<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vulfie</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vulfie"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Vulfie"/>
	<updated>2026-06-07T10:24:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250699</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250699"/>
		<updated>2019-02-02T18:12:27Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: /* Glock 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2019&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' is a 2019 remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.&lt;br /&gt;
&lt;br /&gt;
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios. Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, &amp;quot;The 4th Survivor&amp;quot; featuring Hunk, and &amp;quot;The Tofu Survivor&amp;quot; featuring Tofu and four new unlockable animate gelatinous foods are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.&lt;br /&gt;
&lt;br /&gt;
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of ''Resident Evil'', the 2019 remake features &amp;quot;sub-weapons&amp;quot; that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached. &lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Matilda&amp;quot;. The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.]]&lt;br /&gt;
[[File:RE2RemasterVP70MFull.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MAim.jpg|thumb|none|600px|Leon about to cap a zombie in the library with his &amp;quot;Matilda&amp;quot;, now that keeping quiet in libraries a foregone notion.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MReload.jpg|thumb|none|600px|After taking a few shots to neutralize his foe, he then reloads the &amp;quot;Matilda&amp;quot; with fresh ammo. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots too few, or too many.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullAim.jpg|thumb|none|600px|Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullReload.jpg|thumb|none|600px|After showing his enemy what for, Leon tops his &amp;quot;Matilda&amp;quot; up with a new mag.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a [[Mauser HSc]] as her weapon of choice, known as the &amp;quot;Broom Hc&amp;quot; in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserHSc.jpg|thumb|none|350px|none|West Germany Mauser HSc with wooden grips - .32 ACP]]&lt;br /&gt;
[[File:RE2RemasterHScView.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Broom Hc&amp;quot;. Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.]]&lt;br /&gt;
[[File:RE2RemasterHScAim.jpg|thumb|none|600px|While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.]]&lt;br /&gt;
[[File:RE2RemasterHScReload.jpg|thumb|none|600px|Having neutralized her enemy, Ada reloads her weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredHiPower.jpg|thumb|none|600px|Inventory preview of the &amp;quot;JMB Hp3&amp;quot;. The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerFull.jpg|thumb|none|600px|Inventory preview of the fully-modified &amp;quot;JMB Hp3&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerAim.jpg|thumb|none|600px|Claire aiming her &amp;quot;JMB Hp3&amp;quot; at a zombie in the morgue, showing off the huge laser dot.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerReload.jpg|thumb|none|600px|Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.]]&lt;br /&gt;
[[File:RE2RemasterHiPowerMarvin.jpg|thumb|none|600px|Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's &amp;quot;tear-drop&amp;quot; safety lever appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a &amp;quot;Long Barrel&amp;quot; that's actually an entire customized upper assembly, which increases damage and reduces recoil, and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:Re2makedeagle.jpg|thumb|none|600px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX and its upgraded variant from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFull.jpg|thumb|none|600px|A fully-kitted &amp;quot;Lightning Hawk&amp;quot;. Note how the &amp;quot;Long Barrel&amp;quot; actually replaces everything from the trigger group on upwards, complete with target sights. It is not quite the Desert Eagle's real 10 inch barrel, though it does take some heavy design cues from the real deal.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleHold.jpg|thumb|none|600px|Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a &amp;quot;Lightning Hawk&amp;quot;. Unfortunately both modifications were missed at the time of taking this screenshot.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleAim.jpg|thumb|none|600px|Leon aiming his &amp;quot;Lightning Hawk&amp;quot; at a particularly threatening door. Like other handguns, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleReload.jpg|thumb|none|600px|Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullHold.jpg|thumb|none|600px|Having made further progress in another playthrough, Leon readies a fully-modded &amp;quot;Lightning Hawk&amp;quot; in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullAim.jpg|thumb|none|600px|Leon aiming his pimped-out &amp;quot;Lightning Hawk&amp;quot;, giving a clear look at the huge red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a B-scenario exclusive weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. The M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and ''completely'' replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;Quickdraw Army&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
[[File:RE2RemasterM1911.jpg|thumb|none|600px|Inventory preview of the &amp;quot;M19&amp;quot;. Note how the overly bulgy trigger guard is all wrong for a M1911 variant.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim.jpg|thumb|none|600px|Leon aiming his &amp;quot;M19&amp;quot;, gangsta-style, at a zombie outside the precinct.]]&lt;br /&gt;
[[File:RE2RemasterM1911Reload.jpg|thumb|none|600px|Having put down his aggressor, Leon reloads his &amp;quot;M19&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim2.jpg|thumb|none|600px|Aiming the &amp;quot;M19&amp;quot; in the dark has the light coming from out of nowhere under the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming &amp;quot;focus&amp;quot; speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.&lt;br /&gt;
&lt;br /&gt;
===Original Model===&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOG.jpg|thumb|none|600px|Inventory preview of the original Samurai Edge. Whatever &amp;quot;Kendo Custom, Phase 2&amp;quot; is, it certainly does wonders by giving the pistol unlimited brass to plink.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGAim.jpg|thumb|none|600px|Leon taking aim with the original 'Edge. Note the uncocked hammer, the animation for the two-handed grip of all handgun models (except for the Desert Eagle, which is glitched in reverse) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. However, whenever it is used with a Harries stance, the hammer is cocked.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGReload.jpg|thumb|none|600px|Reloading the original model.]]&lt;br /&gt;
&lt;br /&gt;
===Wesker's Model===&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWesker.jpg|thumb|none|600px|Inventory preview of Wesker's Samurai Edge. Being the odd-one-out, Wesker's is actually a 92FS Brigadier Inox with a black slide. Apparently replacing the lower frame with a brick of stainless steel increases a Beretta's stopping power.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerAim.jpg|thumb|none|600px|Leon taking aim with Wesker's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerReload.jpg|thumb|none|600px|Reloading Wesker's model.]]&lt;br /&gt;
&lt;br /&gt;
===Chris' Model===&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChris.jpg|thumb|none|600px|Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisAim.jpg|thumb|none|600px|Leon taking aim with Chris' Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisReload.jpg|thumb|none|600px|Reloading Chris' model.]]&lt;br /&gt;
&lt;br /&gt;
===Jill's Model===&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJill.jpg|thumb|none|600px|Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillAim.jpg|thumb|none|600px|Leon taking aim with Jill's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillReload.jpg|thumb|none|600px|Reloading Jill's model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP9==&lt;br /&gt;
USS Operative Hunk uses a two tone [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP9]] in &amp;quot;The 4th Survivor&amp;quot;, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredUSP9.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MUP&amp;quot;. It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there '''''is''''' .45 ACP in this game, which it's not compatible with. Despite this, 16-round magazines are specific to the .40 S&amp;amp;W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 Tactical with one round in the chamber.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Aim.jpg|thumb|none|600px|En route to his extraction point, Hunk takes aim at three zombies standing in his way.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Reload.jpg|thumb|none|600px|Hunk reloading his &amp;quot;MUP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Annette Birkin uses a [[Glock 19]] during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette. It appears to be a new model and not one recycled from ''[[Resident Evil 7: Biohazard]]'', as it lacks the (fake) vents on the slide.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|3rd Generation Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|Annette aims her Glock. Here &amp;quot;19 Austria 9x19&amp;quot; can be seen, as well as an unusual frame.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock.jpg|thumb|none|600px|Annette holds the Glock after shooting Ada Wong in the central NEST chamber.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock2.jpg|thumb|none|600px|She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot; that seemingly refers to the [[Smith &amp;amp; Wesson Model 60|S&amp;amp;W Model 60]], but that specific gun has an exposed hammer. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.&lt;br /&gt;
&lt;br /&gt;
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire High-Powered .357 Magnum rounds, which in essence turns it into a [[Smith &amp;amp; Wesson Model 649]] with fictional parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip. &lt;br /&gt;
&lt;br /&gt;
Like Leon's VP70M, the Bodyguard is Claire's &amp;quot;canon&amp;quot; sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[Image:S&amp;amp;W bodyguard longbarrel.jpg|thumb|none|350px|Custom Smith &amp;amp; Wesson Model 649 with 3 inch [[Smith &amp;amp; Wesson Model 60|Model 60]] barrel, unfluted cylinder, and Tyler T-grip. The fully-modded &amp;quot;SLS 60&amp;quot; is very similar to this version, but uses a synthetic grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguard.jpg|thumb|none|600px|Inventory preview of the &amp;quot;SLS 60&amp;quot;. Note the part of the grip not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFull.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;SLS 60&amp;quot;. The basis of this upgraded model seems to have been the [[Smith &amp;amp; Wesson Model 649]], though the final design is completely fictional.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim.jpg|thumb|none|600px|Claire takes aim at the newly-zombified gas station clerk with her &amp;quot;SLS 60&amp;quot;. Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload.jpg|thumb|none|600px|With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim2.jpg|thumb|none|600px|A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload2.jpg|thumb|none|600px|Reloading the &amp;quot;SLS 60&amp;quot; with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullAim.jpg|thumb|none|600px|Having found the Reinforced Parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullReload.jpg|thumb|none|600px|Reloading the tricked-out &amp;quot;SLS 60&amp;quot;. Note the option to use High-Powered rounds. The game seems to &amp;quot;store&amp;quot; loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 329PD==&lt;br /&gt;
RPD Chief Brian Irons uses a [[Smith &amp;amp; Wesson Model 329PD]] to threaten Claire in the RPD parking lot. It is identifiable as a Smith &amp;amp; Wesson revolver due to the cylinder release latch, and is quite likely the same model from ''[[Resident Evil: Revelations 2]]''. Its presence is anachronistic since the model was first reported to be made in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:Sw329.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 329PD - .44 Magnum]]&lt;br /&gt;
[[File:RE2IronsRevolver 01.jpg|thumb|none|600px|Chief Irons pulls his revolver from literally nowhere and threatens Claire.]]&lt;br /&gt;
[[File:RE2IronsRevolver 02.jpg|thumb|none|600px|He fires a round into a nearby car window. Note the cocked hammer.]]&lt;br /&gt;
[[File:RE2IronsRevolver_03.jpg|thumb|none|600px|Closeup of the Model 329PD.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]], a modern version of the Single Action Army from ''Resident Evil 2'', appears as a B-scenario exclusive weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The revolver uses .45 ACP, or &amp;quot;Large-caliber Handgun Ammo&amp;quot;, like the M1911A1.&lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;M19&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Blackhawk Convertible 5.5inch.jpg|thumb|none|350px|Ruger New Model Blackhawk Convertible with 5.5&amp;quot; barrel - .45 Long Colt and .45 ACP]]&lt;br /&gt;
[[File:RE2RemasteredSAA.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Quickdraw Army&amp;quot;. The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard is taken from early Colt models, [[Colt Walker|Walker]] and [[Colt Dragoon|Dragoon]].]]&lt;br /&gt;
[[File:RE2RemasteredSAAAim.jpg|thumb|none|600px|Claire standing off against an incoming zombie. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up.]]&lt;br /&gt;
[[File:RE2RemasteredSAAReload.jpg|thumb|none|600px|Having beaten her enemy to the draw, she reloads her &amp;quot;Quickdraw Army&amp;quot;. Being a loading gate model, reloading all six chambers can be a pain to do in the heat of battle. It should be noted that the ejector rod is not used; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out seemingly by sheer force of will than anything else.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE2RemasterMAC11.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MQ 11&amp;quot;. Unlike in most videogames, Claire does use the paracord strap as a foregrip in-game.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Full.jpg|thumb|none|600px|Inventory preview of the fully-kitted &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Aim.jpg|thumb|none|600px|Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Reload.jpg|thumb|none|600px|Wasting no time at all, Claire reloads her &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullAim.jpg|thumb|none|600px|After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullReload.jpg|thumb|none|600px|Reloading the modded &amp;quot;MQ 11&amp;quot;. Note the long mag clipping into Claire's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It sports a wide tropical handguard with the checkering texture of the original &amp;quot;slimline&amp;quot; one. It is the default weapon of Hunk in the &amp;quot;The 4th Survivor&amp;quot; mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds. The unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMP5A3.jpg|thumb|none|600px|Inventory preview of the &amp;quot;LE 5&amp;quot;, the &amp;quot;LE&amp;quot; likely stands for &amp;quot;Law Enforcement&amp;quot;, which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Aim.jpg|thumb|none|600px|Leon taking aim with the &amp;quot;LE 5&amp;quot;. Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Reload.jpg|thumb|none|600px|Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.]]&lt;br /&gt;
[[File:RE2HUNKMP5_01.jpg|thumb|none|600px|Hunk stalks through the sewers with his MP5. Note the locked-back charging handle, Hunk slaps it into battery as the cutscene ends.]]&lt;br /&gt;
[[File:RE2HUNKMP5_2.jpg|thumb|none|600px|Note the open bolt, due to the charging handle being locked back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In &amp;quot;The 4th Survivor&amp;quot;, Hunk also starts with a fully upgraded 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|500px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE2RemasterR870.jpg|thumb|none|600px|Inventory preview of the &amp;quot;W-870&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterR870Full.jpg|thumb|none|600px|A fully tricked-out &amp;quot;W-870&amp;quot;. Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.]]&lt;br /&gt;
[[File:RE2RemasterR870Aim.jpg|thumb|none|600px|Leon training his &amp;quot;W-870&amp;quot; on one of the local anklebiters.]]&lt;br /&gt;
[[File:RE2RemasterR870Reload.jpg|thumb|none|600px|After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullAim.jpg|thumb|none|600px|Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullReload.jpg|thumb|none|600px|Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
Claire can acquire what looks to be a modified [[M134 Minigun]] in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied, likely because similar to Leon's M202 FLASH, it too is a &amp;quot;boss&amp;quot; weapon. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the &amp;quot;Anti-tank Rocket&amp;quot; Launcher and the Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:RE2RemasteredMinigun.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Minigun&amp;quot;. Note the absent power source and all-too-tiny ammo box.]]&lt;br /&gt;
[[File:RE2RemasteredMinigunAim.jpg|thumb|none|600px|Claire hoists up the &amp;quot;Minigun&amp;quot; in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79 grenade launcher]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.&lt;br /&gt;
&lt;br /&gt;
Konjac carries one alongside the Flamethrower as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:RE2RemasteredM79.jpg|thumb|none|600px|Inventory preview of the &amp;quot;GM 79&amp;quot;. From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.]]&lt;br /&gt;
[[File:RE2RemasteredM79Full.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;GM 79&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim.jpg|thumb|none|600px|Whilst trekking through the deserted RPD precinct, Claire takes aim with her &amp;quot;GM 79&amp;quot; at a particularly gruesome sight.]]&lt;br /&gt;
[[File:RE2RemasteredM79Reload.jpg|thumb|none|600px|Her new foe dealt with, Claire slots a new grenade into her pirate launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim2.jpg|thumb|none|600px|Adding the full-length stock onto the &amp;quot;GM 79&amp;quot; also gives it a leaf sight, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. It fills the role of the [[FIM-92 Stinger]] from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3. &lt;br /&gt;
&lt;br /&gt;
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the Minigun and Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM202Aim11.jpg|thumb|none|600px|Leon facing down a mutated Mr. X with the &amp;quot;Anti-tank Rocket&amp;quot; launcher. The tubes will empty one by one according to the amount of rockets fired.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in the game as the &amp;quot;ATM-4&amp;quot;. It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:RE2RemasteredAT4.jpg|thumb|none|600px|Inventory preview of the &amp;quot;ATM-4&amp;quot;. The description is actually wrong here: the AT-4 is '''not''' a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.]]&lt;br /&gt;
[[File:RE2RemasteredAT4Aim.jpg|thumb|none|600px|Leon aiming the &amp;quot;ATM-4&amp;quot; at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Leon can acquire a flamethrower in the Sewers.&lt;br /&gt;
&lt;br /&gt;
==Spark Shot==&lt;br /&gt;
Claire can acquire the Spark Shot in the Umbrella facility.&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.&lt;br /&gt;
&lt;br /&gt;
[[Image:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Fragmentation Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game simply as the &amp;quot;Hand Grenade&amp;quot;. It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
&lt;br /&gt;
Uiro-Mochi carries nothing but ''36'' of these as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|400px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE2RemasteredM26.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Hand Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game simply as the &amp;quot;Flash Grenade&amp;quot;. It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
[[File:RE2RemasteredM84.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Flash Grenade&amp;quot;. It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250690</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250690"/>
		<updated>2019-02-02T18:10:14Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: /* Glock 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2019&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' is a 2019 remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.&lt;br /&gt;
&lt;br /&gt;
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios. Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, &amp;quot;The 4th Survivor&amp;quot; featuring Hunk, and &amp;quot;The Tofu Survivor&amp;quot; featuring Tofu and four new unlockable animate gelatinous foods are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.&lt;br /&gt;
&lt;br /&gt;
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of ''Resident Evil'', the 2019 remake features &amp;quot;sub-weapons&amp;quot; that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached. &lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Matilda&amp;quot;. The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.]]&lt;br /&gt;
[[File:RE2RemasterVP70MFull.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MAim.jpg|thumb|none|600px|Leon about to cap a zombie in the library with his &amp;quot;Matilda&amp;quot;, now that keeping quiet in libraries a foregone notion.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MReload.jpg|thumb|none|600px|After taking a few shots to neutralize his foe, he then reloads the &amp;quot;Matilda&amp;quot; with fresh ammo. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots too few, or too many.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullAim.jpg|thumb|none|600px|Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullReload.jpg|thumb|none|600px|After showing his enemy what for, Leon tops his &amp;quot;Matilda&amp;quot; up with a new mag.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a [[Mauser HSc]] as her weapon of choice, known as the &amp;quot;Broom Hc&amp;quot; in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserHSc.jpg|thumb|none|350px|none|West Germany Mauser HSc with wooden grips - .32 ACP]]&lt;br /&gt;
[[File:RE2RemasterHScView.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Broom Hc&amp;quot;. Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.]]&lt;br /&gt;
[[File:RE2RemasterHScAim.jpg|thumb|none|600px|While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.]]&lt;br /&gt;
[[File:RE2RemasterHScReload.jpg|thumb|none|600px|Having neutralized her enemy, Ada reloads her weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredHiPower.jpg|thumb|none|600px|Inventory preview of the &amp;quot;JMB Hp3&amp;quot;. The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerFull.jpg|thumb|none|600px|Inventory preview of the fully-modified &amp;quot;JMB Hp3&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerAim.jpg|thumb|none|600px|Claire aiming her &amp;quot;JMB Hp3&amp;quot; at a zombie in the morgue, showing off the huge laser dot.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerReload.jpg|thumb|none|600px|Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.]]&lt;br /&gt;
[[File:RE2RemasterHiPowerMarvin.jpg|thumb|none|600px|Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's &amp;quot;tear-drop&amp;quot; safety lever appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a &amp;quot;Long Barrel&amp;quot; that's actually an entire customized upper assembly, which increases damage and reduces recoil, and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:Re2makedeagle.jpg|thumb|none|600px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX and its upgraded variant from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFull.jpg|thumb|none|600px|A fully-kitted &amp;quot;Lightning Hawk&amp;quot;. Note how the &amp;quot;Long Barrel&amp;quot; actually replaces everything from the trigger group on upwards, complete with target sights. It is not quite the Desert Eagle's real 10 inch barrel, though it does take some heavy design cues from the real deal.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleHold.jpg|thumb|none|600px|Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a &amp;quot;Lightning Hawk&amp;quot;. Unfortunately both modifications were missed at the time of taking this screenshot.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleAim.jpg|thumb|none|600px|Leon aiming his &amp;quot;Lightning Hawk&amp;quot; at a particularly threatening door. Like other handguns, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleReload.jpg|thumb|none|600px|Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullHold.jpg|thumb|none|600px|Having made further progress in another playthrough, Leon readies a fully-modded &amp;quot;Lightning Hawk&amp;quot; in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullAim.jpg|thumb|none|600px|Leon aiming his pimped-out &amp;quot;Lightning Hawk&amp;quot;, giving a clear look at the huge red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a B-scenario exclusive weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. The M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and ''completely'' replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;Quickdraw Army&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
[[File:RE2RemasterM1911.jpg|thumb|none|600px|Inventory preview of the &amp;quot;M19&amp;quot;. Note how the overly bulgy trigger guard is all wrong for a M1911 variant.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim.jpg|thumb|none|600px|Leon aiming his &amp;quot;M19&amp;quot;, gangsta-style, at a zombie outside the precinct.]]&lt;br /&gt;
[[File:RE2RemasterM1911Reload.jpg|thumb|none|600px|Having put down his aggressor, Leon reloads his &amp;quot;M19&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim2.jpg|thumb|none|600px|Aiming the &amp;quot;M19&amp;quot; in the dark has the light coming from out of nowhere under the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming &amp;quot;focus&amp;quot; speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.&lt;br /&gt;
&lt;br /&gt;
===Original Model===&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOG.jpg|thumb|none|600px|Inventory preview of the original Samurai Edge. Whatever &amp;quot;Kendo Custom, Phase 2&amp;quot; is, it certainly does wonders by giving the pistol unlimited brass to plink.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGAim.jpg|thumb|none|600px|Leon taking aim with the original 'Edge. Note the uncocked hammer, the animation for the two-handed grip of all handgun models (except for the Desert Eagle, which is glitched in reverse) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. However, whenever it is used with a Harries stance, the hammer is cocked.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGReload.jpg|thumb|none|600px|Reloading the original model.]]&lt;br /&gt;
&lt;br /&gt;
===Wesker's Model===&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWesker.jpg|thumb|none|600px|Inventory preview of Wesker's Samurai Edge. Being the odd-one-out, Wesker's is actually a 92FS Brigadier Inox with a black slide. Apparently replacing the lower frame with a brick of stainless steel increases a Beretta's stopping power.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerAim.jpg|thumb|none|600px|Leon taking aim with Wesker's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerReload.jpg|thumb|none|600px|Reloading Wesker's model.]]&lt;br /&gt;
&lt;br /&gt;
===Chris' Model===&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChris.jpg|thumb|none|600px|Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisAim.jpg|thumb|none|600px|Leon taking aim with Chris' Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisReload.jpg|thumb|none|600px|Reloading Chris' model.]]&lt;br /&gt;
&lt;br /&gt;
===Jill's Model===&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJill.jpg|thumb|none|600px|Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillAim.jpg|thumb|none|600px|Leon taking aim with Jill's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillReload.jpg|thumb|none|600px|Reloading Jill's model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP9==&lt;br /&gt;
USS Operative Hunk uses a two tone [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP9]] in &amp;quot;The 4th Survivor&amp;quot;, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredUSP9.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MUP&amp;quot;. It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there '''''is''''' .45 ACP in this game, which it's not compatible with. Despite this, 16-round magazines are specific to the .40 S&amp;amp;W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 Tactical with one round in the chamber.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Aim.jpg|thumb|none|600px|En route to his extraction point, Hunk takes aim at three zombies standing in his way.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Reload.jpg|thumb|none|600px|Hunk reloading his &amp;quot;MUP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Annette Birkin uses what appears to be a [[Glock 19]] during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette. It appears to be a new model and not one recycled from ''[[Resident Evil 7: Biohazard]]'', as it lacks the (fake) vents on the slide.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|3rd Generation Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|Annette aims her Glock. Here &amp;quot;19 Austria 9x19&amp;quot; can be seen, as well as an unusual frame.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock.jpg|thumb|none|600px|Annette holds the Glock after shooting Ada Wong in the central NEST chamber.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock2.jpg|thumb|none|600px|She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot; that seemingly refers to the [[Smith &amp;amp; Wesson Model 60|S&amp;amp;W Model 60]], but that specific gun has an exposed hammer. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.&lt;br /&gt;
&lt;br /&gt;
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire High-Powered .357 Magnum rounds, which in essence turns it into a [[Smith &amp;amp; Wesson Model 649]] with fictional parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip. &lt;br /&gt;
&lt;br /&gt;
Like Leon's VP70M, the Bodyguard is Claire's &amp;quot;canon&amp;quot; sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[Image:S&amp;amp;W bodyguard longbarrel.jpg|thumb|none|350px|Custom Smith &amp;amp; Wesson Model 649 with 3 inch [[Smith &amp;amp; Wesson Model 60|Model 60]] barrel, unfluted cylinder, and Tyler T-grip. The fully-modded &amp;quot;SLS 60&amp;quot; is very similar to this version, but uses a synthetic grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguard.jpg|thumb|none|600px|Inventory preview of the &amp;quot;SLS 60&amp;quot;. Note the part of the grip not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFull.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;SLS 60&amp;quot;. The basis of this upgraded model seems to have been the [[Smith &amp;amp; Wesson Model 649]], though the final design is completely fictional.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim.jpg|thumb|none|600px|Claire takes aim at the newly-zombified gas station clerk with her &amp;quot;SLS 60&amp;quot;. Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload.jpg|thumb|none|600px|With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim2.jpg|thumb|none|600px|A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload2.jpg|thumb|none|600px|Reloading the &amp;quot;SLS 60&amp;quot; with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullAim.jpg|thumb|none|600px|Having found the Reinforced Parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullReload.jpg|thumb|none|600px|Reloading the tricked-out &amp;quot;SLS 60&amp;quot;. Note the option to use High-Powered rounds. The game seems to &amp;quot;store&amp;quot; loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 329PD==&lt;br /&gt;
RPD Chief Brian Irons uses a [[Smith &amp;amp; Wesson Model 329PD]] to threaten Claire in the RPD parking lot. It is identifiable as a Smith &amp;amp; Wesson revolver due to the cylinder release latch, and is quite likely the same model from ''[[Resident Evil: Revelations 2]]''. Its presence is anachronistic since the model was first reported to be made in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:Sw329.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 329PD - .44 Magnum]]&lt;br /&gt;
[[File:RE2IronsRevolver 01.jpg|thumb|none|600px|Chief Irons pulls his revolver from literally nowhere and threatens Claire.]]&lt;br /&gt;
[[File:RE2IronsRevolver 02.jpg|thumb|none|600px|He fires a round into a nearby car window. Note the cocked hammer.]]&lt;br /&gt;
[[File:RE2IronsRevolver_03.jpg|thumb|none|600px|Closeup of the Model 329PD.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]], a modern version of the Single Action Army from ''Resident Evil 2'', appears as a B-scenario exclusive weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The revolver uses .45 ACP, or &amp;quot;Large-caliber Handgun Ammo&amp;quot;, like the M1911A1.&lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;M19&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Blackhawk Convertible 5.5inch.jpg|thumb|none|350px|Ruger New Model Blackhawk Convertible with 5.5&amp;quot; barrel - .45 Long Colt and .45 ACP]]&lt;br /&gt;
[[File:RE2RemasteredSAA.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Quickdraw Army&amp;quot;. The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard is taken from early Colt models, [[Colt Walker|Walker]] and [[Colt Dragoon|Dragoon]].]]&lt;br /&gt;
[[File:RE2RemasteredSAAAim.jpg|thumb|none|600px|Claire standing off against an incoming zombie. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up.]]&lt;br /&gt;
[[File:RE2RemasteredSAAReload.jpg|thumb|none|600px|Having beaten her enemy to the draw, she reloads her &amp;quot;Quickdraw Army&amp;quot;. Being a loading gate model, reloading all six chambers can be a pain to do in the heat of battle. It should be noted that the ejector rod is not used; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out seemingly by sheer force of will than anything else.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE2RemasterMAC11.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MQ 11&amp;quot;. Unlike in most videogames, Claire does use the paracord strap as a foregrip in-game.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Full.jpg|thumb|none|600px|Inventory preview of the fully-kitted &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Aim.jpg|thumb|none|600px|Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Reload.jpg|thumb|none|600px|Wasting no time at all, Claire reloads her &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullAim.jpg|thumb|none|600px|After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullReload.jpg|thumb|none|600px|Reloading the modded &amp;quot;MQ 11&amp;quot;. Note the long mag clipping into Claire's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It sports a wide tropical handguard with the checkering texture of the original &amp;quot;slimline&amp;quot; one. It is the default weapon of Hunk in the &amp;quot;The 4th Survivor&amp;quot; mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds. The unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMP5A3.jpg|thumb|none|600px|Inventory preview of the &amp;quot;LE 5&amp;quot;, the &amp;quot;LE&amp;quot; likely stands for &amp;quot;Law Enforcement&amp;quot;, which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Aim.jpg|thumb|none|600px|Leon taking aim with the &amp;quot;LE 5&amp;quot;. Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Reload.jpg|thumb|none|600px|Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.]]&lt;br /&gt;
[[File:RE2HUNKMP5_01.jpg|thumb|none|600px|Hunk stalks through the sewers with his MP5. Note the locked-back charging handle, Hunk slaps it into battery as the cutscene ends.]]&lt;br /&gt;
[[File:RE2HUNKMP5_2.jpg|thumb|none|600px|Note the open bolt, due to the charging handle being locked back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In &amp;quot;The 4th Survivor&amp;quot;, Hunk also starts with a fully upgraded 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|500px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE2RemasterR870.jpg|thumb|none|600px|Inventory preview of the &amp;quot;W-870&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterR870Full.jpg|thumb|none|600px|A fully tricked-out &amp;quot;W-870&amp;quot;. Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.]]&lt;br /&gt;
[[File:RE2RemasterR870Aim.jpg|thumb|none|600px|Leon training his &amp;quot;W-870&amp;quot; on one of the local anklebiters.]]&lt;br /&gt;
[[File:RE2RemasterR870Reload.jpg|thumb|none|600px|After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullAim.jpg|thumb|none|600px|Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullReload.jpg|thumb|none|600px|Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
Claire can acquire what looks to be a modified [[M134 Minigun]] in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied, likely because similar to Leon's M202 FLASH, it too is a &amp;quot;boss&amp;quot; weapon. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the &amp;quot;Anti-tank Rocket&amp;quot; Launcher and the Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:RE2RemasteredMinigun.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Minigun&amp;quot;. Note the absent power source and all-too-tiny ammo box.]]&lt;br /&gt;
[[File:RE2RemasteredMinigunAim.jpg|thumb|none|600px|Claire hoists up the &amp;quot;Minigun&amp;quot; in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79 grenade launcher]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.&lt;br /&gt;
&lt;br /&gt;
Konjac carries one alongside the Flamethrower as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:RE2RemasteredM79.jpg|thumb|none|600px|Inventory preview of the &amp;quot;GM 79&amp;quot;. From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.]]&lt;br /&gt;
[[File:RE2RemasteredM79Full.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;GM 79&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim.jpg|thumb|none|600px|Whilst trekking through the deserted RPD precinct, Claire takes aim with her &amp;quot;GM 79&amp;quot; at a particularly gruesome sight.]]&lt;br /&gt;
[[File:RE2RemasteredM79Reload.jpg|thumb|none|600px|Her new foe dealt with, Claire slots a new grenade into her pirate launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim2.jpg|thumb|none|600px|Adding the full-length stock onto the &amp;quot;GM 79&amp;quot; also gives it a leaf sight, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. It fills the role of the [[FIM-92 Stinger]] from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3. &lt;br /&gt;
&lt;br /&gt;
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the Minigun and Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM202Aim11.jpg|thumb|none|600px|Leon facing down a mutated Mr. X with the &amp;quot;Anti-tank Rocket&amp;quot; launcher. The tubes will empty one by one according to the amount of rockets fired.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in the game as the &amp;quot;ATM-4&amp;quot;. It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:RE2RemasteredAT4.jpg|thumb|none|600px|Inventory preview of the &amp;quot;ATM-4&amp;quot;. The description is actually wrong here: the AT-4 is '''not''' a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.]]&lt;br /&gt;
[[File:RE2RemasteredAT4Aim.jpg|thumb|none|600px|Leon aiming the &amp;quot;ATM-4&amp;quot; at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Leon can acquire a flamethrower in the Sewers.&lt;br /&gt;
&lt;br /&gt;
==Spark Shot==&lt;br /&gt;
Claire can acquire the Spark Shot in the Umbrella facility.&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.&lt;br /&gt;
&lt;br /&gt;
[[Image:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Fragmentation Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game simply as the &amp;quot;Hand Grenade&amp;quot;. It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
&lt;br /&gt;
Uiro-Mochi carries nothing but ''36'' of these as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|400px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE2RemasteredM26.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Hand Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game simply as the &amp;quot;Flash Grenade&amp;quot;. It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
[[File:RE2RemasteredM84.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Flash Grenade&amp;quot;. It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250689</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250689"/>
		<updated>2019-02-02T17:59:31Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2019&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' is a 2019 remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.&lt;br /&gt;
&lt;br /&gt;
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios. Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, &amp;quot;The 4th Survivor&amp;quot; featuring Hunk, and &amp;quot;The Tofu Survivor&amp;quot; featuring Tofu and four new unlockable animate gelatinous foods are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.&lt;br /&gt;
&lt;br /&gt;
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of ''Resident Evil'', the 2019 remake features &amp;quot;sub-weapons&amp;quot; that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached. &lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Matilda&amp;quot;. The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.]]&lt;br /&gt;
[[File:RE2RemasterVP70MFull.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MAim.jpg|thumb|none|600px|Leon about to cap a zombie in the library with his &amp;quot;Matilda&amp;quot;, now that keeping quiet in libraries a foregone notion.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MReload.jpg|thumb|none|600px|After taking a few shots to neutralize his foe, he then reloads the &amp;quot;Matilda&amp;quot; with fresh ammo. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots too few, or too many.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullAim.jpg|thumb|none|600px|Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullReload.jpg|thumb|none|600px|After showing his enemy what for, Leon tops his &amp;quot;Matilda&amp;quot; up with a new mag.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a [[Mauser HSc]] as her weapon of choice, known as the &amp;quot;Broom Hc&amp;quot; in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserHSc.jpg|thumb|none|350px|none|West Germany Mauser HSc with wooden grips - .32 ACP]]&lt;br /&gt;
[[File:RE2RemasterHScView.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Broom Hc&amp;quot;. Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.]]&lt;br /&gt;
[[File:RE2RemasterHScAim.jpg|thumb|none|600px|While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.]]&lt;br /&gt;
[[File:RE2RemasterHScReload.jpg|thumb|none|600px|Having neutralized her enemy, Ada reloads her weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredHiPower.jpg|thumb|none|600px|Inventory preview of the &amp;quot;JMB Hp3&amp;quot;. The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerFull.jpg|thumb|none|600px|Inventory preview of the fully-modified &amp;quot;JMB Hp3&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerAim.jpg|thumb|none|600px|Claire aiming her &amp;quot;JMB Hp3&amp;quot; at a zombie in the morgue, showing off the huge laser dot.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerReload.jpg|thumb|none|600px|Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.]]&lt;br /&gt;
[[File:RE2RemasterHiPowerMarvin.jpg|thumb|none|600px|Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's &amp;quot;tear-drop&amp;quot; safety lever appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a &amp;quot;Long Barrel&amp;quot; that's actually an entire customized upper assembly, which increases damage and reduces recoil, and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:Re2makedeagle.jpg|thumb|none|600px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX and its upgraded variant from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFull.jpg|thumb|none|600px|A fully-kitted &amp;quot;Lightning Hawk&amp;quot;. Note how the &amp;quot;Long Barrel&amp;quot; actually replaces everything from the trigger group on upwards, complete with target sights. It is not quite the Desert Eagle's real 10 inch barrel, though it does take some heavy design cues from the real deal.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleHold.jpg|thumb|none|600px|Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a &amp;quot;Lightning Hawk&amp;quot;. Unfortunately both modifications were missed at the time of taking this screenshot.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleAim.jpg|thumb|none|600px|Leon aiming his &amp;quot;Lightning Hawk&amp;quot; at a particularly threatening door. Like other handguns, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleReload.jpg|thumb|none|600px|Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullHold.jpg|thumb|none|600px|Having made further progress in another playthrough, Leon readies a fully-modded &amp;quot;Lightning Hawk&amp;quot; in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullAim.jpg|thumb|none|600px|Leon aiming his pimped-out &amp;quot;Lightning Hawk&amp;quot;, giving a clear look at the huge red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a B-scenario exclusive weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. The M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and ''completely'' replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;Quickdraw Army&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
[[File:RE2RemasterM1911.jpg|thumb|none|600px|Inventory preview of the &amp;quot;M19&amp;quot;. Note how the overly bulgy trigger guard is all wrong for a M1911 variant.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim.jpg|thumb|none|600px|Leon aiming his &amp;quot;M19&amp;quot;, gangsta-style, at a zombie outside the precinct.]]&lt;br /&gt;
[[File:RE2RemasterM1911Reload.jpg|thumb|none|600px|Having put down his aggressor, Leon reloads his &amp;quot;M19&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim2.jpg|thumb|none|600px|Aiming the &amp;quot;M19&amp;quot; in the dark has the light coming from out of nowhere under the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming &amp;quot;focus&amp;quot; speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.&lt;br /&gt;
&lt;br /&gt;
===Original Model===&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOG.jpg|thumb|none|600px|Inventory preview of the original Samurai Edge. Whatever &amp;quot;Kendo Custom, Phase 2&amp;quot; is, it certainly does wonders by giving the pistol unlimited brass to plink.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGAim.jpg|thumb|none|600px|Leon taking aim with the original 'Edge. Note the uncocked hammer, the animation for the two-handed grip of all handgun models (except for the Desert Eagle, which is glitched in reverse) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. However, whenever it is used with a Harries stance, the hammer is cocked.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGReload.jpg|thumb|none|600px|Reloading the original model.]]&lt;br /&gt;
&lt;br /&gt;
===Wesker's Model===&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWesker.jpg|thumb|none|600px|Inventory preview of Wesker's Samurai Edge. Being the odd-one-out, Wesker's is actually a 92FS Brigadier Inox with a black slide. Apparently replacing the lower frame with a brick of stainless steel increases a Beretta's stopping power.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerAim.jpg|thumb|none|600px|Leon taking aim with Wesker's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerReload.jpg|thumb|none|600px|Reloading Wesker's model.]]&lt;br /&gt;
&lt;br /&gt;
===Chris' Model===&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChris.jpg|thumb|none|600px|Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisAim.jpg|thumb|none|600px|Leon taking aim with Chris' Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisReload.jpg|thumb|none|600px|Reloading Chris' model.]]&lt;br /&gt;
&lt;br /&gt;
===Jill's Model===&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJill.jpg|thumb|none|600px|Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillAim.jpg|thumb|none|600px|Leon taking aim with Jill's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillReload.jpg|thumb|none|600px|Reloading Jill's model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP9==&lt;br /&gt;
USS Operative Hunk uses a two tone [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP9]] in &amp;quot;The 4th Survivor&amp;quot;, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredUSP9.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MUP&amp;quot;. It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there '''''is''''' .45 ACP in this game, which it's not compatible with. Despite this, 16-round magazines are specific to the .40 S&amp;amp;W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 Tactical with one round in the chamber.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Aim.jpg|thumb|none|600px|En route to his extraction point, Hunk takes aim at three zombies standing in his way.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Reload.jpg|thumb|none|600px|Hunk reloading his &amp;quot;MUP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Annette Birkin uses what appears to be a [[Glock 19]] during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette. It appears to be a new model and not one recycled from ''[[Resident Evil 7: Biohazard]]'', as it lacks the (fake) vents on the slide.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|3rd Generation Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|Annette aims her Glock. Here the unusual frame, as well as &amp;quot;19 Austria 9x19&amp;quot;, can be seen.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock.jpg|thumb|none|600px|Annette holds the Glock after shooting Ada Wong in the central NEST chamber.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock2.jpg|thumb|none|600px|She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot; that seemingly refers to the [[Smith &amp;amp; Wesson Model 60|S&amp;amp;W Model 60]], but that specific gun has an exposed hammer. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.&lt;br /&gt;
&lt;br /&gt;
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire High-Powered .357 Magnum rounds, which in essence turns it into a [[Smith &amp;amp; Wesson Model 649]] with fictional parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip. &lt;br /&gt;
&lt;br /&gt;
Like Leon's VP70M, the Bodyguard is Claire's &amp;quot;canon&amp;quot; sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[Image:S&amp;amp;W bodyguard longbarrel.jpg|thumb|none|350px|Custom Smith &amp;amp; Wesson Model 649 with 3 inch [[Smith &amp;amp; Wesson Model 60|Model 60]] barrel, unfluted cylinder, and Tyler T-grip. The fully-modded &amp;quot;SLS 60&amp;quot; is very similar to this version, but uses a synthetic grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguard.jpg|thumb|none|600px|Inventory preview of the &amp;quot;SLS 60&amp;quot;. Note the part of the grip not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFull.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;SLS 60&amp;quot;. The basis of this upgraded model seems to have been the [[Smith &amp;amp; Wesson Model 649]], though the final design is completely fictional.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim.jpg|thumb|none|600px|Claire takes aim at the newly-zombified gas station clerk with her &amp;quot;SLS 60&amp;quot;. Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload.jpg|thumb|none|600px|With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim2.jpg|thumb|none|600px|A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload2.jpg|thumb|none|600px|Reloading the &amp;quot;SLS 60&amp;quot; with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullAim.jpg|thumb|none|600px|Having found the Reinforced Parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullReload.jpg|thumb|none|600px|Reloading the tricked-out &amp;quot;SLS 60&amp;quot;. Note the option to use High-Powered rounds. The game seems to &amp;quot;store&amp;quot; loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 329PD==&lt;br /&gt;
RPD Chief Brian Irons uses a [[Smith &amp;amp; Wesson Model 329PD]] to threaten Claire in the RPD parking lot. It is identifiable as a Smith &amp;amp; Wesson revolver due to the cylinder release latch, and is quite likely the same model from ''[[Resident Evil: Revelations 2]]''. Its presence is anachronistic since the model was first reported to be made in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:Sw329.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 329PD - .44 Magnum]]&lt;br /&gt;
[[File:RE2IronsRevolver 01.jpg|thumb|none|600px|Chief Irons pulls his revolver from literally nowhere and threatens Claire.]]&lt;br /&gt;
[[File:RE2IronsRevolver 02.jpg|thumb|none|600px|He fires a round into a nearby car window. Note the cocked hammer.]]&lt;br /&gt;
[[File:RE2IronsRevolver_03.jpg|thumb|none|600px|Closeup of the Model 329PD.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]], a modern version of the Single Action Army from ''Resident Evil 2'', appears as a B-scenario exclusive weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The revolver uses .45 ACP, or &amp;quot;Large-caliber Handgun Ammo&amp;quot;, like the M1911A1.&lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;M19&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Blackhawk Convertible 5.5inch.jpg|thumb|none|350px|Ruger New Model Blackhawk Convertible with 5.5&amp;quot; barrel - .45 Long Colt and .45 ACP]]&lt;br /&gt;
[[File:RE2RemasteredSAA.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Quickdraw Army&amp;quot;. The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard is taken from early Colt models, [[Colt Walker|Walker]] and [[Colt Dragoon|Dragoon]].]]&lt;br /&gt;
[[File:RE2RemasteredSAAAim.jpg|thumb|none|600px|Claire standing off against an incoming zombie. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up.]]&lt;br /&gt;
[[File:RE2RemasteredSAAReload.jpg|thumb|none|600px|Having beaten her enemy to the draw, she reloads her &amp;quot;Quickdraw Army&amp;quot;. Being a loading gate model, reloading all six chambers can be a pain to do in the heat of battle. It should be noted that the ejector rod is not used; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out seemingly by sheer force of will than anything else.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE2RemasterMAC11.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MQ 11&amp;quot;. Unlike in most videogames, Claire does use the paracord strap as a foregrip in-game.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Full.jpg|thumb|none|600px|Inventory preview of the fully-kitted &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Aim.jpg|thumb|none|600px|Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Reload.jpg|thumb|none|600px|Wasting no time at all, Claire reloads her &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullAim.jpg|thumb|none|600px|After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullReload.jpg|thumb|none|600px|Reloading the modded &amp;quot;MQ 11&amp;quot;. Note the long mag clipping into Claire's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It sports a wide tropical handguard with the checkering texture of the original &amp;quot;slimline&amp;quot; one. It is the default weapon of Hunk in the &amp;quot;The 4th Survivor&amp;quot; mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds. The unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMP5A3.jpg|thumb|none|600px|Inventory preview of the &amp;quot;LE 5&amp;quot;, the &amp;quot;LE&amp;quot; likely stands for &amp;quot;Law Enforcement&amp;quot;, which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Aim.jpg|thumb|none|600px|Leon taking aim with the &amp;quot;LE 5&amp;quot;. Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Reload.jpg|thumb|none|600px|Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.]]&lt;br /&gt;
[[File:RE2HUNKMP5_01.jpg|thumb|none|600px|Hunk stalks through the sewers with his MP5. Note the locked-back charging handle, Hunk slaps it into battery as the cutscene ends.]]&lt;br /&gt;
[[File:RE2HUNKMP5_2.jpg|thumb|none|600px|Note the open bolt, due to the charging handle being locked back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In &amp;quot;The 4th Survivor&amp;quot;, Hunk also starts with a fully upgraded 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|500px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE2RemasterR870.jpg|thumb|none|600px|Inventory preview of the &amp;quot;W-870&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterR870Full.jpg|thumb|none|600px|A fully tricked-out &amp;quot;W-870&amp;quot;. Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.]]&lt;br /&gt;
[[File:RE2RemasterR870Aim.jpg|thumb|none|600px|Leon training his &amp;quot;W-870&amp;quot; on one of the local anklebiters.]]&lt;br /&gt;
[[File:RE2RemasterR870Reload.jpg|thumb|none|600px|After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullAim.jpg|thumb|none|600px|Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullReload.jpg|thumb|none|600px|Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
Claire can acquire what looks to be a modified [[M134 Minigun]] in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied, likely because similar to Leon's M202 FLASH, it too is a &amp;quot;boss&amp;quot; weapon. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the &amp;quot;Anti-tank Rocket&amp;quot; Launcher and the Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:RE2RemasteredMinigun.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Minigun&amp;quot;. Note the absent power source and all-too-tiny ammo box.]]&lt;br /&gt;
[[File:RE2RemasteredMinigunAim.jpg|thumb|none|600px|Claire hoists up the &amp;quot;Minigun&amp;quot; in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79 grenade launcher]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.&lt;br /&gt;
&lt;br /&gt;
Konjac carries one alongside the Flamethrower as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:RE2RemasteredM79.jpg|thumb|none|600px|Inventory preview of the &amp;quot;GM 79&amp;quot;. From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.]]&lt;br /&gt;
[[File:RE2RemasteredM79Full.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;GM 79&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim.jpg|thumb|none|600px|Whilst trekking through the deserted RPD precinct, Claire takes aim with her &amp;quot;GM 79&amp;quot; at a particularly gruesome sight.]]&lt;br /&gt;
[[File:RE2RemasteredM79Reload.jpg|thumb|none|600px|Her new foe dealt with, Claire slots a new grenade into her pirate launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim2.jpg|thumb|none|600px|Adding the full-length stock onto the &amp;quot;GM 79&amp;quot; also gives it a leaf sight, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. It fills the role of the [[FIM-92 Stinger]] from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3. &lt;br /&gt;
&lt;br /&gt;
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the Minigun and Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM202Aim11.jpg|thumb|none|600px|Leon facing down a mutated Mr. X with the &amp;quot;Anti-tank Rocket&amp;quot; launcher. The tubes will empty one by one according to the amount of rockets fired.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in the game as the &amp;quot;ATM-4&amp;quot;. It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:RE2RemasteredAT4.jpg|thumb|none|600px|Inventory preview of the &amp;quot;ATM-4&amp;quot;. The description is actually wrong here: the AT-4 is '''not''' a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.]]&lt;br /&gt;
[[File:RE2RemasteredAT4Aim.jpg|thumb|none|600px|Leon aiming the &amp;quot;ATM-4&amp;quot; at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Leon can acquire a flamethrower in the Sewers.&lt;br /&gt;
&lt;br /&gt;
==Spark Shot==&lt;br /&gt;
Claire can acquire the Spark Shot in the Umbrella facility.&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.&lt;br /&gt;
&lt;br /&gt;
[[Image:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Fragmentation Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game simply as the &amp;quot;Hand Grenade&amp;quot;. It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
&lt;br /&gt;
Uiro-Mochi carries nothing but ''36'' of these as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|400px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE2RemasteredM26.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Hand Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game simply as the &amp;quot;Flash Grenade&amp;quot;. It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
[[File:RE2RemasteredM84.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Flash Grenade&amp;quot;. It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250688</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250688"/>
		<updated>2019-02-02T17:58:15Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: /* Glock 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' is a 2019 remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.&lt;br /&gt;
&lt;br /&gt;
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios. Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, &amp;quot;The 4th Survivor&amp;quot; featuring Hunk, and &amp;quot;The Tofu Survivor&amp;quot; featuring Tofu and four new unlockable animate gelatinous foods are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.&lt;br /&gt;
&lt;br /&gt;
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of ''Resident Evil'', the 2019 remake features &amp;quot;sub-weapons&amp;quot; that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached. &lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Matilda&amp;quot;. The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.]]&lt;br /&gt;
[[File:RE2RemasterVP70MFull.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MAim.jpg|thumb|none|600px|Leon about to cap a zombie in the library with his &amp;quot;Matilda&amp;quot;, now that keeping quiet in libraries a foregone notion.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MReload.jpg|thumb|none|600px|After taking a few shots to neutralize his foe, he then reloads the &amp;quot;Matilda&amp;quot; with fresh ammo. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots too few, or too many.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullAim.jpg|thumb|none|600px|Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullReload.jpg|thumb|none|600px|After showing his enemy what for, Leon tops his &amp;quot;Matilda&amp;quot; up with a new mag.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a [[Mauser HSc]] as her weapon of choice, known as the &amp;quot;Broom Hc&amp;quot; in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserHSc.jpg|thumb|none|350px|none|West Germany Mauser HSc with wooden grips - .32 ACP]]&lt;br /&gt;
[[File:RE2RemasterHScView.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Broom Hc&amp;quot;. Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.]]&lt;br /&gt;
[[File:RE2RemasterHScAim.jpg|thumb|none|600px|While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.]]&lt;br /&gt;
[[File:RE2RemasterHScReload.jpg|thumb|none|600px|Having neutralized her enemy, Ada reloads her weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredHiPower.jpg|thumb|none|600px|Inventory preview of the &amp;quot;JMB Hp3&amp;quot;. The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerFull.jpg|thumb|none|600px|Inventory preview of the fully-modified &amp;quot;JMB Hp3&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerAim.jpg|thumb|none|600px|Claire aiming her &amp;quot;JMB Hp3&amp;quot; at a zombie in the morgue, showing off the huge laser dot.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerReload.jpg|thumb|none|600px|Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.]]&lt;br /&gt;
[[File:RE2RemasterHiPowerMarvin.jpg|thumb|none|600px|Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's &amp;quot;tear-drop&amp;quot; safety lever appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a &amp;quot;Long Barrel&amp;quot; that's actually an entire customized upper assembly, which increases damage and reduces recoil, and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:Re2makedeagle.jpg|thumb|none|600px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX and its upgraded variant from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFull.jpg|thumb|none|600px|A fully-kitted &amp;quot;Lightning Hawk&amp;quot;. Note how the &amp;quot;Long Barrel&amp;quot; actually replaces everything from the trigger group on upwards, complete with target sights. It is not quite the Desert Eagle's real 10 inch barrel, though it does take some heavy design cues from the real deal.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleHold.jpg|thumb|none|600px|Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a &amp;quot;Lightning Hawk&amp;quot;. Unfortunately both modifications were missed at the time of taking this screenshot.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleAim.jpg|thumb|none|600px|Leon aiming his &amp;quot;Lightning Hawk&amp;quot; at a particularly threatening door. Like other handguns, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleReload.jpg|thumb|none|600px|Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullHold.jpg|thumb|none|600px|Having made further progress in another playthrough, Leon readies a fully-modded &amp;quot;Lightning Hawk&amp;quot; in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullAim.jpg|thumb|none|600px|Leon aiming his pimped-out &amp;quot;Lightning Hawk&amp;quot;, giving a clear look at the huge red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a B-scenario exclusive weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. The M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and ''completely'' replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;Quickdraw Army&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
[[File:RE2RemasterM1911.jpg|thumb|none|600px|Inventory preview of the &amp;quot;M19&amp;quot;. Note how the overly bulgy trigger guard is all wrong for a M1911 variant.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim.jpg|thumb|none|600px|Leon aiming his &amp;quot;M19&amp;quot;, gangsta-style, at a zombie outside the precinct.]]&lt;br /&gt;
[[File:RE2RemasterM1911Reload.jpg|thumb|none|600px|Having put down his aggressor, Leon reloads his &amp;quot;M19&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim2.jpg|thumb|none|600px|Aiming the &amp;quot;M19&amp;quot; in the dark has the light coming from out of nowhere under the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming &amp;quot;focus&amp;quot; speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.&lt;br /&gt;
&lt;br /&gt;
===Original Model===&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOG.jpg|thumb|none|600px|Inventory preview of the original Samurai Edge. Whatever &amp;quot;Kendo Custom, Phase 2&amp;quot; is, it certainly does wonders by giving the pistol unlimited brass to plink.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGAim.jpg|thumb|none|600px|Leon taking aim with the original 'Edge. Note the uncocked hammer, the animation for the two-handed grip of all handgun models (except for the Desert Eagle, which is glitched in reverse) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. However, whenever it is used with a Harries stance, the hammer is cocked.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGReload.jpg|thumb|none|600px|Reloading the original model.]]&lt;br /&gt;
&lt;br /&gt;
===Wesker's Model===&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWesker.jpg|thumb|none|600px|Inventory preview of Wesker's Samurai Edge. Being the odd-one-out, Wesker's is actually a 92FS Brigadier Inox with a black slide. Apparently replacing the lower frame with a brick of stainless steel increases a Beretta's stopping power.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerAim.jpg|thumb|none|600px|Leon taking aim with Wesker's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerReload.jpg|thumb|none|600px|Reloading Wesker's model.]]&lt;br /&gt;
&lt;br /&gt;
===Chris' Model===&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChris.jpg|thumb|none|600px|Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisAim.jpg|thumb|none|600px|Leon taking aim with Chris' Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisReload.jpg|thumb|none|600px|Reloading Chris' model.]]&lt;br /&gt;
&lt;br /&gt;
===Jill's Model===&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJill.jpg|thumb|none|600px|Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillAim.jpg|thumb|none|600px|Leon taking aim with Jill's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillReload.jpg|thumb|none|600px|Reloading Jill's model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP9==&lt;br /&gt;
USS Operative Hunk uses a two tone [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP9]] in &amp;quot;The 4th Survivor&amp;quot;, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredUSP9.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MUP&amp;quot;. It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there '''''is''''' .45 ACP in this game, which it's not compatible with. Despite this, 16-round magazines are specific to the .40 S&amp;amp;W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 Tactical with one round in the chamber.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Aim.jpg|thumb|none|600px|En route to his extraction point, Hunk takes aim at three zombies standing in his way.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Reload.jpg|thumb|none|600px|Hunk reloading his &amp;quot;MUP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Annette Birkin uses what appears to be a [[Glock 19]] during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette. It appears to be a new model and not one recycled from ''[[Resident Evil 7: Biohazard]]'', as it lacks the (fake) vents on the slide.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|3rd Generation Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|Annette aims her Glock. Here the unusual frame, as well as &amp;quot;19 Austria 9x19&amp;quot;, can be seen.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock.jpg|thumb|none|600px|Annette holds the Glock after shooting Ada Wong in the central NEST chamber.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock2.jpg|thumb|none|600px|She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot; that seemingly refers to the [[Smith &amp;amp; Wesson Model 60|S&amp;amp;W Model 60]], but that specific gun has an exposed hammer. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.&lt;br /&gt;
&lt;br /&gt;
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire High-Powered .357 Magnum rounds, which in essence turns it into a [[Smith &amp;amp; Wesson Model 649]] with fictional parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip. &lt;br /&gt;
&lt;br /&gt;
Like Leon's VP70M, the Bodyguard is Claire's &amp;quot;canon&amp;quot; sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[Image:S&amp;amp;W bodyguard longbarrel.jpg|thumb|none|350px|Custom Smith &amp;amp; Wesson Model 649 with 3 inch [[Smith &amp;amp; Wesson Model 60|Model 60]] barrel, unfluted cylinder, and Tyler T-grip. The fully-modded &amp;quot;SLS 60&amp;quot; is very similar to this version, but uses a synthetic grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguard.jpg|thumb|none|600px|Inventory preview of the &amp;quot;SLS 60&amp;quot;. Note the part of the grip not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFull.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;SLS 60&amp;quot;. The basis of this upgraded model seems to have been the [[Smith &amp;amp; Wesson Model 649]], though the final design is completely fictional.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim.jpg|thumb|none|600px|Claire takes aim at the newly-zombified gas station clerk with her &amp;quot;SLS 60&amp;quot;. Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload.jpg|thumb|none|600px|With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim2.jpg|thumb|none|600px|A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload2.jpg|thumb|none|600px|Reloading the &amp;quot;SLS 60&amp;quot; with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullAim.jpg|thumb|none|600px|Having found the Reinforced Parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullReload.jpg|thumb|none|600px|Reloading the tricked-out &amp;quot;SLS 60&amp;quot;. Note the option to use High-Powered rounds. The game seems to &amp;quot;store&amp;quot; loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 329PD==&lt;br /&gt;
RPD Chief Brian Irons uses a [[Smith &amp;amp; Wesson Model 329PD]] to threaten Claire in the RPD parking lot. It is identifiable as a Smith &amp;amp; Wesson revolver due to the cylinder release latch, and is quite likely the same model from ''[[Resident Evil: Revelations 2]]''. Its presence is anachronistic since the model was first reported to be made in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:Sw329.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 329PD - .44 Magnum]]&lt;br /&gt;
[[File:RE2IronsRevolver 01.jpg|thumb|none|600px|Chief Irons pulls his revolver from literally nowhere and threatens Claire.]]&lt;br /&gt;
[[File:RE2IronsRevolver 02.jpg|thumb|none|600px|He fires a round into a nearby car window. Note the cocked hammer.]]&lt;br /&gt;
[[File:RE2IronsRevolver_03.jpg|thumb|none|600px|Closeup of the Model 329PD.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]], a modern version of the Single Action Army from ''Resident Evil 2'', appears as a B-scenario exclusive weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The revolver uses .45 ACP, or &amp;quot;Large-caliber Handgun Ammo&amp;quot;, like the M1911A1.&lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;M19&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Blackhawk Convertible 5.5inch.jpg|thumb|none|350px|Ruger New Model Blackhawk Convertible with 5.5&amp;quot; barrel - .45 Long Colt and .45 ACP]]&lt;br /&gt;
[[File:RE2RemasteredSAA.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Quickdraw Army&amp;quot;. The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard is taken from early Colt models, [[Colt Walker|Walker]] and [[Colt Dragoon|Dragoon]].]]&lt;br /&gt;
[[File:RE2RemasteredSAAAim.jpg|thumb|none|600px|Claire standing off against an incoming zombie. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up.]]&lt;br /&gt;
[[File:RE2RemasteredSAAReload.jpg|thumb|none|600px|Having beaten her enemy to the draw, she reloads her &amp;quot;Quickdraw Army&amp;quot;. Being a loading gate model, reloading all six chambers can be a pain to do in the heat of battle. It should be noted that the ejector rod is not used; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out seemingly by sheer force of will than anything else.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE2RemasterMAC11.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MQ 11&amp;quot;. Unlike in most videogames, Claire does use the paracord strap as a foregrip in-game.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Full.jpg|thumb|none|600px|Inventory preview of the fully-kitted &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Aim.jpg|thumb|none|600px|Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Reload.jpg|thumb|none|600px|Wasting no time at all, Claire reloads her &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullAim.jpg|thumb|none|600px|After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullReload.jpg|thumb|none|600px|Reloading the modded &amp;quot;MQ 11&amp;quot;. Note the long mag clipping into Claire's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It sports a wide tropical handguard with the checkering texture of the original &amp;quot;slimline&amp;quot; one. It is the default weapon of Hunk in the &amp;quot;The 4th Survivor&amp;quot; mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds. The unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMP5A3.jpg|thumb|none|600px|Inventory preview of the &amp;quot;LE 5&amp;quot;, the &amp;quot;LE&amp;quot; likely stands for &amp;quot;Law Enforcement&amp;quot;, which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Aim.jpg|thumb|none|600px|Leon taking aim with the &amp;quot;LE 5&amp;quot;. Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Reload.jpg|thumb|none|600px|Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.]]&lt;br /&gt;
[[File:RE2HUNKMP5_01.jpg|thumb|none|600px|Hunk stalks through the sewers with his MP5. Note the locked-back charging handle, Hunk slaps it into battery as the cutscene ends.]]&lt;br /&gt;
[[File:RE2HUNKMP5_2.jpg|thumb|none|600px|Note the open bolt, due to the charging handle being locked back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In &amp;quot;The 4th Survivor&amp;quot;, Hunk also starts with a fully upgraded 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|500px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE2RemasterR870.jpg|thumb|none|600px|Inventory preview of the &amp;quot;W-870&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterR870Full.jpg|thumb|none|600px|A fully tricked-out &amp;quot;W-870&amp;quot;. Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.]]&lt;br /&gt;
[[File:RE2RemasterR870Aim.jpg|thumb|none|600px|Leon training his &amp;quot;W-870&amp;quot; on one of the local anklebiters.]]&lt;br /&gt;
[[File:RE2RemasterR870Reload.jpg|thumb|none|600px|After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullAim.jpg|thumb|none|600px|Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullReload.jpg|thumb|none|600px|Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
Claire can acquire what looks to be a modified [[M134 Minigun]] in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied, likely because similar to Leon's M202 FLASH, it too is a &amp;quot;boss&amp;quot; weapon. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the &amp;quot;Anti-tank Rocket&amp;quot; Launcher and the Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:RE2RemasteredMinigun.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Minigun&amp;quot;. Note the absent power source and all-too-tiny ammo box.]]&lt;br /&gt;
[[File:RE2RemasteredMinigunAim.jpg|thumb|none|600px|Claire hoists up the &amp;quot;Minigun&amp;quot; in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79 grenade launcher]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.&lt;br /&gt;
&lt;br /&gt;
Konjac carries one alongside the Flamethrower as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:RE2RemasteredM79.jpg|thumb|none|600px|Inventory preview of the &amp;quot;GM 79&amp;quot;. From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.]]&lt;br /&gt;
[[File:RE2RemasteredM79Full.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;GM 79&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim.jpg|thumb|none|600px|Whilst trekking through the deserted RPD precinct, Claire takes aim with her &amp;quot;GM 79&amp;quot; at a particularly gruesome sight.]]&lt;br /&gt;
[[File:RE2RemasteredM79Reload.jpg|thumb|none|600px|Her new foe dealt with, Claire slots a new grenade into her pirate launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim2.jpg|thumb|none|600px|Adding the full-length stock onto the &amp;quot;GM 79&amp;quot; also gives it a leaf sight, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. It fills the role of the [[FIM-92 Stinger]] from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3. &lt;br /&gt;
&lt;br /&gt;
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the Minigun and Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM202Aim11.jpg|thumb|none|600px|Leon facing down a mutated Mr. X with the &amp;quot;Anti-tank Rocket&amp;quot; launcher. The tubes will empty one by one according to the amount of rockets fired.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in the game as the &amp;quot;ATM-4&amp;quot;. It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:RE2RemasteredAT4.jpg|thumb|none|600px|Inventory preview of the &amp;quot;ATM-4&amp;quot;. The description is actually wrong here: the AT-4 is '''not''' a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.]]&lt;br /&gt;
[[File:RE2RemasteredAT4Aim.jpg|thumb|none|600px|Leon aiming the &amp;quot;ATM-4&amp;quot; at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Leon can acquire a flamethrower in the Sewers.&lt;br /&gt;
&lt;br /&gt;
==Spark Shot==&lt;br /&gt;
Claire can acquire the Spark Shot in the Umbrella facility.&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.&lt;br /&gt;
&lt;br /&gt;
[[Image:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Fragmentation Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game simply as the &amp;quot;Hand Grenade&amp;quot;. It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
&lt;br /&gt;
Uiro-Mochi carries nothing but ''36'' of these as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|400px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE2RemasteredM26.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Hand Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game simply as the &amp;quot;Flash Grenade&amp;quot;. It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
[[File:RE2RemasteredM84.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Flash Grenade&amp;quot;. It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250687</id>
		<title>User:Vulfie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250687"/>
		<updated>2019-02-02T17:56:44Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250686</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1250686"/>
		<updated>2019-02-02T17:56:24Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' is a 2019 remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.&lt;br /&gt;
&lt;br /&gt;
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios. Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, &amp;quot;The 4th Survivor&amp;quot; featuring Hunk, and &amp;quot;The Tofu Survivor&amp;quot; featuring Tofu and four new unlockable animate gelatinous foods are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.&lt;br /&gt;
&lt;br /&gt;
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of ''Resident Evil'', the 2019 remake features &amp;quot;sub-weapons&amp;quot; that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached. &lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Matilda&amp;quot;. The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.]]&lt;br /&gt;
[[File:RE2RemasterVP70MFull.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MAim.jpg|thumb|none|600px|Leon about to cap a zombie in the library with his &amp;quot;Matilda&amp;quot;, now that keeping quiet in libraries a foregone notion.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MReload.jpg|thumb|none|600px|After taking a few shots to neutralize his foe, he then reloads the &amp;quot;Matilda&amp;quot; with fresh ammo. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots too few, or too many.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullAim.jpg|thumb|none|600px|Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs.]]&lt;br /&gt;
[[File:RE2RemasteredVP70MFullReload.jpg|thumb|none|600px|After showing his enemy what for, Leon tops his &amp;quot;Matilda&amp;quot; up with a new mag.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a [[Mauser HSc]] as her weapon of choice, known as the &amp;quot;Broom Hc&amp;quot; in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserHSc.jpg|thumb|none|350px|none|West Germany Mauser HSc with wooden grips - .32 ACP]]&lt;br /&gt;
[[File:RE2RemasterHScView.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Broom Hc&amp;quot;. Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.]]&lt;br /&gt;
[[File:RE2RemasterHScAim.jpg|thumb|none|600px|While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.]]&lt;br /&gt;
[[File:RE2RemasterHScReload.jpg|thumb|none|600px|Having neutralized her enemy, Ada reloads her weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredHiPower.jpg|thumb|none|600px|Inventory preview of the &amp;quot;JMB Hp3&amp;quot;. The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerFull.jpg|thumb|none|600px|Inventory preview of the fully-modified &amp;quot;JMB Hp3&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerAim.jpg|thumb|none|600px|Claire aiming her &amp;quot;JMB Hp3&amp;quot; at a zombie in the morgue, showing off the huge laser dot.]]&lt;br /&gt;
[[File:RE2RemasteredHiPowerReload.jpg|thumb|none|600px|Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.]]&lt;br /&gt;
[[File:RE2RemasterHiPowerMarvin.jpg|thumb|none|600px|Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's &amp;quot;tear-drop&amp;quot; safety lever appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a &amp;quot;Long Barrel&amp;quot; that's actually an entire customized upper assembly, which increases damage and reduces recoil, and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in &amp;quot;The 4th Survivor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:Re2makedeagle.jpg|thumb|none|600px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX and its upgraded variant from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFull.jpg|thumb|none|600px|A fully-kitted &amp;quot;Lightning Hawk&amp;quot;. Note how the &amp;quot;Long Barrel&amp;quot; actually replaces everything from the trigger group on upwards, complete with target sights. It is not quite the Desert Eagle's real 10 inch barrel, though it does take some heavy design cues from the real deal.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleHold.jpg|thumb|none|600px|Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a &amp;quot;Lightning Hawk&amp;quot;. Unfortunately both modifications were missed at the time of taking this screenshot.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleAim.jpg|thumb|none|600px|Leon aiming his &amp;quot;Lightning Hawk&amp;quot; at a particularly threatening door. Like other handguns, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleReload.jpg|thumb|none|600px|Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullHold.jpg|thumb|none|600px|Having made further progress in another playthrough, Leon readies a fully-modded &amp;quot;Lightning Hawk&amp;quot; in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagleFullAim.jpg|thumb|none|600px|Leon aiming his pimped-out &amp;quot;Lightning Hawk&amp;quot;, giving a clear look at the huge red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a B-scenario exclusive weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. The M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and ''completely'' replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;Quickdraw Army&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
[[File:RE2RemasterM1911.jpg|thumb|none|600px|Inventory preview of the &amp;quot;M19&amp;quot;. Note how the overly bulgy trigger guard is all wrong for a M1911 variant.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim.jpg|thumb|none|600px|Leon aiming his &amp;quot;M19&amp;quot;, gangsta-style, at a zombie outside the precinct.]]&lt;br /&gt;
[[File:RE2RemasterM1911Reload.jpg|thumb|none|600px|Having put down his aggressor, Leon reloads his &amp;quot;M19&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterM1911Aim2.jpg|thumb|none|600px|Aiming the &amp;quot;M19&amp;quot; in the dark has the light coming from out of nowhere under the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming &amp;quot;focus&amp;quot; speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.&lt;br /&gt;
&lt;br /&gt;
===Original Model===&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOG.jpg|thumb|none|600px|Inventory preview of the original Samurai Edge. Whatever &amp;quot;Kendo Custom, Phase 2&amp;quot; is, it certainly does wonders by giving the pistol unlimited brass to plink.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGAim.jpg|thumb|none|600px|Leon taking aim with the original 'Edge. Note the uncocked hammer, the animation for the two-handed grip of all handgun models (except for the Desert Eagle, which is glitched in reverse) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. However, whenever it is used with a Harries stance, the hammer is cocked.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeOGReload.jpg|thumb|none|600px|Reloading the original model.]]&lt;br /&gt;
&lt;br /&gt;
===Wesker's Model===&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWesker.jpg|thumb|none|600px|Inventory preview of Wesker's Samurai Edge. Being the odd-one-out, Wesker's is actually a 92FS Brigadier Inox with a black slide. Apparently replacing the lower frame with a brick of stainless steel increases a Beretta's stopping power.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerAim.jpg|thumb|none|600px|Leon taking aim with Wesker's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeWeskerReload.jpg|thumb|none|600px|Reloading Wesker's model.]]&lt;br /&gt;
&lt;br /&gt;
===Chris' Model===&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChris.jpg|thumb|none|600px|Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisAim.jpg|thumb|none|600px|Leon taking aim with Chris' Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeChrisReload.jpg|thumb|none|600px|Reloading Chris' model.]]&lt;br /&gt;
&lt;br /&gt;
===Jill's Model===&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJill.jpg|thumb|none|600px|Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillAim.jpg|thumb|none|600px|Leon taking aim with Jill's Samurai Edge.]]&lt;br /&gt;
[[File:RE2RemasterSamEdgeJillReload.jpg|thumb|none|600px|Reloading Jill's model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP9==&lt;br /&gt;
USS Operative Hunk uses a two tone [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP9]] in &amp;quot;The 4th Survivor&amp;quot;, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasteredUSP9.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MUP&amp;quot;. It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there '''''is''''' .45 ACP in this game, which it's not compatible with. Despite this, 16-round magazines are specific to the .40 S&amp;amp;W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 Tactical with one round in the chamber.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Aim.jpg|thumb|none|600px|En route to his extraction point, Hunk takes aim at three zombies standing in his way.]]&lt;br /&gt;
[[File:RE2RemasteredUSP9Reload.jpg|thumb|none|600px|Hunk reloading his &amp;quot;MUP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Annette Birkin uses what appears to be a [[Glock 19]] during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette. It appears to be a new model and not one recycled from ''[[Resident Evil 7: Biohazard]]'', as it lacks the (fake) vents on the slide.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|3rd Generation Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|A rather unflattering image of Annette aiming her Glock. Here the unusual frame, as well as &amp;quot;19 Austria 9x19&amp;quot; can be seen.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock.jpg|thumb|none|600px|Annette holds the Glock after shooting Ada Wong in the central NEST chamber.]]&lt;br /&gt;
[[File:RE2RemasterAnnetteGlock2.jpg|thumb|none|600px|She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot; that seemingly refers to the [[Smith &amp;amp; Wesson Model 60|S&amp;amp;W Model 60]], but that specific gun has an exposed hammer. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.&lt;br /&gt;
&lt;br /&gt;
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire High-Powered .357 Magnum rounds, which in essence turns it into a [[Smith &amp;amp; Wesson Model 649]] with fictional parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip. &lt;br /&gt;
&lt;br /&gt;
Like Leon's VP70M, the Bodyguard is Claire's &amp;quot;canon&amp;quot; sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[Image:S&amp;amp;W bodyguard longbarrel.jpg|thumb|none|350px|Custom Smith &amp;amp; Wesson Model 649 with 3 inch [[Smith &amp;amp; Wesson Model 60|Model 60]] barrel, unfluted cylinder, and Tyler T-grip. The fully-modded &amp;quot;SLS 60&amp;quot; is very similar to this version, but uses a synthetic grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguard.jpg|thumb|none|600px|Inventory preview of the &amp;quot;SLS 60&amp;quot;. Note the part of the grip not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFull.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;SLS 60&amp;quot;. The basis of this upgraded model seems to have been the [[Smith &amp;amp; Wesson Model 649]], though the final design is completely fictional.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim.jpg|thumb|none|600px|Claire takes aim at the newly-zombified gas station clerk with her &amp;quot;SLS 60&amp;quot;. Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload.jpg|thumb|none|600px|With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardAim2.jpg|thumb|none|600px|A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardReload2.jpg|thumb|none|600px|Reloading the &amp;quot;SLS 60&amp;quot; with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullAim.jpg|thumb|none|600px|Having found the Reinforced Parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.]]&lt;br /&gt;
[[File:RE2RemasteredSWBodyguardFullReload.jpg|thumb|none|600px|Reloading the tricked-out &amp;quot;SLS 60&amp;quot;. Note the option to use High-Powered rounds. The game seems to &amp;quot;store&amp;quot; loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 329PD==&lt;br /&gt;
RPD Chief Brian Irons uses a [[Smith &amp;amp; Wesson Model 329PD]] to threaten Claire in the RPD parking lot. It is identifiable as a Smith &amp;amp; Wesson revolver due to the cylinder release latch, and is quite likely the same model from ''[[Resident Evil: Revelations 2]]''. Its presence is anachronistic since the model was first reported to be made in the early 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:Sw329.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 329PD - .44 Magnum]]&lt;br /&gt;
[[File:RE2IronsRevolver 01.jpg|thumb|none|600px|Chief Irons pulls his revolver from literally nowhere and threatens Claire.]]&lt;br /&gt;
[[File:RE2IronsRevolver 02.jpg|thumb|none|600px|He fires a round into a nearby car window. Note the cocked hammer.]]&lt;br /&gt;
[[File:RE2IronsRevolver_03.jpg|thumb|none|600px|Closeup of the Model 329PD.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]], a modern version of the Single Action Army from ''Resident Evil 2'', appears as a B-scenario exclusive weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The revolver uses .45 ACP, or &amp;quot;Large-caliber Handgun Ammo&amp;quot;, like the M1911A1.&lt;br /&gt;
&lt;br /&gt;
Annin Tofu carries one alongside the &amp;quot;M19&amp;quot; as part of his Gunslinger kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:Blackhawk Convertible 5.5inch.jpg|thumb|none|350px|Ruger New Model Blackhawk Convertible with 5.5&amp;quot; barrel - .45 Long Colt and .45 ACP]]&lt;br /&gt;
[[File:RE2RemasteredSAA.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Quickdraw Army&amp;quot;. The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard is taken from early Colt models, [[Colt Walker|Walker]] and [[Colt Dragoon|Dragoon]].]]&lt;br /&gt;
[[File:RE2RemasteredSAAAim.jpg|thumb|none|600px|Claire standing off against an incoming zombie. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up.]]&lt;br /&gt;
[[File:RE2RemasteredSAAReload.jpg|thumb|none|600px|Having beaten her enemy to the draw, she reloads her &amp;quot;Quickdraw Army&amp;quot;. Being a loading gate model, reloading all six chambers can be a pain to do in the heat of battle. It should be noted that the ejector rod is not used; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out seemingly by sheer force of will than anything else.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE2RemasterMAC11.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MQ 11&amp;quot;. Unlike in most videogames, Claire does use the paracord strap as a foregrip in-game.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Full.jpg|thumb|none|600px|Inventory preview of the fully-kitted &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Aim.jpg|thumb|none|600px|Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.]]&lt;br /&gt;
[[File:RE2RemasterMAC11Reload.jpg|thumb|none|600px|Wasting no time at all, Claire reloads her &amp;quot;MQ 11&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullAim.jpg|thumb|none|600px|After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.]]&lt;br /&gt;
[[File:RE2RemasterMAC11FullReload.jpg|thumb|none|600px|Reloading the modded &amp;quot;MQ 11&amp;quot;. Note the long mag clipping into Claire's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It sports a wide tropical handguard with the checkering texture of the original &amp;quot;slimline&amp;quot; one. It is the default weapon of Hunk in the &amp;quot;The 4th Survivor&amp;quot; mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds. The unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMP5A3.jpg|thumb|none|600px|Inventory preview of the &amp;quot;LE 5&amp;quot;, the &amp;quot;LE&amp;quot; likely stands for &amp;quot;Law Enforcement&amp;quot;, which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Aim.jpg|thumb|none|600px|Leon taking aim with the &amp;quot;LE 5&amp;quot;. Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.]]&lt;br /&gt;
[[File:RE2RemasterMP5A3Reload.jpg|thumb|none|600px|Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.]]&lt;br /&gt;
[[File:RE2HUNKMP5_01.jpg|thumb|none|600px|Hunk stalks through the sewers with his MP5. Note the locked-back charging handle, Hunk slaps it into battery as the cutscene ends.]]&lt;br /&gt;
[[File:RE2HUNKMP5_2.jpg|thumb|none|600px|Note the open bolt, due to the charging handle being locked back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In &amp;quot;The 4th Survivor&amp;quot;, Hunk also starts with a fully upgraded 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|500px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE2RemasterR870.jpg|thumb|none|600px|Inventory preview of the &amp;quot;W-870&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasterR870Full.jpg|thumb|none|600px|A fully tricked-out &amp;quot;W-870&amp;quot;. Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.]]&lt;br /&gt;
[[File:RE2RemasterR870Aim.jpg|thumb|none|600px|Leon training his &amp;quot;W-870&amp;quot; on one of the local anklebiters.]]&lt;br /&gt;
[[File:RE2RemasterR870Reload.jpg|thumb|none|600px|After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullAim.jpg|thumb|none|600px|Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.]]&lt;br /&gt;
[[File:RE2RemasterR870FullReload.jpg|thumb|none|600px|Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
Claire can acquire what looks to be a modified [[M134 Minigun]] in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied, likely because similar to Leon's M202 FLASH, it too is a &amp;quot;boss&amp;quot; weapon. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the &amp;quot;Anti-tank Rocket&amp;quot; Launcher and the Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:RE2RemasteredMinigun.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Minigun&amp;quot;. Note the absent power source and all-too-tiny ammo box.]]&lt;br /&gt;
[[File:RE2RemasteredMinigunAim.jpg|thumb|none|600px|Claire hoists up the &amp;quot;Minigun&amp;quot; in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79 grenade launcher]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.&lt;br /&gt;
&lt;br /&gt;
Konjac carries one alongside the Flamethrower as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:RE2RemasteredM79.jpg|thumb|none|600px|Inventory preview of the &amp;quot;GM 79&amp;quot;. From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.]]&lt;br /&gt;
[[File:RE2RemasteredM79Full.jpg|thumb|none|600px|Inventory preview of the fully-modded &amp;quot;GM 79&amp;quot;.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim.jpg|thumb|none|600px|Whilst trekking through the deserted RPD precinct, Claire takes aim with her &amp;quot;GM 79&amp;quot; at a particularly gruesome sight.]]&lt;br /&gt;
[[File:RE2RemasteredM79Reload.jpg|thumb|none|600px|Her new foe dealt with, Claire slots a new grenade into her pirate launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM79Aim2.jpg|thumb|none|600px|Adding the full-length stock onto the &amp;quot;GM 79&amp;quot; also gives it a leaf sight, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. It fills the role of the [[FIM-92 Stinger]] from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3. &lt;br /&gt;
&lt;br /&gt;
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.&lt;br /&gt;
&lt;br /&gt;
Flan carries one alongside the Minigun and Spark Shot as part of her kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
[[File:RE2RemasteredM202Aim11.jpg|thumb|none|600px|Leon facing down a mutated Mr. X with the &amp;quot;Anti-tank Rocket&amp;quot; launcher. The tubes will empty one by one according to the amount of rockets fired.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in the game as the &amp;quot;ATM-4&amp;quot;. It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:RE2RemasteredAT4.jpg|thumb|none|600px|Inventory preview of the &amp;quot;ATM-4&amp;quot;. The description is actually wrong here: the AT-4 is '''not''' a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.]]&lt;br /&gt;
[[File:RE2RemasteredAT4Aim.jpg|thumb|none|600px|Leon aiming the &amp;quot;ATM-4&amp;quot; at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Leon can acquire a flamethrower in the Sewers.&lt;br /&gt;
&lt;br /&gt;
==Spark Shot==&lt;br /&gt;
Claire can acquire the Spark Shot in the Umbrella facility.&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.&lt;br /&gt;
&lt;br /&gt;
[[Image:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Fragmentation Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears in the game simply as the &amp;quot;Hand Grenade&amp;quot;. It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
&lt;br /&gt;
Uiro-Mochi carries nothing but ''36'' of these as part of his kit in ''The Tofu Survivor''.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|400px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE2RemasteredM26.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Hand Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game simply as the &amp;quot;Flash Grenade&amp;quot;. It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
[[File:RE2RemasteredM84.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Flash Grenade&amp;quot;. It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250683</id>
		<title>User:Vulfie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250683"/>
		<updated>2019-02-02T17:51:18Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|A rather unflattering image of Annette aiming her Glock. Here the unusual frame, as well as &amp;quot;19 Austria 9x19&amp;quot; can be seen.]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250681</id>
		<title>User:Vulfie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250681"/>
		<updated>2019-02-02T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RE2RemasterAnnetteGlockCloseUp.jpeg|thumb|none|600px|A rather unflattering closeup of Annette aiming her Glock. Here &amp;quot;19 Austria 9x19&amp;quot; can be seen, as well as the unusual frame.]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250680</id>
		<title>User:Vulfie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Vulfie&amp;diff=1250680"/>
		<updated>2019-02-02T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: Created page with &amp;quot;[[File:RE2RemasterAnnetteGlockCloseUp.jpg|thumb|none|600px|A rather unflattering closeup of Annette aiming her Glock. Here &amp;quot;19 Austria 9x19&amp;quot; can be seen, as well as the unusua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RE2RemasterAnnetteGlockCloseUp.jpg|thumb|none|600px|A rather unflattering closeup of Annette aiming her Glock. Here &amp;quot;19 Austria 9x19&amp;quot; can be seen, as well as the unusual frame.]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE2RemasterAnnetteGlockCloseUp.jpeg&amp;diff=1250679</id>
		<title>File:RE2RemasterAnnetteGlockCloseUp.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE2RemasterAnnetteGlockCloseUp.jpeg&amp;diff=1250679"/>
		<updated>2019-02-02T17:44:11Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Zero&amp;diff=838452</id>
		<title>Talk:Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Zero&amp;diff=838452"/>
		<updated>2014-08-01T06:05:42Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: /* Magnum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Billy's Handgun ==&lt;br /&gt;
It looks to me like some kind of cross between a Colt and an STI Edge, but I'd say it is an original design to avoid copyrights.&lt;br /&gt;
&lt;br /&gt;
(Can someone identify this one, please?)&lt;br /&gt;
(It would appear to be an M1911A1, or one of the many variants thereof. )&lt;br /&gt;
(Don't know if it's really standard issue for the army, but it seems to be a Kimber of some sort.)&lt;br /&gt;
&lt;br /&gt;
:There aren't any 9mm Kimbers and the Army no longer uses 1911s as their standard sidearms in the 80s and they never used 9mm chambered 1911s. They now use the Beretta M9. It could be a clone of a 1911 that is chambered in 9mm. [[User:Excalibur01|Excalibur01]] 10:10, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's defiantly a clone of the 1911, reflecting some designs from the SV Infinity line up of Handguns. It was possibly a custom gun, one of the Officer's kept with him prior to and during transport with Billy Cohen. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
Well, keep in mind that Resident Evil is a Japenese game, so it could be the Japenese army's weapon of choice. I don't really know what the Japenese really uses anyway, so just a thought. [[User:ColonelTomb|ColonelTomb]]&lt;br /&gt;
&lt;br /&gt;
-Definitely not. The J.S.D.F use SIG P22X (can't remember which derivative could be a P226) as their standard sidearm. Remember this was the period when they started to use 'Pseudo guns'(Guns that resemble realistic models but not 100% genuine) presumably to dodge copyright infringements.&lt;br /&gt;
&lt;br /&gt;
Remember to keep in mind that the Resident Evil series isn't terribly realistic - the weapon is probably modeled after a .45 1911 and uses 9mm for gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Plus the Resident Evil games have weapons in all kinds of wierd configurations. To me, it looks like an M1911 with an open slide, I would say the designers based it on an M1911, and designed it to look unique.--[[User:Alienqueen11|Alienqueen11]] 05:22, 9 February 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Or the most obvious reason why this gun is in 9mm is because all the handgun ammo you find in the game are 9mm. Even if this was a 9mm 1911, it wouldn't hold 15 rounds. Most guns in Resident Evil would have to use the same kind of ammunition for gameplay purposes. [[User:Excalibur01|Excalibur01]] 05:16, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It does have an open-top slide, like a Beretta, guys. (protoAuthor)&lt;br /&gt;
&lt;br /&gt;
This debate was getting a bit large, so I took the liberty of moving it to the discussion page. Hope doing so was okay. [[User:Spartan198|Spartan198]] 12:05, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
- Billy's Handgun doesn't exist, it's just something Capcom threw together. An M1911 with an open top slide, using 15 9mm rounds, modified grip, multi-tone design. Like a lot of their guns, they just made it themsevles.&lt;br /&gt;
&lt;br /&gt;
== Magnum ==&lt;br /&gt;
The gun is completely orignal and doesnt exist in reality. As with alot of the weapons in the series it was created original to avoid copyrights.&lt;br /&gt;
&lt;br /&gt;
:Looks like a cross between a Desert Eagle, specificly the .357 verison and a 1911 variant. [[User:Excalibur01|Excalibur01]] 05:17, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
(Not sure what this one is, but if I had to guess I'd say AMT Hardballer.)&lt;br /&gt;
:I'd say an Automag Model 5. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Nah, it doesn't have the shape of an Automag [[User:Excalibur01|Excalibur01]] 01:16, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's gun that Capcom made up to avoid paying the rights to use a real gun.[[User:Oliveira|Oliveira]] 00:58, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Most of the people in this discussion seem to be pretty much saying the same thing, it has a slide similar to that of a 1911 while the style of the handle resembles a Desert Eagle.  Also the fact that its chambered in .50AE and holds 6 rounds (vs 7) might also suggest that its partially based on the Desert Eagle or the LAR Grizzly Mark V. .-[[User:SoldierofUnfortune|SoldierofUnfortune]] &lt;br /&gt;
&lt;br /&gt;
Moved to discussion page. Anyhow, the Resident Evil Wiki identified it as a &amp;quot;Sporting Int. Magnum Custom Edition chambered in .50 Action Express&amp;quot;. Are there any existing pistols by that name? [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I don't know any guns with that name. You better Ask MT2008.-[[User:Oliveira|Oliveira]] 13:13, 12 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it's based off the LAR Grizzly Mark V. Some were chambered for the .50 AE cartridge.&lt;br /&gt;
&lt;br /&gt;
I'm thinking it's a Coonan Arms .357 Magnum. The Coonan Models A &amp;amp; B look pretty much exactly like a beefed up 1911. The Cadet version was a bit more compact (for a .357 Magnum firing semi-auto, anyway). [[User:Lonecontractor|Lonecontractor]] 02:19, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
ALL of the guns in Resident Evil (2002) and Resident Evil 0 are fictional in some way. The Samurai Edge is called a Samurai Edge and not a Beretta 92 for licensing reasons. The &amp;quot;Magnum&amp;quot; is a totally fictional design, as is the Pump Shotgun, Sub-Machine Gun (a slightly &amp;quot;updated&amp;quot; version with a new UMP-like stock was seen in Umbrella Chronicles) and so on. This was done in Resident Evil 4 as well, to a much greater degree. [[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
It's called the &amp;quot;Sporting Int. Magnum Custom Edition&amp;quot;. It's an economic alternative to the Desert Eagle that was manufactured by Umbrella Corp.&lt;br /&gt;
&lt;br /&gt;
I actually saw a handgun that bared a striking resemblance to the magnum in a gun magazine, it was manufactured by Tanfoglio. So my guess that it is a T95, or a variant thereof.&lt;br /&gt;
&lt;br /&gt;
I think i can clear some of this mess up, Umbrella bought a firearms company called &amp;quot;Sporting International Inc.&amp;quot; in the '80s, after that Umbrella started producing cheap knock-offs of the MP5 and the Desert Eagle, my guess is because they're made by a sister compnay the guns are much cheaper to manufacture than a real MP5A3 and Desert Eagle, (And the pistol is much more realiable than a D.Eagle)--[[User:Yocapo32|yocapo32]] 15:57, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks something like the CZ-75 series of pistols, like the EAA Witness and Tanfoglio line that can chamber most pistol caliber rounds, even the 10mm Auto. [[Ballistics_Expert2|Ballistics_Expert_2]]&lt;br /&gt;
&lt;br /&gt;
Old topic I know, but I'd like to put forward the theory that it's based on the Tokyo Marui &amp;quot;AutoMag III&amp;quot; airsoft gun. The ingame magnum of course has M1911 controls but otherwise they seem pretty similar. Also most of the guns in the series are based on Marui and other Japanese airsoft gun releases anyway. Lemme know what you think. http://shop.ehobbyasia.com/tokyo-marui-automag-iii-spring-pistol.html#.U9srnWNBpU1 . ([[Vulfie]] July 1st 2014)&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
The author mistakingly refers to the samurai edge as a Beretta 96, when it is and allways was a custom [[Beretta 92FS]].&lt;br /&gt;
&lt;br /&gt;
Seconded. That's a hell of a mistake, seeing a the Samurai Edge is one of the most easily recognizable video game guns out there.&lt;br /&gt;
*If the samurai edge was chambered in .40 s&amp;amp;w, is a 96. Thats the way it´s called. Now, if you like to call 92fs kendos custom, your problem.&lt;br /&gt;
:''IF'' it was chambered in .40 it would be a 96. But it's chambered in 9mm in the game. Derpaderp.&lt;br /&gt;
How could the author do something that stupid? The M92FS custom &amp;quot;Samurai Edge&amp;quot; is one of the most famous videogame guns there is.&lt;br /&gt;
&lt;br /&gt;
Thanks for ruining my childhood fascination of videogame guns, a-hole. The gun is, was, and all ways will be the Beretta M92FS S.T.A.R.S custom &amp;quot;Samurai Edge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Author of the Resident Evil 0 page, I'm not gonna be as mean as the other people about this but please fix your mistake, The Samurai Edge is in fact a [[Beretta 92FS]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Zero&amp;diff=838451</id>
		<title>Talk:Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Zero&amp;diff=838451"/>
		<updated>2014-08-01T06:01:42Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: Talk  reply.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Billy's Handgun ==&lt;br /&gt;
It looks to me like some kind of cross between a Colt and an STI Edge, but I'd say it is an original design to avoid copyrights.&lt;br /&gt;
&lt;br /&gt;
(Can someone identify this one, please?)&lt;br /&gt;
(It would appear to be an M1911A1, or one of the many variants thereof. )&lt;br /&gt;
(Don't know if it's really standard issue for the army, but it seems to be a Kimber of some sort.)&lt;br /&gt;
&lt;br /&gt;
:There aren't any 9mm Kimbers and the Army no longer uses 1911s as their standard sidearms in the 80s and they never used 9mm chambered 1911s. They now use the Beretta M9. It could be a clone of a 1911 that is chambered in 9mm. [[User:Excalibur01|Excalibur01]] 10:10, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's defiantly a clone of the 1911, reflecting some designs from the SV Infinity line up of Handguns. It was possibly a custom gun, one of the Officer's kept with him prior to and during transport with Billy Cohen. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
Well, keep in mind that Resident Evil is a Japenese game, so it could be the Japenese army's weapon of choice. I don't really know what the Japenese really uses anyway, so just a thought. [[User:ColonelTomb|ColonelTomb]]&lt;br /&gt;
&lt;br /&gt;
-Definitely not. The J.S.D.F use SIG P22X (can't remember which derivative could be a P226) as their standard sidearm. Remember this was the period when they started to use 'Pseudo guns'(Guns that resemble realistic models but not 100% genuine) presumably to dodge copyright infringements.&lt;br /&gt;
&lt;br /&gt;
Remember to keep in mind that the Resident Evil series isn't terribly realistic - the weapon is probably modeled after a .45 1911 and uses 9mm for gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Plus the Resident Evil games have weapons in all kinds of wierd configurations. To me, it looks like an M1911 with an open slide, I would say the designers based it on an M1911, and designed it to look unique.--[[User:Alienqueen11|Alienqueen11]] 05:22, 9 February 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Or the most obvious reason why this gun is in 9mm is because all the handgun ammo you find in the game are 9mm. Even if this was a 9mm 1911, it wouldn't hold 15 rounds. Most guns in Resident Evil would have to use the same kind of ammunition for gameplay purposes. [[User:Excalibur01|Excalibur01]] 05:16, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It does have an open-top slide, like a Beretta, guys. (protoAuthor)&lt;br /&gt;
&lt;br /&gt;
This debate was getting a bit large, so I took the liberty of moving it to the discussion page. Hope doing so was okay. [[User:Spartan198|Spartan198]] 12:05, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
- Billy's Handgun doesn't exist, it's just something Capcom threw together. An M1911 with an open top slide, using 15 9mm rounds, modified grip, multi-tone design. Like a lot of their guns, they just made it themsevles.&lt;br /&gt;
&lt;br /&gt;
== Magnum ==&lt;br /&gt;
The gun is completely orignal and doesnt exist in reality. As with alot of the weapons in the series it was created original to avoid copyrights.&lt;br /&gt;
&lt;br /&gt;
:Looks like a cross between a Desert Eagle, specificly the .357 verison and a 1911 variant. [[User:Excalibur01|Excalibur01]] 05:17, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
(Not sure what this one is, but if I had to guess I'd say AMT Hardballer.)&lt;br /&gt;
:I'd say an Automag Model 5. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Nah, it doesn't have the shape of an Automag [[User:Excalibur01|Excalibur01]] 01:16, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's gun that Capcom made up to avoid paying the rights to use a real gun.[[User:Oliveira|Oliveira]] 00:58, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Most of the people in this discussion seem to be pretty much saying the same thing, it has a slide similar to that of a 1911 while the style of the handle resembles a Desert Eagle.  Also the fact that its chambered in .50AE and holds 6 rounds (vs 7) might also suggest that its partially based on the Desert Eagle or the LAR Grizzly Mark V. .-[[User:SoldierofUnfortune|SoldierofUnfortune]] &lt;br /&gt;
&lt;br /&gt;
Moved to discussion page. Anyhow, the Resident Evil Wiki identified it as a &amp;quot;Sporting Int. Magnum Custom Edition chambered in .50 Action Express&amp;quot;. Are there any existing pistols by that name? [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I don't know any guns with that name. You better Ask MT2008.-[[User:Oliveira|Oliveira]] 13:13, 12 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it's based off the LAR Grizzly Mark V. Some were chambered for the .50 AE cartridge.&lt;br /&gt;
&lt;br /&gt;
I'm thinking it's a Coonan Arms .357 Magnum. The Coonan Models A &amp;amp; B look pretty much exactly like a beefed up 1911. The Cadet version was a bit more compact (for a .357 Magnum firing semi-auto, anyway). [[User:Lonecontractor|Lonecontractor]] 02:19, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
ALL of the guns in Resident Evil (2002) and Resident Evil 0 are fictional in some way. The Samurai Edge is called a Samurai Edge and not a Beretta 92 for licensing reasons. The &amp;quot;Magnum&amp;quot; is a totally fictional design, as is the Pump Shotgun, Sub-Machine Gun (a slightly &amp;quot;updated&amp;quot; version with a new UMP-like stock was seen in Umbrella Chronicles) and so on. This was done in Resident Evil 4 as well, to a much greater degree. [[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
It's called the &amp;quot;Sporting Int. Magnum Custom Edition&amp;quot;. It's an economic alternative to the Desert Eagle that was manufactured by Umbrella Corp.&lt;br /&gt;
&lt;br /&gt;
I actually saw a handgun that bared a striking resemblance to the magnum in a gun magazine, it was manufactured by Tanfoglio. So my guess that it is a T95, or a variant thereof.&lt;br /&gt;
&lt;br /&gt;
I think i can clear some of this mess up, Umbrella bought a firearms company called &amp;quot;Sporting International Inc.&amp;quot; in the '80s, after that Umbrella started producing cheap knock-offs of the MP5 and the Desert Eagle, my guess is because they're made by a sister compnay the guns are much cheaper to manufacture than a real MP5A3 and Desert Eagle, (And the pistol is much more realiable than a D.Eagle)--[[User:Yocapo32|yocapo32]] 15:57, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks something like the CZ-75 series of pistols, like the EAA Witness and Tanfoglio line that can chamber most pistol caliber rounds, even the 10mm Auto. [[Ballistics_Expert2|Ballistics_Expert_2]]&lt;br /&gt;
&lt;br /&gt;
Old topic I know, but I'd like to put forward the theory that it's based on the Tokyo Marui &amp;quot;AutoMag III&amp;quot; airsoft gun. The ingame magnum of course has M1911 controls but otherwise they seem almost identical. Also most of the guns in the series are based on Marui and other Japanese airsoft gun releases anyway. Lemme know what you think. http://shop.ehobbyasia.com/tokyo-marui-automag-iii-spring-pistol.html#.U9srnWNBpU1 . ([[Vulfie]] July 1st 2014)&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
The author mistakingly refers to the samurai edge as a Beretta 96, when it is and allways was a custom [[Beretta 92FS]].&lt;br /&gt;
&lt;br /&gt;
Seconded. That's a hell of a mistake, seeing a the Samurai Edge is one of the most easily recognizable video game guns out there.&lt;br /&gt;
*If the samurai edge was chambered in .40 s&amp;amp;w, is a 96. Thats the way it´s called. Now, if you like to call 92fs kendos custom, your problem.&lt;br /&gt;
:''IF'' it was chambered in .40 it would be a 96. But it's chambered in 9mm in the game. Derpaderp.&lt;br /&gt;
How could the author do something that stupid? The M92FS custom &amp;quot;Samurai Edge&amp;quot; is one of the most famous videogame guns there is.&lt;br /&gt;
&lt;br /&gt;
Thanks for ruining my childhood fascination of videogame guns, a-hole. The gun is, was, and all ways will be the Beretta M92FS S.T.A.R.S custom &amp;quot;Samurai Edge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Author of the Resident Evil 0 page, I'm not gonna be as mean as the other people about this but please fix your mistake, The Samurai Edge is in fact a [[Beretta 92FS]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=522571</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=522571"/>
		<updated>2012-02-20T04:22:12Z</updated>

		<summary type="html">&lt;p&gt;Vulfie: /* Unknown pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' videogame series.  This game will feature Leon Kennedy and Chris Redfield.&lt;br /&gt;
&lt;br /&gt;
''The following weapons were used in the videogame ''Resident Evil 6'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
Leon's primary sidearm.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown pistol==&lt;br /&gt;
Helena's primary sidearm. [Thought it was a Glock but the rear of the slide looks too sloped] Because of the resemblance to a Glock with the slopped rear of the slide. It maybe a S&amp;amp;W Sigma or S&amp;amp;W M&amp;amp;P. (The Resident Evil series has a habit of changing/removing beta weapons before the final release. This will likely be something more realistic later in the games development)&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911==&lt;br /&gt;
The unidentified mercenary's sidearm. [Could be any number of Colt variants]&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re61911.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re61911b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
One of the BSAA members carries a Heckler and Koch UMP9 with extended side rails and an upper rail.&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with MP9s. Given the tacked-on laser sight, it's not too hard to imagine that all enemy guns can be used by the player at some point.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Unknown AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Some enemies carry PKM machine guns.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Vulfie</name></author>
	</entry>
</feed>