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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wantabe+Warrior38</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-08-24T14:10:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Contraband_(2012)&amp;diff=589623</id>
		<title>Talk:Contraband (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Contraband_(2012)&amp;diff=589623"/>
		<updated>2012-07-13T15:10:04Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I watched the movie last night and it seems there are a few missing guns. 1) at gonzola's warehouse, watching over the team's van there is a thug holding a M60 machine gun. 2) one of the airborne border protection troopers (what would be a more proper term for them?) is carrying a SCAR (probly the Light version). - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Contraband_(2012)&amp;diff=589622</id>
		<title>Talk:Contraband (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Contraband_(2012)&amp;diff=589622"/>
		<updated>2012-07-13T15:09:19Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: Created page with &amp;quot;So I watched the movie last night and it seems there are a few missing gun. 1) at gonzola's warehouse, watching over the team's van there is a thug holding a M60 machine gun. 2) ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I watched the movie last night and it seems there are a few missing gun. 1) at gonzola's warehouse, watching over the team's van there is a thug holding a M60 machine gun. 2) one of the airborne border protection troopers (what would be a more proper term for them?) is carrying a SCAR (probly the Light version). - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=586148</id>
		<title>Talk:SOCOM 4: US Navy SEALs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM_4:_US_Navy_SEALs&amp;diff=586148"/>
		<updated>2012-07-03T13:25:36Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identification ==&lt;br /&gt;
Contrary to what all the Internetz say, the IAR 556 isn't a 416. Looks nothing like it.&lt;br /&gt;
&lt;br /&gt;
http://desmond.imageshack.us/Himg35/scaled.php?server=35&amp;amp;filename=iar556.jpg&amp;amp;res=medium&lt;br /&gt;
&lt;br /&gt;
It's definitely a piston carbine of some sort, but I've yet to be able to place this one. [[User:Spartan198|Spartan198]] 11:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The CNC SOCOM is also a hard one to classify it looks like a M14 or possibly something else. &lt;br /&gt;
Sorry for no picture, but it won't let me upload any.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:http://wikicheats.gametrailers.com/images/5/52/SOCOM_4_CNC_SOCOM_01.jpg&lt;br /&gt;
:Definitely an M14, but I don't recognize the stock. Maybe someone better knowledgeable in M14 variants and accessories can enlighten us. Also, to whoever is doing this page, I can't get screenshots (don't know how to on PS3, short of using the camera on my phone), but I'll be happy to help out in any other capacity. [[User:Spartan198|Spartan198]] 19:21, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'd say it's a JAE-100, stock looks right in that small shot. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
Also, while it's on my mind, the &amp;quot;AK-102&amp;quot; in this game is actually the 7.62x39mm AK-103. [[User:Spartan198|Spartan198]] 19:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The F-Edje MSR is also another undefined snipe rifle.--[[User:Commandoninja137|Commandoninja137]] 19:42, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's a Remington MSR. Thanks for reminding me about that one, I'll add it to the page now.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] 19:50, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
There are also a few other snipers rifles and assault rifles. They are downloadable weapons, two are assault rifles from the Demolition, one appears to be a G3(HS-C3)  and the other a SIG SG 552(552), and the other from the EVAC pack two sniper rifles look like a M82(M82A1A) and a AS50(AM50.&lt;br /&gt;
&lt;br /&gt;
The M14 stock looks like it is a J. Allen Enterprises JAE-100 G3 stock. --[[User:SmithandWesson36|SmithandWesson36]] 19:31, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The IAR556 appears to be the M27IAR, while the CNC SOCOM looks like the Springfield Armory M1A SOCOM II.&lt;br /&gt;
&lt;br /&gt;
== Finish the article. ==&lt;br /&gt;
&lt;br /&gt;
Finish the article. I am happy to see screenshots from the game. Take a chronology of firearms according to their types. (Handguns, Rifle, Shotguns, ETC.)&lt;br /&gt;
&lt;br /&gt;
== Mos-590 ==&lt;br /&gt;
&lt;br /&gt;
I think the Mos-590 is actually a customized 870. [http://wikicheats.gametrailers.com/images/9/91/SOCOM_4_Mos_590_01.jpg image] --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:12, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It appears to have the 590 mag tube cap, in my opinion. --[[User:SmithandWesson36|SmithandWesson36]] 14:55, 11 March 2012 (CDT)&lt;br /&gt;
::Right, but the trigger guard is not mossberg-style. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:17, 11 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=568099</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=568099"/>
		<updated>2012-05-26T17:07:47Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Time to get some more screen caps up! Please! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
&lt;br /&gt;
:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
&lt;br /&gt;
::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
&lt;br /&gt;
: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys! - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=568098</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=568098"/>
		<updated>2012-05-26T17:02:29Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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--[[User:Crimsonsguns|Crimsonsguns]] 07:49, 19 May 2012 (CDT)&lt;br /&gt;
Looks like a Seburo MN-23 kit with even more greeblies on it&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
&lt;br /&gt;
:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
::::Yeah, I know that. Have for as long as I can remember and didn't say otherwise anywhere on this talk page. Like I said, the M14EBR/Mark 14 designation confusion probably stems developers confusing the semi-auto M14EBR-RI used by regular infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 03:30, 25 May 2012 (CDT)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess their adding more in DLCs. The Artic Strike DLC is supposed to feature 6 new guns.&lt;br /&gt;
Source: http://www.joystiq.com/2012/05/11/ghost-recon-future-soldiers-arctic-strike-dlc-due-in-july/&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;br /&gt;
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Pretty cool, and I really wish it had been longer. I'd heard a while back from a friend of mine close to somebody at Red Storm that the short film had been canned. Glad it turned out otherwise. [[User:Spartan198|Spartan198]] 03:33, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Where are these weapons? ==&lt;br /&gt;
&lt;br /&gt;
I bought Ghost Recon Future Soldier and I was wondering where are the Brügger &amp;amp; Thomet MP9,QCQ-05,CZ 805 BREN,FN F2000 Tactical, and FN SCAR-H at?&lt;br /&gt;
&lt;br /&gt;
They 're gonna give them with DLC content, probably Arctic Strike or maybe another gun pack(?) like GRAW 2. -CaptainSmoker&lt;br /&gt;
&lt;br /&gt;
:These guns were listed on http://ghostreconnetwork.ubi.com/ among the other guns, that is why we added them. Anyways, they are gone now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:05, 25 May 2012 (CDT)&lt;br /&gt;
::Probably wasn't the best idea to delete them. They're coming as DLC. [[User:Temp89|Temp89]] 03:19, 25 May 2012 (CDT)&lt;br /&gt;
:::Is it confirmed which guns will be in that DLC? I cannot find it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:36, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time to get some more screen caps up! Please!==&lt;br /&gt;
Okay, so the game's been out for what feels like almost a week (north america, it's currently may 26) and all the screen caps are pre-release stuff. I'm still waiting to get my copy of the game, but to ease my waiting I was hoping to see some pictures from the full release game. Please help me out here guys!&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568093</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568093"/>
		<updated>2012-05-26T16:00:56Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Guns */&lt;/p&gt;
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&lt;div&gt;==Thoughts?==&lt;br /&gt;
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Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
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:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
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::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
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Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
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:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
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Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
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No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
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You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
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True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
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It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
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Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
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I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
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You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
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SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
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Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
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Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
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== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
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== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
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M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
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: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
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::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
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:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
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:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
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:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
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I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
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Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
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Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
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:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
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:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
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-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
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Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
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== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
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My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
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[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
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Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
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Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
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The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
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== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
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==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
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I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
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This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
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http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
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Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
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Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;br /&gt;
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:I think he is mostly correct. A CQBR rifle will be built by swapping out the current upper for the short one, and in most cases the donor rifle will have an A2 lower (for example an M4A1). Mk. 18s that are assembled as complete rifles by NSWC Crane where they have tended to use A1 lower receivers (although I don't know if 100% of them are A1 lowers). I always assumed that the source of these A1 lowers was from the old M16A2E3/M16A3s that the Navy had before being replaced with the new M16A3, which were an M16A2 upper on an A1 lower receiver. It is true that you could put a CQBR on an A1 lower, but in real life you would generally only see it on an A2 lower.  --[[User:Commando552|commando552]] 19:09, 25 May 2012 (CDT)&lt;br /&gt;
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I think I was confusing M16s with M16a1s (thinking of mag release fencing, etc, and by accident, lack of forward assist and brass deflector. I know, I know, the last 2 are on the replaced upper, but my mind jumped and left knowledge behind) so I was a little shocked when I read Spartan's comment, but now that I think about it; and could somebody confirm or deny this, the only difference between an a1 and a2 lower receiver is the trigger group/fire modes, so it shouldn't be odd to use an a1 lower for a Mk.18. - Wantabe_Warrior38&lt;br /&gt;
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:I haven't seen the movie and there are no screen caps of the gun in question so I can't say what lowers they actually are, but there is a difference between a full auto A2 lower (as in M4A1) and a full auto A1 lower.&lt;br /&gt;
:[[File:Lower a1 full fence.jpg|thumb|400px|none|A1 lower]]&lt;br /&gt;
:[[File:Lower a2 full fence.jpg|thumb|400px|none|A2 lower]]&lt;br /&gt;
:If you compare the two pictures above you can see that there are a couple of structural differences, such as the reinforcing around the picot pin making the top of the front of the mag well curved rather than square, and the reinforcement at the rear push pin. Generally you would also have selector markings on the right side of a Colt A2 lower, but the one in this picture is made by another company. The pistol grip design will also be different if it is an A1 lower, but don't know if this is changed during the Mk. 18 upgrade. I think for the new Mk. 18 mod 0 they use a new M4A1 type lower, only reason they used A1 lowers on the original Mk. 18 is that they had them laying around and wanted to use them rather than buying new.  --[[User:Commando552|commando552]] 04:54, 26 May 2012 (CDT)&lt;br /&gt;
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Thanks, for showing that to me, I had no Idea of the reinforcing at those areas, and going from MY SMALL pool of knowledge (ie. reading an airsoft forum full of people who have done, from what I can tell, lots of research into this stuff. It's their research and the knowledge I've gained from it) Mk.18 Mod.0 don't have the finger shelf (like on the grip in the picture of the a2 lower), but the Mod.1/SOPMOD block II (sorry if they are different things) might of added different options for the rifles, like the Magpul MIAD pistol grip. - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568091</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568091"/>
		<updated>2012-05-26T15:58:13Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Guns */&lt;/p&gt;
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&lt;div&gt;==Thoughts?==&lt;br /&gt;
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Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
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:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
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::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
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Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
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:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
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Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
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No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
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You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
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True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
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It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
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Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
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I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
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You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
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SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
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Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
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Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
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== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
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== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
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M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
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: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
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::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
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:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
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:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
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:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
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I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
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Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
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Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
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:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
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:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
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-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
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Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
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== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
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My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
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[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
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Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
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Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
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The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
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== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
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==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
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I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
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This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
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http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
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Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
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Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;br /&gt;
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:I think he is mostly correct. A CQBR rifle will be built by swapping out the current upper for the short one, and in most cases the donor rifle will have an A2 lower (for example an M4A1). Mk. 18s that are assembled as complete rifles by NSWC Crane where they have tended to use A1 lower receivers (although I don't know if 100% of them are A1 lowers). I always assumed that the source of these A1 lowers was from the old M16A2E3/M16A3s that the Navy had before being replaced with the new M16A3, which were an M16A2 upper on an A1 lower receiver. It is true that you could put a CQBR on an A1 lower, but in real life you would generally only see it on an A2 lower.  --[[User:Commando552|commando552]] 19:09, 25 May 2012 (CDT)&lt;br /&gt;
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I think I was confusing M16s with M16a1s (thinking of mag release fencing, etc, and by accident, lack of forward assist and brass deflector. I know, I know, the last 2 are on the replaced upper, but my mind jumped and left knowledge behind) so I was a little shocked when I read Spartan's comment, but now that I think about it; and could somebody confirm or deny this, the only difference between an a1 and a2 lower receiver is the trigger group/fire modes, so it shouldn't be odd to use an a1 lower for a Mk.18. - Wantabe_Warrior38&lt;br /&gt;
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:I haven't seen the movie and there are no screen caps of the gun in question so I can't say what lowers they actually are, but there is a difference between a full auto A2 lower (as in M4A1) and a full auto A1 lower.&lt;br /&gt;
:[[File:Lower a1 full fence.jpg|thumb|400px|none|A1 lower]]&lt;br /&gt;
:[[File:Lower a2 full fence.jpg|thumb|400px|none|A2 lower]]&lt;br /&gt;
:If you compare the two pictures above you can see that there are a couple of structural differences, such as the reinforcing around the picot pin making the top of the front of the mag well curved rather than square, and the reinforcement at the rear push pin. Generally you would also have selector markings on the right side of a Colt A2 lower, but the one in this picture is made by another company. The pistol grip design will also be different if it is an A1 lower, but don't know if this is changed during the Mk. 18 upgrade. I think for the new Mk. 18 mod 0 they use a new M4A1 type lower, only reason they used A1 lowers on the original Mk. 18 is that they had them laying around and wanted to use them rather than buying new.  --[[User:Commando552|commando552]] 04:54, 26 May 2012 (CDT)&lt;br /&gt;
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Thanks, for showing that to me, I had no Idea of the reinforcing at those areas, and going from MY SMALL pool of knowledge (ie. reading an airsoft forum full of people who have done, from what I can tell, lots of research into this stuff. It's their research and the knowledge I've gained from it) Mk.18 Mod.0 don't have the finger shelf (like on the grip in the picture of the a2 lower), but the Mod.1/SOPMOD block II (sorry if they are different things) might of added different options for the rifles, like the Magpul MIAD pistol grip.&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568088</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568088"/>
		<updated>2012-05-26T15:55:55Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Guns */&lt;/p&gt;
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&lt;div&gt;==Thoughts?==&lt;br /&gt;
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Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
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:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
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::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
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Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
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:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
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Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
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No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
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You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
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True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
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It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
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Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
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I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
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You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
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SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
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Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
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Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
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== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
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== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
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M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
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: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
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::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
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:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
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:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
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:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
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I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
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Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
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Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
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:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
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:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
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-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
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Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
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== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
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My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
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[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
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Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
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Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
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The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
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== Something clearly wrong with the front sight. ==&lt;br /&gt;
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[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
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==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
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I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
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This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
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http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
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Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
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Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;br /&gt;
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:I think he is mostly correct. A CQBR rifle will be built by swapping out the current upper for the short one, and in most cases the donor rifle will have an A2 lower (for example an M4A1). Mk. 18s that are assembled as complete rifles by NSWC Crane where they have tended to use A1 lower receivers (although I don't know if 100% of them are A1 lowers). I always assumed that the source of these A1 lowers was from the old M16A2E3/M16A3s that the Navy had before being replaced with the new M16A3, which were an M16A2 upper on an A1 lower receiver. It is true that you could put a CQBR on an A1 lower, but in real life you would generally only see it on an A2 lower.  --[[User:Commando552|commando552]] 19:09, 25 May 2012 (CDT)&lt;br /&gt;
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I think I was confusing M16s with M16a1s (thinking of mag release fencing, etc, and by accident, lack of forward assist and brass deflector. I know, I know, the last 2 are on the replaced upper, but my mind jumped and left knowledge behind) so I was a little shocked when I read Spartan's comment, but now that I think about it; and could somebody confirm or deny this, the only difference between an a1 and a2 lower receiver is the trigger group/fire modes, so it shouldn't be odd to use an a1 lower for a Mk.18. - Wantabe_Warrior38&lt;br /&gt;
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:I haven't seen the movie and there are no screen caps of the gun in question so I can't say what lowers they actually are, but there is a difference between a full auto A2 lower (as in M4A1) and a full auto A1 lower.&lt;br /&gt;
:[[File:Lower a1 full fence.jpg|thumb|400px|none|A1 lower]]&lt;br /&gt;
:[[File:Lower a2 full fence.jpg|thumb|400px|none|A2 lower]]&lt;br /&gt;
:If you compare the two pictures above you can see that there are a couple of structural differences, such as the reinforcing around the picot pin making the top of the front of the mag well curved rather than square, and the reinforcement at the rear push pin. Generally you would also have selector markings on the right side of a Colt A2 lower, but the one in this picture is made by another company. The pistol grip design will also be different if it is an A1 lower, but don't know if this is changed during the Mk. 18 upgrade. I think for the new Mk. 18 mod 0 they use a new M4A1 type lower, only reason they used A1 lowers on the original Mk. 18 is that they had them laying around and wanted to use them rather than buying new.  --[[User:Commando552|commando552]] 04:54, 26 May 2012 (CDT)&lt;br /&gt;
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Thanks, for showing that to me, I had no Idea of the reinforcing at those areas, and going from MY SMALL pool of knowledge (ie. reading an airsoft forum full of people who have done, from what I can tell, lots of research into this stuff. It's their research and the knowledge I've gained from it) Mk.18 Mod.0 don't have the finger shelf (like on the grip in the picture of the a2 lower), but the Mod.1/SOPMOD block II (sorry if they are different things) might of added different options for the rifles, like Magpul MIAD pistol grip.&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568012</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=568012"/>
		<updated>2012-05-26T08:21:46Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Guns */&lt;/p&gt;
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&lt;div&gt;==Thoughts?==&lt;br /&gt;
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Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
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:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
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::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
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Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
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:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
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Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
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No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
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You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
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True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
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It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
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Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
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I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
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You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
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SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
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Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
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Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
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== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
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== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
&lt;br /&gt;
M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
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: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
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:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
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:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
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:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
&lt;br /&gt;
Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
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:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
&lt;br /&gt;
Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
&lt;br /&gt;
== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
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My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
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[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
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Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
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Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
&lt;br /&gt;
The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
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== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
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==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
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I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
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This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
&lt;br /&gt;
http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
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Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
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Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;br /&gt;
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:I think he is mostly correct. A CQBR rifle will be built by swapping out the current upper for the short one, and in most cases the donor rifle will have an A2 lower (for example an M4A1). Mk. 18s that are assembled as complete rifles by NSWC Crane where they have tended to use A1 lower receivers (although I don't know if 100% of them are A1 lowers). I always assumed that the source of these A1 lowers was from the old M16A2E3/M16A3s that the Navy had before being replaced with the new M16A3, which were an M16A2 upper on an A1 lower receiver. It is true that you could put a CQBR on an A1 lower, but in real life you would generally only see it on an A2 lower.  --[[User:Commando552|commando552]] 19:09, 25 May 2012 (CDT)&lt;br /&gt;
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I think I was confusing M16s with M16a1s (thinking of mag release fencing, etc, and by accident, lack of forward assist and brass deflector. I know, I know, the last 2 are on the replaced upper, but my mind jumped and left knowledge behind) so I was a little shocked when I read Spartan's comment, but now that I think about it; and could somebody confirm or deny this, the only difference between an a1 and a2 lower receiver is the trigger group/fire modes, so it shouldn't be odd to use an a1 lower for a Mk.18. - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=567900</id>
		<title>Talk:Act of Valor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Act_of_Valor&amp;diff=567900"/>
		<updated>2012-05-25T23:40:13Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Guns */&lt;/p&gt;
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&lt;div&gt;==Thoughts?==&lt;br /&gt;
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Saw the trailer when I went to see Courageous. I thought it looked pretty sweet. What do you guys think? - [[User:1morey]] October 14, 2011 9:38 PM (EST)&lt;br /&gt;
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:I'm seeing first showing on opening day. [[User:Spartan198|Spartan198]] 21:37, 14 November 2011 (CST)&lt;br /&gt;
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::It looks pretty impressive, even moreso in that actual SEALs were involved on-screen, not just in a behind-the-scenes consulting role like in most war films. I heard parts of this were actually retained for training purposes due to the degree of realism in the tactics and methods used in the film. [[User:Orca1 9904|Orca1 9904]] 22:26, 14 November 2011 (CST)&lt;br /&gt;
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Overall, I thought the movie was lame, but that's the Marine combat vet side of me speaking, so I'm biased.  On the plus side the violence and body count side of the movie is nice, and they don't try to gloss over the bloodier parts of it.  But, couldn't they have put an M-14 or two in there somewhere, for old-time's sake?  Maybe just for the sniper dude or something?  The SEALs I know love their M-14s and I know they still carry them on some missions, just wish they would have thrown one in there. [[User:Travestytrav|Travestytrav]] 01:18, 29 February 2012 (CST)&lt;br /&gt;
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:Apparently none of the SEALs in this one opted for M14s and I doubt the filmmakers had any leeway in what they used either. Besides, by this time they would have replaced their M14s with Mark 14s. [[User:Spartan198|Spartan198]] 01:40, 1 March 2012 (CST)&lt;br /&gt;
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Personaly, I thoguht they were underarmed. The whole 8-man team had M4s, exept for the sniper. None of them had M203s, M249s, or M60 variants. I've always gotten the impression the SEALS, like most special forces units, tend to be over-armed. Yet in the movie, the squad would be outgunned by any infantry squad in the world. --[[User:Mandolin|Mandolin]] 15:39, 1 March 2012 (CST)&lt;br /&gt;
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No, SEALs, as with most Special Operations Units, tend to be armed with as much as they need. The only time their ever over-armed is if their mission is expected to exceed a specific time set or they feel as though they need more than usual. SOU's choose their own armaments based on what they feel they may need to complete the mission. [[User:Puppet.of.fate|Puppet.of.fate]] 16:47, 1 March 2012 (CST)&lt;br /&gt;
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You're never over-armed. You might not need a machinegun or grenade launcher but, as the saying goes, better to have and not need than to need and not have.--[[User:Mandolin|Mandolin]] 21:33, 1 March 2012 (CST)&lt;br /&gt;
:Agreed.  The first rule of battle is: Never fight fair.  They had to know they'd be going up against guys with assault rifles in every operation, which means you always bring more than just assault rifles.  They should have had at least one belt-fed weapon (more likely 2), and at least one (more likely 2) M203 if for no other reason than to shoot non-lethal and/or pyro rounds.  I imagine everyone was carrying M4s to make production easier, especially since some of it was apparently live-fire. [[User:Travestytrav|Travestytrav]] 03:37, 2 March 2012 (CST)&lt;br /&gt;
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True, but you're talking about Special Operations Units, they only carry what is necessary to get the job done. And you don't always bring more than assault rifles, sometimes they run only SMG's and pistol's. And they may know everything possible about a mission but in a second things can change but they do their best to play it in their favor. And as I stated before they choose their armaments, if they didn't think it necessary they wouldn't take it. If they need to move quick their not going to carry a belt-fed, they want light equipment to make the job easier. [[User:Puppet.of.fate|Puppet.of.fate]] 14:19, 2 March 2012 (CST)&lt;br /&gt;
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It's SOF/SF (Special Operations Forces/Special Forces), not SOU. Also, for what it's worth, the novelization has a Mk.46 and Mk. 12 being used on the resque mission. On the other hand, the novelization is sufficiently bad that it's best to ignore it. For a work associated with Tom Clancy, it's both over-descriptive and wrong about guns. And you ALWAYS need more firepower. You are NEVER over-armed. And why on earth did they leave the machine gunners behind for the last mission? There were 3 SEALs with SAWs, and they got left behind on the mission they were realy needed on.--[[User:Mandolin|Mandolin]] 16:06, 4 March 2012 (CST)&lt;br /&gt;
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Frst, they go by either. People need to stop reading wiki, most of the info there is pretty faulty. Second you were the first to say &amp;quot;SOU's&amp;quot; were usually over-armed, so don't try and act like someone else threw it out there. You don't alwas need more fire power, if you trully need knew anything about Special Operations they almost always never carry more than they need unless they feel it necessary. What they do is ment to be done quick and their gear is always ment to be light, hence why they run the &amp;quot;newest of the new&amp;quot; equipment. One of the many reasons they are the best of the best is because they can get the job done with as little as possible. You have to remember it's still a movie, no matter how realistic they make it, things always change from novel to movie. The SEALs had a big say in how things were done, it may have been their choice to leave the three back. [[User:Puppet.of.fate|Puppet.of.fate]] 21:18, 4 March 2012 (CST)&lt;br /&gt;
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I've never seen them refered to as &amp;quot;SOU&amp;quot;, and I read a lot (not much wikipedia either). I ''do'' know a good bit about various special-ops stuff. And when did I pretend that someone else claimed they were over-armed? A 9-man sqaud in the US army has 2x M249s and 2x M203s, every other country's squads are the same or heavier. The squad in the movie went in underarmed, &amp;quot;Newest of the new&amp;quot; has more to do with better than lighter.  &amp;quot;Light and move fast&amp;quot; is nice, until a bunch of bad guys come after you and you don't have any way of stoping them. An M203 round or couple of bursts from an M249 would have realy slowed down the pursuers. I know it's a movie, that's why the machine gunners got left behind, they're not main characters.--[[User:Mandolin|Mandolin]] 13:08, 5 March 2012 (CST)&lt;br /&gt;
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You continually keep replying &amp;quot;You are never over-armed&amp;quot;, and making it sound like someone else said they were. I've already said this before, if you actually &amp;quot;do&amp;quot; know anything about Special Operations you would know they don't function nor run the same equipment, tactics, and missions as regular troops. Oh and read a bit more, you'll find them referred to as &amp;quot;SOU&amp;quot;. And if you knew the answer to your own question, why ask it?  [[User:Puppet.of.fate|Puppet.of.fate]] 13:39, 5 March 2012 (CST)&lt;br /&gt;
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SEALs don't go by &amp;quot;Special Forces&amp;quot; because they aren't Special Forces, ''Special Forces'' are Special Forces. SF isn't a generic term in the US military, it refers to a specific unit, that being the US Army Special Forces. [[User:Spartan198|Spartan198]] 22:00, 5 March 2012 (CST)&lt;br /&gt;
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Just throwing in my two cents here, don't take this as an indication of taking sides or anything. I've read a lot of military non-fiction from the Vietnam War onwards and I've gotten the distinct impression that most teams within the special operations community usually carry a variety of weapons rather than just assault rifles. Granted, I mostly read up on the regular troops in the US Marine Corps and US Army but the books I have read on Delta Force, the Green Berets, the SAS and SASR (usually by former members) specifically mention that grenade launchers such as the M203 and LMGs such as the FN Minimi and M249 are carried into battle by said special operations units as sort of a force multiplier if required. Like the saying goes, &amp;quot;better safe than sorry!&amp;quot; Arguably, I haven't read any books by SEALs or on SEALs but most SF teams tend to work in the same general way. [[User:GunEnthusiast|GunEnthusiast]] 03:50, 6 March 2012 (CST)&lt;br /&gt;
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Just saw this and although the acting is wooden in parts (hey these guys are SEALs!) I found the action sequences entirely realistic.  Sure there is some rock and roll but the weapons fire seems limited to all it needs to be (even including the suppressive fire laid down by the SOC-Rs). About the only thing that bugged me I suppose was the markings on the RPG warheads.  They seemed to have the yellow/black markings indicating &amp;quot;watch it...I go boom&amp;quot;.  As a side note...out of all the characters in the film the only one I would not want pissed at me was Senior Chief Otto...you get the feeling the man has really been there and done that. --[[User:Charon68|Charon68]] 18:21, 20 May 2012 (CDT)&lt;br /&gt;
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== Extended Trailer ==&lt;br /&gt;
I've got some additional pics from the extended trailer that I'm going to upload. Pics show a strange carbine-length sniper rifle that I can't ID (fore-end is that of an M4 with fixed FSP and KAC RIS, but it appears to have a 7.62 magazine), a Mark 11 variant (can't see the fore-end to ID which one exactly), FN Mags, FN Minimis, a possible M60D, and a handheld M60 (can't tell which variant because I can't see all of it). There's probably more, but I'll go over the trailer with a fine tooth comb later. [[User:Spartan198|Spartan198]] 22:38, 14 November 2011 (CST)&lt;br /&gt;
:Upon closer examination, the handheld M60 is just another M240G. [[User:Spartan198|Spartan198]] 02:57, 15 November 2011 (CST)&lt;br /&gt;
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== Unknown Sniper Rifle ==&lt;br /&gt;
Take a look.&lt;br /&gt;
[[File:AoVSniper.jpg|thumb|none|500px|???]]&lt;br /&gt;
[[File:AoVSR25.jpg|thumb|none|600px|???]]&lt;br /&gt;
&lt;br /&gt;
M4 fore-end with a 7.62 mag. Any ideas as to what it is? [[User:Spartan198|Spartan198]] 23:06, 14 November 2011 (CST)&lt;br /&gt;
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: Possably a SEAL Recon Rifle? See: &amp;lt;strike&amp;gt;http://img264.imageshack.us/img264/5515/sealsnipers6uy1.jpg &amp;lt;/Strike&amp;gt; (Wrong photo)[[User:Scarecrow|scarecrow]] 00:04, 24 December 2011 (CST)&lt;br /&gt;
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::That's a Mark 12 Mod 1, not a RECCE Rifle. RECCEs are a 16&amp;quot; breed, in addition to being 5.56. The rifle above has a 7.62 mag. [[User:Spartan198|Spartan198]] 09:02, 24 December 2011 (CST)&lt;br /&gt;
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:::Ah, sorry, theres a RECCE rifle on the same page i got the photo from which i can't seem to find now :(, that said it could still be a 5.56 with a 20rnd mag, films do a have a history of making things look larger than they actually are *cough* preditor M134 anyone? [[User:Scarecrow|scarecrow]] 00:16, 25 December 2011 (CST)&lt;br /&gt;
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:::Mag still looks too big to be 5.56 to me. But whatever it is, I'm pulling that screencap from the SR-25 entry on the main page since it's clearly not an SR-25 by the short barrel and fixed front sight. [[User:Spartan198|Spartan198]] 17:20, 26 December 2011 (CST)&lt;br /&gt;
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:::Okay, I just got back from the movie and this rifle is ''definitely'' a 7.62. It's the same rifle that's in the screencap under the SR-25 entry (which I removed and placed here). I'm thinking maybe an AR-10 carbine? [[User:Spartan198|Spartan198]] 16:10, 24 February 2012 (CST)&lt;br /&gt;
:::: Hmm, what do we know? &lt;br /&gt;
-its 7.62&lt;br /&gt;
- it has a solid M16 style stock &lt;br /&gt;
- it has a fixed front sight&lt;br /&gt;
and has a somewhat weird foregrip, it kinda looks like a rail but isnt...&lt;br /&gt;
couldn't find many AR-10's (3-4 out of 50 i found) with a front fixed sight (not that it means much) unfortunatly i don't think it's even getting a release in my country (nor are there any ''other'' ways to get it) so i'll leave this to you to decide. [[User:Scarecrow|scarecrow]] 07:42, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I have a feeling it may be an Armalite AR-10 1913 carbine.[[User:Recon|Recon]]&lt;br /&gt;
&lt;br /&gt;
Looks like a LaRue Tactical Stealth OSR to me. Anyone Else?[[User:andrewe02000|andrewe02000]]&lt;br /&gt;
:That doesn't explain the barrel and fore-end that's virtually the same as an M4, though. I spoke to a friend of mine who knows one of the SEALs involved with production and the only response she's gotten is that it's &amp;quot;some kind of SR-25 variant&amp;quot;. [[User:Spartan198|Spartan198]] 10:28, 9 March 2012 (CST)&lt;br /&gt;
::Could it possibly be the SEAL's personally built rifle? Its not completely impossible for him to not have built a custom rifle for marksmanship duty. Afterfall, he is a SEAL and he would want a gun he would be comfortable. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
It isn't at all unlikely that it is a rifle he put together himself. It's not uncommon for anyone is Special Operations to take different parts from multiple weapons and put them together to make one complete weapon. [[User:Puppet.of.fate|Puppet.of.fate]] 21:53, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Watched the movie last night and the sniper rifle appears to be... KNIGHT'S ARMAMENT M-110 SASS (Semi-Automatic Sniper System)  [http://http://www.knightarmco.com/m110.html]- nice piece of kit...but had its issues in the field. --The Rapscallion 14:22, 2 April 2012 (CDT)&lt;br /&gt;
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:No, it's not an M110. [[User:Spartan198|Spartan198]] 18:10, 2 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; I think I found it: = its 7.62/.308 = it has a solid M16 style stock = it has a fixed front sight = and has rail foregrip. As per mi findings, it matches with the &amp;quot;Panther™ .308 Classic / Model: RFLR-C with 4 rail free float handguard upgrade&amp;quot;. Pictures here [http://www.webarms.com/Gun%20Suppliers/dpms/dpms%20308%20Classic.htm]. What do you think?-[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
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:I'm thinking we might have a winner. The vent holes in the rail systems definitely match. [[User:Spartan198|Spartan198]] 16:24, 10 April 2012 (CDT)&lt;br /&gt;
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-&amp;gt; Here [http://www.healyarms.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/p/dpms_rflr_tac20.jpg] another picture with a better look. It is also coded as &amp;quot;380 TAC20&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Im sorry, but this is a normal SR-25 with an 4-side attachable picatinny rail, 20rnd magazine, bipod, a 12x Scope and a 7,62x51mm (.300 Remington)Silencer&lt;br /&gt;
&lt;br /&gt;
Its not a SR-25. SR-25s do not come with a fixed front sight or a carry handle.&lt;br /&gt;
&lt;br /&gt;
== Live Fire ==&lt;br /&gt;
&lt;br /&gt;
Apparently this film is gonna use live fire,which is an extreme rarity for films. Gonna be interesting to see though&lt;br /&gt;
:I don't believe this for a second as live ammunition is pretty much prohibited from a film set unless it's in a 100% locked down and closed environment. --[[User:Cool-breeze|cool-breeze]] 20:52, 23 December 2011 (CST)&lt;br /&gt;
::I wouldn't be so sure, if you watch the trailer the miniguns on the boats are spewing out regular empty brass rather than fired blanks.   --[[User:Commando552|commando552]] 21:11, 23 December 2011 (CST)&lt;br /&gt;
:::See those look like blanks to me, and that one shot is a close up so it could have been shot on a locked down location, film editing is a clever thing ;)--[[User:Cool-breeze|cool-breeze]] 22:18, 23 December 2011 (CST)&lt;br /&gt;
::::According to BLACKFIVE.net, it's nearly all live ammo. He saw a screening of it, talks about it here ( http://www.blackfive.net/main/2011/10/update-act-of-valor.html ). [[User:RC 5213|RC 5213]]&lt;br /&gt;
::::: ''Nearly all'' being the key word, i doubt any of the shots with anything other than the actual seals in the film where live fire and I doubt any of the actors used live fire. [[User:Scarecrow|scarecrow]] 00:33, 25 December 2011 (CST)&lt;br /&gt;
::::::I still doubt that it was live ammo, it just seems so implausible that it would be allowed, what if one of the bullets ricocheted, missed the target, etc. It seems like an absolutely unnecessary risk to use live ammo. --[[User:Cool-breeze|cool-breeze]] 04:16, 25 December 2011 (CST)&lt;br /&gt;
:::::::thats the whole idea of franagle ammunation [[User:Scarecrow|scarecrow]] 23:32, 3 January 2012 (CST)&lt;br /&gt;
Pretty sure it would just be the SEALs using live ammo, the actors are probably using blanks. Yes it is dangerous, but the SEALs are trained to be excellent shooters so I can believe it. [[User:Bristow8411|Bristow8411]] 14:30, 25 December 2011 (CST)&lt;br /&gt;
:But like you say it's dangerous and seems like a stupid risk to me. --[[User:Cool-breeze|cool-breeze]] 18:09, 25 December 2011 (CST)&lt;br /&gt;
::The film was shot during various SEAL training exercises and uses them as action set pieces, so it is possible that is what the article is referring to. --[[User:Markit|Markit]] 22:20, 26 December 2011 (CST)&lt;br /&gt;
::: Yea, if i remember correctly this was originaly made to be a recruiting video for the SEAL's that turned into a film.[[User:Scarecrow|scarecrow]] 23:33, 3 January 2012 (CST)&lt;br /&gt;
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My understanding from [http://trailers.apple.com/trailers/independent/actofvalor/ this] featurette is that the live fire was done how the live fire in [[Miami Vice (2006)]] was done. Shoot the shit out of whatever you want shot, then add any people you need in the scene after. --[[User:Crazycrankle|Crazycrankle]] 06:58, 14 January 2012 (CST)&lt;br /&gt;
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[http://www.youtube.com/actofvalormovie] The making of video shows that they used both blanks and Live Fire.&lt;br /&gt;
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Just my two cents, I thought the movie was lame, but one thing I did notice was how realistic some of the weapons' firing sounded, so it doesn't surprise me that some of the shooting was live-fire.  I would say any live-fire shooting was being done by the SEALs since it was only the M4s firing that sounded real.  Most of the pistol shooting and ALL of the AK-47 shooting sounded fake. [[User:Travestytrav|Travestytrav]] 01:09, 29 February 2012 (CST)&lt;br /&gt;
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Live fire was definitely used in some (or all) the miniguns on the river boats.  In a flyover shot, you can see the barrels get red hot on the miniguns, I doubt that can happen with blanks, as it is the friction of the bullets going down the barrels that causes the barrels to get red hot.  I'm pretty sure if it was just blanks, the gases don't hang around long enough to warm up the barrel that much.&lt;br /&gt;
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The sound effects were added in post production, those were not recorded live. --[[User:Cool-breeze|cool-breeze]] 16:21, 23 April 2012 (CDT)&lt;br /&gt;
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== Something clearly wrong with the front sight. ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.imfdb.org/wiki/File:AOV-M4-3.jpg]]&lt;br /&gt;
Is it just me or there is some kind of &amp;quot;solid&amp;quot; front sight? Or,could it be just water? [[User:Littlesoldier1|Littlesoldier1]] 18:03, 26 February 2012 (CST)&lt;br /&gt;
:Looks like just water to me. [[User:Spartan198|Spartan198]] 18:29, 26 February 2012 (CST)&lt;br /&gt;
::Something looks wrong to me. The front sight would block out anything you would see through the scope. Survivalkid21&lt;br /&gt;
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==Guns==&lt;br /&gt;
I think I saw a M933 or Mk18 on the yacht, though it may have just been a M4. Also, a gunman in one of the trucks seemed to have a Beretta M12 or Walther MPL/MPK, any ideas? A few bad guys had pistols, but I couldb't see them well.--[[User:Mandolin|Mandolin]] 20:32, 28 February 2012 (CST)&lt;br /&gt;
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I thought I'd saw a Mark 18, too, but it didn't appear anywhere else, so I presumed it to be just another M4. [[User:Spartan198|Spartan198]] 01:34, 1 March 2012 (CST)&lt;br /&gt;
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This website as a photo of SEALs with Mark 18s and as far as I can tell this is the only time they are used in the movie.&lt;br /&gt;
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http://www.filmofilia.com/act-of-valor-tv-spot-87064/&lt;br /&gt;
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Likely an M4A1 CQBR rather than a Mark 18 (contrary to popular belief, they aren't the same thing). The Mark 18 is built on an M16A1 lower, while the lower on at least 1 of these carbines appears to be A2-style. [[User:Spartan198|Spartan198]] 18:16, 2 April 2012 (CDT)&lt;br /&gt;
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Um, I doubt the intel is right Spartan. According to Wikipedia the the M4 CQBR is a M4 Close Quarter Battle upper Receiver, so you could put it on a just about any AR-15 patterned lower reciever. - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=563199</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=563199"/>
		<updated>2012-05-15T18:01:30Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Non-firearm equipment and gear factiods */&lt;/p&gt;
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&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
A lot of the recent screenshots I've seen in various gaming magazines also shows the Ghosts wearing custom color variants of the Oakley SI glove, right down to the logo on the wrist. --[[User:DeltaOne|DeltaOne]] 14:38, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Right! I forgot about that. I keep seeing them on the title screen of the MP beta. By the way, is the beta over? every time I try playing it it says the server is unavailable. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;br /&gt;
:Yes, this is. There will be other guns like vehicle mounted or turrets, but these are the usable weapons. -[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:42, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ghost Recon Alpha - Official Short Movie ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=7-wAzlqzXH0#! Ghost Recon Alpha - Official HD Film]&lt;br /&gt;
&lt;br /&gt;
Has anyone seen this? It's basically a more elaborate version of the live action trailer that we originally saw in 2010. I think it can have its own page, since there is a separate IMDB for it: [http://www.imdb.com/title/tt2386231/ Ghost Recon Alpha] --[[User:Markit|Markit]] 12:27, 15 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=562062</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=562062"/>
		<updated>2012-05-13T07:13:45Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Non-firearm equipment and gear factiods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is eerily similiar to an american Trijicon Reflex sight (must likely based on the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=553962</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=553962"/>
		<updated>2012-04-27T05:38:54Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* M224 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
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:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
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:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
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::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
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IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
&lt;br /&gt;
An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L96 Irons?! ==&lt;br /&gt;
&lt;br /&gt;
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=553204</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=553204"/>
		<updated>2012-04-25T15:35:55Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is actually a Trijicon Reflex sight (must likely the RX01NSN model)? - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=553202</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=553202"/>
		<updated>2012-04-25T15:32:11Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
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:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is actually a Trijicon Reflex sight (must likely the RX01NSN model)? - Wantabe_Warrior38&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Up_to_His_Ears_(Les_tribulations_d%27un_Chinois_en_Chine)&amp;diff=550188</id>
		<title>Talk:Up to His Ears (Les tribulations d'un Chinois en Chine)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Up_to_His_Ears_(Les_tribulations_d%27un_Chinois_en_Chine)&amp;diff=550188"/>
		<updated>2012-04-19T13:53:39Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: Created page with &amp;quot;Could we please get somebody to fix the very confusing description of this movie?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could we please get somebody to fix the very confusing description of this movie?&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=544674</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=544674"/>
		<updated>2012-04-10T00:13:30Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* SPAS-12 = Pump-Action? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
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IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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&lt;br /&gt;
== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
&lt;br /&gt;
Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
&lt;br /&gt;
An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L96 Irons?! ==&lt;br /&gt;
&lt;br /&gt;
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=544548</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=544548"/>
		<updated>2012-04-09T17:44:38Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* SPAS-12 = Pump-Action? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
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:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
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:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
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::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
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:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
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:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
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Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
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:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
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What's wrong with a pump shotgun with 12 shots? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal.&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=541569</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=541569"/>
		<updated>2012-04-03T16:50:34Z</updated>

		<summary type="html">&lt;p&gt;Wantabe Warrior38: /* Sniper Rifle in Trailer */&lt;/p&gt;
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&lt;div&gt;[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 22:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;I hope it will be more exciting than the previous one... and set into the present day, or near future (as for MW2 and MW3).&amp;quot;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*wonders how this one will Americanise historical events*&amp;lt;/nowiki&amp;gt;[[User:The Wierd It|The Wierd It]] 15:13, 25 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar---[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)Lighter/Scar-L/... says on 25 February 2012, 22:20, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;You're perfectly right, The Wierd It.&amp;quot;&lt;br /&gt;
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If they set it in the near future, it'll just be another CoD clone with tacticool AKs, ACRs, G36s, and all that BS. Being based on real events (and people, in the case of Rabbit, Panther, and Dusty) is one of the things I liked about MoH2010. [[User:Spartan198|Spartan198]] 15:29, 25 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 22:20, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Perhaps you're right once more, The Weird It/Spartan 198. Which makes the difference between it and Modern Warfare Games... Yes.&amp;quot;&lt;br /&gt;
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== LaRue OBR ==&lt;br /&gt;
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I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
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Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
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I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
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Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
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:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
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== MEU(SOC) Pistol? ==&lt;br /&gt;
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Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
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I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
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the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
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== Sniper Rifle in Trailer ==&lt;br /&gt;
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[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
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It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
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And totally not M40 of any kind.&lt;br /&gt;
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--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
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Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
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It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
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== More details of the cover art! ==&lt;br /&gt;
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[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
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The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
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The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
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--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Wantabe Warrior38</name></author>
	</entry>
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