX-200 in the lobby.]]&lt;br /&gt;
[[File:Arx200r6s1.jpg|thumb|600px|none|The ARX-200 in-game.]]&lt;br /&gt;
[[File:Arx200r6s2.jpg|thumb|600px|none|Aiming down the rifle's sights; yet another re-use of the irons from Bandit's [[MP7]].]]&lt;br /&gt;
[[File:Arx200r6s3.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:R6sarx2004.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Arx200r6s5.jpg|thumb|600px|none|...and pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]].&lt;br /&gt;
[[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the lobby.]]&lt;br /&gt;
[[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the f90 in game.]]&lt;br /&gt;
[[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]]&lt;br /&gt;
[[File:R6sf904.jpg|thumb|600px|none|Inserting new Magazine.]]&lt;br /&gt;
[[File:R6sf905.jpg|thumb|600px|none|Pulling the charging handle back when gun is empty.]]&lt;br /&gt;
[[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]]&lt;br /&gt;
[[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28 (technically a special gadget) and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, most open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity – this would be correct for the [[Degtyaryov DT|DT]] variant, though – instead of 47) of the DP-28, and Tachanka does refer to it as &amp;quot;DP-28&amp;quot; sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
&lt;br /&gt;
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after [http://static.tvtropes.org/pmwiki/pub/images/Gun_shield_1805.jpg this particular shield], and marked with the Russian word for &amp;quot;Lord&amp;quot; acknowledging the Lord Tachanka meme), making its usage somewhat more viable. With the release of &amp;quot;Operation: Blood Orchid&amp;quot;, the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel, which seems to have been returned to the full-length coned barrel with model updates.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-28. The large green bin seen on the far right was where additional pan magazines are stored.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|Pulling the custom ambidextrous charging handle.]]&lt;br /&gt;
[[file:RSS DP-28 (1).jpg|thumb|none|600px|Tachanka blinds his hostage with the glory of his shielded not-RP-46 machine gun.]]&lt;br /&gt;
[[file:RSS DP-28 (2).jpg|thumb|none|600px|Deploying the Degtyaryov.]]&lt;br /&gt;
[[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his &amp;lt;del&amp;gt;hapless victim&amp;lt;/del&amp;gt; admiring audience.]]&lt;br /&gt;
[[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]]&lt;br /&gt;
[[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP-28 in Tachanka's operator video.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1, the German military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]], is available in the game for IQ and the GSG-9 Recruit. It has a [[G3]] rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The HK G8A1, held by IQ.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|Reloading an X-91 drum.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Recruit, Fuze, and Spetsnaz CBRN specialist Finka. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of &amp;quot;6P41&amp;quot; in game.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round Surefire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly ''impossible'', the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with Scope attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QBB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|450px|none|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|Norinco QBB-95 in lobby.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QBB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QBB.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident LMG-E==&lt;br /&gt;
The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of &amp;quot;LMG-E&amp;quot;. The &amp;quot;LMG-E&amp;quot; is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]]&lt;br /&gt;
[[File:R6S-lmge.jpg|thumb|600px|none|&amp;quot;LMG-E&amp;quot; in lobby.]]&lt;br /&gt;
[[File:RSS LMG-E (1).jpg|thumb|none|600px|The &amp;quot;LMG-E&amp;quot;, idle.]]&lt;br /&gt;
[[File:RSS LMG-E (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS LMG-E (3).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:RSS LMG-E (4).jpg|thumb|none|600px|Inserting a new belt box, which holds 150 rounds.]]&lt;br /&gt;
[[File:RSS LMG-E(5).jpg|thumb|none|600px|Feeding the ammunition belt into the receiver.]]&lt;br /&gt;
[[File:RSS LMG-E (6).jpg|thumb|none|600px|Charging the &amp;quot;LMG-E&amp;quot;.]]&lt;br /&gt;
[[File:RSS LMG-E (7).jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is added in Operation Para Bellum as the &amp;quot;ALDA 5.56&amp;quot;. Being a primary option for Defense Operator Maestro, it is the only portable LMG available to Defenders.&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli - 5.56x45mm]]&lt;br /&gt;
[[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the main lobby.]]&lt;br /&gt;
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]]&lt;br /&gt;
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box.]]&lt;br /&gt;
[[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard &amp;quot;attach the belt box first and then pull out the belt&amp;quot; procedure.]]&lt;br /&gt;
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels, except for the ones that fire slugs.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The M1014 in the hands of Thermite.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|Loading a shell into the M1014's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS Compact==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS Compact]] with ghost ring sights of the &amp;quot;Tactical&amp;quot; model appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|450px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|Twitch holds her FABARM.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|Dropping a shell into the chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|Reloading the rest of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A heavily customized [[Saiga 12|Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the &amp;quot;SASG-12&amp;quot; (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit and Finka may use it as well. &lt;br /&gt;
&lt;br /&gt;
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[file:Rainbow Six Siege Saiga-12.jpg|thumb|600px|none|Custom Saiga-12K in the lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|First-person view of the Saiga.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.]]&lt;br /&gt;
[[file:RSS Saiga12 (1).jpg|thumb|none|600px|Melee animation of a snake-skinned Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks damage, but offers decent RoF and recoil control.&lt;br /&gt;
&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (G&amp;amp;P M870 RAS)==&lt;br /&gt;
A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators Jäger and Bandit. It is closely modeled after the G&amp;amp;P M870 RAS, an airsoft Remington 870.&lt;br /&gt;
&lt;br /&gt;
The weapon is the second most powerful shotgun in the game, although somewhat &amp;quot;balanced&amp;quot; by the fact that its efficiency diminishes greatly beyond point-blank range.&lt;br /&gt;
[[file:M870.jpg|thumb|450px|none|'''Airsoft''' G&amp;amp;P M870 RAS]]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|M870 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|A GSG-9 recruit models the M870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 3+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. &amp;quot;C8-SFW&amp;quot; or &amp;quot;CAMRS&amp;quot;) he is using. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO &amp;amp; 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] was released in the Operation Dustline update as a possible loadout option for Navy SEAL operator Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in ''Far Cry 3'' and ''4''.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary. Also note the first-generation lever-type safety.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|In an extremely rare display of realism, Valkyrie holds the shotgun upside down to load the tube with her right hand while keeping her left forefingers on the bolt release to enable the feed door to open.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. (without the muzzle brake) as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;. The ITA12S was the only secondary shotgun available in the game until the release of the &amp;quot;Super Shorty&amp;quot; in Operation Burnt Horizon of 2019.&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Pistolgrip F.E.===&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Short Initial===&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision Six12==&lt;br /&gt;
The [[Crye Precision Six12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for Attack operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for Defense operator Lesion.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Crye_Precision_SIX12_2016.jpg|thumb|none|450px|Crye Precision SIX12 (2016 production) - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in lobby. Note how this one has the buttpad of the SD variant reference image below.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's Six12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed===&lt;br /&gt;
[[File:Six12 Suppressed.jpg|thumb|none|450px|Crye Precision Six12 with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD. Note how this one has the buttpad of the normal variant's reference image above.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed Six12, equipped with a Trijicon RMR, similar to the reference image.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the Six12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the lobby. The in-game weapon uses the 10-round magazine.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG.12.2&amp;quot;==&lt;br /&gt;
The &amp;quot;BOSG.12.2&amp;quot; (BOSG presumably standing for Break-Open Shotgun, compare with how &amp;quot;SASG&amp;quot; likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the [[Mossberg HS12|Mossberg Maverick HS-12]] and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.&lt;br /&gt;
&lt;br /&gt;
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the &amp;quot;Presidential Plane&amp;quot; map, something only Glaz's SVU can do, but this ability was later removed in the official release.&lt;br /&gt;
&lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the &amp;quot;BOSG.12.2&amp;quot;.]]&lt;br /&gt;
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The &amp;quot;BOSG.12.2&amp;quot; in idle.]]&lt;br /&gt;
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]]&lt;br /&gt;
[[File:RSS OverUnder (3).jpg|thumb|none|600px|Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.]]&lt;br /&gt;
[[File:RSS OverUnder (4).jpg|thumb|none|600px|Loading two more in. Reloading with only a single shell fired will only reload that single shell, the one in the bottom barrel.]]&lt;br /&gt;
[[File:RSS OverUnder (5).jpg|thumb|none|600px|Stock attack.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12== &lt;br /&gt;
Added in Operation Para Bellum, the &amp;quot;ACS12&amp;quot; is a modified [[AA-12]], and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).&lt;br /&gt;
&lt;br /&gt;
Of note is that the addition of the &amp;quot;ACS-12&amp;quot; marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.&lt;br /&gt;
&lt;br /&gt;
Incidentally, the name &amp;quot;ACS-12&amp;quot; was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S AA-12.jpg|thumb|none|600px|The &amp;quot;ACS12&amp;quot; in the main lobby. This camouflage finish is, interestingly, the default skin for this weapon.]]&lt;br /&gt;
[[File:R6S AA-12 Idle.jpg|thumb|none|600px|The AA-12 in Alibi's white-nailed hands. The text on the scope mount reads &amp;quot;Mil-spec 1913 Rail&amp;quot; on the first line, and &amp;quot;Scope Mount&amp;quot; on the second.]]&lt;br /&gt;
[[File:R6S AA-12 Sights.jpg|thumb|none|600px|Aiming the shotgun; someone should probably let Bandit know that Alibi stole his [[MP7|MP7A1]]'s sights.]]&lt;br /&gt;
[[File:R6S AA-12 Reload 1.jpg|thumb|none|600px|Removing an empty drum after a quick and impressive demonstration of the game's destruction mechanics...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 2.jpg|thumb|none|600px|...inserting a fresh one...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 3.jpg|thumb|none|600px|...and ignoring enemy gunfire whilst pulling the charging handle, an action which does not apparently require touching it.]]&lt;br /&gt;
[[File:R6S AA-12 Melee.jpg|thumb|none|600px|Then again, Alibi can make sparks by hitting a table with a shotgun, so she might very well be some sort of magician.]]&lt;br /&gt;
&lt;br /&gt;
==Akdal Arms MKA 1919==&lt;br /&gt;
GIGR defender Kaid can utilize a heavily customized Turkish-made [[Akdal Arms MKA 1919]] semi-automatic shotgun. The customizations include the lower receiver being modified to fit a [[Bushmaster ACR]] stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13&amp;quot; barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines. Simply dubbed &amp;quot;TCSG12&amp;quot; in-game, it is available with the Operation Wind Bastion expansion. The weapon's only barrel attachment is the suppressor. The shotgun fires slugs, just like the &amp;quot;BOSG-12.2&amp;quot;, and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else.&lt;br /&gt;
[[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]]&lt;br /&gt;
[[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom &amp;quot;Tac 19&amp;quot; Akdal MKA 1919 by RRA with modified Chaos quad-rail.]]&lt;br /&gt;
[[file:Akdal MKA 1919 custom lower.jpg|thumb|450px|none|A custom milled aluminum Akdal MKA 1919 lower receiver built to fit a Bushmaster ACR stock and a B5 Systems Type 23 P-Grip.]]&lt;br /&gt;
[[File:R6S wpn TCSG12.jpg|thumb|600px|none|The custom Akdal MKA 1919 in the lobby.]]&lt;br /&gt;
[[File:R6S wpn TCSG12 2.jpg|thumb|600px|none|The other side. Note the charging handle.]]&lt;br /&gt;
[[File:Kaidgun1.jpg|thumb|none|600px|none|Kaid holding the heavily customized Akdal MKA 1919.]]&lt;br /&gt;
[[File:Kaidgun2.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:Kaidgun3.jpg|thumb|600px|none|Removing the magazine during a partial reload.]]&lt;br /&gt;
[[File:Kaidgun4.jpg|thumb|600px|none|Loading a new magazine. The markings on the magwell read &amp;quot;Made in Turkey&amp;quot;.]]&lt;br /&gt;
[[File:Kaidgyb5.jpg|thumb|600px|none|Pulling the bolt back before removing empty magazine.]]&lt;br /&gt;
[[File:Kaidgun6.jpg|thumb|600px|none|Flipping the empty magazine out of the gun.]]&lt;br /&gt;
[[File:Kaidgun7.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Kaidgun8.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
While referred to as a &amp;quot;[[Serbu Super Shorty|Super Shorty]]&amp;quot;, the secondary shotgun made available to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled &amp;quot;Masterkey&amp;quot; configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the lobby.]]&lt;br /&gt;
[[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the &amp;quot;Super Shorty&amp;quot;.]]&lt;br /&gt;
[[File:R6sshorty3.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; the MCS doesn't come with any sights by default, making this a bit of a pointless exercise.]]&lt;br /&gt;
[[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]]&lt;br /&gt;
[[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, and Nomad's Airjab Launcher, not listed here for one reason or another.&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.&lt;br /&gt;
&lt;br /&gt;
To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; although getting directly struck with the shell deals a decent amount of damage. While the breaching round itself also has a small blast radius, getting caught in the explosion of an armed round deals a large amount of damage.&lt;br /&gt;
&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on raised rails like the image above.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
[[File:RSS M120 (1).jpg|thumb|none|600px|The update from &amp;quot;Operation Blood Orchid&amp;quot; altered the M320's reload animation; Ash keeps the muzzle pointed up now.]]&lt;br /&gt;
[[File:RSS M120 (2).jpg|thumb|none|600px|Bashing with the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Equipment in this category are all non-exclusive &amp;quot;generic&amp;quot; gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
Bundles of C4 charges, somewhat strangely referred to as &amp;quot;Nitro Cells&amp;quot;, are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.&lt;br /&gt;
&lt;br /&gt;
The weapon is currently the most powerful explosive available, capable of instantly incapacitating or outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Charge]]&lt;br /&gt;
[[File:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[File:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
&lt;br /&gt;
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 Stun Grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano grenade==&lt;br /&gt;
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (infact you'd actually have to throw it directly at someone to get any kind of decent damage). Although, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]]&lt;br /&gt;
[[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the lobby; note that the model somewhat concerningly lacks a pin...]]&lt;br /&gt;
[[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]]&lt;br /&gt;
[[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A [[PP-19 Bizon]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement, though it isn't available for use in-game.&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement.&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Blackbeard's &amp;quot;Guerrilla&amp;quot; elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme &amp;amp; [[M83 smoke grenade|M83]]-type body)]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1194388</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1194388"/>
		<updated>2018-07-03T10:45:23Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six: Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Offical Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six: Siege''''' is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. Operators are divided by their counter-terrorism unit of origin, which determines the overall set of weapons available to them, and then further into different sides as an Attacker or a Defender, which further singles out what CTU-specific equipment they can use, alongside each operator having a unique gadget. Also playable are Recruits, each of the five default CTUs having one each for the Attacker and Defender sides; recruits do not have unique gadgets, but instead they can take a second piece of universal equipment in place of a gadget (such as an Attacker recruit taking breaching charges alongside a frag grenade) and, with one exception, all weapons used by any of the regular operators of their CTU's &amp;quot;side&amp;quot; are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators).&lt;br /&gt;
&lt;br /&gt;
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.&lt;br /&gt;
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Players are able to play either alone or with a team of up to five players in a number of game modes such as bomb defusal, hostage extraction and securing a bio-container, all available against either another team of five human players (regular gameplay) or waves of AI-controlled opponents (Terrorist Hunt).&lt;br /&gt;
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All primary and some secondary weapons in the game have &amp;quot;charm mounts&amp;quot; to which keychain-like charms can be attached, which by default appear as sling loops.&lt;br /&gt;
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'''The following weapons can be seen in the video game ''Rainbow Six: Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction. It appears as the &amp;quot;5.7 USG&amp;quot;. The Five-seveN has an appropriate 20+1 capacity, but it's overall effectiveness is offset by low stopping power.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]]&lt;br /&gt;
[[File:RSS Five-seveN (1).jpg|thumb|none|600px|Pullling the slide to rechamber the Five-seveN.]]&lt;br /&gt;
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==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the &amp;quot;P9&amp;quot;. Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The FNP-9 in the hands of the GIGN operator Twitch.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|Reloading the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
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==GSh-18==&lt;br /&gt;
The [[GSh-18]] is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|Spetsnaz operator Fuze holds the GSh-18 on a menacing armored car.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|Aiming the GSh.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]], used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.]]&lt;br /&gt;
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==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot; and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|Aiming down the Novak night sights.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|Reloading a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|Inserting another mag into the empty M45.]]&lt;br /&gt;
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==Makarov PM==&lt;br /&gt;
Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz. Surprisingly, it deals a whopping 63 damage per shot (for comparison, the M45/MEU(SOC) has a base damage of 47, while the S&amp;amp;W 586 does 77 damage a round), and feeds from the normal 8-round magazine of the PM. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]]&lt;br /&gt;
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==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The SAS faction uses the [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] as their default handgun of choice. The choice of this particular model is odd, as the military of the UK uses regular P226/P226R pistols under the &amp;quot;L105A1/A2&amp;quot; designation. It also predates the inclusion of a proper US Navy SEAL faction, who were rather strangely given the Desert Eagle as their sidearm instead.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|A recruit holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|Iron sights of the P226.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The base game's lone revolver, the [[Smith &amp;amp; Wesson Model 586]] is available to the French GIGN. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its severe recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. &lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The S&amp;amp;W 586 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speed-loader.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
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==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It appears under the strange name &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|MK1 9mm in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
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==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion. It appears as the &amp;quot;D-50&amp;quot;, similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. With the release of Operation Velvet Shell the finish was changed to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|Old menu model of the Desert Eagle.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|Current model of the weapon.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model, note the new color of the iron sights.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red &amp;amp; yellow irons.]]&lt;br /&gt;
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==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds.&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFEarlyFlipSide.jpg‎|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|The &amp;quot;PRB92&amp;quot; in the lobby. Note the rounded trigger guard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]]&lt;br /&gt;
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==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229|P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion. It appears as simply the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the SIG.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's SIG P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 in lobby.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
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==Norinco QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[Norinco QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in lobby.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the season after Blood Orchid). It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in lobby. A unique green colored laser, mounted in the guide rod, can be bought as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the Ragun. Note the unusually large slide serrations.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR15.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the &amp;quot;C75 Auto&amp;quot;, and is used by the 707th Special Mission Battalion operators. It is classified as Machine Pistol in-game.&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in lobby.]]&lt;br /&gt;
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 at a suspect pantry.]]&lt;br /&gt;
[[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights. Despite the Picatinny rail drilled into the slide, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]]&lt;br /&gt;
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]]&lt;br /&gt;
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]]&lt;br /&gt;
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Alibi and Maestro, added in Year 3 Season 2 Operation Para Bellum. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the &amp;quot;Bailiff 410&amp;quot; and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - 410 gauge]]&lt;br /&gt;
[[File:R6S Judge.jpg|thumb|none|600px|The Bailiff 410 in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver, in a similar fashion to the PR-15.]]&lt;br /&gt;
[[File:R6S Judge Idle.jpg|thumb|none|600px|The Bailiff in game.]]&lt;br /&gt;
[[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]]&lt;br /&gt;
[[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]]&lt;br /&gt;
[[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]]&lt;br /&gt;
[[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]], referred to in-game as the &amp;quot;KERATOS .357&amp;quot; (&amp;quot;keratos&amp;quot; being Greek for &amp;quot;horn&amp;quot;), was added in Operation Para Bellum, and can be used by both Alibi and Maestro. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the [[Taurus 4510PLYFS]] and the [[Smith &amp;amp; Wesson Model 586]], are both correctly shown as being unable to use a suppressor.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 40DS  (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:R6S-Rhino-1.jpg|thumb|none|600px|The &amp;quot;KERATOS .357&amp;quot;, as the game calls it, in the main menu. The markings read &amp;quot;.357 MAGNUM cal.&amp;quot; on the first line, &amp;quot;Made in Italy&amp;quot; on the second, and &amp;quot;76481&amp;quot; (presumably a serial number) on the third.]]&lt;br /&gt;
[[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]]&lt;br /&gt;
[[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]]&lt;br /&gt;
[[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]]&lt;br /&gt;
[[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting 6 fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&amp;amp;W Model 586 reload animation.]]&lt;br /&gt;
[[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Most of the Submachine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11, Minebea M-9 and the UDP. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR with optics removed and empty magazine - 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The P90 TR in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN Recruit and Defense operators. It appears as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game, issued to SAS Defenders.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The MP5K-PDW in the hands of a SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|About to push the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (although this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update; as of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead).&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-&amp;quot;Black Ice&amp;quot; MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to [[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]], the sights are in the raised position.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in the ''[[Far Cry 3]]'' and ''[[Far Cry 4]]''.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in the lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|First-person view of the UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz-SN menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz-SN in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits. &lt;br /&gt;
[[file:Mpa10sst.jpg|thumb|none|450px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in the lobby; note the stock similar to a Micro-Uzi's.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The MAC-11 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG-12&amp;quot;===&lt;br /&gt;
The &amp;quot;SMG-12&amp;quot; is a sidearm available to the Korean 707th SMB Operators, and appears to be a further development of the SAS's &amp;quot;SMG-11&amp;quot;. It appears to be a heavily modified MasterPiece Arms MPA935SST and was initially integrally suppressed, although this feature was removed in the first Year 3 patch. &lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|none|450px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:R6S-smg12.jpg|thumb|600px|none|The &amp;quot;SMG-12&amp;quot; in lobby.]]&lt;br /&gt;
[[File:RSS MPA (1).jpg|thumb|none|600px|Dokkaebi rappels off a tower in Seoul, &amp;quot;SMG-12&amp;quot; in hand.]]&lt;br /&gt;
[[File:RSS MPA (2).jpg|thumb|none|600px|Aiming down the sights while in an elevator shaft.]]&lt;br /&gt;
[[File:RSS MPA (3).jpg|thumb|none|600px|Opening the bolt of the &amp;quot;SMG-12&amp;quot;.]]&lt;br /&gt;
[[File:RSS MPA (4).jpg|thumb|none|600px|Inserting a new MPA-style magazine.]]&lt;br /&gt;
[[File:RSS MPA (5).jpg|thumb|none|600px|The SMG's melee animation, as seen here with Dokkaebi pistol-whipping a light fixture.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player character holding a Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|Thumbing the internal slide release.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|9mm C1 in lobby.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the &amp;quot;MPX&amp;quot;.&lt;br /&gt;
[[file:SIG_MPX.jpg|thumb|none|450px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo. It is referred to as the &amp;quot;MP5SD&amp;quot;.&lt;br /&gt;
[[Image:MP5SD2.jpg|thumb|none|451px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is a sidearm available to the Japanese SAT Operators. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO attacker Jackal, unlike the other submachine guns. It feeds from 50-round drum magazines and has a Rainier Arms ambidextrous charging handle.&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
A Gen I / Gen II hybrid [[TDI Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot; (the same name it goes by in the ''Far Cry'' games), and is exclusive to the GEO Operator &amp;quot;Mira&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[Image:KRISS VECTOR GEN-II CRB BL-PL.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby. Note the Magpul UBR stock, and that it has the Gen II stock adaptor and pistol grip, but a Gen I trigger.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V308&amp;quot;===&lt;br /&gt;
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design &amp;quot;HK G56&amp;quot; by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell. It is referred to as the &amp;quot;V308&amp;quot;.&lt;br /&gt;
[[File:R6S-v308.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in lobby.]]&lt;br /&gt;
[[File:R6S V308 2.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in game being held by Lion.]]&lt;br /&gt;
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S V308 4.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S V308 5.jpg|thumb|600px|none|Inserting a fresh 50 round drum.]]&lt;br /&gt;
[[File:R6S V308 6.jpg|thumb|600px|none|Lion moves to hit the bolt release with the palm of his hand.]]&lt;br /&gt;
[[File:R6S V308 7.jpg|thumb|600px|none|Hitting the ground with the Magpul stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe JS 9mm==&lt;br /&gt;
The [[QCW-05#Jianshe JS 9mm|Jianshe JS 9mm]] is one of the weapons available to the SDU Defender Lesion. It is referred to as the &amp;quot;T-5 SMG&amp;quot;, and is depicted with an incorrect reciprocating charging handle and closed bolt operation.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|450px|Jianshe JS 9mm - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe JS 9mm in lobby. Note the weird rail bits added to the side of gun.]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his JS 9mm.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the JS 9mm. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
Alibi, one of the 2 operators added in Operation Para Bellum, has access to a [[Beretta Mx4 Storm]] submachine gun.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S Mx4 Storm.jpg|thumb|none|600px|The Mx4 in the lobby. Note the strange top rail - the standard full-length rail is replaced with a different system, which then has a normal Picatinny rail attached to it anyways.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Idle.jpg|thumb|none|600px|The Mx4 in Alibi's hands. It only seems fitting to show this weapon in the map that was released in the same DLC as it - Villa.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Sights.jpg|thumb|none|600px|The submachine gun's iron sights; looking just below the rear sight reveals a folded-down aperture sight; sadly, this isn't selectable in-game.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right-hand side.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles, Carbines &amp;amp; Battle Rifles=&lt;br /&gt;
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to the SAS Attackers. It is also the primary weapon of the &amp;quot;White Mask&amp;quot; terrorists in the Terrorist Hunt mode. &lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby. Note the shorter-than-normal barrel compared to the reference image.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release, the recruit tugs the charging handle to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|Twitch holds the FAMAS.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|Aiming down the second pair of iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby. Note the strange texture on the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|Ash modeling the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|Aiming down the G36C iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|Aiming down the HK diopter sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|Changing mags on the HK33.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C CARBINE&amp;quot;. Prior to the &amp;quot;White Noise&amp;quot; update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
[[file:HK416C.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|The HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magzine.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit, Twitch, and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The HK417 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The original prototype variation of the [[AK-12]] is issued to the Spetsnaz recruit and operator Fuze.&lt;br /&gt;
[[file:Ak-12.jpg|thumb|450px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written &amp;quot;pew pew&amp;quot; on the auto selector position in red marker pens.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby. The magazine has an unusual waffle-like pattern.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The SG 552 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|Moving to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556xi SWAT==&lt;br /&gt;
The [[SIG SG 556|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16&amp;quot; barrel is available to operative Thermite and the FBI Recruit.&lt;br /&gt;
&lt;br /&gt;
A fun little trivia: in the &amp;quot;Inside Rainbow&amp;quot; trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.&lt;br /&gt;
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|Chambering the SIG556xi SWAT. Originally, it was the only assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|Iron sights, note that these are folded down MP7 iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with the carrying handle removed, a RIS handguard, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW|C8-SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the &amp;quot;Skeleton Key&amp;quot;. Details of it can be seen below.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:C8-SFW.jpg|thumb|none|450px|An actual C8-SFW, for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby. The front sight is replaced with a low profile gas block when an optic is added.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;, and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the &amp;quot;C8-SFW&amp;quot;, Buck's special gadget the &amp;quot;Skeleton Key&amp;quot; (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|450px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments, including Blackbeard's gadget, the Rifle Shield, attached on a pair of rail-mounted clips.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby. Note the clips to attach Blackbeard's Rifle Shield.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW Carbine==&lt;br /&gt;
A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] standing in for the for the real-world updated Brazilian-made [[FN_FAL#DSA_SA58_OSW|IMBEL M964 A1 MD-1 ParaFAL]] is the main battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and feeds from a 20-round magazine that somehow holds 30 rounds.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ModernparaFAL.JPG|thumb|none|450px|Actual upgraded IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|450px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo_K1_/_K2#Daewoo_K1|Daewoo K1A]] is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the &amp;quot;K1A&amp;quot; and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-k1a.jpg|thumb|600px|none|K1A in lobby. Note the rather... stylized railed handguard, and that the standard collapsible stock has been replaced with a solid stock resembling that of the [[Z-M LR 300|Z-M Weapons LR-300]].]]&lt;br /&gt;
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]]&lt;br /&gt;
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]]&lt;br /&gt;
[[File:RSS K1A (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]&lt;br /&gt;
[[File:RSS K1A (4).jpg|thumb|none|600px|Empty reload; note the bolt release paddle is properly sticking out.]]&lt;br /&gt;
[[File:RSS K1A (5).jpg|thumb|none|600px|Pressing it in.]]&lt;br /&gt;
[[File:RSS K1A (6).jpg|thumb|none|600px|Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
The [[ROCK SOPMOD M14]] is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated &amp;quot;Mk 14 EBR&amp;quot; and locked in semi-automatic.&lt;br /&gt;
[[Image:SOPMODM14.jpg|thumb|none|450px|ROCK SOPMOD M14 - 7.62x51mm]]&lt;br /&gt;
[[File:R6S-mk14ebr.jpg|thumb|600px|none|M14 in lobby.]]&lt;br /&gt;
[[File:RSS M14 (1).jpg|thumb|none|600px|Watching a sunrise with the one-of-a-kind ROCK SOPMOD M14.]]&lt;br /&gt;
[[File:RSS M14 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RSS M14 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:RSS M14 (4).jpg|thumb|none|600px|In with a new one. Note the classic M14 flash hider; it can be attached as the &amp;quot;Flash Hider&amp;quot; barrel modification.]]&lt;br /&gt;
[[File:RSS M14 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RSS M14 (6).jpg|thumb|none|600px|Melee animation of the M14.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The &amp;quot;M762&amp;quot; is the primary choice for GROM operator Zofia of the Operation White Noise expansion. It is a 7.62 AK variant with a loosely-modeled Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover.&lt;br /&gt;
&lt;br /&gt;
While supposedly a [[Kbs wz.96 Beryl|Beryl M762]] name and theme-wise, it is instead primarily inspired by a [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ photoshopped image reported by the Firearms Blog], which is a [https://www.flickr.com/photos/stickgunner/21074884113/ AK-103-lookalike with the Midwest Industries Extended Handguard] with the Hera Arms CQR stock photoshopped on. The in-game AK still has the proper receiver, safety, and barrel of the Beryl M762.&lt;br /&gt;
[[File:HERA Arms AK Photoshop.jpg|thumb|450px|none|Arsenal SLR-107FR with the Midwest Industries Extended Handguard with the Hera Arms CQR stock photoshopped on. This is the inspiration image for the &amp;quot;M762&amp;quot; in ''Rainbow Six Siege''.]]&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|450px|none|An actual Beryl M762 for comparison - 7.62x39mm.]]&lt;br /&gt;
[[File:R6S-m762.jpg|thumb|600px|none|The M762 in lobby.]]&lt;br /&gt;
[[File:RSS Beryl (1).jpg|thumb|none|600px|Zofia shows off the Beryl M762.]]&lt;br /&gt;
[[File:RSS Beryl (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS Beryl (3).jpg|thumb|none|600px|A foregrip-equipped Beryl, which gives a cleaner view of the rifle.]]&lt;br /&gt;
[[File:RSS Beryl (4).jpg|thumb|none|600px|Reloading, which shows the unique foregrip that this weapon and the &amp;quot;BOSG 12.2&amp;quot; use.]]&lt;br /&gt;
[[File:RSS Beryl (5).jpg|thumb|none|600px|Charging the M762.]]&lt;br /&gt;
[[File:RSS Beryl (6).jpg|thumb|none|600px|Melee-ing with the Hera Arms CQR stock. This stock is an odd choice, as wasn't available for AK-type rifles at the time of the release of Operation White Noise.]]&lt;br /&gt;
&lt;br /&gt;
==Saritch==&lt;br /&gt;
A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30 round magazines, automatic fire and a compact barrel. The in-game model is modeled quite closely after concept art from the designer. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the &amp;quot;Spear .308&amp;quot;.&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[File:R6S-spear308.jpg|thumb|600px|none|Saritch in lobby. The camoflage is the weapon's default skin.]]&lt;br /&gt;
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]]&lt;br /&gt;
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Saritch 4.jpg|thumb|600px|none|Removing magazine from gun, which involves a very dramatic yank.]]&lt;br /&gt;
[[File:R6S Saritch 5.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S Saritch 6.jpg|thumb|600px|none|Pulling the charging handle to load new round.]]&lt;br /&gt;
[[File:R6S Saritch 7.jpg|thumb|600px|none|Smacking a concrete wall.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28 (technically a special gadget) and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
&amp;lt;!--Image for the new gun shield needed--&amp;gt;&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity instead of 47) of the DP-28, and Tachanka does refer to it as &amp;quot;DP-28&amp;quot; sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
&lt;br /&gt;
A patch released in December 2016 added a reinforced glass shield to the turret, making its usage somewhat more viable. With the release of &amp;quot;Operation: Blood Orchid&amp;quot;, the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed on his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-28. The large green bin seen on the far right is where additional pan magazines are stored.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|Pulling the custom ambidextrous charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1, the German military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]], is available in the game for IQ and the GSG-9 Recruit. It has a [[G3]] rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The HK G8A1, held by IQ.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|Reloading an X-91 drum.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Recruit, Fuze, and Spetsnaz CBRN specialist Finka. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of &amp;quot;6P41&amp;quot; in game.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 Paratrooper SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. Until &amp;quot;Operation: Blood Orchid&amp;quot;, it incorrectly tracked a round in the chamber.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QBB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|450px|none|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|500px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) enhancements - .223 Remington]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|Norinco QBB-95 in lobby.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QBB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QBB.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident LMG-E==&lt;br /&gt;
The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Rainbow: Six Siege'' under the designation of &amp;quot;LMG-E&amp;quot;. The &amp;quot;LMG-E&amp;quot; is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]]&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S-lmge.jpg|thumb|600px|none|&amp;quot;LMG-E&amp;quot; in lobby.]]&lt;br /&gt;
[[File:RSS LMG-E (1).jpg|thumb|none|600px|The &amp;quot;LMG-E&amp;quot;, idle.]]&lt;br /&gt;
[[File:RSS LMG-E (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS LMG-E (3).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:RSS LMG-E (4).jpg|thumb|none|600px|Inserting the magazine.]]&lt;br /&gt;
[[File:RSS LMG-E(5).jpg|thumb|none|600px|Feeding the ammunition belt into the receiver.]]&lt;br /&gt;
[[File:RSS LMG-E (6).jpg|thumb|none|600px|Charging the &amp;quot;LMG-E&amp;quot;.]]&lt;br /&gt;
[[File:RSS LMG-E (7).jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is added in Operation Para Bellum as the &amp;quot;ALDA 5.56&amp;quot;. Being a primary option for Defense Operator Maestro, it is the only portable LMG available to Defenders.&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli Light Machine Gun - 5.56x45mm.]]&lt;br /&gt;
[[File:R6S Ameli.jpg|thumb|none|600px|The LMG in the main lobby.]]&lt;br /&gt;
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]]&lt;br /&gt;
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent 80 round magazine.]]&lt;br /&gt;
[[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Placing a new magazine onto the gun.]] &lt;br /&gt;
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting the table with the stock of the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The M1014 in the hands of Thermite.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|Chamberloading the M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS COMPACT==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS COMPACT]] with ghost ring sights of the &amp;quot;Tactical&amp;quot; model appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|450px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|Twitch holds her FABARM.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|Dropping a shell into the chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|Reloading the rest of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A heavily customized [[Saiga 12|Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the &amp;quot;SASG-12&amp;quot; (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit and Finka may use it as well. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[file:Rainbow Six Siege Saiga-12.jpg|thumb|600px|none|Custom Saiga-12K in the lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|First-person view of the Saiga.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==G&amp;amp;P M870 RAS==&lt;br /&gt;
A cut-down [[Remington Model 870]] equipped with what appears to be an M4 stock and back-up flip sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators. It is closely modeled after the G&amp;amp;P M870 RAS, an airsoft Remington Model 870.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|450px|none|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]'']]&lt;br /&gt;
[[file:M870.jpg|thumb|450px|none|G&amp;amp;P M870 RAS, Airsoft shotgun that is the inspiration for the GSG-9 shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|M870 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|A GSG-9 recruit models the M870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 3+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. &amp;quot;C8-SFW&amp;quot; or &amp;quot;CAMRS&amp;quot;) he is using. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO &amp;amp; 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] was released in the Operation Dustline update as a possible loadout option for Navy SEAL operator Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in ''Far Cry 3'' and ''4''.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary. Also note the first-generation lever-type safety.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|In an extremely rare display of realism, Valkyrie holds the shotgun upside down to load the tube with her right hand while keeping her left forefingers on the bolt release to enable the feed door to open.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. (without the muzzle brake) as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;.&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision Six12==&lt;br /&gt;
The [[Crye Precision Six12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for operator Lesion.&lt;br /&gt;
[[Image:Crye_Precision_SIX12_2016.jpg|thumb|none|450px|Crye Precision SIX12 (2016 production) - 12 gauge]]&lt;br /&gt;
[[File:Six12 Suppressed.jpg|thumb|none|450px|Crye Precision Six12 with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in lobby. Note how this one has the buttpad of the SD variant above...]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|...while this one, the SIX12 SD, has the buttpad of the normal variant's reference image.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's Six12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|And Lesion's suppressed Six12, equipped with a Trijicon RMR, similar to the reference image seen above.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the Six12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela.&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the lobby.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG.12.2&amp;quot;==&lt;br /&gt;
The &amp;quot;BOSG.12.2&amp;quot; (BOSG presumably standing for Break-Open Shotgun, compare with how &amp;quot;SASG&amp;quot; likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the [[Mossberg HS12|Mossberg Maverick HS-12]] and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful, and have impressive capability; in the Technical Test Server, they were able to pierce the windows of the executive jet of the &amp;quot;Presidential Plane&amp;quot; map just as Glaz's SVU can, but this ability was removed in the official release. &lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the &amp;quot;BOSG.12.2&amp;quot;.]]&lt;br /&gt;
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The &amp;quot;BOSG.12.2&amp;quot; in idle.]]&lt;br /&gt;
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]]&lt;br /&gt;
[[File:RSS OverUnder (3).jpg|thumb|none|600px|Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.]]&lt;br /&gt;
[[File:RSS OverUnder (4).jpg|thumb|none|600px|Loading two more in. Reloading with only a single shell fired will only reload that single shell, the one in the bottom barrel.]]&lt;br /&gt;
[[File:RSS OverUnder (5).jpg|thumb|none|600px|Stock attack.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12== &lt;br /&gt;
Added in Operation Para Bellum, the &amp;quot;ACS12&amp;quot; is a modified [[AA-12]], and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).&lt;br /&gt;
&lt;br /&gt;
Of note is that the addition of the &amp;quot;ACS-12&amp;quot; marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.&lt;br /&gt;
&lt;br /&gt;
Incidentally, the name &amp;quot;ACS-12&amp;quot; was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S AA-12.jpg|thumb|none|600px|The &amp;quot;ACS12&amp;quot; in the main lobby. This camouflage finish is, interestingly, the default skin for this weapon.]]&lt;br /&gt;
[[File:R6S AA-12 Idle.jpg|thumb|none|600px|The AA-12 in Alibi's white-nailed hands. The text on the scope mount reads &amp;quot;Mil-spec 1913 Rail&amp;quot; on the first line, and &amp;quot;Scope Mount&amp;quot; on the second.]]&lt;br /&gt;
[[File:R6S AA-12 Sights.jpg|thumb|none|600px|Aiming the shotgun; someone should probably let Bandit know that Alibi stole his [[MP7|MP7A1]]'s sights.]]&lt;br /&gt;
[[File:R6S AA-12 Reload 1.jpg|thumb|none|600px|Removing an empty drum after a rather impressive demonstration of the game's destruction mechanics...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 2.jpg|thumb|none|600px|...inserting a fresh one...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 3.jpg|thumb|none|600px|...and ignoring enemy gunfire whilst pulling the charging handle, an action which does not apparently require touching it.]]&lt;br /&gt;
[[File:R6S AA-12 Melee.jpg|thumb|none|600px|Then again, Alibi can make sparks by hitting a table with a shotgun, so she might very well be some sort of magician.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The sole real sniper rifle in the game, the SVU Dragunov, is grouped alongside the Marksman Rifles in-game.&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. It has some of the best armor penetration in the game, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the &amp;quot;BOSG. 12.2&amp;quot;, being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map &amp;quot;Presidential Plane&amp;quot;, which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.&lt;br /&gt;
&lt;br /&gt;
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the &amp;quot;HDS Flip Sight&amp;quot;, which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.&lt;br /&gt;
&lt;br /&gt;
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby (pre-update).]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The &amp;quot;red tint&amp;quot; one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]]&lt;br /&gt;
[[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]]&lt;br /&gt;
[[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, and Zofia's KS79 LIFELINE, not listed here for one reason or another.&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on raised rails like the image above.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
[[File:RSS M120 (1).jpg|thumb|none|600px|The update from &amp;quot;Operation Blood Orchid&amp;quot; altered the M320's reload animation; Ash keeps the muzzle pointed up now.]]&lt;br /&gt;
[[File:RSS M120 (2).jpg|thumb|none|600px|Bashing with the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Equipment in this category are all non-exclusive &amp;quot;generic&amp;quot; gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team. There is also the Impact Grenade added alongside the Claymore for the defenders, though there is no conclusive ID for it yet and it is likely a fictional design.&lt;br /&gt;
==C4==&lt;br /&gt;
The C4 appears as &amp;quot;Nitro Cell&amp;quot; and is available for the defenders. It is detonated by a cellphone remote.&lt;br /&gt;
[[file:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[file:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for attacking operators Twitch, Thermite, Glaz, and Thatcher.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|600px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side. The lasers terminate at about 1 meter, limiting the range of the Claymore.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A [[PP-19 Bizon]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement, though it isn't available for use in-game.&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement.&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Source&amp;diff=433097</id>
		<title>Counter-Strike: Source</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Source&amp;diff=433097"/>
		<updated>2011-06-29T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Steyr Scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CSS.JPG|thumb|right|390px|Counter Strike:Source box cover. The game also includes Half Life 2: Deathmatch and Day of Defeat: Source]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the online multiplayer game ''Counter Strike: Source'''''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is called &amp;quot;9X19 Sidearm&amp;quot; in the game. It has the ability to fire not only in semi-automatic, but as well as 3-round burst fire mode. The [[Glock 17|G17]] was one of the first pistols added in beta 1 of the original Counter Strike mod for the first Half-Life. The factual inaccuracy comes in that the [[Glock 17]] can fire only in semi-auto, and it can't be a [[Glock#Glock 18|Glock 18]] because it lacks the fire-selector and a real Glock 18 can only fire in semi and full-auto. The gun itself holds (an incorrect) 20 rounds yet is underpowered compared to other handguns in the game. This gun is standard issue for Terrorists. This is more of a 'spray and pray' type of gun as it has very little recoil and reloading takes very little time. Although, this gun has a very large bullet spread when fired rapidly. Being a &amp;quot;terrorist&amp;quot; weapon an auto or burst mode is hardly surprising, as legality is not a factor. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|500px|Glock 17 Gen 2 - 9x19mm]]   &lt;br /&gt;
[[Image:Hl2 2010-04-04 20-40-59-73.jpg|thumb|none|600px|Glock 17 in the game]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 20-40-39-59.jpg|thumb|none|600px|The Glock 17 being fired]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 20-41-12-50.jpg|thumb|none|600px|The Glock 17 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 Tactical ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP45 Tactical]] comes with a suppressor and is standard issue for Counter-Terrorist. It can be fired just as fast as the [[FN Five-seveN]] and the [[Glock 17|G17]], although it only has 12 rounds. Aiming at the chest/head will lead to a kill within 2-3 rounds. Used in conjunction with the &amp;quot;Maverick M4A1,&amp;quot; &amp;quot;Schmidt Machine Pistol&amp;quot; and the sniper rifles to maintain stealth.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|500px|H&amp;amp;K USP Tactical - .45 ACP]] &lt;br /&gt;
[[Image:Hl2 2010-04-04 21-31-18-40.jpg|thumb|none|600px|The USP .45 ACP Tactical sans sound suppressor. A nice touch, is the safely actually off, sometimes rare in video games.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-31-30-35.jpg|thumb|none|600px|The USP, being fitted with aforementioned silencer attatchment]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P228 ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]], called the .228 Compact in the game, is a mid-range gun with moderate power and accuracy. It holds 13 rounds which are quite effective on Kevlar armour. This gun comes with no extra attachments or firing modes. It is chambered in-game as a .357 SIG model, as opposed to .40 S&amp;amp;W or 9mm Luger. Technically, that makes it a [[SIG-Sauer P220 pistol series#SIG P229|SIG-Sauer P229]].&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|none|thumb|500px|SIG-Sauer P228 - .357 SIG]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-31-44-13.jpg|none|thumb|600px|The SIG-Sauer P228 in Counter-Strike]]&lt;br /&gt;
&lt;br /&gt;
=== IMI/Magnum Research Desert Eagle Mark XIX ===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle Mark XIX]] is renamed as the Night Hawk 50c in game (although the model files refer to it as the 'Deagle'). It's extremely powerful as far as handguns go but only carries seven rounds in a magazine. Good backup for aggressive snipers because of its high power. Also, while it is chambered in .50 AE in game (see screenshots), the pistol appears to have a fluted barrel, which would make it the .357 or the .44 magnum version of the Desert Eagle. It is odd that this gun would be in this game because no police or military forces have (or ever for that matter) used the Desert Eagle in any of it's variants/calibers.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|500px|The brushed chrome Desert Eagle Mark XIX chambered in .50 Action Express]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-32-16-11.jpg|thumb|none|600px|The 'Deagle' in game. (Note the fluted barrel)]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 20-42-57-86.jpg|thumb|none|600px|The 'Deagle' being fired.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-32-23-26.jpg|thumb|none|600px|The 'Deagle' being reloaded.  The slide stop is animation is inverted.  Note the inverted Magnum Research trademarks on the slide and the little '50AE' engraving on the tip of the gun. The fluted barrel is also quite clearly shown.]]&lt;br /&gt;
&lt;br /&gt;
=== Fabrique Nationale Five-seveN === &lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]], called the &amp;quot;ES Five-Seven&amp;quot; in the game, is fairly accurate but with a very low power. It holds 20 rounds and is capable of rapid fire if you tap the mouse fast enough. This gun is only available to Counter Terrorists. The in-game model suggests that this is the first-generation model that had the &amp;quot;P90 style&amp;quot; trigger guard and lack of an accessory rail (without aftermarket modifications). The slide serrations of the in-game model also suggest that this is a first-generation model.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|none|thumb|500px|First generation FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-44-36-01.jpg|none|thumb|600px|The Five-seveN in CS:S]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-44-50-75.jpg|none|thumb|600px|The Five-seveN being reloaded.  Note how only half of the slide is animated.  This is also true for the shooting animation.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92G Elite II ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92G Elite II|Beretta 92G Elite II]] is a dual-wielded weapon and is called the '.40 Dual Elite' in the game. The guns are only available to the Terrorist faction, where they are used as back up sidearms but are sometimes used as primary in the first three rounds. The guns themselves are more aesthetically pleasing weapons than the others and hold 15 rounds each. The guns are medium range, medium power and can take up to 4 rounds to kill. With there being 2 guns, reloading is slow and are the most expensive handguns in the game. &lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|500px|Beretta 92G Elite II - 9x19mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-32-48-53.jpg|thumb|none|600px|Dual Beretta 92G Elite II's. Notice that the one in the left hand is converted to be operated by a leftie, with a different slide release.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-33-37-28.jpg|thumb|none|600px|Mid-way through the excessive reload animation for the Berettas.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-33-21-21.jpg|thumb|none|600px|A nice detail is that, when you have a single bullet remaining, the slide of the right gun remains locked back.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Benelli M3 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The pump-action-only version of the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] in CS called the 'Leone 12 Gauge Super'. It is a very underused weapon, which is very deadly up close. Like the M4 Super 90, it is best used in close quarters combat. The range, however, is short. Reloading is the same process with the M4, with the exception that the M3 can hold 8 rounds, compared with the M4's 7. One feature that is not included in the game, however, is the ability to switch from pump action to semi-automatic operation, which can be done with the real life counterpart.&lt;br /&gt;
There is a bit of a goof when pumping the M3: The tip of the mounted flashlight remains stationary, but the shaft stretches out with the pump.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-33-52-38.jpg|thumb|none|600px|The 12 Gauge in Counter Strike, which has a tactical flashlight embedded into the foregrip (purely cosmetic, however.)]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-34-07-94.jpg|thumb|none|600px|The Super being reloaded (reminiscent of the Crysis weapon modification stance).]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is called the 'XM1014' in Counter-Strike. It is a rapid firing 12 gauge shotgun used by both Terrorists and Counter Terrorists. It's a semi-automatic and is best utilised in close quarter combat, as it has a short range but is very powerful. As you'd expect from a shotgun, full reloading of 7 shells takes a long time. However, the gun can be reloaded quickly after 2-3 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-34-24-66.jpg|thumb|none|600px|The XM1014 in Counter-Strike: Source]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr TMP ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP|TMP]] is a rapid firing, short ranged weapon available only to the Counter Terrorists, named the 'Schmidt Machine Pistol' in game. It is a weak gun, but has a high rate of fire and can kill within 4 rounds at close range. The Counter Strike version features a non removable silencer which takes the power from the rounds but makes it almost silent. Used in conjunction with the H&amp;amp;K USP45 Tactical to maintain stealth.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-45-08-80.jpg|thumb|none|600px|The TMP in Counter Strike. Note the attached (and hard to miss) silencer.]]&lt;br /&gt;
&lt;br /&gt;
=== Ingram MAC-10 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is a powerful but inaccurate terrorist weapon. Its short range, high power and fast rate of fire makes it a very underestimated weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-34-51-45.jpg|thumb|none|600px|MAC-10 in game]] &lt;br /&gt;
[[Image:Hl2 2010-04-04 21-35-10-52.jpg|thumb|none|600px|The MAC-10 during a mag change. If you look closely at the lower receiver you can see a error in the trade marks stating it's chambered in .380, even though it's obviously a M-10 chambered in .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5N ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is another highly used weapon in the game, due to its fast rate of fire, quick reloading and good accuracy. Not as powerful as the more expensive rifles, but for the early rounds it is a safe buy. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|500px|H&amp;amp;K MP5N - 9x19mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-35-19-59.jpg|thumb|none|600px|The MP5N in Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP45 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|UMP45]] offers high accuracy and range what makes this a more powerful parallel to the MP5N, but holding only 25 rounds and a very slow rate of fire makes this a gun that's only used by players who are experienced with it or who are new to the game and do not know about its drawbacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP - .45 ACP]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-35-51-36.jpg|thumb|none|600px|The UMP45 in Counter-Strike.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-36-00-82.jpg|thumb|none|600px|The UMP45 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
=== Fabrique Nationale P90 ===&lt;br /&gt;
&lt;br /&gt;
The 50-round magazine size of the [[FN P90]] gives an advantage to the other sub machine guns featured. The gun's medium-short range and medium power makes this a great close quarter action gun. In its specs, it innacurately lists that it uses .338 Lapua Magnum rounds, while in reality it shoots a 5.7mm round (This has since been corrected in a recent update).&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|500px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-36-09-29.jpg|thumb|none|600px|The P90 in Counter Strike]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-36-24-74.jpg|thumb|none|600px|The P90 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil ARM ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil|IMI Galil ARM]], called the &amp;quot;IDF Defender&amp;quot; in-game, is another gun which is considered a safe buy when money is an issue. Its 35-round magazine gives the player an extra edge when in an intense battle. The weapon has a medium range and less power than other rifles (such as the AK-47). Unlike the AK-47, the Galil's recoil can be more controllable and spraying a little more accurate. This gun is available to Terrorists only. The Galil in the game is the ARM variant as noted by its carry handle, heavy barrel, bipod and square-shaped hand guard.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|500px|A Galil ARM - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-38-02-78.jpg|thumb|none|600px|The Galil ARM in Counter-Strike.]]&lt;br /&gt;
&lt;br /&gt;
=== GIAT FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] F1 is a low cost rifle for the Counter Terrorist. It is fairly cheap to buy, with an accurate 3-round burst fire. The gun has medium-low range, with medium power. When used in full auto mode, the gun is very inaccurate, with the gun better used in close quarter combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-45-53-90.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash AK-47 ===&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;CV-47&amp;quot; in the game. The [[AK-47]] can shoot through very thin walls and doors and is seen as a safe buy due to its cheap and effective build. It is standard issue (if you have the correct funds) for all terrorists. The gun has a very large bullet spread when firing full auto, but is almost pinpoint accurate when firing single shots. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-38-33-62.jpg|thumb|none|600px|The AK-47 in Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr Scout === &lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout]] (called &amp;quot;Schmidt Scout&amp;quot; in game) is the cheapest bolt action sniper rifle in the game which occasionally misses but, being a sniper rifle, has a very long range and very good accuracy. It has medium-high power and 10 round magazine. Pretty much useless in close quarter combat unless the player is extremely skilled in no-scoping. The in-game model appears to be that of the First-Generation Steyr Scout, distinguishable by how the scope is mounted towards the front of the rifle, rather than in the back like most sniper rifles are.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-39-02-11.jpg|thumb|none|600px|The Scout in Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] (referred to in game as the &amp;quot;Maverick M4A1&amp;quot;) is the most used weapon in the game and is only available to Counter Terrorists. The gun has an optional sound suppressor which decreases the power a little. Overall, some regard it as the best weapon in the game due to its high power and accuracy. Burst firing allows the gun to reach a long distance. The gun is very effective when running and shooting, offering well balanced characteristics with controllable recoil. Used in conjunction with the H&amp;amp;K USP .45 ACP Tactical to maintain stealth&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-46-20-77.jpg|thumb|none|600px|The M4A1 in Counter Strike]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-46-36-21.jpg|thumb|none|600px|The M4A1 with optional silencer attached.  Note that it doesn't actually cover the flash hider.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 552 === &lt;br /&gt;
&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SG 552]] (called the 'Krieg 552') features an early-model ACOG scope, fast rate of fire and long, single shot range. As a result, it is used widely by those which are new to the game. The fast rate of fire allows the gun to drain the 30 round magazine in seconds with average accuracy. When firing in full auto, the range and accuracy remains average, even when using the scope. However, when using the scope and firing in semi auto, it is surprisingly accurate with a very long range. The gun is only available to the Terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 - 5.56mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-39-41-10.jpg|thumb|none|600px|The 'Krieg Commando 552' in Counter Strike]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-39-59-31.jpg|thumb|none|600px|The 'Krieg' being reloaded.  The magazine stops going in as soon as it reaches the mag well.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG|AUG A1]] is a very powerful long range weapon similar to the Terrorist's [[SIG_SG_550#SIG_SG_552|SG 552]]. Called the Meyer Bullpup in the game (possibly a reference to The World is Not Enough Video Game, as it also used this name) , its scope allows the player to zoom in close to a far way opponent and get a hit 70% of the time. Doesn't have as higher rate of fire as the SG 552, but is just as powerful, if not more. This gun is only available to Counter Terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-46-52-17.jpg|thumb|none|600px|The AUG in Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
&lt;br /&gt;
Apart from a bigger magazine and less power, the [[SIG SG 550#SIG SG 550|SIG SG 550]] is pretty much the same as the Terrorist's G3SG/1. Features a scope and only available to Counter Terrorists. Called Krieg 550 in the game. All SIG's are changed to Krieg, just like all HK's are changed to KM.&lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 22-26-15-64.jpg|thumb|none|600px|The SIG SG 550 in counter strike]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Super Magnum ===&lt;br /&gt;
&lt;br /&gt;
Known in game as the AWP, the [[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare Super Magnum]] is undoubtedly the most powerful weapon within the game, offering long range, near pinpoint accuracy. One shot anywhere on the opponents body will almost always lead to a kill. However, like the Scout, this gun is useless in close quarter combat. &lt;br /&gt;
&lt;br /&gt;
''Contrary to popular belief, the Arctic Warfare Police (AWP) is not offered in .338 Lapua. The common reference to this rifle as an AWP (Arctic Warfare Police), is misguided. The biggest reason for this is due to the fact that it so closely resembles the AWP, and because the model files refer to it as such.'' [http://www.ketmer.com/ai/defense/awm/index.htm]&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-40-15-31.jpg|thumb|none|600px|The AWSM in Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The Terrorist's exclusive semi-auto sniper rifle is the [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3SG/1|Heckler &amp;amp; Koch G3SG/1]]. Holding 20 rounds, the medium-high power and long range is not as effective as the bolt action rifles on a large, open map. Instead, this gun should be used in small or medium sized maps, with its point-and-shoot characteristics more suited to close quarter combat. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 22-14-55-82.jpg|thumb|none|600px|The G3SG/1 in Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Fabrique Nationale M249-E2 SAW ===&lt;br /&gt;
&lt;br /&gt;
The M249 Para (actually a [[M249|M249-E2 SAW]] with out a stock) is a 100 round defensive weapon, with a very powerful short range configuration. Its large spread over a large area leaves this gun better suited to close quarter combat. The gun is the most expensive weapon in the game, costing $5750. When shooting this gun just one round at a time, it is surprisingly accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:Hl2 2010-04-04 21-48-17-06.jpg|thumb|none|600px|The M249-E2 SAW in the game Counter Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alan_Wake&amp;diff=433096</id>
		<title>Alan Wake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alan_Wake&amp;diff=433096"/>
		<updated>2011-06-29T16:58:10Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Winchester 1300 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''Alan Wake'':''' &lt;br /&gt;
[[Image:Alanwake.jpg|thumb|right|700px|Alan wake (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is seen in many screenshots. First weapon in game, called simply &amp;quot;revolver&amp;quot;. Holds six shots, 42 in reserve. &lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|300px|Colt Python .357 Magnum]]&lt;br /&gt;
[[Image:Alanwakes&amp;amp;w.jpg|thumb|none|400px|Alan with a Colt Python. ]]&lt;br /&gt;
[[Image:RevolversAl.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Flare Gun==&lt;br /&gt;
Seen in a screenshot. It is a single shot flare gun. The final version is the bright orange kind. It's the BFG of the game. &lt;br /&gt;
[[Image:Alanwakehandgun.jpg|thumb|none|400px|Alan with a flare gun.]]&lt;br /&gt;
[[Image:Flare gun thumb.jpg|thumb|none|400px|Similar version of the flare gun used in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-under shotgun ==&lt;br /&gt;
A [[Double Barreled Shotgun]] is seen in a screenshot. Called &amp;quot;shotgun&amp;quot; in-game&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning O/U - 12 gauge]]&lt;br /&gt;
[[Image:Alanwakeoverandundershotgun.jpg‎|thumb|none|400px|Alan firing a Over-and-under shotgun at a possessed deputy sheriff.]]&lt;br /&gt;
[[Image:ShotgunAL.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300==&lt;br /&gt;
A [[Winchester Model 1200/1300|Winchester 1300]] is seen in the &amp;quot;Building the Thriller&amp;quot; trailer. The ejection port resembles a Winchester 1300. Called &amp;quot;pump action shotgun&amp;quot; in-game. Holds a maxminum of 8 shells, 32 in reserve.&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|350px|Winchester Model 1300 Defender - 12 Gauge]]&lt;br /&gt;
[[Image:Awshotgun.JPG|thumb|none|350px|Alan with a Winchester.]]&lt;br /&gt;
[[Image:Alshotgun.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700 BDL ==&lt;br /&gt;
&lt;br /&gt;
A bolt action rifle with wood furniture that holds 5 rounds. Most powerful weapon in game next to flare gun. Ammo is scarce.&lt;br /&gt;
[[Image:ALRifle.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Flashbangs==&lt;br /&gt;
Police issue flashbangs. Found after the police chase Alan into the woods. Has the same effect as the flare gun. Kills weaker Taken, damages larger ones. Interesting note: if a thrown flashbang hits a Taken, it will explode on impact.&lt;br /&gt;
Caution: 4 to 5 second detonation delay.&lt;br /&gt;
[http://www.arniesairsoft.co.uk/reviews/gbtech_filler_charger/flashbangs.jpg]&lt;br /&gt;
Best picture I could find, the ingame ones are little bulkier than these.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Firearms:_Source&amp;diff=433095</id>
		<title>Firearms: Source</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Firearms:_Source&amp;diff=433095"/>
		<updated>2011-06-29T16:48:12Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirearmsSourceBar.jpg|thumb|right|500px|Half Life 2 - Firearms: Source.]]&lt;br /&gt;
&lt;br /&gt;
'''Firearms: Source''' is a modification for [[Half-Life 2]], and a direct sequel to the GoldSrc version for [[Half-Life]], ''Firearms'', hence the name. Like the previous, it stars two teams fighting each other with a vast array of fire-power.&lt;br /&gt;
&lt;br /&gt;
The mod emphasizes the accurate depiction of real-life firearms, not only graphical, but also in behaviour. Strangely enough, the mod does not include ironsights, it relies in the use of crosshairs instead. Also, there is no animation for when the player changes the fire rate of a weapon (as there was in [[Call of Duty]]), the 3D models being stuck in one of them. Not to mention the finger being kept constantly on the trigger.&lt;br /&gt;
&lt;br /&gt;
Reloading a weapon when the magazine has not been emptied will make the player store it for later use. Inserting a fresh magazine in a weapon already chambered will grant the player one additional round, in the weapons that allow this. Finally, bleeding wounds must be bandaged to stop health loss.&lt;br /&gt;
&lt;br /&gt;
The mod is still very young and many changes are expected in the course of the next updates. For more info, just head to the [http://www.firearms-source.com/ official website].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the online multiplayer game ''Firearms: Source.'' '''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Here follows an overview of the equipment that can be found in the latest release (1.0f). The player starts with 100 credits that can be invested in a variety of firearms or gear, like body armor and NVG. The list is ordered by credit cost.&lt;br /&gt;
&lt;br /&gt;
The cheapest firearm of the game, the Colt M1911A1, appears selected. In this mod, we are not offered any real information like the manufacturer, caliber, ammo capacity, muzzle velocity or weight. Instead, statistic bars are used, like in fighting games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-loadout.jpg|thumb|none|600px|'''''Firearms: Source''''' equipment selection menu.]]&lt;br /&gt;
&lt;br /&gt;
For an official (but incomplete) listing with images and/or renders, go to [http://www.firearms-source.com/index.php?page=weapons this page].&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|[http://www.imfdb.org/index.php/M1911_pistol_series#M1911A1 Colt's Manufacturing Company M1911A1] - .45 ACP]]&lt;br /&gt;
An original run Colt 1911A1 pistol with wooden grips is featured as the cheapest handgun in FA: Source. It's the only .45 caliber handgun in the mod for the moment and packs a punch despite its cheap cost (8 credits). It can be fired semi-auto only, and it holds 7 (+1) rounds. It is referred to as &amp;quot;M1911&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M1911.jpg|600px|thumb|none|none|Colt M1911A1 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|300px|thumb|none|[http://www.imfdb.org/index.php/Desert_Eagle#Desert_Eagle_Mark_XIX Israel Weapon Industries Desert Eagle Mark XIX] - .50 Action Express]]&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle is featured in FA:S as the heavy-hitting pistol. Despite its caliber, the recoil is relatively similar to a .44 Magnum or .357 Magnum, but this is likely for balancing and gameplay reasons. It accurately uses 7-round magazines, plus one chambered. It costs 13 credits and fires semi-auto only. Named &amp;quot;Desert Eagle&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-desert-eaglea.jpg|600px|thumb|none|none|Desert Eagle as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-desert-eagleb.jpg|600px|thumb|none|none|Freshly fired Desert Eagle in '''''Firearms: Source'''''. Shell casing mid-air. ''(another round chambered?)'']]&lt;br /&gt;
&lt;br /&gt;
==Glock 20==&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock20.jpg‎|300px|thumb|none|[http://www.imfdb.org/index.php/Glock#Glock_20 Glock Ges.m.b.H. 20 (third generation)] - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
The Glock 20 is featured in FA:S as one of the &amp;quot;middle-of-the-road&amp;quot; handguns costing 10 credits. It is a 10mm Auto handgun, with a magazine of 15 (+1) rounds. It fires in semi-auto and is named just &amp;quot;G20&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G20a.jpg|600px|thumb|none|none|Glock 20 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
It appears to have a flashlight module mounted in the accessories rail under the barrel, but it's not (currently) useable. Also, the tritium sights are not visible in the darkness, whereas the ones used by the [http://www.imfdb.org/index.php/Half-Life_2#Heckler_.26_Koch_USP_Match H&amp;amp;K USP Match] in [[Half-Life 2]] were.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G20b.jpg|600px|thumb|none|none|Glock 20 during a reload in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎‎|300px|thumb|none|[http://www.imfdb.org/index.php/Beretta_92_pistol_series#Beretta_92F.2FFS Fabbrica d'Armi Pietro Beretta 92FS] - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
Set to be another of the &amp;quot;middle-of-the-road&amp;quot; handguns at 10 credits. Besides caliber, the 92FS was made to be more accurate compared to the Glock 20 when fired rapidly, however it is still rather weak against most opponents. It uses 15 (+1)-round magazines, fires semi-auto and is named &amp;quot;92FS&amp;quot; in the selection screen. The website states this weapon has a removable suppressor, but it's since been removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-92FSb.jpg|600px|thumb|none|none|Beretta 92FS as the player wields it in '''''Firearms: Source''''', finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
A live round can be seen inside the chamber after firing, as this weapon does not ejects spent shells, probably due to an oversight by the developers (best seen in the second screenshot):&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Firearms-source-92FSc.jpg|Beretta 92FS while firing in '''''Firearms: Source'''''.&lt;br /&gt;
Image:Firearms-source-92FSa.jpg|Beretta 92FS while firing in '''''Firearms: Source''''' (live round chambered).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-92FSd.jpg|600px|thumb|none|none|Beretta 92FS during a reload in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==KBP OTs-33 &amp;quot;Pernach&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎|300px|thumb|none|[http://www.imfdb.org/index.php/OTs-33_Pernach KBP Instrument Design Bureau OTs-33 &amp;quot;Pernach&amp;quot;] - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
Featured as the designated Machine Pistol in FA:S, the OTs-33 &amp;quot;Pernach&amp;quot; (&amp;quot;multi-vaned mace&amp;quot; in Russian) is fully automatic and fires the Russian 9x18mm caliber in 18-round magazines, plus one chambered. It is a favorite of snipers who wish to have an automatic weapon without sacrificing too much on credits (17). Appears as &amp;quot;OTS-33&amp;quot; ingame and fires either semi or full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-OTS-33.jpg|600px|thumb|none|none|OTs-33 &amp;quot;Pernach&amp;quot; as the player wields it in '''''Firearms: Source'''''. The fire selector is always fixed in full-auto mode.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Taurus Raging Bull]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
&lt;br /&gt;
[[Image:‎‎‎‎Benelli_m3-1-.jpg|500px|thumb|none|[http://www.imfdb.org/index.php/Benelli_M3_Super_90#Benelli_M3 Benelli Armi SpA M3 Super 90] - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
The Benelli M3 Super 90 appears in FA:S with a two tone colour combination of a tan barrel and receiver with a black synthetic pistol gripped stock and synthetic fore-grip as well a side saddle shell holder. It is correctly depicted as a semi-automatic shotgun and holds 7 (+1) shells of 12 gauge 00 Buckshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M3-S90a.jpg‎|600px|thumb|none|none|Benelli M3 Super 90 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
It costs 38 credits and is referred to as &amp;quot;M3-S90&amp;quot; ingame. The shotgun has a (currently useless) Picatinny rail above the main body. The reloading animation is somewhat complex, as the player loads the first round directly through the ejection port if the weapon is empty, and the last 6 rounds are taken from the side holder and consequently loaded faster.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M3-S90b.jpg‎|600px|thumb|none|none|Benelli M3 Super 90 being reloaded in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎‎‎‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Remington_Model_870_Shotgun#Remington_870 Remington Arms Company, Inc. 870 Police Magnum Riot Shotgun] - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Remington 870 was added in the 1.0e patch. The model was based off the Police Magnum variant with an extended magazine tube that holds 7 + 1 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-R870a.jpg‎|600px|thumb|none|none|Remington 870 as the player wields it in '''''Firearms: Source'''''. The front sight appears to be missing.]]&lt;br /&gt;
&lt;br /&gt;
The shotgun is pump-action only, firing a new round when the mouse button is depressed, and ejecting it and chambering another when it is released. It costs 32 credits and is named &amp;quot;R870&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-R870b.jpg|600px|thumb|none|Remington 870 being reloaded in '''''Firearms: Source''''', finger on the trigger. &amp;quot;Remington 870 EXPRESS MAGNUM&amp;quot; can be clearly seen on the left side of the gun, while the loaded round appears to be made by [http://www.lightfield-ammo.com/ Lightfield]. A M1A1 Abrams tank is seen in the background, as most maps feature (unmovable) military vehicles to enhance the &amp;quot;war&amp;quot; feeling.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[KS23]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A4==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4 Heckler &amp;amp; Koch GmbH MP5A4] - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
A good submachine gun costing 24 credits, though it lacks the Picatinny-mounted ACOG seen in previous versions. The magazines hold 30 (+1) rounds of 9mm Parabellum and it offers either semi-auto, 3-round burst or full-auto firing modes. Referred to as &amp;quot;MP5-A4&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MP5-A4.jpg‎|600px|thumb|none|none|H&amp;amp;K MP5A4 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Chang Feng CF-05==&lt;br /&gt;
&lt;br /&gt;
[[Image:Changfeng9.jpg‎‎‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Chang_Feng_CF-05 Chang Feng CF-05] - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
One of the most obscure firearms added to FA:S. This 24-credit Chinese submachine gun uses 50 (+1)-round helical magazines that are top-loaded on the weapon and fires the 9x19mm Parabellum round. It was added to replace the aging PP-19 Bizon, featured in the GoldSrc version of ''Firearms''. It can fire either in semi or full-auto mode and is named &amp;quot;CF-05&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-CF-05a.jpg‎|600px|thumb|none|none|Chang Feng as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-CF-05b.jpg|600px|thumb|none|none|Chang Feng during a reload in '''''Firearms: Source'''''. The helical magazine is placed above the barrel and not below as in the Bizon]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac_m11_9k.jpg‎‎|300px|thumb|none|[http://www.imfdb.org/index.php/MAC-10#MAC-11 RPB Industries Ingram MAC-11] - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
The Ingram MAC-11 is featured in FA:S as a cheap submachine gun (20 credits). It carries 32 rounds and fires, semi or full-auto, the .380 ACP round. Named &amp;quot;MAC-11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MAC-11a.jpg‎|600px|thumb|none|none|Ingram MAC-11 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MAC-11b.jpg|600px|thumb|none|none|The player reload his Ingram MAC-11 in '''''Firearms: Source''''', with his finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== MK7A4 ==&lt;br /&gt;
&lt;br /&gt;
== [[Uzi]] ==&lt;br /&gt;
&lt;br /&gt;
== [[L2A3]] ==&lt;br /&gt;
&lt;br /&gt;
== [[MP5k]] ==&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|500px|thumb|none|[http://www.imfdb.org/index.php/AK-47#AK-47 AK-47] - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
A powerful weapon firing the good, old 7.62x39mm. The AK-47 (named the same way ingame) costs 40 credits and is a good choice for medium to long-range combat, due to its stopping power. The magazines are 30 (+1) rounds and semi or full-auto modes can be selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-AK47a.jpg‎|600px|thumb|none|none|AK-47 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
Also, the rifle is fitted with a bayonet that can be used to stab enemy combatants, through the Weapon Melee command key.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-AK47b.jpg|600px|thumb|none|none|AK-47 during a reload in '''''Firearms: Source'''''. Here you can see the bayonet. The player does a good job grabbing a fresh magazine before extracting the previous one, but he keeps his finger on the trigger. Also, both the follower and spring are missing from the empty magazine, and the head of the second round (left mag) looks cut.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/FAMAS#FAMAS_F1 FAMAS F1] - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Very appreciated by the FA expert players, this assault rifle provides a very high rate of fire for 42 credits. The main drawback is that the magazines hold only 25 (+1) rounds of 5.56x45mm ammunition and it has a high rate of fire, so it will empty magazines in no time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-FA-MASa.jpg‎|600px|thumb|none|none|FN FAMAS F1 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
It's named &amp;quot;FA-MAS&amp;quot; ingame and offers semi-auto, 3-round burst or full-auto firing modes. Interestingly, the trigger guard and old pre-STANAG-4179 mag are those of a F1, but the handguard is from the more modern G2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-FA-MASb.jpg|600px|thumb|none|none|The player reload his FN FAMAS F1 in '''''Firearms: Source''''', finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-FA-MASc.jpg|600px|thumb|none|none|The player chambers the first round in his FN FAMAS F1 in '''''Firearms: Source'''''. Nice way of pulling the cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Heckler_%26_Koch_G3#Heckler_.26_Koch_G3 Heckler &amp;amp; Koch GmbH G3A3] - 7.62x51mm NATO (slimline handguard)]]&lt;br /&gt;
&lt;br /&gt;
40 credits does this piece of metal art cost. The 20 (+1) rounds of 7.62x51mm ammunition pack quite a heavy punch. The cycling rate of the full-auto mode is a bit slow, as this weapon was intended for single, well-aimed, semi-auto shots. Named just &amp;quot;G3A3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G3A3a.jpg‎|600px|thumb|none|none|H&amp;amp;K G3A3 as the player wields it in '''''Firearms: Source''''', finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
There seems to be some kind of glitch with the 3D ingame model, as the parts that compose it move independently if looked carefully.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G3A3b.jpg|600px|thumb|none|none|H&amp;amp;K G3A3 in '''''Firearms: Source''''' being reloaded, finger on the trigger. What's with his left hand's fingers?]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36C==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C Heckler &amp;amp; Koch GmbH G36C] - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The compact version of the G36 is not a bad option, costing 36 credits. It possess medium stopping power, but has an useful AimPoint red-dot mounted on a Picatinny rail above the carrying handle. It's got options for semi-auto, 2-round (even when the markings indicate 3) burst or full-auto firing modes. Referred to as &amp;quot;G36C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Ca.jpg‎|600px|thumb|none|none|H&amp;amp;K G36C as the player wields it in '''''Firearms: Source'''''. The red dot is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Cb.jpg|600px|thumb|none|none|Good shot of the player going for the reload of his H&amp;amp;K G36C in '''''Firearms: Source'''''. Good trigger discipline? Also note the red-dot manufacturer, and the 3-round (not 2) burst option of the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Cc.jpg|600px|thumb|none|none|Pulling the cocking handle of an H&amp;amp;K G36C in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Cd.jpg|600px|thumb|none|none|Aiming through the red dot sight of an H&amp;amp;K G36C in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M16_rifle_series#M16A2_Rifle Colt's Manufacturing Company M16A2] - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Another classic weapon from FA that couldn't miss the show. This assault rifle costs 36 credits and offers a good accuracy and decent power, in either semi-auto or 3-round burst modes. Magazines are standard NATO 30 (+1) rounds, and the weapon is named &amp;quot;M16-A2&amp;quot; in the menus.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M16-A2a.jpg‎|600px|thumb|none|none|Colt M16A2 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M16-A2b.jpg|600px|thumb|none|none|Colt M16A2 in '''''Firearms: Source''''' being reloaded. The magazine hold lever moves accordingly; nice touch.]]&lt;br /&gt;
&lt;br /&gt;
==SA M14==&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M14_Rifle#M14_Rifle Springfield Armory M14 rifle] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
No game made by firearms enthusiasts could leave this weapon out. It offers the same powerful punch and low mag capacity (20 + 1 rounds) of the G3A3, just the full-auto mode is not only slower, but more uncontrollable. Be sure to stick with the semi-auto and make every bullet count.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M14a.jpg‎|600px|thumb|none|none|Springfield Armory M14 as the player fires it in '''''Firearms: Source'''''. Hidden behind the ammo counter, the markings are visible. I didn't remember to turn off the HUD, sorry.]]&lt;br /&gt;
&lt;br /&gt;
It features a woodland camo and no optical sight like in the GoldSrc version. It costs 36 credits and is named &amp;quot;M14&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
~Looks like it could be a Crye Precision Multicam finish on the stock there~ Theonemoo&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M14b.jpg|600px|thumb|none|none|Springfield Armory M14 in '''''Firearms: Source''''' being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M16_rifle_series#M4.2FM4A1_Carbine Colt's Manufacturing Company M4A1 Carbine] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M16_rifle_series#M4.2FM4A1_Carbine Colt's Manufacturing Company M4A1 Carbine] - 5.56x45mm NATO (with M68 Aimpoint reflex and a vertical forward grip mounted on a Knight's Armament Company RAS railed handguard)]]&lt;br /&gt;
&lt;br /&gt;
Besides the 3-round burst being replaced by a full-auto firing mode, this rifle shares many properties with the M16A2, including the 30 (+1)-round mags, and costs the same (36 credits). There's nothing specially good or bad to say about it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M4-A1a.jpg‎|600px|thumb|none|none|Colt M4A1 as the player wields it in '''''Firearms: Source''''' using the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
It's named &amp;quot;M4-A1&amp;quot;, and looks like it had its default handguard replaced by a custom one, that allowed the player to install a forward grip to assist the aiming and firing. But the carrying handle was not changed for an ACOG, oddly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M4-A1b.jpg|600px|thumb|none|none|As with many of the weapons in '''''Firearms: Source''''', the player checks the empty chamber after firing the whole magazine of his Colt M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M4-A1c.jpg|600px|thumb|none|none|Colt M4A1 in '''''Firearms: Source''''' being reloaded. The bolt catch is also operated by the player, good detail.]]&lt;br /&gt;
&lt;br /&gt;
==SAKO Rk 95==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg‎‎|500px|thumb|none|SAKO, Limited Rk 95 Tp - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
This Finnish version of the AK-47 assault rifle is very similar in behaviour to the aforementioned, as it fires the same ammo, and even looks like it. But the cost is a bit higher (42 credits versus 40). Anyway, it's a good choice that can fire 30 (+1) deadly rounds of 7.62x39mm in semi or full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Sako-95a.jpg‎|600px|thumb|none|none|SAKO Rk 95 as the player wields it in '''''Firearms: Source''''' using the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
The name ingame is &amp;quot;Sako 95&amp;quot; and, as with the M4A1, a custom handguard with 3 sets of Picatinny rails (below and to the sides) was installed to allow the use of a forward grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Sako-95b.jpg|600px|thumb|none|none|Player reloading his SAKO Rk 95 in '''''Firearms: Source'''''. The cocking lever looks big enough to be comfortably operated with those gloves. Also, notice the muzzle attachment, that servers both as flash suppressor and muzzle break, while also letting the user fire grenades (not in the game).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/SIG_SG_550#SIG_SG_550 SIG Sauer GmbH SG 550] - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
While not having any long-range sight, this Swiss rifle is capable of hitting enemies at a good distance. It uses magazines of 30 (+1) rounds and lets you shoot in semi or full-auto. It costs 36 credits (same league as the M4A1 and M16A2) and is named &amp;quot;SG550&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SG550a.jpg‎|600px|thumb|none|none|SIG SG 550 as the player wields it in '''''Firearms: Source'''''. The gun looks sober from here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SG550b.jpg|600px|thumb|none|none|Player inserting an official SIG (look closely) fresh magazine into his SG 550 in '''''Firearms: Source'''''.  There's a security lock visible on the selector that locks out the full-auto mode, but the burst mode can't be used. Also, the gun has the safety on.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Remington_Model_700#M24_Sniper_Rifle Remington Arms Company, Inc. M24 sniper rifle] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The Remington M24 Sniper Weapon System (SWS) is the military version of the model 700. It is an accurate, bolt-action, long-range sniper rifle. It is depicted in FA:S with woodland camo and a folding bipod, to make the gun more stable, that can be used if you prone or move near some places (like barrels, sandbags or... corpses).&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M24a.jpg‎|600px|thumb|none|none|Remington M24 as the player wields it in '''''Firearms: Source''''', bipod folded.]]&lt;br /&gt;
&lt;br /&gt;
The cost is as high as 54 credits and is referred to as &amp;quot;M24&amp;quot;. The official website lists it as a M24A2, but this is erroneous, as no detachable external 10-round magazine is seen. Instead, the rifle uses an internal 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M24b.jpg|600px|thumb|none|none|Player operating the bolt of his Remington M24 in '''''Firearms: Source'''''. Note that the player's hand does not get reflected in the telescopic sight, while part of the background does.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M24c.jpg|600px|thumb|none|none|The internal magazine of a Remington M24 in '''''Firearms: Source''''' being filled, round by round. The bipod is now better distinguished.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/Barrett_M82#Barrett_M82.2FM82A1.2FM107 Barrett Firearms Manufacturing M82A1] - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
This 70-credit beast is the most expensive weapon in FA:S's arsenal, no doubt why. The &amp;quot;light fifty&amp;quot; can deliver an instant and gruesome death to anyone being so unfortunate as to be shot by this. The 10 (+1)-round magazine can maim equal number of foes, provided that the player is able to handle the enormous kickback of this long-range rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M82-A1a.jpg‎|600px|thumb|none|none|Barrett M82A1 as the player wields it in '''''Firearms: Source''''', bipod folded.]]&lt;br /&gt;
&lt;br /&gt;
It fires semi-auto and is called &amp;quot;M82A1&amp;quot; ingame. It's the only weapon whose sight offers two different levels of zoom, and it's got a folding bipod, too.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M82-A1b.jpg|600px|thumb|none|none|Better view of a Barrett M82A1 while the player runs carrying one in '''''Firearms: Source'''''. This is the only weapon that is handled differently when moving.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M82-A1c.jpg|600px|thumb|none|none|The player racks the charging handle of his 13.5-Kg Barrett M82A1 in '''''Firearms: Source'''''... while holding it one-handed!]]&lt;br /&gt;
&lt;br /&gt;
==KAC SR-25==&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg‎‎|500px|thumb|none|[[Knight's Armament SR-25|M110 Semi-Automatic Sniper System (SASS)]] - 7.62x51mm NATO (with a suppressor and Harris bipod)]]&lt;br /&gt;
[[Image:M110_ECP_Right_Bipod.jpg‎‎|500px|thumb|none|[[Knight's Armament SR-25|M110 Semi-Automatic Sniper System (SASS)]] - 7.62x51mm NATO (with Harris bipod and tan paintwork)]]&lt;br /&gt;
&lt;br /&gt;
Multi-purpose sniper rifle that is able to fire semi-auto, It looks similar to a M16 (in fact, many parts are interchangeable between both), but fires a completely different cartridge. It costs 48 credits, has a 10 (+1)-round magazine and is named just &amp;quot;SR25&amp;quot;. The tan paint remembers that of the M110 SASS.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SR25a.jpg‎|600px|thumb|none|none|KAC SR-25 as the player wields it in '''''Firearms: Source''''', bipod folded.]]&lt;br /&gt;
&lt;br /&gt;
It comes with a folding bipod (as with the other two sniper rifles), and an useful suppressor that manages to reduce the firing sound a bit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SR25b.jpg|600px|thumb|none|none|Player checking the chamber after emptying his KAC SR-25 in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SR25c.jpg|600px|thumb|none|none|KAC SR-25 in '''''Firearms: Source''''' being reloaded. The level of detail is quite high... but the safety is engaged]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW Fabrique Nationale d'Herstal M249-E2 Squad Automatic Weapon (SAW)] - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The heat shield tells us this is the improved, E2 version of the SAW. The 200-round detachable box and the bipod makes this 50-credit machine gun perfect for covering fire. Of course, continuous fire while standing or running will get you nowhere.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M249-SAWa.jpg‎|600px|thumb|none|none|FN M249-E2 SAW as the player wields it in '''''Firearms: Source'''''. Note that there is 1 tracer bullet for each 5. This is clearly seen when firing ingame.]]&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; ingame, fires only full-auto. The Picatinny rail is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M249-SAWb.jpg|600px|thumb|none|none|Player inserting a fresh ammo belt into his FN M249-E2 SAW in '''''Firearms: Source'''''. Tracer bullets are the ones with red tip and primer. If only all games had this level of detail.]]&lt;br /&gt;
&lt;br /&gt;
==SD M60E3==&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M60_machine_gun#M60E3_Machine_Gun Saco Defense M60E3] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Hog&amp;quot; is a bulky, heavy machine gun with a lot of kickback unless fired on a deployed bipod. It feeds with 100-round ammo boxes and fires full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M60-E3a.jpg‎|600px|thumb|none|none|M60E3 as the player wields it in '''''Firearms: Source'''''. The background looks blurry due to camera motion, as it helps seeing a bigger portion of the gun.]]&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;M60-E3&amp;quot;, costs 56 credits. As with the SAW, the Picatinny rail is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M60-E3b.jpg|600px|thumb|none|none|Player about to reload his M60E3 in '''''Firearms: Source'''''. Like the SAW, it fires 1 tracer bullet (depicted with red tip) each 5 shots. Another M1A1 Abrams tank is in the background.]]&lt;br /&gt;
&lt;br /&gt;
==HK51B &amp;quot;Vollmer&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Image:MC51B-Vollmer-FAS-render.jpg‎‎|500px|thumb|none|HK51B &amp;quot;Vollmer&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
According to the official website, this weapon is &amp;quot;a standard HK51, but with a converted upper receiver that can accept belts in 7.62x51mm NATO. Such power compacted into the size of what essentially amounts to an MP5 frame results in terrible kick and poor accuracy&amp;quot;. Little else is there to say. Ever tried to tame a horse in the middle of a firefight? Oh, an HK51 is a cut down and modified G3A3, NOT made officially by H&amp;amp;K.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MC51B-Vollmera.jpg‎|600px|thumb|none|none|HK51B &amp;quot;Vollmer&amp;quot; as the player wields it in '''''Firearms: Source'''''. A graphical artifact known as &amp;quot;Z-fighting&amp;quot; can be seen on the bullets, as the engine is trying to render them with both the normal and tracer textures at the same time. This only happened when the model was not still.]]&lt;br /&gt;
&lt;br /&gt;
The weapon is referred as to &amp;quot;MC51B Vollmer&amp;quot; ingame and costs 44 credits. Contrary to the other machine guns, a single-auto firing mode is available. Its ammo boxes carry 50 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MC51B-Vollmerb.jpg|600px|thumb|none|none|The player places a new ammo box inside the container of his HK51B &amp;quot;Vollmer&amp;quot; in '''''Firearms: Source''''' after removing the cover. The inscription reads &amp;quot;PATRONEN FÜR HANDFEUERWAFFEN&amp;quot; (&amp;quot;cartridges for portable firearms&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
The reloading animation is quite curious:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Firearms-source-MC51B-Vollmerc.jpg|In order to reload his HK51B &amp;quot;Vollmer&amp;quot; in '''''Firearms: Source''''', the player first pushes the belt handler inside the chamber...&lt;br /&gt;
Image:Firearms-source-MC51B-Vollmerd.jpg|...and pulls it out again from the other side.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Explosives &amp;amp; Launchers=&lt;br /&gt;
&lt;br /&gt;
==SA M79==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M79_grenade_launcher Springfield Armory M79 grenade launcher] - 40mm HE]]&lt;br /&gt;
&lt;br /&gt;
Once again, another classic. This single-shot (rechargeable) grenade launcher grants you average power when dealing with groups of opponents. The 40mm High Explosive grenades need to travel a minimum distance before arming themselves, to avoid misusage. If this requirement is not met, a time-delayed fuse detonates the projectile after some seconds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M79a.jpg‎|600px|thumb|none|none|M79 as the player wields it in '''''Firearms: Source'''''. The rear sight is up, but since there are no ironsights in the mod, it's useless and just eats up screen space. Also note that rear sight doesn't have a notch, so it cannot be used at all.]]&lt;br /&gt;
&lt;br /&gt;
It costs 45 credits and is named &amp;quot;M79&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M79b.jpg|600px|thumb|none|none|Player about to remove a fired grenade shell from his M79 in order to load another, in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==M67==&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M67_hand_grenade M67 fragmentation grenade]]]&lt;br /&gt;
&lt;br /&gt;
There is no much to say about FA:S's official hand grenade. You can get a couple of these for just 6 credits, but due to a recent patch its destructive power is not as high as it should be in real life, because throwing one and stepping onto it as it explodes will only take away less than the 70% of your life. Referred to as &amp;quot;M67 Frag Grenade&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M67a.jpg‎|600px|thumb|none|none|M67 hand grenade as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M67b.jpg|600px|thumb|none|none|The player pulls the pin of a M67 hand grenade prior to throwing it, in '''''Firearms: Source'''''. He uses his mere psychic powers, as his hand does never touch it.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M18A1_Claymore M18A1 Claymore anti-personnel mine]]]&lt;br /&gt;
&lt;br /&gt;
A remotely-detonated, directional, anti-personnel explosive device that can be used for setting some good ambushes. It costs 13 credits as is named plainly &amp;quot;Claymore&amp;quot; ingame. There are a couple of ways to control how it goes off. The first one is just to wait near the spot and hit the clacker when an enemy comes in front of it. The second one is the trip mode, in which the Claymore will be detonated when someone walks over it. By crouching or proning, you can pass through the mine with out detonation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Claymore.jpg‎|600px|thumb|none|none|M18A1 Claymore mine as the player wields it in '''''Firearms: Source''''', wisely keeping its front side [http://www.imfdb.org/index.php/Image:GIJane200_006.jpg pointed away from him].]]&lt;br /&gt;
&lt;br /&gt;
==M224==&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg‎‎|500px|thumb|none|M224 lightweight mortar - 60mm HE]]&lt;br /&gt;
&lt;br /&gt;
This mortar does not appear in the loadout screen, as it is issued (unassembled) to the player when he or she earns the &amp;quot;Level 2 Artillery&amp;quot; skill. Then, the player will be able to assemble it anyplace, and fire to designated targets (see [http://www.imfdb.org/index.php?title=Firearms:_Source#Artillery_Marker &amp;quot;Artillery Marker&amp;quot;]). The player can carry up to 5 mortar shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M224a.jpg‎|600px|thumb|none|none|M224 mortar as the player carries it in '''''Firearms: Source''''', ready for deployment.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M224b.jpg‎|600px|thumb|none|none|M224 mortar deployed in '''''Firearms: Source''''', mortar round ready at hand. It's funny to see how the shot will reach the marked objective even if the mortar is pointing to the opposite direction.]] &lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M18_smoke_grenade M18 smoke grenade]]]&lt;br /&gt;
&lt;br /&gt;
A good way of covering your advance, and an excellent countermeasure against snipers, you can get two M18 &amp;quot;Smoke Grenade&amp;quot; for 6 credits. They produce a thick, green (not red as the one in the above picture) smoke screen for some seconds. Use them wisely.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M18.jpg‎|600px|thumb|none|none|M18 smoke grenade as the player wields it in '''''Firearms: Source'''''. The markings are big and clear enough.]]&lt;br /&gt;
&lt;br /&gt;
==M84==&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg‎‎|500px|thumb|none|[http://www.imfdb.org/index.php/M84_stun_grenade M84 stun grenade]]]&lt;br /&gt;
&lt;br /&gt;
Where there is a smoke grenade, there is a &amp;quot;Flashbang&amp;quot;. It even costs the same (6 credits). Throwing one will produce a blinding flash and a deafening sound that will render enemies defenceless for some seconds, enough to finish them. Just be careful not to look towards it as it goes off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Flashbang.jpg‎|600px|thumb|none|none|M84 stun grenade as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.W.A.T.:_Firefight&amp;diff=401516</id>
		<title>S.W.A.T.: Firefight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.W.A.T.:_Firefight&amp;diff=401516"/>
		<updated>2011-03-22T12:17:29Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:SWAT Firefight.jpg|thumb|right|300px|''S.W.A.T.: Firefight'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''S.W.A.T.: Firefight'' is a 2011 direct to DVD Sequel to the 2003 film ''[[S.W.A.T._(film)|S.W.A.T.]]''.  The film follows an LAPD SWAT officer Paul Cutler ([[Gabriel Macht]]) who is assigned to train SWAT officers in the Detroit Police Department in the latest tactics. The story for this film was co-written by three former LAPD SWAT Officers.  &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
A Desert Eagle is held by a Thug in the Opening Scene. He fires into the air to scare the people and later holds it on a Hostage. He his disarmed by a less-than-lethal firearm. The problem with the disarm by less-than-lethal force is the suspect was holding the gun pointed at a hostage with finger on the trigger. A strong blow by anything to the hand would have made him shoot by accident, but the movie didn't show it. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFDesertEagle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:SWATFFDesertEagle2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sig-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226]] has been seen in the hands of LAPD officers and the Detroit SWAT unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFSigP226b.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSigP226c.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSigP226d.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5906 ==&lt;br /&gt;
Walter Hatch ([[Robert Patrick]]) uses a [[Smith &amp;amp; Wesson 5906]] throughout most of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg‎|thumb|none|350px|]]&lt;br /&gt;
[[Image:SWATFFS&amp;amp;Wgun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFS&amp;amp;Wgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFS&amp;amp;Wgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFS&amp;amp;Wgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229 ==&lt;br /&gt;
&lt;br /&gt;
Walther Hatch was seen holding a [[SIG-Sauer_P220_pistol_series#SIG_P229|SIG-Sauer P229]] with a nickel-plated slide. When he was disarmed, his hostage Rose picked it up. LAPD and SWAT officers has the standard one as their sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-SauerP229TwoTone.jpg|thumb|none|300px|SIG-Sauer P229R two tone - 9x19mm (also chambered for .40 S&amp;amp;W &amp;amp; .357 SIG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFSIG.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSIG2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSIG3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFSigP226.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSigP226a.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
A Detroit police officer was seen with a [[Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFGlock.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
Alongside the M4, S.W.A.T. Officers were also seen using [[Heckler &amp;amp; Koch MP5A3]] throughout the movie. Cutler also used one during the final shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|thumb|none|500px|Heckler and Koch MP5A5 9x19mm]]&lt;br /&gt;
[[Image:SWATFFMP5.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFMP5s.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFMP52.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFMP53.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The leader of the robbers is armed with an [[Uzi]] in the Grocery Store.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SWATFFUzi.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFUzi2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
In the opening credits, a SWAT officer loads a [[Mossberg 500]] as identified by the close up shot of the name on the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|]]&lt;br /&gt;
[[Image:SWATFFMoss.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFMoss2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Presumably the same one from [[Miami Vice]] used by a robber during the grocery scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom37.jpg|400px|thumb|none|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield used in ''[[Miami Vice]]'' 12 Gauge]]&lt;br /&gt;
[[Image:SWATFFshotgun5.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun6.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun7.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 887 Nitro Mag Tactical ==&lt;br /&gt;
&lt;br /&gt;
In the opening scene, a thug was using a sawed off version and SWAT officers later on use regular 887 Nitro Mag Tacticals.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFshotgun.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun1.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun3.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun4.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshotgun8.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR Carbine ==&lt;br /&gt;
Sgt. Paul Cutler ([[Gabriel Macht]]) uses a [[Bushmaster ACR]] Carbine as his primary. There were several scenes where we could clearly see that the Eotech was put on backwards. &lt;br /&gt;
&lt;br /&gt;
This could potentially be the first film appearance of the ACR. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR Carbine, 5.56x45mm/7.62x39mm ]]&lt;br /&gt;
[[Image:SWATFFBushmasterACR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFBushmasterACR2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFBushmasterACR3.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFBushmasterACR4.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
Many S.W.A.T. Officer uses variants of the [[M4A1]] throughout the movie with a variety of sights and gear attached to them like flashlights and grips. The Detroit SWAT team was later seen using training ones that shoot paintball.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:SWATffM4.JPG|thumb|none|600px|A Detroit SWAT officer shooting an M4 with an odd looking rear sight, which is most likely the camera to film the FPS moments]]&lt;br /&gt;
[[Image:SWATffM42.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATffM43.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATffM44.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== Training M4 ===&lt;br /&gt;
The Detroit SWAT unit used M4s that had colored handguards and fired paint in training.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATffM442.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
An [[AK-47#AKMS|AKMS]] is fired by another robber during the grocery store shootout.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SWAT2AKM.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWAT2AKM2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWAT2AKM3.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Custom Norinco Type 56 ==&lt;br /&gt;
Slater tries to defend his home from Thugs using a Custom Norinco Type 56 similar to the one seen in Belly.&lt;br /&gt;
[[Image:BellyNorincoType56-1.jpg|thumb|500px|none|Custom Norinco Type 56-1 nickel-plated, fitted with ivory furniture and a Romanian AIM-style vertical grip - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFshinyAK.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshinyAK2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFshinyAK3.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
&lt;br /&gt;
Walter Hatch's accomplice used [[SIG SG 552]] during the final shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:P00631.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFF552.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFF5521.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Remington 700 PSS ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700#Remington 700PSS|Remington 700PSS]] was used by SWAT officer Watters when he was tasked as sniper. He then uses it again during training.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFF700.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFF700a.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFF700b.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107== &lt;br /&gt;
&lt;br /&gt;
Walter Hatch ([[Robert Patrick]]) uses a  [[Barrett M82|Barrett M107]] at a shooting range to scare Cutler. For some reason he was charging the handle for every shot. It might or might not be for dramatic effort or the blanks they used didn't cycle semi-automatically. It's also possible that they didn't have any actual blanks and used special effects for the muzzle blast.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:SWATFFM107.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFM1073.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFM1074.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
&lt;br /&gt;
SWAT Officer Lori Barton uses a [[Desert Tactical Arms Stealth Recon Scout]] throughout the film in her role as sniper. Officer Mundy also used it during training.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|DTA Stealth Recon Scout, .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFSRS.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSRS2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFSRS3.JPG|thumb|none|600px|Mundy firing the rifle upside down.]]&lt;br /&gt;
[[Image:SWATFFSRS4.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== DefTech 37mm ==&lt;br /&gt;
&lt;br /&gt;
A customized [[DefTech 37mm launcher]] was seen in the opening scene used by a SWAT officer firing non lethal &amp;quot;disruptor&amp;quot; shells. It seemed to have a Magpul stock on it and Aimpoint sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|400px|none|Defense Technologies 37mm launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATFFGL.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFGL2.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:SWATFFGL3.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_MP5&amp;diff=391472</id>
		<title>Heckler &amp; Koch MP5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_MP5&amp;diff=391472"/>
		<updated>2011-02-20T14:05:28Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Heckler &amp;amp; Koch MP5A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Sub-machine gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum (MP5), .40 S&amp;amp;W (MP5/40), 10mm (MP5/10)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 15, 30 round box magazines, 100 round Beta-C drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto (MP5A1, MP5A2, MP5A3, MP5K) &amp;amp; Safe/Semi/Burst/Full-Auto (MP5A4, MP5A5, MP5KA4)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Heckler &amp;amp; Koch MP5 family of sub-machine guns is used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with early &amp;quot;slimline&amp;quot; handguard]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with &amp;quot;tropical&amp;quot; wide handguard]]&lt;br /&gt;
[[Image:2MP5A2.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5-N 9x19mm, an A2 model with a Navy Trigger Group]]&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight and Navy trigger group, used in ''[[S.W.A.T.]]'']]&lt;br /&gt;
The first MP5s looked very different than the MP5s that Movie and television viewers have become accustomed to.  Since the early models were rarely (if ever) seen outside of Europe and not manufactured in the same numbers as the common variants (starting with the A2), this page begins with the MP5A2 model, since that is the earliest model MP5 that would be seen in World Cinema.&lt;br /&gt;
&lt;br /&gt;
Also many MP5A2s (and A3s) were retrofitted with ambidextrous Navy lower trigger groups (both in the real world and Movie armories) and many times these MP5N models are confused with the newer factory issued MP5A4s and MP5A5s.  The MP5-N (Navy) has a unique 3 lug and threaded barrel unique to the N variant versus four firing positions (which indicates it is a factory A4 or A5 variant).  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* ''[[Village of the Damned (1995)|Village of the Damned]]'' (1995)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Company Men&amp;quot;, [[Angelina Jolie]] as Jane Smith, and [[Brad Pitt]] as John Smith in ''[[Mr. &amp;amp; Mrs. Smith]]''&lt;br /&gt;
&lt;br /&gt;
* [[Samuel L. Jackson]] as Sergeant Dan &amp;quot;Hondo&amp;quot; Harrelson, [[Colin Farrell]] as Officer Jim Street, [[Michelle Rodriguez]] as Officer Chris Sánchez, [[LL Cool J]] as Officer Deacon &amp;quot;Deke&amp;quot; Kay, and [[Brian Van Holt]] as Officer Michael Boxer in ''[[S.W.A.T.]]'' (fitted with Surefire 628 dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* Miami P.D. SWAT in ''[[Bad Boys II]]'' (fitted with Surefire dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* Sheriff's Department SWAT officers in ''[[Terminator 3: Rise of the Machines]]'' (fitted with Surefire dedicated forend weaponlight and navy trigger group)&lt;br /&gt;
&lt;br /&gt;
* The SWAT team in ''[[Biggles: Adventures in Time]]'' (with slimline handguards and straight magazines)&lt;br /&gt;
&lt;br /&gt;
* Serbian soldier named Goran in ''[[Savior]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT members in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* British police and a Hostage Rescue Team in ''[[Patriot Games]]'' (with slimline handguards)&lt;br /&gt;
&lt;br /&gt;
* FBI Agents in ''[[Rush Hour]]''&lt;br /&gt;
&lt;br /&gt;
* SWAT officers in ''[[The Negotiator]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sniper 2]]''&lt;br /&gt;
&lt;br /&gt;
* Interpol Agents in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Agent Sever ([[Lucy Liu]]) in ''[[Ballistic: Ecks vs. Sever]]'' &lt;br /&gt;
&lt;br /&gt;
* Agent Jeremiah Ecks ([[Antonio Banderas]]) in ''[[Ballistic: Ecks vs. Sever]]''&lt;br /&gt;
&lt;br /&gt;
* One of Yero's Henchmen in ''[[Miami Vice (2006)]]''&lt;br /&gt;
&lt;br /&gt;
* L.A.P.D. SWAT in ''[[Dragon Wars: D-War]]'' (fitted with Surefire dedicated fore end weapon lights)&lt;br /&gt;
&lt;br /&gt;
* FBI HRT members in ''[[The Cell]]''&lt;br /&gt;
&lt;br /&gt;
* Colonel Jorgensen ([[John Forgeham]]) in ''[[Sheena]]''&lt;br /&gt;
&lt;br /&gt;
* Soldiers in ''[[Baby: Secret of the Lost Legend]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Miami P.D. SWAT in ''[[CSI: Miami]]'' (with scopes and Surefire dedicated forend weaponlights)&lt;br /&gt;
 &lt;br /&gt;
* Las Vegas P.D. SWAT in ''[[CSI: Crime Scene Investigation]]'' (fitted with Surefire 628 dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT in ''[[CSI: NY]]'' (episode: &amp;quot;Hostage&amp;quot;, fitted with Surefire 628 dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* Terrorists in ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]''  (fixed with zoomable sights and flashlight)&lt;br /&gt;
&lt;br /&gt;
* SWAT/SRT team members in ''[[Millennium]]''&lt;br /&gt;
&lt;br /&gt;
* SWAT/HRT in [[Criminal Minds]].&lt;br /&gt;
&lt;br /&gt;
* ''[[Bugs]]'' (episode &amp;quot;Out Of The Hive&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Canadian Police SRT Officer in ''[[Degrassi]]'' (episode: &amp;quot;Danger Zone&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] ||  ||   || With and without weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] ||  ||   || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| I.S.S.P. SWAT || [[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] || With Surefire dedicated forend weaponlights || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Bank Robbers || [[Case Closed]] || MP5NA2 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| Various || [[Jyu-oh-sei]] || MP5NA2 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| Missou's bodyguards || [[Stigma of the Wind]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
| Olympus Police || [[Appleseed]] || slimline handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Image:HK MP5.JPG|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9x19mm with stock extended]]&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
&lt;br /&gt;
''Note: Some MP5A3s featured in films of the 1980's-90's like ''[[Die Hard]]'', ''[[Lethal Weapon]]'', ''[[Speed]]'', and ''[[Air Force One]]'', are actually &amp;quot;chopped and converted&amp;quot; HK94 Carbines.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. ESU officers in ''[[The Other Guys]]'' (2010)&lt;br /&gt;
&lt;br /&gt;
* SWAT officers in ''[[Desperate Hours]]'' (1990)&lt;br /&gt;
&lt;br /&gt;
* Tactical Weapons Team in ''[[Guarding Tess]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
*JBI SWAT Officers in ''[[2009: Lost Memories]]''&lt;br /&gt;
&lt;br /&gt;
* F.B.I. Hostage Rescue Team in ''[[Hannibal]]'' (2001)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Class of 1999]]'' &lt;br /&gt;
&lt;br /&gt;
* Terrorists and [[Bruce Willis]] as Detective John McClaine in ''[[Die Hard]]'' (Chopped and Converted HK94s.)&lt;br /&gt;
&lt;br /&gt;
* [[Mitchell Ryan]] as General Peter McAllister and [[Mel Gibson]] as Detective Martin Riggs in ''[[Lethal Weapon]]'' (also L.A.P.D. SWAT in a deleted scene) (Chopped and Converted HK94s.)&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]''&lt;br /&gt;
* [[Ron Eldard]] as Mike Durant in ''[[Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ken Takakura]] as Inspector Masahiro in ''[[Black Rain]]''&lt;br /&gt;
&lt;br /&gt;
* Rudd's henchmen, [[Danny Glover]] as Detective Roger Murtaugh and [[Mel Gibson]] as Detective Martin Riggs in ''[[Lethal Weapon 2]]'' (seen with and without brass catchers)&lt;br /&gt;
&lt;br /&gt;
* Thugs in ''[[Licence To Kill]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Jericho Cane in ''[[End of Days]]'' (fitted with [[M203 grenade launcher]])&lt;br /&gt;
&lt;br /&gt;
* Terrorists, [[William Sadler]] as Colonel Stuart, and [[Bruce Willis]] as Lt. John McClane in ''[[Die Hard 2]]'' (with two magazines taped together 'jungle style')&lt;br /&gt;
&lt;br /&gt;
* Sweepers in ''[[Equilibrium]]''.&lt;br /&gt;
&lt;br /&gt;
* Several Mercenaries in ''[[Half Past Dead]]'' modified with lasers. &lt;br /&gt;
&lt;br /&gt;
* Miami P.D. SWAT members in ''[[Transporter 2]]''&lt;br /&gt;
&lt;br /&gt;
* One of the Merovingian's henchmen in ''[[The Matrix Reloaded]]''&lt;br /&gt;
&lt;br /&gt;
* Serbian soldiers in ''[[Behind Enemy Lines]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT in ''[[16 Blocks]]'' (fitted with Surefire dedicated forend weaponlights, with SEF and Navy trigger groups)&lt;br /&gt;
&lt;br /&gt;
* Vampire Death Dealers and Lycans in ''[[Underworld]]'' (the latter having Surefire dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* Escobedo's men and [[Raymond Cruz]] as Domingo Chavez in ''[[Clear and Present Danger]]'' (Cruz using one fitted with a suppressor)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Biehn]] as Commander Anderson,in ''[[The Rock]]''&lt;br /&gt;
* SAS trainers in ''[[The Living Daylights]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sean Patrick Flanery]] as Connor MacManus in ''[[The Boondock Saints]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ti Lung]] as Sung Tse-Ho in ''[[A Better Tomorrow]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Inspector Tequila Yuen, [[Tony Leung]] as Alan, Hong Kong SDU Team, and Johnny Wong's Thugs in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT officers in ''[[Light It Up]]'' (fitted with Surefire 628 dedicated forend weaponlights, laser pointers, and scopes)&lt;br /&gt;
&lt;br /&gt;
* Guards, [[Vinnie Jones]] as Ewan McStarley, and [[Steve Austin]] as Jack Conrad in ''[[The Condemned]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. and FBI SWAT in ''[[Siege, The|The Siege]]'' (the latter fitted with laser pointers and red dot sights)&lt;br /&gt;
&lt;br /&gt;
* Terrorists dressed as Toronto ERT Operatives in ''[[The Sentinel]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Independence Day]]''&lt;br /&gt;
&lt;br /&gt;
* [[Timothy Olyphant]] as Agent 47 in ''[[Hitman]]'' (fitted with RIS handguards)&lt;br /&gt;
&lt;br /&gt;
* Biker gang members and [[Vin Diesel]] as Toorop in ''[[Babylon A.D.]]'' (fitted with RIS handguards)&lt;br /&gt;
&lt;br /&gt;
* FBI SWAT Team members in ''[[Along Came a Spider]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kevin Pollack]] as Hockney, [[Stephen Baldwin]] as McManus and [[Kevin Spacey]] as Verbal Kint in ''[[The Usual Suspects]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Secret Service agents in ''[[X2: X-Men United]]'' (fitted with Surefire 628 dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* Perret's guards in ''[[Tango &amp;amp; Cash]]''&lt;br /&gt;
&lt;br /&gt;
* [[Keanu Reeves]] as Jack Traven in ''[[Speed]]''&lt;br /&gt;
&lt;br /&gt;
* A shop owner in ''[[Strange Days]]''&lt;br /&gt;
&lt;br /&gt;
* Prince Otwani and his soldiers in ''[[Sheena]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tom Sizemore]] as Lieutenant Underhill and [[Thomas Jane]] as Henry in ''[[Dreamcatcher]]''&lt;br /&gt;
&lt;br /&gt;
* A federal agent in ''[[X-Men]]'' (with Navy trigger group)&lt;br /&gt;
&lt;br /&gt;
* Used by Gandhi ([[Jay Levey]]) in a mock trailer for ''Gandhi II'' in ''[[UHF]]'' (1989)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* L.A.P.D. SIS detective in ''[[The Closer]]'' (episode: ''Serving the King (2.14))&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
* CO-19 members in ''[[Doctor Who (New series)|Doctor Who]]''&lt;br /&gt;
&lt;br /&gt;
* SAS members in ''[[Bottom]]'' (episode: &amp;quot;Carnival&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Gang members in ''[[CSI: Crime Scene Investigation]]'' (episode: &amp;quot;Poppin' Tags&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Pest exterminators in ''[[Family Guy]]'' (fitted with Surefire 628 dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* L.A.P.D. SWAT in ''[[Seven Days]]'' (episode &amp;quot;Doppleganger&amp;quot;, fitted with Surefire 628 dedicated forend weaponlights)&lt;br /&gt;
&lt;br /&gt;
* [[Aaron James Cash]] as the Terminator in ''[[Terminator: The Sarah Connor Chronicles]]'' (fitted with RIS rails and handguards)&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* GSG-9 Agents in  ''[[GSG-9]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Sam Hanna ([[L.L. Cool J]]) in the premiere of ''[[NCIS Los Angeles]]'' to kill a dirty LAPD detective&lt;br /&gt;
&lt;br /&gt;
* Used by several people  in ''[[Alarm für cobra 11]]''&lt;br /&gt;
&lt;br /&gt;
* Used by the Global Defense Department in ''[[Caprica]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Cabal agents and visible in the armoury in ''[[Sanctuary]]''&lt;br /&gt;
&lt;br /&gt;
* Canadian ETF officers in ''[[Guns]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Special Forces || [[Kochikame]] || With &amp;amp; Without Surefire dedicated forend weaponlights || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman: Codename 47]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane and Lynch: Dead Men]] ||  ||  || With &amp;amp; without Surefire dedicated forend weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Agent Under Fire]] || &amp;quot;Koffer &amp;amp; Stock KS7&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  ||  || With Navy trigger group || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || With Navy trigger group || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow the Hedgehog]] ||  ||  || With Navy trigger group || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[IGI 2: Covert Strike]] ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 5]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[SWAT 4]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: Legend]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Life]] ||  ||  || With mounted grenade launcher || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || [[Crank]] || With Surefire dedicated forend weaponlight || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Japanese counter-terrorism soldiers || [[Battle Royale II: Requiem]] || With Surefire dedicated forend weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter 2]] ||  ||  || With optional M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||MP5A4 (9mm)||ACOG Scope||none||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint 2: Dragon Rising]]|| || || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime=== &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Library War]] ||Media Betterment Committee tactical operators||  With &amp;amp; Without Surefire dedicated forend weaponlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[High School of the Dead]]||Riot Police officers|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Elfen Lied]] || S.A.T. Security Guards, Bondo ||  Used with [[M203]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|right|400px|Heckler and Koch MP5A5 9x19mm - Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3 round burst' on the selector.]]&lt;br /&gt;
[[Image:MP5A5Sure-Fire.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A5 9x19mm with Surefire dediated forend weaponlight]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || [[Adulthood]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Navy SEALs || [[Rock, The|The Rock]] || With Surefire dedicated forend weaponlight || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  || Anarchy 99 Henchmen || [[XXX]] || With RIS foregrips &amp;amp; Beta-C drum magazines || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || N.Y.P.D SWAT || [[16 Blocks]] || With Surefire dedicated forend weaponlights || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Guerrilla || [[Tropic Thunder]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] || &amp;quot;MP5N&amp;quot; ||  || With optional Surefire dedicated forend weaponlight, M68 Aimpoint red dot &amp;amp; ACOG scopes || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] || &amp;quot;MP5N&amp;quot; ||  || With optional Surefire dedicated forend weaponlight, silencer, M68 Aimpoint red dot &amp;amp; ACOG scopes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Raven Shield]] || || w/ ACOGs, suppressors and high-capacity magazines || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] ||&amp;quot;KM Submachine Gun&amp;quot;  || ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] ||&amp;quot;KM Submachine Gun&amp;quot;  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Source]] ||&amp;quot;KM Submachine Gun&amp;quot;  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || &amp;quot;KM Submachine Gun&amp;quot; || With White Tiger doll&amp;lt;br /&amp;gt;Gold finishes|||| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  ||  || With RIS foregrip and MP5K-PDW folding stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman: Contracts]] ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasite Eve II]] ||  ||  || With weaponlight || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: Confrontation]] || &amp;quot;HK5&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || MK5 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Left 4 Dead 2]] || H&amp;amp;K MP5 || w/ the tactical flashlight and optional laser sight&amp;lt;br /&amp;gt;50 round || German Version only || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic X]] || GUN Agents || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[RahXephon]] || commandos || drawn off-model || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman: Gotham Knight]] || Gotham P.D. || ||2008&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD3 9x19mm with S-E-F trigger group and Stock Extended.]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD6 9x19mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Owen Burke]]  || Desmond 'Dez' Elden || [[The Town]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Borstein]]  || Lily Bailey || [[Killers]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || || [[Watchmen]] || Seen in the Comedian's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || || [[Street Kings]] || on gun rack || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers || [[Punisher: War Zone]] || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldier || [[Aliens vs. Predator: Requiem]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Baldwin]]  || Jayne || [[Serenity]] || Modified MP5SD2 with scope attachment and straight magazines  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || SEK officers || [[The Bourne Supremacy]] || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || SDU officers || [[Breaking News]] || MP5SD3 model  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || [[Punisher, The (2004)|The Punisher]] || With Surefire Universal weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Will Smith]] || Det. Mike Lowrey || [[Bad Boys II]] || With M68 Aimpoint red dot scope and Surefire Universal weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Antoni Corone]] || DEA Agent Tony Dodd || [[Bad Boys II]] || With M68 Aimpoint red dot scope &amp;amp; Surefire Universal weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Miami P.D. SWAT || [[Bad Boys II]] || With Surefire Universal weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || PJF Agents || [[A Man Apart]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Simulated terrorists || [[Die Another Day]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || Thug || [[Analyze That]] || UHC airsoft model  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || SAT officers || [[Wasabi]] || Tokyo Marui airsoft models  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Security Forces personnel || [[One, The|The One]] || With custom suppressor, scope, and [[Heckler &amp;amp; Koch G36|G36]]-style stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || SFPD SWAT officers || [[Ticker]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Bodina]] || Harald || [[In China They Eat Dogs]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Serbian gangsters || [[In China They Eat Dogs]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Wei's bodyguards || [[The Replacement Killers]] || MP5SD6 models  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Kris Kristofferson]] || Whistler || [[Blade]] ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Kelleher]] || Argento || [[The Negotiator]] || MP5SD2 with weapon light  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Willis]] || The Jackal || [[The Jackal]] || Fake MP5SD3 with smooth handguard  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Boyd Kestner]] || Wickwire || [[G.I. Jane]] || MP5SD3 model  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents|| [[Face/Off]] ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[John Leguizamo]]  || Captain Rat || [[Executive Decision]] || MP5SD3, with Navy lower receiver  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Brooks]] || Wellman || [[The Substitute]] ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || Lt. Dale Hawkins || [[Navy SEALs]] ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || [[Navy SEALs]] ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Biehn]] || Lt. James Curran || [[Navy SEALs]] ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| || || [[Red Spectacles, The|The Red Spectacles]] || Non-firing replica ||1987&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Heroin Dealer's Thugs in ''[[Burn Notice]]'' - Season 1, Episode 11: ''Loose Ends, Part 1'', fitted with Art I scopes.&lt;br /&gt;
&lt;br /&gt;
* Alliance soldiers during boarding of Firefly in ''[[Firefly]]'' - Season 1, Episode 2 ''Bushwhacked''. Also Alliance guard in interrogation room.&lt;br /&gt;
&lt;br /&gt;
* GSG-9 Agent holds a MP5SD in ''[[GSG-9]]'' - Season 2, Episode 10 ''Blood''. Retractable stock Version.&lt;br /&gt;
&lt;br /&gt;
=== Video games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[007: The World Is Not Enough]] || &amp;quot;Deutsche M9S&amp;quot; ||  || With laser pointer and scope || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Code of Honor 2: Conspiracy Island]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Project I.G.I]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City Stories]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 2]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter 2]] ||  ||  || With optional M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman 2: Silent Assassin]] || &amp;quot;SMG-SD6&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Force: Razor Unit]] || &amp;quot;Mp-5S&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: Confrontation]] || &amp;quot;HK5 SD&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || &amp;quot;HK5&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercenaries 2: World in Flames]]|||||Red painter's tape on the magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] ||  ||  || Multiplayer mode only, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Raven Shield]] || &amp;quot;MP5SD5&amp;quot; ||  || With optional ACOG scope and high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Black Arrow]] ||MP5SD5 (9mm)||ACOG Scope||none||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|Yamainu Soldiers || [[When They Cry]] || MP5SD3 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|COSMOS Soldiers|| [[Spriggan]] || MP5SD3 || 1994&lt;br /&gt;
|-&lt;br /&gt;
|Olympus Police|| [[Appleseed]] || MP5SD3 with solid stocks || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94==&lt;br /&gt;
[[Image:HK94.jpg|thumb|400px|right|Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[Image:HK 94A3.jpg|thumb|400px|right|Heckler &amp;amp; Koch HK94A2 with Full Stock - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|400px|right|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm.  This version was used in many films during the 1980s and 1990s.]]&lt;br /&gt;
[[Image:HK_94A2chopped.jpg|thumb|400px|right|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A2 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm.  This version was used in many films during the 1980s and 1990s.]]&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch HK94 was the civilian semiautomatic version of the famous MP5 Submachine gun (with the 'legal' 16&amp;quot; carbine barrel).  It was imported in the late 1970s to late 1980s (its importation banned in 1989 by the infamous ATF re-interpretation of the &amp;quot;Sporting Clause&amp;quot; of GCA-68.  In May 1989 the ATF determined that the imported 'assault weapons' were not suitable for sporting purposes as put forth by the older GCA 68.), however many more HK94s were imported into the country than factory original MP5s during that time period.  In the early 1980s, it was cheaper to convert the plentiful and less expensive semiauto gun and register it as a Title II weapon.  A large portion of the full auto MP5s coming into the country were slated for Law Enforcement and Military sales.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: In some films of the 1980's and 1990's, the HK94 is &amp;quot;chopped and converted&amp;quot;, to look like the MP5A3.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Terrorists and [[Bruce Willis]] as Detective John McClane in ''[[Die Hard]]'' (Chopped and Converted to resemble MP5A3s.)&lt;br /&gt;
* Terrorists and [[Harrison Ford]] as President James Marshall in ''[[Air Force One]]'' (Chopped and Converted HK94s.)&lt;br /&gt;
* [[Mitchell Ryan]] as General Peter McAllister and [[Mel Gibson]] as Detective Martin Riggs in ''[[Lethal Weapon]]'' (also LAPD SWAT in a deleted scene) (Chopped and Converted to look like MP5A3s.)&lt;br /&gt;
&lt;br /&gt;
* Militia gang member in ''[[Pink Cadillac]]''&lt;br /&gt;
&lt;br /&gt;
* Mr Big ([[Joe Pesci]])'s Troopers in ''[[Moonwalker]]'' (Modified to look futuristic with an ammo counter)&lt;br /&gt;
* Several members of the Commando team in ''[[Predator]]'' (Chopped and Converted to look like MP5A3s)&lt;br /&gt;
* ''[[Police Academy 5]]''&lt;br /&gt;
* [[Sean Connery]] as John Mason, and Navy SEALs in ''[[The Rock]]'' (some fitted with tactical flashlights.) (Chopped and Converted HK94s)&lt;br /&gt;
* ''[[Beverly Hills Cop II]]''&lt;br /&gt;
&lt;br /&gt;
* Roddy Piper as Nada in ''[[They Live]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Richards in ''[[The Running Man]]''&lt;br /&gt;
* [[Kurt Russell]] as Colonel Jack O'Neil and the USAF Spec-Ops team in ''[[Stargate]]'' (Chopped and Converted to resemble MP5A2 and MP5A3s) (Some fitted with tactical flashlites or scopes)&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Mark Kaminsky in ''[[Raw Deal]]''&lt;br /&gt;
* SWAT Officers in ''[[Terminator 2: Judgment Day]]'' (Chopped and Converted to resemble MP5A2s and MP5A3s.)&lt;br /&gt;
* ''[[Commando]]'' (Chopped and Converted to resemble the MP5A3)&lt;br /&gt;
* Seen being worked on in the gunstore in ''[[Jumanji]]''&lt;br /&gt;
* Chang Sing gang member in ''[[Big Trouble in Little China]]'' (Chopped and Converted to resemble MP5A3)&lt;br /&gt;
* SWAT Officers in ''[[Cobra]]''&lt;br /&gt;
* [[Mickey Jones]] as Chub Luke in ''[[Extreme Prejudice]]'' (Chopped and Converted to resemble MP5A3)&lt;br /&gt;
* BATF agents in ''[[In the Line of Duty: Ambush in Waco]]'' (Chopped and converted to resemble MP5A2)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Used by LAPD SWAT team members (with surefire lights) on ''[[Moonlight]]'' (2007) (HK94 Chopped &amp;amp; Converted)&lt;br /&gt;
&lt;br /&gt;
* Used by Detective Matthew Sikes ([[Gary Graham]]) and Detective George Francisco ([[Eric Pierpoint]]) in ''[[Alien Nation - The Series]]'' (Full length HK94 Carbine)&lt;br /&gt;
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* ''[[The A-Team]]''&lt;br /&gt;
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* Seen in the hands of Randall Flagg's henchmen in Las Vegas in ''[[Stand, The|The Stand]]''&lt;br /&gt;
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* Used by one of Ari's terrorists in ''[[Navy NCIS: Naval Criminal Investigative Service]]'' Season 2, Episode 23: Twilight&lt;br /&gt;
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===Anime===&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Kochikame, The UFO Movie]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
Note: ''Some MP5Ks seen in film are modified SP89s that are fitted with a forward handgrip and converted to full auto.''&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|right|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|right|300px|Heckler &amp;amp; Koch MP5KN 9x19mm - updated with the Navy Trigger Group. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group.  Another 'well used' actual movie blank firing gun.]]&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|right|300px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
* Various characters in ''[[Flight of the Living Dead]]'' (2007)&lt;br /&gt;
&lt;br /&gt;
* Bank robbers in ''[[L.A. Takedown]]'' (1989)&lt;br /&gt;
&lt;br /&gt;
* [[Keanu Reeves]] as Neo in ''[[The Matrix]]'' (1999)&lt;br /&gt;
&lt;br /&gt;
* [[Sean Bean]] as Spence in ''[[Ronin]]'' (1998)&lt;br /&gt;
&lt;br /&gt;
* ''Company Men'', [[Brad Pitt]] as John Smith, and [[Angelina Jolie]] as Jane Smith in ''[[Mr. &amp;amp; Mrs. Smith]]&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Ah Jong and [[Danny Lee]] as Li Ying in ''[[The Killer]]''&lt;br /&gt;
&lt;br /&gt;
* [[Laurence Fishburne]] as Morpheus in ''[[The Matrix Revolutions]]'' (with foregrips removed, exposing barrels)&lt;br /&gt;
&lt;br /&gt;
* Arjen Rudd ([[Joss Ackland]])'s henchmen in ''[[Lethal Weapon 2]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous thugs and a gangbanger in ''[[Lethal Weapon 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Stuart Wilson]] as Jack Travis in ''[[Lethal Weapon 3]]''&lt;br /&gt;
&lt;br /&gt;
* Fureisenjin members in ''[[2009: Lost Memories]]''&lt;br /&gt;
&lt;br /&gt;
* [[Samuel L. Jackson]] as Zeus Carver, [[Jeremy Irons]] as Simon Gruber, Simon's men, and [[Bruce Willis]] as Lt. John McClane in ''[[Die Hard with a Vengeance]]''&lt;br /&gt;
&lt;br /&gt;
* Johnny Wong's Thugs and Hong Kong SDU Team in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* Gang member disguised as a hobo in ''[[S.W.A.T.]]''&lt;br /&gt;
&lt;br /&gt;
* A Terrorist, U.S. Special Forces Operators, and [[Harrison Ford]] as President James Marshall in ''[[Air Force One]]'' (The Special Forces' fitted with suppressors.)&lt;br /&gt;
&lt;br /&gt;
* Terrorists in ''[[Die Hard 2]]'' (with two magazines taped together 'jungle style'.)&lt;br /&gt;
&lt;br /&gt;
* [[Liam Neeson]] as Bryan Mills in ''[[Taken]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michelle Rodriguez]] as Rain Ocampo in ''[[Resident Evil]]''&lt;br /&gt;
&lt;br /&gt;
* [[Milla Jovovich]] as Alice in ''[[Resident Evil: Apocalypse]]''&lt;br /&gt;
&lt;br /&gt;
* [[Steven Seagal]] as Chief Casey Ryback, and [[Erika Eleniak]] as Jordan Tate in ''[[Under Siege]]''&lt;br /&gt;
&lt;br /&gt;
* Gangsters and [[Martin Lawrence]] as Detective Marcus Burnett in ''[[Bad Boys]]''&lt;br /&gt;
&lt;br /&gt;
* Renard's men and [[Robbie Coltrane]] as Valentin Zukovsky in ''[[The World Is Not Enough]]''&lt;br /&gt;
&lt;br /&gt;
* One of the Merovingian's henchmen in ''[[The Matrix Reloaded]]''&lt;br /&gt;
&lt;br /&gt;
* One of Johnny Tapia's cronies in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* Gustav Graves' henchmen in ''[[Die Another Day]]'' (with and without suppressors, including at least one with the foregrip removed exposing the barrel)&lt;br /&gt;
&lt;br /&gt;
* Vampire Death Dealers in ''[[Underworld]]''&lt;br /&gt;
&lt;br /&gt;
* [[Olek Krupa]] as Miroslav Lokar in ''[[Behind Enemy Lines]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jim Caviezel]] as Carroll Oerstadt in ''[[Deja Vu]]&lt;br /&gt;
&lt;br /&gt;
* [[Michael Jai White]] as Al Simmons in ''[[Spawn]]'' (fitted with suppressor in one scene)&lt;br /&gt;
&lt;br /&gt;
* Vampires in ''[[Blade]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ethan Hawke]] as Interpol Agent Jack Valentine in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* [[Clive Owen]] as Mr. Smith in ''[[Shoot 'Em Up]]''&lt;br /&gt;
&lt;br /&gt;
* Mansion guards in ''[[True Lies]]''&lt;br /&gt;
&lt;br /&gt;
* Secret Service in ''[[The Sentinel]]''&lt;br /&gt;
&lt;br /&gt;
* Chicago P.D. SWAT officers in ''[[I, Robot]]''&lt;br /&gt;
&lt;br /&gt;
* Israeli bodyguards in ''[[Lucky Number Slevin]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jake Busey]] as Krug in ''[[Enemy of the State]]''&lt;br /&gt;
&lt;br /&gt;
* Colombian terrorists, U.S. counter-terrorist operatives, [[Sean Astin]] as William &amp;quot;Billy&amp;quot; Tepper, and [[Michael Champion]] as Jack Thorpe in ''[[Toy Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mark Wahlberg]] as Max Payne and [[Mila Kunis]] as Mona Sax in ''[[Max Payne (2008)|Max Payne]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Babylon A.D.]]''&lt;br /&gt;
&lt;br /&gt;
* Quan and Lopez in ''[[Tango &amp;amp; Cash]]''&lt;br /&gt;
&lt;br /&gt;
* [[Justin Timberlake]] as Joshua Pollack in ''[[Edison]]''&lt;br /&gt;
&lt;br /&gt;
* Sweepers in ''[[Equilibrium]]''.&lt;br /&gt;
&lt;br /&gt;
* ''[[Delta Force 2: The Colombian Connection]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Living Daylights]]''(Heavily modified)&lt;br /&gt;
&lt;br /&gt;
* [[Paul Bettany]] as Michael in ''[[Legion]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ray Stevenson]] as Frank Castle/ The Punisher in''[[Punisher: War Zone]]''&lt;br /&gt;
&lt;br /&gt;
* Various Nuke cartel thugs in ''[[RoboCop 2]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Pest exterminators in ''[[Family Guy]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* Bank robbers in ''[[CSI: Crime Scene Investigation]]'' (episode: &amp;quot;Inside the Box&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Secret Service agents in seasons 2, 5, and 7 of ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
*Secret Service and NID agents in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[GSG-9]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Faye Valentine || [[Cowboy Bebop]] || With 15-round magazine || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Faye Valentine || [[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Francesco || [[Noir]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| || [[Asobi ni Ikuyo: Bombshells from the Sky]] || Navy version, 15-round magazine ||2010&lt;br /&gt;
|-&lt;br /&gt;
| BMA terrorists, GGP Ridebacks ||[[Rideback]] || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ARCAM Researchers || [[Spriggan]] ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various characters || [[New Dominion Tank Police]] || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| Narcotics Suppression Squad || [[Ghost in the Shell Stand Alone Complex]] || fitted with flashlights || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Combat android || [[Ghost in the Shell Stand Alone Complex 2nd Gig]] || || 2004-2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenEye 007]]||D5K Deutsche||Available with and without suppressor||||1997&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Nightfire]]||Deutsche M9K||w/ 15-round magazine and removable suppressor||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Stranglehold]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[007: Everything or Nothing]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: Liberty City Stories]]||||w/ extended barrel and modified handgrip||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row 2]]||SKR-9 Threat||w/ straight 40 round magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[The Conduit]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Timesplitters: Future Perfect]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||||Akimbo||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|right|400px|MP5K 9x19mm with the PDW-style folding stock attached, commonly used in films to emulate the PDW. The real MP5K-PDW, illustrated below, is distinctive in having the longer barrel and the newer trigger group.]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|right|400px|MP5K-PDW 9x19mm with extended barrel (with 3 lugs &amp;amp; folding stock]]&lt;br /&gt;
The PDW (Personal Defense Weapon) was an upgrade to the MP5K, adding a synthetic folding stock to create a stable firing platform for more accurate fire, and extended the barrel and put on three lugs to quick attach flash hiders or suppressors.  &lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Pierce Brosnan]] as James Bond, and Carver's henchmen including [[Götz Otto]] as Richard Stamper in ''[[Tomorrow Never Dies]]'' (with side-folding stock)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Kingdom]]'' (with side-folding stocks)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Cruise]] as Ethan Hunt in ''[[Mission: Impossible 3]]''&lt;br /&gt;
&lt;br /&gt;
* Death Dealers in ''[[Underworld]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ice Cube]] as James 'Desolation' Williams in ''[[Ghosts of Mars]]''&lt;br /&gt;
&lt;br /&gt;
* [[Steven Seagal]] as Casey Ryback in ''[[Under Siege]]'' (fitted with sound supresser)&lt;br /&gt;
&lt;br /&gt;
* The CIA Response Team in ''[[Quantum of Solace]]''&lt;br /&gt;
&lt;br /&gt;
* A SEAL in ''[[The Rock]]''&lt;br /&gt;
&lt;br /&gt;
* A Secret Service agent in ''[[The Sentinel]]''&lt;br /&gt;
&lt;br /&gt;
* A thug in ''[[Crank: High Voltage]]'' (MP5K with PDW-style folding stock)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Cameron Phillips ([[Summer Glau]]) in ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* Mike Pinnochio ([[D.B. Sweeney]]) in ''[[Harsh Realm]]''&lt;br /&gt;
&lt;br /&gt;
* Captain John Hart ([[James Marsters]]) in [[Torchwood]] uses a pair of MP5K-PDWs with stocks removed (but orginal backplate still present) and H&amp;amp;K 3-lug flash-hiders attached.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] ||  ||  ||  || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Raven Shield]] ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Claes || [[Gunslinger Girl]] || With side-folding stock || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| || [[Full Metal Panic!]] || With side-folding stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
Shortened MP5A2 with added foregrip, that has been developed in hardly more than few pieces in 1976.&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|right|300px|Heckler &amp;amp; Koch MP5K prototype with 15-round &amp;quot;waffle&amp;quot; magazine, 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || MP5k  || Various Attachments ||  || 2010 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SP89 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|right|300px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|thumb|right|300px|A &amp;quot;faux&amp;quot; Heckler &amp;amp; Koch MP5K - this is an original SP89 pistol converted to full auto fire by a Class III armorer.  Giveaways are the lack of a paddle magazine release.  This version was also used in movies between 1989 and the late 1990s when factory original MP5Ks were not available - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The SP89 is a semi-auto version of the MP5K &amp;amp; was banned from importation in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* A vampire in ''[[Blade]]'' (Straight SP89 Version)&lt;br /&gt;
&lt;br /&gt;
* A U.S. Navy SEAL in ''[[The Rock]]'' (Straight SP89 Version)&lt;br /&gt;
&lt;br /&gt;
* [[Josh Brolin]] as Llewelyn Moss in ''[[No Country for Old Men]]'' (Straight SP89 Version)&lt;br /&gt;
&lt;br /&gt;
* [[Dennis Hopper]] as Howard Payne in ''[[Speed]]'' (&amp;quot;faux&amp;quot; MP5K with nickel finish, MP5K foregrip, and converted to full auto)&lt;br /&gt;
&lt;br /&gt;
* A SWAT Officer and [[Robert Patrick]] as the T-1000 in ''[[Terminator 2: Judgment Day]]'' (&amp;quot;faux&amp;quot; MP5K fitted with MP5K foregrip and converted to full auto)&lt;br /&gt;
&lt;br /&gt;
* Thug in the Hotel shoot out in ''[[Barb Wire]]'' (Straight SP89 Version)&lt;br /&gt;
&lt;br /&gt;
* [[Pamela Anderson]] as Barbara &amp;quot;Barb Wire&amp;quot; Kopetski in ''[[Barb Wire]]'' (done as a &amp;quot;faux&amp;quot; MP5K with nickel finish, MP5K foregrip, and converted to full auto)&lt;br /&gt;
&lt;br /&gt;
* [[Dennis Burkley]] as Oatmeal in ''[[Beyond the Law]]'' (1992) (&amp;quot;faux&amp;quot; MP5K fitted with MP5K foregrip and converted to full auto)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[John Leguizamo]] as Jake &amp;quot;Mr. Wolf&amp;quot; Mendez in ''[[The Kill Point]]'' (with two magazines &amp;quot;jungle-taped&amp;quot; together)&lt;br /&gt;
&lt;br /&gt;
* Banning's henchmen in ''[[Code Name: Eternity]]'' (converted to fire full auto)&lt;br /&gt;
&lt;br /&gt;
* Various villians in ''[[Cobra (TV Series)|Cobra]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sam Raimi]] as Bobby Terry in ''[[Stand, The|The Stand]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
[[Image:MP540.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5/40 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5/10 with suppressor 10mm]]&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The Punisher]]||.40 cal Submachine Gun||w/ optional Beta-C drum magazine||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Rogue Spear]]||||w/ optional silencer||||1999&lt;br /&gt;
|-&lt;br /&gt;
|[[Joint Operations: Typhoon Rising]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Global Operations]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Weapons MP-10 and SP-10==&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|right|400px|Special Weapons MP-10 9x19mm]]&lt;br /&gt;
[[Image:SP10-1-.jpg|thumb|right|400px|Special Weapons SP-10 9x19mm with Truglo red dot sight]]&lt;br /&gt;
&lt;br /&gt;
=== Films ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army Ranger || [[I Am Legend]] || With M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| || Two C.I.A. Agents || [[Salt]] || MP10 - Fitted with stocks || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]]||SW MP-10||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[F.E.A.R]]||Sumak RPL||w/ holographic sight &amp;amp; retractable buttstock||||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SMG==&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|right|400px|Heckler &amp;amp; Koch SMG-2 9x19mm]]&lt;br /&gt;
The Heckler &amp;amp; Koch SMG programme was for improving the MP5 but like the [[Heckler &amp;amp; Koch G11]] it failed.&lt;br /&gt;
&lt;br /&gt;
====Video Games====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||SMG 2||w/ suppressor||SMG II version||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==German Sport Guns GSG5 Semi Auto Carbine==&lt;br /&gt;
[[Image:GSG-05.jpg|thumb|right|550px|German Sport Guns GSG5 semi auto carbine with fake suppressor - 22.LR.  This model as the 10 round magazine for states that restrict high capacity magazines.  The factory magazines in fact, hold twenty four rounds of .22 long rifle.]]&lt;br /&gt;
German Sport Guns began importing the GSG5 Sporting Carbine into the U.S. in 2007.  It is not a Heckler &amp;amp; Koch firearm, but is a .22 LR clone of the MP5.  What makes it unique is that many parts are interchangeable with Airsoft MP5 parts, so many gun enthusiasts are putting on telescoping stocks, fake suppressors, tactical flash lights fore ends and rails on these .22 Carbines and pistols.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Seen used by a former S.A.S. commando in the video game challenge against Jason Bradbury in ''[[The Gadget Show]]'' (UK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=391471</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=391471"/>
		<updated>2011-02-20T14:04:15Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===[[M1911 pistol series#M-45 MEUSOC|MEU(SOC)]]===&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|MEU(SOC) pistol - .45 ACP]]&lt;br /&gt;
The standard issue pistol of all marines in game.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]===&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]===&lt;br /&gt;
Two versions of the Mk. 16 are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]===&lt;br /&gt;
Two versions of the Mk. 17 are known to be in the game: a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the Mk. 17 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]]&lt;br /&gt;
&lt;br /&gt;
===[[M4A1]]===&lt;br /&gt;
Six different versions of the M4A1 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===[[M16A4]]===&lt;br /&gt;
Six different versions of the M16A4 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[Barrett M82|M82]]===&lt;br /&gt;
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M21]]===&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]===&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
�[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]]&lt;br /&gt;
 &lt;br /&gt;
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===[[M240 machine gun]]===&lt;br /&gt;
Can be seen pintle mounted on the roof of some american vehicles.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
&lt;br /&gt;
===[[M2HB]]===&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 69 RPG===&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=USAS-12&amp;diff=372988</id>
		<title>USAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=USAS-12&amp;diff=372988"/>
		<updated>2011-01-01T20:18:36Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:USAS12.jpg|thumb|right|500px|USAS-12 w/ 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|right|500px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
The Daewoo USAS-12 is based on Maxwell Atchisson's 1972 design of the [[AA-12]] assault shotgun.&lt;br /&gt;
In 1989, Gilbert Equipment Co.(USA) wanted to produce an Atchisson of its own. Since Gilbert had no manufacturing capabilities, it looked elsewhere for possible manufacturers. The only maker that agreed to produce the weapon was a South Korean company called Daewoo Precision Industries, part of the Daewoo conglomerate. They adapted the design to their manufacturing techniques, and mass production commenced in the early 1990s and continues to this day. &lt;br /&gt;
&lt;br /&gt;
The USAS-12 in semi automatic form was available through regular chains of commerce until 1993, when then President Bill Clinton, at the behest of a gun control group (Handgun Control, Inc.), directed then Secretary of the Treasury Lloyd Bentsen to declare three specific self loading shotguns to be destructive devices under an obscure portion of the Federal Code, which allowed the Head of the Treasury Dept. to declare any weapon over .50 Caliber to be declared a destructive device by decree.  The three banned shotguns were (a) the SWD/Cobray Streetsweeper, the (b) the Armsel Striker-12 shotgun and the (c) Semi automatic USAS-12.  The gun control group also requested that the pump action Mossberg 500 also be banned (due to the &amp;quot;frightening design&amp;quot; of the Mossberg 500 bullpup) but Bentsen refused.  It is ironic that the '''full auto''' USAS-12 shotguns were still available to Title II approved owners and dealers with no additional paperwork required, but the '''Semi automatic''' version required a 'Destructive Device' permit from the ATF to possess and transfer.  Once a shotgun like the USAS-12 was 'legally a Destructive Device' the ATF restricted import of complete guns and replacement parts based on regulations from the Gun Control Act of 1968.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 gauge&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round or 12-round box magazine, 20-round or 35-round drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/FullAuto (Select Fire LE) Safe/Semi (Civilian Version Until the Clinton Administration, then changed to a Restricted Device LE/Military Only)&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
&lt;br /&gt;
* Used by Forrest Taft ([[Steven Seagal]]) in ''[[On Deadly Ground]]''&lt;br /&gt;
&lt;br /&gt;
* A U.S. Marshall in ''[[Eraser]]''&lt;br /&gt;
&lt;br /&gt;
* Van Pelt's modern day replacement weapon in ''[[Jumanji]]'' (masquerading as a monstrous hunting rifle, fitted with Scope and Suppressor)&lt;br /&gt;
&lt;br /&gt;
* Used by Jeff Douglas ([[Robert Patrick]]) in ''[[Zero Tolerance]]''&lt;br /&gt;
&lt;br /&gt;
* Osiris Amanpour ([[Tom Savini]]) in ''[[Machete]]''&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
* USAF and SGC Personnel in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* Atlantis personnel in ''[[Stargate: Atlantis]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Wings Hauser as Lt. Col. Matthew Alan &amp;quot;Trane&amp;quot; Coltrane  in ''[[Lightning Force]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
* ''[[The Punisher (VG)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Red Steel]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Saints Row 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (with a 12-round drum)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]'' (without iron sights, and there's a new mod called Camouflage USAS12)&lt;br /&gt;
&lt;br /&gt;
* ''[[Soldier of Fortune II: Double Helix]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Syphon Filter: Dark Mirror]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Global Operations]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]'' (Unusable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Army of Two: The 40th Day]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=USAS-12&amp;diff=372987</id>
		<title>USAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=USAS-12&amp;diff=372987"/>
		<updated>2011-01-01T20:18:19Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:USAS12.jpg|thumb|right|500px|USAS-12 w/ 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|right|500px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
The Daewoo USAS-12 is based on Maxwell Atchisson's 1972 design of the [[AA-12]] assault shotgun.&lt;br /&gt;
In 1989, Gilbert Equipment Co.(USA) wanted to produce an Atchisson of its own. Since Gilbert had no manufacturing capabilities, it looked elsewhere for possible manufacturers. The only maker that agreed to produce the weapon was a South Korean company called Daewoo Precision Industries, part of the Daewoo conglomerate. They adapted the design to their manufacturing techniques, and mass production commenced in the early 1990s and continues to this day. &lt;br /&gt;
&lt;br /&gt;
The USAS-12 in semi automatic form was available through regular chains of commerce until 1993, when then President Bill Clinton, at the behest of a gun control group (Handgun Control, Inc.), directed then Secretary of the Treasury Lloyd Bentsen to declare three specific self loading shotguns to be destructive devices under an obscure portion of the Federal Code, which allowed the Head of the Treasury Dept. to declare any weapon over .50 Caliber to be declared a destructive device by decree.  The three banned shotguns were (a) the SWD/Cobray Streetsweeper, the (b) the Armsel Striker-12 shotgun and the (c) Semi automatic USAS-12.  The gun control group also requested that the pump action Mossberg 500 also be banned (due to the &amp;quot;frightening design&amp;quot; of the Mossberg 500 bullpup) but Bentsen refused.  It is ironic that the '''full auto''' USAS-12 shotguns were still available to Title II approved owners and dealers with no additional paperwork required, but the '''Semi automatic''' version required a 'Destructive Device' permit from the ATF to possess and transfer.  Once a shotgun like the USAS-12 was 'legally a Destructive Device' the ATF restricted import of complete guns and replacement parts based on regulations from the Gun Control Act of 1968.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 gauge&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round or 12-round box magazine, 20-round or 35-round drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/FullAuto (Select Fire LE) Safe/Semi (Civilian Version Until the Clinton Administration, then changed to a Restricted Device LE/Military Only)&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
&lt;br /&gt;
* Used by Forrest Taft ([[Steven Seagal]]) in ''[[On Deadly Ground]]''&lt;br /&gt;
&lt;br /&gt;
* A U.S. Marshall in ''[[Eraser]]''&lt;br /&gt;
&lt;br /&gt;
* Van Pelt's modern day replacement weapon in ''[[Jumanji]]'' (masquerading as a monstrous hunting rifle, fitted with Scope and Suppressor)&lt;br /&gt;
&lt;br /&gt;
* Used by Jeff Douglas ([[Robert Patrick]]) in ''[[Zero Tolerance]]''&lt;br /&gt;
&lt;br /&gt;
* Osiris Amanpour ([[Tom Savini]]) in ''[[Machete]]''&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
* USAF and SGC Personnel in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* Atlantis personnel in ''[[Stargate: Atlantis]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Wings Hauser as Lt. Col. Matthew Alan &amp;quot;Trane&amp;quot; Coltrane  in ''[[Lightning Force]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
* ''[[The Punisher (VG)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Red Steel]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Saints Row 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (with a 12-round drum)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]'' (without iron sights, and there's a new mod called Camouflage USAS12)&lt;br /&gt;
&lt;br /&gt;
* ''[[Soldier of Fortune II: Double Helix]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Syphon Filter: Dark Mirror]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Global Operations]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]'' (Unusable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Army of Two: The 40th day]][[Army_of_Two:_The_40th_Day]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=372615</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=372615"/>
		<updated>2010-12-31T18:58:54Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* MEU(SOC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===[[M1911 pistol series#MEU(SOC) pistol|MEU(SOC)]]===&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|MEU(SOC) pistol - .45 ACP]]&lt;br /&gt;
The standard issue pistol of all marines in game.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]===&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]===&lt;br /&gt;
Two versions of the Mk. 16 are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]===&lt;br /&gt;
Two versions of the Mk. 17 are known to be in the game: a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the Mk. 17 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]]&lt;br /&gt;
&lt;br /&gt;
===[[M4A1]]===&lt;br /&gt;
Six different versions of the M4A1 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===[[M16A4]]===&lt;br /&gt;
Six different versions of the M16A4 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|A soldier reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[Barrett M82|M82]]===&lt;br /&gt;
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M21]]===&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]===&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
�[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]]&lt;br /&gt;
 &lt;br /&gt;
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===[[M240 machine gun]]===&lt;br /&gt;
Can be seen pintle mounted on the roof of some american vehicles.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
&lt;br /&gt;
===[[M2HB]]===&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 69 RPG===&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M1911_pistol_series&amp;diff=372614</id>
		<title>M1911 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M1911_pistol_series&amp;diff=372614"/>
		<updated>2010-12-31T18:57:49Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The M1911A1 pistol and variants are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1911 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:'''  11.43x23mm/.45 Automatic Colt Pistol(ACP)&lt;br /&gt;
(Various calibers in clone copies including .22 LR, .380 ACP, .38 Super, 9x19mm, .40 S&amp;amp;W, .357 SIG, 10mm Auto, and .45 GAP)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 7+1 (original), 8, 9, 10, 15,(all single stack mags for original M1911A1) 30 drum. Various capacities for clone copies.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-automatic (single action)&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
[[Image:M1911vs.M1911A1.jpg|thumb|right|350px|M1911 to M1911A1 comparison pictures.]]&lt;br /&gt;
The 1911 pistol is considered by many gun collectors and veterans to be the greatest self-loading pistol ever made and the grandfather of the modern handgun, which despite its age is still used alongside modern pistols today. Designed by John Moses Browning in 1910 with patent dates going as far back as 1897, the .45 caliber pistol was adopted into the U.S. military arsenal February 14, 1911. Browning had combined traits of his former pistols and built a prototype around the recently-developed .45 ACP round. The end result was the M1911.&lt;br /&gt;
&lt;br /&gt;
Browning sold the pistol to Colt, the first major company that would market the handgun. During initial testing in the military trials, the M1911 fired 1,000 rounds flawlessly, becoming the first self-loading pistol to pass with a 100% grade. After World War I, the military modified the M1911 design to optimize it for combat, adding a slightly larger ejection port, shortening the trigger, extending the grip safety tang to help prevent &amp;quot;slide bite&amp;quot;, and adding an arched mainspring housing to allow the gun to better fit in the user's hand. The new firearm was called the Colt M1911A1. Many companies manufactured the M1911 for the U.S. military besides Colt, including Remington and Springfield Armory. The M1911A1's power and reliability kept it in circulation through the Korean and Vietnam Wars before the pistol began showing its age.  However, it should be noted that at the time that the military began looking for a new sidearm, no new M1911's had been purchased since 1945 (note; this statement only applies to large contract orders, many small special purpose purchases have been made for 1911 pattern pistols since). In the 1980's, the U.S. Military held new military trials, during which they tested numerous pistols, the finalists being the SIG Sauer P226 and the Beretta 92F. Due to the high price of the SIG Sauer's magazines, the Beretta 92F was chosen to replace the M1911A1, a highly controversial decision to this day.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 remains alive in the hands of many gun enthusiasts and many U.S. Military special forces. Modern incarnations include models built by Colt, responsible for the M1911A1, Commander and Officers series, and Springfield Armory which faithfully continues building 1911's based on their original designs. Para USA manufactures a number of high-capacity double stack variations, including the P13 and P14 and the LDA (Light Double Action). Kimber, who is acknowledged as the first large scale factory mass produced &amp;quot;custom&amp;quot; 1911 manufacturer, produces versions such as the Desert Warrior and the Custom II, variations that are used by some special forces and SWAT teams.&lt;br /&gt;
&lt;br /&gt;
Countless foreign copies are also in circulation, including Llamas, Mausers, and Argentinian clones. Despite being almost 100 years old, the 1911 pistol continues to be manufactured with almost no major design changes, and has proven itself as one of the most popular handguns ever made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|right|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:M1911-RAFIssue455.jpg|thumb|350px|right|M1911 - .455 Webley, a licensed handgun to the British Armed Forces during and after World War 1, later issued to members of the R.A.F. and Royal Navy]]&lt;br /&gt;
The original M1911 first issued to the U.S. Military during WWI. When identifying, note a smaller ejection port (not visible in photo), smaller grip safety spur, original diamond cut checker wood grips, a flat mainspring housing (on the rear of the grip below the grip safety), longer trigger, lack of trigger finger recess frame cuts, and a larger hammer spur. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesrine: Killer Instinct]] || Vincent Cassel || Mesrine || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Public Enemies]] || [[Johnny Depp]] || John Dillinger || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Indiana Jones and the Kingdom of the Crystal Skull]]||[[Igor Jijikine]] || Colonel Antonin Dovchenko ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mummy: Tomb of the Dragon Emperor]]||[[Brendan Fraser]] || Rick O' Connell || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Letters from Iwo Jima]]||[[Ken Watanabe]] || General Tadamichi Kuribayashi || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Superman Returns]]|| || Bank Heist Leader || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[King Kong (2005)|King Kong]]||[[Evan Parke]] || Ben Hayes || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]||[[Sam Elliott]] || Sgt. Maj. Basil Plumley || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghosts of Mars]]||[[Duane Davis]] || Uno || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost Battalion]]||[[Adam James]] || Capt. Nelson Holderman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost Battalion]]||[[Phil McKee]] || Capt. George McMurtry || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost Battalion]]||[[Rick Schroder]] || Maj. Charles White Whittlesey || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Enemy of the State]]||[[Gene Hackman]] || Brill || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother (Brat)#Colt 1911|Brother (Brat)]]||[[Victor Sukhorukov]] || Victor &amp;quot;Tatar&amp;quot; Bagrov || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother (Brat)#Colt 1911|Brother (Brat)]]||[[Anatoly Zhuravlyov]] || &amp;quot;Nervous&amp;quot; || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brother (Brat)#Colt 1911|Brother (Brat)]]||[[Sergei Bodrov]] || Danila Bagrov || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]]||[[Billy Zane]] || Caledon &amp;quot;Cal&amp;quot; Nathan Hockley || Nickel Plated, Fully Engraved || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Titanic]]||[[David Warner]] || Spicer Lovejoy || Nickel Plated, Fully Engraved || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from LA]]||[[Bruce Campbell]] || Surgeon General of Beverly Hills || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Collins]]||[[Brendan Gleeson]] || Liam Tobin ||. || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkman III: Die Darkman Die]]||[[Jeff Fahey]] || Peter Rooker || Nickel Plated || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkman III: Die Darkman Die]]||[[Shawn Doyle]] || Adam || .|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Hudson Hawk]]||[[Carmine Zozzora]] || Antony Mario ||. || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Hudson Hawk]]||[[Frank Stallone]] || Cesar Mario || .|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkman]]||[[Danny Hicks]] || Skip Altwater || .|| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Miller's Crossing]]||[[John Turturro]] || Bernie Bernbaum ||. || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Farewell To The King]]||[[Nick Nolte]] || Learoyd || .|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Blob, The (1988)|The Blob]] ||[[Jack Rader]] || Colonel Templeton Hargis || .|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Spectacles, The|The Red Spectacles]] ||. || Noodle-stand chef || .|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Brannigan]]||[[Mel Ferrer]] || Fields ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft (1971)]] || [[Richard Roundtree]] || John Shaft|| || 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[The Omega Man]]||[[Charlton Heston]] || Colonel Robert Neville ||. || 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Targets (1968)]]||[[Tim O'Kelly]] || Bobby Thompson ||. || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Professionals (1966)|The Professionals]] ||[[Lee Marvin]] || Henry 'Rico' Fardan || . || 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[The FBI Story]]||[[William Phipps]] || Baby Face Nelson ||. || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[They Were Expendable]]||[[Robert Montgomery]] || Lt. John Brickley ||. || 1945&lt;br /&gt;
|-&lt;br /&gt;
| [[Bataan]]||[[Robert Taylor]] || Sergeant Bill Dane ||. || 1943&lt;br /&gt;
|-&lt;br /&gt;
| [[Sahara]]||[[Humphrey Bogart]] || Sergeant Joe Gunn || .|| 1943&lt;br /&gt;
|-&lt;br /&gt;
| [[The Boss of Big Town]]||[[John Miljan]] || Craige ||. || 1942&lt;br /&gt;
|-&lt;br /&gt;
| [[High Sierra]]||[[Humphrey Bogart]] || Roy &amp;quot;Mad Dog&amp;quot; Earle || .|| 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[High Sierra]]||[[Barton MacLane]] || Jake Kranmer || .|| 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[The Maltese Falcon]]||[[Mary Astor]] || Brigid O'Shaughnessy || .|| 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[The Maltese Falcon]]||[[Humphrey Bogart]] || Sam Spade || .|| 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[The Maltese Falcon]]||[[Elisha Cook Jr.]] || Wilmer Cook ||. || 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergeant York]]||[[Joe Sawyer]] || Sergeant Early || .|| 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergeant York]]||[[Pat Flaherty]] || Sergeant Harry Parsons || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Each Dawn I Die]]|| || State Guardsmen, Prisoner || || 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[The Roaring Twenties]]||[[Joe Sawyer]] || The Sergeant || || 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[The Roaring Twenties]]|| || Bootlegger || || 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[A Slight Case of Murder]]||[[Joe Downing]] || Innocence || || 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulldog Drummond Escapes]]||[[P.J. Kelly]] || Stiles the Butler || || 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[G Men]]||[[Robert Armstrong]] || Jeff McCord || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| [[G Men]]||[[James Cagney]] || Brick Davis || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| [[G Men]]||[[Barton MacLane]] || Collins || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| [[G Men]]||[[Edward Pawley]] || Danny Leggett || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| [[The Racketeer]]||[[Kit Guard]] || Gus || || 1929&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[A-Team, The| The A-Team]] || || Various characters || || 1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[When They Cry|Higurashi no Naku Koro ni Kai]]|| Takano || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Place Promised in Our Early Days]]||Okabe  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Underground]] || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] || w/optional 32-round magazine || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternal Darkness]] ||  || || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|right|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|right|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|350px|right|Commercial '''Satin Nickel''' M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
[[Image:NickelM1911.jpg|thumb|350px|right|Colt M1911A1 Pistol that was '''bright nickel''' plated by the owner (with Pearl grips) - .45 ACP.]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|right|Nickel Plated M1911A1 Pistol with black grips - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The U.S. military was re-issued the 1911 pistol in 1924, now designated the M1911A1. Changes to the gun included a larger ejection port, a shortened trigger, a longer grip-safety spur and slightly shaved hammer spur to prevent hammer bite, serrated front sight, a curved mainspring housing, simplified checkered grips (although diamond grips still appeared on some), and relief cuts around the trigger guard on the frame. &lt;br /&gt;
&lt;br /&gt;
''Note many in the list below could actually be Colt Mark IV Series 70/80 Government Models, Springfield Armory, or another manufacturer. Instead of a former military issued M1911A1, unless its a war film. Since the markings of the gun aren't always clear, M1911A1 is a catch-all term. Being most 1911 manufacturers pistols are based off the M1911A1 platform.''    &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Driven To Kill]] ||[[Steven Seagal]] || Ruslan Drachev ||. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Electric Mist]] ||[[Tommy Lee Jones]] || Dave Robicheaux || .|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombieland]] || [[Woody Harrelson]] || Tallahasse || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Torino]] ||[[Clint Eastwood]] || Walt Kowalski || Kept from Korean War || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[No Country for Old Men]] ||[[Josh Brolin]] || Llewelyn Moss || Bright Nickel Finish || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Number Slevin]] ||[[Bruce Willis]] || Mr.Goodkat || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Man]] || [[Steven Seagal]] || Jack Foster ||. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Unknown]] ||[[James Caviezel]] || Jean Jacket  || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Unknown]] ||[[Peter Stormare]] || Snakeskin Boots || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperation]] || [[Kelly Overton]] || Cynthia Smith || . || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Burials of Melquiades Estrada, The|The Three Burials of Melquiades Estrada]] ||[[Tommy Lee Jones]]|| . || With M1911 grips||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|Dawn of the Dead]] ||. || Ana's Neighbor || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of the Phoenix]] || [[Tyrese Gibson]] || A.J. || .|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of the Phoenix]] || [[Dennis Quaid]] || Frank Towns || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of the Phoenix]] || [[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]] || Jeremy || Extended edition only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sky Captain and the World of Tomorrow‎]] || [[Jude Law]] || Sky Captain || .|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper 3]] || . || .  || . || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] || [[Morgan Freeman]] || Colonel Curtis  || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] || [[Tom Sizemore]] || Lieutenant Underhill || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tears of the Sun]] || [[Adewale Akinnuoye-Agbaje]] || Militia Officer || . || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bumer]] || [[Maksim Konovalov]] || Alexei &amp;quot;Killa&amp;quot; || With black finish and grips || 2003 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] || [[Ben Affleck]] ||  Jack Ryan || . || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] || [[Liev Schreiber]] || John Clark  || . || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[The Transporter]] || [[Qi Shu]] || Lai ||. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]] ||[[Mel Gibson]] || Lt. Colonel Hal Moore || . || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Windtalkers]]||[[Nicolas Cage]] || Sergeant Joe Enders ||. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Windtalkers]]|| [[Christian Slater]] || Sergeant Peat 'Ox' Andersen ||.|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Windtalkers]]||[[Roger Willie]] || Private Charlie Whitehorse ||. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[A Beautiful Mind]] ||[[Ed Harris]]  || William Parcher || . || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]]||[[Nikolaj Coster-Waldau]] || Sgt. Gordon || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]]||[[William Fichtner]] || Sgt. Sanderson || .|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]]||[[Johnny Strong]] || SFC Shughart ||. || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] ||[[Ben Affleck]] || Captain Rafe Cawley || . || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl Harbor]] ||[[Josh Hartnett]] || Captain Danny Walker || . || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Royale]]||[[Takeshi Kitano]] || Kitano-sensei ||. || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Royale]]||[[Anna Nagata]] || Hirono Shimizu ||. || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Royale]]||[[Kou Shibasaki]] || Mitsuko Sôma ||. || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rules of Engagement]] ||[[Samuel L. Jackson]] || Col. Terry L. Childers || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[The Iron Giant]]||[[John Mahoney]] || General Rogard ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]]||[[Pierce Brosnan]]  || James Bond ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]]||[[Robbie Coltrane]]  || Valentin Zukovsky || .|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]]||[[Sophie Marceau]]  || Elektra King ||. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]]||[[Robert De Niro]]  || Sam ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Rush Hour]] ||[[Tom Wilkinson]] || Juntao || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]]||[[Tom Hanks]]  || Captain John Miller || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]]||[[Barry Pepper]]  || Pvt. Daniel Jackson ||. || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Saving Private Ryan]]||[[Tom Sizemore]]  || Technical Sgt. Mike Horvath || .|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Big Lebowski]]||[[John Goodman]]  || Walter Sobchak || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The Postman]]||. || Various characters ||. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Most Wanted]] ||[[Keenen Ivory Wayans]] || James Dunn || Commercial Version with SureFire 310R || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Brown]]||[[Samuel L. Jackson]]  || Ordell Robbie || .|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Brown]]||[[Robert De Niro]]  || Louis Gara || .|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Man Standing]]||[[Christopher Walken]]  || Hickey ||. || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Man Standing]]||[[Bruce Willis]]  || John Smith || .|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil in a Blue Dress]] || . || Thug ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Tide]]||[[James Gandolfini]]  || Lt. Bobby Dougherty ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Crimson Tide]]||[[Gene Hackman]]  || Capt. Frank Ramsey || .|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]] ||[[Bokeem Woodbine]] || Cleon ||  . || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]] ||[[Jaimz Woolvett]] || Lt Dugan ||  . || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]]||[[Joaquim de Almeida]]  || Bucho || .|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]]||[[Antonio Banderas]]  || El Mariachi ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]]||[[Peter Marquardt]]  || Moco ||. || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] ||[[Tom Hanks]] || Forrest Gump || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] ||[[Gary Sinise]] || Lt. Dan Taylor || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] ||. ||  Libyan Soldiers || . || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Snatchers]] ||[[Forest Whitaker]]||  Major Collins || . || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Snatchers]] ||[[Gabrielle Anwar]]||  Marti Malone ||  .|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Snatchers]] ||[[Billy Wirth]]||  Tim Young || . || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Contact]] ||[[Chow Yun-Fat]] || Gou Fei || . || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood In, Blood Out]]||[[Benjamin Bratt]] || Paco || . ||1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Nowhere to Run]]||[[Jean Claude Van Damme]]  || Sam Gillen || .|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Beyond the Law]] ||[[Charlie Sheen]] || Dan Saxon|| . || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Under Siege]] ||[[Steven Seagal]] || Chief Casey Ryback || . || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of the Intruder]]||[[Willem Dafoe]]  || Lt. Commander Virgil &amp;quot;Tiger&amp;quot; Cole || .|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of the Intruder]]||[[Danny Glover]]  || Cmdr. Frank 'Dooke' Camparelli || .|| 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[The Silence of the Lambs]] || .|| FBI Instructor || . || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 2: Judgement Day]] ||. || Mental Hospital Guard || Nickel Finish || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 2: Judgement Day]] ||[[Arnold Schwarzenegger]] || T-800 Terminator || . || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet in the Head]] ||[[Jacky Cheung]] || Fai || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet in the Head]] || [[Waise Lee]] || Little Wing ||.  ||  1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet in the Head]] ||[[Tony Leung Chiu Wai]] || Ah Bee || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet in the Head]] || [[Simon Yam]] || Luke || .|| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet in the Head]] ||. || ARVN Soldiers || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Birds]] ||[[Tommy Lee Jones]] ||  Chief Warrant Officer Brad Little || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Birds]] ||[[Bert Rhine]] || Eric Stoller  || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Birds]] ||  .|| South American Military Personnel  || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Goodfellas]] ||[[Joe Pesci]] || Tommy DeVito ||.  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hunt for Red October]]||[[Alec Baldwin]]  || Dr. Jack Ryan || .|| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hunt for Red October]]||[[Sean Connery]]  || Captain 1st Class Marko Ramius || .|| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hunt for Red October]]||[[Scott Glenn]]  || Cmdr. Bart Mancuso || .|| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hunt for Red October]]||[[Courtney Vance]]  || Sonar Tech Ronald &amp;quot;Jonsey&amp;quot; Jones || .|| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard to kill]] ||[[Steven Seagal]] || Mason Storm || . || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] ||[[Tony Leung Ka-Fai]] || Cheung Chi Mun || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] ||[[Chow Yun-Fat]] || Mark Lee || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] ||[[Anita Mui]] || Chow Ying Kit || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] ||[[Kien Shih]] || Pat || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] ||[[Saburô Tokitô]] || Ho Cheung Ching/Tanaka || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || || ARVN Soldiers || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Return from the River Kwai]]||[[Chris Penn]]  || Lt. Crawford || .|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Line of Duty: The FBI Murders]] ||[[Michael Gross]] || William Matix || . || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Above the Law]] ||[[Steven Seagal]] || Nico Toscani ||.  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle II]] ||[[Maury Chaykin]] ||  Master Sgt. Downs || . || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle II]] || .|| American M.P.'s  || . || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[City on Fire]] ||[[Chow Yun-Fat]] || Ko Chow || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Metal Jacket]] ||[[Matthew Modine]] || Pvt. Joker || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra]] ||[[Reni Santoni]] || Sergeant Gonzales || . || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] ||. || U.S. Marines || . || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Spies Like Us]] ||[[Bernie Casey]] || Colonel Rhombus || . || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheena]] ||[[Trevor Thomas]] || Prince Otwani ||.  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Romancing the Stone]] || [[Manuel Ojeda]] ||  Zolo || Nickel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[48 Hrs.]] ||[[Nick Nolte]] || Inspector Jack Cates || . || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Wish 2]] || . || Thug|| . || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]] || [[James Caan]] || Frank || Customized long slide configuration || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Nighthawks]] || [[Sylvester Stallone]] || Det. DaSilva || Stock || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Nighthawks]] || [[Billy Dee Williams]] || Det. Fox  || Stock || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Countdown]] ||[[Soon-Tek Oh]] || Japanese Zero pilot Simura || . || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]]||[[Martin Sheen]] || Capt. Benjamin Willard || .|| 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]]||[[Robert Duvall]] || Lt. Col. Bill Kilgore || Pearl grips || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolling Thunder]]||[[Luke Askew]] || Automatic Slim || . || 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Days of the Condor]]||[[Robert Redford]] || Joe &amp;quot;Condor&amp;quot; Turner || .|| 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[The Yakuza]]||[[Robert Mitchum]] || Harry Kilmer ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Days of the Condor]]||[[Michael Kane]] || S.W. Wicks ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Prime Cut]] || [[Gene Hackman]] || Mary Ann || . || 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[The Getaway (movie)|The Getaway]] ||[[Steve McQueen]] || Carter 'Doc' McCoy || . || 1972&lt;br /&gt;
|-&lt;br /&gt;
| [[The Omega Man]]||[[Charlton Heston]] || Colonel Robert Neville ||. || 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bridge at Remagen]] ||[[Bradford Dillman]] || Major Barnes || . || 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullitt]]||[[Pat Renella]] || Johnny Ross || .|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Brigade]] ||[[Jack Watson]] || Corporal Peacock || . || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonnie and Clyde]]||[[Warren Beatty]] || Clyde Barrow || .|| 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Pork Chop Hill]] ||[[George Shibata]] || Lt. Tsugi Ohashi ||. || 1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiend Without a Face]] ||[[Marshall Thompson]] || Major Jeff Cummings || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiend Without a Face]] ||[[Terry Kilburn]] || Captain Al Chester || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Fiend Without a Face]] ||[[Stanley Maxted]] || Colonel Butler || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hunters]] ||[[Richard Egan]] || Colonel Dutch Imil || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hunters]] ||[[Robert Mitchum]] || Major Cleve Saville || . || 1958&lt;br /&gt;
|-&lt;br /&gt;
| [[State Department: File 649]] ||[[William Lundigan]] || Agent Kenneth R. Seeley || . || 1949&lt;br /&gt;
|-&lt;br /&gt;
| [[Out of the Past]] || [[Paul Valentine]] || Joe Stephanos || . || 1947&lt;br /&gt;
|-&lt;br /&gt;
| [[It's a Wonderful Life]] || || Several of Marty's soldiers||.  || 1946&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullets or Ballots]] || [[Humphrey Bogart]] || 'Bugs' Fenner || . || 1936&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Gas Station Robbers || [[Mr. Poxycat &amp;amp; Co.]] || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Prison Break]] || || 2005 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Flanigan]] || Det. John Sheppard || [[Stargate: Atlantis]] / &amp;quot;Vegas&amp;quot; || Normally a Para-Ordnance P.14 (Alternate universe) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Muse Watson]] || Retired Agent Mike Franks || [[NCIS]] || || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[CSI: Miami]] || || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[David Schwimmer]] || Capt. Herbert Sobel || [[Band of Brothers]] / &amp;quot;Replacements&amp;quot; || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army Paratroopers || [[Band of Brothers]] || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Beltran]] || Chakotay || [[Star Trek: Voyager]] / &amp;quot;The Killing Game&amp;quot; || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Roxann Dawson]] || B'Elanna Torres || [[Star Trek: Voyager]] / &amp;quot;The Killing Game&amp;quot; || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Mulgrew]] || Katherine Janeway || [[Star Trek: Voyager]] / &amp;quot;The Killing Game&amp;quot; || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Duncan McNeill]] || Tom Paris || [[Star Trek: Voyager]] / &amp;quot;The Killing Game&amp;quot; || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [Jeri Ryan]] || Seven of Nine || [[Star Trek: Voyager]] / &amp;quot;The Killing Game&amp;quot; || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[King of the Hill]] || || 1997 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Hendrickson]]  || Frank Black || [[Millenium]]   || || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|   || U.S. Army Soldiers || [[The Stand]]  || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|  || Several Gangsters || [[Lois &amp;amp; Clark: The New Adventures of Superman]] / &amp;quot;That Old Gang of Mine&amp;quot; || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[ Denis Farina]] || Lt. Mike Torrello || Crime Story || || 1986 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Selleck]] || Thomas Magnum || [[Magnum, P.I.]] || || 1980 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Ken Howard]] || Dave Barrett || [[Manhunter, The|The Manhunter]] || || 1974 - 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Michael Glaser]] || Detective David Starsky || [[Starsky and Hutch (TV Series)|Starsky and Hutch]] / &amp;quot;Starsky and Hutch&amp;quot; || || 1975 - 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[David McCallum]] || Illya Kuryakin || [[Man From U.N.C.L.E., The|The Man From U.N.C.L.E.]] /  &amp;quot;The Vulcan Affair&amp;quot; || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Zubiena]] || Ludovici Armstrong || [[Miami Vice]] / &amp;quot;The Hit List&amp;quot; || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Maikov]] || Viktor Pchyolkin || [[Brigada]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[C. Thomas Howell]] || George &amp;quot;The Reaper&amp;quot; Foyet || [[Criminal Minds]] / &amp;quot;Nameless, Faceless&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Seda]] || John Basilone || [[Pacific, The|The Pacific]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[James Badge Dale]] || Robert Leckie || [[Pacific, The|The Pacific]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Emilie Ullerup]] || Ashley Magnus || [[Sanctuary]] || || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| || [[Angel Beats!]]|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| || [[Eden of the East]]|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|  White Bell officer || [[The Skull Man]] || Nickel plated || 2009&lt;br /&gt;
|-&lt;br /&gt;
|Midori Mitsuya || [[The Sky Crawlers]] || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| assorted characters || [[Batman: Gotham Knight]] || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| assorted characters || [[Baccano!]] || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|  Nadie || [[El Cazador de la Bruja]] || || 2007 -&lt;br /&gt;
|-&lt;br /&gt;
|  Various || [[Black Lagoon]] || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  Kai Miyagusuku || [[Blood+]] || || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| Murder || [[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]|| heavily customized || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|  Policemen, Mugger || [[The Incredibles]] || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  Mikura Suzuki || [[Mezzo DSA]] || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  Asami Igarashi || [[Mezzo DSA]] || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  Yakuza || [[Full Metal Panic!]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  Vicious || [[Cowboy Bebop]] || || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|  Mikura Suzuki || [[Mezzo Forte]] || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|Olympus Police || [[Appleseed]] || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|  Inspector Koichi Zenigata || [[Lupin III]] || || 1977-1981&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || suppressor can be attached |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Cross Fire]] ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: World at War]] ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || Can be unlocked via password || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[2 Spicy]] ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Heroes]] ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 3]] ||  || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman: Blood Money]] ||  || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface: The World is Yours]] || Upgraded with a Suppressor  || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] ||as the &amp;quot;9MM&amp;quot;  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow the Hedgehog]] ||  || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[SWAT 4]] || Equipped with a tactical flashlight || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: United Offensive]] ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty]] ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Infiltrator]] ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Rising Sun]] ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] ||  || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Shellshock Nam '67]] ||as the &amp;quot;9mm&amp;quot;|| ||2004||&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: 1942]] ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia: The City of Lost Heaven]] ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Allied Assault]] ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Frontline]] ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil May Cry]] ||  extensively customized || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Return to Castle Wolfenstein]] ||  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Syphon Filter 2]] ||as the &amp;quot;.45&amp;quot;  || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden &amp;amp; Dangerous]] ||  || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Little Busters!]] || || || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Government Model==&lt;br /&gt;
[[Image:M1911A1TwoTone.jpg|thumb|right|350px|Two tone Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|right|350px|Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Colt Goverment Model Stainless.jpg|thumb|right|350px|Stainless Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
Aside from Colt selling the M1911A1 to the US military, the gun was also sold under the name &amp;quot;Colt Government Model&amp;quot; to the civilian market, and called the &amp;quot;Pre-Series 70&amp;quot; guns today.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Cleanhead assassins in ''[[Red Heat]]'' (2 toned Govt. Model)&lt;br /&gt;
&lt;br /&gt;
* [[Burt Reynolds]] as Sgt. Tom Sharky in ''[[Sharky's Machine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Bernie Casey]] as Arch in ''[[Sharky's Machine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brian Keith]] as Papa in ''[[Sharky's Machine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Asia Argento]] as Slack  in ''[[Land of the Dead]]''  (2 toned Govt. Model)&lt;br /&gt;
&lt;br /&gt;
* [[Brandon Lee]] as Brandon Ma in ''[[Legacy of Rage]]''  (2 toned Govt. Model)&lt;br /&gt;
&lt;br /&gt;
* [[David O'Hara]] as Allan Heyl in ''[[Stander]]''  (2 toned Govt. Model)&lt;br /&gt;
&lt;br /&gt;
* [[Silence of the Lambs, The]]&lt;br /&gt;
&lt;br /&gt;
* [[Reni Santoni]] as Sgt. Gonzales in  ''[[Cobra]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
* Used by [[Tom Selleck]] in [[Magnum, P.I.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
The Colt MK IV Series 70 was an improvement over the M1911A1/Government Model by redesigning the barrel bushing to grip the barrel and give the production gun much improved accuracy. These &amp;quot;collet&amp;quot; bushings worked well but were prone to breaking due to being smaller than the slide diameter, hence the original bushing was made standard once again in in 1988.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|right|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Colt-MKIV-Series70.jpg‎|thumb|right|350px|Colt MKIV Series 70, Nickel finish - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Did You Hear About the Morgans?]] || [[Sam Elliott]] || Clay Wheeler || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[No Country for Old Men]] ||[[Tommy Lee Jones]]  || Sherrif Ed Tom Bell || Combat Government || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Brothers]] ||[[Mark Wahlberg]]  || Bobby Mercer ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Way of the Gun, The|The Way of the Gun]] ||[[Ryan Phillippe]]  || Parker || 9mm || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Way of the Gun, The|The Way of the Gun]] ||[[Benicio del Toro]]  || Longbaugh || 9mm || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentagon Wars, The|The Pentagon Wars]] ||  || U.S. military guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodlum]] || [[Tim Roth]] || Dutch Schultz ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] ||  || Police officer ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[From Dusk Till Dawn]] ||[[Quentin Tarantino]]  || Richard Gecko ||  Nickel Finish|| 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]] ||[[Keith David]] || Kirby ||  Nickel Finish || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]] ||[[N'Bushe Wright]]  || Delilah Benson ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Desperado]] ||[[Joaquim de Almeida]]  || Butcho ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Copycat]] ||[[J.E. Freeman]]  || Lt. Quinn ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Blown Away]] || || MIT Student Bomber ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Down]] ||[[Michael Douglas]] ||  William 'D-Fence' Foster ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[World Is Not Enough, The|The World Is Not Enough]]||[[Pierce Brosnan]]||James Bond||||1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Ricochet]] || [[Denzel Washington]] || Officer Nick Styles ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Handsome]] ||[[Lance Henriksen]]  || Rafe Garrett||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Naked Gun: From the Files of Police Squad!, The|The Naked Gun: From the Files of Police Squad!]] ||[[O.J. Simpson]]  || Detective Nordberg ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Shoot To Kill]] ||[[Clancy Brown]]  || Steve ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter - Season 3]] - &amp;quot;The Contract&amp;quot; || [[Don Edmonds]] || Det. Rayner  ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter - Season 3]] - &amp;quot;Overnight Sensation&amp;quot;  || [[Sal Lopez]] || Tony Melendez  ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter - Season 2]] - &amp;quot;Case X&amp;quot;  || [[Leo Rossi]] || Tony Cochran  ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter - Season 2]] - &amp;quot;Case X&amp;quot;  || [[Sam Anderson]] || Vincent Cochran  ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter - Season 1]] - &amp;quot;The Snow Queen&amp;quot; || [[Dennis Franz]] || NYPD Sgt. Jackie Molinas ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[V: The Original Miniseries]] ||  || Rebel leader || 9mm || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Julia || [[Cowboy Bebop]] || Stainless Steel Finish|| 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|  Vicious || [[Cowboy Bebop]] ||Stainless Steel Finish || 1998-1999&lt;br /&gt;
|-&lt;br /&gt;
| Deunan Knute || [[Appleseed]] || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 80==&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|right|350px|Blued Colt MKIV Series 80 - .45 ACP]]&lt;br /&gt;
[[Image:ColtMKIVSeries80.jpg|thumb|right|350px|Colt MK IV Series 80 with extended magazine - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1991A1 Series 80.jpg|thumb|right|350px|Colt MK IV Series 80 Stainless - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The Colt MK IV Series 80 was first produced in 1983 to replace the Series 70 and is notoriously known as the first 1911 to make major improvements to the design. The first major improvement was incorporating a new firing pin block safety system, where a series of internal levers and a plunger positively blocked the firing pin from moving until the trigger was pressed, thus eliminating the possibility of the gun discharging if dropped onto a hard surface or struck hard. The second improvement to the design was adding a re-designed half-cock notch. Instead of the old hook style, the flat-top style was made to eliminate the problem of the hook breaking when the hammer slipped and fell to half cock. You can tell the gun has this feature by pulling the trigger on half cock. If the hammer falls, the gun has this type of half-cock system. Since the hammer doesn't have a sufficient distance to fall on half-cock, the weapon will not discharge. Also the series 80's had three dot sights, unlike the old fashioned iron sights. Much like the Series 70, this gun was also sold with the &amp;quot;collet&amp;quot; type barrel bushing until 1988.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Machete]]||[[Robert De Niro]]||Senator McLaughlin||Nickel plated Engraved with Pearl Grips|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Kings]] ||[[Keanu Reeves]] || Tom Ludlow ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Heaven's Prisoners]] ||[[Alec Baldwin]] || Dave Robicheaux  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlito's Way]]|| [[Luis Guzmán]] || Pachanga || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Scent of a Woman]] || [[Al Pacino]] || Lt. Col. Frank Slade ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Romper Stomper]]|| [[Alex Scott]] || Martin || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarding Tess]] || Unknown Actor || Federal Agent || ||1994&lt;br /&gt;
|-&lt;br /&gt;
| [[F/X]] || [[Cliff De Young]] || Lipton || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Gotell]] || Mark Klizer || [[Miami Vice]] / When Irish Eyes are Crying || Heavily customized || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 80 Combat Elite==&lt;br /&gt;
[[Image:ColtMkIVSeries80CombatElite.jpg|thumb|right|350px|Colt MK IV Series 80 Combat Elite - .45 ACP]]&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|right|350px|Colt Combat Elite - .45 ACP]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Getaway, The (1994)|The Getaway]] ||[[Alec Baldwin]] || Carter &amp;quot;Doc&amp;quot; McCoy ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Weatherly]] || Special Agent Anthony DiNozzo || [[NCIS]]/ Chained   ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  [[Judson Mills]] || Francis Gage || [[Walker, Texas Ranger]]/    ||   || 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nia Peeples]] || Ranger Sydney Cooke || [[Walker, Texas Ranger]]/    ||   || 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[New Dominion Tank Police]] || Embassy Bodyguard ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Gold Cup National Match==&lt;br /&gt;
The Gold Cup National Match was a factory produced &amp;quot;custom&amp;quot; version of the Series 70 and Series 80 M1911A1 pistols that was purpose-built for improved accuracy, reliability, and handling in competitive shooting. Easily recognized by its raised adjustable sights and a sight rib on the top of the slide. Note the light hollowed trigger and slanted cocking serrations as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtGoldCupNatMatch1911.jpg|thumb|right|350px|Colt Gold Cup National Match (Mark IV, Series 70) - .45 ACP]]&lt;br /&gt;
[[Image:ColtMKIV-Series-70-GCNM.jpg‎ |thumb|right|350px|Colt Gold Cup National Match (Mark IV, Series 70) - .45 ACP]]&lt;br /&gt;
[[Image:Colt Gold Cup National Match (Mark IV, Series 80).jpg|thumb|right|350px|Colt Gold Cup National Match (Mark IV, Series 80) - .45 ACP]]&lt;br /&gt;
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|right|350px|Colt Gold Cup National Match (Mark IV, Series 80) with stainless steel finish - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] ||[[Tommy Lee Jones]] || U.S. Deputy Marshal Sam Gerard || Stainless Steel Finish Promo Only || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[U.S. Marshals]] ||[[Wesley Snipes]] || Mark Sheridan ||  Stainless Steel Finish || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Weapon 4]] ||[[Chris Rock]] || Detective Lee Butters ||  Stainless Steel Finish|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Getaway, The (1994)|The Getaway]] ||[[Kim Basinger]] || Carol McCoy || Stainless Steel Finish || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[UHF]] || [[Kevin McCarthy]] || R.J. Fletcher || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra]] ||[[Sylvester Stallone]] || Marion Cobretti ||  Special Order Gold Cup in 9mm|| 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of The Dead (1985)|Day of the Dead]] ||[[Gary Howard Klar]] || Pvt. Steel ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[The French Connection]] ||[[Marcel Bozzuffi]] || Pierre Nicoli ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[R. Lee Ermey]] || Himself || [[Lock 'n Load With R. Lee Ermey]]/ Episode 4: ''Pistols'' ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XSE ==&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|right|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
A modern Colt 1911 with added front cocking serrations and a few cosmetic changes.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Losers, The|The Losers]] ||[[Holt McCallany]] || Wade ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||[[Brad Pitt]] || John Smith ||  w/ Suppressor  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] ||[[Samuel L. Jackson]] || Agent Augustus Gibbons ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Commander==&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|right|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
[[Image:ColtCommander1911.jpg|thumb|right|350px|Colt Commander M1991A1 - .45 ACP]]&lt;br /&gt;
[[Image:ColtCombatCommanderSS.jpg|thumb|right|350px|Colt Combat Commander with Satin Stainless Finish and wood grips - 9mm]]&lt;br /&gt;
[[Image:Commander9mm.jpg|thumb|right|350px|Colt Combat Commander - 9mm]]&lt;br /&gt;
The Commander model 1911 is basically an M1911A1 with a 4.25&amp;quot; barrel (instead of 5&amp;quot;) produced in various styles since 1951, and was chambered in 9x19 mm Parabellum, .45 ACP, and .38 Super.  There are several versions of the Commander.  The original aluminum framed &amp;quot;Commander&amp;quot; was renamed the &amp;quot;Lightweight Commander&amp;quot; in 1970, when other versions of this type appeared.  The &amp;quot;Combat Commander&amp;quot; is an all steel version introduced in 1970.  Later versions include the Colt Commander Gold Cup National Match, the Combat Elite, and the Concealed Carry Officer's model, which mated the Commander slide &amp;amp; barrel with the smaller frame of the Colt Officer's Model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[A Perfect Getaway]] || [[Steve Zahn]] || Cliff || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[A Perfect Getaway]] || [[Timothy Olyphant]] || Nick || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank: High Voltage]] ||[[Reno Wilson]] || Orlando ||  Engraved, akimbo || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Kings]] ||[[Keanu Reeves]] || Detective Tom Ludlow ||  Gold Plated, Fully Engraved || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Man on Fire]] ||[[Denzel Washington]] || John Creasy ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Undead]] ||[[Mungo McKay]] || Marion ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fast and the Furious]] ||[[Paul Walker]] || Brian O'Connor ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Proof of Life]]|| [[Russell Crowe]] || Terry Thorne || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]] ||[[Clifton Powell]] || Cutty ||  Nickel Finish || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]] ||[[N'Bushe Wright]] || Delilah Benson ||   || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Born Killers]] ||[[Woody Harrelson]] || Mickey Knox || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Born Killers]]|| [[Juliette Lewis]] || Mallory Knox || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bodyguard, The|The Bodyguard]] || [[Tomas Arana]] || Portman || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Scorpion]] ||[[TP McKenna]] || Colonel Vortek ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Above the Law]] ||[[Steven Seagal]] || Nico Toscani ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Prejudice]] ||[[Nick Nolte]] || Jack Benteen || 9mm || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] ||[[James Olson]] || General Franklin Kirby ||  Satin Nickel Finish || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]] || [[James Caan]] || Frank || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Marathon Man]] ||[[Dustin Hoffman]] || Babe Levy ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eagle Has Landed]]|| [[Larry Hagman]] || Colonel Pitts || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Bring Me the Head of Alfredo Garcia]] ||[[Warren Oates]] || Bennie ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Alphaville]] ||[[Eddie Constantine]] || Lemmy Caution ||  || 1965&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bill Cosby]] || Alexander Scott || [[I Spy (TV Show)|I Spy]]/    || 9mm  || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| .|| || ''[[The Professionals]]'' || British television ||1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
|  [[Amanda Tapping]] || Dr Helen Magnus ||[[Sanctuary]]||  || 2008 - Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Appleseed]] || Athena || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|right|350px|Colt Officers ACP - .45 ACP]]&lt;br /&gt;
[[Image:Series80Heat.jpg|thumb|right|300px|Colt Officers ACP M1991A1 Series 80 with ivory grips, used by [[Al Pacino]] in ''[[Heat]]'']]&lt;br /&gt;
[[Image:Pix1807193937-1-.jpg‎|thumb|300px|right|Colt Compact M1991A1 - .45 ACP - the Colt Compact is the Parkerized version of the Colt Officer's ACP]]&lt;br /&gt;
&lt;br /&gt;
A 1911 with a 3.5&amp;quot; barrel and shorter grip frame, this weapon is commonly mixed up with the Colt Commander, which has a longer barrel, slide, and frame than the Officer.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] ||[[Nick Stahl]] || Roark Jr. || With two-tone finish || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Punisher (2004)|The Punisher]] ||[[Thomas Jane]] || Frank Castle / Otto Kreig || With two-tone finish || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Exit Wounds]] ||[[Steven Seagal]] || Orin Boyd ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat]] ||[[Al Pacino]] || Lt. Vincent Hanna || With ivory grips || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Conspiracy Theory]] || [[Julia Roberts]] || Alice Sutton ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Defender == &lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|right|350px|Colt Defender (compact M1911) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] ||[[Powers Boothe]] ||Senator Roark|||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Already Dead]] ||[[Patrick Kilpatrick]] ||The Detective|||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Auto Ordnance M1911A1 ==&lt;br /&gt;
Although it sometimes has a longer trigger, it is impossible to differentiate from a genuine M1911A1 at a distance or in the hands of an actor. The easiest way to identify it is the '''slanted grooves on the slide'''. The Auto Ordnance company is best known for it's &amp;quot;[[Thompson Submachine Gun|Tommy guns]]&amp;quot;, they also manufactured 1911 pattern pistols, at times to varying degree of quality depending on the ownership at time of production.&lt;br /&gt;
&lt;br /&gt;
[[Image:AutoOrdnanceM1911.jpg|thumb|right|350px|Auto Ordnance M1911A1 - .45 ACP. This is a well worn blank adapted movie gun used in multiple World War 2 movies as a substitute for the Colt M1911A1]]&lt;br /&gt;
[[Image:M1911A1-AutoOrdChrome PF.jpg|thumb|right|350px|An Auto Ordnance M1911A1 with Nickel plated finish and custom pearl grips.  This is the screen used gun that was carried and fired by [[John Travolta]] in the movie ''[[Pulp Fiction]]'']] &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Exiled]] ||[[Roy Cheung]] || Cat ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulp Fiction]] ||[[John Travolta]] || Vincent Vega ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlito's Way]] ||[[Al Pacino]] || Carlito Brigante ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Killer, The|The Killer]] ||[[Shing Fui-On]] || Wong Hoi ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Custom TLE II ==&lt;br /&gt;
[[Image:KimberCustomTLEII OtherSide.jpg‎|thumb|350px|right|Kimber Custom TLE II - .45 ACP.  This version has no rails and is the version used in the Television series ''[[Unit, The|The Unit]]'']]&lt;br /&gt;
[[Image:KimberCustomTLEII Plain.jpg‎|thumb|350px|right|Kimber Custom TLE II - .45 ACP.  This version has no rails and is the version used in the Television show ''[[Unit, The|The Unit]]'']]&lt;br /&gt;
[[Image:KimberCustomTLEII SWAT.jpg|thumb|350px|right|Kimber Custom TLE II -.45 ACP with Surefire 310R weaponlight.  This is a screen used pistol in the movie ''[[S.W.A.T.]]'']]&lt;br /&gt;
[[Image:KimberCustomIISWAT_Jackson.jpg|thumb|right|350px|Custom Kimber TLE II pistol with Surefire light - this is the exact pistol used by the team in the movie ''[[S.W.A.T.]]''.  This one is [[Samuel L. Jackson]]'s actual pistol in the movie (and was carried by him)]]&lt;br /&gt;
[[Image:RLII.jpg|thumb|right|350px|Kimber Custom TLE/RL II pistol with intergrated rail to mount a weapon light.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Kings]] ||[[Keanu Reeves]] || Detective Tom Ludlow ||  w/ Surefire 310R Weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Kings]] ||[[John Corbett]] || Detective Dante Demille ||  w/ Surefire 310R Weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Kings]] ||[[Amaury Nolasco]] || Detective Cosmo Santos ||  w/ Surefire 310R Weaponlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] ||[[Cyril Raffaelli]] || Rand ||    || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage (2005)|Hostage]] ||[[Bruce Willis]] || Chief Jeff Talley ||    || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || || L.A.P.D. SWAT Officers ||  w/ Surefire 310R Weaponlights || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] ||  [[Oliver Martinez]]  || Alex Montel ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[The Losers]] || [[Jeffrey Dean Morgan]] || Col. Clay ||  ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unit]] || [[Dennis Haysbert]] || Jonas Blane ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unit]] || [[Demore Barnes]] || Sgt. Hector Williams ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Arija Bareikis]]  || Officer Chickie Brown || [[Southland]]   || w/ Surefire 310R Weaponlight  || 2009 - &lt;br /&gt;
|-&lt;br /&gt;
|   ||  || [[The Unit]]   || w/ Suppressor  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Cudlitz]] || Colonel Ryan || [[Over There]] / Prisoner   || w/ Surefire 310R Weaponlight || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  [[Laurence Fishburne]] || Raymond &amp;quot;Ray&amp;quot; Langston || [[CSI: Crime Scene Investigation]]   ||  || 2000 -&lt;br /&gt;
|-&lt;br /&gt;
|  Maricopa County Sheriff Deputies ||TLE and TLE/RL models w/ Surefire Weaponligts||[[Police Women (series)]]||  || 2009 -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Desert Warrior/Warrior==&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|right|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|right|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || [[The Unit]]   || w/ Suppressor || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter 2]] || Warrior version  || Appears as &amp;quot;Kimber ICQB&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Lockdown]] ||||Appears as &amp;quot;MEU (SOC).45&amp;quot;||2005&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Stainless Target II ==&lt;br /&gt;
The Kimber Stainless Target II is a match 1911 with target sights.&lt;br /&gt;
*Chambered in .45ACP, 10mm, .38 Super, and 9x19mm&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|right|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Carry II ==&lt;br /&gt;
[[Image:KimberProCarryII 1911.jpg|thumb|325px|right|Kimber Stainless Pro Carry II - .45 ACP]]&lt;br /&gt;
The Kimber Pro Carry II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Proctor]]  || Calliegh Duquesne || [[CSI: Miami]]   || Stainless Steel Finish || 2002 -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strayer Voigt Infinity ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Infinity.jpg|thumb|right|350px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Coleman]]  || Noah Bennet || [[Heroes]]   || Stainless Steel Finish w/ Comp || 2006 -&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Roberts]]  || Mr. Thompson || [[Heroes]]   || Stainless Steel Finish w/ Comp  || 2006 -&lt;br /&gt;
|-&lt;br /&gt;
| [[Malcolm McDowell]]  || Mr. Linderman || [[Heroes]]   || Stainless Steel Finish w/ Comp  || 2006 -&lt;br /&gt;
|-&lt;br /&gt;
| Freema Agyeman || Martha Jones || [[Doctor Who (New Series)]] || || 2005 -&lt;br /&gt;
|-&lt;br /&gt;
| Ryan Simpson || Luke Rattigan || [[Doctor Who (New Series)]] || Possibly || 2005 -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Vincent Volaju || [[Cowboy Bebop the Movie: Knockin' on Heaven's Door]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Time Crisis]] ||  ||  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || Dual Infinity || Dual Infinity Custom&amp;lt;br /&amp;gt;Dual Infinity Final || Wielded akimbo  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || Infinity Silver || Infinity Red&amp;lt;br /&amp;gt;Infinity Black ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== STI Edge ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Stiedgestockimage1.jpg|thumb|right|350px|STI Edge - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Daddy Kane]] || Hunter || [[Dead Heist]] || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infinity Tiki-T==&lt;br /&gt;
[[Image:Tiki1 368 206.jpg|thumb|right|350px|Infinity Tiki-T - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice (2006)|Miami Vice]] ||[[Colin Farrell]] || Det. James &amp;quot;Sonny&amp;quot; Crockett ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Proctor]]  || Calliegh Duquesne || [[CSI: Miami]]   || Stainless Steel Finish || 2002 -&lt;br /&gt;
|-&lt;br /&gt;
| [[Brea Grant]]  || Daphne Millbrook || [[Heroes]] / Eris Quod Sum  || Stainless Steel Finish || 2006 -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Safari Arms .45 ==&lt;br /&gt;
[[Image:Safari Arms .45.JPG|thumb|right|350px|Safari Arms with custom grips - .45 ACP]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanted]] ||[[Angelina Jolie]] || Fox ||  Heavily Customized Matchmaster 5 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)]] ||[[Bruce Bhone]] || Andy ||  with a Surefire 310R/610R flashlight || 2004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[New DOminion Tank Police]] || ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonics ScoreMaster==&lt;br /&gt;
&lt;br /&gt;
[[Image:Detonicsscoremaster.jpg|thumb|right|350px|Detonics ScoreMaster - .45 ACP]]&lt;br /&gt;
[[Image:Scoremaster.jpg|thumb|right|350px|Detonics ScoreMaster (2nd Generation) with unfired rounds .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Point Break]] || ||  ||    || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop]] || [[Ray Wise]] || Leon Nash ||   || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop]] || [[Allan Graf]] || Sal's bodyguard ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || [[Vernon Wells]] ||  Bennett ||    || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Academy 2]] ||[[David Graf]] || Eugene Tackleberry ||    || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Martin Castillo || [[Miami Vice]] / The Prodigal Son  ||  || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  [[Philip Michael Thomas]] || Detective Ricardo 'Rico' Tubbs || [[Miami Vice]]   ||  || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonics CombatMaster==&lt;br /&gt;
&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|right|350px|Detonics Combat Master - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] || [[Michael Medeiros]] || Catzo || Two-Tone version || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Don Johnson]] || Det. James 'Sonny' Crockett || [[Miami Vice]] / The Prodigal Son  ||  || 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Karas]] || Yakuza Boss  ||  || 2005-2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Detonics ServiceMaster==&lt;br /&gt;
&lt;br /&gt;
[[Image:Detonicsservicemaster.jpg|thumb|right|350px|Detonics ServiceMaster - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 2: Judgement Day]] ||[[Linda Hamilton]] || Sarah Connor ||  .  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[L.A. Takedown]] || [[Alex McArthur]] || Patrick McLaren  || . || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Runaway]] ||[[Tom Selleck]] || Sgt. Jack R. Ramsay ||  .  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Runaway]] ||[[Cynthia Rhodes]] || Officer Karen Thompson ||  .  || 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson SW1911 ==&lt;br /&gt;
&lt;br /&gt;
[[ Image:S&amp;amp;WSW1911.jpg‎|thumb|right|350px|Smith &amp;amp; Wesson SW1911 Blued version - .45 ACP]]&lt;br /&gt;
[[Image:S&amp;amp;WM1911SS.jpg‎|thumb|right|350px|Smith &amp;amp; Wesson SW1911 Stainless version with second set of grip ridges and integral rail on the frame - .45 ACP]]&lt;br /&gt;
[[Image:S&amp;amp;W M1911SC.jpg‎|thumb|right|350px|Smith &amp;amp; Wesson SW1911SC (Scandium Commander) Ultra Light Weight - Blued version - .45 ACP  The SW1911SC is no longer in production.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
*  [[Tom Selleck]] as Chief Jesse Stone in ''[[Stone Cold (2005)]]'' (2005)&lt;br /&gt;
*  [[Tom Selleck]] as Chief Jesse Stone in ''[[Jesse Stone: Night Passage]]'' (2006)&lt;br /&gt;
*  [[Tom Selleck]] as Chief Jesse Stone in ''[[Jesse Stone: Death in Paradise]]'' (2006)&lt;br /&gt;
*  [[Tom Selleck]] as Chief Jesse Stone in ''[[Jesse Stone: Sea Change]]'' (2007)&lt;br /&gt;
*  [[Tom Selleck]] as Chief Jesse Stone in ''[[Jesse Stone: Thin Ice]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
*  [[Tom Selleck]] as A.J. Cooper in ''[[Las Vegas]]'' (with Stag grips) (2007-2008)&lt;br /&gt;
*  [[Bones]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M1911 - A1 ==&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|right|350px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; Parkerized version with Springfield logo grips - .45 ACP]]&lt;br /&gt;
[[Image:SpringfieldM1911SS.jpg‎ |thumb|right|350px|Springfield Armory M1911-A1 &amp;quot;GI&amp;quot; Stainless Steel version with U.S.-marked grips - .45 ACP]]&lt;br /&gt;
[[Image:SpringMil.jpg|thumb|right|350px|Springfield Mil-Spec 1911A1 .45]]&lt;br /&gt;
[[Image:SpringfieldM1911SSChampion.jpg|thumb|right|350px|Springfield Armory Champion Stainless Steel semi-compact slide/full sized grip, 8 round - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || [[Benicio del Toro]] || Det. Jack &amp;quot;Jackie Boy&amp;quot; Rafferty ||   Nickel Finish  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] ||[[Josh Hartnett]] || &amp;quot;The Man&amp;quot; ||   Nickel Finish w/ Suppressor  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] ||[[Clive Owen]] || Dwight McCarthy ||  Nickel Finish || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sin City]] || [[Mickey Rourke]] || Marv ||  Nickel Finish  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil]] ||[[Milla Jovovich]] || Alice ||   Stainless Steel Finish  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil]] ||[[Michelle Rodriguez]] || Rain Ocampo ||   Stainless Steel Finish  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Face/Off]] ||[[Nicolas Cage]] || Castor Troy ||  Gold Plated w/ Custom Grips  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Se7en]] ||[[Brad Pitt]] || Detective Mills || Customized || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Léon (The Professional)]] ||[[Natalie Portman]] || Mathilda || Customized, 9mm || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jennifer Garner]] || Sydney Bristow || [[Alias]]   || Springfield Armory Loaded || 2001 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] ||Springfield Armory Operator w/ Suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || Springfield Armory Professional w/ Suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 3: Close Quarters Battle]] || Equipped with tactical flashlight || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Tactical Response Pistol (TRP)==&lt;br /&gt;
[[Image:SpringerTRP.jpg|thumb|right|350px|Springfield Armory Tactical Response Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Joe Mantegna]] || SSA David Rossi || [[Criminal Minds]] /   ||  || 2005 -&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dylan Bruno]] || Agent Colby Granger || [[Numb3rs]] /   ||  || 2005 -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
[[Image:Hardballer_Longslide.jpg|thumb|right|350px|AMT Hardballer Longslide - .45 ACP]]&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|right|350px|AMT Hardballer with 5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name Is Bruce]] ||[[Bruce Campbell]] || Bruce Campbell ||   Longslide  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural Born Killers]] || || police officer ||   Longslide  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator|The Terminator]] ||[[Arnold Schwarzenegger]] || The Terminator ||   Longslide w/ Laser Scope  || 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman: Blood Money]]||Silverballer||w/ variety of acessories|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman: Contracts]]||Silverballer||Available w/ suppressor|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman 2:Silent Assassin|Hitman 2: Silent Assassin]]||Silverballer||Available w/ suppressor||2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman: Codename 47]]||AMT Hardballer|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lagoon]] || || Chang || Longslide  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-10==&lt;br /&gt;
A sub-compact, double stack .45 caliber pocket 1911 that holds 10 rounds.&lt;br /&gt;
[[Image:Para-OrdnanceP-10.jpg|thumb|right|350px|Para-Ordnance P-10 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage (2005)|Hostage]] ||[[Ben Foster]] || Mars ||   Stainless Steel || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Boondock Saints]] ||[[Billy Connolly]] || Il Duce  ||   Matte Black Finish || 1999&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-12==&lt;br /&gt;
&lt;br /&gt;
A sub-compact, double stack .45 caliber pocket 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-12 45.jpg|thumb|right|350px|Para-Ordnance P-12 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rush Hour 2]] ||[[Roselyn Sanchez]] || Isabella Molina ||  Two Tone Finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Rush Hour 2]] ||[[Ziyi Zhang]] || Hu Li  ||  Two Tone Finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-13==&lt;br /&gt;
&lt;br /&gt;
A compact, double stack .45 caliber pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-13 45.jpg|thumb|right|350px|Para-Ordnance P-13 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault on Precinct 13 (2005)|Assault on Precinct 13]] ||[[Ethan Hawke]] || Sgt. Jake Roenick  ||  Stainless Steel || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Romeo &amp;amp; Juliet]] ||[[Leonardo DiCaprio]] || Romeo  ||  Stainless Steel || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-14==&lt;br /&gt;
&lt;br /&gt;
A full-size, double stack .45 caliber pistol. Famously known as the 14-shot 1911 pistol, double the capacity of the traditional M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-14 45.jpg|thumb|right|350px|Para-Ordnance P-14 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceP14.jpg|thumb|right|350px|Para-Ordnance P-14 (Two Tone) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Apocalypse]] ||[[Milla Jovovich]] || Alice  ||  Matte Black Finish || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Boondock Saints]] ||[[Billy Connolly]] || II Duce  ||  Stainless Steel || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Flanigan]] || Lt. Col. John Sheppard || [[Stargate: Atlantis]] ||  || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Armitage III]] || Ross Syllabus ||  Custom grips, sights, magwell || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Global Operations]]||Para P14||w/ suppressor and laser aiming module||||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P-18==&lt;br /&gt;
&lt;br /&gt;
A full size, double stack 9x19mm pistol. Sometimes called the P18.9, which is proper designation, but then again P14.45 and P16.40 are also proper designations, but not required to be said in full every time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-18 9mm.jpg|thumb|right|350px|Para-Ordnance P-18 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||[[Timothy Olyphant]] || Agent 47  ||  Stainless Steel w/ Suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance LDA==&lt;br /&gt;
&lt;br /&gt;
Similar to the P-14, the Para Ordnance LDA (Light Double Action) is a full size, double stack .45 caliber, holding 14 shots. Unlike the P-14 or any other 1911 before though, it is outfitted with a double action trigger. They are built as double/singles with exposed hammers and double action only models with shaved down flat hammers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance LDA hammer.jpg|thumb|right|350px|Para-Ordnance LDA w/ exposed hammer - .45 ACP]]&lt;br /&gt;
[[Image:Para Ordinance LDA hammerless.jpg|thumb|right|350px|Para-Ordnance LDA w/ shaved flat hammer - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Boondock Saints II: All Saints Day]] || [[Clifton Collins, Jr.]] || Romeo || Custom finish w/ suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||[[Timothy Olyphant]] || Agent 47  ||  Stainless Steel  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Nite-Tac==&lt;br /&gt;
[[Image:PANiteTac.jpg|thumb|right|350px|Para-Ordnance Nite-Tac stainless steel - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot 'Em Up]]'' || [[Clive Owen]] || Mr. Smith ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]'' || [[Tyrese Gibson]] || Kyle || Stainless Steel finish ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]'' || [[Willa Holland]] || Audrey ||Stainless Steel finish ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Extinction]]'' || [[Milla Jovovich]] || Alice ||Stainless Steel finish, often used akimbo ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Nite-Hawg==&lt;br /&gt;
[[Image:PANite-Hawg.jpg|thumb|right|400px|Para-Ordnance Warthog - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne (2008)]] || [[Mila Kunis]] || Mona Sax || Sound Suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoot 'Em Up]] || [[Paul Giamatti]] || Bill Hertz || Spare Rod ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rock Island Armory 1911==&lt;br /&gt;
[[Image:Rock Island Armory 1911.jpg|thumb|right|400px|Rock Island Armory 1911 -.45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Planet Terror]] || [[Quentin  Tarantino]] || Rapist Soldier ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rock Island Armory Commander==&lt;br /&gt;
This is a inexpensive copy of a Colt Commander made in the Philippines. Although it is called a Commander the slide is slightly shorter than a Colt Commander.&lt;br /&gt;
[[Image:RIA Commander.jpg|thumb|right|350px|Rock Island Armory Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Starsky and Hutch]] ||[[Ben Stiller]] || David Starsky  ||  w/ Colt Series 70 Checkered Grips  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
This is the M1911 version made by SIG-Sauer, GSR stands for Granite Series Revolution, The SIG Granite Series was awarded the 2004 Handgun of the Year Award by the Shooting Industry Academy of Excellence. &lt;br /&gt;
[[Image:SIG-GSR.jpg|thumb|right|350px|SIG-Sauer GSR - 45 ACP]]&lt;br /&gt;
[[Image:SIG-Sauer Revolution.jpg|thumb|right|350px|SIG-Sauer GSR with stainless steel finish and accessory rails - .45 ACP]]&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|right|350px|Stainless SIG-Sauer GSR - 45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Taken]] ||[[Liam Neeson]] || Bryan Mills || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[Omari Hardwick]] || Ty Curtis || [[Dark Blue (TV Series)]]||  || 2009 &lt;br /&gt;
|-&lt;br /&gt;
|  || || [[Weapon Masters]]|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns Of The Patriots]]||SIG-Sauer GSR||w/ tactical weaponlight|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imbel M1911A1==&lt;br /&gt;
&amp;quot;Industria de Material Bélico do Brasil&amp;quot; (IMBEL) makes several copies of the basic 1911 pattern, in several calibers. &lt;br /&gt;
[[Image:Imbel.jpg|350px|thumb|right|Imbel 1911A1. .45 ACP]]&lt;br /&gt;
===Film===&lt;br /&gt;
[[City Of God]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat &amp;quot;Protector&amp;quot;==&lt;br /&gt;
Wilson Combat makes the &amp;quot;Protector&amp;quot; in .45 ACP, 9x19mm, .38 Super, .40 S&amp;amp;W, and 10mm.&lt;br /&gt;
[[Image:WilsonProtector.jpg|thumb|350px|right|Wilson Combat &amp;quot;Protector&amp;quot; with unfired rounds - .45 ACP]]&lt;br /&gt;
===Film===&lt;br /&gt;
* [[Michael Emerson]] as Zep Hindle in ''[[Saw]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Norinco M1911A1==&lt;br /&gt;
Chinese copy of the M1911A1&lt;br /&gt;
[[Image:Norinco-1911-A1.JPG|thumb|350px|right|Norinco M1911A1 - .45ACP]]&lt;br /&gt;
[[Image:Norinco M1911A1.jpg|thumb|350px|right|Norinco M1911A1 with nickel finish - .45ACP]]&lt;br /&gt;
===Film===&lt;br /&gt;
* [[Quentin Tarantino]] as Richard Gecko in ''[[From Dusk Till Dawn]]'' (nickel finish)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimar 911==&lt;br /&gt;
[[Image:C72_Kimar911_0.png|350px|thumb|right|Kimar 911 in 9mm PAK]]&lt;br /&gt;
&lt;br /&gt;
Italian manufacturer &amp;quot;Armi Chiappa&amp;quot; makes a blank firing 1911 replicas called &amp;quot;Kimar 911&amp;quot;. Weapons come in 9mm PAK caliber (7+1 rounds) and 8mm blank caliber (10+1 rounds) and either black or 'nickel' finish. It is easily identified by it's thick wooden grips with large screw holes. Minor drawback of the gun is completely unrealistic safety mechanism which visibly differs from the original 1911 one.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[XIII: The Conspiracy]] ||[[Jonathan Higgins]] || Calwin Wax || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MGC M1911A1==&lt;br /&gt;
[[Image:MGCM1911A1.jpg|thumb|right|400px|MGC Replica M1911A1.  Model Gun Corp of Japan made these excellent all metal replica handguns between the late 1960s and the early 1980s.  A batch of original MGC M1911s were discovered and hit the market once again in the early 2000s for a limited time.  Despite intentional dimensional differences between it and the real M1911A1, all the parts assemble and disassemble just like the real firearm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of the Dead (1985)]] || [[Gary Howard Klar]] || Pvt. Steele || Non Firing Scenes || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bruni 1911==&lt;br /&gt;
[[Image:Bruni8mmM1911BlankGun.jpg|thumb|right|400px|Bruni 8mm M1911 Blank gun]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Transporter, The]] ||[[Jason Statham]] || Frank Martin ||Nickel Variant ||2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Transporter, The]] ||[[Matt Schulze]] || Wall Street ||Nickel Variant ||2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Transporter, The]] ||[[Qi Shu]] || Lai ||Nickel Variant ||2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Blues Brothers 2000]] || || Indiana State Trooper || ||1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Brazil]] || || Guard || || 1985&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ||Leader of the Zimbabwean &amp;quot;Fire Brigade&amp;quot;|| [[Ultimate Force]] / S3:E2 ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
&lt;br /&gt;
==MEU(SOC) pistol==&lt;br /&gt;
[[Image:MEU(SOC) pistol.jpg|thumb|right|400px|MEU(SOC) pistol - .45 ACP]]&lt;br /&gt;
MEU(SOC) pistol is based on the original M1911 and has been the standard-issue side arm for the Force Recon Element of the United States Marine Corps' Marine Expeditionary Units since 1985.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=372613</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=372613"/>
		<updated>2010-12-31T18:52:20Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* M1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===[[M1911|MEU(SOC)]]===&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|MEU(SOC) pistol - .45 ACP]]&lt;br /&gt;
The standard issue pistol of all marines in game.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]===&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]===&lt;br /&gt;
Two versions of the Mk. 16 are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]===&lt;br /&gt;
Two versions of the Mk. 17 are known to be in the game: a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the Mk. 17 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]]&lt;br /&gt;
&lt;br /&gt;
===[[M4A1]]===&lt;br /&gt;
Six different versions of the M4A1 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===[[M16A4]]===&lt;br /&gt;
Six different versions of the M16A4 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|A soldier reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[Barrett M82|M82]]===&lt;br /&gt;
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M21]]===&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]===&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
�[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]]&lt;br /&gt;
 &lt;br /&gt;
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===[[M240 machine gun]]===&lt;br /&gt;
Can be seen pintle mounted on the roof of some american vehicles.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
&lt;br /&gt;
===[[M2HB]]===&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 69 RPG===&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MEU(SOC)_pistol.jpg&amp;diff=372612</id>
		<title>File:MEU(SOC) pistol.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MEU(SOC)_pistol.jpg&amp;diff=372612"/>
		<updated>2010-12-31T18:51:45Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: MEU(SOC) pistol (.45 ACP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEU(SOC) pistol (.45 ACP)&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Orchestra:_Ostfront_41-45&amp;diff=372269</id>
		<title>Red Orchestra: Ostfront 41-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Orchestra:_Ostfront_41-45&amp;diff=372269"/>
		<updated>2010-12-30T13:53:22Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: Undo revision 348735 by 109.189.39.226 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Red Orchestra.jpg|right|thumb|270px|''Red Orcestra: Ostfront 41-45'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
Red Orchestra: Ostfront features a complete arsenal of WWII weapons for both the Soviet and German armies. The game is unique amongst first person shooters due to its high level of realism, including: &lt;br /&gt;
&lt;br /&gt;
'''1) Iron Sights:''' Players can only aim via a weapon's actual iron sights, not via a graphical crosshair. &lt;br /&gt;
&lt;br /&gt;
'''2) One Shot Death:''' Players can be killed by a single shot to any part of the body, not just the head as in other games. There are also no health packs or medics to heal wounds. Once a player dies, they respawn within 20 or 30 seconds and rejoin the battle.&lt;br /&gt;
&lt;br /&gt;
'''3) Ballistics:''' Realistic ballistics are used for all weapons including rifles, pistols, machine guns, and tank weapons. &lt;br /&gt;
&lt;br /&gt;
'''4) Melee Attacks:''' Every firearm except for the machine guns and anti-tank rifle has a melee attack, consisting of a buttstock strike or - if a bayonet can be affixed to the weapon - a bayonet stab. &lt;br /&gt;
&lt;br /&gt;
'''5) Magazine Management:''' Instead of numerical &amp;quot;ammo counters&amp;quot; as featured in other games, players need to mentally keep track of how many rounds they've fired from each magazine. The only indication of how much ammunition remains in the magazine is the weight; when replacing an old magazine with a fresh one, the game will indicate if the new magazine is &amp;quot;Heavy&amp;quot;, &amp;quot;Light&amp;quot;, or &amp;quot;Very light&amp;quot;, giving the player an idea of how many rounds may remain inside. &lt;br /&gt;
&lt;br /&gt;
=Soviet Infantry Weapons=&lt;br /&gt;
&lt;br /&gt;
==[[Mosin Nagant|Mosin Nagant 91/30]]==&lt;br /&gt;
The standard bolt action battle rifle of the Soviet Army featuring high accuracy and stopping power. It fires stripper clip-loaded 7.62x54R ammunition from a 5-round fixed magazine. The game allows the player to use the following variants: Full-length 91/30 with bayonet, shortened M1938 carbine without bayonet, shortened M1944 carbine with folding bayonet, and the PU-scoped 91/30 sniper without bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|600px|Full-length, Mosin Nagant M91/30 - 7.62x54R]]&lt;br /&gt;
[[Image:RO_MN_91-30.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎|thumb|none|600px|Mosin Nagant M38 Carbine, chambered in 7.62x54R. This is the version issued during most of World War 2, the M44 would not be fielded until the last six months of the war. Note slightly shorter barrel, lack of brass reinforcements in the Sling holes and lack of bayonet notch in the stock.]]&lt;br /&gt;
[[Image:RO_MN_M1938.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg‎|thumb|none|600px|Mosin Nagant M44 Carbine, chambered in 7.62x54R, with attached side-folding bayonet. Note, slightly longer barrel ahead of the front sight to accomodate locking in the bayonet, brass reinforcements around the sling holes and an integral bayonet attached to the barrel.]]&lt;br /&gt;
[[Image:RO_MN_M1944.jpg‎|thumb|none|500px|The Mosin Nagant M44 Carbine in-game. Its bayonet is permanently extended and cannot be folded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|600px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU Sniper Scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
[[Image:RO_MN_91-30_Sniper.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev SVT-40 Rifle]]==&lt;br /&gt;
A semi-automatic battle rifle introduced just prior to the USSR's entry into WWII. The rifle fires the same 7.62x54R round as the Mosin Nagant, fed from 10-round box magazines. The game features both a standard, bayonet-capable version and a scoped sniper version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|600px|Tokarev SVT-40, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==[[PPD-40]]==&lt;br /&gt;
An early Soviet submachine gun firing 7.62x25mm Tokarev rounds from 71-round drum magazines. Due to its complexity, the weapon was phased out early in the war and replaced by the PPSh-41, so it only appears in the early war maps. While the real-life weapon is capable of firing from smaller box magazines, only the drum magazines are featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPD40.jpg|none|thumb|none|450px|PPD 40 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
The weapon that came to symbolize the Russian people's battle against the Germans in the Great Patriotic War, the &amp;quot;Pa-Pa-Sha&amp;quot; is a submachine gun firing 7.62x25mm ammunition from 71-round drum magazines. As with the PPD-40, in the game the PPSh-41 only uses drum magazines instead of a mix of box and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|500px|A PPSh-41 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41#PPS-43|PPS-43]]==&lt;br /&gt;
The PPS-43 was designed to provide vehicle and scout crews with a compact but reliable submachine gun that would be easier to manage in tight quarters. Per these requirements, it features a folding stock and only uses 35-round box magazines instead of drums like the earlier PPD-40 or PPSh-41. Within the scope of the game, it is most commonly seen in the hands of officers, tank commanders, and specialized troops.&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|450px|none|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==DP-28 Machine Gun==&lt;br /&gt;
The Soviet standard light machine gun, it fires 7.62x54R rounds from a 47-round pan magazine affixed to the top of the weapon and uses a folding bipod. It features a reasonable rate of fire and accuracy, but unlike its German counterparts does not have interchangeable barrels. This can result in the weapon overheating and jamming if it is not allowed to cool.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==DT Machine Gun==&lt;br /&gt;
Based off of the DP-28 machine gun, this modified, more robust version is used on nearly all Soviet vehicles in Red Orchestra: Ostfront. It is mounted in the T-34/76 and /85 (co-axial and radio operator), IS-2 (co-axial only), T-60 (co-axial only), Universal Carrier (bow machine gunner), and BA-64 (turret-mounted).&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun 7.62x54mm R]]&lt;br /&gt;
[[Image:Red_Orchestra_DT_MG.JPG|thumb|none|400px|DT machine gun controlled by radio operator in T34 tank]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The PTRD is a single-shot anti-tank tank rifle firing the 14.5x114mm round. Unlike the later PTRS-41 weapon (not featured in the game) which has a 5-round fixed magazine, the PTRD can only hold one round at a time. After each round is fired, the bolt is held open and a new round is manually loaded into the breech, similar in fashion to a large field artillery gun. This makes the firing/reloading process slow and cumbersome. The rounds are useful against light infantry vehicles and early war tanks such as the Panzer III, but have considerable difficulty penetrating late war German tanks such as the Tiger or Panther.&lt;br /&gt;
[[Image:PTRD-41.jpg‎|thumb|none|500px|PTRD-41 Anti-tank rifle - 14.5x114mm ]]&lt;br /&gt;
[[Image:RedOrchestraPTRD1.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RedOrchestraPTRD2.jpg|thumb|500px|none|Reloading the PTRD-41]]&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev TT-33]]==&lt;br /&gt;
In the game, the TT33 is the standard sidearm issued to officers, machine gunners, snipers, and vehicle operators. It fires the standard 7.62x25mm Tokarev round from 8-round box magazines.&lt;br /&gt;
[[Image:TT-33.jpg|300px|thumb|none]]&lt;br /&gt;
[[Image:RedOrchestraTT331.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
==[[F-1 hand grenade]]==&lt;br /&gt;
The standard &amp;quot;pineapple&amp;quot; fragmentation grenade in use by the Soviet forces. Each player can carry up to two of these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|400px|RGD-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-1 smoke grenade==&lt;br /&gt;
A smoke grenade that covers a large area in white smoke. Two are typically carried by Soviet infantry commanders.&lt;br /&gt;
&lt;br /&gt;
=German Infantry Weapons=&lt;br /&gt;
&lt;br /&gt;
==[[Karabiner 98k]]==&lt;br /&gt;
The standard German battle rifle, it is a bolt-action weapon firing 7.92x57mm Mauser ammunition from a 5-round fixed magazine and features a detachable bayonet. It is accurate and powerful to great distances. Both the standard and scoped sniper variants are featured in the game, with the bayonet available only on the standard version.&lt;br /&gt;
[[Image:Karabiner_98k_made_in_Czechoslovakia_530.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 41==&lt;br /&gt;
An early German semi-auto battle rifle, the weapon fires the standard 7.92x57mm Mauser round. Unlike its contemporary the SVT-40, its magazine was fixed. Reloading is performed via the top of the weapon via single rounds or 5-round stripper clips. In the game, you can only reload via 5-round stripper clips and only if you have fired more than 5 rounds. &lt;br /&gt;
&lt;br /&gt;
==[[Gewehr 43]]==&lt;br /&gt;
Updated version of the G41, firing the same 7.92x57mm Mauser round but using 10-round detachable box magazines. In the game, the player can equip either the standard version or the scoped sniper variant.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==[[Sturmgewehr 44|Sturmgewehr 44 (StG 44)]]==&lt;br /&gt;
The prototype for all future assault rifles, the STG-44 is a weapon that combines the power of a battle rifle with the close-quarters effectiveness of a submachine gun. It fires the 7.92x33mm round from 30-round detachable box magazines and is featured in later war maps. The game allows the player to use a selector switch to alternate between semi-auto and full-automatic fire.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|550px|Sturmgewehr 44 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
==[[MP40|MP40/41]]==&lt;br /&gt;
An effective submachine gun that features low rate of fire and low recoil, which makes for great accuracy and control. The MP-41 version is nearly identical aside from the replacement of the folding metal stock with a fixed wooden stock. In the game it is commonly carried by squad leaders, tank commanders, and a small percentage of infantry.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|500px|none|The MP41. It was produced and used in small quantites in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==[[MG34]]==&lt;br /&gt;
The MG-34 is the standard early-war machine gun for the German players. It fires 7.92x57mm Mauser rounds from a side-mounted 50-round drum magazine and features replaceable barrels to prevent overheating. In the game, it can be fired from its bipod or from the hip, although the latter method is extremely difficult to control due to the heavy recoil and rate of fire. It is also featured in nearly every German vehicle in the game, including: Panzer III (co-axial and radio operator), Panzer IV F1/F2/G/H (co-axial and radio operator), Panther (co-axial and radio operator), Tiger (co-axial and radio operator), and SdKfz 251 halftrack (roof-mounted).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg‎|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42]]==&lt;br /&gt;
An updated version of the MG34 that was designed to supplant its earlier cousin. It has an extremely high rate of fire (1200 rounds per minute) and, like the MG34, its barrel can be replaced to combat overheating. In the scope of the game, it can only be fired from its bipod, using 100-round boxes of 7.92x57mm Mauser rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==[[Luger P08]]==&lt;br /&gt;
The Luger P08 is a sidearm using a unique toggle mechanism instead of a standard pistol slide. Within Red Orchestra, the weapon is typically carried as a sidearm by tank crewmen, machine gunners, snipers, and infantry officers. Each magazine holds up to 8 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg‎|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==[[Walther P38]]==&lt;br /&gt;
Like its predecessor, the Luger P08, the double-action Walther P38 is carried as a sidearm by tank crewmen, machine gunners, snipers, and infantry officers. Each magazine also holds 8 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==[[Panzerfaust]]==&lt;br /&gt;
A single-use anti-tank recoilless gun used to great effect throughout the end of WWII. In the game, both sides have access to it on certain maps and measures are taken to simulate the aiming methods used by the real weapon, including the range scales and ballistics. It is highly effective in urban combat maps where tanks and vehicles are vulnerable to infantry attack from concealed positions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerfaust.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==[[Model 24 Stielhandgranate]]==&lt;br /&gt;
The standard &amp;quot;stick&amp;quot; grenade in use by the German forces. Each player can carry up to two of these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
A smoke grenade that covers a large area in white smoke. Two are typically carried by German infantry officers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=370909</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=370909"/>
		<updated>2010-12-26T17:18:13Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AK-47 and variants are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Please keep in mind that while &amp;quot;AK-47&amp;quot; is often a catch-all term for 7.62x39mm Kalashnikov rifles, most so-called &amp;quot;AK-47s&amp;quot; in movies - particularly American movies - are actually either Egyptian Maadi ARM copies of the highly improved [[AK-47#AKM|AKM]], or variants of the Chinese [[AK-47#Norinco Type 56|Norinco Type 56]]. Please check carefully to make sure that the rifle in question is a true AK-47 and not an AKM or a Chinese Type 56. When in doubt, it is probably safer to assume AKM or Type 56.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1949-present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 30, 40-round box magazines, 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Full-Auto/Semi (600 RPM)&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|500px|right|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|500px|Type II AK-47 7.62x39mm (note stock mounting bracket) with prototype slab sided magazine -]]&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|right|500px|Type II AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|right|Type III AK-47 with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|right|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|500px|right|Poly Technologies AK-47 - 7.62x39mm.  This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|right|500px|Authentic AK-47 built from US Receiver.  This is an '''Actual Screen used AK-47''' from the film [[We Were Soldiers]] (built by Cinema Weaponry) - 7.62x39mm]]&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugo AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, virtually no U.S. movie has a real original AK-47 prior to a certain date.  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on &amp;quot;We Were Soldiers&amp;quot;, using original blueprints and US made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.  This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland,Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Bale]] || Deiter Dengler || [[Rescue Dawn]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
||| African Rebels and Russian Alfa commandos || [[Hitman]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Danny Archer || [[Blood Diamond]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| RUF rebels || [[Blood Diamond]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| ANC fighters|| [[Catch a Fire]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Yuri Orlov || [[Lord of War]] || Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Touraeg fighter || [[Sahara (2005)]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sue Price]]|| Alex Sinclair || [[Nemesis 2: Nebula]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Criminals || [[Breaking News]] ||Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Cameroonian border guard || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong and NVA soldiers || [[We Were Soldiers]] ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Sniper 2]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian soldier || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian Soldiers || [[Godzilla (1998)]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters || [[A Better Tomorrow III]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Waise Lee]]|| Little Wing || [[Bullet in the Head]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan Mujaheddin || [[Beast of War, The|The Beast of War]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan Mujaheddin || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy Soldiers|| [[Iron Eagle II]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Criminal Henchmen || [[Fatal Beauty]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Art Malik]] || Kamran Shah || [[Living Daylights, The|The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy Soldiers || [[Iron Eagle]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists || [[The Delta Force]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet Soldiers || [[Rocky IV]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
||| East German border guards and Soviet Soldiers || [[Octopussy]] |||| 1983&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters and Kurtz's men|| [[Apocalypse Now]] |||| 1979&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters || [[The Odd Angry Shot]] |||| 1979&lt;br /&gt;
|-&lt;br /&gt;
||| East German (NVA) border guards || [[Escape from East Berlin]] |||| 1962&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
||| Red Army soldiers || [[Citizen X]] || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Trigun]]''&lt;br /&gt;
&lt;br /&gt;
* Islamic revolutionaries in an unidentified desert state and USSR soldiers seen in flashback in ''[[Noir]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
* Shion in ''[[When They Cry]]''&lt;br /&gt;
&lt;br /&gt;
* BMA terrorist in ''[[Rideback]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Eden of the East]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Batman: Gotham Knight]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[New Dominion Tank Police]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Gunsmith Cats]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[50 Cent: Bulletproof]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Army Of Two]]||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Black]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto 3]]||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life: Counter-strike - HL: CS Condition Zero]]||CV-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||||w/ variety of accesories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksite: Area 51]]||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarface: The World is Yours]]||||Can be upgraded with a [[Remington 870 Shotgun|Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.Switch]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Strike: Source]]||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock Nam '67]] ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Desert Storm 2 Back to Baghdad]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Combined Assault]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: Vice City Stories]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[No One Lives Forever 2 : A Spy In HARM's Way]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract J.A.C.K.]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid:Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ variety of accessories||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Insurgency]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Alert: A Path Beyond]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Storm: Sentinels]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ AR-15 buttstock||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries: Playground of Destruction]]||Assault Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Dark]]||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World In Flames]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row]]||K6 Krukov||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row 2]]||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Goldeneye 007]]||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With optional GP-25 grenade launcher||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality: Vietnam]]||||||||TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Combat Zero: The Belkan War]]||||||Seen in cutscenes with cloth-wrapped handguard, non-playable||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||AK-47 (7.62mm)||none||none||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenEye 007 (2010)|Goldeneye 007]]||||w/ optional Kobra red dot sight||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|right|450px|AKS-47 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Basically the same as the AK-47, but the rear-trunion is altered with a swivelling mechanism to allow for the under-folding stock.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Mesrine|| [[Mesrine: Public Enemy Number 1]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Navy SEALs|| [[Behind Enemy Lines II: Axis of Evil]] ||Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| North Korean soldiers|| [[Behind Enemy Lines II: Axis of Evil]] ||Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Criminal gang|| [[Breaking News]] ||Poly Tech AKS-47 side-folder copy|| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Indian Army soldiers|| [[Lakshya]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Nomads|| [[Flight of the Phoenix]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| || Militsioners || [[Bumer]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Norton]]|| Steve || [[The Italian Job (2003)|The Italian Job]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Branko Duric]]|| Ciki || [[No Man's Land]] ||w/ two magazines taped together|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| Mustafa Nadarevic|| Old Serbian soldier || [[No Man's Land]] ||Fitted with orange bakelite magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Gangbangers || [[Darkman II: The Return of Durant]] ||w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers|| [[Hot Shots! Part Deux]] |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
||| Navy SEALs || [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Lebanese terrorists|| [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Colombian terrorists|| [[Toy Soldiers]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet tank crew members || [[Beast of War, The|The Beast of War]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy soldiers|| [[Iron Eagle II]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet soldiers|| [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Aliens|| [[Bad Taste]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|||Enemy soldiers|| [[Iron Eagle]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|||Soviet Marines|| [[Solo Voyage]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Keifer Sutherland]] || Jack Bauer || [[24: Redemption]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Unknown actors || Tajik mafia || [[Brigada|Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Timesplitters 2]]||Soviet SV7||w/ an [[M203 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With optional bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|right|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|right|450px|Maadi ARM - most of the AKMs seen in movies during the 1980s were imported ARMs that were legally converted to full auto fire.  This image is of an actual movie gun. The laminated buttstock was replaced with a hardwood one when the original stock was broken during a stunt. This example is also loaded with a 30-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|Extras || African soldiers || [[X-Men Origins: Wolverine]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Burmese Junta soldiers || [[Rambo (2008)]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Taliban || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban Soldiers || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Thomas Rosales Jr.]] || Cuban Soldiers || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi insurgents|| [[The Hurt Locker]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Terrorists || [[Body of Lies]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Rogen]] || Dale || [[Pineapple Express]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Saudi terrorists || [[The Kingdom]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Qatari village militiaman || [[Transformers]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi insurgents || [[Redacted]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Refugees || [[Children of Men]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|Extras || ANC guerrillas || [[Catch a Fire]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Yuri Orlov || [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Rwandan National Army soldiers || [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Reynaldo A. Gallegos]] || Tito Vargas || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban soldiers || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Bank robbers and gang members || [[S.W.A.T.]] || Bank robbers' rifles have drum magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Nigerian rebels || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Lycans || [[Underworld]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban guards || [[Die Another Day]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Owen Wilson]] || Lt. Chris Burnett || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Serbian soldiers || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Resistance member || [[Equilibrium]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Hub]] || Ivan Podrov || [[XXX]] ||w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Colombian cartel soldiers || [[XXX]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Hitmen || [[Analyze This]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| |||| [[Virus]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi soldiers and Shiite refugees || [[Three Kings]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]] || Det. Martin Riggs || [[Lethal Weapon 4]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Thug || [[The Replacement Killers]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Terrorists || [[The Siege]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Russian prison guards || [[Air Force One]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Holnist soldiers || [[The Postman]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Gang members || [[Escape from LA]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Russian mobsters || [[Eraser]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Escobedo's men || [[Clear and Present Danger]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi soldiers || [[Hot Shots! Part Deux]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || Harry Tasker || [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Crimson Jihad terrorists || [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Johnny Wong's thugs || [[Hard Boiled]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Extras || IRA terrorists || [[Patriot Games]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Various Actors || || [[Terminator 2: Judgment Day]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Ramon Cota's men || [[Delta Force 2: The Colombian Connection]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]]|| John Rambo || [[Rambo 3]] ||w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Col. Trautman || [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Raney]] || Sgt. Kourov || [[Rambo 3]] ||w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Mujaheddin and Russian soldiers || [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Mulhern]] || SSgt. Declan Patrick Coker || [[Extreme Prejudice]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Mexican cartel gunmen || [[Extreme Prejudice]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Guerrillas || [[Predator]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Sal's men || [[Robocop]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Clint Eastwood]] || GySGT Tom Highway || [[Heartbreak Ridge]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban soldiers || [[Heartbreak Ridge]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Lee Jones]] || Mitch Garnett || [[The Park is Mine]] ||w/ two magazines &amp;quot;jungle taped&amp;quot;|| 1986&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard L. Duran]] || Libyan terrorist in Van || [[Back to the Future]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Arius' soldiers || [[Commando]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|Extras || NVA Soldiers and Russian Spetnaz Commandos  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Julia Nickson-Soul]] || Co Bao  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[George Cheung]] || Capt. Vihn  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]] || John Rambo  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Soviet soldiers || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Jennifer Grey]] || Toni Mason || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[C. Thomas Howell]] || Robert Teasdale || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlie Sheen]] || Matt Eckert || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Patrick Swayze]] || Jed Eckert || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen || [[24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[24 - Season 5|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || CSM Jonas Blane || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal Weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSgt. Mack Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey || [[Unit, The|The Unit]] / &amp;quot;Two Coins&amp;quot; ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Con O'Neil]] || Lavelle || [[Ultimate Force]] / &amp;quot;Weapons of Choice&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Militant || [[Ultimate Force]] / &amp;quot;Dead Is Forever&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[X Files, The|The X-Files]] / &amp;quot;The Sixth Extinction&amp;quot; ||  || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] ||  || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; ||  || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[CSI: NY]] / &amp;quot;Snow Day&amp;quot; ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Cultists || [[Criminal Minds]] / &amp;quot;Minimal Loss&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Caffrey]] || Lt. Myron Goldman || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Flag]]|| Militia fighters |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Spriggan]]|| Turkish soldier |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Canaan]] || Canaan || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake's Fortune]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid: Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane and Lynch: Dead Men]]||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane &amp;amp; Lynch 2: Dog Days]]|| Kaliningrad 47 ||The metal parts are a pink-ish purple, while the wood is lighter, almost faded.||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||AK-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life 2]]||AR-1||||Cut Weapon||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Left 4 Dead 2]]||AK-47||w/ flashlight by zip ties and optional laser sight&amp;lt;br /&amp;gt;40 rounds Tapco polymer magazine||||2009 &lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell Chaos Theory]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||||||With Metal and Gold finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[Image:AKMS.jpg|thumb|right|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' 7.62x39mm]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] ||James 'Jem' Coughlin|| [[The Town]] || w/ shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|||General Zaya's soldiers|| [[The Expendables]] || Normal and shortened barrel models || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ralph Fiennes]]||Private Military Contractor Leader|| [[The Hurt Locker]] || Customized with RIS foregrip|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||British Private Military Contractors|| [[The Hurt Locker]] ||Customized with RIS foregrips and C-More sights|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||African soldiers|| [[X-Men Origins: Wolverine]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||Thugs|| [[Crank: High Voltage]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||Human trafficker|| [[Taken]] ||w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[James Franco]]||Saul|| [[Pineapple Express]] || w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Supakorn Kitsuwon]]||Myint|| [[Rambo (2008)]] || w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Kang]]||En-Joo|| [[Rambo (2008)]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Burmese Junta soldiers|| [[Rambo (2008)]] ||Hungarian SA-85M variant|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Flaming Dragon guerrillas|| [[Tropic Thunder]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Guards|| [[Get Smart]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Lombardi]]||Phobos|| [[The Spirit]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Tamerlane Private Military Contractors|| [[War, Inc.]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Veadov]]||Vadim Nezhinski|| [[We Own the Night]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jamie Foxx]]||FBI Special Agent Ronald Fleury|| [[The Kingdom]] ||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||Saudi terrorists|| [[The Kingdom]] ||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Breach]] || Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||Russian hitmen|| [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|||Rwandan National Army soldiers|| [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
|||Bank robber|| [[S.W.A.T]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Claire Danes]]||Katherine Brewster|| [[Terminator 3: Rise of the Machines]] ||w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Nick Stahl]]||John Connor|| [[Terminator 3: Rise of the Machines]] ||w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| || Militsioners || [[Bumer]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|||South American guerrilla|| [[Hulk]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||Isla Los Organos clinic guards|| [[Die Another Day]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||Resistance fighters|| [[Equilibrium]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||General Radek's men|| [[Air Force One]] ||w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|||Terrorists|| [[Executive Decision]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|||Thug|| [[Face/Off]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Art Malik]]||Salim Abu Aziz|| [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi soldiers|| [[Hot Shots! Part Deux]] |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Michele Placido]]||Major Bandura|| [[Afghan Breakdown]] || with 75-round [[RPK]] drum magazine|| 1990&lt;br /&gt;
|-&lt;br /&gt;
|Soviet paratroopers|||| [[Afghan Breakdown]] ||w/ plastic magazines|| 1990&lt;br /&gt;
|- &lt;br /&gt;
|||Colombian terrorists|| [[Toy Soldiers]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
|||U.S Navy SEALs|| [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]]||John Rambo|| [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Mujaheddin|| [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Soviet Spetznaz soldiers|| [[Rambo 3]] ||w/[[AK-74]] style muzzle brakes|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Mujaheddin|| [[The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|||Czech soldiers|| [[The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[William Devane]] || Secretary of Defense Heller || [[24 - Season 4|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Agent Jack Bauer || [[24 - Season 4|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[24 - Season 4|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen || [[24 - Season 7|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed || [[Tremors: The Series]] / &amp;quot;Shriek &amp;amp; Destroy&amp;quot; ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown || [[Unit, The|The Unit]] / &amp;quot;Extreme Rendition&amp;quot; || With custom shortened barrel || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || [[Brigada]] ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[New Dominion Tank Police]]||||||1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Flag]]||Ru-Pou's followers||with shortened barrels||2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|right|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.  Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
&lt;br /&gt;
Chopped and shortened version of the AKM, made to resemble the [[AKS-74U]] except that it is still a 7.62x39mm gun.  The AKMSU was never manufactured by the Soviet Union; however, many other countries, including Yugoslavia, built their own versions.&lt;br /&gt;
&lt;br /&gt;
Most of the so-called &amp;quot;AKMSU&amp;quot; carbines seen in Hollywood movies, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. are actually full-size AK variants that have been converted with Krinkov parts kits; many feature side-folding [[AKS-74U]]-style stocks. The picture to the right is an actual movie gun that is almost identical to those that have appeared in many films and TV shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Renner]] || James 'Jem' Coughlin || [[The Town]] || With RIS handguard || 2010&lt;br /&gt;
|-&lt;br /&gt;
||| General Zaya's soldiers  || [[The Expendables]] |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
||| Human survivor || [[Terminator Salvation]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Brandon Soo Hoo]]|| Tran and several Flaming Dragon members || [[Tropic Thunder]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| One of Scarecrow's men || [[Dark Knight, The]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists || [[The Kingdom]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
||| Davian's men || [[Mission: Impossible 3]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Haitian gang members and Cuban special forces || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Saki Sakurai]]|| Wild Seven || [[Battle Royale II: Requiem]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Cartel member || [[A Man Apart]] || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Nigerian militia fighter || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Radek Tomecka]] || Ivan Pedgrag || [[XXX]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  || Czech Police || [[XXX]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
||| Russian mafia hitmen || [[Training Day]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi Republican Guard officer || [[Three Kings]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Bodyguards || [[Ronin]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Phillip Kwok]]|| Mad Dog || [[Hard Boiled]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
||| Gang member || [[Ali G Indahouse]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Gang Hitman || [[CSI: Miami]] ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Mobsters || [[CSI: Miami]] / &amp;quot;Seeing Red&amp;quot; ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Perry]] || Benjamin Cyrus || [[Criminal Minds]] / &amp;quot;Minimal Loss&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Polygamist cult members || [[Criminal Minds]] / &amp;quot;Minimal Loss&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!]] || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||AK 74u||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|right|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|right|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|right|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|right|450px|Norinco Type 56-2 (side-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|right|450px|Norinco Type 56 (Imported AKS-47 into the U.S.) with  Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Chinese Type 56 rifle (manufactured by China North Industries Corporation, or Norinco) is by far the most commonly-seen AK derivative in Hollywood productions, both film and television. They are frequently seen impersonating Russian weapons in many films, since the Russians never sold a civilian AK model in the U.S. (or Europe) during the latter half of the 20th century.  Most of the movie prop rental houses in Hollywood had dozens if not hundreds of Chinese AKs -  mostly the Type 56s (7.62x39mm version) or the similar [[AK-47#Norinco Type 84S|Type 84s]] (5.56x45mm version). These were usually semi-automatic civilian versions (commonly designated &amp;quot;AK47S&amp;quot; or &amp;quot;AKS47&amp;quot; by the importers), in many cases converted to full-auto by Class III manufacturers.&lt;br /&gt;
&lt;br /&gt;
There are three main variants of the Type 56 - the standard Type 56, which has a fixed stock, the Type 56-1, which has an under-folding stock, and the Type 56-2, which has a side-folding stock. Most fixed-stock Type 56 rifles have an under-folding spike bayonet, known as the &amp;quot;pig sticker&amp;quot;; this rifle is often seen in movies about the Vietnam War, and is correct for NVA throughout most of the conflict. Quite a few of the Type 56s seen in movies also have [[AK-47#AKM|AKM]]-style slant compensators fitted; this was a common feature on semi-auto Type 56s exported to the U.S., but NOT the full-auto military model.&lt;br /&gt;
&lt;br /&gt;
The easiest way to tell when an AK-type rifle seen in a movie or TV show is a Chinese Type 56 is by looking at the front sight; Chinese AKs have a distinctive full-circle (&amp;quot;hooded&amp;quot;) front sight that no other AKs (including those made in Russia) have.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A., V.C. soldiers and Kurtz's men in ''[[Apocalypse Now]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A. and V.C. soldiers and fighters in ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* Russian &amp;amp; Janus soldiers, [[Sean Bean]] as Alec Trevelyan, [[Famke Janssen]] as Xenia Onatopp, and [[Pierce Brosnan]] as James Bond in ''[[Goldeneye]]'' (made to look like [[AK-74#AKS-74 and AK-74s|AKS-74]] and [[AK-74]]s)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Trejo]] as Trejo in ''[[Heat]]''&lt;br /&gt;
&lt;br /&gt;
* North Korean soldiers in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* R.U.F. rebels, government soldiers, and [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]''&lt;br /&gt;
&lt;br /&gt;
* Somali militiamen in ''[[Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous characters including [[Nicolas Cage]] as Yuri Orlov in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Crackhead in ''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
&lt;br /&gt;
* Nomads in ''[[Flight of the Phoenix]]''&lt;br /&gt;
&lt;br /&gt;
* One of Tahas' guards in ''[[District B13]]''&lt;br /&gt;
&lt;br /&gt;
* Militia fighters, refugees, Cameroon border guards, and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (Type 56 with and without bayonet, Type 56-1 with and without AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Enemy soldiers in ''[[Dead Presidents]]''&lt;br /&gt;
&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jong Soo Park]] as Tran Chan Dinh in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Feng's guards in ''[[Balls of Fury]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brad Pitt]] as Frankie Maguire in ''[[The Devil's Own]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sahara (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* Black September terrorists, PLO gunmen and Israeli commandos in ''[[Munich]]''&lt;br /&gt;
&lt;br /&gt;
* A Soviet Naval Infantryman in ''[[Hunt for Red October, The|The Hunt for Red October]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi soldiers in ''[[Courage Under Fire]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Libyan Army soldiers and [[Lori Petty]] as Pvt. Christine Jones in ''[[In the Army Now]]'' (Type 56 with AKM-style muzzle brakes, with &amp;amp; without underfolding bayonets, Type 56-1 with AK-74-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]'' &lt;br /&gt;
&lt;br /&gt;
* Mujahideen in ''[[Rambo 3]]''&lt;br /&gt;
&lt;br /&gt;
* Viet Cong in ''[[The Iron Triangle]]''&lt;br /&gt;
&lt;br /&gt;
* Terrorists in ''[[31 North 62 East]]'' (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Tajikistani terrorists in ''[[Stealth]]''&lt;br /&gt;
&lt;br /&gt;
* Wing Kong gang members in ''[[Big Trouble in Little China]]'' (Type 56 with AKM-style muzzle brakes)&lt;br /&gt;
&lt;br /&gt;
* [[Ed Adams]] as Dirt in ''[[Beyond the Law]]'' (Type 56-1 with AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* ''[[No Country for Old Men]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* [[Matt Damon]] as Chief Warrant Officer Roy Miller in ''[[Green Zone]]'' (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* [[Thomas Rosales Jr.]] as Chet and various Nuke cartel thugs in ''[[RoboCop 2]]'' (Type 56s, Type 56-1s, and Type 56-2s, with AK-74 style flash-hiders and bakelite magazines)&lt;br /&gt;
&lt;br /&gt;
* R.J. Fletcher ([[Kevin McCarthy]]) in ''[[UHF]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Fitzpatrick]] || &amp;quot;Mr. Mouse&amp;quot; || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || One of Deke Quinlan's men || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Thompson]] || Billy Downes || [[Harry's Game]] || Type 56-1 || 1982&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Việt Cộng || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[Seven Days]] || Type 56 and Type 56-1 || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[A-Team, The| The A-Team]] || || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||AK-47||w/ underfolding &amp;quot;pig sticker&amp;quot; bayonet||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Vietnam]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||AK47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||AK-47||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: The Fall of Max Payne]]||Kalashnikov||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Project I.G.I]]||AK-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Operations]]||AK-47||||||2000&lt;br /&gt;
|- &lt;br /&gt;
| [[Syphon Filter: The Omega Strain]]||China Type 56||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg‎ ‎|thumb|right|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg‎|thumb|right|500px|Norinco Type 84S Underfolder Model - 5.56x45mm]]&lt;br /&gt;
[[‎Image:NorincoType84STarget.jpg‎|thumb|right|500px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm.  Basically a standard Norinco Type 84S with a slightly longer barrel.  This variant was ready for market just as the 1989 US import ban was implemented, so it is mostly seen in Canada.  It has an 18.5&amp;quot; barrel and was very rarely seen in the U.S. Gun market.]]&lt;br /&gt;
[[‎Image:NorincoType84SMatch.jpg|thumb|right|500px|Norinco Type 84S Match Rifle - 5.56x45mm.  Norinco was stuck sitting on a pile of 21&amp;quot; RPK barrels chambered for 5.56mm when the door slammed shut on U.S. imports in 1989. Norinco saved money by mating their 21&amp;quot; long RPK-style barrels to their stockpile of 84S Folding Stock receiver bodies and thus exported the '''Type 84S Match''' to countries such as Canada and Australia.  Canada would suffer their own import ban on 'frightening looking guns' in 1995.  Australian gun owners would suffer such a fate in 1997.]]&lt;br /&gt;
&lt;br /&gt;
The Type 84 rifle is nearly identical to the Chinese Type 56 (seen above), but it is chambered in 5.56x45mm /.223 Remington. It is often seen impersonating the [[AK-74]] in movies and TV shows (particularly ''[[Stargate: SG1]]'', where it is carried by Russian SG teams).&lt;br /&gt;
&lt;br /&gt;
The Type 84 was imported and sold with an AK birdcage flash hider and had a deep polished factory blue. Several other variants of the 84S Rifle (that are mostly unfamiliar to American Gun Owners) were victims of the 1989 Import Ban that barred most new 'assault rifles' from entering the United States.  These rifles were thus mostly exported to Canada and Australia, and as a result, appeared in television shows or movies that were filmed in those countries.  Listed here are two of the variants seen in Canadian or Australian television (the Target and the Match versions).  If it were not for Canadian or Australian movie armorers, most of us in the U.S. would never have known these variants existed. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Stylish Secret Agent || [[Zombieland]] || . || 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Hungarian police officers || [[Underworld: Evolution]] ||.|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian soldiers || [[Sum of All Fears, The|The Sum of All Fears]] || Fitted with custom muzzle brakes and folding stocks to pass for [[AK-74#AKS-74|AKS-74]]|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|||.|| [[Reindeer Games]] ||Seen in the weapons storage compartment of Gabriel's ([[Gary Sinise]]) truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers || [[Bravo Two Zero]] ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Mobsters || [[Hollow Point]] ||w/ Type 56-style bayonets|| 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Russian military SG teams in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* A bounty hunter and Cherokee nationalists in ''[[Harsh Realm]]''&lt;br /&gt;
&lt;br /&gt;
* [[Max Casella]] as Benny Fazio and [[Carl Capotorto]] as Little Paulie Germani in ''[[The Sopranos]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlestar Galactica]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers and other characters in ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Sliders]]''&lt;br /&gt;
&lt;br /&gt;
* Various military personnel and terrorists in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Found in cult warehouse in ''[[Millennium]]'' (episode ''Gehenna'')&lt;br /&gt;
&lt;br /&gt;
* Iraqi insurgents in ''[[Chris Ryan's Strike Back]]''&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]||Dejima refugee sniper||Type 84S Target with scope||2004-2005&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco MAK-90 ==&lt;br /&gt;
&lt;br /&gt;
Civilian &amp;quot;post-ban&amp;quot; version of Norinco Type 56, with 'thumbhole' stock and semi-auto only fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAK90.jpg|thumb|right|400px|Norinco MAK-90 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Arcadia 234 inhabitant || [[Soldier]] || With 10-round magazine || 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorist || [[Carnosaur 3: Primal Species]] ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six 3: Black Arrow]]||???||PSO-1 Scope and Dragunov stock||Used by Hostile NPCs only||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|right|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|right|400px|Zastava M70AB2 folding stock rifle 7.62x39mm]]&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎ |thumb|right|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm (non-standard pistol grip).  The military version of the M70AB2 underfolder rifle has a black plastic pistol grip as seen in the image above. However all of the Zastava M70AB2 rifles imported in the U.S. by Mitchell Arms had the wooden pistol grip seen in this photo.  So a wooden pistol grip is indicative of a 'Mitchell Arms' rifle.]]&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was the Yugoslavian variant of the Russian AK-47 (later AKM), however, it utilized a strengthened lower receiver, more akin to the RPK than the AK-47/AKM.  It also has other design variations which make it immediately recognizable from it's Russian cousin. Some of the variants also have finned barrels to aid in heat dispersion. It was made by Zavodi Crvena Zastava (Red Banner Plant), now Zastava Oružje / Zastava Arms in a Yugoslavian (now Serbian) city of Kragujevac.&lt;br /&gt;
It was most widely used and seen in the Wars in the 1990s of the former Yugoslavian republics - Bosnia, Croatia, Serbia and Montenegro (Slovenia and Macedonia were not a major combatants in the fighting). Yugoslavia also sold them to many countries such as Iraq (which produced a licensed copy known as the Tabuk, which lacked the grenade-launching sight) and Kuwait.&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* M70 - milled receiver, fixed stock&lt;br /&gt;
* M70A – milled receiver, underfolding stock&lt;br /&gt;
* M70A1 – milled receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
* M70B1 – stamped receiver, fixed stock&lt;br /&gt;
* M70AB2 – stamped receiver, underfolding stock&lt;br /&gt;
* M70B1N – stamped receiver, fixed stock, mount for night or optical sights&lt;br /&gt;
* M70AB2N – stamped receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
&lt;br /&gt;
* Variants M70B, M70AB and M70AB1 also exist, but they are rare and their specifications are unclear.&lt;br /&gt;
&lt;br /&gt;
'''The Zastava M70 was seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi guards || [[The A-Team (2010)]] || M70AB2 version || 2010&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighter || [[Watchmen]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Czech soldiers || [[The Brothers Bloom]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Russian mobsters || [[Punisher: War Zone]] ||M70B1 and M70AB2 versions|| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| North Korean soldiers || [[Stealth]] ||M70AB2 version, with taped on flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian soldiers || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian and Bosnian forces || [[No Man's Land]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian and Bosnian forces || [[Savior]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists, Russian soldiers and UN peacekeepers || [[The Peacemaker]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || Sgt. Henno Garvie || [[Ultimate Force]] / &amp;quot;Something to Do with Justice&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || IRA terrorist || [[Ultimate Force]] / &amp;quot;The Killing of a One-Eyed Bookie&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Army soldier || [[Ultimate Force]] / &amp;quot;Weapon of Choice&amp;quot; || M70AB2 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Bugs]] / &amp;quot;Schrodingers Bomb&amp;quot; ||  || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian SG team || [[Stargate SG-1]] / &amp;quot;Icon&amp;quot; ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Favrin]] || Chalo || [[Stargate SG-1]] / &amp;quot;Evolution&amp;quot; ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Roman]] || Rafael || [[Stargate SG-1]] / &amp;quot;Evolution&amp;quot; || M70AB2 || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Honduran rebels || [[Stargate SG-1]] / &amp;quot;Evolution&amp;quot; ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Child soldier || [[24: Redemption]] || M70AB2 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||Z85||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Syphon Filter: The Omega Strain]]||Stava M70 B1||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zastava M85 ==&lt;br /&gt;
The Zastava M85 is a compact carbine manufactured by the Yugoslavian Zastava company, similar to the AKMSU mentioned above, although with an underfolding stock instead of a side-folder, a three-holed handguard and is chambered for 5.56x45mm.&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|right|400px|Zastava M85, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane &amp;amp; Lynch 2: Dog Days]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zastava M92 ==&lt;br /&gt;
[[Image:ZastavaM92.jpg|thumb|right|400px|Zastava M92, 7.62x39mm]]&lt;br /&gt;
Very similar to the Zastava M85 but chambers 7.62x39mm instead of 5.56x45mm. Note the curved magazine.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||  ||  || Seen in crates with other AK-series weapons, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AIM/AIMS ==&lt;br /&gt;
[[Image:RomanianAIMS std.jpg|thumb|right|450px|AIMS - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian-AIMS-Rifle.jpg|thumb|right|450px|AIMS with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Romanian clones of the AKM and AKMS, identifiable by the vertical foregrip integrated into the handguard. The folding-stock version of the AIM, known as the AIMS, originally had a conventional under-folding stock and the grip curving inwards at a convex angle. This was eventually replaced by a version which had a side-folding stock (copied from the East German MPi-KMS), as shown here.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Game]] || Grill || [[Street Kings]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Bryniarski]] || Larry Eugene Phillips Jr. || [[44 Minutes: The North Hollywood Shootout]] || w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Taktarov]] || Emil Matasareanu || [[44 Minutes: The North Hollywood Shootout]] || w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Uri Gavriel]] || Georgi Koshkin || [[Iron Eagle II]] || w/ bakelite magazines and Israeli blank-firing adaptor || 1988&lt;br /&gt;
|-&lt;br /&gt;
|  || Enemy soldier || [[Iron Eagle]] || With Israeli blank-firing adaptor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[Image:MPIKM72Wood.jpg|right|thumb|none|450px|East German MPi-KM-72 with fixed stock - 7.62x39mm.  This was the transitional MPi-KM-72 that still used the wooden lower hand grip from the MPi-KM.  These were common from 1965-1972.  The Side folding stock was not widely distributed until 1973.]]&lt;br /&gt;
[[Image:EastGermanAK MPi-KM-72.jpg|right|thumb|none|450px|East German MPi-KM-72 with plastic stock - 7.62x39mm]]&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. Early versions of the rifles had wooden furniture, but later models have distinctive stippled brown buttstocks and pistol grips. The MPi-KMS also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the Romanian AIMS rifle. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|none|450px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi police officer || [[The Hurt Locker]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan mujaheddin || [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Rwandan soldiers || [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Thug || [[Extreme Ops]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
||| Corrupt Chinese General's men || [[Lethal Weapon 4]] ||||1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]]|| Detective Martin Riggs || [[Lethal Weapon 4]] ||||1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|500px|right|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|500px|right|Hungarian AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:AMMS.jpg|thumb|500px|right|Hungarian AMMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Underworld]] || Mounted on armory rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Gunder's ([[Malcolm McDowell]]) men || [[I Spy]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolph Lundgren]]|| Nikolai Rachenko || [[Red Scorpion]] |||| 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard Crenna]]|| Colonel Trautman || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]]|| John Rambo || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet tank crew|| [[Rambo III]] |||| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Quinn || [[Professionals, The|The Professionals]] / &amp;quot;A Man Called Quinn&amp;quot; || With PSO-1 scope || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
Modern Russian AK rifle full size. 5.56x45mm&lt;br /&gt;
[[Image:AK101.jpg|thumb|right|450px|AK-101 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||w/ two magazines taped together &amp;quot;jungle style&amp;quot;, with and without GP-30 grenade launcher||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Zero]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
Modern Russian AK rifle carbine. 5.56x45mm&lt;br /&gt;
[[Image:AK102.jpg|thumb|right|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||Can be fitted with a GP-30 Grenade Launcher||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
Modern Russian AK rifle full size. 7.62x39mm.&lt;br /&gt;
[[Image:AK103.jpg|thumb|right|450px|AK-103 Modern Russian AK rifle 7.62x39mm]]&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || MVD spetznaz sniper || [[Newsmakers (Goryachie Novosti)]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Tamerlane personnel || [[War, Inc.]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cusack]] || Hauser || [[War, Inc.]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Chinese Soldiers || [[Red Dawn (2010)|Red Dawn]] || ||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The Punisher]]||7.62mm Assault Rifle||Available w/ red dot sight, upgradeable to 75-round drum magazine||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World in Flames]]||||Black electrical tape on the stock.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Codename 47]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Terror]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||with milled reciever and incorrect muzzle brake||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[MAG]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
Modern Russian AK rifle carbine. 7.62x39mm.&lt;br /&gt;
[[Image:AK104.jpg|thumb|right|450px|AK-104 carbine - 7.62x39mm.  This is a blank adapted motion picture gun and the buttstock is a replacement and the magazine is a Bulgarian Waffle pattern.  I will resubmit this photo when I get the correct buttstock and the black synthetic 7.62 magazines.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[District B13]] || With muzzle brake removed and fitted with Romanian side-folding stock || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Men of War]] ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-108==&lt;br /&gt;
Modern full-size AK rifle borrowing operating mechanics from the [[AEK rifle series|AEK-971]].&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|right|450px|AK-108 5.56x45mm with [[GP-series grenade launcher#GP-25|GP-25]] 40mm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WASR==&lt;br /&gt;
&lt;br /&gt;
A Romanian AK clone modified to accept single stack magazines for Amercan import. Chambered in 7.62x39mm (WASR-10), 5.45x39mm (WASR-2), and 5.56x45mm (WASR-3)&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|right|450px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
[[Image:Wasr3c.jpg|thumb|right|450px|A US imported Romanian WASR-3, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Nambutu Embassy Guards || [[Casino Royale]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Zahn]] || Al Giordino || [[Sahara (2005)|Sahara]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew McConaughey]] || Dirk Pitt || [[Sahara (2005)|Sahara]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Rwandan Army soldiers || [[Hotel Rwanda]] ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Rwandan Army soldier || [[Hotel Rwanda]] ||fitted with Krinkov conversion  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Nomads || [[Flight of the Phoenix]] || With fixed and folding stocks || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevork Malikyan]] || Rady || [[Flight of the Phoenix]] || With folding stock || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Sangalan Rebels || [[24: Redemption]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bulgarian Arsenal AR==&lt;br /&gt;
&lt;br /&gt;
The '''Arsenal AR''' is the name given to the Bulgarian manufactured AK clone (Built by the Bulgaria gunmaker ''ARSENAL  JSCo.'').  These modern day copies of the AK-47 have milled receivers and are chambered in 7.62x39mm with a carbine variant, the AR-SF, chambered in 5.56x45mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|right|450px|Bulgairan AR, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgAR-F.jpg|thumb|right|450px|Bulgairan AR-F, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgarianAR-SF.jpg|thumb|right|450px|Bulgairan AR-SF, 5.56x45mm]]&lt;br /&gt;
[[Image:AR-1F.jpg|thumb|right|450px|Bulgarian AR-1F, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||Russian Alfa Commandos || [[Hitman (2007)|Hitman]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Ukranian Special Security Forces || [[Transporter 3]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Cannon]] || Salazar || [[Day of the Dead (2008)|Day of the Dead]] || With custom muzzle brake and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[AnnaLynne McCord]] || Nina || [[Day of the Dead (2008)|Day of the Dead]] || With custom muzzle brake and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || [[Day of the Dead (2008)|Day of the Dead]] || mocked up as [[M16A2]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Navy SEALs and North Korean Soldiers || [[Behind Enemy Lines II: Axis of Evil]] || Mocked-up to resemble Type 56 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Romanian AK Draco Carbine==&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg‎|thumb|right|550px|Romanian AK Draco Carbine with AIMS folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian AK Draco Pistol.jpg|thumb|right|375px|Romanian AK Draco Pistol - 7.62x39mm.  This is the domestic pistol that is sold in the U.S.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|Extras  ||Bodyguard || [[Ronin]] ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras  ||Tahas' Henchmen || [[District B13]] ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|Extras  ||Insurgents || [[Home of the Brave]] || With AIMS-style wire-frame folding stock || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || As the &amp;quot;AK47&amp;quot; ||  || With AIMS-style side-folding stock || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Flag]]|| Ru-Pou's followers |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
&lt;br /&gt;
The AKU-94 is a bullpup conversion kit (built and originally sold as a kit by K-VAR) for the AK type rifle,  Both the European style AKs (like the Romanian AKs or Egyptian Maadis) and the Chinese style of AK rifle (Type 56) can fit into the kit.  In the Mid-2000s, KVAR stopped making and selling the AKU-94 conversion kit.  All remaining kits were purchased by Century Arms International, and subsequently used to 'spruce up' AK rifles with a futuristic bullpup look.  Currently the rifle with kit installed, is sold by Century Arms International.  This bullpup configuration retains the standard barrel length but the design makes the AK rifle more compact making it more suitable for close quarters battle.  Criticism of the Kit itself, however, has long been that it renders the gun too butt heavy, is somewhat cheaply made and the trigger pull is long and clunky.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|right|450px|Century Arms AK-47 bullpup 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaine]] || Albert 'Gloansy' MacGloan || [[The Town]] ||With red dot sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Sgt. Todd || [[Soldier]] || Dressed up as futuristic weapon, with Surefire universal weaponlight and C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[Soldier]] || Dressed up as futuristic weapons with Surefire Universal weaponlight and C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Kradin soldiers || [[Star Trek: Voyager]] / &amp;quot;Nemesis&amp;quot; || Dressed up as alien weapons || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[X Files, The|The X Files]] / &amp;quot;First Person Shooter&amp;quot; || With ACOG scope || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[RPK light machine gun|RPK]] - light machine gun variant of the AKM.&lt;br /&gt;
* [[AK-74]] - modified AKM chambered in 5.45x39mm.&lt;br /&gt;
* [[Izhmash Saiga series shotgun|Saiga]] - shotgun series based on the AK-74.&lt;br /&gt;
* [[Norinco Type 81]] - modified Chinese version of the AK-47.&lt;br /&gt;
* [[Norinco Type 86]] - modified Chinese bullpup version of the AK-47.&lt;br /&gt;
* [[Galil]] - Israeli rifle based on the AK/Valmet series of assault rifles chambered in 5.56x45mm&lt;br /&gt;
* [[AN-94]]&lt;br /&gt;
* [[AEK rifle series]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=370906</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=370906"/>
		<updated>2010-12-26T17:14:39Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== M9 ===&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1911]]===&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
The standard issue pistol of all marines in game, called the MEU SOC in game.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===[[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|MP5A4]]===&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm - The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|700px|In-game model of the MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0 (Mk. 16)]]===&lt;br /&gt;
Two versions of the Mk. 16 are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|Mk. 16 (FN SCAR-L) with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0 (Mk. 17)]]===&lt;br /&gt;
Two versions of the Mk. 17 are known to be in the game: a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the Mk. 17 available in-game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing is equipped with a Mk. 17.]]&lt;br /&gt;
&lt;br /&gt;
===[[M4A1]]===&lt;br /&gt;
Six different versions of the M4A1 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===[[M16A4]]===&lt;br /&gt;
Six different versions of the M16A4 can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|A soldier reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===[[Barrett M82|M82]]===&lt;br /&gt;
Two different versions of the M82 are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M21]]===&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 in the hands of the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===[[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]]===&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
�[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A soldier firing an M249.]]&lt;br /&gt;
 &lt;br /&gt;
===[[M249#Mk_48_Mod_0|Mk. 48 Mod 0]]===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===[[M240 machine gun]]===&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
&lt;br /&gt;
===[[M2HB]]===&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with a night vision scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with a night vision scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
===Type 69 RPG===&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=358801</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=358801"/>
		<updated>2010-11-24T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
===FN Five-seveN===&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch Mark 23 Mod 0===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
===Taurus 24/7===&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTS-33===&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PSS===&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds. Unlocked after getting 5 stealth kills in a row.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 90-Two===&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Unlocked after finishing a mission without dying.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Brugget &amp;amp; Thommet MP9===&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5KA4===&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AN-94 Abakan===&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===A-91===&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
=-=AS VAL==-&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
-==AK-74M===&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTs-14 Groza===&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[M4A1]] appears in game. By default when no attachments are chosen it uses attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle), because there are rails underneath.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 416===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 417===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing a mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 18 Mod 0 CQBR===&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2/AUG SR - Special Receiver===&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Tavor TAR-21===&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Mark 14 Mod 0 Enhanced Battle Rifle===&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
===SOCOM 16===&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS===&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MSG-90===&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament SR-25===&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===XM21 DMR===&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mk 11 Sniper Weapon System===&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVU===&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett XM500===&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===KSVK===&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PGM Mini-Hecate===&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AW===&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AS50===&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne M-200 Intervention===&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
===Saiga 12K===&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870MCS===&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===RMB-93===&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-15===&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 46 Mod 0===&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 48 Mod 0===&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PKP===&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Grenade launchers ==&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
===MM-1 Grenade Launcher===&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
[[Heckler &amp;amp; Koch M320]] underbarrel grenade launcher appears in game.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|none|thumb|400px|Standalone HK M320 with stock, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===EGLM grenade launcher===&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uzi&amp;diff=358791</id>
		<title>Uzi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uzi&amp;diff=358791"/>
		<updated>2010-11-24T14:23:03Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The IMI Uzi series of sub machine guns is used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Sub-machine Gun (Uzi), Machine Pistol (Mini Uzi, Micro Uzi), Pistol Caliber Carbine (Uzi Carbine), Pistol (Uzi Pistol)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum, .22 LR, .45 ACP, .41 AE&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20, 25, 32, 40, 50 (9x19mm Parabellum) 10 (.41 AE, .22 LR) 16 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto (Uzi [600 RPM], Mini Uzi [950 RPM], Micro Uzi [1250 RPM]) &amp;amp; Safe/Semi (Uzi Carbine, Uzi Pistol)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
[[Image:Uzi.jpg|thumb|right|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:UZIwSionics.jpg|thumb|right|350px|IMI Uzi with Sionics suppressor - 9x19mm]] &lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|right|350px|IMI Uzi with detachable wooden buttstock]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|right|350px|IMI Uzi with collapsible buttstock extended]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[John Cassavetes]] as L.A.P.D. Sergeant Button in ''[[Two-Minute Warning]]'' (1976)&lt;br /&gt;
&lt;br /&gt;
*  Breakout prisoner in ''[[Mesrine: Killer Instinct]]'' (2008)&lt;br /&gt;
&lt;br /&gt;
* [[Steven Bauer]] as Det. Frank Sigliano in ''[[Running Scared (1986)|Running Scared]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Bryan Brown]] as Roland Tyler and [[Jerry Orbach]] as Nicholas DeFranco in ''[[F/X]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[John Kani]] as Sgt. Blake in ''[[Wild Geese, The|The Wild Geese]]'' (1978)&lt;br /&gt;
&lt;br /&gt;
* [[David Graf]] as Secret Service Agent Lee Danielson in ''[[Guarding Tess]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* [[Al Pacino]] as Tony Montana, Angel Salazar as ChiChi, and Sosas men in ''[[Scarface]]'' (1983)&lt;br /&gt;
&lt;br /&gt;
*[[Thomas F. Duffy]] as Nirvana in ''[[Death Wish 2]]'' (1982) &lt;br /&gt;
&lt;br /&gt;
* [[Laurence Fishburne]] as Jimmy Jump in ''[[King of New York]]'' (1990)&lt;br /&gt;
&lt;br /&gt;
* Used by Collaborator Police Units in ''[[They Live]]''&lt;br /&gt;
&lt;br /&gt;
* [[Christopher Walken]], [[Tom Berenger]], [[Paul Freeman]], [[Jean-Francois Stevenin]] and Zangaran mercenaries in ''[[The Dogs of War]]''&lt;br /&gt;
&lt;br /&gt;
* A bodyguard in ''[[Ronin]]''&lt;br /&gt;
&lt;br /&gt;
* Richard Grieco in ''[[Teen Agent]]''&lt;br /&gt;
&lt;br /&gt;
* [[Richard Burton]], [[Richard Harris]], [[Roger Moore]], [[Ronald Fraser]], [[John Kani]] and [[Kenneth Griffith]] in ''[[The Wild Geese]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the Terminator in ''[[The Terminator]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as John Matrix in ''[[Commando]]''&lt;br /&gt;
&lt;br /&gt;
* A Latin thug and [[Michael Douglas]] as William 'D-Fence' Foster in ''[[Falling Down]]''&lt;br /&gt;
&lt;br /&gt;
* Sarah ([[Lori Cardille]]), John ([[Terry Alexander]]) and William ([[Jarlath Conroy]])  in ''[[Day of The Dead (1985)]]''&lt;br /&gt;
&lt;br /&gt;
* Mena Suvari in ''[[Day of the Dead (2008)]]''&lt;br /&gt;
&lt;br /&gt;
* [[Laura Linney]], [[Dylan Walsh]], and [[Ernie Hudson]] in ''[[Congo]]''&lt;br /&gt;
&lt;br /&gt;
* Terrorists in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* One of the Merovingian's henchmen in ''[[The Matrix Reloaded]]''&lt;br /&gt;
&lt;br /&gt;
* Dock guards in Haiti in ''[[Quantum of Solace]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Travolta]] as FBI Agent Sean Archer in ''[[Face/Off]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sean Bean]] as Sean Miller and PIRA terrorists in ''[[Patriot Games]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* [[Christopher Walken]] as Max Zorin and his henchmen in ''[[A View to a Kill]]''&lt;br /&gt;
&lt;br /&gt;
* Israeli Commandos in ''[[Raid on Entebbe]]''&lt;br /&gt;
&lt;br /&gt;
* Simon's men in ''[[Die Hard with a Vengeance]]''&lt;br /&gt;
&lt;br /&gt;
* Soviet border checkpoint guards in ''[[Stripes]]'' (fitted with fixed wooden stock to resemble Warsaw Pact weapons)&lt;br /&gt;
&lt;br /&gt;
* [[Jonathan Stark]] as Charlie ''[[House II: The Second Story]]'' (with extended barrel)&lt;br /&gt;
&lt;br /&gt;
* [[Kevin Spacey]] as Verbal Kint in ''[[The Usual Suspects]]''&lt;br /&gt;
&lt;br /&gt;
* Shadow Company goons in ''[[Lethal Weapon]]''&lt;br /&gt;
&lt;br /&gt;
* Kazuo Kiriyama in  ''[[Battle Royale|Battle Royale(Film)]]''&lt;br /&gt;
&lt;br /&gt;
* A kidnapper in ''[[Unknown]]''&lt;br /&gt;
&lt;br /&gt;
* Mike and several soldiers in ''[[Land of the Dead]]''&lt;br /&gt;
&lt;br /&gt;
* Crazy FBI agent in ''[[The Frighteners]]''&lt;br /&gt;
&lt;br /&gt;
* Chuck Norris in ''[[Delta Force]]''&lt;br /&gt;
&lt;br /&gt;
* Chuck Norris in ''[[Delta Force 2: The Colombian Connection]]''&lt;br /&gt;
&lt;br /&gt;
* Israeli commandos in ''[[Munich]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robert Shaw]] as Major David Kabakov in ''[[Black Sunday]]''&lt;br /&gt;
&lt;br /&gt;
* [[Scott Glenn]] and [[Edward Fox]] in ''[[Wild Geese 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mel Gibson]] in ''[[Air America]]''&lt;br /&gt;
&lt;br /&gt;
* South American military personnel, U.S. Drug Enforcement Agency agents, and [[Bert Rhine]] as Eric Stoller in ''[[Fire Birds]]''&lt;br /&gt;
&lt;br /&gt;
* [[Emilio Estevez]] as John Wisdom in &amp;quot;[[Wisdom]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[Ed Hariis]] as Oates and Nicaraguan rebels in ''[[Under Fire]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Missing In Action 2: The Beginning]]''&lt;br /&gt;
&lt;br /&gt;
* Gang member in ''[[State of Grace]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Crank: High Voltage]]''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Gold Lords&amp;quot; member in ''[[Meteor Man, The (1993)]]''&lt;br /&gt;
&lt;br /&gt;
* Paramilitary member in ''[[In the Line of Duty: The FBI Murders]]''&lt;br /&gt;
&lt;br /&gt;
* Gang members in ''[[Ali G Indahouse]]''&lt;br /&gt;
&lt;br /&gt;
* Unnamed attacker in ''[[Red Spectacles, The|The Red Spectacles]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mark Carlton]] as Ron Miller in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
* Rehab officers in ''[[RoboCop 3]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Black]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Liberty City Stories]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City Stories]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman: Codename 47]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead]]'' (as the &amp;quot;Submachine Gun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead 2]]'' (as the &amp;quot;Submachine Gun&amp;quot;, optional laser sight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Project I.G.I]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Project IGI 2: Covert Strike]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]'' (Fitted with a suppressor)&lt;br /&gt;
&lt;br /&gt;
* ''[[S.W.A.T. 4]]'' (as the &amp;quot;Gal Submachine Gun,&amp;quot; only available with a sound suppressor)&lt;br /&gt;
&lt;br /&gt;
* ''[[Shadow Warrior]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Timesplitters]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[JAG]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Boondocks]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Miami Vice]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sledge Hammer!]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Stand, The|The Stand]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Third Watch]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Bugs]]'' (episode &amp;quot;Out Of The Hive&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Knight Rider]]'' (episode &amp;quot;Sky Knight&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* [[Simon Racaza]] in ''[[Top Shot]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Various criminals in ''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame, The UFO Movie]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kochikame, The Movie]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Jyu-oh-sei]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Asobi ni Ikuyo!]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Full Metal Panic!]]''&lt;br /&gt;
&lt;br /&gt;
* Various thugs and mafia members in ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
* Planted in Saki's suitcase in ''[[Eden of the East the Movie I: King of Eden]]''&lt;br /&gt;
&lt;br /&gt;
* White Bell members in ''[[The Skull Man]]''&lt;br /&gt;
&lt;br /&gt;
* Commando in ''[[Black Magic M-66]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uzi Carbine==&lt;br /&gt;
[[Image:UziCarbineModA.jpg|thumb|right|400px|Uzi semiautomatic Carbine with 16&amp;quot; barrel (IMI Model A) - 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* A Colombian terrorist and [[Wil Wheaton]] as Joseph &amp;quot;Joey&amp;quot; Trotta in ''[[Toy Soldiers]]'' (with barrel shroud)&lt;br /&gt;
&lt;br /&gt;
* Drug Lord Escobedo's ([[Miguel Sandoval]]) men in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* Belgian UN Peacekeeper in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brandon Lee]] as Brandon Ma in ''[[Legacy of Rage]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mini Uzi ==&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|right|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Alex Hyde White]] as Jim Ferguson in ''[[Biggles]]''&lt;br /&gt;
&lt;br /&gt;
* [[Aaron Eckhart]] as Nick in ''[[Thursday]]''.&lt;br /&gt;
&lt;br /&gt;
* [[Frank Senger]] as &amp;quot;The Fatman&amp;quot; and one of his bodyguards in ''[[Leon (The Professional)]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Mark Lee in ''[[A Better Tomorrow]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Ken Lee in ''[[A Better Tomorrow II]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dean Shek]] as Lung Si in ''[[A Better Tomorrow II]]''&lt;br /&gt;
&lt;br /&gt;
* Public Security Force Member in ''[[Stray Dog: Kerberos Panzer Cops]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. diplomatic convoy members and some of Escobedo's men in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sean Bean]] as Sean Miller in ''[[Patriot Games]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sylvester Stallone]] as Det.Ray Tango in ''[[Tango &amp;amp; Cash]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chuck Norris]] as Maj. Scott McCoy in ''[[The Delta Force]]''&lt;br /&gt;
&lt;br /&gt;
* [[Lee Marvin]] as Col. Nick Alexander in ''[[The Delta Force]]''&lt;br /&gt;
&lt;br /&gt;
* Raider in ''[[Land of the Dead]]''&lt;br /&gt;
&lt;br /&gt;
* A survivor in ''[[Resident Evil: Extinction]]''&lt;br /&gt;
&lt;br /&gt;
* One of Dr. Jonathan &amp;quot;Scarecrow&amp;quot; Crane's ([[Cillian Murphy]]) thugs in ''[[Batman Begins]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Maximum Risk]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Reno 911]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Combined Assault]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Wolf]]''&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|right|275px|Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|right|275px|Micro Uzi with 15 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|right|275px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|right|275px|Micro Uzi with bent trigger guard, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The semi-automatic civilian version of the Micro Uzi was imported and sold in the United States by Action Arms (the same company which imported the [[Uzi#Uzi Carbine|Uzi Carbine]]) as simply the '''Uzi Pistol'''. Visually, the most obvious difference between the two versions is that the Uzi Pistol lacks the side-folding stock seen on the full-auto mil-spec Micro Uzi.&lt;br /&gt;
&lt;br /&gt;
In American action films, most of the &amp;quot;Micro Uzis&amp;quot; are actually semi-automatic Uzi Pistols that have been converted to full-automatic fire by the prop houses' armories, hence the reason they lack the stock. However, IMFDB still refers to them as Micro Uzis, even though this was not the importer's designation.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* ''[[Running Scared (1986)|Running Scared]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[David Graf]] as Secret Service Agent Lee Danielson in ''[[Guarding Tess]]'' (1994)&lt;br /&gt;
&lt;br /&gt;
* [[Kevin Bacon]] as Vallentine in ''[[Tremors]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robert Davi]] as Franz Sanchez in ''[[Licence to Kill]]''&lt;br /&gt;
&lt;br /&gt;
* [[Keanu Reeves]] as Neo in ''[[The Matrix]]''&lt;br /&gt;
&lt;br /&gt;
* [[Carrie-Anne Moss]] as Trinity in ''[[The Matrix]]''&lt;br /&gt;
&lt;br /&gt;
* [[Carrie-Anne Moss]] as Trinity in ''[[The Matrix Reloaded]]''&lt;br /&gt;
&lt;br /&gt;
* [[Vernon Wells]] as Bennett in ''[[Commando]]''&lt;br /&gt;
&lt;br /&gt;
* Triads/Yakuza? in ''[[Kuffs]]''&lt;br /&gt;
&lt;br /&gt;
* Korean Dragons in ''[[Escape from LA]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Running Scared (1986)|Running Scared]]'' &lt;br /&gt;
&lt;br /&gt;
* [[Lindsey Ginter]] as Holloway in ''[[Beverly Hills Cop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Nicolas Cage]] as Yuri Orlov in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tony Leung Chiu Wai]] as Alan, [[Anthony Wong Chau-Sang]] as Johnny Wong, [[Jun Kunimura]] as Machine Gunman in Teahouse, and [[Philip Kwok]] as Mad Dog in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* One of Johnny Tapia's cronies in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dejan Cukic]] as Arvid and [[Nikolaj Lie Kaas]] as Martin in ''[[In China They Eat Dogs]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Iron Eagle II]]''&lt;br /&gt;
&lt;br /&gt;
* A gang member in ''[[S.W.A.T.]]''&lt;br /&gt;
&lt;br /&gt;
* Israeli bodyguard in ''[[Lucky Number Slevin]]''&lt;br /&gt;
&lt;br /&gt;
* Satomi Noda and Shuya Nanahara in  ''[[Battle Royale|Battle Royale(Film)]]&lt;br /&gt;
&lt;br /&gt;
*''[[Dead Bang]]''&lt;br /&gt;
&lt;br /&gt;
* Used extensively by the Crips and Bloods (L.A. street gangs) in ''[[Colors]]'' (1988)&lt;br /&gt;
&lt;br /&gt;
* [[Chuck Norris]] in ''[[Invasion USA]]''&lt;br /&gt;
&lt;br /&gt;
* Secret Service agents in ''[[Hidden, The|The Hidden]]''&lt;br /&gt;
&lt;br /&gt;
* Arab guard on boat in ''[[Taken]]'' (fitted with folding stock and suppressor)&lt;br /&gt;
&lt;br /&gt;
* Four-Eyes in ''[[Legacy of Rage]]''&lt;br /&gt;
&lt;br /&gt;
* [[Cec Verrell]] as Centinella in ''[[Hell Comes to Frogtown]]''&lt;br /&gt;
&lt;br /&gt;
* Chang Sing gang member in ''[[Big Trouble in Little China]]''&lt;br /&gt;
&lt;br /&gt;
* Cartel member in ''[[Extreme Prejudice]]''&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jason Statham]] as Chev Chelios and a thug in ''[[Crank: High Voltage]]''&lt;br /&gt;
&lt;br /&gt;
* Gang member in ''[[Ali G Indahouse]]''&lt;br /&gt;
&lt;br /&gt;
* Various thugs in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[GoldenEye 007]]'' (as the &amp;quot;ZMG 9mm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto IV]]'' (called the &amp;quot;Micro SMG&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: San Andreas]]'' (as the &amp;quot;Micro SMG&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface: The World is Yours]]'' (called the &amp;quot;Micro SMG&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncharted: Drake's Fortune]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncharted 2: Among Thieves]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman: Contracts]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[House of the Dead 4]]''&lt;br /&gt;
&lt;br /&gt;
* Seen on a magazine cover in ''[[Far Cry 2]]''.&lt;br /&gt;
&lt;br /&gt;
* ''[[Perfect Dark]]'' (as the &amp;quot;ZZT 9mm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* NID personnel and Secret Service agents in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
* [[Bingo O'Malley]] as Bernard and [[J. D. Williams]] as Marshal &amp;quot;Mr. Cat&amp;quot; O'Brien, Jr. in ''[[The Kill Point]]'' (with custom shoulder sling)&lt;br /&gt;
&lt;br /&gt;
* Terrorists in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* [[Edward Woodward]] as Robert McCall in ''[[The Equalizer]]''.&lt;br /&gt;
&lt;br /&gt;
* Used by a drug dealer in the ''[[NCIS Los Angeles]]'' premiere episode&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[A-Team, The| The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* Thugs, ATF agents, and Natasha Radinov in ''[[Gunsmith Cats]]'' (with and without folding stocks)&lt;br /&gt;
&lt;br /&gt;
* Seen used by some of Zagi's men in ''[[Jyu-oh-sei]]''&lt;br /&gt;
&lt;br /&gt;
* Assorted characters in ''[[Canaan]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mini Ero==&lt;br /&gt;
The Croatian Mini Ero Submachinegun is a reduced size version of a near identical copy of the full sized Uzi. &lt;br /&gt;
[[Image:Mini-Ero.jpg|thumb|right|300px|Mini Ero 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Terrorist in ''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|350px|right|Minebea M-9 submachine gun in 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Library War]]||Library Defense Force soldiers.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Asobi ni Ikuyo!]]|| ||||2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=357063</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=357063"/>
		<updated>2010-11-19T10:24:48Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* ASP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911 as seen in multiplayer - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM19112.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM1911.jpg|thumb|none|550px|M1911 pistol in Zombie mode]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate.  Available attachments are speed-loaders for your reserve ammo and a small revolver-use scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, old ammo indicator,and now-defunct sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to Woods for a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's pre-release sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python in single-player]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0028.jpg|thumb|none|550px|Makarov PM trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0024.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. Its appearance is also Anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-14-05.jpg|thumb|none|550px|Idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-15-70.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory. (NOTE) The Uzi was actually used by S.O.G recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with closed-tube reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH-41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_10-53-03-71.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_10-53-04-88.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|350px|Sten Mk I* Submachine gun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|The FAMAS with Red Dot sight and &amp;quot;Flora&amp;quot; camouflage in idle..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same erroneous name (AK-74u) and the same erroneous designation of sub-machine gun. It is commonly found in game without a stock but the &amp;quot;grip&amp;quot; attachment adds one. Anachronistic to Black Ops, as it was not developed until 1979.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle Camo variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length.  It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|The M14 with scope and white camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] with wooden furniture was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-49-25-27.jpg|thumb|none|500px|FAL idle]]&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-49-28-94.jpg|thumb|none|500px|FAL iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-51-40-39.jpg|thumb|none|500px|FAL with combat scope]]&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode. It should also be noted that Dragon's breath is underpowered and not rated for use in semis due to insufficent energy to cycle the action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|A SPAS-12 with silencer in idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
Unique version if KS-23 wrapped with rope has to be used to destroy Soviet helicopter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|The &amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|Bead sight.]]&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In-game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is the last shotgun unlocked, holds 4 rounds and can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards.  Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note ankward rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-11 ==&lt;br /&gt;
The magazine-fed [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK11|HK-11]] is in the game under the designation for the belt-fed version, &amp;quot;HK-21&amp;quot;.  Standard box magazine holds 30 rounds, while the extended drum magazine holds 60 rounds in multiplayer, and 80 in single player.  Other attachments include various optics.&lt;br /&gt;
&lt;br /&gt;
-HK-11? Surely you can see the slot for the belt, it's a HK-21 using Box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk11e.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK11E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK11 in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK11 idle.  Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, it's appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60E3.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its apperance in the game is Anachronistic as the PSG-1 was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|One of Clarke's many weapons caches available to Hudson and Weaver. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant Sniper Rifle ==&lt;br /&gt;
Found during the WW2 Flashback Level, available open sighted as well, (NOTE) Some soldiers and Steiner are seen holding the Nagant and it seems to have a pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
''Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly chubby.''&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Manson to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the firts launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to his real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on M113 APC in Singleplayer mode.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.  &lt;br /&gt;
&lt;br /&gt;
==Type 92==&lt;br /&gt;
The sentry guns in &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|Type 92 Heavy Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The MG42 is appeared as an emplaced weapon inside a small bunker at the beginning of the battle in the flashback mission &amp;quot;Nova Project&amp;quot; where we play as Captain Viktor Reznov. The machine gun is first used by a Russian soldier but then can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Valkyrie ==&lt;br /&gt;
Seen in Prestige Edition video. Formally known as the Archangel. Looks similar to the [[Strela-3]] missile launcher, but is depicted as a fly-by-wire launcher with a camera in the nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]]can be seen mounted on various guns, including [[AK-47|AK based gun]] or [[Galil]] .&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The GSN-19 silent grenade launcher is a unique attachment for the AKS-74U compact carbine.  First encountered in single-player at Rebirth Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-05-03-46.jpg|thumb|none|550px|World model]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_22-02-48-24.jpg|thumb|none|550px|Aiming the grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
==Ray Gun==&lt;br /&gt;
Like ''World at War'', the &amp;quot;Zombies&amp;quot; game mode once again features the Ray Gun, a powerful sci-fi multi-shot gun that can kill zombies in one shot. Like the Nazi Zombies mode in the previous game, the gun can be only obtainable through the Mystery Box.&lt;br /&gt;
[[Image:RayGun-BO.jpg|thumb|none|600px|The player with his Ray Gun in &amp;quot;Kino Der Untoten&amp;quot; (German for &amp;quot;Theater of the Dead&amp;quot;), one of the &amp;quot;Zombies&amp;quot; maps.]]&lt;br /&gt;
&lt;br /&gt;
==Thundergun==&lt;br /&gt;
The Thundergun is a new addition to the &amp;quot;Zombies&amp;quot; game mode. It's a two-shot cannon-like launcher that fires quite powerful wind blasts that can send multiple zombies flying backwards. &lt;br /&gt;
[[Image:BO-Thundergunmysterybox.jpg|thumb|none|600px|The Thundergun hovering over the Mystery Box before the player takes it.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Winchester_Model_1897&amp;diff=348525</id>
		<title>Winchester Model 1897</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Winchester_Model_1897&amp;diff=348525"/>
		<updated>2010-10-26T11:27:16Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Winchester1897Plain.jpg|thumb|right|400px|Winchester Model 1897 - 12 gauge.  This is an imported copy of the non-take down version of the Winchester 1897 Shotgun (a Norinco 97W shotgun, imported by IAC). ]]&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|right|400px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[Image:Winchester Model 1897.jpg|thumb|right|400px|Winchester Model 1897 - 12 gauge.]]&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|right|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.  This is an original mint condition 1935 Manufacture commercial trench gun by Winchester.]]&lt;br /&gt;
[[Image:1897.jpg|thumb|right|400px| Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
The Model 1897 was an evolution of the earlier Model 1893, designed by John Browning. It was the first truly successful pump-action shotgun produced. From 1897 until it was discontinued by Winchester in 1957, over a million of these guns were produced in various grades and barrel lengths. 16-gauge guns had a standard barrel length of 28 inches, while 12-gauge guns were furnished with 30-inch barrels. Special length barrels could be ordered in lengths as short as 20 inches, and as long as 36 inches.&lt;br /&gt;
&lt;br /&gt;
Originally produced as a tougher, stronger version of the Winchester 1893, the 1897 was identical to its forerunner except for the receiver, which was thicker and allowed the use of smokeless powder shells, which were relatively new at the time. The 1897 also introduced a &amp;quot;take down&amp;quot; design, where the barrel could be taken off, which is standard in modern pump-action shotguns like the Remington 870. Production drew to a close in the late 1950s, when the &amp;quot;modern&amp;quot; hammerless designs became widespread, and it was gradually superseded by the [[Winchester Model 1912]], with which it was coexisting.&lt;br /&gt;
&lt;br /&gt;
The United States military used a short-barreled version, often called the &amp;quot;trench gun&amp;quot; by US troops, who made extensive use of it in both World Wars. This version was modified by adding a perforated steel heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet. Unlike most modern pump-action shotguns, the M1897 fired each time the action closed with the trigger depressed (that is, it lacks a trigger disconnector). That and its six-shot capacity made it extremely effective for close combat, and its devastating results forced the German government to protest (in vain) to have it outlawed in combat. The M1897 was used in limited numbers during World War II by the United States Army and Marine Corps, although it was outnumbered by the hammerless Model 1912 trench guns, which were now more common in the hands of US troops.&lt;br /&gt;
&lt;br /&gt;
'''The Winchester Model 1897 shotgun has appeared in the following films, video games and anime, used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*Weight: 	8 lb (3.6 kg)&lt;br /&gt;
*Length: 	39+1⁄4 in (1,000 mm)&lt;br /&gt;
*Barrel length: 	20 in (510 mm)&lt;br /&gt;
*Caliber: 	12-gauge&lt;br /&gt;
*Action: 	Pump-action&lt;br /&gt;
*Effective range: 	20 m.&lt;br /&gt;
*Feed system: 	5-round tubular magazine&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* ''[[Desperate Hours, The (1955)|The Desperate Hours]]'' (1955)&lt;br /&gt;
&lt;br /&gt;
* [[Tommy Lee Jones]] as Master Sergeant Vohden in ''[[Rolling Thunder]]'' (1977)&lt;br /&gt;
&lt;br /&gt;
* Bank guards and bank robbers in ''[[Thomas Crown Affair (1968), The|The Thomas Crown Affair (1968)]]''&lt;br /&gt;
&lt;br /&gt;
* [[Rip Torn]] as Sheriff Hank Pearson in ''[[Extreme Prejudice]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Three Days of the Condor]]'' (1975)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Sizemore]] as Sgt. Earl Sistern in ''[[Pearl Harbor]]'' (trench gun)&lt;br /&gt;
&lt;br /&gt;
* HM Prison guards in ''[[A Clockwork Orange]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brendon Fraser]] as Rick O'Connell in ''[[The Mummy]]''&lt;br /&gt;
&lt;br /&gt;
* [[Lee Marvin]] in ''[[The Professionals (1966)|The Professionals]]''&lt;br /&gt;
&lt;br /&gt;
* [[Josh Brolin]] as Llewelyn Moss in ''[[No Country for Old Men]]''&lt;br /&gt;
&lt;br /&gt;
* Organized Crime Goon in  ''[[Magnum Force]]''&lt;br /&gt;
&lt;br /&gt;
* [[Paul Genge]] as Mafia Mike in ''[[Bullitt]]'' (sawn-off barrel and stock)&lt;br /&gt;
&lt;br /&gt;
* [[The Untouchables]]&lt;br /&gt;
&lt;br /&gt;
* A Black and Tan in ''[[Michael Collins]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jack O'Halloran]] as Joe Perko in ''[[King Kong (1976)|King Kong]]''&lt;br /&gt;
&lt;br /&gt;
* Russian Soldier in ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
&lt;br /&gt;
* [[Roy Scheider]] in ''[[The French Connection]]''&lt;br /&gt;
&lt;br /&gt;
* [[Gary Cooper]] in ''[[The Real Glory]]''&lt;br /&gt;
&lt;br /&gt;
* Bank robber in ''[[Dirty Harry]]''&lt;br /&gt;
&lt;br /&gt;
* United States Marines, [[Candice Bergen]] and [[Sean Connery]] in ''[[Wind and the Lion, The|The Wind and the Lion]]''&lt;br /&gt;
&lt;br /&gt;
* [[William Holden]] as Deke Thorten in ''[[The Wild Bunch]]''&lt;br /&gt;
&lt;br /&gt;
* [[Warren Oates]] as Lyle Gorch in ''[[The Wild Bunch]]'' &lt;br /&gt;
&lt;br /&gt;
* [[Warren Oates]] as John Dillinger in ''[[Dillinger]]'' &lt;br /&gt;
&lt;br /&gt;
* [[Darwin Joston]] as Napoleon Wilson in ''[[Assault on Precinct 13 (1976)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[McQ]]'' (1974)&lt;br /&gt;
&lt;br /&gt;
*  ''[[The FBI Story]]'' (1959)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Enforcer (1951)|The Enforcer]]'' (1951)&lt;br /&gt;
&lt;br /&gt;
* ''[[Trapped]]''    (1949)&lt;br /&gt;
&lt;br /&gt;
* ''[[Lady Gangster]]'' (1942)&lt;br /&gt;
&lt;br /&gt;
* [[Gary Cooper]] as Dr. Bill Canavan in ''[[Real Glory, The|The Real Glory]] (1939)'' &lt;br /&gt;
&lt;br /&gt;
*  ''[[A Slight Case of Murder]]'' (1938)&lt;br /&gt;
&lt;br /&gt;
* ''[[San Quentin]]'' (1937)&lt;br /&gt;
&lt;br /&gt;
* ''[[Bullets or Ballots]]'' (1936)&lt;br /&gt;
&lt;br /&gt;
* ''[[G Men]]'' (1935)&lt;br /&gt;
&lt;br /&gt;
* [[Gina Torres]] as Zoe Washburn in ''[[Serenity]]'' (trench gun fitted with scope)&lt;br /&gt;
&lt;br /&gt;
* Used by a Thug in ''[[The Toxic Avenger]]''&lt;br /&gt;
&lt;br /&gt;
* Used by James Cagney and several others on both sides of the law in ''[[White Heat]]'' (1949)&lt;br /&gt;
&lt;br /&gt;
=== Televison ===&lt;br /&gt;
* ''[[Hawaii Five-O (1968)]]''&lt;br /&gt;
*A gangster in ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]''(episode &amp;quot;That Old Gang of Mine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*Mike Torrello in ''[[Crime Story]]'' uses a Model 97 from a helicopter in one episode&lt;br /&gt;
&lt;br /&gt;
* ''[[Lock 'n Load With R. Lee Ermey]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
* ''[[Mafia: The City of Lost Heaven]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Medal of Honor: Frontline]]'' (trench gun)&lt;br /&gt;
&lt;br /&gt;
* ''[[Medal of Honor: Rising Sun]]'' (trench gun)&lt;br /&gt;
&lt;br /&gt;
* ''[[Medal of Honor: Heroes]]'' (trench gun)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Shellshock Nam '67]]'' (as the &amp;quot;Pump Gun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Peter Jacksons King Kong: The Official Game of the Movie]]'' (riot gun)&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil (2002)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]'' (trench gun)&lt;br /&gt;
&lt;br /&gt;
* '' [[Red Dead Redemption]] '' as the ''Pump Action Shotgun''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Triela in ''[[Gunslinger Girl]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Desert Punk]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Baccano!]]''&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=346197</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=346197"/>
		<updated>2010-10-21T14:22:45Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* KS-23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them. It should also noted the M16A2 and XM177 rifles that are cross-slung on his back. It can be dual wielded, and availible attachments are supressor, extended magzine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new Multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and Acog scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-PMicon.jpg|thumb|none|550px|Makarov PM on the weapon pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory. The CZ-75 features the ability to dual wield the pistols and also comes with a full auto conversion as an attachment in Singlplayer but an unrealistic three round burst in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 with extra magazine (maybe selectfire or reload speedup attachment?)]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. First MP5k Prototype with wooden foregrip was developed in 1976, although it may be discussed that simple modification like shortening barrel and adding wooden foregrip may be soldiers custom work, not serious HK development.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. Missing folding stock for some reason. Recent Video Seen With Folding Stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. Despite speculation that it may be an MPL, it does have a distinct game feed icon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in multiplayer footage. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended. However, multiplayer is the only game mode the FELIN has been seen in so far, and as such the multiplayer is presumably set some period after the Cold War, due to the modular attachments and weapons featured in the game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47. Magazine isn't curved enough for 7.62mm, so it can't be AK-47/AKM. It may be chambered in 5.45x39mm, so it may be based on [[WASR-2]] ( ''That would make sense, because WASR is one of few AK variants that is legal in California'' ) or other AK clone. It has been discussed that this may be even [[AK-74|AK-74 prototype]] - ''basically just AK-47/AKM rechambered in 5.45x39''.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47-3.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; in FPS view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47.jpg|thumb|none|550px|The iron sights of &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47-2.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; reloading animation. Mind the head of the guy standing up]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO5.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg|thumb|none|400px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
An [[AKS-74U]] is seen in the hands of one of the soldiers in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] is seen in Gamescom 2010 . The standard rear sight for the Galil apears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil ingame with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in singleplayer, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic in singleplayer, as the real M16 had a fully automatic firing mode (later variants had burst fire). However this may have been done to appease to Modern Warfare players, who would be used to seeing the M16A4 which fires in bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintain it's own regular M14 design. Note another thing, that this weapon operates like the M1 Garand in ''Call of Duty: World at War''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 Trench Gun ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 Trench Gun]] with a little bit different design, can be seen in the new multiplayer 'Wager Match' interview video. For some reason it is called &amp;quot;stakeout&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23-3.jpg|thumb|none|550px|The FPS view of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSKS23IS.JPG|thumb|none|550px|The Iron Sights. Note wood stock, indicating that this '''isn't''' folding stock variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears in the teaser trailer.&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A Stoner 63 was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.jpg|thumb|none|500px|Stoner 63 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; been fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The M60 general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for second in newest trailer. That is interesting and it assuring that game will have to do something with JFK´s assassination.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the PSG-1, SITES Spectre M4, Dual CZ-75s, SPAS-12, G11, Dual OTs-02 Kiparis, Dual PM-63 RAKs, RPG and LAW. The protaganist is carrying a CZ-75.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for all Assault Rifles in multiplayer, and is seen in-game mounted on the M14. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=346195</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=346195"/>
		<updated>2010-10-21T14:02:17Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them. It should also noted the M16A2 and XM177 rifles that are cross-slung on his back. It can be dual wielded, and availible attachments are supressor, extended magzine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new Multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and Acog scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-PMicon.jpg|thumb|none|550px|Makarov PM on the weapon pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory. The CZ-75 features the ability to dual wield the pistols and also comes with a full auto conversion as an attachment in Singlplayer but an unrealistic three round burst in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 with extra magazine (maybe selectfire or reload speedup attachment?)]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. First MP5k Prototype with wooden foregrip was developed in 1976, although it may be discussed that simple modification like shortening barrel and adding wooden foregrip may be soldiers custom work, not serious HK development.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. Missing folding stock for some reason. Recent Video Seen With Folding Stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. Despite speculation that it may be an MPL, it does have a distinct game feed icon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in multiplayer footage. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended. However, multiplayer is the only game mode the FELIN has been seen in so far, and as such the multiplayer is presumably set some period after the Cold War, due to the modular attachments and weapons featured in the game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47. Magazine isn't curved enough for 7.62mm, so it can't be AK-47/AKM. It may be chambered in 5.45x39mm, so it may be based on [[WASR-2]] ( ''That would make sense, because WASR is one of few AK variants that is legal in California'' ) or other AK clone. It has been discussed that this may be even [[AK-74|AK-74 prototype]] - ''basically just AK-47/AKM rechambered in 5.45x39''.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47-3.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; in FPS view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47.jpg|thumb|none|550px|The iron sights of &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47-2.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; reloading animation. Mind the head of the guy standing up]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO5.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg|thumb|none|400px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
An [[AKS-74U]] is seen in the hands of one of the soldiers in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] is seen in Gamescom 2010 . The standard rear sight for the Galil apears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil ingame with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in singleplayer, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic in singleplayer, as the real M16 had a fully automatic firing mode (later variants had burst fire). However this may have been done to appease to Modern Warfare players, who would be used to seeing the M16A4 which fires in bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintain it's own regular M14 design. Note another thing, that this weapon operates like the M1 Garand in ''Call of Duty: World at War''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 Trench Gun ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 Trench Gun]] with a little bit different design, can be seen in the new multiplayer 'Wager Match' interview video. For some reason it is called &amp;quot;stakeout&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23-3.jpg|thumb|none|550px|The FPS view of the KS-23.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSKS23IS.JPG|thumb|none|550px|The Iron Sights. Note wood stock, indicating that this '''isnt''' folding stock variant]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears in the teaser trailer.&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A Stoner 63 was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.jpg|thumb|none|500px|Stoner 63 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; been fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The M60 general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for second in newest trailer. That is interesting and it assuring that game will have to do something with JFK´s assassination.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the PSG-1, SITES Spectre M4, Dual CZ-75s, SPAS-12, G11, Dual OTs-02 Kiparis, Dual PM-63 RAKs, RPG and LAW. The protaganist is carrying a CZ-75.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for all Assault Rifles in multiplayer, and is seen in-game mounted on the M14. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=339924</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=339924"/>
		<updated>2010-10-10T09:17:35Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI Desert Eagle]] is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 40-round magazine (though it actually has half that capacity in some cases). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|350px|Ingram MAC-10]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game. Presumably in .45 due to default magazine size]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 12 Gauge with pistol grip stock]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 5.56x45mm with SUSAT scope and 20-round magazine]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Compound Crossbow ==&lt;br /&gt;
&lt;br /&gt;
A scoped compound crossbow is available in the game in a Realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px|A compound crossbow in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL 40mm with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Fictional Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=339923</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=339923"/>
		<updated>2010-10-10T09:16:43Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Mac 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
[[Image:Killing Floor.jpg|thumb|right|300px|''Killing Floor'' (2009)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1 pistol]], fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|A Beretta M9A1 in ''Killing Floor'']]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|The Beretta's ironsights]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Getting in some clot's faces with dual Beretta M9A1s ]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|IMI Desert Eagle]] is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|A Desert Eagle in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The Medic perk's primary weapon is the [[Heckler &amp;amp; Koch MP7]]. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 40-round magazine (though it actually has half that capacity in some cases). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|none|thumb|350px|Heckler &amp;amp; Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== MAC-10==&lt;br /&gt;
&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|none|thumb|350px|Ingram MAC-10]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game. Presumably in .45 due to default magazine size]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 12 Gauge with pistol grip stock]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA12 automatic shotgun]]. It uses 20-round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|350px|AA-12 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== L22A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
One of three Commando-perk weapons is the [[Enfield L85 rifle series#L22A1|L22A1]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|none|thumb|350px|L22A1 5.56x45mm with SUSAT scope and 20-round magazine]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22A1 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the &amp;quot;SCAR MK17&amp;quot;. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod. 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. In game, it is incorrectly referred as 'M14EBR' while Mk. 14 Mod 0 EBR is the correct term.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like Patriarch.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Compound Crossbow ==&lt;br /&gt;
&lt;br /&gt;
A scoped compound crossbow is available in the game in a Realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px|A compound crossbow in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== M32 MGL ==&lt;br /&gt;
&lt;br /&gt;
An [[Milkor_MGL#MGL_140|M32 revolver grenade launcher]] with a Trijicon RX01 red dot sight can be used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|350px|M32 MGL 40mm with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Fictional Missile Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=339066</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=339066"/>
		<updated>2010-10-08T14:02:13Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Unknown Kalashnikov variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|350px|right|'''''Call of Duty: Black Ops''' (2010)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them. It should also noted the M16A2 and XM177 rifles that are cross-slung on his back. It can be dual wielded, and availible attachments are supressor, extended magzine, upgraded iron sights and can be dual wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;.357 Magnum&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new Multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and Acog scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand.]]&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant.]]&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
[[Image:CODBO-PMicon.jpg|thumb|none|550px|Makarov PM on the weapon pickup icon.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. First MP5k Prototype with wooden foregrip was developed in 1976, although it may be discussed that simple modification like shortening barrel and adding wooden foregrip may be soldiers custom work, not serious HK development.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. Missing folding stock for some reason. Recent Video Seen With Folding Stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. Despite speculation that it may be an MPL, it does have a distinct game feed icon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in multiplayer footage. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended. However, multiplayer is the only game mode the FELIN has been seen in so far, and as such the multiplayer is presumably set some period after the Cold War, due to the modular attachments and weapons featured in the game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47. Magazine isn't curved enough for 7.62mm, so it can't be AK-47/AKM. It may be chambered in 5.45x39mm, so it may be based on [[WASR-2]] ( ''That would make sense, because WASR is one of few AK variants that is legal in California'' ) or other AK clone. It has been discussed that this may be even [[AK-74|AK-74 prototype]] - ''basically just AK-47/AKM rechambered in 5.45x39''.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-AK47-3.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; in FPS view.]]&lt;br /&gt;
[[Image:CODBO-AK47.jpg|thumb|none|550px|The iron sights of &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
[[Image:CODBO-AK47-2.jpg|thumb|none|550px|The &amp;quot;AK-47&amp;quot; reloading animation. Mind the head of the guy standing up]]&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg|thumb|none|400px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
An [[AKS-74U]] is seen in the hands of one of the soldiers in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] is seen in Gamescom 2010 .&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil ingame with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. The 3 round burst firing mode potrayed in the game is anachronistic, as the real M16 had a fully automatic firing mode (later variants had burst fire), however this may have been done to appease to Modern Warfare players, who would be used to seeing the M16A4 which fires in bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintain it's own regular M14 design. Note another thing, that this weapon operates like the M1 Garand in ''Call of Duty: World at War''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. There is no word as to which variant is actually in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded]]&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 Trench Gun ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 Trench Gun]] with a little bit different design, can be seen in the new multiplayer 'Wager Match' interview video. For some reason it is called &amp;quot;stakeout&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 Gauge]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
[[Image:CODBO-KS23-3.jpg|thumb|none|550px|The FPS view of the KS-23.]]&lt;br /&gt;
[[Image:BLACKOPSKS23IS.JPG|thumb|none|550px|The Iron Sights. Note wood stock, indicating that this '''isnt''' folding stock variant]]&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears in the teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A Stoner 63 was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.jpg|thumb|none|500px|Stoner 63 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; been fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The M60 light machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for second in newest trailer. That is interesting and it assuring that game will have to do something with JFK´s assassination.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
Seen lying on the ground.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Heckler &amp;amp; Koch PSG-1 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH, M235 Incendiary TPA]]&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Nagant_Revolver&amp;diff=339065</id>
		<title>Nagant Revolver</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Nagant_Revolver&amp;diff=339065"/>
		<updated>2010-10-08T13:55:05Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Handgun (Revolver)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x38R&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 7 round Cylinder&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Double Action&lt;br /&gt;
&lt;br /&gt;
==Russian Nagant M1895==&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|right|400px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo).  This example was dated 1939 manufacture and was a War time Issued weapon.]]&lt;br /&gt;
&lt;br /&gt;
The Nagant M1895 uses a special trigger mechanism to both rotate the cylinder and push it forward when the trigger is pulled. The better seal presented by the cylinder and the frame of the revolver makes it quieter and more powerful due to better gas containment. The trade off is an extremely heavy trigger pull, up to 20 pounds in double action. It is notable that this is one of the very few revolvers that can be fitted with a sound suppressor and used effectively due to the gas sealing system.&lt;br /&gt;
&lt;br /&gt;
'''The Russian Nagant M1895 Pistol was seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Michael Berryman]] as Col. Petrov in ''[[Brother's War]]''  (2009)&lt;br /&gt;
&lt;br /&gt;
* [[Robert Downey Jr.]] as Sherlock Holmes in ''[[Sherlock Holmes]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
* Commissar officers in ''[[Enemy at the Gates]]''&lt;br /&gt;
&lt;br /&gt;
* Chinese officer in ''[[The Hunters]]'' (1958)&lt;br /&gt;
&lt;br /&gt;
* Several characters in the Russian film [[Burnt By the Sun (Utomlyonnye solntsem)]] (1994) set during Stalin's purges of the officer corps.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Medal of Honor: Allied Assault]]'', and expansion packs:&lt;br /&gt;
&lt;br /&gt;
:* Spearhead Expansion Pack (the Berlin mission and in mutiplayer mode for the Russians).&lt;br /&gt;
&lt;br /&gt;
:* Breakthrough Expansion (in mutiplayer mode for the Russians)&lt;br /&gt;
&lt;br /&gt;
*''[[Vietcong 2]]'' used by NVA/VC soldier (silenced)&lt;br /&gt;
&lt;br /&gt;
* ''[[Silent Storm]]'' (as Nagant 1910, as well as a silenced version)&lt;br /&gt;
&lt;br /&gt;
* ''[[Team Fortress 2]], in heavily customized form, as the &amp;quot;L'Etranger&amp;quot;&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Belgian Nagant M1878 revolver==&lt;br /&gt;
[[Image:Nagant1878.jpg|thumb|right|400px|Belgian Nagant M1878 revolver - 9.4mm Nagant]]&lt;br /&gt;
Several other variations of Nagant were produced throughout the late 19th and early 20th centuries. This includes the Belgian M1878 and M1878-86 in 9.4mm, the Norwegian M1883 in 7.5mm, the Swedish M1887 in 7.5mm, the Serbian M1891 in 7.5mm, the Brazilian M1893 in .44 caliber and several others.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
*[[Sean Patrick Flanery]] as Indiana Jones uses a Belgian Nagant M1878 in 9.4mm in [[Young Indiana Jones Chronicles, The|The Young Indiana Jones Chronicles]]&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Swedish Nagant M1887 revolver==&lt;br /&gt;
[[Image:Nagant 1887.jpg|thumb|right|400px|Swedish Nagant M1887 revolver - 7.5mm Nagant]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
* Swedish M1887s are seen throughout ''[[Reilly: Ace of Spies]]'' (1984), standing in for the Russian M1895 which at that time was quite rare in the West.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=321629</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=321629"/>
		<updated>2010-08-31T10:52:50Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AK-47 and variants are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Please keep in mind that while &amp;quot;AK-47&amp;quot; is often a catch-all term for 7.62x39mm Kalashnikov rifles, most so-called &amp;quot;AK-47s&amp;quot; in movies - particularly American movies - are actually either Egyptian Maadi ARM copies of the highly improved [[AK-47#AKM|AKM]], or variants of the Chinese [[AK-47#Norinco Type 56|Norinco Type 56]]. Please check carefully to make sure that the rifle in question is a true AK-47 and not an AKM or a Chinese Type 56. When in doubt, it is probably safer to assume AKM or Type 56.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1949-present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 30, 40-round box magazines, 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Full-Auto/Semi (600 RPM)&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|500px|right|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|500px|Type II AK-47 7.62x39mm (note stock mounting bracket) with prototype slab sided magazine -]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|right|Type III AK-47 with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|right|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|500px|right|Poly Technologies AK-47 - 7.62x39mm.  This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|right|500px|Authentic AK-47 built from US Receiver.  This is an '''Actual Screen used AK-47''' from the film [[We Were Soldiers]] (built by Cinema Weaponry) - 7.62x39mm]]&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugo AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, virtually no U.S. movie has a real original AK-47 prior to a certain date.  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on &amp;quot;We Were Soldiers&amp;quot;, using original blueprints and US made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.  This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland,Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Bale]] || Deiter Dengler || [[Rescue Dawn]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
||| African Rebels and Russian Alfa commandos || [[Hitman]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonardo DiCaprio]] || Danny Archer || [[Blood Diamond]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| RUF rebels || [[Blood Diamond]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| ANC fighters|| [[Catch a Fire]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Yuri Orlov || [[Lord of War]] || Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Touraeg fighter || [[Sahara (2005)]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sue Price]]|| Alex Sinclair || [[Nemesis 2: Nebula]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Criminals || [[Breaking News]] ||Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Cameroonian border guard || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong and NVA soldiers || [[We Were Soldiers]] ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Sniper 2]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian soldier || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian Soldiers || [[Godzilla (1998)]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters || [[A Better Tomorrow III]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Waise Lee]]|| Little Wing || [[Bullet in the Head]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan Mujaheddin || [[Beast of War, The|The Beast of War]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan Mujaheddin || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy Soldiers|| [[Iron Eagle II]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Criminal Henchmen || [[Fatal Beauty]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Art Malik]] || Kamran Shah || [[Living Daylights, The|The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy Soldiers || [[Iron Eagle]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists || [[The Delta Force]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet Soldiers || [[Rocky IV]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
||| East German border guards and Soviet Soldiers || [[Octopussy]] |||| 1983&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters and Kurtz's men|| [[Apocalypse Now]] |||| 1979&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighters || [[The Odd Angry Shot]] |||| 1979&lt;br /&gt;
|-&lt;br /&gt;
||| East German (NVA) border guards || [[Escape from East Berlin]] |||| 1962&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Trigun]]''&lt;br /&gt;
&lt;br /&gt;
* Islamic revolutionaries in an unidentified desert state and USSR soldiers seen in flashback in ''[[Noir]]''&lt;br /&gt;
&lt;br /&gt;
* [[Black Lagoon]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[50 Cent: Bulletproof]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Army Of Two]]||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Black]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto 3]]||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life: Counter-strike - HL: CS Condition Zero]]||CV-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||||w/ variety of accesories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksite: Area 51]]||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarface: The World is Yours]]||||Can be upgraded with a [[Remington 870 Shotgun|Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.Switch]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Strike: Source]]||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Shellshock Nam '67]] ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Desert Storm 2 Back to Baghdad]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Combined Assault]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: Vice City Stories]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[No One Lives Forever 2 : A Spy In HARM's Way]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract J.A.C.K.]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid:Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ variety of accessories||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Insurgency]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Alert: A Path Beyond]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Storm: Sentinels]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ AR-15 buttstock||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries: Playground of Destruction]]||Assault Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Perfect Dark]]||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World In Flames]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row]]||K6 Krukov||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row 2]]||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Goldeneye 007]]||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||||With AKM-style ribbed receiver cover||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Ace Combat Zero: The Belkan War]]||||||Seen in cutscenes with cloth-wrapped handguard, non-playable||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|right|450px|AKS-47 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Basically the same as the AK-47, but the rear-trunion is altered with a swivelling mechanism to allow for the under-folding stock.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Navy SEALs|| [[Behind Enemy Lines II: Axis of Evil]] ||Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| North Korean soldiers|| [[Behind Enemy Lines II: Axis of Evil]] ||Modified with [[AK-74]] style muzzle brake, gas block and bayonet lug|| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Criminal gang|| [[Breaking News]] ||Poly Tech AKS-47 side-folder copy|| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Indian Army soldiers|| [[Lakshya]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Nomads|| [[Flight of the Phoenix]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| || Militsioners || [[Bumer]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Edward Norton]]|| Steve || [[The Italian Job (2003)|The Italian Job]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Branko Duric]]|| Ciki || [[No Man's Land]] ||w/ two magazines taped together|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| Mustafa Nadarevic|| Old Serbian soldier || [[No Man's Land]] ||Fitted with orange bakelite magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Gangbangers || [[Darkman II: The Return of Durant]] ||w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers|| [[Hot Shots! Part Deux]] |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
||| Navy SEALs || [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Lebanese terrorists|| [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Colombian terrorists|| [[Toy Soldiers]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet tank crew members || [[Beast of War, The|The Beast of War]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Enemy soldiers|| [[Iron Eagle II]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet soldiers|| [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Aliens|| [[Bad Taste]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|||Enemy soldiers|| [[Iron Eagle]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|||Soviet Marines|| [[Solo Voyage]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Keifer Sutherland]] || Jack Bauer || [[24: Redemption]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Unknown actors || Tajik mafia || [[Brigada|Brigada]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Timesplitters 2]]||Soviet SV7||w/ an [[M203 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||With AKMS-style ribbed reciever cover||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|right|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|right|450px|Maadi ARM - most of the AKMs seen in movies during the 1980s were imported ARMs that were legally converted to full auto fire.  This image is of an actual movie gun. The laminated buttstock was replaced with a hardwood one when the original stock was broken during a stunt. This example is also loaded with a 30-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|Extras || African soldiers || [[X-Men Origins: Wolverine]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Burmese Junta soldiers || [[Rambo (2008)]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Taliban || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban Soldiers || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Thomas Rosales Jr.]] || Cuban Soldiers || [[An American Carol]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi insurgents|| [[The Hurt Locker]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Terrorists || [[Body of Lies]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Rogen]] || Dale || [[Pineapple Express]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Saudi terrorists || [[The Kingdom]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Qatari village militiaman || [[Transformers]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi insurgents || [[Redacted]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Refugees || [[Children of Men]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|Extras || ANC guerrillas || [[Catch a Fire]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Yuri Orlov || [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Rwandan National Army soldiers || [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Reynaldo A. Gallegos]] || Tito Vargas || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban soldiers || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Bank robbers and gang members || [[S.W.A.T.]] || Bank robbers' rifles have drum magazines || 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Nigerian rebels || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Lycans || [[Underworld]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban guards || [[Die Another Day]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Owen Wilson]] || Lt. Chris Burnett || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Serbian soldiers || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Resistance member || [[Equilibrium]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Hub]] || Ivan Podrov || [[XXX]] ||w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Colombian cartel soldiers || [[XXX]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Hitmen || [[Analyze This]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| |||| [[Virus]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi soldiers and Shiite refugees || [[Three Kings]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]] || Det. Martin Riggs || [[Lethal Weapon 4]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extra || Thug || [[The Replacement Killers]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Terrorists || [[The Siege]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Russian prison guards || [[Air Force One]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Holnist soldiers || [[The Postman]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Gang members || [[Escape from LA]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Russian mobsters || [[Eraser]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Escobedo's men || [[Clear and Present Danger]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Iraqi soldiers || [[Hot Shots! Part Deux]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Arnold Schwarzenegger]] || Harry Tasker || [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Crimson Jihad terrorists || [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Johnny Wong's thugs || [[Hard Boiled]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Extras || IRA terrorists || [[Patriot Games]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Various Actors || || [[Terminator 2: Judgment Day]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Ramon Cota's men || [[Delta Force 2: The Colombian Connection]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]]|| John Rambo || [[Rambo 3]] ||w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Col. Trautman || [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Raney]] || Sgt. Kourov || [[Rambo 3]] ||w/ [[M203]] grenade launcher and [[Galil]] stock|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Mujaheddin and Russian soldiers || [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Mulhern]] || SSgt. Declan Patrick Coker || [[Extreme Prejudice]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Mexican cartel gunmen || [[Extreme Prejudice]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Guerrillas || [[Predator]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Sal's men || [[Robocop]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Clint Eastwood]] || GySGT Tom Highway || [[Heartbreak Ridge]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Cuban soldiers || [[Heartbreak Ridge]] |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy Lee Jones]] || Mitch Garnett || [[The Park is Mine]] ||w/ two magazines &amp;quot;jungle taped&amp;quot;|| 1986&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard L. Duran]] || Libyan terrorist in Van || [[Back to the Future]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Arius' soldiers || [[Commando]] |||| 1985&lt;br /&gt;
|-&lt;br /&gt;
|Extras || NVA Soldiers and Russian Spetnaz Commandos  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Julia Nickson-Soul]] || Co Bao  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[George Cheung]] || Capt. Vihn  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]] || John Rambo  || [[Rambo: First Blood Part II ]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|Extras || Soviet soldiers || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Jennifer Grey]] || Toni Mason || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[C. Thomas Howell]] || Robert Teasdale || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Charlie Sheen]] || Matt Eckert || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|[[Patrick Swayze]] || Jed Eckert || [[Red Dawn]] |||| 1984&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen || [[24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[24 - Season 5|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || CSM Jonas Blane || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal Weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSgt. Mack Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey || [[Unit, The|The Unit]] / &amp;quot;Johnny B. Good&amp;quot; || With Surefire Universal weaponlight and silencer || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey || [[Unit, The|The Unit]] / &amp;quot;Two Coins&amp;quot; ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Con O'Neil]] || Lavelle || [[Ultimate Force]] / &amp;quot;Weapons of Choice&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Militant || [[Ultimate Force]] / &amp;quot;Dead Is Forever&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[X Files, The|The X-Files]] / &amp;quot;The Sixth Extinction&amp;quot; ||  || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] ||  || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; ||  || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[CSI: NY]] / &amp;quot;Snow Day&amp;quot; ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Cultists || [[Criminal Minds]] / &amp;quot;Minimal Loss&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Caffrey]] || Lt. Myron Goldman || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake's Fortune]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid: Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane and Lynch: Dead Men]]||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane &amp;amp; Lynch 2: Dog Days]]|| Kaliningrad 47 ||The metal parts are a pink-ish purple, while the wood is lighter, almost faded.||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||AK-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life 2]]||AR-1||||Cut Weapon||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Left 4 Dead 2]]||AK-47||w/ flashlight by zip ties and optional laser sight&amp;lt;br /&amp;gt;40 rounds Tapco polymer magazine||||2009 &lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell Chaos Theory]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||||||With Metal and Gold finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[Image:AKMS.jpg|thumb|right|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' 7.62x39mm]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ralph Fiennes]]||Private Military Contractor Leader|| [[The Hurt Locker]] || Customized with RIS foregrip|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||British Private Military Contractors|| [[The Hurt Locker]] ||Customized with RIS foregrips and C-More sights|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||African soldiers|| [[X-Men Origins: Wolverine]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||Thugs|| [[Crank: High Voltage]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|||Human trafficker|| [[Taken]] ||w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[James Franco]]||Saul|| [[Pineapple Express]] || w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Supakorn Kitsuwon]]||Myint|| [[Rambo (2008)]] || w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Tim Kang]]||En-Joo|| [[Rambo (2008)]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Burmese Junta soldiers|| [[Rambo (2008)]] ||Hungarian SA-85M variant|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Flaming Dragon guerrillas|| [[Tropic Thunder]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Guards|| [[Get Smart]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Louis Lombardi]]||Phobos|| [[The Spirit]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|||Tamerlane Private Military Contractors|| [[War, Inc.]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Veadov]]||Vadim Nezhinski|| [[We Own the Night]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jamie Foxx]]||FBI Special Agent Ronald Fleury|| [[The Kingdom]] ||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||Saudi terrorists|| [[The Kingdom]] ||w/ RIS and foregrip|| 2007&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Breach]] || Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|||Russian hitmen|| [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|||Rwandan National Army soldiers|| [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
|||Bank robber|| [[S.W.A.T]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Claire Danes]]||Katherine Brewster|| [[Terminator 3: Rise of the Machines]] ||w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Nick Stahl]]||John Connor|| [[Terminator 3: Rise of the Machines]] ||w/ shortened barrel and dual-mag clamp|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| || Militsioners || [[Bumer]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|||South American guerrilla|| [[Hulk]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||Isla Los Organos clinic guards|| [[Die Another Day]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||Resistance fighters|| [[Equilibrium]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|||General Radek's men|| [[Air Force One]] ||w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|||Terrorists|| [[Executive Decision]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|||Thug|| [[Face/Off]] |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
|[[Art Malik]]||Salim Abu Aziz|| [[True Lies]] |||| 1994&lt;br /&gt;
|-&lt;br /&gt;
|||Iraqi soldiers|| [[Hot Shots! Part Deux]] |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
|[[Michele Placido]]||Major Bandura|| [[Afghan Breakdown]] || with 75-round [[RPK]] drum magazine|| 1990&lt;br /&gt;
|-&lt;br /&gt;
|Soviet paratroopers|||| [[Afghan Breakdown]] ||w/ plastic magazines|| 1990&lt;br /&gt;
|- &lt;br /&gt;
|||Colombian terrorists|| [[Toy Soldiers]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
|||U.S Navy SEALs|| [[Navy SEALs]] |||| 1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]]||John Rambo|| [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Mujaheddin|| [[Rambo 3]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Soviet Spetznaz soldiers|| [[Rambo 3]] ||w/[[AK-74]] style muzzle brakes|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|||Mujaheddin|| [[The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|||Czech soldiers|| [[The Living Daylights]] |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[William Devane]] || Secretary of Defense Heller || [[24 - Season 4|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Agent Jack Bauer || [[24 - Season 4|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists || [[24 - Season 4|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen || [[24 - Season 7|24]] ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed || [[Tremors: The Series]] / &amp;quot;Shriek &amp;amp; Destroy&amp;quot; ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown || [[Unit, The|The Unit]] / &amp;quot;Extreme Rendition&amp;quot; || With custom shortened barrel || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || [[Brigada]] ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AIM/AIMS ==&lt;br /&gt;
[[Image:RomanianAIMS std.jpg|thumb|right|450px|AIMS - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian-AIMS-Rifle.jpg|thumb|right|450px|AIMS with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Romanian clones of the AKM and AKMS, identifiable by the vertical foregrip integrated into the handguard. The folding-stock version of the AIM, known as the AIMS, originally had a conventional under-folding stock and the grip curving inwards at a convex angle. This was eventually replaced by a version which had a side-folding stock (copied from the East German MPi-KMS), as shown here.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Game]] || Grill || [[Street Kings]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Bryniarski]] || Larry Eugene Phillips Jr. || [[44 Minutes: The North Hollywood Shootout]] || w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Taktarov]] || Emil Matasareanu || [[44 Minutes: The North Hollywood Shootout]] || w/ 75-round drum magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Uri Gavriel]] || Georgi Koshkin || [[Iron Eagle II]] || w/ bakelite magazines and Israeli blank-firing adaptor || 1988&lt;br /&gt;
|-&lt;br /&gt;
|  || Enemy soldier || [[Iron Eagle]] || With Israeli blank-firing adaptor || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[Image:MPIKM72Wood.jpg|right|thumb|none|450px|East German MPi-KM-72 with fixed stock - 7.62x39mm.  This was the transitional MPi-KM-72 that still used the wooden lower hand grip from the MPi-KM.  These were common from 1965-1972.  The Side folding stock was not widely distributed until 1973.]]&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. Early versions of the rifles had wooden furniture, but later models have distinctive stippled brown buttstocks and pistol grips. The MPi-KMS also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the Romanian AIMS rifle. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|none|450px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi police officer || [[The Hurt Locker]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan mujaheddin || [[Lord of War]] |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Rwandan soldiers || [[Hotel Rwanda]] |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
||| Corrupt Chinese General's men || [[Lethal Weapon 4]] ||||1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Gibson]]|| Detective Martin Riggs || [[Lethal Weapon 4]] ||||1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Terrorist\Rebels in ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Killing Floor]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|right|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.  Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
&lt;br /&gt;
Chopped and shortened version of the AKM, made to resemble the [[AKS-74U]] except that it is still a 7.62x39mm gun.  The AKMSU was never manufactured by the Soviet Union; however, many other countries, including Yugoslavia, built their own versions.&lt;br /&gt;
&lt;br /&gt;
Most of the so-called &amp;quot;AKMSU&amp;quot; carbines seen in Hollywood movies, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. are actually full-size AK variants that have been converted with Krinkov parts kits; many feature side-folding [[AKS-74U]]-style stocks. The picture to the right is an actual movie gun that is almost identical to those that have appeared in many films and TV shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Bank robber || [[The Town]] |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
||| General Zaya's  || [[The Town]] |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
||| Human survivor || [[Terminator Salvation]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Brandon Soo Hoo]]|| Tran and several Flaming Dragon members || [[Tropic Thunder]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| One of Scarecrow's men || [[Dark Knight, The]] |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists || [[The Kingdom]] |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
||| Davian's men || [[Mission: Impossible 3]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Haitian gang members and Cuban special forces || [[Bad Boys II]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Saki Sakurai]]|| Wild Seven || [[Battle Royale II: Requiem]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Cartel member || [[A Man Apart]] || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Nigerian militia fighter || [[Tears of the Sun]] |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Russian mafia hitmen || [[Training Day]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi Republican Guard officer || [[Three Kings]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Bodyguards || [[Ronin]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Phillip Kwok]]|| Mad Dog || [[Hard Boiled]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Gang Hitman || [[CSI: Miami]] ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Mobsters || [[CSI: Miami]] / &amp;quot;Seeing Red&amp;quot; ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Perry]] || Benjamin Cyrus || [[Criminal Minds]] / &amp;quot;Minimal Loss&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Polygamist cult members || [[Criminal Minds]] / &amp;quot;Minimal Loss&amp;quot; ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Unit, The|The Unit]] ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||AK 74u||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zastava M85 ==&lt;br /&gt;
The Zastava M85 is a compact carbine manufactured by the Yugoslavian Zastava company, similar to the AKMSU mentioned above, although with an underfolding stock instead of a side-folder, a three-holed handguard and is chambered for 5.56x45mm.&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|right|400px|Zastava M85, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane &amp;amp; Lynch 2: Dog Days]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zastava M92 ==&lt;br /&gt;
[[Image:ZastavaM92.jpg|thumb|right|400px|Zastava M92, 7.62x39mm]] Very simalar to the Zastava M85 but carries 7.62x39mm instead of 5.56x45mm. Note the curved magazine.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||  ||  || Seen in crates with other AK-series weapons, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|right|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|right|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|right|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|right|450px|Norinco Type 56-2 (side-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|right|450px|Norinco Type 56 (Imported AKS-47 into the U.S.) with  Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Chinese Type 56 rifle (manufactured by China North Industries Corporation, or Norinco) is by far the most commonly-seen AK derivative in Hollywood productions, both film and television. They are frequently seen impersonating Russian weapons in many films, since the Russians never sold a civilian AK model in the U.S. (or Europe) during the latter half of the 20th century.  Most of the movie prop rental houses in Hollywood had dozens if not hundreds of Chinese AKs -  mostly the Type 56s (7.62x39mm version) or the similar [[AK-47#Norinco Type 84S|Type 84s]] (5.56x45mm version). These were usually semi-automatic civilian versions (commonly designated &amp;quot;AK47S&amp;quot; or &amp;quot;AKS47&amp;quot; by the importers), in many cases converted to full-auto by Class III manufacturers.&lt;br /&gt;
&lt;br /&gt;
There are three main variants of the Type 56 - the standard Type 56, which has a fixed stock, the Type 56-1, which has an under-folding stock, and the Type 56-2, which has a side-folding stock. Most fixed-stock Type 56 rifles have an under-folding spike bayonet, known as the &amp;quot;pig sticker&amp;quot;; this rifle is often seen in movies about the Vietnam War, and is correct for NVA throughout most of the conflict. Quite a few of the Type 56s seen in movies also have [[AK-47#AKM|AKM]]-style slant compensators fitted; this was a common feature on semi-auto Type 56s exported to the U.S., but NOT the full-auto military model.&lt;br /&gt;
&lt;br /&gt;
The easiest way to tell when an AK-type rifle seen in a movie or TV show is a Chinese Type 56 is by looking at the front sight; Chinese AKs have a distinctive full-circle (&amp;quot;hooded&amp;quot;) front sight that no other AKs (including those made in Russia) have.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A., V.C. soldiers and Kurtz's men in ''[[Apocalypse Now]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A. and V.C. soldiers and fighters in ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* Russian &amp;amp; Janus soldiers, [[Sean Bean]] as Alec Trevelyan, [[Famke Janssen]] as Xenia Onatopp, and [[Pierce Brosnan]] as James Bond in ''[[Goldeneye]]'' (made to look like [[AK-74#AKS-74 and AK-74s|AKS-74]] and [[AK-74]]s)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Trejo]] as Trejo in ''[[Heat]]''&lt;br /&gt;
&lt;br /&gt;
* North Korean soldiers in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* R.U.F. rebels, government soldiers, and [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]''&lt;br /&gt;
&lt;br /&gt;
* Somali militiamen in ''[[Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous characters including [[Nicolas Cage]] as Yuri Orlov in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Crackhead in ''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
&lt;br /&gt;
* Nomads in ''[[Flight of the Phoenix]]''&lt;br /&gt;
&lt;br /&gt;
* One of Tahas' guards in ''[[District B13]]''&lt;br /&gt;
&lt;br /&gt;
* Militia fighters, refugees, Cameroon border guards, and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (Type 56 with and without bayonet, Type 56-1 with and without AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Enemy soldiers in ''[[Dead Presidents]]''&lt;br /&gt;
&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jong Soo Park]] as Tran Chan Dinh in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Feng's guards in ''[[Balls of Fury]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brad Pitt]] as Frankie Maguire in ''[[The Devil's Own]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sahara (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* Black September terrorists, PLO gunmen and Israeli commandos in ''[[Munich]]''&lt;br /&gt;
&lt;br /&gt;
* A Soviet Naval Infantryman in ''[[Hunt for Red October, The|The Hunt for Red October]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi soldiers in ''[[Courage Under Fire]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Libyan Army soldiers and [[Lori Petty]] as Pvt. Christine Jones in ''[[In the Army Now]]'' (Type 56 with AKM-style muzzle brakes, with &amp;amp; without underfolding bayonets, Type 56-1 with AK-74-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]'' &lt;br /&gt;
&lt;br /&gt;
* Mujahideen in ''[[Rambo 3]]''&lt;br /&gt;
&lt;br /&gt;
* Viet Cong in [[The Iron Triangle]]&lt;br /&gt;
&lt;br /&gt;
* Terrorists in [[31 North 62 East]] (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Tajikistani terrorists in [[Stealth]]&lt;br /&gt;
&lt;br /&gt;
* Wing Kong gang members in ''[[Big Trouble in Little China]]'' (Type 56 with AKM-style muzzle brakes)&lt;br /&gt;
&lt;br /&gt;
* [[Ed Adams]] as Dirt in ''[[Beyond the Law]]'' (Type 56-1 with AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* ''[[No Country for Old Men]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* [[Matt Damon]] as Chief Warrant Officer Roy Miller in ''[[Green Zone]]'' (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Fitzpatrick]] || &amp;quot;Mr. Mouse&amp;quot; || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Cantor]] || Rocko || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || One of Deke Quinlan's men || [[Kill Point, The|The Kill Point]] || Type 56-1, with AKM slant compensator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Thompson]] || Billy Downes || [[Harry's Game]] || Type 56-1 || 1982&lt;br /&gt;
|-&lt;br /&gt;
|  || NVA soldiers || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Việt Cộng || [[Tour of Duty]] ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[Seven Days]] || Type 56 and Type 56-1 || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Various || [[A-Team, The| The A-Team]] || || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||AK-47||w/ underfolding &amp;quot;pig sticker&amp;quot; bayonet||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Vietnam]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||AK47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||AK-47||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: The Fall of Max Payne]]||Kalashnikov||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Project I.G.I]]||AK-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Operations]]||AK-47||||||2000&lt;br /&gt;
|- &lt;br /&gt;
| [[Syphon Filter: The Omega Strain]]||China Type 56||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg‎ ‎|thumb|right|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg‎|thumb|right|500px|Norinco Type 84S Underfolder Model - 5.56x45mm]]&lt;br /&gt;
[[‎Image:NorincoType84STarget.jpg‎|thumb|right|500px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm.  Basically a standard Norinco Type 84S with a slightly longer barrel.  This variant was ready for market just as the 1989 US import ban was implemented, so it is mostly seen in Canada.  It has an 18.5&amp;quot; barrel and was very rarely seen in the U.S. Gun market.]]&lt;br /&gt;
[[‎Image:NorincoType84SMatch.jpg|thumb|right|500px|Norinco Type 84S Match Rifle - 5.56x45mm.  Norinco was stuck sitting on a pile of 21&amp;quot; RPK barrels chambered for 5.56mm when the door slammed shut on U.S. imports in 1989. Norinco saved money by mating their 21&amp;quot; long RPK-style barrels to their stockpile of 84S Folding Stock receiver bodies and thus exported the '''Type 84S Match''' to countries such as Canada and Australia.  Canada would suffer their own import ban on 'frightening looking guns' in 1995.  Australian gun owners would suffer such a fate in 1997.]]&lt;br /&gt;
&lt;br /&gt;
The Type 84 rifle is nearly identical to the Chinese Type 56 (seen above), but it is chambered in 5.56x45mm /.223 Remington. It is often seen impersonating the [[AK-74]] in movies and TV shows (particularly ''[[Stargate: SG1]]'', where it is carried by Russian SG teams).&lt;br /&gt;
&lt;br /&gt;
The Type 84 was imported and sold with an AK birdcage flash hider and had a deep polished factory blue. Several other variants of the 84S Rifle (that are mostly unfamiliar to American Gun Owners) were victims of the 1989 Import Ban that barred most new 'assault rifles' from entering the United States.  These rifles were thus mostly exported to Canada and Australia, and as a result, appeared in television shows or movies that were filmed in those countries.  Listed here are two of the variants seen in Canadian or Australian television (the Target and the Match versions).  If it were not for Canadian or Australian movie armorers, most of us in the U.S. would never have known these variants existed. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Hungarian police officers || [[Underworld: Evolution]] |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
||| Ukrainian soldiers || [[Sum of All Fears, The|The Sum of All Fears]] || Fitted with custom muzzle brakes and folding stocks to pass for [[AK-74#AKS-74|AKS-74]]|| 2003&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Reindeer Games]] ||Seen in the weapons storage compartment of Gabriel's ([[Gary Sinise]]) truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
||| Iraqi soldiers || [[Bravo Two Zero]] |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
||| Mobsters || [[Hollow Point]] ||w/ Type 56-style bayonets|| 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Russian military SG teams in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* A bounty hunter and Cherokee nationalists in ''[[Harsh Realm]]''&lt;br /&gt;
&lt;br /&gt;
* [[Max Casella]] as Benny Fazio and [[Carl Capotorto]] as Little Paulie Germani in ''[[The Sopranos]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlestar Galactica]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers and other characters in ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Sliders]]''&lt;br /&gt;
&lt;br /&gt;
* Various military personnel and terrorists in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Found in cult warehouse in ''[[Millennium]]'' (episode ''Gehenna'')&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Iraqi insurgents in ''[[Chris Ryan's Strike Back]]''&lt;br /&gt;
&lt;br /&gt;
== Norinco MAK-90 ==&lt;br /&gt;
&lt;br /&gt;
Civilian &amp;quot;post-ban&amp;quot; version of Norinco Type 56, with 'thumbhole' stock and semi-auto only fire mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAK90.jpg|thumb|right|400px|Norinco MAK-90 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Arcadia 234 inhabitant || [[Soldier]] || With 10-round magazine || 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorist || [[Carnosaur 3: Primal Species]] ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=ALl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎ |thumb|right|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm (non-standard pistol grip).  The military version of the M70AB2 underfolder rifle has a black plastic pistol grip.  However all of the Zastava M70AB2 rifles imported in the U.S. by Mitchell Arms had the wooden pistol grip seen in this photo.  So a wooden pistol grip is indicative of a 'Mitchell Arms' rifle.]]&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|right|400px|Zastava M70B1 fixed stock rifle,with standard black plastic pistol grip - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was the Yugoslavian variant of the Russian AK-47 (later AKM), however, it utilized a strengthened lower receiver, more akin to the RPK than the AK-47/AKM.  It also has other design variations which make it immediately recognizable from it's Russian cousin. Some of the variants also have finned barrels to aid in heat dispersion. It was made by Zavodi Crvena Zastava (Red Banner Plant), now Zastava Oružje / Zastava Arms in a Yugoslavian (now Serbian) city of Kragujevac.&lt;br /&gt;
It was most widely used and seen in the Wars in the 1990s of the former Yugoslavian republics - Bosnia, Croatia, Serbia and Montenegro (Slovenia and Macedonia were not a major combatants in the fighting). Yugoslavia also sold them to many countries such as Iraq (which produced a licensed copy known as the Tabuk, which lacked the grenade-launching sight) and Kuwait.&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* M70 - milled receiver, fixed stock&lt;br /&gt;
* M70A – milled receiver, underfolding stock&lt;br /&gt;
* M70A1 – milled receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
* M70B1 – stamped receiver, fixed stock&lt;br /&gt;
* M70AB2 – stamped receiver, underfolding stock&lt;br /&gt;
* M70B1N – stamped receiver, fixed stock, mount for night or optical sights&lt;br /&gt;
* M70AB2N – stamped receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
&lt;br /&gt;
* Variants M70B, M70AB and M70AB1 also exist, but they are rare and their specifications are unclear.&lt;br /&gt;
&lt;br /&gt;
'''The Zastava M70 was seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Viet Cong fighter || [[Watchmen]] |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| Russian mobsters || [[Punisher: War Zone]] ||M70B1 and M70AB2 versions|| 2009&lt;br /&gt;
|-&lt;br /&gt;
||| North Korean soldiers || [[Stealth]] ||M70AB2 version, with taped on flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian soldiers || [[Behind Enemy Lines]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian and Bosnian forces || [[No Man's Land]] |||| 2001&lt;br /&gt;
|-&lt;br /&gt;
||| Serbian and Bosnian forces || [[Savior]] |||| 1998&lt;br /&gt;
|-&lt;br /&gt;
||| Terrorists, Russian soldiers and UN peacekeepers || [[The Peacemaker]] |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || Sgt. Henno Garvie || [[Ultimate Force]] / &amp;quot;Something to Do with Justice&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || IRA terrorist || [[Ultimate Force]] / &amp;quot;The Killing of a One-Eyed Bookie&amp;quot; ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Army soldier || [[Ultimate Force]] / &amp;quot;Weapon of Choice&amp;quot; || M70AB2 || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Bugs]] / &amp;quot;Schrodingers Bomb&amp;quot; ||  || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian SG team || [[Stargate SG-1]] / &amp;quot;Icon&amp;quot; ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Favrin]] || Chalo || [[Stargate SG-1]] / &amp;quot;Evolution&amp;quot; ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Frank Roman]] || Rafael || [[Stargate SG-1]] / &amp;quot;Evolution&amp;quot; || M70AB2 || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Honduran rebels || [[Stargate SG-1]] / &amp;quot;Evolution&amp;quot; ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Child soldier || [[24: Redemption]] || M70AB2 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||Z85||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Syphon Filter: The Omega Strain]]||Stava M70 B1||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|500px|right|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||||| [[Underworld]] || Mounted on armory rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
||| Gunder's ([[Malcolm McDowell]]) men || [[I Spy]] |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolph Lundgren]]|| Nikolai Rachenko || [[Red Scorpion]] |||| 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard Crenna]]|| Colonel Trautman || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvester Stallone]]|| John Rambo || [[Rambo III]] |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
||| Soviet tank crew|| [[Rambo III]] |||| 1988&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Quinn || [[Professionals, The|The Professionals]] / &amp;quot;A Man Called Quinn&amp;quot; || With PSO-1 scope || 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
Modern Russian AK rifle full size. 5.56x45mm&lt;br /&gt;
[[Image:AK101.jpg|thumb|right|450px|AK-101 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||w/ two magazines taped together &amp;quot;jungle style&amp;quot;, with and without GP-30 grenade launcher||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Zero]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
Modern Russian AK rifle carbine. 5.56x45mm&lt;br /&gt;
[[Image:AK102.jpg|thumb|right|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||Can be fitted with a GP-30 Grenade Launcher||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
Modern Russian AK rifle full size. 7.62x39mm.&lt;br /&gt;
[[Image:AK103.jpg|thumb|right|450px|AK-103 Modern Russian AK rifle 7.62x39mm]]&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || MVD spetznaz sniper || [[Newsmakers (Goryachie Novosti)]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Tamerlane personnel || [[War, Inc.]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[John Cusack]] || Hauser || [[War, Inc.]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || ''Fhloston Paradise'' crewmen || [[Fifth Element, The|The Fifth Element]] || Disguised as futuristic weapons || 1997&lt;br /&gt;
|-&lt;br /&gt;
| || Chinese Soldiers || [[Red Dawn (2010)|Red Dawn]] || ||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The Punisher]]||7.62mm Assault Rifle||Available w/ red dot sight, upgradeable to 75-round drum magazine||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World in Flames]]||||Black electrical tape on the stock.||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Codename 47]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Terror]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||with milled reciever and incorrect muzzle brake||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[MAG]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
Modern Russian AK rifle carbine. 7.62x39mm.&lt;br /&gt;
[[Image:AK104.jpg|thumb|right|450px|AK-104 carbine - 7.62x39mm.  This is a blank adapted motion picture gun and the buttstock is a replacement and the magazine is a Bulgarian Waffle pattern.  I will resubmit this photo when I get the correct buttstock and the black synthetic 7.62 magazines.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchman || [[District B13]] || With muzzle brake removed and fitted with Romanian side-folding stock || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Men of War]] ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-108==&lt;br /&gt;
Modern full-size AK rifle borrowing operating mechanics from the [[AEK rifle series|AEK-971]].&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|right|450px|AK-108 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WASR==&lt;br /&gt;
&lt;br /&gt;
A Romanian AK clone modified to accept single stack magazines for Amercan import. Chambered in 7.62x39mm (WASR-10), 5.45x39mm (WASR-2), and 5.56x45mm (WASR-3)&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|right|450px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
[[Image:Wasr3c.jpg|thumb|right|450px|A US imported Romanian WASR-3, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Nambutu Embassy Guards || [[Casino Royale]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Zahn]] || Al Giordino || [[Sahara (2005)|Sahara]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew McConaughey]] || Dirk Pitt || [[Sahara (2005)|Sahara]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Rwandan Army soldiers || [[Hotel Rwanda]] ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Rwandan Army soldier || [[Hotel Rwanda]] ||fitted with Krinkov conversion  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Nomads || [[Flight of the Phoenix]] || With fixed and folding stocks || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevork Malikyan]] || Rady || [[Flight of the Phoenix]] || With folding stock || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Sangalan Rebels || [[24: Redemption]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bulgarian Arsenal AR==&lt;br /&gt;
&lt;br /&gt;
The '''Arsenal AR''' is the name given to the Bulgarian manufactured AK clone (Built by the Bulgaria gunmaker ''ARSENAL  JSCo.'').  These modern day copies of the AK-47 have milled receivers and are chambered in 7.62x39mm with a carbine variant, the AR-SF, chambered in 5.56x45mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|right|450px|Bulgairan AR, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgAR-F.jpg|thumb|right|450px|Bulgairan AR-F, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgarianAR-SF.jpg|thumb|right|450px|Bulgairan AR-SF, 5.56x45mm]]&lt;br /&gt;
[[Image:AR-1F.jpg|thumb|right|450px|Bulgarian AR-1F, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||Russian Alfa Commandos || [[Hitman (2007)|Hitman]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Ukranian Special Security Forces || [[Transporter 3]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Cannon]] || Salazar || [[Day of the Dead (2008)|Day of the Dead]] || With custom muzzle brake and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[AnnaLynne McCord]] || Nina || [[Day of the Dead (2008)|Day of the Dead]] || With custom muzzle brake and thumbhole stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers || [[Day of the Dead (2008)|Day of the Dead]] || mocked up as [[M16A2]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Navy SEALs and North Korean Soldiers || [[Behind Enemy Lines II: Axis of Evil]] || Mocked-up to resemble Type 56 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Romanian AK Draco Carbine==&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian AK Draco Pistol.jpg|thumb|right|450px|Romanian AK Draco Carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|Extras  ||Bodyguard || [[Ronin]] ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|Extras  ||Insurgents || [[Home of the Brave]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
&lt;br /&gt;
The AKU-94 is a bullpup conversion kit (built and originally sold as a kit by K-VAR) for the AK type rifle,  Both the European style AKs (like the Romanian AKs or Egyptian Maadis) and the Chinese style of AK rifle (Type 56) can fit into the kit.  In the Mid-2000s, KVAR stopped making and selling the AKU-94 conversion kit.  All remaining kits were purchased by Century Arms International, and subsequently used to 'spruce up' AK rifles with a futuristic bullpup look.  Currently the rifle with kit installed, is sold by Century Arms International.  This bullpup configuration retains the standard barrel length but the design makes the AK rifle more compact making it more suitable for close quarters battle.  Criticism of the Kit itself, however, has long been that it renders the gun too butt heavy, is somewhat cheaply made and the trigger pull is long and clunky.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|right|450px|Century Arms AK-47 bullpup 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
||| Bank robber || [[The Town]] ||With red dot sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurt Russell]] || Sgt. Todd || [[Soldier]] || Dressed up as futuristic weapon, with Surefire universal weaponlight and C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || [[Soldier]] || Dressed up as futuristic weapons with Surefire Universal weaponlight and C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  || Kradin soldiers || [[Star Trek: Voyager]] / &amp;quot;Nemesis&amp;quot; || Dressed up as alien weapons || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[X Files, The|The X Files]] / &amp;quot;First Person Shooter&amp;quot; || With ACOG scope || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[RPK light machine gun|RPK]] - light machine gun variant of the AKM.&lt;br /&gt;
* [[AK-74]] - modified AKM chambered in 5.45x39mm.&lt;br /&gt;
* [[Izhmash Saiga series shotgun|Saiga]] - shotgun series based on the AK-74.&lt;br /&gt;
* [[Norinco Type 81]] - modified Chinese version of the AK-47.&lt;br /&gt;
* [[Norinco Type 86]] - modified Chinese bullpup version of the AK-47.&lt;br /&gt;
* [[Galil]] - Israeli rifle based on the AK-47 chambered in 5.56x45mm&lt;br /&gt;
* [[AN-94]]&lt;br /&gt;
* [[AEK rifle series]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=321628</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=321628"/>
		<updated>2010-08-31T10:45:15Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* PP-19 Bizon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
===FN Five-seveN===&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch Mark 23 Mod 0===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
===Taurus 24/7===&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTS-33===&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PSS===&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 90-Two===&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Brugget &amp;amp; Thommet MP9===&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5KA4===&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AN-94 Abakan===&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===A-91===&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
=-=AS VAL==-&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
-==AK-74M===&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTs-14 Groza===&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 416===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 417===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 18 Mod 0 CQBR===&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2/AUG SR - Special Receiver===&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Tavor TAR-21===&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Mark 14 Mod 0 Enhanced Battle Rifle===&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
===SOCOM 16===&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS===&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MSG-90===&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament SR-25===&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===XM21 DMR===&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mk 11 Sniper Weapon System===&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVU===&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett XM500===&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===KSVK===&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PGM Mini-Hecate===&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AW===&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AS50===&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne M-200 Intervention===&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
===Saiga 12K===&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870MCS===&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===RMB-93===&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-15===&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 46 Mod 0===&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 48 Mod 0===&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PKP===&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Grenade launchers ==&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
===MM-1 Grenade Launcher===&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
[[Heckler &amp;amp; Koch M320]] underbarrel grenade launcher appears in game.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|none|thumb|400px|Standalone HK M320 with stock, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===EGLM grenade launcher===&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=321603</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=321603"/>
		<updated>2010-08-31T09:11:19Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* =PP-19 Bizon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
===FN Five-seveN===&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch Mark 23 Mod 0===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
===Taurus 24/7===&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTS-33===&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PSS===&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 90-Two===&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Brugget &amp;amp; Thommet MP9===&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5KA4===&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AN-94 Abakan===&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===A-91===&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
=-=AS VAL==-&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
-==AK-74M===&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTs-14 Groza===&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 416===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 417===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 18 Mod 0 CQBR===&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2/AUG SR - Special Receiver===&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Tavor TAR-21===&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Mark 14 Mod 0 Enhanced Battle Rifle===&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
===SOCOM 16===&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS===&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MSG-90===&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament SR-25===&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===XM21 DMR===&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mk 11 Sniper Weapon System===&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVU===&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett XM500===&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===KSVK===&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PGM Mini-Hecate===&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AW===&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AS50===&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne M-200 Intervention===&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
===Saiga 12K===&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870MCS===&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===RMB-93===&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-15===&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 46 Mod 0===&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 48 Mod 0===&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PKP===&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Grenade launchers ==&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
===MM-1 Grenade Launcher===&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
[[Heckler &amp;amp; Koch M320]] underbarrel grenade launcher appears in game.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|none|thumb|400px|Standalone HK M320 with stock, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===EGLM grenade launcher===&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=321602</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=321602"/>
		<updated>2010-08-31T09:10:54Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
===FN Five-seveN===&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch Mark 23 Mod 0===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
===Taurus 24/7===&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTS-33===&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PSS===&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 90-Two===&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Brugget &amp;amp; Thommet MP9===&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5KA4===&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AN-94 Abakan===&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===A-91===&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
=-=AS VAL==-&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
-==AK-74M===&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===OTs-14 Groza===&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 416===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch 417===&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 18 Mod 0 CQBR===&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2/AUG SR - Special Receiver===&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Tavor TAR-21===&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Mark 14 Mod 0 Enhanced Battle Rifle===&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
===SOCOM 16===&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS===&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MSG-90===&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament SR-25===&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===XM21 DMR===&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mk 11 Sniper Weapon System===&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVU===&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett XM500===&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===KSVK===&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PGM Mini-Hecate===&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AW===&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AS50===&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne M-200 Intervention===&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
===Saiga 12K===&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870MCS===&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===RMB-93===&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-15===&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M26 Modular Accessory Shotgun System===&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 46 Mod 0===&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Mark 48 Mod 0===&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===PKP===&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
== Grenade launchers ==&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
===MM-1 Grenade Launcher===&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
[[Heckler &amp;amp; Koch M320]] underbarrel grenade launcher appears in game.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|none|thumb|400px|Standalone HK M320 with stock, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===EGLM grenade launcher===&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=320794</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=320794"/>
		<updated>2010-08-29T18:21:31Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Heckler &amp;amp; Koch M320 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
[[Pistols.]]&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'. Has the same in-game model as AK-103.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Sniper Weapon System==&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Heckler &amp;amp; Koch M320]] underbarrel grenade launcher appears in game.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|none|thumb|400px|Standalone HK M320 with stock, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==EGLM grenade launcher==&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_M320&amp;diff=320793</id>
		<title>Heckler &amp; Koch M320</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_M320&amp;diff=320793"/>
		<updated>2010-08-29T18:20:48Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Heckler &amp;amp; Koch M320 grenade launcher (frequently mounted on various assault rifles or carbines) appears in the following video games used by the following actors:'''&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|right|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || Mounted on [[Heckler &amp;amp; Koch XM8]] and [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || Mounted on M4A1 carbine ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2: Summit Strike]] || Mounted on M4A1 carbine, [[FN SCAR#FN SCAR-L|FN SCAR-L]], and [[FN SCAR#FN SCAR-H|FN SCAR-H]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter 2]] || Mounted on Heckler &amp;amp; Koch XM8, [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]], and [[Heckler &amp;amp; Koch HK416]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]] || Mounted on Heckler &amp;amp; Koch HK416 ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] || Mounted on Heckler &amp;amp; Koch XM8 ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army 3]] || Mounted on [[M16 rifle series#M16A4 Rifle|M16A4 rifle]], firing HEDP and smoke grenades ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army 3]] || As the &amp;quot;GS-36&amp;quot;, mounted on [[&amp;quot;Obran Weapon System&amp;quot;#Obran NP|&amp;quot;Obran NP&amp;quot;]], firing HEDP and smoke grenades ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || As the &amp;quot;XM320&amp;quot;, mounted on the [[Heckler &amp;amp; Koch XM8]], firing HEDP and smoke grenades  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;br /&gt;
[[Category:UBGL]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=320792</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=320792"/>
		<updated>2010-08-29T18:19:40Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
[[Pistols.]]&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'. Has the same in-game model as AK-103.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Sniper Weapon System==&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Heckler &amp;amp; Koch M320]] underbarrel grenade launcher appears in game.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|none|thumb|400px|HK M320, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==EGLM grenade launcher==&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=320791</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=320791"/>
		<updated>2010-08-29T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
[[Pistols.]]&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch M320]] grenade launcher and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'. Has the same in-game model as AK-103.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Sniper Weapon System==&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==EGLM grenade launcher==&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=319785</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=319785"/>
		<updated>2010-08-27T18:07:51Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
[[Pistols.]]&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[OTs-33 Pernach]] automatic pistol appears in game under the name &amp;quot;OTS-33&amp;quot;.&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;. It is powerful and very silent pistol, but it has very low rate of fire and magazine with capacity only of 6 rounds.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PSS.jpg|none|thumb|300px|PSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;. First automatic weapon in campaign.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the &amp;quot;MK9&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;MK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has very good accuracy with high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;. Can be equipped with [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] and with various sights, laser sights and suppressors.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;. Can fire full-auto (with rate of fire near 600 RPM), semi-auto and 2 round burst (with rate of fire near 1800 RPM like real counterpart).&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[AK-103]] appears in game. Used by elite KRA soldiers.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'. Has the same in-game model as AK-103.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills. Even when no attachments are chosen it needs to have muzzle/barrel attachechment, like grenade launcher, forward grip or suppressor.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
[[Image:SOCOM FTB3 OTS-14.jpg|thumb|none|400px|OTs-14 with forward grip during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;. Unlocked by finishing mission with 80% accuracy or better.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name. Very accurate when firing 3 round burst.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Sniper Weapon System==&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|none|thumb|400px|SVD, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
M4A1, M16A4 and some other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4+M203.jpg|thumb|none|400px|M16A4 with M203 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==EGLM grenade launcher==&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFTB3-FAMAS.jpg&amp;diff=319783</id>
		<title>File:SFTB3-FAMAS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFTB3-FAMAS.jpg&amp;diff=319783"/>
		<updated>2010-08-27T17:54:46Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: uploaded a new version of &amp;quot;Image:SFTB3-FAMAS.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SOCOM_FTB3_PSS.jpg&amp;diff=319781</id>
		<title>File:SOCOM FTB3 PSS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOCOM_FTB3_PSS.jpg&amp;diff=319781"/>
		<updated>2010-08-27T17:50:25Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SOCOM_FTB3_M16A4%2BM203.jpg&amp;diff=319780</id>
		<title>File:SOCOM FTB3 M16A4+M203.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOCOM_FTB3_M16A4%2BM203.jpg&amp;diff=319780"/>
		<updated>2010-08-27T17:49:37Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFTB3-M1014.jpg&amp;diff=319779</id>
		<title>File:SFTB3-M1014.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFTB3-M1014.jpg&amp;diff=319779"/>
		<updated>2010-08-27T17:49:01Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: uploaded a new version of &amp;quot;Image:SFTB3-M1014.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SOCOM_FTB3_OTS-14.jpg&amp;diff=319778</id>
		<title>File:SOCOM FTB3 OTS-14.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOCOM_FTB3_OTS-14.jpg&amp;diff=319778"/>
		<updated>2010-08-27T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=319777</id>
		<title>SOCOM: US Navy SEALs Fireteam Bravo 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SOCOM:_US_Navy_SEALs_Fireteam_Bravo_3&amp;diff=319777"/>
		<updated>2010-08-27T17:42:01Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: /* OTS-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns appear in the video game ''SOCOM: US Navy SEALs Fireteam Bravo 3'':'''&lt;br /&gt;
[[Image:SOCOM FTB3 Packfront.jpg|thumb|right|300px|''SOCOM: US Navy SEALs Fireteam Bravo 3'' (2010)]]&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
[[Pistols.]]&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is referred to as the 'F57'. Is equipped with a 20-round magazine.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg |thumb|none|400px|FN Five-SeveN USG (U.S. Government), 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_Five_seveN.JPG|thumb|none|195px|FN Five-seveN USG during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is referred as the 'Mk.23 Mod 0'.&lt;br /&gt;
[[Image:Mk23.jpg |thumb|none|400px|H&amp;amp;K Mk23 Mod 0, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Mk23_Mod_0.JPG‎ |thumb|none|200px| Mk23 Mod 0 during weapon selection screen]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 24/7==&lt;br /&gt;
Referred to as the 'PT945'. Unknown cartridge as of yet. For some reason, the in-game Taurus 24/7 holds 8 rounds, like a Taurus PT945.&lt;br /&gt;
[[Image:Taurus_247.jpg‎ |thumb|none|400px|Taurus 24/7, .40 cal]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Taurus_247.JPG‎ |thumb|none|182px|Taurus 24/7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTS-33==&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎ |thumb|none|400px|OTs-33 &amp;quot;Pernach&amp;quot; automatic pistol. 9x18 PM/PMM]]&lt;br /&gt;
[[Image:SOCOM_FTB3_OTS_33.JPG‎ |thumb|none|300px|OTs-33 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol]] appears in the game under the name &amp;quot;PSS&amp;quot;.&lt;br /&gt;
[[Image:Pistol_Russian_PSS_in_7.62x41mm_SP-4_special_purpose_noiseless_cartridge.jpg‎|thumb|none|300px|PSS, 7.62x42mm SP-4]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
[[Beretta 92 pistol series#Beretta 90two|Beretta 90-Two]] appears in the game. Referred to as the &amp;quot;90-TWO&amp;quot;.&lt;br /&gt;
[[Image:Beretta_90two02.jpg‎ |thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Beretta_90_two.JPG‎ |thumb|none|220px|Beretta 90-Two during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is referred to as the &amp;quot;DE .50&amp;quot;. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg |thumb|none|400px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Desert_Eagle.JPG‎ |thumb|none|367px|Desert Eagle during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is referred to as the &amp;quot;226&amp;quot;. Chambered in 9x19mm due to 15-round magazines.&lt;br /&gt;
[[Image:SigP226.jpg‎ |thumb|none|400px|SIG_Sauer P226, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_SIG_P226.JPG‎ |thumb|none|400px|SIG-Sauer P226 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa]] is referred to as the &amp;quot;Y-PYA&amp;quot;.&lt;br /&gt;
[[Image:MP433Grach.jpg‎ |thumb|none|400px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP_443_Grach.JPG‎ |thumb|none|204px|MP 443 Grach during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is referred to as the &amp;quot;Model 18&amp;quot;.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg |thumb|none|400px|Glock 18, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Glock_18.JPG‎ |thumb|none|400px|Glock 18 seen during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is referred to as the &amp;quot;PP-2K&amp;quot;.&lt;br /&gt;
[[Image:Pp2000_01.jpg‎ |thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP2000.jpg|thumb|none|246px|PP-2000 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is referred to as the &amp;quot;9MM SUB&amp;quot;.&lt;br /&gt;
[[Image:MiniUzi_01.jpg‎ |thumb|none|400px|Mini Uzi, 9mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_Uzi.JPG‎ |thumb|none|250px|Mini Uzi during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
[[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP-9|B&amp;amp;T MP9]] appears in game. Referred to as the 'MK9'.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎ |thumb|none|400px|B&amp;amp;T MP-9, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP9.JPG‎ |thumb|none|279px|MP-9 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is referred to as the &amp;quot;MK7&amp;quot;. Seen used by the KSK. Unlocked after obtaining 10 teammate revives.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_MP7.JPG‎ |thumb|none|229px|MP7 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is referred to as the &amp;quot;GMP&amp;quot;. Seen used by the KSK alongwith the MP7.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP, .45 ACP]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK_UMP.JPG‎ |thumb|none|UMP during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]]A3 is referred to as the &amp;quot;HK5&amp;quot;.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5, 9x19mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MP5.jpg|thumb|none|382px|MP5 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
Referred to as the &amp;quot;HK5KA4&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90]]TR is referred to as the &amp;quot;F90&amp;quot;. Has good accuracy for submachine gun and high rate of fire. Can be equipped with ACOG or EOTech sights, suppressor and laser sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_FN_P90.JPG‎ |thumb|none|382px|P90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36]]C appears in game. Referred as the &amp;quot;MK36&amp;quot;.&lt;br /&gt;
[[Image:Hkg36c.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-G36C.jpg|thumb|none|400px|G36C during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 Abakan==&lt;br /&gt;
[[AN-94]] appears in game. Referred as the &amp;quot;AG-94&amp;quot;.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AN94.jpg|thumb|none|400px|AN-94 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
[[Izhmash PP-19 Bizon]] appears in game. Referred as the &amp;quot;Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|PP-19 Bizon, 9x18mm Makarov/9x19mm/7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SOCOM_FTB3_PP_19_Bizon.JPG‎ |thumb|none|248px|PP-19 Bizon during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[AKS-74U]] appears in game under the name &amp;quot;ATS-86G&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKS74U.jpg|thumb|none|400px|AKS-74U during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[AEK-971]] appears in game under its name.&lt;br /&gt;
[[Image:Aek971_545.jpg‎|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AEK971.jpg|thumb|none|400px|AEK-971 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
The 7.62x39mm prototype [[A-91]] is featured in-game, although it appears to be modeled with a 5.56x45mm magazine.&lt;br /&gt;
::Looks more like a 5.45x39mm magazine to me (note the angle of the magazine bottom). --[[Special:Contributions/83.78.145.215|83.78.145.215]] 20:31, 27 June 2010 (UTC)&lt;br /&gt;
:::The A-91 here uses 7.62x39mm rounds as opposed to 5.56x45mm rounds and is more closely modeled to the 7.62x39mm prototype. The 5.56mm version looks completely different, with a different grip, integrated, under-barrel grenade launcher, etc. -Chris_Hun7er 22:05, 27 June 2010 (UTC)&lt;br /&gt;
[[Image:A-91_Prototype.jpg‎|thumb|none|400px|A-91 Prototype equipped with a grenade launcher - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-A91.jpg|thumb|none|400px|A-91 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AS VAL==&lt;br /&gt;
[[VSS_Vintorez#AS Val|AS Val]] appears in game under the name &amp;quot;VAL&amp;quot;.&lt;br /&gt;
[[Image:As_val1.jpg‎|thumb|none|400px|AS Val - 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:SFTB3-VAL.jpg|thumb|none|400px|AS Val during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74]]M appears in game.&lt;br /&gt;
[[Image:AK-74M.jpg‎|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK74M.jpg|thumb|none|400px|AK-74M during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[AK-103]] appears in game.&lt;br /&gt;
[[Image:AK103.jpg‎|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AK103.jpg|thumb|none|400px|AK-103 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is referred to as the 'AK-47M'. Has the same in-game model as AK-103.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SFTB3-AKM.jpg|thumb|none|400px|AK-47 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
[[OTs-14 Groza]] appears in game under the name &amp;quot;RA-14&amp;quot;. Unlocked after obtaining 750 kills.&lt;br /&gt;
[[Image:OTS-14.jpg‎|thumb|none|400px|OTs-14 Groza - 9x39mm/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M4A1 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M4A1.jpg|thumb|none|400px|M4A1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
[[M16A4]] appears in game. Even when no attachments are chosen it has attachment &amp;quot;M16A4 HANDLE&amp;quot; (carrying handle).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M16A4.jpg|thumb|none|400px|M16A4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 416==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 416]] appears in game under the name &amp;quot;416&amp;quot;.&lt;br /&gt;
[[Image:Heckler_and_Koch_416.jpg|thumb|none|400px|Heckler &amp;amp; Koch 416 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-HK416.jpg|thumb|none|400px|HK416 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch 417==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch 417]] appears in game under the name &amp;quot;417&amp;quot;.&lt;br /&gt;
[[Image:HK417 12.jpg|none|thumb|400px|Heckler &amp;amp; Koch 417 - 7.62x51mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_HK417.jpg|thumb|none|400px|HK417 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR]]-L appears in game under the name &amp;quot;SFCR-LW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SFTB3-SCARL.jpg|thumb|none|400px|FN SCAR-L during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[FN SCAR]]-H appears in game under the name &amp;quot;SFCR-HW&amp;quot;. Has, in addition to the semi-automatic and full auto mode, a 3-round burst mode. Real SCAR rifles cannot fire in 3 round burst.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Fabrique Nationale SCAR-H, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-SCARH.jpg|thumb|none|400px|FN SCAR-H during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0 CQBR==&lt;br /&gt;
[[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk 18 Mod 0 CQB-R]] appears in game under the name &amp;quot;MK.18 MOD 0&amp;quot;.&lt;br /&gt;
[[Image:M4A1CQBR.jpg‎ |thumb|none|400px|Mk. 18 Mod 0 5.56mm with RIS handguard.]]&lt;br /&gt;
[[Image:SFTB3-CQBR.jpg|thumb|none|400px|Mk 18 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2/AUG SR - Special Receiver==&lt;br /&gt;
[[Steyr AUG#Steyr AUG A2 / AUG SR - Special Receiver|Steyr AUG A2 / AUG SR]] appears in game under the name &amp;quot;STG 77A&amp;quot;. Real AUG in austrian army has designation Stg.77.&lt;br /&gt;
[[Image:SteyrAUGSR.jpg‎|thumb|none|400px|Steyr AUG Special Receiver equipped with a scope - 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-AUGA3.jpg|thumb|none|400px|Steyr AUG A2/AUG SR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] Appears in the game. Can be obtained through the recent patch.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[FAMAS|FAMAS F1]] appears in game under its name.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-FAMAS.jpg|thumb|none|400px|FAMAS F1 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game. Referred as the &amp;quot;F2&amp;quot;. Only obtainable by pre-ordering the game.&lt;br /&gt;
[[Image:Fn f2000 3.jpg‎|thumb|none|400px|FN F2000, 5.56x45mm NATO mounted to FN GL1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Mark 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in game.&lt;br /&gt;
[[Image:M14EBR.jpg‎ |thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:SFTB3-MK14.jpg|thumb|none|400px|Mk 14 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
[[M14#SOCOM 16|SOCOM 16]] appears in game. Reffered as &amp;quot;M1A SOCOM&amp;quot;.&lt;br /&gt;
[[Image:Springfield_Armory_M1A_Socom_16.JPG |thumb|none|400px|SOCOM 16 7.62x51mm NATO with M68 Aimpoint scope]]&lt;br /&gt;
[[Image:SFTB3-M1SOCOM.jpg|thumb|none|400px|Game's portrait of the SOCOM 16 during weapon selection, showing the rail system, which the ingame text says it lacks]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
[[Remington_Model_700#M24_Sniper_Rifle|M24]] appears in game.&lt;br /&gt;
[[Image:M24.jpg‎ |thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-M24.jpg|thumb|none|400px|M24 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[G3#Heckler_.26_Koch_MSG90|HK MGS-90]] appears in game.&lt;br /&gt;
[[Image:HKMSG90.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MSG90 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-MSG90.jpg|thumb|none|400px|HK MSG-90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[Knight's Armament SR-25]] appears in game. Permanently fitted with suppressor.&lt;br /&gt;
[[Image:SR25.jpg |thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-SR25.jpg|thumb|none|400px|KAC SR-25 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==XM21 DMR==&lt;br /&gt;
[[M14#M21 Designated Marksman Rifle/M25 Sniper Rifle|XM21]] appears in game.&lt;br /&gt;
[[Image:M21_m1a.jpg‎ |thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
[[Image:SFTB3-XM21.jpg|thumb|none|400px|XM21 DMR during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Sniper Weapon System==&lt;br /&gt;
Mk 11 Mod 0 Sniper Weapon System appears in game under the name &amp;quot;MK.11 MOD 0&amp;quot;. Not to be confused with [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Special Purpose Rifle]]. Mk 11 is the variant of [[Knight's Armament SR-25|SR-25]] rifle used by SEALs[http://www.navyseals.com/mk11-sniper-weapon-system-sws].&lt;br /&gt;
[[Image:SFTB3-MK11.jpg|thumb|none|400px|Mk 11 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
[[SVD Dragunov]] appears in game under the name &amp;quot;SAS-R&amp;quot;.&lt;br /&gt;
[[Image:SFTB3-SVD.jpg|thumb|none|400px|SVD during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
[[SVD#SVU_Dragunov|SVU]] appears in game under the name &amp;quot;SAS-U&amp;quot;.&lt;br /&gt;
[[Image:SFTB3-SVU.jpg|thumb|none|400px|SVU during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[VSS Vintorez]] appears in game under the name &amp;quot;VSV-39&amp;quot;.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:SOCOM FTB3 VSS.jpg|thumb|none|400px|VSS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM500==&lt;br /&gt;
[[Barrett XM500]] appears in game. Unlocked after obtaining 150 headshots. Reffered as &amp;quot;XM500&amp;quot;.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|400px|Barrett XM500, .50BMG]]&lt;br /&gt;
[[Image:SOCOM_FTB3_XM500.jpg|thumb|none|400px|XM500 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
[[Barrett M82]]A1 appears in game. Reffered as &amp;quot;M82A1A&amp;quot;.&lt;br /&gt;
[[Image:M82a1.jpg‎|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
[[KSVK sniper rifle]] appears in game under the name &amp;quot;KSV127&amp;quot;.&lt;br /&gt;
[[Image:Ksvk.jpg‎|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:SFTB3-KSVK.jpg|thumb|none|400px|KSVK during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
Although the game claims it as the B&amp;amp;T APR 338 it is in fact the [[PGM sniper rifle series|PGM Mini-Hecate]] which can be distinguished from the previous by the roundish muzzle brake.&lt;br /&gt;
[[Image:PGM 338.jpg|thumb|400px|none|PGM Mini-Hecate, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SFTB3-APR338.jpg|thumb|none|400px|PGM Mini-Hecate during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
[[Accuracy International Arctic Warfare series|Accuracy International AW]] appears in game under the name &amp;quot;L96AW&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg‎|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFTB3-AW.jpg|thumb|none|400px|Accuracy International AW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game. Only obtainable at pre-ordering the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne M-200 Intervention==&lt;br /&gt;
[[Cheyenne Tactical M-200 Intervention]] appears in game under the name &amp;quot;C-TAC&amp;quot;.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200, .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Izhmash Saiga series shotgun|Saiga 12K]] appears in game under the name &amp;quot;S-12K&amp;quot;.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870MCS==&lt;br /&gt;
[[Remington 870]]MCS appears in game as &amp;quot;R870&amp;quot;.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thimb|none|400px|Remington 870MCS, 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-R870.jpg|thumb|none|400px|Remington 870MCS during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Mossberg 590]] appears in game as &amp;quot;M590&amp;quot;.&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-590.jpg|thumb|none|400px|Mossberg 590 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
[[RMB-93]] appears in game under its name.&lt;br /&gt;
[[Image:RMB-93.jpg|thumb|none|400px|RMB-93, 12 Gauge]]&lt;br /&gt;
[[Image:SFTB3-RMB93.jpg|thumb|none|400px|RMB-93 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
[[Franchi SPAS-15]] appears in game under the name &amp;quot;SPZ-15&amp;quot;.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|M4 Super 90]] appears in game under the name &amp;quot;M4-90&amp;quot;.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|400px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:SFTB3-M1014.jpg|thumb|none|400px|Benelli M4 Super 90 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M26 MASS==&lt;br /&gt;
[[M26 Modular Accessory Shotgun System]] is in game under the name &amp;quot;XM26 SHOTGUN&amp;quot;.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg |thumb|none|400px|M26 MASS, 12 gauge]]&lt;br /&gt;
[[Image:SOCOM_FTB3_M26.jpg|thumb|none|400px|M26 MASS mounted on M4A1 carbine during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
[[M249]] appears in game under the name &amp;quot;249-M&amp;quot;.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-M249.jpg|thumb|none|400px|M249 SAW during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]] appears in game under the name &amp;quot;MG4&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm]]&lt;br /&gt;
[[Image:SOCOM_FTB3_MG4.jpg|thumb|none|400px|HK MG4 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 46 Mod 0==&lt;br /&gt;
[[M249#Mk_46_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0, 5.56x45mm]]&lt;br /&gt;
[[Image:SFTB3-MK46.jpg|thumb|none|400px|Mk 46 Mod 0 during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==Mark 48 Mod 0==&lt;br /&gt;
[[M249#Mk_48_Mod_0|M249]] appears in game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[RPK#RPK-74|RPK-74]] appears in game. Reffered as &amp;quot;RTK-74&amp;quot;.&lt;br /&gt;
[[Image:Soviet_RPK-74.jpg‎|thumb|none|400px|RPK-74 light machine gun, 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:SFTB3-RPK74.jpg|thumb|none|400px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]] appears in game under the name &amp;quot;PK-M&amp;quot;.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM, 7.62x54R]]&lt;br /&gt;
[[Image:SFTB3-PKM.jpg|thumb|none|400px|PKM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==PKP==&lt;br /&gt;
[[PKM#PKP_Pecheneg_Machine_Gun|PKP &amp;quot;Pecheneg&amp;quot;]] appears in game under the name &amp;quot;PK-P&amp;quot;.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg, 7.62x54mm R]]&lt;br /&gt;
[[Image:SFTB3-PKP.jpg|thumb|none|400px|PKP &amp;quot;Pecheneg&amp;quot; during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[RPG-7]] appears in game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:SFTB3-RPG7.jpg|thumb|none|400px|RPG-7  during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
[[AT4]] appears in game. Strangely, but it has pistol grip and stock.&lt;br /&gt;
[[Image:at4_m136.jpg|thumb|none|400px|AT-4, 84 mm]]&lt;br /&gt;
&lt;br /&gt;
==MM-1 Grenade Launcher==&lt;br /&gt;
[[Hawk MM1 grenade launcher]] appears in game.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|MM-1, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
M4A1, M16A4 and other assault rifles can use [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==EGLM grenade launcher==&lt;br /&gt;
FN SCAR-L and FN SCAR-H can use [[FN EGLM|EGLM grenade launcher]]. Reffered as &amp;quot;FN40GL&amp;quot;.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN EGLM on SCAR-L assault rifle, 40mm]]&lt;br /&gt;
[[Image:SFTB3-EGLM.png|thumb|none|400px|FN SCAR-H equipped with EGLM during weapon selection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFTB3-M1SOCOM.jpg&amp;diff=319776</id>
		<title>File:SFTB3-M1SOCOM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFTB3-M1SOCOM.jpg&amp;diff=319776"/>
		<updated>2010-08-27T17:41:21Z</updated>

		<summary type="html">&lt;p&gt;Zaqq: uploaded a new version of &amp;quot;Image:SFTB3-M1SOCOM.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zaqq</name></author>
	</entry>
</feed>