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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wahsahbi</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-11T01:34:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=704453</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=704453"/>
		<updated>2013-06-12T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Have they learned their lessons from Battlefield 3? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=680870</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=680870"/>
		<updated>2013-04-10T18:06:21Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Model Accuracy */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
:::How about something like 1998's Rainbow Six which started it all? Choose your weapons, uniform and kit etc. [[User:YEPPOON|YEPPOON]]&lt;br /&gt;
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== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
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Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
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: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
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== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
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== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
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Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
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Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
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:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
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::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
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:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
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::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
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:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
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== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
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:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
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How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
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== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
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What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
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== Unknown Gun ==&lt;br /&gt;
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Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
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==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
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== All reloads ==&lt;br /&gt;
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I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
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Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
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:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
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:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
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::Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
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I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
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:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
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Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
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== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
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== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
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== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
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No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
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Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
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== SCAR-H and PKM ==&lt;br /&gt;
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Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
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The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
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::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
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:PKP can be made to look like the PKM with Expert pin unlocks.&lt;br /&gt;
:[[File:Mohw_pkp.jpg|thumb|none|450px]]&lt;br /&gt;
:It's a modified PK in the first place, so does that count? Or deserve a mention? [[User:Komodo Saurian|Komodo Saurian]] ([[User talk:Komodo Saurian|talk]]) 16:08, 23 November 2012 (EST)&lt;br /&gt;
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== Remove M-45 MEU-SOC ==&lt;br /&gt;
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Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
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I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
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Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
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== Good game? ==&lt;br /&gt;
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I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
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:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
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:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
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: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)&lt;br /&gt;
::&amp;quot;Limited Editions&amp;quot; are really nothing special anymore in terms of games. It's simply a pretty title for the first-run printing of a given game. Pre-ordering means you're guaranteed to get one. Not that it's any slight against the game itself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:32, 23 November 2012 (EST)&lt;br /&gt;
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== Weapons not listed? ==&lt;br /&gt;
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Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
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I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;br /&gt;
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:I think 99 percent of the guns is listed. Some mounted/emplaced weapons, grenades, and machine guns (there is actually at least 3 different M249 variants in MP) are not listed. I am gonna add them once I unlock em. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:11, 28 October 2012 (EDT)&lt;br /&gt;
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In several gameplay videos i have seen many other guns. But i can't add them without verifiation. On top of my memory, i have seen; M21, M24, M4A1, AK-47, F2000, P90, SV-98, AT-4, TOZ-194 and more i can't remember right now. Are any of these in the game? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
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Those are all [[Medal of Honor (2010)]] weapons, none of those are in Warfighter AFAIK. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:50, 28 October 2012 (EDT)&lt;br /&gt;
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== G18 Ammo Capacity ==&lt;br /&gt;
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I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U&lt;br /&gt;
Noticed it since the beta, but was hoping it'd be fixed. :( --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 01:05, 28 October 2012 (EDT)&lt;br /&gt;
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== Rant Mode On ==&lt;br /&gt;
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Well, I guess it's nice to see the devs put Product Placement ahead of their desire for realism.&lt;br /&gt;
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Now that that bit of venting is out of the way, no, I'm not happy with the weapons selection in this game. Not really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 08:08, 28 October 2012 (EDT)&lt;br /&gt;
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:I think a lot of the guns are in a realistic place, besides the LaRue's. What weapons do you think don't belong? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:05, 28 October 2012 (EDT)&lt;br /&gt;
:I think my problem is more with what nations got what weapons. Since I'm pretty sure that MacMillan stuff is only used by SEALs and Canadian Special Forces.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:17, 28 October 2012 (EDT)&lt;br /&gt;
::Yeah, I can definitely agree with you on that. I was especially disappointed when I saw the G36C used by SASR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:35, 28 October 2012 (EDT)&lt;br /&gt;
::Also a surprising and unexpected lacking of any real Russian firearms for the Spetzgruppa Alpha faction besides the usual 7.62 AK rifle, the short AKS-74U (which is also, puzzlingly enough chambered in 7.62) and the PKP. What surprised me the most was a complete lack of Dragunov variants or any even ''remotely'' appropriate sniper rifle for our beloved Ruskies. Not even a trace of a single TRG-42 which is supplied in limited amounts to Alphas if I'm correct.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:29, 28 October 2012 (EDT)&lt;br /&gt;
:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)&lt;br /&gt;
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)&lt;br /&gt;
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If I'm not mistaken, can't special forces operators kind of use anything they want?  I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 15:06, 28 October 2012 (EDT)&lt;br /&gt;
:They have a wider choice than grunts, but it's not &amp;quot;use whatever they want&amp;quot;.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:56, 28 October 2012 (EDT)&lt;br /&gt;
::Huh.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 17:06, 28 October 2012 (EDT)&lt;br /&gt;
:Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have &amp;quot;acquired&amp;quot; (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 28 October 2012 (EDT)&lt;br /&gt;
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:I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:54, 28 October 2012 (EDT)&lt;br /&gt;
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== A few changes ==&lt;br /&gt;
&lt;br /&gt;
So, I edited a few bits (mainly added a short description of the G3KA4 and a few details about the LaRue OBR 5.56, F88, M249).&lt;br /&gt;
Tommorrow I will take a few screenshots of the guns in-game (I have 56/72 soldiers unlocked and quite a bit of gear unlocked).&lt;br /&gt;
Wish me luck! - GumBoy 8 November 2012, 20:50 GMT +1&lt;br /&gt;
:Great! This page could use some screencaps. Just one request, if I may: Please make sure your screenshots have a 16:9 or 16:10 aspect ratio, if possible. Thanks. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:29, 8 November 2012 (EST)&lt;br /&gt;
:: OK, edited a bit today. Dealt with the MP7, AK103, TAC50 and AKU-94. Will try to get more caps tommorow, especially the Sniper Rifles, LMG's and the DD M4V1. - [[User:GumBoy|GumBoy]] 9 November 2012 22:31 GMT +1&lt;br /&gt;
&lt;br /&gt;
== Factions' Armament ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else get disappointed for the Spec Ops SAS not being a guy in the &amp;quot;black suit&amp;quot; with an MP5? Do the SAS really use AUGs? Shouldn't they use the C8 SFW? I think the weapons in this game are way too repeated between the Tier 1 groups. Another thing was the Russian using G3s. Totally wrong. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 11:58, 11 November 2012 (EST)&lt;br /&gt;
:I wouldn't worry too much about the AUG, none of the primary weapons are correct for British SAS (the only weapons that are correct are the P226 pistol and the M320). I can partially understand why they did it, as it would be a waste to add in loads of guns that were specific to only one country. However, some guns that are used by the SAS such as the C8 SFW and Accuracy International sniper rifles are genuinely used by a number of the units in the game, so it does gall me when they introduce stupid stuff like the DD M4V1 and McMillan CS5 just for the hell of it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 11 November 2012 (EST)&lt;br /&gt;
:: The LaRue rifles are also a bit oddly placed, and all the accessories have their full-name with brand and all. Must be a result of all the partnerships they made to promote the game. But really, an MP5SD could be used by Spec Ops of many factions, as it would fit more the role than the compact assault rifles used by most units. They should have stuck with only the American Tier 1 if they weren't gonna do the others right. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:29, 12 November 2012 (EST)&lt;br /&gt;
:::If they did that, people in other countries would demonize the game for revolving solely around American Special Operations, like MoH 2010 did. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
:::And another thing to note is the gamer's mindset when it comes to guns in a shooter game, namely that most don't know or even ''care'' what's actually used by these units. Ever since before MW2 was even ''announced'', I would tell anyone who would listen that I wanted the C8 and AG-C (not the M320, which, contrary to what Commando said, is ''not'' used by the SAS) for SAS levels instead of the M4 and M203. The responses, while varying slightly from person to person) was always something along the lines of &amp;quot;the M4 is similar enough, just use that&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:58, 9 January 2013 (EST)&lt;br /&gt;
::::I called it an M320 as that is what it is listed as, but I think it is actually the correct AG-C. In the screenshots there doesn't appear to be the forward grip on handstop which would make it an M320. Or are they there and it is just an odd camera angle, I don't have the game so is hard to tell.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:47, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, it has a folding grip, you can see it here: http://battlelog-cdn.battlefield.com/cdnprefix/98ed2fe-3/public/profile/mohw/stats/weapon/512x308/ddm4v1_sas.png  - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 16:01, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the grenade launcher in-game is a bonafide M320. The AG-C actually used by the SAS can be seen [http://rm45.com/l119/l119a1.php here], just scroll down (it might take the site a few minutes to properly load, it did me). In addition to lacking the foregrip, it has a longer barrel, mounts closer to the barrel, at least ''looks'' to be more streamlined and less bulky than the M320. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:19, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Character models and night vision ==&lt;br /&gt;
I've noticed that regularly, the character models have their GPNVG-18s (those gargantuan four-tube nods that seemingly became commonly-known after ''No Easy Day'' came out) on their helmets flipped up and out of the way. But I've noticed that in segments where night vision is actually being used (such as in ''Connecting the Dots''), the character models actually change to ones that have their goggles flipped down over their faces. Most FPS games don't bother with those kinds of details. IIRC, the only FPS I've ever played that had character models with nods in place when in use was CoD4, but even then that was for the whole duration of the mission, and only ''that'' mission, rather than switching back and forth in the middle of gameplay. Nice attention to details and one of the reasons I prefer MoH and BF over CoD now (though the PS2 SOCOM games, old school Ghost Recons, and AA: Rise of a Soldier, still blow them all away ;) ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:14, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== MG4 in ''Connecting the Dots'' ==&lt;br /&gt;
The magnification level of the Elcan on it toggles every time you fire it, rather than being controlled by the R2 button (for me, I'm on PS3; don't know about 360). Does anyone know if this is a bug or if it's intentional? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:20, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Hey, Spartan. Do you mean the R3 button? I'm pretty sure R2 is for grenades, which are unavailable in that particular part of the mission on the Little Bird. On the Elcan magnification level, I've never come across it before (I'm on PS3 as well). Could be a bug. As much as I love this game, it is ridiculously full of bugs. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 18:37, 9 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::No, not with the BF3 control scheme, which I'm using. Optic magnification is changed by holding L1 and pressing R2 or Circle. R2 alone breaks out your melee weapon. L2 throws grenades. I don't recall right off hand what R3 does. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:51, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Ah, okay. I was a little confused because I'm using the default control scheme. The toggle for me is pressing R3 while holding L1. Anyway, I went back to ''Connect the Dots'' and didn't encounter this. Must be a bug. [[User:GunEnthusiast|GunEnthusiast]] ([[User talk:GunEnthusiast|talk]]) 06:46, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Hmm, maybe it could have to do with the control scheme, then. I'll give the default scheme a try next time I play. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:44, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It does seem to be that specific control scheme. I don't have any problems with any of the others. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:08, 15 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== ''It is questionable whether the SEALs would use the MG4 in real life.'' ==&lt;br /&gt;
I removed this line from the screencap of Stump using the MG4 from the Little Bird, reason being that Stump, Voodoo, Mother, Preacher, and Dingo aren't ''normal'' SEALs but rather the Navy counterpart to ''Delta'' (as many times as I've looked over ''[[The Unit]]'' page, I've never once seen an assumption like this made about said unit). For this reason, they'd be using virtually anything, with available spare parts and accessories, that suited their mission parameters, like the LaRue OBR and above-mentioned MG4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:42, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Model Accuracy ==&lt;br /&gt;
&lt;br /&gt;
Haven't seen it myself but it is very interesting that the fire selector moves on the model.&lt;br /&gt;
But that isn't what I mean to point out: the bolt release also changes on the gun model when all ammunition is expended. It made me really happy to see the ping-pong paddle spring up :)&lt;br /&gt;
I believe this should be mentioned under Overview-General in conjunction with fire selector model change. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 14:06, 10 April 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=626746</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=626746"/>
		<updated>2012-10-30T00:15:39Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* All reloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
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Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
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I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Not sure if they did a half-assed job on purpose. BF:BC2 had the exact same style of reloads. Thank goodness they went for accuracy after that. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another interesting feature, from what I've seen so far, guns with bolts that lock back actually change model. The ping pong paddle on the AR-15 type rifles springs up, and lies flat when released. Happy me :D --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:15, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-H and PKM ==&lt;br /&gt;
&lt;br /&gt;
Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Remove M-45 MEU-SOC ==&lt;br /&gt;
&lt;br /&gt;
Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Good game? ==&lt;br /&gt;
&lt;br /&gt;
I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I would give the game a 9/10 overall score. Much better than the last three cod games together. Thank God lots of players are playing MP despite the bad reviews. Got the Limited Edition and it was totally worth it. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:19, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons not listed? ==&lt;br /&gt;
&lt;br /&gt;
Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think 99 percent of the guns is listed. Some mounted/emplaced weapons, grenades, and machine guns (there is actually at least 3 different M249 variants in MP) are not listed. I am gonna add them once I unlock em. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 04:11, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
In several gameplay videos i have seen many other guns. But i can't add them without verifiation. On top of my memory, i have seen; M21, M24, M4A1, AK-47, F2000, P90, SV-98, AT-4, TOZ-194 and more i can't remember right now. Are any of these in the game? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 10:40, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Those are all [[Medal of Honor (2010)]] weapons, none of those are in Warfighter AFAIK. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:50, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== G18 Ammo Capacity ==&lt;br /&gt;
&lt;br /&gt;
I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U&lt;br /&gt;
Noticed it since the beta, but was hoping it'd be fixed. :( --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 01:05, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rant Mode On ==&lt;br /&gt;
&lt;br /&gt;
Well, I guess it's nice to see the devs put Product Placement ahead of their desire for realism.&lt;br /&gt;
&lt;br /&gt;
Now that that bit of venting is out of the way, no, I'm not happy with the weapons selection in this game. Not really. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 08:08, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think a lot of the guns are in a realistic place, besides the LaRue's. What weapons do you think don't belong? --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:05, 28 October 2012 (EDT)&lt;br /&gt;
:I think my problem is more with what nations got what weapons. Since I'm pretty sure that MacMillan stuff is only used by SEALs and Canadian Special Forces.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:17, 28 October 2012 (EDT)&lt;br /&gt;
::Yeah, I can definitely agree with you on that. I was especially disappointed when I saw the G36C used by SASR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:35, 28 October 2012 (EDT)&lt;br /&gt;
::Also a surprising and unexpected lacking of any real Russian firearms for the Spetzgruppa Alpha faction besides the usual 7.62 AK rifle, the short AKS-74U (which is also, puzzlingly enough chambered in 7.62) and the PKP. What surprised me the most was a complete lack of Dragunov variants or any even ''remotely'' appropriate sniper rifle for our beloved Ruskies. Not even a trace of a single TRG-42 which is supplied in limited amounts to Alphas if I'm correct.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 11:29, 28 October 2012 (EDT)&lt;br /&gt;
:::As far as Russian firearms go, I still want my beloved [[MP-443]] PYa handgun. And a SVDS, SVU, AS VAL or VSS would be nice.[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 11:54, 28 October 2012 (EDT)&lt;br /&gt;
:At the very least I would have liked to see an AI rifle, even if it was just the MK.13 to go with their SEAL focus. I guess I'll wait until I get the game before I pass final judgement, but I'm still not happy about it.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:30, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
If I'm not mistaken, can't special forces operators kind of use anything they want?  I mean, there are weapons some units prefer, I know that, but I'm pretty sure they can get ANYTHING.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 15:06, 28 October 2012 (EDT)&lt;br /&gt;
:They have a wider choice than grunts, but it's not &amp;quot;use whatever they want&amp;quot;.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:56, 28 October 2012 (EDT)&lt;br /&gt;
::Huh.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 17:06, 28 October 2012 (EDT)&lt;br /&gt;
:Bear in mind, at the end of the day, somebody has to pay for it. Special forces will have a budget, just like anything else, and they cannot spend all of it on whatever cool weapons they feel like they want at any given time. They could possibly have access to some additional abnormal weapons that are being trialled or that they have &amp;quot;acquired&amp;quot; (the example that comes to mind is the British SAS taking a bunch of weapons from the Argentinians after the Falklands, ranging from 50.63 Paratrooper FALs to a pair of Agusta 109A helicopters) but by and large they will use a standard set of weapons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I doubt they buy whatever might be new on the block at any given moment (ACR, XCR, LSAT, etc.), but if something is battle-proven and spare parts are readily available (G36, F2000, SIG 55X, AKM, etc.), I don't doubt they'd have a few in the armory for any circumstances that might make them useful. By and large, US-issue weapons (M4, HK416, SCAR, Mk 14, etc.) are preferred based on the availability of spare parts in the military supply chain, though. You aren't likely to find a replacement bolt for a SIG 516 in an FOB in Afghanistan, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:54, 28 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=626095</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=626095"/>
		<updated>2012-10-28T05:05:12Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* G18 Ammo Capacity */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
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Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
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Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
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:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-H and PKM ==&lt;br /&gt;
&lt;br /&gt;
Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Remove M-45 MEU-SOC ==&lt;br /&gt;
&lt;br /&gt;
Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Good game? ==&lt;br /&gt;
&lt;br /&gt;
I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons not listed? ==&lt;br /&gt;
&lt;br /&gt;
Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout?&lt;br /&gt;
&lt;br /&gt;
I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== G18 Ammo Capacity ==&lt;br /&gt;
&lt;br /&gt;
I am very sad now. The G18 does not track +1 ammo capacity. Can be seen here: https://www.youtube.com/watch?v=L_NjscAHg9U&lt;br /&gt;
Noticed it since the beta, but was hoping it'd be fixed. :( --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 01:05, 28 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=626062</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=626062"/>
		<updated>2012-10-28T00:52:17Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* McMillan TAC-300 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|400px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 23 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 23, as well as being named &amp;quot;G23&amp;quot; in the beta. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. Comes with a 33-round magazine by default. Listed simply as &amp;quot;G18&amp;quot; in the Beta.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Features a 8-round magazine.&lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong. It appears in the beta as the sidearm for SAS classes. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7A1 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often.&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorist in the single player campaign. In MP it is usable by OGA. (GROM and Gruppa Alfa are using the compact AK-104 which is also listed as &amp;quot;AK-103&amp;quot; for some reason.) An [[AKS-74]]-style side folding skeleton stock is also selectable.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is clearly an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
The [[AK-104]] is used by Gruppa Alfa and GROM. The GROM version of the gun features a CTR stock and RIS handguard.&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa and UDT Demo class. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]] (modified FN FNC rifle, the standard assault rifle of the Swedish military) is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C also mentions that it is a modified FNC rifle.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|500px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5C is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|601px|Customizing a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Shut it Down''. For an unknown reason, the player's character is seen pulling the charging handle instead of slapping the bolt catch release button during reloads.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. An icon of an MP7A1 was seen next to the gun, which could mean that it is mistakenly classified as an SMG. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW with 20-round magazine (old version) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
SEAL Team Six member Dingo is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team Six Combat Training video.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / Ak 4 / AG-3==&lt;br /&gt;
The [[G3]] appears in four different versions: G3A3 with wooden stock, G3A4 with railed handguard, Ak 4 used by Swedish SOG, and the AG-3 used by Norwegian FSK/HJK.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3.jpg|thumb|none|600px|Reloading a G3A3. This version is used by Gruppa Alfa.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJL, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416C]] will be usable by the JTF2, KSL, GROM, and SAS factions (Demo class).&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It has been confirmed as the main weapon of the Delta Force Point Man. &lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. Note that this magazine represents the Pointman class' special &amp;quot;Heavy Hitter&amp;quot; ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PKP Pecheneg]] in the second fireteam trailer. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force Sniper.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a single-player trailer, later confirmed to be featured in the game in the E3 multi-player trailer. It is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission &amp;quot;Rip Current&amp;quot;, when the player switches to Stump and covers Preacher and the other TF Mako members from the air.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in.  In the final game, the gun used in this scene is a Glock, while a different 1911 variant is a usable weapon.  The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game however.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=626060</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=626060"/>
		<updated>2012-10-28T00:47:23Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Good game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Since EA is doing both single-player and multi-player this year and MoH 2010's SP tracked +1 in the chamber (I still think DICE ''purposely'' did a half-assed job on the MP), I'm confident Warfighter will as well. I don't know about anyone else on this site, but I'll know for sure tomorrow when I get it at midnight. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:55, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think I need to rephrase.  Does &amp;quot;empty mag but round in chamber&amp;quot; get a separate reload animation from non-empty and empty? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:01, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:One in the chamber is treated as a non-empty reload. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone else having accuracy issues with the sniper rifle in mission 2? ==&lt;br /&gt;
Is it ''supposed'' to be that inaccurate for some reason? I understand simulating the effects of wind and drop on the projectile, but I can still hit someone dead on with it and half the time they won't even flinch. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:23, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No pun intended, the simulated bullet effect is a hit and miss. I really had to adapt to remember about bullet physics on the fly because I've been so accustomed to games where there is no bullet drop at extreme ranges. It's actually a bit refreshing. I wish the game told me that before hand so I could adjust. When I failed to cover the helo the first time, I was able to learn quick and the reload, I go everybody with one shot. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:33, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong, it ''is'' a refreshing and welcome change. It's just that there's no way to tell which way the wind is blowing at any one time and there's no set distance that the bullet veers off to. My first shot could be half an inch low and right, while my next one after adjusting could be two inches high and left, all with no warning or indication. Add to that the above-mentioned fact that I can strike a skinny dead on in the head and half the time he won't go down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:01, 24 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-H and PKM ==&lt;br /&gt;
&lt;br /&gt;
Are the SCAR-H and PKM featured in single player? They do not appear on BattleLog as usable weapons in MP. I am thinking of moving the trailer-only weapons to the bottom of the page (as on the ''GR:FS'' page). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:38, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SCAR-H does (and unbelievably it actually feels like a ''battle'' rifle this time around), but the PKM doesn't. The only enemy MG I've seen is the PKP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:18, 26 October 2012 (EDT)&lt;br /&gt;
:Okay, I moved the PKM to the &amp;quot;Other&amp;quot; section and also removed the M40A3 - it was actually a TAC-300 (my bad). Unrelated to this: I think I saw a Little Bird firing its M134s during the sniping section of the Somalia level. I am not good with helicopters so I am gonna need confirmation on this one. ;) [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:33, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Actually it ''was'' an M40A3 in early release footage, the rifle in that scene was just replaced with a TAC-300 in the final game. If you compare the two scenes, you can see the stock of the rifle in the pre-release footage was much bulkier than that of the TAC-300 in addition to lacking a detachable box magazine like the TAC has. I'm gonna go ahead and add the M40 to the &amp;quot;Other Weapons&amp;quot; section as a possible cut weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:40, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Remove M-45 MEU-SOC ==&lt;br /&gt;
&lt;br /&gt;
Should it be removed from the page? I think it should, as it was only seen in one pre-release trailer as a placeholder, and appears no where else. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:30, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's okay to keep in the page, but place in under &amp;quot;Other Weapons&amp;quot; section, or maybe just move it here, to the &amp;quot;discussion&amp;quot;. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:50, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright, moved it to bottom of page and noted that it no longer appears in-game. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 14:20, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Good game? ==&lt;br /&gt;
&lt;br /&gt;
I know this has nothing to do with guns, but I just wanted to hear some opinions from people who've played it. I watched some gameplay and wondered &amp;quot;how the hell do critics give Black Ops an 8/10, but this a 4/10?!&amp;quot; Anybody think it's a good game?--Gunner5&lt;br /&gt;
&lt;br /&gt;
:Don't pay attention to critics, most are tools and probably either paid off (e.g., in the form of free games and whatnot) for these scores or franchise-biased. I think this game is nothing short of fantastic and would definitely recommend it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:51, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Double up on what Spartan said. I've heard even from CoD fanboys that gunplay is spot on. And that's nice to hear. Campaign may be sorta short and the AI derpy, but I suppose there's the authenticity part that matters. Legit stuff. And IGN has the audacity to say MW3 is &amp;quot;Another year...and an even better Call of Duty,&amp;quot; and the singleplayer as &amp;quot;good,&amp;quot; with standard linear gameplay and mass gook spawns. I could go on and on. Apparently MoH:W's maps are abysmal and the modes are uninspired. Feed me more bullshit. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:47, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons not listed? ==&lt;br /&gt;
&lt;br /&gt;
Now, i don't have the game but have long wanted a full weapon list. Can't someone who has the game atleast put up a section for every weapon verified to be in the game. Judging from gameplay videos there should be atleast 10 different weapons not listed on the page here. Also, how do i put my username after the post with this new layout?&lt;br /&gt;
&lt;br /&gt;
I only play SP and all the guns I've seen in the game are what's already on the page. If you know of more, feel free to add them. Also, you sign your posts by typing four tildes (~) after it, just like before. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:39, 27 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=626041</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=626041"/>
		<updated>2012-10-28T00:30:24Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|400px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 23 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 23, as well as being named &amp;quot;G23&amp;quot; in the beta. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. Comes with a 33-round magazine by default. Listed simply as &amp;quot;G18&amp;quot; in the Beta.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Features a 8-round magazine.&lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong. It appears in the beta as the sidearm for SAS classes. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7A1 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often.&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorist in the single player campaign. In MP it is usable by OGA. (GROM and Gruppa Alfa are using the compact AK-104 which is also listed as &amp;quot;AK-103&amp;quot; for some reason.) An [[AKS-74]]-style side folding skeleton stock is also selectable.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is clearly an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
The [[AK-104]] is used by Gruppa Alfa and GROM. The GROM version of the gun features a CTR stock and RIS handguard.&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa and UDT Demo class. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]] (modified FN FNC rifle, the standard assault rifle of the Swedish military) is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C also mentions that it is a modified FNC rifle.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|500px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5C is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|601px|Customizing a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Shut it Down''. For an unknown reason, the player's character is seen pulling the charging handle instead of slapping the bolt catch release button during reloads.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. An icon of an MP7A1 was seen next to the gun, which could mean that it is mistakenly classified as an SMG. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW with 20-round magazine (old version) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
SEAL Team Six member Dingo is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team Six Combat Training video.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / Ak 4 / AG-3==&lt;br /&gt;
The [[G3]] appears in four different versions: G3A3 with wooden stock, G3A4 with railed handguard, Ak 4 used by Swedish SOG, and the AG-3 used by Norwegian FSK/HJK.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3.jpg|thumb|none|600px|Reloading a G3A3. This version is used by Gruppa Alfa.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJL, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416C]] will be usable by the JTF2, KSL, GROM, and SAS factions (Demo class).&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It has been confirmed as the main weapon of the Delta Force Point Man. &lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. Note that this magazine represents the Pointman class' special &amp;quot;Heavy Hitter&amp;quot; ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PKP Pecheneg]] in the second fireteam trailer. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force Sniper.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a single-player trailer, later confirmed to be featured in the game in the E3 multi-player trailer. It is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission &amp;quot;Rip Current&amp;quot;, when the player switches to Stump and covers Preacher and the other TF Mako members from the air.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in.  In the final game, the gun used in this scene is a Glock, while a different 1911 variant is a usable weapon.  The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game however.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624199</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624199"/>
		<updated>2012-10-22T02:13:54Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* All reloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Have not had the time see enough footage or had the luck to see someone reload on 1 round capacity. Those reloads are most likely counted as non-empty. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:13, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624197</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624197"/>
		<updated>2012-10-22T02:03:49Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* AUG reload */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624196</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624196"/>
		<updated>2012-10-22T02:03:14Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* AUG reload */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624195</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=624195"/>
		<updated>2012-10-22T02:01:45Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* AUG reload */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
:Indented line&lt;br /&gt;
As the caption under the pictures says, the ammo used is Point Man's class ability, High Powered Ammunition. When activated, the player does a semi-flashy reload, tapping the mag on the gun, then inserting. This only applies for the special ammo.&amp;lt;br /&amp;gt;&lt;br /&gt;
Interesting though, reloading with (formerly called) Heavy Hitters puts 30 rounds in the gun, the chambered normal round invisibly ejected with a bolt cycle and added back to the normal pool. After using up all of the special ammo, a non-empty reload is done, putting 30 normal rounds in the gun without cycling the bolt. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:01, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;empty mag but round in chamber&amp;quot; count as non-empty like every other FPS that features multiple reload animations? --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 08:03, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
Since it uses 7.62x39mm magazines and is, according to the page, even shown as chambered for that round, shouldn't we classify it for what it is---an AKMSU, not an AKS-74U? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TAC-50 ==&lt;br /&gt;
The Navy designation for it is Mk 15. Since we're going to be dealing with SEALs using it, would it be apt to refer to it by that designation? A similar standard is applied to the Milkor MGL, which is called by its military designation (M32) when it's shown as used by Marines. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:09, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=621979</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=621979"/>
		<updated>2012-10-15T02:56:13Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and will be released on October 21, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the upcoming video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A [[Glock#Glock_23|Glock 23]] pistol can be seen in an official gameplay trailer.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|400px|Glock 23 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 23 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 23, as well as being named &amp;quot;G23&amp;quot; in the beta. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. Comes with a 33-round magazine by default. Listed simply as &amp;quot;G18&amp;quot; in the Beta.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
In a YouTube video, popular video maker Freddie Wong can be seen using the [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]]. &lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== M-45 MEUSOC ==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. (Note: it has been changed into a Glock pistol for the final game.) &lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong. It appears in the beta as the sidearm for SAS classes. &lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
According to a Facebook post, one of the usable weapons will be a 1911 pistol built exclusively for the game by Vickers Tactical. It appears as &amp;quot;Vickers 1911&amp;quot; in the X360 Beta.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] was seen in the E3 multilayer trailer, and is fitted with Aimpoint Micro T-1 red dot sight, a suppressor, and has a tan finish.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm.]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] is seen being used in the first fireteam trailer, fitted with a Trijicon RMR reflex sight. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] was seen in the E3 multiplayer trailer, fitted with a red dot sight.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
The [[AK-104]] is used by Gruppa Alfa and GROM. The GROM version of the gun features a CTR stock and RIS handguard.&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKM or Variant ==&lt;br /&gt;
In one of the scenes in the debut trailer a soldier is seen holding a type of AK. Although it cannot be seen clearly, only the magazine and part of the handguard are visible, as AKMs were used in Medal of Honor (2010) it can be assumed that they may appear in the sequel.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:PossibleAK.jpg|thumb|none|600px|The man on the right can be seen holding a type of AKM.]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg-2.jpg|thumb|none|600px|AK variant visible in hands of insurgent]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator uses an [[AK-74#AKS-74U|AKS-74U]] in the second fireteam trailer, listed in the killfeed as the &amp;quot;Suchka&amp;quot;. It has the option of using the AKS-74 wire stock, or the polymer solid stock of the AK-74M.  It is incorrectly portrayed with a 7.62x39mm magazine, and is revealed to indeed to be chambered for the round when changing the magazine at the customization menu.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5 ==&lt;br /&gt;
In the killfeed of the second fireteam trailer, we can see the Ak 5, which is a modified variant of the [[FN_FNC|FN FNC]], and the standard assault rifle of the Swedish military. &lt;br /&gt;
[[File:AK 5.jpg |thumb|none|500px|AK5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears in the Beta as the &amp;quot;DD M4V1&amp;quot;.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|601px|Customizing a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2. It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and extended bolt catch release.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. An icon of an MP7A1 was seen next to the gun, which could mean that it is mistakenly classified as an SMG. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW with 20-round magazine (old version) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
A SEAL Team 6 Operative is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team 6 Combat Training video.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with a SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / Ak 4 / AG-3==&lt;br /&gt;
The [[G3]] appears in four different versions: G3A3 with wooden stock, G3A4 with railed handguard, Ak 4 used by Swedish SOG, and the AG-3 used by Norwegian FSK/HJK.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3.jpg|thumb|none|600px|Reloading a G3A3. This version is used by Gruppa Alfa.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]] is listed in the killfeed in the first fireteam trailer. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416C]] will be usable by the JTF2, KSL, GROM, and SAS factions (Demo class).&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It has been confirmed as the main weapon of the Delta Force Point Man. &lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. Note that this magazine represents the Pointman class' special &amp;quot;Heavy Hitter&amp;quot; ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PKP Pecheneg]] in the second fireteam trailer. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force Sniper.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in of the trailers and used by a Tier 1 Operator.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|One operator mans the rifle while the other spots, however, it seems as it they have a rather low vantage point]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle will be usable by the FSK, SAS, and OGA factions.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a singleplayer trailer, later confirmed to be featured in the game in the E3 multiplayer trailer.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multiplayer trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is seen in the latest trailer.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed. Note unknown HK weapon used by player. This weapon is only seen through the sights, so it is impossible to tell exactly what gun it is.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP.&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=621978</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=621978"/>
		<updated>2012-10-15T02:54:56Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Pistol thing? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
Edit: finally realized that could be a conversion part for full auto.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 22:54, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=619693</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=619693"/>
		<updated>2012-10-07T00:58:12Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* All reloads */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 23:22, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
Maybe an OTs-14-1A (but it has a weird front sight) or maybe an AKU-94 ?&lt;br /&gt;
[[File:MOHW WTF.jpg|500px|thumb|none|]]&lt;br /&gt;
:It's an AKU-94 without the handguard fitted. This is a separate part so could be omitted, it just leaves you nowhere to hold it by with your other hand. I wouldn't be surprised if it has a handguard of some sort in the release version of the game, am guessing this is still developmental by the way he is holding it like a standard gun rather than a bullpup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:15, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AUG reload==&lt;br /&gt;
I think how the player reloads the AUG is not really intentional ,but more of like a mistake such as the M16 reload in Soldier of Fortune:Payback--[[User:DJsputnik|DJsputnik]] ([[User talk:DJsputnik|talk]]) 22:44, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All reloads ==&lt;br /&gt;
&lt;br /&gt;
I've noticed since the Node (freddiew and Co.) MoHW video that the shooter/player character retains magazines on non-empty reloads. Very interesting. Didn't know how to add such a tidbit to the main page though. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:58, 6 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=617308</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=617308"/>
		<updated>2012-09-30T04:16:12Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Battlefield-3-back-to-karkand-pc-boxart.jpg|thumb|right|320px|Battlefield 3 Back to Karkand (2011) DLC.]]&lt;br /&gt;
[[Image:Battlefield-3-close-quarters-dlc-cover-hd.jpg|thumb|right|320px|Battlefield 3 Close Quarters (2012) DLC.]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3 93r holding.jpg|thumb|none|600px|The player character in multiplayer holds his Beretta 92SB on an F/A-18 Hornet he found grazing in a field.]]&lt;br /&gt;
[[Image:Bf3 93r aim.jpg|thumb|none|600px|Iron sights of the Beretta.]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon. And reload it.]]&lt;br /&gt;
[[Image:Bf3 93r reloading 2.jpg|thumb|none|600px|After replacing the magazine he operates the slide release; note the projecting base of the 20-round magazine and the two-handed grip used with this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[Image:BF3-M9-4.jpg|thumb|none|600px|Iron sights of the Beretta M9.]]&lt;br /&gt;
[[Image:Bf3 m9 latarka reloading 1.jpg|thumb|none|600px|The player character in multiplayer reloads a Beretta M9 fitted with a flashlight.]]&lt;br /&gt;
[[Image:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser holding.jpg|thumb|none|600px|The player character holding a Glock 17 fitted with a laser sight.]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser reloading 1.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
[[Image:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 Generation 3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18|Glock 18 Generation 3]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 Battlelog render.]]&lt;br /&gt;
[[Image:G18BF3.jpg|thumb|none|420px|G18 in-game render.]]&lt;br /&gt;
[[Image:G18.jpeg|thumb|none|375px|The Glock 18 being fired.]]&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments (named ''M1911 S-TAC'')  is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|599px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[Image:Bf3 rex aim.jpg|thumb|none|600px|Iron sights of the MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 44, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlefield 3 DogTag Pistols.jpg|thumb|none|599px|Dog Tag Pistols.]]&lt;br /&gt;
Beretta 92SB Dog Tag 100/500 kill - [[Beretta 92SB]] / [[Beretta 93R]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Dog Tag 100/500 kill - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Suppressed Dog Tag 100/500 kill - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 17 Dog Tag 100/500 kill - [[Glock#Glock 17|Glock 17  Generation 3]] / [[Glock#Glock 17|Glock 17 Generation 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 18 Dog Tag 100/500 kill - [[Glock 18|Glock 18 Generation 3]] / [[Glock 18|Glock 18 Generation 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
MEU (SOC) Dog Tag 100/500 kill - [[M1911A1]] / [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|MEU (SOC)]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-442 REX Dog Tag 100/500 kill - [[MP-412 REX]] / [[MP-412 REX]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Dog Tag 100/500 kill - [[MP-443 Grach]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Suppressed Dog Tag 100/500 kill - [[Makarov_PM#Makarov PB|Makarov PB]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Taurus Model 44 Dog Tag 100/500 kill - [[Taurus Model 44]] / [[Taurus Model 44]]&amp;lt;br&amp;gt;&lt;br /&gt;
Handgun Mastery Dog Tag Handgun Medal 1 Time - [[Single Action Army|Single Action Army 1873]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;toe2toe&amp;quot; Dog tag - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed). The &amp;quot;reload-from-empty&amp;quot; animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot; Note the BUIS are retained even with an optic added.]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Bf3 pp-2000 aim.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:Bf3 pp-2000 reloading 1.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== MP5KA4 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5K|MP5KA4]] is added to BF3 via Close Quarters DLC, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count. Note that in Battlelog, its render is a MP5KN with the fire selector on safe, but in-game it is a MP5KA4 with the fire selector on full-auto. A correct three-round burst mode was added in a patch around the time of release for the &amp;quot;Armored Kill&amp;quot; expansion.&lt;br /&gt;
&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|400px|MP5KA4 - 9x19mm]]&lt;br /&gt;
[[file:bf3 m5k idle.jpg|thumb|none|600px|The &amp;quot;M5K&amp;quot; in Battlefield 3.]]&lt;br /&gt;
[[file:bf3 m5k reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 m5k reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 m5k reload3.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS and has the same standard (4+1) and extended (6+1) capacities, but has a slower per-shell reload speed and each shell contains one less pellet than those of the 870.  However, it's offset by a maximum rate of fire that is high enough to the point that the next shot can be fired way before the pump animation can finish, specifically at the brief moment where the action is fully to the rear.&lt;br /&gt;
&lt;br /&gt;
The SPAS is also one of the strangest weapons to appear on a different weapon's Dog Tag; it appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common. The Close Quarters DLC, which adds the SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|600px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|600px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|600px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|600px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1&amp;quot;, is included in the Back to Karkand expansion pack, and can be used by any kit. The appearance is highly unrealistic since only two fully automatic prototypes were ever produced; obviously, it does not emulate the real weapon's problems with failing to cycle in fullauto. It feeds from a 6-round magazine or a 12-round extended magazine; the real weapon feeds from a 10-round revolver style cylinder and does not chamber a round to gain a +1 as portrayed in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen. Note the erroneous suppressor attachment that has since been patched out of the Jackhammer's available accessories list.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[Image:Bf3 870 aim.jpg|thumb|none|600px|Iron sights of the Remington 870 MCS.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[Image:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper aim.jpg|thumb|none|600px|Iron sights of the SWD / Cobray Street Sweeper.]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper reloading 2.jpg|thumb|none|600px|To reload, the player character tilts the weapon to the side...]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper reloading 1.jpg|thumb|none|600px|...And inserts the shells one at a time via the loading gate. Note &amp;quot;12 GAUGE&amp;quot; and a fragmentation symbol visible on the shells.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:Bf3 usas12 holding.jpg|thumb|none|600px|The player character holds a USAS-12, vowing that nobody will take the last sun lounger from him.]]&lt;br /&gt;
[[Image:Bf3 usas12 aim.jpg|thumb|none|600px|Iron sights of the USAS-12.]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
[[Image:Bf3 usas12 reloaded 2.jpg|thumb|none|600px|After replacing the magazine, the player character pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 usas12 world.jpg|thumb|none|600px|Icon and world model for the USAS-12. Note that the world model has no sights and no magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlefield 3 DogTag Shotguns.jpg|thumb|none|601px|Dog Tag Shotguns.]]&lt;br /&gt;
&lt;br /&gt;
Benellli M1014 Dog Tag 100/500 kill- [[Benelli M4 Super 90|Benelli M1014]] / [[Benelli M4 Super 90|Benelli M1014]]&amp;lt;br&amp;gt;&lt;br /&gt;
Franchi SPAS-12 Dog Tag 100/1000 kill - [[SPAS-12]] / [[SPAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
M26 MASS Dog Tag 100/500 kill - [[M26 MASS]] / [[M26 MASS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pancor Jackhammer Dog tag 100/500 kill - [[Pancor Jackhammer]] / [[Pancor Jackhammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Remington 870 MCS Dog Tag 100/500 kill - [[Remington 870|Remington 870 MCS]] / [[Remington 870|Remington 870 MCS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Saiga 12K Dog Tag 100/500 kill - [[Izhmash Saiga series shotgun|Saiga-12K]] / [[Izhmash Saiga series shotgun|Saiga-12K]]&amp;lt;br&amp;gt;&lt;br /&gt;
SWD / Cobray Street Sweeper Dog Tag 100/500 kill - [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] / [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
USAS-12 Dog Tag 100/500 kill - [[SPAS-12]] / [[USAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
[[Image:Bf3 ak-74m aim.jpg‎|thumb|none|600px|Iron sights of the AK-74M.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 1.jpg‎|thumb|none|600px|Blackburn reloads his AK-74M; note the tape grip around the magazine.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 2.jpg|thumb|none|600px|After that, he flips the weapon over and pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 ak-74m world.jpg|thumb|none|600px|Icon and world model of the AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It comes in both the M4A1 (full-auto) and M4 (3-round burst) for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''Medal of Honor'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:Bf3 m16a3 aim.jpg‎|thumb|none|600px|Iron sights of the M16A3.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
[[Image:Bf3 m16a4 world.jpg|thumb|none|600px|Icon and world model of the M16A3 in Single-Player. (Note that the front sight and gas block are missing, while in the MP world model they are present)]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer. The in-game model fires 30 rounds form a 20 round STANAG magazine, however.&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[Image:Bf3 kh2002 aim.jpg‎|thumb|none|600px|Iron sights of the KH2002.]]&lt;br /&gt;
[[Image:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS uses the 25 round straight magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen. Note the incorrect 30 round magazine capacity, which has since been patched.]]&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Left Side.jpg|thumb|none|600px|The left side of the F2000 Tactical note the FN trademarks. ]]&lt;br /&gt;
[[Image:1000px-Bf3 2012-07-31 23-56-43-08.jpg|thumb|none|600px|The left side of the F2000 with Navy Blue Digital &amp;quot;camoflauge&amp;quot;,folding bipod and EOtech sight. ]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Iron Sight.jpg|thumb|none|600px|The F2000 iron sights.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000.jpg|thumb|none|600px| The F2000 Tactical idle. ]]&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L) ==&lt;br /&gt;
&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|600px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|600px|none|The SCAR-L's iron sights]]&lt;br /&gt;
[[file:BF3_CQ_SCAR_l_reload.jpg|thumb|600px|none|The SCAR-L's reload. Note the selector switch is incorrectly set on single fire, but the charging handle is correctly in the locked back position since all rounds were expended.]]&lt;br /&gt;
[[file:BF3_SCAR_L_bolt.jpg|thumb|600px|none| Pressing the bolt release, which simultaneously sends the charging handle forward with the bolt. The game also correctly animates the reciprocating charging handle when firing the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] It is seen in single player in the mission &amp;quot;Comrades&amp;quot;,it can fire, semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 aim.jpg|thumb|none|600px|Iron sights of the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 reloading 1.jpg‎|thumb|none|600px|Reloading the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 world.jpg|thumb|none|600px|Icon and world model. Note the slightly mispositioned magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 and PS3 version's M416 has it removed as well. The BF3 HK416 uses the older M4 Gen II style stock and a Tangodown pistol grip. Newer variants utilize HK's in-house stock and grip designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
[[Image:Bf3 hk416 holding.jpg|thumb|none|600px|A minor modeling error is present in the charging handle: the backside of the handle is completely solid. In reality, you would see a slot with the latch showing through on the left side. This mistake is not present in the M4/M16 models, but is present in the M27 and HK417 (both also HK designs).]]&lt;br /&gt;
[[Image:Bf3 hk416 aim.jpg‎|thumb|none|600px|Iron sights of the HK416.]]&lt;br /&gt;
[[Image:Bf3 hk416 reloading 1.jpg|thumb|none|600px|The player character reloads his HK416.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back to Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. However it cannot mount an underslung M320 like it can in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the 'Close Quarters' expansion pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (likely meaning 'Adaptive Combat Weapon - Rifle') much like the &amp;quot;PDW-R&amp;quot;. It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.56mm PMAG magazine. Developers have stated that the &amp;quot;ACW-R&amp;quot; in-game is chambered for 6.5x38mm Grendel, which explains the round capacity. Newer revisions of the Remington ACR have features not reflected in this game model, such as an angled / folding charging handle and an updated lighter-weight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|600px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|600px|none|Removing an empty mag.]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|600px|none| And inserting a fresh one. It is a polymer Magpul PMAG instead of the STANAG aluminum magazine.]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round. A more efficient method would be to use your trigger finger, as the bolt release is ambidextrous. This was most likely done so the player can see the bolt being released.]]&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the 14.5&amp;quot; barrel and the correct AAC Blackout flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role to the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip.]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|600px|none| The AUG A3 idle. Note the underslung M320 grenade launcher.]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|600px|none| The AUG A3's iron sights.]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|600px|none|The AUG A3 mid-reload. Note how the M320 clips through the trigger guard of the AUG.]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|600px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is a carbine added in the Close Quarters expansion pack. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but the recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|600px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|600px|The MTAR-21 with its magazine removed. Note that since all rounds were expended, the charging handle is correctly shown in the rear position with the bolt locked back.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|600px|Pressing the bolt release, which sends the bolt and charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
[[Image:Bf3 dogtag fn f2000 GL-1.jpg|thumb|none|400px|FN F2000 + FN GL-1. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bf3 dogtag hk416 m203.jpg|thumb|left|400px|Heckler &amp;amp; Koch HK416 + M203. 100 kill.]]&lt;br /&gt;
[[Image:Bf3 dogtag hk416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416. 500 kill.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 553 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bf3 dogtag sg 553.jpg|thumb|none|400px|SIG SG 553. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is a light machine gun added to Battlefield 3 through the Close Quarters expansion pack. In-game it uses the configuration that loads polymer-cased ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:bf3 lsat idle.jpg|thumb|none|600px|The LSAT LMG in idle]]&lt;br /&gt;
[[Image:bf3 lsat iron.jpg|thumb|none|600px|The LSAT LMG's iron sights. The rear sights are modeled after the KAC folding 600m.]]&lt;br /&gt;
[[Image:bf3 lsat reload1.jpg|thumb|none|600px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[Image:bf3 lsat reload2.jpg|thumb|none|600px|Removing the ammo box]]&lt;br /&gt;
[[Image:bf3 lsat reload3.jpg|thumb|none|600px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. It uses 75-round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|401px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears in the game. It features high stopping power like other 7.62 weapons, and is more accurate than other LMGs, but has a sharp vertical recoil and less than optimal mobility due to its weight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|600px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|600px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|600px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 1.jpg|thumb|none|600px|Down by the pool, Dmitri reloads his M107, changing out the magazine...]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 2.jpg|thumb|none|600px|...Then pulling on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 world.jpg|thumb|none|600px|World model of the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWM-F ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International AWM-F]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle with iron sights. Note the Airman camouflage.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]].&lt;br /&gt;
&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 jng idle.jpg|thumb|none|600px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[Image:bf3 jng reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[Image:bf3 jng reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[Image:bf3 jng reload3.jpg|thumb|none|600px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class. It has lower muzzle velocity than the other bolt-action rifles, but benefits from the fastest cycle time between shots and moderately low sway.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It comes correctly equipped with early-production 20-round HK417 magazines, but are colored grayish instead of transparent. This can be easily seen by looking at the magazine while crawling. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 m417 idle.jpg|thumb|600px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[Image:bf3 m417 reload1.jpg|thumb|600px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[Image:bf3 m417 reload2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[Image:bf3 m417 bolt.jpg|thumb|600px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
[[Image:Bf3 mk11 mod 0 world.jpg|thumb|none|600px|Icon and world model for the Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] appears in-game, it has synthetic Tapco furniture and uses 20 round magazines. It is a good choice for close range compared to other Recon-class rifles due to it's higher mobility/low weight, 20-round capacity and low recoil, at the cost of less hitting power and range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle, with the best mobility and close-up performance among bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher. A Stinger launcher with an infinite number of reloads is also found in the singleplayer mission &amp;quot;Rock and a Hard Place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
[[Image:BF3-Stinger-2.jpg|thumb|none|600px|Quickly grabbing the Stinger, Blackburn has one last look in completely the wrong direction...]]&lt;br /&gt;
[[Image:BF3-Stinger-5.jpg|thumb|none|600px|...before sighting up the Su-25 and locking on, struggling not to go blind.]]&lt;br /&gt;
[[Image:BF3-Stinger-3.jpg|thumb|none|600px|The Frogfoot, clearly seeing the way things are going, apparently decides to take its own life; while sometimes it will only start smoking after being hit, other times, as here, it will not even wait for the missile to hit it.]]&lt;br /&gt;
[[Image:BF3-Stinger-4.jpg|thumb|none|600px|Blackburn holds another Stinger launcher as the Frogfoot manages one last dramatic flyby. &amp;quot;I regret nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move, apparently oblivious to the 70-ton American tank lurking close by.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect, however Explosive FRAG rounds fired from shotguns will detonate the mine. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 1.jpg|thumb|none|600px|The player character in multiplayer tracks down a TOW launcher.]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 2.jpg|thumb|none|600px|Another view of the same launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=617299</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=617299"/>
		<updated>2012-09-30T03:22:57Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Pistol thing? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol thing? ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block.jpg|450px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would be this odd looking addition to the back of the pistol? I might have foolishly categorized it as a Glock, dunno generation. The top simply looks confusing.&lt;br /&gt;
Pulled from one of the multiplayer trailers.&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 23:22, 29 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=617298</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=617298"/>
		<updated>2012-09-30T03:18:39Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Glock attachment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=617297</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=617297"/>
		<updated>2012-09-30T03:18:18Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: /* Glock attachment */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LaRue OBR ==&lt;br /&gt;
&lt;br /&gt;
I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
&lt;br /&gt;
Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
&lt;br /&gt;
Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
&lt;br /&gt;
:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:Don't think it is an Austeyr as it is missing the bayonet lug on the barrel.  --[[User:Commando552|commando552]] 11:01, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
In a video report of the E3 2012 on the official website the AUG make a short apperance. It's actual game footage from the multiplayer contest at the LA expo and the rifle is shown used by the guys who won the contest. It appears with a tan camo and dual sight.&lt;br /&gt;
(sorry fot eh weak english)&lt;br /&gt;
:By the look of the camoflage on the arm (DPDU) it looks like its for the aussies, though thats a little erroneous seeing we have our own steyrs (F88SA2's as of current, see [http://forums.army.ca/forums/index.php?action=dlattach;topic=89682.0;attach=29950;image])&lt;br /&gt;
&lt;br /&gt;
*Also odd is its inclusion as a SASR weapon when SASR (or any Aussie SOF) have not used the F88 platform for over a decade. Clearly its been included simply to get an AUG variant into the game... ~~YEPPOON~~&lt;br /&gt;
&lt;br /&gt;
:They kind of have to to have a varied weapon selection between units, since the SASR uses the M4A1 as their regular issue weapon just like virtually every first-world SOF unit in existence. And those that don't use actual M4s (like the Brits and I believe the Norwegians) instead use C8s. [[User:Spartan198|Spartan198]] 07:02, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG P-226, HK USP - Medal of Honor Warfighter Grudge Match  ==&lt;br /&gt;
&lt;br /&gt;
What looks like a SIG P-226 and a HK USP can be seen in this video: [http://www.youtube.com/watch?v=s6TORbW87qE]--[[User:Mattatack92|Mattatack92]] 01:10, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Freddie's got a SIG P226.  EDIT: Actually I think he uses a USP9 for the second match. --[[User:HashiriyaR32|HashiriyaR32]] 10:18, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its not a USP. Its a HK45C with extended 10 round magazine. Same one Navy SEALs have been using for a few years. I'm sure the player just mistook it for a USP. [http://www.gunblast.com/images/SHOT2009/Day3/DSC04917.JPG] --[[User:snake1|snake1]]&lt;br /&gt;
&lt;br /&gt;
Yeah I was just about to say that, at one point in the video you can see HK45C written on the slide and HK45 on the grip. Here's the pic: [[Image:HK45CMOH.JPG|thumb|none|500px|The slide reads ''HK45C .45 Auto'' and ''HK45'' can be seen on the grip. The pistol also has a threaded barrel.]] --[[User:SmithandWesson36|SmithandWesson36]] 10:46, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
From what I can see in the new fireteam trailer the Glock variant is an 18, there's a PKP Pecheneg, a SMAW, an AK5, an AKS-74U with a fixed stock or possibly a generic Krinkov (referred to as &amp;quot;Suchka&amp;quot; or &amp;quot;Little Bitch&amp;quot;, a Kimber 1911, a Remington 870, an OBR 7.62, what I think is an MSR, the F88 AUG and an M79 grenade launcher. There's also an M86 PDM as seen in the killfeed on one of the shots. Here's a link to see if anyone can spot something I missed http://www.youtube.com/watch?v=RUxxNv3NCB8&amp;amp;feature=channel&amp;amp;list=UL--[[User:Recon42|Recon42]] 07:28, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You sure that's a Kimber? I watched the trailer a couple times and never got a really good look at the 1911. Maybe it's the one that Larry Vickers built for the game. &lt;br /&gt;
http://www.recoilweb.com/larry-vickers-demos-hk-mp7-7665.html&lt;br /&gt;
Either way, I'm glad we get to kick some ass using JMB's masterpiece in this one. [[User:ShootingLiberal|ShootingLiberal]] 13:43, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I think that's the right 1911. I think it's kind of ironic that after so many CoD fails with naming it the AK74U that we finally get what really could be called that (fixed stock in krinkov config)--[[User:Recon42|Recon42]] 16:06, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's a stab at CoD by EA? Like, &amp;quot;hey guy, this is an ''actual'' &amp;quot;AK-74U&amp;quot;, look and learn, amateurs!&amp;quot; [[User:Spartan198|Spartan198]] 06:47, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what I thought too, that's why I love DICE being so competitive after BF3 coming out and giving MW3 a kicking--[[User:Recon42|Recon42]] 07:23, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need more images ==&lt;br /&gt;
&lt;br /&gt;
I have edited this page to add some of the new weapons that have been shown in trailers over the past two months. However, someone needs to add images from the trailers to the page. Also, someone needs to analyze the promotional images that have come out and add whatever weapons appear in them to this page - because I can't do that, as I don't know enough about guns. [[User:Markunator|Markunator]] 10:29, 16 August 2012 (CDT)&lt;br /&gt;
:Or we can just wait for the game to come out in October and we can be absolutely certain about the guns and get real screenshots. --[[User:Funkychinaman|Funkychinaman]] 10:56, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== We need a freaking kit up screen! ==&lt;br /&gt;
I know, it's unlikely we'll get one, but I'm getting pretty tired of the &amp;quot;here's the weapon you get to use&amp;quot; approach that shooters take these days. Units like Delta and ST6 get their pick of the armory, so since we're playing these very guys, shouldn't we the players get the same luxury? I could understand making mission-essential accessories (suppressors, etc.) mandatory, but at least let us choose the weapon itself. [[User:Spartan198|Spartan198]] 13:04, 17 August 2012 (CDT)&lt;br /&gt;
:Like in GR:FS. That would be great. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
:Or like ''SOCOM III'' had back in 2006.[[User:The Wierd It|The Wierd It]] 16:59, 17 August 2012 (CDT)&lt;br /&gt;
:You forgot about SOCOM 4.--[[User:Commandoninja137|Commandoninja137]] 17:03, 17 August 2012 (CDT)&lt;br /&gt;
::Because I haven't played it. So I wouldn't know. =p [[User:The Wierd It|The Wierd It]] 04:50, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible Kimber Warrior ==&lt;br /&gt;
[[File:Kimber Warrior MoH.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
Found this on the MoH wiki. Sorry for the low resolution, it was a .PNG so I had to screencap and save it as a .JPG. They have it identified as a Kimber Warrior. I've compared it with the pics of the M45 we have here and the coloration at least is different from the one on this page. [[User:Spartan198|Spartan198]] 18:15, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or it could be the special custom 1911 made for the game. [[User:The Wierd It|The Wierd It]] 18:18, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The barrel bushing on this 1911 looks to be either stainless or nickel plated, something that the Kimber Warrior does not have.  Since the image is low resolution it is hard to determine what the exact model of 1911 is, but it could be the Vickers Tactical as already seen on the page.  [[User:Dover500|Dover500]] 19:31, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Added Pics ==&lt;br /&gt;
I added a bunch of pics that were mostly from the second fireteam trailer, I thought the page seemed a little bare. Sorry about the quality, I was using the Screencapture function on an iPad to take these pics and then had to convert them to .JPGs. --[[User:SmithandWesson36|SmithandWesson36]] 21:20, 24 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Youtube Channel, HK121/MG4? ==&lt;br /&gt;
&lt;br /&gt;
Noticed this on the Youtube channel background image. I can't tell if its a HK-121 or HK MG-4, anyone want to have a go at ID?--[[User:Mattatack92|Mattatack92]] 05:33, 3 September 2012 (CDT)[[File:GROM MoHW (MG4).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Sorry about the image size.--[[User:Mattatack92|Mattatack92]] 05:34, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Googling around that higher handguard is MG4. Though why you'd put a suppressor on an LMG I don't really know. [[User:Evil Tim|Evil Tim]] 07:05, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The same reasons you'd put one on any other firearm, to decrease muzzle flash and sonic report. [[User:Spartan198|Spartan198]] 08:07, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but wouldn't putting a thing that doesn't like protracted automatic fire on a thing that's designed for automatic fire be, you know, pointless? As in putting a bayonet on a crew served weapon pointless? [[User:Evil Tim|Evil Tim]] 09:48, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Various militaries do use suppressed LMGs, but I don't think they are standard &amp;quot;rifle&amp;quot; suppressors. There are quite a few companies that make suppressors specifically designed for machine guns like the Minimi, but I believe they tend to provide less suppression as they are beefier on the inside to stand up to the abuse so they have fewer baffles to absorb the muzzle blast.  --[[User:Commando552|commando552]] 11:38, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I'd heard clearing teams tend to use suppressed weapons so they can still communicate verbally without deafening each other every time they fire, is that what it's used for? I might just be tired but I really can't get the two things to fit together sensibly in my head. [[User:Evil Tim|Evil Tim]] 12:52, 3 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Kinda off-topic ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
Does this image mean there will be unlimited ammo for sidearms in MP (like in R6V2)?? And there would be no lame knifing? IMHO that would be great. Any other thoughts? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:40, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In many of the multiplayer trailers for this game, players are shown killing each other with melee tomahawks, so I'm guessing there is going to be melee weapons. --[[User:SmithandWesson36|SmithandWesson36]] 16:54, 17 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
How are stealthy kills quote-unquote &amp;quot;lame&amp;quot; anyway? If you can't buddy up and pull security that's your own fault. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:01, 17 September 2012 (EDT)&lt;br /&gt;
::You knife somebody in the toe and he dies but you shoot him twice in the head with an AR and he is still fine. That is how most military shooters work. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:01, 18 September 2012 (EDT)&lt;br /&gt;
:::Plus the fact that you can whip the knife out and instantly kill someone in about half a second. Knives in FPS's would be more balanced and realistic if you had to draw them first, would also be good if the knifing was an animation that took a couple of seconds to actually kill the person, to prevent you from killing three guys in about a second before anyone can respond. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:35, 18 September 2012 (EDT)&lt;br /&gt;
::::Pretty sure you're only talking about COD, because BF3's knife is fine. You're unlikely to get a knife kill other than the stealth takedown. Which are awesome! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:23, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glock attachment ==&lt;br /&gt;
&lt;br /&gt;
[[File:MoHW Glock Block|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What would this item be?&lt;br /&gt;
--[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 23:18, 29 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MoHW_Glock_Block.jpg&amp;diff=617296</id>
		<title>File:MoHW Glock Block.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MoHW_Glock_Block.jpg&amp;diff=617296"/>
		<updated>2012-09-30T03:10:33Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: Captured from http://www.youtube.com/watch?v=1chLNTEUuVI&amp;amp;feature=plcp at 54 seconds. Circled is an unknown block on the back of a Glock.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captured from http://www.youtube.com/watch?v=1chLNTEUuVI&amp;amp;feature=plcp at 54 seconds. Circled is an unknown block on the back of a Glock.&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=617295</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=617295"/>
		<updated>2012-09-30T03:08:21Z</updated>

		<summary type="html">&lt;p&gt;Wahsahbi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officialiy announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and will be released on October 21, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the upcoming video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
A [[Glock#Glock_19|Glock 19]] pistol can be seen in an official gameplay trailer.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock 19 is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 19 is seen in the players hands as he wishes upon a falling plane. The compact size seems to identify the pistol as a Glock 19, as well as the correct 15+1 capacity. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
A British SAS operator and a German KSK can be seen using the [[Glock 18C]] in the second fireteam trailer. &lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
In a YouTube video, popular video maker Freddie Wong can be seen using the [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]]. &lt;br /&gt;
[[File:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:HK45CMOH.JPG|thumb|none|600px|Freddie Wong reloads his HK45C. Note the HK logo, threaded barrel, and the incorrect magazine capacity (probably because this shot is from an early build) - the actual HK45 can accept 8 or 10 round magazines. Normally a threaded barrel would indicate an HK45CT, but this model does not have the high profile sights that can be used in conjunction with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== M-45 MEUSOC ==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]], as a temporary stand-in. (Note: it has been changed into a Glock pistol for the final game.) &lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
In the YouTube video listed above, the [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] can be seen being used by Freddie Wong.  &lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
According to a Facebook post, one of the usable weapons will be a 1911 pistol built exclusively for the game by Vickers Tactical.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|What appears to be the custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] was seen in the E3 multilayer trailer, and is fitted with Aimpoint Micro T-1 red dot sight, a suppressor, and has a tan finish.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm.]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|600px|The MP7 in the sceond fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|600px|A US SF operator holds the AA-12 fitted with a Trijicon RX01.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|600px|A member of the ROKN UDT holds the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] is seen being used in the first fireteam trailer, fitted with a Trijicon RMR reflex sight. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW870.jpg|thumb|none|600px|The 870 is seen in the killfeed, while the player uses a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|600px|A SEAL performs a door breaching with a short-barreled 870 MCS...]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|600px|... and then switches back to his HK416. This cap shows the hand-stop pump-handle of the 870, as well as the railed top.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] was seen in the E3 multiplayer trailer, fitted with a red dot sight.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== AKM or Variant ==&lt;br /&gt;
In one of the scenes in the debut trailer a soldier is seen holding a type of AK. Although it cannot be seen clearly, only the magazine and part of the handguard are visible, as AKMs were used in Medal of Honor (2010) it can be assumed that they may appear in the sequel.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:PossibleAK.jpg|thumb|none|600px|The man on the right can be seen holding a type of AKM.]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg-2.jpg|thumb|none|600px|AK variant visible in hands of insurgent]]&lt;br /&gt;
[[File:MoHWarfighter47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator uses an [[AK-74#AKS-74U|AKS-74U]] in the second fireteam trailer, listed in the killfeed as the &amp;quot;Suchka&amp;quot;. Interestingly, this model features a fixed stock instead of the standard folding variant, possibly indicating a custom build.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:MOHSuchka.jpg|thumb|none|600px|The iron sights of the &amp;quot;Suchka.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense M4 Carbine ==&lt;br /&gt;
The killfeed lists a possible DDM4, an [[M16 rifle series#M4 carbine|M4 carbine]] variant manufactured by Daniel Defense. Exact configuration of the weapon is unknown at this point.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense M4 v1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul CTR stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
In the killfeed of the second fireteam trailer, we can see the &amp;quot;Ak 5&amp;quot;, which is a modified variant of the [[FN_FNC|FN FNC]], and the standard assault rifle of the Swedish military. &lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHWAK5.jpg|thumb|none|600px|The Ak 5 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
A SEAL Team 6 Operative is seen with a [[MK 17|SCAR-H]] in the fourth SEAL Team 6 Combat Training video.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with a SCAR-H rifle. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]] is listed in the killfeed in the first fireteam trailer. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SureFire Rapid Transition Sights, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine and the lack of feed lips on the magazine.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It has been confirmed as the main weapon of the Delta Force Point Man. &lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR and called in-game by the Australian designation &amp;quot;F88&amp;quot;. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] can be seen in a YouTube gameplay video, being used by the German KSK Heavy Gunner class. &lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
A Russian Spetsnaz Alfa Group operator mows down two enemies with a [[PKP Pecheneg]] in the second fireteam trailer. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The LaRue Tactical OBR 7.62 is featured in a gameplay video as the main sniper rifle of the Delta Force Sniper. &lt;br /&gt;
&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in of the trailers and used by a Tier 1 Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|One operator mans the rifle while the other spots, however, it seems as it they have a rather low vantage point]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a singleplayer trailer, later confirmed to be featured in the game in the E3 multiplayer trailer.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multiplayer trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
A soldier fires an [[M79 grenade launcher]] in the second fireteam trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|600px|The player readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|600px|The player fires the M79.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder. It is used by the SFOD-D Demolition Class. &lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
A Demolition Class player fires the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] at a group of enemies in the second fire team trailer. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
A Somali al-Shabaab militiaman fires an [[RPG-7#RPG-7|RPG-7]] in the story trailer. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is seen in the latest trailer.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 single player demo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] can be seen listed in the killfeed.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHFG.jpg|thumb|none|600px|The M67 is listed in the killfeed. Note unknown HK weapon used by player. This weapon is only seen through the sights, so it is impossible to tell exactly what gun it is.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Wahsahbi</name></author>
	</entry>
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