<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wuzh</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wuzh"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Wuzh"/>
	<updated>2026-06-06T06:04:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:VolkNet&amp;diff=1637434</id>
		<title>User talk:VolkNet</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:VolkNet&amp;diff=1637434"/>
		<updated>2023-12-23T08:04:36Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Lists of weapons by armed forces */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 18:52, 1 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sandbox page for you==&lt;br /&gt;
Since you seem interested in making a sandbox, you can use this link to make yourself an actual sandbox https://www.imfdb.org/wiki/User:VolkNet/Sandbox&lt;br /&gt;
&lt;br /&gt;
Your user talk is meant for messages relating to wiki things directed at you, so I'd recommend moving your sandbox there and putting anything in the future there as well. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 04:41, 4 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh. Ok, Thank you! --[[User:VolkNet|VolkNet]] ([[User talk:VolkNet|talk]]) 17:05, 4 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Black Ops gear corrections ==&lt;br /&gt;
&lt;br /&gt;
The ushankas worn by the Soviets in Vorkuta are not fictional, they are [https://equipment.fandom.com/wiki/Vinterm%C3%B6ssa_m/1943 Swedish]. And the uniforms of the Cuban soldiers are not even Cuban, they are [https://equipment.fandom.com/wiki/TAP_Mod%C3%A9le_1947/56 French]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 03:06, 7 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh Dear... *sigh* Thanks for the info, much appriciated, this has been corrected. --[[User:VolkNet|VolkNet]] ([[User talk:VolkNet|talk]]) 04:15, 7 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lists of weapons by armed forces ==&lt;br /&gt;
&lt;br /&gt;
On these armed forces lists, the active IMFDB staff discussed them and came to the conclusion that they are beyond the scope of IMFDB, and IMFDB is not a good place for these lists. See [[Category talk:Lists of weapons by armed forces]] for the part of the discussion that happened on the Wiki.&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;reposting&amp;quot; these lists, you don't have to do them in your personal sandbox; the &amp;quot;original 5&amp;quot; lists are currently backed up in their talk pages. I think you can find them by typing &amp;quot;Talk:List of...&amp;quot; in the search bar. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:04, 23 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1637252</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1637252"/>
		<updated>2023-12-22T05:00:49Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* To-Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]{{@}}[[RPK]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = South African&lt;br /&gt;
| list8 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Polish&lt;br /&gt;
| list9 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Romanian&lt;br /&gt;
| list10 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Yugoslavian/Serbian&lt;br /&gt;
| list11 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Custom&lt;br /&gt;
| list12 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usability Concerns=&lt;br /&gt;
==Databasification==&lt;br /&gt;
Despite IMFDB billing itself as a &amp;quot;database&amp;quot; of information, it is not actually structured like a database. Gun appearances have to be manually filled into gun and actor pages, instead of being automatically generated. This forces lots of busywork that could be optimized away; by restructuring the Wiki so that &amp;quot;Gun Appearance Entries&amp;quot; can be logged into a database (containing gun model, gun notes, gun user, etc.), and then having Gun/Actor pages automatically retrieve entries from that database to build their gun appearance tables, this eliminates the need for manual entry inputting, making the appearance pages more complete and reducing the burden on our editors.&lt;br /&gt;
&lt;br /&gt;
Example of implementation: Yugipedia's card database functions.&lt;br /&gt;
&lt;br /&gt;
==Advertisement Intrusion==&lt;br /&gt;
In my personal experience with using the wiki without an ad-blocker, IMFDB stands out as a particularly awful website usability-wise due to the intrusiveness of its advertisements. There are full-screen popups and autoplay ads with audio, both of which significantly hamper my experience with the website. To improve user experience, these two particular ad forms must be phased out and replaced with other more suitable advertisement formats.&lt;br /&gt;
&lt;br /&gt;
==Drafting==&lt;br /&gt;
&lt;br /&gt;
==Manual of Style==&lt;br /&gt;
&lt;br /&gt;
==Visual Editor==&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
* Templates&lt;br /&gt;
** Make Template:Media table start automatically adjust size&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1637250</id>
		<title>Category talk:Lists of weapons by armed forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1637250"/>
		<updated>2023-12-22T04:25:01Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages==&lt;br /&gt;
The recent (re-)creation of [[List of firearms used by Polish Armed Forces]] has triggered several discussions about the place for such lists on IMFDB. I discussed this issue with [[User:Funkychinaman]] in the IMFDB staff discord, and I argued that all such pages should be cut from IMFDB. The main reasonings, developed between me and funkychinaman (who OK'd my proposal), are the follows:&lt;br /&gt;
&lt;br /&gt;
* IMFDB is not a general firearm encyclopedia.&lt;br /&gt;
* IMFDB is bad at being a general firearm encyclopedia, and these lists are inherently less reliable than equivalent Wikipedia lists.&lt;br /&gt;
* The existence of these lists attracts nationalist editing.&lt;br /&gt;
&lt;br /&gt;
While funkychinaman is OK with my proposal to cut all of the pages from IMFDB, he mentioned that some admins wanted to keep the &amp;quot;original 5&amp;quot; country armed forces lists (i.e.: the British, German, Russian, French, and US pages). I am thus starting a discussion here to see if we can come to a staff-wide consensus on what to do with these lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:51, 15 December 2023 (UTC)&lt;br /&gt;
:At the very least, we have to make it abundantly clear that no more such pages are allowed. We shot down a bunch of them a few years ago, and I think people got the idea for the most part. I have another reason for not allowing them: they may lead to bad IDs. The US Army and the USMC adopted the M16A2 in the eighties, but how many movies or shows actually have real A2s? Again, this circles back to the we're not a gun encyclopedia thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:09, 16 December 2023 (UTC)&lt;br /&gt;
::Following up, I agree that these should be removed and go beyond our purposes of cataloging firearms in media.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 17 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone else want to add in their opinions? Current consensus leans towards cutting all of the armed forces lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:03, 20 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Remove them all.  These lists do not assist in the identification of firearms in media. [[User:LJ|LJ]] ([[User talk:LJ|talk]]) 19:15, 20 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright. Since I have not seen any direct opposition to my proposal, I will be cutting all of the &amp;quot;Lists of weapons by armed forces&amp;quot; pages. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:24, 22 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=1637052</id>
		<title>FN FAL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=1637052"/>
		<updated>2023-12-21T03:25:52Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Vektor R1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FN Universal Carbine.jpg|thumb|right|500px|FN Universal Carbine - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Original dsc 0465jpg-6.jpg|thumb|right|500px|FN Automatic Carbine - .280 British]]&lt;br /&gt;
The '''FN FAL''' (Fusil Automatique Léger) was designed by Dieudonné Saive and Ernest Vervier from 1947 to 1951. It is also called the FN LAR (Light Automatic Rifle), the English translation of its Belgian French name. The fact that there are so many variants, made by different countries and different names for the same models, causes a lot of confusion regarding what particular FAL is in what movie.  For the most part, only the major variants of the gun will have been seen in movies with wide distribution, (the original Belgian version, U.S. versions, the Israeli versions and British/Commonwealth version). The early FAL prototypes were chambered in intermediate cartridges like 7.92x33mm and .280 British, in an attempt to create an assault rifle along the lines of the German [[Sturmgewehr 44]], but after 7.62x51mm NATO was adopted as the standard NATO rifle cartridge, the FAL design was altered to accommodate the more powerful round.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1953 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle, Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.92x33mm (prototype), .280 British (prototype), 7.62x51mm NATO, 5.56x45mm NATO (Argentine FALMP III and Brazilian IMBEL variants)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20, 30-round box magazine. (Argentine FALMP III Type 2 variant uses Steyr AUG magazines, Brazilian IMBEL variants use {{STANAG}})&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi-Auto/Full-Auto; Safe/Semi-Auto on inch-pattern FALs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|right|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:FN-LAR.jpg|thumb|right|500px|FN FAL with G1/StG 58 forend and long flash hider - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[File:FN-LAR-with-Wood-Stock.jpg|thumb|right|500px|FN FAL with G1/StG 58 forend, long flash hider, and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|right|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FMAP-FAL-ARGENTINA.jpg|thumb|right|500px|Argentine DGFM FMAP FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN-FAL-50.61.jpg|thumb|right|500px|FN FAL 50.61 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Fal_para-1-.jpg‎ |thumb|right|500px|FN FAL 50.63 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|right|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|right|500px|StG 58 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Variants of the standard FN FAL:&lt;br /&gt;
&lt;br /&gt;
*50.00: Standard version. Licensed clones of the 50.00 are made by IMBEL of Brazil as the IMBEL LAR, and by DGFM of Argentina as the FALM IV (Fusil Automatico Liviano Modelo IV).&lt;br /&gt;
*50.61: Paratrooper version with folding stock and standard 533 mm (21.0 in) barrel.&lt;br /&gt;
*50.62: Paratrooper version with folding stock, short 458 mm (18.03 inch) barrel, and folding charging handle.&lt;br /&gt;
*50.63: Paratrooper version with folding stock, shorter 436 mm (17.16 in) barrel, and folding charging handle.&lt;br /&gt;
*50.64: Paratrooper version with folding stock, standard 533 mm (21.0 in) barrel, hiduminium alloy lower receiver, and folding charging handle similar to the L1A1.&lt;br /&gt;
*G Series: A series of 1,836 semi-automatic FAL rifles imported into the United States by Browning Arms Company from FN between 1959 and 1963. They had a selector that could not be moved to the fully automatic position, and did not have the automatic sear. Changes with ATF standards meant that these import FAL rifles, previously considered to be not machine guns, are now machine guns and will be subject to the NFA. The rifles already imported into United States remain legal and are exempt from the NFA. G-series rifles are identical to early FN production guns and are not modified for importation.&lt;br /&gt;
*StG 58: The Sturmgewehr 58 is the former standard infantry rifle of the Austrian Armed Forces. The StG 58 featured a unique hybrid flash hider/grenade launcher muzzle device, and also featured a bipod and a ribbed metal handguard.&lt;br /&gt;
*G1: The G1 is a variant adopted for a relatively short period by West Germany. It features a bipod and ribbed metal handguard like the StG 58, but has its own muzzle device.&lt;br /&gt;
*T48: A version of the FN FAL trialed by the United States in the mid-1950s, but was not adopted; the [[M14]] was adopted over the T48.&lt;br /&gt;
&lt;br /&gt;
Note that FN LAR is simply a foreign English market name for the FN FAL. There is no actual difference between the FN LAR and FN FAL.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||||Corto Maltese soldiers||||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Panther]]'' ||[[Lupita Nyong'o]] || Nakia || &amp;quot;G&amp;quot; Series || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldiers only know by God]]'' || || Argentinian soldiers|| || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||Italian ''Carabinieri''||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]'' || || Survivors || G1/StG 58 foreend ||2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[The Siege of Jadotville]]'' ||[[Jamie Dornan]] || Commander Patrick Quinlan|| ||rowspan=2| 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Jason O'Mara]] || Sgt. Prendergast ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13 Hours: The Secret Soldiers of Benghazi]]'' || || Libyan militia member ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colonia]]'' || || Chilean soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || || || G Series model. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kill Zombie!]] ||  || Dutch reserve soldiers|| G1/StG 58 foreend, wooden buttstock || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Book of Eli]]'' || [[Ray Stevenson]]  || Redridge || Paratrooper model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]]'' ||  || Mercenaries || 50.00 and 50.61 models, with &amp;amp; without scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part Two: Guerrilla]]'' ||   || Guerrilla || &amp;quot;G&amp;quot;-Series || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part One: Argentine]]'' || [[Vladimir Cruz]]  || Ramiro || &amp;quot;G&amp;quot;-Series || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Pulse 2: Afterlife]]'' || [[Jamie Bamber]]  || Stephen || rowspan=&amp;quot;3&amp;quot;| 18&amp;quot; barrel, folding stock || rowspan=&amp;quot;3&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
| Robin McGee  || Hutch&lt;br /&gt;
|-&lt;br /&gt;
| uncredited  || Road Guard&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kingdom, The|The Kingdom]] ||  || Saudi police officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting Party, The (2007)|The Hunting Party]]'' ||  || Somali militia member || &amp;quot;G&amp;quot;-Series  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodyguard 2, The|The Bodyguard 2]]'' ||  || Mercenary || With scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad (Tropa de Elite)]]'' ||  || BOPE officers || Imbel M964 model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babel]]'' ||  || Moroccan Police |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Catch a Fire]]'' ||  || South African Police |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aura, The|The Aura]]'' ||  || Security guard |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Blessed by Fire]]'' || [[Pablo Riva]] || Pvt. Vargas ||  || rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gastón Pauls]] || Pvt. Leguizamón ||  &lt;br /&gt;
|-&lt;br /&gt;
 ||  || Argentinian soldiers ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lost City (2005)|The Lost City]]'' ||  || Cuban soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7 &amp;quot;| ''[[The Snake King]]'' || [[Stephen Baldwin]] || Matt Ford ||rowspan=&amp;quot;7 &amp;quot;|  ||rowspan=&amp;quot;7 &amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
 || [[Larry Day]] || Dr. Rick Gordon&lt;br /&gt;
|-&lt;br /&gt;
 || [[Gary Hudson]] || Dr. John Simon&lt;br /&gt;
|-&lt;br /&gt;
 || [[Caco Monteiro]] || Will Bahia&lt;br /&gt;
|-&lt;br /&gt;
 || [[Ross McCall]] || Timothy&lt;br /&gt;
|-&lt;br /&gt;
 || [[Jorge Tarquini]] || Jonathan Rodgers&lt;br /&gt;
|-&lt;br /&gt;
 ||  || soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' ||  || Belgian paratroopers || 50.63 Paratrooper || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || Nigerian soldiers || Seen only in archival footage || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stander]]'' ||  || South African Police |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Mercenaries || 50.63 Paratrooper || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2 &amp;quot;|''[[Replacement Killers, The|The Replacement Killers]]'' || [[Danny Trejo]] || Collins || 50.61 Paratrooper with laser sight || rowspan=&amp;quot;2 &amp;quot;| 1998&lt;br /&gt;
|-&lt;br /&gt;
|| [[Michael Rooker]] || Stan &amp;quot;Zeedo&amp;quot; Zedkov || 50.61 Paratrooper &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' ||  || Holnist soldier || With [[M203 grenade launcher]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]]'' ||  || United States Police Force guards || With [[Cobray 37mm Launcher|Cobray 37mm launchers]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo + Juliet]]'' ||  || Verona Beach SWAT officer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Tom Sizemore]] || Michael Cheritto || 50.61 Paratrooper || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Congo]]'' || [[Ernie Hudson]] || Cpt. Munro Kelly || 50.61 Paratrooper || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' ||  || Burmese soldiers and policemen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Fighter]]'' ||  || AN soldier ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An Ungentlemanly Act]]'' ||  || Argentinian soldiers ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (1992)|Rapid Fire]]''|| [[Powers Boothe]] ||Mace Ryan ||  ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Taylor Negron]] || Milo  || 50.63 Paratrooper || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Handmaid's Tale, The|The Handmaid's Tale]]'' ||  || Gilead's soldiers ||  50.63 Paratrooper ||1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[River of Death]]'' || [[Michael Dudikoff]] || John Hamilton || Also fires a rifle grenade||rowspan=2| 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Donald Pleasence]] || Heinrich Spaatz ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tumbledown]]'' || ||Argentine marine|| FAL PARA || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || FAL PARA || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || Brigands, San Miguel soldiers, guerillas || 50.00 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action 2: The Beginning]]'' ||  ||  ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Latino]]'' ||  || ''Contras'' soldier ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]] |||| Scourge's Men ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys of War]] |||| Argentinian and British soldiers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romancing the Stone]]'' ||  || Henchman ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn (1984)|Red Dawn]]'' ||  || Cuban &amp;amp; Nicaraguan soldiers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface]]'' ||  || Hitman ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Octopussy]]'' || || South American soldiers ||  || rowspan=&amp;quot;3&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Brittish Embassy guards ||&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Kamal Khan's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Under Fire]]'' || [[Ed Harris]] || Oates ||  || rowspan=&amp;quot;3&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Nicaraguan soldiers || 50.50 &amp;amp; 50.63 models&lt;br /&gt;
|-&lt;br /&gt;
 ||  || FSLN rebels || 50.50 &amp;amp; 50.63 models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' ||  || Colombian soldiers and maritime patrols ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || Belgian paratroopers and Katanga fighters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Gods Must Be Crazy, The|The Gods Must Be Crazy]]'' ||  || Soldiers ||  ||rowspan=&amp;quot;2&amp;quot;|  1980&lt;br /&gt;
|-&lt;br /&gt;
 || || Police ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Wild Geese, The|The Wild Geese]] || [[Richard Burton]] || Col. Allen Faulkner ||rowspan=2| G1/StG 58 foreend ||rowspan=2| 1978&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man on the Roof]]'' || [[Ingvar Hirdwall]] || Gunman || Mocked up as [[M1941 Johnson machine gun]] || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[When Eight Bells Toll]]'' || [[Anthony Hopkins]] || Philip Calvert || With bayonet and L1A1 muzzle brake || rowspan=&amp;quot;2&amp;quot;| 1971&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Hijacker || With L1A1 muzzle brake&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|  ''[[Last Grenade, The|The Last Grenade]]'' ||[[Andrew Keir]]||Gordon Mackenzie || || rowspan=&amp;quot;3&amp;quot;| 1970&lt;br /&gt;
|-&lt;br /&gt;
|| [[Julian Glover]] ||Andy Royal || &lt;br /&gt;
|-&lt;br /&gt;
|| [[John Thaw]] || Terry Mitchell ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Slam (Ad ogni costo)]]'' || || Brazilian military police || Imbel M964 || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Arabesque]]'' || [[John Merivale]] || Maj. Sylvester Pennington Sloane ||  || rowspan=&amp;quot;2&amp;quot;| 1966&lt;br /&gt;
|-&lt;br /&gt;
|| || British Royal Guard || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Dead Reckoning Part One]]''||||bounty hunters||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]]'' ||[[John Castle]]||Tommy||||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[On Wings of Eagles]]''|| [[Esai Morales]] || Rashid|| ||rowspan=5|1986&lt;br /&gt;
|-&lt;br /&gt;
|[[Parviz Sayyad]] || Magistrate Dadgar||&lt;br /&gt;
|-&lt;br /&gt;
| ||Prison guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Border Guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ||Revolutionaries ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 5]]''|| || U.N. soldiers || &amp;quot;Patient X&amp;quot; (S5E13) ||1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Ultimate Force]]''|| ||Colombian soldiers || ||rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| ||Colombian soldier||G1/StG 58 foreend, with telescopic sight and no flash hider&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]] || [[Dennis Haysbert]]|| CSM Jonas Blane || G1/StG 58 foreend  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]'' || [[Richard Armitage]] ||John Porter || ||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' || || ||50.63; &amp;quot;The Last Light&amp;quot; (S2E10)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last of Us - Season 1]]'' ||||||seen in armory; &amp;quot;Long Long Time&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||&amp;quot;Deux Amours&amp;quot; (S1E05), &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Fallout 2]]'' || &amp;quot;FN FAL&amp;quot;, &amp;quot;FN FAL HPFA&amp;quot; || || FN FAL &amp;quot;G Series&amp;quot; || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || &amp;quot;7.62mm FAL AR&amp;quot; || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Desert Siege]]'' || &amp;quot;7.62mm Carbine&amp;quot; || || 50.63 model || 2001-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || &amp;quot;FN FAL&amp;quot; || || G Series || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || 50.00, 50.61, L1A1 and several DSA models || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || 50.00 model || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || FAL ||  || wooden stock || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  FAL Custom|| ||FN FAL 50.61 with sight and [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || 50.00 and 50.63 models || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 2: Conspiracy Island]]'' || || || Chambered in .280 British || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;FAL Paratrooper&amp;quot; || || Not a Paratrooper model, with a 20-round magazine that holds 30 rounds || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || &amp;quot;FN FAL&amp;quot; || || Chambered in .280 British || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;FAL Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || With top rail and 30-round magazine, has hand-guard and iron-sights from a G1/StG 58, and the charging-handle from a DSArms SA58 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || &amp;quot;FAL&amp;quot; || || 50.00 model, 3-round burst || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || || || FAL Paratrooper || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || &amp;quot;FAL&amp;quot; || || 50.00 model, 3-round burst || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || || 50.00 model || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' || &amp;quot;FAL SS&amp;quot; || || 50.00 model, semi-auto only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || || || 50.00 model || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' ||&amp;quot;FAL&amp;quot; ||with G1/StG 58 foreend ||added in Breakdown DLC  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)|Tomb Raider]]'' || &amp;quot;STG 58 ELITE&amp;quot; || FAL 50.63 w/ RIS handguard || DLC weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Falcon&amp;quot; || w/ IMI Romat, Para, wooden and SA58 OSW parts ||SA58; Big Bank DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V|Grand Theft Auto Online]]'' || &amp;quot;Battle Rifle&amp;quot; || uses curved magazine and [[H&amp;amp;K G3]] rear sights  || Added in &amp;quot;The Chop Shop&amp;quot; update in 2023 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || &amp;quot;FAL&amp;quot; || || 50.00 model w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || FN FAL ||bayonet, optic scope and Aimpoint sight  ||G Series || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || FN FAL|| || StG 58 variant || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;FAL&amp;quot; || || G-Series || rowspan=&amp;quot;4&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;FAL Para&amp;quot; || || 50.61&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;FAL Tactical&amp;quot; || Railed handguard and receiver cover || 50.00&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Sustenance AR3&amp;quot; || Completely new/fabricated forend, barrel, and general operating mechanism; open-bolt, belt-fed, uses caseless ammo; integrated underbarrel lemon launcher || G-Series&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;FAL&amp;quot; || || G1/StG 58 style with wood pistol grip || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || FN FAL 50.63 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)]]'' || &amp;quot;FAL&amp;quot; || Can be fitted with paratrooper-style stock || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;FN FAL&amp;quot; || w/ various attachments || 50.00, wooden furniture || 2020|&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Far Cry 6]]'' || || || G1/StG 58 model || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;L1A1 Battle Rifle&amp;quot; || Can be fitted with 30-round L1A1 mag, muzzle device || &amp;quot;G&amp;quot; Series. Incorrectly chambered in &amp;quot;.300 Magnum&amp;quot;, misidentified as L1A1 || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]''||Naoko Kondo|| G1/StG 58 foreend ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan (1998)]]''||ARCAM Private Army Soldiers|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golgo 13]]''||Mercenary|| ||2008 - 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FN FALO==&lt;br /&gt;
[[File:FALO.jpg|thumb|right|500px|FN FALO (FN FAL 50.41) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:L2A1.jpg|thumb|right|500px|L2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:C2A1.jpg|thumb|right|500px|C2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The FN FALO (standing for ''Fusil Automatique Lourd'') was a heavy-barreled version of the FN FAL used in a squad automatic weapon role. The Model 50.41 has a synthetic stock, while 50.42 has a wooden stock. Variants of the FALO were used by Canada as the C2A1 and by Australia as the L2A1.&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Power Play]]'' ||  || Soldiers || Canadian C2A1 variant || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Survivors]]''||[[Robin Williams]]||Donald Quinelle||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An Ungentlemanly Act]]'' ||  || Argentinian Naval Commandos || FN FALO with PVS-2 night vision sight || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Malay Regiment]]'' ||  || Communist guerillas || L2A1 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || &amp;quot;NF-FAL&amp;quot; || partial desert-camo finish ||L2A1 with 30-round magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||L2A1; added in the 1.05 &amp;quot;Bushranger&amp;quot; update || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
[[File:Fal13-1-.jpg‎|thumb|right|500px|IMI Romat - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Romat_HB.jpg‎|thumb|right|500px|IMI Romat with heavy barrel and bipod - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
The IMI Romat (short for ''Rov've Mitta'enn'', or &amp;quot;Self-Loading Rifle&amp;quot;) is the Israeli version of the FN FAL.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]] ||  || African soldiers || With heavy barrel and bipod || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beast of War, The|The Beast of War]] ||  || Afghan Mujahideen ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Red Scorpion]] || [[Dolph Lundgren]] || Nikolai Rachenko ||rowspan=2| With grenade launcher ||rowspan=2| 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Al White]] || Kallunda Kintash&lt;br /&gt;
|-&lt;br /&gt;
| ''[[For Sacha (Pour Sacha)]] ||  || Israeli troops || With heavy barrel and bipod || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Year of the Gun]]''|| || Italian police || With grenade launcher || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || FBI commando || With shortened barrel and 30-round magazine || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Christmas Rush]]'' || [[Richard Yearwood]] || Kid Blast || With shortened barrel and converted to full auto || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Munich]] || [[Eric Bana]] || Avner Kaufman ||rowspan=2| With scope ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Daniel Craig]] || Steve&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||||Italian ''Carabinieri''|| ||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mosul]] || Mohamed Attougui || Akram || With heavy barrel and bipod|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie ||rowspan=&amp;quot;3&amp;quot;| Fitted with long flash-hider ||rowspan=&amp;quot;3&amp;quot;| 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Earley]] || Guggenheim&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Kassianides]] || Juan&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  || Ali || Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
|''[[Uncharted 4: A Thief's End]]''||&amp;quot;FAL&amp;quot;|| || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L1A1==&lt;br /&gt;
[[File:Original L1A1 SLR.jpg‎|thumb|right|500px|L1A1 SLR, original model - 7.62x51mm NATO. Early version of the L1A1 had wood stocks, handguard and pistol grips, along with a cylindrical wood carry handle.]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|right|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:L1A1Scope.jpg|thumb|right|500px|L1A1 SLR fitted with L2A2 SUIT 4x scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sight003.jpg|thumb|right|500px|L1A1 SLR with IWS night vision sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|thumb|right|500px|L1A1 SLR with wood furniture - 7.62x51mm NATO. Although this model features wood furniture, it has the contoured black fiberglass carry handle which identifies this as a later model L1A1 which has been fitted with after-market furniture.]]&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|right|500px|Australian L1A1 - 7.62x51mm NATO. The Australian version of the L1A1 features unique laminated wood handguards which have a round profile and 3 small circular vent holes.]]&lt;br /&gt;
[[File:C1a1.jpg|thumb|right|500px|Canadian C1A1 - 7.62x51mm NATO. The Canadian C1A1 is quite different from other Commonwealth L1A1s, having different sights and a wood handguard without any vent holes. It is also unique among all FAL variants in that the front of the top cover is open and it has an integrated guide allowing the magazine to be refilled from stripper clips whilst it is attached to the gun.]]&lt;br /&gt;
The '''L1A1''', also commonly referred to as the SLR (Self Loading Rifle) is the British version of the FN FAL which also saw extensive service with other Commonwealth countries. They are commonly referred to as &amp;quot;inch pattern&amp;quot; rifles (as opposed to the FN FAL which is &amp;quot;metric pattern&amp;quot;) due to the rifle being designed and tooled to imperial measurements, but they also feature a number of design changes and improvements (it is these changes in the pattern which make inch and metric parts generally non interchangeable, rather than the minuscule differences in the measurements). These differences include a larger magazine release, a different selector switch, relocated take-down lever, a folding charging handle, &amp;quot;sand cuts&amp;quot; on the bolt, skeletonized front sight wings and a larger flash hider, along with different furniture depending on the time period and country.&lt;br /&gt;
&lt;br /&gt;
In Commonwealth service the SLR was often seen fitted with its distinctive SUIT (Sight Unit Infantry Trilux) tritium-illuminated 4x telescopic sight. SUITs owned by private collectors usually do not illuminate, since the tritium sources degrade after 8-12 years, and are often missing the cover for the tritium source as well.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danger Close: The Battle of Long Tan]]'' || ||Australian soldiers|| SLR with wooden furniture || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldiers Only Known By God]]'' || ||British soldiers|| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|''[['71]]'' || [[Jack O'Connell]] || Gary Hook|| rowspan=&amp;quot;6&amp;quot;| || rowspan=&amp;quot;6&amp;quot;| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Lowden]] || Thommo &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Reid]] || Lt. Armitage&lt;br /&gt;
|-&lt;br /&gt;
| [[James McArdle]] || Sergeant &lt;br /&gt;
|-&lt;br /&gt;
| [[Babou Ceesay]] || Corporal&lt;br /&gt;
|-&lt;br /&gt;
| || British soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite]]'' || || SAS troopers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Tohoru Masamune]] || Japanese guard || C1A1 with wooden handguard || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]]'' || || Thug || With black handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bank Job]]'' || || Trinidad soldiers and police || Australian model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Fuzz]]'' || [[Simon Pegg]] || Sgt. Nicholas Angel || With wooden handguards || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara]]'' || [[Steve Zahn]] || Al Giordano || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' || || Liberian soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' || || Cameroonian border guard || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Without a Paddle]]'' || [[Abraham Benrubi]] || Dennis || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || || Albanian soldier || Australian model || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reign of Fire]]'' || [[Gerard Butler]], [[David Kennedy]], [[Alexander Siddig]] || Creedy, Eddie Stax, Ajay || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Sunday]]'' || || British soldiers || With wooden handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]'' || || guerrillas || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy Game]]'' || || Lebanese fighters || With scope || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rules of Engagement]]'' || || Yemeni sniper || With scope || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outbreak]]'' || || Mercenaries || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || || Colombian mercenaries || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' || || British soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Name of the Father]]'' || || British soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An Ungentlemanly Act]]'' || || British Royal Marines|| || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marked for Death]]'' || || Jamaican Soldiers|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resurrected]]'' || ||Scots Guards|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tumbledown]]'' || ||Scots Guards|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fourth Protocol]]'' || || SAS Trooper ||With IWS night vision sight || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Cold Steel]]'' || [[Adam Ant]] || Mick || ||rowspan=2| 1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Sy Richardson]] || Rashid ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dragon Hunt (Okhota na drakona)]]'' || || Soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Overdrive]]'' || [[Frankie Faison]] || Handy || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Lucky Stars]] ||'' || British soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen at Dinner]]'' || || Actor portraying guards || shortened, full auto || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Escape 2000]]'' || [[Gus Mercurio]] || Red || rowspan=&amp;quot;2&amp;quot; | With scope, extended magazine and sawn-off barrel || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Young]] || Griff&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[The Final Option]]'' || [[Lewis Collins]] || Captain Peter Skellen || ||rowspan=4| 1982&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob Sherman‎]] || Captain Hagen ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Albert Fortell‎]] || Captain Freund ||&lt;br /&gt;
|-&lt;br /&gt;
| || SAS troopers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sun (Temné slunce)]]'' || || Police units || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Pomegranate Islands (Na Granatovykh ostrovakh)]]'' || || US soldiers || Probably mix of L1A1 and C1A1 || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An American Werewolf in London]]'' || || British Police Tactical Response Unit || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dogs of War]]'' || || Zangaran soldiers|| Australian model || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || || RUC officers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Outsider (1980)|The Outsider]]'' || || British troops || ||rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
|[[Frank Grimes]] || Tony Coyle ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || || SASR troopers || Australian model || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Power Play]]'' || || Soldiers || C1A1 variant || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wild Geese]]'' || || Mercenaries || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathcheaters]]'' || || || Australian model || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hennessy]]'' || ||British soldiers in Belfast || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorists, The|The Terrorists]]'' || || British soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[No Blade Of Grass]]'' || [[Nigel Davenport]] || John Custance || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1970&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brain]]'' || || Queen's Guard soldier || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || || Congolese soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Game, The (1965)|The War Game]]'' || || British soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Help!]]'' || || British soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Traitor's Gate (Das Verrätertor)|Traitor's Gate]]'' || || Queen's Guard in the Tower || With L1A3 bayonets || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mad Executioners (Der Henker von London)|The Mad Executioners]]'' || || British soldiers || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. Mabuse vs. Scotland Yard]]'' || || Pohland's henchmen, British police || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. No]]'' || || Guard || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=9| ''[[Doctor Who (Classic Series)|Doctor Who]]'' || [[Derek Ware]] || Pvt. Wyatt ||rowspan=2| &amp;quot;Inferno&amp;quot; ||rowspan=9| 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[David Simeon]] || Pvt. Latimer&lt;br /&gt;
|-&lt;br /&gt;
|[[George Lee]] || Cpl. Forbes || &amp;quot;Spearhead from Space&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Don McKillop]] || Bert Walker || &amp;quot;The Dæmons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Levene]] || RSM John Benton || &amp;quot;Terror of the Zygons&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Hubert Rees]] || John Stevenson ||rowspan=3| &amp;quot;The Seeds of Doom&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[John Challis]] || Scorby&lt;br /&gt;
|-&lt;br /&gt;
|[[Ray Barron]] || Sgt. Henderson&lt;br /&gt;
|-&lt;br /&gt;
| || UNIT soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Dempsey and Makepeace]]''|| ||Police sniper ||with Scope / &amp;quot;Silver Dollar&amp;quot; (S02E01) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ||British soldiers ||&amp;quot;Extreme Prejudice&amp;quot; (S03E05) ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Game (Bolshaya igra)]]''|| || Soldiers || E06 ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Rescue]]''|| ||NSW Police tactical Officers|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Rats]]''|| ||NSW Police tactical Officers|| ||1996 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 4|Ultimate Force]]''|| ||Columbian Soldiers &amp;amp; Rebels|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ashes to Ashes]]''|| ||Kevin Hales|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]''|| ||A resistance fighter|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crown, The|The Crown]]'' |||| British Army ||episode: &amp;quot;Dear Mrs. Kennedy&amp;quot; (S02E08) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy City]]'' || || British soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
|''[[Global Operations]]''||&amp;quot;FAL&amp;quot;|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietcong 2]]''|| || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chameleon]]''|| || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''|| || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Modern Infantry Combat]]'' ||  ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||||w/ various attachments|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' ||  || || w/ L2A2 SUIT 4x scope || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' ||  || w/ various attachments || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||CAMRS|| || added in Operation Black Ice||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' ||||optional bayonet || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''||Ai Irie|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Upotte!!]]'' || Fal || L1A1 (British) || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| || C1A1, with a reference to the FN Universal Carbine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ishapore 1A1 SLR==&lt;br /&gt;
[[File:Ishapore 1A1.jpg|thumb|500px|right|Ishapore 1A1 SLR - 7.62x51mm]]&lt;br /&gt;
The '''Ishapore 1A1 SLR''' is the domestically produced Indian variant of the FAL rifle. It is not however a licensed copy, but is instead reverse engineered from the commonwealth inch pattern rifles. However, the Indian designers of the weapon made alterations to the design resulting in a mix between a metric and inch pattern rifle without the parts compatibility of other FAL variants and copies.&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[LOC Kargil]]''|| ||Indian Army Soldiers|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL M964 A1 ParaFAL==&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|right|500px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ModernparaFAL.JPG|thumb|right|400px|Upgraded IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
The '''IMBEL M964 A1 MD-1 ParaFAL''' is a updated version of the IMBEL M964 (a copy of the FN FAL 50.00) with a Paratrooper stock and short barrel. It was later upgraded with light-weight aluminum parts instead of the traditional sheet steel which includes the receiver parts, the quad-rail foregrip, and a reinforced railed top-cover. It is available as either a parts kit or as a completely new weapon. The ParaFAL is currently used by many Brazilian police and military units. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Elite Squad 2]]'' || [[Andre Ramiro]] || Cpt. Andre Matias ||  ||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
| || BOPE officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Derrick O'Connor]] || Thomas Aquinas || With scope || 1999&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[In Her Line of Fire]]'' || [[Mariel Hemingway]] || SGM. Lynn Delaney || ||rowspan=4| 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[David Keith]] || Vice President Walker ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Jill Bennett]] || Sharon Serrano ||&lt;br /&gt;
|-&lt;br /&gt;
| || The rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-2==&lt;br /&gt;
[[Image:ImbelMD2.jpg‎|thumb|right|500px|Imbel MD-2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ImbelMD3.jpg‎|thumb|right|500px|Imbel MD-3 - 5.56x45mm]]&lt;br /&gt;
The '''IMBEL MD-2''' is a variant of the M964 that is chambered in 5.56x45mm. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
|''[[Boiling Point: Road to Hell]]''||&amp;quot;Combat Rifle&amp;quot;|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97==&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|right|500px|IMBEL MD-97 - 5.56x45mm]]&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|right|500px|IMBEL MD-97 LC - 5.56x45mm]]&lt;br /&gt;
The '''IMBEL MD-97''' is an updated version of the IMBEL MD-2 that is used in limited numbers by the Brazilian military and police forces. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]]'' ||  || BOPE officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
|''[[Sniper: Ghost Warrior]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||MD-97L|||| MD-97LC||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
[[File:Imbel-IA2-556.jpg‎|thumb|right|500px|IMBEL IA2 Prototype - 5.56x45mm. This early version features a long barrel that was replaced by short barrels in later versions. Also note the prototype stock.]]&lt;br /&gt;
[[File:IMBEL IA2 762.jpg|thumb|right|500px|IMBEL IA2 7.62mm Prototype - 7.62x51mm. Note the prototype stock.]]&lt;br /&gt;
[[File:Imbel ia2.jpg|thumb|right|500px|IMBEL IA2 (early version) - 5.56x45mm]]&lt;br /&gt;
[[File:IMBEL IA2.jpg‎|thumb|right|500px|IMBEL IA2 - 5.56x45mm. This is the finalized model, featuring a polymer grip located in front of the magazine well. An optional collapsible stock is also available.]]&lt;br /&gt;
[[File:IMBEL-IA2-7.62.jpg‎|thumb|right|500px|IMBEL IA2 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
The '''IMBEL IA2''' weapon system is an updated version of both the 5.56 MD-97 and 7.62 NATO M964 A1 MD-1 ParaFAL with new polymer furniture. Development primarily focused on the 5.56 version, though a 7.62 version was also developed in parallel. The 5.56mm IA2 has been adopted by the Brazilian Armed Forces as their new standard rifle.&lt;br /&gt;
&lt;br /&gt;
The two current variants of the 5.56mm IA2 are the carbine version (Ca 5,56 IMBEL IA2) and the assault rifle version (Fz Ass 5,56 IMBEL IA2); both have the same barrel length, and differ only in that the carbine version is semi-auto only while the assault rifle version has full-auto fire. The two current variants of the 7.62mm IA2 are a long-barrel select-fire rifle (Fz Ass 7,62 IMBEL IA2) and a short-barrel, semi-auto carbine (Ca 7,62 IMBEL IA2).&lt;br /&gt;
&lt;br /&gt;
A whole host of fictional photoshopped IMBEL IA2 prototype variants have circulated online, and some of them have even been modeled into video games under the mistaken assumption that they were legitimate variants. These green-tinted photographs are in fact made by the Small Arms Illustrated project, and do not exist in reality.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]]'' || [[Wagner Moura]] || Colonel Nascimento || 5.56mm carbine version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || || 5.56mm; added post-release || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' ||  || || 7.62mm, sniper rifle configuration || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || IA-2 || || 7.62mm, sniper rifle configuration. Semi-automatic only (with an incorrect 3-round burst attachment), classified as a &amp;quot;Marksman Rifle&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;IMBEL IA2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;IMBEL IA2 Assault&amp;quot; || || 5.56mm&amp;lt;br&amp;gt;7.62mm ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || IA2 || || 5.56mm || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' ||  || || 5.56mm IMBEL IA2, IMBEL IA2 CQC || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Special Purpose Rifle==&lt;br /&gt;
[[Image:DSA SA58 SPR.jpg|thumb|right|500px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;DSA SA58 SPR&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|right|500px|DSA SA58 Para Tactical Carbine with EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;SA58 Para&amp;quot; || Optional ACOG scope || Railed handguard, added in 2010 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Elite Compact==&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|right|500px|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;FAL OSW&amp;quot; || || with Ace M-4 SOCOM folding stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]]'' || &amp;quot;FA7.62-L&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎ ‎|thumb|500px|right|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|500px|right|DSA SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kate]]'' || [[Mary Elizabeth Winstead]] || Kate || Aimpoint red dot sight, green laser, and suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' ||  || Crossbones' operatives ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || [[Brandon Auret]] || Hippo ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Day to Die Hard]]'' || [[Jai Courtney]] || Jack McClane || EOTech sight, tactical light and 20-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners and Saints]]'' || [[Bas Rutten]] || Dekker || with Eotech holosight and Sure Fire M900A Vertical Foregrip WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Town, The|The Town]]'' || [[Ben Affleck]] || Doug MacRay || With two magazines taped &amp;quot;jungle-style&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Terminator Salvation]]'' || [[Terry Crews]] || Captain Jericho || With Surefire Universal weaponlight ||rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Behind Enemy Lines: Colombia]]'' || [[Yancey Arias]] || Alvaro Cardona ||rowspan=2| With M68 Aimpoint red dot scope ||rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| || Rogue unit member&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || [[Reynaldo A. Gallegos]] || Diaz || With M68 Aimpoint red dot scope || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || Criminal ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bad Boys II]]'' || [[Kiko Ellsworth]] || &amp;quot;Blondie Dreads&amp;quot; ||  ||rowspan=2| 2003&lt;br /&gt;
|-&lt;br /&gt;
| || US Marine ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollywood Homicide]]'' ||  || Drive-by shooter ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunted, The|The Hunted]]'' ||  || Black ops commando || With M68 Aimpoint red dot scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 6|Hawaii Five-0]]''  || [[Sarah Carter]] || Lynn Downey|| &amp;quot;Na Kama Hele&amp;quot; (S6E07) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
|''[[Rainbow Six: Lockdown]]'' || || ||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''|| || ||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || ||w/ various attachments|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]'' || SA58 OSW|| w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Blacklist]]'' || SA58 OSW|| w/ various attachments||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||FN FAL DSA-58  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Hardline]]'' || SA-58 OSW || various attachment options || Criminal Enforcer weapon ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]'' || PARA-308 || ||added in Operation Skull Rain|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || DS Arms SA-58 7.62x51 ||11,16 and 21&amp;quot;  barrels, 7.62x51 muzzle devices, pistol grips, dust cover w/rail, custom handguards, custom stocks(including buffer adapter), and different 10, 20 and 30-round mags ||added in v0.9.0.1580 patch (2018) ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ironsight]] || SA58 OSW || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 6]]'' || &amp;quot;SSGP-58&amp;quot; || || with 30-round magazines; hold 40 in-game || 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Pistol==&lt;br /&gt;
[[File:SA 58 Pistol.jpg|thumb|right|400px|DSArms SA58 Pistol - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puella Magi Madoka Magica the Movie: Rebellion]]'' || Homura Akemi || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
[[File:SC-2010HPMWS.jpg|thumb|right|500px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || SC-2010 || || based on early photoshopped image || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vektor R1==&lt;br /&gt;
[[File:Vektor R1.jpg|thumb|right|500px|Vektor R1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-	&lt;br /&gt;
| rowspan=&amp;quot;2 &amp;quot;| ''[[Red Scorpion]]'' || [[Dolph Lundgren]] || Nikolai Rachenko ||rowspan=&amp;quot;2 &amp;quot;| Mocked-Up ||rowspan=&amp;quot;2 &amp;quot;| 1989	&lt;br /&gt;
|-&lt;br /&gt;
|| [[Carmen Argenziano]] || Colonel Zayas&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]]'' || || Various || Mixture of scoped and unscoped rifles || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' || || Various ||  || 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 4]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || South African Police and Army personnel || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
*[[Denel]] - A list of weapons produced by Denel&lt;br /&gt;
{{FN Herstal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Phantom_Forces&amp;diff=1637017</id>
		<title>Phantom Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Phantom_Forces&amp;diff=1637017"/>
		<updated>2023-12-21T01:43:37Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Glock 21 (with .50 GI conversion) */ Glock switch reference image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Phantom Forces&lt;br /&gt;
|picture = PhantomForces title.jpg&lt;br /&gt;
|caption =  ''Loading screen art''&lt;br /&gt;
|date= June 2, 2015&lt;br /&gt;
|developer=StyLiS Studios&lt;br /&gt;
|platforms=	&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
MacOS&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Roblox&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Phantom Forces''''' is a multiplayer first-person shooter developed by StyLiS Studios. The game, which is available on the Roblox platform, was first made available on June 2nd, 2015 for consoles and  August 31st, 2015 for PC. It is a modern shooter heavily inspired by the ''[[Battlefield]]'' franchise, specifically ''[[Battlefield 3|3]]'' and ''[[Battlefield 4|4]]'', with some of the maps and weapons of ''4'' and the heads-up display of ''3'' making a near-identical appearance in ''Phantom Forces''. The 4-class system of the ''Battlefield'' games is also present, but without the unique gadgets and abilities of those classes.&lt;br /&gt;
&lt;br /&gt;
''Phantom Forces'' sets itself apart with an extremely diverse selection of over 180 firearms ranging from late-19th century lever-action rifles to the most modern military small arms. Each and every weapon may also be extensively modified to suit a player's needs, with available attachments including optical sights, suppressors, foregrips, extended magazines, caliber conversions, alternate ammunition, and lengthened/shortened barrels. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
There are 4 classes in ''Phantom Forces'', which, due to the lack of ''Battlefield''-inspired gadgets, differ only by the types of primary weapons that they have access to. The first class, Assault, can equip Assault Rifles, Carbines, Battle Rifles, and Shotguns. Support, the second class, has similar weapon offerings, except they use Light Machine Guns instead of Assault Rifles. The Scout class has access to Personal Defense Weapons, Carbines, Shotguns and Designated Marksman Rifles. The final class, Recon, has access to Sniper Rifles, DMRs, Battle Rifles, and Carbines.&lt;br /&gt;
&lt;br /&gt;
Each class can equip one primary weapon, one secondary weapon, one grenade, and one melee weapon. Primary weapons are split into several categories, which are Assault Rifles, Battle Rifles, Carbines, DMRs (intermediate and full-power semi-automatic rifles), LMGs (and GPMGs), PDWs (submachine guns and a few carbines), Shotguns, and Sniper Rifles. Secondary weapons, which are shared across all classes, are categorized into Pistols, Revolvers, Machine Pistols, and a catch-all &amp;quot;Other&amp;quot; category. Grenades are divided among three categories, those being Fragmentation, High Explosive, and Impact. Weapons can be unlocked by increasing one's personal &amp;quot;rank&amp;quot;, which is done by gathering XP awarded by eliminating other players or completing objectives, or pre-bought with Credits, an in-game currency that is acquired by ranking up, selling in-game skins, or spending real money. &lt;br /&gt;
&lt;br /&gt;
Every gun in the game can be modified in the loadout menu to add (or remove) various parts, which are unlocked on a per-weapon basis by accumulating kills or spending credits. Most weapons can use one &amp;quot;optic&amp;quot; attachment (includes iron sights, holographic sights, and scopes), one &amp;quot;barrel&amp;quot; attachment (suppressors, muzzle devices, changing barrel length, shotgun chokes), one &amp;quot;underbarrel&amp;quot; attachment (grips, flashlights, lasers), one &amp;quot;other&amp;quot; attachment (side-mounted lasers and flashlights, alternate/remove stocks, extended magazines, canted sights), and one &amp;quot;ammo&amp;quot; attachment (hollow point, armor piercing, overpressure, slugs, flechette, conversions). Although many attachments are available to all weapons (with some exceptions), many guns feature modifications that are unique to that weapon or weapon class. Some unique modifications change the weapon in such a way that it becomes another firearm entirely; for example, the [[Kel-Tec KSG]] has access to the unique &amp;quot;KSG-25 barrel&amp;quot; modification, which transforms the shotgun into the KSG-25 both functionally, by extending its barrel and magazine tubes, and literally, by changing the weapon's name to &amp;quot;KSG-25&amp;quot; in the loadout menu and killfeed. This will be taken into account when considering if a weapon appears in ''Phantom Forces''.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
Pistols in ''Phantom Forces'' are split between automatic pistols (and some single-shot pistols) and machine pistols. They can be equipped in the secondary slot and are available to all classes. &lt;br /&gt;
&lt;br /&gt;
==AMT Automag III==&lt;br /&gt;
The [[AMT Automag III]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 109. Chambered in .30 Carbine, it has a very high base damage (68 at point blank) and good torso/headshot multiplier at the cost of a low magazine capacity (8+1) and very high recoil. The Automag III features two unique modifications, those being a .45 Winchester Magnum conversion and .50 Action Express conversion, which convert the pistol into the Automag IV and Automag V respectively.&lt;br /&gt;
[[Image:AMTAutoMagIII.jpg|thumb|none|450px|AMT Automag III - .30 Carbine.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII menu.jpg|600px|thumb|none| ''An American hand cannon brought to you by AMT. Loading the .30 Carbine cartridge and featuring impressive damage potential, despite this it kicks incredibly high.'']]&lt;br /&gt;
[[File:PhantomForces AutomagIII hip.jpg|600px|thumb|none|The player character holds the Automag III at their hip in one of the dimly-lit tunnels of Ravod 911.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII ads1.jpg|600px|thumb|none|The view down the Automag III's sights.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII ads alt.jpg|600px|thumb|none|The Automag III's alternate ADS view, which would be much more useful if the handgun in question was equipped with a laser attachment.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII inspect1.jpg|600px|thumb|none|The player inspects the left side of the Automag III, something the player is capable of doing to each of the game's guns.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII inspect2.jpg|600px|thumb|none|The second part of the inspect animation, featuring the right side of the gun. Looking good is half the battle.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII tacreload1.jpg|600px|thumb|none|The Automag III's tactical reload animation, in which the magazine is unceremoniously &amp;quot;Wick-flicked&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII tacreload2.jpg|600px|thumb|none|The second half of the reload, in which a fresh magazine is rammed home.]]&lt;br /&gt;
[[File:PhantomForces AutomagIII dryreload.jpg|600px|thumb|none|When reloaded from an empty magazine, the player character pulls back on the Automag III's slide to chamber a round.]]&lt;br /&gt;
===AMT Automag IV===&lt;br /&gt;
Equipping the &amp;quot;.45 WinMag&amp;quot; ammo conversion mod for the Automag III transforms it into the [[AMT Automag IV]]. This allows the pistol to fire much faster and increases the maximum total ammo the player can carry, but reduces its damage and headshot multiplier. &lt;br /&gt;
[[File:AMTAutoMagIV.jpg|350px|thumb|none|AMT Automag IV - .45 Win Mag.]]&lt;br /&gt;
[[File:PhantomForces AMagIV.jpg|600px|thumb|none| ''Load your Automag with .45 Winchester Magnum. This makes your Automag III into the .45 caliber Automag IV. A more traditionally performing handgun cartridge with a lot of power still by comparison.'']]&lt;br /&gt;
&lt;br /&gt;
===AMT Automag V===&lt;br /&gt;
Equipping the &amp;quot;.50 AE&amp;quot; ammo conversion mod for the Automag III transforms it into the [[AMT Automag V]]. This vastly increases its damage, allowing for a one-shot kill to the body at close range. The Automag V's immense firepower is offset by its reduced magazine capacity of just 5 rounds, however, and its heavy recoil makes quick follow-up shots very difficult (not that one is needed, if you're using it correctly). &lt;br /&gt;
[[File:AMTAutoMagV.jpg|350px|thumb|none|AMT Automag V - .50 AE.]]&lt;br /&gt;
[[File:PhantomForces AMagV.jpg|600px|thumb|none|''Load your Automag with .50 Action Express. This makes your Automag III into the .50 caliber Automag V. There were only 3000 of these models produced using a 5-round magazine. Featuring stopping power similar to other .50 caliber handguns.'']]&lt;br /&gt;
&lt;br /&gt;
==AMT Javelina Longslide==&lt;br /&gt;
The AMT Javelina Longslide, a variant of the 1911-pattern [[AMT Hardballer]] chambered in 10mm Auto and with an extended barrel, was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 84. The pistol is known as the &amp;quot;Hardballer&amp;quot; in-game and is capable of dealing above-average damage per shot, with its main strength being its ability to three-shot an enemy player to any part of the body at any range. This long-ranged power is counterbalanced by a low magazine size of only 8+1 rounds, mediocre close-range performance, and somewhat high vertical recoil. The Javelina Longslide has access to the &amp;quot;Short Barrel&amp;quot; mod, which shortens the handgun's barrel and slide to that of a standard 1911, and a US Marine Corps. folding shoulder stock. The Javelina is also unique in that it is the only firearm in the game to lack a kill requirement for the fictional &amp;quot;AMT Terminator&amp;quot; optic, which, along with the weapon's in-game description, is an obvious reference to 1984's ''[[The Terminator]]''. &lt;br /&gt;
[[File:AMTJavelinaLongslide.jpg|350px|thumb|none|AMT Javelina Longslide - 10mm Auto]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide model.jpg|600px|thumb|none|''Strong ranged performance at the cost of somewhat high recoil - It may not be a phased plasma rifle in the 40-watt range, but this pistol still packs quite a lot of punch with every shot.'']]&lt;br /&gt;
[[File:M1911 Marines stock.jpg|350px|thumb|none|M1911A1 with experimental US Marine Corps. folding stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide modelmods.jpg|600px|thumb|none| The Javelina Longslide with a shortened barrel, US Marine Corps. folding shoulder stock, and &amp;quot;AMT Terminator&amp;quot; laser sight.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide hip.jpg|600px|thumb|none|Holding the Javelina Longslide.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide inspect1.jpg|600px|thumb|none|Inspecting the Javelina Longslide.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide inspect2.jpg|600px|thumb|none|Ditto.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide ADS1.jpg|600px|thumb|none|Looking down the Javelina's iron sights.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide ADS2.jpg|600px|thumb|none|Alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide firing.jpg|600px|thumb|none|Firing the pistol.]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide reload1.jpg|600px|thumb|none|Removing an empty magazine by jerking the handgun downwards...]]&lt;br /&gt;
[[File:PhantomForces JavelinaLongslide reload2.jpg|600px|thumb|none|...and inserting a fresh one. The player then presses the slide release to finish the process.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms AF2011-A1==&lt;br /&gt;
The [[Arsenal Firearms AF2011-A1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 201. Holding the (dubious) honor of being the secondary weapon with the highest unlock rank in the game, the AF2011-A1 was the first double-barreled non-shotgun firearm added to ''Phantom Forces.'' It features very high damage at close range (due to it firing two .45 ACP rounds per trigger-pull), high recoil, a low magazine size, and a long reload. Unique modifications for the AF2011-A1 include a Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and a &amp;quot;.45 Super&amp;quot; ammo conversion which significantly improves penetration and muzzle velocity at the expense of long-range damage and recoil. &lt;br /&gt;
[[File:AF2011.jpg|thumb|none|350px|Arsenal Firearms AF2011-A1 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 model.jpg|600px|thumb|none|''A double barrel design based off the M1911. Features two of... well, everything! Features great damage in close range as you are firing two rounds at once but suffers range performance due to recoil and a slow reload.'']]&lt;br /&gt;
[[File:1911 MultiShotKit.jpg|350px|thumb|none|M1911A1 with Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 modelmods.jpg|600px|thumb|none|The AF2011-A1 with the Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock attached.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 hiphold.jpg|600px|thumb|none|Wide load coming through! Holding the AF2011-A1.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 ADS1.jpg|600px|thumb|none|Aiming down the AF2011-A1's sights.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 ADS2.jpg|600px|thumb|none|Gangsta-&amp;quot;aiming&amp;quot; the wide-bodied pistol.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 firing.jpg|600px|thumb|none|Firing the pistol. Although the game correctly models a pair of spent casings, they should be flung from opposite sides of the weapon, not both from the same side.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload1.jpg|600px|thumb|none|Reloading the big-boned pistol by flicking away the empty... magazine... magazines?]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload2.jpg|600px|thumb|none|Inserting a... feed device. Sure, that works.]]&lt;br /&gt;
[[File:PhantomForces AF2011A1 reload3.jpg|600px|thumb|none|Pulling back and releasing the slides.]]&lt;br /&gt;
&lt;br /&gt;
==AWS 1911==&lt;br /&gt;
The [[AWS 1911]] was added on Christmas 2018 as part of update 4.0.0 (2018 Winter Update 1) as the &amp;quot;MP1911&amp;quot; and is unlocked at rank 106. The version depicted in-game is select-fire and feeds from double-stack magazines, meaning that it is based on the later &amp;quot;AWS Model-2&amp;quot; prototypes. It comes pre-equipped with the shoulder stock from the Colt 1911 machine pistol prototype. The AWS 1911 is classified as a machine pistol and fires .45 ACP at an astounding 1000 RPM in full-auto, offering a potent close-range self-defense tool for a player in a pinch, featuring high damage and is among the most controllable machine pistols due to its foregrip and stock. Its 15-round magazine, however, is one of the smallest in its class. It can be modified to remove its pre-fitted stock and shorten the barrel, which increases the weapon's responsiveness in CQC at the expense of worse recoil and range. The AWS 1911 also features a 9x19mm conversion which increases its magazine size (20 &amp;gt; 15 rounds) and firerate (1300 &amp;gt; 1000 RPM) while decreasing its damage. &lt;br /&gt;
[[Image:aws191138super.jpg|thumb|none|350px|AWS 1911 - .38 Super]]&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|350px|thumb|none|Colt M1911A1 machine pistol conversion - .38 Super. The stock of the &amp;quot;MP1911&amp;quot; appears to be modeled after this machine pistol's stock.]]&lt;br /&gt;
[[File:PhantomForces MP1911 model.jpg|600px|thumb|none|''A custom 1911 prototype from the Philippines. Features a custom foregrip and muzzle device for very stable firing characteristics, but has a bulky magazine resulting in slow reloads.'']]&lt;br /&gt;
[[File:PhantomForces MP1911 modelmods.jpg|600px|thumb|none|The AWS 1911 made extra-short with the &amp;quot;Remove Stock&amp;quot; and &amp;quot;Short Barrel&amp;quot; attachments and converted to fire 9x19mm.]]&lt;br /&gt;
[[File:PhantomForces MP1911 hiphold.jpg|600px|thumb|none|Holding the unusual fully-automatic 1911 at the hip.]]&lt;br /&gt;
[[File:PhantomForces MP1911 leftside.jpg|600px|thumb|none|The left side of the AWS 1911.]]&lt;br /&gt;
[[File:PhantomForces MP1911 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces MP1911 ADS1.jpg|600px|thumb|none|Aiming down the AWS 1911's fancy-schmancy blue and white glow sights.]]&lt;br /&gt;
[[File:PhantomForces MP1911 ADS2.jpg|600px|thumb|none|The &amp;quot;MP1911's&amp;quot; alternate aim view, which is essentially a zoomed-in hipfire view.]]&lt;br /&gt;
[[File:PhantomForces MP1911 firing.jpg|600px|thumb|none|Letting loose with a fully-automatic burst of .45 ACP. A big thanks to the Philippines!]]&lt;br /&gt;
[[File:PhantomForces MP1911 reload1.jpg|600px|thumb|none|Performing an AWS 1911 fan's favorite task: reloading.]]&lt;br /&gt;
[[File:PhantomForces MP1911 reload2.jpg|600px|thumb|none|Inserting a fresh magazine containing 15 .45 ACP rounds; note that this machine pistol has been fitted with a magical auto-closing slide!]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
A [[Beretta 93R]] with wood grips was added during the game's Alpha and is unlocked at rank 26. It feeds from a 20 round magazine, is classified as a machine pistol, and is the only secondary weapon in the game to feature a burst-fire. The 93R is capable of killing a full-health player with one three-round burst at close range, but its high vertical recoil can make the weapon hard to use effectively beyond close range. The machine pistol can also be fired sem-automatically, which can also be useful when single, more accurate shots are desired. The Beretta 93R's only unique modification is a recoil-decreasing shoulder stock known as the &amp;quot;Raffica Stock&amp;quot;. &lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces 93R model.jpg|600px|thumb|none|''An Italian machine pistol that fires rapid 3-round bursts. Strong vertical recoil with high close-in damage.'']]&lt;br /&gt;
[[File:Beretta 93R with unfolded stock.jpg|thumb|none|350px|Beretta 93R with optional unfolded shoulder stock - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces 93R modelmods.jpg|600px|thumb|none|The Beretta 93R equipped with the &amp;quot;Raffica Stock&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces 93R hiphold.jpg|600px|thumb|none|First-person view with the 93R equipped.]]&lt;br /&gt;
[[File:PhantomForces 93R leftside.jpg|600px|thumb|none|Inspecting the pistol, which features a small folding foregrip. Ironically, this provides no stability improvement over the standard Beretta M9 also featured in-game.]]&lt;br /&gt;
[[File:PhantomForces 93R rightside.jpg|600px|thumb|none|The right side of the 93R.]]&lt;br /&gt;
[[File:PhantomForces 93R ADS1.jpg|600px|thumb|none|Aiming down the 93R's simplistic three-dot iron sights.]]&lt;br /&gt;
[[File:PhantomForces 93R ADS2.jpg|600px|thumb|none|The alternate ADS mode, which offers a much clearer viewmodel at the expense of a clear aiming point (without equipping a laser, at least).]]&lt;br /&gt;
[[File:PhantomForces 93R firing.jpg|600px|thumb|none|Unleashing a three-round burst; note the high vertical recoil.]]&lt;br /&gt;
[[File:PhantomForces 93R reload1.jpg|600px|thumb|none|What sick freak made a three-round burst pistol with a magazine size not divisible by 3???]]&lt;br /&gt;
[[File:PhantomForces 93R reload2.jpg|600px|thumb|none|The world is truly an unfair place.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta M9]] with brown StyLiS-branded grips was added during the game's Alpha and is one of the two sidearms unlocked by default. The M9 is a &amp;quot;jack-of-all-trades&amp;quot; pistol that is exceptionally average in almost every characteristic. It can be fitted with an extended 20-round magazine, an extended barrel/slide, and the 93R's &amp;quot;Raffica Stock&amp;quot; in addition to the standard suite of weapon attachments. The Beretta M9 features a unique texture, name, and viewmodel when the &amp;quot;Osprey Suppressor&amp;quot; is equipped, which is a reference to the &amp;quot;Luison&amp;quot; pistol from [[Rainbow Six Siege#Beretta 92|Rainbow Six Siege]]. &lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces M9 model.jpg|600px|thumb|none|''A 9mm Italian pistol. One of the first 'wonder nines'. High capacity with deep reserves, light recoil, and high velocity.'']]&lt;br /&gt;
[[File:PhantomForces M9 modelmods.jpg|600px|thumb|none|The M9 equipped with an extended magazine and a long slide.]]&lt;br /&gt;
[[File:PhantomForces M9 hiphold.jpg|600px|thumb|none|The first-person viewmodel of the ubiquitous M9.]]&lt;br /&gt;
[[File:PhantomForces M9 leftside.jpg|600px|thumb|none|The left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces M9 rightside.jpg|600px|thumb|none|The right side. Nothing much to say here, really.]]&lt;br /&gt;
[[File:PhantomForces M9 ADS1.jpg|600px|thumb|none|Yep, just your average Beretta M9.]]&lt;br /&gt;
[[File:PhantomForces M9 ADS2.jpg|600px|thumb|none|Aiming the M9 as any US serviceman would, of course.]]&lt;br /&gt;
[[File:PhantomForces M9 reload1.jpg|600px|thumb|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:PhantomForces M9 reload2.jpg|600px|thumb|none|...and inserting a fresh one, followed by pressing the magazine release. These animations are shared by many of the game's pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A two-toned [[Colt M1911A1]] was added during the game's Alpha and is unlocked at rank 8. The pistol is seemingly a custom model as it has an 8-round magazine, wooden grips embossed with a golden StyLiS logo, full-length guide rod, a M1911-style main spring housing, and an oversized hammer. The M1911A1 is accurate, quick to reload, and has impressive stopping power, making it a deadly sidearm at any range. At the same time, the classic handgun's jumpy recoil, low muzzle velocity, and low magazine size heavily discourage firing too quickly. The M1911A1 can be equipped with a folding shoulder stock to aid in recoil management and has access to a unique cosmetic &amp;quot;Engravings&amp;quot; attachment.  &lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel-plated M1911A1 with brown plastic grips - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M1911A1 model.jpg|600px|thumb|none|''A classic American pistol brought into the modern age. Very high damage up close, with poor velocity and small magazine size.'']]&lt;br /&gt;
[[File:PhantomForces M1911A1 modelengravings.jpg|600px|thumb|none|''It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever.'']]&lt;br /&gt;
[[File:M1911 Marines stock.jpg|350px|thumb|none|Colt M1911A1 with experimental US Marine Corps. folding stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M1911A1 modelstock.jpg|600px|thumb|none|The M1911A1 with a folding shoulder stock attached.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 hiphold.jpg|600px|thumb|none|Holding the custom M1911A1 at the hip.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 leftside.jpg|600px|thumb|none|The left side of the pistol.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 ADS1.jpg|600px|thumb|none|The view down the M1911A1's custom red-and-green glow sights.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 ADS2.jpg|600px|thumb|none|Alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces M1911A1 reload.jpg|600px|thumb|none|Removing an empty magazine. The remainder of the reload is identical to other automatic pistols.]]&lt;br /&gt;
&lt;br /&gt;
===M1911 .22 LR===&lt;br /&gt;
Equipping the M1911A1 with the &amp;quot;Ratshot&amp;quot; ammo conversion transforms it into the &amp;quot;M1911 .22LR&amp;quot;. This turns the weapon into a pseudo-shotgun, allowing it to fire four extremely weak pellets up to 10 times before reloading. A joke attachment first and foremost, Ratshot has some dubious utility in point-blank engagements as it is technically capable of a one-hit kill if all four pellets score a headshot (4 pellets x 9 damage x 3.0 headshot multiplier = 108 damage), but the shotgun-pistol's somewhat wide spread, low pellet count, and miserable damage to the body add up to a weapon that is a straight downgrade in almost any situation compared to the .45 ACP M1911A1. &lt;br /&gt;
[[File:Colt1911A1 22.jpg|350px|thumb|none|M1911A1 produced by Walther Arms - .22 LR]]&lt;br /&gt;
[[File:PhantomForces M1911A1 22 model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 into .22 Rat Shot. Why would you do this to yourself? You basically have a mini shotgun...'']]&lt;br /&gt;
[[File:PhantomForces M1911A1 22 firing.jpg|600px|thumb|none|The M1911 .22's shot pattern. Note the black tracers.]]&lt;br /&gt;
&lt;br /&gt;
===OSS &amp;quot;Bigot&amp;quot; M1911A1===&lt;br /&gt;
Equipping the &amp;quot;Dart&amp;quot; ammo conversion transforms the weapon into the experimental clandestine [[OSS &amp;quot;Bigot&amp;quot; M1911]]. A high-risk, high-reward weapon, the &amp;quot;Bigot&amp;quot; launches a large, slow dart projectile that deals heavy damage to the body and kills instantly to the head at any range. It is incapable of scoring a one-shot against a full-health opponent without a headshot, however, so the &amp;quot;Bigot&amp;quot; is best used as an instant, silent eliminator of distracted/stationary enemies (provided one becomes familiar with its arcing trajectory) or as a finisher against opponents that are already injured. &lt;br /&gt;
[[File:Bigot_1911_pistol.jpg|thumb|none|350px|OSS &amp;quot;Bigot&amp;quot; M1911A1]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 to a single dart. Deals more damage, but with worse recoil, low bullet velocity and less ammunition carried.'']]&lt;br /&gt;
[[File:PhantomForces M1911A1dart hiphold.jpg|600px|thumb|none|The first-person viewmodel of the M1911 &amp;quot;Bigot&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart firing.jpg|600px|thumb|none|Firing a pink-tracered dart. Note that the dart protruding from the muzzle of the weapon doesn't actually disappear until several frames after the weapon is fired.]]&lt;br /&gt;
[[File:PhantomForces M1911A1dart reloading.jpg|600px|thumb|none|Loading in a new dart.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt M45A1 CQBP]] was added in January 2018 as part of update 3.5.1 and is unlocked at rank 34. Before update 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidextrous grip safety of the M45A1, which made it a [[Colt Rail Gun]]. It has a threaded barrel, feeds from a 10-round extended magazine in its default configuration, and is otherwise similar performance-wise to the M1911A1. The M45A1 features a few unique mods, including a 15-round extended magazine, a generic polymer shoulder stock, and the same &amp;quot;Dart&amp;quot; conversion as the M1911A1. &lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M45A1 model.jpg|600px|thumb|none|''A modern American pistol with many custom parts. High damage, medium capacity, strong recoil.'']]&lt;br /&gt;
[[File:PhantomForces M45A1 modelmods.jpg|600px|thumb|none|The M45A1 with an extended magazine and shoulder stock.]]&lt;br /&gt;
[[File:PhantomForces M45A1 hiphold.jpg|600px|thumb|none|First-person view of the aggressively beige M45A1.]]&lt;br /&gt;
[[File:PhantomForces M45A1 leftside.jpg|600px|thumb|none|The first part of the inspect animation, in which the magazine is shown to the player.]]&lt;br /&gt;
[[File:PhantomForces M45A1 rightside .jpg|600px|thumb|none|Performing a brass check in the second part of the inspect animation.]]&lt;br /&gt;
[[File:PhantomForces M45A1 ADS1.jpg|600px|thumb|none|Aiming down the M45A1's green glow sights. The wing-like ambidextrous thumb safeties are clearly visible.]]&lt;br /&gt;
[[File:PhantomForces M45A1 ADS2.jpg|600px|thumb|none|A decidedly less professional way of aiming the M45A1.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload1.jpg|600px|thumb|none|The M45A1's reload begins with disposing of the empty magazine.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces M45A1 reload3.jpg|600px|thumb|none|Pulling back (and releasing) the slide to finish the reloading process off.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
An [[FN Five-seveN]] Mk2 with a flat dark earth (FDE) frame was added in May 2019 as part of update 4.4.0 and is unlocked at rank 57 (go figure). The Five-seveN has a lot of positive qualities, including incredibly good long-range performance, low recoil, very high penetration, and the highest magazine size in-class (20 rounds). Unfortunately, the Five-seveN deals relatively low damage per shot and has a mediocre headshot multiplier, meaning that anywhere from 3 to 5 shots are required to eliminate a full-health opponent, which can be a death sentence in a hectic CQC battle. Its only unique modification is an extended 30-round magazine, which further increases the pistol's already impressive ammunition capacity at the expense of total rounds carried and reload speed. &lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - 5.7x28mm]]&lt;br /&gt;
[[File:PhantomForces FiveSeven model.jpg|600px|thumb|none|''A modern Belgian pistol firing a unique caliber. Poor close-in performance, with great ranged performance, high velocity, large magazine, wall penetration and deep reserves.'']]&lt;br /&gt;
[[File:PhantomForces FiveSeven modelmods.jpg|600px|thumb|none|The Five-seveN equipped with an extended 30-round magazine.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven hiphold.jpg|600px|thumb|none|First-person view of the unique pistol.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven leftside.jpg|600px|thumb|none|Inspecting the pistol, part 1.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven rightside.jpg|600px|thumb|none|Inspecting the pistol, part 2; this time, it's personal.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven ADS1.jpg|600px|thumb|none|Aiming down the Five-seveN's unobtrusive Glow sightS.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven ADS2.jpg|600px|thumb|none|Canting the pistol at a jolly angle in the general direction of the opps.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven firing.jpg|600px|thumb|none|Firing a round of 5.7x28mm. Note the unusually skinny cartridge case - many of the calibers in ''Phantom Forces'' have their own unique spent casing model.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven reload1.jpg|600px|thumb|none|Removing an Empty magazinE.]]&lt;br /&gt;
[[File:PhantomForces FiveSeven reload2.jpg|600px|thumb|none|Inserting a new one and releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A 3rd Generation [[Glock 17]] with a tan frame was added during the game's Alpha and is one of the two sidearms unlocked by default. Compared to the M9, the Glock 17 has a larger magazine size (17 rounds) and is more controllable but has worse ranged performance. The Glock 17 can equip a FAB Defense GLR-440 stock, 33-round extended magazine, and &amp;quot;Long Barrel&amp;quot; (which transforms the pistol into the Glock 17L).  &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock17 model.jpg|600px|thumb|none|''A 9mm Austrian pistol renowned for its simplicity and ruggedness. Compared to the M9, it has a higher capacity, but less muzzle velocity.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock17 modelmods.jpg|600px|thumb|none|The Glock 17 fitted with a shoulder stock, extended magazine, and long barrel/slide.]]&lt;br /&gt;
[[File:PhantomForces Glock17 hiphold.jpg|600px|thumb|none|First-person view of the Glock 17.]]&lt;br /&gt;
[[File:PhantomForces Glock17 leftside.jpg|600px|thumb|none|Inspecting the Glock 17. Many (if not all) of the Glocks reuse the same set of animations.]]&lt;br /&gt;
[[File:PhantomForces Glock17 rightside.jpg|600px|thumb|none|Ditto, followed by a brass check.]]&lt;br /&gt;
[[File:PhantomForces Glock17 ADS1.jpg|600px|thumb|none|Aiming down the Glock's ubiquitous sights. Although accurate Glock logos are present on other parts of the weapon, the one on the slide backplate has been replaced by the StyLiS symbol.]]&lt;br /&gt;
[[File:PhantomForces Glock17 ADS2.jpg|600px|thumb|none|Not aiming down the Glock 17's sights.]]&lt;br /&gt;
[[File:PhantomForces Glock17 firing.jpg|600px|thumb|none|Firing the Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload1.jpg|600px|thumb|none|Removing an empty magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock17 reload3.jpg|600px|thumb|none|Pressing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17L=== &lt;br /&gt;
Equipping the &amp;quot;Long Barrel&amp;quot; attachment on the Glock 17 transforms it into the Glock 17L. This improves the pistol's ranged performance and muzzle velocity while increasing the time required to aim down sights. &lt;br /&gt;
[[File:G17L Gen3.jpg|350px|thumb|none|Glock 17L (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces Glock17L model.jpg|600px|thumb|none|The Glock 17L as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock17L hiphold.jpg|600px|thumb|none|First-person view of the long Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock17L inspect.jpg|600px|thumb|none|Inspecting the Glock 17L, which showcases the compensated barrel. The recoil remains unchanged compared to the standard Glock 17, however.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
A 4th Generation [[Glock 18C]] was added during the game's Alpha and is unlocked at rank 17. It has low vertical recoil (for a machine pistol) and a very high rate of fire, which allows the Glock 18C to be used to great effect in close-quarters. It has some of the worst damage falloff in the game, however, so the 18C is best used only at an arm's length. The Glock 18C can be modified to add a 33-round extended magazine, extended slide/barrel, and an FAB Defense Cobra folding stock, which can be used either unfolded or folded (as an ersatz foregrip). Prior to update 5.7.0, it lacked a fire selector, which made it a Glock 17C.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|3rd Generation Glock 18C - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelview.jpg|600px|thumb|none|''A 9mm Austrian machine pistol. Fast fire rate with relatively stable handling characteristics.'']]&lt;br /&gt;
[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelmods.jpg|600px|thumb|none|The Glock 18C with a FAB Defense Cobra folding stock, 33-round extended magazine, and fictional long slide and barrel.]]&lt;br /&gt;
[[File:PhantomForces Glock18C modelstockfolded.jpg|600px|thumb|none|The Glock 18C with its FAB Defense Cobra stock folded, which the player uses an impromptu foregrip. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C hiphold.jpg|600px|thumb|none|Holding the select-fire Glock at the hip.]]&lt;br /&gt;
[[File:PhantomForces Glock18C leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol, which provides a clearer view of the fire selector. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C rightside.jpg|600px|thumb|none|Checking the top of the Glock 18C. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C brasscheck.jpg|600px|thumb|none|Performing a brass check on the handgun. The cuts in the top of the barrel can be clearly seen. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C ADS.jpg|600px|thumb|none|Aiming down the Glock 18C's iron sights. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C ADS2.jpg|600px|thumb|none|Although gangsta-aiming a pistol is never a good idea, doing so with this handgun is especially stupid. Please, don't do this! ]]&lt;br /&gt;
[[File:PhantomForces Glock18C firing.jpg|600px|thumb|none|''Why, yes, I do enjoy wasting ammunition. Why do you ask?'' ]]&lt;br /&gt;
[[File:PhantomForces Glock18C reload.jpg|600px|thumb|none|Inserting a fresh magazine. The 18C uses the same animations as the rest of the Glock-series pistols, so the entire reload won't be shown here. ]]&lt;br /&gt;
[[File:PhantomForces Glock18C changefiremode.jpg|600px|thumb|none|Switching firemodes. The actual fire selector doesn't move, despite the fact that an audible click accompanies the animation. ]]&lt;br /&gt;
===&amp;quot;Glock 18L&amp;quot;===&lt;br /&gt;
Equipping the Glock 18C with the &amp;quot;Long Barrel&amp;quot; attachment transforms it into the fictional &amp;quot;Glock 18L&amp;quot;. A longslide version of the Glock 18C, the cuts in the top of the slide have been extended and the handgun appears similar to other (real) longslide Glocks, such as the Glock 40, albeit with a fire selector. &lt;br /&gt;
[[File:Glock 40.jpg|350px|thumb|none|Glock 40, for comparison - 10x25mm Auto ]]&lt;br /&gt;
[[File:PhantomForces Glock18L.jpg|600px|thumb|none|The fictional &amp;quot;Glock 18L&amp;quot; as it appears in-game. ]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
A [[Glock 21]] was added in April 2022 as part of update 5.7.0 and is unlocked at rank 21. It features an OD green frame and a threaded barrel. The Glock 21, alongside the many other Glock-series pistols featured in ''Phantom Forces,'' was once available only through an ammunition conversion for the Glock 17. With 2022's &amp;quot;Return to Spring&amp;quot; update, however, the great Glock split transformed these conversions into their own unique pistols. Firing .45 ACP, the Glock 21 deals high close-range damage and features an impressive 13-round magazine. It deals less damage than other .45 handguns, however, and is not very effective at range. It can be modified to add a 26-round extended magazine and a FAB Defense GLR-440 Tactical Stock.   &lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|3rd Generation Glock 21 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces Glock21 model.jpg|600px|thumb|none|''A G-Series pistol which chambers .45 ACP. This pistol features great close range damage and snappy recoil, however your performance will dwindle in range compared to other pistols'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock21 modelmods.jpg|600px|thumb|none|The Glock 21 with a shoulder stock and extended magazine.]]&lt;br /&gt;
[[File:PhantomForces Glock21 hiphold.jpg|600px|thumb|none|Holding the Glock 21.]]&lt;br /&gt;
[[File:PhantomForces Glock21 leftside.jpg|600px|thumb|none|The left side of the .45 ACP Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock21 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock21 ADS1.jpg|600px|thumb|none|Aiming down the Glock 21's iron sights.]]&lt;br /&gt;
[[File:PhantomForces Glock21 ADS2.jpg|600px|thumb|none|The gangsta-Glock has arrived.]]&lt;br /&gt;
[[File:PhantomForces Glock21 reload.jpg|600px|thumb|none|Reloading the Glock 21.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Glock 21L&amp;quot;===&lt;br /&gt;
Equipping the Glock 21 with the &amp;quot;Long Barrel&amp;quot; attachment transforms it into the fictional &amp;quot;Glock 21L&amp;quot;. The pistol's closest real counterpart is the Glock 41, which is also a longslide (albeit not as long as the 21L) Glock chambered in .45 ACP.  &lt;br /&gt;
[[File:Glock41.jpg|350px|thumb|none|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces Glock21L model.jpg|600px|thumb|none|The &amp;quot;G21L&amp;quot; as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock21L hiphold.jpg|600px|thumb|none|Holding the strange longslide Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock21L inspect.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21 (with .50 GI conversion)==&lt;br /&gt;
A [[Glock 21]] with an aftermarket .50 GI conversion kit was added in April 2022 as part of update 5.7.0 and is unlocked at rank 50. Designated as the &amp;quot;G50&amp;quot; in-game, this pistol has the lowest capacity of the Glock series (8+1 rounds) but the highest damage per shot and a very healthy x2.0 headshot multiplier. Although unable to score a one shot kill (1SK) against a full health player, the G50 maintains a 2SK to the body or head at close range, making it the perfect sidearm for a player with a traditionally long-range primary weapon such as a sniper rifle or DMR. &lt;br /&gt;
&lt;br /&gt;
It can be modified to add an FAB Defense Cobra folding stock and an extended &amp;quot;Heavy Barrel&amp;quot;, which changes the pistol's name to &amp;quot;G50L&amp;quot;, a fictional designation. The &amp;quot;G50&amp;quot; is also the only Glock-series pistol that can be fitted with the &amp;quot;G-switch&amp;quot; attachment (a callback to how the Glock 18C was able to equip a &amp;quot;.50 GI Conversion&amp;quot; attachment in earlier versions of the game), converting the pistol to fire exclusively in full-auto. &lt;br /&gt;
[[File:Glock50 GI conversion.jpg|350px|thumb|none|Glock 21 with Guncrafter Industries conversion kit - .50 GI]]&lt;br /&gt;
[[File:PhantomForces Glock50 model.jpg|600px|thumb|none|''An American modification to an Austrian Classic. Reduced magazine capacity compared to the others, but has more stopping power. Has more than enough power to go through fruits, vegetables, water jugs, and whatever else you have at your range.'']]&lt;br /&gt;
[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock50 modelmods.jpg|600px|thumb|none|The &amp;quot;G50&amp;quot; with the extended &amp;quot;Heavy Barrel&amp;quot; and folding stock.]]&lt;br /&gt;
[[File:PhantomForces Glock50 hiphold.jpg|600px|thumb|none|First-person view of the high-caliber Glock.]]&lt;br /&gt;
[[File:PhantomForces Glock50 leftside.jpg|600px|thumb|none|Inspecting the handgun. Note that the slide reads &amp;quot;STYLIS STUDIOS&amp;quot; as opposed to &amp;quot;GUNCRAFTER INDUSTRIES&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces Glock50 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock50 ADS1.jpg|600px|thumb|none|Custom slide, factory sights.]]&lt;br /&gt;
[[File:PhantomForces Glock50 ADS2.jpg|600px|thumb|none|One-handing the &amp;quot;G50&amp;quot;. While never a great idea, this is not ''as'' disasterous of an idea as it seems, especially because .50 GI (supposedly) only has about as much felt recoil as .45 ACP.]]&lt;br /&gt;
[[File:PhantomForces Glock50 firing.jpg|600px|thumb|none|Firing a round.]]&lt;br /&gt;
[[File:PhantomForces Glock50 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
[[File:Glock 17 with GLK18 Full Auto Conversion Device C.jpg|thumb|none|350px|Glock 17 with select-fire conversion device - 9x19mm Parabellum. &amp;quot;Glock switches&amp;quot; come in many models and forms, and are regulated as NFA firearms.]]&lt;br /&gt;
[[File:PhantomForces Glock50switch firing.jpg|600px|thumb|none|Firing a G50 equipped with the &amp;quot;G-switch&amp;quot; mod. The switch itself can be seen on the back of the pistol's slide and the river of casings flying from the gun hint at its very high rate of fire. Don't try this at home.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A [[Glock 23]] with an FDE frame and threaded barrel was added April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 23. Chambered in .40 S&amp;amp;W, the Glock 23 is a servicable all-rounder sidearm. It can deal decent damage at range or up close, and its 13-round magazine somewhat compensates for missed shots. A &amp;quot;jack-of-all-trades, master of none&amp;quot; pistol, the Glock 23 can do well in any situation but loses out to more specialized secondaries in specific areas. It can be fitted with a 22-round extended magazine, FAB Defense GLR-440 Tactical Stock, and aftermarket extended barrel (which inexplicably changes the weapon's name to &amp;quot;Glock 23L&amp;quot;). &lt;br /&gt;
[[File:Glock23.jpg|thumb|none|350px|3rd Generation Glock 23 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:PhantomForces Glock23 model.jpg|600px|thumb|none|''A .40 S&amp;amp;W G-Series pistol. Featuring characteristics similar to its original 9mm variant, with a swift reload alongside it.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock23 modelmods.jpg|600px|thumb|none|The Glock 23 with various mods, including an extended magazine/barrel and shoulder stock.]]&lt;br /&gt;
[[File:PhantomForces Glock23 hiphold.jpg|600px|thumb|none|Holding the Glock 23.]]&lt;br /&gt;
[[File:PhantomForces Glock23 leftside.jpg|600px|thumb|none|Inspecting the handgun.]]&lt;br /&gt;
[[File:PhantomForces Glock23 rightside.jpg|600px|thumb|none|Ditto, followed by a brass check.]]&lt;br /&gt;
[[File:PhantomForces Glock23 ADS1.jpg|600px|thumb|none|Surprise! More Glock sights! Bet you didn't see this one coming.]]&lt;br /&gt;
[[File:PhantomForces Glock23 ADS2.jpg|600px|thumb|none|Isn't this schtick getting a little old? ''You ain't seen nothing yet...'']]&lt;br /&gt;
[[File:PhantomForces Glock23 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 40==&lt;br /&gt;
A [[Glock 40]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 40. It is much more long-range focused than the other Glock pistols, with a high headshot multiplier, punchy cartridge, and very high muzzle velocity. Although it can dish out large amounts of damage in close-quarters, the Glock 40's somewhat high recoil and below-average firerate make it slightly harder to manage compared to other handguns. The Glock 40 can be modified to add a FAB Defense GLR-440 Tactical Stock and a 30-round extended magazine. It also has access to the &amp;quot;Short Barrel&amp;quot; attachment, which transforms the pistol into the [[Glock 20]]. &lt;br /&gt;
[[File:Glock_40.jpg|thumb|none|350px|4th Generation Glock 40 - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock40 model.jpg|600px|thumb|none|''A G-series pistol chambered in the 10mm Auto round. Compared to other G-series guns, it trades a bit of accuracy and close range performance for more power at longer ranges.'']]&lt;br /&gt;
[[File:Glock GRL440 stock.jpg|350px|thumb|none|3rd Generation Glock 17 with FAB Defense GLR-440 Tactical Stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Glock40 modelmods.jpg|600px|thumb|none|The Glock 40 with an extended magazine, shoulder stock, and &amp;quot;Short Barrel&amp;quot;. I suppose it isn't much of a Glock 40 anymore...]]&lt;br /&gt;
[[File:PhantomForces Glock40 hiphold.jpg|600px|thumb|none|Holding the Glock 40.]]&lt;br /&gt;
[[File:PhantomForces Glock40 leftside .jpg|600px|thumb|none|The left side of the Glock 40.]]&lt;br /&gt;
[[File:PhantomForces Glock40 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Glock40 ADS1.jpg|600px|thumb|none|Does the Tetris effect apply to Glock sights?]]&lt;br /&gt;
[[File:PhantomForces Glock40 ADS2.jpg|600px|thumb|none|No more Glocks... please.]]&lt;br /&gt;
[[File:PhantomForces Glock40 reload.jpg|600px|thumb|none|ReGlocking the Glock 40.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 20===&lt;br /&gt;
A [[Glock 20]] can be created by equipping the &amp;quot;Short Barrel&amp;quot; attachment on the Glock 40. It has a dark grey frame. The Glock 20 is notable for having one of the fastest walkspeeds in the game, allowing a player wielding the sidearm to move very quickly. This is most likely an oversight caused by the weight reduction given by the &amp;quot;Short Barrel&amp;quot; attachment (which is typically only available for long-barreled primary weapons, where the weight reduction is less radical). &lt;br /&gt;
[[File:Glock20.jpg|350px|thumb|none|Glock 20 (3rd Generation) - 10x25mm Auto]]&lt;br /&gt;
[[File:PhantomForces Glock20 model.jpg|600px|thumb|none|The Glock 20 as it appears in-game.]]&lt;br /&gt;
[[File:PhantomForces Glock20 hiphold.jpg|600px|thumb|none|Equipping the Glock 20.]]&lt;br /&gt;
[[File:PhantomForces Glock20 inspect.jpg|600px|thumb|none|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==Guncrafter Industries Model 1==&lt;br /&gt;
The [[Guncrafter Industries Model 1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 73. As one could expect from this souped-up 1911 derivative, the &amp;quot;GI M1&amp;quot; (as it is known in-game) hits extremely hard in close quarters but has high vertical recoil and poor ranged performance. Unique modifications for the Model 1 include a longslide conversion (which improves the handgun's poor ranged performance) and a recoil-reducing Sarco. Inc lightweight stock. &lt;br /&gt;
[[File:GIM1.jpg|thumb|none|350px|Guncrafter Industries Model 1 - .50 GI]]&lt;br /&gt;
[[File:PhantomForces GI M1 model.jpg|600px|thumb|none|''A M1911 modified to chamber .50GI - a powerful ammunition that packs a lot of punch up close, but also comes with reduced accuracy and performance at range.'']]&lt;br /&gt;
[[File:M1911 Sarco Lightweight Stock.jpg|350px|thumb|none|M1911 with Sarco Inc. lightweight stock - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces GI M1 modelmods.jpg|600px|thumb|none|The Model 1 with the &amp;quot;Heavy Barrel&amp;quot; longslide conversion and Sarco Inc. lightweight stock mods.]]&lt;br /&gt;
[[File:PhantomForces GI M1 hip.jpg|600px|thumb|none|Holding the &amp;quot;GI M1&amp;quot; at the hip.]]&lt;br /&gt;
[[File:PhantomForces GI M1 leftside.jpg|600px|thumb|none|Inspecting the Model 1, which first shows the player checking the left side of the handgun...]]&lt;br /&gt;
[[File:PhantomForces GI M1 rightside.jpg|600px|thumb|none|...followed by the right side. Nothing too crazy here.]]&lt;br /&gt;
[[File:PhantomForces GI M1 ADS.jpg|600px|thumb|none|Aiming down the Model 1's red (and rather harsh) three-dot iron sights.]]&lt;br /&gt;
[[File:PhantomForces GI M1 ADS2.jpg|600px|thumb|none|Gangsta-aiming the handgun like a true OG. Which, of course, stands for Original Guncrafter.]]&lt;br /&gt;
[[File:PhantomForces GI M1 firing.jpg|600px|thumb|none|Firing the beefy 1911 derivative.]]&lt;br /&gt;
[[File:PhantomForces GI M1 reload.jpg|600px|thumb|none|Inserting a fresh magazine. The GI M1 uses the same set of 1911-pattern animations several other pistols in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle L5==&lt;br /&gt;
A [[Desert Eagle L5]] chambered in .44 Magnum was added during the game's Alpha and is unlocked at rank 18. The L5 is a powerful magnum pistol and one of the earliest available sidearms that can kill a player with a single headshot at close range. Its in-game role can be compared to that of revolvers, with the Desert Eagle having a superior capacity (8+1 rounds) and firerate (400 RPM) than most. The L5 has very high recoil and is much less effective than most revolvers at range, however, with it becoming unable to 1-shot-kill to the head at 50 'studs' (approx. 46 ft). The Desert Eagle L5 can equip a unique &amp;quot;Extended Barrel&amp;quot; mod, which increases its damage at range at the expense of the time required to aim-down-sights. It can also equip either a .44 Special or .357 Magnum conversion, the former decreasing recoil while lowering the damage dealt at range, and the latter increasing the handgun's controllability, reload speed, and magazine size while decreasing overall damage. Some of its reload sound effects are borrowed from ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 model.jpg|600px|thumb|none|''A modern version of the iconic Israeli-American pistol. This specific model has been lightened as well as upgraded with dual Picatinny rails and a much-needed muzzle brake. Very high damage with the capacity to instantly kill to the head up close, with rough recoil.'']]&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 model longbarrel.jpg|600px|thumb|none|The Desert Eagle L5 as it appears in-game with the &amp;quot;Extended Barrel&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 hip.jpg|600px|thumb|none|Holding the mighty Desert Eagle L5.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect1.jpg|600px|thumb|none|The L5's inspect animation begins with a look at the left side of the handcannon...]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect2.jpg|600px|thumb|none|...continues with a cursory check of the magazine...]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 inspect3.jpg|600px|thumb|none|...and concludes with a brass check.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 ADS1.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 ADS2.jpg|600px|thumb|none|The L5's alternate aim mode, which mimics 'looking through' the eye not aligned with the sights.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 firing.jpg|600px|thumb|none|Firing the Deagle.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 reload1.jpg|600px|thumb|none|Reloading the Desert Eagle begins with a hearty fling of the offending magazine.]]&lt;br /&gt;
[[File:PhantomForces DesertEagleL5 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .50 AE was added in December 2019 as a part of update 4.11.0 (Israeli Weapons) and is unlocked at rank 102. Although the version depicted in-game is an older production model with a chromed finish and lacking rails on the barrel, it features the throwback &amp;quot;teardrop&amp;quot; safety design of the newer production models. The weapon's grips have been stamped with the StyLiS Studios logo. The Desert Eagle Mark XIX is, not unexpectedly, a weapon of extremes. It can score a one-shot kill to the body at an impressive range, but its low capacity (7+1), dismal reserve ammunition (21 rounds), lethargic firerate (200 RPM), horrible muzzle velocity, and monstrous recoil leave a lot to be desired. Overall, the one and only Desert Eagle Mark XIX is best suited as a &amp;quot;second primary&amp;quot; of sorts rather than a more traditional all-rounder backup pistol. The Mark XIX can be modified to add a 10&amp;quot; extended barrel and converted to fire the (exceedingly rare) .440 Cor-Bon, although the pistol's magazine capacity when the latter is equipped is incorrect (9 rounds in-game vs. 7 rounds in real life). &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX model.jpg|600px|thumb|none|''Finally, a gun that lets you make a statement. This semi-automatic hand cannon is chambered in .50 Action Express. It'll probably pulverize your wrists with its recoil, but hey, you can't argue with the stopping power. [[Death_Sentence#Magnum_Research_Inc._Desert_Eagle_Mark_VII|And you've got the king of mayhem...]]'']]&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX modelxtendbarrel.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the &amp;quot;Extended Barrel&amp;quot; mod equipped.]]&lt;br /&gt;
[[File:440cbdeserteagleIWI.jpg|350px|thumb|none|Desert Eagle Mark XIX - .440 Cor-Bon]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX CorBon.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the .440 Cor-Bon conversion, which replaced the XIX's otherwise uninteresting .357 Magnum conversion, equipped. More ammunition, better long-range damage, worse close-range damage. ]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX hiphold.jpg|600px|thumb|none|Grasping their Desert Eagle and looking into the approaching dusk, the player feels like a true action hero.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect1.jpg|600px|thumb|none|Inspecting the Mark XIX is a rather exciting process. It begins, as usual, with a cursory glance at the left side of the handcannon.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect2.jpg|600px|thumb|none|Following this, the loaded magazine is pulled out (as with the Desert Eagle L5), but the player lets it drop.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect3.jpg|600px|thumb|none|A new magazine is then inserted...]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX inspect4.jpg|600px|thumb|none|...and a brass check is performed. Although the handgun is ostensibly &amp;quot;reloaded&amp;quot;, no ammunition is added to the weapon or removed from the player's reserve pool at any point during the inspect animation.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX ADS.jpg|600px|thumb|none|Aiming down the Desert Eagle Mark XIX's sights.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX ADS2.jpg|600px|thumb|none|The alternate, most certainly not one-handed aim mode.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX firing.jpg|600px|thumb|none|Keeping the property values low. The Mark XIX is (as of writing) one of the few weapons to feature an experimental dual recoil scheme, in which the game applies both &amp;quot;body&amp;quot; recoil (which moves the point of aim) and &amp;quot;head&amp;quot; recoil (which simply shakes the player's camera around, leaving the point of aim unaffected) when firing. The player's crazily tilted view in this screenshot is caused by a hefty portion of the latter.]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX reload.jpg|600px|thumb|none|Seven wrist-agonizing shots later and the pistol's ready to be reloaded. The Mark XIX shares reloading animations with the L5.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Police Carbine===&lt;br /&gt;
Equipping the Desert Eagle Mark XIX with the &amp;quot;Police Barrel&amp;quot; and &amp;quot;Police Stock&amp;quot; mods transforms the magnum handgun into the rare Desert Eagle Police Carbine. The real Police Carbine was only available in the Mark I model of the Desert Eagle, making its appearance here in .50 AE a strictly &amp;quot;what-if&amp;quot; affair.&lt;br /&gt;
[[File:DesertEaglePoliceCarbine.jpg|thumb|none|450px|Desert Eagle Mark I Police Carbine - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces DEagleXIX PoliceCarbine.jpg|600px|thumb|none|The Desert Eagle Mark XIX Police Carbine as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
The [[Intratec TEC-DC9]] appears both as the fully-automatic &amp;quot;TEC-9&amp;quot;, which was added during the game's Alpha, and as the semi-auto only &amp;quot;KG-99&amp;quot;, which was added in July 2021 as part of update 5.6.0 (Independence Update 2021). Both weapons are unlocked at rank 50. They can be distinguished from the actual TEC-9 and KG-99 due to their lack of sling mounts on the side of the barrel shroud and receiver. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;TEC-9&amp;quot; holds the honor of having the highest sustained firerate in the game, spitting an astounding 1500 rounds per minute in full-auto only. This offsets its low base damage, allowing the machine pistol to rack up kills very quickly in close-quarters. Unsurprisingly, the &amp;quot;TEC-9&amp;quot; has very high recoil, with the weapon's point of aim &amp;quot;walking&amp;quot; uncontrollably when firing. It can be fitted with an extended barrel/barrel shroud or the short barrel of the TEC-9 Mini, a 32-round extended magazine, and the wire stock from the [[Interdynamic KG-9]]. &lt;br /&gt;
[[File:Tec-DC9.jpg|350px|thumb|none|Intratec TEC-DC9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces TEC9 modelview.jpg|600px|thumb|none|''A Swedish pistol with an incredibly high automatic rate of fire stemming from an illegal modification. Lacks of stopping power and has highly unstable handling. Brother to the KG-99.'']]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|350px|thumb|none|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces TEC9 modelmods.jpg|600px|thumb|none|The TEC-DC9 (as the &amp;quot;TEC-9&amp;quot;) fitted with a very long extended barrel, the MP-9's telescoping stock, and a 32-round extended magazine. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 hipfire.jpg|600px|thumb|none|Brandishing the highly illegal machine pistol, the player stands atop an industrial building on the Ravod 911 map. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 leftside.jpg|600px|thumb|none|Inspecting the left side of the DC9. Its submachine gun legacy is apparent, despite Intratec's numerous attempts to alter the weapon for the civilian market. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 rightside.jpg|600px|thumb|none|The right side of the weapon. Note also that the pattern of holes in the barrel shroud is slightly different than the real thing, with the in-game shroud having oval-shaped holes as opposed to the actual DC9's circular holes. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 ADS.jpg|600px|thumb|none|Aiming down the DC9's simple iron sights. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 ADS2.jpg|600px|thumb|none|The alternate aim mode of the &amp;quot;TEC-9&amp;quot;. ]]&lt;br /&gt;
[[File:PhantomForces TEC9 firing.jpg|600px|thumb|none|Firing the fully-automatic machine pistol. As one could expect, the recoil is intense. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The semi-automatic &amp;quot;KG-99&amp;quot;, despite sharing a model with the aforementioned &amp;quot;TEC-9&amp;quot;, is functionally a very different weapon. It resembles a TEC-9 Mini and deals more damage than its full-auto brother to balance the fact that it is semi-automatic only. The &amp;quot;KG-99&amp;quot; is accurate, fast-firing, and high-capacity, although it is held back by its abnormally low headshot multiplier. Like the &amp;quot;TEC-9&amp;quot;, it can be fitted with a &amp;quot;Long Barrel&amp;quot; mod (which reattaches the regular-length DC9 barrel), a 32-round extended magazine, and the KG-9's stock.&lt;br /&gt;
[[File:PhantomForces KG99 modelmods.jpg|600px|thumb|none|The &amp;quot;KG-99&amp;quot; as it appears in-game with the standard-length barrel, 32-round extended magazine, and KG-9 stock. Aside from an all-black color scheme, the &amp;quot;KG-99&amp;quot; uses the same model as the &amp;quot;TEC-9&amp;quot;.]]&lt;br /&gt;
===Intratec TEC-9 Mini===&lt;br /&gt;
The semi-automatic &amp;quot;KG-99&amp;quot; resembles the [[Intratec TEC-9 Mini]] in its default configuration. In addition, the TEC-9 Mini's barrel can be fitted to the fully-automatic &amp;quot;TEC-9&amp;quot; via the &amp;quot;Short Barrel&amp;quot; attachment. &lt;br /&gt;
[[File:TEC-9Mini.jpg|350px|thumb|none|Intratec TEC-9 Mini - 9x19mm Parabellum ]]&lt;br /&gt;
[[File:PhantomForces TEC9 mini.jpg|600px|thumb|none|The &amp;quot;TEC-9&amp;quot; with the &amp;quot;Short Barrel&amp;quot; attachment, which resembles the TEC-9 Mini. ]]&lt;br /&gt;
[[File:PhantomForces KG99 model.jpg|600px|thumb|none|''A Swedish semi-automatic pistol with an incredibly generous rate of fire, large magazine, and good accuracy. Lacks stopping the stopping power especially at range when compared to other pistols. Sister to the TEC-9.'']]&lt;br /&gt;
[[File:PhantomForces KG99 hipfire.jpg|600px|thumb|none|Holding the TEC-9 Mini at the hip. ]]&lt;br /&gt;
[[File:PhantomForces KG99 leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun. ]]&lt;br /&gt;
[[File:PhantomForces KG99 rightside.jpg|600px|thumb|none|The other side. ]]&lt;br /&gt;
[[File:PhantomForces KG99 ADS2.jpg|600px|thumb|none|The TEC-9 Mini in its natural habitat. ]]&lt;br /&gt;
[[File:PhantomForces KG99 reload1.jpg|600px|thumb|none|Removing an empty magazine from the TEC-9 Mini. ]]&lt;br /&gt;
[[File:PhantomForces KG99 reload2.jpg|600px|thumb|none|Inserting a new magazine. ]]&lt;br /&gt;
[[File:PhantomForces KG99 reload3.jpg|600px|thumb|none|Releasing the bolt. ]]&lt;br /&gt;
&lt;br /&gt;
==LAR Grizzly Mark V==&lt;br /&gt;
The [[LAR Grizzly Pistol|LAR Grizzly Mark V Pistol]] in .50 AE was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 144. Known as the &amp;quot;Grizzly&amp;quot;, this oversized 1911-pattern handcannon is similar to the Desert Eagle Mark XIX in both form and function, with the former possessing more reserve ammunition (28 vs. 21 rounds) and a higher firerate (350 RPM vs. 200 RPM) at the cost of worse mid-range damage. The Grizzly's three-hexagon &amp;quot;LAR&amp;quot; slide marking has been replaced by a three-tiled StyLiS Studios marking, presumably for copyright reasons. The LAR Grizzly Mark V's only unique modification is a so-called heavy barrel, which attaches the barrel of the Grizzly Mark I Long Slide to the weapon; this would not work in real life, as one could not simply fit the barrel and slide of the .45 Winchester Magnum Grizzly Mark I to the frame of a .50 Action Express Mark V without... serious repercussions.  &lt;br /&gt;
[[File:Grizzly_MkV.jpg|thumb|none|350px|LAR Grizzly Mark V - .50 AE]]&lt;br /&gt;
[[File:PhantomForces Grizzly model.jpg|600px|thumb|none|''A high-caliber pistol chambered in the .50 Action Express cartridge. While the recoil leaves something to be desired, the extremely powerful damage profile of the gun will have you saying 'haha, bear gun go boom.''']]&lt;br /&gt;
[[File:LARGrizzly Mk1ls.jpg|350px|thumb|none|LAR Grizzly Mark I Long Slide - .45 Win Mag]]&lt;br /&gt;
[[File:PhantomForces Grizzly modelmods.jpg|600px|thumb|none|The Grizzly Mark V with the Mark I's extended slide and barrel.]]&lt;br /&gt;
[[File:PhantomForces Grizzly hiphold.jpg|600px|thumb|none|Holding the Grizzly at the hip and looking out towards the horizon.]]&lt;br /&gt;
[[File:PhantomForces Grizzly leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun.]]&lt;br /&gt;
[[File:PhantomForces Grizzly rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Grizzly ADS.jpg|600px|thumb|none|Aiming down the Grizzly's unique yellow luminous sights.]]&lt;br /&gt;
[[File:PhantomForces Grizzly ADS2.jpg|600px|thumb|none|The alternate ADS view.]]&lt;br /&gt;
[[File:PhantomForces Grizzly firing.jpg|600px|thumb|none|Firing the Grizzly. As with the game's other magnum handguns, the recoil is significant.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload1.jpg|600px|thumb|none|Removing an empty magazine.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload2.jpg|600px|thumb|none|Inserting a fresh 7-round magazine.]]&lt;br /&gt;
[[File:PhantomForces Grizzly reload3.jpg|600px|thumb|none|Pulling back (and releasing) the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Laugo Alien==&lt;br /&gt;
The [[Laugo Alien]] was added in May 2022 as part of update 5.7.3 (May Update) and is unlocked at rank 179. As with most other weapons (except the Glock-series pistols, for some reason), the handgun's markings have been genericized, with &amp;quot;RIPLEY&amp;quot; supplanting the &amp;quot;ALIEN&amp;quot; writing on the left side of the slide. This, alongside the weapon's unlock rank, are a clear reference to 1979's ''[[Alien]]''. As with other competition or target-shooting weapons in ''Phantom Forces'', the Alien rewards well-aimed shots with a very high headshot multiplier, great ballistics, and strong close-range performance. It lags behind other sidearms, however, with its sharp damage drop-off and low minimum damage. It features a unique &amp;quot;Olympic Target Sight&amp;quot; low-magnification optic as a special, free modification. &lt;br /&gt;
[[File:Laugo_Alien_Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PhantomForces Alien model.jpg|600px|thumb|none|''A unique and innovative Czech pistol. Unlike other pistols, the Alien is a competition pistol that has been designed to have reduced muzzle flip and does not follow typical pistol design with sights not reciprocating with the slide.'']]&lt;br /&gt;
[[File:PhantomForces Alien modelmods.jpg|600px|thumb|none|The Laugo Alien with the unique &amp;quot;Olympian Target Sight&amp;quot; mod.]]&lt;br /&gt;
[[File:PhantomForces Alien hiphold.jpg|600px|thumb|none|Holding the Laugo Alien.]]&lt;br /&gt;
[[File:PhantomForces Alien leftside.jpg|600px|thumb|none|The left side of the strange Czech handgun.]]&lt;br /&gt;
[[File:PhantomForces Alien rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces Alien ADS.jpg|600px|thumb|none|Aiming down the Alien's sights.]]&lt;br /&gt;
[[File:PhantomForces Alien ADS2.jpg|600px|thumb|none|Not aiming down the sights.]]&lt;br /&gt;
[[File:PhantomForces Alien firing.jpg|600px|thumb|none|Firing the Alien. The reciprocating slide and stationary top strap can be seen.]]&lt;br /&gt;
[[File:PhantomForces Alien reload1.jpg|600px|thumb|none|Removing an empty 17-round magazine from the Alien.]]&lt;br /&gt;
[[File:PhantomForces Alien reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PhantomForces Alien reload3.jpg|600px|thumb|none|Releasing the slide.]]&lt;br /&gt;
[[File:PhantomForces Alien hipholdmods.jpg|600px|thumb|none|First-person view of the Laugo Alien with its bespoke &amp;quot;Olympic Target Sight&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces Alien ADSscope.jpg|600px|thumb|none|Looking through the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The [[Makarov PB]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 91. The PB (or &amp;quot;Izhevsk PB&amp;quot;, as it is known in-game) is the first and, at the time of writing, only integrally-suppressed pistol in ''Phantom Forces''. The PB's safety is always in the &amp;quot;safe&amp;quot; position, which should prevent the weapon from firing; however, this is not the case. It feeds from an 8-round magazine, but 12-round extended and 84-round drum magazines (underloaded to 80 rounds) are also available. The PB is somewhat unique as it deals very high damage (to the point that it kills a full-health enemy with a single headshot) up to 20 studs (~18 feet) but has very sharp damage drop-off, with the pistol dealing only 40% of its base damage after 50 studs (~46 feet). This makes it a very effective backup weapon in close-quarters. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed.&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|350px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PB model.jpg|600px|thumb|none|''A small Soviet-era integrally suppressed variant of the Makarov PM made by the Izhevsk mechanical plant. Doesn't fire too fast, but can instantly kill with a headshot in short ranges.'']]&lt;br /&gt;
[[File:PhantomForces PB model12round.jpg|600px|thumb|none|The PB with a 12-round extended magazine. For performance reasons, the magazine is modeled as empty.]]&lt;br /&gt;
[[File:PhantomForces PB drum.jpg|600px|thumb|none|The PB with an 84-round drum magazine, which only holds 80 rounds in-game.]]&lt;br /&gt;
[[File:PhantomForces PB hiphold.jpg|600px|thumb|none|Irresponsibly standing on top of a shipping crate, the player holds the PB.]]&lt;br /&gt;
[[File:PhantomForces PB leftside.jpg|600px|thumb|none|The left side of the PB, which shows that the safety is engaged. When disengaged, the oval-shaped selector pivots down and to the left.]]&lt;br /&gt;
[[File:PhantomForces PB rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces PB ADS.jpg|600px|thumb|none|Aiming down the PB's iron sights, which feature a luminous front post for dark environments.]]&lt;br /&gt;
[[File:PhantomForces PB ADS2.jpg|600px|thumb|none|The PB's alternate aim mode, which is markedly different from the sideways one-handed gangster approach seen on most other pistols. This change in aiming style is most likely to prevent the PB's very long suppressor from obscuring much of the screen.]]&lt;br /&gt;
[[File:PhantomForces PB firing.jpg|600px|thumb|none|Firing the whisper-quiet pistol.]]&lt;br /&gt;
[[File:PhantomForces PB reload1.jpg|600px|thumb|none|Tossing away an empty 8-round magazine after removing it from the pistol. The PB's low magazine size is compensated for with a very fast reload.]]&lt;br /&gt;
[[File:PhantomForces PB reload2.jpg|600px|thumb|none|Inserting a fresh (seemingly empty) magazine.]]&lt;br /&gt;
[[File:PhantomForces PB reload3.jpg|600px|thumb|none|Pressing the slide release to cap off the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 92. The in-game weapon has a slightly longer barrel than standard military-issue Makarov pistols, a feature seen on Canadian import models of the PM and PMM. Like the its suppressed brother, the PM feeds from an 8-round magazine and can use either aftermarket 12-round extended or 84-round (underfilled to 80 rounds in-game) drum magazines. The PM also features an obnoxiously long &amp;quot;Extended Barrel&amp;quot; modification, which roughly doubles the pistol's barrel length. In-game, the Makarov is a very agile pistol with an emphasis on CQC, featuring very little recoil, a fast aim-down-sights time, and a quick reload. Its largest weakness is its low magazine size, however, and it deals subpar damage at range. &lt;br /&gt;
[[File:Baikal-442.jpg|thumb|none|350px|Baikal-442 (Canadian import version) - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PM model.jpg|600px|thumb|none|''A small Soviet-era pistol with an iconic design that still sees service even in the modern age. Two alternate aim modes. Both allow you to fire faster than regular but at the cost of accuracy.'']]&lt;br /&gt;
[[File:PhantomForces PM model12round.jpg|600px|thumb|none|The Makarov PM with an aftermarket 12-round magazine and extremely long barrel.]]&lt;br /&gt;
[[File:Makarovdrum.jpg|350px|thumb|none|Makarov PM with 84-round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces PM modeldrum.jpg|600px|thumb|none|The Makarov PM with the 84-round drum magazine. It only holds 80 rounds in-game, however.]]&lt;br /&gt;
[[File:PhantomForces PM hiphold.jpg|600px|thumb|none|First-person view of the PM at the player's hip.]]&lt;br /&gt;
[[File:PhantomForces PM leftside.jpg|600px|thumb|none|Taking a look at the left side of the ubiquitous Soviet handgun. As with the PB, the PM's safety is always (erroneously) in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:PhantomForces PM rightside.jpg|600px|thumb|none|The other side.]]&lt;br /&gt;
[[File:PhantomForces PM ADS.jpg|600px|thumb|none|Aiming down the PM's iron sights.]]&lt;br /&gt;
[[File:PhantomForces PM ADS2.jpg|600px|thumb|none|Aiming the pistol sideways, the player channels their inner Russian gangster.]]&lt;br /&gt;
[[File:PhantomForces PM firing.jpg|600px|thumb|none|Firing the Makarov.]]&lt;br /&gt;
[[File:PhantomForces PM reload1.jpg|600px|thumb|none|Inserting a fresh Makarov magazine after tossing away the old one.]]&lt;br /&gt;
[[File:PhantomForces PM reload2.jpg|600px|thumb|none|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet Pistol Mark I==&lt;br /&gt;
The [[MBA Gyrojet]] Mark I rocket pistol was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 122. Although its projectiles do not gain speed as they fly, puttering along at a constant, apathetic 1000 studs/sec (919 ft/sec), they do gain damage, dealing only 30 damage at 10 studs (9 ft) before eventually reaching a respectable 48 damage at 175 studs (161 ft). The Gyrojet pistol has a high base torso and headshot multiplier as well, scoring a one-shot headshot at any range and a one-shot bodyshot towards the end of its damage curve. It can be frustrating to use the Gyrojet in its intended long-range role, however, as the rockets deviate slightly from where the player is aiming. The Gyrojet Mark I features a number of unique modifications, which is somewhat unsurprising considering the weapon's unique nature. These include both a snubnose and extended barrel as well as a fictional full-auto modification.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|350px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol model.jpg|600px|thumb|none|''A failed 'pistol' from the 1960s produced by MBA. Due to how the rockets in this weapon function, the damage model is reversed, doing more damage across longer ranges. The system, quite literally, failed for being light years ahead of its time.'']]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol modellong.jpg|600px|thumb|none|The Gyrojet Mark I with the &amp;quot;long barrel&amp;quot; modification installed, which improves accuracy and ranged performance.]]&lt;br /&gt;
[[File:Gyrojet Snub Nosed.jpg|350px|thumb|none|Gyrojet Pistol Mark 1 Model B snub nosed variant - 13mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol modelshort.jpg|600px|thumb|none|The Gyrojet Mark I with the &amp;quot;short barrel&amp;quot; modification.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol hiphold.jpg|600px|thumb|none|Holding the curious rocket-firing pistol at the hip.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol leftside.jpg|600px|thumb|none|The left side of the Gyrojet pistol.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol ADS.jpg|600px|thumb|none|Aiming down the pistol's rather barebones iron sights.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol ADS2.jpg|600px|thumb|none|The Gyrojet's alternate aim mode is more or less a zoomed-in hipfire view, providing an accuracy boost while limiting speed and removing the player's crosshair.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol firing.jpg|600px|thumb|none|Firing the pistol.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload1.jpg|600px|thumb|none|Reloading the Gyrojet begins by pulling the top of the weapon.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload2.jpg|600px|thumb|none|Inserting new rockets into the gun, one at a time.]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol reload3.jpg|600px|thumb|none|Pushing the weapon's slide closed completes the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
===MBA Gyrojet Pistol Mark II===&lt;br /&gt;
Equipping the Gyrojet Mark I pistol with the &amp;quot;12mm Rockets&amp;quot; attachment transforms it into the Gyrojet Mark II, whose smaller-diameter rockets (as the Mark I's rockets are approximately 13mm, or .51 caliber) were designed to skirt American laws regarding handguns larger than .50 caliber. They are more accurate and fly faster than the Mark I's 13mm rockets, but deal less damage. &lt;br /&gt;
[[File:MBAGyrojetMarkII.jpg|350px|thumb|none|Gyrojet Pistol Mark II - 12mm]]&lt;br /&gt;
[[File:PhantomForces GyrojetPistol markII.jpg|600px|thumb|none|The MBA Gyrojet Pistol Mark II as it appears in-game (and converted to fire in full-auto).]]&lt;br /&gt;
&lt;br /&gt;
==RARAN 1130==&lt;br /&gt;
The one-off [[RARAN 1130]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 126. The curious machine pistol, which the loadout menu classifies as a PDW, is designated in-game as the &amp;quot;RAMA 1130&amp;quot;, a misnomer derived from a mistranslation of the Russian academy where the weapon was designed. The RARAN 1130 feeds from 84-round drum magazines (underloaded to 80 rounds in-game) and incorrectly has a slightly longer barrel than the real weapon, a feature seen on Canadian import Makarov PMs. Despite the fact that it fires 9x18mm Makarov at 950 RPM from a rather short barrel, the RARAN has low recoil and decent damage range but low overall damage per shot. Unique modifications for the RARAN include an impossibly long barrel (a modification it shares with the Makarov PM) and a .380 ACP conversion, which increases the pistol's damage but reduces the magazine capacity to a paltry 12 rounds. &lt;br /&gt;
[[File:Makarov1130.jpg|thumb|none|350px|RARAN 1130 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:PhantomForces RARAN model.jpg|600px|thumb|none|''A modified version of the Makarov to serve as a prototype machine pistol. Fires at a blisteringly high RPM, but has very low damage. The recoil is low but slowly climbs the longer you fire the weapon.'']]&lt;br /&gt;
[[File:PhantomForces RARAN modelmods.jpg|600px|thumb|none|The RARAN 1130 with a ''very'' long extended barrel and converted to fire .380 ACP. ]]&lt;br /&gt;
[[File:PhantomForces RARAN hiphold.jpg|600px|thumb|none|Holding the RARAN 1130 on Ravod 911. ]]&lt;br /&gt;
[[File:PhantomForces RARAN leftside.jpg|600px|thumb|none|Inspecting the left side of the brick-shaped Makarov. ]]&lt;br /&gt;
[[File:PhantomForces RARAN rightside.jpg|600px|thumb|none|The right side of the weapon. Some of the machine pistol's parts, such as the recoil spring, bolt, and the upper part of the weapon's frame, can be seen through its obnoxiously large ejection port.]]&lt;br /&gt;
[[File:PhantomForces RARAN ADS.jpg|600px|thumb|none|Aiming down the RARAN's iron sights, which are simple yet functional. ]]&lt;br /&gt;
[[File:PhantomForces RARAN ADS2.jpg|600px|thumb|none|One-handing the one-off prototype.]]&lt;br /&gt;
[[File:PhantomForces RARAN firing.jpg|600px|thumb|none|Firing a spray of 9x18mm Makarov. ]]&lt;br /&gt;
[[File:PhantomForces RARAN reload1.jpg|600px|thumb|none|Removing an empty drum magazine. ]]&lt;br /&gt;
[[File:PhantomForces RARAN reload2.jpg|600px|thumb|none|Inserting a fresh drum. ]]&lt;br /&gt;
[[File:PhantomForces RARAN reload3.jpg|600px|thumb|none|Pressing an imaginary slide release, an unfortunate side effect of the RARAN 1130 reusing animations from the standard PM. ]]&lt;br /&gt;
&lt;br /&gt;
==Serbu GB-22==&lt;br /&gt;
The [[Serbu GB-22]] was added in January 2021 as part of update 5.5.0 (New Years Update 2021) and is unlocked at rank 99. The GB-22 depicted in-game is slightly larger than the real weapon, fires from an open bolt and, true to its nature as a homemade weapon, features a crude wire-wrapped grip and custom extended barrel. The GB-22, although nowhere near as infamous as the game's ''other'' .22-caliber pistol, is mostly a joke weapon, as it deals very low damage and has nigh-unusable iron sights. Despite this, it instantly kills to the head at any range and possesses above average ballistics, making the single-shot pistol an extremely risky yet powerful weapon.  &lt;br /&gt;
&lt;br /&gt;
The GB-22's unique modifications include a &amp;quot;Cut-down Barrel&amp;quot; and lengthened &amp;quot;Sporting Barrel&amp;quot; as well as three ammunition conversions. The first, 10mm Auto, substantially increases the pistol's muzzle velocity and torso damage while lowering the rate of fire, while the second, .50 AE, puts the &amp;quot;blaster&amp;quot; in &amp;quot;ghetto blaster&amp;quot; by turning the GB-22 into a potent single-shot handcannon. The final conversion is 12 gauge &amp;quot;minishells&amp;quot;, which turns the pistol into a powerful breech-loading shotgun capable of launching 9 pellets of buckshot per trigger pull. None of these conversions, however, change the physical model of the cartridge loaded into the weapon. &lt;br /&gt;
[[File:Serbugb22.jpg|thumb|none|350px|Serbu GB-22 with red dot sight and grips - .22 LR]]&lt;br /&gt;
[[File:PhantomForces GB-22 model.jpg|600px|thumb|none|''A homemade pistol whose original design derives from Serbu. This version is larger than the original, and can accept multiple different calibers. Always kills to the head.'']]&lt;br /&gt;
[[File:PhantomForces GB-22 modelcutdown.jpg|600px|thumb|none|The GB-22 with a shortened barrel, which is the pistol's most common real-life configuration.]]&lt;br /&gt;
[[File:PhantomForces GB-22 modellongbarrel.jpg|600px|thumb|none|The GB-22 with the extremely long &amp;quot;Sporting Barrel&amp;quot;. Needless to say, a homemade gun is the exact opposite of a sporting weapon.]]&lt;br /&gt;
[[File:PhantomForces GB-22 hiphold.jpg|600px|thumb|none|Holding the handmade gun at the hip.]]&lt;br /&gt;
[[File:PhantomForces GB-22 leftside.jpg|600px|thumb|none|Inspecting the left side of the GB-22.]]&lt;br /&gt;
[[File:PhantomForces GB-22 rightside.jpg|600px|thumb|none|The right side.]]&lt;br /&gt;
[[File:PhantomForces GB-22 ADS.jpg|600px|thumb|none|Aiming the GB-22. Although pretty much every iron sight in ''Phantom Forces'' has a default magnification, these, owing to their crude nature, do not. This further complicates using the weapon at range, although it does increase the player's field of view.]]&lt;br /&gt;
[[File:PhantomForces GB-22 ADS2.jpg|600px|thumb|none|The GB-22's alternate aim mode, which, unlike most other pistols, involves the player keeping both hands firmly on the gun.]]&lt;br /&gt;
[[File:PhantomForces GB-22 firing.jpg|600px|thumb|none|Firing the GB-22.]]&lt;br /&gt;
[[File:PhantomForces GB-22 reload1.jpg|600px|thumb|none|Reloading the pistol starts with removing the empty casing, which gladly leaps free from the gun when the player pulls back on the slide. In real life, much like revolvers, the casing can expand in the chamber and become stuck. Unlike a revolver, however, the GB-22 lacks a manual ejector, requiring the user to pry the shell casing free with their fingernails (or other instrument).]]&lt;br /&gt;
[[File:PhantomForces GB-22 reload2.jpg|600px|thumb|none|Inserting a fresh round into the pistol. Despite the GB-22's cumbersome reloading procedure, the player is able to keep the gun running at an impressive 50 RPM.]]&lt;br /&gt;
[[File:PhantomForces GB-10.jpg|600px|thumb|none|The GB-22 with the 10mm Auto conversion, which the game takes to calling the &amp;quot;GB-10&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces GB-50.jpg|600px|thumb|none|The GB-22 converted to fire .50 Action Express. For obvious reasons, the game designates it as the fictional &amp;quot;GB-50&amp;quot;.]]&lt;br /&gt;
[[File:PhantomForces GB-12 .jpg|600px|thumb|none|The GB-22 is also somehow capable of firing 12 gauge shotgun shells. The &amp;quot;GB-12&amp;quot; is as powerful as it is unrealistic.]]&lt;br /&gt;
[[File:PhantomForces GB-12.jpg|600px|thumb|none|Firing the &amp;quot;GB-12&amp;quot;, which is the only ammo conversion to change the color or behavior of the bullets and their tracers.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer M17 MHS==&lt;br /&gt;
A [[SIG-Sauer M17 MHS]] (or just &amp;quot;M17&amp;quot;) was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 13. As with other military-issue pistols, the M17 is an all-rounder.  It has good accuracy, low recoil, and moderate damage, allowing it to function well in close-quarters or at range. It has a 17-round magazine by default, but an extended 21-round magazine is available as a unique attachment.  &lt;br /&gt;
[[File:P320-M17.jpg|350px|thumb|none|SIG-Sauer P320-M17 with 21-round magazine - 9x19mm]]&lt;br /&gt;
[[File:PhantomForces M17 model.jpg|600px|thumb|none|''A modern Swiss-American Handgun. A service pistol fit for the modern age of American foreign interests. Built with focus on ergonomics and modularity, this variant of the P320 sports lightweight construction, stable recoil and a generous magazine capacity. [[Call of Duty: Modern Warfare (2019)|We get dirty, and the world stays clean. That's the mission.]]'']]&lt;br /&gt;
[[File:PhantomForces M17 modelmods.jpg|600px|thumb|none|The M17 with the 21-round extended magazine equipped.]]&lt;br /&gt;
[[File:PhantomForces M17 hiphold.jpg|600px|thumb|none|Holding the M17 at the hip.]]&lt;br /&gt;
[[File:PhantomForces M17 leftside.jpg|600px|thumb|none|Inspecting the M17, beginning with the left side...]]&lt;br /&gt;
[[File:PhantomForces M17 rightside.jpg|600px|thumb|none|...and continuing with the top...]]&lt;br /&gt;
[[File:PhantomForces M17 brasscheck.jpg|600px|thumb|none|...and finishing with a brass check. Same standard set of animations as many other pistols, nothing to write home about.]]&lt;br /&gt;
[[File:PhantomForces M17 ADS1.jpg|600px|thumb|none|Looking down the M17's iron sights, which are very reminiscent of the M9's.]]&lt;br /&gt;
[[File:PhantomForces M17 ADS2.jpg|600px|thumb|none|And you'd ''bet'' we have to one-hand it!]]&lt;br /&gt;
[[File:PhantomForces M17 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911-A2 SASS==&lt;br /&gt;
The [[Springfield Armory M1911-A2 SASS]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 132. Classified as an &amp;quot;Other&amp;quot; secondary weapon and known as the &amp;quot;SASS 308&amp;quot; in-game, it is chambered in .308 Winchester and is fitted with a 14.9&amp;quot; barrel by default. Unique modifications for the single-shot pistol include a .358 Winchester conversion and a shortened 10.75&amp;quot; barrel. The M1911-A2 SASS is a powerful &amp;quot;pocket sniper&amp;quot;, with great ballistics and high damage. Of course, this comes at the cost of frequent, lengthy reloads. &lt;br /&gt;
[[File:Springfieldsass.jpg|thumb|none|350px|Springfield Armory M1911-A2 SASS - .308 Winchester]]&lt;br /&gt;
[[File:PhantomForces SASS model.jpg|600px|thumb|none|''A single-shot pistol based on the M1911 developed in the 1980s. Chambered in the .308 Winchester cartridge, among many other offerings.'']]&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|350px|Screen-used Springfield Armory M1911-A2 SASS as seen in the film ''[[Léon: The Professional]]'']]&lt;br /&gt;
[[File:PhantomForces SASS modelmods.jpg|600px|thumb|none|The M1911-A2 SASS with the 10.75&amp;quot; &amp;quot;Light Barrel&amp;quot; mod equipped. ]]&lt;br /&gt;
[[File:PhantomForces SASS hiphold.jpg|600px|thumb|none|Holding the Springfield Armory Single-Shot at the hip atop an abandoned industrial building. ]]&lt;br /&gt;
[[File:PhantomForces SASS leftside.jpg|600px|thumb|none|Inspecting the weapon. The left side of the frame is adorned with a white StyLiS Studios logo. ]]&lt;br /&gt;
[[File:PhantomForces SASS rightside.jpg|600px|thumb|none|The right side. The weapon bears a prominent &amp;quot;Stylis Armory USA&amp;quot; marking. ]]&lt;br /&gt;
[[File:PhantomForces SASS ADS.jpg|600px|thumb|none|Aiming down the single-shot handgun's target sights. ]]&lt;br /&gt;
[[File:PhantomForces SASS ADS2.jpg|600px|thumb|none|Foregoing the SASS' accurate irons in favor of a more relaxed &amp;quot;point towards enemy&amp;quot; approach. What could go wrong? ]]&lt;br /&gt;
[[File:PhantomForces SASS reload1.jpg|600px|thumb|none|Ejecting an empty casing from the handgun after firing a shot. The player seems to break the weapon open using pure force of will alone, as the lever to open the barrel (seen protruding from the magazine well) remains untouched during the animation.]]&lt;br /&gt;
[[File:PhantomForces SASS reload2.jpg|600px|thumb|none|Inserting a fresh round of .308 Winchester. ]]&lt;br /&gt;
[[File:PhantomForces SASS reload3.jpg|600px|thumb|none|Snapping the gun closed. ]]&lt;br /&gt;
&lt;br /&gt;
==STI DVC Tactical 2011==&lt;br /&gt;
The [[STI 1911 Series|STI DVC Tactical 2011]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) is unlocked at rank 150. It is known as the &amp;quot;M2011&amp;quot; in-game and features a garish color scheme and many custom parts, including what appears to be a titanium nitride-coated barrel and a blue-finished slide-mounted charging handle handle. Firing 9x19mm, the 2011 is a versatile handgun that can perform well at both long range, thanks to its above-average headshot multiplier, and when up close, due to its spam-friendly 20-round magazine. However, it deals below average damage to the torso and limbs and has somewhat rapid damage falloff, which both can limit its effectiveness when poorly-aimed. The DVC Tactical 2011 can be modified to add an extended barrel and a Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock, which can also be fitted to the AF2011-A1.  &lt;br /&gt;
[[File:DVC-Tactical-2.jpg|thumb|none|350px|STI DVC Tactical 2011 - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M2011 model.jpg|600px|thumb|none|''A colourful race gun chambered in 9x19mm with a large double-stack magazine. While the damage up front is poor compared to other pistols, it packs a very high headshot multiplier and the accuracy to make use of it.'']]&lt;br /&gt;
[[File:1911 MultiShotKit.jpg|350px|thumb|none|M1911A1 with Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:PhantomForces M2011 modelmods.jpg|600px|thumb|none|The STI DVC Tactical 2011 with an extended barrel and Monarch Arms &amp;quot;Rifle-ette&amp;quot; stock.]]&lt;br /&gt;
[[File:PhantomForces M2011 hiphold.jpg|600px|thumb|none|Holding the colorful 1911-derived pistol at the hip.]]&lt;br /&gt;
[[File:PhantomForces M2011 rightside.jpg|600px|thumb|none|Inspecting the handgun, starting with the right side.]]&lt;br /&gt;
[[File:PhantomForces M2011 leftside.jpg|600px|thumb|none|Taking a look at the left side (and the magazine).]]&lt;br /&gt;
[[File:PhantomForces M2011 brasscheck.jpg|600px|thumb|none|Performing a brass check on the 2011 while making use of the aftermarket slide handle.]]&lt;br /&gt;
[[File:PhantomForces M2011 ADS.jpg|600px|thumb|none|Aiming down the 2011's brightly-colored iron sights.]]&lt;br /&gt;
[[File:PhantomForces M2011 ADS2.jpg|600px|thumb|none|Roleplaying (poorly) as an Olympic target shooter.]]&lt;br /&gt;
[[File:PhantomForces M2011 firing.jpg|600px|thumb|none|Firing the 2011. The change in time of day is a total coincidence and not at all the product of forgetting to snap a screenshot of the pistol firing, nope.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload1.jpg|600px|thumb|none|The first step in reloading the pistol is the removal of the empty magazine, which the player does with a hearty flick of the wrist.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload2.jpg|600px|thumb|none|Inserting a fresh magazine is the next step, surprisingly.]]&lt;br /&gt;
[[File:PhantomForces M2011 reload3.jpg|600px|thumb|none|''Hey, if I paid for the handle, I'm using the handle! No exceptions.'']]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added in October 2017 as part of update 3.1.0 (Halloween 2017 Update) and is unlocked at rank 61. Designated as the &amp;quot;ZIP 22&amp;quot;, it is a joke weapon, dealing extremely poor damage and feeding from a tiny 10-round Ruger 10/22 box magazine. The BattleZiP Survival SBR stock is automatically fitted to the pistol whenever an optic is attached, but it provides no stability benefits (as it exists only to provide a believable mounting point for attachments). In addition, the ZiP .22 can use 50-round ProMag Ruger 10/22 drum magazines (referred to as &amp;quot;Pro Mags&amp;quot; in-game), which provide a welcome increase in magazine size, and &amp;quot;.22 Ratshot&amp;quot; ammunition, which transforms the pistol into a compact &amp;quot;shotgun&amp;quot; of questionable utility. &lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|350px|none|USFA ZiP .22 with magazine removed - .22 LR]]&lt;br /&gt;
[[File:PhantomForces ZiP22 modelview.jpg|600px|thumb|none|''A modern American 'pistol' with questionable quality. Abysmal damage, but with deep reserves and a high headshot multiplier. A weapon so bad it killed a million dollar company.'']]&lt;br /&gt;
[[File:USFA ZiP22 Stock.jpg|350px|thumb|none|USFA ZiP .22 with BattleZiP Survival SBR stock - .22 LR]]&lt;br /&gt;
[[File:PhantomForces ZiP22 stock.jpg|600px|thumb|none|The ZiP .22 with the BattleZiP Survival SBR stock, seen here with the generic &amp;quot;Full Ring Sight&amp;quot; iron sights equipped.]]&lt;br /&gt;
[[File:PhantomForces ZiP22 drummag.jpg|600px|thumb|none|The ZiP .22 with the 50-round ProMag Ruger 10/22 drum magazine equipped. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 hiphold.jpg|600px|thumb|none|Holding the ZiP .22 at the hip. The weapon's infamously poor ergonomics pose little issue when your hands are cuboids, apparently. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 leftside.jpg|600px|thumb|none|Inspecting the left side of the boxy pistol. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 rightside.jpg|600px|thumb|none|The right side, which gives a good view of the weapon's ejection port. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ADS.jpg|600px|thumb|none|Aiming down the ZiP .22's iron sights. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ADS2.jpg|600px|thumb|none|One-handing the pistol. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 firing .jpg|600px|thumb|none|Firing the ZiP .22. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload1.jpg|600px|thumb|none|Removing an (untextured) empty magazine from the ZiP .22. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload2.jpg|600px|thumb|none|Inserting a new 10-round box. ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 reload3.jpg|600px|thumb|none|Charging the weapon. This is done, as in real life, by sticking one's fingers in front of the barrel of the loaded firearm to pull a plunger. Safety! ]]&lt;br /&gt;
[[File:PhantomForces ZiP22 ratshot.jpg|600px|thumb|none|Firing the ZiP .22 with the &amp;quot;Ratshot&amp;quot; mod equipped. Note the black tracers. ]]&lt;br /&gt;
&lt;br /&gt;
==Walther GSP Expert==&lt;br /&gt;
The [[Walther GSP Expert]] was added in June 2021 as part of update 5.6.3 (Pacific Cold Front Update Part 1) and is unlocked at rank 131. Despite being chambered in .22 LR, it incorrectly has the larger charging handle of the .32 S&amp;amp;W Long version of the GSP (also sometimes known as the GSP-C, for 'centerfire'). The GSP performs similarly to a magazine-fed version of the Serbu GB-22, providing a one-shot kill on headshot at the cost of very poor bodyshot damage. The GSP's 5-round magazine offers much more flexibility against multiple targets (or when one misses a shot or two) than the GB-22, but the GSP can only score a 1SK to the head up to 65 studs (60 feet) while the GB-22 can do it at any range. A number of unique modifications are available for the GSP Expert, including a barrel weight, which decreases felt recoil at the expense of walkspeed, a .32 Smith &amp;amp; Wesson Long conversion, and a .22 Ratshot conversion. &lt;br /&gt;
[[File:Walther_gsp_expert.jpg|thumb|none|350px|Walther GSP Expert - .22 LR. This image appears to be the reference photo for the in-game model.]]&lt;br /&gt;
[[File:PhantomForces GSP model.jpg|600px|thumb|none|''A single-action, precision targetshooting pistol made in Germany. It was introduced on the world market in 1968 and was chambered for .22 Long Rifle.'']]&lt;br /&gt;
[[File:PhantomForces GSP barrelweightmod.jpg|600px|thumb|none|The Walther GSP Expert with the &amp;quot;Barrel Weight&amp;quot; mod equipped. ]]&lt;br /&gt;
[[File:PhantomForces GSPC.jpg|600px|thumb|none|The GSP converted to fire .32 S&amp;amp;W Long, complete with a 10-round magazine. ]]&lt;br /&gt;
[[File:PhantomForces GSP hiphold.jpg|600px|thumb|none|The player holds the Walther GSP at the hip. ]]&lt;br /&gt;
[[File:PhantomForces GSP leftside.jpg|600px|thumb|none|The left side of the target pistol. ]]&lt;br /&gt;
[[File:PhantomForces GSP rightside.jpg|600px|thumb|none|The right side. ]]&lt;br /&gt;
[[File:PhantomForces GSP ADS.jpg|600px|thumb|none|Aiming down the GSP's iron sights. ]]&lt;br /&gt;
[[File:PhantomForces GSP ADS2.jpg|600px|thumb|none|The GSP's alternate aim mode, which is (refreshingly) ''not'' a gangsta-hold! ]]&lt;br /&gt;
[[File:PhantomForces GSP reload1.jpg|600px|thumb|none|Swapping magazines. Unlike almost every other weapon in the game, the GSP's empty magazine is retained by the player. ]]&lt;br /&gt;
[[File:PhantomForces GSP reload2.jpg|600px|thumb|none|Chambering a round. Note the ejected cartridge case, as the GSP (for whatever reason) does not appear to automatically eject the final bullet in the magazine. ]]&lt;br /&gt;
[[File:PhantomForces GSP ratshot1.jpg|600px|thumb|none|Firing a round from the GSP with the &amp;quot;GSP Ratshot&amp;quot; mod equipped. ]]&lt;br /&gt;
[[File:PhantomForces GSP ratshot2.jpg|600px|thumb|none|Ratshot's low chamber pressure turns the GSP into the world's most unwieldy bolt-action shotgun. Hooray? ]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers make up their own category of secondary weapons in ''Phantom Forces'' and are available to all classes. Most revolvers have access to a &amp;quot;speedloader&amp;quot; modification, which speeds up reload times when reloading from an empty cylinder but otherwise increases them. &lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] was added in September 2018 (update 3.13.0) and is unlocked at rank 29. Appearing as the &amp;quot;Mateba 6&amp;quot;, it is chambered in .44 Magnum and equipped with a 5&amp;quot; barrel. The Model 6 Unica has the joint highest firerate (600 RPM) but shortest effective range in-class, which allows for very quick follow-up shots, especially in close-quarters. Unique modifications for this revolver include a 3&amp;quot; &amp;quot;snubnose&amp;quot; barrel, an 8&amp;quot; &amp;quot;cowboy&amp;quot; barrel, and .44 Special ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:matebamodel6_5inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Mateba PhantomForces loadout.jpg|601px|thumb|none|''An Italian semi-automatic revolver. High close-in damage with better ranged performance, fast drop-off, fast rate of fire and unusual recoil.&lt;br /&gt;
'']]&lt;br /&gt;
[[File:PhantomForces Mateba 3in.jpg|601px|thumb|none|The Model 6 Unica with the &amp;quot;Snubnose&amp;quot; attachment equipped, which gives the revolver a puny 3&amp;quot; barrel. More agile, but less effective at range. ]]&lt;br /&gt;
[[File:PhantomForces Mateba 8in.jpg|600px|thumb|none|The Model 6 Unica with the 8&amp;quot; &amp;quot;Cowboy Barrel&amp;quot; modification attached. More damage at range, worse handling. ]]&lt;br /&gt;
[[File:Mateba PhantomForces hip.jpg|601px|thumb|none|Holding the &amp;quot;Mateba 6&amp;quot; on the vertigo-inducing Elevation map.]] &lt;br /&gt;
[[File:Mateba PhantomForces inspect1.jpg|601px|thumb|none|Inspecting the left side of the Italian semi-automatic revolver.]]&lt;br /&gt;
[[File:Mateba PhantomForces inspect2.jpg|601px|thumb|none|No, that wasn't a typo. The Model 6 Unica's upper frame actually recoils slightly after firing, cocking the hammer and indexing the cylinder. The result? Semi-automatic fire! ]]&lt;br /&gt;
[[File:Mateba PhantomForces ADS.jpg|601px|thumb|none|Aiming down the Unica's simple glow sights. ]]&lt;br /&gt;
[[File:PhantomForces Mateba firing.jpg|600px|thumb|none|Firing the revolver. Note that the muzzle flash appears near the bottom of the weapon's frame, which is actually not an error; to reduce muzzle climb, the Mateba Model 6 fires from the bottom chamber in the cylinder as opposed to the top cylinder like most other revolvers. ]]&lt;br /&gt;
[[File:Mateba PhantomForces reload1.jpg|601px|thumb|none|Grabbing the cylinder of the revolver to swing it out for reloading.]]&lt;br /&gt;
[[File:Mateba PhantomForces reload2.jpg|601px|thumb|none|Smacking the Model 6's ejector.]]&lt;br /&gt;
[[File:PhantomForces Mateba reload3.jpg|600px|thumb|none|Inserting an invisible speedloader worth of .44 Magnum. ]]&lt;br /&gt;
[[File:PhantomForces Mateba reload3alt.jpg|600px|thumb|none|Equipping the &amp;quot;Speedloader&amp;quot; attachment causes the player to actually use a speedloader when reloading the Mateba, although the animation is otherwise unchanged. ]]&lt;br /&gt;
[[File:PhantomForces Mateba reload4.jpg|600px|thumb|none|Closing the cylinder with a snap of the wrist. Considering the rarity (and price) of Mateba revolvers, this is a dubious decision at best. ]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] was added during the game's Alpha and is unlocked at rank 4. The REX features a 6&amp;quot; barrel in its default configuration, which is most likely a reference to the revolver's depiction in ''[[Battlefield: Bad Company 2]]'', and it incorrectly has the ability to mount a flash hider attachment, which not work in real life due to the cylinder gap. The MP-412 REX performs similarly to the Unica, serving as a &amp;quot;jack-of-all-trades&amp;quot; revolver with a high firerate and low minimum range. The REX has a few unique modifications, including &amp;quot;Snubnose&amp;quot; and &amp;quot;Cowboy&amp;quot; barrels and .38 Special ammunition. &lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:PhantomForces REX model.jpg|600px|thumb|none|''A break-open revolver prototype from Russia intended for export. High close-in damage and headshot multiplier with low ranged damage and a fast rate of fire.'']]&lt;br /&gt;
[[File:PhantomForces REX modelshort.jpg|600px|thumb|none|The REX with the 4&amp;quot; &amp;quot;Snubnose&amp;quot; barrel attachment, which emulates the revolver's real-life appearance. ]]&lt;br /&gt;
[[File:PhantomForces REX modellong.jpg|600px|thumb|none|The MP-412's long barrel made ''even longer'' with the 8&amp;quot; &amp;quot;Cowboy Barrel&amp;quot; attachment. ]]&lt;br /&gt;
[[File:PhantomForces REX hiphold.jpg|600px|thumb|none|Brandishing the REX while looking out towards the horizon. ]]&lt;br /&gt;
[[File:PhantomForces REX leftside.jpg|600px|thumb|none|The left side of the Russian revolver. ]]&lt;br /&gt;
[[File:PhantomForces REX rightside.jpg|600px|thumb|none|The right side. The weapon's long barrel is made very apparent. ]]&lt;br /&gt;
[[File:PhantomForces REX ADS.jpg|600px|thumb|none|Aiming down the REX's iron sights, which have been made luminous with the addition of some red paint. ]]&lt;br /&gt;
[[File:PhantomForces REX firing.jpg|600px|thumb|none|Firing the revolver. Although it has high recoil, its recovery is actually pretty good (as long as you don't fire it too fast). ]]&lt;br /&gt;
[[File:PhantomForces REX reload1.jpg|600px|thumb|none|Breaking open the REX for reloading. All 6 rounds always appear unfired, and the automatic ejector does not appear to move when the gun is opened. ]]&lt;br /&gt;
[[File:PhantomForces REX reload2.jpg|600px|thumb|none|Inserting an imaginary speedloader of .357 Magnum. ]]&lt;br /&gt;
[[File:PhantomForces REX reload2alt.jpg|600px|thumb|none|When the &amp;quot;Speedloader&amp;quot; attachment is equipped, the player will utilize speedloaders, which (despite leaving the actual animation unchanged) drastically speed up reloading when all six rounds in the cylinder have been fired.]]&lt;br /&gt;
[[File:PhantomForces REX reload3.jpg|600px|thumb|none|Closing the gun with the offhand, a departure from the action-movie wrist flick sometimes seen in other pieces of media. ]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
A [[Remington 1858 New Army]] is unlocked at rank 58 and it incorrectly fires .357 Magnum. The description states the weapon to be a modern reproduction of a &amp;quot;vintage American ball-and-cap revolver&amp;quot;, which explains the caliber choice and removable cylinder design. The rounds are missing from the cylinder.&lt;br /&gt;
&lt;br /&gt;
The weapon is depicted as double-action rather than single-action, although the player character does make a motion that resembles cocking the hammer after firing. The weapon can be fan fired to increase the rate of fire.&lt;br /&gt;
&lt;br /&gt;
It can be modified to use snakeshot ammunition.&lt;br /&gt;
[[File:Remington1858brassframe.jpeg|thumb|none|350px|Remington 1858 New Army with brass frame - .44]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Redhawk==&lt;br /&gt;
The [[Ruger Redhawk]] appears as the &amp;quot;Redhawk 44&amp;quot;, firing .44 Magnum. It can equip a stock, called the &amp;quot;KAC Stock&amp;quot;, and the weapon is unlocked at rank 83.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|350px|Ruger Redhawk with stainless steel finish and 5.5&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Toy Gun&amp;quot;===&lt;br /&gt;
The Redhawk model is also the basis for the &amp;quot;Toy Gun&amp;quot;, a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver.&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition. &lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge==&lt;br /&gt;
The [[Taurus Raging Judge]] is unlocked at rank 137 and is called the &amp;quot;Executioner&amp;quot;. It has access to a longer barrel and a stock.&lt;br /&gt;
[[File:Taurus Raging Judge.jpg|thumb|none|350px|Taurus Raging Judge - .454 Casull]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==ASMI==&lt;br /&gt;
The [[ASMI]] is unlocked at rank 97.&lt;br /&gt;
[[File:Asmi.jpg|thumb|none|450px|ASMI - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Coharie Arms MP-10==&lt;br /&gt;
The [[Special Weapons MP-10 and SP-10|Coharie Arms MP-10]] is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the &amp;quot;Other&amp;quot; category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The &amp;quot;Flashlight Off&amp;quot; attachment disables the flashlight, but it counts as an attachment in the &amp;quot;Other&amp;quot; category, so turning it off means you cannot equip anything else in the &amp;quot;Other&amp;quot; category.&lt;br /&gt;
[[File:Coharie MP-10light.jpg|thumb|none|450px|Coharie MP-10 with UMP stock and weaponlight - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 633==&lt;br /&gt;
The [[Colt 9mm Submachine Gun|Colt Model 633]] appears as the &amp;quot;Colt SMG 633&amp;quot;. Before the June 4th 2020 update, it was incorrectly called the &amp;quot;Colt SMG 635&amp;quot;. It is unlocked at rank 49.&lt;br /&gt;
[[File:Model 633 SMG DOE.jpg|thumb|none|450px|Colt Model 633 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 635===&lt;br /&gt;
The [[Colt 9mm Submachine Gun|Colt Model 635]] can be made by equipping the Long Barrel attachment to the &amp;quot;Colt SMG 633&amp;quot;.&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎|thumb|450px|none|Colt Model 635 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
The [[Daewoo K7]] is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the [[Barrett M107]] has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.&lt;br /&gt;
[[File:DAEWOO K7.jpg|thumb|none|450px|Daewoo K7 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is unlocked at rank 24. Its firing sound is taken from ''[[Call of Duty 4: Modern Warfare]]'', and its reload sounds are from ''COD4'' and ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Pfp90-1.jpg|thumb|none|600px|The P90 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is unlocked at rank 40 and is simply called &amp;quot;MP5&amp;quot;. Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult. &lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pfmp5k-1.jpg|thumb|none|600px|The MP5K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is unlocked at rank 60, simply called &amp;quot;MP5SD&amp;quot;. It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.&lt;br /&gt;
[[File:HK-MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/10]] is unlocked at rank 74. The magazine is slightly longer than it should be.&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is unlocked at rank 9, simply called &amp;quot;MP7&amp;quot;. Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke &amp;quot;Loudener&amp;quot; attachment, the sound is similar to the ''[[Half-Life 2]]'' MP7.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:Pfmp7-1.jpg|thumb|none|600px|The MP7 in the loadout menu. The grip is slightly too straight compared to the real weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is unlocked at rank 5, making it the second &amp;quot;PDW&amp;quot; players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. Its reload sounds are from ''[[Call of Duty: Modern Warfare 2]]'' and ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP]]&lt;br /&gt;
[[File:Pfump-1.jpg|thumb|none|600px|The UMP in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP40===&lt;br /&gt;
The .40 S&amp;amp;W conversion turns the gun into the [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP40]].&lt;br /&gt;
[[File:UMP40.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP40 with RIS rail - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. By default, it has no stock, but it can be put on with the &amp;quot;Extended Stock&amp;quot; attachment. Some of its reload sounds are taken from ''[[Call of Duty 4: Modern Warfare]]'''s Mini Uzi.&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the [[M3A1 &amp;quot;Grease Gun&amp;quot;]]. The M3 magazine is compatible with the Uzi in real life by using a conversion kit by Vector Arms. It uses the same reload sounds as the Micro Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The [[IWI X95]] is called the &amp;quot;X95 SMG&amp;quot; and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.&lt;br /&gt;
[[File:IWI X95 9mm.jpg|thumb|none|450px|IWI X95 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I [[KRISS Vector]] is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.&lt;br /&gt;
[[File:KRISS Vector.jpg|thumb|none|450px|KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
An [[M1928 Thompson]] is unlocked at rank 121, referred to as &amp;quot;Tommy Gun&amp;quot;, with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to &amp;quot;Thompson&amp;quot;), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the &amp;quot;Annihilator&amp;quot; prototype, which makes the weapon fire at 1500 RPM. This conversion is called the &amp;quot;M1919 Conversion&amp;quot;, which is incorrect, as the M1919 did not fire this quickly. The &amp;quot;Typewriter&amp;quot; admin-only M1928 has the 100 round drum.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson.jpg|thumb|none|450px|Colt M1921A Thompson with 20-round magazine and no Cutts compensator - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
A black [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the [[TEC-9]] extended barrel, which makes the weapon appear as if it has come from ''[[Talk:Call_of_Duty:_Black_Ops_Cold_War#TEC-9_barrel_.26_shroud|BOCW]]''. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, &amp;quot;gangster&amp;quot; style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger. &lt;br /&gt;
&lt;br /&gt;
The reload sounds are the same as the Uzis above, which were partially taken from ''[[Call of Duty 4: Modern Warfare]]''.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pfmac10-1.jpg|thumb|none|600px|The MAC-10 in the loadout menu.]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|350px|none|MAC-10 with Sionics two-stage suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is unlocked at rank 108. &lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. The weapon has a 64 round 9x18mm conversion.&lt;br /&gt;
&lt;br /&gt;
The in-game description contains the quote &amp;quot;Kept ya waiting, huh?&amp;quot; which references a trademark line of the character Snake from the video game series ''[[Metal Gear]]''. It is also a nod to the long wait players had before this weapon was finally added to the game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov. Image used to show the smooth magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is unlocked at rank 42.&lt;br /&gt;
[[File:Pp-2000_1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the reloading sounds from the ''MW2'' and ''CS:GO'' UMP-45, with the charging handle sound of the AK-12.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71-round drum- 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the &amp;quot;Other&amp;quot; category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, and any optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to &amp;quot;vz.61-E&amp;quot;. Weirdly, there is also a 50 round rubber pellets conversion.&lt;br /&gt;
[[File:CZ_Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The 9x18mm Makarov conversion turns the weapon into the [[Sa. Vz. 82 Skorpion]], but it still has the wood pistol grip.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|350px|thumb|none|Sa vz. 82 Skorpion - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3==&lt;br /&gt;
The [[Sterling L2A3]] is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is unlocked at rank 80 and is called the &amp;quot;AUG A3 Para&amp;quot;. It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder. &lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns have access to alternate ammo types. 8-pellet buckshot is the default, while 8-dart flechette ammo, 6-pellet rubber pellet ammo, 16-pellet &amp;quot;birdshot&amp;quot; (16-pellet shotgun shells would actually be considered buckshot in reality) and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The [[AA-12|AA-12 CQB]] is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a long rail mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped. Due to this game's fairly realistic shotgun ranges (i.e. more than 3 feet), the 20 round full-auto AA-12 is one of the most overpowered weapons in the game. For whatever reason, you can nerf it yourself by making it semi-auto only with the correct attachment.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|450px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The &amp;quot;Long Barrel&amp;quot; attachment turns the CQB into a regular-length [[AA-12]].&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS AA-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[Over/Under Shotgun|Beretta DT11]] is unlocked at rank 133. As a competition shotgun focused almost exclusively on long-range engagements, the Beretta DT11 is one of the more unique shotguns available in-game due to its extremely tight choke and abnormally low damage per pellet. The player has access to a variety of modifications for the DT11, including sawn-off barrels of multiple lengths (which increase damage and spread while decreasing reload time), multiple types of stock to help manage recoil, and a few unique 12 gauge ammunition types available only to the DT11, including #000 Buckshot, which drastically increases damage and recoil while decreasing pellet count, a 3 1/2&amp;quot; shell, which significantly increases pellet velocity, and a bolo round, which has unique &amp;quot;damage rampup&amp;quot;, causing it to deal more damage the further it travels. Despite these advantages, the DT11, as a double-barreled shotgun, only has access to two rounds before it must be reloaded, which, coupled with its tight spread, demands precision from the player. &lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:DT11 PhantomForces loadout.jpg|600px|thumb|none|The DT11 as it appears in Phantom Forces. Hey, this doesn't look like an Olympic target shooting match...]]&lt;br /&gt;
[[File:DT11 PhantomForces loadout shorty.jpg|600px|thumb|none|Ditto, with the weapon having been horrifically shortened. It's not like this is a $10,000 shotgun or anything.]]&lt;br /&gt;
[[File:DT11 PhantomForces hip.jpg|600px|thumb|none|The Beretta DT11, as seen from a first-person view. Who's ready to take down some clays?]]&lt;br /&gt;
[[File:DT11 PhantomForces ads1.jpg|600px|thumb|none|The DT11's iron sights, which are as expected from a competition shotgun; sleek and simple.]]&lt;br /&gt;
[[File:DT11 PhantomForces ads2.jpg|600px|thumb|none|The DT11's first alternate ADS mode, which it shares with other shotguns.]]&lt;br /&gt;
[[File:DT11 PhantomForces adsalt2.jpg|600px|thumb|none|The DT11's second alternate ADS mode. Wrong kind of double-barrel for that kind of work, buster, but you're on the right track.]]&lt;br /&gt;
[[File:DT11 PhantomForces inspect.jpg|600px|thumb|none|Inspecting the DT11 in-game.]]&lt;br /&gt;
[[File:DT11 PhantomForces reload1.jpg|600px|thumb|none|Ejecting a spent shell from the DT11, a process made simple by the weapon's automatic ejectors. Eat your heart out, Stevens.]]&lt;br /&gt;
[[File:DT11 PhantomForces reload2.jpg|600px|thumb|none|Replacing said shell with a fresh one, a process that the cube-handed player character performs with surprising dexterity.]]&lt;br /&gt;
[[File:DT11 PhantomForces sportingstock.jpg|600px|thumb|none|The DT11, when equipped with the &amp;quot;sporting stock&amp;quot; mod, becomes the DT11 ACS (All-Competition Shotgun).]]&lt;br /&gt;
[[File:DT11 PhantomForces olympianstock.jpg|600px|thumb|none|What was once a boring old Beretta DT11 becomes the flashy DT11 PRO when equipped with a recoil-absorbing &amp;quot;Olympian stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[Daewoo USAS-12]] is unlocked at rank 189.&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV12&amp;quot;==&lt;br /&gt;
The &amp;quot;DBV12&amp;quot; (DBV stands for &amp;quot;drobovik&amp;quot;, &amp;quot;shotgun&amp;quot; in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype [[AK-12]] and is unlocked at rank 24. The &amp;quot;DBV12&amp;quot; in game is specifically based on the ''[[Battlefield 4]]'' weapon of the same name. Like the ''BF4'' weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the &amp;quot;DBV12&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
Aside from the same 4 ammo types all shotguns have access to, the &amp;quot;DBV12&amp;quot; can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|450px|Photoshopped mock-up of an AK-12/76 - 12 gauge]]&lt;br /&gt;
[[File:Pfdbv12-1.jpg|thumb|none|600px|The &amp;quot;DBV12&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The &amp;quot;Stevens DB&amp;quot; is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless [[double barreled shotgun]]s and fires 10 gauge shells. It has the ability to fire each barrel seperately, or both at the same time, just like the &amp;quot;Sawed Off&amp;quot;, and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock them, due to the weapon having two barrels. No suppressors are available except for a homemade &amp;quot;Muffler&amp;quot; attachment. Additionally, all muzzle attachments except the compensator clip through each other.&lt;br /&gt;
&lt;br /&gt;
The stock has the word &amp;quot;BOOM&amp;quot; engraved into it in the same font as the ''[[Doom (VG)|DOOM]]'' logo, and the description states &amp;quot;It spells doom for whatever's in front of it&amp;quot;. These are both references to the Super Shotgun from ''DOOM II'', which was a sawed-off double barrel shotgun.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|450px|Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the &amp;quot;Pump-action&amp;quot; attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no actual advantage unless the &amp;quot;Extended Stock&amp;quot; attachment is equipped. The &amp;quot;Full Stock&amp;quot; attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells. Like most videogames, the stock has a hole in it in order to use the sights when folded.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:Spas12_fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A green [[Kel-Tec KSG]] is unlocked at rank 1, called &amp;quot;KSG-12&amp;quot;. Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube. &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:Pfksg-1.jpg|thumb|none|600px|The KSG in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec KSG-25===&lt;br /&gt;
The KSG can be converted to the KSG-25 with the &amp;quot;KSG-25 Conversion&amp;quot;, giving the weapon a 24+1 capacity and a longer barrel.&lt;br /&gt;
[[File:KSG25.jpg|thumb|none|450px|Kel-Tec KSG-25 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23M]] is unlocked at rank 56. Firing massive 23x75mmR shotgun shells and featuring a tight choke with high damage at range, the KS-23M can vanquish enemies further out than most other shotguns at the cost of a low magazine size (3+1) and slow handling in close-quarters. In typical ''Phantom Forces'' fashion, the shotgun's wire stock can be removed and a longer barrel can be fitted. The KS-23M also features an abnormally large assortment of unique ammunition modifications, including &lt;br /&gt;
*Shrapnel-25 shells, which increase pellet velocity and decrease both spread and individual pellet damage &lt;br /&gt;
*Volna-R, which fires a single large rubber slug that instantly kills at close range but has high drop-off &lt;br /&gt;
*Barrikada, a dense metal slug with high velocity and penetration&lt;br /&gt;
*A single-shot harpoon conversion, which offers a one-hit kill at any range at the cost of a long reload after each shot &lt;br /&gt;
*A 4 gauge conversion, which vastly increases the weapon's damage but slows its reload time (and changes the weapon's name to TOZ-123) &lt;br /&gt;
The pumping sound used in-game is the same as ''[[Black Mesa]]'''s SPAS-12.&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:KS23M PhantomForces loadout.jpg|600px|thumb|none|The KS-23M as it appears in the game's loadout menu.]]&lt;br /&gt;
[[File:KS23M PhantomForces hip.jpg|600px|thumb|none|The KS-23M held at the player's hip. When holding a shotgun this large, the whole world seems to hold its breath.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads1.jpg|600px|thumb|none|The simple, if unobtrusive, iron sights of the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads2.jpg|600px|thumb|none|The first alternate ADS view for the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces ads3.jpg|600px|thumb|none|The second alternate ADS view for the KS-23M, with a side of DOOM. If only reloading this beast was as simple as racking the fore repeatedly.]]&lt;br /&gt;
[[File:KS23M PhantomForces inspect1.jpg|600px|thumb|none|Inspecting the KS-23M in-game.]]&lt;br /&gt;
[[File:KS23M PhantomForces inspect2.jpg|600px|thumb|none|Ditto, followed by a celebratory pump of the fore.]]&lt;br /&gt;
[[File:KS23M PhantomForces reload.jpg|600px|thumb|none|The player feeds a massive 23x75mmR shell into the KS-23M.]]&lt;br /&gt;
[[File:KS23M PhantomForces firing.jpg|600px|thumb|none|After firing the KS-23M, the player racks the pump to chamber the next round. Surprising, I'm sure.]]&lt;br /&gt;
&lt;br /&gt;
===KS-23===&lt;br /&gt;
The &amp;quot;Full Stock&amp;quot; attachment turns the weapon into a [[KS-23]].&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 - 23x75mmR]]&lt;br /&gt;
[[File:KS23 PhantomForces loadout.jpg|600px|thumb|none|Equipping the KS-23M with the full stock attachment and so-called sporting barrel transforms it into the full-length KS-23.]]&lt;br /&gt;
[[File:KS23 PhantomForces hip.jpg|600px|thumb|none|The KS-23 with its extra-long sporting barrel, as seen from a first-person perspective. Clay pigeons everywhere are quaking in their boots.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Express Tactical Magpul==&lt;br /&gt;
The [[Remington 870]] is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Pf870-1.jpg|thumb|none|600px|The 870 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]], simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:&lt;br /&gt;
*Saiga-223 (.223 Remington), fires in full-auto,&lt;br /&gt;
*Saiga-308 (.308 Winchester/7.62x51mm NATO), fires in full-auto,&lt;br /&gt;
*Saiga-762 (7.62x39mm), fires in full-auto,&lt;br /&gt;
*Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,&lt;br /&gt;
*Saiga-9 (9x19mm Parabellum), fires in full-auto.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Saiga-12U&amp;quot;===&lt;br /&gt;
The &amp;quot;Saiga-12U&amp;quot; is a custom secondary shotgun in the &amp;quot;Other&amp;quot; category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.&lt;br /&gt;
&lt;br /&gt;
The Saiga-12U greatly resembles the modified Saiga-12K seen in ''[[Gamer]]'', ''[[The Expendables]]'', and ''[[Drive Angry]]'', though with a 2-round box magazine instead of a 20-round drum for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
Unlocked at rank 90 is the &amp;quot;Sawed Off&amp;quot;, a traditional side-by-side [[Sawed-Off Double Barrel Shotgun]]. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the &amp;quot;Other&amp;quot; secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first.  All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade &amp;quot;Muffler&amp;quot; attachment. Additionally, all muzzle attachments except the compensator clip through each other.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Boom Stock&amp;quot; attachment gives the weapon a stock, which, like the Stevens, has the word &amp;quot;BOOM&amp;quot; written in the same from as the ''DOOM'' logo. This is another reference to the Super Shotgun from ''DOOM II''.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|450px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:Sawed-off Stevens 1960s SBS.jpg|thumb|none|450px|Stevens SBS shotgun with sawn-off barrels - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] is unlocked at rank 36 as the first &amp;quot;Other&amp;quot; category sidearm, referred to as the &amp;quot;Super Shorty&amp;quot;; however, it was originally referred to as the &amp;quot;Serbu Shotgun&amp;quot;. It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype [[AK-12]] is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|450px|AK-12, 2012 prototype - 5.45x39mm]]&lt;br /&gt;
[[File:Pfak12-1.jpg|thumb|none|600px|The AK-12 in the loadout menu. Note the selector pointed as safe; this doesn't change when the fire mode is switched.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74]]N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Collapsible Stock&amp;quot; attachment gives it the stock of the East German [[MPi-KM-72]]. &lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M. &lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The 5.56 Conversion converts the weapon and changes its name to the [[AK-101]].&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-109===&lt;br /&gt;
The &amp;quot;BARS Barrel&amp;quot; converts the weapon and changes its name to the [[AK-109]].&lt;br /&gt;
[[File:AK-109.jpg|thumb|none|450px|AK-109 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-108===&lt;br /&gt;
The combination of the &amp;quot;BARS Barrel&amp;quot; and the 5.56 Conversion converts the weapon and changes its name to the [[AK-108]].&lt;br /&gt;
[[File:AK-108.jpg|thumb|none|450px|AK-108 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is unlocked at rank 94. The &amp;quot;Collapsible Stock&amp;quot; uses the same stock as the East German [[MPi-KM-72]]. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK47&amp;quot;===&lt;br /&gt;
The &amp;quot;AK47&amp;quot; is unlocked at rank 47. It is not an actual [[AK-47]], as it has the AKM's stamped receiver, with its only AK-47-like characteristics being the handguard, pistol grip, dust cover, and the lack of a muzzle brake. Additionally, it has the [[AK-74]]N's dovetail mount, as opposed to the earlier style used with the AKN.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|450px|none|Type 3 AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
====AKMS====&lt;br /&gt;
Equipping the &amp;quot;Collapsible Stock&amp;quot; attachment on the &amp;quot;AK47&amp;quot; turns it into an [[AKMS]], although still retaining the various AK-47 elements.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|Type 3 AKS-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===VPO-209===&lt;br /&gt;
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. This is available on both the AKM and &amp;quot;AK47&amp;quot;. This allows usage of slugs and birdshot ammo types.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] is unlocked at rank 10. The barrel correctly reciprocates backwards when firing, but equipping any barrel attachments stops this animation from occurring. Like most guns in the game, it has the correct firerate - 1,800 RPM in hyperburst mode and 600 RPM in full-auto; the first two shots on full-auto are also fired at the same rate as the burst.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Pfan94-1.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is unlocked at rank 15. It used to (incorrectly) be classed as a PDW, but update 0.9.0 moved it to the Assault Rifles category.&lt;br /&gt;
&lt;br /&gt;
The weapon has a 20 round magazine by default, but a 30 rounder is available, as well as the &amp;quot;Suppressor.. ?&amp;quot; attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Pfasval-1.jpg|thumb|none|600px|The AS Val in the menu.]]&lt;br /&gt;
[[File:Pfasval-2.jpg|thumb|none|600px|The rifle in first-person.]]&lt;br /&gt;
[[File:Pfasval-3.jpg|thumb|none|600px|Inspecting the left side...]]&lt;br /&gt;
[[File:Pfasval-4.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:Pfasval-5.jpg|thumb|none|600px|Aiming using the glow sights.]]&lt;br /&gt;
[[File:Pfasval-6.jpg|thumb|none|600px|Changing the fire mode; the player character appears to incorrectly use the AK-style safety switch to do this, whereas the fire selector is actually located inside the trigger guard.]]&lt;br /&gt;
[[File:Pfasval-7.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:Pfasval-8.jpg|thumb|none|600px|Knocking out the empty magazine with another empty magazine...]]&lt;br /&gt;
[[File:Pfasval-9.jpg|thumb|none|600px|...loading it in...]]&lt;br /&gt;
[[File:Pfasval-10.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] is unlocked at rank 42.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|450px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PF-K2-menu.jpg|thumb|none|600px|The K2 in the menu.]]&lt;br /&gt;
[[Image:PF-K2-folded-menu.jpg|thumb|none|600px|Previewing a K2 with the stock folded.]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C7A2==&lt;br /&gt;
The [[Diemaco/Colt Canada C7A2]] is unlocked at rank 128, with an ambi charging handle, which comes as standard on the real weapon. It was originally in the Alpha, but was removed and added into the full game much later. The description reflects this (&amp;quot;This gun reminds you of a simpler time&amp;quot;), but it also incorrectly states that the C7A2 has an integrated optic, referring to the C79. It is not integrated, and can be removed, which it is in-game, the rifle using its back-up iron sights instead.&lt;br /&gt;
&lt;br /&gt;
Two ammo conversions are available, the &amp;quot;CNC .45 Conversion&amp;quot; and the &amp;quot;AR 7.62x39mm Conversion&amp;quot;, the latter of which reduces ammo capacity to 20+1.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Long Barrel&amp;quot; attachment, it uses the handguard and barrel from the [[Diemaco/Colt Canada C7/C7A1 LSW]], though it does not have the built-in grip. When this barrel is equipped, the whizz and crack sounds play for enemies you are firing at, which is usually a trait reserved for a few machine guns and sniper rifles.&lt;br /&gt;
[[File:C7a2.jpg|thumb|none|450px|Colt Canada C7A2 with ELCAN scope and backup iron sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS G1]] is unlocked at rank 45, incorrectly called the F1. The previous model used a STANAG magazine and was called the G2, but this was still incorrect as it had the F1-style magazine well. This rifle has the correct 25 round magazine of the F1 and G1.&lt;br /&gt;
&lt;br /&gt;
The bipod is functionally useless, however it deploys when the &amp;quot;Long Barrel (AR)&amp;quot; attachment is used.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS G2===&lt;br /&gt;
The weapon can be turned into a [[FAMAS G2]] with the &amp;quot;G2 Conversion&amp;quot;, which gives the rifle the ability to use STANAG magazines.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS Valorisé===&lt;br /&gt;
Attaching any scope turns the model into a [[FAMAS Valorisé]], apart from the trigger guard of the G-series rifles.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PF-Famas-optic.jpg|thumb|none|600px|The Valorisé as seen in the menus with an EOTech XPS2.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is unlocked at rank 16. It features a 9mm conversion, which uses a 32 round Uzi magazine.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PF-Scarl-menu.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
[[Image:PF-Scarl-att-menu.jpg|thumb|600px|none|Previewing a long-barrelled SCAR-L with no stock, a PM II scope and the 9mm Uzi magazine conversion, stated to be done by Big Woods MFG.]]&lt;br /&gt;
[[Image:PF-Scarl-short-menu.jpg|thumb|600px|none|Previewing a short-barrelled SCAR-L with a folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
The German wonder weapon, the [[Heckler &amp;amp; Koch G11]], is unlocked at rank 211, which reflects the name of the weapon, combining and rearranging the 2 from K2 and the 11 from G11. The weapon is the only caseless weapon in-game and appropriately does not eject spent casings when firing. It has back-up ironsights instead of the integral scope by default, although the scope is an attachment option. The irons are AAC flip up ironsights that are also used on the [[AAC Honey Badger]]. It correctly fires at 2,100 RPM in burst, and 460 RPM in auto.&lt;br /&gt;
&lt;br /&gt;
The description (&amp;quot;Wait a minute, this is the future. Where are all the phaser guns?&amp;quot;) references the movie ''[[Demolition Man]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon uses the same reload sounds as the [[P90]] above. It also has two magazines as part of the model either side of the magazine that is currently being used, but these are just part of the model and are unusable. The magazine does not reciprocate when firing, which is incorrect.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is unlocked at rank 25. It has the export version of the rail top carry handle, rather then the G36C version, which is more common in videogames. The &amp;quot;Hendsoldt 3x Optic&amp;quot; adds back the ZF 3x4° sight, although it is missing the top 1x reflex. As long as some sort of optic is present on the weapon, the 3x will appear, and you can use it by pressing the alternate aim button.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm NATO. Image used to show export variant of the rail top carry handle.]]&lt;br /&gt;
[[File:Pfg36-1.jpg|thumb|none|600px|The G36 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MG36&amp;quot;===&lt;br /&gt;
The G36 makes another appearance, masquerading as the [[Heckler &amp;amp; Koch MG36]]. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33.&lt;br /&gt;
&lt;br /&gt;
As a LSW, it is in the LMG section. &lt;br /&gt;
[[File:G36 CMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36 with bipod handguard and C-Mag, visually identical to the real MG36 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm. Image used to show export variant of the rail top carry handle]]&lt;br /&gt;
[[File:Pfmg36-1.jpg|thumb|none|600px|The faux MG36 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] is unlocked at rank 6 and is incorrectly classed as a carbine - while it does have a shorter barrel than the standard G36, it is not short enough to be considered a carbine. Like all G36 variants in the game, it has the export variant of the rail top carry handle.&lt;br /&gt;
&lt;br /&gt;
It has access to a .300 Blackout conversion, which is fictional.&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm NATO. Image used to show export variant of the rail top carry handle]]&lt;br /&gt;
[[File:Pfg36k-1.jpg|thumb|none|600px|The G36K in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416A5]] is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right. &lt;br /&gt;
&lt;br /&gt;
It has access to a .300 Blackout conversion, along with a &amp;quot;Full Stock&amp;quot; and &amp;quot;Long Barrel (AR)&amp;quot; attachment.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416A5 with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 20==&lt;br /&gt;
The [[Howa Type 20]] is unlocked at rank 37.&lt;br /&gt;
[[File:Type 20 with riflescope and grippod.jpg|thumb|none|450px|Howa Type 20 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is unlocked at rank 55. It has access to the [[L123A2 grenade launcher]], which is a unique trait of this rifle.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A1 with L123 GL.jpg|thumb|450px|none|L85A1 with SUSAT scope and L123 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.&lt;br /&gt;
&lt;br /&gt;
A 7.62x39mm conversion is available, along with various barrel and stock attachments. &lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PF-M16a2-menu.jpg|thumb|none|600px|The M16A4 in the menu. Note the selector pointed towards safe; this happens on most AR variants in the game.]]&lt;br /&gt;
[[File:PF-M16a2-att-menu.jpg|thumb|none|600px|Previewing a modified M16A4 with C7-style ironsights, a 2nd Gen collapsible stock and a short barrel. Note the top rail cover is now missing.]]&lt;br /&gt;
[[File:PF-M16a2-762-menu.jpg|thumb|none|600px|Previewing an M16A4 with the 7.62x39mm conversion, stated to use Grendel magazines, though in practise they are black recolours of the default STANAG magazines. This weapon also has the buttstock removed.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M16A3&amp;quot;===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; is unlocked at rank 33, using the exact same model as the A4 (hence why it is listed as a variant of the A4). In gameplay however, it is a separate weapon, firing in full-auto instead of 3 round bursts. The &amp;quot;M16A3&amp;quot; uses all the same attachments and modelling errors as the A4.&lt;br /&gt;
[[File:PF-M16a3-menu.jpg|thumb|none|600px|The M16A3 in the menu.]]&lt;br /&gt;
[[Image:PF-M16a3-att-menu.jpg|thumb|600px|none|Previewing an M16A3 with an A2 pistol grip mounted on a swivelling mount as a makeshift folding foregrip, along with a 2nd Gen collapsing stock in the collapsed position.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] is unlocked at rank 20, with the lowest firerate of all AUG rifles. It has the Swarvoski scope by default, which is also an attachment option, meaning two Swarvoski scopes can be used at once on the AUG A1. Toggling the aim type changes from the Swarvoski optic and either the back-up iron sights atop the optic, or the optical attachment mounted on top of the default optic. When optics are used, they are placed above the scope on a Picatinny rail (which resembles the [https://www.clawgear.com/en/AUG-Modular-Scope-Mount-Black-20114en1555 Clawgear AUG Modular Scope Mount]). Underbarrel grips replace the folding grip with a tri-rail setup.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|none|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfauga1-1.jpg|thumb|none|600px|The AUG A1 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG Para===&lt;br /&gt;
Equipping the 9mm conversion renames the weapon to &amp;quot;AUG A1 Para&amp;quot; and makes it resemble [[Steyr AUG Para|the weapon of the same name]], minus the shorter barrel, which can be approximated in appearance with the &amp;quot;Short Barrel&amp;quot; attachment.&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|450px|Steyr AUG Para - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is unlocked at rank 39, with the rail of the Special Receiver version. Despite all AUG variants being the same in real life, the A2 in in-game is in-between the firerate of the A1 and A3.&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|none|450px|Steyr AUG A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO. Image used to show the Picatinny rail.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]], with a Coyote Brown finish, is unlocked at rank 52. It has the highest firerate of the AUG rifles. It is missing the bolt release on the model.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[StG-44]] is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached.&lt;br /&gt;
&lt;br /&gt;
The weapon has an odd 5.56x45mm conversion.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is unlocked at rank 111. It can be modified to fire &amp;quot;Duplex&amp;quot; rounds, which shoot two bullets in one casing.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|450px|IWI Tavor TAR-21 Flat Top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Tavor CTAR-21===&lt;br /&gt;
The &amp;quot;CTAR Barrel&amp;quot; attachment renames the weapon to the [[CTAR-21]].&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|450px|IWI Tavor CTAR-21 Flat Top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Type 88-2==&lt;br /&gt;
The super-rare North Korean [[Type 88-2]] is unlocked at rank 122. The default configuration of the rifle has it equipped with its infamous helical magazine, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody really knows how many rounds it holds, or if it is even a functional magazine. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine. The helical magazine can be swapped out for a 30-round magazine with the &amp;quot;Regular Mag&amp;quot; attachment.&lt;br /&gt;
[[File:Type_98-2.jpg|thumb|none|450px|Type 88-2 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Type 88===&lt;br /&gt;
The combination of the &amp;quot;Regular Mag&amp;quot; and &amp;quot;Full Stock&amp;quot; attachment turns the weapon into the [[Type 88 assault rifle|Type 88]].&lt;br /&gt;
[[File:Type_88.jpg|thumb|none|450px|Type 88 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Type 58===&lt;br /&gt;
Equipping the 7.62x39mm conversion turns the weapon into the [[AK-47|Type 58]].&lt;br /&gt;
[[File:Type58AK.jpg|thumb|450px|none|Type 58 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==AG-3F2==&lt;br /&gt;
The [[G3|AG-3F2]], a modernised version of Norway's AG-3 rifle, is unlocked at rank 76. It incorrectly uses the AG-3 name.&lt;br /&gt;
[[File:AG-3F2.jpg|thumb|none|450px|AG-3F2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK12BR&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;AK12BR&amp;quot; is unlocked at rank 44. It's an odd weapon, chambered in 7.62x54mmR and utilising the same Balanced Recoil system from the [[AEK-971]] and other weapons, which is what the &amp;quot;BR&amp;quot; in the name stands for (not &amp;quot;Battle Rifle&amp;quot; as you might assume). The Balanced Recoil system is housed in a fictional housing that matches the colour and material of the main receiver, and it also comes with a Picatinny rail on top. It has a 20 round curved magazine, although before an update it used a 30 round 5.45x39mm magazine like the regular [[AK-12]], which somehow held 7.62x39mm. This made the weapon technically an assault rifle, but following feedback the developers changed the weapon to the bigger cartridge and smaller magazine. The developers state they included it as a battle rifle despite being an assault rifle in its original form because there were not enough battle rifles in the game.&lt;br /&gt;
[[File:Ak-12 7.62x51mm.jpg|thumb|none|450px|AK-12 - 7.62x51mm NATO (photoshopped)]]&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm. Image used to show the Balanced Recoil system]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf EBR==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] Entry Complete Rifle (abbreviated as &amp;quot;Beowulf ECR&amp;quot;) is a battle rifle unlocked at rank 21. It features a flat-top receiver, a 16.5&amp;quot; (42cm) barrel, and a standard Picatinny railed gas block. The rifle is sold standard with black furniture. Additionally, the weapon in-game is modified with Mangonel Flip-Up Sights. It can be modified to fire in three round bursts, which means it fires 3 bursts of 3, then a burst of either 1 or 2, depending if there is a round in the chamber or not, due to its 10 round magazine.&lt;br /&gt;
[[Image:AA Beowulf.jpg|thumb|none|450px|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:Pfecr-1.jpg|thumb|none|600px|The ECR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf TCR==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] Tactical Complete Rifle (abbreviated to &amp;quot;Beowulf TCR&amp;quot; in-game) is listed as a designated marksman rifle in-game, unlocked at rank 70. This variant of Alexander Arms' Beowulf rifles features a flat-top receiver, 16.5&amp;quot; (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This muzzle brake is never removed and any muzzle attachment is mounted inside of it, like similar weapons with default muzzle brakes, like the [[Serbu BFG-50]]. It also has the same Diamondhead sights as a few other weapons in the game, notably the KRISS Vector. Finally, a 5.56x45mm conversion is available, which makes the rifle weaker but triples ammo capacity from 10 to 30 and fires twice as fast, 800 RPM instead of 400.&lt;br /&gt;
[[File:AA Beowulf Tactical.jpg|thumb|none|450px|Alexander Arms .50 Beowulf Tactical - .50 Beowulf]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 SPR==&lt;br /&gt;
A heavily customised FAL rifle most closely resembling the [[DSA SA58 Special Purpose Rifle|SA58 SPR]] is unlocked at rank 78. It features a full sized, 21-inch barrel FAL with a blue handguard without the top rail, an M16 pistol grip,  a different customised stock and standard FAL iron sights compared to the real SA58 SPR. It also has standard FAL 20 round magazines instead of the 10 round magazines seen on the reference photo below. It is classed as a DMR in-game.&lt;br /&gt;
[[Image:DSA SA58 SPR.jpg|thumb|none|450px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.00==&lt;br /&gt;
The [[FN FAL 50.00]] is unlocked at rank 107, as a select-fire battle rifle with a 20 round magazine. It can be converted to fire .45 ACP for some odd reason, which uses a 50 round drum.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;FAL Para Shorty&amp;quot;===&lt;br /&gt;
A custom short FAL rifle called the &amp;quot;FAL Para Shorty&amp;quot; is unlocked at rank 98, classed as a PDW/SMG. It is an odd weapon, with a folded FAL paratrooper stock, an [[MP5K]] grip and handguard and an extremely short barrel. The MP5K grip is a different colour to the rest of the weapon, implying it was taken from an MP5K and attached to the weapon. The end result bears a resemblance to the compact FAL from the movie ''[[The Wild Geese]]'', which might have been the inspiration for this weapon. It is select-fire in-game.&lt;br /&gt;
&lt;br /&gt;
The sprinting animation uses the same animations as the pistols and the MAC-10. During its time in the Test Place, it was classed as a carbine instead of a PDW/SMG.&lt;br /&gt;
[[File:L1A1 Wild Geese custom.jpg|thumb|none|450px|'''Photoshopped''' Custom shortened L1A1 SLR (Self Loading Rifle) as used in ''[[The Wild Geese]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A grey [[SCAR-H]] is unlocked at rank 30. It has a 30 round 7.62x39mm conversion and the same firing sounds as the lower caliber SCAR-L.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfscarh-1.jpg|thumb|none|600px|The SCAR-H in the loadout ment.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[G3A3]] is unlocked at rank 59, simply called the &amp;quot;G3&amp;quot;.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417]] is unlocked at rank 78, correctly depicted as select-fire and classed as a battle rifle.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 with 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL M964 A1 ParaFAL==&lt;br /&gt;
The [[IMBEL M964 A1 ParaFAL]] is unlocked at rank 89, incorrectly referred to as the &amp;quot;FAL 50.63 Para&amp;quot;; it has neither the correct barrel length, charging handle, or stock of that version. It is incorrectly classed as a carbine, although it was correctly classed as a battle rifle before an update; it also used to be correctly called the &amp;quot;PARA FAL&amp;quot;. It features the same 50 round .45 ACP conversion, as well as a 5.56x45mm conversion, which makes the weapon resemble the [[FN FNC]], albeit with a standard FAL handguard.&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|none|450px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is unlocked at rank 2, depicted (rarely, for a video-game) as select-fire, boasting a firerate of 750 RPM. The weapon features a 6.5mm Creedmoor conversion, which increases the magazine size from 20 to 30.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfm14-1.jpg|thumb|none|600px|The M14 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==MC51SD==&lt;br /&gt;
An integrally suppressed version of the HK51, the [[MC51SD]] is unlocked at rank 86 and is incorrectly classed as a carbine instead of a battle rifle. It has a longer barrel than the real MC51SD, akin to the [[Heckler &amp;amp; Koch G3KA4]]. The stock can be used with the &amp;quot;Retractable Stock&amp;quot; attachment, which, confusingly, extends the stock.&lt;br /&gt;
[[File:MC51SD.jpg|thumb|450px|none|MC51SD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The [[Ohio Ordnance HCAR]] was added in October 2023 as part of update 9.0.3 and is unlocked at rank 181. &lt;br /&gt;
[[File:HCAR.jpg|350px|thumb|none|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] is unlocked at rank 68 and is incorrectly referred to as the &amp;quot;[[M21]]&amp;quot;; it is not a real M21 as it lacks the fire selector.&lt;br /&gt;
[[File:SFA_M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]] is unlocked at rank 62 and is classified as a carbine. Oddly, muzzle attachments can be used at the same time as the integral suppressor, which is obviously impossible in real life, but does have a basis in reality, as the [[Barrett M107]] has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. The suppressor is also removable, which does not have as much of an impact on the ballistics as you might think, given the weapon only has a 6&amp;quot; barrel.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 Carbine==&lt;br /&gt;
The AK-12 Carbine, an originally planned variant of the 2012 prototype of the [[AK-12]], appears as the &amp;quot;AK-12C&amp;quot;, and is chambered in 7.62x39mm. In reality, this prototype carbine only existed in early photoshopped images and didn't enter development stage, though the post-2016 production version of the AK-12 series eventually included a 7.62x39mm carbine variant called the [[AK-15|AK-15K]] (which has various differences from the planned prototype).&lt;br /&gt;
[[File:AK-12 Carbine 7.62x39.jpg|thumb|none|450px|AK-12 Carbine - 7.62x39mm (photoshopped)]]&lt;br /&gt;
&lt;br /&gt;
===AK-12 (7.62x39mm)===&lt;br /&gt;
The Long Barrel attachment converts the weapon into a full-sized AK-12 prototype in 7.62x39mm.&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|450px|Prototype AK-12 - 7.62x39mm (photoshopped)]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] carbine is unlocked at rank 105. It has the railed dust cover of the AK-103M.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
The 5.56 Conversion converts the weapon and changes its name to the [[AK-102]].&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
The &amp;quot;BARS Barrel&amp;quot; converts the weapon into the [[AK-107]].&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-108===&lt;br /&gt;
The combination of the &amp;quot;BARS Barrel&amp;quot; and the 5.56 Conversion converts the weapon and changes its name to the [[AK-108]]. The AK-103 can also be made into the 108 (although the name does not change for the 105), so this weapon appears in the game twice.&lt;br /&gt;
[[File:AK-108.jpg|thumb|none|450px|AK-108 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The 5.56 Conversion and the Long Barrel make the weapon the [[AK-101]]. The AK-103 can also be made into the 101 (although the name does not change for the 105), so this weapon appears in the game twice.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The Long Barrel attachment converts the weapon into the [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is unlocked at rank 88, and is incorrectly classed as a PDW/SMG instead of a carbine and is called the &amp;quot;Krinkov&amp;quot;. It has a 9x19mm conversion, along with the other conversions listed below.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
Equpping the PBS-4 Suppressor effectively makes the weapon an [[AKS-74UB]].&lt;br /&gt;
[[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|450px|AKS-74UB - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMSU===&lt;br /&gt;
The 7.62x39mm ammo conversion turns the weapon into the [[AKMSU]].&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU (converted AKM pistol) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a planned (but not developed) sub-carbine version of the 2012 prototype [[AK-12]], appears under the misnomer &amp;quot;AKU12&amp;quot;. It is unlocked at rank 35.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|450px|Photoshopped mock-up of the AK-12U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;PPK-12&amp;quot;===&lt;br /&gt;
The 9mm Conversion converts the weapon into the &amp;quot;PPK-12&amp;quot; (which is the name of an early submachine gun concept of the AK-12 prototype), complete with name change and the addition of a 100 RPM 3 round burst mode. The PPK-12 was originally added as a PDW, then removed and replaced with the conversion for the &amp;quot;AKU-12&amp;quot;. The original PPK-12 is now a developer-only weapon. The old model is able to be seen in the main menu. There was also a stockless version categorised as an &amp;quot;Other&amp;quot; sidearm.&lt;br /&gt;
&lt;br /&gt;
Visually the weapon resembled the [[PP-19-01 Vityaz]] SMG, but with 2012 prototype [[AK-12]] externals.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|450px|none|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] is unlocked at rank 63.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C8A3==&lt;br /&gt;
A [[Colt Canada C8A3]] with the barrel of a C8A2 is unlocked at rank 128.&lt;br /&gt;
[[File:Colt_Canada_C8_carbine.JPG|thumb|none|450px|Colt Canada C8A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR PDW]] is unlocked at rank 32.&lt;br /&gt;
[[File:FN SCAR PDW (old).jpg|thumb|none|450px|FN SCAR PDW (old version) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfscarpdw-1.jpg|thumb|none|600px|The SCAR PDW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Gwinn/Bushmaster Arm Pistol==&lt;br /&gt;
The [[Bushmaster Arm Pistol|Gwinn/Bushmaster Arm Pistol]], which is actually a subcompact bullpup carbine legally defined as a pistol under certain US states' laws, is unlocked at rank 110 as the &amp;quot;Arm Pistol&amp;quot;. It comes with a 20 round STANAG magazine and a illegal conversion to full-auto fire at 800 RPM, which places it into the machine pistol category. The extended magazine attachment gives it a standard 30 round STANAG magazine. Due to the 5.56mm ammo used, it deals the same sort of damage as 5.56mm assault rifles, but due to the compact size, it also shares the same recoil values from the [[M231 Firing Port Weapon|M231]] listed below.&lt;br /&gt;
&lt;br /&gt;
The weapon is modelled after the earlier Gwinn version of the Arm Pistol, and it has the trigger group permanently at a 38 degree tilt. Weirdly, when the &amp;quot;Ballistics Tracker&amp;quot; attachment is used, two appear instead of one. This is the first appearance of the weapon in a videogame.&lt;br /&gt;
[[File:BushmasterArmpistol1.jpg|thumb|450px|none|Gwinn/Bushmaster Firearms Arm Pistol - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is unlocked at rank 7.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfg36c-1.jpg|thumb|none|600px|The G36C in the loadout menu. Note that even though the iron sights are of the standard G36C type, the carry handle lacks the triangular protrusions on the inside like on an export variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-1]] is unlocked at rank 34. It incorrectly uses a double-stack 30-round G36 magazine.&lt;br /&gt;
[[File:HK-SL8.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfsl8-1.jpg|thumb|none|600px|The SL8 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Henry 45-70 All-Weather Lever Action==&lt;br /&gt;
The [[Henry Rifle Series|Henry 45-70 All-Weather]] is a modern (2016) reproduction of the original [[Henry 1860]] lever-action rifle. As the name suggests, it fires .45-70 Government instead of .44 Henry. While being a modern weapon, it retains the loading system of the 1860, modified slightly to allow for a handguard to be fitted to the rifle. A magazine tube is removed from the weapon and individual rounds are loaded into it, then it is pushed back into the tube under the barrel. This reloading procedure is replicated in-game, and the magazine tube only holds 5 rounds. The model in-game has a marginally longer barrel than the image below.&lt;br /&gt;
&lt;br /&gt;
The Henry is classed as a battle rifle, although it functions more like a low-velocity sniper rifle, with a faster firerate than all snipers, but still much slower than the semi-auto battle rifles. This problem can be circumvented with Plus P ammunition, which makes the weapon fire rounds much faster, and also gives the weapon higher penetration. .410 shotshells can also be used, which changes the name to &amp;quot;Henry 410&amp;quot; and makes the weapon fire 4 pellets instead of one bullet. Oddly, these pellets are almost directly over each other, with strong vertical spread instead of horizontal, as one might have expected. A 30-30 conversion is also available, as well as the &amp;quot;Malcolm 3x Scope&amp;quot;. It can also use the same scope as the [[PGM Hecate II]] sniper rifle, the &amp;quot;Sidewinder ED&amp;quot;, which makes it the only non-sniper rifle to have access to this scope.&lt;br /&gt;
[[File:Henry4570.jpg|thumb|none|450px|Henry 45-70 All-Weather Lever Action - .45-70 Government]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95R==&lt;br /&gt;
The [[IWI X95|IWI X95R]] is unlocked at rank 130.&lt;br /&gt;
[[File:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
A slightly visually altered [[Knight's Armament Revolver Rifle]] appears as the &amp;quot;KAC SRR&amp;quot; (Silenced Revolver Rifle), is classed as a carbine and is unlocked at rank 125.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|450px|Knight's Armament Revolver Rifle - .30 caliber. The weapon in-game features ironsights instead of the scope seen in this reference image.]]&lt;br /&gt;
&lt;br /&gt;
==L22 Hybrid==&lt;br /&gt;
A hybrid between the [[L22A2]] and the SA80 AFV prototype (referred to as just the &amp;quot;L22&amp;quot; in-game) is unlocked at rank 28. It is mostly based off the AFV prototype, but it has the receiver of the L22A2.&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|none|450px|SA80 AFV prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sa80A2-l22a2.jpg|thumb|none|450px|L22A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfl22-1.jpg|thumb|none|600px|The L22 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
The [[M4 carbine]] is unlocked at rank 14.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|M4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm4-1.jpg|thumb|none|600px|The M4 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is unlocked by default, making it the first carbine players have access to.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm4a1-1.jpg|thumb|none|600px|The M4A1 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M231 Firing Port Weapon==&lt;br /&gt;
The [[M231 Firing Port Weapon]] is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no iron sights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 &amp;quot;Grease Gun&amp;quot; and is not the correct stock for the M231.&lt;br /&gt;
&lt;br /&gt;
In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in a combat scenario outside of extreme emergencies. The game reflects this with the description stating &amp;quot;the M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weapon's description (&amp;quot;... You're going to use it anyways, Boss?&amp;quot;) has a reference to ''[[Metal Gear Solid 3]]'', where &amp;quot;The Boss&amp;quot; uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon can be created by equipping the &amp;quot;Short Barrel&amp;quot; attachment and the &amp;quot;M855 Specialty Conversion&amp;quot;, the latter replaces the 30 round magazine with a C-Mag.&lt;br /&gt;
[[File:381portg.jpg|thumb|none|450px|M231 Firing Port Weapon - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet Carbine==&lt;br /&gt;
The carbine variant of the [[Gyrojet]] is unlocked at rank 127. Like the pistol, it has reverse damage, which increases with range. It also has the fictional full-auto upgrade, like the pistol.&lt;br /&gt;
[[File:Gyrojetcarbine.jpg|thumb|none|450px|Gyrojet Mark 1 Model B Military Carbine - 13mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-126==&lt;br /&gt;
The OTs-126, a semi-auto carbine variant of the [[PP-2000]], is unlocked at rank 48. It is depicted as select-fire in-game.&lt;br /&gt;
[[File:OTs-126.jpg|thumb|none|450px|OTs-126 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza]] appears as the &amp;quot;Groza-1&amp;quot;, unlocked at rank 42.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The [[OTs-14-4A-03 Groza]] is unlocked at rank 79, referred to as the &amp;quot;Groza-4&amp;quot;.&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
The [[Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;]] is unlocked at rank 93.&lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|none|450px|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Circuit Judge==&lt;br /&gt;
The [[Rossi Circuit Judge]] is unlocked at rank 114 and is referred to as the &amp;quot;Jury&amp;quot;.&lt;br /&gt;
[[file:Rossi Circuit Judge 1.jpg|thumb|450px|none|Rossi Circuit Judge - .410 bore/.45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] in a Tapco Intrafuse stock is unlocked at rank 13.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Pfsks-1.jpg|thumb|none|600px|The SKS in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is unlocked at rank 69.&lt;br /&gt;
[[Image:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Suppressed==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Suppressed]] is unlocked at rank 41 and is known as the &amp;quot;AWS&amp;quot;. It has a 10 round magazine and is stated to be firing .308 Winchester. It is the only integrally-suppressed sniper rifle in the game, which gives it the lowest muzzle velocity in its class. The PM II scope it uses is a unique variant with an illuminated reticle.&lt;br /&gt;
[[File:AWS 1800.jpg|thumb|450px|none|Accuracy International AWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is unlocked at rank 82 and is known as the &amp;quot;AWM&amp;quot;. Prior to update 4.7.0, it had a white chassis and was known as the L115A3, which the model did not accurately represent. The new AWM has a much more accurate model. It was also available in the Alpha of the game.&lt;br /&gt;
&lt;br /&gt;
The AWM comes with ironsights by default, the same as the KRISS Vector and Beowulf TCR. They are modelled after the Diamondhead flip-up sights, but the AWM has a unique front sight compared to the two other weapons that use Diamondhead sights.&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International AWSM without scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|450px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
The [[Barrett M107A1]] is unlocked at rank 170, with a tan frame and a five round magazine, for balancing reasons. It previously appeared in the Alpha build of the game, where it was an M82A1 model.&lt;br /&gt;
&lt;br /&gt;
Two interesting things to note about this weapon: attaching a suppressor allows the player to hear the action cycling as well as the spring pushing the bolt back into battery, despite the M107 being one of the loudest guns in the whole game. Secondly (and strangely), the bolt does not cycle at the end of the last shot; the player instead ejects the last round during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Like the game's other .50 BMG weapons, it has access to .416 Barrett and &amp;quot;Dust Shot&amp;quot; conversions, the former increasing penetration and velocity while sacrificing range and damage, and the latter making absolutely no sense at all, turning an anti-materiel rifle into the world's most unwieldy semi-automatic shotgun.&lt;br /&gt;
[[File:Barrett-M107A1_29_inch.jpg|thumb|none|450px|Barrett M107A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] is the default sniper rifle, unlocked at rank 0. Foregrips are mounted in front of the upside-down carry handle; before update 4.0.0, the carry handle was removed when grips were used.&lt;br /&gt;
&lt;br /&gt;
It has access to a straight-pull bolt and a .375 Cheytac conversion. The stock can also be removed.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|450px|Cheyenne Tactical M200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:Pfm200-1.jpg|thumb|none|600px|The Intervention in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K14==&lt;br /&gt;
The [[Daewoo K14]] is unlocked at rank 138, making its first appearance in any media. It has an exclusive scope, the KOM 10x42, which cannot be unlocked for use on other sniper rifles.&lt;br /&gt;
[[File:Daewook14.jpeg‎|thumb|none|450px|Daewoo K14 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Denel NTW-20==&lt;br /&gt;
The [[Denel NTW-20]] is unlocked at rank 220. It features both 14.5x114mm and 20x110mm conversions, the latter of which turns the weapon into a single-shot breech loader. The weapon is incredibly heavy, denying the player the ability to walk while aiming or aim at all unless they are crouched, prone or near waist-high cover, as the weapon features a usable bipod system.&lt;br /&gt;
&lt;br /&gt;
The description incorrectly states that the weapon was designed to take down tanks.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Denel NTW-20 - 20x82mm MG151]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVDS==&lt;br /&gt;
The [[SVDS Dragunov]] is unlocked at rank 104. The bolt does not lock back when empty and the ironsights more closely resemble a [[Gewehr 43]] rather than the [[Mosin Nagant]]-style sights of the SVDS in reality.&lt;br /&gt;
&lt;br /&gt;
Prior to Update 4.0.0, the weapon had a 5 round capacity in a 10 round magazine model. It also used to be classed as a DMR, but it has now been changed to a sniper rifle and a 10 round capacity.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg‎|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
Equipping the &amp;quot;Full Stock&amp;quot; converts the weapon into a [[Dragunov SVD]], with a wood stock and handguard instead of the SVDS' polymer. The name also changes to reflect the conversion.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVU==&lt;br /&gt;
A green [[SVU Dragunov]] is unlocked at rank 38. It has a PSO-1 which has much more magnification than a real PSO-1 - 7.5x compared to the real scope's 4.0x. The SVU also has access to iron sights. The bolt does not lock back when empty.&lt;br /&gt;
&lt;br /&gt;
Before Update 4.0.0, the SVU was classed as a DMR, had 5 rounds in a 10 round magazine and had an integral suppressor, due to the unique, cylindrical appearance of the muzzle brake on the SVU. After this update, the developers realised the error, re-classed it as a sniper rifle and removed the suppressor effect from the built-in muzzle brake, although it is non-functional like other guns with muzzle brakes by default. The magazine capacity has also been increased to 10.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|450px|SVU modernized with black furniture and a bipod - 7.62x54mmR]]&lt;br /&gt;
[[Image:SVU-A.jpg|thumb|none|450px|SVU-A - 7.62x54mmR. Image used to show back-up iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==FN SSR==&lt;br /&gt;
The [[FN SSR]], called the &amp;quot;SCAR SSR&amp;quot;, is unlocked at rank 85. It is classed as a DMR in-game. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 20 round [[SCAR-H]] magazine loaded with 10 rounds and a 6.5mm Creedmoor conversion.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Grünig &amp;amp; Elmiger FT300==&lt;br /&gt;
The Grünig &amp;amp; Elmiger FT300 is a Swiss sniper rifle, unlocked at rank 160 and chambered in .243 Winchester by default. It features a lot of customisation, with caliber conversions to .22 LR, .308 Winchester, 7.5x55mm and 6XC Norma, a modified .250 Savage round designed for competition shooting. Other options include a &amp;quot;Marksman Kit&amp;quot;, adding a 10 round detachable magazine and a straight-pull bolt (not compatible with the .22 LR conversion), an integral suppressor, the &amp;quot;Olympian Target Sight&amp;quot; and &amp;quot;Olympian Grip&amp;quot; and finally, the Wood Furniture modification, which has very little stat changes. &lt;br /&gt;
&lt;br /&gt;
The G&amp;amp;E logo is replaced with the Stylis Studios logo.&lt;br /&gt;
[[File:G%26eft300.jpg|thumb|none|450px|Grünig &amp;amp; Elmiger FT300 - 6mm BR]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is unlocked at rank 59. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 5 round magazine implausibly loaded with 10 rounds.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|450px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] is unlocked at rank 3, under its SOCOM designation of Mk 11. It has the back up irons of the real weapon as the default ironsights. It is classed as a DMR. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. Weirdly, the animations for reloading include both pressing the bolt release and pulling the charging handle.&lt;br /&gt;
&lt;br /&gt;
It has a conversion to .500 Phantom rounds.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|450px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfsr25-1.jpg|thumb|none|600px|The SR-25 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
The [[M1903 Springfield]] is unlocked at rank 136. It can be converted to the rare Air Service version, or have a Pedersen Device installed.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903AirService.jpg|thumb|none|450px|M1903 Springfield Air Service - .30-06 Springfield]]&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|none|450px|M1903 Springfield with Pedersen Device - .30-18 Auto]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]], known simply as the &amp;quot;Mosin Nagant&amp;quot;, is unlocked at rank 91, a nod to the original rifle's designation of M1891. The description states it is from the 1800s, which is incorrect for the specific model of rifle in the game, which was produced from 1930 onwards. However, the original rifle was made in 1891.&lt;br /&gt;
&lt;br /&gt;
The reload animations are always wrong unless reloading from an empty magazine - the player character will always push a full stripper clip into the rifle, regardless of remaining rounds. The bolt has to be opened to reload, which would cause a round to be lost, but no such mechanism is present in-game. Additionally, the top round is not pulled upward to avoid rims locking together, which could cause misfeeds, and the &amp;quot;clip&amp;quot; part of the stripper clip is removed incorrectly.&lt;br /&gt;
&lt;br /&gt;
The rifle always has the bent bolt regardless of attachments, and can attach a PU-1 scope. Additionally, it has access to an &amp;quot;8mm&amp;quot; conversion, which increases body damage at close range and decreases headshot damage at long range; this is presumably either meant to represent one of the interwar Polish conversions to 8x57mm Mauser, or one of the WWI-era Austro-Hungarian conversions to 8x50mmR Mannlicher. The ironsights have a higher zoom than almost every ironsight in the game, including ones on other sniper rifles like the AWM, which has irons by default. Interestingly, it has access to an extended magazine attachment; this is modeled off of the Howling Raven 10-round extended magazine, and is (like the real deal) detachable.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 with PU scope - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
The [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] version, a sawn-off Mosin, is available in the &amp;quot;Other&amp;quot; secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper.&lt;br /&gt;
&lt;br /&gt;
By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called &amp;quot;Front Post&amp;quot; remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The &amp;quot;Obrez Stock&amp;quot; and &amp;quot;Long Barrel&amp;quot; make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way. &lt;br /&gt;
&lt;br /&gt;
The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle.&lt;br /&gt;
&lt;br /&gt;
As a bit of trivia, the appearance of the Obrez in ''Phantom Forces'' predates the appearance of the Obrez in ''[[Battlefield 1]]'' by a few months, making ''Phantom Forces'' the first game to feature one as a standalone weapon (though one could be created in ''[[DayZ]]'' by sawing down a full-length Mosin prior to this).&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] is unlocked at rank 150, with a Scrome LTE J10 F1 scope. Despite the Hecate's recoil compensation measures in real life such as the muzzle brake and its weight, which is supposed to reduce recoil to a level comparable to that of a .308 Winchester, the in-game depiction of the gun has very high recoil, most likely due to balancing purposes.&lt;br /&gt;
[[File:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 Magpul==&lt;br /&gt;
The [[Remington Model 700]], fitted with a Magpul chassis, is unlocked at rank 14 and is known as the &amp;quot;Remington 700&amp;quot;. It has a 6 round magazine, which does not exist, meaning a 7 round magazine has been loaded with 6 rounds. However, the model is that of a 5 round magazine. It has access to an extended magazine and a straight-pull bolt.&lt;br /&gt;
[[File:Remington M700 Hunter 700L stock.jpg|thumb|none|450px|Remington Model 700 with Magpul Hunter 700L Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfr700-1.jpg|thumb|none|600px|The Remington 700 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako TRG-42]] is unlocked at rank 84. It has a white chassis and MBUS back up ironsights, despite the rifle already having built-in irons. In-game, it is chambered in .338 Lapua Magnum.&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|450px|Sako TRG-42 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Serbu BFG-50==&lt;br /&gt;
The [[Serbu BFG-50]] makes its inaugural appearance in a form of media, identified as &amp;quot;BFG 50&amp;quot;, being the most powerful sniper rifle in the game until the addition of the Hecate II and M107. It is well-known by the community due to its insane one-shot-kill potential and the fact that many low-level players would unlock it with credits before they reached rank 65. It is a single-shot, breech-loading .50 BMG rifle.&lt;br /&gt;
&lt;br /&gt;
The rifle has a few unique attachments - .17 Wildcat rounds are super-bottlenecked .50 BMG rounds which increase the bullet velocity of the BFG 50. It can also use .416 Barrett ammo and M903 SLAP rounds. It is equipped with the NXS 8-32 scope by default.&lt;br /&gt;
&lt;br /&gt;
All muzzle attachments are mounted inside the default muzzle brake, which is just part of the model and provides no statistical advantage.&lt;br /&gt;
[[File:serbu bfg50.jpg|thumb|none|450px|Serbu BFG-50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SFG 50&amp;quot;===&lt;br /&gt;
A fictional ''super'' short-barrelled version of the [[Serbu BFG-50]], known as the &amp;quot;SFG 50&amp;quot;, is unlocked at rank 75 and it is part of the &amp;quot;Other&amp;quot; secondary weapon category. As you would expect from a short-barrelled .50 BMG rifle, it has insane recoil and low accuracy at range. The default muzzle brake is just part of the model and provides no statistical advantage.&lt;br /&gt;
&lt;br /&gt;
Like the BFG-50, it has access to .17 Wildcat, M903 SLAP and .416 Barrett ammo, along with the NXS 8-32 scope. It also has access to &amp;quot;Dust Shot&amp;quot;, which turns the weapon into a bolt-action, single-shot shotgun.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;SFG 50&amp;quot; is never explained, nor was the name BFG for the BFG 50. As Serbu never gave any explanation for the name, many people have interpreted the acronym as &amp;quot;Big Fucking Gun&amp;quot;, along the same line as the [[Talk:Doom_(VG)#BFG_9000|BFG 9000 from the ''DOOM'' franchise]]. This would make SFG stand for &amp;quot;Small Fucking Gun&amp;quot;, which was reflected by the weapon's name in the killfeed being in lower-case until the Crimson Update.&lt;br /&gt;
[[File:PF-Sfg50-menu.jpg|thumb|none|600px|The &amp;quot;SFG 50&amp;quot; in the menu.]]&lt;br /&gt;
[[File:PF-Sfg50-attachments-menu.jpg|thumb|none|600px|The &amp;quot;SFG 50&amp;quot; with the default suppressor (with a unique model) and the &amp;quot;Ballistics Tracker&amp;quot; attachment (which is just an iPhone with a Stylis Studios logo).]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
An early-model [[Steyr Scout]] is unlocked at rank 195, equipped with a Leupold M8-6x scope. It is chambered in .376 Steyr and has an 8 round magazine. The straight-pull bolt is an attachment option for this weapon. It was previously chambered in 7.62x51mm NATO, with an underloaded 9 round magazine (should be 10), but it was changed in an unknown update. Instead of a Steyr logo on the stock, there is a Stylis Studios logo.&lt;br /&gt;
[[File:Scout Gray.jpg|thumb|none|450px|Steyr Scout (early model) with gray stock and long-eye-relief scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is unlocked at rank 46. By default, it has no scope and a 10 round magazine, but a PSO-1 scope can be attached to the weapon. It is classed as a Designated Marksman Rifle in-game and it is the only select-fire DMR in-game.&lt;br /&gt;
&lt;br /&gt;
Like the [[AS Val]], the Vintorez has access to the &amp;quot;Suppressor.. ?&amp;quot; attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.&lt;br /&gt;
&lt;br /&gt;
The AS Val can also be made into a VSS with the &amp;quot;Full Stock&amp;quot; attachment.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] is unlocked at rank 200. It correctly has a 6 round capacity. The scope model seems to be the same as the one on the Scout, the Leupold M8-6x, however the reticle is different. Oddly, a red laser attachment emits a pink beam instead. The top-mounted bipod is deployed when the &amp;quot;Long Barrel&amp;quot; attachment is used, like the FAMAS. Also like the FAMAS, the bipod is functionally useless.&lt;br /&gt;
&lt;br /&gt;
The description of the rifle states &amp;quot;Section 26, paragraph 5 - need to know. I'm sure you understand&amp;quot;, which is a reference to ''[[The Living Daylights]]'', a Bond film in which [[Timothy Dalton]] uses the WA2000.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]] was added in October 2023 as part of update 9.0.3. &lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7 LSW/Colt Model 750 LMG==&lt;br /&gt;
The [[Diemaco/Colt Canada C7 LSW]] appears as the first LMG players unlock, under the name &amp;quot;Colt LMG&amp;quot;. It does not have the built-in foregrip and it uses a 60 round quad-stack magazine. Despite the fact that it has a fixed carry handle (being based on the [[M16A2]]), the carry handle is removed when used with optics.&lt;br /&gt;
[[File:M16A2_CAR.jpg|thumb|none|350px|Diemaco C7 LSW/Colt Model 750 with Beta-C drum magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pfm750-1.jpg|thumb|none|600px|The C7 LSW/M750 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] is unlocked at rank 72, loaded with a 50 round X-Products drum. It does not feature the closed/open-bolt switching mechanism, being permanently stuck in closed-bolt. It is called the &amp;quot;SCAR HAMR&amp;quot; in-game. It has a fictional 9mm conversion, which uses a 100-round Beta-C drum magazine. Weirdly, the &amp;quot;Short Barrel&amp;quot; increases the effective range of the weapon.&lt;br /&gt;
&lt;br /&gt;
Like every SCAR variant, it has the PM II scope unlocked by default.&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is unlocked at rank 67. Like the [[Vollmer HK51-B]], it has a unique belt box that only G3 LMG variants use.&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
The [[L86A2]] LSW is unlocked at rank 43, under the name &amp;quot;L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|450px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60E6==&lt;br /&gt;
The [[M60 machine gun|M60E6]], under the generic &amp;quot;M60&amp;quot; name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the [[Mk 43 Mod 1]]. &lt;br /&gt;
[[File:M60E6.jpg|thumb|none|450px|M60E6 with ELCAN scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Pfm60-1.jpg|thumb|none|600px|The M60 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MG3KWS==&lt;br /&gt;
The [[MG3|MG3KWS]] is the improved version of the MG3, unlocked at rank 101. It can be modified with the &amp;quot;Light Bolt&amp;quot; and &amp;quot;Heavy Bolt&amp;quot; attachments, which in/decrease ROF. The MG3 has heavy bolt versions so it can be more easily fired from the shoulder.&lt;br /&gt;
[[File:MG3KWS.jpeg|thumb|none|450px|MG3KWS with Steiner 1-5x24 scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is unlocked at rank 142. It can be modified with the &amp;quot;Light Bolt&amp;quot; and &amp;quot;Heavy Bolt&amp;quot; attachments, which in/decrease ROF. Despite not being for MG42s, this has a basis in reality - the [[MG3]] has heavy bolt versions so it can be more easily fired from the shoulder.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] with a 40-round magazine is unlocked at rank 54.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPK with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12, an early LMG concept of the [[AK-12]] prototype, appears in the game. It is unlocked at rank 37, and has a 45 round magazine. It is based on the gun of the same name in ''[[Battlefield 4]]''.&lt;br /&gt;
[[File:RPK-12.jpg|thumb|none|450px|Photoshopped mock-up of the RPK-12 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] is unlocked at rank 88. It uses the same rear sight as the AK74, when it should have a rear sight with windage adjustment.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR==&lt;br /&gt;
The [[Steyr AUG HBAR]] is unlocked at rank 27. It has the same rail system as the AUG A2 and A3, as well as a 42 round magazine, which incorrectly visually resembles a brown 30 round STANAG magazine. It used to be closed-bolt, but an update changed it so that the weapon was open-bolt, however the charging handle still moves as if it were closed-bolt.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|450px|Steyr AUG HBAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO. Image used to show the Picatinny rail.]]&lt;br /&gt;
[[File:Pfaughbar-1.jpg|thumb|none|600px|The AUG HBAR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer HK51-B==&lt;br /&gt;
The super-rare [[Vollmer HK51-B]], a short-barrelled [[HK21]] conversion, is unlocked at rank 160. It is an unofficial belt-fed short-barrelled G3 rifle, adapted to use the M13 link designed for the [[M60]]. Despite this, it has a unique belt box model that all G3 LMG variants use. The reload animation is the same as the HK21. The weapon has the 3 round burst mode from the [[MP5A5]].&lt;br /&gt;
&lt;br /&gt;
Oddly, it is classed as a carbine, despite being a machine gun. This means it is the only belt-fed carbine in the game.&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79]] appears as the &amp;quot;M79 Thumper&amp;quot;, one of the grenade launcher's nicknames from the Vietnam War. It is classified as an &amp;quot;Other&amp;quot; secondary, alongside the Obrez, the &amp;quot;SFG 50&amp;quot;, the &amp;quot;Saiga-12U&amp;quot;, the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke &amp;quot;Loudener&amp;quot; muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.&lt;br /&gt;
&lt;br /&gt;
The weapon does not fire HE 40x46mm grenades, as one might expect - instead, it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.&lt;br /&gt;
&lt;br /&gt;
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethal; instead of killing, it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. &amp;quot;.410 Beehive&amp;quot; converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the &amp;quot;SFG 50&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==X Products Can Cannon==&lt;br /&gt;
The [[X Products Can Cannon]] is rather bizarrely the last firearm unlocked, at rank 222.&lt;br /&gt;
[[File:CanCannonAR15.jpg|thumb|none|450px|X Products Can Cannon - 12 oz. can]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
For gameplay purposes, all grenades glow green or red when thrown, depending on if the team that threw the grenade is friendly or not.&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] is unlocked at rank 26.&lt;br /&gt;
[[File:M26_Grenade.jpg|thumb|none|250px|M26 hand grenade]]&lt;br /&gt;
[[File:Pfm26-1.jpg|thumb|none|600px|The M26 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M560 Mini Grenade==&lt;br /&gt;
The M560 mini grenade is unlocked at rank 56.&lt;br /&gt;
[[File:ONSV2998__02.jpg|thumb|none|250px|M560 mini grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the default grenade in ''Phantom Forces''.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:Pfm67-2.jpg|thumb|none|600px|The M67 in the loadout menu.]]&lt;br /&gt;
[[File:Pfm67-1.jpg|thumb|none|600px|The pre-5.7.0 model for the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is unlocked at rank 2.&lt;br /&gt;
[[File:MkII_post-WWII_grenade.JPG|thumb|none|250px|Mk. 2 hand grenade]]&lt;br /&gt;
[[File:Pfmk2-1.jpg|thumb|none|600px|The Mk. 2 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Three versions of the [[Model 24 Stielhandgranate]] appear in-game. The first is the basic &amp;quot;M24 Stick&amp;quot;, which is unlocked at rank 24. The second is the ''Geballte Ladung'' variant, unlocked at rank 168 (which is 7 times 24). The third is actually a melee weapon, and can only be unlocked by getting a Legendary on a case.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:Pfm24-1.jpg|thumb|none|600px|The Stielhandgranate in the menu. The marking on the grenade's head reads &amp;quot;Kartoffel&amp;quot; (potato in German), in reference to its &amp;quot;potato masher&amp;quot; nickname.]]&lt;br /&gt;
[[File:M24_geballte_ladung.jpg|thumb|none|300px|Model 24 Stielhandgranate ''Geballte Ladung'']]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is unlocked at rank 54.&lt;br /&gt;
[[File:RGD5.jpg|thumb|none|250px|RGD-5 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGN Hand Grenade==&lt;br /&gt;
The [[RGN]] is unlocked at rank 113.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|250px|RGN hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGO Hand Grenade==&lt;br /&gt;
The [[RGO]] hand grenade is unlocked at rank 114.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|250px|RGO hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano Grenade==&lt;br /&gt;
The [[T13 Beano]] grenade is unlocked at rank 80.&lt;br /&gt;
[[File:T13_Impact_Grenade.jpg|thumb|none|250px|T13 Beano grenade]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]] is unlocked at rank 140.&lt;br /&gt;
[[File:V40.jpg|thumb|none|250px|V40 Mini Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==e-Shotgun==&lt;br /&gt;
The &amp;quot;E Gun&amp;quot; is the world's first commercial coilgun, called the e-Shotgun in real life and unlocked at rank 87. The weapon fires small discs, which the game affectionately calls &amp;quot;Angry Pancakes&amp;quot;. A caliber conversion is available to the equally silly-sounding &amp;quot;Pennies&amp;quot; ammo type. Using the &amp;quot;Pennies&amp;quot; doubles the size of capacity up to 100 rounds. It features the real weapon's automatic and &amp;quot;shotgun&amp;quot; (actually a very fast 5-round burst) modes, and a semi-auto mode, with the burst firing at 2,800 RPM, 400 higher than the real weapon. Automatic fire is also faster, firing at 850 RPM instead of 600. The weapon also features a unique sight, the Kousaku OLED, unlocked by default.&lt;br /&gt;
[[File:PD90 coilgun.jpg|500px|thumb|none|e-Shotgun PD90]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Coilgun&amp;quot;===&lt;br /&gt;
The &amp;quot;Coilgun&amp;quot; is a fictional secondary version of the e-Shotgun, also unlocked at rank 87, painted white instead of black. As a shotgun secondary, it is classed as an &amp;quot;Other&amp;quot; secondary. It features the same unique sight as the primary, and has only minor changes compared to the primary version.&lt;br /&gt;
&lt;br /&gt;
==Nerf Boxy Buster==&lt;br /&gt;
The &amp;quot;Boxy Buster&amp;quot; is a pistol based on the [[USFA ZiP .22]], added as part of a tie-in with Nerf, as Hasbro partnered with Roblox to make toy blasters based on various popular ''Roblox'' games. The ZiP .22 was selected due to its simplicity and popularity within the community as a joke weapon. The Boxy Buster is a real toy, which is functionally similar to the &amp;quot;Jolt&amp;quot; blasters. The in-game weapon is unlocked by redeeming a code that comes with the real blaster.&lt;br /&gt;
&lt;br /&gt;
The weapon has incredibly unrealistic performance for a foam dart toy blaster. It has a muzzle velocity of 500m/s, which is the lowest in the game but still far higher than the real toy. The foam dart cannot penetrate walls and makes no noise when firing, so players using this blaster do not show up on the minimap. The darts have a preposterous range compared to the real blaster, able to hit enemies across the map and even result in a kill if a headshot is achieved, due to the low damage of 25 being boosted with a 3x torso multiplier and a 50x headshot multiplier, meaning the weapon does 1,250 damage to the head, the joint highest in the game with the 1911 pistol's dart conversion. The darts are green, like the ones that come with the real-life Boxy Buster.&lt;br /&gt;
&lt;br /&gt;
The reload is incorrect, as the player never pulls the plunger underneath the grip, which is needed for the blaster to fire.&lt;br /&gt;
[[File:PF_Boxy_Buster.jpg|thumb|350px|none|Nerf Boxy Buster toy pistol]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
The 1999 prototype of the [[Heckler &amp;amp; Koch XM29 OICW]] is featured on a poster in the map &amp;quot;Metro&amp;quot;.&lt;br /&gt;
[[File:H%26K_XM29_OICW.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM29 OICW (1999 prototype) - 5.56x45mm NATO &amp;amp; 20x28mm grenade]]&lt;br /&gt;
[[File:Pfoicw-1.jpg|thumb|none|600px|If only it was usable...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1637001</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1637001"/>
		<updated>2023-12-20T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* To-Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]{{@}}[[RPK]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = South African&lt;br /&gt;
| list8 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Polish&lt;br /&gt;
| list9 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Romanian&lt;br /&gt;
| list10 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Yugoslavian/Serbian&lt;br /&gt;
| list11 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Custom&lt;br /&gt;
| list12 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usability Concerns=&lt;br /&gt;
==Databasification==&lt;br /&gt;
Despite IMFDB billing itself as a &amp;quot;database&amp;quot; of information, it is not actually structured like a database. Gun appearances have to be manually filled into gun and actor pages, instead of being automatically generated. This forces lots of busywork that could be optimized away; by restructuring the Wiki so that &amp;quot;Gun Appearance Entries&amp;quot; can be logged into a database (containing gun model, gun notes, gun user, etc.), and then having Gun/Actor pages automatically retrieve entries from that database to build their gun appearance tables, this eliminates the need for manual entry inputting, making the appearance pages more complete and reducing the burden on our editors.&lt;br /&gt;
&lt;br /&gt;
Example of implementation: Yugipedia's card database functions.&lt;br /&gt;
&lt;br /&gt;
==Advertisement Intrusion==&lt;br /&gt;
In my personal experience with using the wiki without an ad-blocker, IMFDB stands out as a particularly awful website usability-wise due to the intrusiveness of its advertisements. There are full-screen popups and autoplay ads with audio, both of which significantly hamper my experience with the website. To improve user experience, these two particular ad forms must be phased out and replaced with other more suitable advertisement formats.&lt;br /&gt;
&lt;br /&gt;
==Drafting==&lt;br /&gt;
&lt;br /&gt;
==Manual of Style==&lt;br /&gt;
&lt;br /&gt;
==Visual Editor==&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
*** If IMFDB isn't a general firearm info site... then maybe we should just cut the country weapon lists.&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
* Templates&lt;br /&gt;
** Make Template:Media table start automatically adjust size&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1636999</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1636999"/>
		<updated>2023-12-20T22:42:54Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* To-Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]{{@}}[[RPK]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = South African&lt;br /&gt;
| list8 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Polish&lt;br /&gt;
| list9 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Romanian&lt;br /&gt;
| list10 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Yugoslavian/Serbian&lt;br /&gt;
| list11 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Custom&lt;br /&gt;
| list12 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usability Concerns=&lt;br /&gt;
==Databasification==&lt;br /&gt;
Despite IMFDB billing itself as a &amp;quot;database&amp;quot; of information, it is not actually structured like a database. Gun appearances have to be manually filled into gun and actor pages, instead of being automatically generated. This forces lots of busywork that could be optimized away; by restructuring the Wiki so that &amp;quot;Gun Appearance Entries&amp;quot; can be logged into a database (containing gun model, gun notes, gun user, etc.), and then having Gun/Actor pages automatically retrieve entries from that database to build their gun appearance tables, this eliminates the need for manual entry inputting, making the appearance pages more complete and reducing the burden on our editors.&lt;br /&gt;
&lt;br /&gt;
Example of implementation: Yugipedia's card database functions.&lt;br /&gt;
&lt;br /&gt;
==Advertisement Intrusion==&lt;br /&gt;
In my personal experience with using the wiki without an ad-blocker, IMFDB stands out as a particularly awful website usability-wise due to the intrusiveness of its advertisements. There are full-screen popups and autoplay ads with audio, both of which significantly hamper my experience with the website. To improve user experience, these two particular ad forms must be phased out and replaced with other more suitable advertisement formats.&lt;br /&gt;
&lt;br /&gt;
==Drafting==&lt;br /&gt;
&lt;br /&gt;
==Manual of Style==&lt;br /&gt;
&lt;br /&gt;
==Visual Editor==&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
*** If IMFDB isn't a general firearm info site... then maybe we should just cut the country weapon lists.&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Main_Page/Sandbox&amp;diff=1636998</id>
		<title>Main Page/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Main_Page/Sandbox&amp;diff=1636998"/>
		<updated>2023-12-20T21:12:04Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Broken templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav}}&lt;br /&gt;
{| id=&amp;quot;mp-lower&amp;quot; style=&amp;quot;margin:4px 0 0 0; width:100%; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:1px solid #cedff2; background:#fff; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 5px;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h5 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Featured Article'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-trivia&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;&lt;br /&gt;
{{FeaturedArticle2}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Featured Quote'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--{{Quote}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h4 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;'''Trivia'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--{{Trivia}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-righttrivia&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Filmography-1.jpg|link=https://calmtheham.refersion.com/c/e2d22/5045]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Dynamic}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1636924</id>
		<title>Category talk:Lists of weapons by armed forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1636924"/>
		<updated>2023-12-20T18:03:13Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages==&lt;br /&gt;
The recent (re-)creation of [[List of firearms used by Polish Armed Forces]] has triggered several discussions about the place for such lists on IMFDB. I discussed this issue with [[User:Funkychinaman]] in the IMFDB staff discord, and I argued that all such pages should be cut from IMFDB. The main reasonings, developed between me and funkychinaman (who OK'd my proposal), are the follows:&lt;br /&gt;
&lt;br /&gt;
* IMFDB is not a general firearm encyclopedia.&lt;br /&gt;
* IMFDB is bad at being a general firearm encyclopedia, and these lists are inherently less reliable than equivalent Wikipedia lists.&lt;br /&gt;
* The existence of these lists attracts nationalist editing.&lt;br /&gt;
&lt;br /&gt;
While funkychinaman is OK with my proposal to cut all of the pages from IMFDB, he mentioned that some admins wanted to keep the &amp;quot;original 5&amp;quot; country armed forces lists (i.e.: the British, German, Russian, French, and US pages). I am thus starting a discussion here to see if we can come to a staff-wide consensus on what to do with these lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:51, 15 December 2023 (UTC)&lt;br /&gt;
:At the very least, we have to make it abundantly clear that no more such pages are allowed. We shot down a bunch of them a few years ago, and I think people got the idea for the most part. I have another reason for not allowing them: they may lead to bad IDs. The US Army and the USMC adopted the M16A2 in the eighties, but how many movies or shows actually have real A2s? Again, this circles back to the we're not a gun encyclopedia thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:09, 16 December 2023 (UTC)&lt;br /&gt;
::Following up, I agree that these should be removed and go beyond our purposes of cataloging firearms in media.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 17 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone else want to add in their opinions? Current consensus leans towards cutting all of the armed forces lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:03, 20 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1636146</id>
		<title>Category talk:Lists of weapons by armed forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1636146"/>
		<updated>2023-12-17T04:54:41Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages==&lt;br /&gt;
The recent (re-)creation of [[List of firearms used by Polish Armed Forces]] has triggered several discussions about the place for such lists on IMFDB. I discussed this issue with [[User:Funkychinaman]] in the IMFDB staff discord, and I argued that all such pages should be cut from IMFDB. The main reasonings, developed between me and funkychinaman (who OK'd my proposal), are the follows:&lt;br /&gt;
&lt;br /&gt;
* IMFDB is not a general firearm encyclopedia.&lt;br /&gt;
* IMFDB is bad at being a general firearm encyclopedia, and these lists are inherently less reliable than equivalent Wikipedia lists.&lt;br /&gt;
* The existence of these lists attracts nationalist editing.&lt;br /&gt;
&lt;br /&gt;
While funkychinaman is OK with my proposal to cut all of the pages from IMFDB, he mentioned that some admins wanted to keep the &amp;quot;original 5&amp;quot; country armed forces lists (i.e.: the British, German, Russian, French, and US pages). I am thus starting a discussion here to see if we can come to a staff-wide consensus on what to do with these lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:51, 15 December 2023 (UTC)&lt;br /&gt;
:At the very least, we have to make it abundantly clear that no more such pages are allowed. We shot down a bunch of them a few years ago, and I think people got the idea for the most part. I have another reason for not allowing them: they may lead to bad IDs. The US Army and the USMC adopted the M16A2 in the eighties, but how many movies or shows actually have real A2s? Again, this circles back to the we're not a gun encyclopedia thing. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:09, 16 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_M%26P&amp;diff=1636024</id>
		<title>Talk:Smith &amp; Wesson M&amp;P</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_M%26P&amp;diff=1636024"/>
		<updated>2023-12-16T21:49:28Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Additional Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additional Variants ==&lt;br /&gt;
[[Image:Twotone mp.jpg|thumb|none|401px|Smith &amp;amp; Wesson TwoTone M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[Image:Smith Wesson MP9 Pro.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 Pro (5.0&amp;quot; barrel) - 9x19mm]]&lt;br /&gt;
[[File:M&amp;amp;P9L.jpg|thumb|400px|none|Smith &amp;amp; Wesson M&amp;amp;P9L - 9x19mm]]&lt;br /&gt;
[[Image:SWMPStain.jpg|thumb|none|401px|Smith &amp;amp; Wesson TwoTone M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[Image:SW MP40L ProSeries CORE.jpg|thumb|none|400px|Smith &amp;amp; Wesson Pro Series M&amp;amp;P40L - 40 S&amp;amp;W.]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P9 pistol suppressed.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 with suppressor - 9x19mm]]&lt;br /&gt;
[[File:SnW MnP45 MidSize.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[File:Mp compact 45 tan.jpeg|thumb|400px|none|A Smith &amp;amp; Wesson M&amp;amp;P45c with tan frame &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
[[File:Suppressed M&amp;amp;P Shield.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P with suppressor.]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P Shield 2.0 PC.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P Shield Performance Center M2.0 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Shieldplus.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 Shield Plus - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Airsoft Pistols===&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson MP airsoft 2.jpg|400px|thumb|none|'''Airsoft''' CyberGun licensed KWC Smith &amp;amp; Wesson M&amp;amp;P - Fake .40S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Training Pistols===&lt;br /&gt;
[[File:Blue Guns FSSWMP40C Smith &amp;amp; Wesson M&amp;amp;P 40 Compact.jpg|thumb|400px|none|Blue Guns FSSWMP40C Smith &amp;amp; Wesson M&amp;amp;P 40 Compact (Non-Firing Polymer Replica)]]&lt;br /&gt;
&lt;br /&gt;
== Disscussion ==&lt;br /&gt;
So I took the photos of my M&amp;amp;PS.  where the the other photos come from? :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:56, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The other photos came from various odd sources on google images- [[User:giantpandadestroyer|giantpandadestroyer]]&lt;br /&gt;
&lt;br /&gt;
:(a) Please sign your comments so we know who wrote it, and (b) I'm putting them here since those variants are not as common as the others and also because they are jacked images. [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:55, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:12349.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P- .40S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
:This gun is way too damn cool to not be in movies for much longer-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:05, 16 May 2010 (UTC)&lt;br /&gt;
::Have you ever shot this gun? (awaiting your answer before I continue ;)  )  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:02, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have shot this gun. I have to say its one of the smoothest pistols ever- giantpandadestroyer&lt;br /&gt;
&lt;br /&gt;
:Nope, MPM, but I have handled it several times-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:05, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::hahaha.  Well Thanks for answering the question  :)  The only reason why I queried was that EVERY police department who adopted this handgun, immediately shifted to another gun within 9 months.  I have buddies on SFPD, LAPD, and SDPD who hurl the most vile epithets at this pistol.  Though I have shot the gun and don't think anything wrong with it, I've only shot it a few times but, a lot of cops hate it and didn't want to have their lives depend on it.  Officially the SFPD adopted the gun for a whole 6 months, then immediately went to the SIG-Sauer 226 Stainless, LOL!  I was just curious if you (a S&amp;amp;W Expert) knew anything behind this rampant hate of the gun in LEO circles ;)  If you have heard anything let me know!  My sources are not that forthcoming, except for their own personal bias.)  Thanks for the reply. [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:33, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I have a buddy who bought the .45 version of the M&amp;amp;P shortly after it came out and has nothing but praise for it. However, what makes a good civilian pistol doesn't necessarily transfer to the professional world. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:::PS: as for the reason behind the hatred of the gun, I've heard some anecdotal evidence that the gun has a problem with the slide locking back while there are still rounds left in the magazine.&lt;br /&gt;
&lt;br /&gt;
::::In my experience (handling, not firing), it's a decent pistol, but it's nothing outstanding.  Besides the fact that it's ugly, my only problem with it is that the slide release is too small and stiff (and I say that as someone who's used to SIGs).  I also can recall thinking that the release feels like it's made out of some super-light aluminum composite, almost as if the slightest vibration would send it upwards. So if it can cause the mags to lock (even when partially-full), I wouldn't be surprised. -[[User:MT2008|MT2008]] 04:57, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I have fired the .45 version of the M&amp;amp;P and was not overly impressed with it. However, I am not to fond of polymer, striker-fired guns in general. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:I fired the 9mm version and I really liked it. Really comfortable recoil, trigger felt really good, and easy to sight. -protoAuthor 17:50, 21 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::A friend of mine shoots IPSC 3-gun.  He used a P226 for quite a few years before buying a 9mm M&amp;amp;P.  The way he goes on about it, Smith &amp;amp; Wesson invented the next thing better than sliced bread.  I haven't shot it, but I can say that it would have to be pretty darn good to get me to put down my XD45. --[[User:Redram355|redram355]] 23:56, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::What does the departments that have used the M&amp;amp;P long term think of them?  Not every department that adopted the pistol stopped using it months later because i know for a fact the New Mexico State police has been using the M&amp;amp;P357 for a while now and the Atlanta Police Department uses the M&amp;amp;P40 if I'm not mistaken.  I have shot these series of pistols and i find them very reliable and natural in my hands i regularly carry my M&amp;amp;P9. --[[User:Gunman06|Gunman06]] 20:15, 20 March 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't personally like polymer pistols, they never feel right in my hand because of the polymer frame. I prefer metal guns like the Hi Power. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:23, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found a source that addresses some of the issues with the pistol. I will Post a link -[[User:Anonymous|Anonymous]] &lt;br /&gt;
[http://www.m4carbine.net/showthread.php?t=30298]&lt;br /&gt;
:This seems to be in line with stuff I've read on other gun boards about S&amp;amp;W quality going down the toilet these past few years. --[[User:Funkychinaman|funkychinaman]] 12:50, 26 July 2010 (UTC)&lt;br /&gt;
:: Here is a link that praises the M&amp;amp;P in Civilian and LEO circles to me no one person can truly speak for everyone when it comes to the quality of different pistols to include the M&amp;amp;P I know people in my unit that love S&amp;amp;W Sigma's everyone is different. --[[User:Gunman06|Gunman06]] 17:42, 21 March 2011 (CDT) [http://www.bluesheepdog.com/2008/05/21/smith-and-wesson-mp-pistols-adopted-by-more-than-330-police-departments-latest-worcester-mass-pd-in-45-acp/]&lt;br /&gt;
&lt;br /&gt;
== Breaking up page ==&lt;br /&gt;
&lt;br /&gt;
Any objections to breaking up the page into the M&amp;amp;P 40, M&amp;amp;P 45, M&amp;amp;P compact, Etc...? --[[User:Zackmann08|Zackmann08]] 19:28, 4 January 2012 (CST)&lt;br /&gt;
:Yeah definitely. Not calibers though. I'd use the H&amp;amp;K USP page for a template.--[[User:Predator20|Predator20]] 21:09, 4 January 2012 (CST)&lt;br /&gt;
::Just to clarify, 'Yea definately.' Means I should do it? I technically asked if there were any objections, just want to make sure you didnt mean &amp;quot;yes I am objecting.&amp;quot; --[[User:Zackmann08|Zackmann08]] 23:02, 4 January 2012 (CST)&lt;br /&gt;
:::Yeah you should definitely break the page up, sorry. --[[User:Predator20|Predator20]] 10:58, 5 January 2012 (CST)&lt;br /&gt;
::::no worres. Just wanted to be sure. --[[User:Zackmann08|Zackmann08]] 12:15, 5 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I went ahead and added the Compact version. Should I add any of the others? So far the compact and Full Size are the only ones that have appeared. (Note that I am working from the wikipedia page: http://en.wikipedia.org/wiki/Smith_%26_Wesson_M%26P) --[[User:Zackmann08|Zackmann08]] 15:03, 5 January 2012 (CST)&lt;br /&gt;
:Also, (according to wikipedia) the M&amp;amp;P Full Size DOES NOT come in .45 ACP. Only the M&amp;amp;P .45 comes in .45 ACP. Is that correct?&lt;br /&gt;
::FINALLY got around to doing this... --[[User:Zackmann08|Zackmann08]] 18:56, 31 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Springfield XD ==&lt;br /&gt;
&lt;br /&gt;
Hi, Could You Gun Guys Just Explain The Diffrences Between The M&amp;amp;P And XD As They Seem To Be Visually Similar, Similar To Be Sued Over As Glock Sued The Sigma Even To They Arn't That Similar-ish. &lt;br /&gt;
ZacharyXD [Dont Know How To Sign Posts With Hyperlink. Sorry]&lt;br /&gt;
:To sign posts you case either hit the signature button (2nd buton from the right at the top of the text edit window) or just type &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. As for the differences between the two they don't really look very similar at all to me, no more so than mny other polymer framed pistols. Just a few differences, the XD has a grip and trigger safety and the M&amp;amp;P doesn't, the XD's slide extends further forward of the frame and has full length rails along the side, the M&amp;amp;P has distinctive scaled serrations as opposed to the dtraight ones on the XD, the XD has a hooked trigger guard, the M&amp;amp;P grips have a leather-ish texture as opposed to the XD which has a grooved front and backstrap with a separated stipples central panel and a thumb dent, the list goes on. As for how Glock has been able to sue some companies, this is because they have trademarked the &amp;quot;shape&amp;quot; of their pistol, most notably the rectangular solid block shape of the slide which is square at the front (which is how they could attack the Sigma, after it was redesigned the top edges of the slide was rounded off so it wasn't square). Neither the XD nor the M&amp;amp;P have this so they are not really a viable target for Glock to sue (which they LOVE doing). Read [http://www.thefirearmblog.com/blog/2012/08/20/glocks-trademark-design/ this], it explains it better.  --[[User:Commando552|commando552]] &lt;br /&gt;
&lt;br /&gt;
17:53, 21 August 2012 (CDT)&lt;br /&gt;
Thanks Mate!&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] 18:58, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M&amp;amp;P45c ==&lt;br /&gt;
&lt;br /&gt;
There is a compact variant of the .45 variant, it has a longer barrel than the other compact models and has front cocking serrations, like the full size model: [http://www.great-lakes.org/graphics-2/Smith&amp;amp;Wesson/rev-09-01-08/8-45_Compact.jpg] --[[User:SmithandWesson36|SmithandWesson36]] 01:59, 4 September 2012 (CDT)&lt;br /&gt;
:I think the compact variant uses the same slide as the 4&amp;quot; barrelled M&amp;amp;P45: [[File:M&amp;amp;P 45 Brown.jpg|thumb|400px|none|]]This image was originally a 4.5&amp;quot; but got incorrectly overiden with a 4&amp;quot;, but have kept this image for reference in case a 4&amp;quot; barrelled version of the pistol appears. --[[User:Commando552|commando552]] 02:57, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;P Shield==&lt;br /&gt;
M&amp;amp;P Shield added. I believe this is its first appearance on TV --[[User:Luckyluciano|Luckyluciano]] ([[User talk:Luckyluciano|talk]]) 00:10, 23 October 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lycoris_Recoil&amp;diff=1636023</id>
		<title>Lycoris Recoil</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lycoris_Recoil&amp;diff=1636023"/>
		<updated>2023-12-16T21:49:08Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Smith &amp;amp; Wesson M&amp;amp;P9L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Lycoris Recoil&lt;br /&gt;
|picture = LR JPN BR cover.jpg&lt;br /&gt;
|caption = Lycoris Recoil Blu-Ray Volume 1 cover (Japan version)&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = Tokyo MX, GYT, GTV, BS11, ABC, Mētele, AT-X, Aniplus Asia&lt;br /&gt;
|genre = Military &amp;lt;br&amp;gt; Fantasy&lt;br /&gt;
|creator = Spider Lily, Asaura&lt;br /&gt;
|dates = July 2, 2022 - September 24, 2022&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Chisato Nishikigi&lt;br /&gt;
|actor1=Chika Anzai (Japanese)&lt;br /&gt;
|character2=Takina Inoue&lt;br /&gt;
|actor2=Shion Wakayama (Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Lycoris Recoil''''' (Japanese: リコリス・リコイル, Hepburn: Rikorisu Rikoiru) is a Japanese mixed-media project created by Kadokawa Corporation, Dentsu and Aniplex, including an anime television series produced by A-1 Pictures. It premiered in July 2022. &lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Detonics CombatMaster==&lt;br /&gt;
Chisato Nishikigi's weapon of choice is a [[Detonics CombatMaster]] with a strike face compensator and iron sights similar to the [[Tokyo Marui Strike Warrior]] (itself an airsoft pistol based on the CombatMaster). She uses specialized 'nonlethal' rounds that break up into a fine mist similar to Simunitions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|400px|none|Detonics CombatMaster - .45 ACP]]&lt;br /&gt;
[[File:TM Strike Warrior.jpg|thumb|none|400px|Tokyo Marui Strike Warrior - 6mm BB]]&lt;br /&gt;
[[File:LROP 01.jpg|thumb|none|600px|Chisato opens fire at close range in the OP sequence, &amp;quot;Alive&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Chisato Pistol-under-fire Ep2.jpg|thumb|none|600px|Chisato advancing coolly under fire with her pistol in &amp;quot;The more the merrier&amp;quot;.]]&lt;br /&gt;
[[File:Chisato 1911 Case Ep2.jpg|thumb|none|600px|Chisato's pistol in its case.]]&lt;br /&gt;
[[File:Chisato 1911 MagLoading Ep2.jpg|thumb|none|600px|Chisato loading her magazines with her 'nonlethal' rounds.]]&lt;br /&gt;
[[File:LycoReco Detonics.jpg|thumb|none|600px|A close-up of the CombatMaster's barrel in &amp;quot;So Far, So Good&amp;quot;.]]&lt;br /&gt;
[[File:LRE10 01.jpg|thumb|none|600px|The CombatMaster being handled by Chisato near the end of &amp;quot;Repay evil with evil&amp;quot;. Note the Strike Warrior sights and CombatMaster hammer, as well as the cut down slide.]]&lt;br /&gt;
[[File:LycoReco CombatMaster.jpg|thumb|none|600px|The CombatMaster with its slide locked back in &amp;quot;Diamond cut diamond&amp;quot;. Note the absence of a beavertail, like the CombatMaster.]]&lt;br /&gt;
[[File:LycoReco Detonics slide.jpg|thumb|none|600px|Chisato performing a reload in combat, giving a good view of the slide.]]&lt;br /&gt;
[[File:LycoReco Artbook Chisato Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9L==&lt;br /&gt;
Takina Inoue uses a two-tone 5&amp;quot; barreled [[Smith &amp;amp; Wesson M&amp;amp;P]] most similar to the [[Smith &amp;amp; Wesson M&amp;amp;P|Smith &amp;amp; Wesson M&amp;amp;P9L]]. It has a vertical muzzle face like the M&amp;amp;P9 Pro Series, but it also has a large cutout behind the ejection port like the M&amp;amp;P9L.&lt;br /&gt;
&lt;br /&gt;
Takina's pistol is normally fitted with the SilencerCo Osprey 9 Suppressor, and she does not use 'nonlethal' rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Twotone mp.jpg|thumb|350px|none|Smith &amp;amp; Wesson M&amp;amp;P two-tone - 9x19mm]]&lt;br /&gt;
[[File:M&amp;amp;P9L.jpg|thumb|400px|none|Smith &amp;amp; Wesson M&amp;amp;P9L - 9x19mm]]&lt;br /&gt;
[[Image:Smith Wesson MP9 Pro.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 Pro (5.0&amp;quot; barrel) - 9x19mm]]&lt;br /&gt;
[[File:LROP 02.jpg|thumb|none|600px|Takina decides to aim her sidearm at Chisato in the OP sequence, &amp;quot;Alive&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Takina-pistol-rightside-suppressor.jpg|thumb|none|600px|Takina and her suppressed pistol during an intercept op in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:Takina MnP RightProfile Ep2.jpg|thumb|none|600px|Right side profile of Takina's M&amp;amp;P.]]&lt;br /&gt;
[[File:LycoReco S&amp;amp;W M&amp;amp;P sights.jpg|thumb|none|600px|A view of the M&amp;amp;P's sights.]]&lt;br /&gt;
[[File:LycoReco S&amp;amp;W M&amp;amp;P.jpg|thumb|none|600px|Takina reloading her M&amp;amp;P in &amp;quot;More haste, less speed&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook Takina Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
[[File:LycoReco Artbook Takina Handgun 2.jpg|thumb|none|600px|Design from official artbook with Osprey 2.0 suppressors.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The standard Lycoris sidearm appears to be the [[Glock 21]]. Its .45-caliber chambering is denoted in the ''Heroine Archive'' artbook.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|none|300px|Glock 21 (2nd Generation) - .45 ACP]]&lt;br /&gt;
[[File:LycoReco_Glock_03.jpg|thumb|none|600px|A Lycoris wielding a Glock 21 during the subway shootout in &amp;quot;Nothing seek, nothing find&amp;quot;.]]&lt;br /&gt;
[[File:Lycoris_Glock_01.jpg|thumb|none|600px|Ditto, close-up side view.]]&lt;br /&gt;
[[File:LycoReco Artbook Glock.jpg|thumb|none|600px|Design from official artbook with Osprey 2.0 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Most bad guys seem to be armed with [[Makarov PM]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPMblack.jpg|thumb|none|300px|Makarov PM with black grips - 9x18mm Makarov]]&lt;br /&gt;
[[File:LyroReco Makarov-Hostage Ep1.jpg|thumb|none|600px|A Lycoris is held hostage by an arms dealer in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco pistol 2.jpg|thumb|none|600px|The pistol in question after Majima fires it at the glass window behind him in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
[[File:LRE10 04.jpg|thumb|none|600px|Majima grins while taunting DA.]]&lt;br /&gt;
[[File:LRE10 02.jpg|thumb|none|600px|A curious citizen stumbles on a Makarov in a paper bag.]]&lt;br /&gt;
[[File:LRE10 03.jpg|thumb|none|600px|Guy goofed and stumbled, making himself as a lethal threat to the nearest patrolman.]]&lt;br /&gt;
[[File:LycoReco Artbook Majima Weapons.jpg|thumb|none|600px|Design from official artbook, noted as standard weapon for all gangs under Majima.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
In &amp;quot;Time will Tell&amp;quot;, Mika uses a [[Kimber Warrior]].&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:LycoReco M1911.jpg|thumb|none|600px|The Kimber Warrior in &amp;quot;Time will Tell&amp;quot;, which appears to lack any manufacturer markings.]]&lt;br /&gt;
[[File:LycoReco Artbook Mika Handgun.jpg|thumb|none|600px|Design from official artbook, noted as the prefer weapon of choice for Mika.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
In &amp;quot;So far, so good&amp;quot;, Jin uses what appears to be a suppressed [[Ruger Mk II]].&lt;br /&gt;
[[File:Ruger Silenced.jpg|thumb|none|300px|Ruger Mk II with suppressor - .22 LR]]&lt;br /&gt;
[[File:LycoReco PPK.jpg|thumb|none|600px|Jin aiming the Ruger at Takina in &amp;quot;So far, so good&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco PPK 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:LycoReco Artbook Misc.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
In &amp;quot;Nothing seek, nothing find&amp;quot;, a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is seen on a black market website.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none| Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:LycoReco_BlackMarket.jpg|thumb|none|600px|Kurumi browses dark web arms listings from the comfort of her bathtub.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified semi-automatic pistols==&lt;br /&gt;
In &amp;quot;What's done is done&amp;quot;, Himegama is seen with a semi-automatic pistol, possibly a Glock 17.&lt;br /&gt;
[[File:LycoReco pistol.jpg|thumb|none|600px|Himegama with the unidentified pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20D/20DS==&lt;br /&gt;
Majima uses a [[Chiappa Rhino 20DS]] in black as his personal sidearm.&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|none|300px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Majima Chiappa Rhino 20DS.jpg|thumb|none|600px|Majima holding his Chiappa Rhino 20DS in &amp;quot;Another day, another dollar&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Chiappa Rhino 2.jpg|thumb|none|600px|A view of the cylinder, which strangely seems to take bullets in the same shade of black as the gun itself.]]&lt;br /&gt;
[[File:LycoReco Artbook Majima Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Model 60==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, a policeman uses a [[Nambu Model 60]] revolver.&lt;br /&gt;
[[File:Nambu60 snub.jpg|thumb|none|250px|A snub-nosed Model 60 - .38 Special.]]&lt;br /&gt;
[[File:LycoReco M60 revolver.jpg|thumb|none|600px|The Model 60 prior to being fired in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, several Lycoris are seen using the [[KRISS Vector]]. Majima uses one in his duel with Chisato in &amp;quot;Recoil of Lycoris&amp;quot;, presumably taken from a fallen Lycoris agent.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|400px|KRISS USA Vector SBR Gen 2.1 - .45 ACP / 9x19mm Parabellum. This newer version comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:LRE10 00.jpg|thumb|none|600px|A Lycoris team led by Fuku using Vectors with extended magazines, trying to ambush Majima in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco SMG.jpg|thumb|none|600px|Majima with the Vector in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook Vector.jpg|thumb|none|600px|Design from official artbook, also compatible with Osprey 2.0 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] seems to be the standard 'bad guy' assault rifle, seen in the hands of hitmen sent to eliminate &amp;quot;Walnut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:LROP 00.jpg|thumb|none|600px|The AKMS fired at Takina in the OP sequence, &amp;quot;Alive&amp;quot;, while using an inflatable shield.]]&lt;br /&gt;
[[File:LycoReco AKMS Firing Ep2.jpg|thumb|none|600px|Hitmen open fire on Takina in the abandoned supermarket in &amp;quot;The more the merrier&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco AKMS closeup.jpg|thumb|none|600px|A close-up on the AK's barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, several Lilybell agents are seen using the [[Beretta ARX-160]].&lt;br /&gt;
[[File:Arx-160 12-inch.jpg|thumb|none|400px|Beretta ARX-160 with 12&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:LycoReco_Lilybell_01.jpg|thumb|none|600px|Lilybells agents being mobilized in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco_Lilybell_02.jpg|thumb|none|600px|A line of ARX-160s.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, guards working for DA are seen holding [[M16]] pattern rifles.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[File:LycoReco M16.jpg|thumb|none|700px|The M16 which, upon close inspection, appears to have its magazine inserted at an impossible tilted angle in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unidentified Sniper Rifle==&lt;br /&gt;
In &amp;quot;Easy does it&amp;quot;, Mika is seen handling a bolt-action sniper rifle, possibly a [[Remington 700]].&lt;br /&gt;
[[File:M40a3.jpg|thumb|400px|none|The M40A3, a variant of the R700 designed for the United States Marine Corps - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:LycoReco sniper rifle ep1.jpg|600px|thumb|none|Mika with the sniper rifle.]]&lt;br /&gt;
[[File:LycoReco Artbook Mika Sniper Rifle.jpg|600px|thumb|none|Design from official artbook, indicating Mika used .338 Remington rifle cartridge.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Takina settles the tense standoff between her former DA Team and some gangsters with a commandeered [[PKM]] Machine Gun in &amp;quot;Easy Does It&amp;quot;. In &amp;quot;Nothing Seek, Nothing Find&amp;quot;, a PKM is used by Majima to shoot a train.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with a modern flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:LycoReco PKM Ep1.jpg|thumb|none|600px|The PKM just waiting to be used in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco_PKM_closeup.jpg|thumb|none|600px|Takina readies her commandeered PKM. Note the rimmed cartridges.]]&lt;br /&gt;
[[File:LyroReco PKM-Takina Ep1.jpg|thumb|none|600px|Takina is done waiting for permission.]]&lt;br /&gt;
[[File:LycoReco PKM.jpg|thumb|none|600px|The PKM sitting in a cozy duffel bag in &amp;quot;Nothing Seek, Nothing Find&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco PKM sights.jpg|thumb|none|600px|POV of the PKM's sights in use, not that it's being used for fine precision.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, news footage shows hitmen using [[M134 Minigun|Miniguns]].&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with a M60 handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LycoReco minigun.jpg|thumb|600px|none|The Miniguns being fired in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Machine Gun==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, a machine gun is seen on a wall in Majima's hideout.&lt;br /&gt;
[[File:LycoReco MG.jpg|thumb|none|600px|The machine gun, located next to the red-haired thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] pump-action shotgun is used by Chisato in &amp;quot;Diamond cut diamond&amp;quot; and by Mika in &amp;quot;Recoil of Lycoris&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:LycoReco KSG.jpg|thumb|none|600px|Chisato waiting patiently for a chance to unleash her boomstick in &amp;quot;Diamond cut diamond&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco KSG 3.jpg|thumb|none|600px|The boomstick is unleashed.]]&lt;br /&gt;
[[File:LycoReco KSG 2.jpg|thumb|none|600px|A high angle of the KSG, giving a clear view of the dual magazine tubes.]]&lt;br /&gt;
[[File:LycoReco KSG 4.jpg|thumb|none|600px|Mika's KSG in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook KSG.jpg|thumb|none|600px|Design from official artbook, showing the dual tube contain specialized 'nonlethal' rounds and regular slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
In &amp;quot;Opposites Attract&amp;quot;, a thug working for Majima uses a [[Panzerfaust 3]].&lt;br /&gt;
[[File:Pzf3-t600.jpg|thumb|none|600px|Panzerfaust 3 with a 60mm rocket.]]&lt;br /&gt;
[[File:LycoReco Panzerfaust 3.jpg|thumb|none|600px|The Panzerfaust, moments before being fired in &amp;quot;Opposites Attract&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
In &amp;quot;Recoil of Lycoris&amp;quot;, an all-black [[Bazooka]] is seen on a movie poster.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|600px|M1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:LycoReco Bazooka.jpg|thumb|none|600px|The Bazooka on the poster in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M61 Grenade==&lt;br /&gt;
One of the hitmen hired by the hacker Roboto tries to use an [[M61 Hand Grenade]] against Chisato.&lt;br /&gt;
&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|200px|M61 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:LycoReco M61-pinnotpulled Ep1.jpg|thumb|none|600px|Pulling the pin on the M61 grenade in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco M61-pinpulled Ep1.jpg|thumb|none|600px|Mr. Grenade is now no one's friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lycoris_Recoil&amp;diff=1636021</id>
		<title>Lycoris Recoil</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lycoris_Recoil&amp;diff=1636021"/>
		<updated>2023-12-16T21:33:04Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Smith &amp;amp; Wesson M&amp;amp;P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Lycoris Recoil&lt;br /&gt;
|picture = LR JPN BR cover.jpg&lt;br /&gt;
|caption = Lycoris Recoil Blu-Ray Volume 1 cover (Japan version)&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = Tokyo MX, GYT, GTV, BS11, ABC, Mētele, AT-X, Aniplus Asia&lt;br /&gt;
|genre = Military &amp;lt;br&amp;gt; Fantasy&lt;br /&gt;
|creator = Spider Lily, Asaura&lt;br /&gt;
|dates = July 2, 2022 - September 24, 2022&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Chisato Nishikigi&lt;br /&gt;
|actor1=Chika Anzai (Japanese)&lt;br /&gt;
|character2=Takina Inoue&lt;br /&gt;
|actor2=Shion Wakayama (Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Lycoris Recoil''''' (Japanese: リコリス・リコイル, Hepburn: Rikorisu Rikoiru) is a Japanese mixed-media project created by Kadokawa Corporation, Dentsu and Aniplex, including an anime television series produced by A-1 Pictures. It premiered in July 2022. &lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Detonics CombatMaster==&lt;br /&gt;
Chisato Nishikigi's weapon of choice is a [[Detonics CombatMaster]] with a strike face compensator and iron sights similar to the [[Tokyo Marui Strike Warrior]] (itself an airsoft pistol based on the CombatMaster). She uses specialized 'nonlethal' rounds that break up into a fine mist similar to Simunitions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|400px|none|Detonics CombatMaster - .45 ACP]]&lt;br /&gt;
[[File:TM Strike Warrior.jpg|thumb|none|400px|Tokyo Marui Strike Warrior - 6mm BB]]&lt;br /&gt;
[[File:LROP 01.jpg|thumb|none|600px|Chisato opens fire at close range in the OP sequence, &amp;quot;Alive&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Chisato Pistol-under-fire Ep2.jpg|thumb|none|600px|Chisato advancing coolly under fire with her pistol in &amp;quot;The more the merrier&amp;quot;.]]&lt;br /&gt;
[[File:Chisato 1911 Case Ep2.jpg|thumb|none|600px|Chisato's pistol in its case.]]&lt;br /&gt;
[[File:Chisato 1911 MagLoading Ep2.jpg|thumb|none|600px|Chisato loading her magazines with her 'nonlethal' rounds.]]&lt;br /&gt;
[[File:LycoReco Detonics.jpg|thumb|none|600px|A close-up of the CombatMaster's barrel in &amp;quot;So Far, So Good&amp;quot;.]]&lt;br /&gt;
[[File:LRE10 01.jpg|thumb|none|600px|The CombatMaster being handled by Chisato near the end of &amp;quot;Repay evil with evil&amp;quot;. Note the Strike Warrior sights and CombatMaster hammer, as well as the cut down slide.]]&lt;br /&gt;
[[File:LycoReco CombatMaster.jpg|thumb|none|600px|The CombatMaster with its slide locked back in &amp;quot;Diamond cut diamond&amp;quot;. Note the absence of a beavertail, like the CombatMaster.]]&lt;br /&gt;
[[File:LycoReco Detonics slide.jpg|thumb|none|600px|Chisato performing a reload in combat, giving a good view of the slide.]]&lt;br /&gt;
[[File:LycoReco Artbook Chisato Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9L==&lt;br /&gt;
Takina Inoue uses a two-tone [[Smith &amp;amp; Wesson M&amp;amp;P|Smith &amp;amp; Wesson M&amp;amp;P9L]], normally fitted with the SilencerCo Osprey 9 Suppressor. Takina does not use 'nonlethal' rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Twotone mp.jpg|thumb|350px|none|Smith &amp;amp; Wesson M&amp;amp;P two-tone - 9x19mm]]&lt;br /&gt;
[[File:M&amp;amp;P9L.jpg|thumb|400px|none|Smith &amp;amp; Wesson M&amp;amp;P9L - 9x19mm]]&lt;br /&gt;
[[File:LROP 02.jpg|thumb|none|600px|Takina decides to aim her sidearm at Chisato in the OP sequence, &amp;quot;Alive&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Takina-pistol-rightside-suppressor.jpg|thumb|none|600px|Takina and her suppressed pistol during an intercept op in &amp;quot;Easy Does It&amp;quot;. Note the cutout behind the ejection port, identifying the pistol as an older M&amp;amp;P9L.]]&lt;br /&gt;
[[File:Takina MnP RightProfile Ep2.jpg|thumb|none|600px|Right side profile of Takina's M&amp;amp;P.]]&lt;br /&gt;
[[File:LycoReco S&amp;amp;W M&amp;amp;P sights.jpg|thumb|none|600px|A view of the M&amp;amp;P's sights.]]&lt;br /&gt;
[[File:LycoReco S&amp;amp;W M&amp;amp;P.jpg|thumb|none|600px|Takina reloading her M&amp;amp;P in &amp;quot;More haste, less speed&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook Takina Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
[[File:LycoReco Artbook Takina Handgun 2.jpg|thumb|none|600px|Design from official artbook with Osprey 2.0 suppressors.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The standard Lycoris sidearm appears to be the [[Glock 21]]. Its .45-caliber chambering is denoted in the ''Heroine Archive'' artbook.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|none|300px|Glock 21 (2nd Generation) - .45 ACP]]&lt;br /&gt;
[[File:LycoReco_Glock_03.jpg|thumb|none|600px|A Lycoris wielding a Glock 21 during the subway shootout in &amp;quot;Nothing seek, nothing find&amp;quot;.]]&lt;br /&gt;
[[File:Lycoris_Glock_01.jpg|thumb|none|600px|Ditto, close-up side view.]]&lt;br /&gt;
[[File:LycoReco Artbook Glock.jpg|thumb|none|600px|Design from official artbook with Osprey 2.0 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Most bad guys seem to be armed with [[Makarov PM]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPMblack.jpg|thumb|none|300px|Makarov PM with black grips - 9x18mm Makarov]]&lt;br /&gt;
[[File:LyroReco Makarov-Hostage Ep1.jpg|thumb|none|600px|A Lycoris is held hostage by an arms dealer in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco pistol 2.jpg|thumb|none|600px|The pistol in question after Majima fires it at the glass window behind him in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
[[File:LRE10 04.jpg|thumb|none|600px|Majima grins while taunting DA.]]&lt;br /&gt;
[[File:LRE10 02.jpg|thumb|none|600px|A curious citizen stumbles on a Makarov in a paper bag.]]&lt;br /&gt;
[[File:LRE10 03.jpg|thumb|none|600px|Guy goofed and stumbled, making himself as a lethal threat to the nearest patrolman.]]&lt;br /&gt;
[[File:LycoReco Artbook Majima Weapons.jpg|thumb|none|600px|Design from official artbook, noted as standard weapon for all gangs under Majima.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
In &amp;quot;Time will Tell&amp;quot;, Mika uses a [[Kimber Warrior]].&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:LycoReco M1911.jpg|thumb|none|600px|The Kimber Warrior in &amp;quot;Time will Tell&amp;quot;, which appears to lack any manufacturer markings.]]&lt;br /&gt;
[[File:LycoReco Artbook Mika Handgun.jpg|thumb|none|600px|Design from official artbook, noted as the prefer weapon of choice for Mika.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
In &amp;quot;So far, so good&amp;quot;, Jin uses what appears to be a suppressed [[Ruger Mk II]].&lt;br /&gt;
[[File:Ruger Silenced.jpg|thumb|none|300px|Ruger Mk II with suppressor - .22 LR]]&lt;br /&gt;
[[File:LycoReco PPK.jpg|thumb|none|600px|Jin aiming the Ruger at Takina in &amp;quot;So far, so good&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco PPK 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:LycoReco Artbook Misc.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
In &amp;quot;Nothing seek, nothing find&amp;quot;, a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is seen on a black market website.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none| Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:LycoReco_BlackMarket.jpg|thumb|none|600px|Kurumi browses dark web arms listings from the comfort of her bathtub.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified semi-automatic pistols==&lt;br /&gt;
In &amp;quot;What's done is done&amp;quot;, Himegama is seen with a semi-automatic pistol, possibly a Glock 17.&lt;br /&gt;
[[File:LycoReco pistol.jpg|thumb|none|600px|Himegama with the unidentified pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20D/20DS==&lt;br /&gt;
Majima uses a [[Chiappa Rhino 20DS]] in black as his personal sidearm.&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|none|300px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Majima Chiappa Rhino 20DS.jpg|thumb|none|600px|Majima holding his Chiappa Rhino 20DS in &amp;quot;Another day, another dollar&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Chiappa Rhino 2.jpg|thumb|none|600px|A view of the cylinder, which strangely seems to take bullets in the same shade of black as the gun itself.]]&lt;br /&gt;
[[File:LycoReco Artbook Majima Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Model 60==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, a policeman uses a [[Nambu Model 60]] revolver.&lt;br /&gt;
[[File:Nambu60 snub.jpg|thumb|none|250px|A snub-nosed Model 60 - .38 Special.]]&lt;br /&gt;
[[File:LycoReco M60 revolver.jpg|thumb|none|600px|The Model 60 prior to being fired in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, several Lycoris are seen using the [[KRISS Vector]]. Majima uses one in his duel with Chisato in &amp;quot;Recoil of Lycoris&amp;quot;, presumably taken from a fallen Lycoris agent.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|400px|KRISS USA Vector SBR Gen 2.1 - .45 ACP / 9x19mm Parabellum. This newer version comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:LRE10 00.jpg|thumb|none|600px|A Lycoris team led by Fuku using Vectors with extended magazines, trying to ambush Majima in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco SMG.jpg|thumb|none|600px|Majima with the Vector in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook Vector.jpg|thumb|none|600px|Design from official artbook, also compatible with Osprey 2.0 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] seems to be the standard 'bad guy' assault rifle, seen in the hands of hitmen sent to eliminate &amp;quot;Walnut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:LROP 00.jpg|thumb|none|600px|The AKMS fired at Takina in the OP sequence, &amp;quot;Alive&amp;quot;, while using an inflatable shield.]]&lt;br /&gt;
[[File:LycoReco AKMS Firing Ep2.jpg|thumb|none|600px|Hitmen open fire on Takina in the abandoned supermarket in &amp;quot;The more the merrier&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco AKMS closeup.jpg|thumb|none|600px|A close-up on the AK's barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, several Lilybell agents are seen using the [[Beretta ARX-160]].&lt;br /&gt;
[[File:Arx-160 12-inch.jpg|thumb|none|400px|Beretta ARX-160 with 12&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:LycoReco_Lilybell_01.jpg|thumb|none|600px|Lilybells agents being mobilized in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco_Lilybell_02.jpg|thumb|none|600px|A line of ARX-160s.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, guards working for DA are seen holding [[M16]] pattern rifles.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[File:LycoReco M16.jpg|thumb|none|700px|The M16 which, upon close inspection, appears to have its magazine inserted at an impossible tilted angle in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unidentified Sniper Rifle==&lt;br /&gt;
In &amp;quot;Easy does it&amp;quot;, Mika is seen handling a bolt-action sniper rifle, possibly a [[Remington 700]].&lt;br /&gt;
[[File:M40a3.jpg|thumb|400px|none|The M40A3, a variant of the R700 designed for the United States Marine Corps - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:LycoReco sniper rifle ep1.jpg|600px|thumb|none|Mika with the sniper rifle.]]&lt;br /&gt;
[[File:LycoReco Artbook Mika Sniper Rifle.jpg|600px|thumb|none|Design from official artbook, indicating Mika used .338 Remington rifle cartridge.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Takina settles the tense standoff between her former DA Team and some gangsters with a commandeered [[PKM]] Machine Gun in &amp;quot;Easy Does It&amp;quot;. In &amp;quot;Nothing Seek, Nothing Find&amp;quot;, a PKM is used by Majima to shoot a train.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with a modern flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:LycoReco PKM Ep1.jpg|thumb|none|600px|The PKM just waiting to be used in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco_PKM_closeup.jpg|thumb|none|600px|Takina readies her commandeered PKM. Note the rimmed cartridges.]]&lt;br /&gt;
[[File:LyroReco PKM-Takina Ep1.jpg|thumb|none|600px|Takina is done waiting for permission.]]&lt;br /&gt;
[[File:LycoReco PKM.jpg|thumb|none|600px|The PKM sitting in a cozy duffel bag in &amp;quot;Nothing Seek, Nothing Find&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco PKM sights.jpg|thumb|none|600px|POV of the PKM's sights in use, not that it's being used for fine precision.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, news footage shows hitmen using [[M134 Minigun|Miniguns]].&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with a M60 handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LycoReco minigun.jpg|thumb|600px|none|The Miniguns being fired in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Machine Gun==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, a machine gun is seen on a wall in Majima's hideout.&lt;br /&gt;
[[File:LycoReco MG.jpg|thumb|none|600px|The machine gun, located next to the red-haired thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] pump-action shotgun is used by Chisato in &amp;quot;Diamond cut diamond&amp;quot; and by Mika in &amp;quot;Recoil of Lycoris&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:LycoReco KSG.jpg|thumb|none|600px|Chisato waiting patiently for a chance to unleash her boomstick in &amp;quot;Diamond cut diamond&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco KSG 3.jpg|thumb|none|600px|The boomstick is unleashed.]]&lt;br /&gt;
[[File:LycoReco KSG 2.jpg|thumb|none|600px|A high angle of the KSG, giving a clear view of the dual magazine tubes.]]&lt;br /&gt;
[[File:LycoReco KSG 4.jpg|thumb|none|600px|Mika's KSG in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook KSG.jpg|thumb|none|600px|Design from official artbook, showing the dual tube contain specialized 'nonlethal' rounds and regular slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
In &amp;quot;Opposites Attract&amp;quot;, a thug working for Majima uses a [[Panzerfaust 3]].&lt;br /&gt;
[[File:Pzf3-t600.jpg|thumb|none|600px|Panzerfaust 3 with a 60mm rocket.]]&lt;br /&gt;
[[File:LycoReco Panzerfaust 3.jpg|thumb|none|600px|The Panzerfaust, moments before being fired in &amp;quot;Opposites Attract&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
In &amp;quot;Recoil of Lycoris&amp;quot;, an all-black [[Bazooka]] is seen on a movie poster.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|600px|M1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:LycoReco Bazooka.jpg|thumb|none|600px|The Bazooka on the poster in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M61 Grenade==&lt;br /&gt;
One of the hitmen hired by the hacker Roboto tries to use an [[M61 Hand Grenade]] against Chisato.&lt;br /&gt;
&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|200px|M61 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:LycoReco M61-pinnotpulled Ep1.jpg|thumb|none|600px|Pulling the pin on the M61 grenade in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco M61-pinpulled Ep1.jpg|thumb|none|600px|Mr. Grenade is now no one's friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M%26P9L.jpg&amp;diff=1636020</id>
		<title>File:M&amp;P9L.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M%26P9L.jpg&amp;diff=1636020"/>
		<updated>2023-12-16T21:32:37Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: https://www.sportsmansoutdoorsuperstore.com/products2.cfm/ID/173493/mp9lused/smith-and-wesson-mp9l-9mm-17-round-police-trade-in-pistol

{{GI}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
https://www.sportsmansoutdoorsuperstore.com/products2.cfm/ID/173493/mp9lused/smith-and-wesson-mp9l-9mm-17-round-police-trade-in-pistol&lt;br /&gt;
&lt;br /&gt;
{{GI}}&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lycoris_Recoil&amp;diff=1636018</id>
		<title>Lycoris Recoil</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lycoris_Recoil&amp;diff=1636018"/>
		<updated>2023-12-16T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Smith &amp;amp; Wesson M&amp;amp;P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unidentified}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Lycoris Recoil&lt;br /&gt;
|picture = LR JPN BR cover.jpg&lt;br /&gt;
|caption = Lycoris Recoil Blu-Ray Volume 1 cover (Japan version)&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = Tokyo MX, GYT, GTV, BS11, ABC, Mētele, AT-X, Aniplus Asia&lt;br /&gt;
|genre = Military &amp;lt;br&amp;gt; Fantasy&lt;br /&gt;
|creator = Spider Lily, Asaura&lt;br /&gt;
|dates = July 2, 2022 - September 24, 2022&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Chisato Nishikigi&lt;br /&gt;
|actor1=Chika Anzai (Japanese)&lt;br /&gt;
|character2=Takina Inoue&lt;br /&gt;
|actor2=Shion Wakayama (Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Lycoris Recoil''''' (Japanese: リコリス・リコイル, Hepburn: Rikorisu Rikoiru) is a Japanese mixed-media project created by Kadokawa Corporation, Dentsu and Aniplex, including an anime television series produced by A-1 Pictures. It premiered in July 2022. &lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Detonics CombatMaster==&lt;br /&gt;
Chisato Nishikigi's weapon of choice is a [[Detonics CombatMaster]] with a strike face compensator and iron sights similar to the [[Tokyo Marui Strike Warrior]] (itself an airsoft pistol based on the CombatMaster). She uses specialized 'nonlethal' rounds that break up into a fine mist similar to Simunitions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|400px|none|Detonics CombatMaster - .45 ACP]]&lt;br /&gt;
[[File:TM Strike Warrior.jpg|thumb|none|400px|Tokyo Marui Strike Warrior - 6mm BB]]&lt;br /&gt;
[[File:LROP 01.jpg|thumb|none|600px|Chisato opens fire at close range in the OP sequence, &amp;quot;Alive&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Chisato Pistol-under-fire Ep2.jpg|thumb|none|600px|Chisato advancing coolly under fire with her pistol in &amp;quot;The more the merrier&amp;quot;.]]&lt;br /&gt;
[[File:Chisato 1911 Case Ep2.jpg|thumb|none|600px|Chisato's pistol in its case.]]&lt;br /&gt;
[[File:Chisato 1911 MagLoading Ep2.jpg|thumb|none|600px|Chisato loading her magazines with her 'nonlethal' rounds.]]&lt;br /&gt;
[[File:LycoReco Detonics.jpg|thumb|none|600px|A close-up of the CombatMaster's barrel in &amp;quot;So Far, So Good&amp;quot;.]]&lt;br /&gt;
[[File:LRE10 01.jpg|thumb|none|600px|The CombatMaster being handled by Chisato near the end of &amp;quot;Repay evil with evil&amp;quot;. Note the Strike Warrior sights and CombatMaster hammer, as well as the cut down slide.]]&lt;br /&gt;
[[File:LycoReco CombatMaster.jpg|thumb|none|600px|The CombatMaster with its slide locked back in &amp;quot;Diamond cut diamond&amp;quot;. Note the absence of a beavertail, like the CombatMaster.]]&lt;br /&gt;
[[File:LycoReco Detonics slide.jpg|thumb|none|600px|Chisato performing a reload in combat, giving a good view of the slide.]]&lt;br /&gt;
[[File:LycoReco Artbook Chisato Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
Takina Inoue uses a two-tone 5&amp;quot; barreled [[Smith &amp;amp; Wesson M&amp;amp;P]], normally fitted with the SilencerCo Osprey 9 Suppressor. Takina does not use 'nonlethal' rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Twotone mp.jpg|thumb|350px|none|Smith &amp;amp; Wesson M&amp;amp;P two-tone - 9x19mm]]&lt;br /&gt;
[[Image:Smith Wesson MP9 Pro.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 Pro (5.0&amp;quot; barrel) - 9x19mm]]&lt;br /&gt;
[[File:LROP 02.jpg|thumb|none|600px|Takina decides to aim her sidearm at Chisato in the OP sequence, &amp;quot;Alive&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Takina-pistol-rightside-suppressor.jpg|thumb|none|600px|Takina and her suppressed pistol during an intercept op in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:Takina MnP RightProfile Ep2.jpg|thumb|none|600px|Right side profile of Takina's M&amp;amp;P.]]&lt;br /&gt;
[[File:LycoReco S&amp;amp;W M&amp;amp;P sights.jpg|thumb|none|600px|A view of the M&amp;amp;P's sights.]]&lt;br /&gt;
[[File:LycoReco S&amp;amp;W M&amp;amp;P.jpg|thumb|none|600px|Takina reloading her M&amp;amp;P in &amp;quot;More haste, less speed&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook Takina Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
[[File:LycoReco Artbook Takina Handgun 2.jpg|thumb|none|600px|Design from official artbook with Osprey 2.0 suppressors.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The standard Lycoris sidearm appears to be the [[Glock 21]]. Its .45-caliber chambering is denoted in the ''Heroine Archive'' artbook.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock21gen2.jpg|thumb|none|300px|Glock 21 (2nd Generation) - .45 ACP]]&lt;br /&gt;
[[File:LycoReco_Glock_03.jpg|thumb|none|600px|A Lycoris wielding a Glock 21 during the subway shootout in &amp;quot;Nothing seek, nothing find&amp;quot;.]]&lt;br /&gt;
[[File:Lycoris_Glock_01.jpg|thumb|none|600px|Ditto, close-up side view.]]&lt;br /&gt;
[[File:LycoReco Artbook Glock.jpg|thumb|none|600px|Design from official artbook with Osprey 2.0 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Most bad guys seem to be armed with [[Makarov PM]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPMblack.jpg|thumb|none|300px|Makarov PM with black grips - 9x18mm Makarov]]&lt;br /&gt;
[[File:LyroReco Makarov-Hostage Ep1.jpg|thumb|none|600px|A Lycoris is held hostage by an arms dealer in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco pistol 2.jpg|thumb|none|600px|The pistol in question after Majima fires it at the glass window behind him in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
[[File:LRE10 04.jpg|thumb|none|600px|Majima grins while taunting DA.]]&lt;br /&gt;
[[File:LRE10 02.jpg|thumb|none|600px|A curious citizen stumbles on a Makarov in a paper bag.]]&lt;br /&gt;
[[File:LRE10 03.jpg|thumb|none|600px|Guy goofed and stumbled, making himself as a lethal threat to the nearest patrolman.]]&lt;br /&gt;
[[File:LycoReco Artbook Majima Weapons.jpg|thumb|none|600px|Design from official artbook, noted as standard weapon for all gangs under Majima.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
In &amp;quot;Time will Tell&amp;quot;, Mika uses a [[Kimber Warrior]].&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:LycoReco M1911.jpg|thumb|none|600px|The Kimber Warrior in &amp;quot;Time will Tell&amp;quot;, which appears to lack any manufacturer markings.]]&lt;br /&gt;
[[File:LycoReco Artbook Mika Handgun.jpg|thumb|none|600px|Design from official artbook, noted as the prefer weapon of choice for Mika.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
In &amp;quot;So far, so good&amp;quot;, Jin uses what appears to be a suppressed [[Ruger Mk II]].&lt;br /&gt;
[[File:Ruger Silenced.jpg|thumb|none|300px|Ruger Mk II with suppressor - .22 LR]]&lt;br /&gt;
[[File:LycoReco PPK.jpg|thumb|none|600px|Jin aiming the Ruger at Takina in &amp;quot;So far, so good&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco PPK 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:LycoReco Artbook Misc.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
In &amp;quot;Nothing seek, nothing find&amp;quot;, a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] is seen on a black market website.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none| Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:LycoReco_BlackMarket.jpg|thumb|none|600px|Kurumi browses dark web arms listings from the comfort of her bathtub.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified semi-automatic pistols==&lt;br /&gt;
In &amp;quot;What's done is done&amp;quot;, Himegama is seen with a semi-automatic pistol, possibly a Glock 17.&lt;br /&gt;
[[File:LycoReco pistol.jpg|thumb|none|600px|Himegama with the unidentified pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20D/20DS==&lt;br /&gt;
Majima uses a [[Chiappa Rhino 20DS]] in black as his personal sidearm.&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|none|300px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Majima Chiappa Rhino 20DS.jpg|thumb|none|600px|Majima holding his Chiappa Rhino 20DS in &amp;quot;Another day, another dollar&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Chiappa Rhino 2.jpg|thumb|none|600px|A view of the cylinder, which strangely seems to take bullets in the same shade of black as the gun itself.]]&lt;br /&gt;
[[File:LycoReco Artbook Majima Handgun.jpg|thumb|none|600px|Design from official artbook.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Model 60==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, a policeman uses a [[Nambu Model 60]] revolver.&lt;br /&gt;
[[File:Nambu60 snub.jpg|thumb|none|250px|A snub-nosed Model 60 - .38 Special.]]&lt;br /&gt;
[[File:LycoReco M60 revolver.jpg|thumb|none|600px|The Model 60 prior to being fired in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, several Lycoris are seen using the [[KRISS Vector]]. Majima uses one in his duel with Chisato in &amp;quot;Recoil of Lycoris&amp;quot;, presumably taken from a fallen Lycoris agent.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|400px|KRISS USA Vector SBR Gen 2.1 - .45 ACP / 9x19mm Parabellum. This newer version comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:LRE10 00.jpg|thumb|none|600px|A Lycoris team led by Fuku using Vectors with extended magazines, trying to ambush Majima in &amp;quot;Repay evil with evil&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco SMG.jpg|thumb|none|600px|Majima with the Vector in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook Vector.jpg|thumb|none|600px|Design from official artbook, also compatible with Osprey 2.0 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] seems to be the standard 'bad guy' assault rifle, seen in the hands of hitmen sent to eliminate &amp;quot;Walnut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:LROP 00.jpg|thumb|none|600px|The AKMS fired at Takina in the OP sequence, &amp;quot;Alive&amp;quot;, while using an inflatable shield.]]&lt;br /&gt;
[[File:LycoReco AKMS Firing Ep2.jpg|thumb|none|600px|Hitmen open fire on Takina in the abandoned supermarket in &amp;quot;The more the merrier&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco AKMS closeup.jpg|thumb|none|600px|A close-up on the AK's barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, several Lilybell agents are seen using the [[Beretta ARX-160]].&lt;br /&gt;
[[File:Arx-160 12-inch.jpg|thumb|none|400px|Beretta ARX-160 with 12&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:LycoReco_Lilybell_01.jpg|thumb|none|600px|Lilybells agents being mobilized in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco_Lilybell_02.jpg|thumb|none|600px|A line of ARX-160s.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, guards working for DA are seen holding [[M16]] pattern rifles.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[File:LycoReco M16.jpg|thumb|none|700px|The M16 which, upon close inspection, appears to have its magazine inserted at an impossible tilted angle in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unidentified Sniper Rifle==&lt;br /&gt;
In &amp;quot;Easy does it&amp;quot;, Mika is seen handling a bolt-action sniper rifle, possibly a [[Remington 700]].&lt;br /&gt;
[[File:M40a3.jpg|thumb|400px|none|The M40A3, a variant of the R700 designed for the United States Marine Corps - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:LycoReco sniper rifle ep1.jpg|600px|thumb|none|Mika with the sniper rifle.]]&lt;br /&gt;
[[File:LycoReco Artbook Mika Sniper Rifle.jpg|600px|thumb|none|Design from official artbook, indicating Mika used .338 Remington rifle cartridge.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Takina settles the tense standoff between her former DA Team and some gangsters with a commandeered [[PKM]] Machine Gun in &amp;quot;Easy Does It&amp;quot;. In &amp;quot;Nothing Seek, Nothing Find&amp;quot;, a PKM is used by Majima to shoot a train.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with a modern flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:LycoReco PKM Ep1.jpg|thumb|none|600px|The PKM just waiting to be used in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco_PKM_closeup.jpg|thumb|none|600px|Takina readies her commandeered PKM. Note the rimmed cartridges.]]&lt;br /&gt;
[[File:LyroReco PKM-Takina Ep1.jpg|thumb|none|600px|Takina is done waiting for permission.]]&lt;br /&gt;
[[File:LycoReco PKM.jpg|thumb|none|600px|The PKM sitting in a cozy duffel bag in &amp;quot;Nothing Seek, Nothing Find&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco PKM sights.jpg|thumb|none|600px|POV of the PKM's sights in use, not that it's being used for fine precision.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
In &amp;quot;Nature versus nurture&amp;quot;, news footage shows hitmen using [[M134 Minigun|Miniguns]].&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with a M60 handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LycoReco minigun.jpg|thumb|600px|none|The Miniguns being fired in &amp;quot;Nature versus nurture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Machine Gun==&lt;br /&gt;
In &amp;quot;Repay evil with evil&amp;quot;, a machine gun is seen on a wall in Majima's hideout.&lt;br /&gt;
[[File:LycoReco MG.jpg|thumb|none|600px|The machine gun, located next to the red-haired thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] pump-action shotgun is used by Chisato in &amp;quot;Diamond cut diamond&amp;quot; and by Mika in &amp;quot;Recoil of Lycoris&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:LycoReco KSG.jpg|thumb|none|600px|Chisato waiting patiently for a chance to unleash her boomstick in &amp;quot;Diamond cut diamond&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco KSG 3.jpg|thumb|none|600px|The boomstick is unleashed.]]&lt;br /&gt;
[[File:LycoReco KSG 2.jpg|thumb|none|600px|A high angle of the KSG, giving a clear view of the dual magazine tubes.]]&lt;br /&gt;
[[File:LycoReco KSG 4.jpg|thumb|none|600px|Mika's KSG in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco Artbook KSG.jpg|thumb|none|600px|Design from official artbook, showing the dual tube contain specialized 'nonlethal' rounds and regular slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
In &amp;quot;Opposites Attract&amp;quot;, a thug working for Majima uses a [[Panzerfaust 3]].&lt;br /&gt;
[[File:Pzf3-t600.jpg|thumb|none|600px|Panzerfaust 3 with a 60mm rocket.]]&lt;br /&gt;
[[File:LycoReco Panzerfaust 3.jpg|thumb|none|600px|The Panzerfaust, moments before being fired in &amp;quot;Opposites Attract&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
In &amp;quot;Recoil of Lycoris&amp;quot;, an all-black [[Bazooka]] is seen on a movie poster.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|600px|M1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:LycoReco Bazooka.jpg|thumb|none|600px|The Bazooka on the poster in &amp;quot;Recoil of Lycoris&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M61 Grenade==&lt;br /&gt;
One of the hitmen hired by the hacker Roboto tries to use an [[M61 Hand Grenade]] against Chisato.&lt;br /&gt;
&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|200px|M61 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:LycoReco M61-pinnotpulled Ep1.jpg|thumb|none|600px|Pulling the pin on the M61 grenade in &amp;quot;Easy Does It&amp;quot;.]]&lt;br /&gt;
[[File:LycoReco M61-pinpulled Ep1.jpg|thumb|none|600px|Mr. Grenade is now no one's friend.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Norinco_Group&amp;diff=1635810</id>
		<title>Talk:Norinco Group</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Norinco_Group&amp;diff=1635810"/>
		<updated>2023-12-15T18:59:32Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Shouldn't  China North Industries Co. Ltd.'s exports still be listed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion=&lt;br /&gt;
==Many of the guns we call &amp;quot;Norinco&amp;quot; aren't actually manufactured by Norinco==&lt;br /&gt;
&lt;br /&gt;
In my recent research into Chinese firearm manufacturers, I found out that many of the guns that we call &amp;quot;Norinco&amp;quot; guns aren't actually manufactured by Norinco Group. Because gun names are typically prefixed by the names of their designers and manufacturers, the use of &amp;quot;Norinco&amp;quot; in these gun names is thus a misnomer that incorrectly suggests that they are manufactured by Norinco.&lt;br /&gt;
&lt;br /&gt;
* Many historical Chinese guns were manufactured by Chinese state companies before the creation of Norinco (export company, founded in 1980) and Norinco Group (original incarnation founded in 1988).&lt;br /&gt;
** Example: The Type 54 pistol, Type 56 assault rifle, Type 64 submachine gun, and Type 64 pistol were all originally and primarily manufactured by Factory 626 (&amp;quot;triangle 66&amp;quot; roll mark factory), and their blueprintes were also originally made by Factory 626 before being shared with other Chinese state factories. Factory 626 was folded into Shougang Group in 1988, and no longer manufactured military ordnances. Though Norinco Group subsidiaries may have manufactured some of these weapons, their primary maker, i.e. Factory 626, never became a part of Norinco Group. ([https://m.sohu.com/n/477017698/ Source]) &lt;br /&gt;
* Many contemporary Chinese guns assumed to have been designed/manufactured by Norinco Group are actually designed and made by China South Industries Group and its subsidiaries, most notably Jian She.&lt;br /&gt;
** Example: The contemporary Chinese service pistol and rifle, the QBZ-95 and QSZ-92, are both actually manufactured by Jian She, a subsidiary of the China South Industries Group. ([https://youtu.be/bKn5zNxheJA Source 1], [https://youtu.be/fAwBz1bPsIk Source 2])&lt;br /&gt;
&lt;br /&gt;
Based on the above reasons, and for the additional reason that most sources outside of IMFDB do not prefix these gun names with Norinco, I would like to propose that we cut all cases of &amp;quot;Norinco&amp;quot; from the names of Chinese guns on IMFDB. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:41, 8 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shouldn't  China North Industries Co. Ltd.'s exports still be listed? ==&lt;br /&gt;
&lt;br /&gt;
Other manufacturer pages I'm aware of, like [[Springfield Armory, Inc]] and [[Winchester Repeating Arms]], include firearms imported by them in addition to those manufactured directly. Shouldn't stuff still be listed here, even if it's under a separate section of the article? --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 04:22, 8 March 2023 (UTC)&lt;br /&gt;
: There is no hard and fast rule regarding whether or not imported/exported weapons should be included on manufacturer pages. While I see merit in your arguments, personally I believe that Norinco-exported weapons shouldn't be listed on the Norinco Group page because:&lt;br /&gt;
# &amp;quot;Manufactured by Norinco&amp;quot; is a widespread misconception, and including those weapons on this page might inadvertently reinforce that belief if people just skim through the page&lt;br /&gt;
# &amp;quot;Norinco = Norinco Group&amp;quot; is also a widespread misconception, and including full lists of both Norinco/Norinco Group activities reinforces this misconception. I prefer to limit the page's topic to just  Norinco Group (who are known to manufacture some Chinese missile systems)&lt;br /&gt;
# I personally don't think imported/exported weapons should be listed on manufacturer pages (incl. things like Springfield Armory Hellion on the Springfield page), as the category name suggests that the guns on these pages are manufactured by the companies, rather than imported/exported by them&lt;br /&gt;
--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:13, 8 March 2023 (UTC)&lt;br /&gt;
 &lt;br /&gt;
I know being pedantic is the point of this site, but I feel like we've reached a point where it's starting to impede the function of the site, this page is basically useless now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:57, 12 December 2023 (UTC)&lt;br /&gt;
:Truth is, this is what it's supposed to be. Norinco Group does almost no small arms manufacturing. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:59, 15 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1635809</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1635809"/>
		<updated>2023-12-15T18:57:50Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Norinco QSZ-92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Official Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4 and 5, Xbox One and Series S/X and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
Players play as &amp;quot;Operators&amp;quot;, a roster of characters divided between Attackers and Defenders, with each Operator coming from a counter-terrorist unit background. Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team, except in certain modes). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Operators of a CTU generally share their sidearm options and their shotgun option. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.&lt;br /&gt;
&lt;br /&gt;
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. Recruit was reworked in Operation Void Edge to allow new players an opportunity to use a wide variety of weapons and weapon types in order to learn the game quicker. Attacking recruit has access to the L85A1, M249, MK14 EBR, USP, Remington 870 &amp;quot;Super Shorty&amp;quot; shotgun and CZ75 Auto. Defending recruit uses the MP5K PDW, Remington 870, FNP-9 and the MAC-11.&lt;br /&gt;
&lt;br /&gt;
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.&lt;br /&gt;
&lt;br /&gt;
All primary and some secondary weapons in the game have &amp;quot;charm mounts&amp;quot; to which keychain-like charms can be attached, which by default appear as sling loops.&lt;br /&gt;
&lt;br /&gt;
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person.&lt;br /&gt;
&lt;br /&gt;
As of Year 8 Season 1 Operation Commanding Force, the reloading mechanic is overhauled to be more immersive and &amp;quot;staged&amp;quot; to the likes of ''[[Ground Branch]]''. Various actions while the weapon's magazine is out will retain the one bullet in the chamber (if available) and not the magazines that are removed during the animation. Reloading again inserts the magazine and - if the bullet in the chamber is fired - charge the weapon. Prior to this, weapons can reload cancel.&lt;br /&gt;
&lt;br /&gt;
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction, Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight and rouge Swedish neuroscientist Fenrir. It appears as the &amp;quot;5.7 USG&amp;quot; (referencing the earlier USG variant). The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative [[:Category:Tom_Clancy#Splinter Cell|Zero]] (as giving Sam Fisher anything other than a 5.7 would be heresy), with a permanent Osprey suppressor affixed to the weapon.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine; for whatever reason, this is done using the slide release.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]]&lt;br /&gt;
[[File:RSS Five-seveN (1).jpg|thumb|none|600px|Rechambering the Five-seveN; since the slide release is now the magazine release, this is done by simply pulling it back. As an aside, the barrel does in fact exist, though the similarly-colored background makes it hard to see in this image.]]&lt;br /&gt;
[[File:RainbowSix Siege FN Five-seveN s5e3.jpg|thumb|none|600px|Operative Zero's special Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators, the reworked Recruit defender and Nighthaven attacker Ace. It is referred to as the &amp;quot;P9&amp;quot;. Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The FNP-9 in the hands of the GIGN operator Twitch.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|Aiming the pistol. This is the original version; thee night sights got a redesign in the Operation Wind Bastion update.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|Reloading the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18 Sport==&lt;br /&gt;
The [[GSh-18]] is a sidearm available to the all 5 operators (including Finka) originating from Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name), as well as FBI asset Flores. As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.&lt;br /&gt;
[[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|Spetsnaz operator Fuze holds the GSh-18 on a bullet-ridden armored car.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|Aiming the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]]&lt;br /&gt;
[[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The &amp;quot;P12&amp;quot; is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]], used by the German GSG-9 operatives, reworked Recruits, and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz. Note the HUD; while a flush-fitting magazine for a .45 USP ought to hold 10 or 12 rounds, the in-game version somehow crams in 15.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives with the exception of Castle, who had it swapped for an M870 MCS Masterkey in a later update. It appears as the &amp;quot;M45 MEUSOC&amp;quot; and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg|thumb|600px|none|M45/MEU(SOC) in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|Aiming down the Novak night sights.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|Reloading a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|Inserting another mag into the empty M45.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz and NIGHTHAVEN operator Osa. Likely to balance out its small magazine (with most of the game's pistols featuring double-stack magazines holding 15 rounds or more), the weapon is ''obscenely'' powerful - it's currently the most powerful sidearm in the game short of magnum handguns like the S&amp;amp;W 586 and the SEALs' Desert Eagle, and doing as much damage per shot as DMRs like the 7.62x51mm SR-25.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|An actual 12-round Makarov PMM for comparison - 9x18mm Makarov]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|The Makarov PM in the weapon inspection screen. Note the oddly thick slide serrations.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]]&lt;br /&gt;
[[File:RSS PM (1).jpg|thumb|none|600px|Using a shiny Makarov to remove some barbed wire.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 MK 25==&lt;br /&gt;
The SAS operators and Nighthaven operator Kali use the [[SIG-Sauer P226 MK 25]] as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the &amp;quot;L105A1/A2&amp;quot; designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|A recruit holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|Iron sights of the P226.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 operators Buck and Frost, REU operator Iana and 35th Commando Battalion Operator Ram. It appears under the strange name &amp;quot;MK1 9mm&amp;quot;. The version used by Iana features custom grips.&lt;br /&gt;
[[File:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go. Like the [[Makarov PM]] above, the Hi-Power has oddly thick slide serrations; unlike the Makarov, however, these are only on one side.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk and literal ronin Azami. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the &amp;quot;D-50&amp;quot;, similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.&lt;br /&gt;
&lt;br /&gt;
A special golden variant (as the &amp;quot;Extravagance&amp;quot; skin) is the sole weapon used in the Golden Gun arcade gamemode, which was previously available in limited time events. Obviously inspired by the [[Goldeneye 007]]'s Golden Gun, it only contains one shot that instantly kills enemies. It also uses an alternate reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|Old menu model of the Desert Eagle.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|Current model of the weapon.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express, before finishing off with a tap of the slide release. Unlike the SEALs, Nøkk has a more subdued and simple pull-magazine-out-put-magazine-in empty reload animation, and finishes off the animation with a rack of the slide instead of using the slide release.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model; note the new color of the iron sights.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red &amp;amp; yellow irons.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion and Aruni from the Operation Neon Dawn expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models.&lt;br /&gt;
&lt;br /&gt;
On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFEarlyFlipSide.jpg|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|The &amp;quot;PRB92&amp;quot; in the weapon inspect screen. Note the rounded trigger guard, which has never been a feature of the Taurus series. Also the trigger seems to be in its double-action position, despite the hammer being cocked.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion, the FES operator Goyo from the Operation Ember Rise expansion and the Nighthaven operator Grim from the Operation Brutal Swarm expansion. It appears as simply the &amp;quot;P229&amp;quot;. What appears to be a SIG-Sauer P229 is seen on the &amp;quot;Custom Game&amp;quot; icon.&lt;br /&gt;
[[File:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in the weapon inspection screen. Note the Elite beavertail frame with front strap checkering; sadly, &amp;quot;thick slide serration syndrome&amp;quot; has claimed another victim - though, like the [[Inglis Hi-Power|Hi-Power]] that came before it, only one set (the rear set, in this case) have been altered.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226, which include the hammer always staying half-cocked during gameplay.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
[[File:Rainbowsix Custom game.jpg|thumb|none|600px|P229 on the &amp;quot;Custom Game&amp;quot; icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by Spanish GEO operators Jackal and Mira, GIGR guest operator Oryx and COT operator Brava. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in the weapon inspection screen. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance. Oryx's USP40 has a different dark green default finish.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC and STAR-NET Aviation's Thunderbird from the North Star expansion, but with a lowered capacity of 10 rounds instead of 15. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in the weapon inspection screen. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the following season), and Inkaba Task Force (a fictional anti-poaching unit seemingly inspired by the real-world Black Mambas APU) operator Melusi. It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in the weapon inspection screen; the trigger oddly sits in the double-action position, despite the cocked hammer. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations have unfortunately struck again.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15; oddly, despite showing proper trigger discipline during reloads, Ela keeps her finger firmly wrapped around the trigger while pistol-whipping.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the &amp;quot;C75 Auto&amp;quot;, and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil, NIGHTHAVEN attacking operator Kali, reworked attacker Recruits and Garda EDU defender Thorn. It is classified as Machine Pistol in-game.&lt;br /&gt;
&lt;br /&gt;
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]]&lt;br /&gt;
[[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights; the pistol is held quite a bit closer than most other pistols, likely to reduce the field of view as a balancing measure. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]]&lt;br /&gt;
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]]&lt;br /&gt;
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]]&lt;br /&gt;
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 1911 TACOPS==&lt;br /&gt;
The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR (&amp;quot;Grim Sky Urban Tactical Response Team&amp;quot;, the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick and Garda ERU defending operator Thorn. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).&lt;br /&gt;
[[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]]&lt;br /&gt;
[[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in the weapon inspection screen. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]]&lt;br /&gt;
[[FIle:1911tac1.jpg|thumb|600px|none|Maverick holding his 1911 TACOPS.]]&lt;br /&gt;
[[File:1911tacops2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:1911tacops3.jpg|thumb|600px|none|Removing the old magazine.]]&lt;br /&gt;
[[File:1911tacops4.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:1911tacops5.jpg|thumb|600px|none|Empty reload, removing the empty magazine.]]&lt;br /&gt;
[[File:1911tacops6.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[FIle:1911tacops7.jpg|thumb|600px|none|Flicking the slide release to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10 C==&lt;br /&gt;
The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Y4S2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the [[PR-15 Ragun]], and a blue flat-faced HB Industries aftermarket trigger.&lt;br /&gt;
[[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in the weapon inspection screen.]]&lt;br /&gt;
[[File:Clash1.jpg|thumb|600px|none|Clash holding her P-10 C.]]&lt;br /&gt;
[[File:Clash2.jpg|thumb|600px|none|Aiming through the affixed red-dot sight.]]&lt;br /&gt;
[[File:Clash7.jpg|thumb|600px|none|Removing a partly-empty magazine.]]&lt;br /&gt;
[[File:Clash3.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:Clash4.jpg|thumb|600px|none|The pistol's empty reload animation; Clash drops the mag out of her P-10 C...]]&lt;br /&gt;
[[File:Clash5.jpg|thumb|600px|none|...inserts a fresh one...]]&lt;br /&gt;
[[File:Clash6.jpg|thumb|600px|none|...and finishes by sling-shotting the slide to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag==&lt;br /&gt;
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an [[AMC Auto Mag]] as their sole sidearm option. It goes by the rather generic moniker &amp;quot;.44 Mag Semi-Auto&amp;quot; in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.&lt;br /&gt;
&lt;br /&gt;
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.&lt;br /&gt;
[[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]]&lt;br /&gt;
[[File:R6S_wpn_.44_Mag_Semi-Auto.jpg|thumb|600px|none|The Auto Mag in the inspection screen. Note that the barrel seems to be slightly longer than the one in the reference image (having 4 vents instead of 3), but is not as long as the real gun's alternate 10 inch barrel option, which also lacks the ribs. The barrel seems closer to that of the .22 LR Baby Auto Mag in some respects.]]&lt;br /&gt;
[[FIle:Automagr6s1.jpg|thumb|600px|none|Nomad points her Auto Mag towards the heavens, giving a good look at its well-polished finish.]]&lt;br /&gt;
[[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]]&lt;br /&gt;
[[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]]&lt;br /&gt;
[[File:Automagr6s4.jpg|thumb|600px|none|When you've only got 7 rounds to a magazine, that extra one in the pipe can make all the difference. Especially when each one hits with the force of a small train.]]&lt;br /&gt;
[[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562.]]&lt;br /&gt;
[[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 in CAA Tactical RONI-G2==&lt;br /&gt;
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion and Aruni, the Thai defending operator added in the Operation Neon Dawn expansion, can wield the &amp;quot;P10 RONI&amp;quot; as a primary weapon option under the submachine gun category; despite having &amp;quot;P10&amp;quot; in the name, it is actually a [[CZ P-09]], converted to full-auto and somehow mounted into a [[CAA Tactical RONI|CAA Tactical RONI-G2]] carbine conversion kit meant for [[Glock]] pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It is fitted with Magpul MBUS Gen 2 sights and can be equipped with Battlecomp 2.0 flash hider. It has a unique Holographic Sight modeled after the Vortex Razor UH-1.&lt;br /&gt;
[[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]]&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 For comparison.]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the &amp;quot;P10 RONI&amp;quot; from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Angled Grip attachment.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Holographic Sight and Vertical Grip attachments.]]&lt;br /&gt;
[[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]]&lt;br /&gt;
[[File:R6sroni2.jpg|thumb|600px|none|Aiming down the MBUS Gen 2 sights.]]&lt;br /&gt;
[[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]]&lt;br /&gt;
[[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6sroni5.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6sroni6.jpg|thumb|600px|none|Inserting fresh magazine.]]&lt;br /&gt;
[[File:R6sroni7.jpg|thumb|600px|none|Charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx SDP Compact Duty==&lt;br /&gt;
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[Sphinx SDP Compact Duty]] with a &amp;quot;Krypton&amp;quot; (OD green) frame, going by the name &amp;quot;SDP 9mm&amp;quot; in-game. The pistol was also later given to SFG operator Sens in Operation Vector Glare expansion.&lt;br /&gt;
[[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the inspection screen; tragically, Thick Slide Serration Syndrome has claimed another victim.]]&lt;br /&gt;
[[File:Sdp1.jpg|thumb|600px|none|Holding the SDP.]]&lt;br /&gt;
[[File:SDP2.jpg|thumb|600px|none|Aiming down sights; note the odd partially-cocked state of the hammer.]]&lt;br /&gt;
[[File:Sdp3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The base game's lone revolver, the [[Smith &amp;amp; Wesson Model 586]] is available to the French GIGN. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. &lt;br /&gt;
&lt;br /&gt;
Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder release with their left thumb.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The S&amp;amp;W 586 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speed-loader.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic for a &amp;quot;Trust Exercise&amp;quot;, which involves shooting the trustee square in the chest to give them full confidence in their teammates and prototype &amp;quot;Rhino&amp;quot; armor plates.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Maestro and Alibi GIGN operator Doc, Nighthaven operator Grim, GIGR guest operator Oryx and unaffiliated operator Fenrir. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the &amp;quot;Bailiff 410&amp;quot; and comes equipped with a fixed ROMEO1 reflex sight, just as some pistols do.&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - .410 Bore]]&lt;br /&gt;
[[File:R6S Judge.jpg|thumb|none|600px|The &amp;quot;Bailiff 410&amp;quot; in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver's custom grip, in a similar fashion to the PR-15.]]&lt;br /&gt;
[[File:R6S Judge Idle.jpg|thumb|none|600px|The Taurus 4510PLYFS in game.]]&lt;br /&gt;
[[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]]&lt;br /&gt;
[[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]]&lt;br /&gt;
[[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]]&lt;br /&gt;
[[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]], referred to in-game as the &amp;quot;KERATOS .357&amp;quot; (&amp;quot;keratos&amp;quot; being Greek for &amp;quot;horn&amp;quot;), was added in Operation Para Bellum, and can be used by GIS operators Alibi and Maestro, and NIGHTHAVEN operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the [[Taurus 4510PLYFS]] and the [[Smith &amp;amp; Wesson Model 586]], are both correctly shown as being unable to use a suppressor.&lt;br /&gt;
&lt;br /&gt;
The Rhino's hammer-shaped cocking lever incorrectly cycles when the gun is fired; the Rhino's actual hammer is internal.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 40DS  (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:R6S-Rhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the main menu. The markings read &amp;quot;.357 MAGNUM cal.&amp;quot; on the first line, &amp;quot;Made in Italy&amp;quot; on the second, and &amp;quot;76481&amp;quot; (presumably a serial number) on the third.]]&lt;br /&gt;
[[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]]&lt;br /&gt;
[[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]]&lt;br /&gt;
[[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]]&lt;br /&gt;
[[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting 6 fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&amp;amp;W Model 586 reload animation.]]&lt;br /&gt;
[[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders and AFEAU operator Solis. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The P90 TR in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN operators Doc and Rook, and ITF operator Melusi. It appears as the &amp;quot;MP5&amp;quot;. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
&lt;br /&gt;
''Trivia: GIGR guest operator Oryx could formerly use the MP5 MLI until Operation Neon Dawn had him swap the MP5 with Melusi's [[CS/LS2|Jianshe]].''&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game. Its used by SAS operator Mute, NIGHTHAVEN operator Wamai, and the updated Defender Recruit. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The MP5K-PDW in the hands of a SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|About to push the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defender Bandit and unaffiliated operator Fenrir. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative [[:Category:Tom_Clancy#Splinter Cell|Zero]].&lt;br /&gt;
&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in the weapon inspection screen (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-&amp;quot;Black Ice&amp;quot; MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to ''[[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]]'', the sights are in the raised position. These have been updated to include illuminated dots on the 3 and 9'o-clock positions and on the front post.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:RainbowSix Siege HK MP7 s5e3.jpg|thumb|none|600px|Operative Zero's special MP7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in ''[[Far Cry 3]]'' and ''[[Far Cry 4]]''. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|First-person view of the UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as unaffiliated defending operator Azami. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off. VSN quite likely is an abbreviation of &amp;quot;PP-19-01 Vityaz-SN&amp;quot;, which is a variant of the Vityaz with a railed dust cover and no side rail, but this very clearly has a smooth dust cover and a side rail with the B-13 optic mount on it, making it just an original PP-19-01 Vityaz.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS defenders, as well as Peruvian Operator Amaru and Colombian Operator Solis. The Recruit defender can also use the MAC-10.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.&lt;br /&gt;
[[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in the inspection screen; note the stock similar to a [[Micro Uzi]]'s.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The MPA modified MAC-10 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M10. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG-12&amp;quot;===&lt;br /&gt;
The &amp;quot;SMG-12&amp;quot; is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's &amp;quot;SMG-11&amp;quot;. It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the [[MasterPiece Arms MPA930DMG]], a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. &lt;br /&gt;
&lt;br /&gt;
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|none|350px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|none|400px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
[[File:R6S-smg12.jpg|thumb|600px|none|The &amp;quot;SMG-12&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS MPA (1).jpg|thumb|none|600px|Dokkaebi rappels off a tower in Seoul, &amp;quot;SMG-12&amp;quot; in hand.]]&lt;br /&gt;
[[File:RSS MPA (2).jpg|thumb|none|600px|Aiming down the sights while in an elevator shaft.]]&lt;br /&gt;
[[File:RSS MPA (3).jpg|thumb|none|600px|Opening the bolt of the &amp;quot;SMG-12&amp;quot;.]]&lt;br /&gt;
[[File:RSS MPA (4).jpg|thumb|none|600px|Inserting a new MPA-style MAC-10 magazine. Warden's SMG-12 reload animation is similar to the basic animation, just with a bit more flair.]]&lt;br /&gt;
[[File:RSS MPA (5).jpg|thumb|none|600px|The SMG-12's melee animation, as seen here with Dokkaebi pistol-whipping a light fixture.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is used by SAS operator Smoke and the SAS Defender Recruit. It has also been available to Jaeger Corps operator Nøkk who is on the attacker's side, making it the second available primary SMG available to attackers, after Jackal's UDP-9.&lt;br /&gt;
&lt;br /&gt;
The weapon performs similarly to the MP5-K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K.&lt;br /&gt;
&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player character holding a Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|Thumbing the internal slide release.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight. In reality, the C1 is long out of service, a more appropriate choice would have been an [[MP5]] or [[FN P90]], but both are already in use by other operators in game and Siege wouldn't start recycling weapons until year 4.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).&lt;br /&gt;
&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well. Note the rail mounted onto the weapon; this is a fictional version of the original NATO standard rail (that got replaced by the Picatinny rail) present on other guns in the game, such as the L85A2. The C1 does not use any sort of rail system on top of the receiver, and this fictionalised rail is thinner and flimsier-looking than the real thing.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG properly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL operator Valkyrie and the Secret Service operator Warden, simply referred to in-game as the &amp;quot;MPX&amp;quot;. It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components and the 8&amp;quot; barrel. It is also fitted with an early version of the MPX Gen 1's collapsible stock.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype model) - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX (Gen 1) with early stock - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
[[File:RSS MPX (1).jpg|thumb|none|600px|With determination, Warden outdoes Valkyrie with his MPX manual-of-arms. Note how the safety and the upper part of the magwell are those of an MPX prototype, in contrast to the right side shown below.]]&lt;br /&gt;
[[File:RSS MPX (2).jpg|thumb|none|600px|Neither one of them has quite figured out how to use the bolt release paddle though. As an additional trivia, Warden has unique sprint animations for all of his weapons, different from the standard gun to the side sprint animation. For most weapons, including the MPX, he sprints with the gun in one hand, pointed upwards. For his other primary, the M590A1, he sprints with the gun sideways and tilted. Here we can see the ejection port, mag release and ambidextrous bolt catch of an MPX Gen 1.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a long carbine-length barrel.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo, simply referred to in-game as the &amp;quot;MP5SD&amp;quot;. The weapon performs similarly to the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|The MP5SD in the weapon inspection screen. Note the original SEF trigger group, identifying this as an SD2. A KAC M4 RIS is also attached to the handguard with, of all things, steel hose clamps.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking at a high-tech display of some Tokyo towers with the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Aiming down the rather cropped-open sights.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, just like the other factions' MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Loading in a fresh magazine...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and witnessing the aftermath of a gentle HK slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Attempting to no avail to stock-bash a hologram.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is one of the few secondary SMGs available and usable by Japanese SAT Operators Hibana and Echo, also later given to STAR-NET Aviation operator Thunderbird and as part of balancing measures, given to the Spetsnaz operators Glaz and Tachanka. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in the weapon inspection screen. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO operator Jackal and later NIGHTHAVEN operator Osa, initially the only primary SMG available to the attacking side until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round. Note that the bolt is static though, and doesn't move.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
A Gen I / Gen II hybrid [[KRISS Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot; (the same name it goes by in the ''Far Cry'' games), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in the weapon inspection screen. Note the Magpul UBR stock mounted via an M4 stock adaptor, and the magazine assist. The weapon has a Gen I magwell, trigger, and opening above the barrel for a SureFire weaponlight, but a Gen II pistol grip. The setting of the safety lever at the rear is also similar to that of a Gen II Vector, and is incorrectly in the safe position.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V308&amp;quot;===&lt;br /&gt;
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design &amp;quot;HK G56&amp;quot; by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the &amp;quot;V308&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:R6S-v308.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in the weapon inspection screen. The safety of this version is more akin to a Gen I Vector, and is correctly set to the fire position.]]&lt;br /&gt;
[[File:R6S V308 2.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in game being held by Lion.]]&lt;br /&gt;
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S V308 4.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S V308 5.jpg|thumb|600px|none|Inserting a fresh 50 round drum.]]&lt;br /&gt;
[[File:R6S V308 6.jpg|thumb|600px|none|Lion moves to hit the bolt release with the palm of his hand.]]&lt;br /&gt;
[[File:R6S V308 7.jpg|thumb|600px|none|Hitting the ground with the Magpul stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion and was later to given to (unofficial) GIGR guest operator Oryx. It is referred to as the &amp;quot;T-5 SMG&amp;quot;, and like several other open bolt guns is depicted with an incorrect closed bolt operation in ''Siege''.&lt;br /&gt;
&lt;br /&gt;
''Trivia: ITF Operator Melusi could formerly equip the Jianshe until Operation Neon Dawn swapped her Jianshe with Oryx's [[MP5 MLI]].''&lt;br /&gt;
&lt;br /&gt;
[[File:CS LS2.jpg|thumb|none|450px|CS/LS2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in the weapon inspection screen. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads &amp;quot;Warning: Read Operating Manual before Use&amp;quot;]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the CS/LS2. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants. If the Scorpion is equipped with an optic, Ela will thumb the charging handle instead.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:R6S Mx4 Storm.jpg|thumb|none|600px|The Mx4 in the inspection screen. Note the strange top rail - the standard full-length rail is replaced with a different system, which then has a normal Picatinny rail attached to it anyways. Also note the shortened rear sight.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Idle.jpg|thumb|none|600px|The Mx4 in Alibi's hands. It only seems fitting to show this weapon in the map that was released in the same DLC as it - Villa.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Sights.jpg|thumb|none|600px|The submachine gun's iron sights; looking just below the rear sight reveals a folded-down aperture sight; sadly, this isn't selectable in-game.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right-hand side.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] is one of the sidearms available to SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky and NIGHTHAVEN operator Kali. It is referred to as the &amp;quot;SPSMG9&amp;quot;, uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger &amp;amp; Thomet MP9 in the weapon inspection screen. The suppressor model uses the correct proprietary B&amp;amp;T version and the &amp;quot;flash hider&amp;quot; uses the classic TMP muzzle device.]]&lt;br /&gt;
[[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]]&lt;br /&gt;
[[File:Spsmg 2.jpg|thumb|600px|none|Aiming downsights.]]&lt;br /&gt;
[[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]]&lt;br /&gt;
[[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Spsmg5.jpg|thumb|600px|none|Empty-reload.]]&lt;br /&gt;
[[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]]&lt;br /&gt;
[[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the &amp;quot;AUG A3&amp;quot;. It bizarrely has a capacity of 31+1, it is modeled with 32+1 or 25+1 rounds magazine.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_kaid_AUG_A3.jpg|thumb|600px|none|An officially-released render of the &amp;quot;AUG A3&amp;quot; from Ubisoft's Kaid Cosplay Guide. Note the interesting skeletonized upper rail segment; compare with the image above.]]&lt;br /&gt;
[[File:R6S_wpn_AUG_A3.jpg|thumb|600px|none|The AUG A3 9mm XS in the inspection screen; this menu was updated with the release of Operation Wind Bastion.]]&lt;br /&gt;
[[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]]&lt;br /&gt;
[[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]]&lt;br /&gt;
[[File:Auga33.jpg|thumb|600px|none|Removing a dry magazine...]]&lt;br /&gt;
[[File:Auga34.jpg|thumb|600px|none|...inserting a fresh one...]]&lt;br /&gt;
[[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm Submachine Gun (R0991)==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon. It is modeled with a fixed stock, similarly to the R6430 model. It is referred to in-game as the &amp;quot;Commando 9&amp;quot;, and holds 25+1 rounds. Actually, a magazine modeled with 32-rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the &amp;quot;Commando 9&amp;quot; from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and an extra bit of rails on the handguard.]]&lt;br /&gt;
[[File:R6S wpn Commando 9.jpg|thumb|600px|none|The &amp;quot;Commando 9&amp;quot; in the inspection screen.]]&lt;br /&gt;
[[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his &amp;quot;Commando 9&amp;quot; in game.]]&lt;br /&gt;
[[File:R6scommando2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6scommando3.jpg|thumb|600px|none|Mozzie flipping the gun to shot the magazine out and catch it.]]&lt;br /&gt;
[[File:R6scommando4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6scommando5.jpg|thumb|600px|none|Flipping the gun to throw out an empty magazine.]]&lt;br /&gt;
[[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine.]]&lt;br /&gt;
[[File:R6scommando7.jpg|thumb|600px|none|Hitting the bolt release to chamber round.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
A stylized [[IMI Uzi]] is added in Y6S4 Operation High Calibre as the &amp;quot;UZK50GI&amp;quot; as the Irish Garda EDU defender Thorn's signature primary weapon . It is rechambered in .50 GI, has a high-powered destruction profile, and holds 22 rounds, with an incorrect +1 chambering.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[file:R6s UZI 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s UZI 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s UZI 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==POF PSG==&lt;br /&gt;
[[POF PSG]] is added in Y7S2 Operation Vector Glare as the &amp;quot;POF9&amp;quot; for Belgian SFG operator Sens, it is incorrectly classified as an assault rifle despite the game itself claiming that it uses 9mm.&lt;br /&gt;
&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[file:R6s POF 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s POF 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s POF 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
These weapons are mostly usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype variation of the [[AK-12]] is issued to operators Fuze and Ace. The Spetsnaz recruit had access to the AK-12 in older versions of the game.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which was a feature of the later AK-12 prototypes. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to all SAS Attackers and the Recruit class. Despite having a long, quad-railed Daniel Defence handguard, it is not capable of using an angled foregrip. &lt;br /&gt;
&lt;br /&gt;
It is also the primary weapon of the &amp;quot;White Mask&amp;quot; terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.&lt;br /&gt;
&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, quad-railed Daniel Defence handguard, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in the weapon inspection screen. Note the shorter-than-normal barrel compared to the reference image, as well as the altered pistol grip and DD handguard, both of which are slightly different to the actual rifle.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle. Note the rail underneath the carry handle; this is a fictional version of the original NATO standard rail (that got replaced by the Picatinny rail) present on other guns in the game, such as the C1 SMG. The SA80 does use this style of rail instead of the Picatinny rail, but it is thinner and flimsier-looking in-game.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release and proper British Army drill, the recruit tugs the charging handle to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Year 4 Season 3, nerfing the gun while making its magazine capacity accurate to real life. It is only available to Operator Twitch, after the Recruit reworked removed the faction based Recruit system.&lt;br /&gt;
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|Twitch holds the FAMAS.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|Aiming down the second pair of iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is available in the game, and used by FBI SWAT operator Ash and REU operator Iana. &lt;br /&gt;
&lt;br /&gt;
The gun was frequently overlooked due to its complete inferiority to her other weapon: the R4C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification).&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in the weapon inspection screen. Note the strange texture on the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|Ash modeling the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|Aiming down the G36C iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and FBI asset Flores. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|Aiming down the HK diopter sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|Changing mags on the HK33.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C Carbine&amp;quot;. Prior to the &amp;quot;White Noise&amp;quot; update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to Jäger and the original GSG-9 Recruits.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a 14.5 inch extended barrel.&lt;br /&gt;
&lt;br /&gt;
[[file:HK416C.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|The HK416C in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|&amp;lt;strike&amp;gt;*notices your iron sights*&amp;lt;/strike&amp;gt;]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magzine.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to Twitch, GIGN CBRN specialist Lion and SFG operator Sens. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The HK417 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]]&lt;br /&gt;
[[File:Rainbowsix Favela HK416.jpg|thumb|none|600px|HK417s seen inside a weapons locker on the Favela level.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to FBI Operator Ash and South Korea's 35th Commando Battalion Operator Ram in the upcoming Operation Heavy Mettle expansion. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written &amp;quot;pew pew&amp;quot; on the auto selector position in red marker pens.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 attacker IQ and Nighthaven attacker Grim.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in the weapon inspection screen. The magazine has an unusual waffle-like pattern.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The SG 552 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|Moving to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556xi SWAT==&lt;br /&gt;
The [[SIG-Sauer SIG556xi|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16&amp;quot; barrel is available to FBI attacker Thermite and NIGHTHAVEN attacker Osa. When firing, and when the bolt locks back after the last shot, the bolt does not fully recoil backwards, and instead stops at the point where the ejection port/charging handle slot narrows; apparently the developers mistook the narrowed charging handle slot as a fixed part of the receiver.&lt;br /&gt;
&lt;br /&gt;
''Trivia: in the &amp;quot;Inside Rainbow&amp;quot; trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.''&lt;br /&gt;
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|Chambering the SIG556xi SWAT. It is the only base game assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] appears under the name &amp;quot;Aug A2&amp;quot;, the developers seemingly not realizing that AUG is an acronym and should be capitalized accordingly. It is available in the game to the GSG-9 operator IQ and NIGHTHAVEN operator Wamai and is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 Alternvative.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|Iron sights, note that these are folded down MP7 iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the &amp;quot;Skeleton Key&amp;quot;. Details of it can be seen below. The Team Deathmatch and free-for-all Deathmatch gamemodes added much later removes the ability to use operator abilities, and rather than giving Buck an empty shotgun, it actually removes the M26 from the weapon entirely. The M26-less rifle can also be seen in the loadout menu, though exclusively in the overview section, as actually clicking on it to customize brings the M26 back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in the weapon inspection screen. The front sight is replaced with a low profile gas block when an optic is added.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
[[File:R6C8NoM26.JPG|thumb|none|600px|The 933 sans M26.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;, and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the &amp;quot;C8-SFW&amp;quot;, Buck's special gadget the &amp;quot;Skeleton Key&amp;quot; (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below. The C1A1 without the skeleton key is available to COT operator Brava from the Operation Commanding Force expansion.&lt;br /&gt;
&lt;br /&gt;
It is only capable of semi-auto fire, accurate for a C1A1.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|450px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|The &amp;quot;CAMRS&amp;quot; in the game's weapon inspection screen.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck. Note the exposed bolt on the top of the receiver, a feature unique among FAL variants; interestingly, rather than properly reciprocating, the bolt simply ''disappears'' when the rifle is fired.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1. Unlike the firing animation, this process correctly involves the bolt actually moving.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments, including Blackbeard's gadget, the Rifle Shield, attached on a pair of rail-mounted clips.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] Enchanced Combat Carbine is the DMR option for Blackbeard and one of the two weapons included in his kit. It was later made available to FBI asset and questionable rogue: Flores. The Crane stock has been replaced with a Magpul UBR stock and Blackbeard has custom clips mounted on the handguards of his SR25 to allow the attachment of his rifle shield.&lt;br /&gt;
&lt;br /&gt;
It is a generally average but lackluster gun in comparison to others.&lt;br /&gt;
&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in the weapon inspection screen. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock. ]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW Carbine==&lt;br /&gt;
A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] is the main battle rifle available to BOPE operator Capitão and COT operator Brava (who happens to be Capitão's cousin), under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in the weapon inspection screen. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|450px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A customized [[Daewoo K1A]] is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the &amp;quot;K1A&amp;quot; and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-k1a.jpg|thumb|600px|none|K1A in the weapon inspection screen. It is fitted with a Devgru DT-K01 MK.II RAS handguard and the standard collapsible stock has been replaced with a StormWerkz AR-15 stock adapter fitted with a [[Z-M LR 300|Z-M Weapons LR-300]] stock.]]&lt;br /&gt;
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]]&lt;br /&gt;
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]]&lt;br /&gt;
[[File:RSS K1A (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]&lt;br /&gt;
[[File:RSS K1A (4).jpg|thumb|none|600px|Empty reload; note the bolt release paddle is properly sticking out.]]&lt;br /&gt;
[[File:RSS K1A (5).jpg|thumb|none|600px|Pressing it in.]]&lt;br /&gt;
[[File:RSS K1A (6).jpg|thumb|none|600px|Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).]]&lt;br /&gt;
&lt;br /&gt;
==Troy Industries Rock SOPMOD M14==&lt;br /&gt;
The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used  by 707th SMB operator Dokkaebi, NIGHTHAVEN operator Aruni and the reworked attacking recruits. It is incorrectly designated &amp;quot;Mk 14 EBR&amp;quot; and locked in semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]]&lt;br /&gt;
[[File:RSS M14 (1).jpg|thumb|none|600px|Watching a sunrise with the one-of-a-kind Rock SOPMOD M14.]]&lt;br /&gt;
[[File:RSS M14 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RSS M14 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:RSS M14 (4).jpg|thumb|none|600px|In with a new one. Note the classic M14 flash hider; it can be attached as the &amp;quot;Flash Hider&amp;quot; barrel modification.]]&lt;br /&gt;
[[File:RSS M14 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RSS M14 (6).jpg|thumb|none|600px|Melee animation of the Rock SOPMOD M14.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
A heavily customized [[Beryl M762]] is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as &amp;quot;M762&amp;quot;. It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ photoshopped AK] reported by The Firearms Blog, which is an [https://www.flickr.com/photos/stickgunner/21074884113/ AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard] with the Hera Arms CQR stock photoshopped in.&lt;br /&gt;
&lt;br /&gt;
[[File:HERA Arms AK Photoshop.jpg|thumb|450px|none|Arsenal SLR-107FR with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped on.]]&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|450px|none|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S-m762.jpg|thumb|600px|none|The M762 in the weapon inspection screen. Note the fire selector on the left side of the receiver, a distinctive Beryl feature.]]&lt;br /&gt;
[[File:RSS Beryl (1).jpg|thumb|none|600px|Zofia shows off the Beryl M762.]]&lt;br /&gt;
[[File:RSS Beryl (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS Beryl (3).jpg|thumb|none|600px|A foregrip-equipped Beryl, which gives a cleaner view of the rifle.]]&lt;br /&gt;
[[File:RSS Beryl (4).jpg|thumb|none|600px|Reloading, which shows the unique foregrip that this weapon and the &amp;quot;BOSG 12.2&amp;quot; use.]]&lt;br /&gt;
[[File:RSS Beryl (5).jpg|thumb|none|600px|Charging the M762.]]&lt;br /&gt;
[[File:RSS Beryl (6).jpg|thumb|none|600px|Melee-ing with the Hera Arms CQR stock. In real life, this stock wasn't available for AK-type rifles at the time of the release of Operation White Noise, but life imitated art (and photoshopped concepts) and the stock later became available to AK-type rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Saritch==&lt;br /&gt;
A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion and later STAR-NET Aviation operator Thunderbird in the North Star expansion. In-universe, the Saritch appears to be a prototype weapon. Where in reality, the design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel; the in-game model resembles the medium-length 622mm-barrel version shown in the weapon designer's [https://guns.fandom.com/wiki/File:Sartich_document.png concept arts]. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the &amp;quot;Spear .308&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[File:R6S-spear308.jpg|thumb|600px|none|Saritch in the weapon inspection screen. The camouflage is the weapon's default skin. Note the 30-round 5.56 PMAG.]]&lt;br /&gt;
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]]&lt;br /&gt;
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Saritch 4.jpg|thumb|600px|none|Removing magazine from gun, which involves a very dramatic yank.]]&lt;br /&gt;
[[File:R6S Saritch 5.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S Saritch 6.jpg|thumb|600px|none|Pulling the charging handle to load new round.]]&lt;br /&gt;
[[File:R6S Saritch 7.jpg|thumb|600px|none|Smacking a concrete wall.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the &amp;quot;M4&amp;quot; appears to be a customized [[M4A1 Carbine|M4A1 Block II]]. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked &amp;quot;M4A1 Carbine&amp;quot; on the left side of the mag-well where the usual roll marks would be. Equipping the &amp;quot;M4&amp;quot; with the Heavy Barrel attachment gives it a longer 16-inch aftermarket pencil barrel. Attaching this would technically make it a heavily modernized [[Colt Model 653]] instead of a proper Block II.&lt;br /&gt;
&lt;br /&gt;
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic.&lt;br /&gt;
&lt;br /&gt;
It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator.&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in the weapon inspection screen. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag.]]&lt;br /&gt;
[[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II. For whatever reason, his DD handguard has quad-weaver rails instead of the traditional picatinny, a truly odd design choice since Daniel Defense do not offer any product with this kind of rail system.]]&lt;br /&gt;
[[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]]&lt;br /&gt;
[[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 2.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 3.jpg|thumb|600px|none|Pulling the standard looking charging handle to chamber a new round.]]&lt;br /&gt;
[[File:RSS M4 (1).jpg|thumb|600px|none|A fully kitted-out &amp;quot;M4&amp;quot; with the Heavy Barrel attachment.]]&lt;br /&gt;
[[File:RSS M4 (2).jpg|thumb|600px|none|A close up of the receiver, note the &amp;quot;Burst&amp;quot; marking on the selector, which makes us wonder if Maverick just DIYed his M4A1 by cannibalizing AR-15s he found around Afghanistan until he managed to get his gun to work as it is.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the &amp;quot;AR-15.50&amp;quot;, and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).&lt;br /&gt;
&lt;br /&gt;
The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.&lt;br /&gt;
[[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the inspection screen. Equipping a muzzle brake replaces the &amp;quot;birdcage&amp;quot;-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]]&lt;br /&gt;
[[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]]&lt;br /&gt;
[[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar Armalite-style iron sights.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S wpn AR-15.50 Updated.jpg|thumb|none|600px|The updated model with a STANAG magazine added in the Burnt Horizon update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74M&amp;quot;==&lt;br /&gt;
The &amp;quot;AK-74M&amp;quot; is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.&lt;br /&gt;
&lt;br /&gt;
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.&lt;br /&gt;
&lt;br /&gt;
More bizarrely, the lower receiver is marked &amp;quot;WASR-10 Cal. 5.45×39mm&amp;quot;; the [[WASR-10]] is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.&lt;br /&gt;
&lt;br /&gt;
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 fitted with Magpul MOE furniture - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the &amp;quot;AK-74M&amp;quot; from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]]&lt;br /&gt;
[[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out &amp;quot;AK-74M&amp;quot;, with the Reflex Sight, Suppressor and Laser Sight. Note the new reflex sight model, which was previously used for Clash's [[MP9]].]]&lt;br /&gt;
[[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the &amp;quot;Airjab Launcher&amp;quot;, mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]]&lt;br /&gt;
[[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear.]]&lt;br /&gt;
[[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.&lt;br /&gt;
&lt;br /&gt;
[[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn ARX200.jpg|thumb|600px|none|The ARX-200 in the inspection screen.]]&lt;br /&gt;
[[File:Arx200r6s1.jpg|thumb|600px|none|The ARX-200 in-game.]]&lt;br /&gt;
[[File:Arx200r6s2.jpg|thumb|600px|none|Aiming down the rifle's sights; yet another re-use of the irons from Bandit's [[MP7]].]]&lt;br /&gt;
[[File:Arx200r6s3.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:R6sarx2004.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Arx200r6s5.jpg|thumb|600px|none|...and pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]].&lt;br /&gt;
&lt;br /&gt;
[[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the inspection screen.]]&lt;br /&gt;
[[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the f90 in game.]]&lt;br /&gt;
[[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]]&lt;br /&gt;
[[File:R6sf904.jpg|thumb|600px|none|Inserting new Magazine.]]&lt;br /&gt;
[[File:R6sf905.jpg|thumb|600px|none|Pulling the charging handle back when gun is empty.]]&lt;br /&gt;
[[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]]&lt;br /&gt;
[[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SC3000K&amp;quot;==&lt;br /&gt;
An [[FN F2000 Tactical]] with a slightly modified design and rechambered in .300 Blackout was added in the game in the Operation Shadow Legacy expansion as the &amp;quot;SC3000K&amp;quot;.  It is used by the Operator Zero, aka Sam Fisher from the ''[[Tom Clancy#Splinter Cell|Tom Clancy's Splinter Cell]]'' series. The weapon itself is a nod to the many F2000s (many times with fictional modifications) used by Sam Fisher throughout the ''Splinter Cell'' series, all of them having the fictional series name of &amp;quot;SC-number-K&amp;quot; (starting from the &amp;quot;SC-20K&amp;quot; in the original ''[[Splinter Cell]]'').&lt;br /&gt;
&lt;br /&gt;
[[file:FN F2000 TR rifle.jpg|thumb|450px|none|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FS2000 monolith arms handguard.jpg|thumb|450px|none|FN FS2000 Tactical with a C-more red dot sight and Monolith Arms rail system and P90-style foregrip - 5.56x45mm NATO. The latter accessory was discontinued when Monolith Arms was bought out by Magpul.]]&lt;br /&gt;
[[file:RainbowSix Siege SC3000K (1).jpg|thumb|600px|none|The SC3000K in the weapon inspection screen. Changes to the F2000's design can be observed in the replacement of the exposed barrel with a unique muzzle device, reshaped buttstock, reshaped magazine well, non-folding charging handle, slightly reshaped top rail (similar to the Slovenian contract F2000s), and the addition of a foregrip that somewhat resembles Monolith Arms' P90-styled foregrip for the F2000.]]&lt;br /&gt;
[[File:r6s_SC3000K_1.jpg|thumb|600px|none|Zero holding the SC3000K in game.]]&lt;br /&gt;
[[File:r6s_SC3000K_2.jpg|thumb|600px|none|The SC3000K uses the same iron sights from the MP7.]]&lt;br /&gt;
[[File:r6s_SC3000K_3.jpg|thumb|600px|none|Removing a spent magazine.]]&lt;br /&gt;
[[File:r6s_SC3000K_4.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6S F2000 Widegrip.jpg|thumb|none|600px|A suppressed SC3000K with the &amp;quot;Angled Grip,&amp;quot; which uses the classic style F2000 forearm.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to Tachanka's DP-28 and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with some SMGs, most open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka's primary weapon is a [[DP-28]], also known as the DP-27. At the release of the game, the DP was Tachanka's gadget, mounted onto tripod and able to be manned by anyone, even by enemies in unfortunate situations, and his primary weapons were the Vityaz and Saiga. In this tripod-mounted form it was called the &amp;quot;RP-46&amp;quot; in game, though this is the designation for the belt-fed, pistol-gripped version of the DP. Tachanka himself referred to it as the &amp;quot;DP-28.&amp;quot; Its magazines hold an erroneous 70 rounds. During its life as a mounted weapon, it incorrectly tracked the round in the chamber, but after being reworked into his primary weapon, it's correctly depicted as open-bolt, and the extra round was given to Tachanka's ammo reserve.&lt;br /&gt;
&lt;br /&gt;
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after [http://static.tvtropes.org/pmwiki/pub/images/Gun_shield_1805.jpg this particular shield], and marked with the Russian word for &amp;quot;Lord&amp;quot; acknowledging the Lord Tachanka meme), making its usage somewhat more viable. In &amp;quot;Operation: Blood Orchid,&amp;quot; it was changed so that Tachanka kept the magazine loaded in the weapon when moving it instead of unloading and loading it every time, making it faster to move around.&lt;br /&gt;
&lt;br /&gt;
The 2020 October update made the DP-28 man-portable, as Tachanka's new primary weapon.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:R6S DP28 new promo.jpg|thumb|none|600px|The official art of the DP-28 after the update.]]&lt;br /&gt;
[[file:R6S Tachanka 2020 promoa.jpg|thumb|none|600px|Tachanka's new toys in an official artwork.]]&lt;br /&gt;
[[File:R6s dp27 new.jpeg|thumb|none|600px|Render of Tachanka holding his new weapon in first person. The gun was given an unique, vintage-style reflex sight to match Tachanka's antique collector persona.]]&lt;br /&gt;
&lt;br /&gt;
===Mounted version===&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-27 mounted on its tripod. Note the shortened barrel, which seems to have been returned to the full-length coned barrel with model updates.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-28. The large green bin seen on the far right was where additional pan magazines are stored.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|Pulling the custom ambidextrous charging handle.]]&lt;br /&gt;
[[file:RSS DP-28 (1).jpg|thumb|none|600px|Tachanka blinds his hostage with the glory of his shielded not-RP-46 machine gun.]]&lt;br /&gt;
[[file:RSS DP-28 (2).jpg|thumb|none|600px|Deploying the Degtyaryov.]]&lt;br /&gt;
[[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his &amp;lt;del&amp;gt;hapless victim&amp;lt;/del&amp;gt; admiring audience.]]&lt;br /&gt;
[[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]]&lt;br /&gt;
[[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP-28 in Tachanka's operator video.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK23/HK13 Hybrid==&lt;br /&gt;
A hybrid of the 5.56mm belt-fed [[Heckler &amp;amp; Koch HK23]] and the 5.56mm mag-fed [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] appears in ''Rainbow Six Siege''. The magazine well is a key feature of the HK13, but the receiver design, with its longer ejection port and a large, tubular brass deflector, is almost never found on the mag-fed HK machine guns, and instead comes from the belt-fed HK machine guns like the HK23. It has a [[G3]] rear sight and added rails.&lt;br /&gt;
&lt;br /&gt;
It appears under the name &amp;quot;G8A1&amp;quot;, the German designation of the 7.62mm mag-fed [[Heckler &amp;amp; Koch HK11]], even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in the game for IQ and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise.&lt;br /&gt;
&amp;lt;!--It also has a &amp;quot;long&amp;quot; bolt handle travel length; some of the HK machine guns seem to have shorter ones. Compare the one on file:Hk11e.jpg (shorter) with the one on File:HK21MachineGun.jpg (longer). The &amp;quot;dimple&amp;quot; on the left-side in-game handguard is also on the very front (like on File:HK21MachineGun.jpg) instead of a bit back like on file:Hk11e.jpg.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HK23E Suppressor.jpg|thumb|none|450px|HK23E with sound suppressor - 5.56x45mm]]&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|The machine gun in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The G8A1 held by IQ.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|Reloading an X-91 drum.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg Bullpup|PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Fuze and Spetsnaz CBRN specialist Finka. &lt;br /&gt;
&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of &amp;quot;6P41&amp;quot; in game.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK-12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber. The reworked Recruit also has access to the belt-fed SAW.&lt;br /&gt;
&lt;br /&gt;
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly ''impossible'', the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.&lt;br /&gt;
&lt;br /&gt;
When reloading from empty, the charging handle on Gridlock's M249 incorrectly springs back forwards after she pulls it back, while Capitão's M249 is correctly animated with him pushing the handle back forwards manually.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with Scope attachment.]]&lt;br /&gt;
[[File:R6S M249 SAW 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
The [[QJB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is usable by the SDU attacker Ying. The weapon's description states that it has been custom made to fire 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several upgrades from civilian Type-97 rifles, such as the flat-top upper, enhanced trigger group, and lower handguard upgrades, reflecting its &amp;quot;custom&amp;quot; nature.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|450px|none|QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|QJB-95 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QJB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QJB-95.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident LMG-E==&lt;br /&gt;
The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of &amp;quot;LMG-E&amp;quot;. The &amp;quot;LMG-E&amp;quot; is used by GROM operator Zofia and 35th Commando Battalion Operator Ram.&lt;br /&gt;
&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]]&lt;br /&gt;
[[File:R6S-lmge.jpg|thumb|600px|none|&amp;quot;LMG-E&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS LMG-E (1).jpg|thumb|none|600px|The &amp;quot;LMG-E&amp;quot;, idle.]]&lt;br /&gt;
[[File:RSS LMG-E (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS LMG-E (3).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:RSS LMG-E (4).jpg|thumb|none|600px|Inserting a new belt box, which holds 150 rounds.]]&lt;br /&gt;
[[File:RSS LMG-E(5).jpg|thumb|none|600px|Feeding the ammunition belt into the receiver.]]&lt;br /&gt;
[[File:RSS LMG-E (6).jpg|thumb|none|600px|Charging the &amp;quot;LMG-E&amp;quot;.]]&lt;br /&gt;
[[File:RSS LMG-E (7).jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is added in Operation Para Bellum as the &amp;quot;ALDA 5.56&amp;quot;. Being a primary option for Defense Operator Maestro, it was the only portable LMG available to Defenders, until Tachanka's rework made his DP-27 mobile.&lt;br /&gt;
&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the weapon inspection screen.]]&lt;br /&gt;
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]]&lt;br /&gt;
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box. In a non-empty reload, Maestro will actually push the belt back into the box before removing it, a neat detail. Similar belt removal animations can also be seen on the M249 and the LMG-E.]]&lt;br /&gt;
[[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. 100-rounds would be a good guess. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard &amp;quot;attach the belt box first and then pull out the belt&amp;quot; procedure.]]&lt;br /&gt;
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels, except for the ones that fire slugs.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash, and Norwegian Nighthaven operator Ace.&lt;br /&gt;
[[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The M1014 in the hands of Thermite.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|Loading a shell into the M1014's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS Compact==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS Compact]] with ghost ring sights of the &amp;quot;Tactical&amp;quot; model appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne and Nighthaven attacker Grim. It is the only pump-action shotgun that can be fitted with a foregrip, and weapon animations change correspondingly when the grip is used.&lt;br /&gt;
&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg|thumb|none|450px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|Twitch holds her FABARM.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|Dropping a shell into the chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|Reloading the rest of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A heavily customized [[Saiga 12|Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the &amp;quot;SASG-12&amp;quot; (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used by Spetsnaz defender Kapkan, CBRN Threat unit's Finka and certified mad scientist Fenrir. &lt;br /&gt;
&lt;br /&gt;
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[file:Rainbow Six Siege Saiga-12.jpg|thumb|600px|none|Custom Saiga-12K in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|First-person view of the Saiga.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.]]&lt;br /&gt;
[[file:RSS Saiga12 (1).jpg|thumb|none|600px|Melee animation of a snake-skinned Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS and the Secret Service operator Warden. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.&lt;br /&gt;
&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (G&amp;amp;P M870 RAS)==&lt;br /&gt;
A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to the reworked Defender recruits, both the GSG-9 Defender operators Jäger and Bandit and the Irish Garda ERU defender Thorn. It is closely modeled after the G&amp;amp;P M870 RAS, an airsoft Remington 870.&lt;br /&gt;
&lt;br /&gt;
The weapon is the second most powerful shotgun in the game, although somewhat &amp;quot;balanced&amp;quot; by the fact that its efficiency diminishes greatly beyond point-blank range.&lt;br /&gt;
[[file:M870.jpg|thumb|450px|none|'''Airsoft''' G&amp;amp;P M870 RAS]]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|M870 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|A GSG-9 recruit models the M870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 4+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost and later the fictional Inkaba Task Force's operator Melusi. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. &amp;quot;C8-SFW&amp;quot; or &amp;quot;CAMRS&amp;quot;) he is using. It is named the &amp;quot;Skeleton Key&amp;quot;, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO &amp;amp; 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in the weapon inspection screen.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is used by Navy SEAL operator Valkyrie and GIGR guest operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode. Despite being modeled with an 8-round magazine tube (holds 9 rounds in total), the SPAS only holds 7 (6+1) rounds in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in ''Far Cry 3'' and ''4''.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary. Also note the first-generation lever-type safety.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|In an extremely rare display of realism, Valkyrie holds the shotgun upside down to load the tube with her right hand while keeping her left forefingers on the bolt release to enable the feed door to open.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
Two variants of the [[FABARM STF 12]] are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;. The ITA12S was the only secondary shotgun available in the game until the release of the &amp;quot;Super Shorty&amp;quot; in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise, and the primary ITA12S is available to AFEAU operator Solis introduced in Operation Solar Raid, while the secondary version is available to JTF2 Operator Frost and 35th Commando Battalion Operator Ram in the Operation Heavy Mettle expansion.&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Pistolgrip F.E.===&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Short Initial===&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for Attack operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the two variants are unique even beyond the suppressor, with the standard variant being based on a prototype model of the SIX12, and the SD being based on the production version. This can most easily be seen in the much thicker buttpad of the SD. Several other surface details also differentiate the two guns that could have, for all purposes, used the same model for everything rearward of the suppressor.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Crye Precision SIX12 2015.jpg|thumb|none|450px|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's SIX12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed===&lt;br /&gt;
[[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision SIX12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed SIX12, equipped with a Trijicon RMR, similar to the reference image.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the SIX12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.&lt;br /&gt;
&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the inspection screen. The in-game weapon uses the 10-round magazine.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG.12.2&amp;quot;==&lt;br /&gt;
The &amp;quot;BOSG.12.2&amp;quot; (BOSG presumably standing for Break-Open Shotgun, compare with how &amp;quot;SASG&amp;quot; likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the [[Mossberg HS12|Mossberg Maverick HS-12]] and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.&lt;br /&gt;
&lt;br /&gt;
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the &amp;quot;Presidential Plane&amp;quot; map, something only Glaz's SVU can do, but this ability was later removed in the official release.&lt;br /&gt;
&lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the &amp;quot;BOSG.12.2&amp;quot;. Note how the stock, receiver and triggerguard are placed in a manner more like conventional tube fed shotguns compared to the references above. The front of the triggerguard also seems to have a pin or Winchester pump shotgun-like crossbolt safety, despite the presence of a more typical break-action tang safety on the top.]]&lt;br /&gt;
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The &amp;quot;BOSG.12.2&amp;quot; in idle.]]&lt;br /&gt;
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]]&lt;br /&gt;
[[File:RSS OverUnder (3).jpg|thumb|none|600px|Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.]]&lt;br /&gt;
[[File:RSS OverUnder (4).jpg|thumb|none|600px|Loading two more in. Reloading with only a single shell fired will only reload that single shell, the one in the bottom barrel.]]&lt;br /&gt;
[[File:RSS OverUnder (5).jpg|thumb|none|600px|Stock attack.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12== &lt;br /&gt;
Added in Operation Para Bellum, the &amp;quot;ACS12&amp;quot; is a modified [[AA-12]], and can be used by the two operators added in that expansion, Maestro and Alibi it is also used by ronin (literally) Azami. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).&lt;br /&gt;
&lt;br /&gt;
Of note is that the addition of the &amp;quot;ACS-12&amp;quot; marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.&lt;br /&gt;
&lt;br /&gt;
Incidentally, the name &amp;quot;ACS-12&amp;quot; was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.&lt;br /&gt;
&lt;br /&gt;
While the AA-12 is correctly animated as having a non-reciprocating bolt handle when firing, the empty reload animation incorrectly shows the bolt reciprocating forwards when the player character releases it after pulling it back.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S AA-12.jpg|thumb|none|600px|The &amp;quot;ACS12&amp;quot; in the weapon inspection screen. This camouflage finish is, interestingly, the default skin for this weapon.]]&lt;br /&gt;
[[File:R6S AA-12 Idle.jpg|thumb|none|600px|The AA-12 in Alibi's white-nailed hands. The text on the scope mount reads &amp;quot;Mil-spec 1913 Rail&amp;quot; on the first line, and &amp;quot;Scope Mount&amp;quot; on the second.]]&lt;br /&gt;
[[File:R6S AA-12 Sights.jpg|thumb|none|600px|Aiming the shotgun; someone should probably let Bandit know that Alibi stole his [[MP7|MP7A1]]'s sights.]]&lt;br /&gt;
[[File:R6S AA-12 Reload 1.jpg|thumb|none|600px|Removing an empty drum after a quick and impressive demonstration of the game's destruction mechanics...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 2.jpg|thumb|none|600px|...inserting a fresh one...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 3.jpg|thumb|none|600px|...and ignoring enemy gunfire whilst pulling the charging handle, an action which does not apparently require touching it.]]&lt;br /&gt;
[[File:R6S AA-12 Melee.jpg|thumb|none|600px|Then again, Alibi can make sparks by hitting a table with a shotgun, so she might very well be some sort of magician.]]&lt;br /&gt;
&lt;br /&gt;
==Akdal Arms MKA 1919==&lt;br /&gt;
A heavily customized [[Akdal Arms MKA 1919]] semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a [[Bushmaster ACR]] stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13&amp;quot; barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
Simply dubbed &amp;quot;TCSG12&amp;quot; in-game (presumably standing for &amp;quot;Turkish Combat Shotgun&amp;quot;), the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the &amp;quot;BOSG-12.2&amp;quot;, and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else. The weapon's only barrel attachment is the suppressor.&lt;br /&gt;
&lt;br /&gt;
[[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]]&lt;br /&gt;
[[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom &amp;quot;Tac 19&amp;quot; Akdal MKA 1919 by RRA with modified Chaos quad-rail.]]&lt;br /&gt;
[[file:Akdal MKA 1919 custom lower.jpg|thumb|450px|none|A custom milled aluminum Akdal MKA 1919 lower receiver built to fit a Bushmaster ACR stock and a B5 Systems Type 23 P-Grip.]]&lt;br /&gt;
[[File:R6S wpn TCSG12.jpg|thumb|600px|none|The custom Akdal MKA 1919 in the inspection screen.]]&lt;br /&gt;
[[File:R6S wpn TCSG12 2.jpg|thumb|600px|none|The other side. Note the charging handle.]]&lt;br /&gt;
[[File:Kaidgun1.jpg|thumb|none|600px|none|Kaid holding the heavily customized Akdal MKA 1919.]]&lt;br /&gt;
[[File:Kaidgun2.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:Kaidgun3.jpg|thumb|600px|none|Removing the magazine during a partial reload.]]&lt;br /&gt;
[[File:Kaidgun4.jpg|thumb|600px|none|Loading a new magazine. The markings on the magwell read &amp;quot;Made in Turkey&amp;quot;.]]&lt;br /&gt;
[[File:Kaidgyb5.jpg|thumb|600px|none|Pulling the bolt back before removing empty magazine.]]&lt;br /&gt;
[[File:Kaidgun6.jpg|thumb|600px|none|Flipping the empty magazine out of the gun.]]&lt;br /&gt;
[[File:Kaidgun7.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Kaidgun8.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
While referred to as a &amp;quot;[[Serbu Super Shorty|Super Shorty]]&amp;quot;, the secondary shotgun made available (initially as a later update removed Mozzie's Super Shorty) to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled &amp;quot;Masterkey&amp;quot; configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).&lt;br /&gt;
&lt;br /&gt;
An update made the 870 MCS Masterkey available as a replacement for M45 in FBI operator Castle's loadout, and it is also an available secondary for the reworked Recruit attackers, MPS operator Clash and COT operator Brava.&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the inspection screen.]]&lt;br /&gt;
[[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the &amp;quot;Super Shorty&amp;quot;.]]&lt;br /&gt;
[[File:R6sshorty3.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; the MCS doesn't come with any sights by default, not even a groove in the Picatinny rail, making this a bit of a pointless exercise.]]&lt;br /&gt;
[[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]]&lt;br /&gt;
[[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the &amp;quot;BOSG. 12.2&amp;quot;, being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map &amp;quot;Presidential Plane&amp;quot;, which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.&lt;br /&gt;
&lt;br /&gt;
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the &amp;quot;HDS Flip Sight&amp;quot;, which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.&lt;br /&gt;
&lt;br /&gt;
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in the weapon inspection screen (pre-update).]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The &amp;quot;red tint&amp;quot; one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]]&lt;br /&gt;
[[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]]&lt;br /&gt;
[[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CSRX 300&amp;quot;==&lt;br /&gt;
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the &amp;quot;CSRX 300&amp;quot; as her sole primary weapon. The rifle appears to take design cues from the [[Blaser R93]] and the [[Accuracy International Arctic Warfare]] series of rifles, with an underbarrel launcher resembling the [[FN EGLM]]. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius.&lt;br /&gt;
[[File:BlaserR93WithHarrisBipod.jpg‎|thumb|none|450px|Blaser LRS2 with Harris Bipod - .338 Lapua Magnum.]] &lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|450px|FN EGLM - 40x46mm]]&lt;br /&gt;
[[Image:R6s CSRX300 movie.jpg|thumb|none|600px|The CSRX300 in Operation Shifting Tides – New Operator Gadgets Teaser.]]&lt;br /&gt;
[[Image:R6S_CSRX3003.jpg|thumb|none|600px|The CSRX 300 in the inspection screen.]]&lt;br /&gt;
[[Image:R6S_CSRX300.jpg|thumb|none|600px|Kali armed with her CSRX 300.]]&lt;br /&gt;
[[Image:R6S_CSRX3001.jpg|thumb|none|600px|View of the CSRX 300's scope reticle.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame2.jpg|thumb|600px|none|Working the bolt-action.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame3.jpg|thumb|600px|none|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, Kali's LV Lance, Grim's Kawan launcher and the generic GONNE-6 &amp;quot;Hand Cannon&amp;quot; gadget (actually a single-shot rifle), not listed here for one reason or another.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. In-game it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.&lt;br /&gt;
&lt;br /&gt;
To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on a raised platform like the image above, and these can still be seen in Ash's Operator video.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
[[File:RSS M120 (1).jpg|thumb|none|600px|The update from &amp;quot;Operation Blood Orchid&amp;quot; altered the M320's reload animation; Ash keeps the muzzle pointed up now.]]&lt;br /&gt;
[[File:RSS M120 (2).jpg|thumb|none|600px|Bashing with the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Kulakov Revolver Grenade Launcher==&lt;br /&gt;
The October 2020 Tachanka rework adds a [[Kulakov Revolver Grenade Launcher]] to his arsenal as his new gadget, known as the &amp;quot;Shumikha&amp;quot; in-universe. For whatever reason, the Shumikha fires incendiary grenades instead of high-explosives, and its operation is utterly bizarre: the Mosin's receiver is treated as semi-automatic and the bolt blows back like a gas-operated weapon, despite the real deal (still) being bolt-action, and the magazine of the launcher component itself is not animated, with Tachanka simply cramming in more grenades through the static loading gate when reloading the weapon without indexing the drum at all. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style.&lt;br /&gt;
&lt;br /&gt;
As an unintentional bit of irony, the in-game write-up claims that replacing Tachanka's machinegun stand with the Shumikha will lighten his gear load, while one of the main reasons leading up to the Kulakov being rejected in the first place was how heavy and unwieldy it is to use as a standard-issue weapon. To put it into perspective, an unloaded Kulakov weighs significantly more than a fully-loaded DP-28 (15kg vs. 11.5kg), and was designed to be fired with its bipod deployed. &lt;br /&gt;
[[File:Kulakov Grenade Launcher.jpg|thumb|none|450px|Kulakov Grenade Launcher - 44.15mm]]&lt;br /&gt;
[[file:R6S Kulakov promo.jpg|thumb|none|600px|The official art of the Kulakov Launcher.]]&lt;br /&gt;
[[file:R6S Tachanka 2020 promoa.jpg|thumb|none|600px|Tachanka's new toys on an official artwork.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Most equipment in this category are non-exclusive &amp;quot;generic&amp;quot; gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
Bundles of C4 charges, somewhat strangely referred to as &amp;quot;Nitro Cells&amp;quot;, are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.&lt;br /&gt;
&lt;br /&gt;
The weapon is currently the most powerful explosive available, capable of outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence. Much like a real C4, the charge will only explode if its triggered by the user. Attacking it will simply destroy it, and if the user dies before the charge is triggered, the C4 is essentially rendered inert.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Charge]]&lt;br /&gt;
[[File:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[File:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
[[file:Rainbowsix Bank smoke grenade.jpg|thumb|600px|none|Unusable M18 smoke grenade on the &amp;quot;Bank&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
&lt;br /&gt;
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 Stun Grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade holding 1.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano grenade==&lt;br /&gt;
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era [[T13 Beano]] impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (in fact you'd actually have to throw it directly at someone to get any kind of decent damage). However, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]]&lt;br /&gt;
[[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the inspection screen; note that the model somewhat concerningly lacks a pin...]]&lt;br /&gt;
[[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]]&lt;br /&gt;
[[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EMP Grenade&amp;quot;==&lt;br /&gt;
Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies.&lt;br /&gt;
[[File:Pjp-on-hand.jpg|thumb|none|300px|Netline Communications Technologies Portable Jammer Pack]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot; ==&lt;br /&gt;
The &amp;quot;Theme Park&amp;quot; level has arcade machines of &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]],&amp;quot; featuring Rex &amp;quot;Power&amp;quot; Colt and his [[Beretta 93R &amp;quot;Auto 9&amp;quot;]].&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A tiny [[Luger P08]] appears in the game as the &amp;quot;Suspicious Package&amp;quot; charm for weapons.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] &lt;br /&gt;
[[File:Rainbowsix Suspicious package charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
A [[Nagant M1895]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[File:Rainbowsix Nagant.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P9]] is seen in the map &amp;quot;Oregon&amp;quot;, on several posters.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:RSS M&amp;amp;P poster.jpg|thumb|none|600px|One of the M&amp;amp;P posters, as seen in the older version of the level.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot;, in the museum.&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|thumb|none|300px|Single Action Army with 5.5&amp;quot; barrel with wooden grips - .45 Long Colt.]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vague Pistol==&lt;br /&gt;
An unknown, fairly generic pistol is seen on several posters in the map &amp;quot;Presidential Plane&amp;quot;.&lt;br /&gt;
[[File:Rainbowsix P99 Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Pepperbox Pistol==&lt;br /&gt;
A 3-barreled Pepperbox pistol is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot;, in the museum. It appears to be based on Allen and Thurber percussion pepperbox pistols and the Mariette Pepperbox.&lt;br /&gt;
[[File:Mariette 4-barrel Pepperbox.jpg|thumb|none|400px|Mariette Pepperbox, 4-barrel model - .36 caliber]]&lt;br /&gt;
[[Image:Allen&amp;amp;ThurberPepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber Pepperbox revolver.]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==British Percussion Pistol==&lt;br /&gt;
A British style percussion pistol, either a [[Tower Percussion Pistol|Tower Percussion Pistol]] or Enfield, is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot;, in the museum.&lt;br /&gt;
[[Image:Tower 1871 Percussion Rider Pistol.jpg|thumb|none|400px|A Tower Model 1871 Percussion Rider Pistol]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] model from ''[[Far Cry 3]]'' is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement, though it isn't available for use in-game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Rainbowsix PP-19 Bizon.jpg|thumb|none|600px|The wall of Bizons; note their slightly extended barrels and incorrect left-side ejection ports, showing their ''FC3'' origins.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
A [[PPSh-41]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:R6S PPSh.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The wood-furnished [[AK-103]] from ''[[Far Cry 3]]'' also appears in the basement on Clubhouse; like the Bizon, it isn't usable in-game. The same rifle is also seen on the  &amp;quot;Fortress&amp;quot; map.&lt;br /&gt;
[[File:Far Cry 3 AK-103.jpg|thumb|none|450px|Photoshopped AK-103 with side-mounted RIS rail &amp;amp; AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px|The AKs (and a bunch of other sadly-unusable toys) on the Clubhouse basement's wall. At full size, the tell-tale 90-degree gas blocks on the rifles can be seen, confirming their identity.]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the [[AK-12]] prototype.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg|thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A full size [[Heckler &amp;amp; Koch G36]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:R6S G36art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant carbine==&lt;br /&gt;
What appears to be a [[Mosin Nagant Model 1938 Carbine|Mosin Nagant carbine]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
A [[M1 Carbine]] is seen in the map &amp;quot;Tower&amp;quot;, on a Korean War poster.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Rainbowsix Korean War poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Several [[M16A4]] rifles are seen in the map &amp;quot;Kanal&amp;quot;, on a NATO poster.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal Squad Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] rifle with what appears to be a [[M203 grenade launcher]] is seen on a decal in the map &amp;quot;Kanal&amp;quot;. The other two M4A1 rifles (one of which has what appears to be a [[LMT M203]]) are seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal M4A1M203.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
What appears to be an [[Mk 18 Mod 1]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S Mk18ishart.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
What appears to be a [[Norinco Type 56-1]] is seen on a book cover, in the map &amp;quot;Presidential Plane&amp;quot;, in the executive office, and in the &amp;quot;Coastline&amp;quot; map.&lt;br /&gt;
[[File:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:RainbowsixType56 Plane.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ottoman Musket==&lt;br /&gt;
An [[Jezail Musket|Ottoman-pattern musket]] is seen in the map &amp;quot;Fortress&amp;quot;, depicted in a painting.&lt;br /&gt;
[[File:Ottoman musket.jpg|thumb|none|400px|Ottoman-pattern musket]]&lt;br /&gt;
[[File:Rainbowsix Ottoman Musket.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Assault Rifle==&lt;br /&gt;
An unidentified assault rifle is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters.&lt;br /&gt;
[[File:Rainbowsix Kanal Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified  Rifle==&lt;br /&gt;
An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle 1892==&lt;br /&gt;
The background for Doc's WWI &amp;quot;Trench Medic&amp;quot; Poilu-themed elite skin shows French soldiers with what appear to be [[Berthier Mle 1892 Artillery Carbine]]s.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
Zofia's &amp;quot;Duch Bojowy&amp;quot; elite skin contains a [[Vetterli-Vitali M1870/87]] in her MVP animation. The same low poly rifle is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:Rainbowsix Zofia Vetterli.jpg|thumb|none|600px|Note that the rifle is extremely undersized. Zofia stands 1.79m tall and a Vetterli rifle with its bayonet as seen here would at least be 1.3m tall.]]&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[Double Barreled Shotgun]] is seen in the map &amp;quot;Theme Park&amp;quot;, on a movie poster parodying ''[[Mad Max]]'', called &amp;quot;Dystopian Outback&amp;quot;.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Theme Park DBShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
What appears to be a visually modified [[Heckler &amp;amp; Koch CAWS]] is seen in the map &amp;quot;Theme Park&amp;quot;, on &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]]&amp;quot; arcade machines.&lt;br /&gt;
[[File:Scoped CAWS.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The background image for Fuze's &amp;quot;2nd Shock Army&amp;quot; elite skin shows a [[Browning M1919A4]] machine gun in the coaxial mount of an M4A1 Sherman tank.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Rainbowsix DT mg.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43==&lt;br /&gt;
A [[Goryunov SG-43]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:GoryunovSG43MachineGun.jpg|thumb|none|400px|Goryunov SG-43 Machine Gun On 'Sokolov' mount with shield - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix SG-43.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==St. Étienne Mle 1907==&lt;br /&gt;
The background image for Doc's &amp;quot;Trench Medic&amp;quot; elite skin shows a French [[St. Étienne Mle 1907]] emplacement.&lt;br /&gt;
[[File:St 1907right.jpg|thumb|none|450px|Mitrailleuse Saint-Étienne modèle 1907 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|Note that it is shown feeding from an ammunition belt rather than the iconic feed strip. This was a feature introduced in 1916.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
An [[M240 Machine Gun]] is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters. &lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal M240.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
An [[M249 Paratrooper]] is seen on the &amp;quot;Compensation&amp;quot; charm for weapons. Another M249 is seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:Rainbowsix Compensation charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG derivative==&lt;br /&gt;
A low-poly [[Maxim]] MG variant is seen in the map &amp;quot;Fortress&amp;quot;, on the second floor. Mira's &amp;quot;Inspiracion&amp;quot; elite skin contains the same Maxim MG derivative in her MVP animation.&lt;br /&gt;
[[File:Maxim1910.jpg|thumb|none|450px|Maxim M1910, for comparison - 7.62x54mmR]]&lt;br /&gt;
[[File:Rainbowsix Mira Maxim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Maxim.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A [[M134 Minigun]] is seen in the map &amp;quot;Outback&amp;quot;, in the truck. &lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Minigun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
An [[MG3]] is seen in the map &amp;quot;Kanal&amp;quot;, in a photo.&lt;br /&gt;
[[File:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal MG42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
What appears to be an [[Oerlikon 20mm Cannon]] is seen in the map &amp;quot;Kanal&amp;quot;, on a poster.&lt;br /&gt;
[[File:OerlikonTwin.jpg|thumb|none|350px|Twin Mark 4 Oerlikon L70 cannons in a Mark 24 mounting with Mark 14 Gyro Gunsight - 20x110mm RB.]]&lt;br /&gt;
[[File:Rainbowsix Kanal Ship Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified grenade==&lt;br /&gt;
Ela's &amp;quot;Huk Sztuki&amp;quot; elite skin features a what appears to be unusable [[TD Multi Port Plus Distraction Device]]s.&lt;br /&gt;
[[File:TDMultiPortPlusFlashbang.jpg|thumb|none|200px|TD Multi Port Plus Distraction Device flashbang grenade]]&lt;br /&gt;
[[File:Rainbowsix Ela grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Blackbeard's &amp;quot;Guerrilla&amp;quot; elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme &amp;amp; [[M83 smoke grenade|M83]]-type body)]]&lt;br /&gt;
[[File:M14 Blackbeard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Blackbeard M26.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] appears in the game as the &amp;quot;Grenade&amp;quot; charm for weapons.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Grenade charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The [[RGD-33 stick grenade]] appears in the game as the &amp;quot;Fragmentation Stick&amp;quot; charm for weapons.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]] &lt;br /&gt;
[[File:Rainbowsix Fragmentation stick charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67/Mk 2 hand grenade hybrid==&lt;br /&gt;
An [[M67 hand grenade]] and [[Mk 2 hand grenade]] hybrid appears in the game as the &amp;quot;Festive Ammo&amp;quot; and &amp;quot;Missile Toe&amp;quot; charms for weapons.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Festive ammo charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Missile Toe charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
Antique blackpowder cannons are seen on the &amp;quot;Fortress&amp;quot; map.  &lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[File:Rainbowsix Fortress Naval cannon.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified autocannon==&lt;br /&gt;
[[File:Rainbowsix Battleship.jpg|thumb|none|600px]] &lt;br /&gt;
[[File:Rainbowsix Fortress Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Border Tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1635808</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1635808"/>
		<updated>2023-12-15T18:57:31Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Norinco QJB-95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Official Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4 and 5, Xbox One and Series S/X and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
Players play as &amp;quot;Operators&amp;quot;, a roster of characters divided between Attackers and Defenders, with each Operator coming from a counter-terrorist unit background. Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team, except in certain modes). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Operators of a CTU generally share their sidearm options and their shotgun option. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.&lt;br /&gt;
&lt;br /&gt;
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. Recruit was reworked in Operation Void Edge to allow new players an opportunity to use a wide variety of weapons and weapon types in order to learn the game quicker. Attacking recruit has access to the L85A1, M249, MK14 EBR, USP, Remington 870 &amp;quot;Super Shorty&amp;quot; shotgun and CZ75 Auto. Defending recruit uses the MP5K PDW, Remington 870, FNP-9 and the MAC-11.&lt;br /&gt;
&lt;br /&gt;
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.&lt;br /&gt;
&lt;br /&gt;
All primary and some secondary weapons in the game have &amp;quot;charm mounts&amp;quot; to which keychain-like charms can be attached, which by default appear as sling loops.&lt;br /&gt;
&lt;br /&gt;
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person.&lt;br /&gt;
&lt;br /&gt;
As of Year 8 Season 1 Operation Commanding Force, the reloading mechanic is overhauled to be more immersive and &amp;quot;staged&amp;quot; to the likes of ''[[Ground Branch]]''. Various actions while the weapon's magazine is out will retain the one bullet in the chamber (if available) and not the magazines that are removed during the animation. Reloading again inserts the magazine and - if the bullet in the chamber is fired - charge the weapon. Prior to this, weapons can reload cancel.&lt;br /&gt;
&lt;br /&gt;
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction, Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight and rouge Swedish neuroscientist Fenrir. It appears as the &amp;quot;5.7 USG&amp;quot; (referencing the earlier USG variant). The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative [[:Category:Tom_Clancy#Splinter Cell|Zero]] (as giving Sam Fisher anything other than a 5.7 would be heresy), with a permanent Osprey suppressor affixed to the weapon.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine; for whatever reason, this is done using the slide release.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]]&lt;br /&gt;
[[File:RSS Five-seveN (1).jpg|thumb|none|600px|Rechambering the Five-seveN; since the slide release is now the magazine release, this is done by simply pulling it back. As an aside, the barrel does in fact exist, though the similarly-colored background makes it hard to see in this image.]]&lt;br /&gt;
[[File:RainbowSix Siege FN Five-seveN s5e3.jpg|thumb|none|600px|Operative Zero's special Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators, the reworked Recruit defender and Nighthaven attacker Ace. It is referred to as the &amp;quot;P9&amp;quot;. Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The FNP-9 in the hands of the GIGN operator Twitch.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|Aiming the pistol. This is the original version; thee night sights got a redesign in the Operation Wind Bastion update.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|Reloading the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18 Sport==&lt;br /&gt;
The [[GSh-18]] is a sidearm available to the all 5 operators (including Finka) originating from Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name), as well as FBI asset Flores. As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.&lt;br /&gt;
[[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|Spetsnaz operator Fuze holds the GSh-18 on a bullet-ridden armored car.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|Aiming the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]]&lt;br /&gt;
[[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The &amp;quot;P12&amp;quot; is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]], used by the German GSG-9 operatives, reworked Recruits, and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz. Note the HUD; while a flush-fitting magazine for a .45 USP ought to hold 10 or 12 rounds, the in-game version somehow crams in 15.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives with the exception of Castle, who had it swapped for an M870 MCS Masterkey in a later update. It appears as the &amp;quot;M45 MEUSOC&amp;quot; and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg|thumb|600px|none|M45/MEU(SOC) in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|Aiming down the Novak night sights.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|Reloading a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|Inserting another mag into the empty M45.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz and NIGHTHAVEN operator Osa. Likely to balance out its small magazine (with most of the game's pistols featuring double-stack magazines holding 15 rounds or more), the weapon is ''obscenely'' powerful - it's currently the most powerful sidearm in the game short of magnum handguns like the S&amp;amp;W 586 and the SEALs' Desert Eagle, and doing as much damage per shot as DMRs like the 7.62x51mm SR-25.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|300px|An actual 12-round Makarov PMM for comparison - 9x18mm Makarov]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|The Makarov PM in the weapon inspection screen. Note the oddly thick slide serrations.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]]&lt;br /&gt;
[[File:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]]&lt;br /&gt;
[[File:RSS PM (1).jpg|thumb|none|600px|Using a shiny Makarov to remove some barbed wire.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 MK 25==&lt;br /&gt;
The SAS operators and Nighthaven operator Kali use the [[SIG-Sauer P226 MK 25]] as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the &amp;quot;L105A1/A2&amp;quot; designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|A recruit holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|Iron sights of the P226.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 operators Buck and Frost, REU operator Iana and 35th Commando Battalion Operator Ram. It appears under the strange name &amp;quot;MK1 9mm&amp;quot;. The version used by Iana features custom grips.&lt;br /&gt;
[[File:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go. Like the [[Makarov PM]] above, the Hi-Power has oddly thick slide serrations; unlike the Makarov, however, these are only on one side.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk and literal ronin Azami. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the &amp;quot;D-50&amp;quot;, similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.&lt;br /&gt;
&lt;br /&gt;
A special golden variant (as the &amp;quot;Extravagance&amp;quot; skin) is the sole weapon used in the Golden Gun arcade gamemode, which was previously available in limited time events. Obviously inspired by the [[Goldeneye 007]]'s Golden Gun, it only contains one shot that instantly kills enemies. It also uses an alternate reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|Old menu model of the Desert Eagle.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|Current model of the weapon.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express, before finishing off with a tap of the slide release. Unlike the SEALs, Nøkk has a more subdued and simple pull-magazine-out-put-magazine-in empty reload animation, and finishes off the animation with a rack of the slide instead of using the slide release.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model; note the new color of the iron sights.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red &amp;amp; yellow irons.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion and Aruni from the Operation Neon Dawn expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models.&lt;br /&gt;
&lt;br /&gt;
On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFEarlyFlipSide.jpg|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|The &amp;quot;PRB92&amp;quot; in the weapon inspect screen. Note the rounded trigger guard, which has never been a feature of the Taurus series. Also the trigger seems to be in its double-action position, despite the hammer being cocked.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion, the FES operator Goyo from the Operation Ember Rise expansion and the Nighthaven operator Grim from the Operation Brutal Swarm expansion. It appears as simply the &amp;quot;P229&amp;quot;. What appears to be a SIG-Sauer P229 is seen on the &amp;quot;Custom Game&amp;quot; icon.&lt;br /&gt;
[[File:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in the weapon inspection screen. Note the Elite beavertail frame with front strap checkering; sadly, &amp;quot;thick slide serration syndrome&amp;quot; has claimed another victim - though, like the [[Inglis Hi-Power|Hi-Power]] that came before it, only one set (the rear set, in this case) have been altered.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226, which include the hammer always staying half-cocked during gameplay.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
[[File:Rainbowsix Custom game.jpg|thumb|none|600px|P229 on the &amp;quot;Custom Game&amp;quot; icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by Spanish GEO operators Jackal and Mira, GIGR guest operator Oryx and COT operator Brava. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in the weapon inspection screen. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance. Oryx's USP40 has a different dark green default finish.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[Norinco QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC and STAR-NET Aviation's Thunderbird from the North Star expansion, but with a lowered capacity of 10 rounds instead of 15. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in the weapon inspection screen. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the following season), and Inkaba Task Force (a fictional anti-poaching unit seemingly inspired by the real-world Black Mambas APU) operator Melusi. It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in the weapon inspection screen; the trigger oddly sits in the double-action position, despite the cocked hammer. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations have unfortunately struck again.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15; oddly, despite showing proper trigger discipline during reloads, Ela keeps her finger firmly wrapped around the trigger while pistol-whipping.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the &amp;quot;C75 Auto&amp;quot;, and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil, NIGHTHAVEN attacking operator Kali, reworked attacker Recruits and Garda EDU defender Thorn. It is classified as Machine Pistol in-game.&lt;br /&gt;
&lt;br /&gt;
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]]&lt;br /&gt;
[[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights; the pistol is held quite a bit closer than most other pistols, likely to reduce the field of view as a balancing measure. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]]&lt;br /&gt;
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]]&lt;br /&gt;
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]]&lt;br /&gt;
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 1911 TACOPS==&lt;br /&gt;
The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR (&amp;quot;Grim Sky Urban Tactical Response Team&amp;quot;, the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick and Garda ERU defending operator Thorn. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).&lt;br /&gt;
[[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]]&lt;br /&gt;
[[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in the weapon inspection screen. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]]&lt;br /&gt;
[[FIle:1911tac1.jpg|thumb|600px|none|Maverick holding his 1911 TACOPS.]]&lt;br /&gt;
[[File:1911tacops2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:1911tacops3.jpg|thumb|600px|none|Removing the old magazine.]]&lt;br /&gt;
[[File:1911tacops4.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:1911tacops5.jpg|thumb|600px|none|Empty reload, removing the empty magazine.]]&lt;br /&gt;
[[File:1911tacops6.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[FIle:1911tacops7.jpg|thumb|600px|none|Flicking the slide release to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10 C==&lt;br /&gt;
The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Y4S2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the [[PR-15 Ragun]], and a blue flat-faced HB Industries aftermarket trigger.&lt;br /&gt;
[[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in the weapon inspection screen.]]&lt;br /&gt;
[[File:Clash1.jpg|thumb|600px|none|Clash holding her P-10 C.]]&lt;br /&gt;
[[File:Clash2.jpg|thumb|600px|none|Aiming through the affixed red-dot sight.]]&lt;br /&gt;
[[File:Clash7.jpg|thumb|600px|none|Removing a partly-empty magazine.]]&lt;br /&gt;
[[File:Clash3.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:Clash4.jpg|thumb|600px|none|The pistol's empty reload animation; Clash drops the mag out of her P-10 C...]]&lt;br /&gt;
[[File:Clash5.jpg|thumb|600px|none|...inserts a fresh one...]]&lt;br /&gt;
[[File:Clash6.jpg|thumb|600px|none|...and finishes by sling-shotting the slide to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag==&lt;br /&gt;
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an [[AMC Auto Mag]] as their sole sidearm option. It goes by the rather generic moniker &amp;quot;.44 Mag Semi-Auto&amp;quot; in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.&lt;br /&gt;
&lt;br /&gt;
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.&lt;br /&gt;
[[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]]&lt;br /&gt;
[[File:R6S_wpn_.44_Mag_Semi-Auto.jpg|thumb|600px|none|The Auto Mag in the inspection screen. Note that the barrel seems to be slightly longer than the one in the reference image (having 4 vents instead of 3), but is not as long as the real gun's alternate 10 inch barrel option, which also lacks the ribs. The barrel seems closer to that of the .22 LR Baby Auto Mag in some respects.]]&lt;br /&gt;
[[FIle:Automagr6s1.jpg|thumb|600px|none|Nomad points her Auto Mag towards the heavens, giving a good look at its well-polished finish.]]&lt;br /&gt;
[[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]]&lt;br /&gt;
[[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]]&lt;br /&gt;
[[File:Automagr6s4.jpg|thumb|600px|none|When you've only got 7 rounds to a magazine, that extra one in the pipe can make all the difference. Especially when each one hits with the force of a small train.]]&lt;br /&gt;
[[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562.]]&lt;br /&gt;
[[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 in CAA Tactical RONI-G2==&lt;br /&gt;
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion and Aruni, the Thai defending operator added in the Operation Neon Dawn expansion, can wield the &amp;quot;P10 RONI&amp;quot; as a primary weapon option under the submachine gun category; despite having &amp;quot;P10&amp;quot; in the name, it is actually a [[CZ P-09]], converted to full-auto and somehow mounted into a [[CAA Tactical RONI|CAA Tactical RONI-G2]] carbine conversion kit meant for [[Glock]] pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It is fitted with Magpul MBUS Gen 2 sights and can be equipped with Battlecomp 2.0 flash hider. It has a unique Holographic Sight modeled after the Vortex Razor UH-1.&lt;br /&gt;
[[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]]&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 For comparison.]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the &amp;quot;P10 RONI&amp;quot; from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Angled Grip attachment.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Holographic Sight and Vertical Grip attachments.]]&lt;br /&gt;
[[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]]&lt;br /&gt;
[[File:R6sroni2.jpg|thumb|600px|none|Aiming down the MBUS Gen 2 sights.]]&lt;br /&gt;
[[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]]&lt;br /&gt;
[[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6sroni5.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6sroni6.jpg|thumb|600px|none|Inserting fresh magazine.]]&lt;br /&gt;
[[File:R6sroni7.jpg|thumb|600px|none|Charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx SDP Compact Duty==&lt;br /&gt;
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[Sphinx SDP Compact Duty]] with a &amp;quot;Krypton&amp;quot; (OD green) frame, going by the name &amp;quot;SDP 9mm&amp;quot; in-game. The pistol was also later given to SFG operator Sens in Operation Vector Glare expansion.&lt;br /&gt;
[[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the inspection screen; tragically, Thick Slide Serration Syndrome has claimed another victim.]]&lt;br /&gt;
[[File:Sdp1.jpg|thumb|600px|none|Holding the SDP.]]&lt;br /&gt;
[[File:SDP2.jpg|thumb|600px|none|Aiming down sights; note the odd partially-cocked state of the hammer.]]&lt;br /&gt;
[[File:Sdp3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The base game's lone revolver, the [[Smith &amp;amp; Wesson Model 586]] is available to the French GIGN. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. &lt;br /&gt;
&lt;br /&gt;
Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder release with their left thumb.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The S&amp;amp;W 586 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speed-loader.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic for a &amp;quot;Trust Exercise&amp;quot;, which involves shooting the trustee square in the chest to give them full confidence in their teammates and prototype &amp;quot;Rhino&amp;quot; armor plates.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Maestro and Alibi GIGN operator Doc, Nighthaven operator Grim, GIGR guest operator Oryx and unaffiliated operator Fenrir. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the &amp;quot;Bailiff 410&amp;quot; and comes equipped with a fixed ROMEO1 reflex sight, just as some pistols do.&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - .410 Bore]]&lt;br /&gt;
[[File:R6S Judge.jpg|thumb|none|600px|The &amp;quot;Bailiff 410&amp;quot; in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver's custom grip, in a similar fashion to the PR-15.]]&lt;br /&gt;
[[File:R6S Judge Idle.jpg|thumb|none|600px|The Taurus 4510PLYFS in game.]]&lt;br /&gt;
[[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]]&lt;br /&gt;
[[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]]&lt;br /&gt;
[[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]]&lt;br /&gt;
[[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]], referred to in-game as the &amp;quot;KERATOS .357&amp;quot; (&amp;quot;keratos&amp;quot; being Greek for &amp;quot;horn&amp;quot;), was added in Operation Para Bellum, and can be used by GIS operators Alibi and Maestro, and NIGHTHAVEN operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the [[Taurus 4510PLYFS]] and the [[Smith &amp;amp; Wesson Model 586]], are both correctly shown as being unable to use a suppressor.&lt;br /&gt;
&lt;br /&gt;
The Rhino's hammer-shaped cocking lever incorrectly cycles when the gun is fired; the Rhino's actual hammer is internal.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 40DS  (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:R6S-Rhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the main menu. The markings read &amp;quot;.357 MAGNUM cal.&amp;quot; on the first line, &amp;quot;Made in Italy&amp;quot; on the second, and &amp;quot;76481&amp;quot; (presumably a serial number) on the third.]]&lt;br /&gt;
[[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]]&lt;br /&gt;
[[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]]&lt;br /&gt;
[[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]]&lt;br /&gt;
[[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting 6 fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&amp;amp;W Model 586 reload animation.]]&lt;br /&gt;
[[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders and AFEAU operator Solis. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The P90 TR in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN operators Doc and Rook, and ITF operator Melusi. It appears as the &amp;quot;MP5&amp;quot;. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
&lt;br /&gt;
''Trivia: GIGR guest operator Oryx could formerly use the MP5 MLI until Operation Neon Dawn had him swap the MP5 with Melusi's [[CS/LS2|Jianshe]].''&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game. Its used by SAS operator Mute, NIGHTHAVEN operator Wamai, and the updated Defender Recruit. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The MP5K-PDW in the hands of a SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|About to push the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defender Bandit and unaffiliated operator Fenrir. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead. A special version was added in Year 5 Season 3 Operation Shadow Legacy, available to operative [[:Category:Tom_Clancy#Splinter Cell|Zero]].&lt;br /&gt;
&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in the weapon inspection screen (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-&amp;quot;Black Ice&amp;quot; MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to ''[[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]]'', the sights are in the raised position. These have been updated to include illuminated dots on the 3 and 9'o-clock positions and on the front post.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:RainbowSix Siege HK MP7 s5e3.jpg|thumb|none|600px|Operative Zero's special MP7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in ''[[Far Cry 3]]'' and ''[[Far Cry 4]]''. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|First-person view of the UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as unaffiliated defending operator Azami. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off. VSN quite likely is an abbreviation of &amp;quot;PP-19-01 Vityaz-SN&amp;quot;, which is a variant of the Vityaz with a railed dust cover and no side rail, but this very clearly has a smooth dust cover and a side rail with the B-13 optic mount on it, making it just an original PP-19-01 Vityaz.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS defenders, as well as Peruvian Operator Amaru and Colombian Operator Solis. The Recruit defender can also use the MAC-10.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.&lt;br /&gt;
[[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in the inspection screen; note the stock similar to a [[Micro Uzi]]'s.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The MPA modified MAC-10 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M10. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG-12&amp;quot;===&lt;br /&gt;
The &amp;quot;SMG-12&amp;quot; is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's &amp;quot;SMG-11&amp;quot;. It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the [[MasterPiece Arms MPA930DMG]], a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. &lt;br /&gt;
&lt;br /&gt;
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|none|350px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|none|400px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
[[File:R6S-smg12.jpg|thumb|600px|none|The &amp;quot;SMG-12&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS MPA (1).jpg|thumb|none|600px|Dokkaebi rappels off a tower in Seoul, &amp;quot;SMG-12&amp;quot; in hand.]]&lt;br /&gt;
[[File:RSS MPA (2).jpg|thumb|none|600px|Aiming down the sights while in an elevator shaft.]]&lt;br /&gt;
[[File:RSS MPA (3).jpg|thumb|none|600px|Opening the bolt of the &amp;quot;SMG-12&amp;quot;.]]&lt;br /&gt;
[[File:RSS MPA (4).jpg|thumb|none|600px|Inserting a new MPA-style MAC-10 magazine. Warden's SMG-12 reload animation is similar to the basic animation, just with a bit more flair.]]&lt;br /&gt;
[[File:RSS MPA (5).jpg|thumb|none|600px|The SMG-12's melee animation, as seen here with Dokkaebi pistol-whipping a light fixture.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is used by SAS operator Smoke and the SAS Defender Recruit. It has also been available to Jaeger Corps operator Nøkk who is on the attacker's side, making it the second available primary SMG available to attackers, after Jackal's UDP-9.&lt;br /&gt;
&lt;br /&gt;
The weapon performs similarly to the MP5-K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K.&lt;br /&gt;
&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player character holding a Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|Thumbing the internal slide release.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight. In reality, the C1 is long out of service, a more appropriate choice would have been an [[MP5]] or [[FN P90]], but both are already in use by other operators in game and Siege wouldn't start recycling weapons until year 4.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).&lt;br /&gt;
&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well. Note the rail mounted onto the weapon; this is a fictional version of the original NATO standard rail (that got replaced by the Picatinny rail) present on other guns in the game, such as the L85A2. The C1 does not use any sort of rail system on top of the receiver, and this fictionalised rail is thinner and flimsier-looking than the real thing.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG properly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL operator Valkyrie and the Secret Service operator Warden, simply referred to in-game as the &amp;quot;MPX&amp;quot;. It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components and the 8&amp;quot; barrel. It is also fitted with an early version of the MPX Gen 1's collapsible stock.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype model) - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX (Gen 1) with early stock - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
[[File:RSS MPX (1).jpg|thumb|none|600px|With determination, Warden outdoes Valkyrie with his MPX manual-of-arms. Note how the safety and the upper part of the magwell are those of an MPX prototype, in contrast to the right side shown below.]]&lt;br /&gt;
[[File:RSS MPX (2).jpg|thumb|none|600px|Neither one of them has quite figured out how to use the bolt release paddle though. As an additional trivia, Warden has unique sprint animations for all of his weapons, different from the standard gun to the side sprint animation. For most weapons, including the MPX, he sprints with the gun in one hand, pointed upwards. For his other primary, the M590A1, he sprints with the gun sideways and tilted. Here we can see the ejection port, mag release and ambidextrous bolt catch of an MPX Gen 1.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a long carbine-length barrel.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo, simply referred to in-game as the &amp;quot;MP5SD&amp;quot;. The weapon performs similarly to the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|The MP5SD in the weapon inspection screen. Note the original SEF trigger group, identifying this as an SD2. A KAC M4 RIS is also attached to the handguard with, of all things, steel hose clamps.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking at a high-tech display of some Tokyo towers with the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Aiming down the rather cropped-open sights.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, just like the other factions' MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Loading in a fresh magazine...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and witnessing the aftermath of a gentle HK slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Attempting to no avail to stock-bash a hologram.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is one of the few secondary SMGs available and usable by Japanese SAT Operators Hibana and Echo, also later given to STAR-NET Aviation operator Thunderbird and as part of balancing measures, given to the Spetsnaz operators Glaz and Tachanka. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in the weapon inspection screen. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO operator Jackal and later NIGHTHAVEN operator Osa, initially the only primary SMG available to the attacking side until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round. Note that the bolt is static though, and doesn't move.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
A Gen I / Gen II hybrid [[KRISS Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot; (the same name it goes by in the ''Far Cry'' games), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in the weapon inspection screen. Note the Magpul UBR stock mounted via an M4 stock adaptor, and the magazine assist. The weapon has a Gen I magwell, trigger, and opening above the barrel for a SureFire weaponlight, but a Gen II pistol grip. The setting of the safety lever at the rear is also similar to that of a Gen II Vector, and is incorrectly in the safe position.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V308&amp;quot;===&lt;br /&gt;
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design &amp;quot;HK G56&amp;quot; by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the &amp;quot;V308&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:R6S-v308.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in the weapon inspection screen. The safety of this version is more akin to a Gen I Vector, and is correctly set to the fire position.]]&lt;br /&gt;
[[File:R6S V308 2.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in game being held by Lion.]]&lt;br /&gt;
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S V308 4.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S V308 5.jpg|thumb|600px|none|Inserting a fresh 50 round drum.]]&lt;br /&gt;
[[File:R6S V308 6.jpg|thumb|600px|none|Lion moves to hit the bolt release with the palm of his hand.]]&lt;br /&gt;
[[File:R6S V308 7.jpg|thumb|600px|none|Hitting the ground with the Magpul stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion and was later to given to (unofficial) GIGR guest operator Oryx. It is referred to as the &amp;quot;T-5 SMG&amp;quot;, and like several other open bolt guns is depicted with an incorrect closed bolt operation in ''Siege''.&lt;br /&gt;
&lt;br /&gt;
''Trivia: ITF Operator Melusi could formerly equip the Jianshe until Operation Neon Dawn swapped her Jianshe with Oryx's [[MP5 MLI]].''&lt;br /&gt;
&lt;br /&gt;
[[File:CS LS2.jpg|thumb|none|450px|CS/LS2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in the weapon inspection screen. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads &amp;quot;Warning: Read Operating Manual before Use&amp;quot;]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the CS/LS2. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants. If the Scorpion is equipped with an optic, Ela will thumb the charging handle instead.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:R6S Mx4 Storm.jpg|thumb|none|600px|The Mx4 in the inspection screen. Note the strange top rail - the standard full-length rail is replaced with a different system, which then has a normal Picatinny rail attached to it anyways. Also note the shortened rear sight.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Idle.jpg|thumb|none|600px|The Mx4 in Alibi's hands. It only seems fitting to show this weapon in the map that was released in the same DLC as it - Villa.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Sights.jpg|thumb|none|600px|The submachine gun's iron sights; looking just below the rear sight reveals a folded-down aperture sight; sadly, this isn't selectable in-game.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right-hand side.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] is one of the sidearms available to SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky and NIGHTHAVEN operator Kali. It is referred to as the &amp;quot;SPSMG9&amp;quot;, uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger &amp;amp; Thomet MP9 in the weapon inspection screen. The suppressor model uses the correct proprietary B&amp;amp;T version and the &amp;quot;flash hider&amp;quot; uses the classic TMP muzzle device.]]&lt;br /&gt;
[[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]]&lt;br /&gt;
[[File:Spsmg 2.jpg|thumb|600px|none|Aiming downsights.]]&lt;br /&gt;
[[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]]&lt;br /&gt;
[[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Spsmg5.jpg|thumb|600px|none|Empty-reload.]]&lt;br /&gt;
[[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]]&lt;br /&gt;
[[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the &amp;quot;AUG A3&amp;quot;. It bizarrely has a capacity of 31+1, it is modeled with 32+1 or 25+1 rounds magazine.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_kaid_AUG_A3.jpg|thumb|600px|none|An officially-released render of the &amp;quot;AUG A3&amp;quot; from Ubisoft's Kaid Cosplay Guide. Note the interesting skeletonized upper rail segment; compare with the image above.]]&lt;br /&gt;
[[File:R6S_wpn_AUG_A3.jpg|thumb|600px|none|The AUG A3 9mm XS in the inspection screen; this menu was updated with the release of Operation Wind Bastion.]]&lt;br /&gt;
[[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]]&lt;br /&gt;
[[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]]&lt;br /&gt;
[[File:Auga33.jpg|thumb|600px|none|Removing a dry magazine...]]&lt;br /&gt;
[[File:Auga34.jpg|thumb|600px|none|...inserting a fresh one...]]&lt;br /&gt;
[[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm Submachine Gun (R0991)==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon. It is modeled with a fixed stock, similarly to the R6430 model. It is referred to in-game as the &amp;quot;Commando 9&amp;quot;, and holds 25+1 rounds. Actually, a magazine modeled with 32-rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the &amp;quot;Commando 9&amp;quot; from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and an extra bit of rails on the handguard.]]&lt;br /&gt;
[[File:R6S wpn Commando 9.jpg|thumb|600px|none|The &amp;quot;Commando 9&amp;quot; in the inspection screen.]]&lt;br /&gt;
[[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his &amp;quot;Commando 9&amp;quot; in game.]]&lt;br /&gt;
[[File:R6scommando2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6scommando3.jpg|thumb|600px|none|Mozzie flipping the gun to shot the magazine out and catch it.]]&lt;br /&gt;
[[File:R6scommando4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6scommando5.jpg|thumb|600px|none|Flipping the gun to throw out an empty magazine.]]&lt;br /&gt;
[[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine.]]&lt;br /&gt;
[[File:R6scommando7.jpg|thumb|600px|none|Hitting the bolt release to chamber round.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
A stylized [[IMI Uzi]] is added in Y6S4 Operation High Calibre as the &amp;quot;UZK50GI&amp;quot; as the Irish Garda EDU defender Thorn's signature primary weapon . It is rechambered in .50 GI, has a high-powered destruction profile, and holds 22 rounds, with an incorrect +1 chambering.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[file:R6s UZI 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s UZI 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s UZI 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==POF PSG==&lt;br /&gt;
[[POF PSG]] is added in Y7S2 Operation Vector Glare as the &amp;quot;POF9&amp;quot; for Belgian SFG operator Sens, it is incorrectly classified as an assault rifle despite the game itself claiming that it uses 9mm.&lt;br /&gt;
&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[file:R6s POF 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s POF 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:R6s POF 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
These weapons are mostly usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype variation of the [[AK-12]] is issued to operators Fuze and Ace. The Spetsnaz recruit had access to the AK-12 in older versions of the game.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which was a feature of the later AK-12 prototypes. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to all SAS Attackers and the Recruit class. Despite having a long, quad-railed Daniel Defence handguard, it is not capable of using an angled foregrip. &lt;br /&gt;
&lt;br /&gt;
It is also the primary weapon of the &amp;quot;White Mask&amp;quot; terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.&lt;br /&gt;
&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, quad-railed Daniel Defence handguard, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in the weapon inspection screen. Note the shorter-than-normal barrel compared to the reference image, as well as the altered pistol grip and DD handguard, both of which are slightly different to the actual rifle.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle. Note the rail underneath the carry handle; this is a fictional version of the original NATO standard rail (that got replaced by the Picatinny rail) present on other guns in the game, such as the C1 SMG. The SA80 does use this style of rail instead of the Picatinny rail, but it is thinner and flimsier-looking in-game.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release and proper British Army drill, the recruit tugs the charging handle to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Year 4 Season 3, nerfing the gun while making its magazine capacity accurate to real life. It is only available to Operator Twitch, after the Recruit reworked removed the faction based Recruit system.&lt;br /&gt;
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|Twitch holds the FAMAS.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|Aiming down the second pair of iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is available in the game, and used by FBI SWAT operator Ash and REU operator Iana. &lt;br /&gt;
&lt;br /&gt;
The gun was frequently overlooked due to its complete inferiority to her other weapon: the R4C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification).&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in the weapon inspection screen. Note the strange texture on the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|Ash modeling the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|Aiming down the G36C iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and FBI asset Flores. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|Aiming down the HK diopter sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|Changing mags on the HK33.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C Carbine&amp;quot;. Prior to the &amp;quot;White Noise&amp;quot; update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to Jäger and the original GSG-9 Recruits.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a 14.5 inch extended barrel.&lt;br /&gt;
&lt;br /&gt;
[[file:HK416C.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|The HK416C in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|&amp;lt;strike&amp;gt;*notices your iron sights*&amp;lt;/strike&amp;gt;]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magzine.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to Twitch, GIGN CBRN specialist Lion and SFG operator Sens. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The HK417 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]]&lt;br /&gt;
[[File:Rainbowsix Favela HK416.jpg|thumb|none|600px|HK417s seen inside a weapons locker on the Favela level.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to FBI Operator Ash and South Korea's 35th Commando Battalion Operator Ram in the upcoming Operation Heavy Mettle expansion. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written &amp;quot;pew pew&amp;quot; on the auto selector position in red marker pens.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 attacker IQ and Nighthaven attacker Grim.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in the weapon inspection screen. The magazine has an unusual waffle-like pattern.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The SG 552 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|Moving to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556xi SWAT==&lt;br /&gt;
The [[SIG-Sauer SIG556xi|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16&amp;quot; barrel is available to FBI attacker Thermite and NIGHTHAVEN attacker Osa. When firing, and when the bolt locks back after the last shot, the bolt does not fully recoil backwards, and instead stops at the point where the ejection port/charging handle slot narrows; apparently the developers mistook the narrowed charging handle slot as a fixed part of the receiver.&lt;br /&gt;
&lt;br /&gt;
''Trivia: in the &amp;quot;Inside Rainbow&amp;quot; trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.''&lt;br /&gt;
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|Chambering the SIG556xi SWAT. It is the only base game assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] appears under the name &amp;quot;Aug A2&amp;quot;, the developers seemingly not realizing that AUG is an acronym and should be capitalized accordingly. It is available in the game to the GSG-9 operator IQ and NIGHTHAVEN operator Wamai and is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 Alternvative.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|Iron sights, note that these are folded down MP7 iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the &amp;quot;Skeleton Key&amp;quot;. Details of it can be seen below. The Team Deathmatch and free-for-all Deathmatch gamemodes added much later removes the ability to use operator abilities, and rather than giving Buck an empty shotgun, it actually removes the M26 from the weapon entirely. The M26-less rifle can also be seen in the loadout menu, though exclusively in the overview section, as actually clicking on it to customize brings the M26 back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in the weapon inspection screen. The front sight is replaced with a low profile gas block when an optic is added.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
[[File:R6C8NoM26.JPG|thumb|none|600px|The 933 sans M26.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;, and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the &amp;quot;C8-SFW&amp;quot;, Buck's special gadget the &amp;quot;Skeleton Key&amp;quot; (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below. The C1A1 without the skeleton key is available to COT operator Brava from the Operation Commanding Force expansion.&lt;br /&gt;
&lt;br /&gt;
It is only capable of semi-auto fire, accurate for a C1A1.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|450px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|The &amp;quot;CAMRS&amp;quot; in the game's weapon inspection screen.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck. Note the exposed bolt on the top of the receiver, a feature unique among FAL variants; interestingly, rather than properly reciprocating, the bolt simply ''disappears'' when the rifle is fired.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1. Unlike the firing animation, this process correctly involves the bolt actually moving.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments, including Blackbeard's gadget, the Rifle Shield, attached on a pair of rail-mounted clips.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] Enchanced Combat Carbine is the DMR option for Blackbeard and one of the two weapons included in his kit. It was later made available to FBI asset and questionable rogue: Flores. The Crane stock has been replaced with a Magpul UBR stock and Blackbeard has custom clips mounted on the handguards of his SR25 to allow the attachment of his rifle shield.&lt;br /&gt;
&lt;br /&gt;
It is a generally average but lackluster gun in comparison to others.&lt;br /&gt;
&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in the weapon inspection screen. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock. ]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW Carbine==&lt;br /&gt;
A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] is the main battle rifle available to BOPE operator Capitão and COT operator Brava (who happens to be Capitão's cousin), under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in the weapon inspection screen. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|450px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A customized [[Daewoo K1A]] is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the &amp;quot;K1A&amp;quot; and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-k1a.jpg|thumb|600px|none|K1A in the weapon inspection screen. It is fitted with a Devgru DT-K01 MK.II RAS handguard and the standard collapsible stock has been replaced with a StormWerkz AR-15 stock adapter fitted with a [[Z-M LR 300|Z-M Weapons LR-300]] stock.]]&lt;br /&gt;
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]]&lt;br /&gt;
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]]&lt;br /&gt;
[[File:RSS K1A (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]&lt;br /&gt;
[[File:RSS K1A (4).jpg|thumb|none|600px|Empty reload; note the bolt release paddle is properly sticking out.]]&lt;br /&gt;
[[File:RSS K1A (5).jpg|thumb|none|600px|Pressing it in.]]&lt;br /&gt;
[[File:RSS K1A (6).jpg|thumb|none|600px|Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).]]&lt;br /&gt;
&lt;br /&gt;
==Troy Industries Rock SOPMOD M14==&lt;br /&gt;
The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used  by 707th SMB operator Dokkaebi, NIGHTHAVEN operator Aruni and the reworked attacking recruits. It is incorrectly designated &amp;quot;Mk 14 EBR&amp;quot; and locked in semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]]&lt;br /&gt;
[[File:RSS M14 (1).jpg|thumb|none|600px|Watching a sunrise with the one-of-a-kind Rock SOPMOD M14.]]&lt;br /&gt;
[[File:RSS M14 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RSS M14 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:RSS M14 (4).jpg|thumb|none|600px|In with a new one. Note the classic M14 flash hider; it can be attached as the &amp;quot;Flash Hider&amp;quot; barrel modification.]]&lt;br /&gt;
[[File:RSS M14 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RSS M14 (6).jpg|thumb|none|600px|Melee animation of the Rock SOPMOD M14.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
A heavily customized [[Beryl M762]] is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as &amp;quot;M762&amp;quot;. It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ photoshopped AK] reported by The Firearms Blog, which is an [https://www.flickr.com/photos/stickgunner/21074884113/ AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard] with the Hera Arms CQR stock photoshopped in.&lt;br /&gt;
&lt;br /&gt;
[[File:HERA Arms AK Photoshop.jpg|thumb|450px|none|Arsenal SLR-107FR with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped on.]]&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|450px|none|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S-m762.jpg|thumb|600px|none|The M762 in the weapon inspection screen. Note the fire selector on the left side of the receiver, a distinctive Beryl feature.]]&lt;br /&gt;
[[File:RSS Beryl (1).jpg|thumb|none|600px|Zofia shows off the Beryl M762.]]&lt;br /&gt;
[[File:RSS Beryl (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS Beryl (3).jpg|thumb|none|600px|A foregrip-equipped Beryl, which gives a cleaner view of the rifle.]]&lt;br /&gt;
[[File:RSS Beryl (4).jpg|thumb|none|600px|Reloading, which shows the unique foregrip that this weapon and the &amp;quot;BOSG 12.2&amp;quot; use.]]&lt;br /&gt;
[[File:RSS Beryl (5).jpg|thumb|none|600px|Charging the M762.]]&lt;br /&gt;
[[File:RSS Beryl (6).jpg|thumb|none|600px|Melee-ing with the Hera Arms CQR stock. In real life, this stock wasn't available for AK-type rifles at the time of the release of Operation White Noise, but life imitated art (and photoshopped concepts) and the stock later became available to AK-type rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Saritch==&lt;br /&gt;
A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion and later STAR-NET Aviation operator Thunderbird in the North Star expansion. In-universe, the Saritch appears to be a prototype weapon. Where in reality, the design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel; the in-game model resembles the medium-length 622mm-barrel version shown in the weapon designer's [https://guns.fandom.com/wiki/File:Sartich_document.png concept arts]. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the &amp;quot;Spear .308&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[File:R6S-spear308.jpg|thumb|600px|none|Saritch in the weapon inspection screen. The camouflage is the weapon's default skin. Note the 30-round 5.56 PMAG.]]&lt;br /&gt;
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]]&lt;br /&gt;
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Saritch 4.jpg|thumb|600px|none|Removing magazine from gun, which involves a very dramatic yank.]]&lt;br /&gt;
[[File:R6S Saritch 5.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S Saritch 6.jpg|thumb|600px|none|Pulling the charging handle to load new round.]]&lt;br /&gt;
[[File:R6S Saritch 7.jpg|thumb|600px|none|Smacking a concrete wall.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the &amp;quot;M4&amp;quot; appears to be a customized [[M4A1 Carbine|M4A1 Block II]]. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked &amp;quot;M4A1 Carbine&amp;quot; on the left side of the mag-well where the usual roll marks would be. Equipping the &amp;quot;M4&amp;quot; with the Heavy Barrel attachment gives it a longer 16-inch aftermarket pencil barrel. Attaching this would technically make it a heavily modernized [[Colt Model 653]] instead of a proper Block II.&lt;br /&gt;
&lt;br /&gt;
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic.&lt;br /&gt;
&lt;br /&gt;
It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator.&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in the weapon inspection screen. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag.]]&lt;br /&gt;
[[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II. For whatever reason, his DD handguard has quad-weaver rails instead of the traditional picatinny, a truly odd design choice since Daniel Defense do not offer any product with this kind of rail system.]]&lt;br /&gt;
[[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]]&lt;br /&gt;
[[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 2.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 3.jpg|thumb|600px|none|Pulling the standard looking charging handle to chamber a new round.]]&lt;br /&gt;
[[File:RSS M4 (1).jpg|thumb|600px|none|A fully kitted-out &amp;quot;M4&amp;quot; with the Heavy Barrel attachment.]]&lt;br /&gt;
[[File:RSS M4 (2).jpg|thumb|600px|none|A close up of the receiver, note the &amp;quot;Burst&amp;quot; marking on the selector, which makes us wonder if Maverick just DIYed his M4A1 by cannibalizing AR-15s he found around Afghanistan until he managed to get his gun to work as it is.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the &amp;quot;AR-15.50&amp;quot;, and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).&lt;br /&gt;
&lt;br /&gt;
The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.&lt;br /&gt;
[[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the inspection screen. Equipping a muzzle brake replaces the &amp;quot;birdcage&amp;quot;-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]]&lt;br /&gt;
[[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]]&lt;br /&gt;
[[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar Armalite-style iron sights.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S wpn AR-15.50 Updated.jpg|thumb|none|600px|The updated model with a STANAG magazine added in the Burnt Horizon update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74M&amp;quot;==&lt;br /&gt;
The &amp;quot;AK-74M&amp;quot; is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.&lt;br /&gt;
&lt;br /&gt;
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.&lt;br /&gt;
&lt;br /&gt;
More bizarrely, the lower receiver is marked &amp;quot;WASR-10 Cal. 5.45×39mm&amp;quot;; the [[WASR-10]] is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.&lt;br /&gt;
&lt;br /&gt;
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 fitted with Magpul MOE furniture - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the &amp;quot;AK-74M&amp;quot; from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]]&lt;br /&gt;
[[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out &amp;quot;AK-74M&amp;quot;, with the Reflex Sight, Suppressor and Laser Sight. Note the new reflex sight model, which was previously used for Clash's [[MP9]].]]&lt;br /&gt;
[[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the &amp;quot;Airjab Launcher&amp;quot;, mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]]&lt;br /&gt;
[[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear.]]&lt;br /&gt;
[[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.&lt;br /&gt;
&lt;br /&gt;
[[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn ARX200.jpg|thumb|600px|none|The ARX-200 in the inspection screen.]]&lt;br /&gt;
[[File:Arx200r6s1.jpg|thumb|600px|none|The ARX-200 in-game.]]&lt;br /&gt;
[[File:Arx200r6s2.jpg|thumb|600px|none|Aiming down the rifle's sights; yet another re-use of the irons from Bandit's [[MP7]].]]&lt;br /&gt;
[[File:Arx200r6s3.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:R6sarx2004.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Arx200r6s5.jpg|thumb|600px|none|...and pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]].&lt;br /&gt;
&lt;br /&gt;
[[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the inspection screen.]]&lt;br /&gt;
[[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the f90 in game.]]&lt;br /&gt;
[[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]]&lt;br /&gt;
[[File:R6sf904.jpg|thumb|600px|none|Inserting new Magazine.]]&lt;br /&gt;
[[File:R6sf905.jpg|thumb|600px|none|Pulling the charging handle back when gun is empty.]]&lt;br /&gt;
[[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]]&lt;br /&gt;
[[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SC3000K&amp;quot;==&lt;br /&gt;
An [[FN F2000 Tactical]] with a slightly modified design and rechambered in .300 Blackout was added in the game in the Operation Shadow Legacy expansion as the &amp;quot;SC3000K&amp;quot;.  It is used by the Operator Zero, aka Sam Fisher from the ''[[Tom Clancy#Splinter Cell|Tom Clancy's Splinter Cell]]'' series. The weapon itself is a nod to the many F2000s (many times with fictional modifications) used by Sam Fisher throughout the ''Splinter Cell'' series, all of them having the fictional series name of &amp;quot;SC-number-K&amp;quot; (starting from the &amp;quot;SC-20K&amp;quot; in the original ''[[Splinter Cell]]'').&lt;br /&gt;
&lt;br /&gt;
[[file:FN F2000 TR rifle.jpg|thumb|450px|none|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FS2000 monolith arms handguard.jpg|thumb|450px|none|FN FS2000 Tactical with a C-more red dot sight and Monolith Arms rail system and P90-style foregrip - 5.56x45mm NATO. The latter accessory was discontinued when Monolith Arms was bought out by Magpul.]]&lt;br /&gt;
[[file:RainbowSix Siege SC3000K (1).jpg|thumb|600px|none|The SC3000K in the weapon inspection screen. Changes to the F2000's design can be observed in the replacement of the exposed barrel with a unique muzzle device, reshaped buttstock, reshaped magazine well, non-folding charging handle, slightly reshaped top rail (similar to the Slovenian contract F2000s), and the addition of a foregrip that somewhat resembles Monolith Arms' P90-styled foregrip for the F2000.]]&lt;br /&gt;
[[File:r6s_SC3000K_1.jpg|thumb|600px|none|Zero holding the SC3000K in game.]]&lt;br /&gt;
[[File:r6s_SC3000K_2.jpg|thumb|600px|none|The SC3000K uses the same iron sights from the MP7.]]&lt;br /&gt;
[[File:r6s_SC3000K_3.jpg|thumb|600px|none|Removing a spent magazine.]]&lt;br /&gt;
[[File:r6s_SC3000K_4.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6S F2000 Widegrip.jpg|thumb|none|600px|A suppressed SC3000K with the &amp;quot;Angled Grip,&amp;quot; which uses the classic style F2000 forearm.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to Tachanka's DP-28 and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with some SMGs, most open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka's primary weapon is a [[DP-28]], also known as the DP-27. At the release of the game, the DP was Tachanka's gadget, mounted onto tripod and able to be manned by anyone, even by enemies in unfortunate situations, and his primary weapons were the Vityaz and Saiga. In this tripod-mounted form it was called the &amp;quot;RP-46&amp;quot; in game, though this is the designation for the belt-fed, pistol-gripped version of the DP. Tachanka himself referred to it as the &amp;quot;DP-28.&amp;quot; Its magazines hold an erroneous 70 rounds. During its life as a mounted weapon, it incorrectly tracked the round in the chamber, but after being reworked into his primary weapon, it's correctly depicted as open-bolt, and the extra round was given to Tachanka's ammo reserve.&lt;br /&gt;
&lt;br /&gt;
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after [http://static.tvtropes.org/pmwiki/pub/images/Gun_shield_1805.jpg this particular shield], and marked with the Russian word for &amp;quot;Lord&amp;quot; acknowledging the Lord Tachanka meme), making its usage somewhat more viable. In &amp;quot;Operation: Blood Orchid,&amp;quot; it was changed so that Tachanka kept the magazine loaded in the weapon when moving it instead of unloading and loading it every time, making it faster to move around.&lt;br /&gt;
&lt;br /&gt;
The 2020 October update made the DP-28 man-portable, as Tachanka's new primary weapon.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[file:R6S DP28 new promo.jpg|thumb|none|600px|The official art of the DP-28 after the update.]]&lt;br /&gt;
[[file:R6S Tachanka 2020 promoa.jpg|thumb|none|600px|Tachanka's new toys in an official artwork.]]&lt;br /&gt;
[[File:R6s dp27 new.jpeg|thumb|none|600px|Render of Tachanka holding his new weapon in first person. The gun was given an unique, vintage-style reflex sight to match Tachanka's antique collector persona.]]&lt;br /&gt;
&lt;br /&gt;
===Mounted version===&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-27 mounted on its tripod. Note the shortened barrel, which seems to have been returned to the full-length coned barrel with model updates.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-28. The large green bin seen on the far right was where additional pan magazines are stored.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|Pulling the custom ambidextrous charging handle.]]&lt;br /&gt;
[[file:RSS DP-28 (1).jpg|thumb|none|600px|Tachanka blinds his hostage with the glory of his shielded not-RP-46 machine gun.]]&lt;br /&gt;
[[file:RSS DP-28 (2).jpg|thumb|none|600px|Deploying the Degtyaryov.]]&lt;br /&gt;
[[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his &amp;lt;del&amp;gt;hapless victim&amp;lt;/del&amp;gt; admiring audience.]]&lt;br /&gt;
[[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]]&lt;br /&gt;
[[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP-28 in Tachanka's operator video.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK23/HK13 Hybrid==&lt;br /&gt;
A hybrid of the 5.56mm belt-fed [[Heckler &amp;amp; Koch HK23]] and the 5.56mm mag-fed [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] appears in ''Rainbow Six Siege''. The magazine well is a key feature of the HK13, but the receiver design, with its longer ejection port and a large, tubular brass deflector, is almost never found on the mag-fed HK machine guns, and instead comes from the belt-fed HK machine guns like the HK23. It has a [[G3]] rear sight and added rails.&lt;br /&gt;
&lt;br /&gt;
It appears under the name &amp;quot;G8A1&amp;quot;, the German designation of the 7.62mm mag-fed [[Heckler &amp;amp; Koch HK11]], even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in the game for IQ and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise.&lt;br /&gt;
&amp;lt;!--It also has a &amp;quot;long&amp;quot; bolt handle travel length; some of the HK machine guns seem to have shorter ones. Compare the one on file:Hk11e.jpg (shorter) with the one on File:HK21MachineGun.jpg (longer). The &amp;quot;dimple&amp;quot; on the left-side in-game handguard is also on the very front (like on File:HK21MachineGun.jpg) instead of a bit back like on file:Hk11e.jpg.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HK23E Suppressor.jpg|thumb|none|450px|HK23E with sound suppressor - 5.56x45mm]]&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|The machine gun in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The G8A1 held by IQ.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|Reloading an X-91 drum.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Bullpup==&lt;br /&gt;
A [[PKP Pecheneg Bullpup|PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Fuze and Spetsnaz CBRN specialist Finka. &lt;br /&gt;
&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of &amp;quot;6P41&amp;quot; in game.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK-12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber. The reworked Recruit also has access to the belt-fed SAW.&lt;br /&gt;
&lt;br /&gt;
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly ''impossible'', the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.&lt;br /&gt;
&lt;br /&gt;
When reloading from empty, the charging handle on Gridlock's M249 incorrectly springs back forwards after she pulls it back, while Capitão's M249 is correctly animated with him pushing the handle back forwards manually.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with Scope attachment.]]&lt;br /&gt;
[[File:R6S M249 SAW 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
The [[QJB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is usable by the SDU attacker Ying. The weapon's description states that it has been custom made to fire 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several upgrades from civilian Type-97 rifles, such as the flat-top upper, enhanced trigger group, and lower handguard upgrades, reflecting its &amp;quot;custom&amp;quot; nature.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|450px|none|QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|QJB-95 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QJB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QJB-95.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident LMG-E==&lt;br /&gt;
The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of &amp;quot;LMG-E&amp;quot;. The &amp;quot;LMG-E&amp;quot; is used by GROM operator Zofia and 35th Commando Battalion Operator Ram.&lt;br /&gt;
&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]]&lt;br /&gt;
[[File:R6S-lmge.jpg|thumb|600px|none|&amp;quot;LMG-E&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS LMG-E (1).jpg|thumb|none|600px|The &amp;quot;LMG-E&amp;quot;, idle.]]&lt;br /&gt;
[[File:RSS LMG-E (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS LMG-E (3).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:RSS LMG-E (4).jpg|thumb|none|600px|Inserting a new belt box, which holds 150 rounds.]]&lt;br /&gt;
[[File:RSS LMG-E(5).jpg|thumb|none|600px|Feeding the ammunition belt into the receiver.]]&lt;br /&gt;
[[File:RSS LMG-E (6).jpg|thumb|none|600px|Charging the &amp;quot;LMG-E&amp;quot;.]]&lt;br /&gt;
[[File:RSS LMG-E (7).jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is added in Operation Para Bellum as the &amp;quot;ALDA 5.56&amp;quot;. Being a primary option for Defense Operator Maestro, it was the only portable LMG available to Defenders, until Tachanka's rework made his DP-27 mobile.&lt;br /&gt;
&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the weapon inspection screen.]]&lt;br /&gt;
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]]&lt;br /&gt;
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box. In a non-empty reload, Maestro will actually push the belt back into the box before removing it, a neat detail. Similar belt removal animations can also be seen on the M249 and the LMG-E.]]&lt;br /&gt;
[[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. 100-rounds would be a good guess. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard &amp;quot;attach the belt box first and then pull out the belt&amp;quot; procedure.]]&lt;br /&gt;
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels, except for the ones that fire slugs.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash, and Norwegian Nighthaven operator Ace.&lt;br /&gt;
[[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The M1014 in the hands of Thermite.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|Loading a shell into the M1014's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS Compact==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS Compact]] with ghost ring sights of the &amp;quot;Tactical&amp;quot; model appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne and Nighthaven attacker Grim. It is the only pump-action shotgun that can be fitted with a foregrip, and weapon animations change correspondingly when the grip is used.&lt;br /&gt;
&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg|thumb|none|450px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|Twitch holds her FABARM.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|Dropping a shell into the chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|Reloading the rest of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A heavily customized [[Saiga 12|Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the &amp;quot;SASG-12&amp;quot; (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used by Spetsnaz defender Kapkan, CBRN Threat unit's Finka and certified mad scientist Fenrir. &lt;br /&gt;
&lt;br /&gt;
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[file:Rainbow Six Siege Saiga-12.jpg|thumb|600px|none|Custom Saiga-12K in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|First-person view of the Saiga.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.]]&lt;br /&gt;
[[file:RSS Saiga12 (1).jpg|thumb|none|600px|Melee animation of a snake-skinned Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS and the Secret Service operator Warden. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.&lt;br /&gt;
&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (G&amp;amp;P M870 RAS)==&lt;br /&gt;
A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to the reworked Defender recruits, both the GSG-9 Defender operators Jäger and Bandit and the Irish Garda ERU defender Thorn. It is closely modeled after the G&amp;amp;P M870 RAS, an airsoft Remington 870.&lt;br /&gt;
&lt;br /&gt;
The weapon is the second most powerful shotgun in the game, although somewhat &amp;quot;balanced&amp;quot; by the fact that its efficiency diminishes greatly beyond point-blank range.&lt;br /&gt;
[[file:M870.jpg|thumb|450px|none|'''Airsoft''' G&amp;amp;P M870 RAS]]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|M870 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|A GSG-9 recruit models the M870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 4+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost and later the fictional Inkaba Task Force's operator Melusi. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. &amp;quot;C8-SFW&amp;quot; or &amp;quot;CAMRS&amp;quot;) he is using. It is named the &amp;quot;Skeleton Key&amp;quot;, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO &amp;amp; 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in the weapon inspection screen.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is used by Navy SEAL operator Valkyrie and GIGR guest operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode. Despite being modeled with an 8-round magazine tube (holds 9 rounds in total), the SPAS only holds 7 (6+1) rounds in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in ''Far Cry 3'' and ''4''.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary. Also note the first-generation lever-type safety.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|In an extremely rare display of realism, Valkyrie holds the shotgun upside down to load the tube with her right hand while keeping her left forefingers on the bolt release to enable the feed door to open.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
Two variants of the [[FABARM STF 12]] are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;. The ITA12S was the only secondary shotgun available in the game until the release of the &amp;quot;Super Shorty&amp;quot; in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise, and the primary ITA12S is available to AFEAU operator Solis introduced in Operation Solar Raid, while the secondary version is available to JTF2 Operator Frost and 35th Commando Battalion Operator Ram in the Operation Heavy Mettle expansion.&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Pistolgrip F.E.===&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Short Initial===&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for Attack operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the two variants are unique even beyond the suppressor, with the standard variant being based on a prototype model of the SIX12, and the SD being based on the production version. This can most easily be seen in the much thicker buttpad of the SD. Several other surface details also differentiate the two guns that could have, for all purposes, used the same model for everything rearward of the suppressor.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Crye Precision SIX12 2015.jpg|thumb|none|450px|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's SIX12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed===&lt;br /&gt;
[[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision SIX12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed SIX12, equipped with a Trijicon RMR, similar to the reference image.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the SIX12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.&lt;br /&gt;
&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the inspection screen. The in-game weapon uses the 10-round magazine.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG.12.2&amp;quot;==&lt;br /&gt;
The &amp;quot;BOSG.12.2&amp;quot; (BOSG presumably standing for Break-Open Shotgun, compare with how &amp;quot;SASG&amp;quot; likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the [[Mossberg HS12|Mossberg Maverick HS-12]] and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.&lt;br /&gt;
&lt;br /&gt;
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the &amp;quot;Presidential Plane&amp;quot; map, something only Glaz's SVU can do, but this ability was later removed in the official release.&lt;br /&gt;
&lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the &amp;quot;BOSG.12.2&amp;quot;. Note how the stock, receiver and triggerguard are placed in a manner more like conventional tube fed shotguns compared to the references above. The front of the triggerguard also seems to have a pin or Winchester pump shotgun-like crossbolt safety, despite the presence of a more typical break-action tang safety on the top.]]&lt;br /&gt;
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The &amp;quot;BOSG.12.2&amp;quot; in idle.]]&lt;br /&gt;
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]]&lt;br /&gt;
[[File:RSS OverUnder (3).jpg|thumb|none|600px|Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.]]&lt;br /&gt;
[[File:RSS OverUnder (4).jpg|thumb|none|600px|Loading two more in. Reloading with only a single shell fired will only reload that single shell, the one in the bottom barrel.]]&lt;br /&gt;
[[File:RSS OverUnder (5).jpg|thumb|none|600px|Stock attack.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12== &lt;br /&gt;
Added in Operation Para Bellum, the &amp;quot;ACS12&amp;quot; is a modified [[AA-12]], and can be used by the two operators added in that expansion, Maestro and Alibi it is also used by ronin (literally) Azami. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).&lt;br /&gt;
&lt;br /&gt;
Of note is that the addition of the &amp;quot;ACS-12&amp;quot; marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.&lt;br /&gt;
&lt;br /&gt;
Incidentally, the name &amp;quot;ACS-12&amp;quot; was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.&lt;br /&gt;
&lt;br /&gt;
While the AA-12 is correctly animated as having a non-reciprocating bolt handle when firing, the empty reload animation incorrectly shows the bolt reciprocating forwards when the player character releases it after pulling it back.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S AA-12.jpg|thumb|none|600px|The &amp;quot;ACS12&amp;quot; in the weapon inspection screen. This camouflage finish is, interestingly, the default skin for this weapon.]]&lt;br /&gt;
[[File:R6S AA-12 Idle.jpg|thumb|none|600px|The AA-12 in Alibi's white-nailed hands. The text on the scope mount reads &amp;quot;Mil-spec 1913 Rail&amp;quot; on the first line, and &amp;quot;Scope Mount&amp;quot; on the second.]]&lt;br /&gt;
[[File:R6S AA-12 Sights.jpg|thumb|none|600px|Aiming the shotgun; someone should probably let Bandit know that Alibi stole his [[MP7|MP7A1]]'s sights.]]&lt;br /&gt;
[[File:R6S AA-12 Reload 1.jpg|thumb|none|600px|Removing an empty drum after a quick and impressive demonstration of the game's destruction mechanics...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 2.jpg|thumb|none|600px|...inserting a fresh one...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 3.jpg|thumb|none|600px|...and ignoring enemy gunfire whilst pulling the charging handle, an action which does not apparently require touching it.]]&lt;br /&gt;
[[File:R6S AA-12 Melee.jpg|thumb|none|600px|Then again, Alibi can make sparks by hitting a table with a shotgun, so she might very well be some sort of magician.]]&lt;br /&gt;
&lt;br /&gt;
==Akdal Arms MKA 1919==&lt;br /&gt;
A heavily customized [[Akdal Arms MKA 1919]] semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a [[Bushmaster ACR]] stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13&amp;quot; barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
Simply dubbed &amp;quot;TCSG12&amp;quot; in-game (presumably standing for &amp;quot;Turkish Combat Shotgun&amp;quot;), the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the &amp;quot;BOSG-12.2&amp;quot;, and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else. The weapon's only barrel attachment is the suppressor.&lt;br /&gt;
&lt;br /&gt;
[[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]]&lt;br /&gt;
[[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom &amp;quot;Tac 19&amp;quot; Akdal MKA 1919 by RRA with modified Chaos quad-rail.]]&lt;br /&gt;
[[file:Akdal MKA 1919 custom lower.jpg|thumb|450px|none|A custom milled aluminum Akdal MKA 1919 lower receiver built to fit a Bushmaster ACR stock and a B5 Systems Type 23 P-Grip.]]&lt;br /&gt;
[[File:R6S wpn TCSG12.jpg|thumb|600px|none|The custom Akdal MKA 1919 in the inspection screen.]]&lt;br /&gt;
[[File:R6S wpn TCSG12 2.jpg|thumb|600px|none|The other side. Note the charging handle.]]&lt;br /&gt;
[[File:Kaidgun1.jpg|thumb|none|600px|none|Kaid holding the heavily customized Akdal MKA 1919.]]&lt;br /&gt;
[[File:Kaidgun2.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:Kaidgun3.jpg|thumb|600px|none|Removing the magazine during a partial reload.]]&lt;br /&gt;
[[File:Kaidgun4.jpg|thumb|600px|none|Loading a new magazine. The markings on the magwell read &amp;quot;Made in Turkey&amp;quot;.]]&lt;br /&gt;
[[File:Kaidgyb5.jpg|thumb|600px|none|Pulling the bolt back before removing empty magazine.]]&lt;br /&gt;
[[File:Kaidgun6.jpg|thumb|600px|none|Flipping the empty magazine out of the gun.]]&lt;br /&gt;
[[File:Kaidgun7.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Kaidgun8.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
While referred to as a &amp;quot;[[Serbu Super Shorty|Super Shorty]]&amp;quot;, the secondary shotgun made available (initially as a later update removed Mozzie's Super Shorty) to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled &amp;quot;Masterkey&amp;quot; configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).&lt;br /&gt;
&lt;br /&gt;
An update made the 870 MCS Masterkey available as a replacement for M45 in FBI operator Castle's loadout, and it is also an available secondary for the reworked Recruit attackers, MPS operator Clash and COT operator Brava.&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the inspection screen.]]&lt;br /&gt;
[[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the &amp;quot;Super Shorty&amp;quot;.]]&lt;br /&gt;
[[File:R6sshorty3.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; the MCS doesn't come with any sights by default, not even a groove in the Picatinny rail, making this a bit of a pointless exercise.]]&lt;br /&gt;
[[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]]&lt;br /&gt;
[[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the &amp;quot;BOSG. 12.2&amp;quot;, being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map &amp;quot;Presidential Plane&amp;quot;, which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.&lt;br /&gt;
&lt;br /&gt;
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the &amp;quot;HDS Flip Sight&amp;quot;, which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.&lt;br /&gt;
&lt;br /&gt;
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in the weapon inspection screen (pre-update).]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The &amp;quot;red tint&amp;quot; one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]]&lt;br /&gt;
[[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]]&lt;br /&gt;
[[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CSRX 300&amp;quot;==&lt;br /&gt;
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the &amp;quot;CSRX 300&amp;quot; as her sole primary weapon. The rifle appears to take design cues from the [[Blaser R93]] and the [[Accuracy International Arctic Warfare]] series of rifles, with an underbarrel launcher resembling the [[FN EGLM]]. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius.&lt;br /&gt;
[[File:BlaserR93WithHarrisBipod.jpg‎|thumb|none|450px|Blaser LRS2 with Harris Bipod - .338 Lapua Magnum.]] &lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|450px|FN EGLM - 40x46mm]]&lt;br /&gt;
[[Image:R6s CSRX300 movie.jpg|thumb|none|600px|The CSRX300 in Operation Shifting Tides – New Operator Gadgets Teaser.]]&lt;br /&gt;
[[Image:R6S_CSRX3003.jpg|thumb|none|600px|The CSRX 300 in the inspection screen.]]&lt;br /&gt;
[[Image:R6S_CSRX300.jpg|thumb|none|600px|Kali armed with her CSRX 300.]]&lt;br /&gt;
[[Image:R6S_CSRX3001.jpg|thumb|none|600px|View of the CSRX 300's scope reticle.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame2.jpg|thumb|600px|none|Working the bolt-action.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame3.jpg|thumb|600px|none|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, Kali's LV Lance, Grim's Kawan launcher and the generic GONNE-6 &amp;quot;Hand Cannon&amp;quot; gadget (actually a single-shot rifle), not listed here for one reason or another.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. In-game it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.&lt;br /&gt;
&lt;br /&gt;
To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on a raised platform like the image above, and these can still be seen in Ash's Operator video.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
[[File:RSS M120 (1).jpg|thumb|none|600px|The update from &amp;quot;Operation Blood Orchid&amp;quot; altered the M320's reload animation; Ash keeps the muzzle pointed up now.]]&lt;br /&gt;
[[File:RSS M120 (2).jpg|thumb|none|600px|Bashing with the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Kulakov Revolver Grenade Launcher==&lt;br /&gt;
The October 2020 Tachanka rework adds a [[Kulakov Revolver Grenade Launcher]] to his arsenal as his new gadget, known as the &amp;quot;Shumikha&amp;quot; in-universe. For whatever reason, the Shumikha fires incendiary grenades instead of high-explosives, and its operation is utterly bizarre: the Mosin's receiver is treated as semi-automatic and the bolt blows back like a gas-operated weapon, despite the real deal (still) being bolt-action, and the magazine of the launcher component itself is not animated, with Tachanka simply cramming in more grenades through the static loading gate when reloading the weapon without indexing the drum at all. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style.&lt;br /&gt;
&lt;br /&gt;
As an unintentional bit of irony, the in-game write-up claims that replacing Tachanka's machinegun stand with the Shumikha will lighten his gear load, while one of the main reasons leading up to the Kulakov being rejected in the first place was how heavy and unwieldy it is to use as a standard-issue weapon. To put it into perspective, an unloaded Kulakov weighs significantly more than a fully-loaded DP-28 (15kg vs. 11.5kg), and was designed to be fired with its bipod deployed. &lt;br /&gt;
[[File:Kulakov Grenade Launcher.jpg|thumb|none|450px|Kulakov Grenade Launcher - 44.15mm]]&lt;br /&gt;
[[file:R6S Kulakov promo.jpg|thumb|none|600px|The official art of the Kulakov Launcher.]]&lt;br /&gt;
[[file:R6S Tachanka 2020 promoa.jpg|thumb|none|600px|Tachanka's new toys on an official artwork.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Most equipment in this category are non-exclusive &amp;quot;generic&amp;quot; gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
Bundles of C4 charges, somewhat strangely referred to as &amp;quot;Nitro Cells&amp;quot;, are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.&lt;br /&gt;
&lt;br /&gt;
The weapon is currently the most powerful explosive available, capable of outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence. Much like a real C4, the charge will only explode if its triggered by the user. Attacking it will simply destroy it, and if the user dies before the charge is triggered, the C4 is essentially rendered inert.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Charge]]&lt;br /&gt;
[[File:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[File:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
[[file:Rainbowsix Bank smoke grenade.jpg|thumb|600px|none|Unusable M18 smoke grenade on the &amp;quot;Bank&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
&lt;br /&gt;
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 Stun Grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade holding 1.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano grenade==&lt;br /&gt;
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era [[T13 Beano]] impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (in fact you'd actually have to throw it directly at someone to get any kind of decent damage). However, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]]&lt;br /&gt;
[[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the inspection screen; note that the model somewhat concerningly lacks a pin...]]&lt;br /&gt;
[[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]]&lt;br /&gt;
[[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EMP Grenade&amp;quot;==&lt;br /&gt;
Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies.&lt;br /&gt;
[[File:Pjp-on-hand.jpg|thumb|none|300px|Netline Communications Technologies Portable Jammer Pack]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot; ==&lt;br /&gt;
The &amp;quot;Theme Park&amp;quot; level has arcade machines of &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]],&amp;quot; featuring Rex &amp;quot;Power&amp;quot; Colt and his [[Beretta 93R &amp;quot;Auto 9&amp;quot;]].&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A tiny [[Luger P08]] appears in the game as the &amp;quot;Suspicious Package&amp;quot; charm for weapons.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] &lt;br /&gt;
[[File:Rainbowsix Suspicious package charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
A [[Nagant M1895]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[File:Rainbowsix Nagant.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P9]] is seen in the map &amp;quot;Oregon&amp;quot;, on several posters.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:RSS M&amp;amp;P poster.jpg|thumb|none|600px|One of the M&amp;amp;P posters, as seen in the older version of the level.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot;, in the museum.&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|thumb|none|300px|Single Action Army with 5.5&amp;quot; barrel with wooden grips - .45 Long Colt.]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vague Pistol==&lt;br /&gt;
An unknown, fairly generic pistol is seen on several posters in the map &amp;quot;Presidential Plane&amp;quot;.&lt;br /&gt;
[[File:Rainbowsix P99 Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Pepperbox Pistol==&lt;br /&gt;
A 3-barreled Pepperbox pistol is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot;, in the museum. It appears to be based on Allen and Thurber percussion pepperbox pistols and the Mariette Pepperbox.&lt;br /&gt;
[[File:Mariette 4-barrel Pepperbox.jpg|thumb|none|400px|Mariette Pepperbox, 4-barrel model - .36 caliber]]&lt;br /&gt;
[[Image:Allen&amp;amp;ThurberPepperbox.jpg|thumb|none|400px|Allen &amp;amp; Thurber Pepperbox revolver.]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==British Percussion Pistol==&lt;br /&gt;
A British style percussion pistol, either a [[Tower Percussion Pistol|Tower Percussion Pistol]] or Enfield, is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot;, in the museum.&lt;br /&gt;
[[Image:Tower 1871 Percussion Rider Pistol.jpg|thumb|none|400px|A Tower Model 1871 Percussion Rider Pistol]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] model from ''[[Far Cry 3]]'' is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement, though it isn't available for use in-game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Rainbowsix PP-19 Bizon.jpg|thumb|none|600px|The wall of Bizons; note their slightly extended barrels and incorrect left-side ejection ports, showing their ''FC3'' origins.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
A [[PPSh-41]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:R6S PPSh.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The wood-furnished [[AK-103]] from ''[[Far Cry 3]]'' also appears in the basement on Clubhouse; like the Bizon, it isn't usable in-game. The same rifle is also seen on the  &amp;quot;Fortress&amp;quot; map.&lt;br /&gt;
[[File:Far Cry 3 AK-103.jpg|thumb|none|450px|Photoshopped AK-103 with side-mounted RIS rail &amp;amp; AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px|The AKs (and a bunch of other sadly-unusable toys) on the Clubhouse basement's wall. At full size, the tell-tale 90-degree gas blocks on the rifles can be seen, confirming their identity.]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the [[AK-12]] prototype.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg|thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A full size [[Heckler &amp;amp; Koch G36]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:R6S G36art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant carbine==&lt;br /&gt;
What appears to be a [[Mosin Nagant Model 1938 Carbine|Mosin Nagant carbine]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
A [[M1 Carbine]] is seen in the map &amp;quot;Tower&amp;quot;, on a Korean War poster.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Rainbowsix Korean War poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Several [[M16A4]] rifles are seen in the map &amp;quot;Kanal&amp;quot;, on a NATO poster.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal Squad Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] rifle with what appears to be a [[M203 grenade launcher]] is seen on a decal in the map &amp;quot;Kanal&amp;quot;. The other two M4A1 rifles (one of which has what appears to be a [[LMT M203]]) are seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal M4A1M203.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
What appears to be an [[Mk 18 Mod 1]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S Mk18ishart.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
What appears to be a [[Norinco Type 56-1]] is seen on a book cover, in the map &amp;quot;Presidential Plane&amp;quot;, in the executive office, and in the &amp;quot;Coastline&amp;quot; map.&lt;br /&gt;
[[File:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:RainbowsixType56 Plane.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ottoman Musket==&lt;br /&gt;
An [[Jezail Musket|Ottoman-pattern musket]] is seen in the map &amp;quot;Fortress&amp;quot;, depicted in a painting.&lt;br /&gt;
[[File:Ottoman musket.jpg|thumb|none|400px|Ottoman-pattern musket]]&lt;br /&gt;
[[File:Rainbowsix Ottoman Musket.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Assault Rifle==&lt;br /&gt;
An unidentified assault rifle is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters.&lt;br /&gt;
[[File:Rainbowsix Kanal Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified  Rifle==&lt;br /&gt;
An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle 1892==&lt;br /&gt;
The background for Doc's WWI &amp;quot;Trench Medic&amp;quot; Poilu-themed elite skin shows French soldiers with what appear to be [[Berthier Mle 1892 Artillery Carbine]]s.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
Zofia's &amp;quot;Duch Bojowy&amp;quot; elite skin contains a [[Vetterli-Vitali M1870/87]] in her MVP animation. The same low poly rifle is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:Rainbowsix Zofia Vetterli.jpg|thumb|none|600px|Note that the rifle is extremely undersized. Zofia stands 1.79m tall and a Vetterli rifle with its bayonet as seen here would at least be 1.3m tall.]]&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[Double Barreled Shotgun]] is seen in the map &amp;quot;Theme Park&amp;quot;, on a movie poster parodying ''[[Mad Max]]'', called &amp;quot;Dystopian Outback&amp;quot;.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Theme Park DBShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
What appears to be a visually modified [[Heckler &amp;amp; Koch CAWS]] is seen in the map &amp;quot;Theme Park&amp;quot;, on &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]]&amp;quot; arcade machines.&lt;br /&gt;
[[File:Scoped CAWS.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The background image for Fuze's &amp;quot;2nd Shock Army&amp;quot; elite skin shows a [[Browning M1919A4]] machine gun in the coaxial mount of an M4A1 Sherman tank.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Rainbowsix DT mg.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43==&lt;br /&gt;
A [[Goryunov SG-43]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:GoryunovSG43MachineGun.jpg|thumb|none|400px|Goryunov SG-43 Machine Gun On 'Sokolov' mount with shield - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix SG-43.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==St. Étienne Mle 1907==&lt;br /&gt;
The background image for Doc's &amp;quot;Trench Medic&amp;quot; elite skin shows a French [[St. Étienne Mle 1907]] emplacement.&lt;br /&gt;
[[File:St 1907right.jpg|thumb|none|450px|Mitrailleuse Saint-Étienne modèle 1907 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|Note that it is shown feeding from an ammunition belt rather than the iconic feed strip. This was a feature introduced in 1916.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
An [[M240 Machine Gun]] is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters. &lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal M240.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
An [[M249 Paratrooper]] is seen on the &amp;quot;Compensation&amp;quot; charm for weapons. Another M249 is seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:Rainbowsix Compensation charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG derivative==&lt;br /&gt;
A low-poly [[Maxim]] MG variant is seen in the map &amp;quot;Fortress&amp;quot;, on the second floor. Mira's &amp;quot;Inspiracion&amp;quot; elite skin contains the same Maxim MG derivative in her MVP animation.&lt;br /&gt;
[[File:Maxim1910.jpg|thumb|none|450px|Maxim M1910, for comparison - 7.62x54mmR]]&lt;br /&gt;
[[File:Rainbowsix Mira Maxim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Maxim.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A [[M134 Minigun]] is seen in the map &amp;quot;Outback&amp;quot;, in the truck. &lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Minigun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
An [[MG3]] is seen in the map &amp;quot;Kanal&amp;quot;, in a photo.&lt;br /&gt;
[[File:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal MG42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
What appears to be an [[Oerlikon 20mm Cannon]] is seen in the map &amp;quot;Kanal&amp;quot;, on a poster.&lt;br /&gt;
[[File:OerlikonTwin.jpg|thumb|none|350px|Twin Mark 4 Oerlikon L70 cannons in a Mark 24 mounting with Mark 14 Gyro Gunsight - 20x110mm RB.]]&lt;br /&gt;
[[File:Rainbowsix Kanal Ship Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified grenade==&lt;br /&gt;
Ela's &amp;quot;Huk Sztuki&amp;quot; elite skin features a what appears to be unusable [[TD Multi Port Plus Distraction Device]]s.&lt;br /&gt;
[[File:TDMultiPortPlusFlashbang.jpg|thumb|none|200px|TD Multi Port Plus Distraction Device flashbang grenade]]&lt;br /&gt;
[[File:Rainbowsix Ela grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Blackbeard's &amp;quot;Guerrilla&amp;quot; elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme &amp;amp; [[M83 smoke grenade|M83]]-type body)]]&lt;br /&gt;
[[File:M14 Blackbeard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Blackbeard M26.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] appears in the game as the &amp;quot;Grenade&amp;quot; charm for weapons.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Grenade charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The [[RGD-33 stick grenade]] appears in the game as the &amp;quot;Fragmentation Stick&amp;quot; charm for weapons.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]] &lt;br /&gt;
[[File:Rainbowsix Fragmentation stick charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67/Mk 2 hand grenade hybrid==&lt;br /&gt;
An [[M67 hand grenade]] and [[Mk 2 hand grenade]] hybrid appears in the game as the &amp;quot;Festive Ammo&amp;quot; and &amp;quot;Missile Toe&amp;quot; charms for weapons.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Festive ammo charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Missile Toe charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
Antique blackpowder cannons are seen on the &amp;quot;Fortress&amp;quot; map.  &lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[File:Rainbowsix Fortress Naval cannon.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified autocannon==&lt;br /&gt;
[[File:Rainbowsix Battleship.jpg|thumb|none|600px]] &lt;br /&gt;
[[File:Rainbowsix Fortress Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Border Tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1635807</id>
		<title>Category talk:Lists of weapons by armed forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1635807"/>
		<updated>2023-12-15T18:52:23Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages==&lt;br /&gt;
The recent (re-)creation of [[List of firearms used by Polish Armed Forces]] has triggered several discussions about place for such lists on IMFDB. I discussed this issue with [[User:Funkychinaman]] in the IMFDB staff discord, and I argued that all such pages should be cut from IMFDB. The main reasonings, developed between me and funkychinaman (who OK'd my proposal), are the follows:&lt;br /&gt;
&lt;br /&gt;
* IMFDB is not a general firearm encyclopedia.&lt;br /&gt;
* IMFDB is bad at being a general firearm encyclopedia, and these lists are inherently less reliable than equivalent Wikipedia lists.&lt;br /&gt;
* The existence of these lists attracts nationalist editing.&lt;br /&gt;
&lt;br /&gt;
While funkychinaman is OK with my proposal to cut all of the pages from IMFDB, he mentioned that some admins wanted to keep the &amp;quot;original 5&amp;quot; country armed forces lists (i.e.: the British, German, Russian, French, and US pages). I am thus starting a discussion here to see if we can come to a staff-wide consensus on what to do with these lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:51, 15 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1635806</id>
		<title>Category talk:Lists of weapons by armed forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category_talk:Lists_of_weapons_by_armed_forces&amp;diff=1635806"/>
		<updated>2023-12-15T18:51:40Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Created page with &amp;quot;==Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages== The recent (re-)creation of List of firearms used by Polish Armed Forces has triggered several discussions about p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cutting all &amp;quot;Lists of weapons by armed forces&amp;quot; pages==&lt;br /&gt;
The recent (re-)creation of [[List of firearms used by Polish Armed Forces]] has triggered several discussions about place for such lists on IMFDB. I discussed this issue with [[User:Funkychinaman]] in the IMFDB staff discord, and I argued that all such pages should be cut from the IMFDB. The main reasonings, developed between me and funkychinaman (who OK'd my proposal), are the follows:&lt;br /&gt;
&lt;br /&gt;
* IMFDB is not a general firearm encyclopedia.&lt;br /&gt;
* IMFDB is bad at being a general firearm encyclopedia, and these lists are inherently less reliable than equivalent Wikipedia lists.&lt;br /&gt;
* The existence of these lists attracts nationalist editing.&lt;br /&gt;
&lt;br /&gt;
While funkychinaman is OK with my proposal to cut all of the pages from IMFDB, he mentioned that some admins wanted to keep the &amp;quot;original 5&amp;quot; country armed forces lists (i.e.: the British, German, Russian, French, and US pages). I am thus starting a discussion here to see if we can come to a staff-wide consensus on what to do with these lists. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 18:51, 15 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1635610</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1635610"/>
		<updated>2023-12-15T01:44:29Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* VKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption = Promotional Art&lt;br /&gt;
|date = December 18, 2021 (Early Access)&amp;lt;br&amp;gt;December 13, 2023 (1.0 Release)&lt;br /&gt;
|developer = VOID Interactive&lt;br /&gt;
|publisher = VOID Interactive&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre = Tactical [[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' (or '''''RoN''''') is a tactical first-person shooter video game developed and published by VOID Interactive, an Ireland-based company. The game places the player in the role of a SWAT team leader, in a &amp;quot;Nondescript Modern America&amp;quot; and fictional city called &amp;quot;Los Suenos&amp;quot; (heavily based on the Los Angeles, California area). The SWAT team is part of the Los Suenos Police Department (LSPD), but players with the Supporter Edition can play as FBI HRT operators. It has a focus on the singleplayer and coop campaign but is also planned to feature a PVP multiplayer side with an alternate story and game modes. It is considered a spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' games.&lt;br /&gt;
&lt;br /&gt;
In 2020, a closed alpha version featuring PVP gameplay was released to the game's backers. In 2021, the game became listed on Steam, and a public Early Access version was released, featuring only singleplayer and co-op modes. Several weapons from earlier Closed Alpha and Early Access versions were removed in later updates; information on those weapons can be found on the talk page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Ready or Not}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Ready or Not'', the player's equipment and weapons are chosen at a pre-mission startup. The player can carry two firearms (primary and sidearm), a primary long tactical device, as well as multiple grenades and other tactical deployables. Similar to other games, most notably ''[[SWAT 4]]'', the primary weapon slot is reserved for long guns such as rifles, submachine guns, and shotguns, but also less-lethal guns. The secondary slot is reserved for handguns and tasers. The third slot is reserved for tactical devices such as a mirrorgun (similar to the &amp;quot;Optiwand&amp;quot; from ''SWAT 4''), breaching shotgun, ballistic shields, battering ram, and compact grenade launchers.&lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. Lethal firearms can accept either full metal jacket or hollow point ammunition. Several of the firearms in-game have knock-off names to avoid copyright conflicts and some of the in-game attachments have slight modifications from their real life counterparts to avoid licensing issues as well.&lt;br /&gt;
&lt;br /&gt;
Fire selectors are usable and fully animated in-game. Holding the selector key also allows one to set their firearm in &amp;quot;safe&amp;quot; (which is animated correctly on certain firearms, while others simply default to the selector switch staying on semi or auto).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92X Performance==&lt;br /&gt;
The [[Beretta 92X|Beretta 92X Performance]] appears in ''Ready or Not'' under the name &amp;quot;P92X&amp;quot;. It was added in the January 2022 update, and replaced the Beretta 92FS (see talk page). Unlike its predecessor, the 92X can mount an optic, despite it not being the RDO version. Quick, simple, effective, the jack of all trades pistol for the SWAT team.&lt;br /&gt;
[[File:Beretta 92X Performance.jpg|thumb|none|350px|Beretta 92X Performance- 9x19mm]]&lt;br /&gt;
[[File:RoN 92X render.jpg|thumb|none|600px|Official rendered image of the Beretta 92X in-game model. Note the &amp;quot;GFLHG003&amp;quot; serial number; &amp;quot;GFL&amp;quot; refers to ''Girls' Frontline'', and &amp;quot;HG003&amp;quot; is is the index number of the M9 T-Doll in ''GFL''.]]&lt;br /&gt;
[[File:RoN P92X gunbench.jpg|thumb|none|600px|The 92X in the latest iteration of the weapon customization menu.]]&lt;br /&gt;
[[File:RoN P92X gunbench2.jpg|thumb|none|600px|The 92X now fitted with a Surefire weaponlight and a muzzle brake.]]&lt;br /&gt;
[[File:RoN 92X menu.jpg|thumb|none|600px|A SWAT operator holding his 92X in the loadout menu.]]&lt;br /&gt;
[[File:RoN 92X idle.jpg|thumb|600px|none|The Beretta 92X in the shoothouse hallway.]]&lt;br /&gt;
[[File:RoN 92X ads.jpg|thumb|600px|none|Aiming with the familiar green dot sights.]]&lt;br /&gt;
[[File:RoN 92X (1).jpg|thumb|none|600px|Ammo-checking the Beretta.]]&lt;br /&gt;
[[File:RoN 92X (2).jpg|thumb|none|600px|The 92X's tactical reload.]]&lt;br /&gt;
[[File:RoN 92X reload.jpg|thumb|600px|none|Empty reload. Note the &amp;quot;PADANIA&amp;quot; marking on the slide, a clever in-joke to Beretta which is based in Lombardy, a region of Padania in Italy.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] appears as a sidearm option in ''Ready or Not''. Heavy set, the M45A1 relies on high power and accuracy over capacity to deal with suspects.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:RoN M45 gunbench.jpg|thumb|none|600px|The M45A1 on the gun bench, sans attachments.]]&lt;br /&gt;
[[File:RoN M45 gunbench2.jpg|thumb|none|600px|The M45A1 now kitted out with a weaponlight and a Silencerco Osprey silencer.]]&lt;br /&gt;
[[File:RoN M45 idle.jpg|thumb|none|600px|The M45A1 with weaponlight, keeping an eye on some suspicious targets.]]&lt;br /&gt;
[[File:RoN M45 ADS.jpg|thumb|none|600px|Drawing a bead on the cardboard cutout.]]&lt;br /&gt;
[[File:RoN M45 magcheck.jpg|thumb|none|600px|The LSPD officer checks an empty mag. Note the slide stop locked up on the empty gun.]]&lt;br /&gt;
[[File:RoN M45 reload1.jpg|thumb|none|600px|A very dynamic magazine ejection. Also note the very savvy sidestep of copyright infringement on the Colt name with &amp;quot;CTLO&amp;quot;.]]&lt;br /&gt;
[[File:RoN M45 reload2.jpg|thumb|none|600px|Thumbing the slide stop after inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in ''Ready or Not'' simply as the &amp;quot;.357 MAGNUM&amp;quot;, as the largest caliber handgun in the police equipment lineup, as well as being used by certain low and high-level AI suspects. Powerful, loud and slow on return shots, the Python is good for making one shot count. It does not have a unique tactical reload animation; all unfired rounds will still be dumped out on the ground and lost from the inventory.&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:RoN Python gunbench.jpg|thumb|none|600px|The Colt Python in classic Colt Royal Blue.]]&lt;br /&gt;
[[File:RoN Python gunbench2.jpg|thumb|none|600px|The Python with one of two possible modifications, a snub nose.]]&lt;br /&gt;
[[File:RoN Python idle.jpg|thumb|none|600px|The Python being run through the shoot house.]]&lt;br /&gt;
[[File:RoN Python ADS.jpg|thumb|none|600px|The iron sights of the Python lined up on a cardboard cut out target.]]&lt;br /&gt;
[[File:RoN Python reload1.jpg|thumb|none|600px|Dumping shells from the cylinder.]]&lt;br /&gt;
[[File:RoN Python reload2.jpg|thumb|none|600px|Inserting a fresh speedloader of .357 Magnum JHP.]]&lt;br /&gt;
&amp;lt;!--[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]] Question, is the pre-release Colt Python colored differently?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in ''Ready or Not'' as a player weapon. High mag capacity with low power, but good penetration, the FN Five-Seven makes a good backup sidearm for more risky primary options.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:RoN FN57 gunbench.jpg|thumb|none|600px|The Five-seveN on the gun bench.]]&lt;br /&gt;
[[File:RoN FN57 gunbench2.jpg|thumb|none|600px|The Five-seveN now with a silencer and laser module.]]&lt;br /&gt;
[[File:RoN FN57 idle.jpg|thumb|none|600px|Holding the two tone FDE Five-seveN on a paper target.]]&lt;br /&gt;
[[File:RoN FN57 ADS.jpg|thumb|none|600px|The green night sights on the Five-seveN.]]&lt;br /&gt;
[[File:RoN FN57 reload1.jpg|thumb|none|600px|Reloading a fresh magazine of 5.7x28 after a magdump. Note the slide release lever locked back.]]&lt;br /&gt;
[[File:RoN FN57 reload2.jpg|thumb|none|600px|About to thumb the slide release.]]&lt;br /&gt;
[[File:RoN FN57 reload3.jpg|thumb|none|600px|Tactical reload with magazine retention.]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A pre-release video screenshot of a Five-Seven being fired at a suspect. Note the different finish of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 MOS (Gen 5)==&lt;br /&gt;
The [[Glock 19|Glock 19 Gen 5]] MOS appears in ''Ready or Not'' under the name &amp;quot;G19&amp;quot;. It was added in the January 2022 update, replacing the Glock 19 Gen 4 (see talk page). The generic sidearm, good in every aspect. It is also a commonly used weapon by both low and high-level suspects.&lt;br /&gt;
[[File:G19 Gen5 MOS FS.jpg|thumb|none|350px|Glock 19 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:RoN G19 gunbench.jpg|thumb|none|600px|The stock Glock 19 on the gun bench.]]&lt;br /&gt;
[[File:RoN G19 gunbench2.jpg|thumb|none|600px|The Glock 19 now fitted with a Trijicon SRO, compensator, and Surefire weaponlight.]]&lt;br /&gt;
[[File:RoN G19 menu.jpg|thumb|none|600px|A SWAT operator holding his Glock 19 in the loadout menu. Slide with MOS (Modular Optic System) and front serrations.]]&lt;br /&gt;
[[File:RoN G19 idle.jpg|thumb|none|600px|Holding a Glock 19 Gen 5 in the shooting range.]]&lt;br /&gt;
[[File:RoN G19 ads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RoN G19 (1).jpg|thumb|none|600px|Checking the 15-round magazine.]]&lt;br /&gt;
[[File:RoN G19 (2).jpg|thumb|none|600px|Reloading with both Glock mags pressed together.]]&lt;br /&gt;
[[File:RoN G19 reload.jpg|thumb|none|600px|Empty reload. Note the colorful rename of &amp;quot;Gocke 19&amp;quot; instead of Glock.]]&lt;br /&gt;
[[File:Ronglock19 1.jpg|thumb|none|600px|One of the drug dealers on the &amp;quot;213 Park Homes&amp;quot; map with the G19.]]&lt;br /&gt;
[[File:Ronglock19 2.jpg|thumb|none|600px|A member of &amp;quot;The Hand&amp;quot; terrorist cell disguised as a hospital worker runs with the Glock.]]&lt;br /&gt;
&lt;br /&gt;
===Polymer80 PFC9===&lt;br /&gt;
Supporter Edition owners can use the exclusive Polymer80 PFC9 in ''Ready or Not''. There is no difference from the standard Glock aside from appearance.&lt;br /&gt;
[[File:Polymer80 PFC9.jpg|thumb|none|350px|Polymer80 PFC9 - 9x19mm]]&lt;br /&gt;
[[File:RoN Poly80 gunbench.jpg|thumb|none|600px|The Polymer80 PFC9 on the gun bench.]]&lt;br /&gt;
[[File:RoN Poly80 gunbench2.jpg|thumb|none|600px|The PFC9 now modified with Trijicon RMR, compensator, and weaponlight.]]&lt;br /&gt;
[[File:RoN PFC9 idle.jpg|thumb|none|600px|The PFC9 in the greenlit shooting range.]]&lt;br /&gt;
[[File:RoN PFC9 magcheck.jpg|thumb|none|600px|Checking the remaining ammunition in his PFC9, note the &amp;quot;JAPAN&amp;quot; marking in-place of the &amp;quot;AUSTRIA&amp;quot; normally found on Glock mags.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical== &lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] appears in-game as the &amp;quot;USP45&amp;quot; (previously named &amp;quot;USP Tactical&amp;quot;), fitted with a pair of Heinie SlantPro luminous sights. The middle ground between the Glock 19 and the M45A1, this is for dealing with targets in 1-2 shots without worrying about slim mag sizes. &lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:RoN USP45 gunbench.jpg|thumb|none|600px|The USP45 waiting for modification.]]&lt;br /&gt;
[[File:RoN USP45 gunbench2.jpg|thumb|none|600px|The USP45, kitted out with a Silencerco Osprey and weaponlight.]]&lt;br /&gt;
[[File:RoN USP45 idle.jpg|thumb|none|600px|Holding the USP Tactical.]]&lt;br /&gt;
[[File:RoN USP45 ADS.jpg|thumb|none|600px|Aiming at a target, making use of the luminescent night sights in a low light section of the shoot house.]]&lt;br /&gt;
[[File:RoN USP45 reload1.jpg|thumb|none|600px|Dropping the magazine after emptying the USP.]]&lt;br /&gt;
[[File:RoN USP45 reload2.jpg|thumb|none|600px|Inserting a new magazine and thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
A [[Kimber Custom TLE II]] was added in version 1.0.&lt;br /&gt;
[[File:Kimber Custom TLE II pistol left side.jpg‎|thumb|350px|none|Kimber Custom TLE II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Legion==&lt;br /&gt;
The [[SIG-Sauer P229|SIG-Sauer P229 Legion]] was added as part of the Adam update in November 2022, it is known as the &amp;quot;M11 Compact&amp;quot;.&lt;br /&gt;
[[File:E29R-9-LEGION-R2.jpg|thumb|none|350px|SIG-Sauer P229 Legion (2022 version, optic ready) - 9x19mm]]&lt;br /&gt;
[[File:RoN P229 menu.jpg|thumb|none|600px|The P229 at the bench for mandatory customization.]]&lt;br /&gt;
[[File:RoN P229 idle.jpg|thumb|none|600px|The P229 at the ready inside of the firing range.]]&lt;br /&gt;
[[File:RoN P229 draw.jpg|thumb|none|600px|Cocking the hammer as part of the draw animation.]]&lt;br /&gt;
[[File:RoN P229 ads.jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:RoN P229 reload.jpg|thumb|none|600px|Inserting a magazine in an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9-N]] appears in ''Ready or Not'' simply as the &amp;quot;MP9&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474).&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|400px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:RoN MP9 gunbench.jpg|thumb|none|600px|The MP9 without any attachments.]]&lt;br /&gt;
[[File:RoN MP9 gunbench2.jpg|thumb|none|600px|The MP9 with its unique silencer, Trijicon SRO and laser module.]]&lt;br /&gt;
[[File:RoN MP9 idle.jpg|thumb|none|600px|The MP9 in the player characters hands.]]&lt;br /&gt;
[[File:RoN MP9 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoN MP9 magcheck.jpg|thumb|none|600px|Magazine check.]]&lt;br /&gt;
[[File:RoN MP9 reload1.jpg|thumb|none|600px|Tactical reload, with magazine retention.]]&lt;br /&gt;
[[File:RoN MP9 reload2.jpg|thumb|none|600px|The player character actuating the bolt release after replacing an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet SPC9==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet SPC9]] with a full-auto fire control group and a telescoping stock was added as part of the Adam update in November 2022. It is designated as the &amp;quot;SPC9&amp;quot;.&lt;br /&gt;
[[File:SPC9 telescoping.jpg|thumb|none|450px|Brügger &amp;amp; Thomet SPC9 with telescoping stock - 9x19mm]]&lt;br /&gt;
[[File:RoN SPC9 menu.jpg|thumb|none|600px|The SPC9 in-game, laying down.]]&lt;br /&gt;
[[File:RoN SPC9 idle.jpg|thumb|none|600px|The SMG in first person view.]]&lt;br /&gt;
[[File:RoN SPC9 draw.jpg|thumb|none|600px|Drawing the stock and charging the handle.]]&lt;br /&gt;
[[File:RoN SPC9 ads.jpg|thumb|none|600px|Checking the sights, nothing too special about it.]]&lt;br /&gt;
[[File:RoN SPC9 reload.jpg|thumb|none|600px|Tactical reload, with a big &amp;quot;SPC&amp;quot; marking to confirm its identity.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] was added with the Adam update in November 2022. Prior to this, it was available only through suspects and through mods that reintroduce cut content under a different model.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:RoN P90TR menu.jpg|thumb|none|600px|The P90 at the gunbench weapon customization menu, now officially available for police officers.]]&lt;br /&gt;
[[File:RoN P90TR idle.jpg|thumb|none|600px|The P90 at the firing range; unfortunately, the magazines are still rendered opaque instead of being transparent as with the real deal.]]&lt;br /&gt;
[[File:RoN P90TR draw.jpg|thumb|none|600px|Equipping the P90 involves pulling the magazine out of the way to see the chamber, before racking the bolt to confirm that its loaded.]]&lt;br /&gt;
[[File:RoN P90TR ads.jpg|thumb|none|600px|Aiming though the sights of the TR variant.]]&lt;br /&gt;
[[File:RoN P90TR reload.jpg|thumb|none|600px|In an attempt to distance itself from typical first person shooter games featuring the P90, the SWAT operator flings the empty magazine out to the targets as its audience.]]&lt;br /&gt;
[[File:Readyornotvgp90easteregg.jpg|thumb|none|600px|An easter egg on the right side of the magazine.]]&lt;br /&gt;
[[File:RoN P90 evidence.jpg|thumb|none|600px|A P90 dropped by a high-level suspect in an unfortunately dark spot prior to its availability in the Adam update. It was fitted with what appear to be Troy folding iron sights. Note the unlike the player's P90 (but like the pre-Adam game files P90—see talk page), this P90 has no side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/10 and MP5/40|H&amp;amp;K MP5/10]] appears in ''Ready or Not'' as the &amp;quot;MP5/10MM&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The in-game model features the KAC MP5 RAS handguard and wraparound toprail mount that attaches at the rear of the handguard's side rails.&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto]]&lt;br /&gt;
[[File:RoN MP5-10 gunbench.jpg|thumb|none|600px|The MP5/10 on the gunbench. Knight's Armament is now &amp;quot;Paladin Ordnance&amp;quot;.]]&lt;br /&gt;
[[File:RoN MP5-10 (1).jpg|thumb|none|600px|Both the MP5/10 and A3 have a draw animation that starts with the stock being extended and the locked-back bolt is smacked into battery.]]&lt;br /&gt;
[[File:RoN MP5-10 (2).jpg|thumb|none|600px|Getting the flank on a cardboard target with the 10mm SMG.]]&lt;br /&gt;
[[File:RoN MP5-10 (3).jpg|thumb|none|600px|It aims with the same signature HK drum and hooded sights.]]&lt;br /&gt;
[[File:RoN MP5-10 (4).jpg|thumb|none|600px|Tacticooly-reloading with both mags grasped together. Note the selector set to burst here.]]&lt;br /&gt;
[[File:RoN MP5-10 (5).jpg|thumb|none|600px|Reloading from empty - note the bolt catch is dropped outwards here.]]&lt;br /&gt;
[[File:RoN MP5-10 (6).jpg|thumb|none|600px|Pressing the bolt release - the charging handle slides back on the bolt as the new mag is loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]] appears in ''Ready or Not'' simply as the &amp;quot;MP5A3&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The in-game model has the Picatinny top claw mount and the KAC MP5 RAS handguard.&lt;br /&gt;
[[File:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:RoN MP5A3 gunbench.jpg|thumb|none|600px|The MP5A3 in game. The magazines appear to be a bit more curved than in reality.]]&lt;br /&gt;
[[File:RoN MP5A3 gunbench2.jpg|thumb|none|600px|The MP5A3 with various doodads.]]&lt;br /&gt;
[[File:RoN MP5A3 (1).jpg|thumb|none|600px|Smacking the charging handle in the MP5A3's deployment animation.]]&lt;br /&gt;
[[File:RoN MP5A3 (2).jpg|thumb|none|600px|The MP5A3 with the KAC broomhandle grip and the weaponlight.]]&lt;br /&gt;
[[File:RoN MP5A3 (3).jpg|thumb|none|600px|Setting the selector to semi-auto. The HK pictograms used for the HUD fire selector are also visible here.]]&lt;br /&gt;
[[File:RoN MP5A3 (4).jpg|thumb|none|600px|Ammo-checking the magazine.]]&lt;br /&gt;
[[File:RoN MP5A3 (5).jpg|thumb|none|600px|Locking the MP5's bolt back...]]&lt;br /&gt;
[[File:RoN MP5A3 (6).jpg|thumb|none|600px|...reloading a new magazine (due to a technical limitation, new mags lack rounds during the empty reload)...]]&lt;br /&gt;
[[File:RoN MP5A3 (7).jpg|thumb|none|600px|..and batting the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in ''Ready or Not'', incorrectly named the &amp;quot;MP5A2&amp;quot; despite the Navy A4 trigger pack. It also is occasionally used by AI suspects. The MP5A4 reload animation is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot;, the SWAT operators instead opting to palm the bolt and drop it down rather than outright smack it. The seemingly boring SMG option, the MP5's controllable full auto fire and 3-round burst make it a perfect low risk scenario choice.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:RoN MP5A2 gunbench.jpg|thumb|none|600px|The MP5A4 with no attachments.]]&lt;br /&gt;
[[File:RoN MP5A2 gunbench2.jpg|thumb|none|600px|A customized MP5A4.]]&lt;br /&gt;
[[File:RoN MP5A4 menu.jpg|thumb|none|600px|A SWAT operator holds an MP5A4 in the loadout menu.]]&lt;br /&gt;
[[File:RoN MP5A4 idle.jpg|thumb|none|600px|Holding the MP5A4 in the shoothouse.]]&lt;br /&gt;
[[File:RoN MP5A4 ads.jpg|thumb|none|600px|Aiming the MP5A4.]]&lt;br /&gt;
[[File:RoN MP5A4 reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:RoN MP5A4 mi menu.jpg|thumb|none|600px|The MP5 in the weapon customization menu in the Feb 28 2022 version of ''Ready or Not'', equipped with Midwest Industries MLOK handguard and KAC foregrip. In the Jun 29 version, all foregrip options for the weapon aside from a Surefire 328LMF-B handguard were removed, meaning that it is no longer possible to have an MP5A4 set up like this in-game.]]&lt;br /&gt;
[[File:RoN MP5A4 mi magcheck.jpg|thumb|none|600px|Reloading the now-unused MLOK-equipped MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] was added with the Adam update in November 2022. It appears as the &amp;quot;MP7&amp;quot; as with most games, although it is modeled after the A2 version.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:RoN MP7A2 menu.jpg|thumb|none|600px|The MP7 on the gunbench, stripped off from its RAL8000 &amp;quot;tan&amp;quot; finish.]]&lt;br /&gt;
[[File:RoN MP7A2SD menu.jpg|thumb|none|600px|Tens of seconds later, the sights of the MP7 can be folded down into &amp;quot;pistol&amp;quot; configuration and the MP7 itself is fitted with its H&amp;amp;K SD sound suppressor.]]&lt;br /&gt;
[[File:RoN MP7A2 idle.jpg|thumb|none|600px|Holding the MP7 at the range.]]&lt;br /&gt;
[[File:RoN MP7A2 draw.jpg|thumb|none|600px|Equipping the MP7 by extending the stock and pulling the rear charging handle.]]&lt;br /&gt;
[[File:RoN MP7A2 ads.jpg|thumb|none|600px|The MP7's iron sights in its standard configuration.]]&lt;br /&gt;
[[File:RoN MP7A2 reload.jpg|thumb|none|600px|Inserting a new magazine through the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in ''Ready or Not''. In a rarely seen bit of realism, the reload of the UMP uses the bolt release instead of most games that use the H&amp;amp;K Slap. With a slow ROF and a high climb rate, the UMP is a powerful piece if you can keep it controlled. &lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|A pre-release render showing the top of a UMP with a Vortex Venom red dot sight attached.]]&lt;br /&gt;
[[File:RoN UMP menu.jpg|thumb|none|600px|The UMP in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN UMP45 (1).jpg|thumb|none|600px|Drawing the UMP45 - the officer flicks off the safety and charges the UMP.]]&lt;br /&gt;
[[File:RoN UMP idle.jpg|thumb|none|600px|The UMP45 in the shoothouse.]]&lt;br /&gt;
[[File:RoN UMP ads.jpg|thumb|none|600px|Aiming the UMP.]]&lt;br /&gt;
[[File:RoN UMP45 (2).jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:RoN UMP45 (3).jpg|thumb|none|600px|The reload is fairly similar to ''Modern Warfare 2019'''s SMG-45, with both magazines somewhat awkwardly clasped together.]]&lt;br /&gt;
[[File:RoN UMP reload.jpg|thumb|none|600px|Pushing the bolt release on the empty reload.]]&lt;br /&gt;
[[File:RoN UMP stockfold menu.jpg|thumb|none|600px|The UMP with its stock folded.]]&lt;br /&gt;
[[File:RoN UMP stockfold idle.jpg|thumb|none|600px|Ditto, in hand.]]&lt;br /&gt;
[[File:Ronump45 1.jpg|thumb|none|600px|A &amp;quot;Mindjot&amp;quot; security contractor with the UMP.]]&lt;br /&gt;
[[File:Ronump45 2.jpg|thumb|none|600px|Firing on SWAT members. Note that while the first person model shows the fire selector moving, the world models will always be depicted on semi-auto (an exclusion which is understandable).]]&lt;br /&gt;
[[File:Ronump45 3.jpg|thumb|none|600px|Blind firing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP9==&lt;br /&gt;
The 9mm variant of the UMP was added in version 1.0.&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in ''Ready or Not'', as the last of the current selectable SMGs in-game, as well as a suspect weapon. Faster reload than the MP5, a little bit smaller but a lot faster, the MPX is a potent piece in the right hands.&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:RoN MPX gunbench.jpg|thumb|none|600px|Bone stock MPX in the modification menu.]]&lt;br /&gt;
[[File:RoN MPX gunbench2.jpg|thumb|none|600px|Now kitted out with an Aimpoint T2, MAWL IR laser, and an angled foregrip.]]&lt;br /&gt;
[[File:RoN MPX idle.jpg|thumb|none|600px|The SIG MPX in the killhouse.]]&lt;br /&gt;
[[File:RoN MPX ADS.jpg|thumb|none|600px|The sight picture of the handy Trijicon SRO.]]&lt;br /&gt;
[[File:RoN MPX reload1.jpg|thumb|none|600px|Tactical reloading of the MPX, with mag retention.]]&lt;br /&gt;
[[File:RoN MPX reload2.jpg|thumb|none|600px|Reloading from empty, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:RoN MPX reload3.jpg|thumb|none|600px|Sending the bolt home after inserting the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Ready or Not'' can use less-lethal beanbag rounds, slugs, and buckshot.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears in ''Ready or Not'' simply as the &amp;quot;M4 SUPER 90&amp;quot;. A high speed shotgun, the Benelli is good for laying down pellets as fast as possible. It is also used by high-level suspects.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:RoN M4super90 gunbench.jpg|thumb|none|600px|The Benelli M4, ready for modifying.]]&lt;br /&gt;
[[File:RoN M4super90 gunbench2.jpg|thumb|none|600px|The Benelli with a Trijicon RMR, flashlight and choke.]]&lt;br /&gt;
[[File:RoN M4super90 idle.jpg|thumb|none|600px|The LSPD SWAT officer wields his Benelli M4, equipped with a weaponlight.]]&lt;br /&gt;
[[File:RoN M4super90 ADS.jpg|thumb|none|600px|Aiming at one of the target silhouettes set up in the shoot house.]]&lt;br /&gt;
[[File:RoN M4super90 magtubecheck.jpg|thumb|none|600px|Pressing a thumb into the magazine tube.]]&lt;br /&gt;
[[File:RoN M4super90 reload1.jpg|thumb|none|600px|Bolt locked back on last shot, the officer drops a fresh 12 gauge buckshot shell into the chamber.]]&lt;br /&gt;
[[File:RoN M4super90 reload2.jpg|thumb|none|600px|Flipping the shotgun over to slot new shells into the magazine tube, competition style.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova Tactical==&lt;br /&gt;
The [[Benelli Supernova Tactical]] was added in version 1.0.&lt;br /&gt;
[[File:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova Tactical with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 1301 Tactical==&lt;br /&gt;
The [[Beretta 1301]] appears in ''Ready or Not'' as the &amp;quot;B1301&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The gun features a supporter-only version called &amp;quot;B1301 ENTRYMAN&amp;quot; (known in earlier official materials as &amp;quot;FBI-HRT Edition&amp;quot;).&lt;br /&gt;
[[Image:Beretta 1301 Tactical pistol grip.jpg|thumb|none|450px|Beretta 1301 Tactical with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RoN B1301 render.jpg|thumb|none|600px|Official render image of the Beretta 1301 Tactical.]]&lt;br /&gt;
[[File:RoN Beretta1301 gunbench.jpg|thumb|none|600px|The Beretta 1301 Tactical shotgun. This is the base game version, denoted by its black furniture and non cerakote finish.]]&lt;br /&gt;
[[File:RoN Beretta1301 idle.jpg|thumb|none|600px|Beretta 1301 at hand.]]&lt;br /&gt;
[[File:RoN Beretta1301 ADS.jpg|thumb|none|600px|Ghost ring sights aimed at the door.]]&lt;br /&gt;
[[File:RoN Beretta1301 magcheck.jpg|thumb|none|600px|Checking the magazine tube.]]&lt;br /&gt;
[[File:Ron Beretta1301 reload1.jpg|thumb|none|600px|Bolt locked back, dump a fresh shell into the chamber.]]&lt;br /&gt;
[[File:RoN Beretta1301 reload2.jpg|thumb|none|600px|Slipping more buckshot shells into the tube.]]&lt;br /&gt;
[[File:RoN B1301 fbi render.jpg|thumb|none|600px|Official render image of the &amp;quot;B1301 ENTRYMAN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears as a tactical device under the name &amp;quot;Breaching Shotgun&amp;quot;. Like the name suggests, it's one of the three options for breaching doors, less lethal to the targets of the room than C2 charges, but faster than kicking it down. It's borderline unusable as an actual weapon, as breaching rounds are frangible projectiles that quickly disintegrate after being fired.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:RoN Mossberg500 loadoutmenu.jpg|thumb|none|600px|The Mossberg 500 Cruiser in the loadout menu. Due to it being a &amp;quot;long tactical&amp;quot;, it is not viewable in the modification menu.]]&lt;br /&gt;
[[File:RoN M500C Breacher (1).jpg|thumb|none|600px|The M500 breacher equipped.]]&lt;br /&gt;
[[File:RoN M500C Breacher (2).jpg|thumb|none|600px|Drawing the sight bead on a suspicious doorknob.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload1.jpg|thumb|none|600px|Reloading the Mossberg 500 after demolishing another doorknob.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload2.jpg|thumb|none|600px|Inserting a fresh shell into the breech.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload3.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat CQB==&lt;br /&gt;
The Wilson Combat CQB shotgun, a customized [[Remington Model 870]], appears as the &amp;quot;870 CQB&amp;quot;. A classic police issue weapon, powerful on light targets and still useful once armor gets involved.&lt;br /&gt;
[[File:Wilson Combat CQB.jpg|thumb|450px|none|Wilson Combat CQB - 12 gauge]]&lt;br /&gt;
[[File:RoN 870 gunbench.jpg|thumb|none|600px|The Wilson Combat CQB on the gun bench.]]&lt;br /&gt;
[[File:RoN 870 gunbench2.jpg|thumb|none|600px|Now with an Aimpoint T2, muzzle brake and the capability to use the integrated weaponlight on the pump handle.]]&lt;br /&gt;
[[File:RoN 870 idle.jpg|thumb|none|600px|LSPDs finest with his fancy 870, fitted here with an Aimpoint T2.]]&lt;br /&gt;
[[File:RoN 870 ADS.jpg|thumb|none|600px|Lining up a shot with the modified Wilson Combat.]]&lt;br /&gt;
[[File:RoN 870 magcheck.jpg|thumb|none|600px|The magcheck here is performed by pulling the pump back to check the breech.]]&lt;br /&gt;
[[File:RoN 870 reload1.jpg|thumb|none|600px|Inserting a new shell into the exposed chamber.]]&lt;br /&gt;
[[File:RoN 870 reload2.jpg|thumb|none|600px|Sliding fresh shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat Less Lethal CQB==&lt;br /&gt;
The Wilson Combat Less Lethal CQB appears as the &amp;quot;Beanbag Shotgun&amp;quot;. While not as fast as either of the pepperball launchers, the Beanbag shotgun incapacitates targets regardless of them wearing a mask. &lt;br /&gt;
[[File:Wilson Combat Less Lethal CQB.jpg|thumb|450px|none|Wilson Combat Less Lethal CQB]]&lt;br /&gt;
[[File:RoN 870beanbag gunbench.jpg|thumb|none|600px|The Wilson Combat Less Lethal CQB laid out on the gun bench.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Arsenal SLR-107UR==&lt;br /&gt;
A customized, select-fire-converted [[Arsenal AR|Arsenal SLR-107UR]] carbine was added as a SWAT weapon in the January 2022 update, under the name &amp;quot;SLR47&amp;quot;; it is fitted with an UltiMAK AKS-74U rail, a StormWerkz Scope Mount adapter on the rear sight, an ALG trigger, and an aftermarket pistol grip and muzzle device, and feeds from 30-round Magpul AK PMags. A heavy hitter of a rifle, the SLR trades off accuracy in favor of close quarters punch with a surprisingly controllable full-auto.&lt;br /&gt;
[[File:SLR-107UR.jpg|thumb|none|450px|Arsenal SLR-107UR - 7.62x39mm]]&lt;br /&gt;
[[File:RoN AKMSU gunbench.jpg|thumb|none|600px|The &amp;quot;SLR47&amp;quot; on the gun bench; note the straighter ALG trigger.]]&lt;br /&gt;
[[File:RoN AKMSU gunbench2.jpg|thumb|none|600px|The AK pattern carbine with a Trijicon SRO, PBS-1 suppressor, AN/PEQ-15 IR laser, and angled foregrip.]]&lt;br /&gt;
[[File:RoN SLR47 render.jpg|thumb|none|600px|Official rendered image of the &amp;quot;SLR47&amp;quot; in-game model; aside from the serial number, the markings read &amp;quot;SLR 47UA&amp;quot; (effectively confirming its identity), and &amp;quot;Cal. 7.45x39mm&amp;quot; below that, seemingly indicating that someone wasn't sure whether they wanted a 7.62 or 5.45 AK.]]&lt;br /&gt;
[[File:RoN AKMSU (1).jpg|thumb|none|600px|Holding up a suspicious cardboard target with the Arsenal SLR carbine.]]&lt;br /&gt;
[[File:RoN AKMSU (2).jpg|thumb|none|600px|Sighting in the narrow Krinkov sights.]]&lt;br /&gt;
[[File:RoN AKMSU (3).jpg|thumb|none|600px|Ammo-checking the partially-expended AK PMag 30.]]&lt;br /&gt;
[[File:RoN AKMSU (4).jpg|thumb|none|600px|Reloads have both mags sandwiched together - if the spent one still has rounds, it is retained.]]&lt;br /&gt;
[[File:RoN AKMSU (5).jpg|thumb|none|600px|Underhand-charging the AK.]]&lt;br /&gt;
[[File:Ronslr107ur 1.jpg|thumb|none|600px|A &amp;quot;Mindjot&amp;quot; security contractor with the SLR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] battle rifle appears in ''Ready or Not''. It is currently the most powerful weapon for the player to use bar the shotguns, useful for high-risk enviroments with large usage of armor.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎ ‎|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58.jpg|thumb|600px|none|A SWAT Officer holding an DSA SA58 OSW, mistaking himself for BOPE.]]&lt;br /&gt;
[[File:RoN SA58 gunbench.jpg|thumb|none|600px|The DSA SA58 with no attachments.]]&lt;br /&gt;
[[File:RoN SA58 gunbench2.jpg|thumb|none|600px|The SA58 now equipped with a scope, angled foregrip, AN/PEQ-15 IR laser, and Surefire muzzle brake. If you squint hard enough, you can make out the blurry Giessele logo on the scope mount.]]&lt;br /&gt;
[[File:RoN SA58 idle.jpg|thumb|none|600px|The DSA SA58 with SpectreDR and various other highspeed attachments in the shoothouse.]]&lt;br /&gt;
[[File:RoN SA58 ADS.jpg|thumb|none|600px|Scoped in.]]&lt;br /&gt;
[[File:RoN SA58 magcheck.jpg|thumb|none|600px|Mag check after a few rounds down range.]]&lt;br /&gt;
[[File:RoN SA58 reload1.jpg|thumb|none|600px|Tactical reload. The &amp;quot;DSA00106&amp;quot; serial number seems to be another ''Girls' Frontline'' reference, as 106 is the index number of the FAL T-Doll in GFL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L CQC==&lt;br /&gt;
The [[FN SCAR-L CQC]] is added in the the January 2022 update under the name &amp;quot;MK16&amp;quot;, equipped with a Parker Mountain Machine Picatinny Rail Extension and a VLTOR Receiver Extension / Stock Adapter. Powerful, accurate and controllable, a good all-around rifle.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN Mk16 gunbench.jpg|thumb|600px|none|The SCAR-L in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN Mk16 idle.jpg|thumb|600px|none|Holding the SCAR-L in the shoothouse.]]&lt;br /&gt;
[[File:RoN Mk16 ads.jpg|thumb|600px|none|Aiming the SCAR.]]&lt;br /&gt;
[[File:RoN SCAR-L (1).jpg|thumb|none|600px|Flicking to semi-auto.]]&lt;br /&gt;
[[File:RoN SCAR-L (2).jpg|thumb|none|600px|Swapping out STANAG magazines.]]&lt;br /&gt;
[[File:RoN Mk16 reload.jpg|thumb|600px|none|The empty reload - inserting fresh mag, then the bolt catch is tabbed. Note the almost correct Mk. 16 Mod 0 markings, bar the &amp;quot;Utica Arms&amp;quot; instead of FN stamp.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416A5]] assault rifle appears in ''Ready or Not''. It is modified with a Geissele 10.5&amp;quot; Super Modular Rail handguard, Magpul MBUS Pro sights, Magpul MOE Carbine Stock and a Raptor charging handle. Short but not too short, controllable to boot, the HK416 is a very handy rifle. As of 28 June 2022 patch (EA 21474), the in-game name for the HK416A5 was changed to &amp;quot;GA416&amp;quot;.&lt;br /&gt;
[[File:HK416A5 11.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:HK416 Geissele 14.5 SMR.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 fitted with Geissele Automatics 14.5 Super Modular Rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416RONG.jpg|thumb|600px|none|A SWAT Officer holding a tacticool HK416, wondering how much of the department's budget went into these.]]&lt;br /&gt;
[[File:RoN HK416 gunbench.jpg|thumb|600px|none|The HK416 in the weapon customization menu. Note the full-length sight rail on the upper receiver and ambidextrous bolt release, both features first introduced on the A5.]]&lt;br /&gt;
[[File:RoN HK416 gunbench2.jpg|thumb|none|600px|Now fitted with an EOTech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and Surefire SFMB-556 muzzle brake.]]&lt;br /&gt;
[[File:RoN HK416 idle.jpg|thumb|600px|none|The HK416 in the shoothouse.]]&lt;br /&gt;
[[File:RoN HK416 ads.jpg|thumb|600px|none|Aiming with the MBUS folding sights.]]&lt;br /&gt;
[[File:RoN HK416A5 (1).jpg|thumb|none|600px|Thumbing the 416's fire selector.]]&lt;br /&gt;
[[File:RoN HK416 reload.jpg|thumb|600px|none|The 416's tactical reload. Note the &amp;quot;HaKa&amp;quot; markings similar to &amp;quot;HK&amp;quot; can be seen. Also visible are &amp;quot;65-000404&amp;quot; serial numbers; like the M9's serial numbers, these are also references to ''Girls' Frontline''. &amp;quot;65&amp;quot; is the index number of the HK416 T-Doll character, and &amp;quot;404&amp;quot; is the name of the unit (Squad 404) that HK416 is a member of in the story.]]&lt;br /&gt;
[[File:RoN HK416A5 (2).jpg|thumb|none|600px|Reloading the 416 from empty, with the bolt release paddle sticking out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is added in the the February 2022 update, equipped with a Brugger &amp;amp; Thomet quad rail handguard and KAC G36 flip-up sight with optic rail. The G36C was originally featured in the 2020 PVP build, where it had a different model.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN G36c menu.jpg|thumb|600px|none|The G36C in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN G36c idle.jpg|thumb|600px|none|The G36C in the shoothouse.]]&lt;br /&gt;
[[File:RoN G36c ads.jpg|thumb|600px|none|Using the KAC Folding Sights.]]&lt;br /&gt;
[[File:RoN G36c reload.jpg|thumb|600px|none|Empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-16 CQB==&lt;br /&gt;
The [[Knight%27s_Armament_SR-15|Knight's Armament SR-16 CQB]] assault rifle appears in ''Ready or Not'', equipped with Magpul furniture and a set of KAC folding sights. The longest of the main assault rifles, the SR-16 leverages accuracy and controllability to compensate.&lt;br /&gt;
[[File:KAC_SR-16_CQB.jpg|thumb|none|450px|Knight's Armament SR-16 CQB – 5.56x45mm]]&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding a SR-16.]]&lt;br /&gt;
[[File:RoN KACSR16 gunbench.jpg|thumb|none|600px|The stock KAC SR-16.]]&lt;br /&gt;
[[File:RoN KACSR16 gunbench2.jpg|thumb|none|600px|The KAC SR-16 with Elcan SpectreDR 1-4x, Surefire muzzlebrake, BCM Gunfighter vertical stubby foregrip, and laser module.]]&lt;br /&gt;
[[File:RoN KACSR16 idle.jpg|thumb|none|600px|The KAC SR-16 fitted with an Aimpoint T2, BCM Gunfighter vertical grip, Surefire muzzle brake, and AN/PEQ-15 IR laser. Using certain foregrips, the player character will adopt a thumb over bore grip, as seen here.]]&lt;br /&gt;
[[File:RoN KACSR16 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoN KACSR16 magcheck.jpg|thumb|none|600px|Checking a slightly depleted magazine. In a rare bit of detail for a videogame, all AR pattern rifles have a 3rd hole for an auto sear above the selector switch.]]&lt;br /&gt;
[[File:RoN KACSR16 reload1.jpg|thumb|none|600px|Tactical reload with magazine retention.]]&lt;br /&gt;
[[File:RoN KACSR16 reload2.jpg|thumb|none|600px|Reloading from empty after a full auto magazine dump. Note the bolt release paddle sticking out, and the fire selector switch set to &amp;quot;AUTO&amp;quot;.]]&lt;br /&gt;
[[File:RoN KACSR16 reload3.jpg|thumb|none|600px|Inserting a fresh magazine and pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The [[Mk 18 Mod 0]] appears in ''Ready or Not'', referred to as the &amp;quot;MK18&amp;quot;. The in-game base model features a KAC RIS handguard and an LMT Crane stock; it also uses an LMT-style rear sight, though prior to the Adam update it instead used a standard carrying handle and was incorrectly designated the &amp;quot;M4A1&amp;quot;. Loud, flashy and effective, the Mk 18 is a compact rifle for the job. It is also used by high-level suspects.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN Mk18 loadout.jpg|thumb|600px|none|A SWAT Officer holding the Mk 18 Mod 0 in the loadout screen. This is a pre-update image, with the &amp;quot;M4A1&amp;quot; name and carry handle.]]&lt;br /&gt;
[[File:RoN MK18adam menu.jpg|thumb|none|600px|The post-Adam Mk 18 Mod 0, having lost its carrying handle and gained the correct name.]]&lt;br /&gt;
[[File:RoN MK18adam draw.jpg|thumb|none|600px|Drawing the carbine...]]&lt;br /&gt;
[[File:RoN MK18adam idle.jpg|thumb|none|600px|...and then doing more or less nothing. Note that, in addition to the new rear sight, the Mk 18's model has been completely reworked. The biggest differences are with the better-proportioned charging handle.]]&lt;br /&gt;
[[File:RoN MK18adam ads.jpg|thumb|none|600px|Aiming; the LMT rear sight provides a near-identical sight picture to the original carrying handle. The forward assist and brass deflector are also improved from the pre-update model.]]&lt;br /&gt;
[[File:RoN MK18adam reload2.jpg|thumb|none|600px|Swapping mags on a non-empty reload.]]&lt;br /&gt;
[[File:RoN MK18adam reload1.jpg|thumb|none|600px|Smacking the bolt release on a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat SBR Tactical==&lt;br /&gt;
The Wilson Combat SBR Tactical assault rifle appears in ''Ready or Not'' under the moniker &amp;quot;ARWC&amp;quot;. Quiet when suppressed and very effective against targets, the ARWC is a potent tool in the right hands. The weapon was initially named &amp;quot;SBR-300&amp;quot; and chambered in .300 Blackout, was renamed to &amp;quot;SBR-556&amp;quot; and changed to 5.56x45mm NATO in the January 2022 update, and was renamed again to &amp;quot;ARWC&amp;quot; in the February 2022 update.&lt;br /&gt;
[[File:Wilson Combat SBR Tactical.jpg|thumb|none|450px|Wilson Combat SBR Tactical - 5.56x45mm NATO/.300 Blackout]]&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|A SWAT Officer holding an Wilson Combat SBR Tactical, note the telltale markings on the grip and stock.]]&lt;br /&gt;
[[File:RoN WilsonCQB gunbench.jpg|thumb|none|600px|The Wilson Combat SBR Tactical on the gunbench. There is a visual bug where the gun will appear to float above the gunbench during weapon modifying.]]&lt;br /&gt;
[[File:RoN WilCom SBR (1).jpg|thumb|none|600px|As seen in first person view.]]&lt;br /&gt;
[[File:RoN WilCom SBR (2).jpg|thumb|none|600px|Checking the SBR's iron sights.]]&lt;br /&gt;
[[File:RoN WilCom SBR (3).jpg|thumb|none|600px|Performing a tactical mag swap.]]&lt;br /&gt;
[[File:RoN WilCom SBR (4).jpg|thumb|none|600px|And the empty reload - this is actually the fresh magazine being inserted, which is modeled empty.]]&lt;br /&gt;
&lt;br /&gt;
==BCM CQB-11==&lt;br /&gt;
The [[BCM rifle series|BCM CQB-11]] appears in ''Ready or Not'', fitted with LMT crane stock and Surefire WARCOMP flash hider. The weapon is an exclusive to Supporter Edition owners. It was formerly named &amp;quot;BCM Mk1&amp;quot; and was renamed to &amp;quot;Mk1 Carbine&amp;quot; after the January update.&lt;br /&gt;
[[File:BCM CQB 11 KMR-A.jpg|thumb|none|450px|BCM CQB-11 KMR-A10 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN CQB11 render.jpg|thumb|600px|none|Rendering image. &amp;quot;DCM&amp;quot; markings, similar to the real weapon's &amp;quot;BCM&amp;quot;, can be seen on the magazine well; this presumably stands for something like &amp;quot;Delta Company Manufacturing&amp;quot;, rather than &amp;quot;Dichloromethane&amp;quot; as some might assume.]]&lt;br /&gt;
[[File:RoN MK1rifle gunbench.jpg|thumb|none|600px|The BCM CQB-11 seen in the latest update of the gun modification menu.]]&lt;br /&gt;
[[File:R0N MK1rifle gunbench2.jpg|thumb|none|600px|The CQB-11 now kitted out with an EOtech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and silencer.]]&lt;br /&gt;
[[File:RoN CQB11 menu.jpg|thumb|600px|none|The SWAT operator holds his CQB-11 in the loadout menu.]]&lt;br /&gt;
[[File:RoN CQB11 idle.jpg|thumb|600px|none|Wielding the CQB-11 in the shoothouse.]]&lt;br /&gt;
[[File:RoN CQB11 ads.jpg|thumb|600px|none|Aiming with the BCM / Troy mixed sights.]]&lt;br /&gt;
[[File:RoN CQB11 reload.jpg|thumb|600px|none|Thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brownells BRN-180S 300 BLK==&lt;br /&gt;
The [[ArmaLite AR-18|Brownells BRN-180S 300 BLK]] is added in the the February 2022 update under the name &amp;quot;ARN-18&amp;quot;, equipped with a SIG-Sauer Minimalist Plus folding stock.&lt;br /&gt;
[[File:BRN-180S 300 BLK.jpg|thumb|none|450px|Brownells BRN-180S 300 BLK (mounted on BRN-180 Forged Lower) - .300 Blackout]]&lt;br /&gt;
[[File:RoN BRN180 gunbench.jpg|thumb|600px|none|The BRN-180S in the weapon customization menu. Note the handguard gap to allow easy access to the gas system (for quick adjustment for suppressor use), a feature found only on the BRN-180S 300 BLK.]]&lt;br /&gt;
[[File:RoN BRN180 gunbench2.jpg|thumb|none|600px|The BRN-180S with EOtech sight, MAWL IR laser, BCM Gunfighter vertical stubby grip, and Silencerco ASR muzzle brake.]]&lt;br /&gt;
[[File:RoN BRN180S idle.jpg|thumb|600px|none|The BRN-180S in the shoothouse.]]&lt;br /&gt;
[[File:RoN BRN180S ads.jpg|thumb|600px|none|Aiming with the backup sights.]]&lt;br /&gt;
[[File:RoN BRN-180S (1).jpg|thumb|none|600px|Changing out the aluminum magazines.]]&lt;br /&gt;
[[File:RoN BRN-180S (2).jpg|thumb|none|600px|Inserting a new one from empty.]]&lt;br /&gt;
[[File:RoN BRN180S reload.jpg|thumb|600px|none|Thumbing the BRN's bolt catch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The first-generation [[SIG-Sauer MCX|SIG-Sauer MCX SBR]] in 5.56x45mm was added in version 1.0.&lt;br /&gt;
[[File:SIG MCX 11.5.jpg|thumb|none|450px|SIG-Sauer MCX SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The &amp;quot;LVAR&amp;quot; is a [[SIG-Sauer MCX VIRTUS|SIG-Sauer MCX VIRTUS SBR]] in .300 Blackout with some parts inspired by the SIG-Sauer Low Visibility Assault Weapon (LVAW). It was added in version 1.0.&lt;br /&gt;
&lt;br /&gt;
An announcement stated that it uses &amp;quot;an MCX gen 1 upper and gen 2 lower, with the rest being LVAW parts&amp;quot;. However, the upper receiver is actually from the second-generation MCX VIRTUS. It is fitted with an ALTRD handguard (which resembles that of the LVAW), and is depicted with the top Picatinny rail of the LVAW and earlier MCX prototypes, as opposed to the scalloped rail of later MCX models.&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ALTRD VIRTUS.jpg|thumb|none|350px|ALTRD 10.5&amp;quot; handguard for SIG-Sauer MCX VIRTUS]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Thales F90]] was added in version 1.0.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers in ''Ready Or Not'' are special weapons using specific ammo types depending on user choice. &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] appears in ''Ready or Not'' simply as the &amp;quot;M320&amp;quot;. It was featured in the 2020 PVP Build, was removed from the game, and was then re-added in the March 2022 update. The M320 can be equipped as a primary long tactical device (cannot be modified via the gun bench), available with either Stinger balls, CS gas or flashbang grenades as options, carrying one in the pipe and 3 in reserve.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:RoN M320 loadout.jpg|thumb|none|600px|A SWAT officer carrying the M320 on his back in the loadout screen.]]&lt;br /&gt;
[[Image:RoN M320 idle.jpg|thumb|none|600px|The M320 in idle.]]&lt;br /&gt;
[[Image:RoN M320 ads.jpg|thumb|none|600px|Aiming down the sight. There is no functionality to the leaf sight.]]&lt;br /&gt;
[[Image:RoN M320 canted.jpg|thumb|none|600px|Canted view.]]&lt;br /&gt;
[[Image:RoN M320 check.jpg|thumb|none|600px|Checking the tube. Currently there are no different models for the three different 40mm shells, but rather one single model that seems to incorrectly resemble a standard HE round.]]&lt;br /&gt;
[[Image:RoN M320 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in the March 2022 update as a primary weapon, loaded with six flashbang grenades, trading a more reliable primary arm in favor of the ability to instantly flashbang a target.&lt;br /&gt;
&lt;br /&gt;
Pre-Early Access, it was claimed that the selectable grenade types for the MGL include non-lethal, rubber baton rounds, CS rounds, and smoke rounds, like &amp;lt;i&amp;gt;Ready or Not&amp;lt;/i&amp;gt;'s inspiration game ''[[S.W.A.T. 4]]''.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight.]]&lt;br /&gt;
[[File:RoN MilkorMGL gunbench.jpg|thumb|none|600px|The Milkor MGL.]]&lt;br /&gt;
[[File:RoN MilkorMGL idle.jpg|thumb|none|600px|The rotary grenade launcher at hand.]]&lt;br /&gt;
[[File:RoN MilkorMGL ADS.jpg|thumb|none|600px|Aiming through the Armson OEG sight.]]&lt;br /&gt;
[[File:RoN MilkorMGL ammocheck.jpg|thumb|none|600px|Checking the cylinder. There is currently no system to allow for extra 40mm grenades, so there is no reload animation implemented in the public build of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in ''Ready or Not'' take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be thrown underhanded or overhanded.&lt;br /&gt;
&lt;br /&gt;
==M7A3 CS Gas Grenade==&lt;br /&gt;
The [[M7 CS gas grenade]]s appears in-game as just the &amp;quot;CS Grenade&amp;quot;, although the markings explicitly state it's the A3 version. It releases CS gas, and incapacitates anyone not wearing a gas mask, including you and your teammates.&lt;br /&gt;
[[File:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]]&lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The [[Model 9590 Sting-Ball Grenade]] appears in-game as the &amp;quot;Stingball Grenade&amp;quot; and is another selectable throwable for the SWAT team to use. This operates in a similar fashion to a frag grenade, albeit filled with pellets of OC pepper instead of actual lead. While effective in incapacitating targets, or unsuspecting teammates, the grenade is also the most lethal of the three throwables.&lt;br /&gt;
[[File:Sting-ball.jpg|thumb|none|200px|Model 9590 sting-ball grenade]]&lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==VKS==&lt;br /&gt;
The VKS (Variable Kinetic System) compressed-air launcher by PepperBall (a brand name of United Tactical Systems) is added in the January 2022 update as the &amp;quot;R7 Launcher&amp;quot;. A semi-auto-only pepperball launcher, the VKS's rails allow for a degree of customization.&lt;br /&gt;
[[File:Pepperball VKS.jpg|thumb|400px|none|VKS]]&lt;br /&gt;
[[File:RoN VKSpepperball gunbench.jpg|thumb|none|600px|The PepperBall VKS on the gunbench in all its bright hi-vis orange glory.]]&lt;br /&gt;
[[File:RoN VKSpepperball gunbench2.jpg|thumb|none|600px|Plus attachments.]]&lt;br /&gt;
[[File:RoN VKS idle.jpg|thumb|none|600px|The pepperball launcher being put through its paces. Note the visual glitch of the face of the compressed air pressure valve sliding off and floating in mid air.]]&lt;br /&gt;
[[File:RoN VKS ADS.jpg|thumb|none|600px|The iron sights of the VKS.]]&lt;br /&gt;
[[File:RoN VKS magcheck.jpg|thumb|none|600px|Holding down &amp;quot;R&amp;quot; to check that the pepperball magazine is still in one piece.]]&lt;br /&gt;
[[File:RoN VKS reload1.jpg|thumb|none|600px|Ejecting the empty magazine.]]&lt;br /&gt;
[[File:RoN VKS reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in ''Ready or Not'' and simply named &amp;quot;TASER&amp;quot;, as a less-lethal sidearm option, incapacitating the targets it strikes. The game also features the Taser series' ability to be used as melee weapons by striking targets with its exposed contacts. It is also featured with its built-in laser module that can be switched on.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
[[File:RoN Taser loadout.jpg|thumb|none|600px|A SWAT Officer holding the M26 Taser in the loadout screen.]]&lt;br /&gt;
[[File:RoN Taser gunbench.jpg|thumb|none|600px|The M26 in the gun modification menu.]]&lt;br /&gt;
[[File:RoN Taser idle.jpg|thumb|none|600px|The M26 while idle.]]&lt;br /&gt;
[[File:RoN Taser ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoT Taser canted.jpg|thumb|none|600px|Canted aiming with laser on.]]&lt;br /&gt;
[[File:RoN Taser magcheck.jpg|thumb|none|600px|Checking the cartridge.]]&lt;br /&gt;
[[File:RoN Taser reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
The following list of weapons are featured in ''Ready or Not'' as non-usable weapons, instead are used by suspects, appear as pieces of evidence, or as booby traps. Several of these weapons were previously introduced as usable SWAT weapons in older builds of the game prior to the Early Access, but later removed for various reasons. It is likely that few of them are planned to be reintroduced once again as usable weapons in the future.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
An old-school [[Colt M1911A1]] appears as a suspect weapon in ''Ready or Not''.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RoN M1911A1.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in-game rarely as an NPC sidearm, under the label &amp;quot;G18 AUTO&amp;quot;. &lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RoN G18Auto.jpg|600px|thumb|none|A Glock 18 found in the post office level. It appears to be an actual Glock 18, and not a conversion, as evidenced by the slide mounted selector switch on.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears in ''Ready or Not'' simply as the &amp;quot;MAKAROV&amp;quot; and used by low-level suspects. Its appearance in America is odd given the Makarov's more commonly found with collectors in the states than criminal syndicates, although it could allude to the gun's commonality in black markets in places like Asia or England. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|450px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPQ===&lt;br /&gt;
The [[Walther PPQ]] appears as a suspect weapon.&lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|300px|Walther PPQ M1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
A [[Walther PP]] appears as a prop in game, in the form of a light gun meant for a retro console from its era.&lt;br /&gt;
[[File:Walther-PP-Post-War.jpg|thumb|none|350px|Walther PP Post-War - .32 ACP]]&lt;br /&gt;
[[File:RoN Walther PP.jpg|600px|thumb|none|Judge finds a light gun alongside a retro inspired console in the admin's office of the data center. Wonder if TOC will mind if he takes a break and plays a quick round of Duck Hunt? (Note the Ready or Not cartridge inserted).]]&lt;br /&gt;
&lt;br /&gt;
===SIG P250 Compact===&lt;br /&gt;
While currently an unused police weapon in the files, a [[SIG P250 Compact|SIG P250 compact]], simply named &amp;quot;P250&amp;quot; in game. It is seen used by most suspects in the recently added Los Suenos Postal Service level.&lt;br /&gt;
[[File:SIG P250c right.JPG|thumb|none|300px|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[File:RoN P250.jpg|600px|thumb|none|There are a surprising amount of these found upon most suspects in the post office. Others are usually armed with a Beretta 92FS, and the occasional M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Originally available to the player prior to January 2022, a [[Beretta 92FS]] is now seen in the hands of suspects, incorrectly referred to as an &amp;quot;M9A1&amp;quot; in game. It was succeeded by the Beretta 92X Performance in the aforementioned update.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RoN 92FS.jpg|600px|thumb|none|Like mentioned above, the particular handgun is now repurposed as an suspect only weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in ''Ready or Not'' simply as the &amp;quot;UZI&amp;quot;, commonly used by both low and high-level suspects. &amp;lt;!--Comments on gun performance present in previous versions of the page - was this available as a PVP build weapon?--&amp;gt;&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|400px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|Pre-release image with an Uzi of a dead suspect on the floor.]]&lt;br /&gt;
[[File:RoN TEC-9 &amp;amp; Uzi.jpg|thumb|none|600px|The Uzi as seen in the current version of the game.]]&lt;br /&gt;
[[File:Ronthehanduzi 1.jpg|600px|thumb|none|A member of the terrorist cell &amp;quot;The Hand&amp;quot; with the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===Intratec TEC-9===&lt;br /&gt;
The [[TEC-9]] appears in ''Ready or Not'' simply as the &amp;quot;TEC-9&amp;quot; and commonly used by low-level suspects, including sometimes as a backup to another primary. &lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RoN TEC-9 &amp;amp; Uzi.jpg|thumb|none|600px|A TEC-9 and Uzi on the ground, belonging to some suspects that made the wrong decision.]]&lt;br /&gt;
[[File:Rontec9 1.jpg|thumb|none|600px|A gas station robber with the TEC-9.]]&lt;br /&gt;
[[File:Rontec9 2.jpg|thumb|none|600px|Ditto while aiming showing the other side.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 76===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M76]] appears in ''Ready or Not'' simply as the &amp;quot;M76&amp;quot; and is used by high-level suspects.&lt;br /&gt;
[[Image:Sw76-1.jpg|thumb|none|450px|Smith &amp;amp; Wesson M76 with stock extended - 9x19mm‎]]&lt;br /&gt;
[[File:RoN M76.jpg|600px|thumb|none|Judge wondering whether or not he should stash one of these potentially cut weapons for himself before it's inevitably gone.]]&lt;br /&gt;
&lt;br /&gt;
===Walther MPL===&lt;br /&gt;
The [[Walther MPL]] appears in ''Ready or Not'' simply as the &amp;quot;MPL&amp;quot; and is used by the high-level suspects of Cherryessa Farm. It's a rather strange choice for the game given the MPL's not a common SMG, but it makes a smidge of sense for Cherryessa's survivalists. A smidge.&lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:RoN MPL.jpg|600px|thumb|none|Found in the hands of some suspects in the farm level. A Walther MPL is the weapon of choice for some of these coyote brown clad paramilitary suspects that were repurposed player models from the 2020 PVP build]]&lt;br /&gt;
[[File:RoN MPL-2.jpg|600px|thumb|none|Another side of the world model from another dead suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===12 Gauge Double Barreled Sawed-Off Shotgun===&lt;br /&gt;
A hammerless [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Sawed-Off Shotgun]] of unknown make or model is a common weapon used by low-level suspects.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RoN Sawed off.jpg|600px|thumb|none|Always found on at least one suspect in the gas station. It's not entirely clear as to what this side-by-side in particular one is modeled after.]]&lt;br /&gt;
[[File:Rondoublebarrel 1.jpg|600px|thumb|none|One of the gas station robbers with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The [[Ithaca 37]] appears in ''Ready or Not'' as the &amp;quot;M37&amp;quot;, and used by low-level suspects. &lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|450px|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[File:RoN IthacaM37 evidence.jpg|thumb|none|600px|The Ithaca Model 37 dropped by a suspect.]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash KS-K===&lt;br /&gt;
The [[Saiga-12|Izhmash KS-K]] is used by mid level suspects, labelled in game as the &amp;quot;Saiga 12&amp;quot;.&lt;br /&gt;
[[File:Izhmash Ks-k.jpg|thumb|none|450px|Izhmash KS-K - 12 gauge]]&lt;br /&gt;
[[File:RoN Vepr12 evidence.jpg|thumb|none|600px|The KS-K shotgun as seen through NODS. Note the handguards and stock that identify it from the [[Vepr-12]].]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
A full stocked version of the [[Mossberg 590]] is used by some suspects, dubbed the &amp;quot;M590-A&amp;quot;. It's found in the hands of some suspects on the Port Hokan and Caesar's Car Dealership, the latter including some devious &amp;quot;Non-Lethal&amp;quot; versions that fire beanbags.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 &amp;quot;Special&amp;quot;- 12 gauge]]&lt;br /&gt;
[[File:RoN 590A1.jpg|600px|thumb|none|Having disabled its owner, Judge gazes upon a full stock 590 in the wild.]] &lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
A fix-stocked Remington 870 appears as a mid-level suspect weapon, marked as &amp;quot;870 CQB&amp;quot;.&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|450px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[File:RoN 870 evidence.jpg|thumb|none|600px|The dropped 870 on the pavement of a car dealership, glad we noticed the different trigger guard as the low lighting makes it look like the 590s on the same map.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] appears in ''Ready or Not'' and used by low-level suspects. The shotgun in-game is labeled as &amp;quot;M37&amp;quot;, presumably a development error mislabeling the shotgun as a reference to the [[Ithaca 37]].&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|450px|none|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:RoN M1897 suspect.jpg|thumb|none|600px|The Model 1897 in-game, dropped by a suspect with an affinity for WWII history.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK series rifles===&lt;br /&gt;
A variety of AK-pattern rifles appear in the game as suspect weapons. While most are simply called [[AKS-74U]] by the UI, they seem to include both full stock [[AK-74]]s but also a few [[AKM]] pattern rifles as well.&lt;br /&gt;
&amp;lt;!--SPLIT UP THIS SECTION ASAP; screenshot and identify each individual suspect weapon--&amp;gt;&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:KR-103.jpg|thumb|none|400px|Kalashnikov USA KR-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:RoN AKS-74U evidence.jpg|thumb|none|600px|A suspect's AKS-74U under illumination from the MP5's SureFire weapon light. It appears to have an unusual 20-round magazine.]]&lt;br /&gt;
[[File:Ronaks74u 1.jpg|600px|thumb|none|A member of &amp;quot;The Hand&amp;quot; holds an AKS-74U. The magazine seems slightly shorter than a standard magazine but longer than a 20-round one.]]&lt;br /&gt;
[[File:RoN AKM sceneryprop.jpg|thumb|none|600px|A case of AKM rifles in the Wenderly Hotel stage. Note the AK-47 style wood grips.]]&lt;br /&gt;
[[File:Ronthehandakm 1.jpg|600px|thumb|none|A physical AKM that can sometimes be found in the hands of &amp;quot;The Hand&amp;quot; terrorists in the recently finished Hospital level.]]&lt;br /&gt;
[[File:Ronthehandakm 2.jpg|600px|thumb|none|Aiming. Note all the AKM models appear to have AK-47 dust covers.]]&lt;br /&gt;
[[File:RoN AK103.jpg|600px|thumb|none|An AK-103 found from fallen Russian mobster in the Port Hokan level. Note the solid AK-74 style synthetic stock, a common sight on American-made AK-103 clones that don't have the 74M style receiver.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-180===&lt;br /&gt;
The [[ArmaLite AR-180]] appears in ''Ready or Not'' as a suspect-only weapon, used by low-level robbers on certain levels. A rather odd choice, as AR-180s are relatively uncommon and highly collectible rifles in the modern day.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm]]&lt;br /&gt;
[[File:RoN AR180.jpg|600px|thumb|none|After stopping one of the active shooters, Judge ponders on the fact that maybe some day the AR-180 will be a police weapon again. Perhaps the modding community will come to the rescue.]]&lt;br /&gt;
[[File:Ronar180 1.jpg|600px|thumb|none|A &amp;quot;Mariposa Lily Order&amp;quot; cult member holds the AR-180 (with his left hand clipping through the magazine). This appears to be their standard assault rifle.]]&lt;br /&gt;
[[File:Ronar180 2.jpg|600px|thumb|none|Ditto but on the left side.]]&lt;br /&gt;
[[File:Ar180ronpromoa.jpg|600px|thumb|none|Official promotional art featuring a MLO operative with the AR-180.]]&lt;br /&gt;
&lt;br /&gt;
===Colt CSR-1516===&lt;br /&gt;
A competition style [[AR-15]] is used by suspects in the Brisa Cove level. It most closely resembles the Colt CSR-1516, though with a standard receiver set rather than the competition style upper that lacks the dust cover and forward assist, and the lower's distinct trigger guard.&lt;br /&gt;
[[File:RoN AR15 2.jpg|thumb|600px|none|Judge marvels at the in-game &amp;quot;Custom AR&amp;quot; of the Brisa Cove suspects that seems to stand perfectly straight on its 20 round magazine.]]&lt;br /&gt;
[[File:RoN AR15 3.jpg|thumb|600px|none|The right side, showing the standard AR-15 upper unlike the CSR's slickside.]]&lt;br /&gt;
[[File:Roncsr1516 1.jpg|thumb|600px|none|A member of &amp;quot;The Left Behind&amp;quot; domestic terrorist group with the 1516. This appears to be their standard assault rifle.]]&lt;br /&gt;
[[File:Roncsr1516 2.jpg|thumb|600px|none|Another member holds the gun, showcasing the left side of it.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The [[M16A4]] originally was available to the player, it seems that at one point in development it was later replaced in favor of the SR-16. It can be found as one of the rifles that needs to be secured in the Brisa Cove level. It can also occasionally be found by some suspects on Port Hokan.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|460px|M16A4 standard configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN M16A4.jpg|600px|thumb|none|Judge finds yet another piece of potential cut content, maybe he could also stash it like that S&amp;amp;W M76 he found earlier....]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears in-game as an NPC weapon only, used specifically by the high level terrorist cell &amp;quot;The Hand&amp;quot;.&lt;br /&gt;
[[Image: HKG3A3.jpg|thumb|none|460px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ron G3A3.jpg|600px|thumb|none|A G3A3 also found in the hospital level, fitted with a weapon light secured by hopes and dreams.]]&lt;br /&gt;
[[File:Ronthehandg3 1.jpg|600px|thumb|none|A member of &amp;quot;The Hand&amp;quot; runs with his G3.]]&lt;br /&gt;
[[File:Rong3 2.jpg|600px|thumb|none|Note the invisible flashlight with light still protruding from the barrel alongside his thumb clipping into the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
Succeeded by the SA-58 OSW, a standard FN FAL appears in game as a high-level suspect weapon, commonly used by the Russian mafiosos on the Port Hokan and Car Dealership levels.&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|none|500px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An early render of an officer in RoN with the SA-58, fitted with a top cover rail and a standard plastic handguard over the in-game tri-rail.]]&lt;br /&gt;
[[File:RoN FAL.jpg|600px|thumb|none|Judge looks on the interesting armament of the local Russian mafia, following the takedown of its user.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle===&lt;br /&gt;
The [[M14]] appears in ''Ready or Not'' simply as the &amp;quot;M14&amp;quot;. It was originally introduced in the 2020 PVP build as a SWAT weapon, later removed and reintroduced in the June 2022 Early Access update. It features a green synthetic stock and is used by certain high-level suspects, including the milita members of Cherryessa Farm.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RoN M14 suspectweapon.jpg|thumb|none|600px|The M14 in a suspects hands, as seen via optiwand.]]&lt;br /&gt;
[[File:RoN M14.jpg|600px|thumb|none|A better look at the M14 in its synthetic green stock. It also has the selector switch modeled, indicating it's indeed a proper M14, and not an M1A]]&lt;br /&gt;
[[File:RoN M14-2.jpg|600px|thumb|none|And one from the other side, for good measure.]]&lt;br /&gt;
[[File:Ronm14 1.jpg|600px|thumb|none|A &amp;quot;Mariposa Lily Order&amp;quot; marksman with the rifle. Certain long rifles seem to cause the suspect's hands to glitch out like this.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System ===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 SWS]] appears in ''Ready or Not'' as a piece of evidence under the generic name &amp;quot;USED MARKSMAN RIFLE&amp;quot;, and can only be found in the &amp;quot;Brisa Cove&amp;quot; level. The in-game model features a Harris bipod.&lt;br /&gt;
[[File:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RoN M24 evidence.jpg|thumb|none|600px|The M24 laid out in an apartment suite, sans scope.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 Para===&lt;br /&gt;
The [[M249|M249 Para]] appears in ''Ready or Not'' simply as the &amp;quot;M249&amp;quot;, and was introduced in the June 2022 update. The in-game model features a 100-round magazine, and currently can only be found used by a single suspect in the &amp;quot;Brisa Cove&amp;quot; level.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, Trijicon ACOG 4x32 scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN M249.jpg|600px|thumb|none|The M249 found in the Brisa Cove penthouse level after subduing a room full of disgruntled veterans. ]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD]] appears in ''Ready or Not'' simply as the &amp;quot;RPD&amp;quot; and is used by various high-level suspects.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RoN RPD evidence.jpg|thumb|none|600px|Holding up a noncompliant RPD for trespassing into a WIP zone.]]&lt;br /&gt;
[[File:Ronrpd 1.jpg|thumb|none|600px|A member of 'The Hand&amp;quot; with the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Other== &lt;br /&gt;
===RGD-5 Fragmentation Grenade===&lt;br /&gt;
The [[RGD-5]] appears in ''Ready or Not'' as the primary high-explosive booby trap and is set on doors in levels with armored suspects.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RoN RGD5.jpg|thumb|none|600px|The RGD-5 in-game. It appears that the grenade is also strapped to some kind of aerosol canister, likely to amplify the explosion.]]&lt;br /&gt;
[[File:Ronrgd-5 1.jpg|thumb|none|600px|A closer view of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1635609</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1635609"/>
		<updated>2023-12-15T01:44:14Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* VKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption = Promotional Art&lt;br /&gt;
|date = December 18, 2021 (Early Access)&amp;lt;br&amp;gt;December 13, 2023 (1.0 Release)&lt;br /&gt;
|developer = VOID Interactive&lt;br /&gt;
|publisher = VOID Interactive&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre = Tactical [[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' (or '''''RoN''''') is a tactical first-person shooter video game developed and published by VOID Interactive, an Ireland-based company. The game places the player in the role of a SWAT team leader, in a &amp;quot;Nondescript Modern America&amp;quot; and fictional city called &amp;quot;Los Suenos&amp;quot; (heavily based on the Los Angeles, California area). The SWAT team is part of the Los Suenos Police Department (LSPD), but players with the Supporter Edition can play as FBI HRT operators. It has a focus on the singleplayer and coop campaign but is also planned to feature a PVP multiplayer side with an alternate story and game modes. It is considered a spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' games.&lt;br /&gt;
&lt;br /&gt;
In 2020, a closed alpha version featuring PVP gameplay was released to the game's backers. In 2021, the game became listed on Steam, and a public Early Access version was released, featuring only singleplayer and co-op modes. Several weapons from earlier Closed Alpha and Early Access versions were removed in later updates; information on those weapons can be found on the talk page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Ready or Not}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Ready or Not'', the player's equipment and weapons are chosen at a pre-mission startup. The player can carry two firearms (primary and sidearm), a primary long tactical device, as well as multiple grenades and other tactical deployables. Similar to other games, most notably ''[[SWAT 4]]'', the primary weapon slot is reserved for long guns such as rifles, submachine guns, and shotguns, but also less-lethal guns. The secondary slot is reserved for handguns and tasers. The third slot is reserved for tactical devices such as a mirrorgun (similar to the &amp;quot;Optiwand&amp;quot; from ''SWAT 4''), breaching shotgun, ballistic shields, battering ram, and compact grenade launchers.&lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. Lethal firearms can accept either full metal jacket or hollow point ammunition. Several of the firearms in-game have knock-off names to avoid copyright conflicts and some of the in-game attachments have slight modifications from their real life counterparts to avoid licensing issues as well.&lt;br /&gt;
&lt;br /&gt;
Fire selectors are usable and fully animated in-game. Holding the selector key also allows one to set their firearm in &amp;quot;safe&amp;quot; (which is animated correctly on certain firearms, while others simply default to the selector switch staying on semi or auto).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92X Performance==&lt;br /&gt;
The [[Beretta 92X|Beretta 92X Performance]] appears in ''Ready or Not'' under the name &amp;quot;P92X&amp;quot;. It was added in the January 2022 update, and replaced the Beretta 92FS (see talk page). Unlike its predecessor, the 92X can mount an optic, despite it not being the RDO version. Quick, simple, effective, the jack of all trades pistol for the SWAT team.&lt;br /&gt;
[[File:Beretta 92X Performance.jpg|thumb|none|350px|Beretta 92X Performance- 9x19mm]]&lt;br /&gt;
[[File:RoN 92X render.jpg|thumb|none|600px|Official rendered image of the Beretta 92X in-game model. Note the &amp;quot;GFLHG003&amp;quot; serial number; &amp;quot;GFL&amp;quot; refers to ''Girls' Frontline'', and &amp;quot;HG003&amp;quot; is is the index number of the M9 T-Doll in ''GFL''.]]&lt;br /&gt;
[[File:RoN P92X gunbench.jpg|thumb|none|600px|The 92X in the latest iteration of the weapon customization menu.]]&lt;br /&gt;
[[File:RoN P92X gunbench2.jpg|thumb|none|600px|The 92X now fitted with a Surefire weaponlight and a muzzle brake.]]&lt;br /&gt;
[[File:RoN 92X menu.jpg|thumb|none|600px|A SWAT operator holding his 92X in the loadout menu.]]&lt;br /&gt;
[[File:RoN 92X idle.jpg|thumb|600px|none|The Beretta 92X in the shoothouse hallway.]]&lt;br /&gt;
[[File:RoN 92X ads.jpg|thumb|600px|none|Aiming with the familiar green dot sights.]]&lt;br /&gt;
[[File:RoN 92X (1).jpg|thumb|none|600px|Ammo-checking the Beretta.]]&lt;br /&gt;
[[File:RoN 92X (2).jpg|thumb|none|600px|The 92X's tactical reload.]]&lt;br /&gt;
[[File:RoN 92X reload.jpg|thumb|600px|none|Empty reload. Note the &amp;quot;PADANIA&amp;quot; marking on the slide, a clever in-joke to Beretta which is based in Lombardy, a region of Padania in Italy.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] appears as a sidearm option in ''Ready or Not''. Heavy set, the M45A1 relies on high power and accuracy over capacity to deal with suspects.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:RoN M45 gunbench.jpg|thumb|none|600px|The M45A1 on the gun bench, sans attachments.]]&lt;br /&gt;
[[File:RoN M45 gunbench2.jpg|thumb|none|600px|The M45A1 now kitted out with a weaponlight and a Silencerco Osprey silencer.]]&lt;br /&gt;
[[File:RoN M45 idle.jpg|thumb|none|600px|The M45A1 with weaponlight, keeping an eye on some suspicious targets.]]&lt;br /&gt;
[[File:RoN M45 ADS.jpg|thumb|none|600px|Drawing a bead on the cardboard cutout.]]&lt;br /&gt;
[[File:RoN M45 magcheck.jpg|thumb|none|600px|The LSPD officer checks an empty mag. Note the slide stop locked up on the empty gun.]]&lt;br /&gt;
[[File:RoN M45 reload1.jpg|thumb|none|600px|A very dynamic magazine ejection. Also note the very savvy sidestep of copyright infringement on the Colt name with &amp;quot;CTLO&amp;quot;.]]&lt;br /&gt;
[[File:RoN M45 reload2.jpg|thumb|none|600px|Thumbing the slide stop after inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in ''Ready or Not'' simply as the &amp;quot;.357 MAGNUM&amp;quot;, as the largest caliber handgun in the police equipment lineup, as well as being used by certain low and high-level AI suspects. Powerful, loud and slow on return shots, the Python is good for making one shot count. It does not have a unique tactical reload animation; all unfired rounds will still be dumped out on the ground and lost from the inventory.&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|350px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:RoN Python gunbench.jpg|thumb|none|600px|The Colt Python in classic Colt Royal Blue.]]&lt;br /&gt;
[[File:RoN Python gunbench2.jpg|thumb|none|600px|The Python with one of two possible modifications, a snub nose.]]&lt;br /&gt;
[[File:RoN Python idle.jpg|thumb|none|600px|The Python being run through the shoot house.]]&lt;br /&gt;
[[File:RoN Python ADS.jpg|thumb|none|600px|The iron sights of the Python lined up on a cardboard cut out target.]]&lt;br /&gt;
[[File:RoN Python reload1.jpg|thumb|none|600px|Dumping shells from the cylinder.]]&lt;br /&gt;
[[File:RoN Python reload2.jpg|thumb|none|600px|Inserting a fresh speedloader of .357 Magnum JHP.]]&lt;br /&gt;
&amp;lt;!--[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]] Question, is the pre-release Colt Python colored differently?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in ''Ready or Not'' as a player weapon. High mag capacity with low power, but good penetration, the FN Five-Seven makes a good backup sidearm for more risky primary options.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:RoN FN57 gunbench.jpg|thumb|none|600px|The Five-seveN on the gun bench.]]&lt;br /&gt;
[[File:RoN FN57 gunbench2.jpg|thumb|none|600px|The Five-seveN now with a silencer and laser module.]]&lt;br /&gt;
[[File:RoN FN57 idle.jpg|thumb|none|600px|Holding the two tone FDE Five-seveN on a paper target.]]&lt;br /&gt;
[[File:RoN FN57 ADS.jpg|thumb|none|600px|The green night sights on the Five-seveN.]]&lt;br /&gt;
[[File:RoN FN57 reload1.jpg|thumb|none|600px|Reloading a fresh magazine of 5.7x28 after a magdump. Note the slide release lever locked back.]]&lt;br /&gt;
[[File:RoN FN57 reload2.jpg|thumb|none|600px|About to thumb the slide release.]]&lt;br /&gt;
[[File:RoN FN57 reload3.jpg|thumb|none|600px|Tactical reload with magazine retention.]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A pre-release video screenshot of a Five-Seven being fired at a suspect. Note the different finish of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 MOS (Gen 5)==&lt;br /&gt;
The [[Glock 19|Glock 19 Gen 5]] MOS appears in ''Ready or Not'' under the name &amp;quot;G19&amp;quot;. It was added in the January 2022 update, replacing the Glock 19 Gen 4 (see talk page). The generic sidearm, good in every aspect. It is also a commonly used weapon by both low and high-level suspects.&lt;br /&gt;
[[File:G19 Gen5 MOS FS.jpg|thumb|none|350px|Glock 19 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:RoN G19 gunbench.jpg|thumb|none|600px|The stock Glock 19 on the gun bench.]]&lt;br /&gt;
[[File:RoN G19 gunbench2.jpg|thumb|none|600px|The Glock 19 now fitted with a Trijicon SRO, compensator, and Surefire weaponlight.]]&lt;br /&gt;
[[File:RoN G19 menu.jpg|thumb|none|600px|A SWAT operator holding his Glock 19 in the loadout menu. Slide with MOS (Modular Optic System) and front serrations.]]&lt;br /&gt;
[[File:RoN G19 idle.jpg|thumb|none|600px|Holding a Glock 19 Gen 5 in the shooting range.]]&lt;br /&gt;
[[File:RoN G19 ads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RoN G19 (1).jpg|thumb|none|600px|Checking the 15-round magazine.]]&lt;br /&gt;
[[File:RoN G19 (2).jpg|thumb|none|600px|Reloading with both Glock mags pressed together.]]&lt;br /&gt;
[[File:RoN G19 reload.jpg|thumb|none|600px|Empty reload. Note the colorful rename of &amp;quot;Gocke 19&amp;quot; instead of Glock.]]&lt;br /&gt;
[[File:Ronglock19 1.jpg|thumb|none|600px|One of the drug dealers on the &amp;quot;213 Park Homes&amp;quot; map with the G19.]]&lt;br /&gt;
[[File:Ronglock19 2.jpg|thumb|none|600px|A member of &amp;quot;The Hand&amp;quot; terrorist cell disguised as a hospital worker runs with the Glock.]]&lt;br /&gt;
&lt;br /&gt;
===Polymer80 PFC9===&lt;br /&gt;
Supporter Edition owners can use the exclusive Polymer80 PFC9 in ''Ready or Not''. There is no difference from the standard Glock aside from appearance.&lt;br /&gt;
[[File:Polymer80 PFC9.jpg|thumb|none|350px|Polymer80 PFC9 - 9x19mm]]&lt;br /&gt;
[[File:RoN Poly80 gunbench.jpg|thumb|none|600px|The Polymer80 PFC9 on the gun bench.]]&lt;br /&gt;
[[File:RoN Poly80 gunbench2.jpg|thumb|none|600px|The PFC9 now modified with Trijicon RMR, compensator, and weaponlight.]]&lt;br /&gt;
[[File:RoN PFC9 idle.jpg|thumb|none|600px|The PFC9 in the greenlit shooting range.]]&lt;br /&gt;
[[File:RoN PFC9 magcheck.jpg|thumb|none|600px|Checking the remaining ammunition in his PFC9, note the &amp;quot;JAPAN&amp;quot; marking in-place of the &amp;quot;AUSTRIA&amp;quot; normally found on Glock mags.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical== &lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] appears in-game as the &amp;quot;USP45&amp;quot; (previously named &amp;quot;USP Tactical&amp;quot;), fitted with a pair of Heinie SlantPro luminous sights. The middle ground between the Glock 19 and the M45A1, this is for dealing with targets in 1-2 shots without worrying about slim mag sizes. &lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:RoN USP45 gunbench.jpg|thumb|none|600px|The USP45 waiting for modification.]]&lt;br /&gt;
[[File:RoN USP45 gunbench2.jpg|thumb|none|600px|The USP45, kitted out with a Silencerco Osprey and weaponlight.]]&lt;br /&gt;
[[File:RoN USP45 idle.jpg|thumb|none|600px|Holding the USP Tactical.]]&lt;br /&gt;
[[File:RoN USP45 ADS.jpg|thumb|none|600px|Aiming at a target, making use of the luminescent night sights in a low light section of the shoot house.]]&lt;br /&gt;
[[File:RoN USP45 reload1.jpg|thumb|none|600px|Dropping the magazine after emptying the USP.]]&lt;br /&gt;
[[File:RoN USP45 reload2.jpg|thumb|none|600px|Inserting a new magazine and thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
A [[Kimber Custom TLE II]] was added in version 1.0.&lt;br /&gt;
[[File:Kimber Custom TLE II pistol left side.jpg‎|thumb|350px|none|Kimber Custom TLE II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Legion==&lt;br /&gt;
The [[SIG-Sauer P229|SIG-Sauer P229 Legion]] was added as part of the Adam update in November 2022, it is known as the &amp;quot;M11 Compact&amp;quot;.&lt;br /&gt;
[[File:E29R-9-LEGION-R2.jpg|thumb|none|350px|SIG-Sauer P229 Legion (2022 version, optic ready) - 9x19mm]]&lt;br /&gt;
[[File:RoN P229 menu.jpg|thumb|none|600px|The P229 at the bench for mandatory customization.]]&lt;br /&gt;
[[File:RoN P229 idle.jpg|thumb|none|600px|The P229 at the ready inside of the firing range.]]&lt;br /&gt;
[[File:RoN P229 draw.jpg|thumb|none|600px|Cocking the hammer as part of the draw animation.]]&lt;br /&gt;
[[File:RoN P229 ads.jpg|thumb|none|600px|Aiming the sights.]]&lt;br /&gt;
[[File:RoN P229 reload.jpg|thumb|none|600px|Inserting a magazine in an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9-N]] appears in ''Ready or Not'' simply as the &amp;quot;MP9&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474).&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|400px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:RoN MP9 gunbench.jpg|thumb|none|600px|The MP9 without any attachments.]]&lt;br /&gt;
[[File:RoN MP9 gunbench2.jpg|thumb|none|600px|The MP9 with its unique silencer, Trijicon SRO and laser module.]]&lt;br /&gt;
[[File:RoN MP9 idle.jpg|thumb|none|600px|The MP9 in the player characters hands.]]&lt;br /&gt;
[[File:RoN MP9 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoN MP9 magcheck.jpg|thumb|none|600px|Magazine check.]]&lt;br /&gt;
[[File:RoN MP9 reload1.jpg|thumb|none|600px|Tactical reload, with magazine retention.]]&lt;br /&gt;
[[File:RoN MP9 reload2.jpg|thumb|none|600px|The player character actuating the bolt release after replacing an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet SPC9==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet SPC9]] with a full-auto fire control group and a telescoping stock was added as part of the Adam update in November 2022. It is designated as the &amp;quot;SPC9&amp;quot;.&lt;br /&gt;
[[File:SPC9 telescoping.jpg|thumb|none|450px|Brügger &amp;amp; Thomet SPC9 with telescoping stock - 9x19mm]]&lt;br /&gt;
[[File:RoN SPC9 menu.jpg|thumb|none|600px|The SPC9 in-game, laying down.]]&lt;br /&gt;
[[File:RoN SPC9 idle.jpg|thumb|none|600px|The SMG in first person view.]]&lt;br /&gt;
[[File:RoN SPC9 draw.jpg|thumb|none|600px|Drawing the stock and charging the handle.]]&lt;br /&gt;
[[File:RoN SPC9 ads.jpg|thumb|none|600px|Checking the sights, nothing too special about it.]]&lt;br /&gt;
[[File:RoN SPC9 reload.jpg|thumb|none|600px|Tactical reload, with a big &amp;quot;SPC&amp;quot; marking to confirm its identity.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] was added with the Adam update in November 2022. Prior to this, it was available only through suspects and through mods that reintroduce cut content under a different model.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:RoN P90TR menu.jpg|thumb|none|600px|The P90 at the gunbench weapon customization menu, now officially available for police officers.]]&lt;br /&gt;
[[File:RoN P90TR idle.jpg|thumb|none|600px|The P90 at the firing range; unfortunately, the magazines are still rendered opaque instead of being transparent as with the real deal.]]&lt;br /&gt;
[[File:RoN P90TR draw.jpg|thumb|none|600px|Equipping the P90 involves pulling the magazine out of the way to see the chamber, before racking the bolt to confirm that its loaded.]]&lt;br /&gt;
[[File:RoN P90TR ads.jpg|thumb|none|600px|Aiming though the sights of the TR variant.]]&lt;br /&gt;
[[File:RoN P90TR reload.jpg|thumb|none|600px|In an attempt to distance itself from typical first person shooter games featuring the P90, the SWAT operator flings the empty magazine out to the targets as its audience.]]&lt;br /&gt;
[[File:Readyornotvgp90easteregg.jpg|thumb|none|600px|An easter egg on the right side of the magazine.]]&lt;br /&gt;
[[File:RoN P90 evidence.jpg|thumb|none|600px|A P90 dropped by a high-level suspect in an unfortunately dark spot prior to its availability in the Adam update. It was fitted with what appear to be Troy folding iron sights. Note the unlike the player's P90 (but like the pre-Adam game files P90—see talk page), this P90 has no side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5/10 and MP5/40|H&amp;amp;K MP5/10]] appears in ''Ready or Not'' as the &amp;quot;MP5/10MM&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The in-game model features the KAC MP5 RAS handguard and wraparound toprail mount that attaches at the rear of the handguard's side rails.&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto]]&lt;br /&gt;
[[File:RoN MP5-10 gunbench.jpg|thumb|none|600px|The MP5/10 on the gunbench. Knight's Armament is now &amp;quot;Paladin Ordnance&amp;quot;.]]&lt;br /&gt;
[[File:RoN MP5-10 (1).jpg|thumb|none|600px|Both the MP5/10 and A3 have a draw animation that starts with the stock being extended and the locked-back bolt is smacked into battery.]]&lt;br /&gt;
[[File:RoN MP5-10 (2).jpg|thumb|none|600px|Getting the flank on a cardboard target with the 10mm SMG.]]&lt;br /&gt;
[[File:RoN MP5-10 (3).jpg|thumb|none|600px|It aims with the same signature HK drum and hooded sights.]]&lt;br /&gt;
[[File:RoN MP5-10 (4).jpg|thumb|none|600px|Tacticooly-reloading with both mags grasped together. Note the selector set to burst here.]]&lt;br /&gt;
[[File:RoN MP5-10 (5).jpg|thumb|none|600px|Reloading from empty - note the bolt catch is dropped outwards here.]]&lt;br /&gt;
[[File:RoN MP5-10 (6).jpg|thumb|none|600px|Pressing the bolt release - the charging handle slides back on the bolt as the new mag is loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]] appears in ''Ready or Not'' simply as the &amp;quot;MP5A3&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The in-game model has the Picatinny top claw mount and the KAC MP5 RAS handguard.&lt;br /&gt;
[[File:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:RoN MP5A3 gunbench.jpg|thumb|none|600px|The MP5A3 in game. The magazines appear to be a bit more curved than in reality.]]&lt;br /&gt;
[[File:RoN MP5A3 gunbench2.jpg|thumb|none|600px|The MP5A3 with various doodads.]]&lt;br /&gt;
[[File:RoN MP5A3 (1).jpg|thumb|none|600px|Smacking the charging handle in the MP5A3's deployment animation.]]&lt;br /&gt;
[[File:RoN MP5A3 (2).jpg|thumb|none|600px|The MP5A3 with the KAC broomhandle grip and the weaponlight.]]&lt;br /&gt;
[[File:RoN MP5A3 (3).jpg|thumb|none|600px|Setting the selector to semi-auto. The HK pictograms used for the HUD fire selector are also visible here.]]&lt;br /&gt;
[[File:RoN MP5A3 (4).jpg|thumb|none|600px|Ammo-checking the magazine.]]&lt;br /&gt;
[[File:RoN MP5A3 (5).jpg|thumb|none|600px|Locking the MP5's bolt back...]]&lt;br /&gt;
[[File:RoN MP5A3 (6).jpg|thumb|none|600px|...reloading a new magazine (due to a technical limitation, new mags lack rounds during the empty reload)...]]&lt;br /&gt;
[[File:RoN MP5A3 (7).jpg|thumb|none|600px|..and batting the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in ''Ready or Not'', incorrectly named the &amp;quot;MP5A2&amp;quot; despite the Navy A4 trigger pack. It also is occasionally used by AI suspects. The MP5A4 reload animation is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot;, the SWAT operators instead opting to palm the bolt and drop it down rather than outright smack it. The seemingly boring SMG option, the MP5's controllable full auto fire and 3-round burst make it a perfect low risk scenario choice.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:RoN MP5A2 gunbench.jpg|thumb|none|600px|The MP5A4 with no attachments.]]&lt;br /&gt;
[[File:RoN MP5A2 gunbench2.jpg|thumb|none|600px|A customized MP5A4.]]&lt;br /&gt;
[[File:RoN MP5A4 menu.jpg|thumb|none|600px|A SWAT operator holds an MP5A4 in the loadout menu.]]&lt;br /&gt;
[[File:RoN MP5A4 idle.jpg|thumb|none|600px|Holding the MP5A4 in the shoothouse.]]&lt;br /&gt;
[[File:RoN MP5A4 ads.jpg|thumb|none|600px|Aiming the MP5A4.]]&lt;br /&gt;
[[File:RoN MP5A4 reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:RoN MP5A4 mi menu.jpg|thumb|none|600px|The MP5 in the weapon customization menu in the Feb 28 2022 version of ''Ready or Not'', equipped with Midwest Industries MLOK handguard and KAC foregrip. In the Jun 29 version, all foregrip options for the weapon aside from a Surefire 328LMF-B handguard were removed, meaning that it is no longer possible to have an MP5A4 set up like this in-game.]]&lt;br /&gt;
[[File:RoN MP5A4 mi magcheck.jpg|thumb|none|600px|Reloading the now-unused MLOK-equipped MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] was added with the Adam update in November 2022. It appears as the &amp;quot;MP7&amp;quot; as with most games, although it is modeled after the A2 version.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:RoN MP7A2 menu.jpg|thumb|none|600px|The MP7 on the gunbench, stripped off from its RAL8000 &amp;quot;tan&amp;quot; finish.]]&lt;br /&gt;
[[File:RoN MP7A2SD menu.jpg|thumb|none|600px|Tens of seconds later, the sights of the MP7 can be folded down into &amp;quot;pistol&amp;quot; configuration and the MP7 itself is fitted with its H&amp;amp;K SD sound suppressor.]]&lt;br /&gt;
[[File:RoN MP7A2 idle.jpg|thumb|none|600px|Holding the MP7 at the range.]]&lt;br /&gt;
[[File:RoN MP7A2 draw.jpg|thumb|none|600px|Equipping the MP7 by extending the stock and pulling the rear charging handle.]]&lt;br /&gt;
[[File:RoN MP7A2 ads.jpg|thumb|none|600px|The MP7's iron sights in its standard configuration.]]&lt;br /&gt;
[[File:RoN MP7A2 reload.jpg|thumb|none|600px|Inserting a new magazine through the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in ''Ready or Not''. In a rarely seen bit of realism, the reload of the UMP uses the bolt release instead of most games that use the H&amp;amp;K Slap. With a slow ROF and a high climb rate, the UMP is a powerful piece if you can keep it controlled. &lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|A pre-release render showing the top of a UMP with a Vortex Venom red dot sight attached.]]&lt;br /&gt;
[[File:RoN UMP menu.jpg|thumb|none|600px|The UMP in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN UMP45 (1).jpg|thumb|none|600px|Drawing the UMP45 - the officer flicks off the safety and charges the UMP.]]&lt;br /&gt;
[[File:RoN UMP idle.jpg|thumb|none|600px|The UMP45 in the shoothouse.]]&lt;br /&gt;
[[File:RoN UMP ads.jpg|thumb|none|600px|Aiming the UMP.]]&lt;br /&gt;
[[File:RoN UMP45 (2).jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:RoN UMP45 (3).jpg|thumb|none|600px|The reload is fairly similar to ''Modern Warfare 2019'''s SMG-45, with both magazines somewhat awkwardly clasped together.]]&lt;br /&gt;
[[File:RoN UMP reload.jpg|thumb|none|600px|Pushing the bolt release on the empty reload.]]&lt;br /&gt;
[[File:RoN UMP stockfold menu.jpg|thumb|none|600px|The UMP with its stock folded.]]&lt;br /&gt;
[[File:RoN UMP stockfold idle.jpg|thumb|none|600px|Ditto, in hand.]]&lt;br /&gt;
[[File:Ronump45 1.jpg|thumb|none|600px|A &amp;quot;Mindjot&amp;quot; security contractor with the UMP.]]&lt;br /&gt;
[[File:Ronump45 2.jpg|thumb|none|600px|Firing on SWAT members. Note that while the first person model shows the fire selector moving, the world models will always be depicted on semi-auto (an exclusion which is understandable).]]&lt;br /&gt;
[[File:Ronump45 3.jpg|thumb|none|600px|Blind firing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP9==&lt;br /&gt;
The 9mm variant of the UMP was added in version 1.0.&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in ''Ready or Not'', as the last of the current selectable SMGs in-game, as well as a suspect weapon. Faster reload than the MP5, a little bit smaller but a lot faster, the MPX is a potent piece in the right hands.&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:RoN MPX gunbench.jpg|thumb|none|600px|Bone stock MPX in the modification menu.]]&lt;br /&gt;
[[File:RoN MPX gunbench2.jpg|thumb|none|600px|Now kitted out with an Aimpoint T2, MAWL IR laser, and an angled foregrip.]]&lt;br /&gt;
[[File:RoN MPX idle.jpg|thumb|none|600px|The SIG MPX in the killhouse.]]&lt;br /&gt;
[[File:RoN MPX ADS.jpg|thumb|none|600px|The sight picture of the handy Trijicon SRO.]]&lt;br /&gt;
[[File:RoN MPX reload1.jpg|thumb|none|600px|Tactical reloading of the MPX, with mag retention.]]&lt;br /&gt;
[[File:RoN MPX reload2.jpg|thumb|none|600px|Reloading from empty, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:RoN MPX reload3.jpg|thumb|none|600px|Sending the bolt home after inserting the fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Ready or Not'' can use less-lethal beanbag rounds, slugs, and buckshot.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears in ''Ready or Not'' simply as the &amp;quot;M4 SUPER 90&amp;quot;. A high speed shotgun, the Benelli is good for laying down pellets as fast as possible. It is also used by high-level suspects.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:RoN M4super90 gunbench.jpg|thumb|none|600px|The Benelli M4, ready for modifying.]]&lt;br /&gt;
[[File:RoN M4super90 gunbench2.jpg|thumb|none|600px|The Benelli with a Trijicon RMR, flashlight and choke.]]&lt;br /&gt;
[[File:RoN M4super90 idle.jpg|thumb|none|600px|The LSPD SWAT officer wields his Benelli M4, equipped with a weaponlight.]]&lt;br /&gt;
[[File:RoN M4super90 ADS.jpg|thumb|none|600px|Aiming at one of the target silhouettes set up in the shoot house.]]&lt;br /&gt;
[[File:RoN M4super90 magtubecheck.jpg|thumb|none|600px|Pressing a thumb into the magazine tube.]]&lt;br /&gt;
[[File:RoN M4super90 reload1.jpg|thumb|none|600px|Bolt locked back on last shot, the officer drops a fresh 12 gauge buckshot shell into the chamber.]]&lt;br /&gt;
[[File:RoN M4super90 reload2.jpg|thumb|none|600px|Flipping the shotgun over to slot new shells into the magazine tube, competition style.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova Tactical==&lt;br /&gt;
The [[Benelli Supernova Tactical]] was added in version 1.0.&lt;br /&gt;
[[File:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova Tactical with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 1301 Tactical==&lt;br /&gt;
The [[Beretta 1301]] appears in ''Ready or Not'' as the &amp;quot;B1301&amp;quot;, and was added as part of the 28 June 2022 patch (EA 21474). The gun features a supporter-only version called &amp;quot;B1301 ENTRYMAN&amp;quot; (known in earlier official materials as &amp;quot;FBI-HRT Edition&amp;quot;).&lt;br /&gt;
[[Image:Beretta 1301 Tactical pistol grip.jpg|thumb|none|450px|Beretta 1301 Tactical with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RoN B1301 render.jpg|thumb|none|600px|Official render image of the Beretta 1301 Tactical.]]&lt;br /&gt;
[[File:RoN Beretta1301 gunbench.jpg|thumb|none|600px|The Beretta 1301 Tactical shotgun. This is the base game version, denoted by its black furniture and non cerakote finish.]]&lt;br /&gt;
[[File:RoN Beretta1301 idle.jpg|thumb|none|600px|Beretta 1301 at hand.]]&lt;br /&gt;
[[File:RoN Beretta1301 ADS.jpg|thumb|none|600px|Ghost ring sights aimed at the door.]]&lt;br /&gt;
[[File:RoN Beretta1301 magcheck.jpg|thumb|none|600px|Checking the magazine tube.]]&lt;br /&gt;
[[File:Ron Beretta1301 reload1.jpg|thumb|none|600px|Bolt locked back, dump a fresh shell into the chamber.]]&lt;br /&gt;
[[File:RoN Beretta1301 reload2.jpg|thumb|none|600px|Slipping more buckshot shells into the tube.]]&lt;br /&gt;
[[File:RoN B1301 fbi render.jpg|thumb|none|600px|Official render image of the &amp;quot;B1301 ENTRYMAN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears as a tactical device under the name &amp;quot;Breaching Shotgun&amp;quot;. Like the name suggests, it's one of the three options for breaching doors, less lethal to the targets of the room than C2 charges, but faster than kicking it down. It's borderline unusable as an actual weapon, as breaching rounds are frangible projectiles that quickly disintegrate after being fired.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:RoN Mossberg500 loadoutmenu.jpg|thumb|none|600px|The Mossberg 500 Cruiser in the loadout menu. Due to it being a &amp;quot;long tactical&amp;quot;, it is not viewable in the modification menu.]]&lt;br /&gt;
[[File:RoN M500C Breacher (1).jpg|thumb|none|600px|The M500 breacher equipped.]]&lt;br /&gt;
[[File:RoN M500C Breacher (2).jpg|thumb|none|600px|Drawing the sight bead on a suspicious doorknob.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload1.jpg|thumb|none|600px|Reloading the Mossberg 500 after demolishing another doorknob.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload2.jpg|thumb|none|600px|Inserting a fresh shell into the breech.]]&lt;br /&gt;
[[File:RoN Mossberg500 reload3.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat CQB==&lt;br /&gt;
The Wilson Combat CQB shotgun, a customized [[Remington Model 870]], appears as the &amp;quot;870 CQB&amp;quot;. A classic police issue weapon, powerful on light targets and still useful once armor gets involved.&lt;br /&gt;
[[File:Wilson Combat CQB.jpg|thumb|450px|none|Wilson Combat CQB - 12 gauge]]&lt;br /&gt;
[[File:RoN 870 gunbench.jpg|thumb|none|600px|The Wilson Combat CQB on the gun bench.]]&lt;br /&gt;
[[File:RoN 870 gunbench2.jpg|thumb|none|600px|Now with an Aimpoint T2, muzzle brake and the capability to use the integrated weaponlight on the pump handle.]]&lt;br /&gt;
[[File:RoN 870 idle.jpg|thumb|none|600px|LSPDs finest with his fancy 870, fitted here with an Aimpoint T2.]]&lt;br /&gt;
[[File:RoN 870 ADS.jpg|thumb|none|600px|Lining up a shot with the modified Wilson Combat.]]&lt;br /&gt;
[[File:RoN 870 magcheck.jpg|thumb|none|600px|The magcheck here is performed by pulling the pump back to check the breech.]]&lt;br /&gt;
[[File:RoN 870 reload1.jpg|thumb|none|600px|Inserting a new shell into the exposed chamber.]]&lt;br /&gt;
[[File:RoN 870 reload2.jpg|thumb|none|600px|Sliding fresh shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat Less Lethal CQB==&lt;br /&gt;
The Wilson Combat Less Lethal CQB appears as the &amp;quot;Beanbag Shotgun&amp;quot;. While not as fast as either of the pepperball launchers, the Beanbag shotgun incapacitates targets regardless of them wearing a mask. &lt;br /&gt;
[[File:Wilson Combat Less Lethal CQB.jpg|thumb|450px|none|Wilson Combat Less Lethal CQB]]&lt;br /&gt;
[[File:RoN 870beanbag gunbench.jpg|thumb|none|600px|The Wilson Combat Less Lethal CQB laid out on the gun bench.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Arsenal SLR-107UR==&lt;br /&gt;
A customized, select-fire-converted [[Arsenal AR|Arsenal SLR-107UR]] carbine was added as a SWAT weapon in the January 2022 update, under the name &amp;quot;SLR47&amp;quot;; it is fitted with an UltiMAK AKS-74U rail, a StormWerkz Scope Mount adapter on the rear sight, an ALG trigger, and an aftermarket pistol grip and muzzle device, and feeds from 30-round Magpul AK PMags. A heavy hitter of a rifle, the SLR trades off accuracy in favor of close quarters punch with a surprisingly controllable full-auto.&lt;br /&gt;
[[File:SLR-107UR.jpg|thumb|none|450px|Arsenal SLR-107UR - 7.62x39mm]]&lt;br /&gt;
[[File:RoN AKMSU gunbench.jpg|thumb|none|600px|The &amp;quot;SLR47&amp;quot; on the gun bench; note the straighter ALG trigger.]]&lt;br /&gt;
[[File:RoN AKMSU gunbench2.jpg|thumb|none|600px|The AK pattern carbine with a Trijicon SRO, PBS-1 suppressor, AN/PEQ-15 IR laser, and angled foregrip.]]&lt;br /&gt;
[[File:RoN SLR47 render.jpg|thumb|none|600px|Official rendered image of the &amp;quot;SLR47&amp;quot; in-game model; aside from the serial number, the markings read &amp;quot;SLR 47UA&amp;quot; (effectively confirming its identity), and &amp;quot;Cal. 7.45x39mm&amp;quot; below that, seemingly indicating that someone wasn't sure whether they wanted a 7.62 or 5.45 AK.]]&lt;br /&gt;
[[File:RoN AKMSU (1).jpg|thumb|none|600px|Holding up a suspicious cardboard target with the Arsenal SLR carbine.]]&lt;br /&gt;
[[File:RoN AKMSU (2).jpg|thumb|none|600px|Sighting in the narrow Krinkov sights.]]&lt;br /&gt;
[[File:RoN AKMSU (3).jpg|thumb|none|600px|Ammo-checking the partially-expended AK PMag 30.]]&lt;br /&gt;
[[File:RoN AKMSU (4).jpg|thumb|none|600px|Reloads have both mags sandwiched together - if the spent one still has rounds, it is retained.]]&lt;br /&gt;
[[File:RoN AKMSU (5).jpg|thumb|none|600px|Underhand-charging the AK.]]&lt;br /&gt;
[[File:Ronslr107ur 1.jpg|thumb|none|600px|A &amp;quot;Mindjot&amp;quot; security contractor with the SLR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] battle rifle appears in ''Ready or Not''. It is currently the most powerful weapon for the player to use bar the shotguns, useful for high-risk enviroments with large usage of armor.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎ ‎|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58.jpg|thumb|600px|none|A SWAT Officer holding an DSA SA58 OSW, mistaking himself for BOPE.]]&lt;br /&gt;
[[File:RoN SA58 gunbench.jpg|thumb|none|600px|The DSA SA58 with no attachments.]]&lt;br /&gt;
[[File:RoN SA58 gunbench2.jpg|thumb|none|600px|The SA58 now equipped with a scope, angled foregrip, AN/PEQ-15 IR laser, and Surefire muzzle brake. If you squint hard enough, you can make out the blurry Giessele logo on the scope mount.]]&lt;br /&gt;
[[File:RoN SA58 idle.jpg|thumb|none|600px|The DSA SA58 with SpectreDR and various other highspeed attachments in the shoothouse.]]&lt;br /&gt;
[[File:RoN SA58 ADS.jpg|thumb|none|600px|Scoped in.]]&lt;br /&gt;
[[File:RoN SA58 magcheck.jpg|thumb|none|600px|Mag check after a few rounds down range.]]&lt;br /&gt;
[[File:RoN SA58 reload1.jpg|thumb|none|600px|Tactical reload. The &amp;quot;DSA00106&amp;quot; serial number seems to be another ''Girls' Frontline'' reference, as 106 is the index number of the FAL T-Doll in GFL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L CQC==&lt;br /&gt;
The [[FN SCAR-L CQC]] is added in the the January 2022 update under the name &amp;quot;MK16&amp;quot;, equipped with a Parker Mountain Machine Picatinny Rail Extension and a VLTOR Receiver Extension / Stock Adapter. Powerful, accurate and controllable, a good all-around rifle.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN Mk16 gunbench.jpg|thumb|600px|none|The SCAR-L in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN Mk16 idle.jpg|thumb|600px|none|Holding the SCAR-L in the shoothouse.]]&lt;br /&gt;
[[File:RoN Mk16 ads.jpg|thumb|600px|none|Aiming the SCAR.]]&lt;br /&gt;
[[File:RoN SCAR-L (1).jpg|thumb|none|600px|Flicking to semi-auto.]]&lt;br /&gt;
[[File:RoN SCAR-L (2).jpg|thumb|none|600px|Swapping out STANAG magazines.]]&lt;br /&gt;
[[File:RoN Mk16 reload.jpg|thumb|600px|none|The empty reload - inserting fresh mag, then the bolt catch is tabbed. Note the almost correct Mk. 16 Mod 0 markings, bar the &amp;quot;Utica Arms&amp;quot; instead of FN stamp.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416A5]] assault rifle appears in ''Ready or Not''. It is modified with a Geissele 10.5&amp;quot; Super Modular Rail handguard, Magpul MBUS Pro sights, Magpul MOE Carbine Stock and a Raptor charging handle. Short but not too short, controllable to boot, the HK416 is a very handy rifle. As of 28 June 2022 patch (EA 21474), the in-game name for the HK416A5 was changed to &amp;quot;GA416&amp;quot;.&lt;br /&gt;
[[File:HK416A5 11.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[File:HK416 Geissele 14.5 SMR.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 fitted with Geissele Automatics 14.5 Super Modular Rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416RONG.jpg|thumb|600px|none|A SWAT Officer holding a tacticool HK416, wondering how much of the department's budget went into these.]]&lt;br /&gt;
[[File:RoN HK416 gunbench.jpg|thumb|600px|none|The HK416 in the weapon customization menu. Note the full-length sight rail on the upper receiver and ambidextrous bolt release, both features first introduced on the A5.]]&lt;br /&gt;
[[File:RoN HK416 gunbench2.jpg|thumb|none|600px|Now fitted with an EOTech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and Surefire SFMB-556 muzzle brake.]]&lt;br /&gt;
[[File:RoN HK416 idle.jpg|thumb|600px|none|The HK416 in the shoothouse.]]&lt;br /&gt;
[[File:RoN HK416 ads.jpg|thumb|600px|none|Aiming with the MBUS folding sights.]]&lt;br /&gt;
[[File:RoN HK416A5 (1).jpg|thumb|none|600px|Thumbing the 416's fire selector.]]&lt;br /&gt;
[[File:RoN HK416 reload.jpg|thumb|600px|none|The 416's tactical reload. Note the &amp;quot;HaKa&amp;quot; markings similar to &amp;quot;HK&amp;quot; can be seen. Also visible are &amp;quot;65-000404&amp;quot; serial numbers; like the M9's serial numbers, these are also references to ''Girls' Frontline''. &amp;quot;65&amp;quot; is the index number of the HK416 T-Doll character, and &amp;quot;404&amp;quot; is the name of the unit (Squad 404) that HK416 is a member of in the story.]]&lt;br /&gt;
[[File:RoN HK416A5 (2).jpg|thumb|none|600px|Reloading the 416 from empty, with the bolt release paddle sticking out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is added in the the February 2022 update, equipped with a Brugger &amp;amp; Thomet quad rail handguard and KAC G36 flip-up sight with optic rail. The G36C was originally featured in the 2020 PVP build, where it had a different model.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN G36c menu.jpg|thumb|600px|none|The G36C in the weapon customization menu.]]&lt;br /&gt;
[[File:RoN G36c idle.jpg|thumb|600px|none|The G36C in the shoothouse.]]&lt;br /&gt;
[[File:RoN G36c ads.jpg|thumb|600px|none|Using the KAC Folding Sights.]]&lt;br /&gt;
[[File:RoN G36c reload.jpg|thumb|600px|none|Empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-16 CQB==&lt;br /&gt;
The [[Knight%27s_Armament_SR-15|Knight's Armament SR-16 CQB]] assault rifle appears in ''Ready or Not'', equipped with Magpul furniture and a set of KAC folding sights. The longest of the main assault rifles, the SR-16 leverages accuracy and controllability to compensate.&lt;br /&gt;
[[File:KAC_SR-16_CQB.jpg|thumb|none|450px|Knight's Armament SR-16 CQB – 5.56x45mm]]&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding a SR-16.]]&lt;br /&gt;
[[File:RoN KACSR16 gunbench.jpg|thumb|none|600px|The stock KAC SR-16.]]&lt;br /&gt;
[[File:RoN KACSR16 gunbench2.jpg|thumb|none|600px|The KAC SR-16 with Elcan SpectreDR 1-4x, Surefire muzzlebrake, BCM Gunfighter vertical stubby foregrip, and laser module.]]&lt;br /&gt;
[[File:RoN KACSR16 idle.jpg|thumb|none|600px|The KAC SR-16 fitted with an Aimpoint T2, BCM Gunfighter vertical grip, Surefire muzzle brake, and AN/PEQ-15 IR laser. Using certain foregrips, the player character will adopt a thumb over bore grip, as seen here.]]&lt;br /&gt;
[[File:RoN KACSR16 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoN KACSR16 magcheck.jpg|thumb|none|600px|Checking a slightly depleted magazine. In a rare bit of detail for a videogame, all AR pattern rifles have a 3rd hole for an auto sear above the selector switch.]]&lt;br /&gt;
[[File:RoN KACSR16 reload1.jpg|thumb|none|600px|Tactical reload with magazine retention.]]&lt;br /&gt;
[[File:RoN KACSR16 reload2.jpg|thumb|none|600px|Reloading from empty after a full auto magazine dump. Note the bolt release paddle sticking out, and the fire selector switch set to &amp;quot;AUTO&amp;quot;.]]&lt;br /&gt;
[[File:RoN KACSR16 reload3.jpg|thumb|none|600px|Inserting a fresh magazine and pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The [[Mk 18 Mod 0]] appears in ''Ready or Not'', referred to as the &amp;quot;MK18&amp;quot;. The in-game base model features a KAC RIS handguard and an LMT Crane stock; it also uses an LMT-style rear sight, though prior to the Adam update it instead used a standard carrying handle and was incorrectly designated the &amp;quot;M4A1&amp;quot;. Loud, flashy and effective, the Mk 18 is a compact rifle for the job. It is also used by high-level suspects.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN Mk18 loadout.jpg|thumb|600px|none|A SWAT Officer holding the Mk 18 Mod 0 in the loadout screen. This is a pre-update image, with the &amp;quot;M4A1&amp;quot; name and carry handle.]]&lt;br /&gt;
[[File:RoN MK18adam menu.jpg|thumb|none|600px|The post-Adam Mk 18 Mod 0, having lost its carrying handle and gained the correct name.]]&lt;br /&gt;
[[File:RoN MK18adam draw.jpg|thumb|none|600px|Drawing the carbine...]]&lt;br /&gt;
[[File:RoN MK18adam idle.jpg|thumb|none|600px|...and then doing more or less nothing. Note that, in addition to the new rear sight, the Mk 18's model has been completely reworked. The biggest differences are with the better-proportioned charging handle.]]&lt;br /&gt;
[[File:RoN MK18adam ads.jpg|thumb|none|600px|Aiming; the LMT rear sight provides a near-identical sight picture to the original carrying handle. The forward assist and brass deflector are also improved from the pre-update model.]]&lt;br /&gt;
[[File:RoN MK18adam reload2.jpg|thumb|none|600px|Swapping mags on a non-empty reload.]]&lt;br /&gt;
[[File:RoN MK18adam reload1.jpg|thumb|none|600px|Smacking the bolt release on a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat SBR Tactical==&lt;br /&gt;
The Wilson Combat SBR Tactical assault rifle appears in ''Ready or Not'' under the moniker &amp;quot;ARWC&amp;quot;. Quiet when suppressed and very effective against targets, the ARWC is a potent tool in the right hands. The weapon was initially named &amp;quot;SBR-300&amp;quot; and chambered in .300 Blackout, was renamed to &amp;quot;SBR-556&amp;quot; and changed to 5.56x45mm NATO in the January 2022 update, and was renamed again to &amp;quot;ARWC&amp;quot; in the February 2022 update.&lt;br /&gt;
[[File:Wilson Combat SBR Tactical.jpg|thumb|none|450px|Wilson Combat SBR Tactical - 5.56x45mm NATO/.300 Blackout]]&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|A SWAT Officer holding an Wilson Combat SBR Tactical, note the telltale markings on the grip and stock.]]&lt;br /&gt;
[[File:RoN WilsonCQB gunbench.jpg|thumb|none|600px|The Wilson Combat SBR Tactical on the gunbench. There is a visual bug where the gun will appear to float above the gunbench during weapon modifying.]]&lt;br /&gt;
[[File:RoN WilCom SBR (1).jpg|thumb|none|600px|As seen in first person view.]]&lt;br /&gt;
[[File:RoN WilCom SBR (2).jpg|thumb|none|600px|Checking the SBR's iron sights.]]&lt;br /&gt;
[[File:RoN WilCom SBR (3).jpg|thumb|none|600px|Performing a tactical mag swap.]]&lt;br /&gt;
[[File:RoN WilCom SBR (4).jpg|thumb|none|600px|And the empty reload - this is actually the fresh magazine being inserted, which is modeled empty.]]&lt;br /&gt;
&lt;br /&gt;
==BCM CQB-11==&lt;br /&gt;
The [[BCM rifle series|BCM CQB-11]] appears in ''Ready or Not'', fitted with LMT crane stock and Surefire WARCOMP flash hider. The weapon is an exclusive to Supporter Edition owners. It was formerly named &amp;quot;BCM Mk1&amp;quot; and was renamed to &amp;quot;Mk1 Carbine&amp;quot; after the January update.&lt;br /&gt;
[[File:BCM CQB 11 KMR-A.jpg|thumb|none|450px|BCM CQB-11 KMR-A10 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN CQB11 render.jpg|thumb|600px|none|Rendering image. &amp;quot;DCM&amp;quot; markings, similar to the real weapon's &amp;quot;BCM&amp;quot;, can be seen on the magazine well; this presumably stands for something like &amp;quot;Delta Company Manufacturing&amp;quot;, rather than &amp;quot;Dichloromethane&amp;quot; as some might assume.]]&lt;br /&gt;
[[File:RoN MK1rifle gunbench.jpg|thumb|none|600px|The BCM CQB-11 seen in the latest update of the gun modification menu.]]&lt;br /&gt;
[[File:R0N MK1rifle gunbench2.jpg|thumb|none|600px|The CQB-11 now kitted out with an EOtech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and silencer.]]&lt;br /&gt;
[[File:RoN CQB11 menu.jpg|thumb|600px|none|The SWAT operator holds his CQB-11 in the loadout menu.]]&lt;br /&gt;
[[File:RoN CQB11 idle.jpg|thumb|600px|none|Wielding the CQB-11 in the shoothouse.]]&lt;br /&gt;
[[File:RoN CQB11 ads.jpg|thumb|600px|none|Aiming with the BCM / Troy mixed sights.]]&lt;br /&gt;
[[File:RoN CQB11 reload.jpg|thumb|600px|none|Thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brownells BRN-180S 300 BLK==&lt;br /&gt;
The [[ArmaLite AR-18|Brownells BRN-180S 300 BLK]] is added in the the February 2022 update under the name &amp;quot;ARN-18&amp;quot;, equipped with a SIG-Sauer Minimalist Plus folding stock.&lt;br /&gt;
[[File:BRN-180S 300 BLK.jpg|thumb|none|450px|Brownells BRN-180S 300 BLK (mounted on BRN-180 Forged Lower) - .300 Blackout]]&lt;br /&gt;
[[File:RoN BRN180 gunbench.jpg|thumb|600px|none|The BRN-180S in the weapon customization menu. Note the handguard gap to allow easy access to the gas system (for quick adjustment for suppressor use), a feature found only on the BRN-180S 300 BLK.]]&lt;br /&gt;
[[File:RoN BRN180 gunbench2.jpg|thumb|none|600px|The BRN-180S with EOtech sight, MAWL IR laser, BCM Gunfighter vertical stubby grip, and Silencerco ASR muzzle brake.]]&lt;br /&gt;
[[File:RoN BRN180S idle.jpg|thumb|600px|none|The BRN-180S in the shoothouse.]]&lt;br /&gt;
[[File:RoN BRN180S ads.jpg|thumb|600px|none|Aiming with the backup sights.]]&lt;br /&gt;
[[File:RoN BRN-180S (1).jpg|thumb|none|600px|Changing out the aluminum magazines.]]&lt;br /&gt;
[[File:RoN BRN-180S (2).jpg|thumb|none|600px|Inserting a new one from empty.]]&lt;br /&gt;
[[File:RoN BRN180S reload.jpg|thumb|600px|none|Thumbing the BRN's bolt catch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The first-generation [[SIG-Sauer MCX|SIG-Sauer MCX SBR]] in 5.56x45mm was added in version 1.0.&lt;br /&gt;
[[File:SIG MCX 11.5.jpg|thumb|none|450px|SIG-Sauer MCX SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The &amp;quot;LVAR&amp;quot; is a [[SIG-Sauer MCX VIRTUS|SIG-Sauer MCX VIRTUS SBR]] in .300 Blackout with some parts inspired by the SIG-Sauer Low Visibility Assault Weapon (LVAW). It was added in version 1.0.&lt;br /&gt;
&lt;br /&gt;
An announcement stated that it uses &amp;quot;an MCX gen 1 upper and gen 2 lower, with the rest being LVAW parts&amp;quot;. However, the upper receiver is actually from the second-generation MCX VIRTUS. It is fitted with an ALTRD handguard (which resembles that of the LVAW), and is depicted with the top Picatinny rail of the LVAW and earlier MCX prototypes, as opposed to the scalloped rail of later MCX models.&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ALTRD VIRTUS.jpg|thumb|none|350px|ALTRD 10.5&amp;quot; handguard for SIG-Sauer MCX VIRTUS]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Thales F90]] was added in version 1.0.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers in ''Ready Or Not'' are special weapons using specific ammo types depending on user choice. &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] appears in ''Ready or Not'' simply as the &amp;quot;M320&amp;quot;. It was featured in the 2020 PVP Build, was removed from the game, and was then re-added in the March 2022 update. The M320 can be equipped as a primary long tactical device (cannot be modified via the gun bench), available with either Stinger balls, CS gas or flashbang grenades as options, carrying one in the pipe and 3 in reserve.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:RoN M320 loadout.jpg|thumb|none|600px|A SWAT officer carrying the M320 on his back in the loadout screen.]]&lt;br /&gt;
[[Image:RoN M320 idle.jpg|thumb|none|600px|The M320 in idle.]]&lt;br /&gt;
[[Image:RoN M320 ads.jpg|thumb|none|600px|Aiming down the sight. There is no functionality to the leaf sight.]]&lt;br /&gt;
[[Image:RoN M320 canted.jpg|thumb|none|600px|Canted view.]]&lt;br /&gt;
[[Image:RoN M320 check.jpg|thumb|none|600px|Checking the tube. Currently there are no different models for the three different 40mm shells, but rather one single model that seems to incorrectly resemble a standard HE round.]]&lt;br /&gt;
[[Image:RoN M320 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in the March 2022 update as a primary weapon, loaded with six flashbang grenades, trading a more reliable primary arm in favor of the ability to instantly flashbang a target.&lt;br /&gt;
&lt;br /&gt;
Pre-Early Access, it was claimed that the selectable grenade types for the MGL include non-lethal, rubber baton rounds, CS rounds, and smoke rounds, like &amp;lt;i&amp;gt;Ready or Not&amp;lt;/i&amp;gt;'s inspiration game ''[[S.W.A.T. 4]]''.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight.]]&lt;br /&gt;
[[File:RoN MilkorMGL gunbench.jpg|thumb|none|600px|The Milkor MGL.]]&lt;br /&gt;
[[File:RoN MilkorMGL idle.jpg|thumb|none|600px|The rotary grenade launcher at hand.]]&lt;br /&gt;
[[File:RoN MilkorMGL ADS.jpg|thumb|none|600px|Aiming through the Armson OEG sight.]]&lt;br /&gt;
[[File:RoN MilkorMGL ammocheck.jpg|thumb|none|600px|Checking the cylinder. There is currently no system to allow for extra 40mm grenades, so there is no reload animation implemented in the public build of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in ''Ready or Not'' take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be thrown underhanded or overhanded.&lt;br /&gt;
&lt;br /&gt;
==M7A3 CS Gas Grenade==&lt;br /&gt;
The [[M7 CS gas grenade]]s appears in-game as just the &amp;quot;CS Grenade&amp;quot;, although the markings explicitly state it's the A3 version. It releases CS gas, and incapacitates anyone not wearing a gas mask, including you and your teammates.&lt;br /&gt;
[[File:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]]&lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The [[Model 9590 Sting-Ball Grenade]] appears in-game as the &amp;quot;Stingball Grenade&amp;quot; and is another selectable throwable for the SWAT team to use. This operates in a similar fashion to a frag grenade, albeit filled with pellets of OC pepper instead of actual lead. While effective in incapacitating targets, or unsuspecting teammates, the grenade is also the most lethal of the three throwables.&lt;br /&gt;
[[File:Sting-ball.jpg|thumb|none|200px|Model 9590 sting-ball grenade]]&lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in ''Ready or Not''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==VKS==&lt;br /&gt;
The VKS (Variable Kinetic System) compressed-air launcher by PepperBall (a brand name of United Tactical Systems) is added in the January 2022 update as the &amp;quot;R7 Launcher&amp;quot;. A semi-auto-only pepperball launcher, the VKS's rails allow for a much wider bit of customization.&lt;br /&gt;
[[File:Pepperball VKS.jpg|thumb|400px|none|VKS]]&lt;br /&gt;
[[File:RoN VKSpepperball gunbench.jpg|thumb|none|600px|The PepperBall VKS on the gunbench in all its bright hi-vis orange glory.]]&lt;br /&gt;
[[File:RoN VKSpepperball gunbench2.jpg|thumb|none|600px|Plus attachments.]]&lt;br /&gt;
[[File:RoN VKS idle.jpg|thumb|none|600px|The pepperball launcher being put through its paces. Note the visual glitch of the face of the compressed air pressure valve sliding off and floating in mid air.]]&lt;br /&gt;
[[File:RoN VKS ADS.jpg|thumb|none|600px|The iron sights of the VKS.]]&lt;br /&gt;
[[File:RoN VKS magcheck.jpg|thumb|none|600px|Holding down &amp;quot;R&amp;quot; to check that the pepperball magazine is still in one piece.]]&lt;br /&gt;
[[File:RoN VKS reload1.jpg|thumb|none|600px|Ejecting the empty magazine.]]&lt;br /&gt;
[[File:RoN VKS reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in ''Ready or Not'' and simply named &amp;quot;TASER&amp;quot;, as a less-lethal sidearm option, incapacitating the targets it strikes. The game also features the Taser series' ability to be used as melee weapons by striking targets with its exposed contacts. It is also featured with its built-in laser module that can be switched on.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
[[File:RoN Taser loadout.jpg|thumb|none|600px|A SWAT Officer holding the M26 Taser in the loadout screen.]]&lt;br /&gt;
[[File:RoN Taser gunbench.jpg|thumb|none|600px|The M26 in the gun modification menu.]]&lt;br /&gt;
[[File:RoN Taser idle.jpg|thumb|none|600px|The M26 while idle.]]&lt;br /&gt;
[[File:RoN Taser ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RoT Taser canted.jpg|thumb|none|600px|Canted aiming with laser on.]]&lt;br /&gt;
[[File:RoN Taser magcheck.jpg|thumb|none|600px|Checking the cartridge.]]&lt;br /&gt;
[[File:RoN Taser reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
The following list of weapons are featured in ''Ready or Not'' as non-usable weapons, instead are used by suspects, appear as pieces of evidence, or as booby traps. Several of these weapons were previously introduced as usable SWAT weapons in older builds of the game prior to the Early Access, but later removed for various reasons. It is likely that few of them are planned to be reintroduced once again as usable weapons in the future.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
An old-school [[Colt M1911A1]] appears as a suspect weapon in ''Ready or Not''.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RoN M1911A1.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in-game rarely as an NPC sidearm, under the label &amp;quot;G18 AUTO&amp;quot;. &lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RoN G18Auto.jpg|600px|thumb|none|A Glock 18 found in the post office level. It appears to be an actual Glock 18, and not a conversion, as evidenced by the slide mounted selector switch on.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears in ''Ready or Not'' simply as the &amp;quot;MAKAROV&amp;quot; and used by low-level suspects. Its appearance in America is odd given the Makarov's more commonly found with collectors in the states than criminal syndicates, although it could allude to the gun's commonality in black markets in places like Asia or England. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|450px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPQ===&lt;br /&gt;
The [[Walther PPQ]] appears as a suspect weapon.&lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|300px|Walther PPQ M1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
A [[Walther PP]] appears as a prop in game, in the form of a light gun meant for a retro console from its era.&lt;br /&gt;
[[File:Walther-PP-Post-War.jpg|thumb|none|350px|Walther PP Post-War - .32 ACP]]&lt;br /&gt;
[[File:RoN Walther PP.jpg|600px|thumb|none|Judge finds a light gun alongside a retro inspired console in the admin's office of the data center. Wonder if TOC will mind if he takes a break and plays a quick round of Duck Hunt? (Note the Ready or Not cartridge inserted).]]&lt;br /&gt;
&lt;br /&gt;
===SIG P250 Compact===&lt;br /&gt;
While currently an unused police weapon in the files, a [[SIG P250 Compact|SIG P250 compact]], simply named &amp;quot;P250&amp;quot; in game. It is seen used by most suspects in the recently added Los Suenos Postal Service level.&lt;br /&gt;
[[File:SIG P250c right.JPG|thumb|none|300px|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[File:RoN P250.jpg|600px|thumb|none|There are a surprising amount of these found upon most suspects in the post office. Others are usually armed with a Beretta 92FS, and the occasional M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Originally available to the player prior to January 2022, a [[Beretta 92FS]] is now seen in the hands of suspects, incorrectly referred to as an &amp;quot;M9A1&amp;quot; in game. It was succeeded by the Beretta 92X Performance in the aforementioned update.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RoN 92FS.jpg|600px|thumb|none|Like mentioned above, the particular handgun is now repurposed as an suspect only weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] appears in ''Ready or Not'' simply as the &amp;quot;UZI&amp;quot;, commonly used by both low and high-level suspects. &amp;lt;!--Comments on gun performance present in previous versions of the page - was this available as a PVP build weapon?--&amp;gt;&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|400px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|Pre-release image with an Uzi of a dead suspect on the floor.]]&lt;br /&gt;
[[File:RoN TEC-9 &amp;amp; Uzi.jpg|thumb|none|600px|The Uzi as seen in the current version of the game.]]&lt;br /&gt;
[[File:Ronthehanduzi 1.jpg|600px|thumb|none|A member of the terrorist cell &amp;quot;The Hand&amp;quot; with the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===Intratec TEC-9===&lt;br /&gt;
The [[TEC-9]] appears in ''Ready or Not'' simply as the &amp;quot;TEC-9&amp;quot; and commonly used by low-level suspects, including sometimes as a backup to another primary. &lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RoN TEC-9 &amp;amp; Uzi.jpg|thumb|none|600px|A TEC-9 and Uzi on the ground, belonging to some suspects that made the wrong decision.]]&lt;br /&gt;
[[File:Rontec9 1.jpg|thumb|none|600px|A gas station robber with the TEC-9.]]&lt;br /&gt;
[[File:Rontec9 2.jpg|thumb|none|600px|Ditto while aiming showing the other side.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson 76===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M76]] appears in ''Ready or Not'' simply as the &amp;quot;M76&amp;quot; and is used by high-level suspects.&lt;br /&gt;
[[Image:Sw76-1.jpg|thumb|none|450px|Smith &amp;amp; Wesson M76 with stock extended - 9x19mm‎]]&lt;br /&gt;
[[File:RoN M76.jpg|600px|thumb|none|Judge wondering whether or not he should stash one of these potentially cut weapons for himself before it's inevitably gone.]]&lt;br /&gt;
&lt;br /&gt;
===Walther MPL===&lt;br /&gt;
The [[Walther MPL]] appears in ''Ready or Not'' simply as the &amp;quot;MPL&amp;quot; and is used by the high-level suspects of Cherryessa Farm. It's a rather strange choice for the game given the MPL's not a common SMG, but it makes a smidge of sense for Cherryessa's survivalists. A smidge.&lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:RoN MPL.jpg|600px|thumb|none|Found in the hands of some suspects in the farm level. A Walther MPL is the weapon of choice for some of these coyote brown clad paramilitary suspects that were repurposed player models from the 2020 PVP build]]&lt;br /&gt;
[[File:RoN MPL-2.jpg|600px|thumb|none|Another side of the world model from another dead suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===12 Gauge Double Barreled Sawed-Off Shotgun===&lt;br /&gt;
A hammerless [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Sawed-Off Shotgun]] of unknown make or model is a common weapon used by low-level suspects.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RoN Sawed off.jpg|600px|thumb|none|Always found on at least one suspect in the gas station. It's not entirely clear as to what this side-by-side in particular one is modeled after.]]&lt;br /&gt;
[[File:Rondoublebarrel 1.jpg|600px|thumb|none|One of the gas station robbers with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The [[Ithaca 37]] appears in ''Ready or Not'' as the &amp;quot;M37&amp;quot;, and used by low-level suspects. &lt;br /&gt;
[[File:IthacaModel37.jpg|thumb|none|450px|Ithaca 37 Riot Version - 12 gauge]]&lt;br /&gt;
[[File:RoN IthacaM37 evidence.jpg|thumb|none|600px|The Ithaca Model 37 dropped by a suspect.]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash KS-K===&lt;br /&gt;
The [[Saiga-12|Izhmash KS-K]] is used by mid level suspects, labelled in game as the &amp;quot;Saiga 12&amp;quot;.&lt;br /&gt;
[[File:Izhmash Ks-k.jpg|thumb|none|450px|Izhmash KS-K - 12 gauge]]&lt;br /&gt;
[[File:RoN Vepr12 evidence.jpg|thumb|none|600px|The KS-K shotgun as seen through NODS. Note the handguards and stock that identify it from the [[Vepr-12]].]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
A full stocked version of the [[Mossberg 590]] is used by some suspects, dubbed the &amp;quot;M590-A&amp;quot;. It's found in the hands of some suspects on the Port Hokan and Caesar's Car Dealership, the latter including some devious &amp;quot;Non-Lethal&amp;quot; versions that fire beanbags.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 &amp;quot;Special&amp;quot;- 12 gauge]]&lt;br /&gt;
[[File:RoN 590A1.jpg|600px|thumb|none|Having disabled its owner, Judge gazes upon a full stock 590 in the wild.]] &lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
A fix-stocked Remington 870 appears as a mid-level suspect weapon, marked as &amp;quot;870 CQB&amp;quot;.&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|450px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[File:RoN 870 evidence.jpg|thumb|none|600px|The dropped 870 on the pavement of a car dealership, glad we noticed the different trigger guard as the low lighting makes it look like the 590s on the same map.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] appears in ''Ready or Not'' and used by low-level suspects. The shotgun in-game is labeled as &amp;quot;M37&amp;quot;, presumably a development error mislabeling the shotgun as a reference to the [[Ithaca 37]].&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|450px|none|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:RoN M1897 suspect.jpg|thumb|none|600px|The Model 1897 in-game, dropped by a suspect with an affinity for WWII history.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK series rifles===&lt;br /&gt;
A variety of AK-pattern rifles appear in the game as suspect weapons. While most are simply called [[AKS-74U]] by the UI, they seem to include both full stock [[AK-74]]s but also a few [[AKM]] pattern rifles as well.&lt;br /&gt;
&amp;lt;!--SPLIT UP THIS SECTION ASAP; screenshot and identify each individual suspect weapon--&amp;gt;&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:KR-103.jpg|thumb|none|400px|Kalashnikov USA KR-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:RoN AKS-74U evidence.jpg|thumb|none|600px|A suspect's AKS-74U under illumination from the MP5's SureFire weapon light. It appears to have an unusual 20-round magazine.]]&lt;br /&gt;
[[File:Ronaks74u 1.jpg|600px|thumb|none|A member of &amp;quot;The Hand&amp;quot; holds an AKS-74U. The magazine seems slightly shorter than a standard magazine but longer than a 20-round one.]]&lt;br /&gt;
[[File:RoN AKM sceneryprop.jpg|thumb|none|600px|A case of AKM rifles in the Wenderly Hotel stage. Note the AK-47 style wood grips.]]&lt;br /&gt;
[[File:Ronthehandakm 1.jpg|600px|thumb|none|A physical AKM that can sometimes be found in the hands of &amp;quot;The Hand&amp;quot; terrorists in the recently finished Hospital level.]]&lt;br /&gt;
[[File:Ronthehandakm 2.jpg|600px|thumb|none|Aiming. Note all the AKM models appear to have AK-47 dust covers.]]&lt;br /&gt;
[[File:RoN AK103.jpg|600px|thumb|none|An AK-103 found from fallen Russian mobster in the Port Hokan level. Note the solid AK-74 style synthetic stock, a common sight on American-made AK-103 clones that don't have the 74M style receiver.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-180===&lt;br /&gt;
The [[ArmaLite AR-180]] appears in ''Ready or Not'' as a suspect-only weapon, used by low-level robbers on certain levels. A rather odd choice, as AR-180s are relatively uncommon and highly collectible rifles in the modern day.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm]]&lt;br /&gt;
[[File:RoN AR180.jpg|600px|thumb|none|After stopping one of the active shooters, Judge ponders on the fact that maybe some day the AR-180 will be a police weapon again. Perhaps the modding community will come to the rescue.]]&lt;br /&gt;
[[File:Ronar180 1.jpg|600px|thumb|none|A &amp;quot;Mariposa Lily Order&amp;quot; cult member holds the AR-180 (with his left hand clipping through the magazine). This appears to be their standard assault rifle.]]&lt;br /&gt;
[[File:Ronar180 2.jpg|600px|thumb|none|Ditto but on the left side.]]&lt;br /&gt;
[[File:Ar180ronpromoa.jpg|600px|thumb|none|Official promotional art featuring a MLO operative with the AR-180.]]&lt;br /&gt;
&lt;br /&gt;
===Colt CSR-1516===&lt;br /&gt;
A competition style [[AR-15]] is used by suspects in the Brisa Cove level. It most closely resembles the Colt CSR-1516, though with a standard receiver set rather than the competition style upper that lacks the dust cover and forward assist, and the lower's distinct trigger guard.&lt;br /&gt;
[[File:RoN AR15 2.jpg|thumb|600px|none|Judge marvels at the in-game &amp;quot;Custom AR&amp;quot; of the Brisa Cove suspects that seems to stand perfectly straight on its 20 round magazine.]]&lt;br /&gt;
[[File:RoN AR15 3.jpg|thumb|600px|none|The right side, showing the standard AR-15 upper unlike the CSR's slickside.]]&lt;br /&gt;
[[File:Roncsr1516 1.jpg|thumb|600px|none|A member of &amp;quot;The Left Behind&amp;quot; domestic terrorist group with the 1516. This appears to be their standard assault rifle.]]&lt;br /&gt;
[[File:Roncsr1516 2.jpg|thumb|600px|none|Another member holds the gun, showcasing the left side of it.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The [[M16A4]] originally was available to the player, it seems that at one point in development it was later replaced in favor of the SR-16. It can be found as one of the rifles that needs to be secured in the Brisa Cove level. It can also occasionally be found by some suspects on Port Hokan.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|460px|M16A4 standard configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN M16A4.jpg|600px|thumb|none|Judge finds yet another piece of potential cut content, maybe he could also stash it like that S&amp;amp;W M76 he found earlier....]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears in-game as an NPC weapon only, used specifically by the high level terrorist cell &amp;quot;The Hand&amp;quot;.&lt;br /&gt;
[[Image: HKG3A3.jpg|thumb|none|460px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ron G3A3.jpg|600px|thumb|none|A G3A3 also found in the hospital level, fitted with a weapon light secured by hopes and dreams.]]&lt;br /&gt;
[[File:Ronthehandg3 1.jpg|600px|thumb|none|A member of &amp;quot;The Hand&amp;quot; runs with his G3.]]&lt;br /&gt;
[[File:Rong3 2.jpg|600px|thumb|none|Note the invisible flashlight with light still protruding from the barrel alongside his thumb clipping into the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
Succeeded by the SA-58 OSW, a standard FN FAL appears in game as a high-level suspect weapon, commonly used by the Russian mafiosos on the Port Hokan and Car Dealership levels.&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|none|500px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An early render of an officer in RoN with the SA-58, fitted with a top cover rail and a standard plastic handguard over the in-game tri-rail.]]&lt;br /&gt;
[[File:RoN FAL.jpg|600px|thumb|none|Judge looks on the interesting armament of the local Russian mafia, following the takedown of its user.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle===&lt;br /&gt;
The [[M14]] appears in ''Ready or Not'' simply as the &amp;quot;M14&amp;quot;. It was originally introduced in the 2020 PVP build as a SWAT weapon, later removed and reintroduced in the June 2022 Early Access update. It features a green synthetic stock and is used by certain high-level suspects, including the milita members of Cherryessa Farm.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RoN M14 suspectweapon.jpg|thumb|none|600px|The M14 in a suspects hands, as seen via optiwand.]]&lt;br /&gt;
[[File:RoN M14.jpg|600px|thumb|none|A better look at the M14 in its synthetic green stock. It also has the selector switch modeled, indicating it's indeed a proper M14, and not an M1A]]&lt;br /&gt;
[[File:RoN M14-2.jpg|600px|thumb|none|And one from the other side, for good measure.]]&lt;br /&gt;
[[File:Ronm14 1.jpg|600px|thumb|none|A &amp;quot;Mariposa Lily Order&amp;quot; marksman with the rifle. Certain long rifles seem to cause the suspect's hands to glitch out like this.]]&lt;br /&gt;
&lt;br /&gt;
===M24 Sniper Weapon System ===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 SWS]] appears in ''Ready or Not'' as a piece of evidence under the generic name &amp;quot;USED MARKSMAN RIFLE&amp;quot;, and can only be found in the &amp;quot;Brisa Cove&amp;quot; level. The in-game model features a Harris bipod.&lt;br /&gt;
[[File:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RoN M24 evidence.jpg|thumb|none|600px|The M24 laid out in an apartment suite, sans scope.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 Para===&lt;br /&gt;
The [[M249|M249 Para]] appears in ''Ready or Not'' simply as the &amp;quot;M249&amp;quot;, and was introduced in the June 2022 update. The in-game model features a 100-round magazine, and currently can only be found used by a single suspect in the &amp;quot;Brisa Cove&amp;quot; level.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, Trijicon ACOG 4x32 scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RoN M249.jpg|600px|thumb|none|The M249 found in the Brisa Cove penthouse level after subduing a room full of disgruntled veterans. ]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The [[RPD]] appears in ''Ready or Not'' simply as the &amp;quot;RPD&amp;quot; and is used by various high-level suspects.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RoN RPD evidence.jpg|thumb|none|600px|Holding up a noncompliant RPD for trespassing into a WIP zone.]]&lt;br /&gt;
[[File:Ronrpd 1.jpg|thumb|none|600px|A member of 'The Hand&amp;quot; with the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Other== &lt;br /&gt;
===RGD-5 Fragmentation Grenade===&lt;br /&gt;
The [[RGD-5]] appears in ''Ready or Not'' as the primary high-explosive booby trap and is set on doors in levels with armored suspects.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RoN RGD5.jpg|thumb|none|600px|The RGD-5 in-game. It appears that the grenade is also strapped to some kind of aerosol canister, likely to amplify the explosion.]]&lt;br /&gt;
[[File:Ronrgd-5 1.jpg|thumb|none|600px|A closer view of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:DJBrimstorm&amp;diff=1634973</id>
		<title>User talk:DJBrimstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:DJBrimstorm&amp;diff=1634973"/>
		<updated>2023-12-12T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Editors are reporting that your messages are being disruptive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 03:34, 30 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==SWAT Season 6==&lt;br /&gt;
Please be patient and don't pester people to update the page for you, and also don't edit the page itself to ask people to do so. IMFDB is a volunteer-based project so if something isn't documented it probably just means that someone hasn't seen it or gotten around to it yet. And on that note, is there a particular reason why can't you update the page yourself? You seem to be able to watch it, and have the means to edit the wiki. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 17:41, 12 April 2023 (UTC)&lt;br /&gt;
:Sorry @TheExplodingBarrel. I just wanted to make sure the page was up to date with most recent aired episodes.--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 18:00, 12 April 2023 (UTC)&lt;br /&gt;
::It's alright. Just be more patient next time. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 18:12, 12 April 2023 (UTC)&lt;br /&gt;
:@TheExplodingBarrel, I guess no one is gonna Colin and identify the firearm in the photo I upload and added to the SWAT Season 6 Article. What do I do now?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 12:31, 18 April 2023 (UTC)&lt;br /&gt;
::Again, just be patient. Not everyone is as invested in the show as you are. Alternatively, you could do some research and identify the firearm yourself; this is generally the best course of action, since it means that you won't have to rely on other people to do the work for you. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:11, 21 April 2023 (UTC)&lt;br /&gt;
:But I’m not very good at identifying firearms @TheExplodingBarrel--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 12:08, 21 April 2023 (UTC)&lt;br /&gt;
::Well, a good place to start would be on this very site. There's a wealth of information available here and elsewhere on the internet for you to get learning, and this place even has some [[:Category:Firearm_identification_guides|guides]] to help you out with IDing common similar-looking and hard-to-differentiate firearms. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 12:26, 21 April 2023 (UTC)&lt;br /&gt;
:That’s easy for and other users to say.--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 15:07, 21 April 2023 (UTC)&lt;br /&gt;
::It's easier than you think. Just about 20 minutes browsing around the various gun pages here will get you decently well-versed in the basics. Also, I should've said this beforehand but the image you uploaded isn't great; it's dark and below-average in quality. That makes it difficult to really make out the details for a good ID. And again, if you aren't willing/ can't identify a gun, you should just be patient and wait for someone to get around to it. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 00:47, 22 April 2023 (UTC)&lt;br /&gt;
:Why didn’t you tell me that sooner?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 01:54, 22 April 2023 (UTC)&lt;br /&gt;
::I guess I just neglected to. Sorry about that. But the point still stands - you're either going to have to wait for someone else to identify it, or identify it yourself. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:57, 22 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: A Little Help ==&lt;br /&gt;
&lt;br /&gt;
Probably, but I'm not very good at IDing guns by their underside and when covered by an M203. Also, why did you put that message on my sandbox talk? And also people aren't around 24/7 to answer your questions, so if someone doesn't respond, they're probably just not online. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 15:34, 9 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rampage ==&lt;br /&gt;
Yeah, I agree with you. It's a a Micro Roni. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:33, 30 July 2023 (UTC)&lt;br /&gt;
How did you know that I was right?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 22:49, 30 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
If you're wondering why your PredatOBR image isn't updating, it's because it takes a few hours before it appears to change. You can force it to appear on a page by changing the embed size; changing it by just one pixel can do the trick. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 14:50, 30 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Extraction 2 ==&lt;br /&gt;
&lt;br /&gt;
I have no idea, I'm not the one who added this info in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:32, 15 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editors are reporting that your messages are being disruptive ==&lt;br /&gt;
&lt;br /&gt;
Hello DJBrimstorm. I am IMFDB Administrator Wuzh.&lt;br /&gt;
&lt;br /&gt;
Several IMFDB users have complained on the Discord server about you sending them messages on their user talk pages to have them create movie pages for you. I looked in your edit history and it shows that you have been behaving like this for quite a while. Please stop doing this in the future. Repeatedly sending requests to other editors is disruptive to them. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:17, 12 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:DJBrimstorm&amp;diff=1634972</id>
		<title>User talk:DJBrimstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:DJBrimstorm&amp;diff=1634972"/>
		<updated>2023-12-12T07:46:37Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Reports of your messages being disruptive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 03:34, 30 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==SWAT Season 6==&lt;br /&gt;
Please be patient and don't pester people to update the page for you, and also don't edit the page itself to ask people to do so. IMFDB is a volunteer-based project so if something isn't documented it probably just means that someone hasn't seen it or gotten around to it yet. And on that note, is there a particular reason why can't you update the page yourself? You seem to be able to watch it, and have the means to edit the wiki. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 17:41, 12 April 2023 (UTC)&lt;br /&gt;
:Sorry @TheExplodingBarrel. I just wanted to make sure the page was up to date with most recent aired episodes.--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 18:00, 12 April 2023 (UTC)&lt;br /&gt;
::It's alright. Just be more patient next time. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 18:12, 12 April 2023 (UTC)&lt;br /&gt;
:@TheExplodingBarrel, I guess no one is gonna Colin and identify the firearm in the photo I upload and added to the SWAT Season 6 Article. What do I do now?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 12:31, 18 April 2023 (UTC)&lt;br /&gt;
::Again, just be patient. Not everyone is as invested in the show as you are. Alternatively, you could do some research and identify the firearm yourself; this is generally the best course of action, since it means that you won't have to rely on other people to do the work for you. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:11, 21 April 2023 (UTC)&lt;br /&gt;
:But I’m not very good at identifying firearms @TheExplodingBarrel--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 12:08, 21 April 2023 (UTC)&lt;br /&gt;
::Well, a good place to start would be on this very site. There's a wealth of information available here and elsewhere on the internet for you to get learning, and this place even has some [[:Category:Firearm_identification_guides|guides]] to help you out with IDing common similar-looking and hard-to-differentiate firearms. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 12:26, 21 April 2023 (UTC)&lt;br /&gt;
:That’s easy for and other users to say.--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 15:07, 21 April 2023 (UTC)&lt;br /&gt;
::It's easier than you think. Just about 20 minutes browsing around the various gun pages here will get you decently well-versed in the basics. Also, I should've said this beforehand but the image you uploaded isn't great; it's dark and below-average in quality. That makes it difficult to really make out the details for a good ID. And again, if you aren't willing/ can't identify a gun, you should just be patient and wait for someone to get around to it. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 00:47, 22 April 2023 (UTC)&lt;br /&gt;
:Why didn’t you tell me that sooner?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 01:54, 22 April 2023 (UTC)&lt;br /&gt;
::I guess I just neglected to. Sorry about that. But the point still stands - you're either going to have to wait for someone else to identify it, or identify it yourself. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:57, 22 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: A Little Help ==&lt;br /&gt;
&lt;br /&gt;
Probably, but I'm not very good at IDing guns by their underside and when covered by an M203. Also, why did you put that message on my sandbox talk? And also people aren't around 24/7 to answer your questions, so if someone doesn't respond, they're probably just not online. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 15:34, 9 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rampage ==&lt;br /&gt;
Yeah, I agree with you. It's a a Micro Roni. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:33, 30 July 2023 (UTC)&lt;br /&gt;
How did you know that I was right?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 22:49, 30 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
If you're wondering why your PredatOBR image isn't updating, it's because it takes a few hours before it appears to change. You can force it to appear on a page by changing the embed size; changing it by just one pixel can do the trick. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 14:50, 30 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Extraction 2 ==&lt;br /&gt;
&lt;br /&gt;
I have no idea, I'm not the one who added this info in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:32, 15 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Editors are reporting that your messages are being disruptive ==&lt;br /&gt;
&lt;br /&gt;
Hello DJBrimstorm. I am IMFDB Administrator Wuzh.&lt;br /&gt;
&lt;br /&gt;
Several IMFDB users have complained on the Discord server about you sending them messages to have them create movie pages for you. I looked in your edit history and it shows that you have been behaving like this for quite a while. Please stop doing this in the future. Repeatedly sending requests to other editors is disruptive to them. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:17, 12 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:DJBrimstorm&amp;diff=1634961</id>
		<title>User talk:DJBrimstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:DJBrimstorm&amp;diff=1634961"/>
		<updated>2023-12-12T07:17:40Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Reports of your messages being disruptive */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 03:34, 30 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==SWAT Season 6==&lt;br /&gt;
Please be patient and don't pester people to update the page for you, and also don't edit the page itself to ask people to do so. IMFDB is a volunteer-based project so if something isn't documented it probably just means that someone hasn't seen it or gotten around to it yet. And on that note, is there a particular reason why can't you update the page yourself? You seem to be able to watch it, and have the means to edit the wiki. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 17:41, 12 April 2023 (UTC)&lt;br /&gt;
:Sorry @TheExplodingBarrel. I just wanted to make sure the page was up to date with most recent aired episodes.--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 18:00, 12 April 2023 (UTC)&lt;br /&gt;
::It's alright. Just be more patient next time. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 18:12, 12 April 2023 (UTC)&lt;br /&gt;
:@TheExplodingBarrel, I guess no one is gonna Colin and identify the firearm in the photo I upload and added to the SWAT Season 6 Article. What do I do now?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 12:31, 18 April 2023 (UTC)&lt;br /&gt;
::Again, just be patient. Not everyone is as invested in the show as you are. Alternatively, you could do some research and identify the firearm yourself; this is generally the best course of action, since it means that you won't have to rely on other people to do the work for you. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:11, 21 April 2023 (UTC)&lt;br /&gt;
:But I’m not very good at identifying firearms @TheExplodingBarrel--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 12:08, 21 April 2023 (UTC)&lt;br /&gt;
::Well, a good place to start would be on this very site. There's a wealth of information available here and elsewhere on the internet for you to get learning, and this place even has some [[:Category:Firearm_identification_guides|guides]] to help you out with IDing common similar-looking and hard-to-differentiate firearms. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 12:26, 21 April 2023 (UTC)&lt;br /&gt;
:That’s easy for and other users to say.--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 15:07, 21 April 2023 (UTC)&lt;br /&gt;
::It's easier than you think. Just about 20 minutes browsing around the various gun pages here will get you decently well-versed in the basics. Also, I should've said this beforehand but the image you uploaded isn't great; it's dark and below-average in quality. That makes it difficult to really make out the details for a good ID. And again, if you aren't willing/ can't identify a gun, you should just be patient and wait for someone to get around to it. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 00:47, 22 April 2023 (UTC)&lt;br /&gt;
:Why didn’t you tell me that sooner?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 01:54, 22 April 2023 (UTC)&lt;br /&gt;
::I guess I just neglected to. Sorry about that. But the point still stands - you're either going to have to wait for someone else to identify it, or identify it yourself. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 01:57, 22 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: A Little Help ==&lt;br /&gt;
&lt;br /&gt;
Probably, but I'm not very good at IDing guns by their underside and when covered by an M203. Also, why did you put that message on my sandbox talk? And also people aren't around 24/7 to answer your questions, so if someone doesn't respond, they're probably just not online. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 15:34, 9 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rampage ==&lt;br /&gt;
Yeah, I agree with you. It's a a Micro Roni. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:33, 30 July 2023 (UTC)&lt;br /&gt;
How did you know that I was right?--[[User:DJBrimstorm|DJBrimstorm]] ([[User talk:DJBrimstorm|talk]]) 22:49, 30 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
If you're wondering why your PredatOBR image isn't updating, it's because it takes a few hours before it appears to change. You can force it to appear on a page by changing the embed size; changing it by just one pixel can do the trick. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 14:50, 30 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Extraction 2 ==&lt;br /&gt;
&lt;br /&gt;
I have no idea, I'm not the one who added this info in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 20:32, 15 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reports of your messages being disruptive ==&lt;br /&gt;
&lt;br /&gt;
Hello DJBrimstorm. I am IMFDB Administrator Wuzh.&lt;br /&gt;
&lt;br /&gt;
Several IMFDB users have complained on the Discord server about you sending them messages to have them create movie pages for you. I looked in your edit history and it shows that you have been behaving like this for quite a while. Please stop doing this in the future. Repeatedly sending requests to other editors is disruptive to them. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:17, 12 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vis_wz._35_Radom&amp;diff=1634723</id>
		<title>Vis wz. 35 Radom</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vis_wz._35_Radom&amp;diff=1634723"/>
		<updated>2023-12-10T23:25:27Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PistoletWZ35 RADOM.jpg|thumb|right|400px|Vis wz. 35 - 9x19mm - Left side]]&lt;br /&gt;
[[Image:Vis-Vz-35-rs.jpg|thumb|right|400px|Vis wz. 35 - 9x19mm - Right side]]&lt;br /&gt;
The '''Vis wz. 35''' (Vis meanig &amp;quot;''force''&amp;quot; in Latin) is a high-end semiautomatic pistol developed and built by Poland prior to World War II. Its designers, Piotr Wilniewczyc and Jan Skrzypinski, took their inspiration from John Moses Browning's [[M1911]] pistol. In 1935, the pistol was adopted as a standard handgun in the Polish Army and sent to production in [[Fabryka Broni Radom]] - state armory in the city of Radom, Poland. After the German invasion in 1939, the Germans continued production of Vis pistols and issued it to their own troops, as the '''Pistole P35(p)'''. They also decided to move barrel production to the [[Steyr]] plant in Austria, with plans to make whole pistols there, because Radom's workers were known to make guns for the Polish resistance.&lt;br /&gt;
&lt;br /&gt;
In American and English sources, this pistol is widely known as the '''Radom''', named after its place of birth. This moniker is ''not'' used by other European sources, most importantly the Polish sources.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1936 - 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]]&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|0.95}} unloaded&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|205}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|115}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 rounds&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 7 (Boyevoy kinosbornik No. 7)]]'' || || An SS officer || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Stepan Kayukov]] || Daddy || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Victorious Return (Majup ar uzvaru)]]'' || [[Pavel Volkov]] || Melnikov || rowspan=2| || rowspan=2|1948&lt;br /&gt;
|-&lt;br /&gt;
| Ludmila Spilberga || Mother Grieze&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Tracks in the Snow (Sledy na snegu)]]'' || [[Vladimir Gusev]] || Lt. of State Security Grigoriy Petrenko || rowspan=5| || rowspan=5|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Krasnopolskiy]] || Major of State Security Roman Shelestov&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Zhakov]] || Vasiliy Belolyubskiy&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Medvedev]] || Ivan Sharaborin&lt;br /&gt;
|-&lt;br /&gt;
| [[Ants Eskola]] || A spy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razzia (Razzia sur la chnouf)]]'' || || || Seen in Liski's gun cache || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Some Like It Hot]]'' ||[[Mike Mazurki]] || Mob henchman || Anachronistic ||1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)]]'' || [[Kazimierz Dejunowicz]] || Capt. 'Zabawa' || ||1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ashes and Diamonds]]'' || [[Zbigniew Cybulski]] || Maciek Chelmicki || ||1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gleiwitz Case (Der Fall Gleiwitz)]]'' || || Members of Naujocks' group || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Seagull (Chyornaya chayka)]]'' || [[Igor Dmitriev]] || &amp;quot;Yankee&amp;quot; || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monsieur Gangster]]'' || [[Lino Ventura]] || Fernand Naudin || Suppressed || 1963&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Little Soldier (Le petit soldat)]]'' || [[Michel Subor]] || Bruno Forestier || rowspan=2| || rowspan=2|1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Henri-Jacques Huet]] || Jacques&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Monocle Laughs (Le Monocle rit jaune)]]'' || [[Paul Meurisse]] || Théobald Dromard alias &amp;quot;The Monocle&amp;quot; || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Room 13 (Zimmer 13)|Room 13]]'' || || Police constables, gangsters || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Victim (Das siebente Opfer)|The Seventh Victim]]'' || [[Hans Nielsen]] || Reverend Turner || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Game, The|The Dirty Game]]'' || [[Robert Ryan]] || General Bruce || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alphaville]]'' ||[[Eddie Constantine]] || Lemmy Caution || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Modesty Blaise]]'' || [[Monica Vitti]] || Modesty Blaise ||  || rowspan=&amp;quot;3&amp;quot; | 1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Stamp]] || Willie Garvin&lt;br /&gt;
|-&lt;br /&gt;
|  || Fothergill´s men ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Second Wind (Le Deuxième Souffle), The (1966)|The Second Wind (Le Deuxième Souffle)]]'' || [[Lino Ventura]] || Gustave &amp;quot;Gu&amp;quot; Minda || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Westerplatte]]'' || || Polish officers and NCOs || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Season (Myortvyy sezon)]]'' || [[Mauri Raus]] || Greban || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Kelly's Heroes]]'' ||[[Len Lesser]] ||Sgt. Bellamy ||rowspan=&amp;quot;2&amp;quot; | Used as a substitute for the M1911A1 ||rowspan=&amp;quot;2&amp;quot; |1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Clint Eastwood]] || Pvt. Kelly&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hornets' Nest]]'' ||[[Rock Hudson]] ||Capt. Turner || Suppressed ||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walter Defends Sarajevo (Valter brani Sarajevo)]]'' || [[Velimir 'Bata' Zivojinovic]] || Walter || In pocket || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flatfoot]]'' || [[Jho Jhenkins]] || Jho || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ricco]]'' || [[Christopher Mitchum]] || Ricco Aversi ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Luis Induni]] || Gaspare Aversi &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lacombe, Lucien]]'' || Franz Rudnick || A French Gestapo operative || Nickel plated || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gypsy (Le gitan)]]'' || [[Maurice Barrier]] || Jacques Helman || Nickel plated || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Syndicate Sadists (Il giustiziere sfida la città)|Syndicate Sadists]]'' || [[Adolfo Lastretti]] || Ciccio Paterno || rowspan=2| || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Luciano Pigozzi]] || Conti's henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Alain Delon]] || Xavier 'Xav' Maréchal ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[I Am Afraid]]'' || [[Giuseppe Fazio]] || Pastorino || || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| || A hitman || Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rebellious &amp;quot;Orion&amp;quot; (Myatezhnyy &amp;quot;Orion&amp;quot;)]]'' || [[Leonid Yanovsky]] || Lt. Yury Novikov || rowspan=4| || rowspan=4|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Brodskiy]] || Chief Officer Nikolay Pavlovich&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuri Mochalov]] || ''Michman'' Bobrin&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Dvornikov]] || Lt. Obolenskiy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' || || || Seen among partisans' booty || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Deadly Circuit (Mortelle randonnée)]]'' || [[Michel Serrault]] || Beauvoir  || rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Guy Marchand]] || Jean aka &amp;quot;The pale man&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[My Friend Ivan Lapshin (Moy drug Ivan Lapshin)]]'' || [[Andrey Mironov]] || Khanin || rowspan=2| || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrei Boltnev]] || Ivan Lapshin&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || [[Nikolay Lavrov]] || Jimmy Simpkins || rowspan=3| || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Gediminas Storpirstis]] || Volodya&lt;br /&gt;
|-&lt;br /&gt;
| [[Arunas Storpirstis]] || Fergus Slayton&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Unknown Pages from the Life of a Scout (Neizvestnye stranitsy iz zhizni razvedchika)]]'' || [[Vitaliy Zikora]] || Ignat Barytski || rowspan=3| || rowspan=3|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrei Alyoshin]] || Vladimir Azov&lt;br /&gt;
|-&lt;br /&gt;
| Anton Sivers || Mscislaw Swiatski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avalon]]'' || [[Malgorzata Foremniak]] || Ash || ||rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerzy Gudejko]] || Murphy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Typhoon]]'' || [[Jung-Jae Lee]] || Lieutenant Kang Se-Jong ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt (Oblawa)]]'' || [[Marcin Dorocinski]] || Cpl. 'Wydra' ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot; | ''[[City 44]]'' || [[Józef Pawlowski]] || Stefan Zawadzki ||  || rowspan=&amp;quot;7&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Anna Próchniak]] || Kama ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Maurycy Popiel]] || &amp;quot;Góral&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomasz Schuchardt]] || &amp;quot;Kobra&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Filip Gurlacz]] || &amp;quot;Rogal&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michal Zurawski]] || &amp;quot;Czarny&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Riemelt]] || Johann Kraus ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;190&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Makar the Pathfinder (Makar-sledopyt)]]'' || [[Igor Dmitriev]] || A British officer || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || [[Aleksey Serebryakov]] || Col. Feliks Nay-Turs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || [[Nikolay Efremov]] || Nikolay Turbin || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''|| [[Maciej Zakoscielny]] || Bronek Woyciechowski  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hetaeras of Major Sokolov (Getery mayora Sokolova)]]'' || [[Filipp Yankovskiy]] || krest || rowspan=4| || rowspan=4|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Aglaya Tarasova]] || Infanta&lt;br /&gt;
|-&lt;br /&gt;
| Mikhail Kasapov || Miki&lt;br /&gt;
|-&lt;br /&gt;
| (Panin's screen double) || Maj. Andrey Sokolov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Hope 2]] || &amp;quot;FB Pistole 645(p)&amp;quot; ||  || Added in v2.6 (2022) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Deadfall Adventures]] ||  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of War: The Beginning]] ||  ||  ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jormungand]]'' || Soldier in Major Pollack's forces || &amp;quot;Pulsar&amp;quot;  || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fabryka Broni Radom]] - A list of all firearms manufactured by Fabryka Broni Radom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_MP5&amp;diff=1632049</id>
		<title>Heckler &amp; Koch MP5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_MP5&amp;diff=1632049"/>
		<updated>2023-11-30T16:48:34Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Zenith Firearms ZF-5 Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For help identifying MP5 variants, see the [[Heckler &amp;amp; Koch MP5 Identification Guide|MP5 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1966 - Present) &lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum (MP5), .40 S&amp;amp;W (MP5/40), 10mm (MP5/10)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 15, 30 round box magazines, 50 round X-Products drum magazine, 100 round Beta-C drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto (MP5A1, MP5A2, MP5A3, MP5K) &amp;amp; Safe/Semi/Burst/Full-Auto (MP5A4, MP5A5, MP5KA4, MP5KA5)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5A2=&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|right|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:2MP5A2.jpg‎|thumb|right|401px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 with a Navy Trigger Group - 9x19mm]]&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group, used in ''[[S.W.A.T. (2003)]]'' - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The first MP5s looked very different from the MP5s that film and television viewers have become accustomed to.  Since the early models were rarely (if ever) seen outside of Europe and not manufactured in the same numbers as the common variants (starting with the A2), this page begins with the MP5A2 model, since that is the earliest model MP5 that would be seen in World Cinema.&lt;br /&gt;
&lt;br /&gt;
Also many MP5A2s (and A3s) were retrofitted with ambidextrous Navy lower trigger groups (both in the real world and Movie armories) and many times these MP5N models are confused with the newer factory issued MP5A4s and MP5A5s.  The MP5N (Navy) has three firing positions unique to the N variant versus the four firing positions (which indicates it is a factory A4 or A5 variant).  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Honor of Katharina Blum, The|The Lost Honor of Katharina Blum]]'' ||  || German Police || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sheena: Queen of the Jungle]]''  || [[John Forgeham]] || Colonel Jorgensen || slimline handguard and straight magazine || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Trouble (Non c'è due senza quattro)]]'' || [[Nello Pazzafini]] || Tango || With sniper scope and sound suppressor || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baby: Secret of the Lost Legend]]''  ||  || Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles: Adventures in Time]]''  ||  || SWAT || Original slimline forearm and straight box magazine || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ishtar]]''  || [[Warren Clarke]] || English Gunrunner || Original slimline forearm || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cat (Die Katze)]]'' || || German police || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]''  ||  || British SO19 || Original slimline forearm || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]'' ||  || German police officer || Original slimline forearm and straight box magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]''  ||  || soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road Ends]]'' || [[Chris Sarandon]] || Esteban Maceda || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turbulence]]''  ||  || SWAT || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Negotiator]]''  ||  || Chicago PD HBT officers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' ||  || FBI Agents || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]''  ||  || NYPD ESU ||laser sights|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savior]]''  ||  || Goran the Serbian Soldier || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Bank robbers, Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' ||  || BioCyte security guards ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]]''  ||   || FBI HRT |||| 2000 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yamakasi]]'' ||  || Special Forces || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' ||  ||SWAT  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fast and the Furious]]''  || [[Paul Walker]]   ||  Brian O'Conner || Fitted with Surefire dedicated forearm light|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ballistic: Ecks vs. Sever]]'' || [[Antonio Banderas]] || Jeremiah Ecks || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 2]]''  ||  ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cradle 2 the Grave]]'' ||  || LAPD SWAT ||  Surefire dedicated forearm light || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Officer Donnie Anderson  ||  Surefire dedicated forearm light.|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || Sheriff's Department SWAT || Surefire dedicated forearm light and navy trigger group. || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' || || Miami PD SWAT || Surefire dedicated forearm light || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[S.W.A.T. (2003)|S.W.A.T.]]''  || [[Samuel L. Jackson]] || Sgt. Dan &amp;quot;Hondo&amp;quot; Harrelson || rowspan=&amp;quot;5&amp;quot; |  Surefire dedicated forearm light.|| rowspan=&amp;quot;5&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street &lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || Officer Chris Sánchez &lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon &amp;quot;Deke&amp;quot; Kay &lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || Officer Michael Boxer &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Employee of the Month (2004)|Employee of the Month]]'' || || bank robber || MP5N  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking News]]'' || [[Nick Cheung]] || Inspector Cheung || With Surefire dedicated forearm light || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Mr. &amp;amp; Mrs. Smith]]'' ||[[Brad Pitt]] || John Smith || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Angelina Jolie]] || Jane Smith &lt;br /&gt;
|-&lt;br /&gt;
|  || Company Men &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||   || Interpol Agents|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Fun with Dick and Jane (2005)|Fun with Dick and Jane]]'' ||  || Police officers ||w/ dedicated forend weaponlights || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice (2006)|Miami Vice]]'' ||   || Yero's Henchman || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]'' ||  || LAPD SWAT || Surefire dedicated forearm light || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' ||  || Saudi Special Security Force officers || With RAS || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || || URNA (Czech SWAT) ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||  || GCPD SWAT ||  Surefire dedicated forearm light || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Bloom, The|The Brothers Bloom]]'' ||  || Smuggler ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peranmai]]'' ||  || George || || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' ||  || Spanish Police || Navy model|| 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' ||  || Philadelphia SWAT || Surefire dedicated forearm light || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]''|| || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]]'' ||  || CRS officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' ||  || Private Military Contractors ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' ||  || Detroit SWAT ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire of Conscience]]'' || [[Michelle Ye]]'' || May || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Red State]]'' || [[John Goodman]] || ATF Agent Keenan ||  ||rowspan=3| 2011&lt;br /&gt;
|-&lt;br /&gt;
 || [[Jennifer Schwalbach Smith]] || Esther ||&lt;br /&gt;
|-&lt;br /&gt;
 ||  || ATF Agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' ||  || border guard || slimline handguard and straight magazine  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||Surefire forend weaponlight, picatinny-mounted aimpoint and silencer  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]'' ||  || Enemy guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold War]]'' ||  || HKPF officer ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viral Factor, The|The Viral Factor]]'' ||  || Malaysian police officers || Surefire dedicated forearm light and Navy trigger group || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Kill Zombie!]]'' || [[Gigi Ravelli]] || Kim|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Mimoun Ouled Radi]] || Mo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || Iranian Revolutionary Guard || With slimline handguard and straight magazines || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' ||  || Gunman ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' ||  || SWAT team member ||M4-style stock and Surefire forend 628 weaponlight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Conviction]]'' ||  || Merc ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' ||  || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||||Gotham police officers||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]''||||Armed Response Team member||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom 3]]'' ||  || SWAT ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vendetta]] '' ||  || SO19 (British SWAT) |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banklady]] '' ||  || German Police officers || with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lust of the Dead 5]]'' || [[Asami Sugiura]] || Kanae's clones ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || Rush's mercenary ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Raid 2]]''||  || Henchman || airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colt 45]]'' || || in large store of arms || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| ||||seen in Kaulder's armory|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || URNA (Czech SWAT) ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriots Day]]''||||Boston PD SWAT||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[J Revolusi]]''||||Malaysian police officers|| With &amp;quot;tropical&amp;quot; wide handguard ||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]'' |||| Santino D'Antonio's enforcer || || 2017 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hold the Dark]]''|| [[James Badge Dale]] || Donald Marium ||  ||2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Maze Runner: The Death Cure]]'' || [[Will Poulter]] || Gally || ||rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| || WCKD soldiers and &amp;quot;Crank&amp;quot; rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''||||Malaysian police patrolman|| With &amp;quot;tropical&amp;quot; wide handguard ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''|| ||Hong Kong police officers|| ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Robo del Siglo]]''|| || Skyhawk Group Members || With &amp;quot;tropical&amp;quot; wide handguardand and tactical flashlights  ||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Birds of Prey]]''||||Mercenary||||2020&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Widow (2021)|Black Widow]]''|| || SWAT officers || ||rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| || ||seen in arsenal &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Wings of Eagles]]'' || || Revolutionaries || original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || Terrorists ||&amp;quot;Faster Than A Speeding Vixen&amp;quot;|| 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' || || Black-ops/Syndicate personnel, SWAT officers, FBI/Government tactical agents, Militia bank robbers (S5E18) || Slimline handguards &amp;amp; flash-hiders; &amp;quot;The Blessing Way&amp;quot; (S3E01), &amp;quot;Apocrypha&amp;quot; (S3E16), Slimline handguards &amp;amp; standard barrels; &amp;quot;Tunguska&amp;quot; (S4E08), Tropical handguards; &amp;quot;The Pine Bluff Variant&amp;quot; (S5E18), Surefire forearms; &amp;quot;Monday&amp;quot; (S6E14), &amp;quot;X-Cops&amp;quot; (S7E12), &amp;quot;This Is Not Happening&amp;quot; (S8E14), &amp;quot;4-D&amp;quot; (S9E04) || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Millennium]]'' || || SWAT/SRT officers ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || ||  ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || || RAID (French SWAT) team ||  || 2000 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' ||  || Las Vegas P.D. SWAT || Fitted with Surefire 628 dedicated forearm lights || 2000 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || || Irish RUC officers || &amp;quot;The Killing of a One-Eyed Bookie&amp;quot;, fitted with tropical and slimline forearms || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || Miami P.D. SWAT || Fitted with scopes and Surefire 628 dedicated forearm lights || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Of Play (2003)|State of Play]]'' || || British armed police ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' || ||ESU Members || Often fitted with Surefire 628 dedicated forearm lights || 2004 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || ||SWAT/HRT officers ||  || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inspector Lynley Mysteries]]'' || || A British armed police officer || &amp;quot;In Divine Proportion&amp;quot; (S04E01) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Grace]]''||||SWAT Officers||&amp;quot;Everything's Got a Shelf Life&amp;quot; (S1E08)||2007 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || w/ EOTech sight || 2009-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||  || thug ||MP5N  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Munich 72]]'' || || German police forces || original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT ||w/ EOTech sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lewis (TV Series)|Lewis]]'' || || British armed police || &amp;quot;Down Among the Fearful: Part 2&amp;quot; (S07E02); With weaponlight and sighting device || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || || ||w/Surefire 628 forend weaponlight, seen in armory; &amp;quot;Felina&amp;quot; (S5E16) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[People v. O.J. Simpson: American Crime Story, The|The People v. O.J. Simpson:American Crime Story]]''||||L.A.P.D. SWAT||&amp;quot;The Run of His Life&amp;quot; (S1E02)||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 2]]''|| ||Los Hermanos members ||&amp;quot;Wrath&amp;quot; (S2E14), &amp;quot;North&amp;quot; (S2E15)||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tokyo Vampire Hotel]]''||||Survivors||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 3]]'' || || Broke Jaw Ranch Militiaman||&amp;quot;The New Frontier&amp;quot; (S3E02)|| 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gladbeck]]'' ||  || German SEK and police ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||||L.A.P.D. detectives|| || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| Latvian police officer || &amp;quot;Truth&amp;quot; (S1E05)||2021&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Moon Knight - Season 1]]''||||Arthur Harrow's cultists|| rowspan=2| &amp;quot;The Goldfish Problem&amp;quot; (S1E01) ||rowspan=2| 2022&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gabor Szeman]] ||Chief henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Better Call Saul - Season 6]]'' || ||Catrel Member  ||w/Surefire 628 weaponlight; &amp;quot;Carrot and Stick&amp;quot; (S6E02)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Damage Control agents||&amp;quot;No Normal&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||&amp;quot;L'ame Perdue&amp;quot; (S1E01), &amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03), &amp;quot;Deux Amours&amp;quot; (S1E05), &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || HK MP5 A2 || || w/ 3-round burst mode || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || HK MP5A4 ||  ||w/ 3-round burst mode || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || MP5 ||  || w/ 3-round burst mode || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||without trigger and trigger guard  ||used by hostile NPC's  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' || 9mm SMG || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' ||MP5|| with and without weaponlight || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || H&amp;amp;K MP5N || ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||  ||   || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' ||  ||   || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' ||  || || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chernobyl Terrorist Attack]]'' || || with red dot scope || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || on poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' ||  || w/ various attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || COMPACT-5 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || MP5 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glorious Missions]]'' ||  || || Non-player weapon, used by JMSDF Special Boarding Unit and Terrorists || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Compact-5&amp;quot; ||  || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || MP-V5A || various attachments || Starter submachine gun || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5A2 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;MP5A2&amp;quot; || || slimline handguard and &amp;quot;waffle&amp;quot;-stick magazine || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || &amp;quot;MP5A2&amp;quot; , &amp;quot;MP5A2 Spec Ops&amp;quot; , &amp;quot;JL94 Civilian&amp;quot; , &amp;quot;JL94 Custom&amp;quot; || red dot scope on &amp;quot;MP5A2 Spec Ops&amp;quot; and &amp;quot;JL94 Custom&amp;quot; || strangely equipped with early type &amp;quot;slimline&amp;quot; handguard while the UI icons showing a profile with &amp;quot;tropical&amp;quot; handguard || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;SWAT 10&amp;quot; || || With slimline forearm and straight box magazine || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appleseed]]'' || Olympus Police ||  slimline handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: The Pursuit of Harimao's Treasure]]'' || Neo-Himmel soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up W]] || Terrorist ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hyper Police]]'' || Naoko Kondo || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || I.S.S.P. SWAT ||  With Surefire dedicated forend weapon lights || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''Jyu-oh-sei'' ||  Various || MP5NA2 || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''Stigma of the Wind'' || Missou's bodyguards || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Japanese Private Police ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin the 3rd vs. Detective Conan]]'' || A hitman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed]]'' || Bank Robbers ||  MP5NA2 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]]'' || Ooyama ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]'' || MP || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wizard Barristers: Benmashi Cecil]]'' || Special Assault Team || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Amagi Brilliant Park]]'' || Elementary school kids || rowspan=2| || rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
| Moffle&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 1|Bungo Stray Dogs]]'' || Mercenaries || &amp;quot;First, an Unsuitable Profession for Her. Second, an Ecstatic Detective Agency&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Bungo Stray Dogs - Season 2|Bungo Stray Dogs]]'' || Mimic organization members || Ep. 13, 14, 16 || rowspan=&amp;quot;3&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| Special Ability Department agents || Ep. 15&lt;br /&gt;
|-&lt;br /&gt;
| Guild members || Ep. 18, 20, 21&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs: Dead Apple]]'' || Tatsuhiko Shibusawa's henchmen || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online: Alternative Gun Gale Online]]'' || Player || Ep. &amp;quot;Fan Letter&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5A3=&lt;br /&gt;
[[Image:HK MP5.JPG|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A3wSurefire628.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and flash hider - 9x19mm]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3 F stock.jpg|thumb|400px|right|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[File:HKMP5A3.jpg|thumb|right|400px|right|Heckler &amp;amp; Koch MP5A3 with Surefire Weaponlight and &amp;quot;F&amp;quot; style stock - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:MP5 UMP stock.jpg|thumb|400px|right|MP5A3 with UMP stock, RIS foregrip, KAC railed forend, M68 Aimpoint red dot sight, and weaponlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: What appear to be MP5A3s featured in films of the 1980's-90's like ''[[Die Hard]]'', ''[[Lethal Weapon]]'', ''[[Speed]]'', and ''[[Air Force One]]'', are actually &amp;quot;chopped and converted&amp;quot; [[HK 94|HK 94 Carbines]].'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Millions Game, The|The Millions Game]]'' || [[Theo Fink]] || Hänsel ||  rowspan=&amp;quot;2&amp;quot; | slimline handguard and a straight waffle-style magazine || rowspan=&amp;quot;2&amp;quot; | 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Josef Fröhlich‎]] || Witte &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[The Final Option]]''  || [[Maurice Roëves‎]] || Major Steele ||rowspan=&amp;quot;4&amp;quot; | slimline handguard and straight magazine || rowspan=&amp;quot;4&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Bob Sherman‎ || Captain Hagen &lt;br /&gt;
|-&lt;br /&gt;
|  Albert Fortell‎ || Captain Freund &lt;br /&gt;
|-&lt;br /&gt;
| || SAS troopers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sheena: Queen of the Jungle]]'' || || Prince Otwani, Soldiers || || 1984 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Water (1985)|Water]]'' || Paul Heiney|| Kessler || slimline handguard and a straight waffle-style magazine || rowspan=&amp;quot;3&amp;quot;| 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Alfred Molina]] || Pierre || slimline handguard and a straight waffle-style magazine&lt;br /&gt;
|-&lt;br /&gt;
| || mercenaries || slimline handguard and a straight waffle-style magazine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Ti Lung]] || Sung Tse-Ho || || 1986 &lt;br /&gt;
|-&lt;br /&gt;
| ''Never Too Young to Die'' || John Stamos|| Lance Stargrove || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Living Daylights]]'' |||| SAS Trainers || || 1987 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fourth Protocol]]'' || || SAS Troopers||With slimline handguards || 1987 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[License To Kill]]'' || || Thugs || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || ||West German Polizei|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Lethal Weapon 2]]''|| [[Mel Gibson]] || Det. Martin Riggs || rowspan=&amp;quot;3&amp;quot; | With and without brass catchers. || rowspan=&amp;quot;3&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Glover]] || Det. Roger Murtaugh &lt;br /&gt;
|-&lt;br /&gt;
| || Rudd's Henchmen &lt;br /&gt;
|-&lt;br /&gt;
| ''[[UHF]]'' || [[Jay Levey]] || Gandhi || Used in a trailer for the fictitious ''Gandhi II''.|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tango &amp;amp; Cash]]'' || || Perret's Guards || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Class of 1999]]'' ||  ||  || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Hard 2]]'' || [[Bruce Willis]] || Lt. John McClane || rowspan=&amp;quot;2&amp;quot; | With scope and magazines taped together jungle style.|| rowspan=&amp;quot;2&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Harvey]]  || Garber&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force 2: The Colombian Connection]]'' || extras || Henchmen || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperate Hours]]'' ||  || SWAT || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Short Time]]'' || [[Tony Pantages]] || Vito || With a laser sight || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Hard Boiled]]'' || [[Chow Yun-Fat]] || Inspector Teguila Yuen || rowspan=&amp;quot;4&amp;quot; |  .|| rowspan=&amp;quot;4&amp;quot; | 1992 &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Chiu Wai]] || Alan &lt;br /&gt;
|-&lt;br /&gt;
| || Johnny Wong's Henchmen &lt;br /&gt;
|-&lt;br /&gt;
| || Hong Kong SDU &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[The Democratic Terrorist]]''|| [[Stellan Skarsgård]] || Carl Hamilton ||rowspan=3| slim handguard, waffle magazine ||rowspan=3|1992&lt;br /&gt;
|-&lt;br /&gt;
| || GSG 9 officers &lt;br /&gt;
|-&lt;br /&gt;
| || terrorist&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point of No Return ]]''||  [[Gabriel Byrne]]|| Bob |||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guarding Tess]]'' ||   || TWT || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Speed]]''  || [[Keanu Reeves]] || Jack Traven || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Clear and Present Danger]]'' || [[Raymond Cruz]] || Domingo Chavez || Fitted with a suppressor || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
|  || Escobedo's Henchmen || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Open Fire]]'' || [[Brenda Swanson]] || Kesack || ||rowspan=2| 1994&lt;br /&gt;
|-&lt;br /&gt;
|[[Steph DuVall]] || Hicks ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Usual Suspects]]''|| [[Kevin Pollak]] || Hockney || rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Baldwin]] || McManus &lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Spacey]] || Verbal Kint &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]''  ||  || Shop Owner || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rumble in the Bronx]]''|| || White Tiger gang member || rowspan=&amp;quot;2&amp;quot; | HFC MP210 Soft Air Gun || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| || Law enforcement operative&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || || Serlano's thugs || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || Neo Nazi terrorists and San Diego SWAT || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Way to Dusty Death]]'' || || German police || Some with weaponlights and sighting devices || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Michael Biehn]] || Commander Anderson || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||   || American Military Personnel || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||[[Gina Bellman]]||Clegg||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''|| ||FBI HRT &amp;amp; NYPD ESU|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat's Eye (1997)|Cat's Eye]]'' ||  || King's soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saint]]'' || [[Tommy Flanagan]] || Scarface || || 1997 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Peacemaker]]''||[[Carlos Gomez]] || Santiago |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || || German police || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot; | ''[[Black Cat, White Cat (Crna macka, beli macor)]]'' || [[Srdjan Todorovic]] || Dadan Karambolo ||  ||  rowspan=&amp;quot;2&amp;quot; | 1998 &lt;br /&gt;
|-&lt;br /&gt;
|  || Dadan's girl, varios henchmen ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run, Lola, Run (Lola rennt)]]'' ||  || German SWAT || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Siege]]'' ||   || NYPD ESU || || rowspan=&amp;quot;2&amp;quot; | 1998 &lt;br /&gt;
|-&lt;br /&gt;
|   || FBI HRT || Fitted with laser and red dot sights&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || with optics ||rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| || henchmen and SWAT team || with optics, suppressors, lights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Recoil]]'' || || Bank robbers, Sloan's henchmen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bone Collector, The|The Bone Collector]]''||||NYPD ESU||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[Sean Patrick Flanery]] || Connor MacManus || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]''||   || NYPD ESU || Fitted with Surefire 628 dedicated forearm weapon light, laser and telescopic sights  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Days]]'' || [[Arnold Schwarzenegger]] || Jericho Cane || Fitted with [[M203 grenade launcher]] || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Entrapment]]'' ||  || UTK members (Malaysian SWAT) || Fitted with &amp;quot;tropical&amp;quot; wide handguard and Surefire 628 dedicated forearm weapon light || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[eXistenZ]]'' || [[Callum Keith Rennie]] || Hugo Carlaw || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Jennifer Jason Leigh]]  || Allegra Geller&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Held Up]]'' || [[Andrew Jackson]] || Billy (SWAT Team Leader) || || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| || SWAT Team members ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men]]''  || || Federal Agent || With Navy trigger group || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Erkan &amp;amp; Stefan]]''  || || GSG 9 members || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi 2]]''|| ||Fake Yakuza Goons and French RAID Operatives|| w/ slimline forearm and SEF trigger pack||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Target]]''  || || SWAT || Fitted with Surefire 628 dedicated forend weaponlights. || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bait (2000)]]''  || || SWAT officers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[3000 Miles to Graceland]]''||[[Thomas Haden Church]]||Deputy US Marshal Quigley||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' ||  || FBI HRT || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Along Came a Spider]]'' |||| FBI HRT || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]''||   || Serbian Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Black Hawk Down]]'' || [[Ron Eldard]] || CWO Mike Durant ||rowspan=2| With slimline handguard ||rowspan=2| 2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Johnny Strong]] || SFC Randy Shughart&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Eyes]]'' || [[Marcello Thedford]] || Peebo || with a brass catcher || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2001)]]'' || [[Dr. Dre]] || Paul || with Navy trigger group || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || || Serbian soldiers  || Fitted with Surefire forearm weapon lights || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]]'' || || Fureisenjin fighters || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half Past Dead]]''  || || Mercenaries || Fitted with laser sights || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equilibrium]]'' ||  || Sweepers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' ||  || SWAT Officer || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[First Shot]]'' || || FBI HRT ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Men in New Cars]]'' || || Danish police SWAT || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Strawberries in the Supermarket (Jagoda u supermarketu)]]'' || [[Srdjan Todorovic]] || Marko Kraljevic || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Marko Jeremic]] || Limun&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Dreamcatcher]]'' || [[Tom Sizemore]] || Lt. Underhill || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Jane]] || Henry&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2]]'' ||   || Secret Service Agents || Fitted with Surefire 628 dedicated forend weaponlights || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Fast 2 Furious]]'' || [[James Remar]] || Agent Markham || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Reloaded]]''  ||   || Merovingian's Henchman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Underworld]]'' ||   || Death Dealers || || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|   || Lycans || Fitted with Surefire forearm weapon lights.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ruby &amp;amp; Quentin]]'' || || French Police || MP5F || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Detention]]'' || [[Dolph Lundgren]] || Sam Decker ||rowspan=5|Slimline handguard || rowspan=5|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Joseph Scoren]] || Viktor&lt;br /&gt;
|-&lt;br /&gt;
| [[Mif]] || Alek&lt;br /&gt;
|-&lt;br /&gt;
| [[Kata Dobó]] || Gloria Waylon&lt;br /&gt;
|-&lt;br /&gt;
| [[K.C. Collins]] || Hogie Hogarth&lt;br /&gt;
|-&lt;br /&gt;
|''[[Layer Cake]]''||||Police||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cutie Honey]]'' || || Panther Claw goons || Flashpaper guns with [[XM177]] flashhider || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Policeman ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[San Antonio]]''||  || Thug || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking News]]''  ||   || HKPF SDU || With Surefire forearm weapon lights || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cash Truck]]'' || || Robbers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Saw II]]'' || [[Lyriq Bent]] || SWAT officer Daniel Rigg || SEF trigger group or Navy trigger group (continuity error), flashlight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Rother‎]] ||SWAT officer Joe ||Navy trigger group,  flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] ||SWAT officer Pete Baker ||SEF trigger group,  flashlight&lt;br /&gt;
|-&lt;br /&gt;
|  ||other SWAT officers||SEF and Navy trigger group&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Interpreter]]''||||US Secret Service||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]''||  || Miami PD SWAT ||  || 2005 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The President's Last Bang]]'' || || KCIA Agents || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]''  ||  || NYPD ESU || Fitted with Surefire forearm weapon lights, with SEF and Navy trigger groups.|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Da Vinci Code]]'' ||||London Metropolitan Police, CO19||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' || [[Robbie Magasiva]] || Petelo || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The (2006)|The Sentinel]]'' ||  || United States Secret Service Agents || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed]]''  || || Chinese gangster ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vermin, The (Škodná)|The Vermin (Škodná)]]'' || || Czech SWAT ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Saw III]]'' ||  || SWAT officers || rowspan=&amp;quot;3&amp;quot; |with flashlight and laser points || rowspan=&amp;quot;3&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelly Jones]] || SWAT officer Pete Baker  &lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Rother]] || SWAT officer Joe &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Girls Swim Team vs the Unliving Dead]]'' || [[Sasa Handa]] || Aki Kitajima ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Condemned]]'' || [[Steve Austin]] || Jack Conrad || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Vinnie Jones]] || Ewan McStarley &lt;br /&gt;
|-&lt;br /&gt;
| extras || Guards &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman]]'' || [[Timothy Olyphant]] || Agent 47 || Fitted with RIS forearm|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Saw IV]]'' ||  || SWAT officers || rowspan=&amp;quot;3&amp;quot; | With Navy trigger group|| rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyriq Bent]]  || Daniel Rigg&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Reynolds]]  || Officer Lamanna &lt;br /&gt;
|-&lt;br /&gt;
|   ||SWAT officer ||w/SEF trigger group&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi 4]]'' || || CRS officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outlaw]]'' || || Police officers ||most with Surefire dedicated forend weaponlight|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L: Change the World]]'' ||  || SWAT ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw V]]'' || || SWAT officers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || GIGN men, Gangsters || With Surefire weaponlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Babylon A.D.]] || [[Vin Diesel]] || Toorop || Fitted with RIS forearm|| rowspan=&amp;quot;2&amp;quot; |  2008 &lt;br /&gt;
|-&lt;br /&gt;
|   || Bikers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Pain in the Ass (L'emmerdeur) (2008)|A Pain in the Ass (L'emmerdeur)]]'' || || Special police unit troopers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[MR 73 (2008)]]''||||G.I.P.N. officers||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious]]'' || || FBI agents || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peranmai]]'' || || Mercenary ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keeper, The (2009)|The Keeper]]'' || || Kidnappers || With Navy trigger group || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angels &amp;amp; Demons]]''||||Italian Carabinieri and Swiss Guard||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Tyrese Gibson]] || Kyle Williams || || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Other Guys]]''  || || NYPD ESU || || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Nokas]]'' || [[Francis Gamble]] || Axel || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; |  2010&lt;br /&gt;
|-&lt;br /&gt;
|   || Politi officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kajínek]]''|| || URNA (Czech SWAT) || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Assault (L'Assaut)]]''|| ||GIGN Officers|| Fitted with Navy trigger groups, laser aiming modules and flashlights||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Target]]''|| [[Bill Nighy]]|| Victor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|-| ''[[The Stranger]]'' ||||SWAT  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brooklyn's Finest]]'' ||||N.Y.P.D. ESU|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Protect and Serve (Protéger &amp;amp; servir)]]'' || || Special unit officer || With sighting device || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Saw 3D]]'' || || SWAT officers || rowspan=&amp;quot;2&amp;quot; |With railed handguard and flashlight || rowspan=&amp;quot;2&amp;quot; |  2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Danny Lima]] || SWAT officer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]]''  || || Lyon police officer || With railed handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]''  || || security guards || original slimline forearm || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)|Largo Winch II]]''  || || Policemen || with Navy triger groups and MP5F stocks || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Five]]'' || || Gunmen || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' ||  || Mentals || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lookout, The|The Lookout]]'' || || French police || UMP folding stock and a tactical handguard with MIT rails || 2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Viral Factor, The|The Viral Factor]]'' || || PASKAL commandos || with Surefire 628 forend weaponlight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold War]]''  || || HKPF SDU officers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]''  || || SWAT team member|| railed handguard, RIS foregrip and scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Woody Harrelson]] || Charlie Costello || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' ||  || SWAT team member ||with Surefire 628 forend weaponlight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]''  || || South Korean SWAT officers || With Surefire weaponlights and railed handguards  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT officer || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe]]'' || ||  NYPD ESU officers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||||Gotham Police Officers||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow of Death, The (Stín smrtihlava)|The Shadow of Death (Stín smrtihlava)]]'' || || URNA (Czech SWAT) || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]''|| || ''URNA'' (Czech ''SWAT'') || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[PE3: Bapak Segala Gangster]]''|| || ''UNGERIN'' (Marine police SWAT) || rowspan=&amp;quot;3&amp;quot; |With &amp;quot;tropical&amp;quot; wide handguard || rowspan=&amp;quot;3&amp;quot; |2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Farid Kamil]] || Megat &lt;br /&gt;
|-&lt;br /&gt;
| Kamal Adli || Fumi &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]''||||||seen in gun arsenal||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]''|||| Armed Response Team members ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vulture, The|The Vulture (Sęp)]]'' ||  || Polish CT/SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Olympus Has Fallen]]'' || [[Gerard Butler]] || Mike Banning ||rowspan=&amp;quot;2&amp;quot;|Surefire forend and ACOG TA31 RCO scope|| rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || North Korean terrorists&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Yune]] || Kang Yeosak ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' || [[Jason Clarke]] || Emil Stenz ||With suppressor|| rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Falk Hentschel]] || Motts||rowspan=&amp;quot;2&amp;quot;| With RIS handguard and foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Channing Tatum]] || John Cale &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious 6]]'' || || British police || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||[[Analeigh Tipton]]||Nora||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Colt 45]]'' || [[Ymanol Perset]] || Vincent Milès ||rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey Starr]] || Milo Cardena&lt;br /&gt;
|-&lt;br /&gt;
|  || Thugs &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer, The (2014)|The Equalizer]]''  || [[Marton Csokas]]  || Teddy || Fitted with RIS hanguards, EOTech sight and suppressor|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || || Australian Army ||rails and optics || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Wars]]'' || [[Olga Boladz]] || LTJG. Aleksandra 'Bialko' Lach  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balistik]]''  ||  || Malaysian UTK officers || MP5-N with Navy trigger group, Insight Technology weaponlights, and M68 Aimpoint red dot scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Mireille Enos]] || Lizzy || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Furious 7]]'' || [[Tony Jaa]] || Kiet || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Polis Evo]]'' || || Malaysian police officer ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Benicio del Toro]]|| Alejandro Gillick || With railed handguards, Aimpoint red dot sight and suppresor || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Rogue Nation]]'' || British police|| || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Ka]]'' ||  || URNA (Czech SWAT) ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Bastille Day]]''|| [[Idris Elba]] || Sean Briar  || rowspan=2 | || rowspan=2 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| || French RAID Police Officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[London Has Fallen]]'' ||  || Metropolitan Police officers ||  rowspan=&amp;quot;2&amp;quot; | With Surefire handguards and EOTech sights || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: New Orders]]''|| || Polish SWAT || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Tough Women]]''|| || Polish SWAT || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[J Revolusi]]'' ||  || Malaysian police patrolman || With &amp;quot;tropical&amp;quot; wide handguard || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]'' |||| Santino D'Antonio's enforcers || || 2017 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Atomic Blonde]]'' ||  || A British policeman || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jigsaw]]'' || || SWAT officers ||w/flashlights  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abang Long Fadil 2]]''|| || Special Squad officers || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario 2: Soldado]]''|| || cartel soldier || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[KL Special Force]]'' ||  || Malaysian police patrolmans || rowspan=&amp;quot;3&amp;quot; | With &amp;quot;tropical&amp;quot; wide handguard || rowspan=&amp;quot;3&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| || Security guard  &lt;br /&gt;
|-&lt;br /&gt;
| || STAFOC officers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Women of Mafia]]''|| || Polish SWAT, Swedish police || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Fallout]]''||||C.I.A. Special Activities Division||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pitbull: Last Dog (Pitbull. Ostatni pies)]]''|| || Polish SWAT || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[PASKAL The Movie]]''|| || PASKAL operator || With KAC rails, Aimpoint M68 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario 2: Day of the Soldado]]''||[[Josh Brolin]]||Matt||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''|| ||Alpha Team members||Surefire weaponlight forend||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Women of Mafia 2]]'' ||  || Polish SWAT ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Death Cure]]'' || || &amp;quot;Crank&amp;quot; rebel || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||||United States Secret Service agents||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||||yacht guards||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time to Hunt (2020)|Time to Hunt]]'' || || Police officers; a gangster || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shang-Chi and the Legend of the Ten Rings]]'' || || Ten Rings warriors ||Deleted Scene || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Riddler's Followers||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ambulance]]'' ||  || Papi's Cartel Member||w/straight magazine || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' || ||Triad and Yakuza members |||| 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Black Panther: Wakanda Forever]]''||||French Special Forces soldiers|| rowspan=3|w/Surefire 628 weaponlight handguards ||rowspan=3| 2022&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kevin Changaris]] ||FBI Agent Pete&lt;br /&gt;
|-&lt;br /&gt;
|| uncredited ||FBI Agent Shauver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;170&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''The Bill'' ||.|| CO-19 police officers || Fitted with Surefire dedicated forearm lights, red dot sights and telescopic sights || 1984 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Dempsey and Makepeace]]'' || [[Francisco Morales]]|| Cortez ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) || rowspan=&amp;quot;2&amp;quot;|1985 - 1986&lt;br /&gt;
|-&lt;br /&gt;
| || Various terrorists || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bergerac - Season 5|Bergerac]]'' || [[David Calder]] || Sir Clive Hamer || rowspan=2|&amp;quot;S.P.A.R.T.A.&amp;quot; (S05E06) || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || S.P.A.R.T.A. members, French ''GIGN'' officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 9|Bergerac]]'' || || || Seen in illegal weapon store; &amp;quot;The Waiting Game&amp;quot; (S09E07) || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''Bottom'' || || SAS troopers || &amp;quot;Carnival&amp;quot; || 1991 - 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  || Various law enforcement tactical officers, military/black-ops personnel || Numerous variants - Tokyo Marui airsoft models (early seasons, primarily [[The X-Files - Season 1|Season 1]]), Slimline forearms and H&amp;amp;K flash-hiders (Starting late in [[The X-Files - Season 2|Season 2]]), Surefire forearms &amp;amp; H&amp;amp;K flash-hiders ([[The X-Files - Season 3|Season 3]]), Surefire forearms, H&amp;amp;K flash-hiders and laser sights; &amp;quot;Pusher&amp;quot; (S3E17), Surefire forearms and standard barrels ([[The X-Files - Season 4|Season 4]]), Surefire forearms and dual clamped magazines; &amp;quot;Max&amp;quot; (S4E18), Surefire forearms, telescopic sights and dual clamped magazines ([[The X-Files - Season 5|Season 5]]), Surefire forearms &amp;amp; Navy lower receivers ([[The X-Files - Season 6|Season 6]] onward), Surefire forearms, Navy lower receivers &amp;amp; reflex optics; &amp;quot;Three Words&amp;quot; (S8E16) || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thin Blue Line]]'' || || British armed police || Fitted with Surefire dedicated forearms lights || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 3]]'' || [[Steve Bacic]] || FBI Special Agent Collins ||  Surefire forearm, H&amp;amp;K flash-hider &amp;amp; laser-sight / &amp;quot;Pusher&amp;quot; (S3E17) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 4]]'' || [[Gillian Anderson]] || FBI Special Agent Dana Scully ||  Surefire forearm / &amp;quot;Tunguska&amp;quot; (S4E08) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || German SEK Officers || Various accessories including Surefire dedicated forearms lights, rail systems, vertical grips, red dot sights, telescopic sights and brass catchers || 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || || RAID (French SWAT) team || &amp;quot;La fête des mères&amp;quot; (S03E05) || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' ||  || U.N. Peacekeeping troops ||  Standard versions with slimline forearms / &amp;quot;Patient X&amp;quot; (S5E13) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Stargate SG-1]]'' || [[Richard Dean Anderson]] || Col. Jack Oneill ||rowspan=&amp;quot;7&amp;quot;|Fitted with Surefire dedicated forearm light, telescopic sight and dual clamped magazines. Navy trigger group on replica weapons, SEF trigger group on blank firing weapons. || rowspan=&amp;quot;7&amp;quot;|1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[Amanda Tapping]] || Captain Samantha Carter &lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Shanks]] || Dr. Daniel Jackson&lt;br /&gt;
|-&lt;br /&gt;
|  [[Don S. Davis]] || Colonel George S. Hammond&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Rooker]] || Colonel Edwards&lt;br /&gt;
|-&lt;br /&gt;
| [[Courtenay J. Stevens]] || Lieutenant Elliott&lt;br /&gt;
|-&lt;br /&gt;
|   || U.S. military personnel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || L.A.P.D. SWAT || &amp;quot;Doppleganger&amp;quot;, Fitted with Surefire 628 dedicated forearm lights.|| 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || Gang members || &amp;quot;Poppin' Tags&amp;quot; || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 8]]'' || [[Vyto Ruginis]] || Boston Transit Police Lt. Bianco ||  &amp;quot;Medusa&amp;quot; (S8E12) || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trailer Park Boys]]'' || || Federal Agent || Fitted with Surefire dedicated forearm light || 2001 - &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry 'Henno' Garvie || rowspan=&amp;quot;18&amp;quot;|Fitted with Surefire dedicated forearm light || rowspan=&amp;quot;20&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow &lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Curran ]] || Sgt. Pete Twamley &lt;br /&gt;
|-&lt;br /&gt;
| [[Danny Sapani ]] || Cpl. Ricky Mann  &lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan ]] || Cpl. Jem Poynton  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy ]] || Tpr. Alex Leonard &lt;br /&gt;
|-&lt;br /&gt;
|  [[Anthony Howell ]] || Cpl. Sam Leonard &lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid ]] || Cpt. Caroline Walsh  &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Bamber]] ||Lt. Dotsy Doheny&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] ||Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] ||SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Cpt. Ian Macalwain &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis ]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
|  || British SO19 officers || Fitted with Surefire dedicated forearm lights, red dot sights and telescopic sights.&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stephen Noonan]]|| Mossad agent Ben Yager || &amp;quot;The List&amp;quot;, fitted with suppressor and telescopic sight.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || French Police, Auch's henchmen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inspector Lynley Mysteries]]'' || || British armed police officers || || 2002-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''|| ||ESU Officers|| ||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 1]]'' || || Police || Standard and with foregrip || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 2]]'' || Luchino Mandias || Esteban || With foregrip || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All or Nothing (Pan ili propal)]]'' || || Danish police personnel || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Closer]]'' || || L.A.P.D. SIS detective || &amp;quot;Serving the King&amp;quot; (2.14) || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' || || Prison Guard ||Navy trigger pack || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Various law enforcement SWAT/tactical members || || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New series)|Doctor Who]]'' || || CO-19 police officers || || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 10|Stargate SG1]]'' || [[Cliff Simon]] || Ba'al || &amp;quot;Insiders&amp;quot; (S10E04)  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' ||||F.B.I. HRT members|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GSG-9]]'' || ||  || || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Sanctuary]]'' || || Cabal agents ||“The Five”, fitted with Surefire dedicated forearm light and green lasers. || rowspan=&amp;quot;3&amp;quot;|2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || Sanctuary tactical teams ||“Awakening”, fitted with ACOGs, RIS forearms, vertical grips and flashlights &lt;br /&gt;
|-&lt;br /&gt;
|  || Lotus Defence Corps ||&amp;quot;Into the Black&amp;quot;, fitted with ACOGs, RIS forearms, vertical grips and flashlights &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Terminator: The Sarah Connor Chronicles]]'' || [[Aaron James Cash]]|| Sarah Connor's dream Terminator || Fitted with RIS forearm with rail covers || rowspan=&amp;quot;2&amp;quot;|2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD SWAT officers || Fitted with Surefire dedicated forearm &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Flashpoint (2008)]]''||[[Hugh Dillon]]||SRU Officer Ed Lane||||rowspan=4|2008-2012 &lt;br /&gt;
|-&lt;br /&gt;
|[[Amy Jo Johnson]]||SRU Officer Callaghan||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sergio Di Zio]]||SRU Officer Scarlatti||&lt;br /&gt;
|-&lt;br /&gt;
|[[Enrico Colantoni]]||SRU Officer Greg Parker||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (2008 miniseries)|Guns]]''  ||  || Canadian ETF officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 1]]'' || || DEA tactical agents ||with Surefire 628 forend; &amp;quot;...and the Bag's in the River&amp;quot; (S1E03)|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || || URNA (Czech SWAT) ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || || Guard ||Navy trigger pack || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border, The (TV Series)|The Border]]'' ||  || ICS agents || || 2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)]]''|| || URNA (Czech SWAT) || || 2008 - 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Winchester ||rowspan=&amp;quot;3&amp;quot;|With flashlight forend and red dot sight / &amp;quot;The End&amp;quot; (S05E04) || rowspan=&amp;quot;3&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Misha Collins]] || Castiel&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lexa Doig]] || Risa&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || [[L.L. Cool J]] || Sam Hanna || &amp;quot;The Only Easy Day&amp;quot; || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || Various characters||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[FlashForward]]''||||FBI agents||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caprica]]'' ||  || Global Defense Department||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto]]'' ||  || Private security agency || &amp;quot;Prípad vysmiateho muža&amp;quot; (S1E02) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luther]]'' ||  || CO19 officers || With EOTech Holographic sights and tactical lights || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Criminal Minds - Season 5]]'' || [[Shemar Moore]] || FBI SSA Derek Morgan ||rowspan=2| With Surefire light / &amp;quot;A Rite of Passage&amp;quot; (S05E19) ||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Mantegna]] || FBI SSA David Rossi&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Fredric Lehne]] ||Lexington SWAT officers including the commanding officer||&amp;quot;Fathers and Sons&amp;quot; (S1E12)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || Surefire forends, Navy trigger group ||rowspan=2| 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| || henchmen || Surefire forends, Navy trigger group, &amp;quot;Stone Cold&amp;quot; (S01E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' || [[Peter Shinkoda]]|| Dai || Fitted with RIS handguard with, flashlight and vertical grip || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 2|Leverage]]''||||F.B.I. agents|| &amp;quot;The Maltese Falcon Job&amp;quot; (S2E15)||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Leverage - Season 3|Leverage]]''||||security guards||&amp;quot;The Jailhouse Job&amp;quot; (S3E01)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' ||[[Ramon Rodriguez]]  || Bosley ||rowspan=3| MP5N ||rowspan=3| 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Rachael Taylor]]  || Abby&lt;br /&gt;
|-&lt;br /&gt;
| || Guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||Mercenaries||SE1E10||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' || || various || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Gunter's henchmen ||S01E01||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]'' ||  || || &amp;quot;The Stand&amp;quot; (S1E11) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||||German Police||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Defiance (TV Series)|Defiance]]''|| || Defiance residents ||With RIS system ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' || || Vancouver ERT officers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' ||  || Slovak SWAT ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 3]]'' || || Vancouver ERT officers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fargo - Season 1]]''||||Duluth PD S.W.A.T.||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lewis (TV Series)|Lewis]]'' || || British armed police || &amp;quot;Entry Wounds: Part 1&amp;quot; (S08E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 4|Arrow]]'' ||[[Emily Bett Rickards]]||Felicity Smoak||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]'' ||||German military|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Wayward Pines - Season 1|Wayward Pines]]''||[[Matt Dillon]]||Ethan Burke||||rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Carla Gugino]] ||Kate Ballinger||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) ||  || 2015-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 2|The Man in the High Castle]]''||||German military||||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Tokyo Vampire Hotel]]''  || Izumi Yumeno || Jill || rowspan=4 | || rowspan=4 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| Haruna Yokoyama || Dre&lt;br /&gt;
|-&lt;br /&gt;
| [[Kohei Takeda]] || Takumi Kaga&lt;br /&gt;
|-&lt;br /&gt;
| || Survivors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]'' || || ''URNA'' (Czech SWAT)|| With Surefire dedicated forend weaponlight /&amp;quot;Hazard s havětí&amp;quot; (S2E08) ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gladbeck]]'' ||  || German SEK and Dutch police forces ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 3]]''||[[Alexa Davalos]]||Juliana Crain||||2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Tim Kang]] || Katsumoto ||rowspan=2|&amp;quot;Bad Day to be a Hero&amp;quot; (S01E10) ||rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[Perdita Weeks]] || Higgins&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 4|The Man in the High Castle]]''||[[Rufus Sewell]]||John Smith||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Sky - Season 1]]''||||law enforcement personnel||&amp;quot;Let It Be Him&amp;quot; (S1E09)||2020-2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''||  || Madripoor's guard ||&amp;quot;The Whole World Is Watching&amp;quot; (S1E04)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Head of Medusa (Hlava Medúzy)]]''|| || hanging on the wall ||&amp;quot;Hlava Medúzy&amp;quot; (S1E1)  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clarice (2021 TV Series)|Clarice]]''||||ATF agents|| &amp;quot;Ghosts of Highway 20&amp;quot; (S1E02) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||&amp;quot;So This Is Christmas?&amp;quot; (S1E06)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army Military Police||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||&amp;quot;L'ame Perdue&amp;quot; (S1E01), &amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03), &amp;quot;La Dame de Fer&amp;quot; (S1E04), &amp;quot;Deux Amours&amp;quot; (S1E05), &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Jun, Hell's Wind biker ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Lupin III: Voyage to Danger]]'' || Brad || rowspan=&amp;quot;6&amp;quot; | || rowspan=&amp;quot;6&amp;quot; |1993&lt;br /&gt;
|-&lt;br /&gt;
| Keith Hayden&lt;br /&gt;
|-&lt;br /&gt;
| Fujiko Mine&lt;br /&gt;
|-&lt;br /&gt;
| Daisuke Jigen&lt;br /&gt;
|-&lt;br /&gt;
| John Klause&lt;br /&gt;
|-&lt;br /&gt;
| Shotshell&amp;quot; henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' ||Special Forces ||  With &amp;amp; Without Surefire dedicated forend weaponlights || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[You're Under Arrest! - Season 1]]'' ||  Yoriko Nikaidou || rowspan=2| File #40 &amp;quot;Dangerous Date 2x3&amp;quot;; paintball || rowspan=2| 1997&lt;br /&gt;
|-&lt;br /&gt;
| Ken Nakajima&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Mini Specials]]''|| Miyuki Kobayakawa || Airsoft || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[You're Under Arrest: The Movie]]'' || Section Chief || rowspan=5|  || rowspan=5| 1999&lt;br /&gt;
|-&lt;br /&gt;
| Yoriko Nikaidou&lt;br /&gt;
|-&lt;br /&gt;
| Kaoruko Kinoshita&lt;br /&gt;
|-&lt;br /&gt;
| Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Policewomen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Luv Wave]]''|| Police ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Najica Blitz Tactics]]'' || Military personnel || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: No Mercy!]]''|| Yoriko Nikaidou || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heartwork: Love Guns]]''|| Police || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn-Up Scramble]]''||  || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[You're Under Arrest: Full Throttle]]'' || Miyuki Kobayakawa || File #9 &amp;quot;Yoriko Nikaidou's Age&amp;quot; (&amp;quot;Yoriko Nikaidou, Bachelorette&amp;quot;); dual-wielding AEGs || 2007 -2008&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Shigofumi: Letters from the Departed]]'' || SAT troops || &amp;quot;Friends&amp;quot; (E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan]]'' || Vespania soldiers and royal guards || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vividred Operation]]'' || Rei Kuroki || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terror in Resonance]]'' || Nuclear Special Guard Unit and Special Assault Team operators || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 24]]'' || Anti-Firearms Squad (AFS) officers || Ep. &amp;quot;The Manipulated Great Detective (Part 1/2)&amp;quot; || 2014 - 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punch Line]]'' || S.A.T. troops || &amp;quot;Justice Punch!&amp;quot; (E11) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || With mounted M203PI grenade launcher || World model for MP5SD3|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || || MP5N || Selector switch is missing || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Angel of Darkness]]'' || Mag Vega || MP5N variant, with flashlight || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 3]]'' || || With triple magazine clamp, a red dot scope and a custom flash hider || Unusable || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' || &amp;quot;M94R&amp;quot; || With Navy trigger group and a PDW folding stock, Knight's Armament Rail Interface System (R.I.S) and vertical foregrip || Incorrectly holds 26 rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Pandora Tomorrow]]'' || || || Used by hostile NPC's || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Zone|Time Crisis: Crisis Zone]]'' || || With MP5F stock. Early model with slimline handguard and a straight &amp;quot;waffle&amp;quot;-style magazine. Stockless. || MP5F variant are incorrectly appears as a player's weapon icon, other variants are used by enemy soldier's ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || With Navy trigger group || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' || MP5-A3 || With flashlight || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[F.E.A.R.]]''||Sumak RPL||w/ holographic sight &amp;amp; retractable buttstock||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix: Path of Neo, The|The Matrix: Path of Neo]]'' || Submachine Gun || With Surefire dedicated forend weaponlight and Navy trigger group || Can be dual-wielded || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || With Navy trigger group || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || || With Navy trigger group || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 4]]'' || 9mm Submachine Gun || With 0-1-3 trigger pack (no full-auto), Surefire dedicated forend weaponlight, and an optional suppressor || No L-shaped indent to hold back the charging handle || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Matador]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || &amp;quot;MP5N&amp;quot; || With optional Surefire dedicated forend weaponlight, M68 Aimpoint red dot &amp;amp; ACOG scopes || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza]]'' || || RIS Foregrip || Used only by a triad member in an FMV. Cocking paddle is on the wrong side || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With removable silencer || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' || || S-E-F trigger group || No mag release paddle || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;MP5&amp;quot; ||With Navy trigger group ||MP5N || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || &amp;quot;MP5N&amp;quot; || With optional Surefire dedicated forend weaponlight, silencer, M68 Aimpoint red dot &amp;amp; ACOG scopes || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Service (2008)]]'' || TS5-M4 || || MP5N || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || &amp;quot;Viper 5&amp;quot; || With Navy trigger group and optional suppressor || Charging handle reciprocates, early &amp;quot;waffle&amp;quot; magazine used || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || &amp;quot;Viper 5&amp;quot; || With Navy trigger group and optional suppressor || Charging handle reciprocates, early &amp;quot;waffle&amp;quot; magazine used || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || H&amp;amp;K MP5 || With unusable reflex sight and a laser pointer/flashlight combination attachment on the forend (the flashlight component is unusable) || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || MP5S || Suppressed || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' || || Has a shortened barrel, Navy trigger unit, and MP5F stock || Unusable; missing magazine release paddle || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || MP5 || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes || Stock always shown extended || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || MP5N || w/ variety of accessories || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || MP5N variant || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat: Assault Horizon]]'' || || With Surefire dedicated forend weaponlight and Navy trigger group || Seen in cutscenes, unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || MP5 || MP5N variant || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropico Series|Tropico 4]]'' || || || Only available in the ''Modern Times'' expansion. || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cry of Fear]]''||&amp;quot;MP5&amp;quot;|| || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' ||  || With M203PI grenade launcher || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || MP5 || || Campaign only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || MP5 || With various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || With Navy trigger group || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || MP5 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' ||&amp;quot;MP5A3&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || SMG || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;H&amp;amp;K MP5A5 Custom&amp;quot; ||w/sight, railed handguard, stock and custom bolt handle  ||tan colored || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || HK MP5 || Surefire 628 dedicated forend with flashlight or laser, fixed or telescoping stock, suppressor, scope and straight &amp;quot;waffle&amp;quot;-style magazine || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5A3 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || Heckler &amp;amp; Koch MP54 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || MP5 || Vented handguard|| Reversed S-E-F trigger group with Navy trigger group markings ||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Maximum Action]]'' || MP5 || || [[AKS-74]] stock folded to the right || rowspan=&amp;quot;2&amp;quot; | 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;MP5 S&amp;quot; || || suppressor and [[UMP]]-style stock, laser&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || MP5 || Navy trigger group, suppressor || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || MP5 || Various attachments|| ||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || MP5N || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || Black Market item || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5A4=&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4Surefire.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The MP5A4 can be identified with its fixed stock, as well as an additional option on the fire selector for '3-Round Burst', thus giving the MP5A4 four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muscle Heat]]'' || || Special Forces, Yakuza || Fitted with Surefire dedicated forearm light. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' || || Japanese Counter-Terrorists || Fitted with Surefire dedicated forearm light. || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank]]'' || || SWAT Officers || Fitted with Surefire dedicated forearm light. || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  ||  || in weapons stash  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || SWAT || Fitted with Surefire dedicated forearm light  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]''|| [[Gonzalo Menendez]] || Commander Pedros || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Century Amazons]]''||  || Soldier || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ambulance]]'' || || SWAT Officers|| || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black and White]]''|| ||Harbor Sity Police officers ||Fitted with Surefire dedicated forearm light || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || Surefire forends, Navy trigger group || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Czech Police special unit (''URNA'') || &amp;quot;The Three Bears&amp;quot; (S01E05) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Jinnah airport guards ||&amp;quot;Seeing Red&amp;quot; (S1E04)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || || With optional M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || w/ various attachments || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || MP5 || || fires assault rifle ammo || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || MP5A4 || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || As the &amp;quot;MP5&amp;quot; || || With flash hider, RIS handguard, and optional EOTech or Sightmark Sure Shot red dot sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || || || With Surefire dedicated forend weaponlight and M68 Aimpoint red dot scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5A4|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || HK MP5 9x19 submachinegun||50 round drum mag and 20 round mag,upper reciever for SD version, different railed handguards, up rail mount for sights and muzzle adapter for silencers||In game features a mixed version: if you put the fixed stock then get A4, if you put a telescopic stock then get A5, and if you change the upper receiver, handguard and barrel on a set of &amp;quot;SD&amp;quot; you get SD6 and SD5 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' || MP5A2|| || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Re: Cutie Honey]]'' || || Ep. 03 || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Elfen Lied]]'' || Security Guards || Ep. 02 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Library War]]'' ||Media Betterment Committee tactical operators||  With &amp;amp; Without Surefire dedicated forend weaponlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High School of the Dead]]'' ||Riot Police officers|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bayonetta: Bloody Fate]]'' || soldiers ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5A5=&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A5Sure-Fire.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The MP5A5 is the same as the MP5A4 but with a telescoping stock. Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tango &amp;amp; Cash]]'' || || Perret's Guards || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[William Sadler]] || Col. Stuart || With magazines taped together 'jungle style' || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Jean-Claude Van Damme]] || Chance Boudreaux || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' ||  || Novacek´s men || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[There Once Was a Cop]]|| [[Simona Krainová]] || Simona Ptáčková  || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || || Navy SEALs || Fitted with Surefire dedicated forearm light. || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jane Doe]]'' || [[Rob Lowe]] || David Doe || rowspan=&amp;quot;2&amp;quot; | || rowspan=2 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| || ''DIA'' agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' || || Anarchy 99 Henchmen || Fitted with RIS forearms and Beta-C drum magazines. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Brothers]]'' || || Detroit PD SWAT || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' || || NYPD ESU || Fitted with Surefire dedicated forearm light. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[28 Weeks Later]]'' || [[Harold Perrineau]] || Flynn || EOTech sight, magazines clamped || 2006&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Taxi 4]]'' || || Fénimore's henchman || || 2007&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Adulthood]]'' || || SWAT Officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]]'' || || Guerrilla || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2009)|Far Cry]]'' || || Mercenary || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]]'' || || Police instructors || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nokas]]'' || Thor Eirick Petersen || Ygnve Solheim || Fitted with Surefire dedicated forearm light. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Forces (2011)|Special Forces]]|| || ||With railed forend and B&amp;amp;T visor helmet stock||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lockout]]'' || [[Guy Pearce]] || Snow || rowspan=&amp;quot;2&amp;quot; | With railed forend and custom stock || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Maggie Grace]] || Emilie&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || SWAT || Fitted with Surefire dedicated forearm light  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]''|| || ''URNA'' (Czech ''SWAT'') || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Looper]]''||[[Bruce Willis]]|| Old Joe || KAC forend ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commitment]]'' || || South Korean SWAT and NIS officers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Tears for the Dead]]'' || || South Korean SWAT  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Bastille Day]]''|| [[Thierry Godard]] || Rafi Bertrand || with Holosight and KAC railed forend || rowspan=3 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Sean Briar  || rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
| || French RAID Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Zombie Girls' High School]]''||Nonoka Okumura||Nonoka||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[PASKAL The Movie]]'' || || PASKAL operators || With Aimpoint M68 CCO, B&amp;amp;T flashlight handguard and Vortex muzzle suppressor || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The West Wing]]'' || || Black Ops soldiers|| scope; &amp;quot;Posse Comitatus&amp;quot; (S3E21) ||2002   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[KochiKame]]'' || || S.A.T troops || (Ep. 08) ||2009   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]]'' ||  || Piketen (Swedish SWAT) ||  || 2011-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Better Call Saul - Season 4]]'' || ||Espinosa Gang Member  ||&amp;quot;Talk&amp;quot; (S4E04) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' ||&amp;quot;KM Submachine Gun&amp;quot; || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault On Terror]]'' || &amp;quot;MP5 Navy&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || w/ ACOGs, suppressors and high-capacity magazines || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' ||&amp;quot;KM Submachine Gun&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || &amp;quot;KM Submachine Gun&amp;quot;  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || w/ various attachments || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || || With RIS foregrip and MP5K-PDW folding stock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;KM Submachine Gun&amp;quot; || With White Tiger doll&amp;lt;br /&amp;gt;Gold finishes || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || SMG || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || H&amp;amp;K MP5 || w/ the tactical flashlight and optional laser sight&amp;lt;br /&amp;gt;50-round magazine capacity || German Version only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || MK5 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' || MP5 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' || || w/ [[GP-30]] grenade launcher, holographic sight, and side-folding stock || cut weapon || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || Submachine Gun || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;H&amp;amp;K MP5&amp;quot; ||w/railed handguard, rail for sights and original Magpul on mag  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5A5 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || HK MP5 9x19 submachinegun||50 round drum mag and 20 round mag,upper reciever for SD version, different railed handguards, up rail mount for sights and muzzle adapter for silencers||In game features a mixed version: if you put the fixed stock then get A4, if you put a telescopic stock then get A5, and if you change the upper receiver, handguard and barrel on a set of &amp;quot;SD&amp;quot; you get SD6 and SD5|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || MP5 A5 || || With RIS handguard || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;MP5A5&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4 (2023 VG)]]'' || &amp;quot;LE 5&amp;quot; || w/ various optional optics || || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Devil Lady]]'' || SAT ||  || rowspan=2|1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|| Ran Asuka || &amp;quot;Seed&amp;quot; (E04)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[You're Under Arrest: Fast &amp;amp; Furious]]'' || Natsumi Tsujimoto || rowspan=&amp;quot;2&amp;quot; | DVD special episode &amp;quot;Natsumi's Splendid Days&amp;quot; || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| SAT operators&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RahXephon]]'' || commandos || drawn off-model || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Re: Cutie Honey]]'' || Panther Claw goons || || 2004&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Elfen Lied]]'' || Security guards || Ep. 01 || rowspan=&amp;quot;4&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| Lucy || Ep. 02&lt;br /&gt;
|-&lt;br /&gt;
| Bandou || Ep. 02; fitted with an [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| S.A.T officers || Ep. 04, 11, 12, 13&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Gotham Knight]]'' || Gotham P.D. || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Lost Ship In The Sky]]'' || Mercenaries || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Future Diary]]'' || Yukiteru Amano || rowspan=&amp;quot;2&amp;quot; |Ep. 20, 21 || rowspan=&amp;quot;2&amp;quot; | 2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| Yuno Gasai&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Case Closed: The Fist of Blue Sapphire]]'' || Eugene Lim || rowspan=&amp;quot;2&amp;quot; | || rowspan=2 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| Pirates&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Promised Neverland]]'' || Isabella || rowspan=&amp;quot;2&amp;quot; | season 2 || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| Armed troops, &amp;quot;Moms&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  || ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || rowspan=&amp;quot;3&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
|  ||Dead CIA Agent || &amp;quot;Kill Team Kill&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
|  || ||standart and w/ISTEC ISL-200 grenade launcher and scope; &amp;quot;Kill Team Kill&amp;quot; (S3E05)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5 MLI=&lt;br /&gt;
[[Image:Heckler-Koch-MP5-MLI.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5 MLI - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch MP5 MLI (Mid Life Improvement) is an upgraded version of MP5 revealed in late 2013. It is fitted with a tri-rail foregrip, a quick-release-optic mount, an MP5F stock standard, and now comes in the new RAL8000 (Yellow-Brown) color scheme. The weapon is currently only available with a telescoping stock.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;MP5&amp;quot; || w/ various attachments ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || &amp;quot;MP5&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || &amp;quot;MP5&amp;quot; || || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5SD=&lt;br /&gt;
[[File:MP5SD1.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:HK-MP5SD2.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:MP5SD4.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5SD6 with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The variants of the MP5SD series are:&lt;br /&gt;
&lt;br /&gt;
*MP5SD1: No stock. No 3-round burst.&lt;br /&gt;
*MP5SD2: Fixed solid stock. No 3-round burst.&lt;br /&gt;
*MP5SD3: Collapsible stock. No 3-round burst.&lt;br /&gt;
*MP5SD4: No stock. Has 3-round burst.&lt;br /&gt;
*MP5SD5: Fixed solid stock. Has 3-round burst.&lt;br /&gt;
*MP5SD6: Collapsible stock. Has 3-round burst.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Avenging Force]]'' || [[John P. Ryan]] || Elliott Glastenbury || ||rowspan=2| 1986&lt;br /&gt;
|-&lt;br /&gt;
|[[Marc Alaimo]] || Charlie Lavall ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Spectacles]]'' || || || Non-firing replica. || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Navy Seals]]'' || [[Charlie Sheen]] || Lt. Dale Hawkins || rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Biehn]] || Lt. James Curran&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Executive Decision]]'' || [[John Leguizamo]] || Captain Rat || MP5SD3 fitted with Navy trigger group. || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Substitute]]'' || [[Richard Brooks]] || Wellman || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || || FBI HRT || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Jane]]'' || [[Boyd Kestner]] || Wickwire || MP5SD3 || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackal]]'' || [[Bruce Willis]] || The Jackal || HK94 with fake suppressor. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Silence (1997)]]'' ||  || FBI HRT ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || || Wei's Bodyguards || MP5SD6 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Negotiator]]'' || [[Tim Kelleher]] || Argento || MP5SD2 fitted with weapon light. || 1998&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Blade]]'' || [[Kris Kristofferson]] || Whistler ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[In China They Eat Dogs]]'' || [[Kim Bodnia]] || Harald Blixen ||rowspan=2| Possibly with fake suppressor ||rowspan=2| 1999&lt;br /&gt;
|-&lt;br /&gt;
| || Gangster&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' || || SFPD SWAT || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wasabi]]'' || ||SAT Officers || Tokyo Marui airsoft replicas. || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One]]'' || || Security Forces || Fitted with suppressor, telescopic sight, and G36-style folding stock. || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || || Simulated Terrorists || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Shot]]'' || || FBI HRT ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze That]]'' || || Thug || UHC airsoft replica. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2002)|Redemption]]'' || || Lam's thug || With fixed stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || || PJF Agents || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Bad Boys II]]'' || [[Will Smith]] || Det. Mike Lowrey || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 red dot sight and Surefire universal weaponlight. || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Antoni Corone]] || DEA Agent Tony Dodd&lt;br /&gt;
|-&lt;br /&gt;
| || Miami PD SWAT || Fitted with Surefire universal weaponlight.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (2004)|The Punisher]]'' || || FBI HRT || Fitted with Surefire universal weaponlight. || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking News]]'' || || Hong Kong SDU || MP5SD3 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Supremacy]]'' || || SEK Officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Serenity]]'' || [[Adam Baldwin]] || Jayne ||rowspan=2| MP5SD2 modified to look futuristic ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Sean Maher]] || Dr. Simon Tam&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AVPR: Aliens vs. Predator - Requiem]]'' || || Special Forces Soldier || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings]]'' || || || Seen on gun rack. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]]'' || || SWAT Officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watchmen]]'' || || || Seen in The Comedian's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious]]'' || || Campos' henchman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Peranmai]]'' ||  || Edwin || rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeyam Ravi]] || Dhuruvan&lt;br /&gt;
|-&lt;br /&gt;
| [[Varsha Ashwathi]] || Thulasi&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasundhara Kashyap]] || Kalpana&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||[[Mike Seal]] || Refugee || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killers]]'' || [[Alex Borstein]] || Lily Bailery || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' || [[Owen Burke]] || Desmond &amp;quot;Dez&amp;quot; Elden || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jerry Cotton]]''||[[Christiane Paul]]||Zanuck|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  ||  ||in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' || [[Tom Hardy]] || Tuck || w/ ELCAN, foregrip, UMP-stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dhoom 3]]'' ||  || SWAT ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Java Heat]] '' || [[Mickey Rourke]] || Malik |||| rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || Various || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vendetta]] '' ||  || SO19 (British SWAT) |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||[[Benicio del Toro]]|| Alejandro Gillick || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || URNA (Czech SWAT) ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || police officer, jungle camp guard || MP5SD3 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Randeep Hooda]]||Saju||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Mogadishu]]''|| ||Embassy of Italy in Somalia guards||MP5SD3||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || || RAID (French SWAT) team || &amp;quot;La fête des mères&amp;quot; (S03E05) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[The X-Files - Season 5]]''|| [[David Duchovny]] || FBI Special Agent Fox Mulder || SD3 variant / &amp;quot;The Pine Bluff Variant&amp;quot; (S5E18) ||rowspan=4| 1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Daniel von Bargen]] || Jacob Haley || SD3 variant / &amp;quot;The Pine Bluff Variant&amp;quot; (S5E18)&lt;br /&gt;
|-&lt;br /&gt;
| || New Spartans militia members || SD2 and SD3 variants / &amp;quot;The Pine Bluff Variant&amp;quot; (S5E18)&lt;br /&gt;
|-&lt;br /&gt;
| || Police SWAT officers / FBI HRT agents || SD2 and SD3 variants, some fitted with laser sights / &amp;quot;Folie à Deux&amp;quot; (S5E19)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Firefly]]''|| ||Alliance soldiers|| &amp;quot;Bushwhacked&amp;quot; (S1E02), &amp;quot;Safe&amp;quot; (S1E05) ||rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| || Henchman || &amp;quot;Out of Gas&amp;quot; (S1E08)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force - Season 2]]''|| ||SAS troopers / &amp;quot;What in the Name of God&amp;quot; (S2E05)|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''|| ||Heroin Dealer's Thugs||fitted with Art I scopes / &amp;quot;Loose Ends, Part 1&amp;quot; (S01E11)||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[GSG-9]]''|| || GSG-9 Agent ||&amp;quot;Blood&amp;quot; (S2E10) ||2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' ||[[Jodi Lyn O'Keefe]] || Gretchen ||Navy trigger pack / &amp;quot;Selfless&amp;quot; (S4E12) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT|| MP5SD2  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 9]]''|| ||||MP5SD2, seen on TV screen / &amp;quot;Desperate Man&amp;quot; (S09E13) ||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) ||  || 2015-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Ship - Season 3|The Last Ship]]''||[[Bridget Regan]]||Sasha Cooper||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Variant'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;330&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || &amp;quot;HK MP5SD5&amp;quot; || SD2 || w/ incorrect ambidextrous S-E-F trigger group || 1998&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Tomb Raider III]]'' || MP5 || SD6 || With non-functioning red dot scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life]]'' || || SD3 || With [[M203 grenade launcher]]; weapon fire is not suppressed || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||&amp;quot;HK MP5SD5&amp;quot; || SD5 || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: The World Is Not Enough]]'' || &amp;quot;Deutsche M9S&amp;quot; || SD6 || With laser pointer and scope || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' || || SD3 || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Chronicles]]'' || HK Gun || SD6 || Inventory menu model has suppressor and rear stock deleted to resemble an MP5K || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;MP5 H&amp;amp;K&amp;quot; || SD1 || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || SD3 || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;MP5-SD&amp;quot; || SD2 || w/ 3-round burst mode || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' || &amp;quot;Mp-5S&amp;quot; || SD3 || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' || &amp;quot;9mm SMG SD&amp;quot; || SD2 || modeled w/ straight magazine and has a bonus 3-round burst mode || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || SD3 || Multiplayer mode only, unusable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;SMG-SD6&amp;quot; || SD6 || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;MP5SD&amp;quot; || SD5 || full-auto mode only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || &amp;quot;MP5SD5&amp;quot; || SD5 || With optional ACOG scope and high-capacity magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]'' || &amp;quot;MP5 SMG&amp;quot; || SD3 || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || SD3 || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chameleon]]'' || || SD3 || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || SD3 || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;MP5SD&amp;quot; || SD6 || With optional M68 Aimpoint red dot scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || SD6 || With optional M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || SD5 &amp;amp; SD6 || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;MP5SD&amp;quot; || SD3 || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || &amp;quot;MP5SD5&amp;quot; || SD5 || Fires in bursts when set to semi-auto || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || &amp;quot;MP5SD&amp;quot; || SD3 || with reflex scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;MP5SD2&amp;quot; || SD2 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 2: Conspiracy Island]]'' || &amp;quot;H&amp;amp;K MP5SD&amp;quot; || SD3 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || || SD3 || Red painter's tape on the magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || SD3 || w/ reflex sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;Silent-MP5&amp;quot; || SD3 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirror's Edge]]'' || || SD3 || not usable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || SD6 || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;H&amp;amp;K MP5SD&amp;quot; || SD3 || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || SD5 || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || &amp;quot;MP5-SD3&amp;quot; || SD-N1 || w/ variety of accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;MP5SD2&amp;quot; || SD2 || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Dual SMG&amp;quot; || SD1 || Dual-wielded || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || &amp;quot;Submachine Gun&amp;quot; || SD3 || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;MP5SD&amp;quot; || SD3 || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;MP5-SD&amp;quot; || SD3 || Added in an update in 2018 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZombiU]]'' || &amp;quot;MP5 SD&amp;quot; || SD3 || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Days To Die]]'' || &amp;quot;SMG&amp;quot; ||SD6|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || ||SD6|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;MP5SD&amp;quot; || SD2 || Introduced in Operation Red Crow expansion (2016) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||MP5SD1||SD1||rowspan=&amp;quot;6&amp;quot;| ||rowspan=&amp;quot;6&amp;quot;|2016&lt;br /&gt;
|-&lt;br /&gt;
|MP5SD2||SD2&lt;br /&gt;
|-&lt;br /&gt;
|MP5SD3||SD3&lt;br /&gt;
|-&lt;br /&gt;
|MP5SD4||SD4&lt;br /&gt;
|-&lt;br /&gt;
|MP5SD5||SD5&lt;br /&gt;
|-&lt;br /&gt;
|MP5SD6||SD6&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || HK MP5 9x19 submachinegun||SD5 and SD6||50 round drum mag and 20 round mag, upper reciever for SD version, different railed handguards, up rail mount for sights and muzzle adapter for silencers|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' ||MP5SD || SD3 || Reversed S-E-F trigger group with Navy trigger group markings ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;MP5A5' ||SD6|| customization option for MP5A5|| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;MP5-K SD3&amp;quot; || SD3 || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Olympus Police || MP5SD3 with solid stocks || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Imma Youjo]] || Matsuyama's thugs || &amp;quot;Inma Yōjo II&amp;quot; (Ep02) || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || COSMOS Soldiers || MP5SD2 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' || Yamainu agents || MP5SD3 || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry Expanded: Outbreak]]'' || Yamainu agents || MP5SD3 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch HK94=&lt;br /&gt;
[[Image:HK 94A3.jpg|thumb|400px|right|Heckler &amp;amp; Koch HK94A2 - 9x19mm]]&lt;br /&gt;
[[Image:HK94.jpg|thumb|400px|right|Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|400px|right|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm.  This version was used in many films during the 1980s and 1990s. The weapon pictured here may or may not be one of the screen-used HK94s from ''[[Air Force One]]''.]]&lt;br /&gt;
[[Image:HK 94A2chopped.jpg|thumb|400px|right|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A2 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm.  This version was used in many films during the 1980s and 1990s.]]&lt;br /&gt;
&lt;br /&gt;
The Heckler &amp;amp; Koch HK94 was the civilian semiautomatic version of the MP5 Submachine gun (with the 'legal' 16&amp;quot; carbine barrel).  It was imported in the late 1970s to late 1980s (its importation banned in 1989 by the infamous ATF re-interpretation of the &amp;quot;Sporting Clause&amp;quot; of GCA-68.  In May 1989 the ATF determined that the imported 'assault weapons' were not suitable for sporting purposes as put forth by the older GCA 68.), however many more HK94s were imported into the country than factory original MP5s during that time period.  In the early 1980s, it was cheaper to convert the plentiful and less expensive semiauto gun and register it as a Title II weapon.  A large portion of the full auto MP5s coming into the country were slated for Law Enforcement and Military sales.  &lt;br /&gt;
&lt;br /&gt;
''Note: In some films of the 1980's and 1990's, the HK94 is &amp;quot;chopped and converted&amp;quot;, to look like the MP5A3. A dead giveaway for these is the lack of a paddle magazine release that real MP5's have. The pistol grip is also notably different, with visible seam between the receiver and the grip, and a pronounced thumb rest.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: First Blood Part II]]''|| [[Sylvester Stallone]] || John Rambo || Chopped and Converted to resemble MP5A3, fitted with scope || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''|| || ||Chopped and Converted to resemble MP5A3||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stick]]''||[[Burt Reynolds]]||Ernest &amp;quot;Stick&amp;quot; Stickley ||||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pray for Death]]'' || || Criminals || With 16&amp;quot; barrels || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raw Deal (1986)|Raw Deal]]''||[[Arnold Schwarzenegger]]||Mark Kaminsky||Modified with vertical foregrip and vented barrel shroud and converted to full auto||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra]]''|| ||SWAT Officers|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Trouble in Little China]]''|| ||Chang Sing gang member||Chopped and Converted to resemble MP5A3||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firewalker]]'' || || A desert brigand || With 16&amp;quot; barrel || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed and Dangerous]]'' || [[John Solari]] || Dolan || Chopped and Converted to resemble MP5A3; with laser sight || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[Mickey Jones]]||Chub Luke||Chopped and Converted to resemble MP5A3||1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Lethal Weapon (1987)]]''||[[Mitchell Ryan]]||General Peter McAllister||rowspan=2|Chopped and Converted to resemble MP5A3s||rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Mel Gibson]]||Detective Martin Riggs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]''|| ||Commandos||Chopped and Converted to resemble MP5A3s|| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beverly Hills Cop II]]''|| || || ||1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Outrageous Fortune]]''|| [[Bill Hart]] ||Boyd|| ||rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
|[[Tony Epper]] ||Russell||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||[[Arnold Schwarzenegger]]||Richards|| Modified with vertical foregrip and vented barrel shroud and converted to full auto ||1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Die Hard]]''||[[Bruce Willis]]||Detective John McClane||rowspan=2|Chopped and Converted to resemble MP5A3s||rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Rickman]] || Hans Gruber&lt;br /&gt;
|-&lt;br /&gt;
|''[[Moonwalker]]''|| ||Mr Big's Troopers||Modified to look futuristic||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Academy 5]]''|| || || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Heat]]''||||Bodyguards||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Live]]'' || [[Roddy Piper]]||Nada|| Modified with horizontal 9 o’clock position foregrip and vented barrel shroud and converted to full auto ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Rain]]'' ||[[Ken Takakura]]||Inspector Masahiro|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pink Cadillac]]''|| ||Militia Gang Member|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kinjite: Forbidden Subjects]]'' || || Duke's henchman || Modified with vertical foregrip and vented barrel shroud and converted to full auto || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''||||LAPD||Chopped and converted to resemble MP5A2s and MP5A3s||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last of the Finest, The|The Last of the Finest]]''||[[Brian Dennehy]]||Det. Frank Daly||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]''|| ||SWAT Officers||Chopped and Converted to resemble MP5A3s|| 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Highlander II: The Quickening]]''|| ||Shield Corporation soldiers||Chopped and converted to resemble MP5|| 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stone Cold (1991)|Stone Cold]]''||||robbers||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty: Ambush in Waco]]'' || ||BATF agents||Chopped and converted to resemble MP5A2||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slaughter of the Innocents]]'' ||[[Aaron Eckhart]]|| Ken Reynolds ||Chopped and converted to resemble MP5A2 || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate]]''||[[Kurt Russell]]||Colonel Jack O'Neil||Chopped and Converted to resemble MP5A3s||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Weekend (1995)|Dead Weekend]]'' ||  || TWF soldier ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jumanji]]''|| || ||Seen in gun store||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Set It Off]]''||||L.A.P.D. SWAT||Chopped and Converted to resemble MP5A3||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Rock]]''||[[Sean Connery]]||John Patrick Mason||Chopped and Converted HK94s||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask of Death]]'' || || FBI agent || Chopped and Converted to resemble MP5A3 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Original Gangstas]]'' || [[Jim Brown]] || Jake Trevor || Chopped and Converted to resemble MP5A3 || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' ||[[Harrison Ford]]||President James Marshall||Chopped and Converted HK94s||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Chopped and Converted to resemble MP5A3; seen in Phil Cage's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason X]]'' || || US Soldier || HK94A3 ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || [[Trantario Jones]] || Isaiah Morrison || Chopped and converted to resemble MP5 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The A-Team]]''|| || || || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Alien Nation - The Series]]''||[[Gary Graham]]||Detective Matthew Sikes|| ||rowspan=2| 1989-1990&lt;br /&gt;
|-&lt;br /&gt;
|[[Eric Pierpoint]]||Detective George Francisco||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]''|| ||Randall Flagg's henchmen || ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 2|NCIS]]''|| ||one of Ari's terrorists|| &amp;quot;Twilight&amp;quot; (S02E23)||2004-2005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Violence Jack: Hell's Wind Hen]] || Jun ||   || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]]'' ||  ||   || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Variant'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal 2]]''||&amp;quot;MP5&amp;quot;||HK94A2||With Navy trigger group; added in patches in 2013||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;MP5&amp;quot; || HK94A3 || with ACOG|| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black]]'' || &amp;quot;MP5&amp;quot; || HK94A3 || With Navy trigger group|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: Legend]]'' || &amp;quot;MG415&amp;quot; || HK94A3 || incorrectly holds 40 rounds || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;Submachine Gun&amp;quot;||HK94A2||With Navy trigger group||2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||Chopped or w/front grip and barrel jacket; seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5K=&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm. This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]&lt;br /&gt;
[[Image:MP5KA1.jpg|thumb|400px|right|Heckler &amp;amp; Koch MP5KA1 - variant fitted with low profile sights intended for covert carry - 9x19mm]]&lt;br /&gt;
[[Image:MP5KA3 superimposed 15rds.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:HKMP5KA5.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5KA5 with PDW stock and 15-round magazine - 9x19mm]] &lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|right|400px|Heckler &amp;amp; Koch MP5K serial number 0001 with 15-round &amp;quot;waffle&amp;quot; magazine - 9x19mm. Note wooden foregrip unique to this weapon, though replicas of it do exist.]]&lt;br /&gt;
&lt;br /&gt;
Note: ''Some MP5Ks seen in film are modified SP89s that are fitted with a forward handgrip and converted to full auto.''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ransom (Vykup)]]''|| || ||||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]]''|| || ||Heavily modified||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beverly Hills Cop II]]''||||member of the robbery crew||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||terrorists attacking Santa's workshop||||1988&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[L.A. Takedown]]''|| [[Alex McArthur]] || Patrick McLaren || ||rowspan=3| 1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Peter Dobson]] || Chris Sherherlis ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vincent Guastaferro]] || Michael Cherrito ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon 2]]''|| ||Arjen Rudd's henchmen|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Killer]]'' ||[[Chow Yun-Fat]]||Ah Jong|| ||rowspan=2|1989&lt;br /&gt;
|-&lt;br /&gt;
|[[Danny Lee]]||Li Ying||&lt;br /&gt;
|-&lt;br /&gt;
|''[[L. A. Bounty]]''|| [[Sybil Danning]] || Ruger || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tango &amp;amp; Cash]]''|| ||Guards|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2: The Colombian Connection]]''|| ||Delta Commandos|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard 2]]'' || ||Terrorists|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||Various cartel thugs|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgement Day]]'' || [[Robert Patrick]] || T-1000 || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| || LAPD SWAT &lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''||[[Giancarlo Esposito]]||Jimmy||||1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Toy Soldiers]]''||[[Sean Astin]] || William &amp;quot;Billy&amp;quot; Tepper|| ||rowspan=2| 1991&lt;br /&gt;
|-&lt;br /&gt;
|[[Michael Champion]] || Jack Thorpe||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Taylor Negron]] || Milo  || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Lethal Weapon 3]]''|| ||Thugs|| ||rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuart Wilson]]||Jack Travis||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]''|| ||Thugs|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rapid Fire (1992)|Rapid Fire]]''|| ||Henchmen||rowspan=2|With or without SP89 foregrips||rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| ||Mobsters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Under Siege]]''||[[Steven Seagal]]||Chief Casey Ryback|| ||rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
|[[Erika Eleniak]]||Jordan Tate||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Survive (Chtoby vyzhit)]]''||[[Aleksandr Rozenbaum]]||Jaffar||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Hector Elizondo]]||Det. Jon Flint||||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies]]''|| ||Mansion guards|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Die Hard with a Vengeance]]''||[[Samuel L. Jackson]]||Zeus Carver|| ||rowspan=3|1995&lt;br /&gt;
|-&lt;br /&gt;
|[[Jeremy Irons]]||Simon Gruber||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bruce Willis]]||Lt. John McClane||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fair Game]]''||[[Marc Macaulay]]||Navigator|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys]]''||[[Martin Lawrence]]||Detective Marcus Burnett|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Way to Dusty Death]]'' || || German police || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Yakuza || Airsoft || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Kiss Goodnight]]''|| ||Security guards|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Cat's Eye (1997)|Cat's Eye]]''||Wenli Jiang||Miss Wang|| ||rowspan=2|1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane Kosugi]]||Lee aka Black Flag||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Saint]]''|| ||Thug|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Game, The (1997)|The Game]]''||||CRS operatives||||1997&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Air Force One]]''||[[Harrison Ford]]||President James Marshall|| ||rowspan=3|1997&lt;br /&gt;
|-&lt;br /&gt;
|[[Wendy Crewson]]||Grace Marshall||&lt;br /&gt;
|-&lt;br /&gt;
| ||Terrorists||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spawn]]''||[[Michael Jai White]]||Al Simmons||fitted with suppressor||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taxi (1998)|Taxi]]'' || Grégory Knop || Kruger || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ronin]]''||[[Sean Bean]]||Spence|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blade]]''|| ||Vampires|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lucky Number Slevin]]''|| ||Israeli bodyguards|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Black Dog]]''|| || Motorcycle henchmen || ||rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| || Federal agent ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy of the State]]''||[[Jake Busey]]||Krug|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix]]''||[[Keanu Reeves]]||Neo|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[World Is Not Enough, The|The World Is Not Enough]]'' ||[[Robbie Coltrane]]||Valentin Zukovsky|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Seen in Phil Cage's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Python]]'' ||  || Soldiers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taxi 2]]''|| ||Fake Yakuza goon|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Target]]''  || || U. S. Secret Service Agents || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || || A drug dealer || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]''||[[Olek Krupa]]||Miroslav Lokar|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Men, The|The Point Men]]'' ||  || Terrorists || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' ||  ||Secret Service Agent  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[2009: Lost Memories]]''|| ||Fureisenjin members|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil]]''||[[Michelle Rodriguez]]||Rain Ocampo|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' || ||Gustav Graves' henchmen||with and without suppressors||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]''|| ||Sweepers|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2002)|Redemption]]'' || || Lam's thug || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tuxedo]]''||[[Debi Mazar]]||Agent Steena||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi 3]]'' || || Santa Claus gang || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix Revolutions]]''||[[Laurence Fishburne]]||Morpheus||foregrips removed, exposed barrel||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix Reloaded]]''|| ||Merovingian's henchman|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''|| ||Johnny Tapia's henchman|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]'' || ||Vampire Death Dealers|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. (2003)|S.W.A.T.]]''|| ||A gang member|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]''||[[Milla Jovovich]]||Alice|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''||  || Policeman ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sentinel]]''|| ||Secret Service|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Mr. &amp;amp; Mrs. Smith]]''||[[Brad Pitt]]||John Smith|| ||rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Angelina Jolie]]||Jane Smith||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]''||[[Ethan Hawke]]||Interpol Agent Jack Valentine|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Edison]]''||[[Justin Timberlake]]||Joshua Pollack|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Déjà Vu (2006)]]''||[[James Caviezel]]||Carol Oerstadt||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Robot]]''|| ||Chicago P.D. SWAT officers|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Kate Beckinsale]] ||Selene |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Attack Force]]'' || [[David Kennedy]] || Dwayne Dixon || ||rowspan=2| 2006&lt;br /&gt;
|-&lt;br /&gt;
| || Lawson's unit soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taxi 4]]''||[[François Damiens]]||Serge|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flight of the Living Dead]]''|| ||Various characters|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot 'Em Up]]''||[[Clive Owen]]||Mr. Smith|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||||Russian mobsters||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken]]''||[[Liam Neeson]]||Bryan Mills|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Max Payne (2008)|Max Payne]]''||[[Mark Wahlberg]]||Max Payne|| ||rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mila Kunis]]||Mona Sax||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || Arabian thug ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Punisher: War Zone]]''||[[Ray Stevenson]]||Frank Castle/The Punisher|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon A.D.]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious]]'' || || Campos' henchmen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ninja Assassin]]'' || [[Ben Miles]] || Ryan Maslow || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''||[[Helen Mirren]]||Victoria|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The A-Team (2010)|The A-Team]]''||[[Patrick Wilson]]||Lynch|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jerry Cotton]]''||[[Christiane Paul]]||Zanuck|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''|| || ||several examples in weapons cache ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunt to Kill]]''|| ||Thug|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legion]]'' ||[[Paul Bettany]]||Michael|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||||mercenary||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || [[Mathieu Delarive]] || Michael Hayoun || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jesse Stone: Innocents Lost]]''|| ||Assassin|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Kids Nitro]]''||. ||Dutch special forces||covert carry version MP5KA1 ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Run]]''|| ||security guard||MP5KN with 15-round magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]]''||. ||Believer|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Gang Story (Les Lyonnais)]]''|| ||Police officer||MP5KA4 ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Cabin in the Woods]]'' ||[[Bradley Whitford]]|| Hadley || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || SIS officers ||  ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivy Chen]] || Chen Lin ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[DeRay Davis]] || Domingo ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 2]]'' || || Bad Guys || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guardian Angel (Schutzengel)]]'' || || hitmen ||covert carry version MP5KA1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Argo]]'' || || Iranian Revolutionary Guard || With [[MP5A2]] buttstock and straight magazines || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interview with a Hitman]]'' || || British Gangster ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stolen]]'' || || FBI Agent ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]|| [[Robert John Burke]]|| Captain Wolf ||rowspan=2| ||rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[James Colby]] || Detective Mears&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battleground (2012)|Battleground]]'' || [[Damon E. White]] || Crowley || MP5KN || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cockneys vs. Zombies]]'' || [[Michelle Ryan]] || Katy || MP5K &amp;quot;Reverse Stretch&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Berlin File, The|The Berlin File]]'' ||  ||North Korean agents and Abdul's henchmen || suppressed  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast &amp;amp; Furious 6]]'' || [[Tyrese Gibson]] || Roman Pearce || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Family, The (2013)|The Family]]'' ||[[Domenick Lombardozzi]]||Caputto||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man of Steel]]'' || [[Christopher Meloni]] || Colonel Nathan Hardy ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge]]'' || || Purger ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Homefront (2013)|Homefront]]'' || [[Jason Statham]] || Phil Broker || ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Michael Papajohn]] || Hitman ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lust of the Dead 5]]'' || [[Asami]] || Kanae's clones ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting the Phantom]]'' ||  || Terrorist ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Expendables 3, The|The Expendables 3]]'' || [[Glenn Powell]] || Thorn || MP5KA5 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[John Wick]]''|| || Tarasov Mob Henchman  ||rowspan=2|  ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Kazy Tauginas]] || Ivan&lt;br /&gt;
|-&lt;br /&gt;
| || Tarasov Mob Henchman||without handguard&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Everly]]'' || [[Salma Hayek]] || Everly ||  ||rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
| || Taiko's killer ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Heist]]'' ||   || NOPD SWAT ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3 Days to Kill]]''|| || Albino's gunmen |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[No Tears for the Dead]]'' ||[[Dong-gun Jang]] || Gon ||rowspan=2| MP5KA4 ||rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Brian Tee]] || Chaoz&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Mea Culpa]]'' || [[Alexis Manenti]] || Slobodan ||rowspan=2| Non-firing replica ||rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
| || Milan's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wicked Blood]]''||||gangster||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Polis Evo]]'' || || Several gangsters || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Furious 7]]'' || [[Jason Statham]] || Deckard Shaw || MP5KN || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator Genisys]]'' || [[Emilia Clarke]] || Sarah Connor || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[London Has Fallen]]'' || [[Aaron Eckhart]] || President Benjamin Asher ||  rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]'' || || || Seen in the Sommelier's armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[CHIPS (2017)|CHIPS]]''||||armored car robbers||||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ghost in the Shell (2017)|Ghost in the Shell]]'' || [[Pilou Asbæk]] || Batou || rowspan=3| futuristic mock up of MP5K || rowspan=3| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Chin Han]] || Togusa &lt;br /&gt;
|-&lt;br /&gt;
| [[Danusia Samal]] || Ladriya &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fate of the Furious, The|The Fate of the Furious]]'' ||  || German soldier || MP5KN || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mile 22]]''||||gunmen||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]''|| || operative ||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[KL Special Force]]''|| [[Syamsul Yusof]] || Asyraff || MP5KN || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''||Deon Cheung||Bobby||Suppressed||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||||gunmen||MP5KN||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gentlemen]]''|| [[Charlie Hunnam]] || Raymond || Suppressed || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland: Double Tap]]''||[[Abigail Breslin]]||Little Rock||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baby Assassins]]''||Akari Takaishi||Chisato Sugimoto||with MP5K-PDW stock||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Matrix Resurrections]]''|| [[Yahya Abdul-Mateen II]] || Morpheus || ||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Ambulance]]'' ||  || ||seen in armory  || rowspan=3 | 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Portugal]] || SIS Undercover Agent||rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
|  || Papi's Cartel Members&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' || ||Triad and Yakuza members ||K/KN|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 5|Bergerac]]'' || || A French ''GIGN'' officer || &amp;quot;S.P.A.R.T.A.&amp;quot; (S05E06) || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Game (Bolshaya igra)]]'' || Vladimir Bratanov || A killer || E06 || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Halt of Wanderers (Prival strannikov)]]'' || [[Andrey Shcherbovich-Vecher]] || A killer || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| || Various law enforcement tactical officers, military/black-ops personnel || Canadian mockups built on [[Kimel AP-9]]s / Season 1 through Season 5 ||1993 - 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Julie Lescaut]]'' || || RAID (French SWAT) team || &amp;quot;La fête des mères&amp;quot; (S03E05) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stargate SG-1]]''|| ||Secret Service/NID agents|| ||1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 7]]''|| || TV show character || Fitted with PDW stock / &amp;quot;Sein und Zeit&amp;quot; (S7E10) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''|| ||Bank Robbers||&amp;quot;Inside the Box&amp;quot;||2000 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''|| ||Secret Service Agents|| ||2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Ultimate Force]]'' || [[Alex Reid]] || Cpt. Caroline Walsh|| MP5KA1 || rowspan=2| 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Betts]] || Slava ||MP5KA1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 2]]'' || || Special police unit operatives || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[All or Nothing (Pan ili propal)]]'' || [[Sergey Zhigunov]] || Velaskes || rowspan=3| || rowspan=3|2004&lt;br /&gt;
|-&lt;br /&gt;
| Vera Novikova || Gerda Gustavsen&lt;br /&gt;
|-&lt;br /&gt;
| || A Danish police detective&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]''|| || Company Agent || with extended barrel and SEF trigger pack||2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Prison Break - Season 4]]''|| || Guards || with Navy trigger pack|| rowspan=2| 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Graham McTavish]] ||Ferguson || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]''|| || S.A.T. || ||2007 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[GSG-9]]''|| || || ||2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 4]]''|| || || Railed forward grip / &amp;quot;Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02)||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles]]''||[[Garret Dillahunt]]||Cromartie|| &amp;quot;Mr. Ferguson Is Ill Today&amp;quot; (S02E08)||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 2]]'' ||  || || Airsoft; &amp;quot;Negro Y Azul&amp;quot; (S2E07)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Black and White]]''|| [[Ivy Chen]] || Chen Lin || || rowspan=3| 2009&lt;br /&gt;
|-&lt;br /&gt;
| Kingone Wang ||Gao Yi  || &lt;br /&gt;
|-&lt;br /&gt;
| ||Gao Yi's accomplices ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 3]]'' || Joe Freeman ||Mexican Federale || w/laser sight; &amp;quot;I See You&amp;quot; (S3E08)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Breaking Bad - Season 4]]'' || Anthony Molinari || Cartel Gunman|| rowspan=2|w/twin magazines; &amp;quot;Bullet Points&amp;quot; (S4E04) || rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Marco Morales]] || Cartel Gunman&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7]]'' || ||Criminal || &amp;quot;Smooth Criminal&amp;quot; (S07E14)||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || henchmen || &amp;quot;Stone Cold&amp;quot; (S01E16) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 6]]''|| [[Paget Brewster]] ||FBI SSA Emily Prentiss || &amp;quot;Lauren&amp;quot; (S06E18) ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 7]]''|| [[Max Martini]] || Luke Dolan || &amp;quot;Dorado Falls&amp;quot; (S07E03) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Nikita (2010) - Season 2]]'' || [[Shane West]] || Michael Bishop || || rowspan=4| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[William DeVry]] || Patrick Miller ||  &amp;quot;Clean Sweep&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Xander Berkeley]] || Percival &amp;quot;Percy&amp;quot; Rose ||&lt;br /&gt;
|-&lt;br /&gt;
| Jason Gosbee || Tim || &amp;quot;Clean Sweep&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Scott Speedman]]||Lt. Commander Kendall||&amp;quot;Blue Water&amp;quot; (S01E10)||2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Defiance (TV Series)|Defiance]]''|| [[Julie Benz]] ||Amanda Rosewater || rowspan=4| Navy trigger pack || rowspan=4|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Mia Kirshner]] ||Kenya Rosewater &lt;br /&gt;
|-&lt;br /&gt;
| [[Stephanie Leonidas]] ||Irisa Nyira &lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || [[Odette Annable]] || Nola Longshadow || Episode 1 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 3]]'' || [[Ryan Robbins]] || Brad Tonkin ||Episode 12 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fargo - Season 2]]''||[[Bokeem Woodbine]]||Mike Milligan||||2015&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 2|The Last Ship]]''|||| guards ||&amp;quot;Unreal City&amp;quot;(S02E01)  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 1|Stranger Things]]''||||Government agents||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legends of Tomorrow - Season 2|Legends of Tomorrow]]'' ||[[Emily Bett Rickards]]||Felicity Smoak||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 2]]''|| ||Los Hermanos member ||KN; &amp;quot;North&amp;quot; (S2E15)||2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Wynonna Earp]]''||[[Melanie Scrofano]]||Wynonna Earp || ||rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Natalie Krill]]||Willa Earp ||&amp;quot;Landslide&amp;quot; (S1E11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Shamier Anderson]]||Xavier Dolls||&amp;quot;I Walk the Line&amp;quot; (S1E13)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo Vampire Hotel]]''  ||  ||  || hanged on the wall || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranger Things - Season 2|Stranger Things]]''||||Government agents||&amp;quot;Chapter Four: Will The Wise&amp;quot; (S2E04)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gladbeck]]'' ||  || Dutch police officer ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||||Bank robber||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cloak &amp;amp; Dagger - Season 2|Cloak &amp;amp; Dagger]]''||||Robber||Without foregrip; &amp;quot;Level Up&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5| ''[[The Falcon and the Winter Soldier]]'' ||  || Madripoor residents|| rowspan=2|&amp;quot;Power Broker&amp;quot; (S1E03)|| rowspan=5| 2021&lt;br /&gt;
|-&lt;br /&gt;
|  ||Madripoor High Town's guards &lt;br /&gt;
|-&lt;br /&gt;
|  ||||in gun case; &amp;quot;Truth&amp;quot; (S1E05)&lt;br /&gt;
|-&lt;br /&gt;
|  ||GRC Soldiers||&amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyler Dean Flores]] ||Diego||Non-gun in some scenes; &amp;quot;One World, One People&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||||Syndicate soldier||||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||&amp;quot;So This Is Christmas?&amp;quot; (S1E06)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 4]]''||||U.S. Army Military Police||&amp;quot;Chapter Eight: Papa&amp;quot; (S4E08)||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 6]]'' ||Philip Fornah  ||Sam||&amp;quot;Hit and Run&amp;quot; (S6E04), &amp;quot;Point and Shoot&amp;quot; (S6E08)  || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[FUBAR (2023 TV Series)|FUBAR]]'' ||  ||henchman||&amp;quot;That's It and That's All&amp;quot; (S1E08)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' ||[[Eriq Ebouaney]]|| Fallou Boukar ||&amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: Voyage to Danger]]'' || Fujiko Mine || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Excess]]'' || Maniac ||  || 1997 - 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Faye Valentine || With 15-round magazine || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]'' || Various characters || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]' || ARCAM Researchers/ARCAM Private Army soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Luv Wave]]''|| Mobster || Ep.1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Faye Valentine ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Francesco ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Narcotics Suppression Squad || fitted with flashlights || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Scramble]]'' || Police ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]'' || Combat android || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl: Il Teatrino]]'' || || Briefcase configuration || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]'' || BMA terrorists, GGP Ridebacks || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom: Requiem for the Phantom]]'' || Inferno Members || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Phantom: Requiem for the Phantom]]'' || Zahlen Schwestern (Sechs and Sieben) || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || || Navy version, 15-round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Guilty Crown]]'' || Shu Ouma || rowspan=3| || rowspan=3| 2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|| Gai Tsutsugami&lt;br /&gt;
|-&lt;br /&gt;
|| Funeral Parlor members&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007]]'' || D5K Deutsche || Available with and without suppressor || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || Deutsche M9K || w/ 15-round magazine and removable suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life 2]]'' || SMG1  || ||cut from final version || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || || w/ extended barrel and modified handgrip || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Elite]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranglehold]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;MP5K A4&amp;quot; || ||MP5KA4 and MP5KN hybrd || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || SKR-9 Threat || w/ straight 40 round magazine || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Need for Speed: Undercover]]'' || || || unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || w/ various attachments || MP5KA4 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' ||MP5K || Rapid fire upgrade, dual wield, suppressor, red dot sight, EOTech holographic sight, Trijicon ACOG, thermal scope, extended magazine || Fitted with full RIS || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || MP5K  || Various optional attachments || MP5K serial number 0001; highly anachronistic || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resonance of Fate]]'' || SMG-05  || Can be fitted with multiple barrels and multiple optics ''simultaneously'' || Gold plated version available || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M5K&amp;quot; || With optional EOTech red dot scope or red dot sight || MP5KA4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || MP5K ||  ||MP5KA4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || M5K || Various optional attachments || MP5KA4 with either 15 or 30 round magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || MP5K ||   ||MP5KA4 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion (VG)|Contagion]]'' || MP5k || Flashlight attachment || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || MP5K || MP5KA4 w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]''|| || Without foregrip, unusable || MP5KA4 with 30 round magazine || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]''|| || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || MP5K-S3 || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5K, MP5KA2, MP5KA3, MP5KA4, MP5KN || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]'' || HK MP5 Kurz 9x19 submachinegun||20, 30 and 50 round mags and up rail mount for sights||MP5KA4, added in 0.12.0.4785 patch (2019) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || MP5K || || MP5KA4 with 15 round magazine || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || MP5K || || Reversed S-E-F trigger group with Navy trigger group markings|| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || MP5 || || with collapsible stock || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;MP5K&amp;quot; || Threaded suppressor mount, optional optical sight mount and underbarrel rail|| MP5K &amp;quot;Reverse Stretch&amp;quot; w/3-round burst Navy trigger group, 30-round magazine || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5K-PDW=&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-PDW 2.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K-PDW with 3-round burst mode - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-UMP.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K-PDW with [[UMP]]-style stock - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|right|400px|Heckler &amp;amp; Koch MP5K with PDW-style stock to emulate the MP5K-PDW - 9x19mm. The real MP5K-PDW can be distinguished by its longer barrel and newer trigger group.]]&lt;br /&gt;
[[File:Suppressed MP5K-PDW.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5K-PDW with suppressor - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The PDW (Personal Defense Weapon) was an upgrade to the MP5K by adding a synthetic folding stock to create a stable firing platform for more accurate fire, extending the barrel and put on three lugs to quick attach flash hiders or suppressors.  Newer models are fitted with [[UMP]]-style stocks.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege]]'' || [[Steven Seagal]] || Casey Ryback || Fitted with a suppressor. || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Action Hero]]''||||Mobster at funeral||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Siege 2: Dark Territory]]'' || [[Afifi Alaouie]] || Fatima ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || Neo Nazi terrorists || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || || Navy SEAL || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turbulence]]'' || || captain with the Emergency Response Unit || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Tomorrow Never Dies]]'' || [[Pierce Brosnan]] || James Bond || rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Götz Otto]] || Richard Stamper&lt;br /&gt;
|-&lt;br /&gt;
| || Carver's Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || with optics and suppressor||rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen and SWAT team || with and without optics, and suppressors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eyes]]'' || [[Eric Hoziel]] || Rabat || with scope and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ultimate Weapon]]'' || || McBride's bodyguards || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghosts of Mars]]'' || [[Ice Cube]] || James &amp;quot;Desolation&amp;quot; Williams || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redemption (2002)|Redemption]]'' || [[Richard Norton]] || Tom Sasso || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || || Death Dealers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]]'' || || Secret Service Agent || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' || [[Jennifer Garner]]  || FBI Special Agent Janet Mayes || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || || CIA Response Team || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || || Thug || MP5K fitted with PDW-style folding stock. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Jason Statham]] || Lee Christmas || Fitted with LAM|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Setup (2011)|Setup]]'' || [[50 Cent]] ||Sonny ||  ||rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryan Phillippe]] ||Vincent ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Viral Factor, The|The Viral Factor]]'' || [[Jay Chou]] ||Jon Man|| With RIS rail on hanguard  ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Bing Bai]] ||Ice ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||[[Daniel Sunjata]]||Captain Jones||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow of Death, The (Stín smrtihlava)|The Shadow of Death (Stín smrtihlava)]]'' || || Czech SWAT ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Day to Die Hard]]'' || || Henchman || Suppressed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]'' || || Cartel member || MP5K with PDW stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kite (2014)|Kite]]''||||Police||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]''|| || Tarasov Mod Henchmen||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Richard Carter]]||The Bullet Farmer||||2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Kingsman: The Secret Service]]'' || || Henchmen ||rowspan=2| Winter paint job ||rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Taron Egerton]] || Eggsy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bastille Day]]'' || || A French RAID officer || with UMP-style stock || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || || Operative || Suppressed || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in the Continental's armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Bad Boys for Life]]'' ||[[Will Smith]]||Det. Mike Lowery||||rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanessa Hudgens]]||Kelly||&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Time to Die]]''||[[Ana de Armas]]||Paloma||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Widow (2021)|Black Widow]]''|||| ||seen in arsenal ||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' || ||Yakuza member |||| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harsh Realm]]''||[[D.B. Sweeney]]||Mike Pinnochio|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || henchmen || &amp;quot;War Stories&amp;quot; (S01E10), &amp;quot;Heart of Gold&amp;quot; (S01E13) || 2002, 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torchwood]]''||[[James Marsters]]||Captain John Hart|| ||2006-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hokkaido Police. Russian Department (Politsiya Khokkaydo. Russkiy otdel)]]''|| || S.A.T. || ||2007 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles]]''||[[Summer Glau]]||Cameron Phillips|| ||2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iris - Season 1]]''|| ||NSS SWAT||with suppressor ||2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Office]]''||[[John Krasinski]]||Jim Halpert/&amp;quot;Goldenface&amp;quot;||||2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Continuum - Season 2]]''|| ||Liber8 terrorist || MP5K fitted with PDW-style folding stock  ||rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Coalition Kings member || Suppressed MP5K fitted with PDW-style folding stock&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Ship - Season 3|The Last Ship]]''||[[Bridget Regan]]||Sasha Cooper||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||continuity error; &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (2022)|Crossfire]]'' ||  || ''Guardia Civil'' officers ||Fitted with UMP stocks|| 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duty After School]]'' || Woo Min-kyu || Kim Deok-joong || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six]]'' || HK MP5K-PDW ||  ||w/ Navy trigger group || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||HK MP5K-PDW  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' || 9mm Compact SMG  || w/ 3-round burst fire mode||w/o buttstock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || MP5K PDW ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || With EOTech red dot sight, laser pointer, and removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirror's Edge]]'' ||  ||w/ 15-round magazine and 3-lug flash hider  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  || w/ various attachments ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || H&amp;amp;K MP5K-PDW ||flash hider and suppressor  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;MP5K&amp;quot; || w/ various attachments ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5KPDW || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]'' || Claes ||  With side-folding stock || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Full Metal Panic! The Second Raid]]'' || || With side-folding stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ergo Proxy]]'' || Scavengers, Militants || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Stella Women's Academy, High School Division Class C3]]'' || Meisei Girl's Academy Airsoft Team|| Airsoft, with red dot optic, suppressor, and side-folding stock || 2013 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch SP89=&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|right|300px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|thumb|right|300px|A &amp;quot;faux&amp;quot; Heckler &amp;amp; Koch MP5K - this is an original SP89 pistol converted to full auto fire by a Class III armorer. Giveaways are the lack of a paddle magazine release.  This version was also used in movies between 1989 and the late 1990s when factory original MP5Ks were not available - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
The SP89 is a semiautomatic version of the MP5K and was imported into the US as a &amp;quot;pistol&amp;quot; for a short while in 1989 but was banned from importation by 1990.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Stone Cold (1991)|Stone Cold]]'' || [[Brian Bosworth]] || John Stone || rowspan=3 | Both converted to fully automatic and one is seen with an MP5K foregrip and a stock || rowspan=3 | 1991&lt;br /&gt;
|-&lt;br /&gt;
| ||Unknown Biker&lt;br /&gt;
|-&lt;br /&gt;
|[[Lance Henriksen]] || Chains Cooper&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Do or Die]]'' || [[Ava Cadell]] || Ava || Converted to full auto || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Passenger 57]]''||[[Marc Macaulay]]||Vincent||||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kuffs]]''||[[Leon Rippy]]||Kane||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sneakers]]'' ||  || NSA Agents || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4| ''[[Hard Hunted]]'' ||  || thug ||rowspan=4| Converted to full auto ||rowspan=4| 1992&lt;br /&gt;
|-&lt;br /&gt;
|[[Richard Cansino]] || Coyote&lt;br /&gt;
|-&lt;br /&gt;
|[[Chu Chu Malave]] || Wiley&lt;br /&gt;
|-&lt;br /&gt;
|[[Roberta Vasquez]] || Nicole Justin&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Rapid Fire (1992)|Rapid Fire]]'' || [[Tony Longo]] || Brunner || Converted to full auto ||rowspan=2| 1992&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen || With or without MP5K foregrips&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]'' || [[Dennis Burkley]] || Oatmeal || Fitted with MP5K foregrip and converted to automatic. || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Martial Outlaw]]'' || || A robber || With MP5K foregrip || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Speed]]'' || [[Dennis Hopper]] || Howard Payne || Nickel finish, fitted with MP5K foregrip and converted to automatic. || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Blood]]'' || || Chang's henchman || with MP5K foregrip || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyber Tracker]]'' || [[Steve Burton]] || Jared || With sighting device || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Robert Patrick]] || Jeff Douglas || rowspan=3| || rowspan=3|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Kristen Meadows]] || Megan&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Direct Hit]]'' || [[William Forsythe]] || Hatch || || rowspan=3|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Mel Novak]] || Kovar || With laser sight&lt;br /&gt;
|-&lt;br /&gt;
| || CIA operatives || Standard and with laser sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Man]]'' || || Russian mobsters || Converted to full auto || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Barb Wire]]'' || [[Pamela Anderson]] || Barbara &amp;quot;Barb Wire&amp;quot; Kopetski || Fitted with MP5K foregrip and converted to automatic. || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| || Thug ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || || Navy SEAL || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || || Various mobsters || Both original and fitted with MP5K foregrip || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sheep]]'' || || Sgt. Drake Sabitch || Fitted with MP5K foregrip and converted to automatic. || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade]]'' || || Vampire || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Return to Savage Beach]]'' || [[Paul Logan]] || Doc Austin || ||rowspan=2| 1998&lt;br /&gt;
|-&lt;br /&gt;
| || Gun smuggler ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[The Crew (2000)|The Crew]]'' || [[José Zúñiga]] || Escobar ||rowspan=3| with MP5K foregrip ||rowspan=3| 2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Joseph Rigano]] || Frankie the Rash&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || || A biker || With MP5K foregrip and converted to full auto || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' || [[Josh Brolin]] || Llewelyn Moss || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Furious 7]]'' || [[Paul Walker]] || Brian O'Conner || With MP5K foregrip and PDW stock, and converted to full auto ||rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Jason Statham]] || Deckard Shaw || With MP5K foregrip and PDW stock; extended cut only&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract to Kill]]'' || [[Jemma Dallender]] || Zara Hayek || with MP5K foregrip, Navy Trigger Group, &amp;amp; ACOG Scope || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra (TV Series)|Cobra]]''|| ||Various Villians|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand, The (1994 miniseries)|The Stand]]''||[[Sam Raimi]]||Bobby Terry|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kill Point]]''||[[John Leguizamo]]||Jake &amp;quot;Mr. Wolf&amp;quot; Mendez|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Shot - Season 3]]''|| ||Multiple Contestants || ||2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]''||DK ST80 || Full auto conversion || Incorrectly shown as being suppressed ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft and the Temple of Osiris]]''|| Submachine Gun || Full-auto conversion (albeit very slow) || Fired with both hands || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch MP5/10 and MP5/40=&lt;br /&gt;
[[Image:MP540.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Charater'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mnemosyne|RIN ~Daughters of Mnemosyne~]]'' || Yamanobe || MP5/40 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || HK MP5/10A2 || w/ optional suppressor || MP5/10 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]] || || || MP5/10 || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;MP5-10&amp;quot; and &amp;quot;MP5 Suppressed&amp;quot; || w/ optional suppressor || modeled with 30rd curved magazines || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|Punisher]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || MPK || w/ various attachments || 30-round magazine holds 20 bullets, gold version holds 30 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || MP5-10 || w/ various attachments || MP5/10 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP5/10A4, MP5/10A5, MP5/40A4, MP5/40A5 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch SMG=&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|right|350px|Heckler &amp;amp; Koch SMG II without integral suppressor - 9x19mm]]&lt;br /&gt;
The Heckler &amp;amp; Koch SMG program was an attempt at improving the MP5, but like the [[Heckler &amp;amp; Koch G11]] it was canceled. Both the SMG I &amp;amp; II had integral suppressors.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 3: Close Quarters Battle]]'' || HK SMG-II; added via offical mods included in the 2001 GOTY Edition || ||SMG II || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || AP II || ||SMG II || 2002 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI 2: Covert Strike]]'' || SMG 2 || || SMG II || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || || || SMG II; appears on an in-game promotional poster for the show ''Nyte Blayde'', but not usable in-game || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cruelty Squad]]''||&amp;quot;K&amp;amp;H R5&amp;quot;|| ||SMG I; with concept transverse drum||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Signalis]]''||&amp;quot;Type-84 Drache&amp;quot;|| ||SMG II||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mobile Suit Gundam 00]]'' || Katharon guard || || 2003&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Special Weapons MP-10 and SP-10=&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|right|400px|Special Weapons MP-10 with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:SP10-1-.jpg|thumb|right|400px|Special Weapons SP-10 with Truglo red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
Special Weapons LLC was an American gun manufacturer that made a 'domestic' MP5 style pistol and carbine in the US.  They were originally located in Tempe, AZ and later moved to Mesa, AZ.  The manufacturer only made these weapons between 1999 and 2002.  After the closing of Special Weapons, LLC, another company, Special Weapons, Inc., was created with the sole purpose of handling the warranty repairs on previous Special Weapons LLC firearms.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||[[Darrell Foster]]|| U.S. Army Ranger ||  With M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[12 Rounds]]'' || || Henchman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || || C.I.A. Agent || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13]]'' || || Guards || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man Down (2013)|Dead Man Down]] || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick]] || ||Tarasov Mob Henchman  ||MP-10 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''||&amp;quot;SMG&amp;quot;||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom Forces]]''||MP-10||||Coharie Arms MP-10||2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PTR 9 series=&lt;br /&gt;
[[File:PTR 9CT SBT5A.jpg|thumb|right|400px|PTR 9CT with SBT5A stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:PTR 9KT.jpg|thumb|right|350px|PTR 9KT - 9x19mm]]&lt;br /&gt;
The PTR 9 series are American clones of the MP5 made by PTR Industries.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[John Wick: Chapter 3 - Parabellum]]'' ||  || The Bowery King's henchman ||9CT || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
|  || High Table enforcers|| 9CT; w/suppressors, flashlights and reflex sights&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blacklist, The - Season 6|The Blacklist - Season 6]]'' ||  || Various characters || &amp;quot;Dr. Hans Koehler&amp;quot; (No. 33) (S6E01), &amp;quot;Marko Jankowics&amp;quot; (No. 58) (S6E08); 9CT || rowspan=2 | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Mozhan Marnò]] || Samar Navabi || &amp;quot;Osterman Umbrella Company&amp;quot; (No. 9) (S6E14); 9KT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 7|The Blacklist - Season 7]]'' || [[James Spader]] || Raymond &amp;quot;Red&amp;quot; Reddington || &amp;quot;Kuwait&amp;quot; (S7E04); 9CT || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 8|The Blacklist - Season 8]]'' || || Various characters || &amp;quot;Dr. Laken Perillos&amp;quot; (No. 70) (S8E10); 9CT || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 9|The Blacklist - Season 9]]'' || || Baptiste's men || &amp;quot;Boukman Baptiste&amp;quot; (No. 164) (S9E09); 9CT || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Zenith Firearms ZF-5 Series=&lt;br /&gt;
[[File:ZenithZF5.jpg|400px|thumb|right|Zenith ZF-5 - 9x19mm]]&lt;br /&gt;
[[File:ZenithZF-5P.jpg|350px|thumb|right|Zenith ZF-5P]]&lt;br /&gt;
&lt;br /&gt;
'''Zenith Firearms''' is an American company, previously known for importing MP5, HK-33, and HK-33K clones produced by MKE of Turkey. As of 2021, they became a domestic producer of their own HK clones. Denoted by the US flag on the magwell, as well as their logo on their trigger housings.&lt;br /&gt;
&lt;br /&gt;
There are five different types of ZF-5 variants:&lt;br /&gt;
&lt;br /&gt;
* '''ZF-5''': Full size, direct MP5 clone featured with the tri-lug and threaded barrel as seen on the MP5N.&lt;br /&gt;
* '''ZF-5L''': Non-NFA variant, comes standard with a 16&amp;quot; barrel and tri-lug adaptor and threaded barrel.&lt;br /&gt;
* '''ZF-5K''': Direct MP5K clone, has a near flush muzzle with no threading.  &lt;br /&gt;
* '''ZF-5P''': Similar to the entry listed above, but has the tri-lug and threaded barrel.&lt;br /&gt;
* '''ZF-5T''': Like the ZF-5P, but features only the threaded barrel.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SCP: 5K]]''||&amp;quot;MP5&amp;quot;||Three position trigger housing, select fire.||Zenith ZF-5||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[SCP: 5K]]''||&amp;quot;MP5K&amp;quot;||Three position trigger housing, select fire.||Zenith ZF-5P||2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=German Sport Guns GSG-5=&lt;br /&gt;
[[Image:GSG-05.jpg|thumb|right|500px|German Sport Guns GSG-5 with fake suppressor - .22 LR.  This model as the 10 round magazine for states that restrict high capacity magazines.  The factory magazines in fact, holds 24 rounds of .22 long rifle.]]&lt;br /&gt;
&lt;br /&gt;
The '''German Sport Guns GSG-5''' is a .22 LR clone of the MP5.  German Sport Guns began importing the GSG-5 into the U.S. in 2007.  What makes it unique is that many parts are interchangeable with Airsoft MP5 parts, so many gun enthusiasts are putting on telescoping stocks, fake suppressors, tactical flash lights fore ends and rails on these .22 Carbines and pistols.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;210&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 2]]''||[[Rubén Blades]] ||Daniel Salazar ||&amp;quot;We All Fall Down&amp;quot; (S2E02) ||2016 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Airsoft Replicas=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 SD6 Spring Airsoft Gun ==&lt;br /&gt;
[[Image:H&amp;amp;K - MP5 SD6.jpg|thumb|right|400px|Heckler &amp;amp; Koch MP5 SD6 Spring Airsoft Gun]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canary Connection, The (Kanárská spojka)]]'' || || ''URNA'' (Czech SWAT) || mocked up as MP5K  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Detonator II: Night Watch]]'' || [[Pierce Brosnan]] || Mike Graham ||rowspan=4| ||rowspan=4|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandra Paul]] || Sabrina Carver&lt;br /&gt;
|-&lt;br /&gt;
| [[William Devane]] || Nick Caldwell&lt;br /&gt;
|-&lt;br /&gt;
| || UNACO operatives&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' || || ''URNA'' (Czech SWAT) || mocked up as MP5K ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homicide Old Town (Kriminálka Staré Mesto)]]'' || || ''URNA'' (Czech SWAT) || mocked up as MP5K ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]'' || || ''URNA'' (Czech SWAT)|| mocked up as MP5K/  &amp;quot;Skvělé vyhlídky&amp;quot; (S1E04) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists (Specialisté)]]'' || || ''URNA'' (Czech SWAT)|| mocked up as MP5K/ &amp;quot;Náklad smrti&amp;quot; (S1E42) ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daisy Softair Model 15 MP-5K==&lt;br /&gt;
[[Image:DayMP5K.jpg|thumb|right|400px|Daisy Softair Model 15 MP-5K - 6mm BB]]&lt;br /&gt;
[[Image:DaisyMP5K.jpg|thumb|right|400px|Daisy Softair Model 15 MP5K Replica Airsoft gun - 6mm BB; additional belt attached.]]&lt;br /&gt;
'''Daisy Softair Model 15 MP-5K''' (sometimes erroneously called &amp;quot;Model 14&amp;quot;) is one of the first airsoft shell-ejecting replica guns modeled after MP5K. Because of its realistic appearance and working shell-ejecting mechanism, this replica is often used as a substitute for the real MP5K. This replica can be identified by the screw holes and the longer receiver and forward grip.   &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' || [[Valeria Golino]] || Ramada || mocked up as MP5K, including real foregrip || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Silence of the Lambs]]'' || || SWAT officers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passenger 57]]'' || || SWAT officers || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maniac Cop 3: Badge of Silence]]'' || Gretchen Becker || Katie Sullivan  || stands in for MP5K in some of the scenes || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || Splatterpunk || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canadian Bacon]]'' |||| Omega Force || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home Sweet Home (2012)|Home Sweet Home]]'' ||Raquel Cantu|| Kristy || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_4&amp;diff=1632045</id>
		<title>John Wick: Chapter 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick:_Chapter_4&amp;diff=1632045"/>
		<updated>2023-11-30T16:45:46Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* TTI Pit Viper */ Not particularly relevant to the Pit Viper's appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=''John Wick: Chapter 4''&lt;br /&gt;
|picture=JohnWick4.jpg&lt;br /&gt;
|caption=Poster&lt;br /&gt;
|country=[[File:USA.jpg|25px]] USA&lt;br /&gt;
|director=[[Chad Stahelski]]&lt;br /&gt;
|date=2023&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; French &amp;lt;br&amp;gt; Russian &amp;lt;br&amp;gt; Arabic &amp;lt;br&amp;gt; Japanese &amp;lt;br&amp;gt; Spanish &amp;lt;br&amp;gt; German &amp;lt;br&amp;gt; Cantonese&lt;br /&gt;
|studio=Lionsgate&amp;lt;br&amp;gt;Thunder Road Pictures&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick/&amp;quot;Baba Yaga&amp;quot;/Jardani Jovonovich&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Marquis Vincent de Gramont&lt;br /&gt;
|actor2=[[Bill Skarsgård]]&lt;br /&gt;
|character3=Winston Scott&lt;br /&gt;
|actor3=[[Ian McShane]]&lt;br /&gt;
|character4=Caine&lt;br /&gt;
|actor4=[[Donnie Yen]]&lt;br /&gt;
|character5=The Tracker/Mr. Nobody&lt;br /&gt;
|actor5=[[Shamier Anderson]]&lt;br /&gt;
|character6=The Bowery King&lt;br /&gt;
|actor6=[[Laurence Fishburne]]&lt;br /&gt;
|character7=The Harbinger&lt;br /&gt;
|actor7=[[Clancy Brown]]&lt;br /&gt;
|character8=Chidi&lt;br /&gt;
|actor8=[[Marko Zaror]]&lt;br /&gt;
|character9=Charon&lt;br /&gt;
|actor9=[[Lance Reddick]]&lt;br /&gt;
|character10=Koji Shimazu&lt;br /&gt;
|actor10=[[Hiroyuki Sanada]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick: Chapter 4''''' is the 2023 installment in the ''John Wick'' film series that began with ''[[John Wick|the 2014 film]]''. [[Chad Stahelski]] once again takes the helm as director and [[Keanu Reeves]] returns as Wick, who is once again persecuted by the the High Table for refusing the Elder's orders and starting a new war. The cast includes returning actors [[Ian McShane]], [[Laurence Fishburne]] and [[Lance Reddick]], in addition to [[Donnie Yen]], [[Scott Adkins]] and [[Marko Zaror]]. The film was released theatrically on March 24, 2023.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==TTI Pit Viper==&lt;br /&gt;
The Bowery King offers John Wick ([[Keanu Reeves]]) a [[Taran Tactical Innovations Pit Viper]] at Paris in the third act of the film, which John uses as his main weapon for the rest of the film.&lt;br /&gt;
[[File:TTI Pit Viper.jpg|thumb|none|300px|Taran Tactical Innovations Pit Viper - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Pit Viper JW4.jpg|thumb|none|350px|TTI Pit Viper pistols used for the film, with the TTI logo on the grips - 9x19mm Parabellum. Image courtesy of '''ISS''' (Independent Studio Services).]]&lt;br /&gt;
[[File:JW4 071.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) brass-checks his new TTI pistol.]]&lt;br /&gt;
[[File:JW4 072.jpg|thumb|none|600px|''&amp;quot;Nine-millimeter Pit Viper. Twenty-one round capacity magazine with a built-in compensator for virtually no muzzle flip. Fiber-optic front sight, ambidextrous safeties, flared magwell for faster reloads, two-pound extreme trigger.&amp;quot;'' &amp;lt;br&amp;gt; John checks the sights on the Pit Viper while the Bowery King describes the gun.]]&lt;br /&gt;
[[File:JW4 076.jpg|thumb|none|600px|Wick shoots from inside a car.]]&lt;br /&gt;
[[File:JW4 077.jpg|thumb|none|600px|The Pit Viper is dropped on a Parisian street. Note the TTI logo at the bottom of the magazine.]]&lt;br /&gt;
[[File:JW4 081.jpg|thumb|none|600px|John checks the remaining time while holding the Pit Viper, providing a close-up shot on the pistol.]]&lt;br /&gt;
[[File:JW4 102.jpg|thumb|none|600px|He readies his gun for battle at the Rue Foyatier, a long stairway leading up to his destination, the Sacré-Cœur Basilica.]]&lt;br /&gt;
[[File:JW4 103.jpg|thumb|none|600px|During the battle at Rue Foyatier, the Pit Viper completely runs out of ammunition. Still stuck in melee, John proceeds to remove the slide...]]&lt;br /&gt;
[[File:JW4 104.jpg|thumb|none|600px|...and uses the pointed end of the pistol frame as a stabbing weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Members of the Myrmidons, the Marquis' highly trained enforcers, are armed with the [[Glock 17]] during their attack on the Osaka Continental. The manager of the Osaka Continental, Koji Shimazu ([[Hiroyuki Sanada]]), also seems to be armed with the Glock 17 during the battle, apparently the only Continental staff to do so. The heavily armored High Table enforcers also carry pistols in holsters, and some of them use them in the shootout. Throughout the movie, John Wick ([[Keanu Reeves]]) also uses several Glock pistols acquired from his fallen foes. At least one of the Bowery King's henchmen is armed with the gun at the entrance to their Paris subway hideout. The Glock 17 is also appears as common pistol for various assassins in Paris, and several of these pistols are fitted with suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 009.jpg|none|thumb|600px|Koji fires the Glock at Chidi. The latter protects his head with the sleeve of his bulletproof three-piece-suit.]]&lt;br /&gt;
[[File:JW4 010.jpg|none|thumb|600px|Koji ([[Hiroyuki Sanada]]) aims the Glock at Chidi and his men during a moment's respite.]]&lt;br /&gt;
[[File:JW4 025.jpg|none|thumb|600px|John holds a Glock in Osaka, which is fitted with what appears to be an extended sight produced by ZEV Technologies.]]&lt;br /&gt;
[[File:JW4 018.jpg|none|thumb|600px|John holds the Glock, which he took from a High Table enforcer, in the art room.]]&lt;br /&gt;
[[File:JW4 027.jpg|none|thumb|600px|During his fight with the blind Caine, Wick notices a Glock lying on the floor.]]&lt;br /&gt;
[[File:JW4 118.jpg|none|thumb|600px|A henchman of The Bowery King's stands with the gun near a burning barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock17Gen5.jpg|thumb|none|300px|Glock 17 (5th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 024.jpg|none|thumb|600px|The Glock can be seen in the High Table enforcer's holster.]]&lt;br /&gt;
[[File:JW4 074.jpg|none|thumb|600px|A Parisian bounty hunter screws on a suppressor in preparation for an attack on John.]]&lt;br /&gt;
[[File:JW4 075.jpg|none|thumb|600px|Another bounty hunter loads his Gen 5 Glock.]]&lt;br /&gt;
[[File:JW4 082.jpg|thumb|none|600px|John and a bounty hunter ([[Stephen Dunlevy]]) fire at each other with Glocks through the windshield.]]&lt;br /&gt;
[[File:JW4 078.jpg|none|thumb|600px|Wick knocks the gun out of a bounty hunter's hands at the Arc de Triomphe.]]&lt;br /&gt;
[[File:JW4 089.jpg|thumb|none|600px|John wrestles a flashlight-equipped Glock out of the hands of a gunman...]]&lt;br /&gt;
[[File:JW4 090.jpg|thumb|none|600px|...and uses it to finish off another hitman.]]&lt;br /&gt;
[[File:JW4 084.jpg|thumb|none|600px|A bounty hunter blocks John's path at the stairs up to Sacré-Cœur. Note the fifth generation frame.]]&lt;br /&gt;
[[File:JW4 105.jpg|thumb|none|600px|John acquires a suppressed Glock and fires it at his enemies.]]&lt;br /&gt;
[[File:JW4 106.jpg|thumb|none|600px|He shoots back hiding behind a tree.]]&lt;br /&gt;
[[File:JW4 107.jpg|thumb|none|600px|A bounty hunter fights with John while holding a suppressed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Agency Arms Glock 17==&lt;br /&gt;
Chidi ([[Marko Zaror]]), the leader of the Myrmidons and the second-in-command of the Marquis, uses an Agency Arms [[Glock 17]] with a compensator and Trijicon RMR sight as his main gun throughout the film. John Wick ([[Keanu Reeves]]) also uses a similar Agency Arms Glock 17, but with a different slide, during the shootout at the Osaka Continental's garden; how he acquired the gun is not shown, as John was disarmed in the previous scene where he appeared.&lt;br /&gt;
[[File:AAG17.jpg|thumb|none|300px|Agency Arms Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 011.jpg|thumb|none|600px|Chidi points the gun at Koji when reinforcements arrived.]]&lt;br /&gt;
[[File:JW4 039.jpg|thumb|none|600px|During the unfortunate meeting between the Marquis and the Tracker, Chidi points the gun at The Tracker's dog.]]&lt;br /&gt;
[[File:JW4 080.jpg|thumb|none|600px|Chidi ([[Marko Zaror]]) tries to shoot John at the Arc de Triomphe.]]&lt;br /&gt;
[[File:JW4 108.jpg|thumb|none|600px|He points the gun at Caine at the stairs to the Sacré-Cœur.]]&lt;br /&gt;
[[File:JW4 109.jpg|thumb|none|600px|Ditto. Note the Agency Arms logo.]]&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Agency Arms.jpg|thumb|none|300px|Agency Arms Patrol Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 124.jpg|thumb|none|500px|Promotional still of Wick holding the Glock.]]&lt;br /&gt;
[[File:JW4 037.jpg|thumb|none|600px|John shoots a Myrmidon with his Agency Arms Glock.]]&lt;br /&gt;
[[File:JW4 038.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) points the gun at The Tracker. Note the front serrations and the rounded angle of the trigger guard, a feature of the Agency Arms pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17L==&lt;br /&gt;
Several members of the Myrmidons are armed with the [[Glock 17L]] during the battle in the Osaka Continental. John Wick ([[Keanu Reeves]]) also acquires one from a dead High Table enforcer and uses it against Caine.&lt;br /&gt;
[[File:G17L Gen3.jpg|thumb|none|300px|Glock 17L (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 022.jpg|none|thumb|600px|A Glock 17L lies next to its dead owner.]]&lt;br /&gt;
[[File:JW4 032.jpg|none|thumb|600px|John reaches for the gun of a deceased High Table enforcer.]]&lt;br /&gt;
[[File:JW4 033.jpg|none|thumb|600px|Note the much longer slide.]]&lt;br /&gt;
[[File:JW4 034.jpg|none|thumb|600px|John falls to the floor after a shootout with Caine, his gun now fully empty.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 (Custom)==&lt;br /&gt;
During the Paris apartment shootout, The Tracker a.k.a. Mr. Nobody ([[Shamier Anderson]]) uses a custom [[Glock 19]] holstered in his Devcore PCB (Plate Carrier Backpack). According to [https://statementdefense.com/john-wick-4-slide/ Statement Defense], the pistol featured a serrated two-tone matte black Statement Defense Overbite slide and a black 80 Percent Arms GST-9 frame, with custom stippling done by Battlecock Tactical.&lt;br /&gt;
&lt;br /&gt;
[[File:JW4 Tracker Glock 19.jpg|thumb|none|350px|Glock 19 with Statement Defense Overbite slide and custom stippled 80 Percent Arms GST-9 frame, used in the film - 9x19mm. Note that, unlike this reference image, the gun used in the movie seems to be using the full size grip module for the GST-9 frame.]]&lt;br /&gt;
[[File:JW4 094.jpg|thumb|none|600px|The Tracker deploys the PCB, with the Glock 19 in the chest holster.]]&lt;br /&gt;
[[File:JW4 095.jpg|thumb|none|600px|He draws the pistol and fires it at his attacker. Note the serrations on the top of the slide.]]&lt;br /&gt;
[[File:JW4 096.jpg|thumb|none|600px|Mr. Nobody ([[Shamier Anderson]]) takes cover with the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34 (TTI Combat Master Package)==&lt;br /&gt;
At the start of the film John Wick ([[Keanu Reeves]]) wields a 5th Generation [[Glock 34|Glock 34 MOS]] customized with the TTI Combat Master Package, using it to pursue the new Elder (George Georgiou) in Morocco. Later, when the High Table attacks the Osaka Continental, John also uses this pistol during the first phases of the battle, but loses it in the process.&lt;br /&gt;
[[File:G34 Gen5 MOS TTI Combat Master.jpg|thumb|none|300px|Taran Tactical Innovations Combat Master Package Glock 34 MOS FS (5th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 003.jpg|thumb|none|600px|After finishing off the three riders in Morocco, John dismounts and reloads his gun.]]&lt;br /&gt;
[[File:JW4 183.jpg|thumb|none|600px|John Wick ([[Keanu Reeves]]) points his new TTI customized Glock 34.]]&lt;br /&gt;
[[File:JW4 004.jpg|thumb|none|600px|The clearest shot of the gun shows the differences from the version from the second film: the 5th gen grip and new magwell.]]&lt;br /&gt;
[[File:JW4 008.jpg|thumb|none|600px|John uses the gun during the battle at the Osaka Continental.]]&lt;br /&gt;
[[File:JW4 023.jpg|thumb|none|600px|Wick shoots a Myrmidon with the last round in his gun. In an apparent continuity error, Wick's TTI Glock is replaced by a standard Glock 17 in the shots immediately following this one.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34==&lt;br /&gt;
Several members of the Myrmidons are armed with the [[Glock 34]] during the battle in the Osaka Continental. John Wick ([[Keanu Reeves]]) and Koji's daughter Akira Shimazu ([[Rina Sawayama]]) also take them from their enemies during the battle.&lt;br /&gt;
[[File:Glock34.jpg|thumb|none|300px|Glock 34 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 019.jpg|none|thumb|600px|A Myrmidon tries to shoot Akira.]]&lt;br /&gt;
[[File:JW4 020.jpg|none|thumb|600px|Akira ([[Rina Sawayama]]) executes a Myrmidon with his own gun.]]&lt;br /&gt;
[[File:JW4 026.jpg|none|thumb|600px|John shoots Chidi's guard in the head with the Glock 34.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10 C==&lt;br /&gt;
The security guards at the Berlin &amp;quot;Himmel und Hölle&amp;quot; nightclub are armed with [[CZ P-10 C]] pistols. John Wick ([[Keanu Reeves]]) also snatches one gun and briefly uses it.&lt;br /&gt;
[[File:CZ P-10C.jpg|thumb|none|300px|CZ P-10 C - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 056.jpg|thumb|none|600px|John snatches the gun from a guard...]]&lt;br /&gt;
[[File:JW4 057.jpg|thumb|none|600px|...and shoots him in the head.]]&lt;br /&gt;
[[File:JW4 058.jpg|thumb|none|600px|Wick walks out onto the nightclub dance floor in the best traditions of the first film.]]&lt;br /&gt;
[[File:JW4 059.jpg|thumb|none|600px|A guard is killed by Caine while clutching a CZ P-10 C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P365 SAS==&lt;br /&gt;
Caine ([[Donnie Yen]]) uses a custom [[SIG-Sauer P365 SAS]] with a Strike Industries Mass Driver compensator and a Recover Tactical ZR65 rail adapter as his main sidearm throughout the film.&lt;br /&gt;
[[File:Sig sauer P365 SAS.jpg|thumb|none|300px|SIG-Sauer P365 SAS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P365 SAS JW4.jpg|thumb|none|450px|Two custom SIG-Sauer P365 SAS pistols used for the film - 9x19mm Parabellum. Image courtesy of '''ISS''' (Independent Studio Services).]]&lt;br /&gt;
[[File:Jw4 donnie yen caine.jpg|thumb|none|300px|Promotional still of Caine ([[Donnie Yen]]) with his P365 SAS in hand.]]&lt;br /&gt;
[[File:JW4 016.jpg|thumb|none|600px|Caine navigates the kitchen of the Osaka Continental during the High Table's attack on the building, with his pistol in hand.]]&lt;br /&gt;
[[File:JW4 017.jpg|thumb|none|600px|Caine prepares to fire at his enemies (&amp;quot;aiming&amp;quot;, in a certain sense), providing a closeup of the pistol.]]&lt;br /&gt;
[[File:JW4 030.jpg|thumb|none|600px|Being blind, he checks the chamber by sticking his finger in it.]]&lt;br /&gt;
[[File:JW4 031.jpg|thumb|none|600px|Caine's gun runs empty after a fight with John.]]&lt;br /&gt;
[[File:JW4 050.jpg|thumb|none|600px|Caine ([[Donnie Yen]]) points his SIG-Sauer P365 at Killa in Berlin.]]&lt;br /&gt;
[[File:JW4 051.jpg|thumb|none|600px|Ditto. Killa seems unfazed, however.]]&lt;br /&gt;
[[File:JW4 101.jpg|thumb|none|600px|During the final battle on the stairs, Caine pulls the P365 on Chidi to protect John Wick.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Encore==&lt;br /&gt;
The resolution of John Wick's ([[Keanu Reeves]]) war with the High Table is a duel with the Marquis ([[Bill Skarsgård]]), represented by Caine ([[Donnie Yen]]), at dawn at the Sacré-Cœur Basilica, with a pair of &amp;quot;dueling pistols&amp;quot;, which are engraved [[Thompson Center Arms Contender|Thompson Center Arms Encore]] single-shot pistols. The Marquis and John's Second, Winston Scott ([[Ian McShane]]), take the pistols out of the box and hand them to John and Caine for them to use. Later in the duel, The Marquis also grabs the gun from Caine and uses it himself. The rounds they are used with appear to be custom nickel plated or silver-cast .44 Magnum cartridges.&lt;br /&gt;
&lt;br /&gt;
[[File:TC Encore Pro Hunter pistol.jpg|thumb|none|350px|Thompson Center Arms Encore Pro Hunter - .223 Remington / .308 Winchester]]&lt;br /&gt;
[[File:JW4 083.jpg|thumb|none|600px|The dueling pistols are seen stored in a wooden case.]]&lt;br /&gt;
[[File:JW4 110.jpg|thumb|none|600px|John loads his gun.]]&lt;br /&gt;
[[File:JW4 111.jpg|thumb|none|600px|He waits for the command to take the shot.]]&lt;br /&gt;
[[File:JW4 112.jpg|thumb|none|600px|Caine cocks the hammer.]]&lt;br /&gt;
[[File:JW4 113.jpg|thumb|none|600px|John ([[Keanu Reeves]]) fires at Caine.]]&lt;br /&gt;
[[File:JW4 114.jpg|thumb|none|600px|John reloads and cocks the gun to prepare for the next round of the duel. Note the thick sides of the barrel.]]&lt;br /&gt;
[[File:JW4 115.jpg|thumb|none|600px|Caine ([[Donnie Yen]]) points the pistol at his old friend.]]&lt;br /&gt;
[[File:JW4 116.jpg|thumb|none|600px|The Marquis grabs the gun from Caine and reloads it.]]&lt;br /&gt;
[[File:JW4 117.jpg|thumb|none|600px|He points the gun at John.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9 Shield M2.0 Performance Center==&lt;br /&gt;
During his meeting with Winston and Charon, the Marquis de Gramont ([[Bill Skarsgård]]) pulls out a [[Smith &amp;amp; Wesson M&amp;amp;P Shield|Smith &amp;amp; Wesson M&amp;amp;P9 Shield M2.0 Performance Center]] from his holster and uses it to threaten Winston.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P Shield M2.0 Performance Center 4&amp;quot;.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 Shield M2.0 Performance Center 4&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 002.jpg|thumb|none|600px|The Marquis ([[Bill Skarsgård]]) points his M&amp;amp;P Shield at Winston. Note the fiber-optic sights and the longer markings on the slide, in which &amp;quot;Performance Center&amp;quot; is seen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
When John Wick ([[Keanu Reeves]]) is requested to surrender his arms at the entrance to the Ruska Roma's church in Berlin, he inexplicably presents several old-fashioned handguns, one of which appears to be a [[Colt M1911A1]]. He does not get them back.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:JW4 047.jpg|thumb|none|600px|John pulls a gun out from under his jacket.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Another old-fashioned handgun that John Wick ([[Keanu Reeves]]) surrenders at the entrance to the Ruska Roma's church is a [[Walther P38]].&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|300px|Walther P38 with black grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JW4 045.jpg|thumb|none|600px|John pulls a gun out from under his jacket...]]&lt;br /&gt;
[[File:JW4 046.jpg|thumb|none|600px|...and puts it in the basket.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 627==&lt;br /&gt;
The Tracker, aka Mr. Nobody ([[Shamier Anderson]]) uses what appears to be a [[Smith &amp;amp; Wesson Model 627]] with custom grip as his main sidearm for the first part of the film.&lt;br /&gt;
[[File:S&amp;amp;WPerformanceCtr627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 627 Performance Center - .357 Magnum]]&lt;br /&gt;
[[File:JW4 040.jpg|thumb|none|600px|The Tracker fans and hipfires his revolver.]]&lt;br /&gt;
[[File:JW4 042.jpg|thumb|none|600px|Mr. Nobody ([[Shamier Anderson]]) points the gun at John during their first meeting. Even though they are not allies, Nobody does not shoot him because the bounty on Wick's head is not yet great enough for him.]]&lt;br /&gt;
[[File:JW4 041.jpg|thumb|none|600px|The gun lies on Killa's table when a fight breaks out at Himmel und Hölle, having been surrendered to the club security when Mr. Nobody entered the club.]]&lt;br /&gt;
[[File:JW4 121.jpg|thumb|none|600px|He later picks it up again and uses it to execute a guard.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
Killa Harkan ([[Scott Adkins]]), the head of the German branch of the High Table and boss of the Himmel und Hölle nightclub, uses a [[Smith &amp;amp; Wesson Model 500]] during his meeting with Wick, Caine, and The Tracker at his club.&lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 with 4&amp;quot; Barrel - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:JW4 123.jpg|thumb|none|500px|Promotional still of Killa holding the Smith &amp;amp; Wesson Model 500.]]&lt;br /&gt;
[[File:JW4 052.jpg|thumb|none|600px|The revolver is seen on the poker table during the meeting between Killa, Wick, Caine and Mr. Nobody.]]&lt;br /&gt;
[[File:JW4 053.jpg|thumb|none|600px|He points the gun at his guests.]]&lt;br /&gt;
[[File:JW4 054.jpg|thumb|none|600px|Killa Harkan ([[Scott Adkins]]) holds the Model 500.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk VI==&lt;br /&gt;
A [[Webley .455 Mk VI]] revolver is one of the old-fashioned handguns that John Wick ([[Keanu Reeves]]) surrenders at the entrance to the Ruska Roma's church in Berlin.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:JW4 043.jpg|thumb|none|600px|John surrenders one of his pistols to Ruska Roma member (Iryna Fedorova) before entering the church.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 Performance Center Carry==&lt;br /&gt;
The Harbinger ([[Clancy Brown]]) is armed with a [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 Performance Center Carry]], but it is hidden under his clothes throughout the film. While waiting for John to duel, he pulls out and checks his gun.&lt;br /&gt;
[[File:S&amp;amp;W327.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 327 Performance Center Carry with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:JW4 044.jpg|thumb|none|600px|Hearing gunshots in the distance, The Harbinger pulls out his revolver and checks the cylinder, probably thinking of executing Winston for John's failure to show up for the duel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto-Ordnance Thompson M1A1 (Modernized)==&lt;br /&gt;
Some bounty hunters in Paris are armed with heavily modernized [[Thompson M1A1|Auto-Ordnance Thompson M1A1]] carbines fitted with picatinny rails, M4 stock adaptors, flashlights and what appear to be [[BCM rifle series|BCM]] MCMR-9 (M-LOK) handguards in pursuit of John Wick.&lt;br /&gt;
[[File:Thompson M1 MLOK.jpg|thumb|none|400px|Auto-Ordnance &amp;quot;Tactical Tommy Gun&amp;quot;, somewhat similar to the one used in the film - .45 ACP]]&lt;br /&gt;
[[File:JW4 063.jpg|thumb|none|600px|Two custom Thompsons are stored in the gun locker in the bounty hunters' hideout.]]&lt;br /&gt;
[[File:JW4 067.jpg|thumb|none|600px|An assassin loads a magazine into the Thompson.]]&lt;br /&gt;
[[File:JW4 068.jpg|thumb|none|600px|A close-up of the receiver. Note the Independent Studio Services markings (&amp;quot;ISS Sunland CA&amp;quot;), and markings that indicate that this is a semi-automatic carbine.]]&lt;br /&gt;
[[File:JW4 088.jpg|thumb|none|600px|A clear shot of the carbine in the hands of a bounty hunter. Note the modern forend, the Auto-Ordnance marking and the welds on the magazine mount, identifying this gun as a rubber prop.]]&lt;br /&gt;
[[File:JW4 099.jpg|thumb|none|600px|At the start of the top-down action scene, the carbine can be seen in the hands of a bounty hunter (dead in foreground).]]&lt;br /&gt;
[[File:JW4 100.jpg|thumb|none|600px|A bounty hunter drops his Thompson carbine on the floor after being set on fire.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==TTI Dracarys Gen-12==&lt;br /&gt;
Some bounty hunters in Paris are armed with [[Genesis Arms Gen-12|Taran Tactical Innovations Dracarys Gen-12]] shotguns loaded with Dragon's Breath rounds in pursuit of Wick. John ([[Keanu Reeves]]) himself also grabs one and uses it in a memorable top-down scene in an abandoned apartment.&lt;br /&gt;
[[File:TTI Gen-12.jpg|thumb|none|400px|TTI Dracarys Gen-12 with 10.5&amp;quot; barrel, quick-detach muzzle brake, EOTech EXPS3-1 holographic sight and 10-round magazine - 12 gauge]]&lt;br /&gt;
[[File:JW4 063.jpg|thumb|none|600px|The unloaded shotgun is seen in the gun locker in the bounty hunters' hideout.]]&lt;br /&gt;
[[File:JW4 073.jpg|thumb|none|600px|Note the signature Gen-12 magazine, the EOTech XPS 3 holographic sight, and non-ambidextrous safety.]]&lt;br /&gt;
[[File:JW4 097.jpg|thumb|none|600px|John shoots a bounty hunter armed with the shotgun.]]&lt;br /&gt;
[[File:JW4 085.jpg|thumb|none|600px|John then commandeers the shotgun...]]&lt;br /&gt;
[[File:JW4 086.jpg|thumb|none|600px|...and incinerates its previous owner with a single shot.]]&lt;br /&gt;
[[File:JW4 098.jpg|thumb|none|600px|At the start of the famous top-down action scene, a bounty hunter aims at Wick with the shotgun, moments before he is shot by John.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barreled Shotgun==&lt;br /&gt;
Ruska Roma priest ([[Andrej Kaminsky]]) fires a [[Sawed-off Double Barrel Shotgun]] at Wick at the church.&lt;br /&gt;
[[File:Sawed off exposed hammers.jpg|thumb|none|350px|Sawed off side by side shotgun with exposed hammers - 12 gauge]]&lt;br /&gt;
[[File:JW4 035.jpg|thumb|none|600px|The Ruska Roma priest fires at Wick immediately upon meeting him.]]&lt;br /&gt;
[[File:JW4 036.jpg|thumb|none|600px|The priest ([[Andrej Kaminsky]]) stands over the fallen John with his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Marlin Model 1894 (Customized)==&lt;br /&gt;
A Mad Pig Customs modified [[Marlin Model 1894]] with a Midwest Industries M-LOK handguard, SilencerCo ASR 3-port muzzle brake, Slate Black Industries rail panels, &amp;quot;slate stop&amp;quot; and XS sight top rail is used by Mr. Nobody ([[Shamier Anderson]]) as his main long arm. The rifle is a takedown model specifically modified for the movie, and Mr. Nobody carries it disassembled and reassembles it when pulling it out of his DEVCORE Plate Carrier Backpack. He also uses a screw-on silencer in some scenes.&lt;br /&gt;
&lt;br /&gt;
A total of 13 duplicate rifles were made by Mad Pig Customs especially for the film. The takedown mechanism is a custom project option, and not offered as a factory option by Marlin.&lt;br /&gt;
[[File:Custom Marlin JW4 BTS 1.jpg|thumb|none|400px|Mad Pig Customs takedown Marlin 1894 with Midwest rail, Slate Black Industries grips + stop, XS sights top rail]]&lt;br /&gt;
[[File:Custom Marlin JW4 BTS 2.jpg|thumb|none|400px|Multiple prop guns made by Mad Pig Customs; the take down Marlin 1894 with Midwest rail, Slate Black Industries grips + stop, XS sights top rail]]&lt;br /&gt;
[[File:Custom Marlin JW4 BTS 3.jpg|thumb|none|400px|The XS sight rail was a custom development project between Mad Pig Customs and XS sights specifically for the John Wick 4 film]]&lt;br /&gt;
[[File:JW4 049.jpg|thumb|none|600px|Mr. Nobody fires at Wick and Caine at the Osaka Continental.]]&lt;br /&gt;
[[File:JW4 060.jpg|thumb|none|600px|At Berlin, The Tracker assembles the rifle after spotting Wick in the open street.]]&lt;br /&gt;
[[File:JW4 061.jpg|thumb|none|600px|Mr. Nobody takes aim at Wick, while Caine approaches him from behind with his cane sword.]]&lt;br /&gt;
[[File:JW4 079.jpg|thumb|none|600px|At the Arc de Triomphe, Mr. Nobody ([[Shamier Anderson]]) takes aim at John, moments after dispatching a rival bounty hunter.]]&lt;br /&gt;
[[File:JW4 091.jpg|thumb|none|600px|He pursues John in an abandoned apartment in Paris.]]&lt;br /&gt;
[[File:JW4 092.jpg|thumb|none|600px|The carbine dropped on the ground after a fight between Mr. Nobody and other bounty hunters.]]&lt;br /&gt;
[[File:JW4 087.jpg|thumb|none|600px|Mr. Nobody picks up his carbine, offering a good look at the weapon.]]&lt;br /&gt;
[[File:JW4 093.jpg|thumb|none|600px|After the final battle on the stairs, The Tracker takes aim at his dog's attacker.]]&lt;br /&gt;
&lt;br /&gt;
==Spike's Tactical Compressor==&lt;br /&gt;
The armored High Table enforcers are armed with suppressed [[Spike's Tactical Compressor]] carbines fitted with red dot sights and flashlights during the battle at the Osaka Continental. John Wick ([[Keanu Reeves]]) and Caine ([[Donnie Yen]]) would also pick up these rifles from dead enforcers and use them during the battle. When the hunt for Wick begins in Paris, several bounty hunters are seen readying their own Spike's Tactical Compressor rifles, but none are seen in the actual combat scenes.&lt;br /&gt;
[[File:Billet ST Compressor.jpg|thumb|none|450px|Spike's Tactical Billet ST Compressor with LRS (Long Reflex Suppressor) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JW4 012.jpg|thumb|none|600px|High Table enforcers with their guns at the ready at the Osaka Continental.]]&lt;br /&gt;
[[File:JW4 013.jpg|thumb|none|600px|They attack Koji's men.]]&lt;br /&gt;
[[File:JW4 014.jpg|thumb|none|600px|John struggles with an enforcer armed with a Spike's Tactical Compressor.]]&lt;br /&gt;
[[File:JW4 015.jpg|thumb|none|600px|Wick shoots an enforcer with the latter's own rifle, which he took using a pair of nunchucks.]]&lt;br /&gt;
[[File:JW4 028.jpg|thumb|none|600px|Caine picks up a rifle from a dead enforcer.]]&lt;br /&gt;
[[File:JW4 029.jpg|thumb|none|600px|Caine ([[Donnie Yen]]) attempts to fire at Wick with the rifle.]]&lt;br /&gt;
[[File:JW4 069.jpg|thumb|none|600px|A Parisian gunman loads the magazine on his rifle...]]&lt;br /&gt;
[[File:JW4 070.jpg|thumb|none|600px|...and checks its sights.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Bows==&lt;br /&gt;
The guards at the Osaka Continental arm themselves with bows and katanas when Chidi's Myrmidons come to the hotel. Akira Shimazu ([[Rina Sawayama]]) also uses a bow when she readies herself for battle.&lt;br /&gt;
&lt;br /&gt;
The arrows used by the Osaka Continental are depicted as armor-piercing, being able to pierce through the High Table enforcers' pistol-proof armor.&lt;br /&gt;
[[File:JW4 005.jpg|thumb|none|600px|Koji's men grab weapons as they prepare to fight the the High Table.]]&lt;br /&gt;
[[File:JW4 006.jpg|thumb|none|600px|The guards take aim.]]&lt;br /&gt;
[[File:JW4 007.jpg|thumb|none|600px|Akira ([[Rina Sawayama]]) shoots an enforcer with her bow.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Caine ([[Donnie Yen]]) throws an [[M84 stun grenade]] into a crowd of guards at a Berlin &amp;quot;Himmel und Hölle&amp;quot; nightclub during a fight.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:JW4 055.jpg|thumb|none|600px|Caine ([[Donnie Yen]]) throws an M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Guns==&lt;br /&gt;
A few [[Flintlock Musket|Flintlock Rifle]]s with bayonets and [[Flintlock Pistol]]s are seen in the ''Liberty Leading the People'' painting at the Louvre, where the Marquis meets with Winston.&lt;br /&gt;
[[File:JW4 062.jpg|thumb|600px|none|Several rifles and pistols are depicted in the picture.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Himmel und Hölle&amp;quot; Nightclub Arsenal==&lt;br /&gt;
Gun racks can be seen in the background in Killa's hall at his club in Berlin.&lt;br /&gt;
[[File:JW4 048.jpg|thumb|none|600px|On the weapon wall in addition to a various melee weapons hang what appears to be a [[Haenel MP28/II]] SMG, a [[Mossberg 500 Cruiser]], an [[Ingram MAC-10]], a [[Mossberg 590 Mariner Cruiser]], another compact shotgun and several pistols.]]&lt;br /&gt;
&lt;br /&gt;
==The Bowery King's Arsenal==&lt;br /&gt;
Several weapons are seen in the The Bowery King's hideout at the beginning of the movie.&lt;br /&gt;
[[File:JW4 001.jpg|thumb|none|600px|In the opening scene, while John prepares for war, a [[Milkor Mark 14]] grenade launcher, [[M249 Paratrooper]], what appears to be an [[M4A1]], [[SA80]], and two more guns can be seen in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Paris Bounty Hunters' Arsenal==&lt;br /&gt;
Bounty hunters take their weapons from several gun racks when a DJ on the radio (Marie Pierra Kakoma) announces a bounty for John Wick.&lt;br /&gt;
[[File:JW4 064.jpg|thumb|none|600px|From left to right: two [[M16A2]], a [[Spike's Tactical Compressor]], another M16, and two customized Thompsons.]]&lt;br /&gt;
[[File:JW4 065.jpg|thumb|none|600px|Among the Billet STs a [[Taran Tactical Innovations TR-1 Ultralight]] can also be seen.]]&lt;br /&gt;
[[File:JW4 066.jpg|thumb|none|600px|A good view of the Spike's Tactical Billet ST Compressor's receiver.]]&lt;br /&gt;
&lt;br /&gt;
{{John Wick}}&lt;br /&gt;
{{Film Action}}&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:David Leitch]]&lt;br /&gt;
[[Category:Chad Stahelski]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1628445</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1628445"/>
		<updated>2023-11-16T18:01:26Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* QBZ-97 */&lt;/p&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the [[Beretta 93R]], especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 41]], depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|Konig holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the ''MWII''' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19'''s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker 45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9.&amp;quot; The wood stock is slightly stylized.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available; in both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty, this ends with a quick tug of the charging handle.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;, incorrectly depicted with a reciprocating charging handle.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a DG-58 in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of the weapon of Chinese/Canadian-exported origin used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;. Barrel options include 9&amp;quot; and approximately 20&amp;quot; barrels.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot;.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mm R.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mm R, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1628444</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1628444"/>
		<updated>2023-11-16T18:01:16Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* QBZ-97 */ The Type 97 NSR is just a semi-auto QBZ-97, complete with vanilla Chinese furniture. The tacticool stuff is designed by T97.ca.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the [[Beretta 93R]], especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 41]], depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|Konig holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the ''MWII''' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19'''s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker 45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9.&amp;quot; The wood stock is slightly stylized.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available; in both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty, this ends with a quick tug of the charging handle.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;, incorrectly depicted with a reciprocating charging handle.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU, appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a DG-58 in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of the weapon of Chinese/Canadian-exported origin used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;. Barrel options include 9&amp;quot; and approximately 20&amp;quot; barrels.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot;.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mm R.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mm R, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CSGC&amp;diff=1628443</id>
		<title>CSGC</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CSGC&amp;diff=1628443"/>
		<updated>2023-11-16T17:44:06Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Redirected page to China South Industries Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[China South Industries Group]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1624110</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1624110"/>
		<updated>2023-11-03T19:17:32Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* To-Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]{{@}}[[RPK]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = South African&lt;br /&gt;
| list8 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Polish&lt;br /&gt;
| list9 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Romanian&lt;br /&gt;
| list10 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Yugoslavian/Serbian&lt;br /&gt;
| list11 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Custom&lt;br /&gt;
| list12 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** More QoL propositions (true DB-ification of IMFDB? To automatically generate media appearance tables)&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** New Manual of Style&lt;br /&gt;
** Drafting feature&lt;br /&gt;
** Visual editor&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
*** If IMFDB isn't a general firearm info site... then maybe we should just cut the country weapon lists.&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=1624103</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=1624103"/>
		<updated>2023-11-03T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike: Global Offensive&lt;br /&gt;
|picture = Counter Strike Global Offensive Box Art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Valve Corporation&amp;lt;br&amp;gt;Hidden Path Entertainment&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
Linux&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS X&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 3&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox 360&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Counter-Strike: Global Offensive''''' (also known as ''CS:GO'') is the latest installment of the ''Counter-Strike'' series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The ''Counter-Strike'' series's classic multiplayer gameplay had its first notable changes in ''CS:GO'' with the addition of fully-fledged new weapons.&lt;br /&gt;
&lt;br /&gt;
Unlike previous ''Counter-Strike'' games, all weapons are no longer mirrored when using right-handed view, though they can be mirrored for left-handed view if the player desires. Additionally, the fictitious names used by weapons in the previous games have been largely dropped.&lt;br /&gt;
&lt;br /&gt;
Third-person reload animations in ''Global Offensive'' are low-detail animations that frequently reuse the same motions. Fired rounds ejected during the firing animation and empty magazines dropped during the reload animation are physics objects that bounce on surfaces, and are visible in both first and third person.&lt;br /&gt;
&lt;br /&gt;
Unlike earlier games, weapons and equipment equipped by a player can be seen on the player's model in third person. Pistols are carried in leg holsters or tucked into the back of the player character's pants for Terrorists, long guns are carried on the player character's back, CTs have SMGs hung in front of their chest, and grenades are visible on the player characters' belts.&lt;br /&gt;
&lt;br /&gt;
On September 27th, 2023, the game was remade in Valve's Source 2 engine as '''''Counter-Strike 2'''''. CS2 features new weapon models and new weapon textures, but as of currently, the differences between the two games are not significant enough to warrant a new page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2000]], known in-game simply as the &amp;quot;P2000&amp;quot;, is the default starting pistol for Counter-Terrorists; it was originally the only starting CT pistol, but the August 14, 2013 patch re-added the [[USP]] as an alternate option. With a correct 13-round magazine capacity, a decent fire-rate, manageable recoil, and workable damage, the P2000 is serviceable early on, but loses effectiveness in later rounds due to its poor performance against armor. It costs $200, though its status as a default starting pistol renders this a bit of a moot point.&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the weapon in-game is modeled after (and marked as) the 9x19mm Parabellum-chambered variant, but the game's files instead code it to use .357 SIG; since ''Global Offensive'', unlike prior ''CS'' titles, doesn't require players to buy ammo or allow sharing of reserves between primaries and secondaries, this isn't visible in any way in-game.&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CSGO P2000 Inspection.jpg|thumb|none|600px|Examining the P2000's model in the inventory model viewer.]]&lt;br /&gt;
[[File:CSGO P2000 Drawing.jpg|thumb|none|600px|On a lovely day in the Venetian canals of, well, de_canals, a counter-terrorist draws his P2000.]]&lt;br /&gt;
[[File:CSGO P2000.jpg|thumb|none|600px|He then pauses for a moment to admire the loosely-scattered wooden boat-tying posts that form the map's completely impenetrable outer boundary...]]&lt;br /&gt;
[[File:CSGO P2000 Left.jpg|thumb|none|600px|...before switching his admiration to the left side of the pistol. Note that the &amp;quot;HK / P2000&amp;quot; logo on the grip has been replaced with a stylized &amp;quot;P / 2000&amp;quot;.]]&lt;br /&gt;
[[File:CSGO P2000 Right.jpg|thumb|none|600px|The P2000's opposite side, which looks about the same as the left. Including the operator's complete lack of trigger discipline. Note that the right-side cutout for the ejection port is filled in for some reason.]]&lt;br /&gt;
[[File:CSGO P2000 Firing.jpg|thumb|none|600px|Taking some potshots at passing fish.]]&lt;br /&gt;
[[File:CSGO P2000 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine...]]&lt;br /&gt;
[[File:CSGO P2000 Reloading.jpg|thumb|none|600px|...inserting a new one...]]&lt;br /&gt;
[[File:CSGO P2000 Racking.jpg|thumb|none|600px|...and giving the for-some-reason-not-locked-back slide a solid yank. This same routine is used by several of the game's other handguns.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26/17 Hybrid==&lt;br /&gt;
A hybrid of [[Glock]] pistols, based largely on a [[Glock 26]] frame, but with the full-length slide (and corresponding full-length slide rails) of a [[Glock 17]], appears as the &amp;quot;[[Glock 18|Glock-18]]&amp;quot; (which, given its lack of a selector switch, is rather wide of the mark); given these features, it appears to be a reworked version of the Glock seen in ''[[Left 4 Dead 2]]''. It serves as the Terrorists' default sidearm, featuring both semi-auto and incorrect 3-round burst firemodes, a somewhat absurd 20-round capacity, a largely-irrelevant $200 price tag (since one is given to the player at the start of any round wherein they don't have another sidearm), a decent fire rate (400 RPM max in semi-auto, or 1,200 RPM in bursts with noticeable delays in between), low weight, and manageable recoil, at the cost of somewhat low damage per shot, low accuracy, and downright abysmal performance against armor, making it a poor choice for later rounds. Inspecting the Glock also shows that its magazine release is not modeled.&lt;br /&gt;
[[File:Glock 26.jpg‎|thumb|none|350px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CSGO Glock Inspection.jpg|thumb|none|600px|Stick 'em together, and you wind up with this. You also apparently wind up with several years' worth of heavy use retroactively applied to it, if the scratches and wear marks are any indication.]]&lt;br /&gt;
[[File:CSGO Glock Drawing.jpg|thumb|none|600px|Thanks to some, shall we say, ''nonstandard'' applications of the developer console, a Terrorist finds himself standing in the Flying Scoutsman-exclusive map ar_dizzy with a freshly-acquired Glock, and gives its slide a rack on the draw to make sure it's real.]]&lt;br /&gt;
[[File:CSGO Glock.jpg|thumb|none|600px|Pausing for a moment, he soon sees that he's standing on a bundle of I-beams suspended by a tower crane, and begins to realize where the map got its name from.]]&lt;br /&gt;
[[File:CSGO Glock Left.jpg|thumb|none|600px|Trying to shift his focus away from his current predicament while waiting for someone to help get him down, the terrorist takes a look at his Glock. The markings on the slide read &amp;quot;18&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot;; while it'd make sense for the Glock logo to be absent (i.e. for copyright reasons), this doesn't quite line up with the company name being directly applied to the pistol in-game.]]&lt;br /&gt;
[[File:CSGO Glock Right.jpg|thumb|none|600px|The right side, which is totally devoid of any markings. Note the rounded end of the slide, another holdover from ''L4D2''; interestingly, Glock would soon offer round-ended slides rather like this one on their 5th Generation pistols, 5 years after the release of ''Global Offensive'', and eight years after this model's actual creation. Also note that it has an ambidextrous slide release, another feature of the 5th Generation Glocks.]]&lt;br /&gt;
[[File:CSGO Glock Firing.jpg|thumb|none|600px|Giving up on any chance of rescue, the terrorist makes a vain attempt to end it all, before belatedly realizing that the cables holding this bundle of beams up aren't actually solid or shootable.]]&lt;br /&gt;
[[File:CSGO Glock Burst.jpg|thumb|none|600px|He then vents some of his anger with a 3-round burst, directed at the cruel being that's keeping him in this unending prison. Due to the way that ''CSGO'''s recoil mechanics work, the rather substantial delay between bursts, and the Glock's somewhat poor damage (''especially'' against armored enemies), the burst function serves little practical purpose, and is rarely used in-game.]]&lt;br /&gt;
[[File:CSGO Glock Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine with a visibly-animated push of a visibly-nonexistent mag release button.]]&lt;br /&gt;
[[File:CSGO Glock Reloading.jpg|thumb|none|600px|Sliding in a new one. While it may appear as if the magazine contains no ammunition (as with many other weapons in the game), it actually does contain some, but it's far too deep inside the mag to be seen (or even realistically be able to feed); still, there's no way short of reality-bending that it could fit 20 rounds of 9x19.]]&lt;br /&gt;
[[File:CSGO Glock Racking.jpg|thumb|none|600px|Racking the for-some-reason-not-locked-back slide, and getting back to pondering different methods of escape.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Replacing the [[SIG-Sauer P228]] from prior titles, the early model of the [[SIG-Sauer P250 Compact]] (though technically the current model at the time of the game's release) can be purchased by both teams, costing $500. It holds 13 rounds, and has slightly better damage and armor penetration stats than the default pistols, though it only has 2 spare magazines in reserve, and has slightly worse accuracy and stronger recoil than either team's default choices. It is coded to use .357 SIG ammunition, though the P250 Compact isn't available in this caliber, and the cases that the weapon ejects are straight-walled (unlike the .357 SIG round's bottlenecked cases), suggesting that it's chambered in .40 S&amp;amp;W; as mentioned before, since ammo can no longer be purchased, this inaccuracy isn't visible during gameplay.&lt;br /&gt;
[[File:EarlyP250Compact .jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:CSGO P250 Inspection.jpg|thumb|none|600px|The P250 Compact in the game's model viewer. One of the game's less beaten-up weapons, all things considered.]]&lt;br /&gt;
[[File:CSGO P250.jpg|thumb|none|600px|A terrorist holding a P250 on cs_office, awaiting the arrival of the dreaded Alphabet Boys. The hammer used to be cocked at all times, though this was later updated to correctly reflect the P250's DAO behavior.]]&lt;br /&gt;
[[File:CSGO P250 Left.jpg|thumb|none|600px|Inspecting the pistol; note the deep-cut dust cover, checkering on the front and back of the grip, round-edged thumb relief cuts, and smooth magazine grasping cutouts in the magazine well, all of which peg this as an early model.]]&lt;br /&gt;
[[File:CSGO P250 Right.jpg|thumb|none|600px|Which makes sense, since there was no later model back in 2012.]]&lt;br /&gt;
[[File:CSGO P250 Firing.jpg|thumb|none|600px|Shooting at a computer out of boredom; note the straight-walled casing, at odds with the game files' claim that the weapon uses .357 SIG.]]&lt;br /&gt;
[[File:CSGO P250 Reloading.jpg|thumb|none|600px|Swapping one empty magazine for another...]]&lt;br /&gt;
[[File:CSGO P250 Racking.jpg|thumb|none|600px|...and then racking the slide.]]&lt;br /&gt;
[[File:CSGO P250 Drawing.jpg|thumb|none|600px|Practicing some quickdraws, somehow not ejecting another round each time the slide is racked.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] was added with the 2015 Winter Update, named the &amp;quot;R8 Revolver&amp;quot;; it can be selected as an alternative to the Desert Eagle for either team, and costs $600. It can be fired in either double-action or single-action mode with rather unrealistic properties, the latter being much faster than the former but also less accurate, as the weapon has an incredibly long trigger pull in double-action (it takes .42 seconds to fire), and the hammer is fanned in single-action. It was also, prior to being patched, insanely powerful for a .357 Magnum revolver.  Its base damage of 115 allowed it to one-shot an enemy anywhere in the body at up to ludicrous ranges (for perspective, maximum one-body range was from Terrorist spawn to the double doors next to CT spawn on de_dust2), something that the .50AE Desert Eagle is incapable of - even stranger is that the game files claim the R8 is firing the same rounds as the Desert Eagle.  The weapon has since been patched such that its base damage has been lowered (115 -&amp;gt; 75).&lt;br /&gt;
[[File:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center R8 - .357 Magnum]]&lt;br /&gt;
[[File:CSGO R8 Inspection.jpg|thumb|none|600px|Inspecting the R8's model.]]&lt;br /&gt;
[[File:CSGO-R8Spin.jpg|thumb|none|600px|The R8 has two draw animations; the most common one has the player character, as natural for a video game revolver, spinning the weapon around his trigger finger before flicking the cylinder closed.]]&lt;br /&gt;
[[File:CSGO-R8.jpg|thumb|none|600px|Holding the R8. Note the rail above the barrel, which is high enough that it blocks the iron sights.]]&lt;br /&gt;
[[File:CSGO-R8Primary.jpg|thumb|none|600px|Primary fire has the character operate his R8 in double action, requiring the player to hold the mouse button down. The hammer cocks back and cylinder rotates before firing; this allows for greater accuracy than normal, in return for slowing the player down while the hammer is pulled back.]]&lt;br /&gt;
[[File:CSGO-R8Secondary.jpg|thumb|none|600px|Secondary fire has the character rapidly cock and shoot his R8, with decreased accuracy and still firing slower than the Desert Eagle can manage. Note that the hammer has yet to strike the firing pin, yet the weapon is already in full recoil.]]&lt;br /&gt;
[[File:CSGO-R8Idle.jpg|thumb|none|600px|Inspection, again befitting a revolver in a video game, has the player twirl it once, admire the left then right sides, before twirling it again. Note the unusable LAM on the underbarrel rail.]]&lt;br /&gt;
[[File:CSGO-R8Reload.jpg|thumb|none|600px|Reloading has the character correctly operate the extractor to dump the never fired rounds. Despite everything else, at this point he actually uses a speedloader to load new rounds and then pushes the cylinder back into place with his off hand.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
A [[FN Five-seveN USG]] with adjustable target sights (no longer in production, though it was the current model when the game was released) is featured in-game, known as the &amp;quot;Five-SeveN&amp;quot;. It doesn't do much damage, and its accuracy when firing rapidly is rather poor; however, it is quite accurate when firing individual shots or short bursts, not to mention its second-best-in-class capacity (an appropriate 20 rounds) and high effectiveness against armor, all for just $500. Prior to January 23, 2013, the Five-seveN was usable by both teams, but the patch made it once again a CT exclusive. While its damage is still nothing to write home about, the Five-seveN in ''GO'' is noticeably more powerful than its past incarnations; it can even score one-shot headshot kills against helmeted enemies at close range, as opposed to the Five-seveN in prior ''[[Counter-Strike]]'' games, which couldn't even one-shot unhelmeted enemies point-blank.&lt;br /&gt;
[[File:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:CSGO 57 Inspection.jpg|thumb|none|600px|The FN Five-seveN in the inventory model viewer. One of the less worn weapons in ''Global Offensive'', all things considered.]]&lt;br /&gt;
[[File:CSGO 57 Drawing.jpg|thumb|none|600px|While enjoying some private time in one of de_safehouse's bathrooms, a SWAT operative hears a noise, and draws his Five-seveN.]]&lt;br /&gt;
[[File:CSGO 57.jpg|thumb|none|600px|Panicked and cornered, he holds his pistol on the door. You can't exactly see it in a still image, but trust me, he's trembling right now.]]&lt;br /&gt;
[[File:CSGO 57 Left.jpg|thumb|none|600px|Figuring that it was just his imagination, the SWAT operative relaxes, and admires his Five-seveN.]]&lt;br /&gt;
[[File:CSGO 57 Right.jpg|thumb|none|600px|Or maybe just pretends to be a gangsta.]]&lt;br /&gt;
[[File:CSGO 57 Firing.jpg|thumb|none|600px|Hearing another, significantly closer noise, the operative fires blindly through the door at &amp;lt;s&amp;gt;an old issue of ''Birds and Blooms'' falling off of the toilet behind him&amp;lt;/s&amp;gt; an invisible, unknowable threat. Note the hole; wooden doors in ''CS:GO'' can be gradually totally destroyed by gunfire, melee attacks, explosions, and fire. The ejected cases are also incorrectly straight-walled; the 5.7x28mm round used by the Five-seveN is long, narrow, and bottlenecked.]]&lt;br /&gt;
[[File:CSGO 57 Ejecting.jpg|thumb|none|600px|Realizing that he's going to need a full mag to deal with the inevitable onslaught of jokes from his peers that he'll catch for this, the now egg-faced SWAT member dumps out an old empty magazine...]]&lt;br /&gt;
[[File:CSGO 57 Reloading.jpg|thumb|none|600px|...shoves in a new empty magazine...]]&lt;br /&gt;
[[File:CSGO 57 Racking.jpg|thumb|none|600px|...and racks the slide.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
An [[IMI Desert Eagle Mark XIX]] is included in ''CS:GO'', known simply as the &amp;quot;Desert Eagle&amp;quot;. As in prior titles, it serves as the most powerful and accurate sidearm available, but with a low capacity (7 rounds, correct for the non-fluted .50 AE variant of the pistol), heavy recoil, rather substantial weight (i.e. movement speed penalty), and the highest price of any pistol in the game, at $700. Like the [[Glock]], its model is a modified version of the one from ''[[Left 4 Dead 2]]''; it initially used a texture with a dusty, worn look, though the Arms Deal update gave it a cleaner chrome finish.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:CSGO Deagle Inspection.jpg|thumb|none|600px|The Desert Eagle in the inventory model viewer; this is one of the few weapons in the game with non-obfuscated trademarks, aside from the misspelling of &amp;quot;RESEARCH&amp;quot; as &amp;quot;RESEARGH&amp;quot;.]]&lt;br /&gt;
[[File:CSGO Deagle Drawing.jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', an FBI SWAT operative draws his Desert Eagle. Like prior games, the draw animation is a flashy spin, an animation which causes some blink-and-you'll-miss-it clipping between the gun and the user's hand, as seen here. At the release of the game, the draw was a slide-rack identical to the other pistols, but the spin was reintroduced for nostalgic value.]]&lt;br /&gt;
[[File:CSGO Deagle.jpg|thumb|none|600px|The Desert Eagle's standard idle pose, which shows off the curiously flat-black firing pin.]]&lt;br /&gt;
[[File:CSGO Deagle Right.jpg|thumb|none|600px|The standard inspection animation is another flashy affair, starting with a spin to show off the right side. Note the black dot at the front of the trigger guard, the black line above the player character's right hand, and the mirror-written slide markings; these are all by-products of the weapon's texture being mirrored along its centerline.]]&lt;br /&gt;
[[File:CSGO Deagle Left.jpg|thumb|none|600px|This is followed by another spin to view the better-textured left side. Note the underbarrel rail (a feature which wasn't available at the time of ''CS:GO'''s release, though IMI would later make it a factory option); in ''L4D2'', this was used to mount a flashlight, though the only purpose it serves here is to mount a &amp;quot;StatTrak&amp;quot; (digital kill-counter) module to some skinned versions.]]&lt;br /&gt;
[[File:CSGO Deagle Sideways.jpg|thumb|none|600px|Interestingly, the Desert Eagle (or &amp;quot;Deagle&amp;quot;, as many players like to call it) later received a secondary inspection animation; this consists simply of a whole bunch of spinning, first forwards, then backwards, then sideways (as seen here), then backwards again, before finally being returned to a standstill.]]&lt;br /&gt;
[[File:CSGO Deagle Spinning.jpg|thumb|none|600px|As evidenced by the missing textures on the bottom of the slide, the pistol clearly wasn't designed with this amount of twirling in mind.]]&lt;br /&gt;
[[File:CSGO Deagle Firing.jpg|thumb|none|600px|Finally ceasing his gun-spinning antics, the FBI operative decides to practice his &amp;quot;One-Deag&amp;quot; skills on the windows of de_lake's house. The pistol jumps rather sharply when fired, though apparently nobody has bothered to notify the muzzle flash of this fact.]]&lt;br /&gt;
[[File:CSGO Deagle Locking.jpg|thumb|none|600px|Like the dual-wielded [[Beretta M9A1]]s, the Desert Eagle has a special firing animation for the last round in the magazine (wherein the slide stays open instead of returning to battery)...]]&lt;br /&gt;
[[File:CSGO Deagle Reloading.jpg|thumb|none|600px|...though, considering how the pistol automatically starts a fixed reload animation wherein the slide goes forward and the hammer decocks itself for some reason, it's not particularly clear why. This shot also shows off the complete lack of actual ammunition in the supposedly-full new magazine.]]&lt;br /&gt;
[[File:CSGO Deagle Racking.jpg|thumb|none|600px|Concluding the reload animation with a dramatic rack of the slide, the inside of which also appears to be missing some textures.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
Dual [[Beretta M9A1]] Inox handguns with wood grips, referred to as &amp;quot;Dual Berettas&amp;quot;, are a buyable sidearm choice, replacing the dual-wielded [[Beretta 92G Elite II]]s from prior titles; unlike said titles, they are now available to both sides, rather than being exclusive to the Terrorists. Surprisingly cheap for a pair of handguns (only $400 in total, which makes each gun the same price as each side's starting pistols), the Dual Berettas offer decent damage, low recoil, a relatively high rate of fire, and the best magazine capacity of any sidearm in the game (for obvious reasons), at the cost of poor armor penetration, low damage at range, and poor accuracy and reload speed (again, for obvious reasons).&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1- 9x19mm Parabellum. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.]]&lt;br /&gt;
[[File:Beretta 92FS Inox wood grips.jpg|thumb|none|350px|Beretta 92FS Inox with wood grips (US made gun with black controls), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CSGO M9A1 Inspection.jpg|thumb|none|600px|The Berettas' collective model in the viewer. At full size, the slide markings can be read; in spite of the appropriate name, they read &amp;quot;PIETA BARDOTTA&amp;quot; instead of &amp;quot;PIETRO BERETTA&amp;quot;. Next to this is &amp;quot;GORDON F&amp;quot; instead of &amp;quot;GARDONE V.T.&amp;quot;, a rather obvious allusion to the ''[[Half-Life]]'' series.]]&lt;br /&gt;
[[File:CSGO M9A1 Drawing.jpg|thumb|none|600px|Rounding a corner on cs_italy, a separatist draws his pistols, preparing for a spectacular [[John Woo]]-esque shootout...]]&lt;br /&gt;
[[File:CSGO M9A1.jpg|thumb|none|600px|...only to find absolutely nobody. Note that, despite the draw animation being focused entirely around cocking the pistols' hammers (the only slide-possessing sidearm other than the [[Desert Eagle]] to not be racked when drawn), their hammers aren't actually fully cocked; this is approximately the half-cock position. Also note that the left pistol is closer to the center than the right pistol is; this is a result of viewmodel alingments for other weapons. Using console commands, one can set the x-axis shift of the viewmodel to 0, resulting in symmetrically held dual pistols as is common in games.]]&lt;br /&gt;
[[File:CSGO M9A1 Outside.jpg|thumb|none|600px|Inspecting the pistols is a rather involved affair: it starts out with a look at the left side of the left gun and the right side of the right one...]]&lt;br /&gt;
[[File:CSGO M9A1 Inside.jpg|thumb|none|600px|...then the right side of the left and the left side of the right...]]&lt;br /&gt;
[[File:CSGO M9A1 Tap.jpg|thumb|none|600px|...followed by a quick pair of muzzle-to-muzzle kisses...]]&lt;br /&gt;
[[File:CSGO M9A1 Spinning.jpg|thumb|none|600px|...and, finally, a satisfying twirl. Perhaps a nod to the flashy animations of the Dual Elites [[Counter-Strike#Beretta 92G Elite II|from]] [[Counter-Strike: Condition Zero#Beretta 92G Elite II|earlier]] [[Counter-Strike: Source#Beretta 92G Elite II|games]].]]&lt;br /&gt;
[[File:CSGO M9A1 Firing.jpg|thumb|none|600px|Firing off some rounds at a wall. Note that the pistols are actually animated independently of each other; here, the left one's slide is returning to battery, while the right one's slide is just beginning to open.]]&lt;br /&gt;
[[File:CSGO M9A1 Locked.jpg|thumb|none|600px|Interestingly, if only one round remains in the pistols' magazines, the left one will lock open (since it always fires first), as seen here. Meanwhile, a conveniently-placed chicken conspires to make this whole ordeal look substantially more questionable.]]&lt;br /&gt;
[[File:CSGO M9A1 Reloading Left.jpg|thumb|none|600px|Not that this stops them both from locking open the instant a reload starts, regardless of how many rounds remained in either pistol prior. And equally regardless of the fact that the left pistol's magazine is empty.]]&lt;br /&gt;
[[File:CSGO M9A1 Reloading Right.jpg|thumb|none|600px|Reloading the right gun, which prompts the separatist to put 2 fingers in its trigger guard, behind the trigger. A valiant attempt has been made to make this magazine look loaded, but a still shot like this gives away the fact that the round at the top is just a texture.]]&lt;br /&gt;
[[File:CSGO M9A1 Releasing.jpg|thumb|none|600px|The routine concludes with the releasing of both slides, a process which apparently doesn't require the use of either pistol's slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of ''Global Offensive'''s new sidearms, serving as the Terrorists' counterpart to the CTs' [[FN Five-seveN]]; unlike its depictions in most media, the TEC-9 in ''CS:GO'' is correctly shown as semi-auto. Costing $500, it holds 18 rounds in the magazine (not a normal capacity for the TEC-9; the closest one could get would be a 20-rounder deliberately underloaded with 18 rounds, though the in-game model is a 32-rounder). The weapon originally boasted a very generous 32 round capacity, low recoil, and high accuracy when moving, making the weapon perfect for spamming; it was later rebalanced to reward accuracy, with surprisingly good first-shot accuracy, rather bouncy recoil, the ability to kill helmeted enemies in a single headshot, and the aforementioned capacity alteration.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CSGO TEC-9 Inspection.jpg|thumb|none|600px|Inspecting the TEC-9's (or, as it's known in game, the &amp;quot;Tec-9&amp;quot;'s) model. Note that the markings denote it as being made by &amp;quot;INFRATOC&amp;quot;; it's not exactly clear why, since Intratec went out of business in 2001.]]&lt;br /&gt;
[[File:CSGO TEC-9 Drawing.jpg|thumb|none|600px|Upon seeing a suspicious van, a local street ruffian on de_stmarc draws his TEC-9 with a quick pull of the bolt. Or rather, a pull of the bolt handle; the actual bolt itself apparently hasn't gotten on board with the idea.]]&lt;br /&gt;
[[File:CSGO TEC-9.jpg|thumb|none|600px|Realizing that the van can't be going about a drive-by because it isn't driving, the guttersnipe relaxes...]]&lt;br /&gt;
[[File:CSGO TEC-9 Firing.jpg|thumb|none|600px|...before then realizing that there could still be rival gangsters in the van, and letting his paranoia get the better of him.]]&lt;br /&gt;
[[File:CSGO TEC-9 Removing.jpg|thumb|none|600px|Satisfied with his 12-shot handiwork, the street urchin reloads. Note that the magazine release is correctly pushed; it even moves forward as it's pushed.]]&lt;br /&gt;
[[File:CSGO TEC-9 Reloading.jpg|thumb|none|600px|Unfortunately, not all is well, as the fresh magazine is still empty. Early on, a bug made the entire portion of the mag normally hidden by the magazine well flat black, though this was later fixed.]]&lt;br /&gt;
[[File:CSGO TEC-9 Charging.jpg|thumb|none|600px|Finishing off the reload with a sharp yank of the charging handle; once again, the bolt isn't being particularly cooperative.]]&lt;br /&gt;
[[File:CSGO TEC-9 Right.jpg|thumb|none|600px|Growing restless, the scapegrace examines the insolent bolt. The bolt responds by pointing out the inherent hypocrisy in a hoodlum such as himself making such an accusation.]]&lt;br /&gt;
[[File:CSGO TEC-9 Left.jpg|thumb|none|600px|Lacking a proper response, the delinquent sulks, flipping the bolt away from himself to look at the equally-illegitimate markings.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] was added in the August 14, 2013 patch as the &amp;quot;USP-S&amp;quot;, and is an optional replacement for the [[Heckler &amp;amp; Koch P2000|P2000]], being a successor to the suppressed USP from previous ''CS'' games (upon its initial introduction, it even re-used ''[[Counter Strike: Source|CS:S]]'''s USP's sounds). Compared to the P2000, the USP has one less round per magazine (12 instead of 13) and only 2 magazines in reserve, but is more accurate, and comes with the obvious benefits of using a suppressor; beyond these attributes, the two pistols are nearly identical (including damage and armor penetration, despite the rather significant caliber difference between the two). Using the alternate fire key will remove or attach the suppressor; there is little point to doing this, since unlike previous titles the suppressor doesn't decrease the weapon's damage, and removing it increases recoil and decreases accuracy, making it directly inferior to the P2000.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:CSGO USP Inspection.jpg|thumb|none|600px|Inspecting the USP Tactical's model.]]&lt;br /&gt;
[[File:CSGO USP Drawing.jpg|thumb|none|600px|Looking out over a rather battle-scarred baggage sorting area, a concerned GSG-9 operative draws his USP; the rather obvious lack of a chambered round probably doesn't help ease his nerves.]]&lt;br /&gt;
[[File:CSGO USP.jpg|thumb|none|600px|Idling with the pistol; note the strangely thin, tall front sight blade and near-nonexistent rear sigh notch. Also note that the hammer is never cocked in first-person, despite both the third-person model and the HUD icon correctly showing it cocked. Well, it's not like it's the only inconsistency in this section...]]&lt;br /&gt;
[[File:CSGO USP Left.jpg|thumb|none|600px|Growing bored, the operative examines his USP Tactical; for absolutely no discernible reason, the marking beneath the ejection port (visible at full size) reads &amp;quot;CAL. 223&amp;quot;.]]&lt;br /&gt;
[[File:CSGO USP Right.jpg|thumb|none|600px|The opposite side, fortunately enough, lacks any such impossible markings.]]&lt;br /&gt;
[[File:CSGO USP Firing.jpg|thumb|none|600px|Putting a couple of rounds into what is most likely a very important, expensive piece of machinery.]]&lt;br /&gt;
[[File:CSGO USP Reloading.jpg|thumb|none|600px|Swapping out magazines (none of which contain any ammunition)...]]&lt;br /&gt;
[[File:CSGO USP Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:CSGO USP Removing.jpg|thumb|none|600px|Unscrewing the suppressor; this is generally not something you should do with your finger on the trigger. The model initially lacked the protruding, threaded barrel, though this error was later fixed, as seen here.]]&lt;br /&gt;
[[File:CSGO USP Unsuppressed.jpg|thumb|none|600px|Firing the USP without its suppressor, creating substantially more flash and smoke in the process.]]&lt;br /&gt;
[[FIle:CSGO Stocking.jpg|thumb|none|600px|And now, for something completely different, we take a trip to cs_militia, which contains a house with a fireplace with stockings above it, the middle one of which contains an unusable USP Tactical as well. Said USP has the top-tier &amp;quot;Neo-Noir&amp;quot; optional skin, and in good condition to boot. If that's what's in the stockings, then I can't wait to see what's under the tree.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] was added in a patch in February 2014. It is a full-auto machine pistol that optionally replaces the Five-seveN for the Counter-Terrorists or the TEC-9 for the Terrorists. It holds 12 rounds (lower than the real weapon's 16 - it started out correct, but was lowered for balance) with only a single spare magazine, being intended as a &amp;quot;high risk, high reward&amp;quot; weapon. Notably, its draw animation shows the character attaching the magazine to the underside before cocking it (this was done to extend the draw for balancing reasons). It's also the only weapon other than the [[Accuracy International Arctic Warfare|AW]] to get a lower reward for killing enemies, at only $100 per kill - rather low, though it's at least in line with the weapon's $500 price tag. It fires at a more controllable 600 RPM instead of the real life 1,000 RPM.&lt;br /&gt;
[[File:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|350px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[File:CSGO CZ-75 Inspection.jpg|thumb|none|600px|Inspecting the CZ-75 Auto's model. Note that the safety is modeled more similarily to that of the older &amp;quot;Pre B&amp;quot; CZ 75s.]]&lt;br /&gt;
[[File:CSGO CZ-75 Attaching.jpg|thumb|none|600px|Drawing the CZ-75, by first attaching the foregrip-magazine...]]&lt;br /&gt;
[[File:CSGO CZ-75 Drawing.jpg|thumb|none|600px|...then racking the slide.]]&lt;br /&gt;
[[File:CSGO CZ-75.jpg|thumb|none|600px|A GSG9 operative with a CZ-75 Auto, looking over de_overpass's Bombsite B. The graffiti on the side of the building commemorates a moment in a professional match where player &amp;quot;olofmeister&amp;quot; successfully defused a bomb a fraction of a second before dying in a fire.]]&lt;br /&gt;
[[File:CSGO CZ-75 Left.jpg|thumb|none|600px|Examining the machine pistol's left side. The markings read &amp;quot;CZ 75 AUTOMATIC CAL 9MM LUGER&amp;quot; on the slide, and &amp;quot;MADE IN CZECH REPUBLIC&amp;quot; on the frame.]]&lt;br /&gt;
[[File:CSGO CZ-75 Right.jpg|thumb|none|600px|The other side gives a fair bit less information.]]&lt;br /&gt;
[[File:CSGO CZ-75 Firing.jpg|thumb|none|600px|Dumping out some rounds. Even with the reduced rate of fire, its 12 rounds don't last very long.]]&lt;br /&gt;
[[File:CSGO CZ-75 Ejecting.jpg|thumb|none|600px|The rather involved primary reload animation, which starts with a unique magazine drop...]]&lt;br /&gt;
[[File:CSGO CZ-75 Removing.jpg|thumb|none|600px|...followed by the removal of the front magazine...]]&lt;br /&gt;
[[File:CSGO CZ-75 Loading.jpg|thumb|none|600px|...and the insertion of the aforementioned mag, modeled rounds and all.]]&lt;br /&gt;
[[File:CSGO CZ-75 Reloading.jpg|thumb|none|600px|The secondary animation, on the other hand, doesn't have these rounds, and is a slowed-down version of the P250/Glock/P2000/Five-SeveN routine. This animation didn't exist prior to a certain patch, so reloading early would make an extra magazine spontaneously pop into existence on the front of the frame.]]&lt;br /&gt;
[[File:CSGO CZ-75 Racking.jpg|thumb|none|600px|Both animations end with a rather overly enthusiastic racking of the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike previous games, most submachine guns will award bonus money upon killing enemies (2x the reward for all of them except the P90).&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
A [[MAC-10]] is featured in-game, another gun returning from prior titles. The model is from ''[[Left 4 Dead 2]]'' (sans suppressor with zip-tied flashlight). The MAC-10's advantages are its high firing rate and subsequent close-range damage, light weight, and low price (a mere $1,050, the lowest of any primary weapon in the game - so low, in fact, that it can be bought in the pistol round in Competitive mode, as long as the prospective buyer gets a kill within the first 30 seconds of the round, without buying anything else), while sacrificing effective range, accuracy, and armor penetration.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[File:CSGO MAC-10 Inspection.jpg|thumb|none|600px|Inspecting the MAC-10's model. &amp;quot;A box that bullets come out of&amp;quot; seems apt, if a bit harsh. Not as harsh as the treatment that this gun's clearly been through, though.]]&lt;br /&gt;
[[File:CSGO MAC-10 Drawing.jpg|thumb|none|600px|A terrorist drawing the MAC-10 on the map de_ruby (set in Portugal), the weapon apparently decocking itself every time it's put away. As a note of trivia, this map was added on April 25th, 2019, a major Portuguese holiday; the distinctive bridge just outside the map is based on the actual 25 de Abril Bridge between Lisbon and Almada in Portugal.]]&lt;br /&gt;
[[File:CSGO MAC-10.jpg|thumb|none|600px|Idling with the MAC. Unlike the characters in ''Left 4 Dead 2'' (and in some previous ''CS'' titles), ''CS:GO'''s characters actually use the makeshift front strap/foregrip.]]&lt;br /&gt;
[[File:CSGO MAC-10 Left.jpg|thumb|none|600px|Examining the MAC-10; also unlike ''L4D2'', the front strap actually responds to gravity, instead of staying perfectly perpendicular to the barrel at all times.]]&lt;br /&gt;
[[File:CSGO MAC-10 Right.jpg|thumb|none|600px|The other side, which shows off a round visible through the ejection port (correct, as this is an open-bolt submachine gun, though the round is still present when the gun runs empty); it being steel-cased could contribute to the low price, while it being hollow-pointed could at least partly explain the gun's abysmal performance against armor. Also note the darkened outline of a fire selector (a texture error fixed in a 2019 update) and backwards &amp;quot;FULL&amp;quot; marking, showing that the lower receiver's texture is apparently mirrored at its midpoint.]]&lt;br /&gt;
[[File:CSGO MAC-10 Firing.jpg|thumb|none|600px|Spraying away at the beautiful cityscape ahead. Perhaps out of anger at the map's colossal file size.]]&lt;br /&gt;
[[File:CSGO MAC-10 Reloading.jpg|thumb|none|600px|30 wasted rounds of cheap .45 ammo later, the terrorist swaps magazines...]]&lt;br /&gt;
[[File:CSGO MAC-10 Cocking.jpg|thumb|none|600px|...and locks back the bolt. Regardless of whether or not the mag was emptied beforehand, the bolt will lock forward upon reloading, seemingly solely to allow this.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9]] is one of the available submachine guns in-game, replacing the previous games' [[Steyr TMP]], as a cheap ($1,250), fast-firing (857 RPM), lightweight SMG for Counter-Terrorists that's good for run-and-gun, spray-and-pray tactics in early rounds, but loses effectiveness later on with the proliferation of armor and rifles. Unlike the TMP, however, the MP9 does not come with a suppressor, and instead behaves simply as the CT equivalent to the [[MAC-10]]. &lt;br /&gt;
[[File:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CSGO MP9 Inspection.jpg|thumb|none|600px|The B&amp;amp;T MP9 in the inventory model viewer. Notably, unlike the in-game MAC-10 (and many of the game's other compact submachine guns), the MP9's stock is extended.]]&lt;br /&gt;
[[File:CSGO MP9 Drawing.jpg|thumb|none|600px|Readying himself for some high-intensity slam-dunking, an SAS operative on cs_workout draws his MP9.]]&lt;br /&gt;
[[File:CSGO MP9.jpg|thumb|none|600px|Standing idly. Note the &amp;quot;reflective&amp;quot; floors; the Source engine can't support dynamic reflections easily, so the map creators' solution was to create a translucent floor with all of the props duplicated upside-down underneath it.]]&lt;br /&gt;
[[File:CSGO MP9 Left.jpg|thumb|none|600px|Waiting for his opponents to show up, the SAS operative examines his SMG. Note how even some of the parts which are ostensibly made of polymer have wear marks with bare metal underneath.]]&lt;br /&gt;
[[File:CSGO MP9 Right.jpg|thumb|none|600px|The other side, which reveals some markings on the bolt; these read &amp;quot;Cal 9x19mm&amp;quot; on the first line, and &amp;quot;A-0109524&amp;quot; (presumably a serial number) on the second.]]&lt;br /&gt;
[[File:CSGO MP9 Firing.jpg|thumb|none|600px|Realizing that his opposition has chickened out of the match, the operative lashes out in anger, and vents his frustrations on a basketball.]]&lt;br /&gt;
[[File:CSGO MP9 Removing.jpg|thumb|none|600px|30 rounds later, he yanks out an empty magazine...]]&lt;br /&gt;
[[File:CSGO MP9 Reloading.jpg|thumb|none|600px|...shoves in another one...]]&lt;br /&gt;
[[File:CSGO MP9 Charging.jpg|thumb|none|600px|...and tugs the apparently heavily scratched-up charging handle, before grumbling into his gasmask and heading back home.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
An [[Izhmash PP-19 Bizon]]-2 is an available SMG for both teams, known in-game as the &amp;quot;PP-Bizon&amp;quot;. While its low damage, poor accuracy, and pitiful performance against armor make it a questionable choice for later rounds, its high rate of fire (750 RPM), controllable recoil, and best-in-class capacity (a staggering 64 rounds) allow it to perform quite well in the early phases of a match (or, considering its $1,400 price tag, during eco rounds). The weapon's smooth magazine design is from the earlier Bizon-1.&lt;br /&gt;
&lt;br /&gt;
Its 64-round capacity corresponds to the 9x18mm Makarov version, but the weapon is instead coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:CSGO Bizon Inspection.jpg|thumb|none|600px|Inspecting the PP-19 Bizon-2 in the inventory's model viewer.]]&lt;br /&gt;
[[File:CSGO Bizon.jpg|thumb|none|600px|The Bizon in first-person, held by a counter-terrorist on cs_agency.]]&lt;br /&gt;
[[File:CSGO Bizon Left.jpg|thumb|none|600px|''&amp;quot;Silent and watchful, the Bizon Soldier looks out over the streets below. Like it or not, there is evil in this city - and it's his job to deal with it.&amp;quot;'']]&lt;br /&gt;
[[File:CSGO Bizon Right.jpg|thumb|none|600px|''&amp;quot;He'd be even better at it if the texture on his gun's bolt wasn't broken. Or if he stopped doing some dramatic superhero monologue and, y'know, actually rescued the hostages trapped in this office building.&amp;quot;'']]&lt;br /&gt;
[[File:CSGO Bizon Firing.jpg|thumb|none|600px|Engaging in some more un-counter-terroristly conduct, and indiscriminately unloading rounds on the streets below.]]&lt;br /&gt;
[[File:CSGO Bizon Reloading.jpg|thumb|none|600px|The Bizon's stampede finished, he then swaps out the weapon's distinctive helical magazine...]]&lt;br /&gt;
[[File:CSGO Bizon Charging.jpg|thumb|none|600px|...and flips it over to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP45]] with a vertical foregrip is one of the available submachine guns in-game, known simply as the &amp;quot;UMP-45&amp;quot;. At only $1,200, it is the second-cheapest SMG in the game (and the cheapest available to Counter-Terrorists, since the only one cheaper is the [[MAC-10]]); it is somewhat more akin in behavior to the rifles, with a (correct) 25-round magazine, best-in-class damage, and decent range, accuracy, and armor penetration, with its main drawbacks being its somewhat bouncy, aggressive recoil, and the lowest rate of fire in the SMG category (666 RPM).&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CSGO UMP45 Inspection.jpg|thumb|none|600px|The UMP45 in the inventory model viewer. &amp;quot;UMP-45&amp;quot; is visible on the side of the receiver, with &amp;quot;.45 Auto&amp;quot; being written on the bottom of the magazine.]]&lt;br /&gt;
[[File:CSGO UMP45 Drawing.jpg|thumb|none|600px|Taking a trip down memory lane in the 20th-anniversary classic version of de_dust2, an IDF operative draws his &amp;quot;K&amp;amp;M UMP45&amp;quot; with a quick yank of the charging handle.]]&lt;br /&gt;
[[File:CSGO UMP45.jpg|thumb|none|600px|He then waits patiently, while fondly reminiscing about all the good times had in this infamous area, &amp;quot;Courtyard With A Dead Guy In It&amp;quot;.]]&lt;br /&gt;
[[File:CSGO UMP45 Left.jpg|thumb|none|600px|Examining the left side of the UMP; apparently, moving the ejection port to the other side required flipping the selector lever ''beyond'' full-auto.]]&lt;br /&gt;
[[File:CSGO UMP45 Right.jpg|thumb|none|600px|The IDF operative then pretends to shoot the dead terrorist in the crotch, while noticing the safety on this side being ''very'' on.]]&lt;br /&gt;
[[File:CSGO UMP45 Firing.jpg|thumb|none|600px|Instead of doing so, he simply unloads on the wall above the corpse.]]&lt;br /&gt;
[[File:CSGO UMP45 Removing.jpg|thumb|none|600px|Pushing the (correctly movable) magazine release to remove an empty magazine, the side window of which always depicts a full load of cartridges.]]&lt;br /&gt;
[[File:CSGO UMP45 Reloading.jpg|thumb|none|600px|Loading in a replacement mag; while the full texture in the window would now be correct, the magazine is always shown as empty at the top.]]&lt;br /&gt;
[[File:CSGO UMP45 Charging.jpg|thumb|none|600px|The reload is concluded with another pull of the charging handle, and a return to business as usual.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] appears in the game as the &amp;quot;P90&amp;quot;, with rail-mounted iron sights (despite the fact that the P90 TR's top rail includes iron sights, and the fact that the irons aren't usable in-game anyways). It is the only submachine gun not to award extra money for kills. Due to its high armor penetration value (69%), high capacity, decent damage, moderate recoil, and high rate of fire, the weapon has gained a great deal of notoriety in the ''CS:GO'' community, commonly being associated with lower-skilled players; its only real downsides are the aforementioned low kill award, an exorbitant price of $2,350, and a slow reload.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:CSGO P90 Inspection.jpg|thumb|none|600px|The P90 TR's in-game model, which is rather battered and scratched-up. It also features an opaque brownish-orange magazine, as opposed to the translucent ones normally associated with the P90.]]&lt;br /&gt;
[[File:CSGO P90 Drawing.jpg|thumb|none|600px|An FBI SWAT member draws his P90 with a rather strange pull of the cocking handle...]]&lt;br /&gt;
[[File:CSGO P90.jpg|thumb|none|600px|...and then promptly does absolutely nothing. Well, nothing apart from admiring the view of de_zoo's empty lion enclosure.]]&lt;br /&gt;
[[File:CSGO P90 Left.jpg|thumb|none|600px|Examining his P90 (with absolutely atrocious trigger discipline); at full size, the weapon's trademarks can be read, showing to apparently be made by &amp;quot;Fabrique Rationale&amp;quot; out of &amp;quot;Harbog BELGIUM&amp;quot;. This random yelling of a country's name is not enough to distract the player from the fact that their character's sleeve clips through the ejection port.]]&lt;br /&gt;
[[File:CSGO P90 Right.jpg|thumb|none|600px|The reverse side shows exactly the same pattern of scratches, as well as the same obfuscated trademarks (albeit backwards), showing that the weapon's right-side texture is apparently just a mirror of its left-side one.]]&lt;br /&gt;
[[File:CSGO P90 Firing.jpg|thumb|none|600px|Unloading the P90 at nothing in particular; the P90 in ''CS:GO'', unlike those in many games, correctly ejects spent casings downwards, though this does have the side-effect of bouncing them off of the floor and into the player's field of view.]]&lt;br /&gt;
[[File:CSGO P90 Removing.jpg|thumb|none|600px|Reloading the submachine gun; the player character correctly pushes both magazine catches before removing the magazine, and said catches stay in the locked-open position until a new magazine is inserted.]]&lt;br /&gt;
[[File:CSGO P90 Reloading.jpg|thumb|none|600px|Lining up a new magazine, and seating it with a hearty smack. Though the hand positions in this particular shot seem to suggest that the FBI SWAT member is instead attempting to cover up the fact that the magazine even exists.]]&lt;br /&gt;
[[File:CSGO P90 Charging.jpg|thumb|none|600px|Concluding a reload with the same strange cocking routine seen in the draw animation; it's currently unknown if this technique (which uses the wielder's left thumb and forefinger to pull both charging handles) appears in any other form of media.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in-game as the &amp;quot;MP7&amp;quot;. Costing $1,500, it is a middle-of-the-road SMG, being decently powerful and accurate, with low recoil, a moderately high fire rate (750 RPM, compared to the real steel's 950-1,150), and a 30-round magazine capacity. It fills the same role as the previous games' [[H&amp;amp;K MP5]], even recycling its prior incarnations' firing sound up until a patch in 2016. It's also bizarrely shown as the heaviest weapon in its class, slowing down the player even more than the [[P90]], despite weighing a full {{convert|lbs|1.41}} less in reality.&lt;br /&gt;
&lt;br /&gt;
Of note is that the game files incorrectly code the weapon to use 9x19mm rounds (instead of the appropriate 4.6x30mm); this has no effect on gameplay, as unlike prior ''Counter-Strike'' games, players no longer need to buy ammo.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:CSGO MP7A1 Inspection.jpg|thumb|none|600px|Inspecting the MP7A1's model. Apart from the shorter side rail segment, and the fact that the rifle-style aperture/winged post sights are flipped up, it's nearly identical to the reference image above. Also note that there is no safe setting.]]&lt;br /&gt;
[[File:CSGO MP7A1.jpg|thumb|none|600px|An FBI SWAT team member holding an MP7A1 on de_vertigo, making sure that the HVAC unit doesn't try anything funny.]]&lt;br /&gt;
[[File:CSGO MP7A1 Drawing.jpg|thumb|none|600px|Forgetting to remember to forget that he'd forgotten to do so, the operative then draws the gun he was already holding. This apparently merits pulling the charging handle with a clenched fist.]]&lt;br /&gt;
[[File:CSGO MP7A1 Releasing.jpg|thumb|none|600px|Releasing the charging handle has it snap back into battery, giving the player just barely enough time to notice that the operating rod is colored completely flat black.]]&lt;br /&gt;
[[File:CSGO MP7A1 Left.jpg|thumb|none|600px|Inspecting the MP7. The stock is never extended, most likely to avoid clipping issues with third-person character models (since not all of them have the same thickness of clothes).]]&lt;br /&gt;
[[File:CSGO MP7A1 Firing.jpg|thumb|none|600px|Letting his paranoia get the best of him, the CT panics, and dumps round after round at his inanimate enemy. The spent casings seem to agree with the game files' incorrect notions about the weapon's caliber, being wide and straight-walled - akin to 9x19mm casings, but not to the narrow, bottlenecked 4.6x30mm ones it should be spitting out.]]&lt;br /&gt;
[[File:CSGO MP7A1 Right.jpg|thumb|none|600px|Having successfully wasted a rather large amount of not-at-all-cheap proprietary ammunition, the operative checks to see if the bolt catch works properly. Apparently, it doesn't.]]&lt;br /&gt;
[[File:CSGO MP7A1 Reloading.jpg|thumb|none|600px|Swapping magazines, in a suitably dramatic fashion; as with many of the game's weapons, there is a blink-and-you'll-miss-it instance of clipping between the magazine and its well. Luckily, this is a still image, so blink all you'd like.]]&lt;br /&gt;
[[File:CSGO MP7A1 Charging.jpg|thumb|none|600px|This is followed by a more normal-looking yank of the cocking handle, which might have something to with the aforementioned malfunctioning bolt catch.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[MP5SD3]] was added to the game in the August 15, 2018 update as an alternative option to the MP7, as a successor to the MP5 from previous games replaced in CSGO by the MP7. It has many of the same stats as the MP7, the only major differences being the suppressor, a faster movement speed, and slightly lower damage.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[File:CSGO MP5SD.jpg|thumb|none|600px|Inspecting the default MP5SD weapon with no skins.]]&lt;br /&gt;
[[File:CSGO MP5SD Draw 2.jpg|thumb|none|600px|The MP5SD has two draw animations. One is an average HK slap.]]&lt;br /&gt;
[[File:CSGO MP5SD Draw 1.jpg|thumb|none|600px|The other one is the HK slap's distant cousin, the HK slam.]]&lt;br /&gt;
[[File:CSGO MP5SD Idle.jpg|thumb|none|600px|The MP5SD on the new remade version of the Dust II map, with the new Panorama UI. Incidentally, the CT's gloves are new too, having received a model quality upgrade in 2016, and now supports cosmetic gloves.]]&lt;br /&gt;
[[File:CSGO MP5SD Reload 1.jpg|thumb|none|600px|Reloading the MP5SD, after pulling back the charging handle. Note the marking on the magazine well that says &amp;quot;Kal 9mm x 30&amp;quot;; although the 30 possibly refers to the magazine capacity, its location on the caliber marking on a real MP5 makes this somewhat questionable.]]&lt;br /&gt;
[[File:CSGO MP5SD Reload 2.jpg|thumb|none|600px|Giving the MP5SD a slightly different HK slap when the reload completes.]]&lt;br /&gt;
[[File:CSGO MP5SD Inspect.jpg|thumb|none|600px|Inspecting the right side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
A [[Mk 18 Mod 0]] fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard with rail covers appears as the &amp;quot;M4A4&amp;quot;, serving as the Counter-Terrorists' staple assault rifle. The kill icon originally incorrectly showed the [[M4A1]] with carry handle from ''[[Counter-Strike: Source]]'', though a later patch corrected it. Unlike the M4A1 in previous ''Counter-Strike'' games, it does not include a detachable suppressor, instead simply serving as a middle-of-the-road rifle; compared to the Terrorists' [[AKM]], it fires faster, is more accurate, and has less recoil, but is more expensive (costing $3,100), does less damage per shot, and has slightly poorer armor penetration, the latter two factors making it incapable of killing a helmeted enemy in a single headshot.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO Mk18 Inspection.jpg|thumb|none|600px|The Mk 18 Mod 0 in the inventory model viewer.]]&lt;br /&gt;
[[File:CSGO Mk18 Drawing.jpg|thumb|none|600px|Out on the tutorial course, a GO trainee draws his Mk 18 with a quick rack of the charging handle...]]&lt;br /&gt;
[[File:CSGO Mk18.jpg|thumb|none|600px|...and then awaits further orders.]]&lt;br /&gt;
[[File:CSGO Mk18 Left.jpg|thumb|none|600px|Preparing to shoot some targets, the trainee checks to make sure his weapon is correctly set to full-auto, while the game provides an incredibly useful hint.]]&lt;br /&gt;
[[File:CSGO Mk18 Right.jpg|thumb|none|600px|A brief flip reveals some issues; in addition to the permanently-shut dust cover, the lower receiver's texture is mirrored, leaving the right side with backwards selector markings and a blacked-out area where the selector switch would be if the lower was ambidextrous.]]&lt;br /&gt;
[[File:CSGO Mk18 Firing.jpg|thumb|none|600px|Following the mysteriously apathetic supervisor's orders, he's soon blasting away at some fake terrorists; despite clearly producing sparks and metallic dinging  when shot, these are continuously referred to as being wooden. The lights next to them are a health bar, showing how much damage is done by various different rounds to various different regions.]]&lt;br /&gt;
[[File:CSGO Mk18 Ejecting.jpg|thumb|none|600px|In a later, more speed-focused portion of the course, the trainee ignores a substantially less important hint, electing instead to drop an empty mag in full view of his &amp;quot;enemies&amp;quot;.]]&lt;br /&gt;
[[File:CSGO Mk18 Reloading.jpg|thumb|none|600px|Loading a new magazine; unlike many of the game's other weapons, the Mk 18's fresh magazines actually visibly contain ammunition.]]&lt;br /&gt;
[[File:CSGO Mk18 Releasing.jpg|thumb|none|600px|Concluding the reload with an open-palmed smack of the bolt release.]]&lt;br /&gt;
[[File:CSGO Mk18 Bot.jpg|thumb|none|600px|Out in the field, the trainee-turned-agent spots a buddy with a Mk 18 of his own, wrapped up in sling straps; this trait is unique among CT rifles, and shared only overall with the AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 723==&lt;br /&gt;
A later-pattern [[Colt Model 723]] was added in the August 14, 2013 update; known incorrectly as the &amp;quot;M4A1-S&amp;quot;, it serves as an optional replacement for the above [[Mk 18 Mod 0]] &amp;quot;M4A4&amp;quot;, and a successor to the suppressed [[M4A1]] in previous games. Compared to its unsuppressed counterpart, the Model 723 differs primarily in its fire rate (600 RPM, lower than the M4A4's 666) and capacity (20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine; an update in 2019 increased this to 25 rounds, but this change was later reverted in a 2022 update), in exchange for the obvious benefits provided by a suppressor. It comes with 3 spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. As with the [[Heckler &amp;amp; Koch USP Tactical|USP-S]], it did not initially receive new sounds, taking its own directly from ''[[Counter-Strike: Source]]'', though these were later replaced with a new set in September of 2016.&lt;br /&gt;
[[File:Colt Model 723 with M4 barrel.jpg|thumb|none|450px|Colt Model 723, late model with &amp;quot;M4&amp;quot; profile barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO M723 Inspection.jpg|thumb|none|600px|Inspecting the Model 723. Unlike most of the game's other weapons, the default viewing angle is slanted upwards; since only the horizontal viewing angle can be changed, this is about as side-on of a shot as one can get.]]&lt;br /&gt;
[[File:CSGO M723 Drawing.jpg|thumb|none|600px|Spooked by a mysterious figure off in the distance, an FBI HRT operative draws his Model 723 with a pull of the charging handle.]]&lt;br /&gt;
[[File:CSGO M723.jpg|thumb|none|600px|Realizing that the figure is ''probably'' just a snowman, the operative refrains from firing, but keeps an eye out nonetheless. Note the fixed carrying handle, putting paid to any claim that the weapon in-game is an actual M4A1.]]&lt;br /&gt;
[[File:CSGO M723 Left.jpg|thumb|none|600px|Examining the M723's left side, showing off the selector lever (set to safe, though prior to a patch it didn't exist at all) and the strange strip on the receiver/bolt release texture (this was a physical object that blocked the bolt release before the aforementioned patch)...]]&lt;br /&gt;
[[File:CSGO M723 Right.jpg|thumb|none|600px|...and the right one. While the latter is seen for a far shorter span of time than the former, the brief glance is still enough to notice that (as with the previous games' M4A1s) the dust cover never opens like it should.]]&lt;br /&gt;
[[File:CSGO M723 Firing.jpg|thumb|none|600px|Thinking he saw the &amp;quot;snowman&amp;quot; make a move, the operative takes no chances.]]&lt;br /&gt;
[[File:CSGO M723 Ejecting.jpg|thumb|none|600px|The threat dealt with, he reloads to replace the one round he fired, starting by ejecting a visibly empty magazine that presumably still has 18 rounds in it somewhere.]]&lt;br /&gt;
[[File:CSGO M723 Reloading.jpg|thumb|none|600px|Following this is the insertion of a new magazine, which is equally empty-looking.]]&lt;br /&gt;
[[File:CSGO M723 Releasing.jpg|thumb|none|600px|And, to finish it all off, a satisfying slap of the bolt release. Back to business.]]&lt;br /&gt;
[[File:CSGO M723 Removing.jpg|thumb|none|600px|This &amp;quot;business&amp;quot; apparently includes unscrewing the suppressor from the rifle's threaded flash hider. As with the USP above, there's not much reason to actually do this, since all it does is increase noise, add a muzzle flash, reduce accuracy, and increase recoil; punctuating this is the remarkable length of this procedure compared to previous games, giving the player plenty of time to reconsider their decision.]]&lt;br /&gt;
[[File:CSGO M723 Unsuppressed.jpg|thumb|none|600px|Should they choose to ignore their better judgement and abandon any pretense of stealth, however, the result will look something like this.]]&lt;br /&gt;
&lt;br /&gt;
==AKMN==&lt;br /&gt;
The &amp;quot;[[AK-47]]&amp;quot; in the game is actually an [[AKMN]], with plastic 30-round magazines. It offers very high stopping power and penetration (capable of one-shot headshots against helmeted enemies), good accuracy, and a manageable price of $2,700, at the cost of its somewhat heavy weight, a lower rate of fire than its competitors, and rather strong recoil. This model is notably ported from ''[[Left 4 Dead 2]]'' (including the presence of the wider front sight and narrower handguard of an actual AK-47) with slight alterations like detail on the stock and a smaller spring lock.&lt;br /&gt;
[[File:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:CSGO AKM Inspection.jpg|thumb|none|600px|Inspecting the AKMN's model. Much of the original factory finish has been worn off, revealing the bare white steel beneath.]]&lt;br /&gt;
[[File:CSGO AKM.jpg|thumb|none|600px|A terrorist looks over the area outside de_nuke's titular nuclear plant, noting the rather ironic slogan.]]&lt;br /&gt;
[[File:CSGO AKM Left.jpg|thumb|none|600px|Inspecting the rifle; the side-mounted dovetail rail indicates this to be an AKMN model, meant to accept a 1PN51 or 1PN58 night-vision sight, though nearly any Warsaw Pact-issued optic can fit it. As attachable optics aren't a feature of ''Global Offensive'' (or any main-series ''CS'' game, for that matter), the in-game rail is purely cosmetic.]]&lt;br /&gt;
[[File:CSGO AKM Right.jpg|thumb|none|600px|The other side, which shows off the bolt and early-pattern handguard.]]&lt;br /&gt;
[[File:CSGO AKM Firing.jpg|thumb|none|600px|Changing the plant's marketing into lies with the aid of a few 7.62x39mm rounds.]]&lt;br /&gt;
[[File:CSGO AKM Removing.jpg|thumb|none|600px|Removing a partly-empty magazine, which shows off a nice detail: the magazine release subtly moves when the player character's hand touches it.]]&lt;br /&gt;
[[File:CSGO AKM Reloading.jpg|thumb|none|600px|Which makes it all the more strange that the fresh magazine that the player character inserts is visibly not loaded. It also bears an incorrect &amp;quot;7.62x30&amp;quot; marking on the side.]]&lt;br /&gt;
[[File:CSGO AKM Charging.jpg|thumb|none|600px|The reload is concluded by flipping the rifle over and pulling the charging handle; this is also done whenever the AKMN is drawn.]]&lt;br /&gt;
[[File:CSGO AKM Bot.jpg|thumb|none|600px|Like the [[Mk 18 Mod 0|Mk. 18]] above, the AKMN is attached to the user's back via actual sling straps when holstered in third-person; this shot shows that the same can't be said for all of the game's rifles, the [[SIG556]] being one of the less fortunate ones.]]&lt;br /&gt;
[[File:CSGO AKM Box.jpg|thumb|none|600px|&amp;quot;Huh, those are some odd-looking car parts...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Replacing the [[Steyr AUG A1]] from previous games is the more recent [[Steyr AUG A3|A3 variant]], with a Trijicon ACOG providing a low zoom level and allowing for precise shots. It deals good damage, with a moderate rate of fire, strong-yet-simple recoil, and a unique ability (for CT assault rifles) to land instant-kill headshots against helmeted enemies at point-blank range, at the cost of, well, cost (the most expensive in its class, at $3,300), along with its heavy weight and slow reload. The rifle's in-game model visibly has a 42-round magazine, despite it only having a 30-round capacity gameplay wise.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO AUG Inspection.jpg|thumb|none|600px|The AUG A3 in the model viewer.]]&lt;br /&gt;
[[File:CSGO AUG Drawing.jpg|thumb|none|600px|''&amp;quot;Alright, whichever one of you peed in the pool, just confess to your crimes, and nobody has to get hurt.&amp;quot;'']]&lt;br /&gt;
[[File:CSGO AUG.jpg|thumb|none|600px|Looking over the Riverview Sports Center's shallow pool with an AUG.]]&lt;br /&gt;
[[File:CSGO AUG Aiming.jpg|thumb|none|600px|Looking over at the inaccessible Olympic-style lane pool through the mounted ACOG. Prior to a patch in February 2014, the scopes on both the AUG and [[SIG556]] simply zoomed in the player's view (as they did in prior ''CS'' games). Note the incorrect green dot reticle; this dot changes to match the player's selected crosshair color, making it green by default.]]&lt;br /&gt;
[[File:CSGO AUG Left.jpg|thumb|none|600px|Inspecting the AUG. Note that this side has an ejection port cover...]]&lt;br /&gt;
[[File:CSGO AUG Right.jpg|thumb|none|600px|...whereas this one (correctly) doesn't.]]&lt;br /&gt;
[[File:CSGO AUG Firing.jpg|thumb|none|600px|Spraying away at the glass doors on the other side of the pool. Being map boundary walls, they prove more resilient than one might expect.]]&lt;br /&gt;
[[File:CSGO AUG Reloading.jpg|thumb|none|600px|Reloading the AUG. Not even a physically impossible fire in a pool can hide the fact that the 42-round 30-round magazine is textured solid brown instead of being translucent, and doesn't have any feed lips.]]&lt;br /&gt;
[[File:CSGO AUG Charging.jpg|thumb|none|600px|Concluding this listing of anomalies by racking the rifle's charging handle, with a slightly different animation than the draw shown above.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
A [[FAMAS G1]] is featured in-game, but incorrectly uses 30-round STANAG magazines in its F1 magwell instead of the proper 25-round straight magazines; despite this, it still holds 25 rounds per magazine (and, despite that, still has 90 rounds in reserve like most of the other assault rifles, which works out to 3 full magazines and three-fifths of another one). At only $2,050, the FAMAS is the cheapest assault rifle available to the Counter-Terrorists; unfortunately, there is little else to be said for it, with its relatively low damage, lower-than-standard capacity, and long reload relegating its primary role to low-cash rounds. Pressing the alt-fire key toggles the weapon between full-auto and 3-round burst; the latter mode bumps the rate of fire up from the default 666 RPM to 800 (both of which are short of the real weapon's 1,000 RPM, likely for balance-related reasons), decreases recoil, and boosts accuracy, at the cost of adding a longer delay between trigger pulls (presumably, again, for the sake of balance).&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the [[FAMAS F1]]'s icon from past titles is re-used in ''GO'' as the icon for the FAMAS G1.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO FAMAS Inspection.jpg|thumb|none|600px|Taking a look at the FAMAS G1's model reveals it to be rather worn-looking, particularly around the handguard and magazine.]]&lt;br /&gt;
[[File:CSGO FAMAS.jpg|thumb|none|600px|The FAMAS G1 in first-person on de_inferno, with the F1 HUD icon visible to the right. Not every day you see a British special operative holding a French assault rifle in a small town in Italy, huh?]]&lt;br /&gt;
[[File:CSGO FAMAS Left.jpg|thumb|none|600px|Admiring both the rifle and the lovely fish-filled fountain that serves as the focal point of Bombsite B.]]&lt;br /&gt;
[[File:CSGO FAMAS Right.jpg|thumb|none|600px|The other side, which gives a good view of the unusable folding bipod.]]&lt;br /&gt;
[[File:CSGO FAMAS Firing.jpg|thumb|none|600px|Spraying off some rounds at a terrorist, who narrowly avoids them through the dastardly trick of not actually being there.]]&lt;br /&gt;
[[File:CSGO FAMAS Burst.jpg|thumb|none|600px|Realizing this, the CT attempts to use the burst-fire mode for a bit of impromptu fishing.]]&lt;br /&gt;
[[File:CSGO FAMAS Reloading.jpg|thumb|none|600px|Reloading the FAMAS. As is tradition, this process is done without the use of actual ammunition.]]&lt;br /&gt;
[[File:CSGO FAMAS Charging.jpg|thumb|none|600px|Finishing a reload (or drawing the weapon) prompts a pull of the charging handle, accomplished in-game with the user's left hand.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 22==&lt;br /&gt;
Replacing the [[IMI Galil ARM]] from prior ''Counter-Strike'' titles, ''CS:GO'' features the [[Galil ACE 22]] as an optional assault rifle for Terrorists, known in-game as the &amp;quot;[[Galil AR]]&amp;quot; (actually a different variant altogether, though &amp;quot;AR&amp;quot; could possibly just be a generic &amp;quot;Assault/Automatic Rifle&amp;quot; suffix). The ACE 22 boasts the highest magazine capacity (a correct 35 rounds) and lowest cost (only $1,800) in its class, at the cost of poor performance against armor (being the only Terrorist assault rifle that can't kill a helmeted enemy in a single headshot) and somewhat low accuracy. Interestingly, in the early build of ''GO'' used during the US vs Euro faceoff, the model featured a Meprolight red dot sight attached to the top of the handguard, which acted like the scopes on the [[Steyr AUG A3]] and [[SIG556]]; in the final game, this weapon does not feature the sight, though its kill icon did until it was removed in a later update. &lt;br /&gt;
&lt;br /&gt;
For whatever reason, the rifle on the ACE 22's &amp;quot;Expert&amp;quot; achievement and its HUD icon is the earlier IMI [[Galil SAR]].&lt;br /&gt;
[[File:Galil ACE 22.jpg|thumb|none|450px|IWI Galil ACE 22 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO Galil Inspection.jpg|thumb|none|600px|The Galil ACE 22's model. Another somewhat worn-looking model, with a notable patch of rust on the stock.]]&lt;br /&gt;
[[File:CSGO Galil Drawing.jpg|thumb|none|600px|In the midst of a vault robbery, a bank robber draws his ACE 22 with a sharp tug of the charging handle. Note the HUD icon, with a rather distinctly different stock and profile from the weapon it's supposed to represent.]]&lt;br /&gt;
[[File:CSGO Galil.jpg|thumb|none|600px|He then settles down and stands guard. Say, does a well-dressed man with a Galil robbing a bank [[Heat|remind you of anything?]]]]&lt;br /&gt;
[[File:CSGO Galil Left.jpg|thumb|none|600px|Examining the rifle, while demonstrating a complete lack of trigger discipline.]]&lt;br /&gt;
[[File:CSGO Galil Right.jpg|thumb|none|600px|The other side of the Galil; while the chunk missing from the bolt may seem like a modeling error, it's actually just what ACE bolts look like.]]&lt;br /&gt;
[[File:CSGO Galil Firing.jpg|thumb|none|600px|Redecorating the inside of the bank with the aid of some 5.56mm rounds. A bit of a lost cause, truth be told; no matter how much &amp;quot;redecorating&amp;quot; you do, you still won't be able make it any less [[Payday 2|familiar]].]]&lt;br /&gt;
[[File:CSGO Galil Removing.jpg|thumb|none|600px|Removing an empty magazine. For some reason, despite having a 35-round capacity, the Galil's reserve ammo count is 90 rounds like the rest of the assault rifles, leaving the wielder with two-and-four-sevenths spare magazines.]]&lt;br /&gt;
[[File:CSGO Galil Reloading.jpg|thumb|none|600px|Loading a &amp;quot;new&amp;quot; magazine; as in many games, the weapon model only includes one magazine, so the empty and full mags are one and the same. This is normally hidden by the edge of the screen, though a sufficiently high FOV can reveal the trick.]]&lt;br /&gt;
[[File:CSGO Galil Charging.jpg|thumb|none|600px|Yanking the charging handle, and watching the dustcover slide downward accordingly.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556 HOLO==&lt;br /&gt;
A [[SIG-Sauer SIG556|SIG-Sauer SIG556 HOLO]] with a usable Trijicon ACOG (incorrectly referred to in-game as the &amp;quot;[[SIG SG 553|SG 553]]&amp;quot;) replaces the previous games' SG 552, being the Terrorists' scoped assault rifle. It fires in full-auto, while most real SIG556s are semi-auto only (though select-fire versions exist for the military/LE); being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. Compared to the [[AKM]], it fires faster, is more accurate, has the evident advantages of a scope, and is the only weapon in the entire game to completely ignore armor, with the only downsides being its somewhat strange up-right recoil, its slightly higher price ($3,000 versus the AK's $2,700), and its marginally lower damage (negated completely by the armor advantage, which applies in nearly all cases, since almost any round where rifles are being bought is one where armor is a factor).&lt;br /&gt;
[[File:Sig556.jpg|thumb|450px|none|SIG-Sauer SIG556 HOLO with Trijicon ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO SG556 Inspection.jpg|thumb|none|600px|The SIG556 HOLO in the inventory model viewer. Another heavily-worn model; impressively enough, even the ''gas tube'' is worn down to the bare metal.]]&lt;br /&gt;
[[File:CSGO SG556 Drawing.jpg|thumb|none|600px|Conducting bombsite overwatch on gd_rialto, a terrorist draws his SIG556 with a sharp yank of the charging handle.]]&lt;br /&gt;
[[File:CSGO SG556.jpg|thumb|none|600px|He then does the Devil's work, and stands idle. Note that the scope has (unusable) backup iron sights mounted on top, a rear aperture and a front post.]]&lt;br /&gt;
[[File:CSGO SG556 Left.jpg|thumb|none|600px|Exorcising himself, he quickly sets about doing something. &amp;quot;Something&amp;quot;, in this case, being a quick look over the left side of his rifle...]]&lt;br /&gt;
[[File:CSGO SG556 Right.jpg|thumb|none|600px|...followed by the right side.]]&lt;br /&gt;
[[File:CSGO SG556 Firing.jpg|thumb|none|600px|Thinking he spotted his demon lurking around in a shop, the terrorist panic-sprays most of the bridge with non-armor-acknowledging 5.56.]]&lt;br /&gt;
[[File:CSGO SG556 Aiming.jpg|thumb|none|600px|Looking through the scope (much the same as the [[AUG]]'s, complete with magnification that somehow stretches outside the actual scope) to get a better view. The rifle's front sight used to be flipped up; when the scope function changed from being a simple screen zoom to having this animation, it was folded down to avoid blocking the view, though the rifle's various icons still show it flipped up.]] &lt;br /&gt;
[[File:CSGO SG556 Removing.jpg|thumb|none|600px|Performing a quick reload in case any other demons try some funny business - the old magazine comes out...]]&lt;br /&gt;
[[File:CSGO SG556 Reloading.jpg|thumb|none|600px|...the new one comes in...]]&lt;br /&gt;
[[File:CSGO SG556 Charging.jpg|thumb|none|600px|...and the charging handle gets pulled, the rifle's user apparently still not being on speaking terms with the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
As in many games, the sniper rifles in ''GO'' lack a hipfire crosshair. Additionally, unlike prior games in the series, players cannot quick scope easily and reliably; while using a sniper rifle's scope, there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway. This serves to make sniper rifles less suited to aggressive playstyles, and push them more towards the stationary, defensive role that they were originally meant to fulfill. Not that this stops some people from trying.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is featured in-game (replacing the [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] seen in earlier games); true to its reputation, it has very high accuracy and power (capable of killing a full-health enemy with armor in a single hit to the torso, regardless of distance - even through some walls), but is heavy and slow to use. It can be identified as an original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel. As in some versions of older ''CS'' games (and the files of the retail versions, which instead used the generic moniker &amp;quot;Magnum Sniper Rifle&amp;quot;), it is still incorrectly referred to as the &amp;quot;AWP&amp;quot; (a name which refers to the Arctic Warfare Police, a variant with a black stock and shorter, brakeless barrel), though the capacity is for once correct for the modeled weapon.&lt;br /&gt;
&lt;br /&gt;
The AW is described as using .338 Lapua Magnum in the game's files; this is correct for the AWM, but not the AW or the AWP. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode); this, coupled with its exorbitant $4,750 price tag, makes the AW a rather substantial financial risk for a team to take, though its sheer power can certainly make up for it in the right hands.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|450px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AI AWP.jpg|thumb|none|450px|An actual Accuracy International Arctic Warfare Police, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSGO AW Inspection.jpg|thumb|none|600px|Inspecting the AW's model, which shows off its true identity rather blatantly. Note the folded bipod; this is never used in-game.]]&lt;br /&gt;
[[File:CSGO AW.jpg|thumb|none|600px|Vowing to defend de_cbble's castle to the very end, a GSG9 operative watches an angle with his Arctic Warfare.]]&lt;br /&gt;
[[File:CSGO AW Left.jpg|thumb|none|600px|Growing bored, he takes a look at the rifle's left side...]]&lt;br /&gt;
[[File:CSGO AW Right.jpg|thumb|none|600px|...and, after a fair bit of ogling, the right one.]]&lt;br /&gt;
[[File:CSGO AW Aiming.jpg|thumb|none|600px|Taking a look through the scope; this simple crosshair is used for all of the game's sniper rifles. This is its lower zoom setting...]]&lt;br /&gt;
[[File:CSGO AW Zoomed.jpg|thumb|none|600px|...and this is the higher one.]]&lt;br /&gt;
[[File:CSGO AW Cycling.jpg|thumb|none|600px|Cycling the AW's bolt, in a completely different part of the map; note that the receiver is missing some polygons, something which can only really be seen when the bolt is open.]]&lt;br /&gt;
[[File:CSGO AW Drawing.jpg|thumb|none|600px|Curiously, a subtly different animation is used when the rifle is drawn; note that the muzzle is directed slightly further upwards, and the bolt is pulled a bit further back (while not visible here, the animation also has less of a distinct pause between opening and closing the bolt).]]&lt;br /&gt;
[[File:CSGO AW Reloading.jpg|thumb|none|600px|Slamming a new (empty) magazine into the Arctic Warfare, clipping it into the side of the magwell ever so subtly in the process.]]&lt;br /&gt;
[[File:CSGO AW Chambering.jpg|thumb|none|600px|This is followed by yet another distinct bolt-cycling animation, this time with the rifle pointed downwards. Note the 10-round capacity on the HUD; the AW originally had a correct capacity of 10 rounds per magazine, but an update in late 2022 changed this to an underloaded 5 rounds.]]&lt;br /&gt;
[[File:CSGO AW Firing.jpg|thumb|none|600px|Wasting one of these new, fresh rounds by firing it off at nothing in particular. At full size, a bullet impact can just be made out on the far wall of the courtyard.]]&lt;br /&gt;
[[File:CSGO AW Bot.jpg|thumb|none|600px|Cornered and alone, BOT Kyle backs himself up against a wall, and prepares to make his stand.]]&lt;br /&gt;
[[File:CSGO AW Graffiti Mirage.jpg|thumb|none|600px|A counter-terrorist examines a bit of graffiti on Mirage that features the AW prominently. This was put in place to commemorate a moment in a professional competitive game; pro player &amp;quot;coldzera&amp;quot; managed 4 kills with the AW in this location, 3 of which were made whilst unscoped and jumping. Note how it lacks a bolt handle.]]&lt;br /&gt;
[[File:CSGO AW Graffiti Cache.jpg|thumb|none|600px|Another piece of commemorative graffiti on Cache, this one for the player &amp;quot;s1mple&amp;quot; and his round-ending double no-scope from this location.]]&lt;br /&gt;
[[File:CSGO AW Graffiti Dust2.jpg|thumb|none|600px|A third (and rather silly-looking) piece of graffiti on the original version of Dust 2, meant to represent a moment wherein the pro team &amp;quot;Fnatic&amp;quot; bought 4 AWs and watched this angle with them.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 08==&lt;br /&gt;
A [[Steyr SSG 08]] is included, replacing the [[Steyr Scout]] of the previous installments in the series as a cheap ($1,700), lightweight, quick-handling sniper rifle with decent damage and penetration; many players (not to mention the game's own &amp;quot;Flying Scoutsman&amp;quot; mode) opt to refer to it as its predecessor. It holds 10 rounds, with an impressive 90 in reserve; this effectively grants it unlimited ammunition, since it fires at 48 RPM and takes 3.7 seconds to reload, making a full dump of every available round take 2 minutes and 38.3 seconds, 3.3 seconds longer than the maximum length of a round in Competitive mode (1:55 default plus a 40-second bomb timer totaling 2:35, not counting the extra few seconds after the official end).&lt;br /&gt;
[[File:Steyr SSG 08.jpg|thumb|none|450px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSGO SSG-08 Inspection.jpg|thumb|none|600px|Inspecting the model of the SSG 08. Note the gray camo stock; this was initially flat gray in the earliest builds (much like the Scout), before one of the Beta's updates made it flat black, and a subsequent one gave it this unique look.]]&lt;br /&gt;
[[File:CSGO SSG-08 Drawing.jpg|thumb|none|600px|Somewhat less unique are the weapon's animations, all of which are recycled from the [[Accuracy International Arctic Warfare|Arctic Warfare]], including this draw animation.]]&lt;br /&gt;
[[File:CSGO SSG-08.jpg|thumb|none|600px|Consequently, this watchful counter-terrorist on de_train finds himself less &amp;quot;holding&amp;quot; his rifle and more &amp;quot;gently encouraging&amp;quot; it.]]&lt;br /&gt;
[[File:CSGO SSG-08 Left.jpg|thumb|none|600px|Examining the SSG-08's left side...]]&lt;br /&gt;
[[File:CSGO SSG-08 Right.jpg|thumb|none|600px|...and the right one.]]&lt;br /&gt;
[[File:CSGO SSG-08 Firing.jpg|thumb|none|600px|Throwing a round across the room. Just 'cause.]]&lt;br /&gt;
[[File:CSGO SSG-08 Cycling.jpg|thumb|none|600px|Ejecting the resultant case; unlike many games, the spent casing actually has an appropriate struck primer.]]&lt;br /&gt;
[[File:CSGO SSG-08 Aiming.jpg|thumb|none|600px|Taking a look through the scope at an oh-so-temptingly shootable-looking lock. Must... resist... urge...]]&lt;br /&gt;
[[File:CSGO SSG-08 Removing.jpg|thumb|none|600px|Having done something of which He Is Not Proud, our watchful guardian quickly gets rid of the old, incriminating magazine...]]&lt;br /&gt;
[[File:CSGO SSG-08 Reloading.jpg|thumb|none|600px|...and slaps in a new one, assured that the old magazine will never be found in his inexplicable bag of eight additional ones.]]&lt;br /&gt;
[[File:CSGO SSG-08 Chambering.jpg|thumb|none|600px|This being a rifle built on the AW's animations, the reloading routine is completed with a third, distinct bolt-cycling animation. As is this section.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3SG/1==&lt;br /&gt;
As in previous games, the [[Heckler &amp;amp; Koch G3SG/1]] fills the role of the Terrorists' DMR, opposite the CTs' [[FN SCAR|FN SSR]]. It has olive drab furniture and lacks a bipod. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game (240 RPM versus the real steel's 500-600), to the point where it seems like rapid semi-auto; incidentally, the player character uses it in semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire.&lt;br /&gt;
&lt;br /&gt;
At $5,000, it is the second-most expensive weapon available to the Terrorists, and is quite heavy, though its excellent accuracy, damage (a consistent 2-shot kill, or one in the head, regardless of armor), wall-penetration capabilities, and volume of fire compared to other sniper rifles make it incredibly effective for those willing to take the financial risk. For no discernible reason, it comes with 90 rounds in reserve by default, which translates to exactly 4 full magazines and one half-loaded one.&lt;br /&gt;
[[File:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSGO G3SG1 Inspection.jpg|thumb|none|600px|Inspecting the G3SG/1's model. Note the F-E-S selector markings instead of the actual weapon's S-E-F. This was likely caused by the weapon being modeled with the safety on; rather than changing the model, Valve decided to change the texture, such that what was formerly &amp;quot;safe&amp;quot; is now &amp;quot;auto&amp;quot;.]]&lt;br /&gt;
[[File:CSGO G3SG1 Right.jpg|thumb|none|600px|Bizarrely, the markings on the right side are still S-E-F; one can only assume that the developers forgot, since this side of the weapon is seldom seen in normal gameplay.]]&lt;br /&gt;
[[File:CSGO G3SG1 Drawing.jpg|thumb|none|600px|Drawing the G3SG/1 with a quick yank of the charging handle...]]&lt;br /&gt;
[[File:CSGO G3SG1.jpg|thumb|none|600px|...which apparently didn't get the memo that it's supposed to fold.]]&lt;br /&gt;
[[File:CSGO G3SG1 Aiming.jpg|thumb|none|600px|Looking through the scope at one of the rifle's captive brethren.]]&lt;br /&gt;
[[File:CSGO G3SG1 Firing.jpg|thumb|none|600px|Lashing out in a fit of rage at the injustice of this world, and attempting to free the caged rifle, barely even noticing the incorrect reciprocating charging handle.]]&lt;br /&gt;
[[File:CSGO G3SG1 Reloading.jpg|thumb|none|600px|The rifles being a static part of de_cache's scenery, this attempt is met with little success. Though the fact that the rifle's magazine apparently isn't loaded probably didn't help.]]&lt;br /&gt;
[[File:CSGO G3SG1 Charging.jpg|thumb|none|600px|Chambering one of these nonexistent rounds with a pull of the eternally-disobedient charging handle.]]&lt;br /&gt;
[[File:CSGO G3SG1 Left.jpg|thumb|none|600px|Examining the left side of the G3SG/1...]]&lt;br /&gt;
[[File:CSGO G3SG1 Top.jpg|thumb|none|600px|...and, in keeping with its desire to defy absolutely every convention known to man, the top of the scope; the weapon's right side is never seen in first-person.]]&lt;br /&gt;
&lt;br /&gt;
==FN SSR==&lt;br /&gt;
The [[FN SSR]] (Sniper Support Rifle) is included as the Counter-Terrorists' automatic DMR, designated as the &amp;quot;SCAR-20&amp;quot;, a mixture of the SCAR family name, and the weapon's U.S. military designation of &amp;quot;Mk. 20 Mod. 0&amp;quot;. Save for a slight difference in hip fire accuracy and a larger one in reload speed (the G3SG/1 being slightly more accurate when firing without aiming, but taking virtual millennia to reload), the CTs' SCAR and the Terrorists' [[Heckler &amp;amp; Koch G3SG/1|G3SG/1]] are nearly statistically identical in-game, astronomical price and nonsensical ammo count included.&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|450px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSGO SSR Inspection.jpg|thumb|none|600px|The FN SSR in the inventory model viewer. While still clearly used, the SSR is one of the game's less battered-up weapons. It also has a non-standard, [[M16A2]]-type pistol grip.]]&lt;br /&gt;
[[File:CSGO SSR Drawing.jpg|thumb|none|600px|Loafing around in cs_agency, an FBI operative draws his SSR, apparently seeing fit to vaguely encourage the charging handle to move backwards instead of actually pulling it.]]&lt;br /&gt;
[[File:CSGO SSR.jpg|thumb|none|600px|With this done, he proceeds to engage in yet more loafing.]]&lt;br /&gt;
[[File:CSGO SSR Aiming.jpg|thumb|none|600px|Bored, he uses the scope's higher magnification level to carefully examine a suspicious-looking potted plant.]]&lt;br /&gt;
[[File:CSGO SSR Left.jpg|thumb|none|600px|Before taking the shot, he double-checks to make sure that his rifle's safety is off, which it both is and isn't; as with the G3SG/1, the selector lever is pointed to where &amp;quot;S&amp;quot; ''should'' be, but that position has instead been re-marked &amp;quot;A&amp;quot;. This is bizarre it and of itself; the SSR normally uses a 2-position safe/semi trigger group, so one would have attach a normal [[SCAR-H]] lower receiver to an SSR upper to achieve this.]]&lt;br /&gt;
[[File:CSGO SSR Right.jpg|thumb|none|600px|Which might be why the upper and lower receivers aren't the same color, come to think of it.]]&lt;br /&gt;
[[File:CSGO SSR Firing.jpg|thumb|none|600px|Satisfied with his inspection, the FBI operative takes the shot. Or rather, the shots, since aiming apparently isn't a part of this whole ordeal anymore.]]&lt;br /&gt;
[[File:CSGO SSR Ejecting.jpg|thumb|none|600px|Having emptied his magazine, the CT dumps it out, while noting the complete lack of a follower.]]&lt;br /&gt;
[[File:CSGO SSR Reloading.jpg|thumb|none|600px|Next, he inserts what is most certainly a new, fresh, ammunition-filled magazine, and absolutely not just the same mag that he dropped off of the bottom of the screen for a few seconds.]]&lt;br /&gt;
[[File:CSGO SSR Releasing.jpg|thumb|none|600px|And, finally, an open-palmed smack of the bolt release; barring the automagically self-locking charging handle, this animation is lifted directly from the [[Mk. 18 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
As above with the submachine guns, shotguns award extra money on kills, in this case giving out 3x the money ($900 in Competitive Mode and $450 in Casual Mode).&lt;br /&gt;
&lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova|Benelli Nova Tactical]] is an available pump-action shotgun, replacing the previous games' [[Benelli M3]]. Simply called the &amp;quot;Nova&amp;quot;, it has the tightest spread of all the game's shotguns; it's also the cheapest, costing a mere $1,050, though its poor fire-rate and armor penetration make it less effective against enemies who aren't equally strapped for cash. Being the M3's successor, it holds 8 rounds, even though the model has a standard 4-round tube magazine.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|450px|Benelli Nova Tactical - 12 gauge]]&lt;br /&gt;
[[File:CSGO Nova Inspection.jpg|thumb|none|601px|Inspecting the Nova's model. At full size, the trademark on the side of the receiver can be seen; this reads &amp;quot;[!] BENETTI&amp;quot; on the first line, an obvious spoof of the correct &amp;quot;Benelli&amp;quot;, and &amp;quot;BENETTI ARMS URBINO MADE IN ITALY&amp;quot; on the much harder to see second line, with Urbino being the real location of Benelli's headquarters.]]&lt;br /&gt;
[[File:CSGO Nova.jpg|thumb|none|601px|The Nova Tactical in first-person.]]&lt;br /&gt;
[[File:CSGO Nova Firing.jpg|thumb|none|601px|Firing the Nova at a glass observation booth to protest it not being enterable, and creating an impressive shower of sparks in the process.]]&lt;br /&gt;
[[File:CSGO Nova Cycling.jpg|thumb|none|601px|Following this somewhat pointless expression of anger, our misguided protestor ejects a shell. Note that the shotgun is held at an angle when ejecting spent shells...]]&lt;br /&gt;
[[File:CSGO Nova Pumping.jpg|thumb|none|601px|...as opposed to when it's drawn (or reloaded), where it's held level.]]&lt;br /&gt;
[[File:CSGO Nova Left.jpg|thumb|none|601px|Inspecting the Nova; the shotgun's false trademarks can also be seen here, albeit with some difficulty (though certain skins make it easier).]]&lt;br /&gt;
[[File:CSGO Nova Right.jpg|thumb|none|601px|The shotgun's other side. What appears at first to be an odd discoloration on the bolt is actually the inside of the ejection port, as the bolt is not fully in battery for some reason.]]&lt;br /&gt;
[[File:CSGO Nova Reloading.jpg|thumb|none|601px|Celebrating a victory over absolutely nothing by cramming twice as many shells into the magazine tube as it can actually hold.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] returns from prior ''CS'' games, now known as the &amp;quot;XM1014&amp;quot; (its US military designation during trials; once it was actually adopted, it became known as the &amp;quot;M1014&amp;quot;). It is the most expensive shotgun in the game (costing $2,000); conversely, it is also the weakest, dealing less damage per pellet than its competitors and firing 6 pellets per shot instead of the usual 8 or 9. However, it balances this out with a decent capacity (a correct 7 rounds), relatively good accuracy, and the highest rate of fire in its class by a substantial margin at 171 RPM. Interestingly, while both its description and its in-game behavior would suggest that it is erroneously depicted as fully-automatic (i.e. holding down M1 produces continuous fire), its animations show the player character pulling the trigger with each shot; this, coupled with the low rate of fire, suggest it to (correctly) be semi-automatic in-game.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:CSGO XM1014 Inspection.jpg|thumb|none|600px|Inspecting the M4 Super 90. Note the magazine tube; while it, unlike many games, is an appropriate 7-shot tube, it appears to be a 4-shot civilian tube with an OEM extension rather than a factory 7-rounder (compare with the image above).]]&lt;br /&gt;
[[File:CSGO XM1014 Drawing.jpg|thumb|none|600px|An IDF operative drawing his XM1014, perched high atop a parked HMVW on de_shortdust. Unlike the game's other weapons, this is simply a draw animation, with no extra cocking required. Note the correctly modeled cuts in the receiver extension tube, which are correctly present for the stock to collapse into multiple positions.]]&lt;br /&gt;
[[File:CSGO XM1014.jpg|thumb|none|600px|Idling with the shotgun.]]&lt;br /&gt;
[[File:CSGO XM1014 Shell.jpg|thumb|none|600px|Inspecting the Benelli starts out with a (blink-and-you'll-miss-it) shell falling out the bottom of the receiver for some reason...]]&lt;br /&gt;
[[File:CSGO XM1014 Left.jpg|thumb|none|600px|...followed by a display of some downright appalling trigger discipline...]]&lt;br /&gt;
[[File:CSGO XM1014 Right.jpg|thumb|none|600px|...and, finally, a charging handle that everyone seems to have forgotten about.]]&lt;br /&gt;
[[File:CSGO XM1014 Firing.jpg|thumb|none|600px|Growing restless, the operative decides to conduct the world's most pointless door breaching exercise.]]&lt;br /&gt;
[[File:CSGO XM1014 Reloading.jpg|thumb|none|600px|Reloading the XM1014. While the extra shells in the hand look neat, they're just for show; the actual shell being loaded is separate from the 3 in the hand, which are always present regardless of how many the player character needs and/or has. They also have struck primers and lack rims, as with the other shotguns; topping this all off is the fact that the bolt is never racked at any point in this animation, even when the weapon runs empty, which'd realistically render it unable to fire (since there'd be no round chambered).]]&lt;br /&gt;
[[File:CSGO XM1014 World.jpg|thumb|none|600px|A close look at the Benelli outside of the player character's hands reveals some interesting things; namely, there's a shell sitting on top of the loading gate...]]&lt;br /&gt;
[[File:CSGO XM1014 Bot.jpg|thumb|none|600px|...and that bots seem to have as much difficulty understanding the concept of a pistol grip on a shotgun as they do navigating small rooms with furniture in them.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A sawed-off [[Remington 870]] is the second pump-action shotgun featured in-game, available to the Terrorist faction; in-game, it is referred to simply as the &amp;quot;Sawed-Off&amp;quot;. It offers a low cost (only $1,100), an unrealistically high capacity for a sawed-off shotgun (7 rounds instead of 4 for this length of tube), and the highest damage in its class, but fire rate is rather low, its weight is somehow higher than any of the other shotguns, and it has the poorest accuracy and lowest range of any firearm in the game, making it lethal in close quarters but ineffective at distance.&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Remington 870 with sawn-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:CSGO 870 Inspection.jpg|thumb|none|600px|The Remington 870 in the inventory model viewer; unlike the image above, a portion of the stock is retained on this version, forming a bell shape at the base of the grip.]]&lt;br /&gt;
[[File:CSGO 870 Drawing.jpg|thumb|none|600px|Drawing the truncated 870 on ar_shoots, a process which consists of a dramatic over-the-shoulder pull, followed by a rack of the pump.]]&lt;br /&gt;
[[File:CSGO 870.jpg|thumb|none|600px|Suddenly realizing how alone he is in the world, the pirate stares off into the distance idly with his sawn-off.]]&lt;br /&gt;
[[File:CSGO 870 Left.jpg|thumb|none|600px|Quickly trying to avert his focus, the pirate decides to take a look at his shotgun. One of the game's more battered-up weapons, with visible wear marks, scratches, and light surface rust all over.]]&lt;br /&gt;
[[File:CSGO 870 Right.jpg|thumb|none|600px|Flipping the 870 over to the other side, showing off its unique one-handed inspection pose.]]&lt;br /&gt;
[[File:CSGO 870 Firing.jpg|thumb|none|600px|Blasting away at a... small, corrugated metal hut-thing? I guess?]]&lt;br /&gt;
[[File:CSGO 870 Cycling.jpg|thumb|none|600px|Working the action. Note that, despite the pump not being all the way back, a spent shell has already been ejected; the effect seems to trigger a few frames too early.]]&lt;br /&gt;
[[File:CSGO 870 Reloading.jpg|thumb|none|600px|Loading in some shells. It's a bit hard to see here, but the text on the side of the receiver reads &amp;quot;Ralphington 808 EXPRESS MAGNUM&amp;quot;, a copyright-dodging play on the real weapon's name. The use of magnum (i.e. 3-inch, or 76mm) 12 gauge shells would explain the weapon's tremendous damage, but renders the 7-round capacity all the more ludicrous.]]&lt;br /&gt;
[[File:CSGO 870 Pumping.jpg|thumb|none|600px|The reload, regardless of whether or not it was from empty, is concluded with another pump, albeit a bit less dramatic than those of the drawing and firing animations.]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] appears in-game as the &amp;quot;MAG-7&amp;quot;, serving as the CT equivalent to the Terrorists' sawed-off [[Remington 870]] (i.e. a short-ranged, slow-firing, hard-hitting shotgun); while its capacity is lower than the Sawed-Off's (an appropriate 5 rounds, the lowest of all of the game's shotguns - this makes its reserve ammo count of 32 a bit odd), it is magazine-fed, making empty reloads shorter at the cost of longer partial reloads. It is also slightly more expensive (costing $1,300), does slightly less damage (though not enough so to make any particularly noticeable difference), is slightly lighter, and has notably better accuracy (which makes sense; much of the fabled inaccuracy of short-barreled shotguns comes from the poor state of the muzzle crown created by the process of sawing down the barrel, and professionally-manufactured short-barreled shotguns can be nearly as accurate as longer-barreled ones). Its high damage has more to do with game balance than any sort of logic, however; as normal shotgun shells (typically 2.75 inches, or 70mm) are too long to reasonably fit in a pistol-grip-inserted magazine and still leave the resultant weapon as something that normally-sized human hands can manipulate, the MAG-7 instead uses proprietary 2.36-inch (60mm) shells, with less power than the standard 2 3/4-inch ones.&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|Techno Arms MAG-7 - 12 gauge]]&lt;br /&gt;
[[File:CSGO MAG-7 Inspection.jpg|thumb|none|600px|The MAG-7 in the inventory model viewer. While a bit less beaten-up than most of the other shotguns, there are still some obvious wear marks - it's been heavily, yet respectfully, used.]]&lt;br /&gt;
[[File:CSGO MAG-7 Drawing.jpg|thumb|none|600px|Out on de_sugarcane, a GIGN operative draws his MAG-7 with a dramatic rack of the pump.]]&lt;br /&gt;
[[File:CSGO MAG-7.jpg|thumb|none|600px|He then realizes that he's facing in the complete wrong direction.]]&lt;br /&gt;
[[File:CSGO MAG-7 Left.jpg|thumb|none|600px|Now understandably a bit doubtful of himself, the operative checks to make sure that he's remembered to turn his shotgun's safety off.]]&lt;br /&gt;
[[File:CSGO MAG-7 Right.jpg|thumb|none|600px|And that he hasn't left its bolt at home.]]&lt;br /&gt;
[[File:CSGO MAG-7 Firing.jpg|thumb|none|600px|Finding all his ''canards'' in a row, he's soon blasting a fence with buckshot, and creating a suitably Hollywood-esque shower of sparks in the process.]]&lt;br /&gt;
[[File:CSGO MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell, which looks a bit too long for something that's supposed to be 60mm.]]&lt;br /&gt;
[[File:CSGO MAG-7 Removing.jpg|thumb|none|600px|Pulling out an empty magazine...]]&lt;br /&gt;
[[File:CSGO MAG-7 Reloading.jpg|thumb|none|600px|...replacing it with a fresh one (which is, incidentally, also empty)...]]&lt;br /&gt;
[[File:CSGO MAG-7 Pumping.jpg|thumb|none|600px|...and finishing things off with a far less dramatic cycle of the pump handle. Note the nonexistent trigger discipline; this is actually correct, as the MAG-7's pump handle overlaps its trigger guard, so leaving one's finger alongside the trigger guard while working the action could prove to be exceptionally painful.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
The LMGs in ''Counter-Strike: Global Offensive'' provide exceptional suppression due to their high ammo capacity of 100 or 150 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their long reload times.&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[M249 SAW]] is an available LMG, returning from the previous games; unlike previous games, however, the M249 in ''GO'' has a stock. At $5,200, it is the most expensive weapon in the game (the [[IMI Negev|Negev]] below once was, until its price was cut), and one of the most seldom-bought as a consequence. While its heavy weight and recoil, its slow reload, and the aforementioned price tag discourage most potential users, its massive capacity (100 rounds, half of what the modeled belt box is actually supposed to hold) makes it an excellent choice for suppressing and holding angles - or, at least, it would be, if the less-than-a-third-of-the-price Negev didn't exist.&lt;br /&gt;
&lt;br /&gt;
The M249 also serves as the basis for the sentry guns encountered in the Danger Zone gamemode; these have unlimited ammunition, despite their finitely-sized belt boxes.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249 SAW with 200 round belt box - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO M249 Inspection.jpg|thumb|none|600px|Examining the M249's model; as with many of the game's weapons, it looks a bit worse for wear.]]&lt;br /&gt;
[[File:CSGO M249.jpg|thumb|none|600px|An SAS operative silently watches an apartment burn while holding an M249.]]&lt;br /&gt;
[[File:CSGO M249 Firing.jpg|thumb|none|600px|Adding insult to property damage, and dumping dozens upon dozens of rounds of 5.56 into the building. Note that, in a nice touch of detail, the belt visibly shortens as the gun runs out of ammo.]]&lt;br /&gt;
[[File:CSGO M249 Opening.jpg|thumb|none|600px|Reloading the SAW is a rather involved process; it starts with the player character opening the feed tray cover (with their hand actually in the correct position to hit the latches holding it shut, unlike many FPS characters).]]&lt;br /&gt;
[[File:CSGO M249 Removing.jpg|thumb|none|600px|Next, the old belt box is removed; this animation was evidently not designed with the depleting belt in mind.]]&lt;br /&gt;
[[File:CSGO M249 Box.jpg|thumb|none|600px|Following this, a new belt box is attached...]]&lt;br /&gt;
[[File:CSGO M249 Belt.jpg|thumb|none|600px|...the fresh belt is seated into the feed tray...]]&lt;br /&gt;
[[File:CSGO M249 Closing.jpg|thumb|none|600px|...the feed tray cover is slammed shut...]]&lt;br /&gt;
[[File:CSGO M249 Charging.jpg|thumb|none|600px|...and, finally, the charging handle is pulled. This exact animation is also used when the weapon is drawn.]]&lt;br /&gt;
[[File:CSGO M249 Light.jpg|thumb|none|600px|Reloading complete, the operative advances, only to encounter something not even the might of the M249 can destroy.]]&lt;br /&gt;
[[File:CSGO M249 Sentry.jpg|thumb|none|600px|One of the Danger Zone's sentry guns. What's that old expression, again? &amp;quot;Don't bring a hammer to a gunfight?&amp;quot;]]&lt;br /&gt;
[[File:CSGO M249 Receiver.jpg|thumb|none|600px|Later, a substantially better-equipped character happens upon a destroyed sentry gun...]]&lt;br /&gt;
[[File:CSGO M249 Forend.jpg|thumb|none|600px|...the process of which apparently severs the weapon cleanly in two where the barrel meets the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev Commando==&lt;br /&gt;
The [[IMI Negev Commando]] is a new LMG available in ''CS:GO'', referred to in-game as the &amp;quot;Negev&amp;quot;. Originally, the Negev had a higher ROF than the [[M249]], but did less damage, had larger spread, and was the most expensive weapon in the game at $5,700. The weapon was later reworked with &amp;quot;suppressive&amp;quot; gameplay elements. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more (ludicrously inaccurate) shots, unlike the recoil patterns for most other weapons which wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1,000 RPM to just 800, and its price was slashed to $2,000, then again to a measly $1,700.&lt;br /&gt;
[[File:Negev commando.jpg|thumb|none|450px|IMI Negev Commando with 200-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSGO Negev Inspection.jpg|thumb|none|600px|The IMI Negev in the inventory model viewer; like the M249, it's rather worn and battered, with some visible surface rust.]]&lt;br /&gt;
[[File:CSGO Negev Drawing.jpg|thumb|none|600px|Guarding a peaceful picnic on de_overpass, a GSG-9 operative draws his Negev with a dramatic yank of the charging handle. As opposed to the manual forward-riding of the M249's charging handle, the Negev's is simply let go, and returns to battery of its own accord.]]&lt;br /&gt;
[[File:CSGO Negev.jpg|thumb|none|600px|This guard duty post would ultimately prove to be a bit pointless, since no terrorists actually showed up. Nor did anybody else.]]&lt;br /&gt;
[[File:CSGO Negev Left.jpg|thumb|none|600px|Growing bored, the operative decides to take a look at his LMG. Notably, the Negev is one of the few weapons in ''Global Offensive'' with non-obfuscated trademarks.]]&lt;br /&gt;
[[File:CSGO Negev Right.jpg|thumb|none|600px|The Negev's other side; the short barrel shows this to be the Commando variant.]]&lt;br /&gt;
[[File:CSGO Negev Firing.jpg|thumb|none|600px|Lashing out in anger at the multicolored balloons for triggering his latex allergies, the operative hoses down much of the picnic area in 5.56. Note that, like its Belgian classmate, the Israeli MG's belt visibly shortens as its remaining ammunition depletes.]]&lt;br /&gt;
[[File:CSGO Negev Opening.jpg|thumb|none|600px|Having successfully exhausted his entire 150-round belt, the operative begins a rather lengthy reload, starting with him popping open the feed tray cover.]]&lt;br /&gt;
[[File:CSGO Negev Removing.jpg|thumb|none|600px|Next, he removes the old ammo box; another trait shared with the M249 is the evident lack of consideration in this phase of the animation for the fact that the belt can deplete.]]&lt;br /&gt;
[[File:CSGO Negev Box.jpg|thumb|none|600px|Following this, a fresh belt box is brought in, complete with a locking block on top that is apparently painted in Vantablack.]]&lt;br /&gt;
[[File:CSGO Negev Belt.jpg|thumb|none|600px|The new belt is then laid into the feed tray...]]&lt;br /&gt;
[[File:CSGO Negev Closure.jpg|thumb|none|600px|...the feed tray cover finally gets some closure...]]&lt;br /&gt;
[[File:CSGO Negev Charging.jpg|thumb|none|600px|...and the charging handle gets racked again. Back to business as usual.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Explosives=&lt;br /&gt;
As with previous games, players may only hold one grenade of each type (except Flashbangs, of which they can hold 2). In Casual Mode, players may hold three grenades, while in Competitive Mode they may hold four.&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The primary focus of &amp;quot;Defuse&amp;quot; and &amp;quot;Demolition&amp;quot; maps is, as the name would suggest, a bomb. This bomb, referred to in-game as the &amp;quot;C4 Explosive&amp;quot;, consists of 3 M112 C4 Demolition Charges (a US-issued pre-packaged block of C4) rigged to an improvised electronic detonator. The bomb is randomly issued to one Terrorist at the start of a round of either mode; it can only be placed on the ground, and only within specific, pre-defined areas known as &amp;quot;bomb sites&amp;quot; (of which there are two in Defuse mode, and only one in Demolition). Once planted, the C4 beeps repeatedly, with a small red light flashing in time (presumably to make it more apparent where the bomb is); it will explode within 40 seconds (formerly 45) unless a Counter-Terrorist defuses it, a process which takes 10 seconds (or 5 with the purchasable &amp;quot;Defuse Kit&amp;quot; item). For balance reasons, Counter-Terrorists cannot pick up the C4 if it is dropped, nobody can pick it up once it has been planted, gunshots and grenade explosions fail to move it when it is dropped, and it is ostensibly impossible to get rid of; areas where other objects can get stuck out of reach are frequently patched so as to make them impassible to C4, and throwing it outside of the map's boundaries (e.g. off the edge of de_vertigo's tower) will result in it teleporting back within the playable area.&lt;br /&gt;
&lt;br /&gt;
C4 charges are also available in Danger Zone; there, they can be placed anywhere, by anyone, at any time.&lt;br /&gt;
[[File:M112.jpg|thumb|none|400px|M112 C4 Demolition Charge]]&lt;br /&gt;
[[File:CSGO C4 Inspection.jpg|thumb|none|600px|Inspecting the bomb in the inventory model viewer; at full size, the markings denoting the C4 charges as M112s can be clearly seen.]]&lt;br /&gt;
[[File:CSGO C4 Dropped.jpg|thumb|none|600px|Out on de_seaside, a Terrorist looks at a dropped C4 Explosive; this flashing white light doesn't seem to come from anywhere in particular, and is primarily meant to make dropped bombs easier to find.]]&lt;br /&gt;
[[File:CSGO C4.jpg|thumb|none|600px|Upon picking it up, the terrorist finds that the ghostly light acknowledges his presence, and accordingly shuts off.]]&lt;br /&gt;
[[File:CSGO C4 Arming.jpg|thumb|none|600px|Planting the bomb requires that the wielder crouch; the process starts with them opening and flipping a covered switch...]]&lt;br /&gt;
[[File:CSGO C4 Typing.jpg|thumb|none|600px|...and then punching in a code. This code is always the same - &amp;quot;7355608&amp;quot; - and appears in a number of other places in-game, particularly on weapon skins.]]&lt;br /&gt;
[[File:CSGO C4 Planted.jpg|thumb|none|600px|Interestingly, this code changes back to a bunch of asterisks the instant that the bomb is planted, despite it remaining visible for the entire planting animation; this could possibly be an attempt at concealing the code, although it might be smarter not to reveal the exact number of digits that it contains.]]&lt;br /&gt;
[[File:CSGO C4 Red.jpg|thumb|none|600px|Also, the ghostly sourceless light returns with a red-stained vengeance.]]&lt;br /&gt;
[[File:CSGO C4 Green.jpg|thumb|none|600px|Once it reaches the end of its 40-second countdown, the beeping becomes noticeably higher-pitched, and the light turns green.]]&lt;br /&gt;
[[File:CSGO C4 Explosion.jpg|thumb|none|600px|It then creates a spectacularly massive explosion. This large, fiery blast is generally handwaved by the presence of other explosives in the bomb sites (crates of fertilizer, boxes of artillery shells, etc.) which are conspicuously untouched by the blast. They also do the exact same thing in Danger Zone, regardless of where they're planted.]]&lt;br /&gt;
[[File:CSGO C4 Defuser.jpg|thumb|none|600px|Meanwhile, over in de_breach, the C4 is reaching its other potential outcome: defusal. After nearly two decades of defusing bombs by staring them into submission, an update added this small device (rather resembling an electrical multimeter) which attaches itself to the bomb with two wires, in two completely arbitrary locations; it's not exactly clear what this device is supposed to be doing, but it's better than nothing. Which is exactly what happens in first-person, for the record.]]&lt;br /&gt;
[[File:CSGO C4 Trailer.jpg|thumb|none|600px|Interestingly, the game's reveal trailer showed an entirely different model for the C4, with a larger, more complex detonator system and a timer display on its screen instead of a code display. Also note the wire cutters; while visually present as part of the Defuse Kit, they're never directly used in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is present in the game, being referred to as the &amp;quot;HE Grenade&amp;quot;, despite the actual M67 being a fragmentation grenade; this is supported by their in-game behavior, as they lack any sort of fragmentation effect, relying solely on the explosion itself to deal damage. Each one costs $300, and serves more to do early-round chip damage or to flush out wounded enemies than as an outright killing tool; in fact, the only way to actually kill an uninjured (and unarmored) enemy with a single grenade is to hit them directly, then have the grenade go off at their chest height.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CSGO M67 Pile.jpg|thumb|none|600px|The grenade-focused area of the training course includes this rather strange box of M67s; ignoring the serious safety/security risks of just leaving live hand grenades lying around, one has to wonder why so many of them are violating the laws of physics. These never deplete, and serve as an infinite source of grenades to throw.]]&lt;br /&gt;
[[File:CSGO M67.jpg|thumb|none|600px|Holding a baseball, the trainee turns to look at his field.]]&lt;br /&gt;
[[File:CSGO M67 Pulling.jpg|thumb|none|600px|Performing an action that many games seem to forget about (i.e. pulling out the pin)...]]&lt;br /&gt;
[[File:CSGO M67 Throwing.jpg|thumb|none|600px|...and letting a grenade fly.]]&lt;br /&gt;
[[File:CSGO M67 Explosion.jpg|thumb|none|600px|The results are fairly predictable, if a bit misleading as to how effective the grenades actually are in-game.]]&lt;br /&gt;
[[File:CSGO M67 Tossing.jpg|thumb|none|600px|Pressing the alternate fire key with a grenade will result in a slow underhand toss; while it makes sense with some of the less-lethal grenades, it's a bit more concerning with an explosive one.]]&lt;br /&gt;
[[File:CSGO M67 Wave.jpg|thumb|none|600px|Fortunately, the grenades' only means of producing shrapnel is to throw around props (which don't deal damage anyway), so this is slightly less unsafe than it would seem (which explains why there are targets so close to the throwing point). Note the spherical blast wave effect, which presumably helps to reinforce the idea that these are purely HE grenades, and not frag grenades.]]&lt;br /&gt;
[[File:CSGO Stocking.jpg|thumb|none|600px|Interestingly, on cs_militia (where it's perpetually Christmas for some reason), there's an unusable M67 in the leftmost fireplace-hung stocking, alongside a pristine &amp;quot;Lore&amp;quot;-skinned Bayonet, one of the optional reskins of the default knife.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Unlike previous games, where the flashbangs were simply re-textured [[M7 CS gas grenade]]s or [[M18 smoke grenade]]s, ''Global Offensive'''s flashes are more appropriately modeled as [[M84 stun grenade]]s (albeit with one pin instead of two, as is common in games). Costing only $200, the M84 is an excellent tool for entering an occupied area, temporarily blinding any nearby enemies (or teammates, if you're not careful) that look at the explosion, and &amp;quot;deafening&amp;quot; (i.e. replacing all audio with a high-pitched ringing sound) anyone caught in the blast. Uniquely, two flashbangs can be carried at once in Competitive mode, but not in any other gamemode.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade.]]&lt;br /&gt;
[[File:CSGO M84.jpg|thumb|none|600px|Biding time in a bathroom on de_safehouse, a devious terrorist decides to take the &amp;quot;cherry bomb in a toilet&amp;quot; prank up a notch or seven.]]&lt;br /&gt;
[[File:CSGO M84 Pulling.jpg|thumb|none|600px|Giggling excitedly, he yanks out the pin...]]&lt;br /&gt;
[[File:CSGO M84 Pin.jpg|thumb|none|600px|...which does... this...]]&lt;br /&gt;
[[File:CSGO M84 Throwing.jpg|thumb|none|600px|...and throws the grenade in a manner which isn't particularly conducive to anything worthwhile.]]&lt;br /&gt;
[[File:CSGO M84 Tossing.jpg|thumb|none|600px|Realizing his mistake, the terrorist tries again, this time with an underhanded toss. To get an idea of what the grenade's effect looks like, set your cell phone's lock screen to pure, solid white, turn your brightness all the way up, and go to bed with an alarm set for 3:52 in the morning.]]&lt;br /&gt;
&lt;br /&gt;
===Decoy Grenade===&lt;br /&gt;
Decoy grenades are one of ''GO'''s new additions to the ''Counter-Strike'' series. They are identical to flashbangs in shape (only differing in paint scheme, with an orange center band instead of a blue-green one), cost a measly $50 (the single cheapest item in the game) and serve more to deceive enemies than to directly damage or impede them. When dropped, they make the same sounds as an actual flashbang; coupled with their identical silhouette, this can trick enemies into averting their eyes, allowing for faster-than-expected rushes. Following this, they will sporadically create sparks and smoke, whilst playing the firing sound effect of the most powerful weapon that the user had on their person upon throwing the grenade; this creates an enemy mark on the opposing teams' radars (regardless of whether or not anyone has a line of sight to it, unlike an actual player). After around 15 seconds of this, the grenade explodes, dealing a maximum of 5 damage in a minuscule radius; in spite of this, it creates a disproportionately loud noise and large visual blast effect.&lt;br /&gt;
[[File:CSGO Decoy.jpg|thumb|none|600px|Guarding a hostage in a rather dingy-looking bathroom on cs_milita, a terrorist brandishes his decoy.]]&lt;br /&gt;
[[File:CSGO Decoy Pin.jpg|thumb|none|600px|A late frame in the pin-pulling animation (shared between all of the game's grenades, rather obviously barring the Molotov Cocktail); at full size, it can be seen that the pin correctly has split wires extending to either side, which serve to help securely hold it in place. Unfortunately, this also means it's an error, since the way that these work is that they have to be bent flat while pulling out the pin.]]&lt;br /&gt;
[[File:CSGO Decoy Throwing.jpg|thumb|none|600px|Undeterred by this, the terrorist decides to try and break a gunshot-sensitive section of wall with his decoy's fake gunshots.]]&lt;br /&gt;
[[File:CSGO Decoy Sparking.jpg|thumb|none|600px|For a number of rather obvious reasons, this doesn't work, leaving the grenade sparking and &amp;quot;shooting&amp;quot; on the bathroom's tiled floor.]]&lt;br /&gt;
[[File:CSGO Decoy Tossing.jpg|thumb|none|600px|After engaging in a bit of ''*ahem*'' healthy, therapeutic release of anger, the terrorist gently tosses another decoy that he illegitimately acquired onto the floor...]]&lt;br /&gt;
[[File:CSGO Decoy Explosion.jpg|thumb|none|600px|...and watches its simultaneously over- and under-whelming explosion.]]&lt;br /&gt;
&lt;br /&gt;
==Model 5210 Smoke Grenade==&lt;br /&gt;
Replacing prior games' retextured [[M7 CS gas grenade]]s and [[M18 smoke grenade]]s, the smoke grenades in ''Global Offensive'' are [[Model 5210 Smoke Grenade]]s. Costing $300, smoke grenades are a critical tool for blocking enemy lines of sight, as well as one's own movements and/or hiding spots. They can also extinguish flames from incendiary grenades and Molotov cocktails; while a bit more on the &amp;quot;gamey&amp;quot; side of things in terms of its reliability and speed, this does make some sense, as the smoke could serve to displace nearby oxygen, cutting off the fire's supply. This does not, however, explain how player characters themselves can stand in smoke indefinitely without any problems breathing whatsoever.&lt;br /&gt;
[[File:Model 5210 White Smoke.jpg|thumb|none|150px|Model 5210 White Smoke Grenade]]&lt;br /&gt;
[[File:CSGO 5210.jpg|thumb|none|600px|Admiring de_nuke's underground reactor room, a counter-terrorist clutches his Model 5210.]]&lt;br /&gt;
[[File:CSGO 5210 Pulling.jpg|thumb|none|600px|Deciding that he should be the only one who can bear witness to such beauty, the operative pulls the pin...]]&lt;br /&gt;
[[File:CSGO 5210 Throwing.jpg|thumb|none|600px|...and lets a grenade fly. Note that the pin and spoon are correctly shown as absent on the thrown model; interestingly enough, the area underneath where the spoon would normally sit is slightly darker than the rest of the grenade, as if it were always in the spoon's shadow.]]&lt;br /&gt;
[[File:CSGO 5210 Smoke.jpg|thumb|none|600px|The smoke cloud produced by a grenade; despite being labeled as white smoke grenades, the smoke that they release in-game is gray. It lasts for 18 seconds, and is released near-instantaneously, creating the pressure wave effect seen here for some reason.]]&lt;br /&gt;
[[File:CSGO 5210 Tossing.jpg|thumb|none|600px|Realizing that he's made himself unable to see the reactor in the process, the counter-terrorist sadly tosses another smoke on the ground; this is one of the only grenades where this function is actually particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
===Incendiary Grenade===&lt;br /&gt;
The CTs' incendiary grenades share a model with the Model 5210 smokes, but use different textures that is an obfuscated version of the design used on [[AN/M14 incendiary grenade]]s. Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team, it is possible to keep the opposing team from approaching a certain area for almost a minute. The Terrorist team uses nearly functionally-identical Molotov cocktails, which cost $200 less ($400 instead of the incendiaries' $600 price tag). Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound. Their behavior as antipersonnel/area-denial munitions is also not really in line with the purpose of most modern incendiary grenades; the AN/M14, for instance, is not so much a proper grenade as it is a convenient, pre-packaged can of thermite meant for destroying enemy equipment.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade, for comparison.]]&lt;br /&gt;
[[File:CSGO Incendiary.jpg|thumb|none|600px|Out in the cold on cs_office, an FBI SWAT member eyes a suspicious-looking snowman while holding his not-an-AN/M14.]]&lt;br /&gt;
[[File:CSGO Incendiary Pulling.jpg|thumb|none|600px|Taking no chances, he pulls out the pin...]]&lt;br /&gt;
[[File:CSGO Incendiary Throwing.jpg|thumb|none|600px|...and makes Frosty a fair bit less so. Note the fire coming out of the top of the grenade, presumably a side-effect of it using the Molotovs' code as a base.]]&lt;br /&gt;
[[File:CSGO Incendiary Fire.jpg|thumb|none|600px|Watching the world burn, in a manner rather inconsistent with how the AN/M14 is supposed to work.]]&lt;br /&gt;
[[File:CSGO Incendiary Tossing.jpg|thumb|none|600px|The CT then makes a rather serious miscalculation. Note that, in spite of the animation of it being pulled, the thrown model of the incendiary grenade still has a pin and a spoon; this may be another result of it sharing code with the Molotovs.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
A fictional model of Taser known as the &amp;quot;Zeus x27&amp;quot;, based on the [[Advanced Taser M26]], is available to both teams, bought from the &amp;quot;Gear&amp;quot; buy menu screen (alongside other equipment, such as body armor and helmets) and equipped in the same slot as the knife (pressing the knife slot key switches between the knife and the Taser). It costs $200, and awards exactly zero for a kill, the only weapon in the entire game with such a property. Its behavior in-game is somewhat bizarre; compared to an actual Taser, it has an incredibly short effective range (only being able to hit enemies within roughly the same distance as a knife); outside of a ''very'' small window at the extreme edge of its range where it will deal heavy, yet non-fatal damage, it is a guaranteed instant kill upon use. After said use, it is discarded immediately, lacking any sort of ability to reload. Prior to a patch, the Zeus couldn't be bought in Competitive mode; prior to another, later one, the Zeus could be picked up through walls when dropped, allowing it to be used as a way of detecting hiding enemies.&lt;br /&gt;
&lt;br /&gt;
A rather strange rechargable version was available in &amp;quot;Stab Stab Zap&amp;quot; gamemode, active during the Operation Hydra season. On this model, the green decal on the back of the gun was replaced with a charging indicator; after firing, the charging bar emptied and filled back up for 30 seconds, after which it could be fired again. A real taser fires non-reusable darts, and can be reloaded by switching out the cartridge, but this behavior is not emulated by either of the two in-game variants.&lt;br /&gt;
[[File:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:CSGO X27 Inspection.jpg|thumb|none|600px|The &amp;quot;Zeus x27&amp;quot; (or &amp;quot;Zuess&amp;quot;, if the markings are anything to go by) in the inventory model viewer. The main modifications to the original design are in general profile, being somewhat more pistol-shaped than the original; this was likely done to reuse the existing hand positions for the in-game pistols.]]&lt;br /&gt;
[[File:CSGO X27 Drawing.jpg|thumb|none|600px|Looking down a sightline rather longer than he's equipped to deal with, a terrorist on cs_assault shows that it doesn't reuse ''all'' of the pistols' animations; as it rather obviously doesn't have a slide to rack, the Zeus is simply drawn when selected.]]&lt;br /&gt;
[[File:CSGO X27.jpg|thumb|none|600px|That being said, the idle position is more or less identical. Note the HUD icon, which appears to have been referenced from an actual M26.]]&lt;br /&gt;
[[File:CSGO X27 Firing.jpg|thumb|none|600px|Firing the x27 at nothing in particular; the panels at the front of the cartridge fly out, a bright blue flash appears, and that's about it.]]&lt;br /&gt;
[[File:CSGO X27 Attacking.jpg|thumb|none|600px|Frying an unsuspecting FBI operative; when fired at an enemy (or anything within range, really), the Zeus produces a visual effect of two bright, glowing lines from muzzle to target, presumably meant to represent a Taser's pair of barbed wires. Exactly why these don't show up when firing into open air isn't really clear, though given its short range, visual effects, and non-non-lethal properties, it wouldn't be too much of a stretch to say that it's actually supposed to be conducting electricity over open air instead of wires.]]&lt;br /&gt;
[[File:CSGO X27 Dropped.jpg|thumb|none|600px|Once fired, the Zeus is unceremoniously dropped on the floor, with its name appearing whenever the player hovers their crosshair over it up close; despite having just been fired, the two panels at the front of the cartridge are still present and intact.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is present on a sign on the map Bank.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:CS_GO_Beretta_Sign.jpg|thumb|none|600px|A terrorist contemplates the &amp;quot;No Weapons&amp;quot; sign on the side of a bank.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A 3rd-gen compact [[Glock]] appears on a sign on the map Office.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:CSGO Glock Sign.jpg|thumb|none|600px|&amp;quot;No firearms allowed on premises? Aw, shucks. Oh well, I guess we'll just terrorize some other place that lets us bring guns there.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
The [[FN SCAR-L]] does not appear in the game itself, but is featured on the logo.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Csgo_logo.jpg|thumb|none|600px|The old Scaleform CSGO intro. Note the game icon; the silhouette of a SCAR Mk.16 can be seen. The older CS logos feature a CT with an MP5 instead, for the record.]]&lt;br /&gt;
&lt;br /&gt;
==French Model 1842 Percussion Musket==&lt;br /&gt;
A sporterized French Model 1842 Percussion Musket is one of the antique long guns inside a cabinet in the Militia map. This cabinet and the guns inside are reused assets from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[File:French M1842 percussion musket.jpg|thumb|none|450px|Sporterized French Model 1842 Percussion Musket - .75 caliber]]&lt;br /&gt;
[[File:CSGO Cabinet.jpg|thumb|none|600px|The French Model 1842 Percussion Musket can be faintly seen in the cabinet in Militia, on the left.]]&lt;br /&gt;
[[File:CSGO Cabinet Closeup.jpg|thumb|none|600px|Close up of the cabinet.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Fraser &amp;amp; Company Drop Block Single Shot Rifle==&lt;br /&gt;
A [[Daniel Fraser &amp;amp; Company Drop Block Single Shot Rifle]] is the other gun inside the same cabinet, right beside the Model 1842 musket.&lt;br /&gt;
[[File:DanielFraserRifle.jpg|thumb|none|450px|Daniel Fraser &amp;amp; Company Drop Block Single Shot Rifle - .400/360 Nitro Express]]&lt;br /&gt;
[[File:CSGO Cabinet.jpg|thumb|none|600px|The Daniel Fraser &amp;amp; Company Drop Block Single Shot Rifle can also be faintly seen in the cabinet in Militia, on the right.]]&lt;br /&gt;
[[File:CSGO Cabinet Closeup.jpg|thumb|none|600px|Close up of the cabinet.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The [[Browning M2]] is seen mounted on APC environmental props in a few different maps.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Csgo_m2.jpg|thumb|none|600px|An M2 mounted on an FBI Hostage Rescue Team's APC in Militia.]]&lt;br /&gt;
&lt;br /&gt;
==DShKM==&lt;br /&gt;
Some technicals can be found as environmental props on a few different maps. They are mounted with low-detail [[DShKM]] machine guns.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:CS GO Technical.jpg|thumb|none|600px|A terrorist notices the DShKM, and immediately wishes that it was usable.]]&lt;br /&gt;
[[File:CS GO Technical Scoped.jpg|thumb|none|600px|A close-up, as seen through a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
Antique blackpowder cannons are seen on the map de_cbble. They are purely decorative, and cannot be used.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|450px|Naval cannon - 18th century]]&lt;br /&gt;
[[File:CSGO Cobble Cannon.jpg|thumb|none|600px|A counter-terrorist examines both his CZ-75 Automatic and one of the castle's 2 cannons, both of which are located at Bombsite A.]]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG-34_Panzerlauf&amp;diff=1620641</id>
		<title>MG-34 Panzerlauf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG-34_Panzerlauf&amp;diff=1620641"/>
		<updated>2023-10-23T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Undo revision 1616239 by Alex T Snow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[MG 34]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MP-28&amp;diff=1620640</id>
		<title>MP-28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MP-28&amp;diff=1620640"/>
		<updated>2023-10-23T17:13:17Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Changed redirect target from Haenel MP28/II to Haenel MP 28/II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Haenel MP 28/II]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MP-28&amp;diff=1620639</id>
		<title>MP-28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MP-28&amp;diff=1620639"/>
		<updated>2023-10-23T17:13:06Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Undo revision 1616194 by Alex T Snow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Haenel MP28/II]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MP-18&amp;diff=1620638</id>
		<title>MP-18</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MP-18&amp;diff=1620638"/>
		<updated>2023-10-23T17:12:56Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Undo revision 1616193 by Alex T Snow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Bergmann MP 18]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=End_of_Evangelion&amp;diff=1617823</id>
		<title>End of Evangelion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=End_of_Evangelion&amp;diff=1617823"/>
		<updated>2023-10-14T21:37:12Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Reverted edits by Ominae (talk) to last revision by WZHBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The End of Evangelion]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M83_Smoke_Grenade&amp;diff=1617819</id>
		<title>M83 Smoke Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M83_Smoke_Grenade&amp;diff=1617819"/>
		<updated>2023-10-14T21:31:19Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Wuzh moved page M83 Smoke Grenade to M83 smoke grenade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[M83 smoke grenade]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M83_smoke_grenade&amp;diff=1617818</id>
		<title>M83 smoke grenade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M83_smoke_grenade&amp;diff=1617818"/>
		<updated>2023-10-14T21:31:19Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: Wuzh moved page M83 Smoke Grenade to M83 smoke grenade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M87.JPG|thumb|right|200px|M83 TA smoke grenade]]&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|right|200px|Sample M83 smoke grenade made inert.]]&lt;br /&gt;
&lt;br /&gt;
The '''M83 TA smoke grenade''' is a modern version of the [[AN/M8 HC smoke grenade]], using the less toxic terephthalic acid (TA or TPA) filler instead of hexachloroethane-zinc (HC). It also features a new body, though it uses the same fuze as the AN/M8. &lt;br /&gt;
&lt;br /&gt;
Originally designed in the 1990s purely for use as a training grenade, it has since started to replace the AN/M8 in combat. In 2009, the word &amp;quot;training&amp;quot; was removed from its description in FM 3-23.30 (&amp;quot;Grenades and Pyrotechnic Signals&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || As the &amp;quot;M18 smoke grenade&amp;quot; ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;br /&gt;
[[Category:Less-Lethal]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RSh-12&amp;diff=1615525</id>
		<title>RSh-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RSh-12&amp;diff=1615525"/>
		<updated>2023-10-03T19:57:53Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: The more I think about it, the less it makes sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RSh-12.jpg|thumb|right|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
The '''RSh-12''' (Russian: РШ-12; Револьвер Штурмовой калибра 12,7, &amp;quot;12.7mm Assault Revolver&amp;quot;) is a somewhat mysterious Russian large-caliber revolver. It was stated that it was developed in the early 2000s. To public knowledge, its first and only appearance ever was a showcase in a 2014 convention, shown by the [[KBP Instrument Design Bureau]]. The model shown is an apparently stress-tested prototype (as indicated by numerous dents across the gun), marked with serial number 100001. This model is the only publicly-known model of the weapon. Only one image was taken of the weapon, accompanied with its information card (from which most technical info on the gun is taken from). In 2016, it was mentioned about its adoption by some special subdivisions of Russia, but so far there is no evidence of its actual use, as well as production.&lt;br /&gt;
&lt;br /&gt;
The RSh-12 is often described as an anti-materiel revolver, and its was speculated to have been made for destroying locks and other objects. It is chambered in 12.7x55mm, which is also used on the [[VSSK Vykhlop]] sniper rifle and the [[ShAK-12]] battle rifle (previously known as the ASh-12.7). While not a .50 BMG, on a handgun scale, such an overkill round would be either for big game hunting or anti-materiel use; its tactical features suggest the latter.&lt;br /&gt;
&lt;br /&gt;
Not content with being just a .50 revolver, the RSh-12 shows even more bizarre features. It fires from the bottom cylinder instead of the top, in a manner similar to the [[Mateba Autorevolver]]. Its information card also infers it has a suite of attachments, as its dimensions are described both in stock form and when attached with a buttstock, a foregrip, and surprisingly even a suppressor. However, the details of the gas containment system, if any, to accompany the suppressor are unknown; one can imagine it draws parallels to the [[Nagant M1895]].&lt;br /&gt;
&lt;br /&gt;
A common internet claim is that the RSh-12's cylinder appears to be both a top-break and a spin-out cylinder. However, visual evidence only clearly supports the latter.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(Displayed in 2014)&lt;br /&gt;
*'''Type:''' Revolver&lt;br /&gt;
*'''Caliber:''' 12.7x55mm&lt;br /&gt;
*'''Weight:''' {{convert|kg|2.2}}&lt;br /&gt;
*'''Length:''' {{convert|cm|35.7}}&lt;br /&gt;
*'''Capacity:''' 5-round cylinder&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;RSH-12&amp;quot; || || Added in 2016 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;RUS-12 Angry Tiger&amp;quot; || || Added with Jiu Feng Smuggler Pack 3 (2021) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||RSh-12 12.7x55 revolver ||sight and flashlight rails || added in 0.13.0.0.21469 patch (2022)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TKB-059&amp;diff=1615410</id>
		<title>TKB-059</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TKB-059&amp;diff=1615410"/>
		<updated>2023-10-03T02:37:05Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: This name seems to have originated from Max Popenker's Modern Firearms website, English version, however I could not find any reference to this &amp;quot;Grennadij&amp;quot; in Russian sources; I think it's most likely Max Popenker mistyped &amp;quot;German Korobov&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TKB-059.jpg|thumb|right|500px|TKB-059 - 7.62x39mm]]&lt;br /&gt;
The '''TKB-059''' (Тульское Конструкторское Бюро, образец № 059; Tula Design Bureau, model #059), also known as '''Pribor 3B''' (Прибор 3Б; Device 3B) is a Soviet triple-barrel bullpup assault rifle developed by G. A. Korobov and manufactured by Tula Arms Plant in 1966. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1966, prototypes only)&lt;br /&gt;
*'''Type:''' Assault Rifle&lt;br /&gt;
*'''Caliber:''' 7.62x39mm&lt;br /&gt;
*'''Weight:''' {{convert|kg|4.3}}&lt;br /&gt;
*'''Length:''' {{convert|mm|690}}&lt;br /&gt;
*'''Barrel length:''' {{convert|mm|430}}&lt;br /&gt;
*'''Feed System:''' 45-round box magazine&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot; background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||&amp;quot;Rodion 3B&amp;quot; || w/ various attachments ||added in &amp;quot;McShay Weapon Pack 3&amp;quot; (2023) || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Tulsky Oruzheiny Zavod]] - A list of all firearms manufactured by Tulsky Oruzheiny Zavod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Death_Island&amp;diff=1610514</id>
		<title>Resident Evil: Death Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Death_Island&amp;diff=1610514"/>
		<updated>2023-09-12T05:59:24Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Ferromagnetic Infantry-use Next Generation Railgun */ Wait, that looks nothing like the RE3 rail gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:RE DI poster.jpg|thumb|right|300px|''Resident Evil: Death Island'' (2023)]]&lt;br /&gt;
'''''Resident Evil: Death Island''''' is the 2023 Japanese adult computer-animated action movie set in the ''[[Resident Evil]]'' universe take place after ''[[Resident Evil: Vendetta]]'', ''[[Resident Evil 6]]'' and before ''[[Resident Evil 7]]'' and the fifth installment and fourth film in the animated ''Resident Evil'' series.&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The customized [[Beretta 92FS]] aka &amp;quot;Samurai Edge&amp;quot; makes a return as Jill's sidearm. She uses it at the beginning of the film and carries it until the outbreak on Alcatraz, losing it (again) shortly thereafter. Rebecca also appears to carry her own Samurai Edge when she arrives on Alcatraz.&lt;br /&gt;
&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Tokyo Marui Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]]&lt;br /&gt;
[[File:RE DI 08.jpg|thumb|none|600px|Jill is seen in the OP sequence firing her SE.]]&lt;br /&gt;
[[File:RE DI 12.jpg|thumb|none|600px|Jill using the Harris Technique while investigating a residence in a BSAA case.]]&lt;br /&gt;
[[File:RE DI 13.jpg|thumb|none|600px|The SE fired at a shooting range.]]&lt;br /&gt;
[[File:RE DI 14.jpg|thumb|none|600px|The SE's mag ejected from the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Shadow 2==&lt;br /&gt;
The CZ Shadow 2 is used by Claire Redfield as her personal sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Shadow 2 UG right side.jpg|thumb|450px|none|CZ Shadow 2 (Urban Gray) - 9x19mm]]&lt;br /&gt;
[[File:RE DI 28.jpg|thumb|none|600px|Claire takes out her Shadow 2 after seeing a zombie outbreak in Alcatraz.]]&lt;br /&gt;
[[File:RE DI 29.jpg|thumb|none|600px|Claire does a reload afer running out of ammo.]]&lt;br /&gt;
[[File:RE DI 30.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[File:RE DI 31.jpg|thumb|none|600px|Claire aims at a civilian who just turned into a zombie despite having no bite marks.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Glock 17 is seen on Dylan Blake's chest holster, mounted on a plate carrier-type vest.&lt;br /&gt;
&lt;br /&gt;
[[File:GLOCK Timeline 1998.jpg|thumb|none|300px|Glock 17 (early third generation model from 1998) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE DI 02.jpg|thumb|none|600px|The Glock 17 on Dylan's chest holster when he was deployed in a Umbrella Security Service (USS)-manned operation in 1998. Note that his kind of vest wasn't around until near the 2010s.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Beavertail &amp;quot;Sentinel Nine&amp;quot;==&lt;br /&gt;
Leon's main weapon, known as the &amp;quot;Sentinel Nine&amp;quot;, is a custom [[SIG-Sauer P226 Beavertail]] made especially for DSO Members. Leon uses it against Maria during the highway motorcycle chase scene and continues to use it for the remainder of the film.&lt;br /&gt;
&lt;br /&gt;
[[File:Leon_sentinel_nine.jpg|thumb|none|350px|Tokyo Marui Sentinel Nine &amp;quot;Leon Model&amp;quot;]]&lt;br /&gt;
[[File:RE DI 01.jpg|thumb|none|600px|Leon draws the &amp;quot;Sentinel &amp;quot;Nine&amp;quot; from his SOB holster.]]&lt;br /&gt;
[[File:RE DI 00.jpg|thumb|none|600px|Leon takes aim with the pistol at a van carrying a hostage.]]&lt;br /&gt;
[[File:RE DI 11.jpg|thumb|none|600px|Aiming with his left hand.]]&lt;br /&gt;
[[File:RE DI 33.jpg|thumb|none|600px|Jill grips the &amp;quot;Sentinel Nine&amp;quot; during a fight with Leon.]]&lt;br /&gt;
[[File:RE DI 34.jpg|thumb|none|600px|Leon engages Lickers in the Alcatraz tunnels.]]&lt;br /&gt;
&lt;br /&gt;
==Wing Shooter==&lt;br /&gt;
Leon's Wing Shooter is seen in the OP sequence when it shows him firing it in a RE6-based scene.&lt;br /&gt;
&lt;br /&gt;
[[File:HK VP70 pistol.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE DI 07.jpg|thumb|none|600px|Leon firing the WS in the movie's OP sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 32.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 36.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 37.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 56.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] with a stainless steel finish, old wood grips and a 2.5&amp;quot; barrel is seen with Dylan at his Alcatraz hideout.&lt;br /&gt;
&lt;br /&gt;
[[File:Nickelpython.jpg|thumb|400px|none|Nickel plated Colt Python with 2.5 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:RE DI 19.jpg|thumb|none|600px|Dylan preps the chamber to be loaded with a .357 bullet.]]&lt;br /&gt;
[[File:RE DI 20.jpg|thumb|none|600px|Dylan readies the revolver.]]&lt;br /&gt;
[[File:RE DI 21.jpg|thumb|none|600px|The Python's hammer being cocked.]]&lt;br /&gt;
[[File:RE DI 22.jpg|thumb|none|600px|Dylan decides to fancy a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A3==&lt;br /&gt;
Dylan, JJ and other USS operators responding to the 1998 Raccoon City Incident carry the [[Heckler &amp;amp; Koch MP5A3]] as their main firearms. Armed men in the prologue were seen in a video kidnapping a VIP.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:RE DI 03.jpg|thumb|none|600px|In this shot, you can see the selector switch.]]&lt;br /&gt;
[[File:RE DI 04.jpg|thumb|none|600px|JJ with his MP5A3.]]&lt;br /&gt;
[[File:RE DI 05.jpg|thumb|none|600px|The MP5A3 slung on Dylan's left shoulder after his USS unit retreats due to a zombie attack.]]&lt;br /&gt;
[[File:RE DI 06.jpg|thumb|none|600px|Leon checks a video of armed men with MP5A3s during a kidnapping.]]&lt;br /&gt;
[[File:RE DI 26.jpg|thumb|none|600px|The MP5A3 fired by JJ at other USS operators turned zombies.]]&lt;br /&gt;
[[File:RE DI 27.jpg|thumb|none|600px|Dylan uses JJ's own submachine gun on him after visually confirmed that he got bit.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
During the final battle, Jill opens a weapons case and finds the [[Remington Model 870]] with a picatinny rail on top, firing it at Dylan alongside Chris using the [[M60]].&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870P NFA shotgun.jpg|thumb|none|400px|Remington 870P NFA 14&amp;quot; shotgun with Tamer pistol grip - 12 gauge.]]&lt;br /&gt;
[[File:FuQOLdyXoAAerP8 (1).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE DI 45.jpg|thumb|none|600px|Jill pumping the acquired short Remington Model 870.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
Leon finds an [[AA-12]] with drum mag at the armory and uses it during the fight against Dylan. The AA-12 is shown to have a significantly higher fire rate than it's capable of in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:LeonDeathIslandPromo.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:RE DI 41.jpg|thumb|none|600px|Leon preps an AA-12.]]&lt;br /&gt;
[[File:RE DI 42.jpg|thumb|none|600px|Racking the AA-12's charging handle.]]&lt;br /&gt;
[[File:RE DI 43.jpg|thumb|none|600px|Leon fires the AA-12 at a tentacle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[M4A1 carbine]] are seen with SFPD SWAT officers throughout the movie, responding with Chris at the beginning of the movie and helping Rebecca infiltrate Alcatraz near the end. Jill takes a M4A1 from an Alcatraz security officer during the initial outbreak on the island, using it until it runs out of ammo, then as a melee club before discarding it. She finds another M4 in the armory during the final battle with Dylan and uses it to no real effect, discarding it again.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[File:RE DI 17.jpg|thumb|none|600px|A SFPD SWAT officer raids a house at the start of the movie.]]&lt;br /&gt;
[[File:RE DI 18.jpg|thumb|none|600px|Chris aims his carbine at Jill.]]&lt;br /&gt;
[[File:RE DI 23.jpg|thumb|none|600px|A security guard uses his carbine, but he's overwhelmed by the zombies.]]&lt;br /&gt;
[[File:RE DI 24.jpg|thumb|none|600px|Jill opens fire at a recently turned zombie.]]&lt;br /&gt;
[[File:RE DI 25.jpg|thumb|none|600px|Good shot of the carbine with Jill.]]&lt;br /&gt;
[[File:RE DI 54.jpg|thumb|none|600px|SFPD SWAT operators escorting Rebecca from a BSAA-affiliated research center.]]&lt;br /&gt;
[[File:RE DI 40.jpg|thumb|none|600px|Jill firing another carbine in Dylan's underground hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Chris uses a Humvee-mounted [[Browning M2HB]] to distract Dylan's mutated form. Dylan destroys the vehicle seconds later, sending Leon and Chris flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:RE DI 55.jpg|thumb|none|600px|The unattended Humvee.]]&lt;br /&gt;
[[File:RE DI 46.jpg|thumb|none|600px|Chris pounds the ammo feed cover after boarding the Humvee.]]&lt;br /&gt;
[[File:RE DI 47.jpg|thumb|none|600px|Chris pulls the bolt back.]]&lt;br /&gt;
[[File:RE DI 48.jpg|thumb|none|600px|The M2HB fired on Dylan.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Chris finds an [[M60]] in the armory during the final fight, using it against Dylan's mutated form to no real effect.&lt;br /&gt;
&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:10978899b3 (1).jpg|thumb|none|450px]]&lt;br /&gt;
[[File:RE DI 44.jpg|thumb|none|600px|Chris pulls the bolt prior to loading the M60.]]&lt;br /&gt;
[[File:RE DI 45.jpg|thumb|none|600px|Chris opens fire with one hand.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
Several Rheinmetall MK13 Mod 0 BTV-EL flash grenades are seen on Leon's plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:RE DI 35.jpg|thumb|none|600px|Several MK13 Mod 0 grenades on Leon's plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf Recoilless Rifle==&lt;br /&gt;
A large rocket launcher is seen in the OP sequence as blueprints. It's later used by Chris and Leon to take out support structures for a sluice gate. It appears to be a scaled-up [[Carl Gustaf Recoilless Rifle]], with some features from the [[Saab Bofors Dynamics AT4]].&lt;br /&gt;
&lt;br /&gt;
[[File:Carl Gustav M4.jpg|thumb|none|500px|Carl Gustav M4 with bipod attached and carry handle removed or folded - 84x246mm R]]&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86, Swedish Army version of the AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[File:RE DI 09.jpg|thumb|none|600px|Blueprints of the RR in the OP sequence.]]&lt;br /&gt;
[[File:RE DI 51.jpg|thumb|none|600px|Being the muscular men they are, Leon and Chris assemble the hybrid RR.]]&lt;br /&gt;
[[File:RE DI 52.jpg|thumb|none|600px|Attaching both sides of the RR.]]&lt;br /&gt;
[[File:RE DI 53.jpg|thumb|none|600px|Leon shoulders the RR.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
Chris finds an [[M202 FLASH]] in the Alcatraz armory and uses it against Dylan's mutated form during the final fight, the rockets having no real effect. This is an homage to using the M202 against the Tyrant in the original Resident Evil.&lt;br /&gt;
[[File:M202A2_FLASH.JPG|thumb|none|450px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE DI 38.jpg|thumb|none|600px|Chris shoulders the M202 Flash during a battle with Dylan.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
Rebecca uses an [[M72 LAW]] alongside Claire using a SMAW trying to take down Dylan's mutated form. Neither rocket has any real effect on the creature.&lt;br /&gt;
[[File:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[File:RE DI 39.jpg|thumb|none|600px|Rebecca with the LAW on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
Claire uses a [[Mk 153 SMAW]] alongside Rebecca with an M72 LAW trying to take down Dylan's mutated form. Neither rocket has any real effect on the creature.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:RE DI 39.jpg|thumb|none|600px|Claire with the SMAW on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Special Weapons=&lt;br /&gt;
&lt;br /&gt;
==Railgun==&lt;br /&gt;
Jill uses a fictional rail gun in the movie.&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 10.jpg|thumb|none|600px|Jill grips the rail gun in the OP sequence.]]&lt;br /&gt;
[[File:RE DI 49.jpg|thumb|none|600px|Jill checks the charging meter.]]&lt;br /&gt;
[[File:RE DI 50.jpg|thumb|none|600px|Taking aim at Dylan.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Pistol posters==&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 15.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 16.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Death_Island&amp;diff=1610509</id>
		<title>Resident Evil: Death Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Death_Island&amp;diff=1610509"/>
		<updated>2023-09-12T05:57:02Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Ferromagnetic Infantry-use Next Generation Railgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:RE DI poster.jpg|thumb|right|300px|''Resident Evil: Death Island'' (2023)]]&lt;br /&gt;
'''''Resident Evil: Death Island''''' is the 2023 Japanese adult computer-animated action movie set in the ''[[Resident Evil]]'' universe take place after ''[[Resident Evil: Vendetta]]'', ''[[Resident Evil 6]]'' and before ''[[Resident Evil 7]]'' and the fifth installment and fourth film in the animated ''Resident Evil'' series.&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The customized [[Beretta 92FS]] aka &amp;quot;Samurai Edge&amp;quot; makes a return as Jill's sidearm. She uses it at the beginning of the film and carries it until the outbreak on Alcatraz, losing it (again) shortly thereafter. Rebecca also appears to carry her own Samurai Edge when she arrives on Alcatraz.&lt;br /&gt;
&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Tokyo Marui Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]]&lt;br /&gt;
[[File:RE DI 08.jpg|thumb|none|600px|Jill is seen in the OP sequence firing her SE.]]&lt;br /&gt;
[[File:RE DI 12.jpg|thumb|none|600px|Jill using the Harris Technique while investigating a residence in a BSAA case.]]&lt;br /&gt;
[[File:RE DI 13.jpg|thumb|none|600px|The SE fired at a shooting range.]]&lt;br /&gt;
[[File:RE DI 14.jpg|thumb|none|600px|The SE's mag ejected from the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Shadow 2==&lt;br /&gt;
The CZ Shadow 2 is used by Claire Redfield as her personal sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Shadow 2 UG right side.jpg|thumb|450px|none|CZ Shadow 2 (Urban Gray) - 9x19mm]]&lt;br /&gt;
[[File:RE DI 28.jpg|thumb|none|600px|Claire takes out her Shadow 2 after seeing a zombie outbreak in Alcatraz.]]&lt;br /&gt;
[[File:RE DI 29.jpg|thumb|none|600px|Claire does a reload afer running out of ammo.]]&lt;br /&gt;
[[File:RE DI 30.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[File:RE DI 31.jpg|thumb|none|600px|Claire aims at a civilian who just turned into a zombie despite having no bite marks.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Glock 17 is seen on Dylan Blake's chest holster, mounted on a plate carrier-type vest.&lt;br /&gt;
&lt;br /&gt;
[[File:GLOCK Timeline 1998.jpg|thumb|none|300px|Glock 17 (early third generation model from 1998) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE DI 02.jpg|thumb|none|600px|The Glock 17 on Dylan's chest holster when he was deployed in a Umbrella Security Service (USS)-manned operation in 1998. Note that his kind of vest wasn't around until near the 2010s.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Beavertail &amp;quot;Sentinel Nine&amp;quot;==&lt;br /&gt;
Leon's main weapon, known as the &amp;quot;Sentinel Nine&amp;quot;, is a custom [[SIG-Sauer P226 Beavertail]] made especially for DSO Members. Leon uses it against Maria during the highway motorcycle chase scene and continues to use it for the remainder of the film.&lt;br /&gt;
&lt;br /&gt;
[[File:Leon_sentinel_nine.jpg|thumb|none|350px|Tokyo Marui Sentinel Nine &amp;quot;Leon Model&amp;quot;]]&lt;br /&gt;
[[File:RE DI 01.jpg|thumb|none|600px|Leon draws the &amp;quot;Sentinel &amp;quot;Nine&amp;quot; from his SOB holster.]]&lt;br /&gt;
[[File:RE DI 00.jpg|thumb|none|600px|Leon takes aim with the pistol at a van carrying a hostage.]]&lt;br /&gt;
[[File:RE DI 11.jpg|thumb|none|600px|Aiming with his left hand.]]&lt;br /&gt;
[[File:RE DI 33.jpg|thumb|none|600px|Jill grips the &amp;quot;Sentinel Nine&amp;quot; during a fight with Leon.]]&lt;br /&gt;
[[File:RE DI 34.jpg|thumb|none|600px|Leon engages Lickers in the Alcatraz tunnels.]]&lt;br /&gt;
&lt;br /&gt;
==Wing Shooter==&lt;br /&gt;
Leon's Wing Shooter is seen in the OP sequence when it shows him firing it in a RE6-based scene.&lt;br /&gt;
&lt;br /&gt;
[[File:HK VP70 pistol.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE DI 07.jpg|thumb|none|600px|Leon firing the WS in the movie's OP sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 32.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 36.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 37.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 56.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] with a stainless steel finish, old wood grips and a 2.5&amp;quot; barrel is seen with Dylan at his Alcatraz hideout.&lt;br /&gt;
&lt;br /&gt;
[[File:Nickelpython.jpg|thumb|400px|none|Nickel plated Colt Python with 2.5 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:RE DI 19.jpg|thumb|none|600px|Dylan preps the chamber to be loaded with a .357 bullet.]]&lt;br /&gt;
[[File:RE DI 20.jpg|thumb|none|600px|Dylan readies the revolver.]]&lt;br /&gt;
[[File:RE DI 21.jpg|thumb|none|600px|The Python's hammer being cocked.]]&lt;br /&gt;
[[File:RE DI 22.jpg|thumb|none|600px|Dylan decides to fancy a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A3==&lt;br /&gt;
Dylan, JJ and other USS operators responding to the 1998 Raccoon City Incident carry the [[Heckler &amp;amp; Koch MP5A3]] as their main firearms. Armed men in the prologue were seen in a video kidnapping a VIP.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:RE DI 03.jpg|thumb|none|600px|In this shot, you can see the selector switch.]]&lt;br /&gt;
[[File:RE DI 04.jpg|thumb|none|600px|JJ with his MP5A3.]]&lt;br /&gt;
[[File:RE DI 05.jpg|thumb|none|600px|The MP5A3 slung on Dylan's left shoulder after his USS unit retreats due to a zombie attack.]]&lt;br /&gt;
[[File:RE DI 06.jpg|thumb|none|600px|Leon checks a video of armed men with MP5A3s during a kidnapping.]]&lt;br /&gt;
[[File:RE DI 26.jpg|thumb|none|600px|The MP5A3 fired by JJ at other USS operators turned zombies.]]&lt;br /&gt;
[[File:RE DI 27.jpg|thumb|none|600px|Dylan uses JJ's own submachine gun on him after visually confirmed that he got bit.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
During the final battle, Jill opens a weapons case and finds the [[Remington Model 870]] with a picatinny rail on top, firing it at Dylan alongside Chris using the [[M60]].&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870P NFA shotgun.jpg|thumb|none|400px|Remington 870P NFA 14&amp;quot; shotgun with Tamer pistol grip - 12 gauge.]]&lt;br /&gt;
[[File:FuQOLdyXoAAerP8 (1).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE DI 45.jpg|thumb|none|600px|Jill pumping the acquired short Remington Model 870.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
Leon finds an [[AA-12]] with drum mag at the armory and uses it during the fight against Dylan. The AA-12 is shown to have a significantly higher fire rate than it's capable of in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:LeonDeathIslandPromo.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:RE DI 41.jpg|thumb|none|600px|Leon preps an AA-12.]]&lt;br /&gt;
[[File:RE DI 42.jpg|thumb|none|600px|Racking the AA-12's charging handle.]]&lt;br /&gt;
[[File:RE DI 43.jpg|thumb|none|600px|Leon fires the AA-12 at a tentacle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[M4A1 carbine]] are seen with SFPD SWAT officers throughout the movie, responding with Chris at the beginning of the movie and helping Rebecca infiltrate Alcatraz near the end. Jill takes a M4A1 from an Alcatraz security officer during the initial outbreak on the island, using it until it runs out of ammo, then as a melee club before discarding it. She finds another M4 in the armory during the final battle with Dylan and uses it to no real effect, discarding it again.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[File:RE DI 17.jpg|thumb|none|600px|A SFPD SWAT officer raids a house at the start of the movie.]]&lt;br /&gt;
[[File:RE DI 18.jpg|thumb|none|600px|Chris aims his carbine at Jill.]]&lt;br /&gt;
[[File:RE DI 23.jpg|thumb|none|600px|A security guard uses his carbine, but he's overwhelmed by the zombies.]]&lt;br /&gt;
[[File:RE DI 24.jpg|thumb|none|600px|Jill opens fire at a recently turned zombie.]]&lt;br /&gt;
[[File:RE DI 25.jpg|thumb|none|600px|Good shot of the carbine with Jill.]]&lt;br /&gt;
[[File:RE DI 54.jpg|thumb|none|600px|SFPD SWAT operators escorting Rebecca from a BSAA-affiliated research center.]]&lt;br /&gt;
[[File:RE DI 40.jpg|thumb|none|600px|Jill firing another carbine in Dylan's underground hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Chris uses a Humvee-mounted [[Browning M2HB]] to distract Dylan's mutated form. Dylan destroys the vehicle seconds later, sending Leon and Chris flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:RE DI 55.jpg|thumb|none|600px|The unattended Humvee.]]&lt;br /&gt;
[[File:RE DI 46.jpg|thumb|none|600px|Chris pounds the ammo feed cover after boarding the Humvee.]]&lt;br /&gt;
[[File:RE DI 47.jpg|thumb|none|600px|Chris pulls the bolt back.]]&lt;br /&gt;
[[File:RE DI 48.jpg|thumb|none|600px|The M2HB fired on Dylan.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Chris finds an [[M60]] in the armory during the final fight, using it against Dylan's mutated form to no real effect.&lt;br /&gt;
&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:10978899b3 (1).jpg|thumb|none|450px]]&lt;br /&gt;
[[File:RE DI 44.jpg|thumb|none|600px|Chris pulls the bolt prior to loading the M60.]]&lt;br /&gt;
[[File:RE DI 45.jpg|thumb|none|600px|Chris opens fire with one hand.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
Several Rheinmetall MK13 Mod 0 BTV-EL flash grenades are seen on Leon's plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:RE DI 35.jpg|thumb|none|600px|Several MK13 Mod 0 grenades on Leon's plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf Recoilless Rifle==&lt;br /&gt;
A large rocket launcher is seen in the OP sequence as blueprints. It's later used by Chris and Leon to take out support structures for a sluice gate. It appears to be a scaled-up [[Carl Gustaf Recoilless Rifle]], with some features from the [[Saab Bofors Dynamics AT4]].&lt;br /&gt;
&lt;br /&gt;
[[File:Carl Gustav M4.jpg|thumb|none|500px|Carl Gustav M4 with bipod attached and carry handle removed or folded - 84x246mm R]]&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86, Swedish Army version of the AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[File:RE DI 09.jpg|thumb|none|600px|Blueprints of the RR in the OP sequence.]]&lt;br /&gt;
[[File:RE DI 51.jpg|thumb|none|600px|Being the muscular men they are, Leon and Chris assemble the hybrid RR.]]&lt;br /&gt;
[[File:RE DI 52.jpg|thumb|none|600px|Attaching both sides of the RR.]]&lt;br /&gt;
[[File:RE DI 53.jpg|thumb|none|600px|Leon shoulders the RR.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
Chris finds an [[M202 FLASH]] in the Alcatraz armory and uses it against Dylan's mutated form during the final fight, the rockets having no real effect. This is an homage to using the M202 against the Tyrant in the original Resident Evil.&lt;br /&gt;
[[File:M202A2_FLASH.JPG|thumb|none|450px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE DI 38.jpg|thumb|none|600px|Chris shoulders the M202 Flash during a battle with Dylan.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
Rebecca uses an [[M72 LAW]] alongside Claire using a SMAW trying to take down Dylan's mutated form. Neither rocket has any real effect on the creature.&lt;br /&gt;
[[File:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[File:RE DI 39.jpg|thumb|none|600px|Rebecca with the LAW on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
Claire uses a [[Mk 153 SMAW]] alongside Rebecca with an M72 LAW trying to take down Dylan's mutated form. Neither rocket has any real effect on the creature.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:RE DI 39.jpg|thumb|none|600px|Claire with the SMAW on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Special Weapons=&lt;br /&gt;
&lt;br /&gt;
==Ferromagnetic Infantry-use Next Generation Railgun==&lt;br /&gt;
The &amp;quot;Ferromagnetic Infantry-use Next Generation Railgun&amp;quot;, or &amp;quot;FINGeR&amp;quot; from ''[[Resident Evil 3 (2020 VG)|Resident Evil 3]]'' (2020) is seen in the OP sequence with Jill using it in the movie, although she does use it to weaken Dylan's form.&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 10.jpg|thumb|none|600px|Jill gripping the FINGer.]]&lt;br /&gt;
[[File:RE DI 49.jpg|thumb|none|600px|Jill checks the charging meter.]]&lt;br /&gt;
[[File:RE DI 50.jpg|thumb|none|600px|Taking aim at Dylan.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Pistol posters==&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 15.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 16.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Death_Island&amp;diff=1610507</id>
		<title>Resident Evil: Death Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Death_Island&amp;diff=1610507"/>
		<updated>2023-09-12T05:55:57Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Carl Gustaf Recoilless Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:RE DI poster.jpg|thumb|right|300px|''Resident Evil: Death Island'' (2023)]]&lt;br /&gt;
'''''Resident Evil: Death Island''''' is the 2023 Japanese adult computer-animated action movie set in the ''[[Resident Evil]]'' universe take place after ''[[Resident Evil: Vendetta]]'', ''[[Resident Evil 6]]'' and before ''[[Resident Evil 7]]'' and the fifth installment and fourth film in the animated ''Resident Evil'' series.&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The customized [[Beretta 92FS]] aka &amp;quot;Samurai Edge&amp;quot; makes a return as Jill's sidearm. She uses it at the beginning of the film and carries it until the outbreak on Alcatraz, losing it (again) shortly thereafter. Rebecca also appears to carry her own Samurai Edge when she arrives on Alcatraz.&lt;br /&gt;
&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Tokyo Marui Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]]&lt;br /&gt;
[[File:RE DI 08.jpg|thumb|none|600px|Jill is seen in the OP sequence firing her SE.]]&lt;br /&gt;
[[File:RE DI 12.jpg|thumb|none|600px|Jill using the Harris Technique while investigating a residence in a BSAA case.]]&lt;br /&gt;
[[File:RE DI 13.jpg|thumb|none|600px|The SE fired at a shooting range.]]&lt;br /&gt;
[[File:RE DI 14.jpg|thumb|none|600px|The SE's mag ejected from the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Shadow 2==&lt;br /&gt;
The CZ Shadow 2 is used by Claire Redfield as her personal sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Shadow 2 UG right side.jpg|thumb|450px|none|CZ Shadow 2 (Urban Gray) - 9x19mm]]&lt;br /&gt;
[[File:RE DI 28.jpg|thumb|none|600px|Claire takes out her Shadow 2 after seeing a zombie outbreak in Alcatraz.]]&lt;br /&gt;
[[File:RE DI 29.jpg|thumb|none|600px|Claire does a reload afer running out of ammo.]]&lt;br /&gt;
[[File:RE DI 30.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[File:RE DI 31.jpg|thumb|none|600px|Claire aims at a civilian who just turned into a zombie despite having no bite marks.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Glock 17 is seen on Dylan Blake's chest holster, mounted on a plate carrier-type vest.&lt;br /&gt;
&lt;br /&gt;
[[File:GLOCK Timeline 1998.jpg|thumb|none|300px|Glock 17 (early third generation model from 1998) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE DI 02.jpg|thumb|none|600px|The Glock 17 on Dylan's chest holster when he was deployed in a Umbrella Security Service (USS)-manned operation in 1998. Note that his kind of vest wasn't around until near the 2010s.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Beavertail &amp;quot;Sentinel Nine&amp;quot;==&lt;br /&gt;
Leon's main weapon, known as the &amp;quot;Sentinel Nine&amp;quot;, is a custom [[SIG-Sauer P226 Beavertail]] made especially for DSO Members. Leon uses it against Maria during the highway motorcycle chase scene and continues to use it for the remainder of the film.&lt;br /&gt;
&lt;br /&gt;
[[File:Leon_sentinel_nine.jpg|thumb|none|350px|Tokyo Marui Sentinel Nine &amp;quot;Leon Model&amp;quot;]]&lt;br /&gt;
[[File:RE DI 01.jpg|thumb|none|600px|Leon draws the &amp;quot;Sentinel &amp;quot;Nine&amp;quot; from his SOB holster.]]&lt;br /&gt;
[[File:RE DI 00.jpg|thumb|none|600px|Leon takes aim with the pistol at a van carrying a hostage.]]&lt;br /&gt;
[[File:RE DI 11.jpg|thumb|none|600px|Aiming with his left hand.]]&lt;br /&gt;
[[File:RE DI 33.jpg|thumb|none|600px|Jill grips the &amp;quot;Sentinel Nine&amp;quot; during a fight with Leon.]]&lt;br /&gt;
[[File:RE DI 34.jpg|thumb|none|600px|Leon engages Lickers in the Alcatraz tunnels.]]&lt;br /&gt;
&lt;br /&gt;
==Wing Shooter==&lt;br /&gt;
Leon's Wing Shooter is seen in the OP sequence when it shows him firing it in a RE6-based scene.&lt;br /&gt;
&lt;br /&gt;
[[File:HK VP70 pistol.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE DI 07.jpg|thumb|none|600px|Leon firing the WS in the movie's OP sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 32.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 36.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 37.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 56.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] with a stainless steel finish, old wood grips and a 2.5&amp;quot; barrel is seen with Dylan at his Alcatraz hideout.&lt;br /&gt;
&lt;br /&gt;
[[File:Nickelpython.jpg|thumb|400px|none|Nickel plated Colt Python with 2.5 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:RE DI 19.jpg|thumb|none|600px|Dylan preps the chamber to be loaded with a .357 bullet.]]&lt;br /&gt;
[[File:RE DI 20.jpg|thumb|none|600px|Dylan readies the revolver.]]&lt;br /&gt;
[[File:RE DI 21.jpg|thumb|none|600px|The Python's hammer being cocked.]]&lt;br /&gt;
[[File:RE DI 22.jpg|thumb|none|600px|Dylan decides to fancy a game of Russian Roulette.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A3==&lt;br /&gt;
Dylan, JJ and other USS operators responding to the 1998 Raccoon City Incident carry the [[Heckler &amp;amp; Koch MP5A3]] as their main firearms. Armed men in the prologue were seen in a video kidnapping a VIP.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:RE DI 03.jpg|thumb|none|600px|In this shot, you can see the selector switch.]]&lt;br /&gt;
[[File:RE DI 04.jpg|thumb|none|600px|JJ with his MP5A3.]]&lt;br /&gt;
[[File:RE DI 05.jpg|thumb|none|600px|The MP5A3 slung on Dylan's left shoulder after his USS unit retreats due to a zombie attack.]]&lt;br /&gt;
[[File:RE DI 06.jpg|thumb|none|600px|Leon checks a video of armed men with MP5A3s during a kidnapping.]]&lt;br /&gt;
[[File:RE DI 26.jpg|thumb|none|600px|The MP5A3 fired by JJ at other USS operators turned zombies.]]&lt;br /&gt;
[[File:RE DI 27.jpg|thumb|none|600px|Dylan uses JJ's own submachine gun on him after visually confirmed that he got bit.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
During the final battle, Jill opens a weapons case and finds the [[Remington Model 870]] with a picatinny rail on top, firing it at Dylan alongside Chris using the [[M60]].&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870P NFA shotgun.jpg|thumb|none|400px|Remington 870P NFA 14&amp;quot; shotgun with Tamer pistol grip - 12 gauge.]]&lt;br /&gt;
[[File:FuQOLdyXoAAerP8 (1).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE DI 45.jpg|thumb|none|600px|Jill pumping the acquired short Remington Model 870.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
Leon finds an [[AA-12]] with drum mag at the armory and uses it during the fight against Dylan. The AA-12 is shown to have a significantly higher fire rate than it's capable of in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12_CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:LeonDeathIslandPromo.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:RE DI 41.jpg|thumb|none|600px|Leon preps an AA-12.]]&lt;br /&gt;
[[File:RE DI 42.jpg|thumb|none|600px|Racking the AA-12's charging handle.]]&lt;br /&gt;
[[File:RE DI 43.jpg|thumb|none|600px|Leon fires the AA-12 at a tentacle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[M4A1 carbine]] are seen with SFPD SWAT officers throughout the movie, responding with Chris at the beginning of the movie and helping Rebecca infiltrate Alcatraz near the end. Jill takes a M4A1 from an Alcatraz security officer during the initial outbreak on the island, using it until it runs out of ammo, then as a melee club before discarding it. She finds another M4 in the armory during the final battle with Dylan and uses it to no real effect, discarding it again.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[File:RE DI 17.jpg|thumb|none|600px|A SFPD SWAT officer raids a house at the start of the movie.]]&lt;br /&gt;
[[File:RE DI 18.jpg|thumb|none|600px|Chris aims his carbine at Jill.]]&lt;br /&gt;
[[File:RE DI 23.jpg|thumb|none|600px|A security guard uses his carbine, but he's overwhelmed by the zombies.]]&lt;br /&gt;
[[File:RE DI 24.jpg|thumb|none|600px|Jill opens fire at a recently turned zombie.]]&lt;br /&gt;
[[File:RE DI 25.jpg|thumb|none|600px|Good shot of the carbine with Jill.]]&lt;br /&gt;
[[File:RE DI 54.jpg|thumb|none|600px|SFPD SWAT operators escorting Rebecca from a BSAA-affiliated research center.]]&lt;br /&gt;
[[File:RE DI 40.jpg|thumb|none|600px|Jill firing another carbine in Dylan's underground hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Chris uses a Humvee-mounted [[Browning M2HB]] to distract Dylan's mutated form. Dylan destroys the vehicle seconds later, sending Leon and Chris flying.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:RE DI 55.jpg|thumb|none|600px|The unattended Humvee.]]&lt;br /&gt;
[[File:RE DI 46.jpg|thumb|none|600px|Chris pounds the ammo feed cover after boarding the Humvee.]]&lt;br /&gt;
[[File:RE DI 47.jpg|thumb|none|600px|Chris pulls the bolt back.]]&lt;br /&gt;
[[File:RE DI 48.jpg|thumb|none|600px|The M2HB fired on Dylan.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
Chris finds an [[M60]] in the armory during the final fight, using it against Dylan's mutated form to no real effect.&lt;br /&gt;
&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:10978899b3 (1).jpg|thumb|none|450px]]&lt;br /&gt;
[[File:RE DI 44.jpg|thumb|none|600px|Chris pulls the bolt prior to loading the M60.]]&lt;br /&gt;
[[File:RE DI 45.jpg|thumb|none|600px|Chris opens fire with one hand.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
Several Rheinmetall MK13 Mod 0 BTV-EL flash grenades are seen on Leon's plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:RE DI 35.jpg|thumb|none|600px|Several MK13 Mod 0 grenades on Leon's plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf Recoilless Rifle==&lt;br /&gt;
A large rocket launcher is seen in the OP sequence as blueprints. It's later used by Chris and Leon to take out support structures for a sluice gate. It appears to be a scaled-up [[Carl Gustaf Recoilless Rifle]], with some features from the [[Saab Bofors Dynamics AT4]].&lt;br /&gt;
&lt;br /&gt;
[[File:Carl Gustav M4.jpg|thumb|none|500px|Carl Gustav M4 with bipod attached and carry handle removed or folded - 84x246mm R]]&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86, Swedish Army version of the AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[File:RE DI 09.jpg|thumb|none|600px|Blueprints of the RR in the OP sequence.]]&lt;br /&gt;
[[File:RE DI 51.jpg|thumb|none|600px|Being the muscular men they are, Leon and Chris assemble the hybrid RR.]]&lt;br /&gt;
[[File:RE DI 52.jpg|thumb|none|600px|Attaching both sides of the RR.]]&lt;br /&gt;
[[File:RE DI 53.jpg|thumb|none|600px|Leon shoulders the RR.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
Chris finds an [[M202 FLASH]] in the Alcatraz armory and uses it against Dylan's mutated form during the final fight, the rockets having no real effect. This is an homage to using the M202 against the Tyrant in the original Resident Evil.&lt;br /&gt;
[[File:M202A2_FLASH.JPG|thumb|none|450px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE DI 38.jpg|thumb|none|600px|Chris shoulders the M202 Flash during a battle with Dylan.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
Rebecca uses an [[M72 LAW]] alongside Claire using a SMAW trying to take down Dylan's mutated form. Neither rocket has any real effect on the creature.&lt;br /&gt;
[[File:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[File:RE DI 39.jpg|thumb|none|600px|Rebecca with the LAW on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
Claire uses a [[Mk 153 SMAW]] alongside Rebecca with an M72 LAW trying to take down Dylan's mutated form. Neither rocket has any real effect on the creature.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:RE DI 39.jpg|thumb|none|600px|Claire with the SMAW on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Special Weapons=&lt;br /&gt;
&lt;br /&gt;
==Ferromagnetic Infantry-use Next Generation Railgun==&lt;br /&gt;
The '''&amp;quot;Ferromagnetic Infantry-use Next Generation Railgun&amp;quot;''', or '''&amp;quot;FINGeR&amp;quot;''' is seen in the OP sequence with Jill using it in the movie, although she does use it to weaken Dylan's form.&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 10.jpg|thumb|none|600px|Jill gripping the FINGer.]]&lt;br /&gt;
[[File:RE DI 49.jpg|thumb|none|600px|Jill checks the charging meter.]]&lt;br /&gt;
[[File:RE DI 50.jpg|thumb|none|600px|Taking aim at Dylan.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Pistol posters==&lt;br /&gt;
&lt;br /&gt;
[[File:RE DI 15.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:RE DI 16.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610021</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610021"/>
		<updated>2023-09-10T23:12:32Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Template:AK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]{{@}}[[RPK]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = South African&lt;br /&gt;
| list8 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Polish&lt;br /&gt;
| list9 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Romanian&lt;br /&gt;
| list10 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Yugoslavian/Serbian&lt;br /&gt;
| list11 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group12 = Custom&lt;br /&gt;
| list12 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** More QoL propositions (true DB-ification of IMFDB? To automatically generate media appearance tables)&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** New Manual of Style&lt;br /&gt;
** Drafting feature&lt;br /&gt;
** Visual editor&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610020</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610020"/>
		<updated>2023-09-10T23:07:04Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Template:AK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]{{@}}[[RPK]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = Polish&lt;br /&gt;
| list8 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Romanian&lt;br /&gt;
| list9 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Yugoslavian/Serbian&lt;br /&gt;
| list10 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Custom&lt;br /&gt;
| list11 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group6 = South African&lt;br /&gt;
| list6 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** More QoL propositions (true DB-ification of IMFDB? To automatically generate media appearance tables)&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** New Manual of Style&lt;br /&gt;
** Drafting feature&lt;br /&gt;
** Visual editor&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610019</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610019"/>
		<updated>2023-09-10T22:55:17Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Template:AK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S-1]]{{@}}[[Type 84S-2]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = Polish&lt;br /&gt;
| list8 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Romanian&lt;br /&gt;
| list9 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Yugoslavian/Serbian&lt;br /&gt;
| list10 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Custom&lt;br /&gt;
| list11 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group6 = South African&lt;br /&gt;
| list6 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** More QoL propositions (true DB-ification of IMFDB? To automatically generate media appearance tables)&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** New Manual of Style&lt;br /&gt;
** Drafting feature&lt;br /&gt;
** Visual editor&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610018</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610018"/>
		<updated>2023-09-10T22:51:41Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Template:AK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S|Type 84S Underfolder]]{{@}}[[Type 84S|Type 84S Target]]{{@}}[[Type 84S|Type 84S Match]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = Polish&lt;br /&gt;
| list8 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Romanian&lt;br /&gt;
| list9 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Yugoslavian/Serbian&lt;br /&gt;
| list10 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Custom&lt;br /&gt;
| list11 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group6 = South African&lt;br /&gt;
| list6 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** More QoL propositions (true DB-ification of IMFDB? To automatically generate media appearance tables)&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** New Manual of Style&lt;br /&gt;
** Drafting feature&lt;br /&gt;
** Visual editor&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610017</id>
		<title>User:Wuzh/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Wuzh/Sandbox&amp;diff=1610017"/>
		<updated>2023-09-10T22:51:30Z</updated>

		<summary type="html">&lt;p&gt;Wuzh: /* Template:AK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Test=&lt;br /&gt;
* [[Alexander Skarsgard]]&lt;br /&gt;
&lt;br /&gt;
=Template:AK=&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Pattern Rifles, Carbines &amp;amp; Machine Guns]] ([[AK Gallery|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = AK&lt;br /&gt;
  | list1 = [[AK-47]]{{@}}[[AKS-47]]{{@}}[[AKM]]{{@}}[[AKMS]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = AK-74&lt;br /&gt;
  | list2 = [[AK-74]]{{@}}[[AKS-74]]{{@}}[[RPK-74]]{{@}}[[AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = AK-74M&lt;br /&gt;
  | list3 = [[AK-74M]]{{@}}[[AK-9]]{{@}}[[AK-101]]{{@}}[[AK-102]]{{@}}[[AK-103]]{{@}}[[AK-104]]{{@}}[[AK-105]]{{@}}[[AK-107]]{{@}}[[AK-108]]&lt;br /&gt;
&lt;br /&gt;
  | group4 = AK-12&lt;br /&gt;
  | list4 = [[AK-12]]{{@}}[[RPK-16]]&lt;br /&gt;
&lt;br /&gt;
  | group5 = Civilian rifles&lt;br /&gt;
  | list5 = [[Saiga 308]]{{@}}[[Saiga rifle series|Saiga MK-03]]{{@}}[[Molot Vepr]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group2 = Bulgarian&lt;br /&gt;
| list2 = [[Arsenal AR]]{{@}}[[Arsenal AR-F]]{{@}}[[Arsenal AR-M1]]{{@}}[[Arsenal AR-M1F]]{{@}}[[Arsenal SAR-M1]]{{@}}[[Arsenal AR-SF]]{{@}}[[Arsenal AR-M4SF]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Chinese&lt;br /&gt;
| list3 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Type 56&lt;br /&gt;
  | list1 = [[Type 56 assault rifle|Type 56]]{{@}}[[Type 56-1]]{{@}}[[Type 56-2]]{{@}}[[MAK-90]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Type 84&lt;br /&gt;
  | list2 = [[Type 84S]]{{@}}[[Type 84S|Type 84S Underfolder]]{{@}}[[Type 84S|Type 84S Target]]{{@}}[[Type 84S|Type 84S Match]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group4 = East German&lt;br /&gt;
| list4 = [[MPi-KM-72]]{{@}}[[MPi-KMS-72]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Hungarian&lt;br /&gt;
| list5 = [[AKM-63]]{{@}}[[AMD-65]]{{@}}[[FEG NGM-81]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Finnish&lt;br /&gt;
| list6 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = M62&lt;br /&gt;
  | list1 = [[Valmet M62]]{{@}}[[Valmet M76]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = M71&lt;br /&gt;
  | list2 = [[Valmet M71]]{{@}}[[Valmet M78]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = M95&lt;br /&gt;
  | list3 = [[Valmet M95|M95]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group7 = Israeli&lt;br /&gt;
| list7 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Galil AR&lt;br /&gt;
  | list1 = [[Galil AR]]{{@}}[[Galil MAR]]{{@}}[[Galil SAR]]{{@}}[[Galil ARM]]{{@}}[[Galil Sniper Rifle]]{{@}}[[SR-99]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Galil ACE&lt;br /&gt;
  | list2 = [[Galil ACE 21]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Others&lt;br /&gt;
  | list3 = [[AK-Alfa]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
| group8 = Polish&lt;br /&gt;
| list8 = [[wz. 88 Tantal]]{{@}}[[wz. 96 Beryl]]{{@}}[[wz. 89 Onyks]]{{@}}[[wz. 96 Mini-Beryl]]&lt;br /&gt;
&lt;br /&gt;
| group9 = Romanian&lt;br /&gt;
| list9 = [[AIM]]{{@}}[[AIM-74]]{{@}}[[AIMS]]{{@}}[[AIMS-74]]{{@}}[[WASR]]{{@}}[[AIMR]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Yugoslavian/Serbian&lt;br /&gt;
| list10 = [[Zastava M70B1]]{{@}}[[Zastava M70AB2]]{{@}}[[Zastava M85]]{{@}}[[Zastava M92]]{{@}}[[Zastava M72B1]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Custom&lt;br /&gt;
| list11 =  [[AKMSU]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[:Category:AK Derivatives|AK Derivatives]] ([[AK Gallery#AK Derivatives|Gallery]])&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group3 = Indian&lt;br /&gt;
| list3 = [[INSAS]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Romanian&lt;br /&gt;
| list5 = [[PSL Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
| group6 = South African&lt;br /&gt;
| list6 = [[Vektor R4]]{{@}}[[Vektor R5]]{{@}}[[Vektor R6]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Yugoslavian&lt;br /&gt;
| list7 = [[Zastava M76]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Non-rifle caliber AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
&lt;br /&gt;
  | group1 = Submachine guns&lt;br /&gt;
  | list1 = [[Gepard PDW]]{{@}}[[PP-19 Bizon]]{{@}}[[PP-19-01 Vityaz]]&lt;br /&gt;
&lt;br /&gt;
  | group2 = Carbines&lt;br /&gt;
  | list2 = [[Saiga 9]]&lt;br /&gt;
&lt;br /&gt;
  | group3 = Shotguns&lt;br /&gt;
  | list3 = [[Saiga 12]]{{@}}[[Saiga 20]]{{@}}[[Saiga .410]]{{@}}[[Vepr-12]]&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = Bullpup AK Derivatives&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Soviet/Russian&lt;br /&gt;
| list1 = [[OTs-14 Groza]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Chinese&lt;br /&gt;
| list2 = [[Norinco Type 86S]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Finnish&lt;br /&gt;
| list3 = [[Valmet M82]]&lt;br /&gt;
&lt;br /&gt;
| group4 = South African&lt;br /&gt;
| list4 = [[Vektor CR-21]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Ukrainian&lt;br /&gt;
| list5 = [[AK-74#Vepr|Vepr]]{{@}}[[Malyuk]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:AK Derivatives]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=To-Do=&lt;br /&gt;
&lt;br /&gt;
* Wiki-Wide&lt;br /&gt;
** Templatize more tables&lt;br /&gt;
** phase out the old &amp;quot;page template&amp;quot; pages&lt;br /&gt;
** More QoL propositions (true DB-ification of IMFDB? To automatically generate media appearance tables)&lt;br /&gt;
** Identify and delete zero-width character + line break combo&lt;br /&gt;
** Phase out See Also guns&lt;br /&gt;
** Fixing the special pages&lt;br /&gt;
** New Manual of Style&lt;br /&gt;
** Drafting feature&lt;br /&gt;
** Visual editor&lt;br /&gt;
** (fake) caliber is stupid&lt;br /&gt;
** More detailed page review system, or at least elaborate on the difference between WIP and Incomplete&lt;br /&gt;
** Fixing director categories&lt;br /&gt;
** Broken files&lt;br /&gt;
** Make the search bar only show &amp;quot;Internet Movie Firearms Database&amp;quot; (no hyphen and stuff after that)&lt;br /&gt;
** Make the search bar not be case sensitive&lt;br /&gt;
** Better sorting for talk-page-only storage pages&lt;br /&gt;
** Disclaimer on IMFDB's reliability as a firearm research source&lt;br /&gt;
&lt;br /&gt;
* Media pages&lt;br /&gt;
** Fix and delete the &amp;quot;, The&amp;quot; redirects.&lt;br /&gt;
** Mobile gaming curation proposal&lt;br /&gt;
** Really, user-translated names? (compare w/ Wikipedia policies on naming films)&lt;br /&gt;
** fixing the hitman pages (the state of the pages is in part my fault)&lt;br /&gt;
&lt;br /&gt;
* Gun pages&lt;br /&gt;
** Reorganize break-action weapon pages (where do i even start)&lt;br /&gt;
** Better name for AKMSU? AKM Krinkov?&lt;br /&gt;
** I messed up the Galil ACE identifications.&lt;br /&gt;
** Samurai Edge individual page maybe? At least do something about the janky Beretta 96 page.&lt;br /&gt;
** [http://firearms.96.lt/pages/Schwarzlose.html Schwarzlose submachine gun]&lt;br /&gt;
** Corrections about the Art Gallery Frommer Stop&lt;br /&gt;
** How is the Saving Private Ryan Unertl scope mounted&lt;br /&gt;
** Clean up MKb and StG pages&lt;br /&gt;
&lt;br /&gt;
* Main Page&lt;br /&gt;
** A site description&lt;br /&gt;
** A better Featured Articles section&lt;br /&gt;
** A Did you know section&lt;br /&gt;
** Sister projects section&lt;br /&gt;
** Links to other areas of IMFDB (e.g. Discord)&lt;br /&gt;
&lt;br /&gt;
* Manufacturer pages&lt;br /&gt;
** Chinese provincial military industries?&lt;br /&gt;
&lt;br /&gt;
=Perpetual Tasks/Vague Goals=&lt;br /&gt;
* Small Arms Illustrated photoshops should all be clearly marked (but which ones are SAI photoshops?)&lt;br /&gt;
* Need some expert opinions on topics like European blank-firing gun manufacturers or Asian airsoft manufacturers&lt;br /&gt;
&lt;br /&gt;
=Chinese Gun Name Notes=&lt;br /&gt;
* SDM is a brand of Italian importer Prima Armi S.r.l.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BAM&amp;quot; logo refers to Jiangsu Xinsu Machinery Manufacturing Co., Ltd.&lt;/div&gt;</summary>
		<author><name>Wuzh</name></author>
	</entry>
</feed>