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		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Assault_Rifles&amp;diff=1638255</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Assault Rifles</title>
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		<updated>2023-12-27T00:27:48Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Colt Canada C7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Assault Rifles=&lt;br /&gt;
''H3VR'''s assault rifles are generally classified either as such or as carbines, with the sole notable exception being directly below.&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The 21st gift added in the 2018 Meatmas event was an [[AAC Honey Badger]]. It is chambered in .300 AAC Blackout (making it the first in-game weapon to use the round), and is fitted with an aftermarket ergonomic pistol grip. As stated above, it is classified as neither an assault rifle nor a carbine; instead, it is the only rifle-caliber weapon amongst the game's PDWs.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:H3VR Honey Badger Box.jpg|thumb|none|600px|The Honey Badger in its gift box. Note the claim about it being an unreleased prototype; this is partly true, as while the select-fire AAC Honey Badger was never produced ''en masse'', the semi-auto Honey Badger SBR, made by Q (a company created by Kevin Brittingham, who was the creator of the original Honey Badger as well) is commercially available.]]&lt;br /&gt;
[[File:H3VR Honey Badger Left.jpg|thumb|none|600px|Either way, just like a honey badger, it makes a lovely gift. Provided that both parties involved have the proper paperwork, that is.]]&lt;br /&gt;
[[File:H3VR Honey Badger Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG; while one of the major selling points of the .300 Blackout round is that it can fit into any standard 5.56x45mm NATO magazine, such interchangeability isn't possible from a coding standpoint, so these are (presently) the only magazines that the Badger can use.]]&lt;br /&gt;
[[File:H3VR Honey Badger Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Honey Badger Safe.jpg|thumb|none|600px|Taking a look at the selector, set here to safe...]]&lt;br /&gt;
[[File:H3VR Honey Badger Semi.jpg|thumb|none|600px|...here to semi-auto...]]&lt;br /&gt;
[[File:H3VR Honey Badger Extending.jpg|thumb|none|600px|...and here to ''ooh, look! A slidey thing!'']]&lt;br /&gt;
[[File:H3VR Honey Badger Auto.jpg|thumb|none|600px|*Ahem*... Right, sorry, and here to full-auto.]]&lt;br /&gt;
[[File:H3VR Honey Badger Aiming.jpg|thumb|none|600px|Aiming at what's left of a wooden hot dog standee target; as with most of ''H3'''s top-railed firearms, sights are sold separately.]]&lt;br /&gt;
[[File:H3VR Honey Badger Firing.jpg|thumb|none|600px|Not that the Honey Badger really cares at this distance. Note the black-colored spent case; the .300 Blackout cartridge in-game comes with multiple varieties of both super- and sub-sonic loadings, with the former having standard brass cases, and the latter having the glossy black finish seen here.]]&lt;br /&gt;
[[File:H3VR Honey Badger Right.jpg|thumb|none|600px|Holding the now-heated Honey Badger at arm's length, both to get a good view and to minimize the odds of it mauling any vital organs. Honey Badgers aren't to be taken lightly.]]&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
An [[AK-101]] was added on the eleventh day of the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AK-101 Table.jpg|thumb|none|600px|&amp;quot;''If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR AK-101 Left.jpg|thumb|none|600px|Giving the asynchronous audience at various homes a nice look at the AK-101.]]&lt;br /&gt;
[[File:H3VR AK-101 Right.jpg|thumb|none|600px|Of course, when showcasing an AK, always make sure the other side of the rifle actually exists. Same goes for buying one. Damned scammers...]]&lt;br /&gt;
[[File:H3VR AK-101 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine full of &amp;lt;s&amp;gt;capitalist propaganda&amp;lt;/s&amp;gt; 5.56x45mm NATO.]]&lt;br /&gt;
[[File:H3VR AK-101 Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR AK-101 Aiming.jpg|thumb|none|600px|Looking through the 101's irons...]]&lt;br /&gt;
[[File:H3VR AK-101 Firing.jpg|thumb|none|600px|...and letting some rounds fly.]]&lt;br /&gt;
[[File:H3VR AK-101 New.jpg|thumb|none|600px|Out with the old, and in with the new.]]&lt;br /&gt;
[[File:H3VR AK-101 New Charging.jpg|thumb|none|600px|Well, new''er'', anyway.]]&lt;br /&gt;
[[File:H3VR AK-101 Folding.jpg|thumb|none|600px|One interesting feature of the 100-series AKs is the stock; despite being solid, it is still capable of folding.]]&lt;br /&gt;
[[File:H3VR AK-101 Folded.jpg|thumb|none|600px|Particularly useful for making your rifle useless.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS.jpg|thumb|none|600px|As mentioned, the newer 101's dovetail rail allows for the mounting of various Combloc optics, such as this PK-01VS red-dot sight.]]&lt;br /&gt;
[[File:H3VR AK-101 PK-01VS Aiming.jpg|thumb|none|600px|Said sight has an interesting blue-tinted lens. Also note the newer model's somewhat clearer-looking iron sights.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1.jpg|thumb|none|600px|If you're in the mood for something with a bit more magnification, the iconic PSO-1 4x scope is always a good choice.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Aiming.jpg|thumb|none|600px|Looking through the scope reveals that ''H3VR'' is one of a select few games that understands what a PSO-1 reticle actually looks like.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Off.jpg|thumb|none|600px|It also shows something about the PSO-1 that even fewer pieces of media depict:]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]]&lt;br /&gt;
[[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]]&lt;br /&gt;
[[File:H3VR AK-101 Adjusting.jpg|thumb|none|600px|Fiddling with the AK-101's later-added adjustable rear sight; like the other AKs, this is adjustable from 100 meters to 1,000 in 100-meter increments, with an initial battlesight setting before all of that. The use of an optics rail renders this a bit pointless.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The fourth alpha build of Update #90 added the much-requested [[AK-12]]; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the &amp;quot;AK-12&amp;quot; and the latter the &amp;quot;AK-12 Prototype&amp;quot;.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 prototype, 2012 model - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-12 Left.jpg|thumb|none|600px|Examining the prototype AK-12, fittingly enough, in the Arena Proto scene.]]&lt;br /&gt;
[[File:H3VR AK-12 Right.jpg|thumb|none|600px|The rifle's opposite side; being designed for ambidextrous use, this version of the AK-12 is largely symmetrical.]]&lt;br /&gt;
[[File:H3VR AK-12 Loading.jpg|thumb|none|600px|Loading in a standard [[AK-74]]-pattern magazine.]]&lt;br /&gt;
[[File:H3VR AK-12 Charging.jpg|thumb|none|600px|Taking advantage of the aforementioned ambidexterity, and pulling the left-side charging handle.]]&lt;br /&gt;
[[File:H3VR AK-12 Semi.jpg|thumb|none|600px|Disengaging the rifle's safety.]]&lt;br /&gt;
[[File:H3VR AK-12 Sight.jpg|thumb|none|600px|Playing with one of the AK-12's distinct features: rather than using a trunnion-mounted rear sight like most AKs, the AK-12 uses a rail-mounted rear sight on the top cover, increasing the rifle's sight radius; however, it is still an AK, and the rear sight is thus a range-adjustable tangent design (which can be adjusted in-game, as seen here).]]&lt;br /&gt;
[[File:H3VR AK-12 Aiming.jpg|thumb|none|600px|Still, the Western influence on the rifle shows through nevertheless, particularly when actually using this sight; unlike more traditional AKs, the AK-12's rear sight is an aperture.]]&lt;br /&gt;
[[File:H3VR AK-12 Firing.jpg|thumb|none|600px|Putting a 5.45mm hole in a Weinerbot's head, having thankfully remembered to set the rear sight back down to a position that isn't its 800 meter zero. A mistake you'll only make once...]]&lt;br /&gt;
[[File:H3VR AK-12 Burst.jpg|thumb|none|600px|Flipping the fire selector over to its third position, which is (fittingly enough) 3-round burst. While AKs with 4-position selectors had existed prior to the AK-12 (the [[Kbk wz.88 Tantal|Tantal]] comes to mind), as had AKs with thumb-accessible fire selectors ([[Galil|Yisrael Galil]] says hello), ones with the fire selector positions in a linearly-increasing order aren't easy to come by.]]&lt;br /&gt;
[[File:H3VR AK-12 3.jpg|thumb|none|600px|Putting a Weinerbot to rest with a quick burst.]]&lt;br /&gt;
[[File:H3VR AK-12 Reloading.jpg|thumb|none|600px|Performing a tactical reload; seeing as it takes standard AK-74 mags, it should come as no surprise that the AK-12 uses a standard AK magazine release, and the famous reloading technique that comes along with it.]]&lt;br /&gt;
[[File:H3VR AK-12 Auto.jpg|thumb|none|600px|This also means that you can use mags not meant for it, such as this non-standard 20-rounder. Which, of course, makes this a perfect time to switch over to the rifle's most ammo-consuming firemode: full-auto.]]&lt;br /&gt;
[[File:H3VR AK-12 Spraying.jpg|thumb|none|600px|Spraying down a Weinerbot through a wall with no regard for what else might be on the other side, in true Spetznaz fashion.]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 (production model) - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Left.jpg|thumb|none|600px|Inspecting the production AK-12; to complement the prototype version, these shots are in the more polished Proving Grounds arena.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Right.jpg|thumb|none|600px|Oh, and here's a fancy low-angle shot of the other side, showing how distinctly asymmetric and non-flat the production version is.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Loading.jpg|thumb|none|600px|Loading the AK-12; these special waffle-pattern magazines come standard with the rifle, though they're interchangeable with other standard 5.45mm AK mags.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Charging.jpg|thumb|none|600px|Pulling the distinctly single-sided charging handle. Don't ask how the fire selector got onto full-auto; we aren't quite sure either.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Sight.jpg|thumb|none|600px|One of the things that didn't change between the prototype and production versions of the AK-12 was the rear sight; as such, both are tangent-adjustable apertures mounted onto the top cover.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Aiming.jpg|thumb|none|600px|Needless to say, this results in similar sight pictures between the two; however, the prototype version does have a slightly better sight radius, since its front sight isn't mounted on the gas block.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Extending.jpg|thumb|none|600px|Fiddling with the rifle's [[AR]]-style stock on the way into battle; said stock is both collapsible...]]&lt;br /&gt;
[[File:H3VR AK-12 Final Folding.jpg|thumb|none|600px|...and foldable.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Firing.jpg|thumb|none|600px|Dropping a further-developed sentient sausage with the further-developed AK-12.]]&lt;br /&gt;
[[File:H3VR AK-12 Final Drum.jpg|thumb|none|600px|Hey, remember how we said that this thing can use normal 5.45 AK mags? Well, you know what that means...]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The much-requested [[AK-74]] was added in the third alpha build of Update #76.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AK-74 Loading.jpg|thumb|none|600px|Loading a magazine into an AK-74...]]&lt;br /&gt;
[[File:H3VR AK-74 Left.jpg|thumb|none|600px|...before admiring the wood-and-Bakelite-on-steel palette in the Arizona sunshine.]]&lt;br /&gt;
[[File:H3VR AK-74 Right.jpg|thumb|none|600px|And no, not ''that'' ''Arizona Sunshine''. That's a different page altogether.]]&lt;br /&gt;
[[File:H3VR AK-74 Charging.jpg|thumb|none|600px|Hey, since we're on the right side, why not flip off the safety and pull the charging handle?]]&lt;br /&gt;
[[File:H3VR AK-74 Aiming.jpg|thumb|none|600px|Taking aim at a poor, innocent watermelon...]]&lt;br /&gt;
[[File:H3VR AK-74 Firing.jpg|thumb|none|600px|...and promptly slaughtering its entire family in a juicelust-fueled hail of gunfire.]]&lt;br /&gt;
[[File:H3VR AK-74 Attaching.jpg|thumb|none|600px|All war crimes aside, the AK-74 in ''H3'' is specifically an AK-74N variant, as it possesses a side-mounted dovetail scope rail.]]&lt;br /&gt;
[[File:H3VR AK-74 Scope.jpg|thumb|none|600px|This allows for, among other things, a look at the improved PSO-1; it'd been bugged for a while prior to Update #76. The update fixed the issue, and also corrected the previously too-high magnification.]]&lt;br /&gt;
[[File:H3VR AK-74 Drum.jpg|thumb|none|600px|In keeping with the theme of alpha builds, Update #85's first one added this 95-round drum, akin to that used by the [[RPK-16]] (though not quite identical).]]&lt;br /&gt;
[[File:H3VR AK-74 Tracers.jpg|thumb|none|600px|Load it up with some some tracers, and you've got a hip-firing machine with no practical need for aiming - just start firing, and figure it out as you go along.]]&lt;br /&gt;
[[File:H3VR AK-74 Removing.jpg|thumb|none|600px|''&amp;quot;Y'know, for some reason, I don't think that that's gonna work.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Whaddaya mean? It got the old mag out.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;In this world, the ones who succeed aren't the ones that can get other people out - they're the ones who can get themselves in.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AK-74 Adjusting.jpg|thumb|none|600px|Meaningful quotes aside, here's the AK-74's rear sight; like the rest, it's got an initial battlesight setting, followed by 10 evenly-spaced settings from 100 meters to a kilometer. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Seriously, I'm running out of ways to say that.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a &amp;quot;Tactical&amp;quot; model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]]&lt;br /&gt;
[[File:H3VR AKM Old Left.jpg|thumb|none|600px|It's then rudely and suddenly awakened, so that the viewers at home can get a better look at it.]]&lt;br /&gt;
[[File:H3VR AKM Old Right.jpg|thumb|none|600px|I hope that you're happy.]]&lt;br /&gt;
[[File:H3VR AKM Old Loading.jpg|thumb|none|600px|Loading a magazine into the AKM.]]&lt;br /&gt;
[[File:H3VR AKM Old RDS.jpg|thumb|none|600px|Taking advantage of the rail mount, and attaching a...]]&lt;br /&gt;
[[File:H3VR AKM Left.jpg|thumb|none|600px|&amp;quot;NYET! RIFLE IS FINE!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Right.jpg|thumb|none|600px|The other side of the new and improved AKM. &amp;quot;New&amp;quot; in the sense that it's a new model, &amp;quot;improved&amp;quot; because it's an AK'''M''', not an original AK.]]&lt;br /&gt;
[[File:H3VR AKM Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AKM Safety.jpg|thumb|none|600px|...before completely failing to pull the charging handle.]]&lt;br /&gt;
[[File:H3VR AKM Safe.jpg|thumb|none|600px|This failure comes as a result of one of the AK series' distinctive features: the selector lever, when set to safe, also serves as a dustcover, preventing debris from entering the charging handle slot. This, of course, has the side effect of preventing the charging handle from entering the charging handle slot.]]&lt;br /&gt;
[[File:H3VR AKM Auto.jpg|thumb|none|600px|Another thing to note about the AK series is the arrangement of the selector's positions; rather than the &amp;quot;Safe-Semi-Auto&amp;quot; model common on most select-fire weapons, AKs generally have a &amp;quot;Safe-Auto-Semi&amp;quot; setup, which means that disengaging an AK's safety sends the user straight into full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Charging.jpg|thumb|none|600px|Right, now that that's been sorted, it's time to get back to business.]]&lt;br /&gt;
[[File:H3VR AKM Aiming.jpg|thumb|none|600px|Taking a look through the AKM's sights...]]&lt;br /&gt;
[[File:H3VR AKM Firing.jpg|thumb|none|600px|...and blazing away in full-auto.]]&lt;br /&gt;
[[File:H3VR AKM Reloading.jpg|thumb|none|600px|Yet another attribute of the AK series is the so-called &amp;quot;tactical reload&amp;quot;, made possible by the combination of a paddle magazine release and a shallow, rock-in magazine well; the routine consists of 3 steps: first, knock the old magazine out with a new one...]]&lt;br /&gt;
[[File:H3VR AKM Magazine.jpg|thumb|none|600px|...second, rock in the new magazine...]]&lt;br /&gt;
[[File:H3VR AKM Underhand.jpg|thumb|none|600px|...and third, pull the charging handle. There are different ways to do this; the underhand technique seen here is quite popular in the West, whereas the East generally prefers to run the entire process with only the right hand.]]&lt;br /&gt;
[[File:H3VR AKM Drum.jpg|thumb|none|600px|Loading the AKM with a 75-round [[RPK]] drum...]]&lt;br /&gt;
[[File:H3VR AKM Drum Firing.jpg|thumb|none|600px|...and merrily unloading into the walls, floor, and ceiling.]]&lt;br /&gt;
[[File:H3VR AKM Gronch.jpg|thumb|none|600px|Speaking of merry, here's a shot from the &amp;quot;How the Gronch Monetized Meatmas&amp;quot; trailer for Update #49, featuring the titular misspelled villain &amp;quot;holding&amp;quot; an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride &amp;amp; Accomplishment) boxes. Note that, curiously, the Gronch's rifle seems to be a non-railed version of the older model, despite that model having been removed from the game 9 updates prior.]]&lt;br /&gt;
[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]]&lt;br /&gt;
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]]&lt;br /&gt;
[[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; on its default setting, which in Russian stands for &amp;quot;battle zero setting&amp;quot;, the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]]&lt;br /&gt;
[[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]]&lt;br /&gt;
[[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]]&lt;br /&gt;
[[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]]&lt;br /&gt;
[[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[PM md. 63]], affectionately known as the &amp;quot;Dong&amp;quot; grip.]]&lt;br /&gt;
[[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller &amp;quot;Shark&amp;quot; grip...]]&lt;br /&gt;
[[File:H3VR AKM B10Grip.JPG|thumb|none|600px|...and lastly, the &amp;quot;B10&amp;quot; grip, which adds a rail surface. Note how the AKM barrel is exposed beneath the grip surface.]]&lt;br /&gt;
[[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a &amp;quot;Valk&amp;quot; foregrip, and an EG1 Reflex Sight.]]&lt;br /&gt;
[[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]]&lt;br /&gt;
===AKM Tactical===&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|&amp;quot;CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AKM Tactical Right.jpg|thumb|none|600px|Even the letterboxing seems to agree with this sentiment, doing its best to shield the viewers' eyes from the heresy before them.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Loading.jpg|thumb|none|600px|Being a Magpul-furnished rifle, it only makes sense that it comes with (interchangeable) 30-round Magpul PMAGs.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Charging.jpg|thumb|none|600px|Pulling the extended charging handle. Note the aftermarket selector lever; this includes a cutout in the top, which is used to lock the handle to the rear.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Stock.jpg|thumb|none|600px|A good shot of the rifle's stock.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Aiming.jpg|thumb|none|600px|Aiming through the non-standard rear sight...]]&lt;br /&gt;
[[File:H3VR AKM Tactical Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Reloading.jpg|thumb|none|600px|Tactical rifle, tactical reload.]]&lt;br /&gt;
[[File:H3VR AKM Tactical Tilted.jpg|thumb|none|600px|And a rather - *ahem* - ''tactical'' firing stance.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a &amp;quot;Tactical&amp;quot; version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]]&lt;br /&gt;
[[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to &amp;quot;safe&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AKS-74U Magazine.jpg|thumb|none|600px|Taking a look at a magazine, which shows that the rounds have some rather... ''interesting'' deformation.]]&lt;br /&gt;
[[File:H3VR AKS-74U Loading.jpg|thumb|none|600px|Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.]]&lt;br /&gt;
[[File:H3VR AKS-74U Cocking.jpg|thumb|none|600px|Pulling back the charging handle (after disengaging the safety, of course).]]&lt;br /&gt;
[[File:H3VR AKS-74U Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR AKS-74U Firing.jpg|thumb|none|600px|...and firing. A spent case can just be seen coming out of the ejection port.]]&lt;br /&gt;
[[File:H3VR AKS-74U Folding.jpg|thumb|none|600px|Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.]]&lt;br /&gt;
[[File:H3VR AKS-74U 1-Handed.jpg|thumb|none|600px|Ahh, much better!]]&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical.jpg|thumb|none|600px|The &amp;quot;Tactical&amp;quot; model, in all of its polymer-festooned glory. Note how it seems to have the stock from a 100-series AK rifle, such as the [[AK-74M]].]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Loading.jpg|thumb|none|600px|Loading in an interestingly marbled polymer magazine.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Charging.jpg|thumb|none|600px|Pulling back the aftermarket rounded charging handle.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Aiming.jpg|thumb|none|600px|Drawing a bead...]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Firing.jpg|thumb|none|600px|...and slinging some lead. Those two words don't rhyme, because English is a very sensible, well thought-out language.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folding.jpg|thumb|none|600px|The aforementioned 100-series stock is, as on the [[AK-101]] above, correctly shown as foldable.]]&lt;br /&gt;
[[File:H3VR AKS-74U Tactical Folded.jpg|thumb|none|600px|Perfect for anyone who wants to do this. If you happen to be one of those people, please leave your photo here so that everyone else can know to leave the shooting range as soon as you show up.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-18==&lt;br /&gt;
Update #102's first experimental build brought along several [[ArmaLite AR-18]] variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped &amp;quot;pistol&amp;quot; variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor.&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18 Right.jpg|thumb|none|600px|Standing out on the streets of the Grillhouse scene with the ancestor of... well, a fair chunk of modern rifle designs, to be honest.]]&lt;br /&gt;
[[File:H3VR AR-18 Left.jpg|thumb|none|600px|The rifle's other side. Nothing much to say here; just thought this was a cool angle.]]&lt;br /&gt;
[[File:H3VR AR-18 Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20- and 30-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR AR-18 Charging.jpg|thumb|none|600px|Racking the charging handle; the dustcover pops open automatically when it starts going back. Though it does seem like it's jumped the gun here (no pun intended)...]]&lt;br /&gt;
[[File:H3VR AR-18 Semi.jpg|thumb|none|600px|...it's actually supposed to open before the charging handle reaches it, with the cylindrical stud on the inside interfacing with the sloping cut on the side of the bolt. Oh, and here's the right-side selector, now set to semi-auto.]]&lt;br /&gt;
[[File:H3VR AR-18 Aiming.jpg|thumb|none|600px|Taking aim at the &amp;quot;OPEN HOUSE/BUNKER&amp;quot; banner; the sights are a simple, open-looking aperture-and-post setup, with some protective wings up at the front for good measure.]]&lt;br /&gt;
[[File:H3VR AR-18 Firing.jpg|thumb|none|600px|Expressing precisely five point five six millimeters of frustration at the fact that this supposedly open house/bunker's doors are all locked.]]&lt;br /&gt;
[[File:H3VR AR-18 Flipping.jpg|thumb|none|600px|Fiddling with the rear sight; the other option is a smaller aperture, for more precise shots at the expense of greater obtrusiveness. It's also higher up, since it's set for ~400 meters.]]&lt;br /&gt;
[[File:H3VR AR-18 Small.jpg|thumb|none|600px|As such, shooting at something this close probably won't achieve much.]]&lt;br /&gt;
[[File:H3VR AR-18 Folding.jpg|thumb|none|600px|On a totally unrelated note, the stock folds.]]&lt;br /&gt;
[[File:H3VR AR-18 Auto.jpg|thumb|none|600px|This does more or less totally obscure the left-side selector, so here's a shot of the right-side one again - now on full-auto, of course. And what do we do with a full-auto AR-18 with a 40-round magazine and folded stock?]]&lt;br /&gt;
[[File:H3VR AR-18 Spraying.jpg|thumb|none|600px|Well... [[The Terminator|you probably already know.]]]]&lt;br /&gt;
[[File:H3VR AR-18 Locked.jpg|thumb|none|600px|Sadly, a high fire rate and a steel trigger finger conspire to make those 40 rounds not last quite as long as you'd hope. Hey, at least the magazine release is placed conveniently.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine===&lt;br /&gt;
[[File:AR-18 Carbine.jpg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 014) - 5.56x45mm NATO]] &lt;br /&gt;
[[File:H3VR AR-18C Right.jpg|thumb|none|600px|Hearing a noise while skulking about in the Grillhouse's Mustard Collection Annex, and quickly bringing the carbine variant to bear. Note the standard AR-18 front sling loop and full-size charging handle; while these could point towards this model being a custom-made 3D model made by modifying an AR-18 model, some real life AR-18 Carbines do also have these features.]]&lt;br /&gt;
[[File:H3VR AR-18C Left.jpg|thumb|none|600px|The weapon's other side; it's pretty similar to the regular version, at least as far as the back half goes.]]&lt;br /&gt;
[[File:H3VR AR-18C Unfolding.jpg|thumb|none|600px|Snapping the stock into place; aside from making the rifle more shootable, this also makes the above claim about how much of the rifle's length is identical to the previous version no longer accurate. It's more like the rear two-thirds now, really.]]&lt;br /&gt;
[[File:H3VR AR-18C Magazine.jpg|thumb|none|600px|Of course, this particular rifle was already loaded, so the usual loading screenshot has been substituted with a quick magazine check.]]&lt;br /&gt;
[[File:H3VR AR-18C Charging.jpg|thumb|none|600px|In accordance with organizational safety regulations, however, the rifle is carried chamber-empty.]]&lt;br /&gt;
[[File:H3VR AR-18C Semi.jpg|thumb|none|600px|And, of course, with the safety on as well. Because the bureaucrats have just ''got'' to have their way, because they ''clearly'' know what's best for everyone else, and ''definitely'' know what the people down in the literal trenches need, it's not like they're just sitting up there in their ivory towers making rules that complicate everything for the people actually doing the work based on a completely incorrect understanding of how things work, ''no'', that would ''never'' happen.]]&lt;br /&gt;
[[File:H3VR AR-18C Aiming.jpg|thumb|none|600px|Finally able to aim his rifle in a meaningful sense, the beleaguered public servant discovers that the noise was, in fact, nothing.]]&lt;br /&gt;
[[File:H3VR AR-18C Firing.jpg|thumb|none|600px|Grumbling in frustration about the reports that he's going to have to file about why he chambered and de-safed his rifle, he decides to throw on one more and pretend the noise was an administrator; the conical flash hider doesn't totally hide the muzzle flash, but it does make it a fair bit more tolerable.]]&lt;br /&gt;
[[File:H3VR AR-18C Flipping.jpg|thumb|none|600px|Fiddling with the two-position rear sight; this pleases the armchair tacticians up top by ostensibly allowing accurate fire out to 400 meters (''&amp;quot;...with 5.56 out of, like, a 12-inch barrel, sure...&amp;quot;''), and appeases the bean-counters by being totally identical to the one on the full-length rifle (''&amp;quot;...if they had their way, we'd just get sharpened sticks, and we'd have to share, too...&amp;quot;'')]]&lt;br /&gt;
[[File:H3VR AR-18C Small.jpg|thumb|none|600px|Accordingly, the resulting sight picture is much the same as the rifle variant's, but with a bit more of the rear aperture filled up by a correspondingly closer-in front post.]]&lt;br /&gt;
&lt;br /&gt;
===ArmaLite AR-18 Carbine (serial number 021)===&lt;br /&gt;
The &amp;quot;pistol&amp;quot; variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts.&lt;br /&gt;
[[File:AR-18 Shorty.jpeg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 021, nicknamed &amp;quot;Shorty&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AR-18P Left.jpg|thumb|none|600px|The shorty AR-18, in all its glory. Contrary to what the &amp;quot;p&amp;quot; suffix would imply, it is classified as a carbine in-game, sitting right next to the above version in the item spawner.]]&lt;br /&gt;
[[File:H3VR AR-18P Right.jpg|thumb|none|600px|And no, there's no folding stock hidden on the other side - good luck keeping it on target.]]&lt;br /&gt;
[[File:H3VR AR-18P Auto.jpg|thumb|none|600px|Flipping the selector straight over to full-auto - this isn't exactly the sort of gun meant for half-measures. Or reasonable measures of any sort, really.]]&lt;br /&gt;
[[File:H3VR AR-18P Loading.jpg|thumb|none|600px|Hence why the next step is to load it with a 40-round magazine - full of tracers, of course.]]&lt;br /&gt;
[[File:H3VR AR-18P Charging.jpg|thumb|none|600px|This is followed by a nice, forceful yank of the charging handle. Still, it feels like something's missing. Like this whole thing's not quite ridiculous enough, somehow - maybe some mods are in order? Say, a modern muzzle brake, a top rail adaptor for an already-rail-adapted SUSAT scope, and the stock off a [[Beretta 93R]]?]]&lt;br /&gt;
[[File:H3VR AR-18P Modded.jpg|thumb|none|600px|''&amp;quot;Yeah, that's definitely gonna get some laughs. It'll look totally ridiculous! I mean, it's not like it's gonna turn out looking actually pretty decent or anything, right?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR AR-18P Reticle.jpg|thumb|none|600px|Having somehow made an aesthetically-pleasing whole from the nonsensical sum of these parts, and turning to deal with the more pressing matter at hand.]]&lt;br /&gt;
[[File:H3VR AR-18P Aiming.jpg|thumb|none|600px|And then an even more pressing one. The SUSAT features a set of backup irons on top, for use in emergencies; the other things going on in this image are meant to emphasize this idea.]]&lt;br /&gt;
[[File:H3VR AR-18P Spraying.jpg|thumb|none|600px|And, should more urgent emergencies emerge, this is also an option.]]&lt;br /&gt;
[[File:H3VR AR-18P Firing.jpg|thumb|none|600px|''&amp;quot;Sorry pal, end of the line. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right, I think that was the last of them. Now what was I doing again?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
Added on the 14th day of Meatmas 2018, the long-requested [[AS Val]] makes an appearance in ''H3'' (along with [[VSS Vintorez|its sniper-rifle sibling]]), in the carbine class.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:H3VR AS VSS Box.jpg|thumb|none|600px|The 14th day's gift was a twofer, and a long-awaited one at that.]]&lt;br /&gt;
[[File:H3VR AS Loading.jpg|thumb|none|600px|Loading a 20-round magazine into the Val. The Vintorez's 10-rounders work too, though there's not much point to using them.]]&lt;br /&gt;
[[File:H3VR AS Safe.jpg|thumb|none|600px|Attempting to pull the charging handle...]]&lt;br /&gt;
[[File:H3VR AS Auto.jpg|thumb|none|600px|...before remembering to switch the [[AK]]-style selector lever off of safe.]]&lt;br /&gt;
[[File:H3VR AS Charging.jpg|thumb|none|600px|There, much better!]]&lt;br /&gt;
[[File:H3VR AS Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot;.]]&lt;br /&gt;
[[File:H3VR AS Firing.jpg|thumb|none|600px|Firing the rifle reveals why; with bullet trails enabled, it's easier to see where you're shooting without the sights in the way. Bullet trails also reveal the difficulties involved with using subsonic ammunition at long ranges.]]&lt;br /&gt;
[[File:H3VR AS Left.jpg|thumb|none|600px|Examining the Val.]]&lt;br /&gt;
[[File:H3VR AS Right.jpg|thumb|none|600px|Y'know, the Spetsnaz probably aren't going to be happy about you taking that gun. You should probably try and hide it or something.]]&lt;br /&gt;
[[File:H3VR AS Removing.jpg|thumb|none|600px|Oh no it's too late I can hear them coming up the stairs oh god oh f]]&lt;br /&gt;
[[File:H3VR AS Adjusting.jpg|thumb|none|600px|[EVENTS REDACTED FOR BREVITY] and here's the Val's rear sight, adjustable for distances from 25 to 500 meters in 50-meter increments, excluding the initial jump from 25 to 50. That way, our nation's brave fighters can deal with cowardly, disgraceful enemies of the state at any range efficiently and effectively. Any questions?]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The 13th day of the Meatmas 2018 update added a [[FNC#Ak 5C|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C with Aimpoint CS sight and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Ak 5C Box.jpg|thumb|none|600px|The Ak 5C's gift box. A rather fitting gift for such a snowy, forested scene.]]&lt;br /&gt;
[[File:H3VR Ak 5C Loading.jpg|thumb|none|600px|Loading in the unique-but-interchangeable STANAG variant added with the Ak 5C, a &amp;quot;waffle&amp;quot;-style polymer magazine.]]&lt;br /&gt;
[[File:H3VR Ak 5C Charging.jpg|thumb|none|600px|Racking back the charging handle. Note the dustcover, which sits over the charging handle slot, and slides up when the handle is pulled.]]&lt;br /&gt;
[[File:H3VR Ak 5C Extending.jpg|thumb|none|600px|Playing with the rifle's stock, which can be extended...]]&lt;br /&gt;
[[File:H3VR Ak 5C Folding.jpg|thumb|none|600px|...or folded.]]&lt;br /&gt;
[[File:H3VR Ak 5C Safe.jpg|thumb|none|600px|The large, glove-friendly trigger guard is one of the Ak 5 series' noteworthy features; being made for the Swedish military, the reason why should be relatively obvious.]]&lt;br /&gt;
[[File:H3VR Ak 5C Semi.jpg|thumb|none|600px|The selector switch is another interesting feature, of the 5C in particular; whereas previous models only had a switch on the left side, the 5C's is ambidextrous.]]&lt;br /&gt;
[[File:H3VR Ak 5C Aiming.jpg|thumb|none|600px|Lining up the irons. The rear sight is ''very'' wide, which makes for a clear sight picture, though it does also make it somewhat harder to tell whether or not the sights are actually aligned properly.]]&lt;br /&gt;
[[File:H3VR Ak 5C Firing.jpg|thumb|none|600px|Firing off... a burst?]]&lt;br /&gt;
[[File:H3VR Ak 5C Left.jpg|thumb|none|600px|A quick re-inspection of the rifle reveals that, at some point along the line, it apparently set itself to full-auto.]]&lt;br /&gt;
[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7A1==&lt;br /&gt;
The [[Diemaco C7/Colt Model 715|Colt Canada C7A1]] was added in the Meatmas 2023 Update. The long absence of this branch of the AR family tree was a running gag for many years, with a box containing just the magazine and a non-interactive shadow being added previously. &lt;br /&gt;
[[File:ColtCanadaC7A1.jpg|thumb|none|450px|Colt Canada C7A1 - 556x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7A2==&lt;br /&gt;
The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] was added in the Meatmas 2023 Update.&lt;br /&gt;
[[File:C7a2.jpg|thumb|none|450px|Colt Canada C7A2 - 556x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
Update #107's fourth experimental build replaced the &amp;quot;M4A1 Classic&amp;quot; with an original [[M4 Carbine]]; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4 Left.jpg|thumb|none|600px|Taking the M4's truest form to the Warehouse Range.]]&lt;br /&gt;
[[File:H3VR M4 Right.jpg|thumb|none|600px|After all, what better place to end things than where it all began?]]&lt;br /&gt;
[[File:H3VR M4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG - much the same as the originals, but now properly standardized in terms of dimensions. No more cross-compatibility worries, hopefully.]]&lt;br /&gt;
[[File:H3VR M4 Charging.jpg|thumb|none|600px|Chambering a round of 5.56. And yes, the screencapping of the new ARs has straddled the cartridge re-vamp. It has, in fact, taken that long. Sue me.]]&lt;br /&gt;
[[File:H3VR M4 Adjusting.jpg|thumb|none|600px|Adjusting the classic Fiberlite stock, showing in the process how the circle at the center of its buttplate is actually just the end of the buffer tube. Whether this is an earlier two-position version or a later four-position variant is a bit of a moot point, since collapsible stocks in ''H3'' are adjustable to completely arbitrary lengths.]]&lt;br /&gt;
[[File:H3VR M4 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, giving a good view of the lower's rather convincing-looking &amp;quot;DOLT&amp;quot; trade dress. Also note the use of the same &amp;quot;scope&amp;quot; from all those years ago...]]&lt;br /&gt;
[[File:H3VR M4 Magnified.jpg|thumb|none|600px|...which has, at some point in the interim, been turned into the simple magnifier that it's actually modeled as. Suffice it to say, the lack of a reticle makes using it without another optic rather challenging.]]&lt;br /&gt;
[[File:H3VR M4 Explosion.jpg|thumb|none|600px|But not, by any means, impossible. Pro tip: when you're aiming through an empty lens like this, try to imagine what it'd look like if there was a reticle, and use that to aim.]]&lt;br /&gt;
[[File:H3VR M4 Burst.jpg|thumb|none|600px|Alternatively, you can just use the gun as it was actually intended. Note the selector - this being an M4, rather than the more ubiquitous M4A1, the third position is &amp;quot;BURST&amp;quot; instead of &amp;quot;AUTO&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M4 Aiming.jpg|thumb|none|600px|Getting a good look at that classic sight picture once more. For all the new features that've been added, the Warehouse's simple little target-wave system still remains a fun activity.]]&lt;br /&gt;
[[File:H3VR M4 Firing.jpg|thumb|none|600px|Sadly, looking through the sights doesn't leave enough space on the screen for at least 3 cases, so we're stuck doing... whatever this is instead.]]&lt;br /&gt;
[[File:H3VR M4 Ejecting.jpg|thumb|none|600px|Holding that position for no particular reason, and dumping out the now-empty magazine.]]&lt;br /&gt;
[[File:H3VR M4 Releasing.jpg|thumb|none|600px|In with a new one, and finishing things off with a quick tap of the bolt release. Back to it.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a [https://assetstore.unity.com/packages/3d/props/weapons/hq-assault-rifle-56096 publicly-available asset] made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems. &lt;br /&gt;
&lt;br /&gt;
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a &amp;quot;Left Hook&amp;quot; variant, which is completely mirrored, and meant for left-handed users. All of these variants are categorized in-game as carbines.&lt;br /&gt;
&lt;br /&gt;
Update #70's 4th alpha added yet another variant of the carbine, the &amp;quot;Classic&amp;quot;; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.&lt;br /&gt;
&lt;br /&gt;
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the &amp;quot;M4A1 Block1 Carbine&amp;quot;, the classic model was replaced with an original M4 carbine, the &amp;quot;Left Hook&amp;quot; model was likewise replaced with a dimensionally correct version, and the &amp;quot;Shorty&amp;quot; version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Factory Issue Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Right.jpg|thumb|none|600px|Flipping the rifle over...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Safe.jpg|thumb|none|600px|Next up on the checklist: the fire selector.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Semi.jpg|thumb|none|600px|Setting it to semi-auto...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Auto.jpg|thumb|none|600px|...and to rock 'n roll. Note how the fire selector isn't quite in either position; ''H3'''s fire selectors used to be animated so as to move gradually, but this was later removed in favor of the current instantaneous-switching system.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Firing.jpg|thumb|none|600px|Blasting away at nothing in particular; the muzzle flash is yet another thing that has long since changed.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Ejecting.jpg|thumb|none|600px|Dumping out the now-empty magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Release.jpg|thumb|none|600px|One new magazine later, one step to go:]]&lt;br /&gt;
[[File:H3VR M4A1 Old Released.jpg|thumb|none|600px|Tapping the bolt release. One feature that's also disappeared is the movable nature of the bolt release paddle; it correctly pops up when the bolt is locked back, and lays flat when the bolt is in battery (compare with the image above).]]&lt;br /&gt;
[[File:H3VR M4A1 Old Jammed.jpg|thumb|none|600px|Should one fail to properly chamber the rifle (i.e. manually riding the charging handle forward into battery instead of letting it snap back under spring tension), the bolt winds up in this position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Assist.jpg|thumb|none|600px|Luckily, it's nothing that a quick tap of the forward assist can't fix. This is yet another feature that has since been removed, due to it being somewhat buggy and inconsistent, not to mention difficult for new players to understand.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolding.jpg|thumb|none|600px|Grabbing the rifle's forend causes (or rather, caused) the foregrip to somewhat slowly unfold, much like the fire selector. Seems like something's missing here...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Handle.jpg|thumb|none|600px|Oh. Right. That's... kinda important.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming.jpg|thumb|none|600px|Aiming through the M4A1's now-complete irons gives a good look at the curiously green-painted front post. It's not a standard feature, but hey, it makes the post easier to see, so why not?]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aperture.jpg|thumb|none|600px|The handle-mounted sight also &amp;lt;s&amp;gt;comes&amp;lt;/s&amp;gt; came with a few selectable options, indicated by small white arrows whenever a controller &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was close by. The top arrow allow&amp;lt;s&amp;gt;s&amp;lt;/s&amp;gt;ed the player to swap out the standard aperture sight with...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Small.jpg|thumb|none|600px|...whatever this &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Low.jpg|thumb|none|600px|...while the side arrow &amp;lt;s&amp;gt;allows&amp;lt;/s&amp;gt; (y'know what, just read all the verbs in the past tense, 'cause I'm too lazy to keep track of them all myself) for the adjustment of the rear sight's elevation, between this...]]&lt;br /&gt;
[[File:H3VR M4A1 Old High.jpg|thumb|none|600px|...and this, with 3 other positions in-between.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scope.jpg|thumb|none|600px|If that's not your style, you can always tack on a scope...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Scoped.jpg|thumb|none|600px|...the lens covers helpfully popping open when you do so.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Folded.jpg|thumb|none|600px|Grabbing the foregrip...]]&lt;br /&gt;
[[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]]&lt;br /&gt;
[[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]]&lt;br /&gt;
===&amp;quot;M4A1 v2&amp;quot;===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new &amp;quot;Left Hook&amp;quot; version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Sight.jpg|thumb|none|600px|Fiddling with the foldable BUIS, which takes the place of the older model's carrying handle.]]&lt;br /&gt;
[[File:H3VR M4A1 Muzzle.jpg|thumb|none|600px|It still has the original front sight/gas block, though.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Stock.jpg|thumb|none|600px|Playing around with the stock. Upon the weapon's release, this possessed a notable visual bug wherein the entire buffer tube moved in and out of the receiver with the stock; the following update fixed this.]]&lt;br /&gt;
[[File:H3VR M4A1 Pair.jpg|thumb|none|600px|A beautiful pair of fraternal twins.]]&lt;br /&gt;
[[File:H3VR M4A1 Loading.jpg|thumb|none|600px|Loading a magazine into the standard M4A1. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.]]&lt;br /&gt;
[[File:H3VR M4A1 Dustcover.jpg|thumb|none|600px|A nice touch of the newer M4A1 is the dustcover...]]&lt;br /&gt;
[[File:H3VR M4A1 Charging.jpg|thumb|none|600px|...which pops open when the bolt first comes back...]]&lt;br /&gt;
[[File:H3VR M4A1 Bolt.jpg|thumb|none|600px|...and stays there when it returns to battery (though it can be manually closed at the player's discretion). Also note the serrations on the bolt; these serve as points for the forward assist to push on.]]&lt;br /&gt;
[[File:H3VR M4A1 Safe.jpg|thumb|none|600px|Being the same gun, the fire selector still has the same 3 settings: safe...]]&lt;br /&gt;
[[File:H3VR M4A1 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR M4A1 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR M4A1 Aiming.jpg|thumb|none|600px|Aiming, which shows off both the sights and the aftermarket extended charging handle tab.]]&lt;br /&gt;
[[File:H3VR M4A1 Firing.jpg|thumb|none|600px|Firing the M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Loading.jpg|thumb|none|600px|Making sure the other rifle doesn't feel &amp;quot;left&amp;quot; out, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle.jpg|thumb|none|600px|Another detail; when the charging handle is pulled...]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]&lt;br /&gt;
===M4A1 Block 1===&lt;br /&gt;
This was the model that replaced the V2 above. It got a corresponding &amp;quot;Left Hook&amp;quot; variant; notably, in lieu of a fictional mirrored lower, it actually uses the normal one, fitted with an aftermarket ambidextrous selector and magazine release.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 Block I; the main upgrade is the Knight's Armament RAS railed handguard and set of attachments - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M4A1 New Right.jpg|thumb|none|600px|Admiring the newerest M4A1 in the not-yet-finished-at-the-time Institution scene. Gotta love that lighting.]]&lt;br /&gt;
[[File:H3VR M4A1 New Left.jpg|thumb|none|600px|The other side, now set up for [[Escape from Tarkov|decent recoil, without sacrificing too much in ergos]].]]&lt;br /&gt;
[[File:H3VR M4A1 New Charging.jpg|thumb|none|600px|Heading to a little nook with considerably worse lighting, and watching the bolt go into battery.]]&lt;br /&gt;
[[File:H3VR M4A1 New Auto.jpg|thumb|none|600px|With low enough recoil and enough ammo, naturally, you can just settle in and spray - no need for ammo conservation when there's a wipe around the corner, anyhow.]]&lt;br /&gt;
[[File:H3VR M4A1 New Aiming.jpg|thumb|none|600px|Trying out the sights - elevate the shotgun-style ghost ring enough, and it'll line up with the factory FSP just fine. The result is a wide-open picture, good for quick acquisition at the cost of precision - in other words, a quintessential video-gamey ADS view.]]&lt;br /&gt;
[[File:H3VR M4A1 New Firing.jpg|thumb|none|600px|Taking some potshots at the concrete, and lighting up the corner a fair bit better than the single lamp in it.]]&lt;br /&gt;
[[File:H3VR M4A1 New Spraying.jpg|thumb|none|600px|''&amp;quot;Hey, you really shouldn't diss the lights, Rob. They can hear you.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;So what? Mike, it's just a lamp, not like it's gonna do anything.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;No, seriously man, don't do that.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;What, is the God of Lamps gonna come get me? OoOoOoOoh, I'm sooooo scared. I could shoot the damn thing and it wouldn't make a difference - watch.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 New Ejecting.jpg|thumb|none|600px|''&amp;quot;See, dumped the rest of the mag, and nothing happened.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 New Loading.jpg|thumb|none|600px|''&amp;quot;Hell, I'll do it again - just load up another one...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 New Turning.jpg|thumb|none|600px|''&amp;quot;...then flip it over to pull the charging...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Right.jpg|thumb|none|600px|''&amp;quot;...handle?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Releasing.jpg|thumb|none|600px|Trying to stomp down the chill running up his spine, the operator pushes his rifle's somewhat out-of-place bolt release.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Left.jpg|thumb|none|600px|''&amp;quot;Huh, that's... weird. And the lighting's gotten brighter, too. You seeing this, Mike?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...Mike?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Aiming.jpg|thumb|none|600px|Turning in horror, doЯ sights up the Great Lamp, realizing what's been done.]]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Firing.jpg|thumb|none|600px|''&amp;quot;You... you... YOU THINK THIS IS GONNA MAKE ME REPENT?! NEVER! I MEANT WHAT I SAID, AND I'LL NEVER FORGIVE YOU FOR THIS!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M4A1 Leftie New Ejecting.jpg|thumb|none|600px|Having exhausted the last of his ammunition, doЯ makes one final act of defiance, and throws his magazine at the Great Lamp, willing to spend an eternity in the Prison of Reflected Light if the alternative is kneeling before a cruel god.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M4A1 Classic&amp;quot;===&lt;br /&gt;
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the &amp;quot;Classic&amp;quot; M4A1. Truly, a most glorious return.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Loading.jpg|thumb|none|600px|Loading in a magazine, while a familiar sense that something's missing rears its head.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Left.jpg|thumb|none|600px|Oh, of course!]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Extending.jpg|thumb|none|600px|Extending the stock, something which the sling hook apparently isn't aware of.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Charging.jpg|thumb|none|600px|Fortunately, the stock bug was patched before the alpha build went live. All the more reason to celebrate by pulling the charging handle...]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Firing.jpg|thumb|none|600px|...and dumping the magazine into, well, everything.]]&lt;br /&gt;
[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]]&lt;br /&gt;
===&amp;quot;M4A1 Shorty&amp;quot;===&lt;br /&gt;
Added in Update #49, the &amp;quot;M4A1 Shorty&amp;quot; is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial &amp;quot;pistol&amp;quot; upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.&lt;br /&gt;
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO &amp;lt;br&amp;gt; Somewhere between this...]]&lt;br /&gt;
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO &amp;lt;br&amp;gt; ...and this.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|A close-up shot of the Shorty's forend; it's pretty much just the standard handguard, but with 2 vents instead of 3.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|Performing a quick brass check, while simultaneously showing that the rest of the model is more or less identical to the standard M4A1.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot with the Aimpoint red-dot sight attached to the carbine.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Loading.jpg|thumb|none|600px|Performing a quick reload in the middle of a gunfight. Though, granted, considering its size, pretty much anything that happens in the Mini Arena is &amp;quot;in the middle of a gunfight&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Firing.jpg|thumb|none|600px|While sudden, close-up encounters such as this aren't terribly god for the health of the player's heart, they are good for showing off the Shorty's rather impressive muzzle blast. As to be expected from a rifle with a &amp;lt;10&amp;quot; (&amp;lt;25.4 cm) barrel.]]&lt;br /&gt;
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 601==&lt;br /&gt;
The [[M16 rifle series|Colt Model 601]] was added in Update #107, as part of a long-planned model refresh of the [[AR-15]] family of rifles; in-game, it goes by the simplified name &amp;quot;C601&amp;quot;.&lt;br /&gt;
[[File:Colt 601 Green.jpg|thumb|none|450px|Colt Model 601 w/ M7 bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR C601 Left.jpg|thumb|none|600px|Behold: where it all began.]]&lt;br /&gt;
[[File:H3VR C601 Right.jpg|thumb|none|600px|Well, all the serially-produced ones, anyway. Note the... well, nothing, on the right side of the receiver; familiar features like pin reinforcement, magazine release fencing, forward assists, and brass deflectors would come along in subsequent variants.]]&lt;br /&gt;
[[File:H3VR C601 Loading.jpg|thumb|none|600px|Loading in an early 20-round &amp;quot;waffle&amp;quot; magazine...]]&lt;br /&gt;
[[File:H3VR C601 Charging.jpg|thumb|none|600px|...and chambering a round in the lean, green machine, the dustcover popping open as it would on any subsequent variant.]]&lt;br /&gt;
[[File:H3VR C601 Aiming.jpg|thumb|none|600px|Aiming at an arbitrary part of the ceiling; the sights are likewise familiar.]]&lt;br /&gt;
[[File:H3VR C601 Small.jpg|thumb|none|600px|Right down to the secondary, smaller flip-up aperture.]]&lt;br /&gt;
[[File:H3VR C601 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]&lt;br /&gt;
[[File:H3VR C601 Firing.jpg|thumb|none|600px|...and engaging a completely different, equally-arbitrary bit of the wall instead. While hard to distinguish, the gray spot on the wooden barricade (just to the left of the metal one) is actually a dust cloud from the impact of a ricocheting bullet.]]&lt;br /&gt;
[[File:H3VR C601 Auto.jpg|thumb|none|600px|Taking advantage of the modeled autosear pin, and setting the rifle to maximum speed.]]&lt;br /&gt;
[[File:H3VR C601 Locked.jpg|thumb|none|600px|Sadly, this also equates to maximum speed of ammo consumption, quickly leaving the rifle high and dry.]]&lt;br /&gt;
[[File:H3VR C601 Ejecting.jpg|thumb|none|600px|Lifting it higher, and starting the process of making it less dry; another nice detail included in the AR family refresh comes in the form of animated magazine releases, as seen here. This also gives something of an idea as to why the magazine release fencing would be added to later models.]]&lt;br /&gt;
[[File:H3VR C601 Slashing.jpg|thumb|none|600px|While cross-compatible, the Model 601 does have two attachments specifically meant for use with it - a bayonet, and a carry-handle-mounted scope. Perfect for long-range precision sausage-slashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 604==&lt;br /&gt;
The USAF variant of the [[M16]], the Colt Model 604, was also added in the full release of Update #107, under the simple name &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|450px|Colt USAF M16/Model 604 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16 Left.jpg|thumb|none|600px|Examining the USAF M16 in a... wait, hang on a second.]]&lt;br /&gt;
[[File:H3VR M16 Right.jpg|thumb|none|600px|There we go, in an appropriate location. Apart from the obvious change in furniture color, this version differs from the Model 601 above in its muzzle device (a 3-prong flash hider, rather than the earlier (and notoriously fragile) &amp;quot;duckbill&amp;quot; of the original version) and lower receiver (a later &amp;quot;partial fence&amp;quot; design, with a ridge just below the ejection port to hold the detent spring for the redesigned front receiver pin - contrary to the name, it has little to do with the magazine release fencing of the later models). This also distinguishes it from the Army-issued M16, the Model 602 - while early 604s had almost all the same features (right down to the storage-compartmentless stock), no 602s had partial-fence lowers.]]&lt;br /&gt;
[[File:H3VR M16 Charging.jpg|thumb|none|600px|In the time it took to go through that bit of AR-related nerdery, a magazine managed to find its way into the well, and the charging handle got halfway through its round trip to the stock before it got caught.]]&lt;br /&gt;
[[File:H3VR M16 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, and getting a good view of the rather detailed trade dress; apart from the stated manufacturer (&amp;quot;Dolt's Patent Firearms&amp;quot;, out of &amp;quot;Hazardville, Connecticut&amp;quot;), these are more or less perfectly accurate. Unlike the floating-point coordinates of the gun's various vertices, which are starting to get a little out of whack this far from the origin.]]&lt;br /&gt;
[[File:H3VR M16 Aiming.jpg|thumb|none|600px|Needless to say, this does make aiming at ground targets a bit tricky - though not nearly so much as the limited render distance, in this case. Good thing we've got that specialty &amp;quot;Dolt&amp;quot; 3x20 scope, right?]]&lt;br /&gt;
[[File:H3VR M16 Scope.jpg|thumb|none|600px|Nevermind; there are other issues at play here, apparently.]]&lt;br /&gt;
[[File:H3VR M16 Firing.jpg|thumb|none|600px|Having failed to spot any enemy aircraft through his glitch-occluded optic, the airman decides to simply guess and hope for the best.]]&lt;br /&gt;
[[File:H3VR M16 Ejecting.jpg|thumb|none|600px|On the plus side, the fact that the empty mag (visually) goes upward when released means that he's at least on his way down. Gonna be an awfully long drop.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 (5.56x45mm)==&lt;br /&gt;
2018's Meatmas update added a [[CZ BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4, under the name &amp;quot;Bren 806&amp;quot;. Notably, this is the rifle's first major documented media appearance.&lt;br /&gt;
[[File:CZ 806.jpg|thumb|none|450px|CZ BREN 2 w/ 14&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The BREN 2's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]]&lt;br /&gt;
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]]&lt;br /&gt;
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]]&lt;br /&gt;
[[File:H3VR 806 Aiming.jpg|thumb|none|600px|Unfortunately, this also means that there's no real way to aim it, unless you feel like walking all the way back to the item spawner.]]&lt;br /&gt;
[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]]&lt;br /&gt;
[[File:H3VR 806 Semi.jpg|thumb|none|600px|The selector switch's semi-auto position...]]&lt;br /&gt;
[[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the BREN 2 is just edgy like that.]]&lt;br /&gt;
[[File:H3VR 806 Right.jpg|thumb|none|600px|&amp;quot;''It's not a phase, Mom!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ BREN 2, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 (7.62x39mm)==&lt;br /&gt;
Accompanying the 5.56 [[CZ BREN 2|BREN 2]] in Meatmas 2018's 4th day was its 7.62x39mm larger-caliber sibling. It is incorrectly referred to as an 807, which is actually a different variant.&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|450px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]]&lt;br /&gt;
[[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ BREN 2; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]]&lt;br /&gt;
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the BREN 2 happily shows its safe position, without any complaints.]]&lt;br /&gt;
[[File:H3VR 807 Semi.jpg|thumb|none|600px|&amp;quot;''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Auto.jpg|thumb|none|600px|&amp;quot;''Now, now, 7, we love all our children equally.''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But-''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;'''''Equally.'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the BREN 2 takes some equally sightless aim...]]&lt;br /&gt;
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]]&lt;br /&gt;
[[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ BREN 2; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]]&lt;br /&gt;
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]]&lt;br /&gt;
[[File:H3VR 807 Folding.jpg|thumb|none|600px|&amp;quot;''Look, see? My stock can fold...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR 807 Extending.jpg|thumb|none|600px|&amp;quot;'''''and''' it can extend! See? I'm '''obviously''' better than 6!''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But can't 6 do that too?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Well, yeah, but...''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But what?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''But, but - UGH!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 P==&lt;br /&gt;
The final, full release of Update #59 brought along a series of [[Sa vz. 58|CZ Sa vz. 58]] variants, the first of which is a standard, full-stocked vz. 58 P (''&amp;quot;Pěchotní&amp;quot;'', Czech for &amp;quot;infantry&amp;quot;).&lt;br /&gt;
[[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]]&lt;br /&gt;
[[File:H3VR vz. 58 Loading.jpg|thumb|none|600px|Not even the magazine is from an AK. Banish the thought of AKs from your mind entirely, for this has nothing to do with them.]]&lt;br /&gt;
[[File:H3VR vz. 58 Charging.jpg|thumb|none|600px|Pulling back the charging handle, which gives an excellent view of the rounds in the magazine, courtesy of the vz. 58's distinctive open-topped receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58 Semi.jpg|thumb|none|600px|The fire selector is this lever on the side; here it is on semi-auto...]]&lt;br /&gt;
[[File:H3VR vz. 58 Auto.jpg|thumb|none|600px|...and here it is on &amp;quot;30&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Aiming.jpg|thumb|none|600px|Taking a look at the vz. 58's iron sights: a simple rear tangent notch and hooded front post, both mounted on the barrel. Serviceable, if a bit dated.]]&lt;br /&gt;
[[File:H3VR vz. 58 Firing.jpg|thumb|none|600px|Firing; the combination of straight-upwards ejection and a low ceiling make casings traveling in opposite directions a rather frequent sight in the indoor range.]]&lt;br /&gt;
[[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa vz. 58 V==&lt;br /&gt;
To compliment the full-stocked vz. 58 P, Update #59 also added a [[Sa vz. 58|CZ Sa vz. 58 V]], the folding-stocked paratrooper model (the &amp;quot;V&amp;quot; standing for ''&amp;quot;Výsadkový&amp;quot;'', Czech for &amp;quot;airborne&amp;quot;). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the &amp;quot;Custom&amp;quot; variant.&lt;br /&gt;
[[File:VZ58.jpg|thumb|none|450px|CZ Sa vz. 58 V - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]]&lt;br /&gt;
[[File:H3VR vz. 58V Right.jpg|thumb|none|600px|&amp;quot;''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...this thing isn't on, is it?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* &amp;lt;br&amp;gt; &amp;quot;''Right, moving on...''&amp;quot; Folding the vz. 58 V's stock...]]&lt;br /&gt;
[[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]]&lt;br /&gt;
[[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]]&lt;br /&gt;
[[File:H3VR vz. 58V Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58V Chambering.jpg|thumb|none|600px|Doing the right thing, and letting it go. As nice as it may seem to keep it sheltered and safe at home, a charging handle belongs in the wild.]]&lt;br /&gt;
[[File:H3VR vz. 58V Aiming.jpg|thumb|none|600px|Aiming...]]&lt;br /&gt;
[[File:H3VR vz. 58V Firing.jpg|thumb|none|600px|...and firing. Contrary to what these images might suggest, these are not mutually exclusive actions.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:H3VR vz. 58 Custom Loading.jpg|thumb|none|600px|Loading up the Custom variant.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Left.jpg|thumb|none|600px|Examining the rifle reveals a charging handle here...]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Right.jpg|thumb|none|600px|...and a charging handle there! Char-ging-han-dles-ev-ry-where!]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Aiming.jpg|thumb|none|600px|Aiming the tacticool vz. 58; the aftermarket scope rail has a groove down the middle, allowing for a (slightly cramped) view of the irons.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Firing.jpg|thumb|none|600px|Firing; apparently, one of the spent casings doesn't quite get the idea of a &amp;quot;personal bubble&amp;quot;.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Case.jpg|thumb|none|600px|This happens sometimes too.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Locked.jpg|thumb|none|600px|One magazine later, the vz. 58 locks open.]]&lt;br /&gt;
[[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]]&lt;br /&gt;
&lt;br /&gt;
==CSA Sa vz. 58 Compact==&lt;br /&gt;
Along with the full-length variants, Update #59 brought along a [[CSA Sa vz. 58 Compact]]. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine.&lt;br /&gt;
[[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px|CSA Sa vz. 58 Compact - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Loading.jpg|thumb|none|600px|Loading the vz. 58 Compact, which makes the already cartoonishly-proportioned weapon look even more preposterous.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Aiming.jpg|thumb|none|600px|Aiming; the fact that the rear sight is still barrel-mounted gives the Compact a sight radius that'd be on the shorter end for a ''handgun'', let alone an assault rifle.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Firing.jpg|thumb|none|600px|Firing the carbine, producing appropriately massive amounts of sound and muzzle flash. Note the small gray dot underneath the rear sight; this is the vz. 58 series's distinctive short-stroke gas piston.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed.jpg|thumb|none|600px|Oh, and for anyone who wants to try firing this thing one-handed, here's some advice:]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]]&lt;br /&gt;
[[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] was added on day 16 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:H3VR EM-2 Box.jpg|thumb|none|600px|Opening up Bunker A-16's weapon crate reveals &amp;lt;s&amp;gt;a box of broken dreams&amp;lt;/s&amp;gt; an EM-2 and a few extra mags. As the first autoloading rifle in a bunker crate, it saw a rather substantial amount of use in the subsequent days.]]&lt;br /&gt;
[[File:H3VR EM-2 Left.jpg|thumb|none|600px|Examining the EM-2. It's a very... unique-looking rifle, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR EM-2 Right.jpg|thumb|none|600px|An interesting blend of wartime and post-war design ideas; befitting of a then-cutting-edge 1950s-era assault rifle, back when everyone was still figuring out the best way to go about doing things.]]&lt;br /&gt;
[[File:H3VR EM-2 Folding.jpg|thumb|none|600px|Fiddling with the foldable front sight; this is more to prevent snags than anything else, since the rear sight is fixed.]]&lt;br /&gt;
[[File:H3VR EM-2 Loading.jpg|thumb|none|600px|Loading in a 20-round mag full of .280 British, a round exclusive to this rifle in-game. It's an interesting round, being up toward the higher end of what most would call &amp;quot;intermediate&amp;quot;, giving it a bit more punch than most assault rifles, while not quite reaching into battle rifle territory.]]&lt;br /&gt;
[[File:H3VR EM-2 Safety.jpg|thumb|none|600px|Disengaging the [[M1 Garand]]-esque trigger-guard safety switch.]]&lt;br /&gt;
[[File:H3VR EM-2 Aiming.jpg|thumb|none|600px|Attempting to aim at a Junkbot through the EM-2's integrated optic; being designed as an advanced rifle through and through, the EM-2 was one of the first rifles to feature an integral optical sight as standard equipment. An unfortunate consequence of this is that it's not a particularly good optical sight (with an extremely narrow field of view and a less-than-helpful negative zoom level), hence &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR EM-2 Irons.jpg|thumb|none|600px|As such, the backup irons tend to be most players' go-to.]]&lt;br /&gt;
[[File:H3VR EM-2 Firing.jpg|thumb|none|600px|Or you can just dial it in and spray, especially when your target is a giant, immobile Recursive drone.]]&lt;br /&gt;
[[File:H3VR EM-2 Charging.jpg|thumb|none|600px|A few extra shots from a separate gameplay session, just to cover all our bases; here's a shot of the charging handle being pulled, which flips down the dustcover on the ejection port. And yes, this magazine is empty. C'est la vie.]]&lt;br /&gt;
[[File:H3VR EM-2 Selector.jpg|thumb|none|600px|Here's the fire selector, which is kept separate from the safety; when it pops out on this side, the rifle's in full-auto, and when it's flush on this side, it's on semi. Ironically, the later-adopted (and, unlike the EM-2, actually-adopted-for-more-than-five-minutes) [[L85]] would use a lever-type fire selector and a crossbolt safety (the opposite of the EM-2's arrangement); also ironically, the later-adopted L85 would have so many initial issues that it's a wonder it made it into (and, for several years, stayed in) service in its initial A1 form (likely due to political reasons more than anything else, given that the higher-ups denied these issues for quite a while), whereas the relatively well-received EM-2 was almost immediately pulled from service due to, you guessed it, political reasons (specifically, a desire for NATO to standardize on [[FN FAL]] variants in 7.62x51mm NATO).]]&lt;br /&gt;
[[File:H3VR EM-2 Ejecting.jpg|thumb|none|600px|And, to help you cool off from that impromptu history lesson/rant about military bureaucracy, here's a gratuitous glamor shot of the rifle firing. Just because.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] was prominently featured in the trailer for the 2019 Meatmas event, referencing a running community in-joke about game developer Anton Hand's personal distaste for the rifle (and the repeated assurances that, no matter how many times it is requested, it will never be added to the game).&lt;br /&gt;
[[File:FN F2000 tactical.jpg|thumb|none|450px|F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR F2000 Grabbing.jpg|thumb|none|600px|After announcing that he needs to &amp;quot;throw some more garbage in the fire&amp;quot;, the Gronch reaches his downright terrifying green sausage-hands (an option for those using Valve Index controllers, minus the &amp;quot;green&amp;quot; bit) for an F2000 Tactical, one of many in the nearby garbage can. The rifles are all fitted with underbarrel flashlights, and loaded with 30-round STANAG magazines fitted with Magpul Ranger Plates; these hopefully aren't loaded...]]&lt;br /&gt;
[[File:H3VR F2000 Burning.jpg|thumb|none|600px|...as he immediately proceeds to chuck the rifle straight into a fireplace, and poke at it with his bayonetted [[Mosin Nagant|&amp;quot;garbage rod&amp;quot;]].]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] was the first weapon in the &amp;quot;Bullpup Trifecta&amp;quot; that was added in the ninth day of the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]]. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]]&lt;br /&gt;
[[File:H3VR FAMAS Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR FAMAS.jpg|thumb|none|600px|Admiring the FAMAS, whilst trying to resist the urge to make a &amp;quot;rich and FAMAS&amp;quot; joke (knowing full well that that's not how it's pronounced).]]&lt;br /&gt;
[[File:H3VR FAMAS Safe.jpg|thumb|none|600px|The FAMAS's fire selector is of note: the switch in the trigger guard toggles between safe...]]&lt;br /&gt;
[[File:H3VR FAMAS Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS Burst.jpg|thumb|none|600px|...and a mode that can be either full-auto or 3-round burst...]]&lt;br /&gt;
[[File:H3VR FAMAS Auto.jpg|thumb|none|600px|...depending on the position of this switch on the stock. Initially, this switch couldn't be used, with the 3rd selector position being exclusively set to burst; a later patch changed this.]]&lt;br /&gt;
[[File:H3VR FAMAS Bipod.jpg|thumb|none|600px|Popping open the FAMAS's integral bipod.]]&lt;br /&gt;
[[File:H3VR FAMAS Mounted.jpg|thumb|none|600px|A FAMAS mounted on a somewhat inconveniently low table.]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Large.jpg|thumb|none|600px|The F1's irons, which have 3 settings: &amp;quot;Aim Large, Miss Large&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Small.jpg|thumb|none|600px|...&amp;quot;Aim Small, Miss Small&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and &amp;quot;Aim Medium, Miss Medium&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR FAMAS New Left.jpg|thumb|none|600px|And the even poster-Update #52 version, which has a completely new model.]]&lt;br /&gt;
[[File:H3VR FAMAS New Right.jpg|thumb|none|600px|Nothing revolutionary - just a bit cleaner, a bit nicer, and a bit more accurate to the real deal.]]&lt;br /&gt;
[[File:H3VR FAMAS New Loading.jpg|thumb|none|600px|The mag's a new model, too - and still just as proprietary.]]&lt;br /&gt;
[[File:H3VR FAMAS New Charging.jpg|thumb|none|600px|Giving the charging handle a solid yank shows off a couple new features of the new model: the handle pivots up slightly when grabbed, and the view through the ejection port shows modeled internals instead of a featureless black void of existential anguish.]]&lt;br /&gt;
[[File:H3VR FAMAS New Semi.jpg|thumb|none|600px|Not all is well, however - in particular, the front fire selector's two non-safe positions are &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look, I just broke the fire selector]]&amp;quot;...]]&lt;br /&gt;
[[File:H3VR FAMAS New Auto.jpg|thumb|none|600px|...and &amp;quot;look, I just broke the laws of physics.&amp;quot;]]&lt;br /&gt;
[[File:H3VR FAMAS New Stock.jpg|thumb|none|600px|The rear-mounted selector switch still works as intended, fortunately enough.]]&lt;br /&gt;
[[File:H3VR FAMAS New Aiming.jpg|thumb|none|600px|Aiming; as with the original model, the default setting is less &amp;quot;aperture&amp;quot; and more &amp;quot;ghost ring&amp;quot;.]]&lt;br /&gt;
[[File:H3VR FAMAS New Flipping.jpg|thumb|none|600px|And, just like the original, there are a couple of extra hingey bits to help change that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Medium.jpg|thumb|none|600px|The back one gives you this sensibly-sized aperture, good for most applications.]]&lt;br /&gt;
[[File:H3VR FAMAS New Up.jpg|thumb|none|600px|The front one, on the other hand...]]&lt;br /&gt;
[[File:H3VR FAMAS New Small.jpg|thumb|none|600px|...yeah, good luck.]]&lt;br /&gt;
[[File:H3VR FAMAS New Firing.jpg|thumb|none|600px|Alternatively, if none of those options tickle your fancy, you can always just resort to good old-fashioned spray-and-pray.]]&lt;br /&gt;
[[File:H3VR FAMAS New Bipod.jpg|thumb|none|600px|Oh, and the bipod still works, too. Yes, I did have to lay on the floor for this. Yes, I did do the &amp;quot;paint me like one of your French girls&amp;quot; pose. Yes, I do appreciate the irony in that.]]&lt;br /&gt;
[[File:H3VR FAMAS New Fixed.jpg|thumb|none|600px|With the release of Update #99, the updated FAMAS was updated again; in particular, the fire selector now works as intended, pointing towards &amp;quot;R&amp;quot; for &amp;quot;Rapide&amp;quot; (French for &amp;quot;fast&amp;quot;) in full-auto...]]&lt;br /&gt;
[[File:H3VR FAMAS New Single.jpg|thumb|none|600px|...and &amp;quot;1&amp;quot; (French for &amp;quot;1&amp;quot;) in semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
In addition to the F1's new model, Update #99's sixth alpha also brought along the [[FAMAS G2]].&lt;br /&gt;
[[File:Famas_g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G2 Right.jpg|thumb|none|600px|In a slightly different part of the same map as above, here's the G2.]]&lt;br /&gt;
[[File:H3VR G2 Left.jpg|thumb|none|600px|Because hey, if it's worth doing, it's worth doing efficiently. The modeler understood that - hence why, given the choice between making a FAMAS G2 with a smooth barrel or a ribbed one (since both are known to exist), they chose the one they'd already modeled for the ribbed-barrel-only F1.]]&lt;br /&gt;
[[File:H3VR G2 Loading.jpg|thumb|none|600px|Mashing a speed plate-equipped STANAG magazine into the FAMAS; one of the G2's chief distinguishing features is its ability to take these, as opposed to prior variants' use of proprietary mags.]]&lt;br /&gt;
[[File:H3VR G2 Charging.jpg|thumb|none|600px|Chambering a round; this could also be seen as a distinction between the two variants (with the F1 generally using steel-cased ammo instead of brass, due to its tendency to tear up brass cases), though as neither steel-cased ammo nor case tearing exist in H3, the point is a bit moot.]]&lt;br /&gt;
[[File:H3VR G2 Semi.jpg|thumb|none|600px|Anyway, the trigger guard is the other main distinguishing feature between the two variants (with the G2 having this distinctive full-hand guard instead of the F1's conventional single-finger setup); it also highlights a similarity between the two in-game: both have selector positions of &amp;quot;borked&amp;quot;...]]&lt;br /&gt;
[[File:H3VR G2 Auto.jpg|thumb|none|600px|...and &amp;quot;borkeder&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Stock.jpg|thumb|none|600px|Additionally, both rifles' stock-mounted burst/auto selectors were spared this terrible fate, though the G2 seemingly had to sacrifice a bit of its magazine's alignment to keep the selector safe.]]&lt;br /&gt;
[[File:H3VR G2 Mount.jpg|thumb|none|600px|The two rifles' irons are likewise identical; to save time, why not skip straight to the big new feature: the attachable optics mount? This convenient little puppy sticks right into the carrying handle of the F1 or the G2, and lets you put more modern optics on top. Or anything else that'll fit a Picatinny rail, for that matter.]]&lt;br /&gt;
[[File:H3VR G2 Optic.jpg|thumb|none|600px|Yep, that's definitely why we're skipping straight to the EOTech sight here.]]&lt;br /&gt;
[[File:H3VR G2 Aiming.jpg|thumb|none|600px|Totally didn't forget to grab some good iron sight footage before shoving a giant block in the way of the irons. This was all part of the plan.]]&lt;br /&gt;
[[File:H3VR G2 Firing.jpg|thumb|none|600px|Deciding to finally stop ignoring everything going on in the background, and heroically charge into the thick of the fight. We'd tell you that this resulted in something other than near-immediate death, but IMFDB policy limits us to one blatant lie per section, and that quota's already been met.]]&lt;br /&gt;
[[File:H3VR G2 Unfolded.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Or was it zero lies per section?&amp;lt;/s&amp;gt; Oh, and the bipod works on this one, too. Not that it was terribly helpful in this case.]]&lt;br /&gt;
[[File:H3VR G2 Fixed.jpg|thumb|none|600px|As with the F1, the G2's fire selector was fixed in the full release of Update #99; to keep things interesting, this one's been festooned with a variety of different non-standard equipment.]]&lt;br /&gt;
[[File:H3VR G2 Single.jpg|thumb|none|600px|The semi-auto position works, too. Of note is that, unlike on the F1, neither of these selector positions are marked; if you ever forget which is which, just remember: &amp;quot;left&amp;quot; means &amp;quot;lots&amp;quot;, and &amp;quot;right&amp;quot; means &amp;quot;regrettably, only one&amp;quot;.]]&lt;br /&gt;
[[File:H3VR G2 Sights.jpg|thumb|none|600px|Fiddling with the flip-up apertures; in the interest of transparency, we are obligated to inform you that this functionality was also missing on the alpha-build version of the rifle, and attempting to flip up either aperture instead somehow broke every other gun present in the scene. Ain't coding fun?]]&lt;br /&gt;
[[File:H3VR G2 Blocked.jpg|thumb|none|600px|Attaching the optics mount still makes this a moot point.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] is one of the available firearms in-game. It, along with [[FN SCAR-H|its heavier-caliber sibling]], were added in Update #32.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SCAR-L Right.jpg|thumb|none|600px|Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.]]&lt;br /&gt;
[[File:H3VR SCAR-L Extending.jpg|thumb|none|600px|Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in ''H3'', served no practical purpose until much later on, when the recoil system was modified to accommodate them.]]&lt;br /&gt;
[[File:H3VR SCAR-L Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the rifle.]]&lt;br /&gt;
[[File:H3VR SCAR-L Charging.jpg|thumb|none|600px|Chambering a 5.56mm round.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 1.jpg|thumb|none|600px|Looking through the first of the SCAR's 2 optional rear sight apertures...]]&lt;br /&gt;
[[File:H3VR SCAR-L Sights 2.jpg|thumb|none|600px|...and the second, smaller one.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS.jpg|thumb|none|600px|If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, &amp;quot;Aimpoint&amp;quot; has been changed to &amp;quot;Gamepoint&amp;quot;.]]&lt;br /&gt;
[[File:H3VR SCAR-L Safety.jpg|thumb|none|600px|Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper &amp;quot;FN HERSTAL BELGIUM&amp;quot; trademarks, save for the odd rewriting of &amp;quot;HERSTAL&amp;quot; as &amp;quot;HöRSTAL&amp;quot;. The markings below that read &amp;quot;MK 16 MOD 0&amp;quot;, &amp;quot;Cal 5.56x45 MM&amp;quot;, and a serial number of &amp;quot;H3VR2317&amp;quot;, an obvious reference to the game itself.]]&lt;br /&gt;
[[File:H3VR SCAR-L RDS Aiming.jpg|thumb|none|600px|Aiming through the red-dot sight...]]&lt;br /&gt;
[[File:H3VR SCAR-L Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR SCAR-L Ejecting.jpg|thumb|none|600px|30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.]]&lt;br /&gt;
[[File:H3VR SCAR-L Sightless.jpg|thumb|none|600px|Of course, if you're a true tactical operator, then it's not really an issue.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K1==&lt;br /&gt;
The 24th day of the Meatmas 2018 event added another frequent fan request, the [[Heckler &amp;amp; Koch G11]]; more specifically, a G11 K1, the penultimate variant of the rifle.&lt;br /&gt;
[[File:G11ACR left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[File:H3VR G11 Box.jpg|thumb|none|600px|The G11 in its gift box. Rather fittingly-timed for the gun enthusiast community; the very next day, a ''very'' long-awaited ''Forgotten Weapons'' special on the G11 was released, to the joy of watchers everywhere.]]&lt;br /&gt;
[[File:H3VR G11 Left.jpg|thumb|none|600px|Unlike the rifle in that video, however, the G11 in ''H3'' is an earlier K1 variant, as noted by its somewhat more smooth, less boxy appearance.]]&lt;br /&gt;
[[File:H3VR G11 Magazine.jpg|thumb|none|600px|Taking a look at one of the G11's magazines; this holds 50 rounds of (proprietary) 4.73x33mm caseless ammunition (essentially a bullet and a primer embedded in a block of solid propellant, without a brass case around it like most normal ammunition). As opposed to most modern rifle mags, which use a staggered-column arrangement, the G11's magazines just have one big stack of 50 rounds, sitting side-by-side. Try not to load them in backwards.]]&lt;br /&gt;
[[File:H3VR G11 Loading.jpg|thumb|none|600px|This magazine goes into a well in the front of the rifle, which can be a bit awkward to get used to. This is one of the other differences from the later K2 variant; the K1 just has 1 magazine out front, whereas the improved K2 has 2 extra ones along the sides for faster reloading.]]&lt;br /&gt;
[[File:H3VR G11 Markings.jpg|thumb|none|600px|A stray bolt of Kraut Space Magic results in a temporary impromptu teleportation trip, and a good look at the rifle's molded-in markings, which read &amp;quot;ACR 167 Cal. 4.92 MM 2/88&amp;quot;; the &amp;quot;ACR&amp;quot; presumably implies that this particular gun was involved in the US military's Adaptive Combat Rifle program. These markings also used to include &amp;quot;HK&amp;quot; at the start of them, but was later removed; it also reveals that the in-game weapon is chambered for the wrong cartridge, as it uses 4.73mm.]]&lt;br /&gt;
[[File:H3VR G11 Handle.jpg|thumb|none|600px|&amp;quot;''Hello, is this Customer Service? &amp;lt;br&amp;gt;... &amp;lt;br&amp;gt; I'd like to file a complaint, please. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Well, it seems that you forgot to put charging handles on the rifles you sent me. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Yes, I have looked on the left side of the stock. There's no charging handle there, just this weird flat plastic thing. &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; Wait, what do you mean &amp;quot;that IS the charging handle&amp;quot;?!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR G11 Charging.jpg|thumb|none|600px|The G11's charging handle, as the above conversation implied, is another unusual aspect of its design; as it uses caseless ammunition, it has no need for a normal ejection/extraction cycle. Instead, it uses a unique rotary chamber setup, and is thus chambered by rotating this handle at the rear. Should the user encounter a dud, this can also be used to push it out through a small hole in the bottom of the rifle.]]&lt;br /&gt;
[[File:H3VR G11 Semi.jpg|thumb|none|600px|The selector switch is one of the relatively normal parts of the rifle; just 4 positions, in easy reach of the user's thumb.]]&lt;br /&gt;
[[File:H3VR G11 Burst.jpg|thumb|none|600px|Then again, it's not ''quite'' normal...]]&lt;br /&gt;
[[File:H3VR G11 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake, using the G11's integrated low-zoom scope. Being a next-generation rifle, it wasn't even designed with iron sights as an option.]]&lt;br /&gt;
[[File:H3VR G11 Firing.jpg|thumb|none|600px|Shattering the snowflake with a 3-round burst so quick it sounds like one shot. This was one of the rifle's main selling points; thanks to lack of a need for a traditional extraction/ejection cycle, the G11 can cycle incredibly quickly, firing 3-round &amp;quot;hyperbursts&amp;quot; at 2,100 RPM. This, coupled with a unique system where the entire barreled action, magazine and all, reciprocates inside the rifle while firing (which is actually shown in-game, though it's not visible here), the end result is a rifle that can fire 3 rounds before the first one's recoil impulse hits the shooter, theoretically tripling the odds of a hit.]]&lt;br /&gt;
[[File:H3VR G11 Auto.jpg|thumb|none|600px|For those who like to live in the past, the full-auto setting forgoes this system entirely, instead firing at a steady 460 RPM.]]&lt;br /&gt;
[[File:H3VR G11 Right.jpg|thumb|none|600px|While it seemed like a brilliant idea on paper, the G11 just wasn't meant to be. Despite having an internal mechanism so complex that those who've seen it (and lived to tell the tale) simply describe it as &amp;quot;Kraut Space Magic&amp;quot;, and having a price tag to match, the G11 was on the cusp of German military adoption. However, the heavens frowned upon the G11, and destroyed it through their dark, forbidden magic of geopolitics; with the fall of the Berlin Wall hitting at just the same time, the German government simultaneously lost both their budget and their need for a new, advanced rifle, and scrapped the project. Now, it only exists in our hearts. Goodnight, sweet prince.]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Right.jpg|thumb|none|600px|And now, for a look at what could've been, look no further than Update #90's &amp;quot;G11 Tacmod&amp;quot;, which features a tri-rail handguard (the placement of the magazine preventing a top rail) and a railed carrying handle in place of the default scope, the latter somewhat resembling the carry handle of a  [[ShAK-12]].]]&lt;br /&gt;
[[File:H3VR G11 Tacmod Abomination.jpg|thumb|none|600px|Grabbing the energy pistol from ''Compound'' (added in Update #90, with the blessing of that game's devs), and preparing to put the poor thing out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is one of the available firearms in-game. It, along with [[Heckler &amp;amp; Koch G36C|its shorter sibling]], were added in Update #23.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36.jpg|thumb|none|600px|Always have to enjoy a well-modeled full size G36.]]&lt;br /&gt;
[[File:H3VR G36 Loading.jpg|thumb|none|600px|Loading in a 100-round dual drum magazine.]]&lt;br /&gt;
[[File:H3VR G36 Charging.jpg|thumb|none|600px|Pulling back the G36's charging handle. Note the bipod; ''H3'' correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.]]&lt;br /&gt;
[[File:H3VR G36 RDS.jpg|thumb|none|600px|Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.]]&lt;br /&gt;
[[File:H3VR G36 Scope.jpg|thumb|none|600px|The bottom portion of the ZF optic, which consists of a 3x magnified scope.]]&lt;br /&gt;
[[File:H3VR G36 Firing.jpg|thumb|none|600px|Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.]]&lt;br /&gt;
[[File:H3VR G36 Markings.jpg|thumb|none|600px|A close-up of the receiver's markings; these read &amp;quot;NH&amp;quot;, &amp;quot;G36&amp;quot;, &amp;quot;Kal. 5.56mmx45&amp;quot;, &amp;quot;85-001337&amp;quot;, and &amp;quot;2016&amp;quot;, top to bottom.]]&lt;br /&gt;
[[File:H3VR G36 Bayonet.jpg|thumb|none|600px|Interestingly, though the G36 can accept a bayonet, it isn't one of NATO origin; this is actually an AK bayonet, as the G36 was designed after the reunification of Germany, and there was no need to develop and produce new bayonets when there were plenty of leftover MPi-AK-74N (East German [[AK-74]]) bayonets lying around.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of the available firearms in-game; like [[Heckler &amp;amp; Koch G36|the full-length variant]], it was added in Update #23, and sits in the carbine class.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR G36C Right.jpg|thumb|none|600px|Taking a look at the G36C.]]&lt;br /&gt;
[[File:H3VR G36C Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.]]&lt;br /&gt;
[[File:H3VR G36C Charging.jpg|thumb|none|600px|Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.]]&lt;br /&gt;
[[File:H3VR G36C Left.jpg|thumb|none|600px|Checking some range results, now-readied G36C in tow.]]&lt;br /&gt;
[[File:H3VR G36C Aiming.jpg|thumb|none|600px|Aiming through the (rather wide) sights; a later update made the flip-up rear aperture usable as well.]]&lt;br /&gt;
[[File:H3VR G36C Firing.jpg|thumb|none|600px|Sending a burst of 5.56mm rounds flying at the target.]]&lt;br /&gt;
[[File:H3VR G36C Betrayal.jpg|thumb|none|600px|''Et tu, Brute?'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a [[Heckler &amp;amp; Koch HK416]]. It goes by the name &amp;quot;H416&amp;quot; in-game, and is fitted with a Command Arms UPG-16 pistol grip and a  Magpul MOE stock.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR HK416 Left.jpg|thumb|none|600px|Admiring the piston-driven fruits of other people's labor.]]&lt;br /&gt;
[[File:H3VR HK416 Right.jpg|thumb|none|600px|(In my defense, I didn't even know that the challenge was happening; I assure you, I would've participated if I'd known. Trust me.)]]&lt;br /&gt;
[[File:H3VR HK416 Charging.jpg|thumb|none|600px|Chambering a round; the magazine that found its way into the magwell between these shots is a Magpul PMAG with the same company's Ranger Plate; this was added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Extending.jpg|thumb|none|600px|Toying around with the extendable stock, and simultaneously disengaging the safety. The ability to multi-task is the mark of a true operator, after all.]]&lt;br /&gt;
[[File:H3VR HK416 Bare.jpg|thumb|none|600px|Attempting to aim the HK416; like many modern weapons in ''H3'', it comes sightless by default.]]&lt;br /&gt;
[[File:H3VR HK416 Rear.jpg|thumb|none|600px|Luckily, the factory-default HK irons are rail-mounted, and were thus added concurrently as an optional attachment.]]&lt;br /&gt;
[[File:H3VR HK416 Front.jpg|thumb|none|600px|The rifle also features a flip-up front sight; using both this and the rail-mounted sights is pointless, but harmless.]]&lt;br /&gt;
[[File:H3VR HK416 Aiming.jpg|thumb|none|600px|Aiming through this set of 3 sights provides a relatively standard sight picture.]]&lt;br /&gt;
[[File:H3VR HK416 Aperture.jpg|thumb|none|600px|If hundred-meter notch sights aren't your cup of tea, the classic diopter-drum rear sight features 3 different aperture settings, for 200, 300, and 400 meters.]]&lt;br /&gt;
[[File:H3VR HK416 Ejecting.jpg|thumb|none|600px|Dumping out a PMag midway through a game of Assault and Pepper in the Cappocollosseum, preparing to deal with more doubled-up consonants.]]&lt;br /&gt;
[[File:H3VR HK416 Loading.jpg|thumb|none|600px|Loading in a Magpul D60 drum; this was also added along with the rifle.]]&lt;br /&gt;
[[File:H3VR HK416 Firing.jpg|thumb|none|600px|Spraying down a Sosig in spectacularly awkward fashion. Hey, it makes for good-looking screencaps.]]&lt;br /&gt;
[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]]&lt;br /&gt;
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]]&lt;br /&gt;
[[File:H3VR HK416newmodel leftside.jpg|600px|thumb|none|The first patch of Update #111 saw the HK416 given a proper face-lift in the form of a new, much more dimensionally accurate model. ]]&lt;br /&gt;
[[File:H3VR HK416newmodel rightside.jpg|600px|thumb|none|The other side of the refreshed assault rifle, featuring some spoofed markings. Everyone knows the &amp;quot;HK&amp;quot; in HK416 stands for &amp;quot;Heckle &amp;amp; Mock GmbH&amp;quot;, which is famously headquartered in Bumpass, Virginia. ]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The 5.56mm assault rifle version of the [[IMBEL IA2]] is one of the available firearms in-game; it was added in the 1st Meatmas Update.&lt;br /&gt;
[[File:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm w/ bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]]&lt;br /&gt;
[[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]]&lt;br /&gt;
[[File:H3VR IA2 Right.jpg|thumb|none|600px|The IMBEL's other side, which shows off the brass deflector.]]&lt;br /&gt;
[[File:H3VR IA2 Charging.jpg|thumb|none|600px|Rare-rifle-observation finished, the IA2's charging handle is pulled.]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Large.jpg|thumb|none|600px|Aiming through the larger of the rifle's 2 rear aperture sight options...]]&lt;br /&gt;
[[File:H3VR IA2 Aiming Small.jpg|thumb|none|600px|...and the smaller one.]]&lt;br /&gt;
[[File:H3VR IA2 Firing.jpg|thumb|none|600px|Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.]]&lt;br /&gt;
[[File:H3VR IA2 Folding.jpg|thumb|none|600px|Folding the stock, just for the fun of it.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is the 2nd part of the first Meatmas update's &amp;quot;Bullpup Trifecta&amp;quot;, alongside the [[FAMAS F1]] and [[Steyr AUG A3|AUG A3]]. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2.jpg|thumb|none|600px|A nice shot of an iron-sighted L85A2.]]&lt;br /&gt;
[[File:H3VR L85A2 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine.]]&lt;br /&gt;
[[File:H3VR L85A2 Charging.jpg|thumb|none|600px|Pulling the charging handle, while earning a disapproving glare from the ghost of an English military trainer that watches us all from the heavens; the UK military's official recommended method is to pull the charging handle with the left hand, so as to be able to see the ejection port without removing the rifle from the user's shoulder.]]&lt;br /&gt;
[[File:H3VR L85A2 Safe.jpg|thumb|none|600px|Manipulating the L85A2's interesting (if not terribly ergonomic) set of controls; to set the weapon to full-auto...]]&lt;br /&gt;
[[File:H3VR L85A2 Semi.jpg|thumb|none|600px|...one must first disengage the crossbolt safety located above the trigger...]]&lt;br /&gt;
[[File:H3VR L85A2 Auto.jpg|thumb|none|600px|...then reach back and flip the stock-mounted selector switch. While this could initially be used like any other selector in-game, it was later updated to reflect the 2-part nature of the fire controls.]]&lt;br /&gt;
[[File:H3VR L85A2 Aiming.jpg|thumb|none|600px|Taking a look at the L85's irons...]]&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Loading.jpg|thumb|none|600px|...not that anyone actually uses them, anyways.]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT.jpg|thumb|none|600px|A broader look at the scoped L85, which gives a clearer view of the excised front iron sight. While this would be an inaccuracy for many weapons, on the L85A2, it's just standard practice (as the reference image displays).]]&lt;br /&gt;
[[File:H3VR L85A2 SUSAT Aiming.jpg|thumb|none|600px|The SUSAT's distinctive single-post reticle.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked).&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]&lt;br /&gt;
[[File:H3VR M16A1 Right.jpg|thumb|none|600px|The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.]]&lt;br /&gt;
[[File:H3VR M16A1 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in it as well, they just aren't the same as the classic straight 20-rounder.]]&lt;br /&gt;
[[File:H3VR M16A1 Charging.jpg|thumb|none|600px|Pulling back the M16A1's charging handle.]]&lt;br /&gt;
[[File:H3VR M16A1 Aiming.jpg|thumb|none|600px|Looking through the sights...]]&lt;br /&gt;
[[File:H3VR M16A1 Firing.jpg|thumb|none|600px|...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Mounting.jpg|thumb|none|600px|Attaching a 3x20 scope...]]&lt;br /&gt;
[[File:H3VR M16A1 3x20.jpg|thumb|none|600px|...which interfaces with a hole in the top of the carrying handle.]]&lt;br /&gt;
[[File:H3VR M16A1 3x20 Aiming.jpg|thumb|none|600px|Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Mounting.jpg|thumb|none|600px|Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x.jpg|thumb|none|600px|Confident that the scope will stay in place, he decides to proceed.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Adjusting.jpg|thumb|none|600px|He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.]]&lt;br /&gt;
[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]&lt;br /&gt;
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]]&lt;br /&gt;
[[File:H3VR M16A1 New Right.jpg|thumb|none|600px|New model, same war.]]&lt;br /&gt;
[[File:H3VR M16A1 New Left.jpg|thumb|none|600px|Although, the more authentically-modeled rifle certainly merits some more appropriate scenery. It's not quite a Southeast Asian jungle, but it'll do.]]&lt;br /&gt;
[[File:H3VR M16A1 New Loading.jpg|thumb|none|600px|Loading in a slightly longer-than-normal straight magazine; this is a 25-rounder, tested with some early AR-15 variants but ultimately unsuccessful. Brownells makes repros, if you're interested.]]&lt;br /&gt;
[[File:H3VR M16A1 New Charging.jpg|thumb|none|600px|Chambering a round in the old poodle-shooter.]]&lt;br /&gt;
[[File:H3VR M16A1 New Firing.jpg|thumb|none|600px|Hearing some suspicious rustling in the foliage, Gee Eye Schmo sends a .223 through the leaves. Can't be too careful out here.]]&lt;br /&gt;
[[File:H3VR M16A1 New Scope.jpg|thumb|none|600px|Deciding that he'd rather see what he's shooting at, Pvt. Schmo decides to stick a scope on the carrying handle. This, too, is a new model - a Leatherwood ART 3-9X scope on an M16-carry-handle-specific mount.]]&lt;br /&gt;
[[File:H3VR M16A1 New Small.jpg|thumb|none|600px|Taking aim at a friendly trooper - although, out in the jungle, &amp;quot;friendly&amp;quot; doesn't stretch much further than &amp;quot;probably not going to kill you&amp;quot;. Though, in fairness, it'd be a bit hypocritical of Schmo to criticize such behavior at the moment.]]&lt;br /&gt;
[[File:H3VR M16A1 New Adjusting.jpg|thumb|none|600px|Deciding he'd rather see things a bit more clearly, he dials the magnification up to 9X - &amp;quot;ART&amp;quot; is short for &amp;quot;Adjustable Ranging Telescope&amp;quot;, not a self-aggrandizing statement by the scope's manufacturer. Sadly - though understandably - the real scope's complex automatic range compensation behavior isn't represented in-game - not leastly because it revolves around gradually adjusting the magnification until a known-sized target fits in the range-finder (with this camming the scope up or down accordingly), while ''H3'''s magnification adjustment is both step-wise and completely separate from the zero distance adjustment (as seen here).]]&lt;br /&gt;
[[File:H3VR M16A1 New Reticle.jpg|thumb|none|600px|It does at least bring the reticle closer, as it's supposed to - this makes said reticle's details much easier to see, along with any prospective target's helmet art, beard stubble, and bun crumbs.]]&lt;br /&gt;
[[File:H3VR M16A1 New Aiming.jpg|thumb|none|600px|It also allows you to use the irons, just in case those that rustling starts getting a little too close for comfort. Don't ever let your guard down - that's when they'll get you.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] was added in the full release of Update #107.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A2 Left.jpg|thumb|none|600px|Standing guard over the (incomplete) Institution's northbound train line with an M16A2.]]&lt;br /&gt;
[[File:H3VR M16A2 Right.jpg|thumb|none|600px|After all, grayscale 80s-90s firearms and angular brutalist architecture go together like concrete and rebar.]]&lt;br /&gt;
[[File:H3VR M16A2 Loading.jpg|thumb|none|600px|Loading in a standard aluminum 30-round STANAG magazine. While familiar now, there was a time when these were still relatively novel. Granted, that was back in the late sixties, so they were pretty much standard by the time the A2 rolled around in '82, but still.]]&lt;br /&gt;
[[File:H3VR M16A2 Charging.jpg|thumb|none|600px|Chambering a round...]]&lt;br /&gt;
[[File:H3VR M16A2 Closing.jpg|thumb|none|600px|...and shutting the dust cover. There's not much practical point to this - even if guns could jam due to dust accumulation in-game, the air in the Institution is impeccably clean - but it's a nice detail to have nevertheless, and is shared across more or less every gun in the game with such a cover.]]&lt;br /&gt;
[[File:H3VR M16A2 Semi.jpg|thumb|none|600px|Disengaging the safety; the longer word in the third position is a surprise tool that'll help us later.]]&lt;br /&gt;
[[File:H3VR M16A2 Aiming.jpg|thumb|none|600px|Looking through the sights. While the sight picture is pretty much the same as usual, the sights themselves have seen some noticeable alteration, being much more finely-adjustable than the older variants', and allowing for windage adjustments without the aid of a tool (or a live round).]]&lt;br /&gt;
[[File:H3VR M16A2 Firing.jpg|thumb|none|600px|Firing, on the other hand, is pretty much the same. The thicker barrel (generally just called an &amp;quot;A2-profile&amp;quot; barrel, as opposed to the earlier variants' &amp;quot;A1&amp;quot; or &amp;quot;pencil&amp;quot; barrels) could in theory help keep the recoil down a bit, but in practice, the recoil of a 20&amp;quot; 5.56mm rifle in semi-auto is pretty much negligible anyway.]]&lt;br /&gt;
[[File:H3VR M16A2 Sights.jpg|thumb|none|600px|Should the normal aperture prove insufficiently precise for you, simply give it a flip...]]&lt;br /&gt;
[[File:H3VR M16A2 Small.jpg|thumb|none|600px|...and you'll get this. Probably not the best choice in an area where some halls aren't too far off the color of the sights themselves, but it's there if you want it.]]&lt;br /&gt;
[[File:H3VR M16A2 Burst.jpg|thumb|none|600px|Right, back to the main thing about the A2 that people care about: the selector. Rather than the earlier versions' Safe/Semi/Auto trigger packs (excluding some experimental models), the A2 introduced a new Safe/Semi/Burst selector, to discourage inexperienced soldiers from clutching the trigger and wasting ammunition.]]&lt;br /&gt;
[[File:H3VR M16A2 Ejecting.jpg|thumb|none|600px|''&amp;quot;Oh, they think I'll waste ammo? I'll show them &amp;quot;wasting ammo&amp;quot;...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Along with its burst-fire cousin, the [[M16A3]] was added in Update #107's full release.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A3 Left.jpg|thumb|none|600px|Meanwhile, a short distance away, another trooper stands guard over the sorthbound line with an M16 that's exactly 1 A greater than his compatriot's. After all, an M16A3 only seems appropriate for an [[Battlefield 3|operation in a metro]] - even more so if it's a real one.]]&lt;br /&gt;
[[File:H3VR M16A3 Charging.jpg|thumb|none|600px|Sadly, said real M16A3 is almost visually indistinguishable from its even-numbered predecessor (to the point that the first image could very well have been an A2, and you'd be none the wiser); to prevent this section from being completely redundant, it's been spiced up with a few of the concurrently-added attachments, for some nice vintage tacticool action.]]&lt;br /&gt;
[[File:H3VR M16A3 Semi.jpg|thumb|none|600px|Disengaging the safety, and viewing the only real visual distinction between this and the A2 in-game: the markings. Aside from the obvious differences in the selector (which'll be addressed in a moment), the in-game M16A3 is apparently made by &amp;quot;FUN MFG, INC.&amp;quot; in &amp;quot;COWARD, SC&amp;quot; (with a manufacturer code of &amp;quot;H3VR0&amp;quot;); this is presumably meant to represent an [[FN]]-produced rifle, in a similar vein to the &amp;quot;Dolt&amp;quot; markings on the game's earlier Colt-produced ARs. Also plainly visible here is the 40-round USGI-pattern magazine; while not officially adopted in any known capacity, magazines of this type have existed for a while, and have been produced by various third-party manufacturers, with frustratingly little concrete info on their actual origins.]]&lt;br /&gt;
[[File:H3VR M16A3 Aiming.jpg|thumb|none|600px|Taking aim; the &amp;quot;goose-neck&amp;quot; rail seen here is one of two in-game solutions for mounting optics onto AR carry handles, and was a relatively popular option for this purpose in reality during the early days of widespread infantry optic use and optic rail standardization. Its main advantage over a simple vertical adaptor is the lower mounting, allowing for a better cheek weld and making the rifle take up less vertical space; a side effect of this is that it also allows for co-witnessing with certain optics, such as this relatively-appropriate Aimpoint.]]&lt;br /&gt;
[[File:H3VR M16A3 Firing.jpg|thumb|none|600px|But hey, why use two sets of sights at once when you could use zero at once? Especially when the selector manages to sneak its way over to the full-auto position, I swear, it just did that on its own.]]&lt;br /&gt;
[[File:H3VR M16A3 Locked.jpg|thumb|none|600px|See, the A3 was a relatively lightly-produced variant, only used by a few select Navy units who were apparently thought trustworthy enough to not waste their entire magazine in one go if given a gun that allowed it. Clearly, the individual to whom this rifle was handed gave that impression falsely.]]&lt;br /&gt;
[[File:H3VR M16A3 Releasing.jpg|thumb|none|600px|One quick mag swap, one tap of the (visually popped-up) bolt release, and nobody's any the wiser. Except for the empty mag on the floor. And the 40 spent cases a few feet away. And the 40 bulletholes in the concrete. Minor details, easily ignored.]]&lt;br /&gt;
[[File:H3VR M16A3 Clipping.jpg|thumb|none|600px|Not really segue-able, but as an aside: the suppressor on the end is known in-game as the &amp;quot;HEM4&amp;quot;, shortened from its more complete name of &amp;quot;HEL M4&amp;quot; (with &amp;quot;HEL&amp;quot; referring to the Army's not-at-all-concerningly-named Human Engineering Laboratory); this was developed during the sixties, and intended specifically for full-length M16s (whether or not it'd fit onto an A2-profile barrel is not entirely clear), fitting over most of the exposed portion without extending as far past it as a normal suppressor would. In-game, as with the real suppressor's need for a specialized bolt carrier to handle the increased back pressure (remember, this is before the days of ARs with adjustable gas regulators), this proprietarity is omitted for the sake of gameplay convenience; its backwards-tucked nature is instead facilitated by making the entire back end of the suppressor completely intangible, as demonstrated here.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with railed handguard &amp;amp; rail covers, Trijicon ACOG scope, Magpul back-up rear sight, vertical foregrip, and AN-PEQ/15 laser sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR M16A4 Left.jpg|thumb|none|600px|Scouting out some locations for a good gun photoshoot; sadly, the featureless white void that reference images are taken in isn't present in-game, so a plain white wall will have to do.]]&lt;br /&gt;
[[File:H3VR M16A4 Right.jpg|thumb|none|600px|The fact that the gun doesn't really fit on screen at an arm's length also doesn't help.]]&lt;br /&gt;
[[File:H3VR M16A4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine; this is a slightly revised magazine model, added concurrently with the M16A4 itself.]]&lt;br /&gt;
[[File:H3VR M16A4 Charging.jpg|thumb|none|600px|Pulling the charging handle, and getting a good look at both the bolt head and the still-opening dustcover.]]&lt;br /&gt;
[[File:H3VR M16A4 Handle.jpg|thumb|none|600px|The M16A4 comes without a rear sight by default; should you desire one, there are many options, including the classic carry handle sight. (Oh, and the safety found its way off while I was talking. Don't tell the DI).]]&lt;br /&gt;
[[File:H3VR M16A4 Aiming.jpg|thumb|none|600px|The resultant sight picture should be a familiar sight to fans of most modern FPS games.]]&lt;br /&gt;
[[File:H3VR M16A4 Backup.jpg|thumb|none|600px|The KAC backup aperture sight added in the same update is another good choice, especially given that it is calibrated specifically to work with this rifle's front sight.]]&lt;br /&gt;
[[File:H3VR M16A4 Modded.jpg|thumb|none|600px|If neither of those is sufficiently tacticool for you, the rails leave plenty of space for creativity; this particular rifle is meant to emulate the lower reference image, with its rail covers, vertical foregrip, Trijicon ACOG scope, Magpul backup sight, and AN-PEQ/15 laser.]]&lt;br /&gt;
[[File:H3VR M16A4 Scope.jpg|thumb|none|600px|Aiming through the ACOG at a faraway Weinerbot; suffice to say, this encounter ended poorly for him. Note the rear sight clipping into the scope; sadly, the Magpul sights weren't modeled foldable, so they can't be folded down in-game.]]&lt;br /&gt;
[[File:H3VR M16A4 Firing.jpg|thumb|none|600px|Taking out another robot-elf-sausage with a quick 3-round burst of 5.56.]]&lt;br /&gt;
[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]]&lt;br /&gt;
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]]&lt;br /&gt;
[[File:H3VR M16A4 New Left.jpg|thumb|none|600px|Heading somewhere (presumably) warmer to show off the new M16A4.]]&lt;br /&gt;
[[File:H3VR M16A4 New Right.jpg|thumb|none|600px|Not much has changed, so we'll just get straight to decking it out with attachments. Similar to last time, but with a USMC-style bayonet. Plus, now the foregrip's tan.]]&lt;br /&gt;
[[File:H3VR M16A4 New Loading.jpg|thumb|none|600px|As is the magazine, a windowed 30-round PMag. Black and green versions are also available.]]&lt;br /&gt;
[[File:H3VR M16A4 New Aiming.jpg|thumb|none|600px|Aiming through the carry handle's rear sight; the picture hasn't changed much...]]&lt;br /&gt;
[[File:H3VR M16A4 New Adjusting.jpg|thumb|none|600px|...but the sight itself has, now being adjustable out to 800 meters in 100-meter increments. How helpful that is in a place like this is debatable.]]&lt;br /&gt;
[[File:H3VR M16A4 New Firing.jpg|thumb|none|600px|Making a strong, confident statement on the debate, and declining to use the sights entirely. To be fair, it's a bit easier when you've got bullet trails enabled.]]&lt;br /&gt;
[[File:H3VR M16A4 New Ejecting.jpg|thumb|none|600px|Plus 30 holes in some wooden cubes, minus 30 rounds in the mag. Not only are the spring and follower modeled, but the PMags' distinctive orange-painted spring coil (meant as an easy indicator of remaining ammo once it gets past the window) is depicted as well.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]], a Ukranian bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|&amp;quot;''Wait, isn't the baby supposed to go in a manger, not a box?''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Malyuk Left.jpg|thumb|none|600px|(For the 7.654 billion of you out there that ''don't'' speak Ukranian, the joke is that &amp;quot;Malyuk&amp;quot; translates to &amp;quot;baby&amp;quot;).]]&lt;br /&gt;
[[File:H3VR Malyuk Loading.jpg|thumb|none|600px|Loading in a magazine. ''Pretty'' sure that they're supposed to rock in the other way...]]&lt;br /&gt;
[[File:H3VR Malyuk Charging.jpg|thumb|none|600px|Racking the forward-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Malyuk Safety.jpg|thumb|none|600px|The rifle's crossbolt safety, which is conveniently placed directly above the shooter's dominant hand...]]&lt;br /&gt;
[[File:H3VR Malyuk Crossbolt.jpg|thumb|none|600px|...protruding out of the right side when engaged...]]&lt;br /&gt;
[[File:H3VR Malyuk Semi.jpg|thumb|none|600px|...while the substantially less conveniently-placed selector sits at the rifle's rear.]]&lt;br /&gt;
[[File:H3VR Malyuk Auto.jpg|thumb|none|600px|This at least makes sense from a mechanical perspective; this lever is just a standard AK selector switch, with the safe position blocked out due to its redundancy; the positions are even the same, with this setting being full-auto.]]&lt;br /&gt;
[[File:H3VR Malyuk Aiming.jpg|thumb|none|600px|As with many of the other rifles in-game, the Malyuk spawns with a bare, sightless top rail, making aiming, shall we say, ''tricky''.]]&lt;br /&gt;
[[File:H3VR Malyuk Firing.jpg|thumb|none|600px|Still, you'll hit something eventually if you fire enough rounds. Eventually.]]&lt;br /&gt;
[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]]&lt;br /&gt;
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Update #107 added a [[Mk 18 Mod 0]] to replace the fictional &amp;quot;M4A1 Shorty&amp;quot;; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mk18 0 Left.jpg|thumb|none|600px|Having been assigned as part of a watermelon protection detail, a guard examines his issued Mk 18.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Right.jpg|thumb|none|600px|You know the drill by now, so let’s just cut to the chase and stick some attachments on. And adjust the stock, while we’re at it.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine - to make things a little more tactical, this one’s got some extra texturing, and a handling loop to boot.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Charging.jpg|thumb|none|600px|Chambering a round. For maximum speed and minimum drag, make sure to cover up any unused rail space - optics rail included.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Semi.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Aiming.jpg|thumb|none|600px|Taking aim at a distant threat; the LMT rear sight gives a familiar picture for anyone used to the usual carrying handle. Which makes sense, since it basically is a carrying handle rear sight, minus the actual carrying handle.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Aperture.jpg|thumb|none|600px|And, just like a carrying handle rear sight, it’s got two differently-sized apertures. For all that precision shooting you’re gonna be doing with a 10.5” carbine.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Firing.jpg|thumb|none|600px|Letting some rounds fly, and noting the nicely-rendered primer dimple of the new spent casing model.]]&lt;br /&gt;
[[File:H3VR Mk18 0 Flash.jpg|thumb|none|600px|Another view, showing the rather considerable muzzle blast generated by 5.56 coming out of a barrel this short. It’s a good thing that melons don’t have eardrums.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word &amp;quot;Custom&amp;quot; to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it was originally categorized in-game with the assault rifles. Update #92 replaced the model entirely, and placed it in the carbine section instead; this version had standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced this model to make it more consistent with the others; this version is referred to as the &amp;quot;M4A1 Block 2 CQBR,&amp;quot; which is a correct designation for the Mk 18 when not used by the Navy.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]&lt;br /&gt;
[[File:H3VR Mk18 Right.jpg|thumb|none|600px|The rifle's other side, which gives a good view of the aftermarket handguard's distinctive vent holes.]]&lt;br /&gt;
[[File:H3VR Mk18 Safe.jpg|thumb|none|600px|A look at the fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Mk18 Semi.jpg|thumb|none|600px|...semi...]]&lt;br /&gt;
[[File:H3VR Mk18 Burst.jpg|thumb|none|600px|...and, interestingly enough, 3-round burst. While Mk 18s are normally fitted with safe-semi-auto trigger groups, they are often modified in various ways; furthermore, since the entire CQBR program ('''C'''lose '''Q'''uarters '''B'''attle '''R'''eceiver, the program that lead to the development of the Mk 18) was designed around creating a short-barreled upper receiver for the [[M4A1]] carbine, it isn't inconceivable that one could wind up on the lower of a burst-firing [[M4]] instead. The aforementioned alpha build of Update #70 rendered this whole discussion a bit moot, replacing the burst setting with full-auto.]]&lt;br /&gt;
[[File:H3VR Mk18 Load.jpg|thumb|none|600px|Tactically loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR Mk18 Charging.jpg|thumb|none|600px|Pulling back the charging handle, using a tactical technique.]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming.jpg|thumb|none|600px|Tactically aiming, using the aforementioned high-level tactical &amp;quot;lack-of-sights&amp;quot; method...]]&lt;br /&gt;
[[File:H3VR Mk18 Firing.jpg|thumb|none|600px|...and firing a few bursts. Tactically.]]&lt;br /&gt;
[[File:H3VR Mk18 Locked.jpg|thumb|none|600px|Following a tactical reload so fast and so tactical that it happened before the next screenshot could even capture it, The Operator checks the locked-open bolt of his Mk 18.]]&lt;br /&gt;
[[File:H3VR Mk18 Release.jpg|thumb|none|600px|He then remedies this, tactically slapping his rifle's bolt release. As with the above M4A1, the Mk 18's bolt release subtly pops out when the bolt locks open.]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight.jpg|thumb|none|600px|&amp;quot;What? No! It's not like I ''need'' a sight or anything. I can pull 0.5 MOA groups without sights at 300 yards, no problem. But, y'know, it's not like it'd do any harm to attach a magnifier and a holosight...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Holosight Short.jpg|thumb|none|600px|&amp;quot;...or two...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Zeroing.jpg|thumb|none|600px|While attaching two holographic sights might seem a bit pointless, there is one distinct advantage in ''H3'': the fact that they can be individually zeroed for separate ranges...]]&lt;br /&gt;
[[File:H3VR Mk18 Aiming Sights.jpg|thumb|none|600px|...allows for this. This dual reticle setup is used for quick transitions between ranges; in this case, the smaller, higher reticle (from the front holosight) is zeroed for 50 meters, while the rear holosight's larger, lower reticle is set for a whopping 2.]]&lt;br /&gt;
[[File:H3VR Mk18 Light.jpg|thumb|none|600px|&amp;quot;Of course I don't need this! My 6 years of tactical operator training have given me the ability to see 20/20 in total darkness! I'm just... doing it... ironically! Yeah, that's it! I'm attaching this flashlight ironically!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Laser.jpg|thumb|none|600px|&amp;quot;That's also why I'm attaching this laser! I don't ''need'' a laser to aim. I don't even ''want'' a laser to aim. I'm just using one for the sake of irony.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Ejecting.jpg|thumb|none|600px|&amp;quot;Good, now that ''he'''s gone...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Beta.jpg|thumb|none|600px|&amp;quot;...I can finally get to business.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 Modded Firing.jpg|thumb|none|600px|Taking full advantage of the currently-loaded Beta-C drum magazine, and sending out a few (dozen) 3-round bursts.]]&lt;br /&gt;
[[File:H3VR Mk18 Modded.jpg|thumb|none|600px|&amp;quot;Ahhh... perfect. Er... wait, no, I mean... uhh... perfect...ly pointless? Haha, yeah, of course! Perfectly pointless! I don't think that this is good or anything, I'm just doing it as a joke! What kind of non-tactical pleb would actually ''need'' all this stuff to operate? Am I right? Heh... heh... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Mk18 New Left.jpg|thumb|none|600px|Standing out at the wrong end of the Sampler Platter's Soup Station. It sure has been a while, hasn't it?]]&lt;br /&gt;
[[File:H3VR Mk18 New Right.jpg|thumb|none|600px|The carbine's other side. If you think that the receiver looks conspicuously similar to that of the M16A4 above, you're on the right track; both models were made by the same person, and thus use the same receiver (albeit with slightly different textures to account for the different pistol grip colors and selector markings).]]&lt;br /&gt;
[[File:H3VR Mk18 New Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Mk18 New Charging.jpg|thumb|none|600px|...then flipping the rifle not-quite-over to pull the charging handle, giving a not-so-good view of the bolt and ejection port, but a great view of the charging handle's locking hook.]]&lt;br /&gt;
[[File:H3VR Mk18 New Extending.jpg|thumb|none|600px|Fiddling around with the adjustable Crane stock. We don't advise doing this while the safety is off period, let alone disengaging it just before doing so, but you do you.]]&lt;br /&gt;
[[File:H3VR Mk18 New Aiming.jpg|thumb|none|600px|Aiming at a conspicuously large (and conspicuously raw-looking) bird floating around in the soup, using the aforeaforementioned... wait, what was that? You have something for me, Mister Barrel?]]&lt;br /&gt;
[[File:H3VR Mk18 New Sights.jpg|thumb|none|600px|Yes, as it turns out, Mr. Barrel does have something special in store: a set of actual sights. These KAC flip-up sights, known as the &amp;quot;Knight Iron Sights&amp;quot; in-game, were added concurrently with the Mk 18's replacement model.]]&lt;br /&gt;
[[File:H3VR Mk18 New Irons.jpg|thumb|none|600px|As such, it only seems fitting to put the two together. The resultant sight picture is clean and easy to read, perfect for bird blasting.]]&lt;br /&gt;
[[File:H3VR Mk18 New Firing.jpg|thumb|none|600px|Well, at least when the birds in question are already dead.]]&lt;br /&gt;
[[File:H3VR Mk18 New Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto, and trying to hit some birds that aren't already headless. Even if you were actually looking where you were shooting, this probably still wouldn't work all that well.]]&lt;br /&gt;
[[File:H3VR Mk18 New Ejecting.jpg|thumb|none|600px|Performing a quick reload, having gone through an entire magazine before realizing that this map doesn't even have any birds on it.]]&lt;br /&gt;
[[File:H3VR Mk18 New Barrel.jpg|thumb|none|600px|In a fit of blind rage, the operator lashes out at the first person he can find, not sparing the slightest thought for all the good memories with his friend that he's throwing away, or for the irreversible consequences of what he's doing.]]&lt;br /&gt;
[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]]&lt;br /&gt;
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Left.jpg|thumb|none|600px|After showing exceptional skill and valor in his prior melon-defending mission, the former guard gets a promotion to a specialized unit, and a promoted carbine as part of the package. Apparently, they had a gap to fill.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Right.jpg|thumb|none|600px|New rails, new attachments. Well, the same ones as before, but re-modeled to be more consistent - including the tan, which is once again a nice, uniform shade.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Loading.jpg|thumb|none|600px|Loading in a tan 20-round PMag, which makes its own attempt at stealth by disguising itself as a 30-rounder. Being this far out of the magazine well, it exposes the giant &amp;quot;20&amp;quot; molded into its body, making this disguise a bit less than satisfactory.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Charging.jpg|thumb|none|600px|After convincing the magazine to abandon such silly antics and get into proper feeding position, the operator chambers a round...]]&lt;br /&gt;
[[File:H3VR Mk18 1 Semi.jpg|thumb|none|600px|...and then flips the rifle to semi-auto, taking advantage of its aftermarket ambidextrous selector switch. Perk of being in a more important position: nobody can force you to shoot right-handed - even the sling mount's ambidextrous.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Aiming.jpg|thumb|none|600px|Taking aim at the mission's target; the flip-up KAC sights offer a nice, clean picture, though one can't help wonder why such an ostensibly-important operator wasn't given an optic.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Firing.jpg|thumb|none|600px|Taking the mission-critical shot.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Auto.jpg|thumb|none|600px|The situation having escalated, our hero flips the ambidextrous selector one position further...]]&lt;br /&gt;
[[File:H3VR Mk18 1 Reloading.jpg|thumb|none|600px|...and abandons any hope of going prone.]]&lt;br /&gt;
[[File:H3VR Mk18 1 Spraying.jpg|thumb|none|600px|Fortunately, while it shrugged off the first shot, the target doesn't manage the same feat with the next 40. ''&amp;quot;Target down. Don't suppose you'll tell me why you sent me to assassinate a truck?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Micro Draco Pistol==&lt;br /&gt;
Alpha 3 of Update #96 added the [[Micro Draco Pistol]], a compact carbine variant of the [[AIMR]] categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver.&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|450px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR Draco Left.jpg|thumb|none|600px|The Micro Draco in all its glory. Interestingly, it is not purely from one source; this particular model was a conversion of the game's AKM, done by a different 3D artist.]]&lt;br /&gt;
[[File:H3VR Draco Right.jpg|thumb|none|600px|While its origins are still visible, more or less everything that would make an AKM not a Draco has been appropriately replaced - the sights, the handguard, the barrel, the rear sight block (now with 100% less rear sight), and even the receiver trunnions have all been replaced with new, Draco-appropriate models.]]&lt;br /&gt;
[[File:H3VR Draco Loading.jpg|thumb|none|600px|Rocking in a standard steel AK magazine.]]&lt;br /&gt;
[[File:H3VR Draco Charging.jpg|thumb|none|600px|Disengaging the safety, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Draco Aiming.jpg|thumb|none|600px|Aiming the Draco; as mentioned, it has non-standard-for-an-AK sights. Since the length of its barrel would render the original barrel-mounted rear sight impractical (in that the sight radius would be all of four inches), the Draco instead uses a simple notch-style rear sight mounted on the receiver cover.]]&lt;br /&gt;
[[File:H3VR Draco Firing.jpg|thumb|none|600px|Blasting away a clay pot. As one would imagine, the Draco has rather harsh, jumpy recoil.]]&lt;br /&gt;
[[File:H3VR Draco Auto.jpg|thumb|none|600px|So, of course, the most effective way to use it is obviously to flip the selector switch up a position...]]&lt;br /&gt;
[[File:H3VR Draco Spraying.jpg|thumb|none|600px|...and then spray away gangster-style. Visible here is the weapon's muzzle blast, which is remarkably bright even in broad daylight.]]&lt;br /&gt;
[[File:H3VR Draco Modded.jpg|thumb|none|600px|While not terribly practical on its own, the Draco does serve as an interesting starting point for all manner of attachment-laden carbine setups, like this one.]]&lt;br /&gt;
[[File:H3VR Draco RDS.jpg|thumb|none|600px|Ringing some steel with tracers, while looking through the attached Kobra reflex sight.]]&lt;br /&gt;
[[File:H3VR Draco Drum.jpg|thumb|none|600px|Swapping out the 20-round PMag for something with a little bit more... dacha.]]&lt;br /&gt;
[[File:H3VR Draco Laser.jpg|thumb|none|600px|Hosing down some plates, having long since progressed past the need for aiming. The red dot is coming from a laser sight, which does an excellent job of looking like a part of the Kobra rather than something shoved into it; attachments in ''H3'' have no collision relative to each other, allowing for physics-defying setups like this.]]&lt;br /&gt;
[[File:H3VR Draco Scoped.jpg|thumb|none|600px|And hey, if that's not sufficiently horrendous for you, why not give the Draco Tactical Sniper Carbine a whirl?]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]]&lt;br /&gt;
[[File:H3VR QBZ Left.jpg|thumb|none|600px|Examining the QBZ's left side...]]&lt;br /&gt;
[[File:H3VR QBZ Right.jpg|thumb|none|600px|...and the right. The distinctive oversized trigger guard pegs this as an early-model QBZ-95, and not the improved QBZ-95-1.]]&lt;br /&gt;
[[File:H3VR QBZ Loading.jpg|thumb|none|600px|Rather than bothering to flip the rifle back around, our friend stuck somewhere on K2 decides to save some energy and just load it like this.]]&lt;br /&gt;
[[File:H3VR QBZ Charging.jpg|thumb|none|600px|Giving the charging handle a yank.]]&lt;br /&gt;
[[File:H3VR QBZ Safe.jpg|thumb|none|600px|Finding nothing with his right thumb, our mountain-trapped friend then remembers the other thing that makes this 95 not a -1: the fire selector.]]&lt;br /&gt;
[[File:H3VR QBZ Auto.jpg|thumb|none|600px|Whereas the QBZ-95-1 has a fire selector placed more traditionally (i.e. in reach of the firing hand), the original model instead has it on the stock. This is the full-auto position...]]&lt;br /&gt;
[[File:H3VR QBZ Semi.jpg|thumb|none|600px|...and this, perfect for someone stranded up a mountain with limited supplies and ammunition, is semi-auto.]]&lt;br /&gt;
[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]]&lt;br /&gt;
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]]&lt;br /&gt;
&lt;br /&gt;
==Sako RK 95 TP==&lt;br /&gt;
The [[Valmet_Assault_Rifle_Series#M95|RK 95 TP]] was added in Alpha 4 of Update #110.&lt;br /&gt;
[[File:Sako95.jpg|thumb|none|450px|RK 95 TP - 7.62x39mm]]&lt;br /&gt;
[[File:H3VR RK95 leftside.jpg|600px|thumb|none|The AK goes to Finland. This brings the count of AK-pattern weapons in ''H3VR'' to approximately... many.]]&lt;br /&gt;
[[File:H3VR RK95 rightside.jpg|600px|thumb|none|Flipping the rifle over to confirm that, yep, it's an AK derivative. The RK 95's fire selector features handy markings to differentiate between semi-automatic (one dot) and fully-automatic (three dots). ]]&lt;br /&gt;
[[File:H3VR RK95 insertmag.jpg|600px|thumb|none|Slotting a 30-round RK magazine into the rifle, although other 7.62x39mm AK mags can also be used. ]]&lt;br /&gt;
[[File:H3VR RK95 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber, after remembering to disengage the safety. ]]&lt;br /&gt;
[[File:H3VR RK95 ADS.jpg|600px|thumb|none|Aiming down the RK 95 TP's iron sights. ]]&lt;br /&gt;
[[File:H3VR RK95 foldstock.jpg|600px|thumb|none|Folding up the stock in a bid to make things a bit more interesting. ]]&lt;br /&gt;
[[File:H3VR RK95 firing.jpg|600px|thumb|none|Going ham. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available.&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]]&lt;br /&gt;
[[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]]&lt;br /&gt;
[[File:H3VR SG550 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine. These were added with the rifle, and are fully interchangeable with the 20-rounders from the earlier-added [[SIG SG 552]] below.]]&lt;br /&gt;
[[File:H3VR SG550 Bipod.jpg|thumb|none|600px|&amp;quot;Hey, wanna see a magic trick?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Bipod Open.jpg|thumb|none|600px|&amp;quot;Bipoddus extendus!&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Mounted.jpg|thumb|none|600px|Setting the telescoping-legged bipod down on a range booth table.]]&lt;br /&gt;
[[File:H3VR SG550 RDS.jpg|thumb|none|600px|Aiming through an Aimpoint Micro T1 sight that found its way onto the rifle, along with a vertical foregrip and a few rail covers. Funny how that works, isn't it.]]&lt;br /&gt;
[[File:H3VR SG550 Safe.jpg|thumb|none|600px|&amp;quot;Oh, so ''that's'' why it wasn't working.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Semi.jpg|thumb|none|600px|&amp;quot;So now it should fire, right?&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Charging.jpg|thumb|none|600px|&amp;quot;Wrong.&amp;quot;]]&lt;br /&gt;
[[File:H3VR SG550 Firing.jpg|thumb|none|600px|With all of that sorted, the SG 550 can finally do what it was brought here to.]]&lt;br /&gt;
[[File:H3VR SG550 MBUS.jpg|thumb|none|600px|Releasing the locked-back bolt of the 550, now somewhat-redundantly fitted with a set of Magpul's MBUS irons. &amp;quot;Somewhat&amp;quot; being the key word here; the in-game SG 550 has a front sight, but no rear sight to line it up with.]]&lt;br /&gt;
[[File:H3VR SG550 M145.jpg|thumb|none|600px|Firing some more shots, whilst looking through the now-attached M145 MGO (Machine Gun Optic)...]]&lt;br /&gt;
[[File:H3VR SG550 Canted.jpg|thumb|none|600px|...and a few more through a conveniently-present set of canted backup iron sights.]]&lt;br /&gt;
[[File:H3VR SG550 Bipodless.jpg|thumb|none|600px|&amp;quot;Bipoddus... DELETUS!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments; both are categorized as carbines.&lt;br /&gt;
[[File:SIG SG552.jpg|thumb|none|450px|SIG SG 552 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR SG552 Table.jpg|thumb|none|600px|Spotting an SG 552 on a table...]]&lt;br /&gt;
[[File:H3VR SG552 Grab.jpg|thumb|none|600px|...and picking it up.]]&lt;br /&gt;
[[File:H3VR SG552 Left Side.jpg|thumb|none|600px|Taking a good look at the [[User:Commando552|Commando 552]].]]&lt;br /&gt;
[[File:H3VR SG552 Right.jpg|thumb|none|600px|The SG's other side, which shows off the charging handle.]]&lt;br /&gt;
[[File:H3VR SG552 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. With how quickly it fires, the SG 552 goes through these rather quickly.]]&lt;br /&gt;
[[File:H3VR SG552 Charging.jpg|thumb|none|600px|Giving the charging handle a pull.]]&lt;br /&gt;
[[File:H3VR SG552 Safety.jpg|thumb|none|600px|A closeup of the selector, which has options for safe...]]&lt;br /&gt;
[[File:H3VR SG552 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR SG552 Burst.jpg|thumb|none|600px|...three-round burst...]]&lt;br /&gt;
[[File:H3VR SG552 Auto.jpg|thumb|none|600px|...and full-auto.]]&lt;br /&gt;
[[File:H3VR SG552 Aiming.jpg|thumb|none|600px|Deciding upon the latter, Mr. Invisible takes aim at a target...]]&lt;br /&gt;
[[File:H3VR SG552 Firing.jpg|thumb|none|600px|...and fires.]]&lt;br /&gt;
[[File:H3VR SG552 Reloading.jpg|thumb|none|600px|After realizing that the note from 8 screenshots ago is, in fact, true, Mr. Invisible performs an [[AK]]-esque tactical reload. The specific technique seen here (hitting the magazine release with the new magazine facing sideways, and often going more up than forwards) is common practice in ''H3'', as it minimizes the risk of hitting one's controllers together.]]&lt;br /&gt;
[[File:H3VR SG552 Railed.jpg|thumb|none|600px|Update #46's rail-equipped version of the SG 552, seen here in an updated version of [[Counter Strike: Source#SIG SG 552|a familiar setup]].]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
Alpha 1 of Update #94 added the [[SR-3M]], along with a long-requested thirty-round 9x39mm magazine that's interchangeable with those of the [[AS Val]] and [[VSS Vintorez]].&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Left.jpg|thumb|none|600px|Prior to entering the arena, a &amp;quot;contestant&amp;quot; gives his weapon a quick once-over.]]&lt;br /&gt;
[[File:H3VR SR3M Right.jpg|thumb|none|600px|Okay, maybe a twice-over.]]&lt;br /&gt;
[[File:H3VR SR3M Unfolding.jpg|thumb|none|600px|Unfolding the stock. This is one of the differences between the original SR-3 and the improved SR-3M; the latter has a stock more or less identical to the AS Val's, whereas the former had its own top-folding design.]]&lt;br /&gt;
[[File:H3VR SR3M Loading.jpg|thumb|none|600px|Loading in one of the aforementioned 30-round magazines...]]&lt;br /&gt;
[[File:H3VR SR3M Charging.jpg|thumb|none|600px|...then flipping the gun over to pull the charging handle (another feature that the M variant made identical to the Val), being sure to disengage the safety/dustcover first.]]&lt;br /&gt;
[[File:H3VR SR3M Aiming.jpg|thumb|none|600px|Now in the arena proper, the contestant gives the irons a try against one of the floating green objective markers. The fact that they bob up and down makes this a bit harder than one would expect.]]&lt;br /&gt;
[[File:H3VR SR3M Aimed.jpg|thumb|none|600px|The same sight picture, but now overlaid on a Sosig that's exactly one frame away from losing his head.]]&lt;br /&gt;
[[File:H3VR SR3M Firing.jpg|thumb|none|600px|Having given a few more objective guards the same treatment, the objective in question can be dealt with. By dumping the rest of the mag into it.]]&lt;br /&gt;
[[File:SR-3M.jpg|thumb|none|450px|SR-3M with suppressor, PSO-1 scope, and folded foregrip - 9x39mm]]&lt;br /&gt;
[[File:H3VR SR3M Reloading.jpg|thumb|none|600px|Performing a tactical reload on the same SR-3M, now configured to match the reference image (though the suppressor isn't quite visible here).]]&lt;br /&gt;
[[File:H3VR SR3M Under.jpg|thumb|none|600px|Completely ignoring the affixed scope, and shooting an enemy through the now-much-harder-to-use irons...]]&lt;br /&gt;
[[File:H3VR SR3M Modded.jpg|thumb|none|600px|...before ignoring the scope, suppressor, and irons by hipfire-spraying another enemy down while yelling incomprehensibly.]]&lt;br /&gt;
[[File:H3VR SR3M Suppressor.jpg|thumb|none|600px|Of course, the comically large suppressor has other uses...]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Update #89 added a grey-stocked [[Steyr AUG A1]], to complement the pre-existing-yet-concurrently-added [[Steyr AUG A3|A3]].&lt;br /&gt;
[[File:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A1 Left.jpg|thumb|none|600px|Admiring the AUG A1, in all of its yesterday's-tomorrow glory. Why, you may be wondering, are these shots of a relatively recently-added gun in the classic indoor range like the older ones? Well, you know what they say about [[Die Hard|old habits]].]]&lt;br /&gt;
[[File:H3VR AUG A1 Right.jpg|thumb|none|600px|(Also the A1 wasn't in the item spawner until a patch came out the next week, so this was the only place you could use it, but let's just pretend that that joke setup was clever and deliberate instead.)]]&lt;br /&gt;
[[File:H3VR AUG A1 Loading.jpg|thumb|none|600px|Loading in a glossy black magazine; AUG mags are typically translucent, though there's no particular reason that you couldn't have opaque ones if you wanted to - it's only a can of spraypaint away.]]&lt;br /&gt;
[[File:H3VR AUG A1 Charging.jpg|thumb|none|600px|Giving the charging handle a nice, forceful yank.]]&lt;br /&gt;
[[File:H3VR AUG A1 Safety.jpg|thumb|none|600px|Flipping the rifle over to reveal a small block poking out of the side...]]&lt;br /&gt;
[[File:H3VR AUG A1 Fire.jpg|thumb|none|600px|...and pushing it to make it stick out of the other side. Congratulations, the trigger works now.]]&lt;br /&gt;
[[File:H3VR AUG A1 Aiming.jpg|thumb|none|600px|Looking through the weapon's integrated 1.5x Swarovski scope; yes, the real deal's reticule is, in fact, just a hollow black circle.]]&lt;br /&gt;
[[File:H3VR AUG A1 Firing.jpg|thumb|none|600px|Needless to say, with the AUG being a bullpup with a considerable amount of bore offset, trying to the get muzzle flash, the scope reticule, and some spent casings into one screenshot requires a fair bit of creativity.]]&lt;br /&gt;
[[File:H3VR AUG A1 Irons.jpg|thumb|none|600px|The scope also includes some backup iron sights, in case your height-over-bore wasn't high enough already.]]&lt;br /&gt;
[[File:H3VR AUG A1 Locking.jpg|thumb|none|600px|Having run the magazine dry, our 80s action buddy locks the charging handle back...]]&lt;br /&gt;
[[File:H3VR AUG A1 Removing.jpg|thumb|none|600px|...swaps magazines...]]&lt;br /&gt;
[[File:H3VR AUG A1 Releasing.jpg|thumb|none|600px|...and smacks the charging handle back into place, chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
Rounding out the &amp;quot;Bullpup Trifecta&amp;quot; of the 1st Meatmas update is the [[Steyr AUG A3]], categorized in-game as a carbine. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is ''very'' rare in games. Update #89 replaced the weapon's model, with the replacement one having an underbarrel rail segment in place of the original's integrated foregrip.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG A3.jpg|thumb|none|600px|A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.]]&lt;br /&gt;
[[File:H3VR AUG A3 Loading.jpg|thumb|none|600px|Loading in a fresh 42-round magazine, which is a solid brown color; as mentioned, the real weapon's magazines are normally translucent.]]&lt;br /&gt;
[[File:H3VR AUG A3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR AUG A3 Locking.jpg|thumb|none|600px|...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.]]&lt;br /&gt;
[[File:H3VR AUG A3 Slap.jpg|thumb|none|600px|Doing this allows for the rather odd use of an &amp;quot;HK Slap&amp;quot; on a weapon that isn't actually made by [[Heckler &amp;amp; Koch|HK]].]]&lt;br /&gt;
[[File:H3VR AUG A3 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the rifle, which immediately reveals a lack of any actual sights.]]&lt;br /&gt;
[[File:H3VR AUG A3 Empty.jpg|thumb|none|600px|This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.]]&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 with 16-inch barrel, scope, and rail-mounted foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR AUG New Right.jpg|thumb|none|600px|Relaxing out in the ruins of the Sampler Platter's restaurant with the newer AUG A3.]]&lt;br /&gt;
[[File:H3VR AUG New Left.jpg|thumb|none|600px|The rifle's other side; note that the underbarrel rail block is (correctly) asymmetrical, with rails on the bottom and the left.]]&lt;br /&gt;
[[File:H3VR AUG New Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, just like the A1. So much like it that they're literally the exact same magazines.]]&lt;br /&gt;
[[File:H3VR AUG New Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AUG New Locking.jpg|thumb|none|600px|As with the older models (both the old model of this rifle, and the concurrently-added older version of the AUG), said charging handle can be locked back...]]&lt;br /&gt;
[[File:H3VR AUG New Releasing.jpg|thumb|none|600px|...and then slapped to release the bolt.]]&lt;br /&gt;
[[File:H3VR AUG New Aiming.jpg|thumb|none|600px|An attempt to aim at a portable generator is thwarted by the rifle's lack of integrated sights. Considering the previous screenshots, I don't know exactly what you were expecting.]]&lt;br /&gt;
[[File:H3VR AUG New Safety.jpg|thumb|none|600px|Well, it's nothing that some aftermarket rail-mounted irons (and disengaging the safety) can't fix.]]&lt;br /&gt;
[[File:H3VR AUG New Sights.jpg|thumb|none|600px|Granted, they're shotgun ghost-rings, so the amount of help they actually provide is a bit limited, but it's better than nothing.]]&lt;br /&gt;
[[File:H3VR AUG New Firing.jpg|thumb|none|600px|Especially since the target in this particular instance is close by, can't move, and is a generator.]]&lt;br /&gt;
[[File:H3VR AUG New Removing.jpg|thumb|none|600px|Swapping mags before the maintenance crew shows up; this technique of resting a fresh magazine on the rifle while removing the old one is a relatively common sight in ''H3'' (though it's more common on non-empty reloads, since one of its main benefits is that it minimizes the amount of time the rifle spends without a magazine inserted).]]&lt;br /&gt;
[[File:H3VR AUG New Modded.jpg|thumb|none|600px|Having successfully escaped getting a kiss on the head from a pair of Kleins, the vandal stops by the item spawner to give his rifle a muzzle brake, a &amp;quot;Car Key&amp;quot; underbarrel shotgun, and an overall more future-y aesthetic.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63 Assault Rifle==&lt;br /&gt;
The [[Stoner 63]] in its Assault Rifle configuration was added on Meatmas Day 2020.&lt;br /&gt;
[[File:Stoner 63 Assault Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H3VR Stoner63AR Present.JPG|thumb|none|600px|The Stoner 63 came in eight different configurations, but most games are lucky to get more than one. Which is why this Meatmas present was such a welcome surprise.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Left.JPG|thumb|none|600px|It may have been designed by Eugene Stoner, but you'll notice that there's a lot of differences to the M16.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Right.JPG|thumb|none|600px|For starters, the charging handle is way up in the front instead of in the back. Still ambidextrous, though.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Mag.JPG|thumb|none|600px|Also, this may look like a STANAG mag, but it's actually not. You can't use any STANAGs, sadly.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Charging.JPG|thumb|none|600px|Pulling back the charging handle opens the dust cover, just like on AR pattern rifles.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Saftey.JPG|thumb|none|600px|Interesting thing about the fire selector; safety is separate from the thumb selector and blocks the trigger.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FullAuto.JPG|thumb|none|600px|Safety's off, and the selector is on Full Auto.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Aim.JPG|thumb|none|600px|Aiming through the Stoner's peepsights; very similar to the M16, just not on a carry handle that's way up above the bore axis.]]&lt;br /&gt;
[[File:H3VR Stoner63AR Fire.JPG|thumb|none|600px|Shooting a snowflake with a burst of hot lead could be considered overkill. We think the snowflake had it coming.]]&lt;br /&gt;
[[File:H3VR Stoner63AR FireSide.JPG|thumb|none|600px|Gangster-firing a rifle may not be practical, unless you want to shower yourself with casings in the air. Which is exactly the case here.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The famous [[Sturmgewehr 44]] was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]]&lt;br /&gt;
[[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]]&lt;br /&gt;
[[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]]&lt;br /&gt;
[[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]]&lt;br /&gt;
[[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the &amp;quot;MP44&amp;quot; marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior &amp;quot;MP43&amp;quot; or &amp;quot;MP43/1&amp;quot;, and the later &amp;quot;StG44&amp;quot; markings.]]&lt;br /&gt;
[[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]]&lt;br /&gt;
[[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]]&lt;br /&gt;
[[File:H3VR StG Adjusting.jpg|thumb|none|600px|Like many of the game's other weapons, the StG-44 got an adjustable rear sight post-introduction; it goes out from 100 meters to 800 in 100-meter increments - not as optimistic as some other in-game rifles, but still a pretty serious stretch.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|here]] to view the game's battle rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IZh-27&amp;diff=1636404</id>
		<title>IZh-27</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IZh-27&amp;diff=1636404"/>
		<updated>2023-12-18T07:50:27Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Linking to extant Izhmekh page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Izh27.jpg|thumb|right|400px|IZh-27 O/U double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Baikal mp 27.jpg|thumb|400px|right|Baikal MP-27 - 12 gauge. (Brenneke and Gualandi slugs)]]&lt;br /&gt;
[[File:Baikal-IZH27-Shotgun.jpg|thumb|400px|right|Baikal IZh-27 (also sold as the Model 27) O/U Shotgun  - 12 gauge]]&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|right|400px|Baikal MP-27M-1C - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
'''Baikal IZh-27''' (aka '''MP-27''') is a Soviet/Russian over &amp;amp; under double barrelled hammerless shotgun of various calibers by [[Izhmekh]].&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
''1973 - Present''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Over &amp;amp; Under Double Barreled Shotgun&lt;br /&gt;
&lt;br /&gt;
'''Gauge:''' 12, 16, 20, .410, 32&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 2&lt;br /&gt;
&lt;br /&gt;
'''Length:''' {{convert|mm|1095}} to {{convert|mm|1195}} &lt;br /&gt;
&lt;br /&gt;
'''Barrel Length:''' {{convert|mm|660}} to {{convert|mm|760}}  &lt;br /&gt;
&lt;br /&gt;
'''Weight:''' {{convert|kg|3.1}} to {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Search and Neutralize (Nayti i obezvredit)]]'' || [[Irina Shmeleva]] || Julia |||| 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Prizrak)]]'' || || Skeet shooters || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || || Chechen ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naakhara]]'' || uncredited || hunter ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' || Jeremy Crutchley ||Richter || Sawn-Off || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guy from Our Cemetery (Paren s nashego kladbishcha)]]'' ||  ||  || at the gun shop || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SELFIEPARTY|#SELFIEPARTY]]'' ||Roman Skorovskiy||The Neighbor|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SELFIEPARTY|#SELFIEPARTY]]'' ||Boris Savenko||Robert|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Day for the Cut]]'' || Nigel O'Niel || Donal || || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex the Fierce (Alex Lyutyj)]]'' || [[Artyom Leshchik]] || Filya || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' |||| ||Baikal MP-27M|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Into the Radius VR]]'' || &amp;quot;IZh-27&amp;quot; || Optional optical sight mount, adjustable choke, underbarrel rail, 6-shell side saddle||  || rowspan=&amp;quot;2&amp;quot; | 2020&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;IZh-27 Sawed-Off&amp;quot; ||Same as parent || Cut-down barrels and stock &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Izhevsk Mechanical Plant]] - A list of all firearms manufactured by Izhmekh. &lt;br /&gt;
* [[Kalashnikov Concern]] - A list of all firearms manufactured by Kalashnikov Concern. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Silent_Storm:_Sentinels&amp;diff=1630822</id>
		<title>Talk:Silent Storm: Sentinels</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Silent_Storm:_Sentinels&amp;diff=1630822"/>
		<updated>2023-11-25T06:07:32Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Tweaked description of main and Volkssturmgewehr. (I did join to make a page for this game, but capturing images for it proved more annoying that I wanted to deal with)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Why is there an AK-47 in a WW2 game?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:01, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The game is set a few years after the orignal 1948 I think. - [[User:Domj29|Domj29]] 01:49, 12 June 2009 (UTC)&lt;br /&gt;
:::Also, Why is there a Sterling Sub Machine gun? The Sterling only came into service in 1953.-[[User:Oliveira|Oliveira]] 12:45, 12 June 2009 (UTC)&lt;br /&gt;
::::Its not historically accurate the game also features armoured mech suits and laser weapons. - [[User:Domj29|Domj29]] 14:33, 12 June 2009 (UTC)&lt;br /&gt;
:::Oh well. Atleast i get to kill nazis with a AK-47.-[[User:Oliveira|Oliveira]] 13:55, 12 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Making new version of the page with images. -[[User:Samz|Samz]] 16:20, 6 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Silent Storm S2 is a WW2 tactical turn-based strategy game.&lt;br /&gt;
&lt;br /&gt;
The game notably features a focus on destructable environments as well as bullet penetration.&lt;br /&gt;
It received sequels with an expansion pack called Sentinels moving the action to Post WW2 with the player recruiting characters from both the Allied/Axis campaigns from S2 as mercenaries. Hammer &amp;amp; Sickle, a mod turned standalone game, moves the action further into 1949 with the player as a Soviet Commando doing covert operatons behind British-American lines.&lt;br /&gt;
&lt;br /&gt;
While Sentinels is included in digital versions of Silent Storm, Hammer &amp;amp; Sickle has not seen a digital release. (and sadly is trapped behind Starforce DRM.)&lt;br /&gt;
&lt;br /&gt;
Weapons added in Sentinels will ''have Italic Text''.&lt;br /&gt;
&lt;br /&gt;
Weapons added in Hammer &amp;amp; Sickle will '''have Bold Text'''&lt;br /&gt;
&lt;br /&gt;
=Pistols= &lt;br /&gt;
==''Browning Hi-Power''==&lt;br /&gt;
The [[Browning Hi-Power]] is added in ''Sentinels''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:SilentStormHiPower.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== '''Stechkin APS''' ==&lt;br /&gt;
The [[Stechkin APS]] appears as a new pistol in '''Hammer &amp;amp; Sickle'''.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns= &lt;br /&gt;
&lt;br /&gt;
=='''IMI UZI'''==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Uzi|Uzi]] is added in '''Hammer &amp;amp; Sickle'''.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=='''MAT-49'''==&lt;br /&gt;
The [[MAT-49]] is added in '''Hammer &amp;amp; Sickle'''.&lt;br /&gt;
[[file:MAT-49.jpg‎|thumb|none|450px|MAT-49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== ''Sterling SMG'' ==&lt;br /&gt;
The [[Sterling SMG]] is added in '''Sentinels'''.&lt;br /&gt;
[[Image:SterlingSMG.jpg‎|400px|thumb|none|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:SilentStormSterling.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==''Gustloff Volkssturmgewehr''==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] appears as new weapon in ''Sentinels''. It is classified mechanically as a submachine gun with abnormally high range and damage, a rather unusual choice as the real deal was not select fire.&lt;br /&gt;
&lt;br /&gt;
[[File:MP508.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP508 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:SilentStormvolkssturmgewehr.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
The [[Bren gun|Bren Mk1]] appears as one of the machine guns&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|none|400px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[file:SilentStormBREN.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==DP Machine Gun==&lt;br /&gt;
What is either the DP-27 or DP-28 from the DP from the [[Degtyaryov DP Series Machine Gun]] appears as the &amp;quot;DP&amp;quot;.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[Image:SilentStormDP.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
The [[DShK heavy machine gun|DShK]] appears either mounted as a stationary turret or as a machine gun mounted on Panzerkleins.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:SilentStormDSHKmounted.jpg|thumb|none|600px|DShK mounted turret in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPD==&lt;br /&gt;
The [[RPD]] appears as one of the Allied machine guns.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:SilentStormRPD.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OSS &amp;quot;Bigot&amp;quot; M1911==&lt;br /&gt;
The [[M1911_pistol_series#OSS_.22Bigot.22_M1911 | OSS &amp;quot;Bigot&amp;quot; M1911]] appears as a rare weapon from a specific random encounter and is misidentified as the &amp;quot;Big Joe&amp;quot;. (presumably the Big Joe 5 Crossbow.)&lt;br /&gt;
It fires explosive darts.&lt;br /&gt;
In ''Sentinels'' it is now available from the Arms Dealer.&lt;br /&gt;
[[File:Bigot 1911 pistol.jpg|thumb|none|350px|OSS &amp;quot;Bigot&amp;quot; M1911A1. The dart pictured here is the most popular kind, with sliding notched fins.]]&lt;br /&gt;
[[Image:SilentStormM1911Bigot.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Little Joe Crossbow==&lt;br /&gt;
The &amp;quot;Little Joe&amp;quot; Crossbow appears as a rare weapon, notably not only is in different random encounters for both Allied/Axis players, both encounters will only sometimes spawn the weapon in a specific variant of the encounter.&lt;br /&gt;
It can be instead purchased from the Arms Dealer in ''Sentinels''.&lt;br /&gt;
[[File:Little Joe Crossbow.jpg|thumb|none|400px|Little Joe crossbow.]]&lt;br /&gt;
[[Image:SilentStormLittleJoeCrossbow.jpg|thumb|none|500px|]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sa_vz._58&amp;diff=1628568</id>
		<title>Sa vz. 58</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sa_vz._58&amp;diff=1628568"/>
		<updated>2023-11-17T06:48:43Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Making clear the optic mounting rail isn't original.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sa vz. 58''' (''Samopal vzor 58''; &amp;quot;Submachine gun model 58&amp;quot;) is a Czechoslovakian assault rifle designed in the 1950's. Although externally somewhat similar to the [[AK-47]] series of rifles, it is actually a much different weapon, with the internals being closer to those of the German [[Sturmgewehr 44|STG 44]] (with some differences). Despite firing the same cartridge (7.62x39mm) as the AK-47 variants, no vz. 58 part, including the magazine, is interchangeable with those of the AK-47. Though the term &amp;quot;Sa&amp;quot; (which is short for ''Samopal'', which means &amp;quot;submachine gun&amp;quot;) is part of this firearm's official name, it is not a submachine gun as most firearms historians use the term. &amp;quot;Sa&amp;quot; was used for all subsequent select fire weapons that Czechoslovakia built and adopted after their last indigenous design, the [[vz. 52 Rifle|vz. 52 semi-automatic rifle]]. &lt;br /&gt;
&lt;br /&gt;
The original rifle has no provision for optics mounting. Most modern commercial examples and some special forces rifles have addressed this by the addition of a Soviet style side rail. &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Sa vz. 58 P=&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|right|450px|Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Sa vz. 58 P''' (''Pěchotní''; &amp;quot;Infantry&amp;quot;) is the infantry variant of the Sa vz. 58, featuring a fixed wooden or synthetic stock.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1959–1984)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62×39mm M43&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.91}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|845}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|390}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' ||  || Soviet soldier ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || [[Ngoc Le]] || Việt Cộng sniper ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Soldier?|Who's That Soldier? (Copak je to za vojáka?)]]'' || [[Jan Pohan]] || Commander ''LM'' ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Soldier?|Who's That Soldier? (Copak je to za vojáka?)]]'' || || Members of ''LM'', Czechoslovak soldiers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[To Survive (Chtoby vyzhit)]]'' || [[Sergey Veksler]] || Nikolai ||rowspan=2| || rowspan=2| 1992&lt;br /&gt;
|-&lt;br /&gt;
|| Mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper]]'' ||  || Ochoa guards ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[There Once Was a Cop]]|| [[Jaroslav Sypal]] || Por. Hrubec  || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' ||  || Russian soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Russian troops ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || Serbian soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Men in New Cars]]'' || || Ratco's gangster || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Company (2002)|Bad Company]]'' || || Terrorist || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller 2: Antiterror]]'' || || A Chechen terrorist || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in Russian weapons depot || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stealth]]'' ||  || Tajikistan terrorists ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vermin, The (Škodná)|The Vermin (Škodná)]]''||  || Czech SWAT ||&amp;quot;Snow Day&amp;quot;, w/ magazines removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || || URNA (Czech SWAT) ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Balibo]]'' ||  || Indonesian soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lousy Bastards]]'' ||  || Taliban fighters ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || URNA (Czech SWAT) ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[XXX: Return of Xander Cage|xXx: Return of Xander Cage]] ||  || Guard ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Miami - Season 5|CSI: Miami]]''  || || || &amp;quot;Man Down&amp;quot;   || 2002 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[City of Shadows (Mesto Tienov)]]''  || || || S1E05 || 2008 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nick Eversman]] || Michael Winstone || &amp;quot;The Three Bears&amp;quot; (S01E05) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| Latvian police officer ||CSA Tactical; &amp;quot;Truth&amp;quot; (S1E05)||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accidental Narco]]''|||| Surinamese army || Episode 2 ||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || Ak 47 CZ || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
 |''[[Ghost Recon|Ghost Recon: Island Thunder]]'' || vz.58 || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Fire (2007 VG)|Cross Fire]] ||&amp;quot;VZ-58&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || Sa-58P|| || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''|| &amp;quot;Vz. 58 P&amp;quot; |||| added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || Vz.58 P || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Sa vz. 58 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;vz. 58 P&amp;quot; || || || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sa vz. 58 V=&lt;br /&gt;
[[Image:VZ58.jpg|thumb|right|450px|Sa vz. 58 V - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Sa vz. 58 V''' (''Výsadkový''; &amp;quot;Airborne&amp;quot;) is the airborne variant of the Sa vz. 58, featuring a side-folding metal stock.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1959–1984)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62×39mm M43&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.91}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|845}} (stock extended), {{convert|mm|636}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|390}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; | ''[[Two Men Report Arrival|Two Men Report Arrival (Dva muži hlásí příchod)]]'' || [[Jaromír Hanzlík]] || Pvt. Jiří Valenta ||  || rowspan=&amp;quot;6&amp;quot; | 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomás Töpfer]]  || Cpl. Čečetka ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Drbohlav]] || Pvt. Lukáš ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vítezslav Jandák]] || Pvt. Václav Šupík ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jan Kraus]] || Pvt. Hudeček ||&lt;br /&gt;
|-&lt;br /&gt;
|   || Czechoslovak soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[For Your Eyes Only]]'' ||  || Guard ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Octopussy]]'' || || Soviet soldier ||  || rowspan=&amp;quot;3&amp;quot; | 1983&lt;br /&gt;
|-&lt;br /&gt;
|  || Kamal Khan's guard ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roger Moore]] || James Bond ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A View To A Kill]]'' || || Helicopter soldier ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Who's That Soldier?|Who's That Soldier? (Copak je to za vojáka?)]]'' || [[Jirí Langmajer]] || Pfc. Milan Kouba ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Michal Kocourek]]  || Pvt. Kořínek ||&lt;br /&gt;
|-&lt;br /&gt;
|   || Czechoslovak soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Kim Bodnia]] || Harald Blixen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || || Gangsters || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || PLO troops ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Libyan troops ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || Serbian soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pterodactyl]]'' ||  || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last King of Scotland]]'' ||  || Ugandan soldier ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''||  || ||&amp;quot;Snow Day&amp;quot;, w/ magazines removed || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]''  |||| Georgian rebels || &amp;quot;Bait&amp;quot; || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back: Project Dawn]]''  || [[Phillip Winchester]]  || Sergeant Michael Stonebridge  || Standard and Tactical variants || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back: Project Dawn]]''  ||[[Sullivan Stapleton]] || Sergeant Damien Scott || Standard and Tactical variants || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back: Project Dawn]]''  || || Georgian Special Forces  || Tactical version|| 2011 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' ||  || Slovak SWAT ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  || freedom figthers ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chameleon]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II|ArmA II Operation Arrowhead]]'' || Sa-58V || Desert camo paint, optional red dot sight or ACOG || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Czech Small Arms Sa vz. 58 Carbine=&lt;br /&gt;
[[File:SA vz. 58 Carbine.jpg|thumb|right|400px|CSA Sa vz. 58 Carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2007 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 7.62×39mm, 5.56x45mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.97}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|755}} with stock extended, {{convert|mm|545}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|300}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Devil's Ruse (Dáblova lest)]]''  ||   || Policeman  || Fitted with railed handguard, vertical grip and EOTech sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Karel Dobrý]] || &amp;quot;Coffee man&amp;quot; || &amp;quot;Ice Queen&amp;quot; (S01S03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Castle guards || &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Czech Small Arms Sa vz. 58 Compact=&lt;br /&gt;
[[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|right|400px|CSA Sa vz. 58 Compact - 7.62x39mm]]&lt;br /&gt;
[[File:CSA vz 58 Compact 223.jpg|thumb|right|400px|CSA Sa vz. 58 Compact - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2007 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 7.62×39mm, 5.56x45mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.75}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|645}} with stock extended, {{convert|mm|435}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|190}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Spectre]]'' ||[[Daniel Craig]]  || James Bond ||rowspan=&amp;quot;2&amp;quot;| 5.56x45mm version  ||rowspan=&amp;quot;2&amp;quot;| 2015&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Operation Mekong]]'' || [[Zhang Hanyu]] || Gao Gang || 5.56x45mm version ||rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Vithaya Pansringarm]] || P'Som || 7.62x39mm version&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Cold War 2]]'' || Eddie Peng || Joe Lee ||rowspan=&amp;quot;2&amp;quot;|5.56x45mm version with Aimpoint Red Dot sights || rowspan=&amp;quot;3&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| Tony Yang  || Roy Ho &lt;br /&gt;
|-&lt;br /&gt;
|  ||Henchmen|| 7.62x39mm version &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Death Cure]]'' || || &amp;quot;Crank&amp;quot; rebel || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Red Sea]]'' ||Du Jiang||  Xu Hong || 5.56x45mm version || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Time to Die]]'' ||[[Rami Malek]] ||  Lyutsifer Safin  || 5.56x45mm version || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Dead Reckoning Part One]]'' || || mercenaries  || 5.56x45mm version || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita - Season 2]]''  ||   || GOGOL agents  || Fitted with sight rails || 2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back: Project Dawn]]'' || [[Philip Winchester]] || Sergeant Michael Stonebridge || with tactical attachments || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by Česká zbrojovka&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Lost_World_(1925)&amp;diff=1628204</id>
		<title>The Lost World (1925)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Lost_World_(1925)&amp;diff=1628204"/>
		<updated>2023-11-15T02:04:01Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Winchester Model 52 */  Noted the rifle used in original novel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=The Lost World&lt;br /&gt;
|picture=The Lost World 1925 Poster.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[File:USA.jpg|25px]] USA&lt;br /&gt;
|director=Harry O. Hoyt&lt;br /&gt;
|date=1925&lt;br /&gt;
|studio=First National Pictures&lt;br /&gt;
|distributor=First National Pictures&lt;br /&gt;
|character1=Professor Challenger&lt;br /&gt;
|actor1=[[Wallace Beery]]&lt;br /&gt;
|character2=Sir John Roxton&lt;br /&gt;
|actor2=[[Lewis Stone]]&lt;br /&gt;
|character3=Paula White&lt;br /&gt;
|actor3=Bessie Love&lt;br /&gt;
|character4=Edward Malone&lt;br /&gt;
|actor4=Lloyd Hughes&lt;br /&gt;
|character5=Professor Summerlee&lt;br /&gt;
|actor5=Arthur Hoyt&lt;br /&gt;
|character6=Austin&lt;br /&gt;
|actor6=Francis Finch-Smiles&lt;br /&gt;
|character7=Zambo&lt;br /&gt;
|actor7=Jules Cowles&lt;br /&gt;
|character8=The Apeman&lt;br /&gt;
|actor8=Bull Montana&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Lost World''''' is a 1925 B&amp;amp;W silent film, a screen adaptation of the famous novel by Arthur Conan Doyle, directed by Harry O. Hoyt and starring [[Wallace Beery]] as Professor Challenger, [[Lewis Stone]] as Sir John Roxton, Bessie Love as Paula White, and Lloyd Hughes as Edward Malone. This is the first of a number of ''[[The Lost World]]'' films and TV series.&lt;br /&gt;
&lt;br /&gt;
In 2017, the film underwent a major restoration, for which fragments were collected from various sources, since the original nitrate copy has not been preserved. The film is currently in the public domain and can be watched online.&lt;br /&gt;
&lt;br /&gt;
''Note:'' various fragments of the movie are colorized differently - greenish, yellowish, blueish. The reason of such colorizing is unclear.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Lost World}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Webley Revolver ==&lt;br /&gt;
During the expedition, Sir John Roxton ([[Lewis Stone]]) carries a [[Webley Revolver]]. Judging by the size, barrel length and the shape of the front sight, the revolver is supposed to be a [[Webley &amp;quot;WG&amp;quot; Army Model|&amp;quot;WG&amp;quot; Army Model]] but this is not for sure. Major Hibbard (Charles Wellesley), the head of the Geodetic Survey expedition, carries a typical Webley holster. In the final scene when the ''Brontosaurus'' breaks free and causes havoc in London, police constables hold revolvers that are also supposed to be Webley models.&lt;br /&gt;
[[Image:wgl.jpg|thumb|none|300px|For comparison: Webley &amp;quot;WG&amp;quot; Army Model - .455 Webley]]&lt;br /&gt;
[[File:TLW1925-Webley-2.jpg|thumb|none|500px|Sir John's revolver holster is seen.]]&lt;br /&gt;
[[File:TLW1925-Webley-3.jpg|thumb|none|500px|Sir John draws his revolver.]]&lt;br /&gt;
[[File:TLW1925-Webley-4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:TLW1925-Webley-5.jpg|thumb|none|500px|He shoots in air to signal to Austin and Zambo who stayed in the camp at the foot of the plateau.]]&lt;br /&gt;
[[File:TLW1925-Webley-6.jpg|thumb|none|500px|One more view of the revolver. It is supposed to be a &amp;quot;WG&amp;quot; model but not for sure.]]&lt;br /&gt;
[[File:TLW1925-Webley-7.jpg|thumb|none|500px|Major Hibbard carries a Webley holster.]]&lt;br /&gt;
[[File:TLW1925-Webley-8.jpg|thumb|none|500px|A revolver, possibly a Webley, can be seen in hands of a London police constable.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
Professor Challenger ([[Wallace Beery]]) also carries a revolver in holster. He never draws the gun, and only a small part of the grip (ivory or pearl) can be seen. Its shape allows to guess that the revolver may be some [[Smith &amp;amp; Wesson]] top-break (like [[Smith &amp;amp; Wesson New Model No.3|New Model No.3]]) or early swing-out cylinder (like [[Smith &amp;amp; Wesson .32 Hand Ejector Third Model|.32 Hand Ejector]]) model.&lt;br /&gt;
[[File:TLW1925-Revolver-1.jpg|thumb|none|500px|Prof. Challenger carries a holster on his belt.]]&lt;br /&gt;
[[File:TLW1925-Revolver-2.jpg|thumb|none|500px|A small part of the grip is seen.]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== M1911 ==&lt;br /&gt;
Professor Summerlee (Arthur Hoyt) carries an [[M1911]] pistol. At first the pistol is seen in holster, and later the holster disappears, and Summerlee carries the pistol tucked into his belt. In the final scene when the ''Brontosaurus'' causes havoc in London, a man saves a woman from below the giant's leg and fires a pistol that is also supposed to be an M1911.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|300px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:TLW1925-M1911-1.jpg|thumb|none|500px|Prof. Summerlee carries a US M1916 holster on his belt.]]&lt;br /&gt;
[[File:TLW1925-M1911-2.jpg|thumb|none|500px|Prof. Summerlee now carries his 1911 tucked into the belt.]]&lt;br /&gt;
[[File:TLW1925-M1911-3.jpg|thumb|none|500px|Summerlee's 1911 is seen in another scene.]]&lt;br /&gt;
[[File:TLW1925-M1911-4.jpg|thumb|none|500px|A good view of the pistol.]]&lt;br /&gt;
[[File:TLW1925-Pistol-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:TLW1925-Pistol-2.jpg|thumb|none|500px|A Londoner shoots the ''Brontosaurus'' in the leg, saving a woman who fell on the roadway.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Edward Malone (Lloyd Hughes) carries a characteristic holster for [[Luger P08]]. He never draws the gun, and only a small part of the grip can be seen.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TLW1925-Luger-1.jpg|thumb|none|500px|A good view of Malone's Luger holster. A small part of the grip can be seen.]]&lt;br /&gt;
[[File:TLW1925-Luger-2.jpg|thumb|none|500px|Malone's holster is seen when he climbs on a great tree.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Winchester Model 52 ==&lt;br /&gt;
During the expedition, Sir John Roxton ([[Lewis Stone]]) and Professor Challenger ([[Wallace Beery]]) are armed with [[Winchester Model 52]] rifle (funny that Sir John calls this .22 caliber rifle an &amp;quot;elephant gun&amp;quot; which would be true according to the plot, but does not correspond at all to what we see in the film). In the original novel, Sir John used a [[double rifle]] in &amp;quot;Bland's .577 axite express&amp;quot;.&lt;br /&gt;
[[Image:Win52.jpg|thumb|none|400px|Winchester Model 52 - .22 LR]]&lt;br /&gt;
[[File:TLW1925-Winchester52-1.jpg|thumb|none|500px|Sir John holds his rifle while swimming on the river through the jungle.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-3.jpg|thumb|none|500px|Sir John with a Winchester Model 52 and Ed Malone with a [[Winchester Model 1895]] watch with trembling the fight between ''Allosaurus'' and ''Trachodon'' dinosaurs.&amp;lt;br&amp;gt;Sir John: ''My elephant gun might as well be a bean-shooter!'']]&lt;br /&gt;
[[File:TLW1925-Winchester52-4.jpg|thumb|none|500px|Another view of Sir John's rifle in the same scene.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-6.jpg|thumb|none|500px|Sir John (at the left) and Prof. Challenger (at the right) hold their rifles during the night attack of the ''Allosaurus''.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-7.jpg|thumb|none|500px|The bolt of Challenger's rifle is opened, the bolt handle is seen. Note Challenger's revolver holster, in this scene it appears to be flat and empty.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-8.jpg|thumb|none|500px|A good view of Sir John's rifle.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:TLW1925-Winchester52-10.jpg|thumb|none|500px|Challenger holds his rifle when he and Summerlee are watching the life of dinosaurs.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-11.jpg|thumb|none|500px|A good view of Sir John's rifle.]]&lt;br /&gt;
[[File:TLW1925-Winchester52-A.jpeg|thumb|none|500px|Professor Challenger ([[Wallace Beery]]) holds the rifle on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== Krag-Jorgensen ==&lt;br /&gt;
In the scenes when Sir John Roxton ([[Lewis Stone]]) and Professor Challenger ([[Wallace Beery]]) fire their guns, one or both Winchester Model 52 rifles switches to a [[Krag-Jorgensen]] Model 1896 or 1898 rifles.&lt;br /&gt;
[[Image:DanishKrag.jpg|thumb|none|400px|US Model 1898 Krag-Jorgensen Rifle - .30-40 Krag]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-1.jpg|thumb|none|500px|Challenger (at the left) and Sir John (in center) hold Krag-Jorgensen rifles.]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-2.jpg|thumb|none|500px|The buttstock with the straight grip of Challenger's rifle is seen.]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-3.jpg|thumb|none|500px|Sir John holds his rifle at the foreground.]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-4.jpg|thumb|none|500px|The expedition members fire at the ''Allosaurus''.]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-5.jpg|thumb|none|500px|Sir John with the Krag-Jorgensen rifle.]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-6.jpg|thumb|none|500px|He takes aim at the Apeman who attacks Malone on the tree.]]&lt;br /&gt;
[[File:TLW1925-KragJorgensen-7.jpg|thumb|none|500px|Sir John kills the malicious Apeman with a precise shot.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1895 Sporter ==&lt;br /&gt;
Edward Malone's (Lloyd Hughes) rifle is a [[Winchester Model 1895|Winchester Model 1895 Sporter]].&lt;br /&gt;
[[Image:Winchester95.jpg|thumb|none|400px|Winchester Model 1895, sporting version]]&lt;br /&gt;
[[File:TLW1925-Winchester1895-1.jpg|thumb|none|500px|Malone holds his Winchester at the left.]]&lt;br /&gt;
[[File:TLW1925-Winchester1895-2.jpg|thumb|none|500px|Malone readies his rifle but Sir John stops the young man from firing at a colossal prehistoric beast without a dire need.]]&lt;br /&gt;
[[File:TLW1925-Winchester1895-3.jpg|thumb|none|500px|Malone holds the Winchester during the night attack of the ''Allosaurus''.]]&lt;br /&gt;
[[File:TLW1925-Winchester1895-4.jpg|thumb|none|500px|Malone fires his rifle at the right.]]&lt;br /&gt;
[[File:TLW1925-Winchester1895-5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:TLW1925-Winchester1895-6.jpg|thumb|none|500px|Malone holds his rifle while sneaking through a burning forest during a volcanic eruption.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lost World (1925), The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:B&amp;amp;W]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:National Film Registry]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lara_Croft_Tomb_Raider:_The_Cradle_of_Life&amp;diff=1623353</id>
		<title>Lara Croft Tomb Raider: The Cradle of Life</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lara_Croft_Tomb_Raider:_The_Cradle_of_Life&amp;diff=1623353"/>
		<updated>2023-11-01T20:05:50Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Heckler &amp;amp; Koch P11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TRCoLposter.jpg|thumb|right|300px|''Lara Croft Tomb Raider: The Cradle of Life'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''''Lara Croft Tomb Raider: The Cradle of Life''''' is the 2003 sequel to 2001's ''[[Lara Croft: Tomb Raider]]''. [[Angelina Jolie]] returns as Lara Croft, who this time travels to the ends of the earth in search of a mysterious object that may be capable of unleashing a deadly worldwide plague. The film was directed by [[Jan de Bont]] (''[[Speed]]'') and co-stars [[Gerard Butler]], [[Ciarán Hinds]], and [[Djimon Hounsou]]. A [[Tomb Raider (2018)|feature film reboot]] with [[Alicia Vikander]] in the role of Lara was released in March of 2018.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Heckler &amp;amp; Koch USP Match ==&lt;br /&gt;
Lara Croft ([[Angelina Jolie]]) once again carries as her main sidearms twin [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] pistols in hip holsters. Unlike the original [[Tomb Raider|film]], the entire pistol(s) has a custom platinum finish. In some behind the scene videos, Angelina Jolie indicated that her left-side USP is customized with the slide release latch on the opposite side.&lt;br /&gt;
[[Image:Usp45m.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:LaraCroftTRTCOLUSPMatch.jpg|thumb|none|300px|Screen-used stunt (airsoft, made by UHC) left-handed Heckler &amp;amp; Koch USP Match from ''Lara Croft Tomb Raider: The Cradle of Life''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:LaraCroftTRTCOLUSPMatch2.jpg|thumb|none|300px|Opposite side view of the stunt USP Match from ''Lara Croft Tomb Raider: The Cradle of Life''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:LaraCroftTRTCOLUSPMatch3.jpg|thumb|none|300px|A close-up of the custom slide release (which has been repaired) on the stunt USP Match from ''Lara Croft Tomb Raider: The Cradle of Life''. Note the UHC logo. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:TRCoLUSPMatch.jpg|thumb|none|601px|Upon arriving in China, Lara examines her twin USP Match pistols.  The custom slide release is seen on the pistol on the right.]]&lt;br /&gt;
[[Image:TRCoLUSPMatch2.jpg|thumb|none|600px|Lara Croft ([[Angelina Jolie]]) pulls one of her twin USP's on Terry. ]]&lt;br /&gt;
[[Image:TRCoLUSPMatch3.jpg|thumb|none|600px|Lara holds her USP Match pistols while entering the lab.]]&lt;br /&gt;
[[Image:TRCoLUSPMatch4.jpg|thumb|none|600px|During the lab shootout, Lara fires both USP's in one hand!]]&lt;br /&gt;
[[Image:TRCOL 06.jpg|thumb|none|600px|Lara flies through the air while firing her USP Match pistols.]]&lt;br /&gt;
[[Image:TRCoLUSPMatch5.jpg|thumb|none|600px|Lara displays her empty USP pistols to Terry.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P11 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P11]] underwater gun is used by Lara Croft ([[Angelina Jolie]]) during the temple scene. From looking at the shots, they either had more than one of these or they only had her fired it once, or never fired it and digitally made the rounds fly out because the close up of the front of it firing shows she was firing the first shot from the weapon despite the fact she fired 2 times before. Two P11's were utilized, however, neither were real weapons. A resin hero stunt was used when the holstered gun was removed and placed on the waters edge along with the speargun. When in and under the water, a SFX P11 was used which had cables and air lines running out of the base of the butt which connected to a SFX box of tricks which appeared to ignite the sealed barrel chambers which, on a real gun, would be sealed with resin which the caseless round or sabot would break through. When the prop was fired, air was blown through a single central hole in each of the chambers which combined with colored lights mounted on the air lines gave the convincing illusion of a sealed round discharging (sorry R.H.). Both the P11 and Lara's speargun had an identical grip and trigger guard assembly which did not appear on the real P11.&lt;br /&gt;
&lt;br /&gt;
The movie prop is significantly smaller than the real deal, which is an exceptionally bulky handgun. The sleeker size and two tone coloring has been carried over to many future media appearances, seemingly based on this prop instead of the secretive original.&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P11 - 7.62mm Underwater]]&lt;br /&gt;
[[Image:LaraCroftTRTCOLP11.jpg|thumb|none|300px|Screen-used stunt Heckler &amp;amp; Koch P11s from ''Lara Croft Tomb Raider: The Cradle of Life''. Images from Prop Store of London.]]&lt;br /&gt;
[[Image:LaraCroftTRTCOLP112.jpg|thumb|none|300px|Opposite side view of the stunt P11s from ''Lara Croft Tomb Raider: The Cradle of Life''. Images from Prop Store of London.]]&lt;br /&gt;
[[Image:TRCoL.jpg|thumb|none|600px|The P11 is seen as Lara exits the water.‎]]&lt;br /&gt;
[[Image:TRCoL2.jpg|thumb|none|600px|‎Lara fires the P11 underwater.]]&lt;br /&gt;
[[Image:TRCoL3.jpg|thumb|none|600px|‎Lara prepares to fire the P11.]]&lt;br /&gt;
[[Image:Jolie-1.jpg|thumb|none|600px|Lara Croft ([[Angelina Jolie]]) aiming her P11 in a production still.‎]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
In addition to his SIG, Reiss's right-hand man Sean ([[Til Schweiger]]) pulls a [[Heckler &amp;amp; Koch USP Compact]] to dual-wield during the lab shootout.  Xien ([[Terence Yin]]) is seen with a two-tone [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Compact|H&amp;amp;K USP Compact]] during the Shanghai shootout.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact - 9x19mm.]]&lt;br /&gt;
[[Image:TRCOL 23.jpg||thumb|none|600px|The USP Compact is used.]]&lt;br /&gt;
[[File:TRCoLSIG.jpg|thumb|none|600px|Sean holds the USP Compact in his left hand.]]&lt;br /&gt;
[[Image:TRCOL 56.jpg|thumb|none|600px|Lara is threatened with the USP Compact.]]&lt;br /&gt;
[[File:USPc 9mm two tone.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9mm.]]&lt;br /&gt;
[[Image:TRCoLUSPC.jpg|thumb|none|600px|Xien (Terence Yin) is seen with a two-tone [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Compact|H&amp;amp;K USP Compact]] during the Shanghai shootout.]]&lt;br /&gt;
&lt;br /&gt;
== Browning BDA ==&lt;br /&gt;
Terry Sheridan ([[Gerard Butler]]) pulls a [[Browning BDA]] in the secret lab.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|300px|Browning BDA - 9x19mm]]&lt;br /&gt;
[[Image:TRCoLHG.jpg|thumb|none|600px|Closeup of Terry Sheridan's Browning BDA aimed towards the entrance way of Rice's secret lab.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is used by various characters throughout the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:TRCoLglock.jpg|thumb|none|600px|Some of the mercenaries hold their Glocks on Lara. The Glocks in this image are actually airsoft replicas (as evidenced by the visible 6mm inner barrels and fake plastic look), though they change to real Glocks later in the scene.]]&lt;br /&gt;
[[Image:TRCoLglocks.jpg|thumb|none|601px|The Glock pistols seen on the left and right of Lara. In contrast to the Glocks seen above, these are real weapons - they do not have inner barrels, and the slides are metal and show signs of wear and tear from use in previous movies.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 F==&lt;br /&gt;
A two-tone [[Jericho_941#Jericho_941|Jericho 941 F]] is the primary handgun carried by Jonathan Reiss ([[Ciarán Hinds]]).&lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|300px|Two-tone IMI Jericho 941 F &amp;quot;Baby Eagle&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:TRCoL941.jpg|thumb|none|600px|During the lab shootout, Jonathan Reiss ([[Ciarán Hinds]]) pulls his two-tone [[Jericho 941]].]]&lt;br /&gt;
[[Image:TRCoL941a.jpg|thumb|none|600px|Reiss threatens Lara with the Jericho.]]&lt;br /&gt;
&lt;br /&gt;
== NAA Mini Revolver ==&lt;br /&gt;
During her target practice, Lara while riding horseback also uses an [[NAA Mini Revolver]] that she keeps in a spring-loaded wrist mechanism. &lt;br /&gt;
[[File:NAA Mini long barrel.jpg|thumb|none|300px|NAA Mini Revolver, 1 5/8 inch barrel - .22 LR]]&lt;br /&gt;
[[Image:TRCoLmini.jpg|thumb|none|600px|During her target practice, Lara while riding horseback also uses an [[NAA Mini Revolver]] that she keeps in a spring-loaded wrist mechanism. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Reiss's right-hand man Sean ([[Til Schweiger]]) carries a [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] as his primary sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:TRCoLSIG.jpg|thumb|none|600px|Rice's right hand man Sean ([[Til Schweiger]]) is seen with his P226 and his back up gun as he ejects the mag in order to draw Lara out.]]&lt;br /&gt;
[[Image:TRCoLSIG2.jpg|thumb|none|600px|Sean threatens Bryce (Noah Taylor) with his SIG.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT99  ==&lt;br /&gt;
Chen Lo ([[Simon Yam]]) pulls a [[Taurus PT92#PT99|Taurus PT99]] on Lara while in the cave. &lt;br /&gt;
[[Image:Taurus pt99.jpg|thumb|none|300px|Taurus PT99 - 9x19mm]]&lt;br /&gt;
[[Image:TRCOL 48.jpg|thumb|none|600px|Chen Lo ([[Simon Yam]]) pulls a [[Taurus PT92#PT99|Taurus PT99]] on Lara while in the cave. ]]&lt;br /&gt;
[[Image:TRCoLTaurus.jpg|thumb|none|601px|Closeup of Chen Lo's Taurus.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr MPi81==&lt;br /&gt;
What appears to be a [[Steyr MPi 69/81|Steyr MPi81]] is used by one of the Xien's men. &lt;br /&gt;
[[File:SteyrMPi81.jpg|thumb|none|350px|Steyr MPi81 - 9x19mm]]&lt;br /&gt;
[[Image:TRCoLMAC.jpg|thumb|none|600px|One of Xien's men armed with what appears to be a [[Steyr MPi 69/81|Steyr MPi81]] is taken out by Lara and Terry.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP9 ==&lt;br /&gt;
While in Africa, some of Reiss's men are armed with the [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] when they capture Lara and her friend Kosa ([[Djimon Hounsou]]).&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[Image:TRCoLUMP9.jpg|thumb|none|600px|While in Africa, some of Reiss's men are armed with the [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] when they capture Lara.]]&lt;br /&gt;
[[Image:TRCoLUMP9a.jpg|thumb|none|600px|The UMP9 is seen on the left.]]&lt;br /&gt;
[[Image:TRCoLUMP9b.jpg|thumb|none|600px|One of the mercenaries is armed with the UMP9.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
When Lara travels to a prison in Kazakhstan to free Terry,  guards are seen armed with the [[AKS-47]].&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|350px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:TRCoLAK.jpg|thumb|none|601px|When Lara travels to a prison in Kazakhstan to free Terry,  guards are seen armed with the [[AKS-47]].]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
A few of Xien's men are armed with the [[AK-74#AKS-74U|AKS-74U]] during the shootout in China.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|400px|thumb|none|AKSU-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:TRCoLHK33.jpg|thumb|none|600px|The AKS-74U is seen on the right.]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 Sniper Rifle ==&lt;br /&gt;
When Lara arrives in China, she enters a hut that houses some of her weapons.  Among the weapons seen is the [[Blaser R93 Sniper Rifle]].&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 Sniper Rifle - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TRCoLBlaser.jpg|thumb|none|601px|The Blaser is seen on the bottom right.]]&lt;br /&gt;
&lt;br /&gt;
== Galil MAR ==&lt;br /&gt;
A [[Galil|Galil MAR]] is seen in the hands of Chinese thugs.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRCoLMAR.jpg|thumb|none|600px|A [[Galil]] MAR is seen in the hands of Xien's thug as he's taken out by Lara.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is used by Terry Sheridan ([[Gerard Butler]]) as well as Reiss's men. Sheridan's G36C is fitted with a scope above the standard G36 carry handle as well as a tactical light and mags clamped together. &lt;br /&gt;
[[File:G36C with carry handle.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with an attached G36K-type carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRCoLG36c.jpg|thumb|none|600px|Terry Sheridan ([[Gerard Butler]]) opens fire with the scoped and suppressed G36C during the Shanghai shootout.]]&lt;br /&gt;
[[Image:TRCoLG36c2.jpg|thumb|none|600px|Terry is seen grabbing another G36C and firing it.]]&lt;br /&gt;
[[Image:TRCoLG36c3.jpg|thumb|none|600px|Terry assembles the G36C when Lara encounters Reiss's men in the lab.]]&lt;br /&gt;
[[Image:TRCoLG36c4.jpg|thumb|none|600px|Terry opens fire on Reiss's men.]]&lt;br /&gt;
[[Image:TRCoLG36c5.jpg|thumb|none|600px|As Terry provides cover, the foregrip and the external scope are seen.]]&lt;br /&gt;
[[Image:Butler-1.jpg‎|thumb|none|500px|A production still showing Terry Sheridan ([[Gerard Butler]]) firing his [[H&amp;amp;K G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
The [[H&amp;amp;K G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K]] is seen in the hands of Reiss's men.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRCoLG36k.jpg|thumb|none|600px|Some of Reiss's men are armed with the G36K while exploring the cave.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK33==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK33#HK33|Heckler &amp;amp; Koch HK33]] was seen used by Chinese &amp;quot;Shay Ling&amp;quot; thugs.&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK33 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRCoLHK33.jpg|thumb|none|600px|A [[Heckler &amp;amp; Koch HK33#HK33|Heckler &amp;amp; Koch HK33]] was seen used by Chinese &amp;quot;Shay Ling&amp;quot; thugs.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mark III* ==&lt;br /&gt;
Lara picks up a [[Short Magazine Lee-Enfield|Lee-Enfield No.1 Mark III*]] in some Chinese ruins to use and hold Chen Lo ([[Simon Yam]]) at gunpoint.   When the rifle clicks empty, she performs some &amp;quot;silent drill&amp;quot; exercises with it to defend herself against Chen Lo.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mark III* - .303 British]]&lt;br /&gt;
[[Image:TRCoLrifle.jpg|thumb|none|600px|Lara aims the Lee-Enfield No.1 Mark III*.]]&lt;br /&gt;
[[Image:TRCoLrifle2.jpg|thumb|none|600px|Lara holds the SMLE while defending herself.]]&lt;br /&gt;
[[Image:TRCoLrifle3.jpg|thumb|none|600px|The rifle stock is held on Chen Lo ([[Simon Yam]]).]]&lt;br /&gt;
&lt;br /&gt;
== SAR-80 ==&lt;br /&gt;
The [[SAR-80]] rifle is seen briefly in the hands of Chinese thugs and their leader Xien (Terence Yin).&lt;br /&gt;
[[File:SAR80.jpg|thumb|none|450px|SAR-80 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRCoLM16.jpg|thumb|none|600px|The thug to the left of Xien (Terence Yin) appears to hold a [[SAR-80]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1892 Saddle Ring Carbine==&lt;br /&gt;
During a training exercise on her manor grounds, Lara uses a [[Winchester Model 1892]] Saddle Ring Carbine (made by Rossi) with a large D lever loop to shoot targets while riding side saddle.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|450px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:TRCoLLrifle.jpg|thumb|none|601px|Lara uses a [[Winchester Model 1892]] Saddle Ring Carbine with a large D lever loop to shoot targets while riding side saddle.]]&lt;br /&gt;
[[Image:TRCoLLrifle2.jpg|thumb|none|601px|Upon returning to her manor, the rifle here appears to have a smaller loop than before.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== IMI Negev ==&lt;br /&gt;
Among the weapons seen in Lara's weapons cache in China is the [[IMI Negev]] machine gun.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRCoLBlaser.jpg|thumb|none|600px|The Negev MG is seen in the upper right.]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
[[Angelina Jolie]] talks about the various weapons she used in the film in a DVD behind the scenes featurette.&lt;br /&gt;
[[File:TRCB 02.jpg|thumb|none|450px|Closeup of Lara's new USP Match handgun.]]&lt;br /&gt;
[[File:TRCB 04.jpg|thumb|none|450px|[[Angelina Jolie]] shows her dual USP Match handguns.]]&lt;br /&gt;
[[File:TRCB 05.jpg|thumb|none|450px|Showing off the custom slide release.]]&lt;br /&gt;
[[File:TRCB 06.jpg|thumb|none|450px|Angelina shows off the &amp;quot;silent drill&amp;quot; technique learned with the rifle.]]&lt;br /&gt;
[[File:TRCB 09.jpg|thumb|none|450px|Closeup of the mock-up HK P11.]]&lt;br /&gt;
[[File:TRCB 10.jpg|thumb|none|450px|Angelina with the Winchester.]]&lt;br /&gt;
[[File:TRCB 11.jpg|thumb|none|450px|The gun arm mechanism is displayed.]]&lt;br /&gt;
[[File:TRCB 13.jpg|thumb|none|450px|Handling the gun slide mechanism.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Jan de Bont]]&lt;br /&gt;
[[Category:Tomb Raider series]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P11&amp;diff=1623352</id>
		<title>Heckler &amp; Koch P11</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P11&amp;diff=1623352"/>
		<updated>2023-11-01T20:03:24Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hk_p11-1.jpg|thumb|right|400px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
&lt;br /&gt;
The '''Heckler &amp;amp; Koch P11''' is an underwater firearm developed in 1976 for special force usage. Its design resembles a pepperbox revolver, featuring five barrels each containing one 7.62x36mm underwater cartridges, which fire electronically ignited steel darts via miniature solid-fueled rocket with fins. The P11 is reloaded by detaching a barrel cluster and replacing it with a new one, and the expended clusters  only be refilled by sending them back to the manufacturer. &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(1976 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Underwater Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62 x 36mm finned steel dart with solid rocket fuel propellant&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lb (1.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.9in (200 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 round detachable preloaded barrel group&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe / single-shot (electical ignition, not true semi-auto since there is no action)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Angelina Jolie]] || Lara Croft || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' ||  P-11 ||  || Holds 6 rounds at once || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || &amp;quot;Korsakov K5 Dart Gun&amp;quot; || Depicted as tranq dart gun || With two-tone finish || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' || || || Only three barrels, shown firing HE rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Depth]]'' ||  P-11 Pistol ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' ||   ||  || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Underwater Firearm]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Depth&amp;diff=1623350</id>
		<title>Depth</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Depth&amp;diff=1623350"/>
		<updated>2023-11-01T19:57:03Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Heckler &amp;amp; Koch P11 */  Per new Ian, it turns out this is a misconception: An expended cluster has to be sent back to H&amp;amp;K to be reloaded, but the P11 can have a new cluster loaded just fine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Depth&lt;br /&gt;
|picture = Depth-logo.jpg&lt;br /&gt;
|caption = ''Logo''&lt;br /&gt;
|series= &lt;br /&gt;
|date= 2014&lt;br /&gt;
|developer=Digital Confectioners&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=&lt;br /&gt;
|genre=Asymmetrical Multiplayer Action Game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Depth''''' is a 2014 PC first person shooter that pits divers against sharks. Players choose to play as either Divers searching for underwater treasures or play as 20 foot sharks whose objective is to destroy the intruders into their territory. Gameplay is asymmetrical, with Divers playing a First-Person Shooter in an underwater environment where they can dive in all directions, shoot at sharks, and deploy defensive gadgets, and the Sharks playing a third-person &amp;quot;predator&amp;quot;, using their much stronger speed, senses, and close-range assault to obliterate their prey. Victory is achieved when either side drains all respawn tickets of the other team, when the Divers protect their loot robot named &amp;quot;S.T.E.V.E.&amp;quot; ('''S'''ubmersible '''T'''reasure '''E'''xtraction '''Ve'''hicle) until it cracks open all the safes in the area and extracts, or when the Sharks destroy S.T.E.V.E.&lt;br /&gt;
&lt;br /&gt;
''Depth'' provides a unique array of underwater firearms for Divers to utilise and explores a unique avenue in terms of weaponry. Screenshots on this page are all taken with HUD disabled in order to provide a clearer image for the weapons.&lt;br /&gt;
&lt;br /&gt;
A spin-off battle royale game, ''Last Tide'', was released in 2018. ''Last Tide'' features mostly the same arsenal as ''Depth'', and adds two new weapons: an [[M79]] grenade launcher under the name &amp;quot;Lobber&amp;quot;, and a [[Gyrojet]] pistol under the name &amp;quot;UPR-12 Gyro Pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== SPP-1 Underwater Pistol ==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] is the cheapest pistol option for the Divers. It holds four rounds and is a serviceable basic anti-shark weapon.&lt;br /&gt;
[[File:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR]]&lt;br /&gt;
[[File:Depth SPP-1.jpg|thumb|none|600px|The SPP-1 preview in the item store on the main menu, which is actually a skin store, but it does allow us to preview the default skins.]]&lt;br /&gt;
[[File:Depth SPP-1 Idle.jpg|thumb|none|600px|A Diver aims his SPP-1 at the shark cage he and his fellow divers were dropped down in.]]&lt;br /&gt;
[[File:Depth SPP-1 Sights.jpg|thumb|none|600px|Aiming, which is not exactly effective for the SPP-1.]]&lt;br /&gt;
[[File:Depth SPP-1 Reload.jpg|thumb|none|600px|After firing a few rounds into the cage, the Diver reloads his SPP-1 in a rather janky animation which has the clip of underwater ammo materialize mid-animation and never being really held by the Diver's hands.]]&lt;br /&gt;
[[File:Depth SPP-1 Inspect.jpg|thumb|none|600px|The Diver inspects his SPP-1 while a lucky ray of sunlight aids us in getting a better look.]]&lt;br /&gt;
[[File:Depth SPP-1 Twins Idle.jpg|thumb|none|600px|Dual-wielding SPP-1 pistols; dual-wielding is a pistol upgrade available in the game, known under the name &amp;quot;Twins&amp;quot;, and dual-wielding disables aiming down sights.]]&lt;br /&gt;
[[File:Depth SPP-1 Twins Reload.jpg|thumb|none|600px|Reloading the dual SPP-1s by smacking the clips in one at a time.]]&lt;br /&gt;
[[File:Depth SPP-1 Twins Inspect.jpg|thumb|none|600px|The Diver inspects his dual SPP-1s while the darkness engulfs our Diver.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] is the more expensive pistol option. Its two-tone finish seems to be inspired by the two-tone P11 in ''[[Lara Croft Tomb Raider: The Cradle of Life]]''. It is much smaller in the hand than the very bulky real deal.&lt;br /&gt;
[[File:Hk_p11-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
[[File:Depth P-11.jpg|thumb|none|600px|Note the incorrect description of a &amp;quot;5 round barrel&amp;quot;. It actually has 5 one-round barrels; it's possible that this was meant to say &amp;quot;5 round barrel cluster&amp;quot;. Also note what appears to be a laser attachment, which is useless in gameplay.]]&lt;br /&gt;
[[File:Depth P11 Idle.jpg|thumb|none|600px|The P11 being held by diver Shelly.]]&lt;br /&gt;
[[File:Depth P11 Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:Depth P11 Reload.jpg|thumb|none|600px|Reloading the detachable barrel cluster.]]&lt;br /&gt;
[[File:Depth P11 Inspect.jpg|thumb|none|600px|Inspecting the P11.]]&lt;br /&gt;
[[File:Depth P11 Twins Idle.jpg|thumb|none|600px|Dual P11s.]]&lt;br /&gt;
[[File:Depth P11 Twins Reload.jpg|thumb|none|600px|Reloading the Dual P11s, one after the other.]]&lt;br /&gt;
[[File:Depth P11 Twins Inspect.jpg|thumb|none|600px|Inspecting the two P11s.]]&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA30DMG==&lt;br /&gt;
The [[MAC-10#Masterpiece Arms MPA|MasterPiece Arms MPA30DMG]] pistol was added in the Armament update. It is referred to as the &amp;quot;AAP-8&amp;quot;, and functions as an underwater machine pistol, despite the real weapon being neither fully-automatic nor designed for underwater use. Unlike other pistol-category weapons, it cannot be dual-wielded.&lt;br /&gt;
[[File:MPA30DMG.jpg|thumb|none|350px|MasterPiece Arms MPA30DMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Depth AAP-8.jpg|thumb|none|600px|The MPA30DMG in the weapon selection menu; unlike the reference image, the in-game weapon lacks the factory barrel &amp;quot;safety extension&amp;quot;. For the size of the magazine, it holds a rather limited 12 rounds in gameplay.]]&lt;br /&gt;
[[File:Depth AAP-8 Idle.jpg|thumb|none|600px|The &amp;quot;AAP-8&amp;quot; in gameplay.]]&lt;br /&gt;
[[File:Depth AAP-8 Sights.jpg|thumb|none|600px|The iron sights, not very useful in the often claustrophobic and dark underwater environment.]]&lt;br /&gt;
[[File:Depth AAP-8 Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AAP-8&amp;quot;. No rounds are modeled in the magazine.]]&lt;br /&gt;
[[File:Depth AAP-8 Inspect 1.jpg|thumb|none|600px|Inspecting the underwater machine pistol, which has the Diver giving the bolt handle a flick for no particular reason.]]&lt;br /&gt;
[[File:Depth AAP-8 Inspect 2.jpg|thumb|none|600px|Inspecting the other side of the machine pistol, ending with it being held in gangsta style for a short moment before returning to the two-handed grip.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
The [[APS Underwater Rifle]] is the cheapest rifle option for the Divers. By default, it has an incorrect capacity of 30 rounds compared to the real 26. Upgrading the weapon with Heavy Barrel gives it a massive damage boost, limits its rate of fire, and somehow restricts the magazine size to 20 rounds.&lt;br /&gt;
[[File:APS_underwater_rifle.jpg|thumb|none|400px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
[[File:Depth APS.jpg|thumb|none|600px|The APS in the main menu.]]&lt;br /&gt;
[[File:Depth APS Idle.jpg|thumb|none|600px|Diver Finn holds his APS on a planewreck under the sea.]]&lt;br /&gt;
[[File:Depth APS Sights.jpg|thumb|none|600px|Ironsights of the APS.]]&lt;br /&gt;
[[File:Depth APS Reload.jpg|thumb|none|600px|After firing a few test shots, Finn reloads his weapon.]]&lt;br /&gt;
[[File:Depth APS Inspect.jpg|thumb|none|600px|Inspecting the APS.]]&lt;br /&gt;
[[File:Depth Scope 1.jpg|thumb|none|600px|Here's also a good place to have a look at the scope upgrades for the long guns in Depth, of which there are two: a cheaper scope that just offers some zoom, and a more expensive night vision scope.]]&lt;br /&gt;
[[File:Depth Scope 2.jpg|thumb|none|600px|The scope view.]]&lt;br /&gt;
[[File:Depth Scope 3.jpg|thumb|none|600px|The night vision scope on the ADS, which seems to be an ACOG blessed with nightvision abilities.]]&lt;br /&gt;
[[File:Depth Scope 4.jpg|thumb|none|600px|The night vision provides a much clearer image of the dark waters. Note how the area outside the scope is also illuminated.]]&lt;br /&gt;
&lt;br /&gt;
== ADS Amphibious Rifle ==&lt;br /&gt;
The [[ADS Amphibious Rifle]] is the most expensive rifle option for the Divers. It has the same damage per round as the APS but has a faster rate of fire, and does not have a Heavy Barrel upgrade option.&lt;br /&gt;
[[File:ADS Amphibious Rifle.jpg|thumb|none|400px|ADS amphibious rifle - 5.45x39mm / 40mm]]&lt;br /&gt;
[[File:Depth ADS.jpg|thumb|none|600px|The ADS in the weapon selection menu. Note the tiny magazine model, which somehow still holds the full 30 rounds in gameplay.]]&lt;br /&gt;
[[File:Depth ADS Idle.jpg|thumb|none|600px|Holding the ADS as our Diver explores an offshore oil platform that went under.]]&lt;br /&gt;
[[File:Depth ADS Sights.jpg|thumb|none|600px|ADS's iron sights.]]&lt;br /&gt;
[[File:Depth ADS Reload.jpg|thumb|none|600px|Reloading the bullpup underwater rifle.]]&lt;br /&gt;
[[File:Depth ADS Inspect.jpg|thumb|none|600px|Inspecting the ADS. Note the short magazine (which seems to be modeled after civilian AK-74 10-round magazines) and the grenade launcher. Like in reality, it's not used underwater.]]&lt;br /&gt;
&lt;br /&gt;
==Gyrojet Carbine==&lt;br /&gt;
The [[Gyrojet|Gyrojet Carbine]] is added post-release in the Meltdown update, named the &amp;quot;UPR-17 Gyro Rifle&amp;quot;. It is described as a newly-made Russian weapon on the update page and in-game description in contrast to the real Gyrojet. Its price is intermediary between the APS and ADS, and has longer range but a lower magazine capacity of 10 rounds, which can be increased to 20 rounds with an extended magazine upgrade, both are which are still larger than the real weapon's 6-round magazine.&lt;br /&gt;
[[Image:Gyrojet-Rifle.JPG|thumb|none|400px|Gyrojet Mark 1 Model B Carbine - 13mm]]&lt;br /&gt;
[[File:Depth Gyro.jpg|thumb|none|600px|The Gyrojet in the weapon selection menu. It's not clear why a weapon that is being used underwater would have wooden furniture.]]&lt;br /&gt;
[[File:Depth Gyro Idle.jpg|thumb|none|600px|Holding the Gyrojet while admiring some ancient underwater ruins.]]&lt;br /&gt;
[[File:Depth Gyro Sights.jpg|thumb|none|600px|The iron sights of the Gyrojet, which seem more than a little misaligned and feels more like aiming with the gun body.]]&lt;br /&gt;
[[File:Depth Gyro Reload.jpg|thumb|none|600px|Reloading the Gyrojet, which involves popping open the magazine slide and loading in what looks like an en-bloc clip of Gyrojet ammo, which is a fictional invention. Real Gyrojet weapons do not use clips and reload round by round.]]&lt;br /&gt;
[[File:Depth Gyro Inspect.jpg|thumb|none|600px|Looking at the right side of the model during the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
= Spear Guns =&lt;br /&gt;
&lt;br /&gt;
== Spear Pistol ==&lt;br /&gt;
The spear pistol is included in the pistol category in-game. It is one of the more expensive pistol options at $700, only beaten out by the &amp;quot;AAP-8&amp;quot; added post-launch. Being spear weapons, they have high damage but are single-shot only, though they can be dual wielded like pistols and unlike other spear weapon options. Its model appears to be based on the [[Air Guns#Pneu Dart Model 179B CO2 Pistol|Pneu Dart Model 179B CO2 Pistol]].&lt;br /&gt;
[[Image:Pneu Dart Model 179B.jpg|thumb|none|400px|Pneu Dart Model 179B CO2 Pistol]]&lt;br /&gt;
[[File:Depth Spear Pistol.jpg|thumb|none|600px|A Spear Pistol on the menu.]]&lt;br /&gt;
[[File:Depth Spear Pistol Idle.jpg|thumb|none|600px|Diver Alejandro holding a spear pistol in the ancient Aztec ruins.]]&lt;br /&gt;
[[File:Depth Spear Pistol Sights.jpg|thumb|none|600px|The iron sights, which are very misaligned.]]&lt;br /&gt;
[[File:Depth Spear Pistol Reload.jpg|thumb|none|600px|Reloading a new spear.]]&lt;br /&gt;
[[File:Depth Spear Pistol Inspect.jpg|thumb|none|600px|Inspecting the spear pistol.]]&lt;br /&gt;
[[File:Depth Spear Pistol Twins Idle.jpg|thumb|none|600px|Dual-wielding.]]&lt;br /&gt;
[[File:Depth Spear Pistol Twins Reload.jpg|thumb|none|600px|Reloading the spears, one at a time.]]&lt;br /&gt;
[[File:Depth Spear Pistol Twins Inspect.jpg|thumb|none|600px|Closing things off with an inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
== Spear Gun ==&lt;br /&gt;
The Spear Gun is a high-damaging single-shot weapon that can kill smaller sharks in one shot and grievously injure larger sharks. Compared to the Harpoon Gun, it reloads slightly faster, and is cheaper at $2200.&lt;br /&gt;
[[File:Depth Spear Gun.jpg|thumb|none|600px|The Spear Gun in the item menu. The side of the weapon reads &amp;quot;Aquatekk&amp;quot;]]&lt;br /&gt;
[[File:Depth Spear Gun Idle.jpg|thumb|none|600px|Diver Carlos wields a spear gun.]]&lt;br /&gt;
[[File:Depth Spear Gun Sights.jpg|thumb|none|600px|The sights of the spear gun.]]&lt;br /&gt;
[[File:Depth Spear Gun Reload.jpg|thumb|none|600px|After firing a shot at nothing in particular, Carlos reloads the spear gun by loading another spear.]]&lt;br /&gt;
[[File:Depth Spear Gun Inspect.jpg|thumb|none|600px|Inspecting the right side of the Spear Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Harpoon Gun ==&lt;br /&gt;
The Harpoon Gun is an extremely powerful single-shot weapon capable of one-hit-killing just about every shark type in the game, dealing even more damage than the Spear Gun. It also has some extra mods that give it even more killing power, such as penetrating harpoons and explosive harpoons that travel slower but explode. It is the most expensive weapon available for the Divers at $4500.&lt;br /&gt;
[[File:Depth Harpoon.jpg|thumb|none|600px|The Harpoon Gun in the menu. The name &amp;quot;Harpoon&amp;quot; more accurately describes the projectile inside the gun than the gun itself.]]&lt;br /&gt;
[[File:Depth Harpoon Idle.jpg|thumb|none|600px|Carlos holds the Harpoon Gun in the Devil's Head, a flooded mine.]]&lt;br /&gt;
[[File:Depth Harpoon Sights.jpg|thumb|none|600px|The sights of the Harpoon Gun, with the pressure gauge visible beside it.]]&lt;br /&gt;
[[File:Depth Harpoon Reload.jpg|thumb|none|600px|Loading a new harpoon.]]&lt;br /&gt;
[[File:Depth Harpoon Inspect.jpg|thumb|none|600px|Inspecting the Harpoon Gun.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;LJ-10 Volleyjet&amp;quot; ==&lt;br /&gt;
The &amp;quot;LJ-10 Volleyjet&amp;quot; spear gun appears to be the receiver and stock of an early-model [[Gyrojet]] carbine (as opposed to the later-model carbine above) mated to the barrel cluster and foregrip of a Colt Defender prototype revolving shotgun (not to be confused with the [[Colt Defender]] semi-automatic pistol), all loaded with sharp projectiles called &amp;quot;lancejets&amp;quot;. Every trigger pull fires a ring of five lancejets, and the weapon can be shot twice before reloading. It costs $3000.&lt;br /&gt;
[[File:Gyrojetcarbine.jpg|thumb|none|450px|MBA Gyrojet Mark 1 Model B Military Carbine - 13mm]]&lt;br /&gt;
[[File:Defender MkI.jpg|thumb|none|450px|Colt Defender Mark 1 - 20 gauge]]&lt;br /&gt;
[[File:Depth Volleyjet.jpg|thumb|none|600px|The &amp;quot;LJ-10&amp;quot; in all of its befuddling glory.]]&lt;br /&gt;
[[File:Depth Volleyjet Idle.jpg|thumb|none|600px|The Volleyjet in-game.]]&lt;br /&gt;
[[File:Depth Volleyjet Sights.jpg|thumb|none|600px|Aiming at a wall; considering how this is done with a front sight post lined up with nothing, anything other than a wall would probably be a bit tricky to hit.]]&lt;br /&gt;
[[File:Depth Volleyjet Reload.jpg|thumb|none|600px|The Volleyjet is muzzleloading, reloaded with a &amp;quot;speedloader&amp;quot; of sorts holding ten lancejets. After the projectiles are loaded in, the clip is given a twist to be removed and discarded, before the foregrip is cocked, readying the weapon for fire.]]&lt;br /&gt;
[[File:Depth Volleyjet Inspect.jpg|thumb|none|600px|Finally, inspecting the weapon. Once again, the questionable choice of wooden furniture for an underwater gun comes to light.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Handheld Spar Torpedo ==&lt;br /&gt;
A handheld spar torpedo, AKA a &amp;quot;Bang Stick&amp;quot;, is one of the available options for Divers in-game. The spar torpedo was the predecessor to the modern torpedo (at the time called the &amp;quot;automotive torpedo&amp;quot;) and consisted of an explosive charge on a long standoff rod to protect the ship or submarine that was using it. This version is handheld, rather like the anti-tank &amp;quot;lunge mines&amp;quot; used by Japan during WW2 (though these devices were explicitly understood to be suicide weapons). In-game, it is powerful enough to kill several types of sharks in one hit, at the cost of (understandably) limited range, something which isn't ideal when fighting giant angry sharks.&lt;br /&gt;
[[File:Depth Bang Stick.jpg|thumb|none|600px|The &amp;quot;Bang Stick&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:Depth Bang Stick Idle.jpg|thumb|none|600px|A diver holds the bang stick, waiting for a shark to swim by.]]&lt;br /&gt;
[[File:Depth Bang Stick Attack.jpg|thumb|none|600px|Attacking with the weapon.]]&lt;br /&gt;
[[File:Depth Bang Stick Inspect.jpg|thumb|none|600px|Inspecting the stick of booms.]]&lt;br /&gt;
[[File:Depth Bang Stick Third Person.jpg|thumb|none|600px|One of the game's lesser known features is an instant third person button, which is very impractical as it disrupts much of the player's actions. Still, it's a good chance to look at the player character and the weapons in third person. All the first-person animations are all translated 1:1 to third person, including minor things like inspect.]]&lt;br /&gt;
&lt;br /&gt;
== Sea Mine ==&lt;br /&gt;
Sea Mines can be purchased by Divers to offer some explosive area denial. Their explosive nature are deadly to sharks and divers alike.&lt;br /&gt;
[[File:Depth Sea Mine.jpg|thumb|none|600px|The Sea Mine in the item menu.]]&lt;br /&gt;
[[File:Depth Sea Mine Idle.jpg|thumb|none|600px|Holding a Sea Mine.]]&lt;br /&gt;
[[File:Depth Sea Mine Inspect.jpg|thumb|none|600px|Inspecting the Sea Mine.]]&lt;br /&gt;
[[File:Depth Sea Mine Gameplay.jpg|thumb|none|600px|Figuring that a Sea Mine is more useful being placed instead of in his hands, the Diver deploys the Sea Mine near an entrance.]]&lt;br /&gt;
&lt;br /&gt;
== Net Gun ==&lt;br /&gt;
The Net Gun is a non-lethal but very useful equipment that fires a large net, trapping any sharks caught in it and allowing other Divers to easily finish off the trapped shark.&lt;br /&gt;
[[Image:CODA_Net_Gun.jpg|thumb|none|450px|CODA All-Purpose Net Gun.]]&lt;br /&gt;
[[File:Depth Net Gun.jpg|thumb|none|600px|The Net Gun on the main menu store.]]&lt;br /&gt;
[[File:Depth Net Gun Idle.jpg|thumb|none|600px|Carlos prepares the net gun for threats lurking around.]]&lt;br /&gt;
[[File:Depth Net Gun Sights.jpg|thumb|none|600px|The sights of the net gun.]]&lt;br /&gt;
[[File:Depth Net Gun Firing.jpg|thumb|none|600px|The net gun is fired, launching a net projectile towards any dangerous aquatic animals in the way.]]&lt;br /&gt;
[[File:Depth Net Gun Reload.jpg|thumb|none|600px|After the net gun is fired, the now empty &amp;quot;cup&amp;quot; is removed and replaced with one with a net, followed by pulling the &amp;quot;bolt&amp;quot; back.]]&lt;br /&gt;
[[File:Depth Net Gun Inspect.jpg|thumb|none|600px|Inspecting the net gun in more detail.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Gold-plated [[Luger P08]]s can be found as loose treasures for the Divers to collect.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Depth Treasure 2.jpg|thumb|none|600px|Using a sensor (that detects treasures and sometimes sharks), our Diver finds an old German gun.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
Gold-plated [[MP41]]s can also be found as collectable treasures.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|500px|MP41 - 9x19mm]]&lt;br /&gt;
[[File:Depth Treasure 1.jpg|thumb|none|600px|Another old and golden German gun. Inexplicably common around the world's oceans.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P11&amp;diff=1623349</id>
		<title>Heckler &amp; Koch P11</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P11&amp;diff=1623349"/>
		<updated>2023-11-01T19:52:21Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: New Ian. Turns out the reloading thing is a misunderstanding: The pistol can be reloaded in the field, but the clusters can not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hk_p11-1.jpg|thumb|right|400px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
&lt;br /&gt;
The '''Heckler &amp;amp; Koch P11''' is an underwater firearm developed in 1976 for special force usage. Its design resembles a pepperbox revolver, featuring five barrels each containing one 7.62x36mm underwater cartridges, which fire electronically ignited steel darts via miniature solid-fueled rocket with fins. Expended clusters can only be reloaded by sending them back to the manufacturer. &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(1976 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Underwater Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62 x 36mm finned steel dart with solid rocket fuel propellant&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lb (1.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.9in (200 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 round detachable preloaded barrel group&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe / single-shot (electical ignition, not true semi-auto since there is no action)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider: The Cradle of Life]]'' || [[Angelina Jolie]] || Lara Croft || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' ||  P-11 ||  || Holds 6 rounds at once || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || &amp;quot;Korsakov K5 Dart Gun&amp;quot; || Depicted as tranq dart gun || With two-tone finish || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' || || || Only three barrels, shown firing HE rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Depth]]'' ||  P-11 Pistol ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' ||   ||  || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Underwater Firearm]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ruger_Precision_Rifle&amp;diff=1623086</id>
		<title>Ruger Precision Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ruger_Precision_Rifle&amp;diff=1623086"/>
		<updated>2023-11-01T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PRECISION RIFLE 308 Gen 1.jpg|thumb|450px|right|Ruger Precision Rifle Gen, 1st Generation - .308 Winchester]]&lt;br /&gt;
[[File:RPR 338.jpg|thumb|450px|right|Ruger Precision Rifle - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
A purpose built long distance shooting bolt-action rifle by [[Ruger]]. The RPR reuses many components common to the [[M16 rifle series|AR15 family]] to reduce costs and increase customization.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2015 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .308 Win, 6.5x49mm Creedmoor, 6x49mm Creedmoor, 6.5x51.6mm PRC, .338 Lapua Magnum, .300 Winchester Magnum, .300 PRC&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Empty - 7.50 lbs (.338)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 49&amp;quot;-52.50&amp;quot; (.338)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20&amp;quot;, 24&amp;quot;, 26&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' Box magazine - 5, 8, 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Ruger Precision Rifle ||Scope and bipod  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || &amp;quot;STURM-PRECISION&amp;quot; || || ||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;DEFENDER 888&amp;quot; || || ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. - Season 2]]''|| [[Lina Esco]] || Chris Sanchez || ||2018-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[John Cho]]||Spike Spiegel||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ruger_Precision_Rifle&amp;diff=1623083</id>
		<title>Ruger Precision Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ruger_Precision_Rifle&amp;diff=1623083"/>
		<updated>2023-11-01T02:28:55Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Added a description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PRECISION RIFLE 308 Gen 1.jpg|thumb|450px|right|Ruger Precision Rifle Gen, 1st Generation - .308 Winchester]]&lt;br /&gt;
[[File:RPR 338.jpg|thumb|450px|right|Ruger Precision Rifle - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
A purpose built long distance shooting rifle by [[Ruger]]. The RPR reuses many components common to the [[M16 rifle series|AR15 family]] to reduce costs and increase customization.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2015 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .308 Win, 6.5x49mm Creedmoor, 6x49mm Creedmoor, 6.5x51.6mm PRC, .338 Lapua Magnum, .300 Winchester Magnum, .300 PRC&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Empty - 7.50 lbs (.338)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 49&amp;quot;-52.50&amp;quot; (.338)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20&amp;quot;, 24&amp;quot;, 26&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' Box magazine - 5, 8, 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Ruger Precision Rifle ||Scope and bipod  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' || &amp;quot;STURM-PRECISION&amp;quot; || || ||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;DEFENDER 888&amp;quot; || || ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. - Season 2]]''|| [[Lina Esco]] || Chris Sanchez || ||2018-2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]''||[[John Cho]]||Spike Spiegel||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=After_War_Gundam_X&amp;diff=1617609</id>
		<title>After War Gundam X</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=After_War_Gundam_X&amp;diff=1617609"/>
		<updated>2023-10-14T02:15:01Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AWGX DVD cover V01.jpg|thumb|right|300px|''After War Gundam X'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
''After War Gundam X'' (also known as &amp;quot;''Mobile New Century Gundam X''&amp;quot;) is the seventh television series in the ''Mobile Suit Gundam'' franchise (dating back to 1979) and the third not set in the franchise's usual Universal Century. timeline. Set fifteen years after a war between the Earth Government and the rebelling space colonies results in 99% of humanity being wiped out, the series follows a group of salvage dealers (called &amp;quot;Vultures&amp;quot;) who find themselves entangled in a pre-war conspiracy involving Newtypes (humans with E.S.P. capabilities, a signature of the Gundam franchise), a newly-formed earth government, and the GX-9900 Gundam X aboard their ship.&lt;br /&gt;
&lt;br /&gt;
''Gundam X'' is notable for both being the first post-apocalyptic Gundam title as well as the shortest Gundam television series until 2014's deliberately short ''Reconguista in G''; as the fourth in a line of Gundam series to be aired without breaks between them (premiering the week after the end of the previous series), audience fatigue resulted in it suffering low ratings throughout it's broadcast and after being moved to a 6:00AM Saturday timeslot, ratings dropped to the point that the series was cut to 39 episodes (down from it's originally planned 49 episode run).&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|After War Gundam X}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt Double Eagle===&lt;br /&gt;
Garrod Ran, the pilot of the GX-9900 Gundam X, carries what appears to be an [[Colt Double Eagle]] with him whenever he's not piloting a mobile suit.&lt;br /&gt;
[[File:Colt DoubleEagle.jpg|thumb|none|400px|Colt Double Eagle - .45 ACP]]&lt;br /&gt;
[[File:GundamXartbook059.jpg|thumb|none|400px|An excerpt from the ''Encyclopedia of Gundam-X'' artbook, showing Garrod's character design reference sheet and a design sketch of his pistol.]]&lt;br /&gt;
[[File:GundamX-08-01.jpg|thumb|none|500px|Garrod draws his pistol on Ennil El. (Ep08)]]&lt;br /&gt;
[[File:GundamX-08-03.jpg|thumb|none|500px|A profile shot of Garrod's pistol under some rather odd ambient lighting. (Ep08)]]&lt;br /&gt;
[[File:GundamX-08-04.jpg|thumb|none|500px|Garrod, sensing that he's being tailed, draws his weapon. (Ep08)]]&lt;br /&gt;
[[File:GundamX-08-09.jpg|thumb|none|500px|Garrod trains his weapon on the Frost brothers while meeting them at a cafe. Shagia Frost kicks Garrod's hand, causing him to accidentally discharge his weapon. (Ep08)]]&lt;br /&gt;
&lt;br /&gt;
===Jamil's Pistol===&lt;br /&gt;
Jamil Neate, captain of the ''Freeden'' and the first pilot of the Gundam GX-9900, carries a fictional semi-automatic pistol with him at all times. While it is a fictional design, it is based heavily on the [[CZ 75]] series of pistols with changes to the triggerguard, safety, and grip panels. This weapon is also seen in the hands of Estardian rebels, and may be a pre-war military design.&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[File:GundamXartbook081.jpg|thumb|none|400px|An excerpt from the ''Encyclopedia of Gundam-X'' artbook, showing Jamil Neate's character design reference sheet and a design sketch of his pistol.]]&lt;br /&gt;
[[File:GundamX-03-01.jpg|thumb|none|500px|Jamil forces Garrod out of the Gundam X's cockpit at gunpoint. (Ep03)]]&lt;br /&gt;
[[File:GundamX-03-02.jpg|thumb|none|500px|A closeup of Jamil's pistol. Note it's striking similarity to a CZ 75. (Ep03)]]&lt;br /&gt;
[[File:GundamX-28-02.jpg|thumb|none|500px|An Estardian rebel holds Roybea Loy at gunpoint. (Ep28)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Beretta pistol===&lt;br /&gt;
When Garrod decides to auction off his newly acquired GX-9900 Gundam X, one of the bidders starts to draw a [[Beretta]] pistol (the exact model cannot be determined, as the only clearly-shown feature is Beretta's signature cutaway slide) before Garrod informs the audience that the cockpit is rigged with explosives.&lt;br /&gt;
[[File:GundamX-07-03.jpg|thumb|none|500px|The thug begins to draw his weapon, but stops when he realizes he can't just take the Gundam by force. (Ep07)]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
Witz Sou carries a 6-inch [[Colt Python]] with him while off duty.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GundamX-15-01.jpg|thumb|none|500px|Witz draws his Python when he sees a DT-6800 Daughtress Tank in his hometown. What exactly he plans to do with a revolver against a 8-ton tank-type mobile suit is anyone's guess. (Ep15)]]&lt;br /&gt;
&lt;br /&gt;
===Walther P5===&lt;br /&gt;
Ennil El is seen with a [[Walther P5]] pistol in episode 7.&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|400px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:GundamX-07-01.jpg|thumb|none|500px|Hearing someone enter her room, Ennil readies for her P5. (Ep07)]]&lt;br /&gt;
[[File:GundamX-07-02.jpg|thumb|none|500px|Ennil accidentally aims her P5 at Zakott Dattonel. (Ep07)]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power Mk III===&lt;br /&gt;
Several characters are seen using [[Browning Hi-Power|Browning Hi-Power Mark III]] pistols.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:GundamX-03-03.jpg|thumb|none|500px|Von Alternative reaches for his Browning Hi-Power. (Ep03)]]&lt;br /&gt;
[[File:GundamX-03-04.jpg|thumb|none|500px|Von Alternative threatens Shagia Frost with his Browning Hi-Power. (Ep03)]]&lt;br /&gt;
[[File:GundamX-21-10.jpg|thumb|none|500px|Doctor Techcs Farzenberg retrieves his Browing Hi-Power from his desk drawer after receiving word that several armed intruders are on the ''Freeden.'' (Ep21)]]&lt;br /&gt;
[[File:GundamX-21-11.jpg|thumb|none|500px|Farzenberg racks the slide on his Browning Hi-Power. (Ep21)]]&lt;br /&gt;
&lt;br /&gt;
===N.U.N.E. Pistol===&lt;br /&gt;
Most of the New U.N.E.'s personnel are seen carrying a fictional [[Glock pistol series|Glock]]-like double-action only plastic-framed pistol. This weapon also occasionally shows up in the hands of forces outside the Post-War U.N.E.&lt;br /&gt;
[[File:GundamX-12-01.jpg|thumb|none|500px|Nomoa Long draws his pistol when he hears Garrod eavesdropping on him. (Ep12)]]&lt;br /&gt;
[[File:GundamX-21-02.jpg|thumb|none|500px|Shagia Frost tries to test Katokk Alzamille by catching him off-guard, only to be bested by the senior officer's reflexes. (Ep21)]]&lt;br /&gt;
[[File:GundamX-23-09.jpg|thumb|none|500px|Katokk Alzamille examines his weapon. (Ep23)]]&lt;br /&gt;
[[File:GundamX-23-08.jpg|thumb|none|500px|A good profile view of Katokk's pistol. Note the switch-style slidelock and angled slide serrations. (Ep23)]]&lt;br /&gt;
[[File:GundamX-24-09.jpg|thumb|none|500px|Shagia Frost aims his handgun. (Ep24)]]&lt;br /&gt;
&lt;br /&gt;
====Compact N.U.N.E. Pistol====&lt;br /&gt;
Carris Nautilus is seen with a compact variant of the N.U.N.E.'s pistol.&lt;br /&gt;
[[File:058.jpg|thumb|none|400px| An excerpt from the ''Encyclopedia of Gundam-X'' artbook, showing Carris Nautilus's character design reference sheet and a design sketch of his pistol.]]&lt;br /&gt;
[[File:GundamX-12-05.jpg|thumb|none|500px|Carris holds Tiffa Adill hostage. (Ep12)]]&lt;br /&gt;
[[File:GundamX-13-03.jpg|thumb|none|500px|Carris draws his weapon and removes the magazine from inside the cockpit of his RMSN-008 Bertigo. (Ep13)]]&lt;br /&gt;
[[File:GundamX-13-04.jpg|thumb|none|500px|Carris empties his pistol's chamber. (Ep13)]]&lt;br /&gt;
[[File:GundamX-13-05.jpg|thumb|none|500px|Garrod fires his pistol as Carris aims his weapon. (Ep13)]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===N.U.N.E. SMG (Futuristic MP5K)===&lt;br /&gt;
Most of the N.U.N.E. soldiers stationed on military bases or vessels are armed with a futuristic submachine gun. Upon closer inspection, this weapon is revealed to be just a [[Heckler &amp;amp; Koch MP5K]] with a number of cosmetic modifications, most notably a shell around the receiver, barrel and handguard. The crew of the ''Freeden'' also use these weapons during their prison break at the N.U.N.E. facility on Zonder Epta island.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[File:GundamX-23-03.jpg|thumb|none|500px|Katokk flanked by two N.U.N.E. soldiers armed with submachine guns. (Ep23)]]&lt;br /&gt;
[[File:GundamX-23-04.jpg|thumb|none|500px|Roybea and Witz ready a pair of commandeered submachine guns during their escape from the Zonder Epta facility. (Ep23)]]&lt;br /&gt;
[[File:GundamX-23-10.jpg|thumb|none|500px|Garrod Ran with a N.U.N.E. submachine gun. (Ep23)]]&lt;br /&gt;
[[File:GundamX-24-01.jpg|thumb|none|500px|Toniya Malme (foreground) and Sala Tyrrell (background) fire a pair of N.U.N.E. submachine guns. Note the distinctive MP5K lower receiver, magazine well, and charging handle. (Ep24)]]&lt;br /&gt;
[[File:GundamX-28-07.jpg|thumb|none|500px|A squad of N.U.N.E. soldiers open fire on the fleeing Estardian rebels. (Ep28)]]&lt;br /&gt;
[[File:GundamX-38-01.jpg|thumb|none|500px|Fixx Bloodman, head of the N.U.N.E, inside the Lunar D.O.M.E. facility with his bodyguards. (Ep38)]]&lt;br /&gt;
&lt;br /&gt;
====Long-Barreled N.U.N.E. SMG====&lt;br /&gt;
A variant of the N.U.N.E.'s SMG with a slightly longer barrel and barrel shroud is briefly seen near the end of the series.&lt;br /&gt;
[[File:GundamX-37-01.jpg|thumb|none|500px|A squad of soldiers readies their long-barreled N.U.N.E. SMGs. (Ep38)]]&lt;br /&gt;
&lt;br /&gt;
===MAC-11===&lt;br /&gt;
Katokk Alzamille and his men infiltrate the ''Freeden'' armed with several [[MAC-11]] submachine guns.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:GundamX-21-12.jpg|thumb|none|500px|One of Katokk's men fires his MAC-11. (Ep21)]]&lt;br /&gt;
[[File:GundamX-21-05.jpg|thumb|none|500px|Caught by the Freeden's crew, Katokk and his men drop their MAC-11s. (Ep21)]]&lt;br /&gt;
[[File:GundamX-21-13.jpg|thumb|none|500px|Katokk and his MAC-11 toting henchman. (Ep21)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional SMG===&lt;br /&gt;
Estardian rebel Yurina Sonohara keeps a fictional submachine gun (based heavily on the [[Walther MP series]] in a box under her bed.&lt;br /&gt;
[[File:GundamX-28-01.jpg|thumb|none|500px|Roybea finds Yurina's weapons cache. (Ep28)]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
Numerous military and paramilitary groups, including the crew of the ''Freeden'', are seen with [[G3A3|H&amp;amp;K G3A3]] battle rifles.&lt;br /&gt;
[[Image:SouthAfricanG3.jpg|thumb|none|400px|South African version of the Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GundamX-11-01.jpg|thumb|none|500px|A N.U.N.E. officer accompanied by a soldier armed with a G3A3. (Ep11)]]&lt;br /&gt;
[[File:GundamX-21-07.jpg|thumb|none|500px|Kid Salsamille (the ''Freeden'''s chief mobile suit mechanic) hands out G3A3 rifles to the other mechanics in response to a possible intruder alert. (Ep21)]]&lt;br /&gt;
[[File:GundamX-21-14.jpg|thumb|none|500px|Jamil (armed with his pistol), flanked by two of the ''Freeden'''s mobile suit mechanics (Nine in the foreground and Rococo in the background) armed with G3A3s, confront Katokk's men with a display of superior firepower. (Ep21)]]&lt;br /&gt;
[[File:GundamX-22-02.jpg|thumb|none|500px|Katokk talks with Tiffa Adill with a G3A3 in hand. (Ep22)]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
A number of [[AK-47|AK pattern rifles]] are seen in the hands of various smaller military forces, most notably the Republic of Estardia. The weapons are drawn rather generic, making it impossible to determine which exact AK variant they are intended to be.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm.  This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]&lt;br /&gt;
[[File:GundamX-26-03.jpg|thumb|none|500px|General Lee Jackson accompanies by two Estardian soldiers. (Ep26)]]&lt;br /&gt;
[[File:GundamX-28-03.jpg|thumb|none|500px|Yurina stops the other Estardian rebels from killing Roybea. (Ep28)]]&lt;br /&gt;
[[File:GundamX-28-06.jpg|thumb|none|500px|Tessa Tain (leader of the Estardian rebel forces) fires his AK-47 at N.U.N.E. soldiers. (Ep28)]]&lt;br /&gt;
&lt;br /&gt;
===Colonial Rifle===&lt;br /&gt;
Several armed groups in the space colonies are seen using a fictional assault rifle. The rifle is shown to be able to function both in zero-gravity and in a vacuum, making it ideal for troops operating in and around the space colonies.&lt;br /&gt;
[[File:GundamX-33-02.jpg|thumb|none|500px|A Space Revolutionary Army soldier armed with a colonial rifle. (Ep33)]]&lt;br /&gt;
[[File:GundamX-34-01.jpg|thumb|none|500px|Pala Sys with a colonial rifle. (Ep34)]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21|M21 Sniper Rifle]] is used by several N.U.N.E. soldiers guarding the hangar where the newly-completed GX-9901-DX Gundam Double X is housed. All of these rifles are equipped with large night-vision scopes.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GundamXartbook085.jpg|thumb|none|400px|An excerpt from the ''Encyclopedia of Gundam-X'' artbook, showing the designs for several N.U.N.E. weapon systems including the M21.]]&lt;br /&gt;
[[File:GundamX-24-06.jpg|thumb|none|500px|A sniper tracks Garrod as he moves through the hangar. (Ep24)]]&lt;br /&gt;
[[File:GundamX-24-07.jpg|thumb|none|500px|A pair of N.U.N.E. snipers prepare to defend the GX-9901-DX. (Ep24)]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===Fictional Missile Launcher===&lt;br /&gt;
During their escape from Zonder Epta island, several members of the ''Freeden'' use a fictional wide-bore missile launcher.&lt;br /&gt;
[[File:GundamX-23-07.jpg|thumb|none|500px|Roybea fires a rocket launcher at the N.U.N.E. troops pursuing the ''Freeden'''s crew. (Ep23)]]&lt;br /&gt;
[[File:GundamX-24-02.jpg|thumb|none|500px|Kid Salsamille fires his rocket launcher. (Ep24)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Long Missile Launcher===&lt;br /&gt;
A second fictional RPG design is seen in the hands of the N.U.N.E. soldiers who try to stop Garrod from stealing the GX-9901-DX.&lt;br /&gt;
[[File:GundamX-24-08.jpg|thumb|none|500px|A pair of N.U.N.E. soldiers armed with RPGs are cut down by machine gun fire. (Ep24)]]&lt;br /&gt;
&lt;br /&gt;
===N.U.N.E. Heavy Machine Gun===&lt;br /&gt;
Most N.U.N.E. A.P.C.s are armed with a swivel turret equipped with a (fictional) belt-fed heavy machine gun.&lt;br /&gt;
[[File:GundamXartbook085.jpg|thumb|none|400px|An excerpt from the ''Encyclopedia of Gundam-X'' artbook, showing the designs for several N.U.N.E. weapon systems including the A.P.C. and it's accompanying machine gun.]]&lt;br /&gt;
[[File:GundamX-24-03.jpg|thumb|none|500px|A N.U.N.E. A.P.C. inside the Zonder Epta facility. (Ep24)]]&lt;br /&gt;
[[File:GundamX-24-04.jpg|thumb|none|500px|A closeup of the A.P.C.'s machine gun. (Ep24)]]&lt;br /&gt;
[[File:GundamX-29-01.jpg|thumb|none|500px|At the Saint's Island N.U.N.E. base, two soldiers run from an unmanned APC moments before it is hit by a barrage of 100mm rounds from Ennil El's custom RMS-006G Jenice. (Ep29)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic M242 Bushmaster chaingun===&lt;br /&gt;
Several N.U.N.E. armored vehicles are armed with futuristic versions of the [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[File:GundamXartbook085.jpg|thumb|none|400px|An excerpt from the ''Encyclopedia of Gundam-X'' artbook, showing the designs for several N.U.N.E. weapon systems including the armored vehicle armed with a chaingun.]]&lt;br /&gt;
[[Image:M242 Cannon.jpg|thumb|none|400px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:GundamX-24-05.jpg|thumb|none|500px|A N.U.N.E. vehicle armed with a futuristic chaingun. (Ep24)]]&lt;br /&gt;
[[File:GundamX-31-01.jpg|thumb|none|500px|Multiple N.U.N.E. armored vehicles fall prey to the GW-9800-B Gundam Airmaster Burst's beam cannons. (Ep31)]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
===Flare Pistol===&lt;br /&gt;
Jamil is briefly seen using a flare pistol (or possibly a flare-launching attachment for a standard handgun) to communicate orders to the GX-9900.&lt;br /&gt;
[[File:GundamX-09-02.jpg|thumb|none|500px|Jamil aims his flare pistol. (Ep09)]]&lt;br /&gt;
[[File:GundamX-09-01.jpg|thumb|none|500px|An injured Jamil with his flare pistol. (Ep09)]]&lt;br /&gt;
&lt;br /&gt;
===MK3 offensive hand grenade===&lt;br /&gt;
Several characters are seen with [[MK3 offensive hand grenade|MK3 hand grenades]].&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:GundamX-21-16.jpg|thumb|none|500px|Katokk primes a MK3 grenade. (Ep21)]]&lt;br /&gt;
[[File:GundamX-23-06.jpg|thumb|none|500px|Witz pulls the pin on a MK3 hand grenade. (Ep23)]]&lt;br /&gt;
[[File:GundamX-28-05.jpg|thumb|none|500px|Tessa Tain with his last hand grenade. (Ep28)]]&lt;br /&gt;
&lt;br /&gt;
===Grapple Launcher===&lt;br /&gt;
Garrod uses a (fictional) compact grapple launcher to sneak aboard the cargo ship carrying the GX-9901-DX away from the Zonder Epta island facility.&lt;br /&gt;
[[File:GundamX-23-11.jpg|thumb|none|500px|Garrod fires his grapple gun at the fleeing ship. (Ep23)]]&lt;br /&gt;
[[File:GundamX-23-13.jpg|thumb|none|500px|The &amp;quot;claw&amp;quot; from Garrod's grapple gun latches onto the hull of the ship. (Ep23)]]&lt;br /&gt;
[[File:GundamX-23-14.jpg|thumb|none|500px|Garrod flicks a switch on the grapple gun, causing the line to rapidly retract. (Ep23)]]&lt;br /&gt;
&lt;br /&gt;
{{Gundam Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616943</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1616943"/>
		<updated>2023-10-11T04:20:32Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh I concur! This game was (and still is) awesome and was WAAYYY ahead of its time in a lot of ways, and I really wish it had gotten the appreciation it deserved. It was ''absolutely'' worthy of a sequel at the very least, and I think you're right, if they had capitalized on it, it very well could have given ''Red Dead'' a run for its money and with a major head start to boot.....and I'm saying that as a huge fan of the ''Red Dead'' series (I played Red Dead Revolver on PS2 as a kid, and Redemption 1 and 2 are—in my opinion—two of the greatest games of all time). I honestly feel the same way about ''[[Gun (VG)|GUN]]'' in that it too could have been a huge ''Red Dead'' competitor, but that's a whole different rabbit hole that I won't go down right now. It does my heart good to know that someone else here appreciates ''Outlaws'' for the classic, underappreciated, criminally overlooked game that it is just as much as I do, and that my work here hasn't gone unnoticed. Like I said, this was a labor of love for me. I absolutely adore this game. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 10:42, 3 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm glad you finally completed this page. It's still too bad that LucasArts is gone (they were so much more than just ''Star Wars'' games) and the ''Outlaws'' IP is still in limbo. Then again, the release of the fully-3D ''Jedi Knight: Dark Forces II'' the same year as ''Outlaws'' was released may have sealed the fate of 2.5D FPS games like ''Outlaws'' as &amp;quot;too old-fashioned&amp;quot; even for the later years of the 1990s. By the way, if you like ''Outlaws'' so much, maybe you could tell me exactly what the Sheriff's Badge pickup does in the game? I never found out for myself, and the YouTube videos showing gameplay of ''Outlaws'' don't seem to show that powerup having much of a noticeable ingame effect. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:06, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The Sheriff's Badge, believe it or not, actually gives you a temporary damage boost and also gives you some protection from the outlaws' bullets by causing them to be less likely to hit you and/or the hits they do land dealing less damage. It's a pretty negligible power-up if you're playing on the &amp;quot;Good&amp;quot; (Easy) difficulty setting, but do a playthrough on Ugly and you'll see the difference when you pick one up and will be thrilled when you come across one. They have the same effect in multiplayer matches as well (which is where the damage boost ''really'' shines). I've noticed a lot of people—especially those who have only recently discovered the game since it was rereleased on GOG, but even several OG players—mistake the Sheriff's Badge for a useless trinket and nothing more, and I suspect that's because they mostly play on Good, where the in-game enemies are hardly a challenge anyway. I'll be honest, even '''I''' dismissed it as such when I played Outlaws growing up, but it was later explained to me by someone else what its purpose actually was in-game and I realized it after doing full, strategic playthroughs on Bad and Ugly. I think the game's manual explains that as well, but I can't remember. I'll have to dig out my original 2-disc copy and check lol. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:51, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
:That looks like it's most likely a replica of a [[Winchester Model 1873]] to me. More than likely it's a toy or non-firing replica of some sort, but the lighting in the image is too dark for me to tell really. As for whether or not they used it as a reference for the rifle in-game, I suppose it's possible, because as I stated in the section for the rifle on the page, the receiver definitely has aspects that resemble that of a Winchester '73 (i.e. the receiver and the shape of the side plate), but has the brass frame of a Winchester Model 1866.--[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 15:19, 3 October 2023 (UTC)&lt;br /&gt;
So if it's possible that they used the replica long gun in that photo as the reference for the ingame &amp;quot;Winchester Rifle,&amp;quot; should that photo be posted up on the wiki page for this game as &amp;quot;bonus&amp;quot; promotional material? I'd like that to be the case, at least. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:08, 8 October 2023 (UTC)&lt;br /&gt;
::Sure, dude. Go for it! :) --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 16:55, 9 October 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;br /&gt;
What makes you think it's a pump-action toy? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:52, 1 October 2023 (UTC)&lt;br /&gt;
: The front grip just looks like it moves to me. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 04:20, 11 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Doom_(VG)&amp;diff=1616449</id>
		<title>Talk:Doom (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Doom_(VG)&amp;diff=1616449"/>
		<updated>2023-10-09T04:05:06Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* PS1 boxart shotgun? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Other Weapons (Moved from Main Page)=&lt;br /&gt;
===Plasma Gun===&lt;br /&gt;
The &amp;quot;Plasma Gun&amp;quot; weapon sprite is actually the front end of a dart-firing Nerf [[M60]] replica.&lt;br /&gt;
[[File:DoomVGPlasma.jpg|thumb|none|400px|Where said part came from]]&lt;br /&gt;
[[Image:Doomplasma.JPG|thumb|none|400px|Rambo M-60 dart gun.]]&lt;br /&gt;
[[Image:Plas0003.jpg|thumb|none|500px|As visible here, the part was apparently painted gold before photography.]]&lt;br /&gt;
[[File:E4m2wep6.jpg|thumb|none|500px|The world model, which also seems to use the M60 part in its design (as it should, really).]]&lt;br /&gt;
[[Image:Doom Plasma Rifle 2.jpg|thumb|none|500px|A cheating Doom Guy goes up against the Spider Mastermind with the Plasma Rifle drawn.]]&lt;br /&gt;
&lt;br /&gt;
===BFG 9000===&lt;br /&gt;
The &amp;quot;BFG 9000&amp;quot; weapon was created from digitized photographs of a toy laser pistol named the &amp;quot;Roargun&amp;quot; while also utilizing some elements from the aforementioned Rambo M60 toy (namely the front black muzzle looking thing).&lt;br /&gt;
[[Image:Doombfg.JPG|thumb|none|500px|Creatoy Roargun.]]&lt;br /&gt;
[[File:Doom1bfgbanner.jpg|thumb|none|500px|The BFG in action next to its pickup graphic. Note the black muzzle device which appears to be sourced from the Rambo M60 toy.]]&lt;br /&gt;
&lt;br /&gt;
===Chainsaw===&lt;br /&gt;
The chainsaw sprites are digitized from photographs of a real chainsaw, a McCulloch Eager Beaver that belonged to id Software co-founder Tom Hall's girlfriend. The out-of-place nature of a chainsaw in outer space, especially a model made for cutting wood, is joked about in both ''Doom 3'' and the 2016 ''Doom''. A staple of the franchise, the chainsaw has appeared in every game as well as in both film adaptions. The ''Doom 64'' chainsaw even has two blades, as does the one that appeared in the 2005 film.&lt;br /&gt;
[[Image:Mcculloch20.JPG|thumb|none|501px|The actual McCulloch Eager Beaver chainsaw digitized for ''Doom''.]]&lt;br /&gt;
[[Image:D208saw.jpg|thumb|none|500px|''&amp;quot;A chainsaw! Go find some meat!&amp;quot;'']]&lt;br /&gt;
[[Image:Doom ingame 1.jpg|thumb|none|500px|Doomguy prepares to eviscerate a possessed Marine with the chainsaw.]]&lt;br /&gt;
&lt;br /&gt;
=Hacx=&lt;br /&gt;
===Uzi===&lt;br /&gt;
''Hacx'', an officially licensed and commercially released total conversion for ''Doom II'' features an [[Uzi]] submachine gun as an answer to the ''Doom''/''Doom II'' Chaingun weapon. Notably, whereas the Chaingun would fire two rounds at the click of a button, the Uzi fires four. Whenever the player stops firing, the player character will pause to reload the Uzi. However, as there is no real magazine/round count mechanic, this is more of an aesthetic choice. No matter how many rounds are fired, whether it's ten or an entire payload of two-hundred, the weapon only reloads when the players releases the trigger. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Hacx Uzi 1.jpg|thumb|none|500px|The ''Hacx'' protagonist Danny Evanger holds his Uzi &amp;quot;gangsta-style&amp;quot; in the game's first level. This is probably the most realistic looking real-world firearm in any ''Doom'' release.]]&lt;br /&gt;
[[Image:Hacx Uzi 4.jpg|thumb|none|500px|For some reason flames erupt from the handguard when firing the Uzi.]]&lt;br /&gt;
[[Image:Hacx Uzi 2.jpg|thumb|none|500px|As mentioned before, the Uzi will reload as soon as the player stops firing, regardless of how many rounds were spent. Note that the magazine seems to have a bullet drawn into it. Even modern games forget to add this detail sometimes.]]&lt;br /&gt;
[[Image:Hacx Uzi 3.jpg|thumb|none|500px|Evanger pushes the mag in, giving us the full profile of the Uzi. However, it appears the ejection port was put on the wrong side of the gun. Whoops. Note the visible folding stock on the rear of the gun, though.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== You  kidding right? ==&lt;br /&gt;
&lt;br /&gt;
This must be a joke, right? Chainsaw? Plasma gun? BFG? WTF? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:46, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Admins, let me put the nuke tag on this one, pwetty pwetty pwease with a cherry on top?! [[User:Spartan198|Spartan198]] 16:40, 17 March 2012 (CDT)&lt;br /&gt;
:Just put one on. If they disagree, they'll take it off. --[[User:Funkychinaman|Funkychinaman]] 02:17, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I lol'd. --[[User:Masterius|Masterius]] 03:33, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As I recall, the pistol was also a cap gun, probably a Beretta replica. Romero says they picked the pistol and the Dakota up from the local Toys R Us. Still, given they were actually digitised from photographs of replica weapons, I think that's ''just'' enough reason to keep the page to point out the weapons themselves were fakes. Though I think that rocket launcher can go, since &amp;quot;stunted little RPG-7 crackbaby&amp;quot; isn't going to make anyone think it's a real gun. Plasma gun is interesting, ''I'' wasn't aware they had a physical prop for that one. [[User:Evil Tim|Evil Tim]] 04:27, 28 March 2012 (CDT)&lt;br /&gt;
:A prop of what though. I can't tell what that is supposed to be. --[[User:Funkychinaman|Funkychinaman]] 08:33, 28 March 2012 (CDT)&lt;br /&gt;
::Found it; it's part of a dart-shooting toy M60 held backwards and cut off in front of the handguard. [http://img8.imageshack.us/img8/1156/plas0000.jpg Link]. [[User:Evil Tim|Evil Tim]] 09:08, 28 March 2012 (CDT)&lt;br /&gt;
:::It is from a toy M-60. I had one as a kid. And it isn't cut off of the front of the handguard. The front detached and became a &amp;quot;dart mortar using the plastic bipod. -insertjjs&lt;br /&gt;
&lt;br /&gt;
Really?? --[[User:AdAstra2009|AdAstra2009]] 09:21, 28 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just looked at the page history on the page. This page started as the page for the film (and is probably one of the oldest on the site.) The creator of the current page didn't use the move tool, instead going with the ham-fisted cut and paste onto a new page approach. All of the links for the film are now leading to the disambiguation page. --[[User:Funkychinaman|Funkychinaman]] 09:50, 28 March 2012 (CDT)&lt;br /&gt;
:Yeah, I saw that too. I suggest destroying this page and moving back the film to &amp;quot;Doom&amp;quot;, (Then the disambiguation page can go also.) and the links will be fixed.&lt;br /&gt;
:Maybe it will be wise to create a &amp;quot;Doom Video Game Series&amp;quot; page, (like the Devil May Cry Series) and combine every Doom game there. (IIRC, there is a double barrel shotgun in Resurrection of Evil.) Of course without the chainsaw and BFG... --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:45, 28 March 2012 (CDT)&lt;br /&gt;
::I don't think it's worth it for just one gun that appeared in an add-on pack. The chainsaw I'll move to a trivia heading when I rework the page, since we do know the precise model of chainsaw used. [[User:Evil Tim|Evil Tim]] 01:51, 29 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So can someone explain to me why this has a page and not Doom 3? Yes i saw that its not in the rules and everything but why? Please give me an explanation. Thanks.[[User:DRC92|DRC92]] ([[User talk:DRC92|talk]])&lt;br /&gt;
*Doom 3 has no actual weapons or anything that can really be surmised as one, minus the Super shotgun from RoE, and that the machine gun vaguely resembles a P90. Doom on the other hand has weapons that can be confused for real weapons (The Beretta and Shotgun), and the Double barrel, which honestly, I think is partially capped from Evil Dead II. [[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 13:14, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Alpha Guns ==&lt;br /&gt;
&lt;br /&gt;
Hey, [http://www.doomworld.com/vb/showthread.php?s=&amp;amp;postid=1317322#post1317322 the nerds at Doomworld posted some sprites from the Doom Alphas.] The first set of guns in the linked post are some rifles and an SMG weapon, and the second row are the redesigns, followed by the final designs. The shotgun is the same prop through and through, it's just that the final went through a lot of post. I'm curious as to what those other rifles could have been based off of. Note that in the second row, the fourth gun is the second gun with some added visual flair. In the first row the first two guns are the same, except that the first has a detachable bayonet. Just some interesting extras, really. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 18:26, 17 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks like they're all edits of the shotgun sprite. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 07:40, 18 November 2014 (EST)&lt;br /&gt;
*Some contain elements, like the stock, but not all of them. The SMG, the really big Rifle, and the mid sized rifle all look rather unquie from the shotgun, though the large rifle and mid sized rifle seem to carry similarities. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 00:20, 12 July 2015 (EDT)&lt;br /&gt;
::Well, the main difference is that initially had a rifle with a bayonet instead of a fist; a semi-auto rifle instead of a pistol; and SMG instead of chaingun. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 23:11, 21 September 2015 (UTC+2)&lt;br /&gt;
&lt;br /&gt;
== PS1 boxart shotgun? ==&lt;br /&gt;
&lt;br /&gt;
Can the pump shotgun on the [https://doomwiki.org/wiki/File:PSXDoomBoxArt.jpg PS1 boxart] be identified as a specific model? -[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 04:05, 9 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1615524</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1615524"/>
		<updated>2023-10-03T19:18:09Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* &amp;quot;Riot Shotgun&amp;quot; */ Noted the inconsistency in 12 gauge size between guns (found on Independent Fallout wiki and verified.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Fallout: New Vegas''&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=''Fallout''&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout: New Vegas Ultimate Edition''. The first, ''Dead Money'', revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. ''Honest Hearts'' takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. ''Old World Blues'' takes place at the scientific research facility Big Mountain or the Big MT. The final regular DLC, ''Lonesome Road'', adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. A fifth pack, ''Gun Runners' Arsenal'', did not add any story content, but instead added a host of weapons to various vendors around the game. The sixth, ''Courier's Stash'', also did not add any new story content, nor technically any new content at all, but instead made the pre-order exclusive item packs available to everyone.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]]. Director Joshua Sawyer, via his account on the now defunct Formspring (an archive of which can be found [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]) has confirmed several details about the firearms the game's weapons are based on among the many questions he has answered.&lt;br /&gt;
&lt;br /&gt;
(*) indicates that the weapon was added in DLC.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as the &amp;quot;9mm Pistol&amp;quot;, made by a fictional &amp;quot;M&amp;amp;A Guns Manufacturers&amp;quot; according to the slide legends. It can be modified with a short-range scope and a 20-round magazine. It weighs 1.5 pounds, lower than the 2.2 of the real thing. It's the most common gun in the game, standard issue to most factions like the NCR and given to the player by Doc Mitchell at the start of the game, unless the player rolled their stats into another skill beyond Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens&amp;quot;. It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage and accuracy that benefits from its high capacity (and thus DPS against lightly/unarmored opponents) and how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, based on the factory-engraved &amp;quot;Renaissance&amp;quot; model with grips painted with Our Lady of Guadalupe, is carried by Benny (voiced by Matthew Perry), which he uses to execute the Courier in the opening FMV. The player can later acquire it from him (either by killing him or pickpocketing it from him, the latter allows the player to complete the &amp;quot;Talk About Owned&amp;quot; challenge by killing Benny with Maria). Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. &lt;br /&gt;
[[File:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FalloutNewVegasHi-Power.jpg|400px|thumb|none|The in-game model for the 9mm Pistol.]]&lt;br /&gt;
[[File:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[File:FalloutNVHi-Power.jpg|600px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading. An attempt has been made to make this look sensible through a pivoting slide release lever; however, the actual slide release doesn't move, and the lever that Obsidian apparently mistook for one is actually the safety.]]&lt;br /&gt;
[[File:Fnvbhp-1.jpg|thumb|none|600px|The Courier pulls the slide on a jammed Hi-Power.]]&lt;br /&gt;
[[File:FalloutNVhipowerposter.jpg|600px|thumb|none|While wandering Camp McCarren, the Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an image of a Hi-Power, which appears to be a render of its in-game model. This poster is derived from [https://rarehistoricalphotos.com/wp-content/uploads/2022/03/american-propaganda-posters-world-war-two-46.webp a US World War II poster] proclaiming &amp;quot;VD is not Victory&amp;quot;, which featured an original [[M1911]] instead.]]&lt;br /&gt;
[[File:FONV Saint Mary's Pistol.jpg|thumb|none|400px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[File:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening intro.]]&lt;br /&gt;
[[File:FalloutNV9mmMaria.jpg|600px|thumb|none|The Courier, in an ironic twist of fate, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of the [[Colt Single Action Army]], the [[Ruger Vaquero]], and various other SAA replicas. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it shares similarities with the Colt, such as the three pins on the frame, where the Vaquero only has two. The base gun appears to have a 5&amp;quot; barrel, but can be modified with a 7.5&amp;quot; barrel that increases the damage by +3, as well as an engraved &amp;quot;heavy duty&amp;quot; cylinder which increases its maximum condition by +50%. It weighs 2 pounds, which is appropriate for its initial barrel length, but is not affected by the barrel length upgrade. A Single Action Army also appears on the boxart and title screen, with slight differences due to these images being illustrations instead of using the game's 3D model.&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers and is one of the first revolvers and magnum caliber guns the player will get. Decent damage and accuracy tempered by middling returns on power and a slow reload as you'd expect from a gate loader.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in a safe in the Bison Steve casino in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is the fastest-firing revolver in the game. It serves as a high-level eater of .357 Magnum ammo, with its fast ROF and increased damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|400px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|400px|The .357 equipped with a longer barrel and a &amp;quot;heavy duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Note the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|400px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', renamed the &amp;quot;.44 Magnum Revolver&amp;quot; as it no longer has a scope by default. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, and Old Ben in Freeside. Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips. It weighs 3.5 pounds, rounded down from its real counterpart. Incorrectly, the Model 29 uses the Pip-Boy icon for the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', which does not appear in ''New Vegas''.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum is carried by the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake, and can be acquired from him during the quest &amp;quot;Talent Pool&amp;quot;. The Mysterious Magnum has a faster fire rate, better accuracy, increased critical hit damage but a lower durability stat, but is still a very powerful and frankly stylish high level sidearm. A version of the Mysterious Magnum with extremely buffed damage is also used by the Mysterious Stranger. The Mysterious Magnum appears to have a blocked barrel (due to the bore on the default .44 Magnum being a texture) which can be seen when reloading it.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|400px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|400px|The .44 fitted with a scope and &amp;quot;heavy frame&amp;quot;.]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|400px|The &amp;quot;Mysterious Magnum&amp;quot;, complete with mother of pearl grips and gorgeous engravings.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;12.7mm Pistol&amp;quot; is a fictitious pistol chambered for the also fictitious 12.7mm round (the in-universe equivalent to .50 AE or .50 Beowulf). It is based on the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'', though the magazine is inserted into the grip instead of being housed in front of the trigger like the original 14mm. Like the original design, it is roughly a 50% ultra-chunky [[Hämmerli 280]] (now minus the separate magwell) and 50% the &amp;quot;[[LAPD 2019 Blaster]]&amp;quot; from the movie ''[[Blade Runner]]'', though a standalone gun even closer to the ''Blade Runner'' weapon exists too. Its only modification is a suppressor. The pistol's grip also has a loose similarity to that of the Finnish [[Jatimatic]] submachine gun. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs a high Strength and Guns skill to properly use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm when armor's a problem.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the ''Gun Runners' Arsenal'' DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. The only disadvantage is that it can't be fitted with a silencer.&lt;br /&gt;
[[Image:H280.jpg|thumb|350px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|350px|none|The LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[File:JatimaticSMALL.JPG|thumb|450px|none|Jatimatic - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fallout_1997_14mm_pistol.jpg|thumb|none|350px|The &amp;quot;14mm Pistol&amp;quot; from ''Fallout''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|400px|The in-game model of the 12.7mm Pistol. Note the small discoloured patch above the trigger; this is apparently the ejection port, although the layout of the pistol makes it unclear how that's exactly supposed to work.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|400px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat it as being fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|400px|The 12.7mm's compact variant, the &amp;quot;Lil' Devil&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that it's a faithful replica of the original 14mm design from ''Fallout'''s past. Aside from the whole 'no magwell' thing, of course.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; returns from ''[[Fallout 3]]''. As in that game, it is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is a very common weapon, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double-action. It can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a reliable sidearm for the mid point of the game, with higher damage and DPS than the standard 9mm offerings alongside decent mods to keep it in the power band long enough to be useful.&lt;br /&gt;
&lt;br /&gt;
The pre-order bonus &amp;quot;Classic Pack&amp;quot;, also included in the ''Courier's Stash'' DLC, adds the &amp;quot;Weathered 10mm Pistol&amp;quot;; aside from the different skin, it features slightly higher damage and durability at the cost of not being a holdout weapon.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|400px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|400px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side; the old magazine is also never removed at any point during the animation. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|400px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
The [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''[[Fallout]]'' and ''[[Fallout 2]]''&amp;quot;, the &amp;quot;.223 Pistol&amp;quot;. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower at the cost of less damage. The ''Gun Runners' Arsenal'' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a potent side-grade handgun for mid to high level players. Sure it's not fast firing, but 5.56 AP is very common and very effective for pesky Legionnaires. &lt;br /&gt;
&lt;br /&gt;
The handgun is usable to complete two movie-related challenges (tasks the player can complete to earn XP). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) to kill robots with the weapon, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons (which includes all revolvers and lever-action weapons, including the decidedly un-Western 5.56mm).&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|400px|The in-game model for the &amp;quot;5.56mm Pistol&amp;quot;. Note that the gun only has one trigger instead of two and is missing the bolt handle from the [[Steyr_Mannlicher_Model_L#Steyr_Mannlicher_Model_SL|Steyr Mannlicher]] rifle the original blaster prop was built from.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|400px|The unique &amp;quot;That Gun&amp;quot;.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. It has an integral sliencer and will not alert enemies (who have not been shot) of the player's presence. It will not dismember on hit and does less damage to limbs. It is also one of the two guns players can always sneak into casinos regardless of their sneak skill, the other being the Police Pistol. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member).&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|400px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm. The markings on the weapon read &amp;quot;Silenced .22 Pistol&amp;quot; and &amp;quot;Use Only .22 Long Rifle Ammo&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at an old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;, and like some versions of the New Service, this revolver in-game chambers .357 Magnum. When fired, the Courier will cock the hammer after every shot, but firing the first round after drawing the weapon will be done so in double-action. The inclusion of this revolver is a reference to ''[[The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. &lt;br /&gt;
&lt;br /&gt;
The weapon is extremely useful in ''Dead Money'' due to its very high critical hit ratio, mostly for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The New Service can be found in surprising numbers around the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes. It weighs 3 pounds, which is significantly higher than its real weight of 2.3.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Fnvnewservice-1.jpg|thumb|none|600px|The Courier holds a New Service after finding out that there was much more than he bargained for in that abandoned bunker.]]&lt;br /&gt;
[[File:Fnvnewservice-2.jpg|thumb|none|600px|Aiming the revolver; it has no rear sight and its roof is instead completely flat. Additionally, the actual point of impact is not the top of the front sight, but the bottom of it.]]&lt;br /&gt;
[[File:Fnvnewservice-3.jpg|thumb|none|600px|Discharging a round...]]&lt;br /&gt;
[[File:Fnvnewservice-4.jpg|thumb|none|600px|...and cocking the hammer; the hammer will stay cocked until the revolver is switched out for another weapon, upon which the gun will be decocked when it is pulled out again.]]&lt;br /&gt;
[[File:Fnvnewservice-5.jpg|thumb|none|600px|Opening the cylinder; this animation is reused from the Smith &amp;amp; Wesson M29, and as such has the cases fall out on their own and the Courier not use the cylinder release. It is also incorrectly depicted as reloadable with the hammer cocked.]]&lt;br /&gt;
[[File:Fnvnewservice-6.jpg|thumb|none|600px|Slamming in a speedloader, now with the rounds using the correct textures; the rounds still stay in the speedloader after it has been loaded, however. Despite the in-game gun chambering .357 Magnum, its cylinder and the speedloader used to reload it both contain the same .44 Magnum cartridges used for the Model 29. This is because the New Service's model reuses parts from the S&amp;amp;W M29 such as its cylinder and frame.]]&lt;br /&gt;
[[File:Fnvnewservice-7.jpg|thumb|none|600px|Flicking the New Service shut.]]&lt;br /&gt;
[[File:Fnvnewservice-8.jpg|thumb|none|600px|All that cylinder flicking comes back to bite the Courier in the rear when it jams in the Tampico; the procedure is the same as on the Model 29 and the .45-70 Hunting Revolver.]]&lt;br /&gt;
[[File:Fnvnewservice-9.jpg|thumb|none|600px|The Courier shows off his Police Pistol while decked out in Sierra Madre Security armour.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Hunting Revolver&amp;quot;, chambered in .45-70 Govt'. Unlike the real BFR, which is a single-action only revolver that feeds from a loading gate, the Hunting Revolver is a double-action revolver that feeds through a swing-out cylinder. It always has an unremovable scope. The ''Gun Runners' Arsenal'' DLC adds a variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Hunting Revolver is a solid way to tap into your early .45-70 reserves, with high raw damage and a scope to let you select and delete heads with ease. &lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique scopeless version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, with a higher damage, rate of fire and even crit chance than the normal Hunting Revolver and with no scope to stop you from whipping this thing out.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Gov't]]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|400px|thumb|none|The standard Hunting Revolver. The position of its trigger implies that this is a single-action revolver, however, it fires in double-action in-game.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|400px|thumb|none|The ''GRA'' version of the Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the ''Gun Runners' Arsenal'' DLC. A 6-shot cylinder is also available.]]&lt;br /&gt;
[[File:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzle flash, considering the cartridge it chambers.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|thumb|none|400px|The &amp;quot;Ranger Sequoia&amp;quot;. Compared to the standard BFR, this variant has an octagonal barrel.]]&lt;br /&gt;
[[File:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The ''Honest Hearts'' DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol&amp;quot;. Joshua Graham ([[Keith Szarabajka]]) describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago&amp;quot;, referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of it. After beating the main questline of Honest Hearts, .45 Auto ammunition, and the weapons which fire it, are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the &amp;quot;HD Slide&amp;quot; improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and the upgraded 3-dot sights are permanent on the default weapon in the final game. The M1911 used by Follows-Chalk still has the original iron sights, but it is normally unobtainable. The M1911A1 correctly holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is a powerful weapon, with damage in the semi-auto pistol department only beaten out by the 12.7mm Pistol and (illogically) vastly outperforming the 10mm Pistol; according to director Joshua Sawyer, the reason for this was to make it an intermediate pistol caliber between 10mm and 12.7mm, and to fit player expectations of &amp;quot;''[[Last Man Standing]]''-style .45s that throw guys 20' through the air&amp;quot;. It is the most powerful holdout weapon compatible with a suppressor, but ammo is hard to come by outside of Zion, as .45 ACP can only be obtained by purchasing it from certain merchants or reloading spent .45 casings. It weighs 1.5 pounds, quite light for a 1911 variant (for reference, an original M1911 weighs about 2.3). Follows-Chalk mentions that Joshua tells him the M1911A1's cartridge “Won the West”; this seems to be a misplaced reference to the .45 Long Colt, since both it and the .45 ACP (Automatic Colt Pistol) could be referred to simply as &amp;quot;.45 Colt&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, otherwise unused iron sights, which can only be seen on Follows-Chalk's pistol.]]&lt;br /&gt;
[[File:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[File:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1. The animations are reused from the 9mm pistol.]]&lt;br /&gt;
[[File:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[File:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:FalloutNewVegas 1911.jpg|400px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[File:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the ''Honest Hearts'' DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (&amp;quot;καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει&amp;quot; on the right side and &amp;quot;και η σκοτια αυτο ου κατελαβεν&amp;quot; on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not&amp;quot;'', from which the weapon's name, &amp;quot;A Light Shining in Darkness&amp;quot;, is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. It holds 6 rounds of .45 Auto in its magazine.&lt;br /&gt;
&lt;br /&gt;
Despite the decreased ammo capacity, A Light Shining in Darkness is in every other way superior to the base .45 Auto, having higher damage, reduced weight, a faster rate of fire, and increased crit chance and damage. Really the only negative is its guttersnipe sights and lack of a suppressor, but that didn't stop Joshua from using it.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|The in-game model for A Light Shining in Darkness. The slide appears to be closer in length to the [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, showing the snakeskin grip and inscription on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds an Italian WWII-era Brescia Model 00 (with features of the WWI-era Lanciarazzi Very), appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot; as a consequence, it is oddly classed as an energy weapon in-game. Even more bizarrely, the Flare Gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
&lt;br /&gt;
As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance - provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|350px|none|Brescia Model 00 - 1&amp;quot; flare]]&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Lanciarazzi Very - 26.9mm flare]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences (with the hammer seemingly coming from the Very, and the trigger being a hybrid of the two), the dominant Brescia resemblance is still obvious - especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[File:Fnvbrescia-1.jpg|thumb|none|600px|The Courier holds a Brescia while on top of a wrecked highway.]]&lt;br /&gt;
[[File:Fnvbrescia-2.jpg|thumb|none|600px|Aiming; the Flare Gun is one of the few projectile weapons that do not have true iron sights, instead just being centred ''[[Doom (VG)|Doom]]''-style with the crosshair as the actual point of aim.]]&lt;br /&gt;
[[File:Fnvbrescia-3.jpg|thumb|none|600px|Firing a flare at one of the support beams; this proves to be rather ineffective, as concrete beams cannot catch fire nor can they be scared away.]]&lt;br /&gt;
[[File:Fnvbrescia-4.jpg|thumb|none|600px|Opening the launcher and dumping out the spent flare...]]&lt;br /&gt;
[[File:Fnvbrescia-5.jpg|thumb|none|600px|...and loading in a fresh one. Note the somewhat strange way the Courier holds the flare; this is because all of its animations are reused from the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', and as such were designed with a speedloader in mind.]]&lt;br /&gt;
[[File:Fnvbrescia-6.jpg|thumb|none|600px|Flicking the Model 00 shut.]]&lt;br /&gt;
[[File:Fnvbrescia-7.jpg|thumb|none|600px|The Flare Gun jams; this has the Courier simply open and close the breech again.]]&lt;br /&gt;
[[File:Fnvbrescia-8.jpg|thumb|none|600px|The Courier aims the Flare Gun in third-person.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|350px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|400px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Fnvshansi-1.jpg|thumb|none|600px|The Courier looks at a Shansi imprisoned in Mick's stash, never to be used. Above it is one of the two &amp;quot;Infiltrators&amp;quot;, another ''Fallout 3'' weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Submachine Gun&amp;quot; returns from ''[[Fallout 3]]'', and is again essentially a [[Browning M2HB]] receiver reversed and put into a package similar to the defunct [[Heckler &amp;amp; Koch SMG]] prototype, along with a pistol grip and trigger guard reminiscent of the [[Thompson]] line of submachine guns. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once the player reaches a high enough level.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. Despite this, if the player does manage to get into close range via stealth or ambushing it can be a powerful weapon against unarmored enemies.&lt;br /&gt;
&lt;br /&gt;
It can be modified with a 40-round magazine and a recoil compensator.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor attached, greater damage, and a higher rate of fire. It is also an improved holdout weapon that can be carried into casinos (if the player's sneak skill is high enough) and is the only automatic holdout weapon available.&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|450px|Heckler &amp;amp; Koch SMG II - 9x19mm]]&lt;br /&gt;
[[File:FalloutNewVegas10mm_SMG.jpg|thumb|none|500px|The in-game model for the 10mm SMG. Note the two selector switches pointing opposite directions above the pistol grip, a setup presumably based on the aforementioned Thompson; assuming that these markings are HK-style pictograms, the rear one (which would be rather awkward to operate) has one &amp;quot;safe&amp;quot; position and two &amp;quot;fire&amp;quot; ones (with the top one selected), while the front seemingly has 3-round burst, 4-round burst (selected), and a six-notch setting that presumably represents full-auto. While it could be argued that the rear selector offers safe, semi-auto, and a position that can be either burst or full-auto depending on the front switch's setting (akin to the dual-switch setup on the [[FAMAS F1]]), this idea is somewhat undermined by the two &amp;quot;fire&amp;quot; markings being completely identical.]]&lt;br /&gt;
[[File:10mm SMG with extended mag and recoil comp.jpg|thumb|none|500px|The 10mm SMG fitted with an extended magazine and a recoil compensator. It's not entirely clear how the latter attachment is actually attached, given that the weapon's muzzle (shown above, and seemingly based on the M2's buffer tube given its placement) is a smooth, tapered tube with no threads or notches; given its placement, it appears to be just ''barely'' attached at all, overlapping almost none of the barrel.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He then reloads it, wondering why it has what seems to be an unusable underfolding stock (which could never be unfolded with the magazine in place). After swapping mags, the Courier then &amp;quot;pulls&amp;quot; the weapon's charging handle; the handle doesn't actually move, presumably because it's placed all the way at the end of its slot - since the receiver was modeled off of a Browning M2 with the bolt forward, its reversal puts the bolt all the way back, with no space for it to be pulled further.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[File:FalloutNewVegasSleepytyme.jpg|thumb|none|500px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;. Its suppressor partly clips through the bracket at the muzzle.]]&lt;br /&gt;
[[File:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] chambered for 9mm rounds appears as the &amp;quot;9mm Submachine Gun&amp;quot;. It has a heavily shortened barrel and is scaled down so it can be held one-handed. It can be modified with drum magazines that increase ammo capacity by 30 rounds and a &amp;quot;light bolt&amp;quot; that increases the rate of fire. The 9mm SMG is fairly common, with the player being able to acquire one right at the start of the game with a high enough Repair skill. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved due to low damage and the thin 30 rounder mags.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Vance's 9mm Submachine Gun&amp;quot;, can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictitious criminals Vikki &amp;amp; Vance, the latter of which owned the gun. Vikki &amp;amp; Vance are stated to have been contemporaries of Bonnie &amp;amp; Clyde, making their use of an M3 anachronistic by about ten years. Vance's 9mm SMG comes with a pristine black finish, wood or bakelite grips, no stock, and express-type sights. While like a majority of unique variants it cannot be modified, it comes with 60-round magazines and a rate of fire inbetween the default 9mm SMG and it with the light bolt modification, in addition to the usual unique variant upgrades. Increased damage, hit probability and the weird in-between rate of fire so you can spray wildly and actually hit what you're aiming at, a perfect way to spend your 9mm stocks late game.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot; as a weapon. The Nail Gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and replacing the M3's ejection port with a safety switch. Should you find enough nails in either The Divide or the Mojave, keep them for this. Sure it's not as powerful as either of its original versions, but the double damage to limbs makes this an entertaining way to stop an annoying enemy from shooting you.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the 9mm SMG.]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|&amp;quot;Vance's 9mm SMG&amp;quot;. The same drum magazines are also used for the default 9mm SMG's modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|500px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It lacks a stock and is integrally suppressed. In-game, it uses 180-round magazines which can be replaced with a larger pan magazine that holds 240 rounds, both of which are not available for the gun's real life counterpart. The American 180 can be found on Gomorrah Bank Guards and Fiend raiders in Vault 3. In-game, the gun is incorrectly depicted as closed-bolt with a reciprocating charging handle.&lt;br /&gt;
&lt;br /&gt;
Rare, yes as is having even close to enough ammo to even commit to a reload, but the gun is a raucous little riot in the right set of extremely specific circumstances. Full auto .22 HP on low armored enemies makes this a strange but incredibly entertaining bee dispenser.&lt;br /&gt;
[[File:American-180.jpg|thumb|450px|none|American-180 - .22 LR]]&lt;br /&gt;
[[File:Silenced22SMG.jpg|500px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[File:NewVegasAM180expmag.jpg|500px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting an extra 60 rounds. This also raises the iron sights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[File:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights, which lacks a front sight.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]]-inspired energy weapon appears as the &amp;quot;Laser RCW&amp;quot; (Rapid Capacitor Weapon, according to the game's director Josh Sawyer). It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
&lt;br /&gt;
The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood found scattered across the waste or at REPCONN. Using the somewhat uncommon ECP packs and allowing for a recycler to maximize its charge, the RCW is a proto-Gatling Laser and a good high ROF weapon for an early to mid game Energy Weapons build that lets you ditch a Recharger Rifle and have something to panic spray middling damage at.&lt;br /&gt;
&lt;br /&gt;
Though not usable, normal M1928s appear on the cover for the &amp;quot;Milsurp Review&amp;quot; skill magazine, which temporarily raises the player's Guns skill by 10.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|500px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights are rather more M1A1-like.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving a clear view of all the glowy bits.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[File:Fnvm1928-1.jpg|thumb|none|500px|The &amp;quot;Milsurp Review&amp;quot; skill magazine, featuring several M1928s; the one on the far right appears to be an M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the &amp;quot;.45 Auto Submachine Gun&amp;quot;, introduced in the ''Honest Hearts'' DLC. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. &lt;br /&gt;
&lt;br /&gt;
The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful rounds, but tempered by poor accuracy, a heavy weight (11 pounds, about the weight of a fully loaded M1A1) and the rarity of its ammo at first. With a decent stash of .45 and the Grunt perk, you have a solid contender for an end-game SMG. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG. Its stock more closely resembles that from the M1928 Thompson, and the barrel is finned like an earler '28.]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson in third-person. Note the closed bolt.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Submachine Gun&amp;quot;==&lt;br /&gt;
The heavy-hitter of the submachine gun category, the &amp;quot;12.7mm submachine gun&amp;quot;, while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and what appears to be a [[TDI Vector]]-style offset recoil system (which, given the caliber, would probably be necessary). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in ''Honest Hearts'', and both high-level marked men and Ulysses in ''Lonesome Road''; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a version that can be customized further than the one in the base game - while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the ''GRA'' version can also be fitted with a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot; (which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the best submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small magazine somewhat limits the 12.7mm SMG's power.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|500px|The ''GRA'' version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]] appears as the &amp;quot;Assault Carbine&amp;quot;. It is chambered for the fictional 5mm round (also used by the Minigun) and is the fastest firing rifle in the base game, tied with the LMG. It has a 24-round magazine by default (although the magazine itself is modelled after a 20-round one), but can be upgraded with a 30-round magazine. It, along with the other AR-15 derivatives below, lacks a charging handle on the rear of the carry handle, instead having a knob located directly on the bolt on the right side. The Assault Carbine can be found in many former military installations in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the two playable Assault Carbine variants. &lt;br /&gt;
&lt;br /&gt;
The Assault Carbine is a good armor breaker, allowing an easily aimed usage of 5mm ammo than the Minigun tempered by its still ridiculously fast fire rate. The ''Gun Runners' Arsenal'' DLC adds a variant of the Assault Carbine with additional modifications; a &amp;quot;forged receiver&amp;quot; which increases the weapon's durability, a &amp;quot;light bolt&amp;quot; which increases rate of fire, and an extended magazine which raises its capacity to 30 rounds.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[File:Fnv733-1.jpg|thumb|none|500px|The ''GRA'' variant with all of its mods; the &amp;quot;light bolt&amp;quot; does not change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine. Note the knob on the bolt that acts as the charging handle; how exactly the dust cover (which opens in the complete opposite direction) is supposed to close with it in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with a SIR railed foregrip, a Magpul PRS stock, and a low-power ACOG-style scope appears as the &amp;quot;Marksman Carbine&amp;quot;. The Marksman Carbine is a somewhat uncommon weapon, with a few being located in Vault 34 and is purchasable from the Vendortron and Knight Torres in the Hidden Valley Bunker; it will, however, be frequently used by Legion assassins at high levels. It only holds 20 rounds, even though it is modelled with a 30-round magazine. The Marksman Carbine is a powerful carbine with some of the spicier 5.56 variants like HP or AP, capped mostly by how middling the damage is for 5.56 in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-American&amp;quot;, the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 30-round magazine on the base carbine), and an 82nd Airborne Division badge on the magazine well (although it tends to glitch and not show properly). The All-American is one of ''New Vegas'''s best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the &amp;quot;Hand Loader&amp;quot; perk added with the ''Gun Runner's Arsenal'' DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 with M68 Aimpoint sight, Surefire M900 weaponlight foregrip, and M468 SIR style handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, the Courier stands holding the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All-American&amp;quot;. Note that the insignia is missing here; the image that is shown in its place is the weapon's texture sheet.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture (''Fallout'''s world ran out of oil long ago) appears as the &amp;quot;Service Rifle&amp;quot;. The prescence of a round forward assist button and M16A1E1 shell deflector pin it as a C7/Model 715.  While rarely seen due to the weapon's high durability and low jam rate even at poor condition, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a &amp;quot;forged receiver&amp;quot; that increases its durability and &amp;quot;upgraded springs&amp;quot; that increase its fire rate. An aperture sight and bayonet are included in the files, but were not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. &lt;br /&gt;
&lt;br /&gt;
It's a terrifically average rifle that allows a phase-out of the Varmint Rifle as the player's 5.56 caliber rifle, with better stats overall beyond a middling accuracy and lack of a suppressor option, but making up for it with semi automatic firepower. Strangely, the Service Rifle can ''not'' normally be cannibalized for parts to repair the Assault Carbine or Marksman Carbine and vice versa, even though in reality the three would share nearly all parts. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle chambered in 12.7mm called the &amp;quot;Survivalist's Rifle&amp;quot; appears in the ''Honest Hearts'' DLC. Its 12.7mm chambering is a nod to the real world .50 Beowulf conversions for the AR-15 platform. This rifle was the weapon of Randall Clark, a US Army serviceman who fled to Zion Canyon after the Great War. It features a blocky handguard somewhat reminiscent of the M16 LSW/LMG along with a shortened barrel similar to that of the Colt Model 605, but has numerous makeshift repairs along the body work and a damaged front sight. The English and French words &amp;quot;STOP!&amp;quot; and &amp;quot;ARRÊT!&amp;quot; are scrawled onto the stock of the weapon, a marking on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL&amp;quot;, and another marking above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY&amp;quot;. The Survivalist's Rifle can be found on top of the Red Gate, in a duffle bag next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name - the accuracy of the standard Service Rifle combined with the power of the 12.7mm round are a lethal combination for any target, only capped by the damaged front sight hindering aiming (although in a roundabout way compensates for the game's slightly bugged iron sights system).&lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the ''Honest Hearts'' DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Survivalist's Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, the Courier reloads the Survivalist's Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] appears as the &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the first gun seen in the game; one is used during the opening FMV by an NCR Ranger to kill a Fiend countersniper. The ''Gun Runners' Arsenal'' DLC adds a variant that can be modified with a &amp;quot;carbon fibre body&amp;quot; which decreases weight, a &amp;quot;custom bolt&amp;quot; that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. &lt;br /&gt;
&lt;br /&gt;
The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies including deathclaws, but has a slow fire rate, fires rare .50 BMG rounds, and requires a Strength of 8 and a Guns skill of 100 to even shoot properly. Because the Hecate II uses pre-existing animations shared with other bolt-action rifles, the Courier will hold the gun as if it had a rifle grip rather than by the PGM's pistol grip. According to project director Joshua Sawyer, the PGM Hecate II was modeled in the game for the .50 caliber rifle role because he thought [[Barrett]] rifles in other games were too repetitive. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|500px|In-game model for the Anti-Materiel Rifle.]]&lt;br /&gt;
[[Image:Fnvgra-amrifleallupgrades.jpg|thumb|none|500px|The ''GRA'' variant with all modifications.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Materiel Rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|A third person view of the Anti-Materiel Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Varmint Rifle&amp;quot; is a fictitious bolt-action rifle with a 5-round detachable magazine. Originally, it was intended to use .22 LR rounds which were fed from a long, curved magazine, but this proved unpopular during play testing and was changed to 5.56mm rounds feeding from a small box magazine; some NPCs using the rifle still carry .22 LR rounds instead of 5.56mm, and one line of dialog still refers to its targets being &amp;quot;plinked&amp;quot;. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It is one of the first weapons available, as a free one is received from Sunny Smiles during the &amp;quot;Back in the Saddle&amp;quot; quest. It is a good starter rifle, boasting decent DPS and accuracy, but after armor is introduced, it becomes quickly obsolete. The combination of a scope and silencer remains unique for quite some time however.&lt;br /&gt;
&lt;br /&gt;
The unique variant is called the &amp;quot;Ratslayer&amp;quot;, which can be found in Broc Flower Cave. It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. Should you manage to find this cave in the Level 9-12 range, you've picked up a delightful sidegrade rifle with an increased fire rate, damage and scope zoom to the fully modded Varmint Rifle and a very effective way to silently take down enemies at range until you get the suppressed Sniper Rifle.&lt;br /&gt;
[[File:FalloutNewVegasVarmintrifle.jpg|thumb|500px|none|In-game model for the standard Varmint Rifle. Note that though the hole in the stock is inletted similar to a thumbhole, its placement would make using it as one somewhat uncomfortable due to a very thin grip. The grip itself also is at a rather steep angle, though this is likely to line it up better with animations shared with other guns.]]&lt;br /&gt;
[[File:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[File:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note the rounds in the magazine with glitched textures. It also has a large shadow on the top of the receiver; presumably it had a scope permanently affixed to it at some point.]]&lt;br /&gt;
[[File:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron-guarded gate.]]&lt;br /&gt;
[[File:FONV Ratslayer.jpg|thumb|none|500px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[File:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, the Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] rechambered for .308 rounds was supposed to appear in ''Fallout: New Vegas'' as the &amp;quot;Battle Rifle&amp;quot;, but was cut from the final game. The unique variant of the Battle Rifle, however, was not cut and appears in the base game. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), it can be acquired by completing the unmarked quest &amp;quot;Dealing with Contreras&amp;quot;. Both This Machine and the Battle Rifle weigh the correct 9.5 pounds for an M1 Garand. This Machine is a deceiving rifle, seemingly boring with its damage statistics and middling long range accuracy but making up the dividend in repeat fire power. You don't think it's good until 8 shots of .308 AP crit a Centurion.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC added the base Battle Rifle back into the game. The Battle Rifle can only be obtained from traders. The Battle Rifle serves as a semi-automatic .308 rifle to not so much replace the Hunting Rifle but give you more options. Decently accurate bar its high spread at range with a quick reload and decent damage, it's a good mid-game rifle. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[File:Fnvgarand-1.jpg|thumb|none|500px|This unique Machine. The marking is only present on the left side of the gun, hence the inconsistency with the other images.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;Cowboy Repeater&amp;quot;. It is chambered for .357 Magnum, and can be upgraded with an extended magazine tube that increases its capacity from 7 rounds to 11, a maple stock to reduce weight, and a &amp;quot;custom action&amp;quot; that engraves the receiver and increases rate of fire. The rifle is scattered in most of the early game areas, including the various former Powder Gangers in Primm and the NCRCF and other factions sporadically in the wasteland. It's a functional and serviceable mid-game rifle, with a high rate of fire in comparison to the bolt-action Varmint or Hunting Rifles and a relatively effective damage to boot. It doesn't hold up once metal armor shows up, but you wouldn't expect a .357 rifle to punch through plates.&lt;br /&gt;
&lt;br /&gt;
The unique variant is named &amp;quot;La Longue Carabine&amp;quot; (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, the extended magazine tube available for the base rifle, an engraved stock, and an octagonal barrel. It also lacks a loading gate, and as such recycles ''[[Fallout 3]]'''s reloading animations for the [[Henry 1860]], opening the muzzle-end of the magazine tube and then inserting rounds in (although there is no follower tab to lead the cartridges in the tube). Likely due to a bug, the action on this specific repeater remains still during cycling animations with it only moving in its reload animation where it clips through the static hammer, which is also static. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. Take all of the normal rifle's benefits and make it have a decent scope and reload faster. You have a gun made to bully Fiends in their dorky raider armor.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester Model 1886 - .45-70 Government]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights - the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Trail Carbine&amp;quot;, and chambers .44 Magnum. While it correctly holds 8 rounds like the obsolete .44 Magnum variant, the Trail Carbine was likely meant at some point to chamber .30-30 WCF but the cartridge was cut from the game due to having too much overlap with the gameplay role .308 Win. chambered weapons fill in-game, this is evident by the thinner loading gate on the side of the rifle. The Trail Carbine can be found in places such as Bonnie Springs or Red Rock Canyon and it can be modified with a scope. The Trail Carbine is mostly a straight upgrade over the Cowboy Repeater, with more damage and critical hit power and the ability to mount a scope as a mod. Don't knock it till you try it.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, the Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, the Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hunting Rifle&amp;quot;==&lt;br /&gt;
The [[Winchester Model 70]]-inspired &amp;quot;Hunting Rifle&amp;quot; returns from ''[[Fallout 3]]''. Like its counterpart in ''Fallout 3'', it is a bolt-action rifle feeding from a five-round detachable magazine, but now has proper iron sights and chambers .308 Winchester. It can be modified with 10-round magazines, a &amp;quot;custom action&amp;quot; that cleans the bolt and reciever, as well as increasing rate of fire, and a 3.5x scope for long-range shooting. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. Companion Craig Boone uses a scoped version, the only companion weapon to have a modification installed (excluding Lily Bowen's Assault Carbine, though the suppressor on that rifle is unobtainable by the player). The Hunting Rifle is one of the perfect mid to high level rifles, accurate, reliable on damage and moddable to let it carry you all the way towards the AMR or Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;Paciencia&amp;quot; (Spanish for Patience) unique variant, which can be bought from Cliff Briscoe in Novac. It is cleaner than the regular rifle and lacks the makeshift repairs done to that version, as well as having a Mexican flag wrapped around the stock and a gold bead sight. Panciencia deals extra critical damage and has high reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). It also boasts a 3.5x zoom, despite only having iron sights. According to lead designer Josh Sawyer, this rifle was called &amp;quot;Paciencia&amp;quot; because its user &amp;quot;better make them (the three shots per magazine) count&amp;quot;. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners' set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Note that the cartridges in the magazine are just a 2D texture.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==  &lt;br /&gt;
The [[Marlin Model 1895]] appears as the &amp;quot;Brush Gun&amp;quot;, firing .45-70 Gov't rounds out of a six-round tube magazine. Although it is said by Josh Sawyer, the game's lead designer, that it &amp;quot;is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun&amp;quot;, the Winchester influence only comes with the &amp;quot;forged receiver&amp;quot;, the Brush Gun's only modification, which gives it the receiver of a Model 1886, as well as increasing the weapon's durability. It is a rare weapon, primarily used by NCR Veteran Rangers and Legion assassins. The Brush Gun is one of the best rifles in the game, with high power and decent accuracy with a plethora of flavors of custom ammo to sink the skill points you need to make this thing effectively into. Do not doubt how utterly busted the HP .45-70 is out of this thing.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot; (presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;). It features a much less intrusive ghost ring sight, a stainless steel or nickel finish on the reciever, and what appears to be a medicine wheel on its stock. The Medicine Stick is better in every way than the Brush Gun, albeit not as overwhelmingly as the other GRA weapons. That being said it's still a high powered and accurate boomstick with more accuracy and an easier to read sight picture. &lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70 Gov't]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, the Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier works the action of his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, the Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick, thankful that it only has one rear sight.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Gauss Rifle&amp;quot; returns from ''Fallout 3'''s ''Operation: Anchorage'' DLC, now sporting a buttplate on the stock. While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle (which is only used when the rifle &amp;quot;jams&amp;quot; by rotating it back into place). The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. It is found on BoS Paladins, Y-17 Trauma Override Harnesses in ''Old World Blues'', and Father Elijah in ''Dead Money'', and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The Gauss Rifle is the sniper rifle option for characters using energy weapons, with very high damage outclassing even the Hecate II that will cause hilarious overkill on anything short of Deathclaws, though this damage can only be dealt slowly.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the Gauss Rifle, the &amp;quot;YCS/186&amp;quot; (a reference to Your Console Sucks, a Something Awful forum with the ID of 186) is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, where it is replaced with aliens and unavailable in normal gameplay). The YCS/186 uses only 4 MFCs per shot, does more damage, and is slightly more accurate than the Gauss Rifle, but is one pound heavier. Make of that what you will, but you'll have to sacrifice getting the Alien Blaster to get this. &lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|500px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|500px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note the (decorative) grid-like scope reticle for compensating drop and lead, similar to vehicle-based gunsights; the only actual marks present are for drop, presumably in mils.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) from the ''Fallout 3'' DLC ''The Pitt'' is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|An Infiltrator locked away in Mick &amp;amp; Ralph's, with a Tri-beam Laser Rifle and 10mm Pistol above and below it. Just creeping into the shot at the left is the Railway Rifle, yet another ''Fallout 3'' weapon; this was a fictional improvised weapon that fired railroad spikes as ammunition, and was capable of pinning dismembered limbs to walls.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in the &amp;quot;Lonesome Road&amp;quot; DLC. This poster depicts several children dressed in the company's costumes, one of whom wields a rifle; while highly indistinct, given how the rifle appears to have an AK-style magazine and an [[RPD]]-like handguard, and that this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to represent the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.&lt;br /&gt;
&lt;br /&gt;
The rifle itself also appears in the game in a non-usable form. During the quest &amp;quot;How Little We Know&amp;quot; the Courier may be tasked with destroying a weapons stockpile using thermite; amid the rubble is the front sight and muzzle of a Chinese Assault Rifle. The rifle's magazines also appear as the pickup model for 5.56mm rounds.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|500px|The &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
[[File:Fnvzhar-1.jpg|thumb|none|600px|The Courier comes across two Type 93 magazines whilst wandering Vault 11.]]&lt;br /&gt;
[[File:Fnvzhar-2.jpg|thumb|none|600px|The remains of a Chinese Assault Rifle, destroyed by thermite; if the view is clipped into this pile of rubble via cheats the entire model of the rifle can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper Rifle&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Sniper Rifle&amp;quot; from ''[[Fallout 3]]'' (based on the also fictitious &amp;quot;DKS-501 Sniper Rifle&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'') returns. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations. It has two available modifications - a suppressor to reduce the weapon's report, and &amp;quot;carbon fiber parts&amp;quot;, which impressively lower its weight from 8 pounds to 3. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability.&lt;br /&gt;
&lt;br /&gt;
There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. It has an extended magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear). Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods.&lt;br /&gt;
&lt;br /&gt;
The ''Old World Blues'' DLC added a second unique variant, &amp;quot;Christine's CoS Silencer Rifle&amp;quot;. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything chambering .308), a weight of 5.5 pounds, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the other variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although it already has a suppressor and is only 2.5 pounds heavier than the Sniper Rifle with carbon fiber parts). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|500px|The in-game model of the Sniper Rifle. The bipod is sadly never used, though concept art for ''Fallout 3'' indicates that it is also intended to function as a grip.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|500px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|500px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|500px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Light Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Light Machine Gun&amp;quot; consists of the receiver and stock of an [[M249]], and the handguard and barrel assembly from an [[M60]]. It also has some other non-standard features including a shortened stock (presumably to prevent clipping into character models when shouldered), a wooden carry handle, pistol grip and handguard, a differently designed front sight post, and a detachable 90-round magazine as opposed to a belt box. The last can be modified with the &amp;quot;expanded drums&amp;quot; upgrade to hold 200 rounds. The weapon's sights are a somewhat bizarre reversed notch setup. It can be found on a few high-level enemies, in the back of the Deathclaw-infested Quarry Junction, or purchased at a high enough level. Unlike the real M249, the LMG appears to fire from a closed bolt and its charging handle reciprocates when fired. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being post-apocalyptic [[Rambo]]. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the fictitious, seemingly [[Barrett M82A1]]-inspired &amp;quot;Bozar&amp;quot;, which previously appeared in ''Fallout 2'', though it lacks that version's bizarre 15-round burst. While ostensibly the unique variant of the Light Machine Gun, in practice the Bozar has nothing to do with the LMG outside of reusing its animations and being compatible with repairing the former when its condition has deteriorated enough, having a completely different design. The Bozar essentially acts as a fully-automatic long-range rifle, with a 2.43x scope and 30-round magazines. How viable that exactly ''is'' will be up to you.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his Light Machine Gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[File:FoNV M249extendedmag.jpg|thumb|600px|none|The Light Machine Gun with the &amp;quot;expanded drum&amp;quot;. For a drum magazine, it strangely has a very rectangular shape, likely because its model was referenced from an M249's belt box.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|450px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; added with the ''Gun Runners'' Arsenal'' DLC. Note the ejection port which is located further behind the charging handle and magazine.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] was added in ''Dead Money'', the first DLC for ''New Vegas'', as the &amp;quot;Automatic Rifle&amp;quot;. It has a pistol grip and stock that resemble those on the Colt Monitor and European copies. This weapon is chambered in .308 ammunition and as such is the only fully automatic weapon in the game that utilizes this ammo. It can be modified with &amp;quot;upgraded internals&amp;quot; that increase its rate of fire by 10%. Interestingly, the menu icon for the BAR shows the bipod unfolded, whereas it is folded and unusable in the game itself. It is hidden in a number of locations around the Sierra Madre. &lt;br /&gt;
&lt;br /&gt;
Rather bizarrely, it is the least accurate automatic weapon in the game, even worse than the SMGs. This problem is compounded by its small capacity magazines, low fire rate (even when upgraded), high weight at 16lbs (even beating out the LMG which is a pound lighter), and poor durability. It is however one of the few full auto .308 weapons, allowing you to combo silly ammo with its high damage. ''The'' highest of NV's automatic weapons, including all of the more zanier options available.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|500px|The in-game model of the Automatic Rifle, complete with carrying handle. The charging handle on the in-game weapon has been moved to the location of the ejection port on a real BAR (so that it can reuse animations from the Sniper Rifle), and the ejection port itself has been accordingly lowered. Also of note is the smaller magazine due to the rifle's in-game chambering of .308 Winchester and not the longer .30-06.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the (oversized) ejected casings seem to imply that the cartridges have a belt, which .308 Winchester cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. Sprinkled in random Vegas caves, used by mid tier NPC's like Great Khans, Viper Leaders, NCR Heavy troopers and in certain corners of farmhouses, it has both a choke and extended mag tube as mods. It's also ruthlessly effective, being not only incredibly powerful but accurate. In comparison to the Riot Shotgun, the Hunting Shotgun's accuracy focus makes it a more utilitarian scattergun for all encounters.&lt;br /&gt;
&lt;br /&gt;
The unique version, &amp;quot;Dinner Bell&amp;quot;, has synthetic camo furniture and is the most accurate shotgun in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry&amp;quot;, given by Red Lucy, who runs The Thorn. The most accurate shotgun tip is not a joke, the Dinner Bell is a VERY accurate shotgun that makes very effective use of almost any custom ammo you can stuff in it. Slugs, Coin Shot, Magnum shells, you name it and this gun will pattern that blast directly into whatever you need dead.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|500px|none|The standard Hunting Shotgun. Note the slightly wider trigger guard.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The 870 uniquely uses a yellow-coloured shell instead of the red ones all the other 12 gauge weapons use, although it still ejects red-coloured shells when fired.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks. Due to animations for the Hunting Rifle being reused for the Model 870, the player's left hand will grip the section of magazine tube before the forend, with pumping animations involving the left hand moving ahead to grip and cycle said forend and back to holding onto the tube.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|500px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20 gauge [[12 Gauge Double Barreled Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|over/under double-barrel shotgun]] called the &amp;quot;Caravan Shotgun&amp;quot; appears in-game. Visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards, alongside any other caravan affiliates like the Gun Runner's guards, Caleb McAfferty and potential companion Cass. It is also one of the few guns that can be found in ''Dead Money'''s first half, though ammo being limited to random spawns makes it not particularly practical for this location. The Caravan Shotgun is a decent weapon, being an almost direct upgrade over the Single Shotgun with moderately less accuracy at a cost of still being capped by the 20 gauge chambering.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered the 'Caravan Pack' version of ''New Vegas'' (or purchased the ''Courier's Stash'' DLC) acquired a &amp;quot;Sturdy Caravan Shotgun&amp;quot; at the start of the game. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|450px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|500px|The in-game model for the Caravan Shotgun. Note the single trigger and unevenly sawed short barrels. The screw fixed onto the breech release lever serves as a makeshift iron sight for the shotgun, despite there somehow being a front sight on its sawed-off barrels.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is required to keep it from falling apart.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
[[File:Fnvcaravan-1.jpg|thumb|none|500px|The model for the Sturdy Caravan Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riot Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Riot Shotgun&amp;quot; is a fictitious semi-automatic shotgun (bearing some very loose similarites to the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]) chambered for 12 gauge rounds fed from a 12-round drum magazine. Despite also using 12 gauge rounds, the shells ejected are noticeably smaller than those of the Hunting Shotgun. It is a rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. It may also be wielded by enemies during the ''Honest Hearts'' and ''Lonesome Road'' DLCs if the player's level is high enough.&lt;br /&gt;
&lt;br /&gt;
The Riot Shotgun is far and away the fastest-firing shotguns in the game allowing you to send shells as fast as you think you need to. It's also one of the heaviest in the game, with a middling spread and damage alongside eating up a lot of 12 gauge ammo if you're not careful. That being said, the Riot Shotgun is a great candidate to pair with the &amp;quot;And Stay Back&amp;quot; perk which grants each fired pellet a chance to knock down targets.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|450px|Hawk Semi-Auto - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|500px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
A sawn-off [[Winchester Model 1887]] appears as the &amp;quot;Lever-action Shotgun&amp;quot;. Unlike the real weapon, it is chambered for 20 gauge shells. It is not the most common weapon in the game, being found on a few vendors, carried by guards of the Followers of the Apocalypse or Crimson Caravan guards and sold by many vendors. &lt;br /&gt;
&lt;br /&gt;
It is generally the best 20 gauge shotgun, being given a proper magazine and a fast rate of fire to capitalize on sending as much 20 gauge as fast as possible. That being said the middling returns on damage you get with 20 gauge and the overall bad ability for 20 gauge to kill anything you're aiming at once armor is involved makes this less ideal long-term. That and a sluggish reload. It is affected by both the Cowboy and Shotgun Surgeon perks, so you can make an interesting combo with that.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|500px|The Lever-Action Shotgun in the game. Its receiver has a more straighter shape, likely to fit with in-game animations. Note the metal plate on the grip, similar to the one on the ''[[Terminator 2]]'' gun; however, unlike the ''T2'' gun, it is modelled as part of the grip and not the lever.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy and the highest per-shot damage of any 20 gauge shotgun in the game at a cost of its lack of real damage to anything wearing armor, and it being outclassed by any other shotgun in almost every other respect.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the fictional &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3''. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated - provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens. Additionally, if a trap was disarmed after it has been triggered, it will still yield one full shell, instead of an empty hull (which is also an item in the game).&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|450px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Single Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20 gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|500px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be an electric motor powered by a microfusion cell (an energy weapon ammo type) set up to spool up a wire to pull the trigger, begging the question why the tripwire activates this motor rather than pulling the trigger itself. The weapon also seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
The [[Sawn-off double barreled shotgun|sawn-off side-by-side shotgun]] from ''Fallout 3'' returns, again as the &amp;quot;Sawed-Off Shotgun&amp;quot;. It has mostly the same model as that game, but has a completely different texture (with an overall cleaner look, different screw placement, and a different pistol grip) and only has one trigger, which somehow fires both barrels at the same time. As it is also held one-handed, this would likely be extremely painful for the user. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. As expected of a sawn-off shotgun the spread is extreme, and it is also the least durable shotgun. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Omerta &amp;quot;button men&amp;quot;, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with thirty 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique variant with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson, and can only be acquired by either stealing it from or killing her. Compared to the standard Sawed-Off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas (regardless of the player's Sneak skill).&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|500px|The in-game Sawed-off model. Note that it has a proper pistol grip, compared to the image above.]]&lt;br /&gt;
[[File:Fnvsawnoff-1.jpg|thumb|none|600px|The Courier stands in the lobby of the REPCONN Test Site with a Sawed-Off Shotgun at hand, on the lookout for any ghouls.]]&lt;br /&gt;
[[File:Fnvsawnoff-2.jpg|thumb|none|600px|Checking the sights reveals that there aren't any.]]&lt;br /&gt;
[[File:Fnvsawnoff-3.jpg|thumb|none|600px|After shooting two 12 gauge shells at absolutely nothing, the Courier dumps out the old shells...]]&lt;br /&gt;
[[File:Fnvsawnoff-4.jpg|thumb|none|600px|...mashes in some new ones...]]&lt;br /&gt;
[[File:Fnvsawnoff-5.jpg|thumb|none|600px|...and flicks the shotgun shut.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|500px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears as the &amp;quot;Grenade Rifle&amp;quot;. It can be found in several locations and is sold by many different vendors. It can be upgraded with a &amp;quot;long barrel&amp;quot; to increase grenade velocity and range. Because the launcher reuses the 20 gauge Pardner's reload animation, its user will cock a non-existent external hammer. The M79 is baby's first explosive weapon, with middling damage and a fast rate of fire but inferior to later grenade launchers. Don't knock it though, it's got a key fun trick. Knocking over enemies.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the highest number of unique variants of any weapon in the game. The first is &amp;quot;Thump-Thump&amp;quot; found in the Nellis Array. It comes with the long barrel modification built-in and has a lighter-colored stock with a drawing of an angry beaver holding a rifle on it. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. All for the low cost of finding it amongst the ants of the Array.&lt;br /&gt;
&lt;br /&gt;
If the player preordered a version of the game that came with the &amp;quot;Mercenary Pack&amp;quot; or bought the ''Courier's Stash'' DLC, they acquire the &amp;quot;Mercenary's Grenade Rifle&amp;quot; at the start of the game. It is almost identical to the base Grenade Rifle, only with a slightly darker color, slightly less weight, and not requiring skill in Explosives to use.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;Red Victory Grenade Rifle&amp;quot;, with a stock painted to resemble the Chinese flag, and the &amp;quot;Great Bear Grenade Rifle&amp;quot;, which has a blue grip and forend and a white Army star on the grip. The Red Victory can only be acquired if the player chooses to nuke the Legion at the end of the DLC, and the Great Bear only if the player chooses to nuke the NCR. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. The Great Bear is slightly heavier than the Red Victory (but still lighter than the base Grenade Rifle), but is much more durable and does more damage than the base Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|500px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, with a beaver holding an [[M1 Garand]] on the stock...]]&lt;br /&gt;
[[File:Fnvm79-1.jpg|thumb|none|500px|...the second one, the Mercenary's Grenade Rifle...]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|500px|...the third one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|500px|...and the fourth one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;Grenade Launcher&amp;quot;. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock, presumably so that it can reuse animations from the Remington 870. Most Boomers carry it, along with one of the caravan guards at the start of the ''Honest Hearts'' DLC, and it can also be found in a few locations or purchased from several traders.&lt;br /&gt;
&lt;br /&gt;
Consistent with ''New Vegas'''s design philosophy of making less powerful weapons still valuable after the player has found an &amp;quot;upgrade&amp;quot;, while it initially appears to be an upgrade in every way over the Grenade Rifle, the Grenade Launcher is a fiddly beast with a less consistent damage output than the Grenade Rifle, due to the longer reloads. Additionally unlike the Grenade Rifle, the Launcher has no extended barrel upgrade to increase its range, which limits its potential for long range bombardment without extensive practice in learning its projectile arc.&lt;br /&gt;
&lt;br /&gt;
A modified version named the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading microfusion cells into the tube magazine and ejecting them after firing. It is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Machinegun&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a fictitious large fully-automatic grenade launcer firing 25mm grenades. It is comparable to the game's miniguns and flamethrowers in size and layout, also having an ammo storage carried on the user's back. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears some resemblance to the [[Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which is presumably kept in the ammo storage on their back. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by the rarity of 25mm ammo in the wastes.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Mercy&amp;quot;, can be found in Dead Wind Cavern. Apparently a relic from before the nukes fell, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on its body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. It also rocks a rechambering to 40mm, drastically improving its damage and power at a cost of reduced ammo capacity and making it harder to keep this stocked up when playing on Hardcore due to how heavy 40mm ammo is.&lt;br /&gt;
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[File:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot; variant. Note the larger barrel, due to its 40mm chambering.]]&lt;br /&gt;
[[File:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that serves as storage for reserve grenades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;25mm Grenade APW&amp;quot;*==&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;25mm Grenade APW&amp;quot; (Anti-Personnel Weapon), a fictitious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. While fictional, the 25mm Grenade APW bears a very loose resemblance to some semi-auto shotguns, like the [[Remington 1100]]. Being a ''GRA'' weapon, it is only available from traders, being sold by the Gun Runners, the Boomers, Alexander at the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
It serves as an interesting midway in the explosives category, doing slightly less damage than the 40mm launchers and not providing as much overall firepower as the Grenade Machinegun, but is lighter and more portable than either, while still retaining great lethality. The APW has three available modifications: &amp;quot;Upgraded Internals&amp;quot; which increases fire rate by 25%; a longer barrel, which doubles projectile velocity and range; and an 8-round extended magazine (called an &amp;quot;expanded drum&amp;quot;, despite not actually being a drum magazine).&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|500px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|500px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade APW after &amp;quot;accidentally&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade APW; note the lack of a front sight.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds the [[M84 stun grenade]] as the &amp;quot;Flash Bang&amp;quot;. Unlike regular grenades, it deals fatigue damage, reduces enemy weapon skills, and has a chance to frenzy Tunnelers.&lt;br /&gt;
&lt;br /&gt;
Prior to its addition in ''Lonesome Road'', the M84 appeared as an unused weapon in the base game named the &amp;quot;Stun Grenade&amp;quot;. This version had circular holes in the body and a differently-shaped fuse and lever.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|400px|The in-game M84 model. Note the square holes and the lowered pin so the game can reuse the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Frag Grenades&amp;quot; returning from ''Fallout 3'' are heavily based on the Danish [[M23 Haanbombe]]. In-game, they can be found in boxes and crates in certain locations, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones, though their quality as a stealth weapon is obviously highly dubious.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of three frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these grenades for later use.&lt;br /&gt;
&lt;br /&gt;
If the player has the Wild Wasteland trait, a box in the basement of Camp Searchlight's church that normally contains mini-nukes will instead contain three unique &amp;quot;Holy Frag Grenades&amp;quot;, identical to the regular grenades except for a white cross painted onto the body. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|200px|M23 Haanbombe]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|400px|The in-game grenade model. The sharp bend in the spoon is more typical of Soviet grenades like the [[F-1 hand grenade]].]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|400px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own personal use. Perhaps the Explosives skill requirement to disarm a rather rudimentary trap gives the Courier the resources to fashion new pins.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|400px|The Holy &amp;lt;s&amp;gt;Hand&amp;lt;/s&amp;gt; Frag Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's &amp;quot;Incendiary Grenade&amp;quot;, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]] with a black-and-orange coloration. Its markings claim it is an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as a &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|400px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. While the player requires a detonator to set them off normally, one is not absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|500px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd line has vanished, however).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses a detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The &amp;quot;Frag Mine&amp;quot;, a recoloured and shrunken [[TM-46 anti-tank mine]], returns from the previous game. It functions more or less the same as it did in ''Fallout 3'', producing a small explosion after beeping for a few seconds when a target gets close enough, the duration and proximity for detection depending on the Courier's Explosives skill. Mines planted as traps can be found in a variety of locations, sometimes hidden under corpses or other objects.&lt;br /&gt;
&lt;br /&gt;
In ''Dead Money'', another variant of the TM-46 appears; it is known as the &amp;quot;Demolition Charge&amp;quot;, and must be bought from Sierra Madre vending machines for 75 chips each after the appropriate holotape is found. Compared to the more common Frag Mine, Demo Charges feature a negligibly higher amount of damage and no Explosives skill requirement, but are also three times as heavy, weighing 1.5 pounds instead of 0.5. It also has a different skin, sporting a yellower body with diagonal black stripes along the sides and a partially-obscured radiation symbol on top (though the charge does not afflict any radiation damage).&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|The Frag Mine model. The handle is not used, and appears to be a relic of its anti-tank basis.]]&lt;br /&gt;
[[File:Fnvtm46-1.jpg|thumb|none|500px|The model for the &amp;quot;Demolition Charge&amp;quot;. One would think that a proximity-detonated demolition charge would be a bad idea.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the [[80 cm Kanone (E)|''Schwerer Gustav'' 80cm railway gun]] and heavily scaled down, is seen in pre-war emplacements on Hoover Dam. Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|500px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on a Hoover Dam billboard, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|500px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Flamer&amp;quot; flamethrower returns from ''Fallout 3''. Due to the Big Guns skill no longer existing, it is classed as an Energy Weapon. Its model is identical to the ''Fallout 3'' version, and so again seems to be based on the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack similar to that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. The Flamer has one modification - &amp;quot;Expanded Tanks&amp;quot;, which double its ammunition capacity. Low damage, high rate of ''fire'' and usually defeating armor, if you can take the brunt of getting shot while using it, it's a messy but fun main arm for Energy Weapon builds.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant of the Flamer to the game, the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 pounds instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel (higher than the Flamer's base capacity, but lower than the Flamer with expanded tanks), and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, three orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|450px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|450px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|500px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|500px|A Flamer fitted with the &amp;quot;Expanded Tanks&amp;quot; modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|500px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Somewhat oversized M101 Howitzers appear in a few locations in the game, notably at Nellis AFB and The Fort. The one at the Fort is broken, and the Legion sidequest &amp;quot;I Hear You Knocking&amp;quot; has the player go to Nellis AFB to retrieve a replacement firing mechanism.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|500px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
The [[Red Ryder]] returns from ''Fallout 3'', again as the &amp;quot;BB Gun&amp;quot;. Markings on the loader claim it to be a &amp;quot;Raider BB Rifle&amp;quot;. It is the weakest ranged weapon in the game - which makes sense, it being a toy rather than an actual weapon. It has a capacity of 100 BBs instead of the real gun's 650, and its accuracy is somewhat poor. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in ''Old World Blues''. Amusingly enough, despite being an airgun firing BBs, it it still considered a firearm by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the weapon, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, is visually identical to the base version visually except for a marking on the stock denoting it as part of a 200-strong limited edition. It is nearly identical statistics-wise to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and secretly boasts an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2 and higher than any weapon in the game except for the Brush Gun, Medicine Stick, Anti-Materiel Rifle, Paciencia and Gobi Campaign Scout Rifle.); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the player has the Wild Wasteland trait (which is located directly in front of Fields' Shack).&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|500px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:Fnvredryder-1.jpg|thumb|none|600px|The Courier prepares to do some indoor plinking with a Red Ryder. Unlike the Lone Wanderer, the Courier's left hand does not fully grasp around the barrel; this is to allow for...]]&lt;br /&gt;
[[File:Fnvredryder-2.jpg|thumb|none|600px|...proper usage of the sights.]]&lt;br /&gt;
[[File:Fnvredryder-3.jpg|thumb|none|600px|It also now uses the same cycling animation as the game's other lever-action weapons.]]&lt;br /&gt;
[[File:Fnvredryder-4.jpg|thumb|none|600px|Reloading begins with the Courier opening the loading gate; as in ''Fallout 3'', it is incorrectly located on the underside of the barrel instead of the left side.]]&lt;br /&gt;
[[File:Fnvredryder-5.jpg|thumb|none|600px|It is then loaded up with BBs...]]&lt;br /&gt;
[[File:Fnvredryder-6.jpg|thumb|none|600px|...and finished off with a rack of the lever.]]&lt;br /&gt;
[[File:Fnvredryder-7.jpg|thumb|none|600px|The jam animation gives a better view of the action being worked.]]&lt;br /&gt;
[[File:Fnvredryder-8.jpg|thumb|none|600px|The BB Gun being aimed in third-person.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|500px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Fallout Series}}&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1615397</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1615397"/>
		<updated>2023-10-02T18:56:28Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* &amp;quot;Varmint Rifle&amp;quot; */  noted mention of plinking in relation to rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Fallout: New Vegas''&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=''Fallout''&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout: New Vegas Ultimate Edition''. The first, ''Dead Money'', revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. ''Honest Hearts'' takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. ''Old World Blues'' takes place at the scientific research facility Big Mountain or the Big MT. The final regular DLC, ''Lonesome Road'', adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. A fifth pack, ''Gun Runners' Arsenal'', did not add any story content, but instead added a host of weapons to various vendors around the game. The sixth, ''Courier's Stash'', also did not add any new story content, nor technically any new content at all, but instead made the pre-order exclusive item packs available to everyone.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]]. Director Joshua Sawyer, via his account on the now defunct Formspring (an archive of which can be found [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]) has confirmed several details about the firearms the game's weapons are based on among the many questions he has answered.&lt;br /&gt;
&lt;br /&gt;
(*) indicates that the weapon was added in DLC.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as the &amp;quot;9mm Pistol&amp;quot;, made by a fictional &amp;quot;M&amp;amp;A Guns Manufacturers&amp;quot; according to the slide legends. It can be modified with a short-range scope and a 20-round magazine. It weighs 1.5 pounds, lower than the 2.2 of the real thing. It's the most common gun in the game, standard issue to most factions like the NCR and given to the player by Doc Mitchell at the start of the game, unless the player rolled their stats into another skill beyond Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens&amp;quot;. It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage and accuracy that benefits from its high capacity (and thus DPS against lightly/unarmored opponents) and how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, based on the factory-engraved &amp;quot;Renaissance&amp;quot; model with grips painted with Our Lady of Guadalupe, is carried by Benny (voiced by Matthew Perry), which he uses to execute the Courier in the opening FMV. The player can later acquire it from him (either by killing him or pickpocketing it from him, the latter allows the player to complete the &amp;quot;Talk About Owned&amp;quot; challenge by killing Benny with Maria). Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. &lt;br /&gt;
[[File:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FalloutNewVegasHi-Power.jpg|400px|thumb|none|The in-game model for the 9mm Pistol.]]&lt;br /&gt;
[[File:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[File:FalloutNVHi-Power.jpg|600px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading. An attempt has been made to make this look sensible through a pivoting slide release lever; however, the actual slide release doesn't move, and the lever that Obsidian apparently mistook for one is actually the safety.]]&lt;br /&gt;
[[File:Fnvbhp-1.jpg|thumb|none|600px|The Courier pulls the slide on a jammed Hi-Power.]]&lt;br /&gt;
[[File:FalloutNVhipowerposter.jpg|600px|thumb|none|While wandering Camp McCarren, the Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an image of a Hi-Power, which appears to be a render of its in-game model. This poster is derived from [https://rarehistoricalphotos.com/wp-content/uploads/2022/03/american-propaganda-posters-world-war-two-46.webp a US World War II poster] proclaiming &amp;quot;VD is not Victory&amp;quot;, which featured an original [[M1911]] instead.]]&lt;br /&gt;
[[File:FONV Saint Mary's Pistol.jpg|thumb|none|400px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[File:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening intro.]]&lt;br /&gt;
[[File:FalloutNV9mmMaria.jpg|600px|thumb|none|The Courier, in an ironic twist of fate, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of the [[Colt Single Action Army]], the [[Ruger Vaquero]], and various other SAA replicas. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it shares similarities with the Colt, such as the three pins on the frame, where the Vaquero only has two. The base gun appears to have a 5&amp;quot; barrel, but can be modified with a 7.5&amp;quot; barrel that increases the damage by +3, as well as an engraved &amp;quot;heavy duty&amp;quot; cylinder which increases its maximum condition by +50%. It weighs 2 pounds, which is appropriate for its initial barrel length, but is not affected by the barrel length upgrade. A Single Action Army also appears on the boxart and title screen, with slight differences due to these images being illustrations instead of using the game's 3D model.&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers and is one of the first revolvers and magnum caliber guns the player will get. Decent damage and accuracy tempered by middling returns on power and a slow reload as you'd expect from a gate loader.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in a safe in the Bison Steve casino in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is the fastest-firing revolver in the game. It serves as a high-level eater of .357 Magnum ammo, with its fast ROF and increased damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|400px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|400px|The .357 equipped with a longer barrel and a &amp;quot;heavy duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Note the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|400px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', renamed the &amp;quot;.44 Magnum Revolver&amp;quot; as it no longer has a scope by default. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, and Old Ben in Freeside. Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips. It weighs 3.5 pounds, rounded down from its real counterpart. Incorrectly, the Model 29 uses the Pip-Boy icon for the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', which does not appear in ''New Vegas''.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum is carried by the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake, and can be acquired from him during the quest &amp;quot;Talent Pool&amp;quot;. The Mysterious Magnum has a faster fire rate, better accuracy, increased critical hit damage but a lower durability stat, but is still a very powerful and frankly stylish high level sidearm. A version of the Mysterious Magnum with extremely buffed damage is also used by the Mysterious Stranger. The Mysterious Magnum appears to have a blocked barrel (due to the bore on the default .44 Magnum being a texture) which can be seen when reloading it.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|400px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|400px|The .44 fitted with a scope and &amp;quot;heavy frame&amp;quot;.]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|400px|The &amp;quot;Mysterious Magnum&amp;quot;, complete with mother of pearl grips and gorgeous engravings.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;12.7mm Pistol&amp;quot; is a fictitious pistol chambered for the also fictitious 12.7mm round (the in-universe equivalent to .50 AE or .50 Beowulf). It is based on the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'', though the magazine is inserted into the grip instead of being housed in front of the trigger like the original 14mm. Like the original design, it is roughly a 50% ultra-chunky [[Hämmerli 280]] (now minus the separate magwell) and 50% the &amp;quot;[[LAPD 2019 Blaster]]&amp;quot; from the movie ''[[Blade Runner]]'', though a standalone gun even closer to the ''Blade Runner'' weapon exists too. Its only modification is a suppressor. The pistol's grip also has a loose similarity to that of the Finnish [[Jatimatic]] submachine gun. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs a high Strength and Guns skill to properly use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm when armor's a problem.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the ''Gun Runners' Arsenal'' DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. The only disadvantage is that it can't be fitted with a silencer.&lt;br /&gt;
[[Image:H280.jpg|thumb|350px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|350px|none|The LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[File:JatimaticSMALL.JPG|thumb|450px|none|Jatimatic - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fallout_1997_14mm_pistol.jpg|thumb|none|350px|The &amp;quot;14mm Pistol&amp;quot; from ''Fallout''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|400px|The in-game model of the 12.7mm Pistol. Note the small discoloured patch above the trigger; this is apparently the ejection port, although the layout of the pistol makes it unclear how that's exactly supposed to work.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|400px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat it as being fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|400px|The 12.7mm's compact variant, the &amp;quot;Lil' Devil&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that it's a faithful replica of the original 14mm design from ''Fallout'''s past. Aside from the whole 'no magwell' thing, of course.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; returns from ''[[Fallout 3]]''. As in that game, it is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is a very common weapon, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double-action. It can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a reliable sidearm for the mid point of the game, with higher damage and DPS than the standard 9mm offerings alongside decent mods to keep it in the power band long enough to be useful.&lt;br /&gt;
&lt;br /&gt;
The pre-order bonus &amp;quot;Classic Pack&amp;quot;, also included in the ''Courier's Stash'' DLC, adds the &amp;quot;Weathered 10mm Pistol&amp;quot;; aside from the different skin, it features slightly higher damage and durability at the cost of not being a holdout weapon.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|400px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|400px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side; the old magazine is also never removed at any point during the animation. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|400px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
The [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''[[Fallout]]'' and ''[[Fallout 2]]''&amp;quot;, the &amp;quot;.223 Pistol&amp;quot;. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower at the cost of less damage. The ''Gun Runners' Arsenal'' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a potent side-grade handgun for mid to high level players. Sure it's not fast firing, but 5.56 AP is very common and very effective for pesky Legionnaires. &lt;br /&gt;
&lt;br /&gt;
The handgun is usable to complete two movie-related challenges (tasks the player can complete to earn XP). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) to kill robots with the weapon, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons (which includes all revolvers and lever-action weapons, including the decidedly un-Western 5.56mm).&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|400px|The in-game model for the &amp;quot;5.56mm Pistol&amp;quot;. Note that the gun only has one trigger instead of two and is missing the bolt handle from the [[Steyr_Mannlicher_Model_L#Steyr_Mannlicher_Model_SL|Steyr Mannlicher]] rifle the original blaster prop was built from.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|400px|The unique &amp;quot;That Gun&amp;quot;.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. It has an integral sliencer and will not alert enemies (who have not been shot) of the player's presence. It will not dismember on hit and does less damage to limbs. It is also one of the two guns players can always sneak into casinos regardless of their sneak skill, the other being the Police Pistol. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member).&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|400px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm. The markings on the weapon read &amp;quot;Silenced .22 Pistol&amp;quot; and &amp;quot;Use Only .22 Long Rifle Ammo&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at an old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;, and like some versions of the New Service, this revolver in-game chambers .357 Magnum. When fired, the Courier will cock the hammer after every shot, but firing the first round after drawing the weapon will be done so in double-action. The inclusion of this revolver is a reference to ''[[The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. &lt;br /&gt;
&lt;br /&gt;
The weapon is extremely useful in ''Dead Money'' due to its very high critical hit ratio, mostly for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The New Service can be found in surprising numbers around the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes. It weighs 3 pounds, which is significantly higher than its real weight of 2.3.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Fnvnewservice-1.jpg|thumb|none|600px|The Courier holds a New Service after finding out that there was much more than he bargained for in that abandoned bunker.]]&lt;br /&gt;
[[File:Fnvnewservice-2.jpg|thumb|none|600px|Aiming the revolver; it has no rear sight and its roof is instead completely flat. Additionally, the actual point of impact is not the top of the front sight, but the bottom of it.]]&lt;br /&gt;
[[File:Fnvnewservice-3.jpg|thumb|none|600px|Discharging a round...]]&lt;br /&gt;
[[File:Fnvnewservice-4.jpg|thumb|none|600px|...and cocking the hammer; the hammer will stay cocked until the revolver is switched out for another weapon, upon which the gun will be decocked when it is pulled out again.]]&lt;br /&gt;
[[File:Fnvnewservice-5.jpg|thumb|none|600px|Opening the cylinder; this animation is reused from the Smith &amp;amp; Wesson M29, and as such has the cases fall out on their own and the Courier not use the cylinder release. It is also incorrectly depicted as reloadable with the hammer cocked.]]&lt;br /&gt;
[[File:Fnvnewservice-6.jpg|thumb|none|600px|Slamming in a speedloader, now with the rounds using the correct textures; the rounds still stay in the speedloader after it has been loaded, however. Despite the in-game gun chambering .357 Magnum, its cylinder and the speedloader used to reload it both contain the same .44 Magnum cartridges used for the Model 29. This is because the New Service's model reuses parts from the S&amp;amp;W M29 such as its cylinder and frame.]]&lt;br /&gt;
[[File:Fnvnewservice-7.jpg|thumb|none|600px|Flicking the New Service shut.]]&lt;br /&gt;
[[File:Fnvnewservice-8.jpg|thumb|none|600px|All that cylinder flicking comes back to bite the Courier in the rear when it jams in the Tampico; the procedure is the same as on the Model 29 and the .45-70 Hunting Revolver.]]&lt;br /&gt;
[[File:Fnvnewservice-9.jpg|thumb|none|600px|The Courier shows off his Police Pistol while decked out in Sierra Madre Security armour.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Hunting Revolver&amp;quot;, chambered in .45-70 Govt'. Unlike the real BFR, which is a single-action only revolver that feeds from a loading gate, the Hunting Revolver is a double-action revolver that feeds through a swing-out cylinder. It always has an unremovable scope. The ''Gun Runners' Arsenal'' DLC adds a variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Hunting Revolver is a solid way to tap into your early .45-70 reserves, with high raw damage and a scope to let you select and delete heads with ease. &lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique scopeless version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, with a higher damage, rate of fire and even crit chance than the normal Hunting Revolver and with no scope to stop you from whipping this thing out.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Gov't]]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|400px|thumb|none|The standard Hunting Revolver. The position of its trigger implies that this is a single-action revolver, however, it fires in double-action in-game.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|400px|thumb|none|The ''GRA'' version of the Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the ''Gun Runners' Arsenal'' DLC. A 6-shot cylinder is also available.]]&lt;br /&gt;
[[File:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzle flash, considering the cartridge it chambers.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|thumb|none|400px|The &amp;quot;Ranger Sequoia&amp;quot;. Compared to the standard BFR, this variant has an octagonal barrel.]]&lt;br /&gt;
[[File:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The ''Honest Hearts'' DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol&amp;quot;. Joshua Graham ([[Keith Szarabajka]]) describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago&amp;quot;, referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of it. After beating the main questline of Honest Hearts, .45 Auto ammunition, and the weapons which fire it, are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the &amp;quot;HD Slide&amp;quot; improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and the upgraded 3-dot sights are permanent on the default weapon in the final game. The M1911 used by Follows-Chalk still has the original iron sights, but it is normally unobtainable. The M1911A1 correctly holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is a powerful weapon, with damage in the semi-auto pistol department only beaten out by the 12.7mm Pistol and (illogically) vastly outperforming the 10mm Pistol; according to director Joshua Sawyer, the reason for this was to make it an intermediate pistol caliber between 10mm and 12.7mm, and to fit player expectations of &amp;quot;''[[Last Man Standing]]''-style .45s that throw guys 20' through the air&amp;quot;. It is the most powerful holdout weapon compatible with a suppressor, but ammo is hard to come by outside of Zion, as .45 ACP can only be obtained by purchasing it from certain merchants or reloading spent .45 casings. It weighs 1.5 pounds, quite light for a 1911 variant (for reference, an original M1911 weighs about 2.3). Follows-Chalk mentions that Joshua tells him the M1911A1's cartridge “Won the West”; this seems to be a misplaced reference to the .45 Long Colt, since both it and the .45 ACP (Automatic Colt Pistol) could be referred to simply as &amp;quot;.45 Colt&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, otherwise unused iron sights, which can only be seen on Follows-Chalk's pistol.]]&lt;br /&gt;
[[File:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[File:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1. The animations are reused from the 9mm pistol.]]&lt;br /&gt;
[[File:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[File:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:FalloutNewVegas 1911.jpg|400px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[File:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the ''Honest Hearts'' DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (&amp;quot;καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει&amp;quot; on the right side and &amp;quot;και η σκοτια αυτο ου κατελαβεν&amp;quot; on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not&amp;quot;'', from which the weapon's name, &amp;quot;A Light Shining in Darkness&amp;quot;, is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. It holds 6 rounds of .45 Auto in its magazine.&lt;br /&gt;
&lt;br /&gt;
Despite the decreased ammo capacity, A Light Shining in Darkness is in every other way superior to the base .45 Auto, having higher damage, reduced weight, a faster rate of fire, and increased crit chance and damage. Really the only negative is its guttersnipe sights and lack of a suppressor, but that didn't stop Joshua from using it.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|The in-game model for A Light Shining in Darkness. The slide appears to be closer in length to the [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, showing the snakeskin grip and inscription on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds an Italian WWII-era Brescia Model 00 (with features of the WWI-era Lanciarazzi Very), appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot; as a consequence, it is oddly classed as an energy weapon in-game. Even more bizarrely, the Flare Gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
&lt;br /&gt;
As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance - provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|350px|none|Brescia Model 00 - 1&amp;quot; flare]]&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Lanciarazzi Very - 26.9mm flare]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences (with the hammer seemingly coming from the Very, and the trigger being a hybrid of the two), the dominant Brescia resemblance is still obvious - especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[File:Fnvbrescia-1.jpg|thumb|none|600px|The Courier holds a Brescia while on top of a wrecked highway.]]&lt;br /&gt;
[[File:Fnvbrescia-2.jpg|thumb|none|600px|Aiming; the Flare Gun is one of the few projectile weapons that do not have true iron sights, instead just being centred ''[[Doom (VG)|Doom]]''-style with the crosshair as the actual point of aim.]]&lt;br /&gt;
[[File:Fnvbrescia-3.jpg|thumb|none|600px|Firing a flare at one of the support beams; this proves to be rather ineffective, as concrete beams cannot catch fire nor can they be scared away.]]&lt;br /&gt;
[[File:Fnvbrescia-4.jpg|thumb|none|600px|Opening the launcher and dumping out the spent flare...]]&lt;br /&gt;
[[File:Fnvbrescia-5.jpg|thumb|none|600px|...and loading in a fresh one. Note the somewhat strange way the Courier holds the flare; this is because all of its animations are reused from the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', and as such were designed with a speedloader in mind.]]&lt;br /&gt;
[[File:Fnvbrescia-6.jpg|thumb|none|600px|Flicking the Model 00 shut.]]&lt;br /&gt;
[[File:Fnvbrescia-7.jpg|thumb|none|600px|The Flare Gun jams; this has the Courier simply open and close the breech again.]]&lt;br /&gt;
[[File:Fnvbrescia-8.jpg|thumb|none|600px|The Courier aims the Flare Gun in third-person.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|350px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|400px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Fnvshansi-1.jpg|thumb|none|600px|The Courier looks at a Shansi imprisoned in Mick's stash, never to be used. Above it is one of the two &amp;quot;Infiltrators&amp;quot;, another ''Fallout 3'' weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Submachine Gun&amp;quot; returns from ''[[Fallout 3]]'', and is again essentially a [[Browning M2HB]] receiver reversed and put into a package similar to the defunct [[Heckler &amp;amp; Koch SMG]] prototype, along with a pistol grip and trigger guard reminiscent of the [[Thompson]] line of submachine guns. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once the player reaches a high enough level.&lt;br /&gt;
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Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. Despite this, if the player does manage to get into close range via stealth or ambushing it can be a powerful weapon against unarmored enemies.&lt;br /&gt;
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It can be modified with a 40-round magazine and a recoil compensator.&lt;br /&gt;
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The ''Gun Runners' Arsenal'' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor attached, greater damage, and a higher rate of fire. It is also an improved holdout weapon that can be carried into casinos (if the player's sneak skill is high enough) and is the only automatic holdout weapon available.&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|450px|Heckler &amp;amp; Koch SMG II - 9x19mm]]&lt;br /&gt;
[[File:FalloutNewVegas10mm_SMG.jpg|thumb|none|500px|The in-game model for the 10mm SMG. Note the two selector switches pointing opposite directions above the pistol grip, a setup presumably based on the aforementioned Thompson; assuming that these markings are HK-style pictograms, the rear one (which would be rather awkward to operate) has one &amp;quot;safe&amp;quot; position and two &amp;quot;fire&amp;quot; ones (with the top one selected), while the front seemingly has 3-round burst, 4-round burst (selected), and a six-notch setting that presumably represents full-auto. While it could be argued that the rear selector offers safe, semi-auto, and a position that can be either burst or full-auto depending on the front switch's setting (akin to the dual-switch setup on the [[FAMAS F1]]), this idea is somewhat undermined by the two &amp;quot;fire&amp;quot; markings being completely identical.]]&lt;br /&gt;
[[File:10mm SMG with extended mag and recoil comp.jpg|thumb|none|500px|The 10mm SMG fitted with an extended magazine and a recoil compensator. It's not entirely clear how the latter attachment is actually attached, given that the weapon's muzzle (shown above, and seemingly based on the M2's buffer tube given its placement) is a smooth, tapered tube with no threads or notches; given its placement, it appears to be just ''barely'' attached at all, overlapping almost none of the barrel.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He then reloads it, wondering why it has what seems to be an unusable underfolding stock (which could never be unfolded with the magazine in place). After swapping mags, the Courier then &amp;quot;pulls&amp;quot; the weapon's charging handle; the handle doesn't actually move, presumably because it's placed all the way at the end of its slot - since the receiver was modeled off of a Browning M2 with the bolt forward, its reversal puts the bolt all the way back, with no space for it to be pulled further.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[File:FalloutNewVegasSleepytyme.jpg|thumb|none|500px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;. Its suppressor partly clips through the bracket at the muzzle.]]&lt;br /&gt;
[[File:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
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==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] chambered for 9mm rounds appears as the &amp;quot;9mm Submachine Gun&amp;quot;. It has a heavily shortened barrel and is scaled down so it can be held one-handed. It can be modified with drum magazines that increase ammo capacity by 30 rounds and a &amp;quot;light bolt&amp;quot; that increases the rate of fire. The 9mm SMG is fairly common, with the player being able to acquire one right at the start of the game with a high enough Repair skill. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved due to low damage and the thin 30 rounder mags.&lt;br /&gt;
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The unique variant, &amp;quot;Vance's 9mm Submachine Gun&amp;quot;, can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictitious criminals Vikki &amp;amp; Vance, the latter of which owned the gun. Vikki &amp;amp; Vance are stated to have been contemporaries of Bonnie &amp;amp; Clyde, making their use of an M3 anachronistic by about ten years. Vance's 9mm SMG comes with a pristine black finish, wood or bakelite grips, no stock, and express-type sights. While like a majority of unique variants it cannot be modified, it comes with 60-round magazines and a rate of fire inbetween the default 9mm SMG and it with the light bolt modification, in addition to the usual unique variant upgrades. Increased damage, hit probability and the weird in-between rate of fire so you can spray wildly and actually hit what you're aiming at, a perfect way to spend your 9mm stocks late game.&lt;br /&gt;
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The ''Lonesome Road'' DLC adds the &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot; as a weapon. The Nail Gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and replacing the M3's ejection port with a safety switch. Should you find enough nails in either The Divide or the Mojave, keep them for this. Sure it's not as powerful as either of its original versions, but the double damage to limbs makes this an entertaining way to stop an annoying enemy from shooting you.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the 9mm SMG.]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|&amp;quot;Vance's 9mm SMG&amp;quot;. The same drum magazines are also used for the default 9mm SMG's modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|500px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot;.]]&lt;br /&gt;
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==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It lacks a stock and is integrally suppressed. In-game, it uses 180-round magazines which can be replaced with a larger pan magazine that holds 240 rounds, both of which are not available for the gun's real life counterpart. The American 180 can be found on Gomorrah Bank Guards and Fiend raiders in Vault 3. In-game, the gun is incorrectly depicted as closed-bolt with a reciprocating charging handle.&lt;br /&gt;
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Rare, yes as is having even close to enough ammo to even commit to a reload, but the gun is a raucous little riot in the right set of extremely specific circumstances. Full auto .22 HP on low armored enemies makes this a strange but incredibly entertaining bee dispenser.&lt;br /&gt;
[[File:American-180.jpg|thumb|450px|none|American-180 - .22 LR]]&lt;br /&gt;
[[File:Silenced22SMG.jpg|500px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[File:NewVegasAM180expmag.jpg|500px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting an extra 60 rounds. This also raises the iron sights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[File:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights, which lacks a front sight.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
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==Thompson Submachine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
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===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]]-inspired energy weapon appears as the &amp;quot;Laser RCW&amp;quot; (Rapid Capacitor Weapon, according to the game's director Josh Sawyer). It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
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The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood found scattered across the waste or at REPCONN. Using the somewhat uncommon ECP packs and allowing for a recycler to maximize its charge, the RCW is a proto-Gatling Laser and a good high ROF weapon for an early to mid game Energy Weapons build that lets you ditch a Recharger Rifle and have something to panic spray middling damage at.&lt;br /&gt;
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Though not usable, normal M1928s appear on the cover for the &amp;quot;Milsurp Review&amp;quot; skill magazine, which temporarily raises the player's Guns skill by 10.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|500px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights are rather more M1A1-like.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving a clear view of all the glowy bits.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[File:Fnvm1928-1.jpg|thumb|none|500px|The &amp;quot;Milsurp Review&amp;quot; skill magazine, featuring several M1928s; the one on the far right appears to be an M1928A1.]]&lt;br /&gt;
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===M1A1 Thompson*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the &amp;quot;.45 Auto Submachine Gun&amp;quot;, introduced in the ''Honest Hearts'' DLC. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. &lt;br /&gt;
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The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful rounds, but tempered by poor accuracy, a heavy weight (11 pounds, about the weight of a fully loaded M1A1) and the rarity of its ammo at first. With a decent stash of .45 and the Grunt perk, you have a solid contender for an end-game SMG. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG. Its stock more closely resembles that from the M1928 Thompson, and the barrel is finned like an earler '28.]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson in third-person. Note the closed bolt.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
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==&amp;quot;12.7mm Submachine Gun&amp;quot;==&lt;br /&gt;
The heavy-hitter of the submachine gun category, the &amp;quot;12.7mm submachine gun&amp;quot;, while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and what appears to be a [[TDI Vector]]-style offset recoil system (which, given the caliber, would probably be necessary). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in ''Honest Hearts'', and both high-level marked men and Ulysses in ''Lonesome Road''; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
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The ''Gun Runners' Arsenal'' DLC adds a version that can be customized further than the one in the base game - while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the ''GRA'' version can also be fitted with a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot; (which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the best submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small magazine somewhat limits the 12.7mm SMG's power.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|500px|The ''GRA'' version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
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=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]] appears as the &amp;quot;Assault Carbine&amp;quot;. It is chambered for the fictional 5mm round (also used by the Minigun) and is the fastest firing rifle in the base game, tied with the LMG. It has a 24-round magazine by default (although the magazine itself is modelled after a 20-round one), but can be upgraded with a 30-round magazine. It, along with the other AR-15 derivatives below, lacks a charging handle on the rear of the carry handle, instead having a knob located directly on the bolt on the right side. The Assault Carbine can be found in many former military installations in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the two playable Assault Carbine variants. &lt;br /&gt;
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The Assault Carbine is a good armor breaker, allowing an easily aimed usage of 5mm ammo than the Minigun tempered by its still ridiculously fast fire rate. The ''Gun Runners' Arsenal'' DLC adds a variant of the Assault Carbine with additional modifications; a &amp;quot;forged receiver&amp;quot; which increases the weapon's durability, a &amp;quot;light bolt&amp;quot; which increases rate of fire, and an extended magazine which raises its capacity to 30 rounds.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[File:Fnv733-1.jpg|thumb|none|500px|The ''GRA'' variant with all of its mods; the &amp;quot;light bolt&amp;quot; does not change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine. Note the knob on the bolt that acts as the charging handle; how exactly the dust cover (which opens in the complete opposite direction) is supposed to close with it in place is not clear.]]&lt;br /&gt;
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==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with a SIR railed foregrip, a Magpul PRS stock, and a low-power ACOG-style scope appears as the &amp;quot;Marksman Carbine&amp;quot;. The Marksman Carbine is a somewhat uncommon weapon, with a few being located in Vault 34 and is purchasable from the Vendortron and Knight Torres in the Hidden Valley Bunker; it will, however, be frequently used by Legion assassins at high levels. It only holds 20 rounds, even though it is modelled with a 30-round magazine. The Marksman Carbine is a powerful carbine with some of the spicier 5.56 variants like HP or AP, capped mostly by how middling the damage is for 5.56 in-game.&lt;br /&gt;
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The &amp;quot;All-American&amp;quot;, the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 30-round magazine on the base carbine), and an 82nd Airborne Division badge on the magazine well (although it tends to glitch and not show properly). The All-American is one of ''New Vegas'''s best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the &amp;quot;Hand Loader&amp;quot; perk added with the ''Gun Runner's Arsenal'' DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 with M68 Aimpoint sight, Surefire M900 weaponlight foregrip, and M468 SIR style handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, the Courier stands holding the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All-American&amp;quot;. Note that the insignia is missing here; the image that is shown in its place is the weapon's texture sheet.]]&lt;br /&gt;
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==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture (''Fallout'''s world ran out of oil long ago) appears as the &amp;quot;Service Rifle&amp;quot;. The prescence of a round forward assist button and M16A1E1 shell deflector pin it as a C7/Model 715.  While rarely seen due to the weapon's high durability and low jam rate even at poor condition, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a &amp;quot;forged receiver&amp;quot; that increases its durability and &amp;quot;upgraded springs&amp;quot; that increase its fire rate. An aperture sight and bayonet are included in the files, but were not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. &lt;br /&gt;
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It's a terrifically average rifle that allows a phase-out of the Varmint Rifle as the player's 5.56 caliber rifle, with better stats overall beyond a middling accuracy and lack of a suppressor option, but making up for it with semi automatic firepower. Strangely, the Service Rifle can ''not'' normally be cannibalized for parts to repair the Assault Carbine or Marksman Carbine and vice versa, even though in reality the three would share nearly all parts. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle chambered in 12.7mm called the &amp;quot;Survivalist's Rifle&amp;quot; appears in the ''Honest Hearts'' DLC. Its 12.7mm chambering is a nod to the real world .50 Beowulf conversions for the AR-15 platform. This rifle was the weapon of Randall Clark, a US Army serviceman who fled to Zion Canyon after the Great War. It features a blocky handguard somewhat reminiscent of the M16 LSW/LMG along with a shortened barrel similar to that of the Colt Model 605, but has numerous makeshift repairs along the body work and a damaged front sight. The English and French words &amp;quot;STOP!&amp;quot; and &amp;quot;ARRÊT!&amp;quot; are scrawled onto the stock of the weapon, a marking on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL&amp;quot;, and another marking above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY&amp;quot;. The Survivalist's Rifle can be found on top of the Red Gate, in a duffle bag next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name - the accuracy of the standard Service Rifle combined with the power of the 12.7mm round are a lethal combination for any target, only capped by the damaged front sight hindering aiming (although in a roundabout way compensates for the game's slightly bugged iron sights system).&lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the ''Honest Hearts'' DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Survivalist's Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, the Courier reloads the Survivalist's Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] appears as the &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the first gun seen in the game; one is used during the opening FMV by an NCR Ranger to kill a Fiend countersniper. The ''Gun Runners' Arsenal'' DLC adds a variant that can be modified with a &amp;quot;carbon fibre body&amp;quot; which decreases weight, a &amp;quot;custom bolt&amp;quot; that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. &lt;br /&gt;
&lt;br /&gt;
The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies including deathclaws, but has a slow fire rate, fires rare .50 BMG rounds, and requires a Strength of 8 and a Guns skill of 100 to even shoot properly. Because the Hecate II uses pre-existing animations shared with other bolt-action rifles, the Courier will hold the gun as if it had a rifle grip rather than by the PGM's pistol grip. According to project director Joshua Sawyer, the PGM Hecate II was modeled in the game for the .50 caliber rifle role because he thought [[Barrett]] rifles in other games were too repetitive. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|500px|In-game model for the Anti-Materiel Rifle.]]&lt;br /&gt;
[[Image:Fnvgra-amrifleallupgrades.jpg|thumb|none|500px|The ''GRA'' variant with all modifications.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Materiel Rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|A third person view of the Anti-Materiel Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Varmint Rifle&amp;quot; is a fictitious bolt-action rifle with a 5-round detachable magazine. Originally, it was intended to use .22 LR rounds which were fed from a long, curved magazine, but this proved unpopular during play testing and was changed to 5.56mm rounds feeding from a small box magazine; some NPCs using the rifle still carry .22 LR rounds instead of 5.56mm, and one line of dialog still refers to its targets being &amp;quot;plinked&amp;quot;. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It is one of the first weapons available, as a free one is received from Sunny Smiles during the &amp;quot;Back in the Saddle&amp;quot; quest. It is a good starter rifle, boasting decent DPS and accuracy, but after armor is introduced, it becomes quickly obsolete. The combination of a scope and silencer remains unique for quite some time however.&lt;br /&gt;
&lt;br /&gt;
The unique variant is called the &amp;quot;Ratslayer&amp;quot; (another remnant of its original chambering), which can be found in Broc Flower Cave. It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. Should you manage to find this cave in the Level 9-12 range, you've picked up a delightful sidegrade rifle with an increased fire rate, damage and scope zoom to the fully modded Varmint Rifle and a very effective way to silently take down enemies at range until you get the suppressed Sniper Rifle.&lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|500px|none|In-game model for the standard Varmint Rifle. Note that though the hole in the stock is inletted similar to a thumbhole, its placement would make using it as one somewhat uncomfortable due to a very thin grip. The grip itself also is at a rather steep angle, though this is likely to line it up better with animations shared with other guns.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note the rounds in the magazine with glitched textures. It also has a large shadow on the top of the receiver; presumably it had a scope permanently affixed to it at some point.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron-guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|500px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, the Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] rechambered for .308 rounds was supposed to appear in ''Fallout: New Vegas'' as the &amp;quot;Battle Rifle&amp;quot;, but was cut from the final game. The unique variant of the Battle Rifle, however, was not cut and appears in the base game. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), it can be acquired by completing the unmarked quest &amp;quot;Dealing with Contreras&amp;quot;. Both This Machine and the Battle Rifle weigh the correct 9.5 pounds for an M1 Garand. This Machine is a deceiving rifle, seemingly boring with its damage statistics and middling long range accuracy but making up the dividend in repeat fire power. You don't think it's good until 8 shots of .308 AP crit a Centurion.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC added the base Battle Rifle back into the game. The Battle Rifle can only be obtained from traders. The Battle Rifle serves as a semi-automatic .308 rifle to not so much replace the Hunting Rifle but give you more options. Decently accurate bar its high spread at range with a quick reload and decent damage, it's a good mid-game rifle. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[File:Fnvgarand-1.jpg|thumb|none|500px|This unique Machine. The marking is only present on the left side of the gun, hence the inconsistency with the other images.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;Cowboy Repeater&amp;quot;. It is chambered for .357 Magnum, and can be upgraded with an extended magazine tube that increases its capacity from 7 rounds to 11, a maple stock to reduce weight, and a &amp;quot;custom action&amp;quot; that engraves the receiver and increases rate of fire. The rifle is scattered in most of the early game areas, including the various former Powder Gangers in Primm and the NCRCF and other factions sporadically in the wasteland. It's a functional and serviceable mid-game rifle, with a high rate of fire in comparison to the bolt-action Varmint or Hunting Rifles and a relatively effective damage to boot. It doesn't hold up once metal armor shows up, but you wouldn't expect a .357 rifle to punch through plates.&lt;br /&gt;
&lt;br /&gt;
The unique variant is named &amp;quot;La Longue Carabine&amp;quot; (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, the extended magazine tube available for the base rifle, an engraved stock, and an octagonal barrel. It also lacks a loading gate, and as such recycles ''[[Fallout 3]]'''s reloading animations for the [[Henry 1860]], opening the muzzle-end of the magazine tube and then inserting rounds in (although there is no follower tab to lead the cartridges in the tube). Likely due to a bug, the action on this specific repeater remains still during cycling animations with it only moving in its reload animation where it clips through the static hammer, which is also static. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. Take all of the normal rifle's benefits and make it have a decent scope and reload faster. You have a gun made to bully Fiends in their dorky raider armor.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester Model 1886 - .45-70 Government]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights - the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Trail Carbine&amp;quot;, and chambers .44 Magnum. While it correctly holds 8 rounds like the obsolete .44 Magnum variant, the Trail Carbine was likely meant at some point to chamber .30-30 WCF but the cartridge was cut from the game due to having too much overlap with the gameplay role .308 Win. chambered weapons fill in-game, this is evident by the thinner loading gate on the side of the rifle. The Trail Carbine can be found in places such as Bonnie Springs or Red Rock Canyon and it can be modified with a scope. The Trail Carbine is mostly a straight upgrade over the Cowboy Repeater, with more damage and critical hit power and the ability to mount a scope as a mod. Don't knock it till you try it.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, the Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, the Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hunting Rifle&amp;quot;==&lt;br /&gt;
The [[Winchester Model 70]]-inspired &amp;quot;Hunting Rifle&amp;quot; returns from ''[[Fallout 3]]''. Like its counterpart in ''Fallout 3'', it is a bolt-action rifle feeding from a five-round detachable magazine, but now has proper iron sights and chambers .308 Winchester. It can be modified with 10-round magazines, a &amp;quot;custom action&amp;quot; that cleans the bolt and reciever, as well as increasing rate of fire, and a 3.5x scope for long-range shooting. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. Companion Craig Boone uses a scoped version, the only companion weapon to have a modification installed (excluding Lily Bowen's Assault Carbine, though the suppressor on that rifle is unobtainable by the player). The Hunting Rifle is one of the perfect mid to high level rifles, accurate, reliable on damage and moddable to let it carry you all the way towards the AMR or Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;Paciencia&amp;quot; (Spanish for Patience) unique variant, which can be bought from Cliff Briscoe in Novac. It is cleaner than the regular rifle and lacks the makeshift repairs done to that version, as well as having a Mexican flag wrapped around the stock and a gold bead sight. Panciencia deals extra critical damage and has high reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). It also boasts a 3.5x zoom, despite only having iron sights. According to lead designer Josh Sawyer, this rifle was called &amp;quot;Paciencia&amp;quot; because its user &amp;quot;better make them (the three shots per magazine) count&amp;quot;. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners' set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Note that the cartridges in the magazine are just a 2D texture.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==  &lt;br /&gt;
The [[Marlin Model 1895]] appears as the &amp;quot;Brush Gun&amp;quot;, firing .45-70 Gov't rounds out of a six-round tube magazine. Although it is said by Josh Sawyer, the game's lead designer, that it &amp;quot;is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun&amp;quot;, the Winchester influence only comes with the &amp;quot;forged receiver&amp;quot;, the Brush Gun's only modification, which gives it the receiver of a Model 1886, as well as increasing the weapon's durability. It is a rare weapon, primarily used by NCR Veteran Rangers and Legion assassins. The Brush Gun is one of the best rifles in the game, with high power and decent accuracy with a plethora of flavors of custom ammo to sink the skill points you need to make this thing effectively into. Do not doubt how utterly busted the HP .45-70 is out of this thing.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot; (presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;). It features a much less intrusive ghost ring sight, a stainless steel or nickel finish on the reciever, and what appears to be a medicine wheel on its stock. The Medicine Stick is better in every way than the Brush Gun, albeit not as overwhelmingly as the other GRA weapons. That being said it's still a high powered and accurate boomstick with more accuracy and an easier to read sight picture. &lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70 Gov't]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, the Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier works the action of his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, the Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick, thankful that it only has one rear sight.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Gauss Rifle&amp;quot; returns from ''Fallout 3'''s ''Operation: Anchorage'' DLC, now sporting a buttplate on the stock. While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle (which is only used when the rifle &amp;quot;jams&amp;quot; by rotating it back into place). The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. It is found on BoS Paladins, Y-17 Trauma Override Harnesses in ''Old World Blues'', and Father Elijah in ''Dead Money'', and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The Gauss Rifle is the sniper rifle option for characters using energy weapons, with very high damage outclassing even the Hecate II that will cause hilarious overkill on anything short of Deathclaws, though this damage can only be dealt slowly.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the Gauss Rifle, the &amp;quot;YCS/186&amp;quot; (a reference to Your Console Sucks, a Something Awful forum with the ID of 186) is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, where it is replaced with aliens and unavailable in normal gameplay). The YCS/186 uses only 4 MFCs per shot, does more damage, and is slightly more accurate than the Gauss Rifle, but is one pound heavier. Make of that what you will, but you'll have to sacrifice getting the Alien Blaster to get this. &lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|500px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|500px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note the (decorative) grid-like scope reticle for compensating drop and lead, similar to vehicle-based gunsights; the only actual marks present are for drop, presumably in mils.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) from the ''Fallout 3'' DLC ''The Pitt'' is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|An Infiltrator locked away in Mick &amp;amp; Ralph's, with a Tri-beam Laser Rifle and 10mm Pistol above and below it. Just creeping into the shot at the left is the Railway Rifle, yet another ''Fallout 3'' weapon; this was a fictional improvised weapon that fired railroad spikes as ammunition, and was capable of pinning dismembered limbs to walls.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in the &amp;quot;Lonesome Road&amp;quot; DLC. This poster depicts several children dressed in the company's costumes, one of whom wields a rifle; while highly indistinct, given how the rifle appears to have an AK-style magazine and an [[RPD]]-like handguard, and that this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to represent the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.&lt;br /&gt;
&lt;br /&gt;
The rifle itself also appears in the game in a non-usable form. During the quest &amp;quot;How Little We Know&amp;quot; the Courier may be tasked with destroying a weapons stockpile using thermite; amid the rubble is the front sight and muzzle of a Chinese Assault Rifle. The rifle's magazines also appear as the pickup model for 5.56mm rounds.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|500px|The &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
[[File:Fnvzhar-1.jpg|thumb|none|600px|The Courier comes across two Type 93 magazines whilst wandering Vault 11.]]&lt;br /&gt;
[[File:Fnvzhar-2.jpg|thumb|none|600px|The remains of a Chinese Assault Rifle, destroyed by thermite; if the view is clipped into this pile of rubble via cheats the entire model of the rifle can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper Rifle&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Sniper Rifle&amp;quot; from ''[[Fallout 3]]'' (based on the also fictitious &amp;quot;DKS-501 Sniper Rifle&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'') returns. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations. It has two available modifications - a suppressor to reduce the weapon's report, and &amp;quot;carbon fiber parts&amp;quot;, which impressively lower its weight from 8 pounds to 3. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability.&lt;br /&gt;
&lt;br /&gt;
There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. It has an extended magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear). Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods.&lt;br /&gt;
&lt;br /&gt;
The ''Old World Blues'' DLC added a second unique variant, &amp;quot;Christine's CoS Silencer Rifle&amp;quot;. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything chambering .308), a weight of 5.5 pounds, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the other variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although it already has a suppressor and is only 2.5 pounds heavier than the Sniper Rifle with carbon fiber parts). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|500px|The in-game model of the Sniper Rifle. The bipod is sadly never used, though concept art for ''Fallout 3'' indicates that it is also intended to function as a grip.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|500px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|500px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|500px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Light Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Light Machine Gun&amp;quot; consists of the receiver and stock of an [[M249]], and the handguard and barrel assembly from an [[M60]]. It also has some other non-standard features including a shortened stock (presumably to prevent clipping into character models when shouldered), a wooden carry handle, pistol grip and handguard, a differently designed front sight post, and a detachable 90-round magazine as opposed to a belt box. The last can be modified with the &amp;quot;expanded drums&amp;quot; upgrade to hold 200 rounds. The weapon's sights are a somewhat bizarre reversed notch setup. It can be found on a few high-level enemies, in the back of the Deathclaw-infested Quarry Junction, or purchased at a high enough level. Unlike the real M249, the LMG appears to fire from a closed bolt and its charging handle reciprocates when fired. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being post-apocalyptic [[Rambo]]. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the fictitious, seemingly [[Barrett M82A1]]-inspired &amp;quot;Bozar&amp;quot;, which previously appeared in ''Fallout 2'', though it lacks that version's bizarre 15-round burst. While ostensibly the unique variant of the Light Machine Gun, in practice the Bozar has nothing to do with the LMG outside of reusing its animations and being compatible with repairing the former when its condition has deteriorated enough, having a completely different design. The Bozar essentially acts as a fully-automatic long-range rifle, with a 2.43x scope and 30-round magazines. How viable that exactly ''is'' will be up to you.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his Light Machine Gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[File:FoNV M249extendedmag.jpg|thumb|600px|none|The Light Machine Gun with the &amp;quot;expanded drum&amp;quot;. For a drum magazine, it strangely has a very rectangular shape, likely because its model was referenced from an M249's belt box.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|450px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; added with the ''Gun Runners'' Arsenal'' DLC. Note the ejection port which is located further behind the charging handle and magazine.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] was added in ''Dead Money'', the first DLC for ''New Vegas'', as the &amp;quot;Automatic Rifle&amp;quot;. It has a pistol grip and stock that resemble those on the Colt Monitor and European copies. This weapon is chambered in .308 ammunition and as such is the only fully automatic weapon in the game that utilizes this ammo. It can be modified with &amp;quot;upgraded internals&amp;quot; that increase its rate of fire by 10%. Interestingly, the menu icon for the BAR shows the bipod unfolded, whereas it is folded and unusable in the game itself. It is hidden in a number of locations around the Sierra Madre. &lt;br /&gt;
&lt;br /&gt;
Rather bizarrely, it is the least accurate automatic weapon in the game, even worse than the SMGs. This problem is compounded by its small capacity magazines, low fire rate (even when upgraded), high weight at 16lbs (even beating out the LMG which is a pound lighter), and poor durability. It is however one of the few full auto .308 weapons, allowing you to combo silly ammo with its high damage. ''The'' highest of NV's automatic weapons, including all of the more zanier options available.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|500px|The in-game model of the Automatic Rifle, complete with carrying handle. The charging handle on the in-game weapon has been moved to the location of the ejection port on a real BAR (so that it can reuse animations from the Sniper Rifle), and the ejection port itself has been accordingly lowered. Also of note is the smaller magazine due to the rifle's in-game chambering of .308 Winchester and not the longer .30-06.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the (oversized) ejected casings seem to imply that the cartridges have a belt, which .308 Winchester cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. Sprinkled in random Vegas caves, used by mid tier NPC's like Great Khans, Viper Leaders, NCR Heavy troopers and in certain corners of farmhouses, it has both a choke and extended mag tube as mods. It's also ruthlessly effective, being not only incredibly powerful but accurate. In comparison to the Riot Shotgun, the Hunting Shotgun's accuracy focus makes it a more utilitarian scattergun for all encounters.&lt;br /&gt;
&lt;br /&gt;
The unique version, &amp;quot;Dinner Bell&amp;quot;, has synthetic camo furniture and is the most accurate shotgun in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry&amp;quot;, given by Red Lucy, who runs The Thorn. The most accurate shotgun tip is not a joke, the Dinner Bell is a VERY accurate shotgun that makes very effective use of almost any custom ammo you can stuff in it. Slugs, Coin Shot, Magnum shells, you name it and this gun will pattern that blast directly into whatever you need dead.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|500px|none|The standard Hunting Shotgun. Note the slightly wider trigger guard.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The 870 uniquely uses a yellow-coloured shell instead of the red ones all the other 12 gauge weapons use, although it still ejects red-coloured shells when fired.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks. Due to animations for the Hunting Rifle being reused for the Model 870, the player's left hand will grip the section of magazine tube before the forend, with pumping animations involving the left hand moving ahead to grip and cycle said forend and back to holding onto the tube.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|500px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20 gauge [[12 Gauge Double Barreled Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|over/under double-barrel shotgun]] called the &amp;quot;Caravan Shotgun&amp;quot; appears in-game. Visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards, alongside any other caravan affiliates like the Gun Runner's guards, Caleb McAfferty and potential companion Cass. It is also one of the few guns that can be found in ''Dead Money'''s first half, though ammo being limited to random spawns makes it not particularly practical for this location. The Caravan Shotgun is a decent weapon, being an almost direct upgrade over the Single Shotgun with moderately less accuracy at a cost of still being capped by the 20 gauge chambering.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered the 'Caravan Pack' version of ''New Vegas'' (or purchased the ''Courier's Stash'' DLC) acquired a &amp;quot;Sturdy Caravan Shotgun&amp;quot; at the start of the game. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|450px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|500px|The in-game model for the Caravan Shotgun. Note the single trigger and unevenly sawed short barrels. The screw fixed onto the breech release lever serves as a makeshift iron sight for the shotgun, despite there somehow being a front sight on its sawed-off barrels.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is required to keep it from falling apart.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
[[File:Fnvcaravan-1.jpg|thumb|none|500px|The model for the Sturdy Caravan Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riot Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Riot Shotgun&amp;quot; is a fictitious semi-automatic shotgun (bearing some very loose similarites to the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]) chambered for 12 gauge rounds fed from a 12-round drum magazine. It is a rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. It may also be wielded by enemies during the ''Honest Hearts'' and ''Lonesome Road'' DLCs if the player's level is high enough.&lt;br /&gt;
&lt;br /&gt;
The Riot Shotgun is far and away the fastest-firing shotguns in the game allowing you to send shells as fast as you think you need to. It's also one of the heaviest in the game, with a middling spread and damage alongside eating up a lot of 12 gauge ammo if you're not careful. That being said, the Riot Shotgun is a great candidate to pair with the &amp;quot;And Stay Back&amp;quot; perk which grants each fired pellet a chance to knock down targets.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|450px|Hawk Semi-Auto - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|500px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
A sawn-off [[Winchester Model 1887]] appears as the &amp;quot;Lever-action Shotgun&amp;quot;. Unlike the real weapon, it is chambered for 20 gauge shells. It is not the most common weapon in the game, being found on a few vendors, carried by guards of the Followers of the Apocalypse or Crimson Caravan guards and sold by many vendors. &lt;br /&gt;
&lt;br /&gt;
It is generally the best 20 gauge shotgun, being given a proper magazine and a fast rate of fire to capitalize on sending as much 20 gauge as fast as possible. That being said the middling returns on damage you get with 20 gauge and the overall bad ability for 20 gauge to kill anything you're aiming at once armor is involved makes this less ideal long-term. That and a sluggish reload. It is affected by both the Cowboy and Shotgun Surgeon perks, so you can make an interesting combo with that.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|500px|The Lever-Action Shotgun in the game. Its receiver has a more straighter shape, likely to fit with in-game animations. Note the metal plate on the grip, similar to the one on the ''[[Terminator 2]]'' gun; however, unlike the ''T2'' gun, it is modelled as part of the grip and not the lever.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy and the highest per-shot damage of any 20 gauge shotgun in the game at a cost of its lack of real damage to anything wearing armor, and it being outclassed by any other shotgun in almost every other respect.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the fictional &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3''. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated - provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens. Additionally, if a trap was disarmed after it has been triggered, it will still yield one full shell, instead of an empty hull (which is also an item in the game).&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|450px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Single Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20 gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|500px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be an electric motor powered by a microfusion cell (an energy weapon ammo type) set up to spool up a wire to pull the trigger, begging the question why the tripwire activates this motor rather than pulling the trigger itself. The weapon also seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
The [[Sawn-off double barreled shotgun|sawn-off side-by-side shotgun]] from ''Fallout 3'' returns, again as the &amp;quot;Sawed-Off Shotgun&amp;quot;. It has mostly the same model as that game, but has a completely different texture (with an overall cleaner look, different screw placement, and a different pistol grip) and only has one trigger, which somehow fires both barrels at the same time. As it is also held one-handed, this would likely be extremely painful for the user. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. As expected of a sawn-off shotgun the spread is extreme, and it is also the least durable shotgun. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Omerta &amp;quot;button men&amp;quot;, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with thirty 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique variant with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson, and can only be acquired by either stealing it from or killing her. Compared to the standard Sawed-Off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas (regardless of the player's Sneak skill).&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|500px|The in-game Sawed-off model. Note that it has a proper pistol grip, compared to the image above.]]&lt;br /&gt;
[[File:Fnvsawnoff-1.jpg|thumb|none|600px|The Courier stands in the lobby of the REPCONN Test Site with a Sawed-Off Shotgun at hand, on the lookout for any ghouls.]]&lt;br /&gt;
[[File:Fnvsawnoff-2.jpg|thumb|none|600px|Checking the sights reveals that there aren't any.]]&lt;br /&gt;
[[File:Fnvsawnoff-3.jpg|thumb|none|600px|After shooting two 12 gauge shells at absolutely nothing, the Courier dumps out the old shells...]]&lt;br /&gt;
[[File:Fnvsawnoff-4.jpg|thumb|none|600px|...mashes in some new ones...]]&lt;br /&gt;
[[File:Fnvsawnoff-5.jpg|thumb|none|600px|...and flicks the shotgun shut.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|500px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears as the &amp;quot;Grenade Rifle&amp;quot;. It can be found in several locations and is sold by many different vendors. It can be upgraded with a &amp;quot;long barrel&amp;quot; to increase grenade velocity and range. Because the launcher reuses the 20 gauge Pardner's reload animation, its user will cock a non-existent external hammer. The M79 is baby's first explosive weapon, with middling damage and a fast rate of fire but inferior to later grenade launchers. Don't knock it though, it's got a key fun trick. Knocking over enemies.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the highest number of unique variants of any weapon in the game. The first is &amp;quot;Thump-Thump&amp;quot; found in the Nellis Array. It comes with the long barrel modification built-in and has a lighter-colored stock with a drawing of an angry beaver holding a rifle on it. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. All for the low cost of finding it amongst the ants of the Array.&lt;br /&gt;
&lt;br /&gt;
If the player preordered a version of the game that came with the &amp;quot;Mercenary Pack&amp;quot; or bought the ''Courier's Stash'' DLC, they acquire the &amp;quot;Mercenary's Grenade Rifle&amp;quot; at the start of the game. It is almost identical to the base Grenade Rifle, only with a slightly darker color, slightly less weight, and not requiring skill in Explosives to use.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;Red Victory Grenade Rifle&amp;quot;, with a stock painted to resemble the Chinese flag, and the &amp;quot;Great Bear Grenade Rifle&amp;quot;, which has a blue grip and forend and a white Army star on the grip. The Red Victory can only be acquired if the player chooses to nuke the Legion at the end of the DLC, and the Great Bear only if the player chooses to nuke the NCR. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. The Great Bear is slightly heavier than the Red Victory (but still lighter than the base Grenade Rifle), but is much more durable and does more damage than the base Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|500px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, with a beaver holding an [[M1 Garand]] on the stock...]]&lt;br /&gt;
[[File:Fnvm79-1.jpg|thumb|none|500px|...the second one, the Mercenary's Grenade Rifle...]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|500px|...the third one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|500px|...and the fourth one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;Grenade Launcher&amp;quot;. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock, presumably so that it can reuse animations from the Remington 870. Most Boomers carry it, along with one of the caravan guards at the start of the ''Honest Hearts'' DLC, and it can also be found in a few locations or purchased from several traders.&lt;br /&gt;
&lt;br /&gt;
Consistent with ''New Vegas'''s design philosophy of making less powerful weapons still valuable after the player has found an &amp;quot;upgrade&amp;quot;, while it initially appears to be an upgrade in every way over the Grenade Rifle, the Grenade Launcher is a fiddly beast with a less consistent damage output than the Grenade Rifle, due to the longer reloads. Additionally unlike the Grenade Rifle, the Launcher has no extended barrel upgrade to increase its range, which limits its potential for long range bombardment without extensive practice in learning its projectile arc.&lt;br /&gt;
&lt;br /&gt;
A modified version named the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading microfusion cells into the tube magazine and ejecting them after firing. It is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Machinegun&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a fictitious large fully-automatic grenade launcer firing 25mm grenades. It is comparable to the game's miniguns and flamethrowers in size and layout, also having an ammo storage carried on the user's back. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears some resemblance to the [[Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which is presumably kept in the ammo storage on their back. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by the rarity of 25mm ammo in the wastes.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Mercy&amp;quot;, can be found in Dead Wind Cavern. Apparently a relic from before the nukes fell, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on its body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. It also rocks a rechambering to 40mm, drastically improving its damage and power at a cost of reduced ammo capacity and making it harder to keep this stocked up when playing on Hardcore due to how heavy 40mm ammo is.&lt;br /&gt;
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[File:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot; variant. Note the larger barrel, due to its 40mm chambering.]]&lt;br /&gt;
[[File:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that serves as storage for reserve grenades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;25mm Grenade APW&amp;quot;*==&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;25mm Grenade APW&amp;quot; (Anti-Personnel Weapon), a fictitious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. While fictional, the 25mm Grenade APW bears a very loose resemblance to some semi-auto shotguns, like the [[Remington 1100]]. Being a ''GRA'' weapon, it is only available from traders, being sold by the Gun Runners, the Boomers, Alexander at the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
It serves as an interesting midway in the explosives category, doing slightly less damage than the 40mm launchers and not providing as much overall firepower as the Grenade Machinegun, but is lighter and more portable than either, while still retaining great lethality. The APW has three available modifications: &amp;quot;Upgraded Internals&amp;quot; which increases fire rate by 25%; a longer barrel, which doubles projectile velocity and range; and an 8-round extended magazine (called an &amp;quot;expanded drum&amp;quot;, despite not actually being a drum magazine).&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|500px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|500px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade APW after &amp;quot;accidentally&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade APW; note the lack of a front sight.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds the [[M84 stun grenade]] as the &amp;quot;Flash Bang&amp;quot;. Unlike regular grenades, it deals fatigue damage, reduces enemy weapon skills, and has a chance to frenzy Tunnelers.&lt;br /&gt;
&lt;br /&gt;
Prior to its addition in ''Lonesome Road'', the M84 appeared as an unused weapon in the base game named the &amp;quot;Stun Grenade&amp;quot;. This version had circular holes in the body and a differently-shaped fuse and lever.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|400px|The in-game M84 model. Note the square holes and the lowered pin so the game can reuse the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Frag Grenades&amp;quot; returning from ''Fallout 3'' are heavily based on the Danish [[M23 Haanbombe]]. In-game, they can be found in boxes and crates in certain locations, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones, though their quality as a stealth weapon is obviously highly dubious.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of three frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these grenades for later use.&lt;br /&gt;
&lt;br /&gt;
If the player has the Wild Wasteland trait, a box in the basement of Camp Searchlight's church that normally contains mini-nukes will instead contain three unique &amp;quot;Holy Frag Grenades&amp;quot;, identical to the regular grenades except for a white cross painted onto the body. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|200px|M23 Haanbombe]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|400px|The in-game grenade model. The sharp bend in the spoon is more typical of Soviet grenades like the [[F-1 hand grenade]].]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|400px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own personal use. Perhaps the Explosives skill requirement to disarm a rather rudimentary trap gives the Courier the resources to fashion new pins.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|400px|The Holy &amp;lt;s&amp;gt;Hand&amp;lt;/s&amp;gt; Frag Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's &amp;quot;Incendiary Grenade&amp;quot;, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]] with a black-and-orange coloration. Its markings claim it is an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as a &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|400px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. While the player requires a detonator to set them off normally, one is not absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|500px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd line has vanished, however).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses a detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The &amp;quot;Frag Mine&amp;quot;, a recoloured and shrunken [[TM-46 anti-tank mine]], returns from the previous game. It functions more or less the same as it did in ''Fallout 3'', producing a small explosion after beeping for a few seconds when a target gets close enough, the duration and proximity for detection depending on the Courier's Explosives skill. Mines planted as traps can be found in a variety of locations, sometimes hidden under corpses or other objects.&lt;br /&gt;
&lt;br /&gt;
In ''Dead Money'', another variant of the TM-46 appears; it is known as the &amp;quot;Demolition Charge&amp;quot;, and must be bought from Sierra Madre vending machines for 75 chips each after the appropriate holotape is found. Compared to the more common Frag Mine, Demo Charges feature a negligibly higher amount of damage and no Explosives skill requirement, but are also three times as heavy, weighing 1.5 pounds instead of 0.5. It also has a different skin, sporting a yellower body with diagonal black stripes along the sides and a partially-obscured radiation symbol on top (though the charge does not afflict any radiation damage).&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|The Frag Mine model. The handle is not used, and appears to be a relic of its anti-tank basis.]]&lt;br /&gt;
[[File:Fnvtm46-1.jpg|thumb|none|500px|The model for the &amp;quot;Demolition Charge&amp;quot;. One would think that a proximity-detonated demolition charge would be a bad idea.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the [[80 cm Kanone (E)|''Schwerer Gustav'' 80cm railway gun]] and heavily scaled down, is seen in pre-war emplacements on Hoover Dam. Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|500px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on a Hoover Dam billboard, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|500px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Flamer&amp;quot; flamethrower returns from ''Fallout 3''. Due to the Big Guns skill no longer existing, it is classed as an Energy Weapon. Its model is identical to the ''Fallout 3'' version, and so again seems to be based on the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack similar to that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. The Flamer has one modification - &amp;quot;Expanded Tanks&amp;quot;, which double its ammunition capacity. Low damage, high rate of ''fire'' and usually defeating armor, if you can take the brunt of getting shot while using it, it's a messy but fun main arm for Energy Weapon builds.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant of the Flamer to the game, the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 pounds instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel (higher than the Flamer's base capacity, but lower than the Flamer with expanded tanks), and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, three orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|450px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|450px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|500px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|500px|A Flamer fitted with the &amp;quot;Expanded Tanks&amp;quot; modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|500px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Somewhat oversized M101 Howitzers appear in a few locations in the game, notably at Nellis AFB and The Fort. The one at the Fort is broken, and the Legion sidequest &amp;quot;I Hear You Knocking&amp;quot; has the player go to Nellis AFB to retrieve a replacement firing mechanism.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|500px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
The [[Red Ryder]] returns from ''Fallout 3'', again as the &amp;quot;BB Gun&amp;quot;. Markings on the loader claim it to be a &amp;quot;Raider BB Rifle&amp;quot;. It is the weakest ranged weapon in the game - which makes sense, it being a toy rather than an actual weapon. It has a capacity of 100 BBs instead of the real gun's 650, and its accuracy is somewhat poor. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in ''Old World Blues''. Amusingly enough, despite being an airgun firing BBs, it it still considered a firearm by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the weapon, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, is visually identical to the base version visually except for a marking on the stock denoting it as part of a 200-strong limited edition. It is nearly identical statistics-wise to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and secretly boasts an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2 and higher than any weapon in the game except for the Brush Gun, Medicine Stick, Anti-Materiel Rifle, Paciencia and Gobi Campaign Scout Rifle.); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the player has the Wild Wasteland trait (which is located directly in front of Fields' Shack).&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|500px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:Fnvredryder-1.jpg|thumb|none|600px|The Courier prepares to do some indoor plinking with a Red Ryder. Unlike the Lone Wanderer, the Courier's left hand does not fully grasp around the barrel; this is to allow for...]]&lt;br /&gt;
[[File:Fnvredryder-2.jpg|thumb|none|600px|...proper usage of the sights.]]&lt;br /&gt;
[[File:Fnvredryder-3.jpg|thumb|none|600px|It also now uses the same cycling animation as the game's other lever-action weapons.]]&lt;br /&gt;
[[File:Fnvredryder-4.jpg|thumb|none|600px|Reloading begins with the Courier opening the loading gate; as in ''Fallout 3'', it is incorrectly located on the underside of the barrel instead of the left side.]]&lt;br /&gt;
[[File:Fnvredryder-5.jpg|thumb|none|600px|It is then loaded up with BBs...]]&lt;br /&gt;
[[File:Fnvredryder-6.jpg|thumb|none|600px|...and finished off with a rack of the lever.]]&lt;br /&gt;
[[File:Fnvredryder-7.jpg|thumb|none|600px|The jam animation gives a better view of the action being worked.]]&lt;br /&gt;
[[File:Fnvredryder-8.jpg|thumb|none|600px|The BB Gun being aimed in third-person.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|500px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Fallout Series}}&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1615060</id>
		<title>Talk:Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Outlaws&amp;diff=1615060"/>
		<updated>2023-09-30T21:09:15Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Finally Complete==&lt;br /&gt;
After years of this page being tagged as incomplete I have ''finally'' done the deed and finished it up. I've added screenshots for every weapon category, even including weapons that aren't usable in-game/are only useable in multiplayer by certain characters. There are more screenshots I could grab, sure, but they aren't exactly necessary to label this page as complete, at least for the most part. The only weapons I didn't include are dynamite and knives. Don't think it's really necessary to include those, since they aren't firearms. I will do it though if anyone tells me to. I think it's safe to say this page is now at least done enough that I can take the &amp;quot;incomplete&amp;quot; tag off of it. I will likely improve on the page as I go along, as will anyone else I'm sure who plays/has played this absolutely magnificent game. This was a labor of love for me, considering this was my first video game ever and was a major influence on my love for the Western genre. I acknowledge that the weapons are depicted in a horrendously inaccurate manner and that the old 90s graphics leave a lot to be desired from a modern gaming perspective, but as someone who grew up playing it, the sentimental value wins out for me. Plus it's just such an awesome, classic FPS game with an absolutely stellar soundtrack and an awesome voice cast with beautifully drawn cutscenes and awesome level design. Aaaanyway, I'll stop being a nerd now  xD  big thank you to whoever originally started this page. Saved me quite a bit of extra work believe it or not. And huge thanks to the mods for not deleting it. --[[User:JaredChastain1|&amp;amp;#32;-Jared]] ([[User talk:JaredChastain1|talk]]) 19:07, 28 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you so much for completing the IMFDB page for this underappreciated game. I'm of the opinion that if LucasArts had capitalized on ''Outlaws'', they could have had a major competitor to the ''Red Dead'' series of games long before those were ever a twinkle in Rockstar Games' collective eye. But sadly that didn't happen, and LucasArts faded away. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(I may add gameplay captures later, but the graphics are pretty bad and don't provide a good view of the guns at all.  These were what I could cull from the excellent animated cutscenes.)&lt;br /&gt;
&lt;br /&gt;
==Question about adding bonus material to this page==&lt;br /&gt;
&lt;br /&gt;
It happens that I have a promotional photo for this game back when it was still upcoming, featuring some of the key developers of ''Outlaws'' posing in Wild West clothing and with what look to be replica firearms from the Wild West era. Can I post that to the wiki page for this game as &amp;quot;bonus&amp;quot; material? I'm sure some of the more knowledgeable users here could tell me if it's possible that the replica firearms seen in that old photo were used as the basis for the ingame firearms. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:13, 30 September 2023 (UTC)&lt;br /&gt;
:Don't see why not, if it's official promo material - plenty of pages have official trailer/promo stuff in a separate &amp;quot;Other&amp;quot; or &amp;quot;Unusable&amp;quot; section, or at least on the talk page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:48, 30 September 2023 (UTC)&lt;br /&gt;
Here's the promo photo below: &lt;br /&gt;
[[Image:The_Adventurer_Summer_1996_Cover_-_Outlaws.jpg|thumb|none|400px|The cover of &amp;quot;The Adventurer&amp;quot; magazine from Summer 1996.]]&lt;br /&gt;
According to the inside cover of this magazine, these &amp;quot;scary looking varmints&amp;quot; are, from left to right, Stephen Shaw, the lead programmer for ''Outlaws''; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California. Can anyone identify the long gun held by Stinnett, at least? Could it be the reference the dev team used for the &amp;quot;Winchester Rifle&amp;quot; in the game? The other firearms are too dark and blend into the background too well to make out much if any detail on them. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 13:15, 30 September 2023 (UTC)&lt;br /&gt;
: I think it looks suspiciously like a pump operated toy that has a few lever gun aesthetics ~~&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gustloff_Volkssturmgewehr&amp;diff=1614187</id>
		<title>Gustloff Volkssturmgewehr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gustloff_Volkssturmgewehr&amp;diff=1614187"/>
		<updated>2023-09-26T05:53:20Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Volkssturmgewehr1-5left.jpg|thumb|right|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|right|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
The '''Volkssturmgewehr''' was designed by Karl Barnitzke of the Gustloff-Werke during the final stages of World War II. It was a part of the Primitiv-Waffen-Programm, and was intended to provide a semi-automatic rifle to the ''Volksstrum'' - the militia raised to defend German cities from the allied forces. The rifle was hastily designed and constructed, and was meant to provide a crude but relatively cheap rifle that could be manufactured quickly and easily. The result was a gas-blowback operated rifle firing the 7.92×33mm Kurz, and utilizing [[Sturmgewehr 44]] 30-round magazines. The weapon featured fixed front and rear iron sights. The first production model was designated as the MP507. A second model, designated as MP508, added a semi-pistol stock and forward grip, but apparently it was produced only in very small quantities.&lt;br /&gt;
&lt;br /&gt;
The weapon is also sometimes known as the &amp;quot;Volkssturmgewehr 1-5&amp;quot; (or &amp;quot;VG 1-5&amp;quot;), a name that was believed to have originated as a misnomer. The [[Volksgewehr|Primitiv-Waffen-Programm]] resulted in five other bolt action rifle designs, VG 1 from Walther (VG in these cases standing for [[Volksgewehr]]), VG 2 from Spreewerk Berlin, VG 3 from Rheinmetall, VG 4 from Mauser, and VG 5 from Steyr. Collectively, they become VG 1-5, and a few misconceptions later the name was stuck to the Gustloff weapon.&lt;br /&gt;
&lt;br /&gt;
Rumors claimed that an automatic assault rifle version of the Volkssturmgewehr exists; there does not appear to be any actual evidence supporting this claim however, and this claim may have been a misinterpretation of the name ''Volkssturmgewehr'' as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;''Volkssturm''-rifle&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Semi-Automatic Rifle, Assault Rifle (experimental models of disputed existence)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|885}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' {{convert|mm|378}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (Select fire on experimental models of disputed existence)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Volksgewehr 45&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 4]]'' || &amp;quot;Radium Rifle&amp;quot; ||Modified with (mostly fictional) circuitry/sci-fi components, full-auto conversion. Accepts magazine, receiver, barrel and stock upgrades || Added in ''Far Harbor'' DLC, incorrectly chambers .45 Auto, fires irradiated bullets, incorrectly holds 40 rounds in 30-round magazine || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]] || &amp;quot;Volkssturmgewehr&amp;quot; || || Fires in full-auto; added in an update &amp;quot;The Resistance&amp;quot; in 2018 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]] || &amp;quot;Gewehr 1-5&amp;quot; / &amp;quot;Sturmgewehr 1-5&amp;quot; || || Semi-auto only and select fire variants, respectively || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 76]]'' || &amp;quot;Radium Rifle&amp;quot; || Modified with (mostly fictional) circuitry/sci-fi components, full-auto conversion. Accepts magazine, receiver, barrel and stock upgrades || Incorrectly chambers .45 Auto, fires irradiated bullets || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' || &amp;quot;Volkssturmgewehr&amp;quot; ||Can be incorrectly modified with 7.62x25mm magazines ||Magazine is visually thicker, fires in full-auto || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || Gustloff Volkssturmgewehr MP507 || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DPMS_rifle_series&amp;diff=1611158</id>
		<title>DPMS rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DPMS_rifle_series&amp;diff=1611158"/>
		<updated>2023-09-16T05:06:23Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A series of 7.62x51mm NATO rifles by Defense Procurement Manufacturing Services Panther Arms. While often referred to as &amp;quot;AR-10&amp;quot;, these rifles are actually scaled up [[M16 rifle series|AR-15]] pattern rifles, rather than recreations of the earlier [[ArmaLite AR-10]], and use the magazine of the [[Knight's Armament SR-25]]. As one of the earliest commercial examples of such rifles, the &amp;quot;DPMS Pattern&amp;quot; remains ''a'' defacto standard for parts compatibility among such rifles, but unlike its 5.56 counterpart adherence and compatibility is ''far'' from universal.&lt;br /&gt;
&lt;br /&gt;
=DPMS LRT SASS=&lt;br /&gt;
[[File:DPMS LRT-SASS current.jpg|thumb|right|500px|DPMS LRT Semi-Auto Sniper System - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:DPMS Panther LRT SASS.jpg|thumb|right|500px|DPMS LRT Semi-Auto Sniper System - 7.62x51mm NATO.  This rifle is from the inventory of The Specialists, Ltd.]] &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|12.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|39.5}} / {{convert|in|40.25}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|18}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10 or 20 round box mag. &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|DPMS LRT SASS}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am Legend]]'' || ||   || Seen in cabinet|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[White House Down]]'' || || Mercenary || Suppressed || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 6]]'' ||  [[Kenny Johnson]] ||  Tyler Gray || Suppressed || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=DPMS Recon=&lt;br /&gt;
[[Image:DPMS 308 Recon.jpg|thumb|right|500px|DPMS Recon - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DPMSRecon556.jpg|thumb|right|500px|DPMS Recon - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO, 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|8.95}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|35}} / {{convert|in|38.75}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|16}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10 or 20 round box mag (7.62 NATO), 20 or 30 round box mag (5.56 NATO). &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|DPMS Recon}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]'' || || Tarasov Mob Henchman || Scoped || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | ''[[The Walking Dead - Season 7]]'' ||  [[Carlos Navarro]] || Alvaro  || With telescopic sight on riser rail / &amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13)|| rowspan=7 | 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Oceanside Woman || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Seal]] || Gary  || &amp;quot;Hearts Still Beating&amp;quot; (S7E08)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Saviors member || &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] || Richard || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;New Best Friends&amp;quot; (S7E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] || Tara Chambler || &amp;quot;Something They Need&amp;quot; (S7E15)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=DPMS TAC20=&lt;br /&gt;
[[File:Dpms rflr tac20.jpg|thumb|500px|right|DPMS TAC20 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|11.15}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|41.25}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|20}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10 or 20 round box mag. &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|DPMS TAC20}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Act of Valor]]''||Weimy||Himself||With suppressor, heavy custom camo, scope, and Parker &amp;amp; Hale bipod||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_III&amp;diff=1611026</id>
		<title>Tomb Raider III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_III&amp;diff=1611026"/>
		<updated>2023-09-15T00:36:25Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: added remaster to description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider III&lt;br /&gt;
|picture = TR3cover.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|date= 1998&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider III: Adventures of Lara Croft''''' is a British video game developed by now-defunct CORE Design and published by EIDOS (Now part of Square Enix), released on PC and PlayStation in 1998, with a mini-sequel '''''The Lost Artifact''''' (titled '''''The Lost Artefact''''' in Europe) released in 2000 for the PC. It was added to the PlayStation Network in 2009, and as a PC digital download from Steam and GOG in 2012. The 3rd instalment in the ''Tomb Raider'' series follows British archaeologist and explorer Lara Croft as she travels the world to discover pieces of an ancient meteorite made from a strange material that grants its users special powers. As ''Tomb Raider III'' and ''The Lost Artifact'' both use the same weapon models, they are both listed on this page.&lt;br /&gt;
&lt;br /&gt;
A re-release titled ''Tomb Raider I-III Remastered'' was announced in September 2023 for release on February 14th 2024. ''I-III Remastered'' includes ''[[Tomb Raider (1996 VG)|Tomb Raider]]'', ''[[Tomb Raider II]]'', and the expansions to all three games and optional enhanced graphics.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tomb Raider III - The Lost Artefact.jpg|thumb|right|300px|''Tomb Raider III: The Lost Artefact'' European box art. It says that there are five new levels when there are in fact six.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
As in previous titles, a pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons, with unlimited ammo and, like most of the weapons she uses in the game, an infinite magazine size. The models used in the artwork and FMVs differ in finish from the in-game models, the former being an all-nickel finish, whereas the in-game models feature black slides and nickel frames.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[Image:Tombraider pistols.jpg|thumb|none|350px|In-game model.]]&lt;br /&gt;
[[File:TR2&amp;amp;3 pistols.jpg|thumb|none|350px|In-game model of one of the Hi-Powers. Note the black slides, which differ from the all-nickel models used in the game's artwork.]]&lt;br /&gt;
[[Image:Tomb-raider-3-1.jpg|thumb|none|350px|Official game artwork, clearly showing the distinctive front of the Browning Hi-Power. Note the lack of sights and ejection port.]]&lt;br /&gt;
[[Image:Tr3goldbrhp.jpg|thumb|none|500px|Lara with her two-tone Browning Hi-Powers drawn in ''The Lost Artifact''.]]&lt;br /&gt;
[[Image:Tr3remasterbrhp.jpg|thumb|none|500px|Lara with her Browning Hi-Powers drawn in a promotional screenshot for the remaster.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
The Military Police officers in the High Security compound appear to be armed with a variant of the [[M1911]] pistol with a nickel finish and wood grips. For the purposes of game balance (Ms Croft is unarmed for most of this level and relying on heavies beating the crap out of armed guards), they are extremely uncharacteristically weak in terms of firepower. Dr Willard in the Antarctica cutscenes is also armed with the same weapon. &lt;br /&gt;
[[Image:SPRINGFIELD ARMORY 1911 PISTOL.jpg|thumb|none|300px|Springfield Armory M1911-A1 Mil-Spec stainless with wood grips - .45 ACP]]&lt;br /&gt;
[[File:Tr3mpcolt1911.jpg|thumb|none|600px|A guard lies with his 1911 on top of him having been beaten to death by three aforementioned heavies.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
In an historical flashback FMV, a man on board Charles Darwin's ''HMS Beagle'' expedition is armed with a flintlock pistol.&lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber.]]&lt;br /&gt;
[[File:Tr3flintlockpistol.jpg|thumb|none|600px|The man with the pistol.]]&lt;br /&gt;
[[File:Tr3flintlock2.jpg|thumb|none|600px|Alternative view.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
A single [[Desert Eagle Mark VII]] chambered in .50AE is used as Lara's secondary pistol in the game. The Desert Eagle is the MVP of Lara's arsenal, capable of killing a human enemy with two shots and an armored guard with three, whilst retaining the maneuverability of other one-handed weapons. This, combined with its relatively early in-game appearance and plentiful ammo pickups, makes it feel very unbalanced compared to the Shotgun and Uzis, which seem a little pointless in comparison. The in-game model features a nickel-plated slide and barrel, and a black frame, a finish rarely seen on Desert Eagles in real life. Also, there appears to be a hole underneath the muzzle whose purpose is not clear. &lt;br /&gt;
[[image:DesertEagleMarkVIInickel.jpg|thumb|none|300px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[image:TR3desert_eagle.jpg|thumb|none|350px|Desert Eagle from ''Tomb Raider III'' &amp;amp; ''Tomb Raider: Chronicles''.]]&lt;br /&gt;
[[image:TRiiidesert_eagle.jpg|thumb|none|350px|Desert Eagle from ''Tomb Raider III's'' artwork.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
A wide-jawed American Military Police officer is shown with a [[Desert Eagle Mark I|Mark 1]] Desert Eagle on the Nevada loading screen. &lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|300px|Satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
[[File:Triiinevada.jpg|thumb|none|350px|Nevada loading screen.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS 12==&lt;br /&gt;
Lara's shotgun in the game is a short barreled [[Franchi SPAS-12]], which can be seen by its distinctive foregrip and large vented heat-shield. The in-game model lacks a stock and also appears to have a hole in the front of the magazine tube, giving it the appearance of an &amp;quot;over and under&amp;quot; shotgun from the front. Although it has a combination action, it is only used as a pump-action shotgun by Lara. &lt;br /&gt;
[[File:Franchi12.jpg|thumb|none|450px|Franchi SPAS-12 Short Barreled Version - 12 gauge. The in-game model has no stock.]]&lt;br /&gt;
[[image:TR3_shotgun.jpg|thumb|none|500px|The SPAS-12 from Tomb Raider III.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
Incorrectly referred to as &amp;quot;Uzis&amp;quot; in-game as in the previous games, a pair of [[MAC-10]]s are dual-wielded by Lara. Chambered in 9x19mm, these have the same power per shot as the Browning Hi-Power pistols, but are far more effective due to their increased rate of fire.&lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:tombraideruzis.jpg|thumb|none|400px|The in-game model.]]&lt;br /&gt;
[[image:Tr3mc10.jpg|thumb|none|350px|Artwork showing Lara holding a pair of MAC-10s]]&lt;br /&gt;
[[image:Tr3uzi.jpg|thumb|none|500px|Appearance in the In-game menu, note the incorrect &amp;quot;Uzi&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD6]] used in the game can be identified from its integrated silencer, retractable stock, and more modern pictogram trigger pack (aka &amp;quot;Navy&amp;quot; trigger pack), as opposed to the older &amp;quot;S-E-F&amp;quot; trigger pack found on earlier models. The in-game model is modeled with a shorter than normal 30-round magazine. However, there is no reloading required, as with most other weapons in the game. There also appears to be some kind of red-dot scope attached to the top of the weapon, but this does not function in-game. Oddly, despite using the same 9x19mm ammunition as the MAC-10s and Hi-Powers, this gun does far more damage per shot than the other two weapons. In a render for the game, Lara can be seen holding a different type of MP5SD, without the optical sight and also using the S-E-F trigger pack. Also, the suppressor on the is slimmer and longer than the real life MP5SD design. &lt;br /&gt;
[[image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[image:tombraiderhk_gun.jpg|thumb|none|450px|MP5SD from Tomb Raider III.]]&lt;br /&gt;
[[image:Tombraider3mp5.jpg|thumb|none|500px|Lara examines a computer with the MP5SD6 slung to her back]]&lt;br /&gt;
[[image:14264125 1695987104060155 3819340573512347929 n.jpg|thumb|none|450px|A render showing the different MP5SD design.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-47-style Carbine==&lt;br /&gt;
&lt;br /&gt;
On the loading screen for the South Pacific Islands levels, a Royal Australian Air Force man is seen holding an AKS-style rifle with a shortened front barrel, including a gas cylinder which has apparently been truncated so it no longer sticks out of the front hand grip. This is rather odd, seeing as the Australian military use [[Steyr AUG]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|300px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:Triiispislands.jpg|thumb|none|350px|South Pacific Islands loading screen]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK53A3==&lt;br /&gt;
&lt;br /&gt;
Some of the Area 51 guards are armed with poorly-rendered Heckler &amp;amp; Koch HK53A3s (judging by the receiver and magazines) with laser sight attachments, clearly visible as red beams when they aim. They are also equipped with a scope attachment. If not careful, the player will get hit by the dying soldiers as they keep firing their weapon when falling down. These particular models were reused for the following entry in the series, [[Tomb Raider: The Last Revelation|''Tomb Raider: The Last Revelation'']].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TombR3HK53.jpg|thumb|none|400px|Lara kneels by a downed Area 51 security guard still clutching his HK53A3.]]&lt;br /&gt;
&lt;br /&gt;
=Other man-portable weapons=&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
The in-game model of the hand-held grenade launcher appears to be based off the pistol-like model from Tomb Raider II, modified by adding an 8-round rotary chamber, like that of the [[Milkor MGL]]. The launcher essentially resembles a Milkor MGL with a shortened barrel and without the stock, foregrip and sights. Unlike TR2, the grenade launcher on this game does not have to be reloaded after every shot.&lt;br /&gt;
[[image:MMGLMk1.jpg|thumb|none|500px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[image:TR3grenade_gun.jpg|thumb|none|500px|In-game model. Note how there is a lack of any sort of front grip.]]&lt;br /&gt;
[[image:Tr3multigrenadelauncher.jpg|thumb|none|500px|Lara using the grenade launcher to destroy a dog. Note how Lara is holding the weapon with her front hand behind the rotary chamber, due to the lack of a front grip.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M2 Recoilless Rifle==&lt;br /&gt;
The [[Carl Gustav Recoilless Rifle|Carl Gustav M2 Recoilless Rifle]] used by Lara in the game appears to have a dark blue finish, rather than the olive drab finish of the standard rifle. Like the Browning Hi-Power, the Carl Gustav also saw extensive service in the British Army. &lt;br /&gt;
[[Image:CarlGustavM2.jpg|thumb|none|450px|Carl Gustav M2 - 84x246mm R]]&lt;br /&gt;
[[Image:TR3rocket_launcher.jpg|thumb|none|450px|The Rocket Launcher from Tomb Raider III.]]&lt;br /&gt;
[[image:TR3CGM1GL.jpg|thumb|none|500px|Lara holds the Carl Gustav.]]&lt;br /&gt;
&lt;br /&gt;
==Harpoon gun==&lt;br /&gt;
Lara's Harpoon gun in the game is the same model from ''Tomb Raider II''. It is also the only gun on the game that requires reloading, once every 4 shots.&lt;br /&gt;
[[image:TR3harpoon_gun.jpg|thumb|none|500px|Harpoon Gun in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The flamethrower makes a return from ''Tomb Raider II'', although in a different form. This time, it features a self-contained fuel tank and a very visible pilot light. Fortunately, the flamethrower-wielding men in this game do not have to be fought. &lt;br /&gt;
&lt;br /&gt;
[[File:Triiimanwithflamethrower.jpg|thumb|none|500px|Man with flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
[[M134 Minigun#GE M134 Minigun|GE M134 Miniguns]] are mounted to the bottom of helicopters in the FMV sequence at the end of the game.&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tr3heliminigun1.jpg|thumb|none|600px|Minigun attached to the bottom of the helicopter.]]&lt;br /&gt;
[[File:Tr3heliminigun2.jpg|thumb|none|600px|One of the bad lads opens fire on Ms Croft's helicopter with the Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Machine gun turrets==&lt;br /&gt;
In the High Security Compound and Area 51 levels are mounted dual machine guns that are activated by laser tripwires (colored green). Additionally, a machine gun turret appears in an FMV at the end of the game, which as well as having two Heavy Machine Guns, also appears to have a pair of pods for launching 2.75&amp;quot; missiles.&lt;br /&gt;
[[File:Tr3hscgunturret.jpg|thumb|none|600px|Lara examines the MG turret on the ceiling, making sure not to cross the lasers that will set it off, subjecting her to a fatal case of lead poisoning...]]&lt;br /&gt;
[[File:Tr3mountedturret.jpg|thumb|none|600px|Ms Croft uses the Minigun on her helicopter to destroy the turret before it can blow her up.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 grenade launcher==&lt;br /&gt;
The [[Mk 19 Grenade Launcher]] appears at the end of the Crash Site level, mounted to a crashed Australian Air Force plane and used by Lara to kill some dinosaurs. Although the in-game model is out of proportion with the real Mk 19 - the barrel and spade grips are much too large compared to the receiver - it is still recognizable by the muzzle brake and the sliding mechanism directly behind the barrel. &lt;br /&gt;
[[image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 Grenade Launcher - 40x53mm]]&lt;br /&gt;
[[image:Tr3mountedgrenadelauncher.jpg|thumb|none|500px|Mk 19 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SAM launchers==&lt;br /&gt;
Some kind of Surface-Air Missile (SAM) launcher appears in the High Security Compound level. Another surface-air-missile is deployed against Croft's helicopter in the FMV at the end of the game.&lt;br /&gt;
[[File:TriiiSAMlauncher.jpg|thumb|none|600px|Ms Croft admires the SAM launcher, considering a similar defense system for Croft Manor when she returns to England...]]&lt;br /&gt;
[[File:Tr3submissilelauncher.jpg|thumb|none|600px|SAM about to launch from a ''nuclear submarine'' of all things. Where Willard got the cash for one of those is anyone's guess.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Tomb Raider series]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_II&amp;diff=1611025</id>
		<title>Tomb Raider II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_II&amp;diff=1611025"/>
		<updated>2023-09-15T00:35:19Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider II&lt;br /&gt;
|picture = 7348311.3.jpg&lt;br /&gt;
|caption =  ''Official Box Art (Europe)''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1997&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider II''''' is a British videogame developed by now-defunct CORE Design and published by EIDOS, released on PC and PlayStation in 1997. The 2nd instalment in the ''Tomb Raider'' series follows British archaeologist and explorer Lara Croft as she travels the world to find the ancient Dagger of Xian which when plunged into the heart by the user turns them into a dragon. &lt;br /&gt;
&lt;br /&gt;
The game had an PC Exclusive expansion, ''Golden Mask'' that was included in some re-releases of the game and was eventually released as a free patch, where Lara explores the fictional Melnikov Island in Alaska in search of the titular Golden Mask of Tornarsuk and finds herself fighting the mercenary group A.V.A.L.A.N.C.H.E who are also after the mask. &lt;br /&gt;
&lt;br /&gt;
A re-release titled ''Tomb Raider I-III Remastered'' was announced in September 2023 for release on February 14th 2024. ''I-III Remastered'' includes ''[[Tomb Raider (1996 VG)|Tomb Raider]]'', ''[[Tomb Raider III]]'', and the expansions to all three games and optional enhanced graphics.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
As in the previous game, a pair of nickel plated [[Browning Hi-Power]]s serve as Lara's main weapons, with unlimited ammo and, like most of the weapons she uses in the game, an infinite magazine size. The models used in the artwork and FMVs differ in finish from the in-game models, the former being an all-nickel finish, whereas the in-game models feature black slides and nickel frames. At the time, the Browning Hi-Power was the standard-issue pistol of the British Army, which suggests Lara may have used these pistols for the patriotic touch. Higher detailed models that show the Hi-Power's unique slide design and slide release are seen in art work for the game.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm]]&lt;br /&gt;
[[File:Tombraider pistols.jpg|thumb|none|350px|In-game model of the Hi-Powers. Note the black slides, which differ from the all-nickel models used in the game's artwork.]]&lt;br /&gt;
[[File:7348311.3.jpg|thumb|none|350px|The official game cover artwork clearly showing the distinctive slide design and slide release of the Browning Hi-Power. Note the lack of sights and ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-22==&lt;br /&gt;
The weapons model wise are based on the [[Intratec TEC-22]] called &amp;quot;Automatic Pistols&amp;quot; in-game, they are dual wielded pistols that are more powerful than the infinitely firing Browning Hi-Powers that Lara has. Like the actual TEC-22, the magazines load into the pistols in front of the trigger guards. &lt;br /&gt;
[[Image:Intratec TEC-22.jpg|thumb|300px|none|Intratec TEC-22 - .22 LR]]&lt;br /&gt;
[[File:TR2_Automatic23.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD3]] submachine gun is seen in the hands of some Bartolli thugs during an FMV, as well as Bartolli himself in the game's title screen.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with stock extended - 9x19mm]]&lt;br /&gt;
[[File:Tr2titlescreen.jpg|thumb|none|600px|''Tomb Raider II'' title screen, showing Bartolli with the MP5SD3 in the background]]&lt;br /&gt;
[[File:Tr2guywithmp5.jpg|thumb|none|600px|A thug with an MP5 in the aforementioned FMV]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] is depicted in-game and in the game's artwork, incorrectly referred to as &amp;quot;[[Uzi]]s&amp;quot; in-game. The MAC-10s can be dual-wielded by Lara. Chambered in 9x19mm, these have the same power per shot as the Browning Hi-Power pistols and have limited ammo, but are far more effective due to their increased rate of fire.&lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:tombraideruzis.jpg|thumb|none|400px|The in-game model]]&lt;br /&gt;
[[File:tombraiderIIuzis.jpg|thumb|none|400px|Lara with MAC-10s in the game's artwork]]&lt;br /&gt;
[[File:TR2goldUzisholstered.jpg|thumb|none|700px|Lara unloads her M16 on an mercenary in ''Golden Mask'', the holstered MAC-10s are visible and oddly the magazines disappear but the pistol grips are the same 3D shape as the magazines when holstered, TR3 onwards would &amp;quot;Fix&amp;quot; this by having them use magazine textures. (so the grips just shrink entirely when holstered)]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
An [[Walther MPL]] submachine gun is depicted in the game's artwork.&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|300px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[File:WaltherMPLTombRaiderII.jpg|thumb|none|300px|Walther MPL from Tomb Raider's II artwork]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Generic Pump Shotgun==&lt;br /&gt;
A pistol gripped pump-action shotgun that can't be dual wielded and must be fired while standing still. It seems to not be based on any particular pump-action shotgun.&lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|450px|Mossberg 500AT Shotgun with Pistol Grip and Custom Choke similar to one used in the film ''[[Raw Deal]]'' - 12 gauge]]&lt;br /&gt;
[[File:TR2_Shotgun.jpg|thumb|none|400px|The in-game model. The receiver seems to be that of an MAC-10(!).]]&lt;br /&gt;
[[File:TR2_Shotgun1.jpg|thumb|none|400px|Render image used in the end credits, showing Lara holding a slightly different shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Custom Shortened AKS-47==&lt;br /&gt;
A short-barrelled [[AKS-47]] is depicted in the game's artwork. The same model is used again on a loading screen on ''[[Tomb Raider III#AKS-47-style Carbine|Tomb Raider III]]'', where the milled receiver is clearly visible. &lt;br /&gt;
&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:AKSUTombRaiderII.jpg|thumb|none|450px|AKMS Krinkov in the game's artwork.]]&lt;br /&gt;
[[File:AKSUTombRaiderII1.jpg|thumb|none|450px|Render image in the end credits, showing Lara holding the AKMS Krinkov.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The [[M16]] is depicted in-game and in the game's artwork. It's the most powerful gun in the game but Lara must stand still while firing it. It cannot be dual-wielded, as opposed to what the game's artwork shows. The in-game version appears to be an M16A1 with a 20-round magazine, while the artwork version appears to depict an SP1 M16 (note the lack of forward assist), with an A1 flash hider. &lt;br /&gt;
Notably, while every other weapon in TR2 has a nerfed lock-on range compared to TR1, the M16 actually has a longer lock-on range, enabling Lara to engage targets further away, Lara must also switch between shouldering the M16 and Hipfiring it as she starts/stops moving with it drawn, adding a delay between firing unlike other weapons.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm. ]]&lt;br /&gt;
[[File:M16-SP1-30Mag.jpg|thumb|none|450px|M16 aka SP1 with an A1 Flash hider, used to emulate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine.]]&lt;br /&gt;
[[File:TR2_M16_01.jpg|thumb|none|450px|The in-game model]]&lt;br /&gt;
[[image:tombraider3m16a1.jpg|thumb|none|450px|Lara with an SP1 M16 from Tomb Raider II's artwork.]]&lt;br /&gt;
[[image:tombraider3m16a12.jpg|thumb|none|450px|Lara with dual M16s from Tomb Raider II's artwork.]]&lt;br /&gt;
[[image:TR2M16MissingCarryHangle.jpg|thumb|none|700px|The M16 on Lara's back as she examines a Stalin Poster in the abandoned Russian Mining Base in ''Golden Mask'', the carry handle appears to vanish to avoid clipping when holstered on Lara's back.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A heavily scaled down [[Browning M2]] appears mounted to the armed version of the Snowmobile that appears being used by enemies.&lt;br /&gt;
Lara can drive enemy snowmobiles and use their mounted Browning M2 Machine Guns after killing the driver.&lt;br /&gt;
In the base game this vehicle only appears in the ''Tibetan Foothills'' level while in ''Golden Mask'' it appears in ''Cold War'' and ''Fool's Gold''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[image:TR2goldBrowningSnowMobile.jpg|thumb|none|700px|In the level ''Cold War'' from the ''Golden Mask'' expansion, Lara examines a Browning mounted on a Snowmobile used by an A.V.A.L.A.N.C.H.E Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
Lara is depicted in the game's artwork firing a [[Maxim MG08/15]] machine gun.&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[image:tombraideriimaxim.jpg|thumb|none|450px|Lara firing the Maxim MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
Lara's grenade launcher doesn't appear to be based off of any real life model in particular. However, it appears to be single shot like the [[M79]] because of its gameplay animation. &lt;br /&gt;
[[Image:grenadelaunchertr3.jpg|thumb|none|300px|In-game model]]&lt;br /&gt;
&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
Lara's Harpoon gun in the game appears to have a very large air tank. It is also the only gun on the game that requires reloading, once every 4 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:harpoonguntr3.jpg|thumb|none|300px|In-game model]]&lt;br /&gt;
[[File:Tr2harpoongunfmvs.jpg|thumb|none|300px|Artwork showing Lara with the harpoon gun. Note the lack of large air tank.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
Men with flamethrowers appear on the Diving Area level. &lt;br /&gt;
&lt;br /&gt;
[[File:Tr2flamethrowerman.jpg|thumb|none|300px|Model of man with flamethrower]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Tomb Raider series]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(1996_VG)&amp;diff=1611024</id>
		<title>Tomb Raider (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(1996_VG)&amp;diff=1611024"/>
		<updated>2023-09-15T00:32:15Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider&lt;br /&gt;
|picture = Tomb_raider_1_box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1996&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider''''' is a 1996 British videogame developed by now-defunct CORE Design and published by EIDOS, released on PC, PlayStation and Sega Saturn. The success of the game launched the ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' franchise.  The game follows British archaeologist and explorer Lara Croft as she travels the world to find a mysterious artifact called the Scion.&lt;br /&gt;
&lt;br /&gt;
The game had an PC Exclusive expansion, ''Unfinished Business'', consisting of two mini-adventures played in order, ''Shadow of the Cat'' where Lara returns to Egypt to further explore one of the tombs and ''Unfinished Business'' where Lara discovers and clears out another Atlantean Stronghold.&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider I-III Remastered'', a re-release including ''[[Tomb Raider II]]'', ''[[Tomb Raider III]]'', and the expansions to all three games, was announced in September 2023 for release on February 14th 2024. This release includes optional enhanced graphics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons, with unlimited ammo (even in cutscenes) and, like most of the weapons she uses in the game, an infinite magazine size. Not particularly powerful, they are undoubtedly chambered in the standard 9x19mm rounds, since official advertisements for the game describe a &amp;quot;pair of 9mms as [Lara's] passport&amp;quot;. At the time, the Browning Hi-Power was the standard-issue pistol of the British Army, which suggests Lara may have used these pistols for the patriotic touch. Higher detailed models that show the Hi-Power's unique slide design and slide release are seen in art work for the game. Larson appears to be armed with a Hi-Power with some sort of lasersight or scope attached above the slide.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm.]]&lt;br /&gt;
[[Image:tombraider1pistols.jpg|thumb|none|400px|The in-game models. Note the distinctive slide design and slide release of the Browning Hi-Power.]]&lt;br /&gt;
[[File:Tr1larawithbrowninggun.jpg|thumb|none|404px|Promotional artwork of Lara with one of the pistols, showing its distinctive front end shape.]]&lt;br /&gt;
[[File:Tr1larawithbrowninggun2.jpg|thumb|none|400px|Promotional artwork close-up of the pistol.]]&lt;br /&gt;
[[File:Tr1larawithbrowninggun3.jpg|thumb|none|400px|Promotional artwork, lateral view of the pistols.]]&lt;br /&gt;
[[File:Tr1pistolfmv.jpg|thumb|none|700px|Lara with one of the pistols holstered in the opening FMV.]]&lt;br /&gt;
[[File:Tr1pistolsremastered.jpg|thumb|none|700px|Lara aims her pistols at a wolf in a promotional screenshot for the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
A pair of [[Desert Eagle]]s called &amp;quot;Magnums&amp;quot; in-game are more powerful than the Browning Hi-Powers but have limited ammo. These are also Pierre's guns of choice, and can be collected from him after Lara defeats him if she has not acquired them yet. In the Natla's Mines level, where Lara's weapons have been taken away from her, the Cowboy working for Natla uses a pair of Magnums against Lara.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|IMI Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
[[File:Tombraidermagnums.jpg|thumb|none|400px|The in-game model. Note the 'N' likely standing for Natla in relation to Natla Technologies.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
A pair of [[MAC-10]]s, incorrectly called &amp;quot;[[Uzi]]s&amp;quot; in-game, are more powerful and faster firing than the Browning Hi-Powers but like the Desert Eagles, have limited ammo. In Natla's Mines, the skateboarder attacks Lara with them, where he yells &amp;quot;You firin' at me? You firin' at me? Ain't nobody else here, so you must be firin' at me!&amp;quot; which is a nod to ''[[Taxi Driver]]''. Another movie reference relating to these guns is the first place where they can be obtained in the game, where Lara has to take a leap of faith to grab onto an invisible platform with the guns on them, an allusion to the invisible bridge scene in ''[[Raiders of the Lost Ark]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm.]]‎&lt;br /&gt;
[[File:tombraideruzis.jpg|thumb|none|400px|The in-game model.]]&lt;br /&gt;
[[File:tombraideruzisartwork1.jpg|thumb|none|400px|Lara posing with the MAC-10 in front of her manor in the game's artwork.]]&lt;br /&gt;
[[File:tombraideruzisartwork.jpg|thumb|none|400px|Lara firing the MAC-10s in the game's artwork.]]&lt;br /&gt;
[[File:TombRaider1holsteredMac10s.jpg|thumb|none|600px|Lara with her holstered MAC-10's in the ''Atlantean Stronghold'' level from the ''Unfinished Business'' expansion, unlike future games, the full MAC-10's are visible in Lara's holster rather than the grips vanishing.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Generic Pump Shotgun==&lt;br /&gt;
A pistol gripped pump-action shotgun that can't be dual wielded and must be fired while standing still. It seems to not be based on any particular pump-action shotgun. The last of Natla's henchmen, called Kold, is armed with a shotgun in Natla's Mines. &lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|450px|Mossberg 500AT Shotgun with Pistol Grip and Custom Choke similar to one used in the film ''[[Raw Deal]]'' - 12 gauge]]&lt;br /&gt;
[[File:TR2_Shotgun.jpg|thumb|none|400px|The in-game model. The receiver seems to be that of a MAC-10(!)]]&lt;br /&gt;
[[File:Tr1shotgun.jpg|thumb|none|600px|Ms Croft with the shotgun and pistols in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Tomb Raider series]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider_(1996_VG)&amp;diff=1611023</id>
		<title>Tomb Raider (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider_(1996_VG)&amp;diff=1611023"/>
		<updated>2023-09-15T00:15:41Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Tomb Raider&lt;br /&gt;
|picture = Tomb_raider_1_box.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Tomb Raider&lt;br /&gt;
|date= 1996&lt;br /&gt;
|developer= CORE Design&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= EIDOS&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tomb Raider''''' is a 1996 British videogame developed by now-defunct CORE Design and published by EIDOS, released on PC, PlayStation and Sega Saturn. The success of the game launched the ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' franchise.  The game follows British archaeologist and explorer Lara Croft as she travels the world to find a mysterious artifact called the Scion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game had an PC Exclusive expansion, ''Unfinished Business'', consisting of two mini-adventures played in order, ''Shadow of the Cat'' where Lara returns to Egypt to further explore one of the tombs and ''Unfinished Business'' where Lara discovers and clears out another Atlantean Stronghold.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A pair of nickel plated [[Browning Hi-Power]] pistols serve as Lara's main weapons, with unlimited ammo (even in cutscenes) and, like most of the weapons she uses in the game, an infinite magazine size. Not particularly powerful, they are undoubtedly chambered in the standard 9x19mm rounds, since official advertisements for the game describe a &amp;quot;pair of 9mms as [Lara's] passport&amp;quot;. At the time, the Browning Hi-Power was the standard-issue pistol of the British Army, which suggests Lara may have used these pistols for the patriotic touch. Higher detailed models that show the Hi-Power's unique slide design and slide release are seen in art work for the game. Larson appears to be armed with a Hi-Power with some sort of lasersight or scope attached above the slide.&lt;br /&gt;
[[Image:BrowningHiPowerNickel.jpg|thumb|none|300px|Nickel plated FN Browning Hi-Power  - 9x19mm.]]&lt;br /&gt;
[[Image:tombraider1pistols.jpg|thumb|none|400px|The in-game models. Note the distinctive slide design and slide release of the Browning Hi-Power.]]&lt;br /&gt;
[[File:Tr1larawithbrowninggun.jpg|thumb|none|404px|Promotional artwork of Lara with one of the pistols, showing its distinctive front end shape.]]&lt;br /&gt;
[[File:Tr1larawithbrowninggun2.jpg|thumb|none|400px|Promotional artwork close-up of the pistol.]]&lt;br /&gt;
[[File:Tr1larawithbrowninggun3.jpg|thumb|none|400px|Promotional artwork, lateral view of the pistols.]]&lt;br /&gt;
[[File:Tr1pistolfmv.jpg|thumb|none|700px|Lara with one of the pistols holstered in the opening FMV.]]&lt;br /&gt;
[[File:Tr1pistolsremastered.jpg|thumb|none|700px|Lara aims her pistols at a wolf in a promotional screenshot for the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
A pair of [[Desert Eagle]]s called &amp;quot;Magnums&amp;quot; in-game are more powerful than the Browning Hi-Powers but have limited ammo. These are also Pierre's guns of choice, and can be collected from him after Lara defeats him if she has not acquired them yet. In the Natla's Mines level, where Lara's weapons have been taken away from her, the Cowboy working for Natla uses a pair of Magnums against Lara.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|IMI Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
[[File:Tombraidermagnums.jpg|thumb|none|400px|The in-game model. Note the 'N' likely standing for Natla in relation to Natla Technologies.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
A pair of [[MAC-10]]s, incorrectly called &amp;quot;[[Uzi]]s&amp;quot; in-game, are more powerful and faster firing than the Browning Hi-Powers but like the Desert Eagles, have limited ammo. In Natla's Mines, the skateboarder attacks Lara with them, where he yells &amp;quot;You firin' at me? You firin' at me? Ain't nobody else here, so you must be firin' at me!&amp;quot; which is a nod to ''[[Taxi Driver]]''. Another movie reference relating to these guns is the first place where they can be obtained in the game, where Lara has to take a leap of faith to grab onto an invisible platform with the guns on them, an allusion to the invisible bridge scene in ''[[Raiders of the Lost Ark]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm.]]‎&lt;br /&gt;
[[File:tombraideruzis.jpg|thumb|none|400px|The in-game model.]]&lt;br /&gt;
[[File:tombraideruzisartwork1.jpg|thumb|none|400px|Lara posing with the MAC-10 in front of her manor in the game's artwork.]]&lt;br /&gt;
[[File:tombraideruzisartwork.jpg|thumb|none|400px|Lara firing the MAC-10s in the game's artwork.]]&lt;br /&gt;
[[File:TombRaider1holsteredMac10s.jpg|thumb|none|600px|Lara with her holstered MAC-10's in the ''Atlantean Stronghold'' level from the ''Unfinished Business'' expansion, unlike future games, the full MAC-10's are visible in Lara's holster rather than the grips vanishing.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Generic Pump Shotgun==&lt;br /&gt;
A pistol gripped pump-action shotgun that can't be dual wielded and must be fired while standing still. It seems to not be based on any particular pump-action shotgun. The last of Natla's henchmen, called Kold, is armed with a shotgun in Natla's Mines. &lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|450px|Mossberg 500AT Shotgun with Pistol Grip and Custom Choke similar to one used in the film ''[[Raw Deal]]'' - 12 gauge]]&lt;br /&gt;
[[File:TR2_Shotgun.jpg|thumb|none|400px|The in-game model. The receiver seems to be that of a MAC-10(!)]]&lt;br /&gt;
[[File:Tr1shotgun.jpg|thumb|none|600px|Ms Croft with the shotgun and pistols in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Tomb Raider series]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(1996_VG)&amp;diff=1611022</id>
		<title>Talk:Tomb Raider (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Tomb_Raider_(1996_VG)&amp;diff=1611022"/>
		<updated>2023-09-15T00:03:19Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Remaster announced */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Remaster announced ==&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider I-III Remastered'' has been announced for Feb 14, 2024. Given &amp;quot;the option to switch to the original polygon look at any time.&amp;quot; and very modest system requirements (written in a very &amp;quot;this is the weakest machine we could find to test it on&amp;quot; way) it appears to be a pretty faithful enhanced port, which as far as I can tell IMFDB includes on the original page. The screenshots on the Steam page include a few picture's of the Hi-Powers, though I don't know the trilogy enough to say which game each is from. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 00:03, 15 September 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gilligan%27s_Island_(TV_Series)&amp;diff=1610829</id>
		<title>Gilligan's Island (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gilligan%27s_Island_(TV_Series)&amp;diff=1610829"/>
		<updated>2023-09-14T01:50:01Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''Gilligan's Island''&lt;br /&gt;
|picture = Gilligans Island.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = CBS&lt;br /&gt;
|genre = Comedy&lt;br /&gt;
|dates = 1964-1967, 1992&lt;br /&gt;
|seasons = 3&lt;br /&gt;
|episodes = 99&lt;br /&gt;
|character1= Gilligan&lt;br /&gt;
|actor1=[[Bob Denver]]&lt;br /&gt;
|character2=Jonas Grumby &amp;quot;The Skipper&amp;quot;&lt;br /&gt;
|actor2=[[Alan Hale Jr.]]&lt;br /&gt;
|character3=Thurston Howell III&lt;br /&gt;
|actor3=[[Jim Backus]]&lt;br /&gt;
|character4=Mrs. Lovey Howell&lt;br /&gt;
|actor4=[[Natalie Schafer]]&lt;br /&gt;
|character5=Ginger Grant&lt;br /&gt;
|actor5=[[Tina Louise]]&lt;br /&gt;
|character6=Roy Hinkley &amp;quot;The Professor&amp;quot;&lt;br /&gt;
|actor6=[[Russell Johnson]]&lt;br /&gt;
|character7=Mary Ann Summers&lt;br /&gt;
|actor7=[[Dawn Wells]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Gilligan's Island''''' is a television comedy aired on CBS.  It features seven people stranded on an uncharted island in the Pacific Ocean, several hundred miles southwest of Hawaii.  In each episode, the seven castaways are faced with a problem to solve or an obstacle to overcome. To add variety to the normally static setting and cast several episodes feature guest characters who temporarily stop on the island and/or extended dream sequences, which are responsible for the majority of the firearms featured in the series. The first season was filmed and broadcast in black &amp;amp; white.  The second and third seasons were in color.  The popularity of show resulted in three feature length films:  ''Rescue from Gilligan's Island'' (1978), ''The Castaways on Gilligan's Island'' (1979) and ''The Harlem Globetrotters on Gilligan's Island'' (1981).&lt;br /&gt;
&lt;br /&gt;
'''The following lists the seasons of the series ''Gilligan's Island'':'''&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gilligans Island.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gilligan's Island - Season 1|Season 1]]&amp;lt;br&amp;gt;(1964-1965)&amp;lt;/div&amp;gt;&lt;br /&gt;
Gilligans Island.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gilligan's Island - Season 2|Season 2]]&amp;lt;br&amp;gt;(1965-1966)&amp;lt;/div&amp;gt; &lt;br /&gt;
Gilligans Island.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gilligan's Island - Season 3|Season 3]]&amp;lt;br&amp;gt;(1966-1967)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Starfield&amp;diff=1610084</id>
		<title>Starfield</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Starfield&amp;diff=1610084"/>
		<updated>2023-09-11T03:09:46Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* &amp;quot;XM-2311&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:Starfield_boxart.jpg|300px|thumb|right|''Starfield'' (2023)]]&lt;br /&gt;
'''''Starfield''''' is a 2023 science-fiction RPG developed by Bethesda Game Studios, being their newest IP in 25 years. Set in 2330, the game takes place within the Milky Way galaxy and features over 1,000 explorable planetary bodies, both real and fictional.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;Old Earth Pistol&amp;quot;, one of a handful of Earth firearms. The trigger guard is depicted with a larger gap, presumably as a way to accommodate spacesuit gloves.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Starfield_M1911.jpg|thumb|none|600px|The Colt M1911A1 in the inventory menu.]]&lt;br /&gt;
[[Image:Starfield_M19111.jpg|thumb|none|600px|The player character armed with the Colt M1911A1.]]&lt;br /&gt;
[[Image:Starfield_M19112.jpg|thumb|none|600px|Aiming the Colt M1911A1.]]&lt;br /&gt;
[[Image:Starfield_M19113.jpg|thumb|none|600px|Reloading the Colt M1911A1.]]&lt;br /&gt;
[[Image:Starfield_M19114.jpg|thumb|none|600px|A third-person perspective of the Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-2311&amp;quot;==&lt;br /&gt;
A modernised M1911 pistol appears in the game as the &amp;quot;XM-2311&amp;quot;, implying it is a prototype firearm that was developed in the year 2311 (19 years before the game's start).&lt;br /&gt;
[[Image:Starfield_XM2311.jpg|thumb|none|600px|The XM-2311 in the inventory menu.]]&lt;br /&gt;
[[Image:Starfield_XM23111.jpg|thumb|none|600px|The player character armed with the XM-2311.]]&lt;br /&gt;
[[Image:Starfield_XM23112.jpg|thumb|none|600px|Aiming the XM-2311.]]&lt;br /&gt;
[[Image:Starfield_XM23113.jpg|thumb|none|600px|Reloading the XM-2311.]]&lt;br /&gt;
[[Image:Starfield_XM23114.jpg|thumb|none|600px|A third-person perspective of the XM-2311.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Old Earth Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Old Earth Shotgun&amp;quot; is a pump-action shotgun comprised of a [[Mossberg 500]] style receiver, an [[Ithaca 37]] barrel and magazine tube, and a vaguely [[Smith &amp;amp; Wesson 3000]] style pump. The shotgun's pistol grip appears to be referencing the Ithaca 37 used in ''[[Aliens]]'', albeit with a more [[MG42]]-esque pistol grip rather than [[MP40]].&lt;br /&gt;
[[File:HicksShotgun.jpg|thumb|none|450px|Ithaca 37 used in ''Aliens'' - 12 gauge]]&lt;br /&gt;
[[Image:S&amp;amp;W3000shotgun.jpg|thumb|none|450px|Smith &amp;amp; Wesson 3000 - 12 gauge]]&lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|450px|Mossberg 500AT Shotgun with Pistol Grip and Custom Choke similar to one used in the film ''[[Raw Deal]]'' - 12 gauge]]&lt;br /&gt;
[[Image:Starfield_Shotgun.jpg|thumb|none|600px|The Old Earth Shotgun in the inventory menu.]]&lt;br /&gt;
[[Image:Starfield_Shotgun1.jpg|thumb|none|600px|The player character armed with the Old Earth Shotgun.]]&lt;br /&gt;
[[Image:Starfield_Shotgun2.jpg|thumb|none|600px|Aiming the Old Earth Shotgun.]]&lt;br /&gt;
[[Image:Starfield_Shotgun3.jpg|thumb|none|600px|Reloading the Old Earth Shotgun.]]&lt;br /&gt;
[[Image:Starfield_Shotgun4.jpg|thumb|none|600px|A third-person perspective of the Old Earth Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The &amp;quot;Old Earth Assault Rifle&amp;quot; is a stockless [[AK]] rifle. Its receiver is a slightly altered [[AKM]] receiver, but the barrel from the original [[AK-47]]. The receiver inexplicably has the lower section of a Magpul MOE AKM handguard taped to the rifle's wooden handguard. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|450px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Starfield_AK.jpg|thumb|none|600px|The AK hybrid in the inventory menu.]]&lt;br /&gt;
[[Image:Starfield_AK1.jpg|thumb|none|600px|The player character armed with the hybrid AK.]]&lt;br /&gt;
[[Image:Starfield_AK2.jpg|thumb|none|600px|Aiming the AK.]]&lt;br /&gt;
[[Image:Starfield_AK3.jpg|thumb|none|600px|Reloading the AK.]]&lt;br /&gt;
[[Image:Starfield_AK4.jpg|thumb|none|600px|A third-person perspective of the AK.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Old Earth Hunting Rifle&amp;quot;. The handguard on the in-game weapon is more AK-like than the real weapon.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Howa_Type_89&amp;diff=1609664</id>
		<title>Howa Type 89</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Howa_Type_89&amp;diff=1609664"/>
		<updated>2023-09-09T06:34:44Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Noted Howa Type 20 on page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HowaType89FullStock.jpg‎|thumb|500px|right|Howa Type 89 with integral bipod - 5.56x45mm.]]&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|500px|right|Howa Type 89-F assault rifle with folding stock for Paratroopers and 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
When the Japan Ground Self-Defense Force (JGSDF) was looking for a new assault rifle to replace the aging 7.62x51mm [[Howa Type 64]] , [[Howa|Howa Machinery Co.]] of Japan designed and developed the '''Type 89''' assault rifle, chambered for the 5.56x45mm NATO round. It is much lighter than the Type 64 and is a modern assault rifle comparable to the [[M4A1]], the [[SIG SG 551]], and the [[Heckler &amp;amp; Koch G36]]. The Type 89's design resembles the US-designed [[AR-18]] assault rifle, which was manufactured by Howa under license from [[ArmaLite]]. It replaced the Howa Type 64 as the main battle rifle of the JGSDF in 1989, even though the Type 64 is still used in secondary units and Coast Guard units. In 2019, Japan adopted the [[Howa Type 20]] and acquired their first batch in 2020, though total replacement of the Type 89 remains far off.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1989 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|916}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|420}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst-3/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamera 2: Assault of the Legion]]'' || || JGSDF soldiers || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Godzilla vs. Megaguirus]]'' || || G-Graspers headquarters guards || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || Katsuyuki Yamazaki || Arita || rowspan=4 | || rowspan=4 | 2001&lt;br /&gt;
|-&lt;br /&gt;
| Yoji Tanaka || Rokuyama&lt;br /&gt;
|-&lt;br /&gt;
| Makoto Sakamoto || Matsui&lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Hasangui&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla: Tokyo S.O.S.]]'' || || JGSDF soldiers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Samurai Commando: Mission 1549]]'' || || JGSDF soldiers || || rowspan=6 | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Samurai || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kyôka Suzuki]] || Rei Kanzaki ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yôsuke Eguchi]] || Yusuke Kashima || &lt;br /&gt;
|-&lt;br /&gt;
| [[Daisuke Shima]] || Mikuni ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kôji Matoba]] || Yoda || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-Day (Den'D)]] '' ||  || Enemy soldier || Airsoft || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pandemic]]'' ||  || JSDF members ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lust of the Dead 2]]'' ||  || Survivors ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Library Wars]]'' || || Kanto Library Defense Force soldiers|| || rowspan=3 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Nana Eikura]] || Iku Kasahara ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Junichi Okada]] || Atsushi Dojo || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[As the Gods Will]] || || JSDF soldiers ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (2014)|Godzilla]] '' ||  || Monarch security || Airsoft || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Before We Vanish]] '' ||  || JGSDF soldiers ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black and White]] ||  || Lao Tou's guard ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alice in Borderland - Season 2]] || Sho Aoyagi || Aguni Morizono ||   || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joukyou Kaishi!]]''|| Type 89 ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Iron Wrath]]''|| Type 89F ||  || Paratrooper model || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Chaos Theory]]''||  ||  || Used by JGSDF soldiers || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Forbidden Siren 2]]''||&amp;quot;Type 89 Rifle&amp;quot;||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]]''|| Type89 ||  || Available to Japanese players only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || Type89 ||  ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Type89-Custom|| ||with Aimpoint sight, silencer and flashlight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza: Dead Souls]]''||  ||  || Used by JGSDF soldiers || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Glorious Missions]]''||  || Type 89 Scope and Weapon Lights (Veteran JGSDF Soldier Only) || Non-player weapon, used by JGSDF soldiers and terrorists || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.K.I.L.L - Special Force 2]]''||  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||Howa Type 89 Custom  ||||heavy customized||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| Type-89 || w/ various attachments || Introduced in Operation Red Crow expansion (2016) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patlabor: The Movie]] || JGSDF soldiers || ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patlabor: The Movie 2]]||JGSDF soldiers||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memories]] (&amp;quot;Stink Bomb&amp;quot;) || JGSDF soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Devil Lady]]'' || SAT, guardians ||  || rowspan=3|1998-1999&lt;br /&gt;
|-&lt;br /&gt;
|| Takae || rowspan=2| &amp;quot;God&amp;quot; (E25)&lt;br /&gt;
|-&lt;br /&gt;
|| Takeshi Maki&lt;br /&gt;
|-&lt;br /&gt;
|''[[Luv Wave]]''|| Alice ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Amon: The Darkside of The Devilman]] || JGSDF soldier ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[WXIII: Patlabor the Movie 3]] || JGSDF soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Digimon Tamers]] || JGSDF soldiers ||  || 2001 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[RahXephon]] || JGSDF soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yukikaze]] || Japanese soldiers || || 2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Desert Punk]] || Mercenary ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Zipang]] || JMSDF sailors ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]] || Ishikawa and Kuze || Outfitted with futuristic furniture with hybrid cybernetic/optical sights and underbarrel [[M203 grenade launcher]] ||2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Starship Operators]] || ''Amaterasu'' crewmembers || Modified to appear futuristic || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]] || JGSDF soldiers || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karas]]||JSDF soldiers||||2005-2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ergo Proxy]]'' || Quinn || &amp;quot;Return Home/Domecoming&amp;quot; (E06) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saikano]] || JGSDF soldiers || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Japanese Private Police, Kazuma Nonagase, Yukiko Muromachi ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Library War]]||Library Defense Force soldiers||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sound of the Sky]]|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Puella Magi Madoka Magica]]|| Homura Akemi || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Majikoi - Oh! Samurai Girls!]]|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gyo]]''|| JGSDF soldiers || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Eureka Seven: AO]] ||  ||  || 2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Type 89-F || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yachiyo Hinata || Airsoft, Type 89-F || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coppelion]]'' || 1st Division Soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Bullet]]'' || JGSDF soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survival Game Club!]]'' || JGSDF soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokyo ESP]]'' || JGSDF soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gate: Thus the JSDF Fought There]]'' || JGSDF soldiers |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bungo Stray Dogs - Season 1|Bungo Stray Dogs]]'' || || Ep. 03, Ep. 11 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Active Raid: Special Public Security Fifth Division Third Mobile Assault Eighth Unit]]'' || Yakuza Wakashu |||| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed - Season 27]]'' || JASDF airmen || &amp;quot;Conan and Heiji's Nue Legend (Resolution Chapter)&amp;quot; || 2017-2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steins;Gate 0]]'' || JGSDF soldiers |||| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magical Girl Spec-Ops Asuka]]'' || JGSDF soldiers |||| 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;390&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hit-Monkey]]'' || JGSDF soldiers, Bryce Fowler and Monkey ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Howa]] - A list of all firearms manufactured by Howa.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1609662</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Shotguns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Shotguns&amp;diff=1609662"/>
		<updated>2023-09-09T06:11:20Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Over-Under Shotgun */  Noted the one trigger, since that detail SLIGHTLY narrows down possible options (assuming it's not just a generic over/under)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Shotguns=&lt;br /&gt;
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns.&lt;br /&gt;
==Baikal MP-155K==&lt;br /&gt;
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.&lt;br /&gt;
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]&lt;br /&gt;
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]&lt;br /&gt;
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|&amp;quot;''Reunited, and it feels so good...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]&lt;br /&gt;
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]&lt;br /&gt;
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read &amp;quot;MP-155K&amp;quot; in the segment closer to this text, and &amp;quot;12x76&amp;quot; in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3&amp;quot; for those on the other side of the anywhere).]]&lt;br /&gt;
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]&lt;br /&gt;
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a &amp;quot;Tactical&amp;quot; version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a &amp;quot;Threegun&amp;quot; version with a straight stock, a 28&amp;quot; barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.&lt;br /&gt;
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]]&lt;br /&gt;
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]]&lt;br /&gt;
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]]&lt;br /&gt;
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the &amp;quot;M2 ThreeGun&amp;quot;. And it is loooong.]]&lt;br /&gt;
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]]&lt;br /&gt;
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]]&lt;br /&gt;
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]]&lt;br /&gt;
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]]&lt;br /&gt;
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]]&lt;br /&gt;
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]]&lt;br /&gt;
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler &amp;amp; Koch FABARM FP6|FABARM Martial]].&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked &amp;quot;NAVTech&amp;quot;, for copyright reasons.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]&lt;br /&gt;
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]&lt;br /&gt;
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]&lt;br /&gt;
==Beretta 1301==&lt;br /&gt;
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.&lt;br /&gt;
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta DT11==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.&lt;br /&gt;
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]&lt;br /&gt;
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]&lt;br /&gt;
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]&lt;br /&gt;
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]&lt;br /&gt;
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]&lt;br /&gt;
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]&lt;br /&gt;
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]&lt;br /&gt;
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]&lt;br /&gt;
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]&lt;br /&gt;
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]&lt;br /&gt;
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]&lt;br /&gt;
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who &amp;quot;He&amp;quot; is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Baby's First Boomstick&amp;quot;==&lt;br /&gt;
The &amp;quot;Baby's First Boomstick&amp;quot; is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and &amp;quot;reloads&amp;quot; them as if they are firearms.&lt;br /&gt;
[[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]]&lt;br /&gt;
[[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]]&lt;br /&gt;
[[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied &amp;quot;erp&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]]&lt;br /&gt;
[[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar &amp;quot;erp&amp;quot;, and promptly closes itself.]]&lt;br /&gt;
[[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]]&lt;br /&gt;
[[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]]&lt;br /&gt;
[[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]]&lt;br /&gt;
[[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]]&lt;br /&gt;
[[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]]&lt;br /&gt;
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''&amp;quot;ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED.&amp;quot;''']]&lt;br /&gt;
&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name &amp;quot;Worst Shotgun Ever Made&amp;quot; in-game. No, seriously, that's the actual in-game name.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]&lt;br /&gt;
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]]&lt;br /&gt;
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]]&lt;br /&gt;
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]]&lt;br /&gt;
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]]&lt;br /&gt;
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word &amp;quot;ostensibly&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]]&lt;br /&gt;
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]]&lt;br /&gt;
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]]&lt;br /&gt;
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]]&lt;br /&gt;
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]]&lt;br /&gt;
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]]&lt;br /&gt;
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the &amp;quot;P6Twelve&amp;quot;.&lt;br /&gt;
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]]&lt;br /&gt;
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]]&lt;br /&gt;
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]]&lt;br /&gt;
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]]&lt;br /&gt;
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]]&lt;br /&gt;
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]]&lt;br /&gt;
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]]&lt;br /&gt;
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]]&lt;br /&gt;
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]]&lt;br /&gt;
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:H3VR USAS Left.jpg|thumb|none|600px|''&amp;quot;Have you seen [[M16]] lately?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Right.jpg|thumb|none|600px|''&amp;quot;Yeah, it looks like he's been hitting the gym.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a &amp;quot;USAS-12&amp;quot;, and that said magazine is full of &amp;quot;12GA 2 3/4 INCH&amp;quot;.]]&lt;br /&gt;
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]]&lt;br /&gt;
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]]&lt;br /&gt;
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]]&lt;br /&gt;
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]&lt;br /&gt;
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned &amp;quot;Case in point&amp;quot; if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]&lt;br /&gt;
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]&lt;br /&gt;
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]&lt;br /&gt;
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-12==&lt;br /&gt;
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. &lt;br /&gt;
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]]&lt;br /&gt;
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]&lt;br /&gt;
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]]&lt;br /&gt;
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]]&lt;br /&gt;
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from &amp;quot;too short&amp;quot; to &amp;quot;too long&amp;quot;, so &amp;quot;just right&amp;quot; is probably in there somewhere.]]&lt;br /&gt;
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]]&lt;br /&gt;
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]]&lt;br /&gt;
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]]&lt;br /&gt;
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]&lt;br /&gt;
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]&lt;br /&gt;
&lt;br /&gt;
==ENARM Pentagun==&lt;br /&gt;
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.&lt;br /&gt;
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]&lt;br /&gt;
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]&lt;br /&gt;
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]&lt;br /&gt;
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]&lt;br /&gt;
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]&lt;br /&gt;
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]&lt;br /&gt;
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]&lt;br /&gt;
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]&lt;br /&gt;
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]&lt;br /&gt;
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Four-Letter Word&amp;quot;==&lt;br /&gt;
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the &amp;quot;Four-Letter Word&amp;quot; is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Flash.jpeg|thumb|none|600px|&amp;quot;''Eat this.''&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Hey, what better way to celebrate one barrel working than to confidently deliver a cliché one-liner to a not-yet-dead enemy while firing out of a ''different'' un-tested barrel?]]&lt;br /&gt;
[[File:H3VR Four-Letter Word Ejecting.jpeg|thumb|none|600px|Luckily, all 4 barrels are apparently perfectly safe to use, so there's nothing to worry about. Probably.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]&lt;br /&gt;
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]]&lt;br /&gt;
===Tactical===&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]&lt;br /&gt;
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]&lt;br /&gt;
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]&lt;br /&gt;
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]&lt;br /&gt;
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.&lt;br /&gt;
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&amp;amp;H rolls were safe.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]&lt;br /&gt;
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round &amp;quot;Anaconda&amp;quot; magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]&lt;br /&gt;
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]&lt;br /&gt;
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler &amp;amp; Koch G11]], this gun has two different variants; the original prototype, and a &amp;quot;TacMod&amp;quot; version that replaces the integrated optic with picatinny rails.&lt;br /&gt;
[[File:Hkcaws.jpg|thumb|none|450px|Heckler &amp;amp; Koch CAWS - 12 gauge.]]&lt;br /&gt;
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]]&lt;br /&gt;
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]]&lt;br /&gt;
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]]&lt;br /&gt;
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]]&lt;br /&gt;
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]]&lt;br /&gt;
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]]&lt;br /&gt;
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]]&lt;br /&gt;
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]]&lt;br /&gt;
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The &amp;quot;TacMod&amp;quot; version of the CAWS, ready to be tacticooled from head to toe.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]]&lt;br /&gt;
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]]&lt;br /&gt;
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM Martial Pro Forces==&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6|Heckler &amp;amp; Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.&lt;br /&gt;
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]&lt;br /&gt;
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]&lt;br /&gt;
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]&lt;br /&gt;
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]&lt;br /&gt;
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Single Shot Shotgun==&lt;br /&gt;
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the &amp;quot;Throwback Singleshot&amp;quot;, available in both 12 gauge and 20 gauge. &lt;br /&gt;
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;But isn't it Monday?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...what are you doing in my house?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''&amp;quot;Whoah, calm down man, I'll leave. Jeez.&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]]&lt;br /&gt;
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]]&lt;br /&gt;
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]]&lt;br /&gt;
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]]&lt;br /&gt;
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]]&lt;br /&gt;
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]]&lt;br /&gt;
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the &amp;quot;throwback&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]]&lt;br /&gt;
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]&lt;br /&gt;
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10A==&lt;br /&gt;
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the &amp;quot;HS10&amp;quot;.&lt;br /&gt;
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]&lt;br /&gt;
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]&lt;br /&gt;
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]&lt;br /&gt;
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]&lt;br /&gt;
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]&lt;br /&gt;
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]&lt;br /&gt;
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]&lt;br /&gt;
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]&lt;br /&gt;
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]&lt;br /&gt;
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]&lt;br /&gt;
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]&lt;br /&gt;
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]&lt;br /&gt;
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]&lt;br /&gt;
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh IZh-18==&lt;br /&gt;
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.&lt;br /&gt;
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]]&lt;br /&gt;
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]]&lt;br /&gt;
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]]&lt;br /&gt;
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]]&lt;br /&gt;
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]]&lt;br /&gt;
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]]&lt;br /&gt;
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]]&lt;br /&gt;
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]]&lt;br /&gt;
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]]&lt;br /&gt;
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]]&lt;br /&gt;
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added &amp;quot;Throwback&amp;quot; single-shot shotgun.]]&lt;br /&gt;
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]]&lt;br /&gt;
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]&lt;br /&gt;
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called &amp;quot;Tungsten Gray&amp;quot;, and not &amp;quot;Dev-Texture Gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4&amp;quot; shells, as it should.]]&lt;br /&gt;
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]]&lt;br /&gt;
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]]&lt;br /&gt;
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]]&lt;br /&gt;
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]]&lt;br /&gt;
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]]&lt;br /&gt;
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a &amp;quot;cannonball&amp;quot; shell. Essentially a firework flashbang.]]&lt;br /&gt;
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]]&lt;br /&gt;
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]]&lt;br /&gt;
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]]&lt;br /&gt;
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant.&lt;br /&gt;
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]]&lt;br /&gt;
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]]&lt;br /&gt;
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]]&lt;br /&gt;
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]]&lt;br /&gt;
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]]&lt;br /&gt;
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a &amp;quot;''Баррикада''&amp;quot; (&amp;quot;''Barrikada''&amp;quot;, Russian for &amp;quot;Barricade&amp;quot;) shell, an armor-piercing slug meant for cracking the engine blocks of cars.]]&lt;br /&gt;
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]]&lt;br /&gt;
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by &amp;quot;the Shadow Realm&amp;quot;, we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]]&lt;br /&gt;
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the &amp;quot;''Шрапнель-25''&amp;quot; (&amp;quot;Shrapnel-25&amp;quot;), which consists of buckshot; the &amp;quot;25&amp;quot; denotes a 25-meter effective range.]]&lt;br /&gt;
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]]&lt;br /&gt;
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a &amp;quot;shotgun-carbine&amp;quot; (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]]&lt;br /&gt;
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the &amp;quot;''Сирень-7''&amp;quot; (&amp;quot;''Siren-7''&amp;quot;, or &amp;quot;Lilac-7&amp;quot;), is a riot-control round...]]&lt;br /&gt;
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]]&lt;br /&gt;
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the &amp;quot;''Звезда''&amp;quot; (&amp;quot;''Zvezda''&amp;quot;) round.]]&lt;br /&gt;
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to &amp;quot;Star&amp;quot;, is a bit more apt...]]&lt;br /&gt;
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KWG1&amp;quot;==&lt;br /&gt;
The &amp;quot;KWG1&amp;quot; is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the &amp;quot;Bolter&amp;quot; weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.&lt;br /&gt;
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the &amp;quot;KWG1&amp;quot; was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]&lt;br /&gt;
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]&lt;br /&gt;
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some &amp;quot;SWAG-12&amp;quot; high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]&lt;br /&gt;
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]&lt;br /&gt;
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]&lt;br /&gt;
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]&lt;br /&gt;
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: &amp;quot;Freedomfetti&amp;quot; shells.]]&lt;br /&gt;
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]&lt;br /&gt;
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]&lt;br /&gt;
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]&lt;br /&gt;
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]&lt;br /&gt;
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]&lt;br /&gt;
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]&lt;br /&gt;
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]&lt;br /&gt;
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]&lt;br /&gt;
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]&lt;br /&gt;
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]&lt;br /&gt;
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to &amp;quot;walk&amp;quot; your way down the stack, one gun at a time.]]&lt;br /&gt;
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]&lt;br /&gt;
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]&lt;br /&gt;
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]&lt;br /&gt;
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]&lt;br /&gt;
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a &amp;quot;SWAG-12&amp;quot; HE shell...]]&lt;br /&gt;
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]&lt;br /&gt;
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]&lt;br /&gt;
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]&lt;br /&gt;
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]&lt;br /&gt;
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? &amp;quot;If you love something, let it go&amp;quot;?]]&lt;br /&gt;
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''&amp;quot;You got all the shots I asked for, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Well whaddaya mean ya didn't get a shot of you loading it?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]]&lt;br /&gt;
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]]&lt;br /&gt;
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]]&lt;br /&gt;
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP-203&amp;quot;==&lt;br /&gt;
Day 17's gift in the Meatmas 2020 Advent Calendar event was the &amp;quot;MP-203&amp;quot;, a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler &amp;amp; Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.&lt;br /&gt;
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]]&lt;br /&gt;
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]]&lt;br /&gt;
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]]&lt;br /&gt;
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to &amp;quot;snap&amp;quot; into place over a longer distance than most mags, as shown here.]]&lt;br /&gt;
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number (&amp;quot;1768909627&amp;quot;) can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and &amp;quot;Cal. 12x76/12x70&amp;quot;/&amp;quot;24 SHELLS OVERALL&amp;quot;/&amp;quot;6 SHELLS EACH TUBE&amp;quot; on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]]&lt;br /&gt;
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]]&lt;br /&gt;
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]]&lt;br /&gt;
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]]&lt;br /&gt;
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]]&lt;br /&gt;
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4&amp;quot; or 3&amp;quot; long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]]&lt;br /&gt;
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read &amp;quot;MP-203-24&amp;quot; (implying the existence of other variants, presumably with different-sized tube clusters), &amp;quot;Cal. 12x76&amp;quot; (implying that the weapon can chamber standard 12-gauge 3&amp;quot; magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and &amp;quot;Made in Russia&amp;quot;, implying that the MP-203 is sold on the export market.]]&lt;br /&gt;
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled &amp;quot;CQB&amp;quot; model.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|&amp;quot;Ladies and gentlemen, the moment you have all been waiting for...&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|&amp;quot;...the AAAAH MY EYES!&amp;quot;]]&lt;br /&gt;
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]&lt;br /&gt;
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. &amp;quot;Precise&amp;quot; isn't a word that would be used to describe it.]]&lt;br /&gt;
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]&lt;br /&gt;
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]&lt;br /&gt;
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]&lt;br /&gt;
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]&lt;br /&gt;
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]&lt;br /&gt;
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]&lt;br /&gt;
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]&lt;br /&gt;
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]&lt;br /&gt;
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a &amp;quot;Triple Hit&amp;quot; shell, a slug shell, and a &amp;quot;SWAG-12&amp;quot; fragmenting shell.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]&lt;br /&gt;
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
A currently unidentified [[Over-Under Shotgun]] with a single trigger was added in Update #111 Experimental Build 3. Unlike the Beretta DT11, this is chambered in 20 gauge and lacks the raised sight rib of many Over-Under shotguns.&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were &amp;quot;gameified&amp;quot; for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.&lt;br /&gt;
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take &amp;amp; Hold: Containment.]]&lt;br /&gt;
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]]&lt;br /&gt;
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's &amp;quot;cassettes&amp;quot; (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]]&lt;br /&gt;
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]]&lt;br /&gt;
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]]&lt;br /&gt;
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]]&lt;br /&gt;
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]]&lt;br /&gt;
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]]&lt;br /&gt;
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]]&lt;br /&gt;
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having &amp;lt;s&amp;gt;remembered to bring a cassette full of SWAG-12 shells&amp;lt;/s&amp;gt; found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical Magpul==&lt;br /&gt;
Added in Update #52, the &amp;quot;Express 870&amp;quot;, as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]&lt;br /&gt;
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]&lt;br /&gt;
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]&lt;br /&gt;
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |&amp;quot;bandit shooting&amp;quot;]] technique with a pump-action shotgun, which completely defeats its point.]]&lt;br /&gt;
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]&lt;br /&gt;
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of &amp;lt;s&amp;gt;Molotov cocktails&amp;lt;/s&amp;gt; bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]&lt;br /&gt;
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]&lt;br /&gt;
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called &amp;quot;Field Gun's&amp;quot; effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of &amp;quot;MB500&amp;quot;.&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]&lt;br /&gt;
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]&lt;br /&gt;
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]&lt;br /&gt;
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]&lt;br /&gt;
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]&lt;br /&gt;
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]&lt;br /&gt;
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]&lt;br /&gt;
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]&lt;br /&gt;
[[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]&lt;br /&gt;
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the ｌｏｎｇｂｏｉ.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Hey, you. When I said &amp;quot;lights, camera, action&amp;quot;, I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]]&lt;br /&gt;
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]]&lt;br /&gt;
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]]&lt;br /&gt;
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. &amp;lt;br&amp;gt; ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]]&lt;br /&gt;
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870P Left.jpg|thumb|none|600px|The &amp;quot;870 Picatinny&amp;quot;, out on the top of Northest Dakota's scoring plinth.]]&lt;br /&gt;
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's &amp;quot;Masterkey&amp;quot; configuration, but without the pistol grip, and with a female Picatinny rail on top.]]&lt;br /&gt;
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]&lt;br /&gt;
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]&lt;br /&gt;
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]&lt;br /&gt;
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]&lt;br /&gt;
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]&lt;br /&gt;
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]&lt;br /&gt;
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque &amp;quot;KDR&amp;quot; sight mounted on the not-quite-top-rail...]]&lt;br /&gt;
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]&lt;br /&gt;
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the &amp;quot;parent&amp;quot; weapon (the knife, in this case) or the &amp;quot;primary foregrip&amp;quot; (the 870's trigger) in order for the weapon to count as &amp;quot;held&amp;quot;; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14==&lt;br /&gt;
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14&amp;quot; barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a &amp;quot;firearm&amp;quot; (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the &amp;quot;T14 Custom&amp;quot; in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]]&lt;br /&gt;
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads &amp;quot;12 GA 2 3/4&amp;quot; OR 3&amp;quot; SHELLS&amp;quot;.]]&lt;br /&gt;
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]]&lt;br /&gt;
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]]&lt;br /&gt;
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]]&lt;br /&gt;
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]]&lt;br /&gt;
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]]&lt;br /&gt;
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a &amp;quot;splatter&amp;quot;-style bullseye target.]]&lt;br /&gt;
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]]&lt;br /&gt;
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a &amp;quot;splatter&amp;quot; of the target's green base color, appropriate for a target of this type.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 TAC-14 DM==&lt;br /&gt;
The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name &amp;quot;CQB 870&amp;quot;; as with the later-added-but-above &amp;quot;T14 Custom&amp;quot;, it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. &lt;br /&gt;
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]&lt;br /&gt;
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]&lt;br /&gt;
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]&lt;br /&gt;
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]&lt;br /&gt;
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]&lt;br /&gt;
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]&lt;br /&gt;
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the &amp;quot;Pump Action - EXPRESS&amp;quot; marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is &amp;quot;19019182&amp;quot;, presumably a serial number.]]&lt;br /&gt;
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]]&lt;br /&gt;
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 11==&lt;br /&gt;
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.&lt;br /&gt;
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]&lt;br /&gt;
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]&lt;br /&gt;
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]&lt;br /&gt;
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]&lt;br /&gt;
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]&lt;br /&gt;
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]&lt;br /&gt;
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]&lt;br /&gt;
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1882==&lt;br /&gt;
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.&lt;br /&gt;
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]&lt;br /&gt;
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]&lt;br /&gt;
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]&lt;br /&gt;
&lt;br /&gt;
==Remington V3 TAC-13==&lt;br /&gt;
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name &amp;quot;VT13&amp;quot;; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a &amp;quot;firearm&amp;quot; in the US, and nothing more. &lt;br /&gt;
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]]&lt;br /&gt;
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]&lt;br /&gt;
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]]&lt;br /&gt;
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]]&lt;br /&gt;
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]]&lt;br /&gt;
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]]&lt;br /&gt;
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]]&lt;br /&gt;
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]]&lt;br /&gt;
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]]&lt;br /&gt;
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]&lt;br /&gt;
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]&lt;br /&gt;
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]&lt;br /&gt;
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]&lt;br /&gt;
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]&lt;br /&gt;
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]&lt;br /&gt;
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]&lt;br /&gt;
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]&lt;br /&gt;
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]&lt;br /&gt;
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a &amp;quot;target&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called &amp;quot;Cartoon 8 Gauge&amp;quot;, which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the &amp;quot;Big Boomer&amp;quot;; it is a classic video-gamey &amp;quot;super shotgun&amp;quot;, with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to &amp;quot;[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]&amp;quot; is differed by the lack of other range patrons.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]&lt;br /&gt;
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]&lt;br /&gt;
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]&lt;br /&gt;
===Ultra-short sawed-off===&lt;br /&gt;
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]&lt;br /&gt;
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The OG&amp;quot;===&lt;br /&gt;
Originally identified as the &amp;quot;Cartoon 8 Gauge&amp;quot;, before being removed in Update #52 and brought back in Update #98, &amp;quot;The OG&amp;quot; takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).&lt;br /&gt;
&lt;br /&gt;
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.&lt;br /&gt;
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The &amp;quot;Cartoon 8 Gauge&amp;quot;, in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]&lt;br /&gt;
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]]&lt;br /&gt;
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]&lt;br /&gt;
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]]&lt;br /&gt;
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]]&lt;br /&gt;
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]]&lt;br /&gt;
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]]&lt;br /&gt;
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with &amp;quot;some&amp;quot; (read: &amp;quot;lots of&amp;quot;) conspicuously bright 00 buck pellets.]]&lt;br /&gt;
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]]&lt;br /&gt;
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]]&lt;br /&gt;
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
===1864 Wells Fargo===&lt;br /&gt;
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]&lt;br /&gt;
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]&lt;br /&gt;
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the &amp;lt;s&amp;gt;paper target&amp;lt;/s&amp;gt; charging bandit, vowing to defend this &amp;lt;s&amp;gt;range booth&amp;lt;/s&amp;gt; stagecoach to the very last.]]&lt;br /&gt;
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Boomer&amp;quot;===&lt;br /&gt;
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]]&lt;br /&gt;
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]]&lt;br /&gt;
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]]&lt;br /&gt;
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]]&lt;br /&gt;
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]]&lt;br /&gt;
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]]&lt;br /&gt;
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]]&lt;br /&gt;
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]]&lt;br /&gt;
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call &amp;quot;Bowling for Sosigs&amp;quot;! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]]&lt;br /&gt;
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]]&lt;br /&gt;
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scalpel-LE&amp;quot;==&lt;br /&gt;
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the &amp;quot;Scalpel-LE&amp;quot;. Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the &amp;quot;Bolters&amp;quot; from the ''Warhammer 40K'' universe, similar to the earlier-added &amp;quot;KWG1&amp;quot;; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler &amp;amp; Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]].&lt;br /&gt;
&lt;br /&gt;
On a sidenote, the name is somewhat bizarre; the word &amp;quot;Scalpel&amp;quot; implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix &amp;quot;LE&amp;quot; usually stands for &amp;quot;Law Enforcement&amp;quot;, despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the &amp;quot;LE&amp;quot; could also stand for something else entirely (e.g. &amp;quot;Limited-Edition&amp;quot;); the name may have also been chosen specifically for its nonsensical, ironic nature.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]]&lt;br /&gt;
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's &amp;quot;SWAG-12&amp;quot; high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]]&lt;br /&gt;
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]]&lt;br /&gt;
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]]&lt;br /&gt;
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]]&lt;br /&gt;
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]]&lt;br /&gt;
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]]&lt;br /&gt;
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]]&lt;br /&gt;
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, &amp;quot;subtle&amp;quot; isn't exactly the first word that comes to mind when looking at this gun.]]&lt;br /&gt;
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scattergun&amp;quot;==&lt;br /&gt;
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update &amp;quot;Meat Fortress&amp;quot; was the &amp;quot;Scattergun&amp;quot;, a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.&lt;br /&gt;
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]]&lt;br /&gt;
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Duckhunter&amp;quot;===&lt;br /&gt;
A full-length version of the Scattergun, called the &amp;quot;Duckhunter,&amp;quot; was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.&lt;br /&gt;
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]]&lt;br /&gt;
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]]&lt;br /&gt;
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]]&lt;br /&gt;
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]]&lt;br /&gt;
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two &amp;quot;normal&amp;quot; 13 gauge shells are &amp;quot;Sluggers&amp;quot;, which are slug shells...]]&lt;br /&gt;
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and &amp;quot;Bleeders&amp;quot;, which are flechette shells.]]&lt;br /&gt;
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the &amp;quot;Blooper&amp;quot;...]]&lt;br /&gt;
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the &amp;quot;Moonshot.&amp;quot; At first glance, this appears to just be a slightly different buckshot.]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]]&lt;br /&gt;
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a &amp;quot;tacticool&amp;quot; version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]&lt;br /&gt;
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]&lt;br /&gt;
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]&lt;br /&gt;
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]&lt;br /&gt;
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by &amp;quot;some&amp;quot;, we mean 2.]]&lt;br /&gt;
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? &amp;quot;A ten-gallon hat on a one-quart head&amp;quot;?]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]&lt;br /&gt;
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]&lt;br /&gt;
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]&lt;br /&gt;
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]&lt;br /&gt;
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]&lt;br /&gt;
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shotgun&amp;quot;==&lt;br /&gt;
The second of the two shotguns added with the release of &amp;quot;Meat Fortress&amp;quot; was a recreation of ''[[TF2]]'''s &amp;quot;Shotgun&amp;quot;, loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger &amp;amp; Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]]&lt;br /&gt;
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]]&lt;br /&gt;
===&amp;quot;Ol' Reliable&amp;quot;===&lt;br /&gt;
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.&lt;br /&gt;
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]]&lt;br /&gt;
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]]&lt;br /&gt;
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]]&lt;br /&gt;
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]]&lt;br /&gt;
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a &amp;quot;triple hit&amp;quot; round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]]&lt;br /&gt;
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]]&lt;br /&gt;
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]]&lt;br /&gt;
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]]&lt;br /&gt;
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]]&lt;br /&gt;
&lt;br /&gt;
==Side-By-Side Double-Barreled Shotgun==&lt;br /&gt;
Update #85's 4th alpha build added the &amp;quot;Hammerless Long&amp;quot;, a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]]&lt;br /&gt;
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]]&lt;br /&gt;
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]]&lt;br /&gt;
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]]&lt;br /&gt;
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]]&lt;br /&gt;
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]]&lt;br /&gt;
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]]&lt;br /&gt;
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]&lt;br /&gt;
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barrel Sawn-Off Shotgun==&lt;br /&gt;
A single barrel sawn-off shotgun in 16 gauge was added in Experimental Build #3 of Update #111.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length &amp;quot;Sjogren Inertial&amp;quot;, and the sawn-off &amp;quot;Sjogren Shorty&amp;quot;.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler &amp;amp; Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]]&lt;br /&gt;
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]]&lt;br /&gt;
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]]&lt;br /&gt;
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]]&lt;br /&gt;
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]]&lt;br /&gt;
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]]&lt;br /&gt;
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]]&lt;br /&gt;
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]&lt;br /&gt;
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 124C==&lt;br /&gt;
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first &amp;quot;normal&amp;quot; straight-pull firearm in the game (since the &amp;quot;Long Shot&amp;quot; has a recoil spring, being essentially a semi-auto with no self-unlocking system), though &amp;quot;normal&amp;quot; is used a bit loosely in this case. This is also the Model 124C's first known media appearance.&lt;br /&gt;
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]&lt;br /&gt;
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]&lt;br /&gt;
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]&lt;br /&gt;
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]&lt;br /&gt;
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]&lt;br /&gt;
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]&lt;br /&gt;
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]]&lt;br /&gt;
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]&lt;br /&gt;
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]&lt;br /&gt;
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]&lt;br /&gt;
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]&lt;br /&gt;
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of &amp;quot;scatter&amp;quot; just a bit.]]&lt;br /&gt;
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]&lt;br /&gt;
&lt;br /&gt;
==Stevens Model 520==&lt;br /&gt;
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name &amp;quot;Hammerless520&amp;quot; (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a &amp;quot;Short&amp;quot; model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take &amp;amp; Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.&lt;br /&gt;
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]]&lt;br /&gt;
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]]&lt;br /&gt;
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]]&lt;br /&gt;
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]]&lt;br /&gt;
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]]&lt;br /&gt;
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]]&lt;br /&gt;
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go &amp;quot;pink-orange-yellow-green-blue-America&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]]&lt;br /&gt;
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an &amp;quot;S&amp;quot; and rhymes with &amp;quot;zafety&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is &amp;quot;light gray&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these &amp;quot;little arrows&amp;quot; can do, another shell gets chamberloaded; the pink color denotes this as a flare.]]&lt;br /&gt;
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]&lt;br /&gt;
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]&lt;br /&gt;
&lt;br /&gt;
==Techno Arms MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as &amp;quot;12 gauge short&amp;quot; in-game).&lt;br /&gt;
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]]&lt;br /&gt;
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase &amp;quot;a&amp;quot;s.]]&lt;br /&gt;
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]]&lt;br /&gt;
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]]&lt;br /&gt;
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]]&lt;br /&gt;
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the &amp;quot;MAG-7 M1&amp;quot; markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]]&lt;br /&gt;
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]]&lt;br /&gt;
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]]&lt;br /&gt;
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]]&lt;br /&gt;
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]]&lt;br /&gt;
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]]&lt;br /&gt;
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]]&lt;br /&gt;
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The House Key&amp;quot; / &amp;quot;The Car Key&amp;quot;==&lt;br /&gt;
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called &amp;quot;The House Key&amp;quot;, and the shorter version is called &amp;quot;The Car Key&amp;quot;.&lt;br /&gt;
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]&lt;br /&gt;
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]&lt;br /&gt;
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]]&lt;br /&gt;
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by &amp;quot;any&amp;quot;, we mean ''any''.]]&lt;br /&gt;
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler &amp;amp; Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]]&lt;br /&gt;
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]]&lt;br /&gt;
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge &amp;quot;Freedomfetti&amp;quot; shell. Because, well, why not?]]&lt;br /&gt;
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|&amp;quot;AWAKEN, MY MASTERS!&amp;quot;]]&lt;br /&gt;
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]]&lt;br /&gt;
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]]&lt;br /&gt;
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]]&lt;br /&gt;
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]]&lt;br /&gt;
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-63==&lt;br /&gt;
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.&lt;br /&gt;
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]]&lt;br /&gt;
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]]&lt;br /&gt;
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the &amp;quot;TOЗ-63&amp;quot; markings and proof marks on the barrels.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]&lt;br /&gt;
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-81 Mars==&lt;br /&gt;
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.&lt;br /&gt;
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a &amp;quot;box&amp;quot;, in which case it's ''slightly'' smaller.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler &amp;amp; Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]&lt;br /&gt;
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]&lt;br /&gt;
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]&lt;br /&gt;
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]&lt;br /&gt;
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Tulyak==&lt;br /&gt;
The [[Tulyak]] was added in Experimental Build 3 of Update #111. It is the first known media appearance of this shotgun.&lt;br /&gt;
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.&lt;br /&gt;
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]&lt;br /&gt;
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]&lt;br /&gt;
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]&lt;br /&gt;
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]&lt;br /&gt;
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of &amp;quot;Triple Hit&amp;quot; shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]&lt;br /&gt;
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]&lt;br /&gt;
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the &amp;quot;Triple Hit&amp;quot; shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]&lt;br /&gt;
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]&lt;br /&gt;
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]&lt;br /&gt;
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]&lt;br /&gt;
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]&lt;br /&gt;
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the &amp;quot;Triple Hit&amp;quot; shells makes itself apparent.]]&lt;br /&gt;
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with &amp;quot;Hot Dog&amp;quot; in the name, so we'll let it slide.]]&lt;br /&gt;
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]&lt;br /&gt;
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]]&lt;br /&gt;
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of &amp;quot;information&amp;quot;.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]]&lt;br /&gt;
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]]&lt;br /&gt;
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: &amp;quot;'''ADMIN, HE'S DOING IT SIDEWAYS!'''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military &amp;quot;Trench Gun&amp;quot; configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]&lt;br /&gt;
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]&lt;br /&gt;
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]&lt;br /&gt;
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]&lt;br /&gt;
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]&lt;br /&gt;
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1609661</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1609661"/>
		<updated>2023-09-09T05:59:40Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* &amp;quot;25mm Grenade APW&amp;quot;* */ Mentioned Denel PAW-20 and the slightly different appearance in an achievement icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Fallout: New Vegas''&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=''Fallout''&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout: New Vegas Ultimate Edition''. The first, ''Dead Money'', revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. ''Honest Hearts'' takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. ''Old World Blues'' takes place at the scientific research facility Big Mountain or the Big MT. The final regular DLC, ''Lonesome Road'', adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. A fifth pack, ''Gun Runners' Arsenal'', did not add any story content, but instead added a host of weapons to various vendors around the game. The sixth, ''Courier's Stash'', also did not add any new story content, nor technically any new content at all, but instead made the pre-order exclusive item packs available to everyone.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]]. Director Joshua Sawyer, via his account on the now defunct Formspring (an archive of which can be found [https://rpgcodex.net/forums/threads/an-archive-of-josh-sawyers-formspring-from-april-2010-through-march-2013-over-1-mb-of-text.128571/ here]) has confirmed several details about the firearms the game's weapons are based on among the many questions he has answered.&lt;br /&gt;
&lt;br /&gt;
(*) indicates that the weapon was added in DLC.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as the &amp;quot;9mm Pistol&amp;quot;, made by a fictional &amp;quot;M&amp;amp;A Guns Manufacturers&amp;quot; according to the slide legends. It can be modified with a short-range scope and a 20-round magazine. It weighs 1.5 pounds, lower than the 2.2 of the real thing. It's the most common gun in the game, standard issue to most factions like the NCR and given to the player by Doc Mitchell at the start of the game, unless the player rolled their stats into another skill beyond Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens&amp;quot;. It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage and accuracy that benefits from its high capacity (and thus DPS against lightly/unarmored opponents) and how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, based on the factory-engraved &amp;quot;Renaissance&amp;quot; model with grips painted with Our Lady of Guadalupe, is carried by Benny (voiced by Matthew Perry), which he uses to execute the Courier in the opening FMV. The player can later acquire it from him (either by killing him or pickpocketing it from him, the latter allows the player to complete the &amp;quot;Talk About Owned&amp;quot; challenge by killing Benny with Maria). Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached. &lt;br /&gt;
[[File:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FalloutNewVegasHi-Power.jpg|400px|thumb|none|The in-game model for the 9mm Pistol.]]&lt;br /&gt;
[[File:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[File:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[File:FalloutNVHi-Power.jpg|600px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading. An attempt has been made to make this look sensible through a pivoting slide release lever; however, the actual slide release doesn't move, and the lever that Obsidian apparently mistook for one is actually the safety.]]&lt;br /&gt;
[[File:Fnvbhp-1.jpg|thumb|none|600px|The Courier pulls the slide on a jammed Hi-Power.]]&lt;br /&gt;
[[File:FalloutNVhipowerposter.jpg|600px|thumb|none|While wandering Camp McCarren, the Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an image of a Hi-Power, which appears to be a render of its in-game model. This poster is derived from [https://rarehistoricalphotos.com/wp-content/uploads/2022/03/american-propaganda-posters-world-war-two-46.webp a US World War II poster] proclaiming &amp;quot;VD is not Victory&amp;quot;, which featured an original [[M1911]] instead.]]&lt;br /&gt;
[[File:FONV Saint Mary's Pistol.jpg|thumb|none|400px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[File:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening intro.]]&lt;br /&gt;
[[File:FalloutNV9mmMaria.jpg|600px|thumb|none|The Courier, in an ironic twist of fate, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of the [[Colt Single Action Army]], the [[Ruger Vaquero]], and various other SAA replicas. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it shares similarities with the Colt, such as the three pins on the frame, where the Vaquero only has two. The base gun appears to have a 5&amp;quot; barrel, but can be modified with a 7.5&amp;quot; barrel that increases the damage by +3, as well as an engraved &amp;quot;heavy duty&amp;quot; cylinder which increases its maximum condition by +50%. It weighs 2 pounds, which is appropriate for its initial barrel length, but is not affected by the barrel length upgrade. A Single Action Army also appears on the boxart and title screen, with slight differences due to these images being illustrations instead of using the game's 3D model.&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers and is one of the first revolvers and magnum caliber guns the player will get. Decent damage and accuracy tempered by middling returns on power and a slow reload as you'd expect from a gate loader.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in a safe in the Bison Steve casino in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is the fastest-firing revolver in the game. It serves as a high-level eater of .357 Magnum ammo, with its fast ROF and increased damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|400px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|400px|The .357 equipped with a longer barrel and a &amp;quot;heavy duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Note the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|400px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', renamed the &amp;quot;.44 Magnum Revolver&amp;quot; as it no longer has a scope by default. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, and Old Ben in Freeside. Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips. It weighs 3.5 pounds, rounded down from its real counterpart. Incorrectly, the Model 29 uses the Pip-Boy icon for the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', which does not appear in ''New Vegas''.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum is carried by the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake, and can be acquired from him during the quest &amp;quot;Talent Pool&amp;quot;. The Mysterious Magnum has a faster fire rate, better accuracy, increased critical hit damage but a lower durability stat, but is still a very powerful and frankly stylish high level sidearm. A version of the Mysterious Magnum with extremely buffed damage is also used by the Mysterious Stranger. The Mysterious Magnum appears to have a blocked barrel (due to the bore on the default .44 Magnum being a texture) which can be seen when reloading it.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|400px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|400px|The .44 fitted with a scope and &amp;quot;heavy frame&amp;quot;.]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|400px|The &amp;quot;Mysterious Magnum&amp;quot;, complete with mother of pearl grips and gorgeous engravings.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;12.7mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;12.7mm Pistol&amp;quot; is a fictitious pistol chambered for the also fictitious 12.7mm round (the in-universe equivalent to .50 AE or .50 Beowulf). It is based on the &amp;quot;SIG-Sauer 14mm Pistol&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'', though the magazine is inserted into the grip instead of being housed in front of the trigger like the original 14mm. Like the original design, it is roughly a 50% ultra-chunky [[Hämmerli 280]] (now minus the separate magwell) and 50% the &amp;quot;[[LAPD 2019 Blaster]]&amp;quot; from the movie ''[[Blade Runner]]'', though a standalone gun even closer to the ''Blade Runner'' weapon exists too. Its only modification is a suppressor. The pistol's grip also has a loose similarity to that of the Finnish [[Jatimatic]] submachine gun. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs a high Strength and Guns skill to properly use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm when armor's a problem.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the ''Gun Runners' Arsenal'' DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. The only disadvantage is that it can't be fitted with a silencer.&lt;br /&gt;
[[Image:H280.jpg|thumb|350px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|350px|none|The LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[File:JatimaticSMALL.JPG|thumb|450px|none|Jatimatic - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fallout_1997_14mm_pistol.jpg|thumb|none|350px|The &amp;quot;14mm Pistol&amp;quot; from ''Fallout''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|400px|The in-game model of the 12.7mm Pistol. Note the small discoloured patch above the trigger; this is apparently the ejection port, although the layout of the pistol makes it unclear how that's exactly supposed to work.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|400px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat it as being fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|400px|The 12.7mm's compact variant, the &amp;quot;Lil' Devil&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that it's a faithful replica of the original 14mm design from ''Fallout'''s past. Aside from the whole 'no magwell' thing, of course.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Pistol&amp;quot; returns from ''[[Fallout 3]]''. As in that game, it is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is a very common weapon, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double-action. It can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a reliable sidearm for the mid point of the game, with higher damage and DPS than the standard 9mm offerings alongside decent mods to keep it in the power band long enough to be useful.&lt;br /&gt;
&lt;br /&gt;
The pre-order bonus &amp;quot;Classic Pack&amp;quot;, also included in the ''Courier's Stash'' DLC, adds the &amp;quot;Weathered 10mm Pistol&amp;quot;; aside from the different skin, it features slightly higher damage and durability at the cost of not being a holdout weapon.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|400px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|400px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side; the old magazine is also never removed at any point during the animation. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|400px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 Blaster==&lt;br /&gt;
The [[LAPD 2019 Blaster]] from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''[[Fallout]]'' and ''[[Fallout 2]]''&amp;quot;, the &amp;quot;.223 Pistol&amp;quot;. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower at the cost of less damage. The ''Gun Runners' Arsenal'' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a potent side-grade handgun for mid to high level players. Sure it's not fast firing, but 5.56 AP is very common and very effective for pesky Legionnaires. &lt;br /&gt;
&lt;br /&gt;
The handgun is usable to complete two movie-related challenges (tasks the player can complete to earn XP). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) to kill robots with the weapon, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons (which includes all revolvers and lever-action weapons, including the decidedly un-Western 5.56mm).&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|400px|The in-game model for the &amp;quot;5.56mm Pistol&amp;quot;. Note that the gun only has one trigger instead of two and is missing the bolt handle from the [[Steyr_Mannlicher_Model_L#Steyr_Mannlicher_Model_SL|Steyr Mannlicher]] rifle the original blaster prop was built from.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|400px|The unique &amp;quot;That Gun&amp;quot;.]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. It has an integral sliencer and will not alert enemies (who have not been shot) of the player's presence. It will not dismember on hit and does less damage to limbs. It is also one of the two guns players can always sneak into casinos regardless of their sneak skill, the other being the Police Pistol. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member).&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|400px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm. The markings on the weapon read &amp;quot;Silenced .22 Pistol&amp;quot; and &amp;quot;Use Only .22 Long Rifle Ammo&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at an old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;, and like some versions of the New Service, this revolver in-game chambers .357 Magnum. When fired, the Courier will cock the hammer after every shot, but firing the first round after drawing the weapon will be done so in double-action. The inclusion of this revolver is a reference to ''[[The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. &lt;br /&gt;
&lt;br /&gt;
The weapon is extremely useful in ''Dead Money'' due to its very high critical hit ratio, mostly for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The New Service can be found in surprising numbers around the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes. It weighs 3 pounds, which is significantly higher than its real weight of 2.3.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Fnvnewservice-1.jpg|thumb|none|600px|The Courier holds a New Service after finding out that there was much more than he bargained for in that abandoned bunker.]]&lt;br /&gt;
[[File:Fnvnewservice-2.jpg|thumb|none|600px|Aiming the revolver; it has no rear sight and its roof is instead completely flat. Additionally, the actual point of impact is not the top of the front sight, but the bottom of it.]]&lt;br /&gt;
[[File:Fnvnewservice-3.jpg|thumb|none|600px|Discharging a round...]]&lt;br /&gt;
[[File:Fnvnewservice-4.jpg|thumb|none|600px|...and cocking the hammer; the hammer will stay cocked until the revolver is switched out for another weapon, upon which the gun will be decocked when it is pulled out again.]]&lt;br /&gt;
[[File:Fnvnewservice-5.jpg|thumb|none|600px|Opening the cylinder; this animation is reused from the Smith &amp;amp; Wesson M29, and as such has the cases fall out on their own and the Courier not use the cylinder release. It is also incorrectly depicted as reloadable with the hammer cocked.]]&lt;br /&gt;
[[File:Fnvnewservice-6.jpg|thumb|none|600px|Slamming in a speedloader, now with the rounds using the correct textures; the rounds still stay in the speedloader after it has been loaded, however. Despite the in-game gun chambering .357 Magnum, its cylinder and the speedloader used to reload it both contain the same .44 Magnum cartridges used for the Model 29. This is because the New Service's model reuses parts from the S&amp;amp;W M29 such as its cylinder and frame.]]&lt;br /&gt;
[[File:Fnvnewservice-7.jpg|thumb|none|600px|Flicking the New Service shut.]]&lt;br /&gt;
[[File:Fnvnewservice-8.jpg|thumb|none|600px|All that cylinder flicking comes back to bite the Courier in the rear when it jams in the Tampico; the procedure is the same as on the Model 29 and the .45-70 Hunting Revolver.]]&lt;br /&gt;
[[File:Fnvnewservice-9.jpg|thumb|none|600px|The Courier shows off his Police Pistol while decked out in Sierra Madre Security armour.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Hunting Revolver&amp;quot;, chambered in .45-70 Govt'. Unlike the real BFR, which is a single-action only revolver that feeds from a loading gate, the Hunting Revolver is a double-action revolver that feeds through a swing-out cylinder. It always has an unremovable scope. The ''Gun Runners' Arsenal'' DLC adds a variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Hunting Revolver is a solid way to tap into your early .45-70 reserves, with high raw damage and a scope to let you select and delete heads with ease. &lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique scopeless version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, with a higher damage, rate of fire and even crit chance than the normal Hunting Revolver and with no scope to stop you from whipping this thing out.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Gov't]]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|400px|thumb|none|The standard Hunting Revolver. The position of its trigger implies that this is a single-action revolver, however, it fires in double-action in-game.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|400px|thumb|none|The ''GRA'' version of the Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the ''Gun Runners' Arsenal'' DLC. A 6-shot cylinder is also available.]]&lt;br /&gt;
[[File:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[File:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzle flash, considering the cartridge it chambers.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|thumb|none|400px|The &amp;quot;Ranger Sequoia&amp;quot;. Compared to the standard BFR, this variant has an octagonal barrel.]]&lt;br /&gt;
[[File:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The ''Honest Hearts'' DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol&amp;quot;. Joshua Graham ([[Keith Szarabajka]]) describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago&amp;quot;, referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of it. After beating the main questline of Honest Hearts, .45 Auto ammunition, and the weapons which fire it, are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the &amp;quot;HD Slide&amp;quot; improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and the upgraded 3-dot sights are permanent on the default weapon in the final game. The M1911 used by Follows-Chalk still has the original iron sights, but it is normally unobtainable. The M1911A1 correctly holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is a powerful weapon, with damage in the semi-auto pistol department only beaten out by the 12.7mm Pistol and (illogically) vastly outperforming the 10mm Pistol; according to director Joshua Sawyer, the reason for this was to make it an intermediate pistol caliber between 10mm and 12.7mm, and to fit player expectations of &amp;quot;''[[Last Man Standing]]''-style .45s that throw guys 20' through the air&amp;quot;. It is the most powerful holdout weapon compatible with a suppressor, but ammo is hard to come by outside of Zion, as .45 ACP can only be obtained by purchasing it from certain merchants or reloading spent .45 casings. It weighs 1.5 pounds, quite light for a 1911 variant (for reference, an original M1911 weighs about 2.3). Follows-Chalk mentions that Joshua tells him the M1911A1's cartridge “Won the West”; this seems to be a misplaced reference to the .45 Long Colt, since both it and the .45 ACP (Automatic Colt Pistol) could be referred to simply as &amp;quot;.45 Colt&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, otherwise unused iron sights, which can only be seen on Follows-Chalk's pistol.]]&lt;br /&gt;
[[File:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[File:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1. The animations are reused from the 9mm pistol.]]&lt;br /&gt;
[[File:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[File:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:FalloutNewVegas 1911.jpg|400px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[File:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the ''Honest Hearts'' DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (&amp;quot;καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει&amp;quot; on the right side and &amp;quot;και η σκοτια αυτο ου κατελαβεν&amp;quot; on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not&amp;quot;'', from which the weapon's name, &amp;quot;A Light Shining in Darkness&amp;quot;, is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. It holds 6 rounds of .45 Auto in its magazine.&lt;br /&gt;
&lt;br /&gt;
Despite the decreased ammo capacity, A Light Shining in Darkness is in every other way superior to the base .45 Auto, having higher damage, reduced weight, a faster rate of fire, and increased crit chance and damage. Really the only negative is its guttersnipe sights and lack of a suppressor, but that didn't stop Joshua from using it.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|The in-game model for A Light Shining in Darkness. The slide appears to be closer in length to the [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, showing the snakeskin grip and inscription on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds an Italian WWII-era Brescia Model 00 (with features of the WWI-era Lanciarazzi Very), appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot; as a consequence, it is oddly classed as an energy weapon in-game. Even more bizarrely, the Flare Gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
&lt;br /&gt;
As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance - provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|350px|none|Brescia Model 00 - 1&amp;quot; flare]]&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Lanciarazzi Very - 26.9mm flare]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|400px|The in-game model of the Brescia. While there are some differences (with the hammer seemingly coming from the Very, and the trigger being a hybrid of the two), the dominant Brescia resemblance is still obvious - especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[File:Fnvbrescia-1.jpg|thumb|none|600px|The Courier holds a Brescia while on top of a wrecked highway.]]&lt;br /&gt;
[[File:Fnvbrescia-2.jpg|thumb|none|600px|Aiming; the Flare Gun is one of the few projectile weapons that do not have true iron sights, instead just being centred ''[[Doom (VG)|Doom]]''-style with the crosshair as the actual point of aim.]]&lt;br /&gt;
[[File:Fnvbrescia-3.jpg|thumb|none|600px|Firing a flare at one of the support beams; this proves to be rather ineffective, as concrete beams cannot catch fire nor can they be scared away.]]&lt;br /&gt;
[[File:Fnvbrescia-4.jpg|thumb|none|600px|Opening the launcher and dumping out the spent flare...]]&lt;br /&gt;
[[File:Fnvbrescia-5.jpg|thumb|none|600px|...and loading in a fresh one. Note the somewhat strange way the Courier holds the flare; this is because all of its animations are reused from the [[Smith &amp;amp; Wesson Model 2 Double Action]] from ''Fallout 3'', and as such were designed with a speedloader in mind.]]&lt;br /&gt;
[[File:Fnvbrescia-6.jpg|thumb|none|600px|Flicking the Model 00 shut.]]&lt;br /&gt;
[[File:Fnvbrescia-7.jpg|thumb|none|600px|The Flare Gun jams; this has the Courier simply open and close the breech again.]]&lt;br /&gt;
[[File:Fnvbrescia-8.jpg|thumb|none|600px|The Courier aims the Flare Gun in third-person.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|350px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|400px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Fnvshansi-1.jpg|thumb|none|600px|The Courier looks at a Shansi imprisoned in Mick's stash, never to be used. Above it is one of the two &amp;quot;Infiltrators&amp;quot;, another ''Fallout 3'' weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==&amp;quot;10mm Submachine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;10mm Submachine Gun&amp;quot; returns from ''[[Fallout 3]]'', and is again essentially a [[Browning M2HB]] receiver reversed and put into a package similar to the defunct [[Heckler &amp;amp; Koch SMG]] prototype, along with a pistol grip and trigger guard reminiscent of the [[Thompson]] line of submachine guns. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once the player reaches a high enough level.&lt;br /&gt;
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Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. Despite this, if the player does manage to get into close range via stealth or ambushing it can be a powerful weapon against unarmored enemies.&lt;br /&gt;
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It can be modified with a 40-round magazine and a recoil compensator.&lt;br /&gt;
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The ''Gun Runners' Arsenal'' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor attached, greater damage, and a higher rate of fire. It is also an improved holdout weapon that can be carried into casinos (if the player's sneak skill is high enough) and is the only automatic holdout weapon available.&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:HK SMG II.jpg|thumb|none|450px|Heckler &amp;amp; Koch SMG II - 9x19mm]]&lt;br /&gt;
[[File:FalloutNewVegas10mm_SMG.jpg|thumb|none|500px|The in-game model for the 10mm SMG. Note the two selector switches pointing opposite directions above the pistol grip, a setup presumably based on the aforementioned Thompson; assuming that these markings are HK-style pictograms, the rear one (which would be rather awkward to operate) has one &amp;quot;safe&amp;quot; position and two &amp;quot;fire&amp;quot; ones (with the top one selected), while the front seemingly has 3-round burst, 4-round burst (selected), and a six-notch setting that presumably represents full-auto. While it could be argued that the rear selector offers safe, semi-auto, and a position that can be either burst or full-auto depending on the front switch's setting (akin to the dual-switch setup on the [[FAMAS F1]]), this idea is somewhat undermined by the two &amp;quot;fire&amp;quot; markings being completely identical.]]&lt;br /&gt;
[[File:10mm SMG with extended mag and recoil comp.jpg|thumb|none|500px|The 10mm SMG fitted with an extended magazine and a recoil compensator. It's not entirely clear how the latter attachment is actually attached, given that the weapon's muzzle (shown above, and seemingly based on the M2's buffer tube given its placement) is a smooth, tapered tube with no threads or notches; given its placement, it appears to be just ''barely'' attached at all, overlapping almost none of the barrel.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-2.jpg|thumb|none|600px|He then reloads it, wondering why it has what seems to be an unusable underfolding stock (which could never be unfolded with the magazine in place). After swapping mags, the Courier then &amp;quot;pulls&amp;quot; the weapon's charging handle; the handle doesn't actually move, presumably because it's placed all the way at the end of its slot - since the receiver was modeled off of a Browning M2 with the bolt forward, its reversal puts the bolt all the way back, with no space for it to be pulled further.]]&lt;br /&gt;
[[File:FalloutNV10mmSMG-3.jpg|thumb|none|600px|A shot of the weapon in third-person. The right side is more or less exactly the same as the left.]]&lt;br /&gt;
[[File:FalloutNewVegasSleepytyme.jpg|thumb|none|500px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;. Its suppressor partly clips through the bracket at the muzzle.]]&lt;br /&gt;
[[File:FalloutNVSleepytyme.jpg|thumb|none|600px|Out on the streets, the Courier holds &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
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==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] chambered for 9mm rounds appears as the &amp;quot;9mm Submachine Gun&amp;quot;. It has a heavily shortened barrel and is scaled down so it can be held one-handed. It can be modified with drum magazines that increase ammo capacity by 30 rounds and a &amp;quot;light bolt&amp;quot; that increases the rate of fire. The 9mm SMG is fairly common, with the player being able to acquire one right at the start of the game with a high enough Repair skill. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved due to low damage and the thin 30 rounder mags.&lt;br /&gt;
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The unique variant, &amp;quot;Vance's 9mm Submachine Gun&amp;quot;, can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictitious criminals Vikki &amp;amp; Vance, the latter of which owned the gun. Vikki &amp;amp; Vance are stated to have been contemporaries of Bonnie &amp;amp; Clyde, making their use of an M3 anachronistic by about ten years. Vance's 9mm SMG comes with a pristine black finish, wood or bakelite grips, no stock, and express-type sights. While like a majority of unique variants it cannot be modified, it comes with 60-round magazines and a rate of fire inbetween the default 9mm SMG and it with the light bolt modification, in addition to the usual unique variant upgrades. Increased damage, hit probability and the weird in-between rate of fire so you can spray wildly and actually hit what you're aiming at, a perfect way to spend your 9mm stocks late game.&lt;br /&gt;
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The ''Lonesome Road'' DLC adds the &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot; as a weapon. The Nail Gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and replacing the M3's ejection port with a safety switch. Should you find enough nails in either The Divide or the Mojave, keep them for this. Sure it's not as powerful as either of its original versions, but the double damage to limbs makes this an entertaining way to stop an annoying enemy from shooting you.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the 9mm SMG.]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|&amp;quot;Vance's 9mm SMG&amp;quot;. The same drum magazines are also used for the default 9mm SMG's modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|500px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun&amp;quot;.]]&lt;br /&gt;
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==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It lacks a stock and is integrally suppressed. In-game, it uses 180-round magazines which can be replaced with a larger pan magazine that holds 240 rounds, both of which are not available for the gun's real life counterpart. The American 180 can be found on Gomorrah Bank Guards and Fiend raiders in Vault 3. In-game, the gun is incorrectly depicted as closed-bolt with a reciprocating charging handle.&lt;br /&gt;
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Rare, yes as is having even close to enough ammo to even commit to a reload, but the gun is a raucous little riot in the right set of extremely specific circumstances. Full auto .22 HP on low armored enemies makes this a strange but incredibly entertaining bee dispenser.&lt;br /&gt;
[[File:American-180.jpg|thumb|450px|none|American-180 - .22 LR]]&lt;br /&gt;
[[File:Silenced22SMG.jpg|500px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[File:NewVegasAM180expmag.jpg|500px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting an extra 60 rounds. This also raises the iron sights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[File:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights, which lacks a front sight.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[File:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
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==Thompson Submachine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
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===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]]-inspired energy weapon appears as the &amp;quot;Laser RCW&amp;quot; (Rapid Capacitor Weapon, according to the game's director Josh Sawyer). It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. &lt;br /&gt;
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The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood found scattered across the waste or at REPCONN. Using the somewhat uncommon ECP packs and allowing for a recycler to maximize its charge, the RCW is a proto-Gatling Laser and a good high ROF weapon for an early to mid game Energy Weapons build that lets you ditch a Recharger Rifle and have something to panic spray middling damage at.&lt;br /&gt;
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Though not usable, normal M1928s appear on the cover for the &amp;quot;Milsurp Review&amp;quot; skill magazine, which temporarily raises the player's Guns skill by 10.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|500px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights are rather more M1A1-like.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving a clear view of all the glowy bits.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum - .45 ACP]]&lt;br /&gt;
[[File:Fnvm1928-1.jpg|thumb|none|500px|The &amp;quot;Milsurp Review&amp;quot; skill magazine, featuring several M1928s; the one on the far right appears to be an M1928A1.]]&lt;br /&gt;
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===M1A1 Thompson*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the &amp;quot;.45 Auto Submachine Gun&amp;quot;, introduced in the ''Honest Hearts'' DLC. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. &lt;br /&gt;
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The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful rounds, but tempered by poor accuracy, a heavy weight (11 pounds, about the weight of a fully loaded M1A1) and the rarity of its ammo at first. With a decent stash of .45 and the Grunt perk, you have a solid contender for an end-game SMG. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG. Its stock more closely resembles that from the M1928 Thompson, and the barrel is finned like an earler '28.]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson in third-person. Note the closed bolt.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
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==&amp;quot;12.7mm Submachine Gun&amp;quot;==&lt;br /&gt;
The heavy-hitter of the submachine gun category, the &amp;quot;12.7mm submachine gun&amp;quot;, while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and what appears to be a [[TDI Vector]]-style offset recoil system (which, given the caliber, would probably be necessary). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in ''Honest Hearts'', and both high-level marked men and Ulysses in ''Lonesome Road''; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
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The ''Gun Runners' Arsenal'' DLC adds a version that can be customized further than the one in the base game - while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the ''GRA'' version can also be fitted with a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot; (which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the best submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small magazine somewhat limits the 12.7mm SMG's power.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|500px|The ''GRA'' version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
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=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]] appears as the &amp;quot;Assault Carbine&amp;quot;. It is chambered for the fictional 5mm round (also used by the Minigun) and is the fastest firing rifle in the base game, tied with the LMG. It has a 24-round magazine by default (although the magazine itself is modelled after a 20-round one), but can be upgraded with a 30-round magazine. It, along with the other AR-15 derivatives below, lacks a charging handle on the rear of the carry handle, instead having a knob located directly on the bolt on the right side. The Assault Carbine can be found in many former military installations in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the two playable Assault Carbine variants. &lt;br /&gt;
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The Assault Carbine is a good armor breaker, allowing an easily aimed usage of 5mm ammo than the Minigun tempered by its still ridiculously fast fire rate. The ''Gun Runners' Arsenal'' DLC adds a variant of the Assault Carbine with additional modifications; a &amp;quot;forged receiver&amp;quot; which increases the weapon's durability, a &amp;quot;light bolt&amp;quot; which increases rate of fire, and an extended magazine which raises its capacity to 30 rounds.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[File:Fnv733-1.jpg|thumb|none|500px|The ''GRA'' variant with all of its mods; the &amp;quot;light bolt&amp;quot; does not change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine. Note the knob on the bolt that acts as the charging handle; how exactly the dust cover (which opens in the complete opposite direction) is supposed to close with it in place is not clear.]]&lt;br /&gt;
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==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with a SIR railed foregrip, a Magpul PRS stock, and a low-power ACOG-style scope appears as the &amp;quot;Marksman Carbine&amp;quot;. The Marksman Carbine is a somewhat uncommon weapon, with a few being located in Vault 34 and is purchasable from the Vendortron and Knight Torres in the Hidden Valley Bunker; it will, however, be frequently used by Legion assassins at high levels. It only holds 20 rounds, even though it is modelled with a 30-round magazine. The Marksman Carbine is a powerful carbine with some of the spicier 5.56 variants like HP or AP, capped mostly by how middling the damage is for 5.56 in-game.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-American&amp;quot;, the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 20-round magazine on the base carbine), and an 82nd Airborne Division badge on the magazine well (although it tends to glitch and not show properly). The All-American is one of ''New Vegas'''s best scoped weapons, dealing accurate, high-damage shots without eating through rare ammunition. This damage can be further enhanced with the &amp;quot;Hand Loader&amp;quot; perk added with the ''Gun Runner's Arsenal'' DLC, which enables the creation of match 5.56 ammo that increases damage and accuracy with no downside.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 with M68 Aimpoint sight, Surefire M900 weaponlight foregrip, and M468 SIR style handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, the Courier stands holding the &amp;quot;All-American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All-American&amp;quot;. Note that the insignia is missing here; the image that is shown in its place is the weapon's texture sheet.]]&lt;br /&gt;
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==Colt Model 715/Diemaco C7==&lt;br /&gt;
A [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture (''Fallout'''s world ran out of oil long ago) appears as the &amp;quot;Service Rifle&amp;quot;. The prescence of a round forward assist button and M16A1E1 shell deflector pin it as a C7/Model 715.  While rarely seen due to the weapon's high durability and low jam rate even at poor condition, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a &amp;quot;forged receiver&amp;quot; that increases its durability and &amp;quot;upgraded springs&amp;quot; that increase its fire rate. An aperture sight and bayonet are included in the files, but were not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. &lt;br /&gt;
&lt;br /&gt;
It's a terrifically average rifle that allows a phase-out of the Varmint Rifle as the player's 5.56 caliber rifle, with better stats overall beyond a middling accuracy and lack of a suppressor option, but making up for it with semi automatic firepower. Strangely, the Service Rifle can ''not'' normally be cannibalized for parts to repair the Assault Carbine or Marksman Carbine and vice versa, even though in reality the three would share nearly all parts. &lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle chambered in 12.7mm called the &amp;quot;Survivalist's Rifle&amp;quot; appears in the ''Honest Hearts'' DLC. Its 12.7mm chambering is a nod to the real world .50 Beowulf conversions for the AR-15 platform. This rifle was the weapon of Randall Clark, a US Army serviceman who fled to Zion Canyon after the Great War. It features a blocky handguard somewhat reminiscent of the M16 LSW/LMG along with a shortened barrel similar to that of the Colt Model 605, but has numerous makeshift repairs along the body work and a damaged front sight. The English and French words &amp;quot;STOP!&amp;quot; and &amp;quot;ARRÊT!&amp;quot; are scrawled onto the stock of the weapon, a marking on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL&amp;quot;, and another marking above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY&amp;quot;. The Survivalist's Rifle can be found on top of the Red Gate, in a duffle bag next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name - the accuracy of the standard Service Rifle combined with the power of the 12.7mm round are a lethal combination for any target, only capped by the damaged front sight hindering aiming (although in a roundabout way compensates for the game's slightly bugged iron sights system).&lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the ''Honest Hearts'' DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Survivalist's Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, the Courier reloads the Survivalist's Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Hecate II==&lt;br /&gt;
The [[PGM Hecate II]] appears as the &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the first gun seen in the game; one is used during the opening FMV by an NCR Ranger to kill a Fiend countersniper. The ''Gun Runners' Arsenal'' DLC adds a variant that can be modified with a &amp;quot;carbon fibre body&amp;quot; which decreases weight, a &amp;quot;custom bolt&amp;quot; that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. &lt;br /&gt;
&lt;br /&gt;
The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies including deathclaws, but has a slow fire rate, fires rare .50 BMG rounds, and requires a Strength of 8 and a Guns skill of 100 to even shoot properly. Because the Hecate II uses pre-existing animations shared with other bolt-action rifles, the Courier will hold the gun as if it had a rifle grip rather than by the PGM's pistol grip. According to project director Joshua Sawyer, the PGM Hecate II was modeled in the game for the .50 caliber rifle role because he thought [[Barrett]] rifles in other games were too repetitive. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM Hecate II - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|500px|In-game model for the Anti-Materiel Rifle.]]&lt;br /&gt;
[[Image:Fnvgra-amrifleallupgrades.jpg|thumb|none|500px|The ''GRA'' variant with all modifications.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Materiel Rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|A third person view of the Anti-Materiel Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Varmint Rifle&amp;quot; is a fictitious bolt-action rifle with a 5-round detachable magazine. Originally, it was intended to use .22 LR rounds which were fed from a long, curved magazine, but this proved unpopular during play testing and was changed to 5.56mm rounds feeding from a small box magazine; some NPCs using the rifle still carry .22 LR rounds instead of 5.56mm. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It is one of the first weapons available, as a free one is received from Sunny Smiles during the &amp;quot;Back in the Saddle&amp;quot; quest. It is a good starter rifle, boasting decent DPS and accuracy, but after armor is introduced, it becomes quickly obsolete. The combination of a scope and silencer remains unique for quite some time however.&lt;br /&gt;
&lt;br /&gt;
The unique variant is called the &amp;quot;Ratslayer&amp;quot;, which can be found in Broc Flower Cave. It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. Should you manage to find this cave in the Level 9-12 range, you've picked up a delightful sidegrade rifle with an increased fire rate, damage and scope zoom to the fully modded Varmint Rifle and a very effective way to silently take down enemies at range until you get the suppressed Sniper Rifle.&lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|500px|none|In-game model for the standard Varmint Rifle. Note that though the hole in the stock is inletted similar to a thumbhole, its placement would make using it as one somewhat uncomfortable due to a very thin grip. The grip itself also is at a rather steep angle, though this is likely to line it up better with animations shared with other guns.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note the rounds in the magazine with glitched textures. It also has a large shadow on the top of the receiver; presumably it had a scope permanently affixed to it at some point.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron-guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|500px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, the Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] rechambered for .308 rounds was supposed to appear in ''Fallout: New Vegas'' as the &amp;quot;Battle Rifle&amp;quot;, but was cut from the final game. The unique variant of the Battle Rifle, however, was not cut and appears in the base game. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), it can be acquired by completing the unmarked quest &amp;quot;Dealing with Contreras&amp;quot;. Both This Machine and the Battle Rifle weigh the correct 9.5 pounds for an M1 Garand. This Machine is a deceiving rifle, seemingly boring with its damage statistics and middling long range accuracy but making up the dividend in repeat fire power. You don't think it's good until 8 shots of .308 AP crit a Centurion.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC added the base Battle Rifle back into the game. The Battle Rifle can only be obtained from traders. The Battle Rifle serves as a semi-automatic .308 rifle to not so much replace the Hunting Rifle but give you more options. Decently accurate bar its high spread at range with a quick reload and decent damage, it's a good mid-game rifle. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[File:Fnvgarand-1.jpg|thumb|none|500px|This unique Machine. The marking is only present on the left side of the gun, hence the inconsistency with the other images.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;Cowboy Repeater&amp;quot;. It is chambered for .357 Magnum, and can be upgraded with an extended magazine tube that increases its capacity from 7 rounds to 11, a maple stock to reduce weight, and a &amp;quot;custom action&amp;quot; that engraves the receiver and increases rate of fire. The rifle is scattered in most of the early game areas, including the various former Powder Gangers in Primm and the NCRCF and other factions sporadically in the wasteland. It's a functional and serviceable mid-game rifle, with a high rate of fire in comparison to the bolt-action Varmint or Hunting Rifles and a relatively effective damage to boot. It doesn't hold up once metal armor shows up, but you wouldn't expect a .357 rifle to punch through plates.&lt;br /&gt;
&lt;br /&gt;
The unique variant is named &amp;quot;La Longue Carabine&amp;quot; (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, the extended magazine tube available for the base rifle, an engraved stock, and an octagonal barrel. It also lacks a loading gate, and as such recycles ''[[Fallout 3]]'''s reloading animations for the [[Henry 1860]], opening the muzzle-end of the magazine tube and then inserting rounds in (although there is no follower tab to lead the cartridges in the tube). Likely due to a bug, the action on this specific repeater remains still during cycling animations with it only moving in its reload animation where it clips through the static hammer, which is also static. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. Take all of the normal rifle's benefits and make it have a decent scope and reload faster. You have a gun made to bully Fiends in their dorky raider armor.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester Model 1886 - .45-70 Government]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights - the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Trail Carbine&amp;quot;, and chambers .44 Magnum. While it correctly holds 8 rounds like the obsolete .44 Magnum variant, the Trail Carbine was likely meant at some point to chamber .30-30 WCF but the cartridge was cut from the game due to having too much overlap with the gameplay role .308 Win. chambered weapons fill in-game, this is evident by the thinner loading gate on the side of the rifle. The Trail Carbine can be found in places such as Bonnie Springs or Red Rock Canyon and it can be modified with a scope. The Trail Carbine is mostly a straight upgrade over the Cowboy Repeater, with more damage and critical hit power and the ability to mount a scope as a mod. Don't knock it till you try it.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, the Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, the Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hunting Rifle&amp;quot;==&lt;br /&gt;
The [[Winchester Model 70]]-inspired &amp;quot;Hunting Rifle&amp;quot; returns from ''[[Fallout 3]]''. Like its counterpart in ''Fallout 3'', it is a bolt-action rifle feeding from a five-round detachable magazine, but now has proper iron sights and chambers .308 Winchester. It can be modified with 10-round magazines, a &amp;quot;custom action&amp;quot; that cleans the bolt and reciever, as well as increasing rate of fire, and a 3.5x scope for long-range shooting. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. Companion Craig Boone uses a scoped version, the only companion weapon to have a modification installed (excluding Lily Bowen's Assault Carbine, though the suppressor on that rifle is unobtainable by the player). The Hunting Rifle is one of the perfect mid to high level rifles, accurate, reliable on damage and moddable to let it carry you all the way towards the AMR or Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;Paciencia&amp;quot; (Spanish for Patience) unique variant, which can be bought from Cliff Briscoe in Novac. It is cleaner than the regular rifle and lacks the makeshift repairs done to that version, as well as having a Mexican flag wrapped around the stock and a gold bead sight. Panciencia deals extra critical damage and has high reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). It also boasts a 3.5x zoom, despite only having iron sights. According to lead designer Josh Sawyer, this rifle was called &amp;quot;Paciencia&amp;quot; because its user &amp;quot;better make them (the three shots per magazine) count&amp;quot;. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners' set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Note that the cartridges in the magazine are just a 2D texture.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==  &lt;br /&gt;
The [[Marlin Model 1895]] appears as the &amp;quot;Brush Gun&amp;quot;, firing .45-70 Gov't rounds out of a six-round tube magazine. Although it is said by Josh Sawyer, the game's lead designer, that it &amp;quot;is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun&amp;quot;, the Winchester influence only comes with the &amp;quot;forged receiver&amp;quot;, the Brush Gun's only modification, which gives it the receiver of a Model 1886, as well as increasing the weapon's durability. It is a rare weapon, primarily used by NCR Veteran Rangers and Legion assassins. The Brush Gun is one of the best rifles in the game, with high power and decent accuracy with a plethora of flavors of custom ammo to sink the skill points you need to make this thing effectively into. Do not doubt how utterly busted the HP .45-70 is out of this thing.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot; (presumably a reference to Theodore Roosevelt's [[Winchester Model 1895]] in .405 Winchester, which he called his &amp;quot;Big Medicine&amp;quot;). It features a much less intrusive ghost ring sight, a stainless steel or nickel finish on the reciever, and what appears to be a medicine wheel on its stock. The Medicine Stick is better in every way than the Brush Gun, albeit not as overwhelmingly as the other GRA weapons. That being said it's still a high powered and accurate boomstick with more accuracy and an easier to read sight picture. &lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70 Gov't]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, the Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier works the action of his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, the Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick, thankful that it only has one rear sight.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Gauss Rifle&amp;quot; returns from ''Fallout 3'''s ''Operation: Anchorage'' DLC, now sporting a buttplate on the stock. While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle (which is only used when the rifle &amp;quot;jams&amp;quot; by rotating it back into place). The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. It is found on BoS Paladins, Y-17 Trauma Override Harnesses in ''Old World Blues'', and Father Elijah in ''Dead Money'', and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The Gauss Rifle is the sniper rifle option for characters using energy weapons, with very high damage outclassing even the Hecate II that will cause hilarious overkill on anything short of Deathclaws, though this damage can only be dealt slowly.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the Gauss Rifle, the &amp;quot;YCS/186&amp;quot; (a reference to Your Console Sucks, a Something Awful forum with the ID of 186) is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, where it is replaced with aliens and unavailable in normal gameplay). The YCS/186 uses only 4 MFCs per shot, does more damage, and is slightly more accurate than the Gauss Rifle, but is one pound heavier. Make of that what you will, but you'll have to sacrifice getting the Alien Blaster to get this. &lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|500px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|500px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note the (decorative) grid-like scope reticle for compensating drop and lead, similar to vehicle-based gunsights; the only actual marks present are for drop, presumably in mils.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) from the ''Fallout 3'' DLC ''The Pitt'' is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|An Infiltrator locked away in Mick &amp;amp; Ralph's, with a Tri-beam Laser Rifle and 10mm Pistol above and below it. Just creeping into the shot at the left is the Railway Rifle, yet another ''Fallout 3'' weapon; this was a fictional improvised weapon that fired railroad spikes as ammunition, and was capable of pinning dismembered limbs to walls.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in the &amp;quot;Lonesome Road&amp;quot; DLC. This poster depicts several children dressed in the company's costumes, one of whom wields a rifle; while highly indistinct, given how the rifle appears to have an AK-style magazine and an [[RPD]]-like handguard, and that this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to represent the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.&lt;br /&gt;
&lt;br /&gt;
The rifle itself also appears in the game in a non-usable form. During the quest &amp;quot;How Little We Know&amp;quot; the Courier may be tasked with destroying a weapons stockpile using thermite; amid the rubble is the front sight and muzzle of a Chinese Assault Rifle. The rifle's magazines also appear as the pickup model for 5.56mm rounds.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|500px|The &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
[[File:Fnvzhar-1.jpg|thumb|none|600px|The Courier comes across two Type 93 magazines whilst wandering Vault 11.]]&lt;br /&gt;
[[File:Fnvzhar-2.jpg|thumb|none|600px|The remains of a Chinese Assault Rifle, destroyed by thermite; if the view is clipped into this pile of rubble via cheats the entire model of the rifle can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sniper Rifle&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Sniper Rifle&amp;quot; from ''[[Fallout 3]]'' (based on the also fictitious &amp;quot;DKS-501 Sniper Rifle&amp;quot; from ''[[Fallout]]'' and ''[[Fallout 2]]'') returns. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations. It has two available modifications - a suppressor to reduce the weapon's report, and &amp;quot;carbon fiber parts&amp;quot;, which impressively lower its weight from 8 pounds to 3. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability.&lt;br /&gt;
&lt;br /&gt;
There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. It has an extended magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear). Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods.&lt;br /&gt;
&lt;br /&gt;
The ''Old World Blues'' DLC added a second unique variant, &amp;quot;Christine's CoS Silencer Rifle&amp;quot;. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything chambering .308), a weight of 5.5 pounds, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the other variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although it already has a suppressor and is only 2.5 pounds heavier than the Sniper Rifle with carbon fiber parts). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|500px|The in-game model of the Sniper Rifle. The bipod is sadly never used, though concept art for ''Fallout 3'' indicates that it is also intended to function as a grip.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|500px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|500px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|500px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Light Machine Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Light Machine Gun&amp;quot; consists of the receiver and stock of an [[M249]], and the handguard and barrel assembly from an [[M60]]. It also has some other non-standard features including a shortened stock (presumably to prevent clipping into character models when shouldered), a wooden carry handle, pistol grip and handguard, a differently designed front sight post, and a detachable 90-round magazine as opposed to a belt box. The last can be modified with the &amp;quot;expanded drums&amp;quot; upgrade to hold 200 rounds. The weapon's sights are a somewhat bizarre reversed notch setup. It can be found on a few high-level enemies, in the back of the Deathclaw-infested Quarry Junction, or purchased at a high enough level. Unlike the real M249, the LMG appears to fire from a closed bolt and its charging handle reciprocates when fired. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being post-apocalyptic [[Rambo]]. &lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the fictitious, seemingly [[Barrett M82A1]]-inspired &amp;quot;Bozar&amp;quot;, which previously appeared in ''Fallout 2'', though it lacks that version's bizarre 15-round burst. While ostensibly the unique variant of the Light Machine Gun, in practice the Bozar has nothing to do with the LMG outside of reusing its animations and being compatible with repairing the former when its condition has deteriorated enough, having a completely different design. The Bozar essentially acts as a fully-automatic long-range rifle, with a 2.43x scope and 30-round magazines. How viable that exactly ''is'' will be up to you.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the Light Machine Gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his Light Machine Gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[File:FoNV M249extendedmag.jpg|thumb|600px|none|The Light Machine Gun with the &amp;quot;expanded drum&amp;quot;. For a drum magazine, it strangely has a very rectangular shape, likely because its model was referenced from an M249's belt box.]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|450px|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; added with the ''Gun Runners'' Arsenal'' DLC. Note the ejection port which is located further behind the charging handle and magazine.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] was added in ''Dead Money'', the first DLC for ''New Vegas'', as the &amp;quot;Automatic Rifle&amp;quot;. It has a pistol grip and stock that resemble those on the Colt Monitor and European copies. This weapon is chambered in .308 ammunition and as such is the only fully automatic weapon in the game that utilizes this ammo. It can be modified with &amp;quot;upgraded internals&amp;quot; that increase its rate of fire by 10%. Interestingly, the menu icon for the BAR shows the bipod unfolded, whereas it is folded and unusable in the game itself. It is hidden in a number of locations around the Sierra Madre. &lt;br /&gt;
&lt;br /&gt;
Rather bizarrely, it is the least accurate automatic weapon in the game, even worse than the SMGs. This problem is compounded by its small capacity magazines, low fire rate (even when upgraded), high weight at 16lbs (even beating out the LMG which is a pound lighter), and poor durability. It is however one of the few full auto .308 weapons, allowing you to combo silly ammo with its high damage. ''The'' highest of NV's automatic weapons, including all of the more zanier options available.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|500px|The in-game model of the Automatic Rifle, complete with carrying handle. The charging handle on the in-game weapon has been moved to the location of the ejection port on a real BAR (so that it can reuse animations from the Sniper Rifle), and the ejection port itself has been accordingly lowered. Also of note is the smaller magazine due to the rifle's in-game chambering of .308 Winchester and not the longer .30-06.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the (oversized) ejected casings seem to imply that the cartridges have a belt, which .308 Winchester cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. Sprinkled in random Vegas caves, used by mid tier NPC's like Great Khans, Viper Leaders, NCR Heavy troopers and in certain corners of farmhouses, it has both a choke and extended mag tube as mods. It's also ruthlessly effective, being not only incredibly powerful but accurate. In comparison to the Riot Shotgun, the Hunting Shotgun's accuracy focus makes it a more utilitarian scattergun for all encounters.&lt;br /&gt;
&lt;br /&gt;
The unique version, &amp;quot;Dinner Bell&amp;quot;, has synthetic camo furniture and is the most accurate shotgun in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry&amp;quot;, given by Red Lucy, who runs The Thorn. The most accurate shotgun tip is not a joke, the Dinner Bell is a VERY accurate shotgun that makes very effective use of almost any custom ammo you can stuff in it. Slugs, Coin Shot, Magnum shells, you name it and this gun will pattern that blast directly into whatever you need dead.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|450px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|500px|none|The standard Hunting Shotgun. Note the slightly wider trigger guard.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The 870 uniquely uses a yellow-coloured shell instead of the red ones all the other 12 gauge weapons use, although it still ejects red-coloured shells when fired.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks. Due to animations for the Hunting Rifle being reused for the Model 870, the player's left hand will grip the section of magazine tube before the forend, with pumping animations involving the left hand moving ahead to grip and cycle said forend and back to holding onto the tube.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|500px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20 gauge [[12 Gauge Double Barreled Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|over/under double-barrel shotgun]] called the &amp;quot;Caravan Shotgun&amp;quot; appears in-game. Visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards, alongside any other caravan affiliates like the Gun Runner's guards, Caleb McAfferty and potential companion Cass. It is also one of the few guns that can be found in ''Dead Money'''s first half, though ammo being limited to random spawns makes it not particularly practical for this location. The Caravan Shotgun is a decent weapon, being an almost direct upgrade over the Single Shotgun with moderately less accuracy at a cost of still being capped by the 20 gauge chambering.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered the 'Caravan Pack' version of ''New Vegas'' (or purchased the ''Courier's Stash'' DLC) acquired a &amp;quot;Sturdy Caravan Shotgun&amp;quot; at the start of the game. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|450px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|500px|The in-game model for the Caravan Shotgun. Note the single trigger and unevenly sawed short barrels. The screw fixed onto the breech release lever serves as a makeshift iron sight for the shotgun, despite there somehow being a front sight on its sawed-off barrels.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is required to keep it from falling apart.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
[[File:Fnvcaravan-1.jpg|thumb|none|500px|The model for the Sturdy Caravan Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riot Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Riot Shotgun&amp;quot; is a fictitious semi-automatic shotgun (bearing some very loose similarites to the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]) chambered for 12 gauge rounds fed from a 12-round drum magazine. It is a rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. It may also be wielded by enemies during the ''Honest Hearts'' and ''Lonesome Road'' DLCs if the player's level is high enough.&lt;br /&gt;
&lt;br /&gt;
The Riot Shotgun is far and away the fastest-firing shotguns in the game allowing you to send shells as fast as you think you need to. It's also one of the heaviest in the game, with a middling spread and damage alongside eating up a lot of 12 gauge ammo if you're not careful. That being said, the Riot Shotgun is a great candidate to pair with the &amp;quot;And Stay Back&amp;quot; perk which grants each fired pellet a chance to knock down targets.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|450px|Hawk Semi-Auto - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|500px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
A sawn-off [[Winchester Model 1887]] appears as the &amp;quot;Lever-action Shotgun&amp;quot;. Unlike the real weapon, it is chambered for 20 gauge shells. It is not the most common weapon in the game, being found on a few vendors, carried by guards of the Followers of the Apocalypse or Crimson Caravan guards and sold by many vendors. &lt;br /&gt;
&lt;br /&gt;
It is generally the best 20 gauge shotgun, being given a proper magazine and a fast rate of fire to capitalize on sending as much 20 gauge as fast as possible. That being said the middling returns on damage you get with 20 gauge and the overall bad ability for 20 gauge to kill anything you're aiming at once armor is involved makes this less ideal long-term. That and a sluggish reload. It is affected by both the Cowboy and Shotgun Surgeon perks, so you can make an interesting combo with that.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|500px|The Lever-Action Shotgun in the game. Its receiver has a more straighter shape, likely to fit with in-game animations. Note the metal plate on the grip, similar to the one on the ''[[Terminator 2]]'' gun; however, unlike the ''T2'' gun, it is modelled as part of the grip and not the lever.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy and the highest per-shot damage of any 20 gauge shotgun in the game at a cost of its lack of real damage to anything wearing armor, and it being outclassed by any other shotgun in almost every other respect.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the fictional &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3''. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated - provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens. Additionally, if a trap was disarmed after it has been triggered, it will still yield one full shell, instead of an empty hull (which is also an item in the game).&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|450px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Single Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20 gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|500px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be an electric motor powered by a microfusion cell (an energy weapon ammo type) set up to spool up a wire to pull the trigger, begging the question why the tripwire activates this motor rather than pulling the trigger itself. The weapon also seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
The [[Sawn-off double barreled shotgun|sawn-off side-by-side shotgun]] from ''Fallout 3'' returns, again as the &amp;quot;Sawed-Off Shotgun&amp;quot;. It has mostly the same model as that game, but has a completely different texture (with an overall cleaner look, different screw placement, and a different pistol grip) and only has one trigger, which somehow fires both barrels at the same time. As it is also held one-handed, this would likely be extremely painful for the user. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. As expected of a sawn-off shotgun the spread is extreme, and it is also the least durable shotgun. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Omerta &amp;quot;button men&amp;quot;, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with thirty 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique variant with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson, and can only be acquired by either stealing it from or killing her. Compared to the standard Sawed-Off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas (regardless of the player's Sneak skill).&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|500px|The in-game Sawed-off model. Note that it has a proper pistol grip, compared to the image above.]]&lt;br /&gt;
[[File:Fnvsawnoff-1.jpg|thumb|none|600px|The Courier stands in the lobby of the REPCONN Test Site with a Sawed-Off Shotgun at hand, on the lookout for any ghouls.]]&lt;br /&gt;
[[File:Fnvsawnoff-2.jpg|thumb|none|600px|Checking the sights reveals that there aren't any.]]&lt;br /&gt;
[[File:Fnvsawnoff-3.jpg|thumb|none|600px|After shooting two 12 gauge shells at absolutely nothing, the Courier dumps out the old shells...]]&lt;br /&gt;
[[File:Fnvsawnoff-4.jpg|thumb|none|600px|...mashes in some new ones...]]&lt;br /&gt;
[[File:Fnvsawnoff-5.jpg|thumb|none|600px|...and flicks the shotgun shut.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|500px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] appears as the &amp;quot;Grenade Rifle&amp;quot;. It can be found in several locations and is sold by many different vendors. It can be upgraded with a &amp;quot;long barrel&amp;quot; to increase grenade velocity and range. Because the launcher reuses the 20 gauge Pardner's reload animation, its user will cock a non-existent external hammer. The M79 is baby's first explosive weapon, with middling damage and a fast rate of fire but inferior to later grenade launchers. Don't knock it though, it's got a key fun trick. Knocking over enemies.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the highest number of unique variants of any weapon in the game. The first is &amp;quot;Thump-Thump&amp;quot; found in the Nellis Array. It comes with the long barrel modification built-in and has a lighter-colored stock with a drawing of an angry beaver holding a rifle on it. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. All for the low cost of finding it amongst the ants of the Array.&lt;br /&gt;
&lt;br /&gt;
If the player preordered a version of the game that came with the &amp;quot;Mercenary Pack&amp;quot; or bought the ''Courier's Stash'' DLC, they acquire the &amp;quot;Mercenary's Grenade Rifle&amp;quot; at the start of the game. It is almost identical to the base Grenade Rifle, only with a slightly darker color, slightly less weight, and not requiring skill in Explosives to use.&lt;br /&gt;
&lt;br /&gt;
The ''Lonesome Road'' DLC adds the &amp;quot;Red Victory Grenade Rifle&amp;quot;, with a stock painted to resemble the Chinese flag, and the &amp;quot;Great Bear Grenade Rifle&amp;quot;, which has a blue grip and forend and a white Army star on the grip. The Red Victory can only be acquired if the player chooses to nuke the Legion at the end of the DLC, and the Great Bear only if the player chooses to nuke the NCR. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. The Great Bear is slightly heavier than the Red Victory (but still lighter than the base Grenade Rifle), but is much more durable and does more damage than the base Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|500px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, with a beaver holding an [[M1 Garand]] on the stock...]]&lt;br /&gt;
[[File:Fnvm79-1.jpg|thumb|none|500px|...the second one, the Mercenary's Grenade Rifle...]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|500px|...the third one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|500px|...and the fourth one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;Grenade Launcher&amp;quot;. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock, presumably so that it can reuse animations from the Remington 870. Most Boomers carry it, along with one of the caravan guards at the start of the ''Honest Hearts'' DLC, and it can also be found in a few locations or purchased from several traders.&lt;br /&gt;
&lt;br /&gt;
Consistent with ''New Vegas'''s design philosophy of making less powerful weapons still valuable after the player has found an &amp;quot;upgrade&amp;quot;, while it initially appears to be an upgrade in every way over the Grenade Rifle, the Grenade Launcher is a fiddly beast with a less consistent damage output than the Grenade Rifle, due to the longer reloads. Additionally unlike the Grenade Rifle, the Launcher has no extended barrel upgrade to increase its range, which limits its potential for long range bombardment without extensive practice in learning its projectile arc.&lt;br /&gt;
&lt;br /&gt;
A modified version named the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading microfusion cells into the tube magazine and ejecting them after firing. It is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Machinegun&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a fictitious large fully-automatic grenade launcer firing 25mm grenades. It is comparable to the game's miniguns and flamethrowers in size and layout, also having an ammo storage carried on the user's back. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears some resemblance to the [[Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which is presumably kept in the ammo storage on their back. The Grenade Machinegun is a fairly powerful late game explosive weapon in comparison to the Missile Launcher or Fatman, a high damage but relatively controllable death machine capped by the rarity of 25mm ammo in the wastes.&lt;br /&gt;
&lt;br /&gt;
The unique variant, &amp;quot;Mercy&amp;quot;, can be found in Dead Wind Cavern. Apparently a relic from before the nukes fell, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on its body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. It also rocks a rechambering to 40mm, drastically improving its damage and power at a cost of reduced ammo capacity and making it harder to keep this stocked up when playing on Hardcore due to how heavy 40mm ammo is.&lt;br /&gt;
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[File:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot; variant. Note the larger barrel, due to its 40mm chambering.]]&lt;br /&gt;
[[File:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that serves as storage for reserve grenades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;25mm Grenade APW&amp;quot;*==&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds the &amp;quot;25mm Grenade APW&amp;quot; (Anti-Personnel Weapon), a fictitious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. While fictional, the 25mm Grenade APW bears a very loose resemblance to some semi-auto shotguns, like the [[Remington 1100]]. The icon for the &amp;quot;Curios and Relics&amp;quot; achievement depicts the APW with a block resembling the charging handle housing of the [[Denel PAW-20]] (whose intended role is identical to the APW's) above the barrel, but this detail is absent from its in game depiction. Being a ''GRA'' weapon, it is only available from traders, being sold by the Gun Runners, the Boomers, Alexander at the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
It serves as an interesting midway in the explosives category, doing slightly less damage than the 40mm launchers and not providing as much overall firepower as the Grenade Machinegun, but is lighter and more portable than either, while still retaining great lethality. The APW has three available modifications: &amp;quot;Upgraded Internals&amp;quot; which increases fire rate by 25%; a longer barrel, which doubles projectile velocity and range; and an 8-round extended magazine (called an &amp;quot;expanded drum&amp;quot;, despite not actually being a drum magazine).&lt;br /&gt;
[[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|500px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|500px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't change the weapon's appearance.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade APW after &amp;quot;accidentally&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade APW; note the lack of a front sight.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The ''Lonesome Road'' DLC adds the [[M84 stun grenade]] as the &amp;quot;Flash Bang&amp;quot;. Unlike regular grenades, it deals fatigue damage, reduces enemy weapon skills, and has a chance to frenzy Tunnelers.&lt;br /&gt;
&lt;br /&gt;
Prior to its addition in ''Lonesome Road'', the M84 appeared as an unused weapon in the base game named the &amp;quot;Stun Grenade&amp;quot;. This version had circular holes in the body and a differently-shaped fuse and lever.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|400px|The in-game M84 model. Note the square holes and the lowered pin so the game can reuse the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Frag Grenades&amp;quot; returning from ''Fallout 3'' are heavily based on the Danish [[M23 Haanbombe]]. In-game, they can be found in boxes and crates in certain locations, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones, though their quality as a stealth weapon is obviously highly dubious.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of three frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these grenades for later use.&lt;br /&gt;
&lt;br /&gt;
If the player has the Wild Wasteland trait, a box in the basement of Camp Searchlight's church that normally contains mini-nukes will instead contain three unique &amp;quot;Holy Frag Grenades&amp;quot;, identical to the regular grenades except for a white cross painted onto the body. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|200px|M23 Haanbombe]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|400px|The in-game grenade model. The sharp bend in the spoon is more typical of Soviet grenades like the [[F-1 hand grenade]].]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|400px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own personal use. Perhaps the Explosives skill requirement to disarm a rather rudimentary trap gives the Courier the resources to fashion new pins.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|400px|The Holy &amp;lt;s&amp;gt;Hand&amp;lt;/s&amp;gt; Frag Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's &amp;quot;Incendiary Grenade&amp;quot;, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]] with a black-and-orange coloration. Its markings claim it is an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as a &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|400px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. While the player requires a detonator to set them off normally, one is not absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|500px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd line has vanished, however).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses a detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 Anti-Tank Mine==&lt;br /&gt;
The &amp;quot;Frag Mine&amp;quot;, a recoloured and shrunken [[TM-46 anti-tank mine]], returns from the previous game. It functions more or less the same as it did in ''Fallout 3'', producing a small explosion after beeping for a few seconds when a target gets close enough, the duration and proximity for detection depending on the Courier's Explosives skill. Mines planted as traps can be found in a variety of locations, sometimes hidden under corpses or other objects.&lt;br /&gt;
&lt;br /&gt;
In ''Dead Money'', another variant of the TM-46 appears; it is known as the &amp;quot;Demolition Charge&amp;quot;, and must be bought from Sierra Madre vending machines for 75 chips each after the appropriate holotape is found. Compared to the more common Frag Mine, Demo Charges feature a negligibly higher amount of damage and no Explosives skill requirement, but are also three times as heavy, weighing 1.5 pounds instead of 0.5. It also has a different skin, sporting a yellower body with diagonal black stripes along the sides and a partially-obscured radiation symbol on top (though the charge does not afflict any radiation damage).&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:NV_frag_mine.jpg|thumb|none|500px|The Frag Mine model. The handle is not used, and appears to be a relic of its anti-tank basis.]]&lt;br /&gt;
[[File:Fnvtm46-1.jpg|thumb|none|500px|The model for the &amp;quot;Demolition Charge&amp;quot;. One would think that a proximity-detonated demolition charge would be a bad idea.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the [[80 cm Kanone (E)|''Schwerer Gustav'' 80cm railway gun]] and heavily scaled down, is seen in pre-war emplacements on Hoover Dam. Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|500px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on a Hoover Dam billboard, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|500px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flamer&amp;quot;==&lt;br /&gt;
The fictitious &amp;quot;Flamer&amp;quot; flamethrower returns from ''Fallout 3''. Due to the Big Guns skill no longer existing, it is classed as an Energy Weapon. Its model is identical to the ''Fallout 3'' version, and so again seems to be based on the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack similar to that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. The Flamer has one modification - &amp;quot;Expanded Tanks&amp;quot;, which double its ammunition capacity. Low damage, high rate of ''fire'' and usually defeating armor, if you can take the brunt of getting shot while using it, it's a messy but fun main arm for Energy Weapon builds.&lt;br /&gt;
&lt;br /&gt;
The ''Gun Runners' Arsenal'' DLC adds a unique variant of the Flamer to the game, the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 pounds instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel (higher than the Flamer's base capacity, but lower than the Flamer with expanded tanks), and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, three orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|450px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|450px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|500px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|500px|A Flamer fitted with the &amp;quot;Expanded Tanks&amp;quot; modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|500px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Somewhat oversized M101 Howitzers appear in a few locations in the game, notably at Nellis AFB and The Fort. The one at the Fort is broken, and the Legion sidequest &amp;quot;I Hear You Knocking&amp;quot; has the player go to Nellis AFB to retrieve a replacement firing mechanism.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|500px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
The [[Red Ryder]] returns from ''Fallout 3'', again as the &amp;quot;BB Gun&amp;quot;. Markings on the loader claim it to be a &amp;quot;Raider BB Rifle&amp;quot;. It is the weakest ranged weapon in the game - which makes sense, it being a toy rather than an actual weapon. It has a capacity of 100 BBs instead of the real gun's 650, and its accuracy is somewhat poor. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in ''Old World Blues''. Amusingly enough, despite being an airgun firing BBs, it it still considered a firearm by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
The unique variant of the weapon, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, is visually identical to the base version visually except for a marking on the stock denoting it as part of a 200-strong limited edition. It is nearly identical statistics-wise to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and secretly boasts an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2 and higher than any weapon in the game except for the Brush Gun, Medicine Stick, Anti-Materiel Rifle, Paciencia and Gobi Campaign Scout Rifle.); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the player has the Wild Wasteland trait (which is located directly in front of Fields' Shack).&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|500px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:Fnvredryder-1.jpg|thumb|none|600px|The Courier prepares to do some indoor plinking with a Red Ryder. Unlike the Lone Wanderer, the Courier's left hand does not fully grasp around the barrel; this is to allow for...]]&lt;br /&gt;
[[File:Fnvredryder-2.jpg|thumb|none|600px|...proper usage of the sights.]]&lt;br /&gt;
[[File:Fnvredryder-3.jpg|thumb|none|600px|It also now uses the same cycling animation as the game's other lever-action weapons.]]&lt;br /&gt;
[[File:Fnvredryder-4.jpg|thumb|none|600px|Reloading begins with the Courier opening the loading gate; as in ''Fallout 3'', it is incorrectly located on the underside of the barrel instead of the left side.]]&lt;br /&gt;
[[File:Fnvredryder-5.jpg|thumb|none|600px|It is then loaded up with BBs...]]&lt;br /&gt;
[[File:Fnvredryder-6.jpg|thumb|none|600px|...and finished off with a rack of the lever.]]&lt;br /&gt;
[[File:Fnvredryder-7.jpg|thumb|none|600px|The jam animation gives a better view of the action being worked.]]&lt;br /&gt;
[[File:Fnvredryder-8.jpg|thumb|none|600px|The BB Gun being aimed in third-person.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|500px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Fallout Series}}&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_City_of_Lost_Children&amp;diff=1609484</id>
		<title>The City of Lost Children</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_City_of_Lost_Children&amp;diff=1609484"/>
		<updated>2023-09-08T07:40:13Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: expanded description (Tim Cain mentions this in his 2012 GDC talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:lostchildren_poster.jpg|thumb|right|300px|''The City of Lost Children (1995)'']]&lt;br /&gt;
&lt;br /&gt;
'''''The City of Lost Children''''' (original French title: '''''La cité des enfants perdus''''') is a 1995 French science fiction film directed by [[Jean-Pierre Jeunet]] (''[[Alien: Resurrection]]'') and follows the adventures of a circus strongman whose adopted little brother is kidnapped by an evil scientist, who intends to steal children's dreams as he cannot dream himself.&lt;br /&gt;
&lt;br /&gt;
While the film was met with mixed reception, the props and practical effects would inspire the visuals of ''[[Fallout: A Post-Nuclear Role-Playing Game]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The City of Lost Children}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN Browning 1903==&lt;br /&gt;
When abducting One's ([[Ron Perlman]]) adopted baby brother, one of the &amp;quot;Cyclopes,&amp;quot; Bogdan ([[Dominique Bettenfeld]]), uses a [[Colt Model 1903/1908#FN_Browning_1903|FN Browning 1903]].&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|none|400px|FN Browning M1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[Image:lostchildren1.jpg|thumb|none|500px|Bogdan mistakenly points his handheld listening device at One, instead of his Browning, which is in his other hand.]]&lt;br /&gt;
[[Image:lostchildren2.jpg|thumb|none|500px|A quick-thinking Bogdan whips the Browning around after realizing his error.]]&lt;br /&gt;
[[Image:lostchildren3.jpg|thumb|none|500px|When the Cyclopes enter the loan shark's office, the short frame, long slide, and heel magazine release are clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
In the film's climax, Ms. Bismuth ([[Mireille Mossé]]), the mad scientist villain Krank's dwarf assistant, uses a [[Webley Mk VI]] pistol, seemingly gigantic to her, in an attempt to kill the little girl Miette.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:lostchildren8.jpg|thumb|none|500px|Miss Bismuth retrieves the Webley from within Krank's desk drawer.]]&lt;br /&gt;
[[Image:lostchildren10.jpg|thumb|none|500px|Miss Bismuth cocks back the Webley's hammer as she aims at the unsuspecting Miette.]]&lt;br /&gt;
[[Image:lostchildren11.jpg|thumb|none|500px|Miss Bismuth is shot herself (with a speargun) before she can fire.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
When confronting circus owner Marcello, &amp;quot;The Octopus'&amp;quot; henchman &amp;quot;The Peeler&amp;quot; ([[Rufus]]) carries a sawed-off double-barreled shotgun.&lt;br /&gt;
[[Image:lostchildren5.jpg|thumb|none|500px|The Peeler holds the shotgun to Marcello's head as the twins interrogate him.]]&lt;br /&gt;
[[Image:lostchildren6.jpg|thumb|none|500px|The Peeler is instructed to execute Marcello as the twins exit the room.]]&lt;br /&gt;
[[Image:lostchildren7.jpg|thumb|none|500px|As soon as the twins are gone, the Peeler, instead of killing Marcello, spares him and complains about his bosses ordering him around and merely fires the gun into the air to fake Marcello's death.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:City of Lost Children, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:Jean-Pierre Jeunet]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saiga_shotgun_series&amp;diff=1609469</id>
		<title>Saiga shotgun series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saiga_shotgun_series&amp;diff=1609469"/>
		<updated>2023-09-08T03:53:12Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: I don't think their import to the US is really current.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Saiga shotgun series''' is a series of [[AK]]-derived civilian semi-automatic shotguns developed and manufactured by Izhmash (now known as [[Kalashnikov Concern]]). The Saiga is primarily manufactured in three different calibers: 12 gauge (Saiga 12 series), 20 gauge (Saiga 20 series), and .410 bore (Saiga .410 series).&lt;br /&gt;
&lt;br /&gt;
Each of these three types of Saiga shotguns generally have three main variants:&lt;br /&gt;
&lt;br /&gt;
* The unsuffixed base variant, with long barrel, fixed buttstock, and no pistol grip. This variant can also be manufactured with a quick-detachable buttstock and quick-detachable pistol grip.&lt;br /&gt;
* The S variant with long barrel, folding stock, and pistol grip.&lt;br /&gt;
* The K variant with short barrel, folding stock, and pistol grip. The civilian versions of the K variants are equipped with a trigger locking mechanism that prevents the trigger from being pulled when the stock is folded; this is because the Russian law prohibits shotguns with barrel lengths below 500 mm (20&amp;quot;) and also overall lengths below 800 mm (32&amp;quot;), and the Saiga K variants go below the length limit when their stocks are folded, necessitating the safety block to follow Russian regulations. Police, military, and export variants of the K variants are not equipped with this mechanism.&lt;br /&gt;
&lt;br /&gt;
Sporterized BATFE approved semi-auto versions of the Saiga shotgun were available for sale to civilians in the United States prior to various sanctions against Russia, and many clones of the design (of varying quality) are still sold. Media occasionally depicts Saiga shotguns as fully automatic or select-fire. No production version with such a feature exists, but such modification is possible.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
*'''Caliber:''' 12 gauge (Saiga-12), 20 gauge (Saiga-20), .410 (Saiga .410)&lt;br /&gt;
*'''Operation:''' Gas operated, rotating bolt&lt;br /&gt;
*'''Barrel Length:''' 580 mm (22.8&amp;quot;) (Saiga 12/12S); 430 mm (16.9&amp;quot;) (Saiga 12K)&lt;br /&gt;
*'''Overall Length:''' 1145 mm (45.1&amp;quot;) (Saiga 12); 1060/820 mm (41.7/32.3&amp;quot;) (Saiga 12S, stock open/folded); 910/670 mm (35.8/26.4&amp;quot;) (Saiga 12K, stock open/folded)&lt;br /&gt;
*'''Weight:''' 3.6 kg (7.9 lbs) (Saiga 12/12S); 3.5 kg (7.7 lbs) (Saiga 12K)&lt;br /&gt;
&lt;br /&gt;
'''The Saiga shotgun series have been featured in the following video games and television series:'''&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
[[File:Saiga12huntingconf.jpg|thumb|right|400px|Saiga-12 (IZ-108) - 12 gauge]]&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|right|400px|Saiga-12 (IZ-109) - 12 gauge]]&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|right|400px|Saiga-12S - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|right|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|right|400px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Russia 88]]''||||Neo-Nazi||12K||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gamer]]''||[[Terry Crews]]||Hackman||with removed buttstock, 10 inch barrel, and 20-round drum magazine||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]''||[[Terry Crews]]||Hale Caesar||with removed buttstock, 10 inch barrel, and 20-round drum magazine||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun (2010)]]''||[[50 Cent]]||Rich Taylor||Saiga 12K Converted to fully auto ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Drive Angry]]''||[[Billy Burke]]||Jonah King|| Fully Automatic with removed buttstock, 10 inch barrel, and 20-round drum magazine||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contraband]]''||||Gonzalo's thugs||with buttstock, 10-inch barrel and 20-round straight magazines||2012 &lt;br /&gt;
|-&lt;br /&gt;
|[[Baytown Outlaws, The|''The Baytown Outlaws'']]||[[Zoe Bell]]||Rose||20-round drum magazine, short barrel, no flash hider||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Baytown Outlaws, The|''The Baytown Outlaws'']]||[[Daniel Cudmore]]||Lincoln||20-round drum magazine, short barrel, no flash hider||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers]]''||||Loki's thugs||Saiga-12K||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Osombie]]''||||Whiskey||||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Stand]]''||||Cartel gunmen||with removed buttstock, 10-inch barrel, Aimpoint sight and 20-round drum magazine||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Do Not Wake Me Up (Ne budi menya)]]'' || Roberto Fleites || Bartender || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitaliy Krivonos]] || Ray&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction 2]]''||[[Megan Anderson]]||Nagazi mercenary|| ||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''/Center of the Storm||||||With 10 inch barrel, AN/PEQ-2 IR designator, EOTech red dot sight, and 20-round drum magazine||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''/Green Berets vs Spetsnaz||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[The Walking Dead - Season 7]]'' || Unknown || Savior Member || fitted with a Magpul stock &amp;amp; handguard; The Well&amp;quot; (S7E02) || rowspan=4| 2016&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||with 10-rounded magazine; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 8]]'' || Unknown || Savior Member || &amp;quot;Mercy&amp;quot; (S8E01) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Territory (2020)|Territory]]'' || [[Konstantin Itunin]] || Kalina || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeni Mundum]] || Six-Fingered&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;AS-12&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || S12K || Rib sight, skeletonized stock || Saiga-12K || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || S12K || Rib sight, skeletonized stock || Saiga-12K ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || || Saiga 12K, cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || Skeletonized stock, AK-style sights, wood handguard &amp;amp; pistol grip || Saiga-12K || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || Saiga 12K, cut weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]''|| &amp;quot;S20K&amp;quot; || Rib sight, skeletonized stock || Saiga-12K ||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid 4: Guns of the Patriots]]'' || || Rib sight || Saiga-12K || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || Rib sight || Saiga-12K || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || S-12K || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]''|| &amp;quot;Saiga 20K Semi&amp;quot; || Rib sight, skeletonized stock || Saiga-12K ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;S12K&amp;quot; || Rib sight, skeletonized stock, tan pistol grip, handguard, and magazine || Saiga-12K || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' ||  || AK-style sights, wooden handguard, skeletonized stock || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' ||  || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || Saiga 12K || Rib sight, skeletonized stock || Saiga-12K; Camouflaged (Single player only), 5+1 &amp;amp; 10+1 Capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' ||Saiga 12|| RIS handguard, BUIS, and skeletonized stock; optional attachments available || Saiga-12K ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || S12 ||  RIS rails, Magpul MOE stock, large muzzle brake, rail-mounted HK-style iron sights; optional attachments available || Saiga 12K || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Russian 12K&amp;quot; || || Saiga-12K || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DayZ]]'' || Vaiga ||  || Tactical ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' ||  ||  || Saiga-12S || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro: Last Light]]'' || Saiga || AKS-74U stock, wooden furniture; optional upgrades || Saiga-12K || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || &amp;quot;SASG-12&amp;quot; || RIS handguard, telescoping stock; optional attachments available || Saiga-12K ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;IZHMA 12G&amp;quot; || Hybrid receiver with AKMS features, AKMS stock; optional attachments available || Saiga-12K || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Warface]]'' || &amp;quot;Saiga&amp;quot; || 8-rounded magazine, Magpul UBR GEN2 stock||LSA Saiga 12 Signcutter CS-VLR  || rowspan=&amp;quot;4&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Saiga Bullpup&amp;quot; ||  8-rounded magazine and Magpul MBUS Gen.2 sights ||AKU-94 bullpup kit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Saiga H.G.C. Custom&amp;quot; ||Salvo-12 suppressor, folding stock, 8-rounded magazine and Magpul AFG grip ||H.G.C. Custom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Saiga Spike&amp;quot;|| slug rounds, 5-rounded magazine and muzzle brake || CBRPS bullpup kit&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || &amp;quot;RSG-12&amp;quot; ||  RIS handguard, skeletonized stock; optional attachments available || Saiga-12K || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' ||  ||  || Saiga-12K; standard and custom versions || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || &amp;quot;Heavy Shotgun&amp;quot; ||  Optional flashlight, angled grip, suppressor and extended magazine || Saiga-12K; uses slugs; added in &amp;quot;Last Team Standing Update&amp;quot; DLC || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Saiga 12K 030 || Aimpoint sight, recoil pad 6G15U for GP-25, Insight M3 flashlight, laser sight, FAB Defense grip  || Saiga 12K 030 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]]'' || &amp;quot;GPAS-12&amp;quot; || || Saiga-12K; Cosmetically modified || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || SASG-12 || RIS foregrip, rail-mounted iron sights, aftermarket trigger-guard, Hogue pistol grip, CAA CBS AR-15 stock; optional attachments available || Saiga-12K; Hatcher Gun Company customizations || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || Rib sight, skeletonized stock || Saiga-12K || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Saiga 12ga ver. 10 12/76 shotgun|| Muzzle brakes, Hexagon and Salvo 12  suppressors, any AK grip, sight rail mount for rear sight, MTU002 and Bravo-12 handguards, 5, 10-round box and 20-round drum mags, dovetail mount, Zenit RP-1|| Saiga-12K; Has a special variant: Saiga 12 NERFGUN || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||  || || Saiga-12 and Saiga-12K || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;Kamchatka-12&amp;quot; || Optional red dot sight or foregrip || Saiga-12K; Added in update; converted to full-auto, heavily customized || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || S12K || Can be fitted with several sights, muzzle devices and magazines || Saiga-12K || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Izhmash KS-K || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' || SASG-12 |||| Saiga-12 and Saiga-12K || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || Saiga-12K || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || 12M Auto || || Hatcher Gun Company modified version || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;280&amp;quot; |'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]'' || Saiga || Saiga-12K || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Girl Raising Project]]'' || Calamity Mary || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saiga 20==&lt;br /&gt;
[[Image:Saiga20huntingconf.jpg|thumb|right|400px|Saiga-20 - 20 gauge]]&lt;br /&gt;
[[Image:Saiga20s.jpg|thumb|right|400px|Saiga-20S - 20 gauge]]&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|right|400px|Saiga-20K - 20 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fara (film)|Fara]]'' ||  || || Seen in the gun shop, 20K || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||||Version available w/ camo paint|| ||2004&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saiga .410==&lt;br /&gt;
[[Image:Saiga_410huntingconf.jpg|thumb|right|400px|Saiga .410 - .410]]&lt;br /&gt;
[[Image:Saiga_410s.jpg|thumb|right|400px|Saiga .410S - .410]]&lt;br /&gt;
[[Image:Saiga_410k.jpg|thumb|right|400px|Saiga .410K - .410]]&lt;br /&gt;
[[image:Saiga 410 imfdb.jpg|thumb|right|400px|Saiga-410K-01 - .410 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fara (film)|Fara]]'' ||  || || Seen in the gun shop, 410K and 410S || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[999]]'' || Tolepbergen Baisakalov || Oscar || rowspan=4| 410K-01 || rowspan=4|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamila Ermekova]] || Linda &lt;br /&gt;
|-&lt;br /&gt;
|   || Mujaheddin&lt;br /&gt;
|-&lt;br /&gt;
|  || Oscar's friend &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Dark World (Tyomnyy mir)]]'' || Maksim Pleshko || Demon || rowspan=&amp;quot;2&amp;quot; | 410K-04 || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|   || Demons &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicides (Samoubiytsy)]]'' ||  || SOBR member || 410K-04, scopped || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword, The|''The Sword'']]|| Roman Kurtsyn ||Konstantin Orlov ||Saiga-410K-01 ||2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov USA Shotgun Series==&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|right|400px|Komrad 12 - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KS-12.jpg|thumb|right|400px|Kalashnikov USA KS-12 - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KS-12T.jpg|thumb|right|400px|Kalashnikov USA KS-12T with CAA stock and pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KHAOS.jpg|thumb|right|400px|Kalashnikov USA KHAOS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The '''Kalashnikov USA KS-12''' shotgun is a semi-automatic shotgun, a clone of the Saiga-12 manufactured in the United States by Kalashnikov USA. The KS-12 accepts 2.75” and 3” shells and features an adjustable gas system that allows it to utilize a variety of different shell types.&lt;br /&gt;
&lt;br /&gt;
The shotgun also features the traditional [[AK]] style side-mounted dovetail mount and a threaded barrel. Most Saiga accessories and parts, such as magazines, chokes, and muzzle devices, are compatible with the KS-12.&lt;br /&gt;
&lt;br /&gt;
The '''Kalashnikov USA Komrad''' is a 12 gauge semi-automatic, short-barreled firearm. While essentially a short-barreled shotgun, the Komrad is considered a &amp;quot;firearm&amp;quot; as it does not meet the definition for either a &amp;quot;shotgun&amp;quot; or a &amp;quot;short-barreled shotgun&amp;quot; under United States federal law and thus is not subject to the registration and extra paperwork required to own a similar short-barreled shotgun as outlined in the National Firearms Act. &lt;br /&gt;
&lt;br /&gt;
The Komrad's barrel length is only 12.5&amp;quot; long, under the 18&amp;quot; length requirement to be considered a &amp;quot;shotgun&amp;quot; by law, however, it has an overall length of 31.5&amp;quot; and lacks a stock, instead being fit with a pistol brace. Like the KS-12, it features an adjustable gas system and is compatible with most Saiga-12 parts and accessories. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2019 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun, SBS&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 12 gauge &lt;br /&gt;
&lt;br /&gt;
*'''Barrel Length:''' - {{convert|cm|32}} - Komrad 12;  {{convert|cm|47}} - KS12&lt;br /&gt;
&lt;br /&gt;
*'''Length:''' - {{convert|cm|80}} - Komrad 12;  {{convert|cm|97}} - KS12&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' - {{convert|kg|3.6}} - Komrad 12;  {{convert|kg|3.8}} - KS12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||&amp;quot;Kalashnikov USA Komrad 12&amp;quot; &amp;lt;br&amp;gt; Kalashnikov USA KHAOS||w/fixed stock, reflex sight, custom pistol grip, extended magazine, tactical grip and muzzle brake||Komrad 12 and KHAOS added in 2021/2023 ||2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Showtime'' Saiga-12==&lt;br /&gt;
[[File:Saiga12Showtime.jpg|thumb|right|300px|Showtime Saiga-12 - 12 gauge]]&lt;br /&gt;
[[File:Saiga12FireflyVera.jpg|thumb|right|400px|Unfolded Showtime Saiga-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The unique custom Saiga-12 shotgun originates from the 2002 film ''[[Showtime (2002)|Showtime]]'', built by gunsmiths Larry Zanoff and Jim Boland. It was later prominently featured in the ''[[Firefly]]'' TV series, as major character Jayne Cobb's favorite gun &amp;quot;Vera&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Showtime (2002)|Showtime]]'' || [[Pedro Damian]]  || Cesar Vargas || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Showtime (2002)|Showtime]]'' || [[Mos Def]] || Lazy Boy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || [[Adam Baldwin]] || Jayne Cobb || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kushnapup==&lt;br /&gt;
[[Image:Kushnapup.jpg|thumb|right|400px|Kushnapup with EOTech red dot sight - 12 gauge]]&lt;br /&gt;
The '''Kushnapup''' is an aftermarket synthetic stock made by Kushnapup LLC (based in Utah) for Saiga shotguns and rifles (as well as similar weapons like the Catamount Fury), which converts the gun into a bullpup configuration. The Kushnapup can be used on all common Saiga calibers.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''||KSP-12||w/ various attachments||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
* [[Kalashnikov Concern]] - A list of all firearms manufactured by Kalashnikov Concern. &lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enfield_SA80&amp;diff=1609233</id>
		<title>Enfield SA80</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enfield_SA80&amp;diff=1609233"/>
		<updated>2023-09-07T16:55:34Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: double word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SA80''' ('''S'''mall '''A'''rms for the 19'''80'''s) is a series of 5.56x45mm bullpup assault rifles and light support weapons which are, officially, the standard rifle of the British army. Designed on the operation of the [[Armalite AR-18]] and SAR-87 (An advanced AR-18 made by the rival company Sterling Armaments of Dagenham), and produced from 1985 to 1988 by the Royal Small Arms Factory at Enfield Lock. In 1988 production of the rifle was transferred to the Royal Ordnance's Nottingham Small Arms Facility (later British Aerospace, Royal Ordnance; now BAE Systems Land Systems Munitions &amp;amp; Ordnance) till production ceased in 1994.  &lt;br /&gt;
&lt;br /&gt;
The stacking of many issues including its design teams lacking any prior firearms experience (even firing), cheating at trials, a target production cost half that of other modern rifles, being manufactured by workers who knew their employer would be closed regardless leading to low effort production, and the replacement factory having no experience in firearms manufacturing resulted in an extremely unreliable firearm, to the point an internal British Ministry of Defence report noted &amp;quot;Most [users] expected a stoppage in the first magazine fired&amp;quot;. These issues would eventually become so widely known that in 2000 [[Heckler &amp;amp; Koch]] was contracted to upgrade existing stock into the L86A2, a process which cost nearly the price of an entirely new rifle. This and further upgrades resulted in a rifle that was functional, but extremely heavy for its cartridge. No further units have been procured since production of the original ended in 1994, and British special forces avoid its use in favor of imported rifles.&lt;br /&gt;
&lt;br /&gt;
Nearly all SA80s have been issued with magnified optics, allowing official sources to make a spurious claim of high accuracy by comparing the ''practical'' accuracy of the scoped rifle to scopeless rifles. Initially all were issued the fixed 4x power SUSAT, but in 2011 complaints this was ill suited to close quarters combat led to the SUSAT being supplemented by the ELCAN Specter, which could swap between a 4x power and slightly above 1x power. Unlike other bullpup weapons like the [[FAMAS]] and [[AUG]] series, the L85 series has no ambidextrous ejection port, forcing it to be used right-handed only. &lt;br /&gt;
&lt;br /&gt;
'''The SA80 can be seen in the following films, television series, anime and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1985-1994)''&lt;br /&gt;
*'''Type:''' Assault Rifle&lt;br /&gt;
*'''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
*'''Capacity:''' 20, 30-round {{STANAG}}&lt;br /&gt;
*'''Fire Modes:''' Semi/Auto (safety is separate from fire selector)&lt;br /&gt;
&lt;br /&gt;
=L85=&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|right|400px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A1.jpg|thumb|right|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85A1 left side.jpg|thumb|right|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The original variant of the SA80 series issued to the British forces. These were manufactured by Royal Ordnance (formerly known as Enfield) from 1985 until 1994 after the notorious faults of the weapon in battlefield conditions.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on gun rack on ''Sulaco'' in extended edition || 1986&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ''[[Patriot Games]]'' ||  || British Army Guards || With covered SUSAT scopes and bayonets || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]'' ||  || British Army soldiers || With SUSAT scopes || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story 3: Supercop ]]'' || || Royal Hong Kong police officer || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyber Tracker]]'' || || || Seen in armory || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || British Army soldiers  || With SUSAT scopes|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-911]]'' || || || Seen in Phil Cage's armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[28 Days Later]]'' ||  || British soldiers || With SUSAT scopes, with and without bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[28 Days Later]]'' ||[[Naomie Harris]]  || Selena || With SUSAT scopes, with and without bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dog Soldiers]]'' ||  || British Army soldiers || With blank-firing adaptors and SUSAT scopes || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' ||  ||  || With SUSAT scope, seen on gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Her Line of Fire]]'' ||  || One of the rebels || With SUSAT scopes || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Extinction]]'' || [[Linden Ashby]] || Chase || With M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' ||  || British Army Guards || Appear to be old airsoft toys (due to mini Union Flag near butt plate) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]]'' || || ||Seen on gun rack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || || ||Seen on gun rack || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. Bean (TV series)|Mr.Bean]]'' || || Training British Army soldiers|| &amp;quot;Back to School, Mr. Bean&amp;quot; (S1E11) || 1990-1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. Bean (TV series)|Mr.Bean]]'' || [[Rupert Vansittart]] || Guard Watchman || &amp;quot;Goodnight, Mr. Bean&amp;quot; (S1E13); with bayonet || 1990-1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot;|''[[Soldier Soldier]]'' || [[Miles Anderson]] || Lt Col. Dan Fortune || rowspan=&amp;quot;14&amp;quot;| w/ SUSAT scopes and with or without bayonets || rowspan=&amp;quot;14&amp;quot; |1991 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jerome Flynn]] || L Cpl. Patrick &amp;quot;Paddy&amp;quot; Garvey &lt;br /&gt;
|-&lt;br /&gt;
| [[James Cosmo]] || Lt Col. Philip Drysdale &lt;br /&gt;
|-&lt;br /&gt;
| [[Ian Curtis]] || Cpl. Mark Hobbs  &lt;br /&gt;
|-&lt;br /&gt;
| [[Robson Green]] || L Cpl. David &amp;quot;Dave&amp;quot; Tucker  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Dingwall]] || L Cpl. Steve Evans  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Conor Mullen]] || C Sgt Maj. Alan Fitzpatrick &lt;br /&gt;
|-&lt;br /&gt;
| [[Holly Aird]] || Cpl. Nancy Thorpe  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fiona Bell]] || Sgt. Angela McCleod &lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Cohu]] || Maj. Jessica Bailey&lt;br /&gt;
|-&lt;br /&gt;
| [[Duncan Bell]] || Lt. Paul Philips &lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Nealon]] || 2nd Lt. Jeremy Forsythe &lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Baker]] || C Sgt Maj. Chick Henwood &lt;br /&gt;
|-&lt;br /&gt;
|  || British soldiers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Warriors, BBC]]'' || [[Ioan Gruffudd]] || Lt. John Feeley ||rowspan=&amp;quot;5&amp;quot;| w/SUSAT scope || rowspan=&amp;quot;5&amp;quot;|1999&lt;br /&gt;
|-&lt;br /&gt;
|  [[Matthew Macfadyen]] || Pvt. Alan James &lt;br /&gt;
|-&lt;br /&gt;
|  [[Damian Lewis]] || Lt. Neil Loughrey&lt;br /&gt;
|-&lt;br /&gt;
|  [[Cal Macaninch]] || Sgt. Andre Sochanik&lt;br /&gt;
|-&lt;br /&gt;
|   ||  British Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Dempsey and Makepeace]]'' || || [[Mark Ryan]] ||&amp;quot;Extreme Prejudice&amp;quot; (S03E05) || rowspan=&amp;quot;2&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || British soldiers || &amp;quot;Extreme Prejudice&amp;quot; (S03E05) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || ??? || Alliance soldiers || w/SUSAT scopes || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || [[Eddie Adams]] || Bendis || &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Ultimate Force]]'' || || British MOD police || w/SUSAT scopes || rowspan=&amp;quot;2&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS troopers || w/SUSAT scopes, only used for ceremonial occasions &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' || [[Tamzin Outhwaite]], others || British Army || W/SUSATs or Iron Sights || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Hour]]'' || ??? || British Army soldiers || || 2004-2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || || Honor guards || w/white-painted handguard and lower receiver || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]''|| || Caprica Resistance fighters || w/ SUSAT scopes, &amp;quot;Resistance&amp;quot;, &amp;quot;The Farm&amp;quot;  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || || British Army soldiers || w/SUSAT scopes || 2007&lt;br /&gt;
|- &lt;br /&gt;
|''[[The Day of the Triffids (2009)]]'' || ||British Army soldiers|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|''[[Occupation]]'' || [[Stephen Graham]] || Danny ||rowspan=&amp;quot;5&amp;quot;| w/SUSAT scope || rowspan=&amp;quot;5&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[James Nesbitt]] || Mike Swift &lt;br /&gt;
|-&lt;br /&gt;
|  [[Adam Beresford]] || Richard Swift&lt;br /&gt;
|-&lt;br /&gt;
|  [[Warren Brown]] || Lee Hibbs&lt;br /&gt;
|-&lt;br /&gt;
|   ||  British Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Midsomer Murders - Season 11|Midsomer Murders]]'' || || UK Territorial Army soldiers || &amp;quot;Days of Misrule&amp;quot; (S11E06) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Accused, BBC]]'' || [[MacKenzie Crook]] || LCpl. Alan Buckley ||rowspan=&amp;quot;4&amp;quot;| w/SUSAT scope (S01EP02) &amp;quot;Frankies story&amp;quot; || rowspan=&amp;quot;4&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ben Smith]] || Pvt. Frankie Nash &lt;br /&gt;
|-&lt;br /&gt;
|  [[Ben Batt  ]] || Pvt. Peter MacShane&lt;br /&gt;
|-&lt;br /&gt;
|   || British Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caprica]]'' || ||Caprican police officer || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 18|Midsomer Murders]]'' || || RAF personnel || W/SUSAT Scopes; &amp;quot;The Incident at Cooper Hill&amp;quot; (S18E02) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||  ||w/ SUSAT scope || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || SA80 ||w/ SUSAT scope || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || w/ SUSAT scope || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black]]'' || || || Stock footage || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || IL86 || w/optional [[M203 grenade launcher]] and suppressor || Erroneously shown with controls inverted onto the lefthand side || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || ||with SUSAT scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' ||  ||  || || 2008&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Combat Arms]]'' ||  ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' ||  ||  || || 2011&lt;br /&gt;
|- &lt;br /&gt;
| ''[[ZombiU]]'' ||SA80A2  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''||L85||||||2012 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || SA87|||| Created by fitting the L86A1 with the &amp;quot;SA87 18.2&amp;quot; Factory&amp;quot; barrel|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akira]]'' || Neo Tokyo Police troops || w/SUSAT scopes || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Cities Story: Arctic Front]]'' || Kung Lung || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || British (?) troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ergo Proxy]]'' || Scavengers || &amp;quot;Return Home/Domecoming&amp;quot; (E06) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Witch Punie-chan]]'' || Barbaroque's soldiers || &amp;quot;Holy Crap, Deciscive Battle of Breakfast?! If you don't cray you'll be killed, Cuckoo-san!&amp;quot; (E2.A) || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Elle || with SUSAT || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|right|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|right|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA80 no scope.jpg|thumb|right|400px|L85A2 with no scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|right|400px|L85A2 Theatre Entry Standard (TES) with magazine removed - 5.56x45mm NATO. The TES variant replaces the original handguard with a Daniel Defense quad-rail handguard, and also features a vertical Grippod, interim weapon sight adapter system which mounts an ACOG 4x scope (and an RMR), and a Surefire FHSA80SA &amp;quot;Vortex&amp;quot; flash hider.]]&lt;br /&gt;
[[File:L85A2 with L123A2 UBGL.jpg|thumb|right|400px|L85A2 fitted with underslung [[L123A2 grenade launcher]] - 5.56x45mm, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The L85A2 is a revamped version of the L85A1 with improved components, most notably the external 'Comma' shaped combined charging handle/brass deflector and stronger internal parts. The upgrading of L85A1 rifles to the L85A2 standard was carried out by Heckler &amp;amp; Koch (which, at the time, belonged to BAE) between 2002 and 2006; since then further improvements have been made in response to operational requirements, including new RIS/RAS equipped handguards made by Daniel Defense and the adoption of the ACOG sight by some units in Afghanistan. The new handguards and the adoption of the ELCAN Spectre as the official replacement of the SUSAT will be applied to all British Army units over the next three to four years.&lt;br /&gt;
&lt;br /&gt;
The L85A2 are also currently issued with Magpul EMAGs.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Children of Men]]'' ||  || British soldiers || With SUSAT scopes || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of Cain, The|The Mark of Cain]]'' || [[Shaun Dooley]] || Corporal Gant || With SUSAT scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of Cain, The|The Mark of Cain]]'' || [[Leo Gregory]] || L/Cpl Quealy || With SUSAT scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of Cain, The|The Mark of Cain]]'' || [[Matthew McNulty]] || Pte Shane Gulliver || With SUSAT scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of Cain, The|The Mark of Cain]]'' || [[Gerard Kearns]] || Pte Mark &amp;quot;Treacle&amp;quot; Tate || With SUSAT scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of Cain, The|The Mark of Cain]]'' || || British soldiers || With SUSAT scopes || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || With SUSAT scopes || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Live Now]]'' ||  || British Army soldiers || With SUSAT scopes || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilo Two Bravo]]'' || || British Army soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[London Has Fallen]]'' ||  || Queen's Guard ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Girl with All The Gifts]]''||[[Gemma Arterton]]||Helen Justineau||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Girl with All The Gifts]]''||[[Paddy Considine]]||Sgt. Parks||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Dark Fate]]'' ||  ||  || Seen in weapons cache || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || || ||seen in armory || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doctor Who (New Series)|Doctor Who]]'' || ??? || British Army paratroopers || w/and w/out Surefire weaponlights || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || ??? || British Army soldiers || w/SUSAT scopes || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock - Season 1]]''  || ??? || British Army soldier || w/SUSAT scope, &amp;quot;A Study in Pink&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock - Season 2]]'' || ??? || Royal Military Police soldier ||  w/SUSAT scope, &amp;quot;Hounds of Baskerville&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 21|Midsomer Murders]]'' || || || Seen on the photo of British Army soldiers (S21E01) || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret Invasion - Season 1]]'' || || Royal Navy soldiers ||w/SUSAT scopes; &amp;quot;Betrayed&amp;quot; (S1E03), &amp;quot;Beloved&amp;quot; (S1E04)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; {|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''||British soldiers||With futuristic furniture, cybernetic sights and underbarrel M203||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || Sa-80 A2 || w/SUSAT scope || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  || || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || With L123A2 grenade launcher || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || With Grippod foregrip and optional L123A2 grenade launcher, ACOG or SUSAT scopes ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || || With EOTech red dot sight or ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || w/various optional accessories || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || L85A2  || w/ RIS, SUSAT, EOTech sights; also can be fitted with [[L123A2 grenade launcher]] || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || L85A2 || With various accessories || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || || With black furniture and optional EOTech red dot sight or M145 MGO scope ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sleeping Dogs]]'' || || Fictional/futuristic version fitted with [[L123A2 grenade launcher]] || Part of Tactical Soldier Pack DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[State of Decay]]'' || &amp;quot;L85A1&amp;quot; ||w/SUSAT scope  || added in Breakdown DLC || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;L41A1&amp;quot; || ||with L41A1 .22LR conversion kit, added in Breakdown DLC &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || L85A2 || With various accessories || Fitted with Daniel Defense railed foregrip and Magpuls on the magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||railed handguard||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||&amp;quot;Queen’s Wrath&amp;quot; || ||added in Clover Character Pack (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || L85A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || L85A2 || || Daniel Defense railed handguard || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||L85A2 ||Optional SUSAT scope || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || Fitted with Daniel Defense railed foregrip || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || SA-80 || || Added in 2019 update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || L85A2 || ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L85A3==&lt;br /&gt;
[[Image:L85A3.jpg|thumb|right|400px|L85A3 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||  ||w/grenade launcher ||on the book cover || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=L22=&lt;br /&gt;
==SA80 AFV Prototype==&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|right|400px|SA80 AFV prototype with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In 1989, Enfield speculatively produced a shortened variant of the SA80 for potential use by vehicle crews and other troops not requiring a full length rifle. Contrary to internet lore, these were not built from surplus L86A1s, as shown by the lack of the LSW bipod outrigger holes in the receiver, and are instead built from standard L85A1 receivers. This confusion possibly comes from the fact that the vertical grip is the same as the rear grip from an LSW. The weapon proved very unreliable (more so even than standard L85A1s) due to issues with shortening the gas system that were never fully resolved.&lt;br /&gt;
&lt;br /&gt;
The SA80 AFV prototype was not made for a specific MOD requirement and saw little, if any, official testing by British forces. Supposedly, a small batch was produced for trials by an unspecified Middle Eastern country, however these weapons were destroyed in a warehouse fire. The only surviving examples of this weapon bear commercial Enfield markings rather than British military markings, giving some credence to this story.&lt;br /&gt;
&lt;br /&gt;
With the introduction of the L22A2 this weapon has been been retroactively referred to as the '''L22A1''' (even in Ministry of Defence documentation) and is often referred to as such - however this is incorrect as it was never close to adoption and being given an official 'L' designation, being known only as an SA80 AFV or Armoured Fighting Vehicle.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacklist, The - Season 1|The Blacklist]]'' || || || Airsoft replica / &amp;quot;Anslo Garrick (No. 16)&amp;quot; (S01E09) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L22A2==&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|right|400px|L22A2 with 20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In 2003 Heckler &amp;amp; Koch began production of a carbine variant of the SA80 known as the '''L22A2''' which was intended for use as a personal defense weapon by helicopter aircrew and armoured vehicle crews. They have also been issued on occasion to troops not requiring a full size rifle, such as drivers, dog handlers and combat cameramen, as well as Royal Navy and Royal Marine boarding parties. In form it is very similar to the failed 1989 AFV prototype, however H&amp;amp;K have solved the reliability issues caused by the shortening of the gas system. H&amp;amp;K also produced a new 20 round magazine that doesn't protrude past the grip of the L22A2 allowing it to be more conveniently stowed in racks inside various vehicles.&lt;br /&gt;
&lt;br /&gt;
The designation of this carbine is a subject of some confusion, with the argument being made that it cannot be an A2 as despite the fact that it has the &amp;quot;A2&amp;quot; upgrades it is the first weapon to receive the L22 designation so it should logically be the L22A1. However, the right side of the magazine well is marked &amp;quot;L22 A2 5.56 x 45&amp;quot;, it has an &amp;quot;A2&amp;quot; stamp on the top of the receiver, and is referred to as the L22A2 in official Ministry of Defence documentation, with the earlier prototype sometimes being retroactively referred to as the L22A1. &lt;br /&gt;
&lt;br /&gt;
As with the AFV prototype, it is often stated that these weapons were made from surplus LSWs, and again this can be seen to be untrue from the fact that there are no mounting holes for the LSW outrigger on the receiver. Instead, these appear to have been made from surplus L85A1s that were not yet converted to the A2 standard.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  || With SUSAT scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Bullpup || with EOTech XPS sight and 40-round magazine || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || L22A2 ||  ||w/ various attachments  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||&amp;quot;Queen’s Wrath&amp;quot; || ||as a modified L85A2; added in Clover Character Pack (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || L22A2 || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=L86=&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|right|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The L86A1 Light Support Weapon is the sustained fire variant of the SA80 series. Many have been replaced by the [[FN Minimi]] in this role or converted into L22 Carbines for AFV/Chopper crew members as a personal defense weapon. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Sound of Thunder]]'' ||  || Apartment Resident || Lacks either iron sights or optics || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Soldier (TV series)|Soldier Soldier]]'' ||  || British Army Soldiers || w/various optics, w/ and w/O BFAs || 1991-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || British Army Soldiers || w/SUSAT optic || 2003-2004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 2]]'' || Light Support Weapon  || converted to a sniper rifle || features tan plastics, lengthened barrel || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Modern Warfare 2]]'' || || w/ RIS foregrip, suppressor, red dot sight, EOtech holographic sight, SUSAT, thermal sight and/or extended magazine|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||L86 LSW||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || || ||Available in Close Quarter expansion || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || SA87|||| Thirty round magazine by default, includes elements of L85A1 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; {|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon: Roberta's Blood Trail]]'' ||  || Seen on wall, with SUSAT scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
[[File:L86A2.jpg|thumb|right|400px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A revamped L86A1 LSW. The L86A2 is in limited usage alongside the FN Minimi, only for DMR purposes as it has superior accuracy/range. The L86A2 is also used by the ACF but only 3-Star+ Trained Cadets are allowed to use this weapon.&lt;br /&gt;
&lt;br /&gt;
As of 2009/10, further modifications have been made to L86A2s used in Afghanistan. These have the current foreguards replaced with the DD-quad RAS foreguard (with the ability to add various extras on all surfaces, such as foregrips or flashlights). The outrigger under the barrel can been removed (but bipod retained) or replaced with a RIS/RAS rail system. SUSATs retained, with the intention of replacing them with ELCAN Spectre optics. These modifications have only been made to a select few units L86A2 DMRs. Those units not in, or immediately going to Afghanistan have yet to receive the upgrades.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Girl (2013)|Our Girl]]'' ||  || British soldiers ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  || optional SUSAT scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;L86 LSW&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || ||Trijicon ACOG || Added in ''Operation Arrowhead: British Armed Forces'' || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || || With black furniture and optional EOTech red dot sight or M145 MGO scope ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Phantoms]]'' || L86 ||  || w/ railed handguard || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || L86A2 LSW ||SUSAT scope ||incorrectly belongs to the Assault rifles || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]] || L86-SEO || w/ various attachments || Added via the &amp;quot;Fear the Unknown&amp;quot; update || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || L86A2 LSW || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || L86 LSW  |||| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' || L86 LSW |||| || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || |||| || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=L98A2=&lt;br /&gt;
==L98A2 Cadet General Purpose (GP) Rifle==&lt;br /&gt;
A semi-automatic only version of the L85 used for weapons training.&lt;br /&gt;
[[File:Enfield-L98A2.jpeg|thumb|right|400px|L98A2 Cadet General Purpose (GP) Rifle - 5.56x45mm NATO. It is virtually identical to the L85A2 rifle save for the absence of fully automatic capability and a plain foresight blade without a tritium insert.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Red Sky]]'' ||  ||  || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SA80 Prototypes=&lt;br /&gt;
In 1969, Enfield began to develop a series of new Bullpup weapons for the newly-developed 4.85x49mm intermediate cartridge. The XL64E5 Individual Weapon and the XL65E4 Light Support Weapon, first unveiled in 1976, are the two components for the system. When NATO adopted the US 5.56x45mm round and began implementing cartridge standardization, the two weapons were re-chambered for the 5.56mm NATO. These are the early prototypes for the SA80 family.&lt;br /&gt;
&lt;br /&gt;
==XL64E5 IW==&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|right|400px|XL64E5 IW - 4.85x49mm]]&lt;br /&gt;
[[Image:XL60 Enfield Weapon System.jpg|thumb|right|400px|XL60 Enfield Weapon System - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]]'' ||[[Lewis Collins]]||Bodie|| &amp;quot;Wild Justice&amp;quot; (S04E02) ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]]'' ||[[Martin Shaw]]||Doyle|| &amp;quot;Wild Justice&amp;quot; (S04E02) ||1980&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]]''||&amp;quot;XL70E3 Enfield&amp;quot;||||fires 5.56mm rounds||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''||Enfield||||w/ various customization options||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||  || ||on the book cover || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || with SUSAT || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==XL65E4 LSW==&lt;br /&gt;
[[File:XL65E4 LSW.jpg|thumb|right|400px|XL65E4 LSW - 4.85x49mm]]&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]''||&amp;quot;XL70E3&amp;quot;||Bipod removed||fires 5mm rounds||1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1607605</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1607605"/>
		<updated>2023-09-02T01:29:19Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Taser in Science perk image? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
&lt;br /&gt;
Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What about this gun? Does anyone see any similarities with the Fallout 4 Assault Rifle? I know this might not have the other features that were taken from the aforementioned guns, but it seems to be more closely representing this particular oddboy than anything else. [[User:50AEDeagle|50AEDeagle]] ([[User talk:50AEDeagle|talk]]) 8:30, 23 March 2017 (EST)&lt;br /&gt;
[[File:MClean machine gun.jpg|thumb|none|600px|The Mclean Automatic Musket. This odd-looking machine gun was the &amp;quot;baby step&amp;quot; in the development of the Lewis gun. (File from [https://www.slideshare.net/tcattermole/lewis-machine-gun-a-game-changer here])]]&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4LeverActionRifle.jpeg|thumb|none|500px|The Lever-Action rifle held by the old man.]]&lt;br /&gt;
[[Image:Fallout4NewRifle.jpeg|thumb|none|500px|The Rifle resembling the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 18:10, 4 May 2016 (EDT)&lt;br /&gt;
:Like the look of that levergun, but as a guy i know said; &amp;quot;Fallout 4 is worse than blighttown&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 22:42, 4 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So here's some pics of the &amp;quot;Lever Action Rifle&amp;quot; if anyone wants to use them for the page or identifying. It fires 45-70 (not that Fallout 4 cartridges are ever accurate), and has a five round magazine. I know next to nothing about lever actions rifles, but it seems to be most similar to a Marlin 336. I'd rather not make the entry until I can get some more informed opinions, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The player prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
Had to use my phone for these pics, so I apologize if they're lower quality or something.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:13, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Sasha was right about the Volkssturmgewehr; it appears in game as the &amp;quot;Radium Rifle&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|500px|With the extended mag and full stock mods.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr1stperson.jpg|thumb|none|500px|The Volkssturmgewehr user takes aim at his least favorite painting.]]&lt;br /&gt;
[[Image:F4VolkssturmgewehrADS.jpg|thumb|none|500px|Aiming down the sights.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|500px|Gute Nacht.]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:44, 21 May 2016 (EDT)&lt;br /&gt;
:Seriously, Bethesda's weapon design in horrible! Hate the weapons in this game. I really hope Obsidian makes the next Fallout (heard some rumors about that) since they seem to have slightly more knowledge about guns. Slightly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 21 May 2016 (EDT)&lt;br /&gt;
::These weapons seem a lot better than the ones in the base game; have to give them kudos on actually knowing about the VG.51. Perhaps people are really paying attention to Forgotten Weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:27, 21 May 2016 (EDT)&lt;br /&gt;
:::They are still committing the mortal sin of mirroring the weapon models.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:37, 21 May 2016 (EDT)&lt;br /&gt;
::::Yeah, I forgave them the first time, but they really need to knock that off. Still, it's a fun gun. Anyway, should I create a gun page for the Volkssturmgewehr when I make the entry for the &amp;quot;Radium Rifle&amp;quot;? There doesn't seem to be one existing. --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:31, 21 May 2016 (EDT)&lt;br /&gt;
:: I have to agree with that statement. Going from AKs and G3's (Fallout 3) to M16s, M4s, and RO933s (Vegas) to these is pretty disappointing. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:39, 21 May 2016 (EDT)&lt;br /&gt;
::: I agree- Fallout is better with more real world weapons. It feels more believable and immersive. I just really can't get behind the weird guns in this game. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 21 May 2016 (EDT)&lt;br /&gt;
::::I'm with ya'. It doesn't help that the first person animations suck too.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:00, 21 May 2016 (EDT)&lt;br /&gt;
I very much agree that the animations just suck.  The levergun, for example, has only ONE reload animation: insert five rounds into the tube regardless of current ammo state. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:19, 21 May 2016 (EDT)&lt;br /&gt;
:::::I'm kinda hoping that they will add a pump action shotgun. Something with a magazine tube and not some weird box mag.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:36, 21 May 2016 (EDT)&lt;br /&gt;
Also, there's a Harpoon Gun, but I have no idea if it's based off of any real weapon. If it is, I'm guessing it's late 19th century.&lt;br /&gt;
[[Image:F4Harpoongun.jpg|thumb|none|500px|.&amp;quot;Got a whale of a tale to tell ya, lads, a whale of a tale or two!&amp;quot;]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:06, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I added the VG 1-5. Let me know if I need to change anything (or just make the changes you see fit). P.S., after some quick Google searching, I think the Harpoon Gun is an original design loosely inspired by a handful of early harpoon guns (found a few pictures and drawings). Should we bother including it?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 02:05, 22 May 2016 (EDT)&lt;br /&gt;
:Is Far Harbor similar to Point Lookout from Fallout 3? Cuz i loved Point Lookout.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 22 May 2016 (EDT)&lt;br /&gt;
::I have to admit, I never played that DLC. But Far Harbor is better than I expected (not saying much) so far. I'm still pretty early into it, but what I like most is the environment. It's a little bit swampy in places, it's foggy, it got a forest that looks great, and the sounds are the best part. Real insect and frog sounds that are probably supposed to be creepy, but felt kind of serene to me. This DLC has made me miss camping. Anyway, there's really no new features so far, but the theme is alright, the environment is good, and there's some cool new enemies like the giant hermet crabs. I haven't played enough of it to know if I should recommend it, though.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 06:59, 23 May 2016 (EDT)&lt;br /&gt;
:::I'll probably buy it just for that lever-action rifle, love those.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:55, 23 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not an M1911 ==&lt;br /&gt;
I noticed that the gun on the poster didn't look right for a 1911, then I noticed that it seemed a bit weird for a WW2 soldier to be using such a grip. It was at that point I remembered [[http://www.wearethemighty.com/wp-content/uploads/2016/03/Browning-HP-British-soldier-e1459175767900.jpg This image]] that I'd seen awhile ago of a British soldier with a Hi-power in Basra. Perfect match.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 23:00, 21 May 2016 (EDT)&lt;br /&gt;
:How about that!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:05, 21 May 2016 (EDT)&lt;br /&gt;
::Damn- good catch! It's funny, I remember thinking when I picked up that magazine &amp;quot;huh, that grip seems surprisingly...modern&amp;quot;. But I didn't even think to check the gun. It's always cool when you find the exact picture that video game artists used. It is a shame there seems to be almost no artists that know much about guns, though. Will you be changing the entry, or should one of us?--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 23:44, 21 May 2016 (EDT)&lt;br /&gt;
:::Eh, I'll do it.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 00:14, 22 May 2016 (EDT)&lt;br /&gt;
::::It's a real shame that gun and caliber aren't present in this game; I love the fact ''New Vegas'' has more handguns than there are guns in this game. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:02, 27 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Art of Fallout 4 and Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
The official Fallout 4 artbook states that the &amp;quot;assault rifle&amp;quot; was intended to be a machine gun that would look large in the oversized hands of power armor. During development, it eventually morphed into the assault rifle we see now. It was also one of the first weapons created for the game, as well as being a way to test the modular weapon customization. So that kind of confirms our theories on why that thing is called an &amp;quot;assault rifle.&amp;quot; --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:46, 27 May 2016 (EDT)&lt;br /&gt;
:What's interesting is that someone found an unfinished model for the Chinese AR in the game's files and uploaded it to the Fallout 4 [http://www.nexusmods.com/fallout4/mods/2455/? Nexus]. Too bad Bethesda never added it to the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:45, 27 May 2016 (EDT)&lt;br /&gt;
::Yeah, it is a shame. I would've really appreciated a true AR in this game. The combat rifle is a good gun, but aesthetically I don't really like it. An I'm pretty sure the Assault Rifle is the only 5.56 gun in the game. Seems like a waste. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:19, 28 May 2016 (EDT)&lt;br /&gt;
:::A G3 would be nice--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:21, 29 May 2016 (EDT)&lt;br /&gt;
::::Or a M16 and a CAR-15 like in New Vegas since this is still in the US. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:28, 29 May 2016 (EDT)&lt;br /&gt;
:::I can't stand how the Assault Rifle looks. To the point I modded in the rifles from the previous games--[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:42, 29 May 2016 (EDT)&lt;br /&gt;
::Now AK series appear in the new trailer for Fallout 4. [https://www.youtube.com/watch?v=DIneiOpuS2M Youtube]--[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:41, 16 August 2016 (EDT)&lt;br /&gt;
:::Interesting, the AK doesn't have the top cover on. Maybe i should buy this despite the fact that it looks stupid as shit. Atleast we got Far Harbor before this.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:50, 16 August 2016 (EDT)&lt;br /&gt;
:::I'm currently playing through the DLC and you can mod the rifle to have the top cover, along with making it look like other AK varietals (And one that makes it look like something Hello Kitty would shoot).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:41, 30 August 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Nuka World on PC is a bitch==&lt;br /&gt;
&lt;br /&gt;
If my game doesn't keep on crashing every 10 minutes, I'd be able to enjoy it. All I know is that they based the new gun design off of that famous photo of an AK built with a shovel as the stock. Which is pretty funny [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:55, 2 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looks more like a [[Galil AR]] stock to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 2 September 2016 (EDT)&lt;br /&gt;
:One variant has the shovel stock. The &amp;quot;Best stock&amp;quot; is the folding Galil looking stock. There's also an SVD type stock as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's Bethesda's handiwork for you, making the modders fix everything.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:41, 2 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Shovel Stock OP https://cdn.discordapp.com/attachments/215491751459291137/219975615984566282/unknown.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:21, 2 September 2016 (EDT)&lt;br /&gt;
:Rifle is fine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:41, 2 September 2016 (EDT)&lt;br /&gt;
Fire selector on the wrong side (as always). And it seems to be based on the early &amp;quot;Type I&amp;quot; AK-47. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:39, 4 September 2016 (EDT)&lt;br /&gt;
:Is the ejection port on the wrong side as well?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:40, 4 September 2016 (EDT)&lt;br /&gt;
::Yep. I'm pretty sure every gun in FO4 has the controls and whatnot on the wrong side. There's also a modification for the AK that removes the receiver cover. Can't imagine that's very good for the gun. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:32, 5 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the charging handle on the wrong side is so they can be lazy with animation and recycle the animation from another gun like the Combat Rifle. Why they couldn't animate the brass still going the other way is beyond me. The Combat Rifle is left side charging handle but brass ejects to the right. The base gun doesn't start out with a top cover on it but later on, you can add one as you upgrade it. Even though I couldn't play the DLC, I was able to get the ID code for the gun itself and mess around with it. Awesome gun, more powerful than the &amp;quot;Assault Rifle&amp;quot; and takes up less room on the screen. Funny thing, when mounting the red dot, it has a side mount similar to the real AK but on the other side to accommodate the left side ejection. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]])&lt;br /&gt;
&lt;br /&gt;
Also despite this being an AK...they didn't want to call it an AK or even the Chinese Assault Rifle like in Fallout 3. I keep wondering is the reason why no real world guns is because of some weird legal copyright issue or are they so incompetent that they can't imagine good mods for real guns? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:54, 6 September 2016 (EDT)&lt;br /&gt;
:I assume that the lack of any real guns is a stylistic choice or something along those lines. Which is lame (if that's the case) as previous Fallout games contained a nice combo of made-up guns along with real ones, didn't Fallout 2 have P90s and those SA80 prototypes?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:54, 6 September 2016 (EDT)&lt;br /&gt;
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A lot of guns in Fallout 3, which was also a Bethestha game had mostly real guns. Even the 10mm handgun is partly based off a Desert Eagle. There's the G3 type, the AK type. In Vegas, Obsidian took it a step further with AR type rifles, a Browning HP and 1911s in the DLC with direct ties to John Browning with the guy claiming an ancestor of his designed them and tommy guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:22, 6 September 2016 (EDT)&lt;br /&gt;
:Well, yeah, but why did they decided to stop doing that and make a whole lot of disgusting abominations as in this game? --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:25, 6 September 2016 (EDT)&lt;br /&gt;
::Maybe they are fueled by the &amp;quot;cool kids&amp;quot; that don't like any actual real world guns and wanted to design some fakey guns of the faux future...despite that the sniper rifle is still pretty much a Remington 700 and there is a Tommy Gun. And now they added an AK most likely because of modders making actual real guns in the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:40, 7 September 2016 (EDT)&lt;br /&gt;
Maybe they think it's tasteless or something to feature real guns in their ultra-violent game. Whatever the reason is, it's lame.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:04, 7 September 2016 (EDT)&lt;br /&gt;
:Yeah, I call BS on that logic. I think it was either a matter of copyright issue for using real world gun images like this or because the lack of imagination on modding real world guns. I seriously think the AK in Nuka World was placed here in response to the tons of mods of real world guns being used and it isn't even correctly placed in here. Left side charging handle with rounds ejecting the wrong way is so early 2000s FPS. It used be the rage with games to mirror guns and have the brass all over your face when you shoot. To me, it just bothers me. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:56, 7 September 2016 (EDT)&lt;br /&gt;
::I'm  with ya'. I can't stand mirrored models like that either. Even when the weapons are fictional it makes zero sense.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:03, 8 September 2016 (EDT)&lt;br /&gt;
::Goes to show these guys just don't understand how guns work. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 8 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== So, I was browsing Forgotten Weapons... ==&lt;br /&gt;
&lt;br /&gt;
And I came across the [http://www.forgottenweapons.com/other-handguns/volkspistole-walther/ Volkspistole], a German made pistol that was designed to be a cheap &amp;quot;last ditch&amp;quot; weapon during the last days of the Second World War. &lt;br /&gt;
&lt;br /&gt;
Now, maybe I'm crazy but I can really see the Fallout 4 10mm Pistol in this gun. The last image on the page is what really made me see the resemblance. &lt;br /&gt;
&lt;br /&gt;
Am I the only one? I can kinda see it in the general shape of the slide, mostly. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:48, 12 September 2016 (EDT)&lt;br /&gt;
:I can sorta see what you're going for, question is if they actually based it of this gun or it's just mere coincidence....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 12 September 2016 (EDT)&lt;br /&gt;
::I'm leaning more towards coincidence. It just really reminded me of the 10mm for some reason. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:22, 12 September 2016 (EDT) &lt;br /&gt;
&lt;br /&gt;
Nope. the grip angle is wrong and the slide really isn't anywhere close [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 12 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Yeah, doesn´t look at all like the 10mm from the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:51, 13 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 5mm ==&lt;br /&gt;
&lt;br /&gt;
What is the 5mm round actually modeled after? I've never heard of any 5mm in real life.&lt;br /&gt;
&lt;br /&gt;
Here's a [https://imgur.com/46kzrzU? comparison]between some other calibers in-game (not my pic). &lt;br /&gt;
&lt;br /&gt;
I wondering about this cuz there's a [http://www.nexusmods.com/fallout4/mods/18047/? mod] trying to change the names for the various rounds in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:19, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That is defiantly not a &amp;quot;5mm round&amp;quot;, it looks closest to .460 Steyr http://1.bp.blogspot.com/-6IvtI00pxmg/Vmjm4w4fv5I/AAAAAAAAOzQ/ErQO9GO6R6o/s1600/Standard-Obsolete-Big-Bore-bp.jpg. Also all the bullets look to be the same bullet at different scales, Oh Bethesda... What gun is it for anyway? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 12:05, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The 5mm is chambered (exclusively, if I'm not mistaken) for the minigun.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 10:56, 24 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:I think the question was about what it's modeled after and not which weapon used it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:03, 24 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but he asked, 'What gun is it used for anyway?' That's what I answered.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 13:31, 24 March 2017 (EDT)H3nry8adger1982&lt;br /&gt;
::No, he literally asked &amp;quot;What is the 5mm round actually modeled after?&amp;quot; In any case, I'd say it's somewhat analogous to either 5.7x28mm FN (which if I recall the &amp;quot;More Calibers&amp;quot; mod changes it to) and the 5.45mm round the Russians use. New Vegas gave us the Assault Carbine to fire it as well (naturally Bethesda then removed it from this game because we can't have nice things) which further solidifies my belief it's supposed to be an intermediate PDW round (though why something like that would exist when there's already 5.56mm in the game and further why on earth you'd chamber a minigun in it is beyond me). If I recall, one of the AK variants in one of the pre-Bethesda games also uses this round, so it may be a holdover from then, although the rifle it was for has not shown up since, to my knowledge. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 00:07, 24 April 2017 (EDT)&lt;br /&gt;
:::I didn't look at that picture before I commented above; I don't think Bethesda's scaling on this is correct, but that's really absurd for the 5mm round to be so big. I remember in ''New Vegas'' shot for shot it was in the high ROF, low DPS weapons like the Assault Carbine (which was the traditional FPS assault rifle) and the minigun, so it logically should be smaller. Also if I recall the Assault Carbine used regular 20-round STANAG magazines, which makes this even more bizarre. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 00:10, 24 April 2017 (EDT)&lt;br /&gt;
If I remember my lore correctly, the 5mm is the Fallout equivalent of Project SALVO's 5.6mm, but with a spitzer bullet with a steel core instead of a flechette. The massive size difference in comparison to previous titles is, once again, Bethesda not giving half a petrified turd about lore and just making it up as they go along. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 20:22, 24 April 2017 (EDT)&lt;br /&gt;
:If you ask me, it just seems to be an analogue for things like 5.7x28mm or 4.6x30mm- a small-diameter, extremely high-velocity round meant for dealing with armor. Now, I'm going mostly by FA:NV here, but this is further supported by its use in small, compact carbines, presumably intended to be used in a PDW-type role, and its high effectiveness against armored enemies. As for the minigun, it's probably just as this page says- to justify a ridiculously low per-shot damage value. And yeah, that scaling is just someone not thinking things through clearly. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:49, 24 April 2017 (EDT)&lt;br /&gt;
:: I dunno, 5.7 and 4.6 are pistol sized cartridges, while 5mm is definitely at least the same length as 5.56, given the fact that the Assault Carbine and the Service Rifle use the exact same magazine model, and I always figured that the low damage was because it was punching straight through and leaving a pretty small wound channel. Also, the AC loads 4 more rounds that the SR, so it's probably thinner as well, my best guess is that it's like the XM645, but shorter. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 04:20, 26 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creation Club ==&lt;br /&gt;
&lt;br /&gt;
If real world weapons are added by Creation Club in the future, should they be added to the page? It is official Bethesda content after all. Also there is one weapon in creation club, the gauss gun, that according the New Vegas IMFDB page, is based on a real weapon. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:13, 30 August 2017 (EDT)&lt;br /&gt;
:As long as the content is an official part of the game, I don't see why not. Sadly, I can't really say the same for the system itself. The whole idea of paid mods is just about one of the world's most transparent cash-grabs, and I don't see how anyone could think otherwise. But, back onto the main point, it looks like the Gauss gun is mirrored, compared to the original version. It's still L-39-based, though. See ya. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:14, 31 August 2017 (EDT)&lt;br /&gt;
::For bonus points, Creation Club [https://www.youtube.com/watch?v=bg-Mh0xFRF8 is also stupidly designed]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:02, 3 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Creation Club Mod Firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm considering adding the weapons from FO4's Creation Club. Should I write them seperately underneath the entries for the base game/DLC guns or should I add them in the already existing sections?&lt;br /&gt;
[[User:WaltherWhiteCook|WaltherWhiteCook]] ([[User talk:WaltherWhiteCook|talk]]) 13:41, 22 April 2022 (EDT)&lt;br /&gt;
::Since it's official game content, I'll make a start to writing them in. [[User:WaltherWhiteCook|WaltherWhiteCook]] ([[User talk:WaltherWhiteCook|talk]]) 23:04, 25 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taser in Science perk image? ==&lt;br /&gt;
&lt;br /&gt;
The weapon in [https://fallout.wiki/wiki/File:Fo4_Science!.png the icon for Science] looks like it's loosely based on a [[Taser]], likely X26P (front door, camera/bottom of grip, iron sight style, ). Thoughts? [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 01:29, 2 September 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop_(1987)&amp;diff=1606411</id>
		<title>RoboCop (1987)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop_(1987)&amp;diff=1606411"/>
		<updated>2023-08-29T00:13:11Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Steyr AUG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop&lt;br /&gt;
|picture=RoboCop.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Paul Verhoeven]]&lt;br /&gt;
|date=1987&lt;br /&gt;
|language=&lt;br /&gt;
|studio=Orion Pictures&lt;br /&gt;
|distributor=Orion Pictures&lt;br /&gt;
|character1=Alex Murphy (RoboCop)&lt;br /&gt;
|actor1=[[Peter Weller]]&lt;br /&gt;
|character2=Anne Lewis&lt;br /&gt;
|actor2=[[Nancy Allen]]&lt;br /&gt;
|character3=Richard Jones&lt;br /&gt;
|actor3=[[Ronny Cox]]&lt;br /&gt;
|character4=Clarence Boddicker&lt;br /&gt;
|actor4=[[Kurtwood Smith]]&lt;br /&gt;
|character5=Robert Morton&lt;br /&gt;
|actor5=[[Miguel Ferrer]]&lt;br /&gt;
|character6=Emil Antonowski&lt;br /&gt;
|actor6=[[Paul McCrane]]&lt;br /&gt;
|character7=Leon Nash&lt;br /&gt;
|actor7=[[Ray Wise]]&lt;br /&gt;
|character8=Sergeant Reed&lt;br /&gt;
|actor8=[[Robert DoQui]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''RoboCop''''' is a 1987 science fiction action film that marked the first American film directed by Dutch filmmaker [[Paul Verhoeven]] (''[[Starship Troopers]]'').  [[Peter Weller]] stars in the film as Alex Murphy, a Detroit police officer who after being gunned down by a vicious gang, is resurrected by a mega-corporation as the cybernetic law enforcement officer of the future.  As he begins his new life as &amp;quot;RoboCop&amp;quot;, Murphy starts to regain a bit of his humanity with the help of his former partner Anne Lewis ([[Nancy Allen]]). The popularity of the RoboCop character would spawn a [[RoboCop|RoboCop franchise]] consisting of, among other media, two more feature films, a [[RoboCop: The Series|1994 live-action series]], two animated television series, a [[RoboCop: Prime Directives|four-part movie miniseries]] as well as a [[RoboCop (2014)|2014 remake]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R (as the &amp;quot;Auto 9&amp;quot;)==&lt;br /&gt;
The main weapon used by RoboCop ([[Peter Weller]]) is the &amp;quot;[[Auto 9]]&amp;quot;. This is a [[Beretta 93R]] machine pistol which was heavily modified for the film, featuring a longer barrel with an enormous compensator/flash hider shaped like a casket (which apparently made the trademark gun twirl fairly difficult to perform), plastic grips, and a taller rear sight to match the raised front sight. Typically, RoboCop fires this weapon in 3-round burst mode. The fictional stats of the weapon claim it has an implausibly huge 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
Originally it was planned for Robocop to simply carry a [[Desert Eagle]], but Verhoeven felt that the pistol looked too small compared to Robocop's bulky armour, so a special weapon was devised.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:RoboCop 074.jpg|thumb|none|600px|RoboCop fires his Auto 9 on the range.]]&lt;br /&gt;
[[Image:Vlcsnap-195995.jpg|thumb|none|600px|A close-up of the Auto 9's compensator in action, as RoboCop practices at the range.]]&lt;br /&gt;
[[Image:Vlcsnap-196203.jpg|thumb|none|600px|RoboCop ([[Peter Weller]]) retracts his Auto 9 at the police firing range.]]&lt;br /&gt;
[[Image:Robo 06.jpg|thumb|none|600px|RoboCop fires his Auto 9 during the drug lab shootout.]]&lt;br /&gt;
[[Image:Vlcsnap-198327.jpg|thumb|none|600px|The Auto 9 during the drug lab shootout.]]&lt;br /&gt;
[[Image:RoboCop 051.jpg|thumb|none|600px|RoboCop shows that he can fire his Auto-9 without targeting visually.]]&lt;br /&gt;
[[Image:RoboCop 021.jpg|thumb|none|600px|RoboCop ([[Peter Weller]]) unmasked, aims his Auto-9 at Clarence Boddicker ([[Kurtwood Smith]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Detroit Police Department Officer Alex Murphy ([[Peter Weller]]) carries the [[SIG-Sauer P226]] in 9x19mm as his sidearm before he becomes RoboCop. His partner, Anne Lewis ([[Nancy Allen]]) also uses one in the abandoned factory and throughout the remainder of the film, although it appears that her sidearm was a P9S earlier.&lt;br /&gt;
&lt;br /&gt;
(''There has been some debate on ''RoboCop'' message boards over whether this gun is a P220 or a P226. It is definitely a P226 because the frame of the gun has the prominent bulges along the side, visible between the takedown switch and the decocker, which make the frame wider so that the gun can accommodate a double-stack magazine. The P220, which takes a single-stack magazine, lacks these; the sides of the receiver appear smooth rather than bulged, even from a distance.'')&lt;br /&gt;
&lt;br /&gt;
While the pistol was briefly featured earlier in both ''[[Rambo: First Blood Part II]]'' and ''[[Short Circuit]]'', '''''RoboCop''''' is still one of the earliest films to feature the P226, and likely the first film to ever feature the gun prominently in actual firing sequences.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-221756.jpg|thumb|none|600px|Murphy practices twirling his [[SIG-Sauer P226]] on his finger. Visible in this image are the bulges on the side of the frame to fit a double-stack magazine, which is the key difference between the P226 and the single-stack P220.]]&lt;br /&gt;
[[Image:Vlcsnap-223932.jpg|thumb|none|600px|Murphy aims his P226 at Emil and tells him ''&amp;quot;Dead or alive, you're coming with me.&amp;quot;'' ]]&lt;br /&gt;
[[Image:RoboCop 013.jpg|thumb|none|601px|Lewis with her P226, although earlier in the chase it appeared that her weapon was a P9S.]]&lt;br /&gt;
[[Image:RoboCop 012.jpg|thumb|none|601px|''&amp;quot;Mind if I.. zip this up?&amp;quot;'' &amp;lt;BR&amp;gt; Lewis holds her P226 on Joe Cox ([[Jesse D. Goins]]).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
Clarence Boddicker ([[Kurtwood Smith]]) uses two different types of the [[Desert Eagle]] in the film.  His main weapon is an [[Desert Eagle Mark I]] in .357 Magnum with an elongated threaded barrel (sometimes fitted with a suppressor). He also uses one without the extended barrel during the drug lab shootout. This is likely a continuity error, as the threaded end of the barrel was simply an adapter that screwed into the internally-threaded barrel of the blank pistol. A chrome (or possibly nickel) version is used by Dick Jones ([[Ronny Cox]]) in the climax of the film. The chrome pistol is the same weapon used in the infamous scene in which the hapless OCP executive Kinney ([[Kevin Page]]) is hamburgered whilst &amp;quot;threatening&amp;quot; the ED-209 prototype. The Desert Eagle was originally supposed to be RoboCop's main firearm, but it looked too small in RoboCop's hands once the suit was completed: most likely the suppressed version seen in the movie was a first attempt at remedying this, prior to the design of the Auto-9.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|300px|none|IMI Desert Eagle Mark I - .357 Magnum. (One of the guns used by Kurtwood Smith has a threaded barrel.)]]&lt;br /&gt;
[[Image:Vlcsnap-248225.jpg|thumb|600px|none|Clarence Boddicker ([[Kurtwood Smith]]) holds his suppressed Desert Eagle.]]&lt;br /&gt;
[[Image:Robo 608.jpg|thumb|none|600px|Clarence with the Desert Eagle during the final confrontation. Note the extended &amp;amp; threaded barrel.]]&lt;br /&gt;
[[Image:RoboCop 062.jpg|thumb|none|600px|Clarence with the Desert Eagle during the factory shootout. Note that this Desert Eagle doesn't have the extended/threaded barrel.]]&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|Satin Nickel Desert Eagle MK I - .357 Magnum. The weapon in the film has a shiny, polished finish.]]&lt;br /&gt;
[[Image:Vlcsnap-255017.jpg|thumb|600px|none|OCP executive Kinney ([[Kevin Page]]) nervously holds the polished chrome (or nickel) [[Desert Eagle Mark I]] on ED-209.]]&lt;br /&gt;
[[Image:Robo 604.jpg|thumb|none|600px|''&amp;quot;Anybody tries to stop me.. the old geezer gets it!&amp;quot;'' &amp;lt;BR&amp;gt; Robovision shows Dick Jones ([[Ronny Cox]]) holding the chrome/nickel Desert Eagle on 'The Old Man' ([[Dan O'Herlihy]]).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
Joe Cox ([[Jesse D. Goins]]) uses a [[Beretta 92F]] during the shootout at the drug lab, as does at least one of Sal's thugs.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-250046.jpg|thumb|600px|none|Mexican standoff: Steve Minh with his [[Mossberg 500 Cruiser]] shotgun, Joe Cox with his [[Beretta 92F]], and one of Sal's men with a [[Detonics Scoremaster]].]]&lt;br /&gt;
[[Image:Vlcsnap-250513.jpg|thumb|601px|none|Joe Cox with his [[Beretta 92F]].]]&lt;br /&gt;
&lt;br /&gt;
==Detonics ScoreMaster==&lt;br /&gt;
During the Nightclub scene, RoboCop arrests Leon Nash ([[Ray Wise]]) who pulls out a [[Detonics ScoreMaster]], which RoboCop promptly knocks out of his hand. Sal's ([[Lee de Broux]]) bodyguard ([[Allan Graf]]) in the drug lab also uses a Detonics Scoremaster.  &lt;br /&gt;
[[Image:Detonicsscoremaster.jpg|thumb|none|300px|Detonics ScoreMaster - .45 ACP]]&lt;br /&gt;
[[Image:RoboCop 087.jpg|thumb|600px|none|A clubgoer catches Leon's [[Detonics ScoreMaster]] after it's knocked out of his hands by RoboCop.]] &lt;br /&gt;
[[Image:Vlcsnap-250046.jpg|thumb|600px|none|''&amp;quot;Oooooh! Guns, guns, guns!&amp;quot;'' &amp;lt;BR&amp;gt; Sal's bodyguard ([[Allan Graf]]) on the upper right aims his Detonics Scoremaster.]]&lt;br /&gt;
[[Image:Vlcsnap-252244.jpg|thumb|601px|none|Sal's thug fires his [[Detonics ScoreMaster]] while Sal fires a [[Micro Uzi]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P9S]] is the standard sidearm of the Detroit Police Department in the movie. Lewis is seen giving a P9S to Murphy during the van chase and Murphy uses it during the shootout with Clarence Boddicker's men (although it appears that she carries a SIG-Sauer P226 later). Later on the station range, we see many police officers firing their P9s, indicating clearly that this weapon is their standard-issue. Several SWAT officers who open fire on RoboCop use the P9S as well.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P9S - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-222769.jpg|thumb|none|601px|Murphy fires his SIG-Sauer P226 and Lewis' [[Heckler &amp;amp; Koch P9S]] at Boddicker's gang.]]&lt;br /&gt;
[[Image:Vlcsnap-227781.jpg|thumb|none|600px|Detroit PD officers practice on the range with their P9s while RoboCop fires his Auto 9 in the background.]]&lt;br /&gt;
[[Image:Vlcsnap-40281.jpg|thumb|none|601px|A closeup of a P9S being fired as SWAT opens fire on RoboCop in the OCP parking garage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sterling Mark 6==&lt;br /&gt;
A semi-automatic civilian version of the Sterling SMG, the [[Sterling SMG|Sterling Mark 6 Semi-automatic Carbine]] (recognizable by its 16&amp;quot; barrel, necessary to comply with gun laws in the U.S.) is seen used by the convenience store robber ([[Mike Moroff]]). It was imported for commercial sale into the U.S. during the 1980s and banned from import after 1989 under the Congressional Assault Weapons Ban, which expired in the 2000s. The carbine is fired semiautomatic throughout the robbery. RoboCop renders this weapon useless by bending the barrel under the receiver of the gun - a notable goof, as the robber would need to be as strong as RoboCop in order for him hold the weapon still as the barrel was twisted around.&lt;br /&gt;
[[Image:Sterling-mk6.jpg|thumb|none|500px|Sterling Mark 6 - 9x19mm. The 1980's American civilian version of the Sterling Mk VI.]]&lt;br /&gt;
[[Image:Vlcsnap-237759.jpg|thumb|none|600px|The convenience store robber with his Sterling Mark 6, a semi-automatic Civilian version of the [[Sterling SMG]].]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
When Emil Antonowsky ([[Paul McCrane]]) robs the gas station he threatens the clerk with an [[MAC-10|Ingram MAC-10]] fitted with a recoil compensator and a modified folding stock. One of the same MAC-10's was also used in several episodes of ''[[Miami Vice - Season 3|Miami Vice]]''.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open-bolt Submachine gun - 9x19mm]]‎ &lt;br /&gt;
[[Image:Vlcsnap-241112.jpg|thumb|none|600px|&amp;quot;''I bet you think you're pretty smart, huh? Think you can outsmart a bullet?''&amp;quot; &amp;lt;BR&amp;gt; Emil with his [[MAC-10]] on the bookworm gas station attendant.]]&lt;br /&gt;
[[Image:Vlcsnap-241348.jpg|thumb|none|600px|Another view of Emil and the MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
An [[Intratec TEC-9]] mini with the barrel shroud removed can be seen in the hands of one of the guards at the cocaine factory.&lt;br /&gt;
[[Image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini with barrel shroud removed - 9x19mm]]&lt;br /&gt;
[[Image:Robo 524.jpg|thumb|none|600px|The guard in the walkway at the top holds the TEC-9 Mini.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Deranged ex civil-servant Ron Miller ([[Mark Carlton]]), whom RoboCop punches out a window, uses a full-size [[Uzi]] in his siege of City Hall. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-559758.jpg|thumb|none|600px|Miller holds his Uzi with an extended stock in his siege of the Detroit City Hall.]]&lt;br /&gt;
[[Image:Vlcsnap-560189.jpg|thumb|none|600px|Miller points his Uzi on the mayor right before RoboCop smashes through the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by several of Sal's men as well as Sal himself in the cocaine factory shootout.&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|Micro Uzi with 15 rd magazine - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-251231.jpg|thumb|600px|none|One of Sal's thugs firing his Micro Uzi on semi-auto at RoboCop.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
Previously identified as a shortened [[Remington 1100]], Clarence Boddicker ([[Kurtwood Smith]]) uses a modified [[Mossberg 5500]], a semi-automatic shotgun with a shortened barrel and heat shield, to fire at Murphy and Lewis during the van chase and then to blow Murphy's limbs off during his death scene. Additional modification includes a telescoping wire stock taken from a [[Daewoo K1A]]. Another 5500 with heat-shield is seen in the hands of a Detroit SWAT officer during the hostage incident at City Hall.&lt;br /&gt;
[[Image:1411066_03_mossberg_12_gauge_semi_auto_ri_640.jpg|thumb|none|500px|Mossberg 5500 - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|none|601px|Clarence Boddicker ([[Kurtwood Smith]]) holds his custom Mossberg 5500 as he prepares to fire at the police car.]]&lt;br /&gt;
[[Image:Robo 606.jpg|thumb|none|600px|Clarence holds his custom Mossberg 5500 on Murphy.]]&lt;br /&gt;
[[Image:Robo 511.jpg|thumb|none|600px|In RoboCop's POV, a SWAT officer is seen with the full size Mossberg 5500.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Folder==&lt;br /&gt;
During the van chase and then later at the steel mill, Boddicker's crew uses several [[Remington 870 Folding Stock|Remington 870 Police Folder]] shotguns. They appear to be standard pistol-gripped Police Magnum Folder variants, though at least one has an extended magazine tube. Some of the shotguns are seen with the folding stocks removed.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|450px|none|Remington 870 Police Magnum with folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|500px|none|Remington 870 Police Magnum folding stock with 20&amp;quot; barrel and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RobocopJoeCoxShotgun (2).jpg|thumb|none|600px|After opening fire at nothing, Boddicker's crew wonders where Murphy and Lewis' cruiser has gone. On the far right, Joe Cox ([[Jesse D. Goins]]) has a standard mag-tube Remington 870 Police Folder with the stock removed. Next to him, Leon Nash ([[Ray Wise]]) wields an Ithaca 37 while on the left, Steve Minh wields a Mossberg 500.]]&lt;br /&gt;
[[File:RobocopRemington870Folded.jpg|thumb|none|600px|On the right, one of Boddicker's men (professional stuntman [[Neil Summers]]) fires his 870.]]&lt;br /&gt;
[[File:RobocopJoeCoxShotgun (1).jpg |thumb|none|600px|Two Remington 870s being fired at Murphy and Lewis' cruiser, one with a standard magazine tube, the other with an extended one. Cox is handling the shotgun on the right.]]&lt;br /&gt;
[[Image:Vlcsnap-223201.jpg|thumb|600px|none|Joe Cox opens fire on Lewis and Murphy with a Remington, also missing the folding stock. Note his 870 now has an extended mag tube. Behind him, Leon Nash ([[Ray Wise]]) uses an Ithaca 37 while to the far right, Steve Minh ([[Calvin Jung]]) wields a Mossberg 500.]]&lt;br /&gt;
[[Image:Robo 602.jpg|thumb|none|600px|A Remington 870 appears to be the shotgun carried in Murphy and Lewis's squad car.]]&lt;br /&gt;
[[Image:Vlcsnap-84662.jpg|thumb|600px|none|Good shot of a standard Remington 870 'Police Magnum Folder' with factory folding stock and regular wooden foregrip which one of Boddicker's men lays down.]]&lt;br /&gt;
[[Image:Robo 603.jpg|thumb|none|600px|Murphy takes out one of Boddicker's men ([[Neil Summers]]) when he grabs his Remington 870. Note that the 870 he drops here has an extended magazine tube, despite it previously having a standard mag tube when he lays it down (Previous screencap).]]&lt;br /&gt;
[[Image:Vlcsnap-233326.jpg|thumb|600px|none|Leon Nash ([[Ray Wise]]) with a Remington 870 with extended mag tube. Note that the folding stock appears to be removed.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 (Extended Mag Tube and pistol grip)==&lt;br /&gt;
Leon Nash ([[Ray Wise]]) uses an [[Ithaca 37]] with pistol-grip and extended magazine tube during the van chase with Lewis and Murphy. He switches to a Remington 870 in the steel mill, while Emil Antonowsky ([[Paul McCrane]]) uses the Ithaca.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Robo 605.jpg|thumb|none|600px|Leon Nash ([[Ray Wise]]) holds the Ithaca 37 with extended mag tube and pistol grip.]]&lt;br /&gt;
[[Image:Vlcsnap-223201.jpg|thumb|601px|none|Leon Nash opens fire on Lewis and Murphy with his Ithaca 37 while Joe Cox uses a Remington 870.]]&lt;br /&gt;
[[Image:Robo 601.jpg|thumb|none|600px|Emil Antonowsky ([[Paul McCrane]]) holds the Ithaca.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Steve Minh ([[Calvin Jung]]) wields a [[Mossberg 500 Cruiser]] with a distinctive sling swivel at the front throughout the movie, notably in the drug lab shootout.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]] &lt;br /&gt;
[[Image:RoboCop 1006.jpg|600px|thumb|none|Minh does a one-handed pump of his Mossberg.]]&lt;br /&gt;
[[Image:RoboCop 053.jpg|600px|thumb|none|Minh opens fire on RoboCop with his Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Bullpup==&lt;br /&gt;
[[Mossberg 500 Bullpup]] shotguns are used by the Detroit SWAT teams, seen during the standoff at City Hall and when the police open fire on RoboCop at the OCP building.&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|450px|Mossberg 500 Bullpup - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-260340.jpg|thumb|none|600px|A SWAT officer holds a Mossberg 500 Bullpup shotgun during the standoff at the Detroit City Hall.]]&lt;br /&gt;
[[Image:Vlcsnap-200229.jpg|thumb|none|601px|Lieutenant Hedgecock ([[Michael Gregory]]) gives the order for the SWAT officers to open fire on RoboCop with their Mossberg 500 Bullpup shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is used by one of Sal's men during the drug lab shootout and by at least one SWAT officer during the standoff at the Detroit City Hall.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-247696.jpg|thumb|600px|none|One of Sal's thugs with a Franchi SPAS-12.]]&lt;br /&gt;
[[Image:Vlcsnap-261103.jpg|thumb|600px|none|The SWAT officer on the left at city hall aims his SPAS-12 with the stock extended as Hedgecock negotiates at City Hall.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100==&lt;br /&gt;
One of the guards at the cocaine factory fires at RoboCop with what appears to be a [[Remington 1100]] with extended magazine tube.&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|500px|Remington 1100 Tactical with pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Robo 527.jpg|thumb|none|600px|A guard opens fire on Robo with a Remington 1100.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Another weapon used by the Detroit SWAT officers is the [[Steyr AUG]] assault rifle. It's used seen when SWAT is ordered to open fire on RoboCop at the OCP building. When the SWAT officers advance on RoboCop, their AUG's are held sideways to eject the brass cartridges downwards. These are either loaded with AP rounds or RoboCop's armor only barely meets the requirements for the NIJ's Level III classification, because they can somehow damage RoboCop, whereas he is impervious to the 7.62x39 rounds previously fired at him in the cocaine factory.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:Vlcsnap-200964.jpg|thumb|none|601px|As the SWAT officers firing at RoboCop, the two on the right fire Steyr AUG's. Note that they are holding the rifles sideways to deflect the brass downwards.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A [[Daewoo K1A]] is used by several of Sal's men in the drug lab shootout including Sal's bodyguard ([[Allan Graf]]).&lt;br /&gt;
[[Image:Carbine Daewoo K1.jpg|thumb|450px|none|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[Image:Vlcsnap-253213.jpg|thumb|600px|none|Sal's bodyguard ([[Allan Graf]]) is shot by RoboCop but still keeps his finger on the trigger of his Daewoo K1A.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Some of Sal's men during the drug lab shootout are seen with [[Norinco Type 56]] assault rifles fitted with black furniture.&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Vlcsnap-197229.jpg|thumb|600px|none|One of Sal's thugs firing a Type 56 at RoboCop.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
One of the SWAT officers who fires upon Robocop at the OCP building uses an [[FN Minimi]]. The Minimi used in this scene is a full-size variant (as evidenced by the stock) which has had its barrel cut down.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|500px|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[Image:Vlcsnap-200964.jpg|thumb|none|601px|SWAT officers firing at RoboCop; the officer on the left has an FN Minimi while the other two have Steyr AUGs (they are holding them sideways to deflect the brass).]]&lt;br /&gt;
[[Image:Vlcsnap-199520.jpg|thumb|none|602px|Another view of the SWAT officer with the FN Minimi in the foreground (other officers have H&amp;amp;K P9Ss and Mossberg bullpups). Note the shortened barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Barrett M82 (as the &amp;quot;Cobra Assault Cannon&amp;quot;)==&lt;br /&gt;
When Clarence Boddicker ([[Kurtwood Smith]]) and his gang are asked by Dick Jones ([[Ronny Cox]]) to kill RoboCop, they are provided with an experimental military weapon being developed by OCP called the &amp;quot;Cobra Assault Cannon&amp;quot;. The Cobras are actually older-specification [[Barrett M82]] long-range .50 BMG rifles fitted with gigantic scopes. (The scopes were originally supposed to show computer-generated targeting information, but this idea was scrapped due to budget constraints.) The Cobra fires some type of powerful high explosive incendiary round that explodes upon impact (judging by the lack of substantial recoil, this is likely some form of low-pressure grenade); in the film, Clarence Boddicker memorably tests the weapon by firing it at the 6000 SUX sedan stolen by Joe Cox ([[Jesse D. Goins]]), destroying the vehicle (much to Cox's chagrin). Anne Lewis ([[Nancy Allen]]) obtains one of these rifles and uses it against Leon Nash ([[Ray Wise]]) during the shootout at the abandoned steel mill. After RoboCop and Lewis take out Boddicker and his gang, RoboCop takes one of the Cobra Assault Cannons (presumably, the same one used by Lewis) to the OCP office building and uses it to destroy the ED-209 Robot out in front. &lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|550px|Barrett M82 - .50 BMG (12.7x99mm)]]&lt;br /&gt;
[[Image:Robo 609.jpg|thumb|none|600px|''&amp;quot;Wait... wait a minute, Clarence! Clarence!!&amp;quot;'' &amp;lt;BR&amp;gt; Boddicker demonstrates the power of the 'Cobra Assault Cannon' (actually a modified Barrett M82) on Joe's new car, much to his protests.]]&lt;br /&gt;
[[Image:Vlcsnap-205401.jpg|thumb|none|601px|Emil ([[Paul McCrane]]) with his Cobra Assault Cannon.]]&lt;br /&gt;
[[Image:Vlcsnap-205313.jpg|thumb|none|602px|Joe Cox gets shot by RoboCop while holding his Cobra Assault Cannon.]]&lt;br /&gt;
[[Image:Robo 501.jpg|thumb|none|600px|Lewis holds the Cobra Assault Cannon.]]&lt;br /&gt;
[[Image:Vlcsnap-207452.jpg|thumb|none|601px|RoboCop himself finds the Cobra Assault Cannon useful for taking down ED-209. Note the gun has a stovepipe jam with a crimp-nosed blank trapped in the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
A [[Hawk MM1 grenade launcher]] is briefly shown being used by one of the SWAT officers that are ordered to open fire on RoboCop.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Robo 528.jpg|thumb|none|600px|An officer in the background (towards the left) wields an Hawk MM1 grenade launcher behind two officers using Mossberg 500 Bullpup shotguns.]]&lt;br /&gt;
&lt;br /&gt;
=ED-209 Armaments=&lt;br /&gt;
The Enforcement Droid series 209, or simply, ED-209, is armed with numerous heavy weapons. Referred as having a 'modular weapons system', the left 'gun-arm' contains two 20mm cannons while the right contains a single 20mm gun and three missile launchers (firing heat-seeking missiles). The ED-209 unit also contained twin launchers in a pocket behind the head that could fire either explosive mortar rounds or gas grenades - These weapons were in the design but were never used in the film. The cannons are used on the hapless executive Kinney during its initial demonstration in the boardroom scene. Both the cannons and missiles are also seen fired at RoboCop when he confronts Dick Jones inside the OCP building later in the film.&lt;br /&gt;
&lt;br /&gt;
Phil Tippett, who animated the stop-motion Imperial Walkers in the [[Star Wars]] films ''[[The Empire Strikes Back]]'' and ''[[Return of the Jedi]]'', directed the stop-motion animation of the ED-209 unit, which included the guns' firing. The muzzle flashes were created with pieces of cotton (stretched numerous ways), painted a special orange color, and lit with flash-bulb tubes modified to be placed inside the guns of the actual ED-209 miniature. The effect was enhanced with a large amount of optical diffusion to give the 'flashes' the more 'burned-in' look of gunfire.&lt;br /&gt;
[[Image:RoboCop 080.jpg|600px|thumb|none|''&amp;quot;YOU HAVE 20 SECONDS TO COMPLY...&amp;quot;'' &amp;lt;BR&amp;gt; The ED-209 brings its weapons to bear.]]&lt;br /&gt;
[[Image:RoboCop 085.jpg|600px|thumb|none|ED-209 fires its cannons at Kinney. Apparently, the ED-209 has perfect targeting because there is no collateral damage despite the heavy caliber.]]&lt;br /&gt;
[[Image:RC1-ED209-GunB.jpg|601px|thumb|none|ED-209 moves its right gun-arm cannon on RoboCop ([[Peter Weller]]) but Robo grabs it and shoves it away just before ED fires. ED continues firing as Robo shoves the gun towards ED's left gun-arm, destroying it.]]&lt;br /&gt;
[[Image:RC1-ED209-Missile1.jpg|601px|thumb|none|ED-209 readies its missiles. Note the slight visual differences between the stop-motion 209 weapon system and the full-scale version below.]]&lt;br /&gt;
[[Image:RC1-ED209-Missile2.jpg|601px|thumb|none|ED-209 fires one of its missiles at RoboCop. As was typical for films at the time, the missiles were working toy rockets fired along guide wires. To the the right, the blown-up remains of the left gun-arm.]]&lt;br /&gt;
[[Image:RC1-ED209-GunA.jpg|601px|thumb|none|Out of missiles, ED-209 chases after RoboCop, firing its remaining cannon.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:RoboCop]]&lt;br /&gt;
[[Category:Paul Verhoeven]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RoboCop_(1987)&amp;diff=1606410</id>
		<title>RoboCop (1987)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RoboCop_(1987)&amp;diff=1606410"/>
		<updated>2023-08-29T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Steyr AUG */ Wording cleanup and noted the other explanation for how an AUG can damage him but the AK can't.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=RoboCop&lt;br /&gt;
|picture=RoboCop.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Paul Verhoeven]]&lt;br /&gt;
|date=1987&lt;br /&gt;
|language=&lt;br /&gt;
|studio=Orion Pictures&lt;br /&gt;
|distributor=Orion Pictures&lt;br /&gt;
|character1=Alex Murphy (RoboCop)&lt;br /&gt;
|actor1=[[Peter Weller]]&lt;br /&gt;
|character2=Anne Lewis&lt;br /&gt;
|actor2=[[Nancy Allen]]&lt;br /&gt;
|character3=Richard Jones&lt;br /&gt;
|actor3=[[Ronny Cox]]&lt;br /&gt;
|character4=Clarence Boddicker&lt;br /&gt;
|actor4=[[Kurtwood Smith]]&lt;br /&gt;
|character5=Robert Morton&lt;br /&gt;
|actor5=[[Miguel Ferrer]]&lt;br /&gt;
|character6=Emil Antonowski&lt;br /&gt;
|actor6=[[Paul McCrane]]&lt;br /&gt;
|character7=Leon Nash&lt;br /&gt;
|actor7=[[Ray Wise]]&lt;br /&gt;
|character8=Sergeant Reed&lt;br /&gt;
|actor8=[[Robert DoQui]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''RoboCop''''' is a 1987 science fiction action film that marked the first American film directed by Dutch filmmaker [[Paul Verhoeven]] (''[[Starship Troopers]]'').  [[Peter Weller]] stars in the film as Alex Murphy, a Detroit police officer who after being gunned down by a vicious gang, is resurrected by a mega-corporation as the cybernetic law enforcement officer of the future.  As he begins his new life as &amp;quot;RoboCop&amp;quot;, Murphy starts to regain a bit of his humanity with the help of his former partner Anne Lewis ([[Nancy Allen]]). The popularity of the RoboCop character would spawn a [[RoboCop|RoboCop franchise]] consisting of, among other media, two more feature films, a [[RoboCop: The Series|1994 live-action series]], two animated television series, a [[RoboCop: Prime Directives|four-part movie miniseries]] as well as a [[RoboCop (2014)|2014 remake]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R (as the &amp;quot;Auto 9&amp;quot;)==&lt;br /&gt;
The main weapon used by RoboCop ([[Peter Weller]]) is the &amp;quot;[[Auto 9]]&amp;quot;. This is a [[Beretta 93R]] machine pistol which was heavily modified for the film, featuring a longer barrel with an enormous compensator/flash hider shaped like a casket (which apparently made the trademark gun twirl fairly difficult to perform), plastic grips, and a taller rear sight to match the raised front sight. Typically, RoboCop fires this weapon in 3-round burst mode. The fictional stats of the weapon claim it has an implausibly huge 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
Originally it was planned for Robocop to simply carry a [[Desert Eagle]], but Verhoeven felt that the pistol looked too small compared to Robocop's bulky armour, so a special weapon was devised.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:RoboCop 074.jpg|thumb|none|600px|RoboCop fires his Auto 9 on the range.]]&lt;br /&gt;
[[Image:Vlcsnap-195995.jpg|thumb|none|600px|A close-up of the Auto 9's compensator in action, as RoboCop practices at the range.]]&lt;br /&gt;
[[Image:Vlcsnap-196203.jpg|thumb|none|600px|RoboCop ([[Peter Weller]]) retracts his Auto 9 at the police firing range.]]&lt;br /&gt;
[[Image:Robo 06.jpg|thumb|none|600px|RoboCop fires his Auto 9 during the drug lab shootout.]]&lt;br /&gt;
[[Image:Vlcsnap-198327.jpg|thumb|none|600px|The Auto 9 during the drug lab shootout.]]&lt;br /&gt;
[[Image:RoboCop 051.jpg|thumb|none|600px|RoboCop shows that he can fire his Auto-9 without targeting visually.]]&lt;br /&gt;
[[Image:RoboCop 021.jpg|thumb|none|600px|RoboCop ([[Peter Weller]]) unmasked, aims his Auto-9 at Clarence Boddicker ([[Kurtwood Smith]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Detroit Police Department Officer Alex Murphy ([[Peter Weller]]) carries the [[SIG-Sauer P226]] in 9x19mm as his sidearm before he becomes RoboCop. His partner, Anne Lewis ([[Nancy Allen]]) also uses one in the abandoned factory and throughout the remainder of the film, although it appears that her sidearm was a P9S earlier.&lt;br /&gt;
&lt;br /&gt;
(''There has been some debate on ''RoboCop'' message boards over whether this gun is a P220 or a P226. It is definitely a P226 because the frame of the gun has the prominent bulges along the side, visible between the takedown switch and the decocker, which make the frame wider so that the gun can accommodate a double-stack magazine. The P220, which takes a single-stack magazine, lacks these; the sides of the receiver appear smooth rather than bulged, even from a distance.'')&lt;br /&gt;
&lt;br /&gt;
While the pistol was briefly featured earlier in both ''[[Rambo: First Blood Part II]]'' and ''[[Short Circuit]]'', '''''RoboCop''''' is still one of the earliest films to feature the P226, and likely the first film to ever feature the gun prominently in actual firing sequences.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-221756.jpg|thumb|none|600px|Murphy practices twirling his [[SIG-Sauer P226]] on his finger. Visible in this image are the bulges on the side of the frame to fit a double-stack magazine, which is the key difference between the P226 and the single-stack P220.]]&lt;br /&gt;
[[Image:Vlcsnap-223932.jpg|thumb|none|600px|Murphy aims his P226 at Emil and tells him ''&amp;quot;Dead or alive, you're coming with me.&amp;quot;'' ]]&lt;br /&gt;
[[Image:RoboCop 013.jpg|thumb|none|601px|Lewis with her P226, although earlier in the chase it appeared that her weapon was a P9S.]]&lt;br /&gt;
[[Image:RoboCop 012.jpg|thumb|none|601px|''&amp;quot;Mind if I.. zip this up?&amp;quot;'' &amp;lt;BR&amp;gt; Lewis holds her P226 on Joe Cox ([[Jesse D. Goins]]).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark I==&lt;br /&gt;
Clarence Boddicker ([[Kurtwood Smith]]) uses two different types of the [[Desert Eagle]] in the film.  His main weapon is an [[Desert Eagle Mark I]] in .357 Magnum with an elongated threaded barrel (sometimes fitted with a suppressor). He also uses one without the extended barrel during the drug lab shootout. This is likely a continuity error, as the threaded end of the barrel was simply an adapter that screwed into the internally-threaded barrel of the blank pistol. A chrome (or possibly nickel) version is used by Dick Jones ([[Ronny Cox]]) in the climax of the film. The chrome pistol is the same weapon used in the infamous scene in which the hapless OCP executive Kinney ([[Kevin Page]]) is hamburgered whilst &amp;quot;threatening&amp;quot; the ED-209 prototype. The Desert Eagle was originally supposed to be RoboCop's main firearm, but it looked too small in RoboCop's hands once the suit was completed: most likely the suppressed version seen in the movie was a first attempt at remedying this, prior to the design of the Auto-9.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|300px|none|IMI Desert Eagle Mark I - .357 Magnum. (One of the guns used by Kurtwood Smith has a threaded barrel.)]]&lt;br /&gt;
[[Image:Vlcsnap-248225.jpg|thumb|600px|none|Clarence Boddicker ([[Kurtwood Smith]]) holds his suppressed Desert Eagle.]]&lt;br /&gt;
[[Image:Robo 608.jpg|thumb|none|600px|Clarence with the Desert Eagle during the final confrontation. Note the extended &amp;amp; threaded barrel.]]&lt;br /&gt;
[[Image:RoboCop 062.jpg|thumb|none|600px|Clarence with the Desert Eagle during the factory shootout. Note that this Desert Eagle doesn't have the extended/threaded barrel.]]&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|Satin Nickel Desert Eagle MK I - .357 Magnum. The weapon in the film has a shiny, polished finish.]]&lt;br /&gt;
[[Image:Vlcsnap-255017.jpg|thumb|600px|none|OCP executive Kinney ([[Kevin Page]]) nervously holds the polished chrome (or nickel) [[Desert Eagle Mark I]] on ED-209.]]&lt;br /&gt;
[[Image:Robo 604.jpg|thumb|none|600px|''&amp;quot;Anybody tries to stop me.. the old geezer gets it!&amp;quot;'' &amp;lt;BR&amp;gt; Robovision shows Dick Jones ([[Ronny Cox]]) holding the chrome/nickel Desert Eagle on 'The Old Man' ([[Dan O'Herlihy]]).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
Joe Cox ([[Jesse D. Goins]]) uses a [[Beretta 92F]] during the shootout at the drug lab, as does at least one of Sal's thugs.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-250046.jpg|thumb|600px|none|Mexican standoff: Steve Minh with his [[Mossberg 500 Cruiser]] shotgun, Joe Cox with his [[Beretta 92F]], and one of Sal's men with a [[Detonics Scoremaster]].]]&lt;br /&gt;
[[Image:Vlcsnap-250513.jpg|thumb|601px|none|Joe Cox with his [[Beretta 92F]].]]&lt;br /&gt;
&lt;br /&gt;
==Detonics ScoreMaster==&lt;br /&gt;
During the Nightclub scene, RoboCop arrests Leon Nash ([[Ray Wise]]) who pulls out a [[Detonics ScoreMaster]], which RoboCop promptly knocks out of his hand. Sal's ([[Lee de Broux]]) bodyguard ([[Allan Graf]]) in the drug lab also uses a Detonics Scoremaster.  &lt;br /&gt;
[[Image:Detonicsscoremaster.jpg|thumb|none|300px|Detonics ScoreMaster - .45 ACP]]&lt;br /&gt;
[[Image:RoboCop 087.jpg|thumb|600px|none|A clubgoer catches Leon's [[Detonics ScoreMaster]] after it's knocked out of his hands by RoboCop.]] &lt;br /&gt;
[[Image:Vlcsnap-250046.jpg|thumb|600px|none|''&amp;quot;Oooooh! Guns, guns, guns!&amp;quot;'' &amp;lt;BR&amp;gt; Sal's bodyguard ([[Allan Graf]]) on the upper right aims his Detonics Scoremaster.]]&lt;br /&gt;
[[Image:Vlcsnap-252244.jpg|thumb|601px|none|Sal's thug fires his [[Detonics ScoreMaster]] while Sal fires a [[Micro Uzi]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P9S]] is the standard sidearm of the Detroit Police Department in the movie. Lewis is seen giving a P9S to Murphy during the van chase and Murphy uses it during the shootout with Clarence Boddicker's men (although it appears that she carries a SIG-Sauer P226 later). Later on the station range, we see many police officers firing their P9s, indicating clearly that this weapon is their standard-issue. Several SWAT officers who open fire on RoboCop use the P9S as well.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P9S - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-222769.jpg|thumb|none|601px|Murphy fires his SIG-Sauer P226 and Lewis' [[Heckler &amp;amp; Koch P9S]] at Boddicker's gang.]]&lt;br /&gt;
[[Image:Vlcsnap-227781.jpg|thumb|none|600px|Detroit PD officers practice on the range with their P9s while RoboCop fires his Auto 9 in the background.]]&lt;br /&gt;
[[Image:Vlcsnap-40281.jpg|thumb|none|601px|A closeup of a P9S being fired as SWAT opens fire on RoboCop in the OCP parking garage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sterling Mark 6==&lt;br /&gt;
A semi-automatic civilian version of the Sterling SMG, the [[Sterling SMG|Sterling Mark 6 Semi-automatic Carbine]] (recognizable by its 16&amp;quot; barrel, necessary to comply with gun laws in the U.S.) is seen used by the convenience store robber ([[Mike Moroff]]). It was imported for commercial sale into the U.S. during the 1980s and banned from import after 1989 under the Congressional Assault Weapons Ban, which expired in the 2000s. The carbine is fired semiautomatic throughout the robbery. RoboCop renders this weapon useless by bending the barrel under the receiver of the gun - a notable goof, as the robber would need to be as strong as RoboCop in order for him hold the weapon still as the barrel was twisted around.&lt;br /&gt;
[[Image:Sterling-mk6.jpg|thumb|none|500px|Sterling Mark 6 - 9x19mm. The 1980's American civilian version of the Sterling Mk VI.]]&lt;br /&gt;
[[Image:Vlcsnap-237759.jpg|thumb|none|600px|The convenience store robber with his Sterling Mark 6, a semi-automatic Civilian version of the [[Sterling SMG]].]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
When Emil Antonowsky ([[Paul McCrane]]) robs the gas station he threatens the clerk with an [[MAC-10|Ingram MAC-10]] fitted with a recoil compensator and a modified folding stock. One of the same MAC-10's was also used in several episodes of ''[[Miami Vice - Season 3|Miami Vice]]''.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open-bolt Submachine gun - 9x19mm]]‎ &lt;br /&gt;
[[Image:Vlcsnap-241112.jpg|thumb|none|600px|&amp;quot;''I bet you think you're pretty smart, huh? Think you can outsmart a bullet?''&amp;quot; &amp;lt;BR&amp;gt; Emil with his [[MAC-10]] on the bookworm gas station attendant.]]&lt;br /&gt;
[[Image:Vlcsnap-241348.jpg|thumb|none|600px|Another view of Emil and the MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
An [[Intratec TEC-9]] mini with the barrel shroud removed can be seen in the hands of one of the guards at the cocaine factory.&lt;br /&gt;
[[Image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini with barrel shroud removed - 9x19mm]]&lt;br /&gt;
[[Image:Robo 524.jpg|thumb|none|600px|The guard in the walkway at the top holds the TEC-9 Mini.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Deranged ex civil-servant Ron Miller ([[Mark Carlton]]), whom RoboCop punches out a window, uses a full-size [[Uzi]] in his siege of City Hall. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-559758.jpg|thumb|none|600px|Miller holds his Uzi with an extended stock in his siege of the Detroit City Hall.]]&lt;br /&gt;
[[Image:Vlcsnap-560189.jpg|thumb|none|600px|Miller points his Uzi on the mayor right before RoboCop smashes through the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by several of Sal's men as well as Sal himself in the cocaine factory shootout.&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|Micro Uzi with 15 rd magazine - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-251231.jpg|thumb|600px|none|One of Sal's thugs firing his Micro Uzi on semi-auto at RoboCop.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 5500==&lt;br /&gt;
Previously identified as a shortened [[Remington 1100]], Clarence Boddicker ([[Kurtwood Smith]]) uses a modified [[Mossberg 5500]], a semi-automatic shotgun with a shortened barrel and heat shield, to fire at Murphy and Lewis during the van chase and then to blow Murphy's limbs off during his death scene. Additional modification includes a telescoping wire stock taken from a [[Daewoo K1A]]. Another 5500 with heat-shield is seen in the hands of a Detroit SWAT officer during the hostage incident at City Hall.&lt;br /&gt;
[[Image:1411066_03_mossberg_12_gauge_semi_auto_ri_640.jpg|thumb|none|500px|Mossberg 5500 - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-222544.jpg|thumb|none|601px|Clarence Boddicker ([[Kurtwood Smith]]) holds his custom Mossberg 5500 as he prepares to fire at the police car.]]&lt;br /&gt;
[[Image:Robo 606.jpg|thumb|none|600px|Clarence holds his custom Mossberg 5500 on Murphy.]]&lt;br /&gt;
[[Image:Robo 511.jpg|thumb|none|600px|In RoboCop's POV, a SWAT officer is seen with the full size Mossberg 5500.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Folder==&lt;br /&gt;
During the van chase and then later at the steel mill, Boddicker's crew uses several [[Remington 870 Folding Stock|Remington 870 Police Folder]] shotguns. They appear to be standard pistol-gripped Police Magnum Folder variants, though at least one has an extended magazine tube. Some of the shotguns are seen with the folding stocks removed.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|450px|none|Remington 870 Police Magnum with folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|500px|none|Remington 870 Police Magnum folding stock with 20&amp;quot; barrel and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RobocopJoeCoxShotgun (2).jpg|thumb|none|600px|After opening fire at nothing, Boddicker's crew wonders where Murphy and Lewis' cruiser has gone. On the far right, Joe Cox ([[Jesse D. Goins]]) has a standard mag-tube Remington 870 Police Folder with the stock removed. Next to him, Leon Nash ([[Ray Wise]]) wields an Ithaca 37 while on the left, Steve Minh wields a Mossberg 500.]]&lt;br /&gt;
[[File:RobocopRemington870Folded.jpg|thumb|none|600px|On the right, one of Boddicker's men (professional stuntman [[Neil Summers]]) fires his 870.]]&lt;br /&gt;
[[File:RobocopJoeCoxShotgun (1).jpg |thumb|none|600px|Two Remington 870s being fired at Murphy and Lewis' cruiser, one with a standard magazine tube, the other with an extended one. Cox is handling the shotgun on the right.]]&lt;br /&gt;
[[Image:Vlcsnap-223201.jpg|thumb|600px|none|Joe Cox opens fire on Lewis and Murphy with a Remington, also missing the folding stock. Note his 870 now has an extended mag tube. Behind him, Leon Nash ([[Ray Wise]]) uses an Ithaca 37 while to the far right, Steve Minh ([[Calvin Jung]]) wields a Mossberg 500.]]&lt;br /&gt;
[[Image:Robo 602.jpg|thumb|none|600px|A Remington 870 appears to be the shotgun carried in Murphy and Lewis's squad car.]]&lt;br /&gt;
[[Image:Vlcsnap-84662.jpg|thumb|600px|none|Good shot of a standard Remington 870 'Police Magnum Folder' with factory folding stock and regular wooden foregrip which one of Boddicker's men lays down.]]&lt;br /&gt;
[[Image:Robo 603.jpg|thumb|none|600px|Murphy takes out one of Boddicker's men ([[Neil Summers]]) when he grabs his Remington 870. Note that the 870 he drops here has an extended magazine tube, despite it previously having a standard mag tube when he lays it down (Previous screencap).]]&lt;br /&gt;
[[Image:Vlcsnap-233326.jpg|thumb|600px|none|Leon Nash ([[Ray Wise]]) with a Remington 870 with extended mag tube. Note that the folding stock appears to be removed.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 (Extended Mag Tube and pistol grip)==&lt;br /&gt;
Leon Nash ([[Ray Wise]]) uses an [[Ithaca 37]] with pistol-grip and extended magazine tube during the van chase with Lewis and Murphy. He switches to a Remington 870 in the steel mill, while Emil Antonowsky ([[Paul McCrane]]) uses the Ithaca.&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Robo 605.jpg|thumb|none|600px|Leon Nash ([[Ray Wise]]) holds the Ithaca 37 with extended mag tube and pistol grip.]]&lt;br /&gt;
[[Image:Vlcsnap-223201.jpg|thumb|601px|none|Leon Nash opens fire on Lewis and Murphy with his Ithaca 37 while Joe Cox uses a Remington 870.]]&lt;br /&gt;
[[Image:Robo 601.jpg|thumb|none|600px|Emil Antonowsky ([[Paul McCrane]]) holds the Ithaca.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Steve Minh ([[Calvin Jung]]) wields a [[Mossberg 500 Cruiser]] with a distinctive sling swivel at the front throughout the movie, notably in the drug lab shootout.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]] &lt;br /&gt;
[[Image:RoboCop 1006.jpg|600px|thumb|none|Minh does a one-handed pump of his Mossberg.]]&lt;br /&gt;
[[Image:RoboCop 053.jpg|600px|thumb|none|Minh opens fire on RoboCop with his Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Bullpup==&lt;br /&gt;
[[Mossberg 500 Bullpup]] shotguns are used by the Detroit SWAT teams, seen during the standoff at City Hall and when the police open fire on RoboCop at the OCP building.&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|450px|Mossberg 500 Bullpup - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-260340.jpg|thumb|none|600px|A SWAT officer holds a Mossberg 500 Bullpup shotgun during the standoff at the Detroit City Hall.]]&lt;br /&gt;
[[Image:Vlcsnap-200229.jpg|thumb|none|601px|Lieutenant Hedgecock ([[Michael Gregory]]) gives the order for the SWAT officers to open fire on RoboCop with their Mossberg 500 Bullpup shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is used by one of Sal's men during the drug lab shootout and by at least one SWAT officer during the standoff at the Detroit City Hall.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Vlcsnap-247696.jpg|thumb|600px|none|One of Sal's thugs with a Franchi SPAS-12.]]&lt;br /&gt;
[[Image:Vlcsnap-261103.jpg|thumb|600px|none|The SWAT officer on the left at city hall aims his SPAS-12 with the stock extended as Hedgecock negotiates at City Hall.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100==&lt;br /&gt;
One of the guards at the cocaine factory fires at RoboCop with what appears to be a [[Remington 1100]] with extended magazine tube.&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|500px|Remington 1100 Tactical with pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Robo 527.jpg|thumb|none|600px|A guard opens fire on Robo with a Remington 1100.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
Another weapon used by the Detroit SWAT officers is the [[Steyr AUG]] assault rifle. It's used seen when SWAT is ordered to open fire on RoboCop at the OCP building. When the SWAT officers advance on RoboCop, their AUG's are held sideways to eject the brass cartridges downwards. These are loaded with AP rounds or RoboCop's armor only barely meets the requirements for the NIJ's Level III classification, because they can somehow damage RoboCop, whereas he is impervious to the 7.62x39 rounds previously fired at him in the cocaine factory.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:Vlcsnap-200964.jpg|thumb|none|601px|As the SWAT officers firing at RoboCop, the two on the right fire Steyr AUG's. Note that they are holding the rifles sideways to deflect the brass downwards.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A [[Daewoo K1A]] is used by several of Sal's men in the drug lab shootout including Sal's bodyguard ([[Allan Graf]]).&lt;br /&gt;
[[Image:Carbine Daewoo K1.jpg|thumb|450px|none|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[Image:Vlcsnap-253213.jpg|thumb|600px|none|Sal's bodyguard ([[Allan Graf]]) is shot by RoboCop but still keeps his finger on the trigger of his Daewoo K1A.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Some of Sal's men during the drug lab shootout are seen with [[Norinco Type 56]] assault rifles fitted with black furniture.&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Vlcsnap-197229.jpg|thumb|600px|none|One of Sal's thugs firing a Type 56 at RoboCop.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
One of the SWAT officers who fires upon Robocop at the OCP building uses an [[FN Minimi]]. The Minimi used in this scene is a full-size variant (as evidenced by the stock) which has had its barrel cut down.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|500px|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[Image:Vlcsnap-200964.jpg|thumb|none|601px|SWAT officers firing at RoboCop; the officer on the left has an FN Minimi while the other two have Steyr AUGs (they are holding them sideways to deflect the brass).]]&lt;br /&gt;
[[Image:Vlcsnap-199520.jpg|thumb|none|602px|Another view of the SWAT officer with the FN Minimi in the foreground (other officers have H&amp;amp;K P9Ss and Mossberg bullpups). Note the shortened barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Barrett M82 (as the &amp;quot;Cobra Assault Cannon&amp;quot;)==&lt;br /&gt;
When Clarence Boddicker ([[Kurtwood Smith]]) and his gang are asked by Dick Jones ([[Ronny Cox]]) to kill RoboCop, they are provided with an experimental military weapon being developed by OCP called the &amp;quot;Cobra Assault Cannon&amp;quot;. The Cobras are actually older-specification [[Barrett M82]] long-range .50 BMG rifles fitted with gigantic scopes. (The scopes were originally supposed to show computer-generated targeting information, but this idea was scrapped due to budget constraints.) The Cobra fires some type of powerful high explosive incendiary round that explodes upon impact (judging by the lack of substantial recoil, this is likely some form of low-pressure grenade); in the film, Clarence Boddicker memorably tests the weapon by firing it at the 6000 SUX sedan stolen by Joe Cox ([[Jesse D. Goins]]), destroying the vehicle (much to Cox's chagrin). Anne Lewis ([[Nancy Allen]]) obtains one of these rifles and uses it against Leon Nash ([[Ray Wise]]) during the shootout at the abandoned steel mill. After RoboCop and Lewis take out Boddicker and his gang, RoboCop takes one of the Cobra Assault Cannons (presumably, the same one used by Lewis) to the OCP office building and uses it to destroy the ED-209 Robot out in front. &lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|550px|Barrett M82 - .50 BMG (12.7x99mm)]]&lt;br /&gt;
[[Image:Robo 609.jpg|thumb|none|600px|''&amp;quot;Wait... wait a minute, Clarence! Clarence!!&amp;quot;'' &amp;lt;BR&amp;gt; Boddicker demonstrates the power of the 'Cobra Assault Cannon' (actually a modified Barrett M82) on Joe's new car, much to his protests.]]&lt;br /&gt;
[[Image:Vlcsnap-205401.jpg|thumb|none|601px|Emil ([[Paul McCrane]]) with his Cobra Assault Cannon.]]&lt;br /&gt;
[[Image:Vlcsnap-205313.jpg|thumb|none|602px|Joe Cox gets shot by RoboCop while holding his Cobra Assault Cannon.]]&lt;br /&gt;
[[Image:Robo 501.jpg|thumb|none|600px|Lewis holds the Cobra Assault Cannon.]]&lt;br /&gt;
[[Image:Vlcsnap-207452.jpg|thumb|none|601px|RoboCop himself finds the Cobra Assault Cannon useful for taking down ED-209. Note the gun has a stovepipe jam with a crimp-nosed blank trapped in the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 Grenade Launcher==&lt;br /&gt;
A [[Hawk MM1 grenade launcher]] is briefly shown being used by one of the SWAT officers that are ordered to open fire on RoboCop.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Robo 528.jpg|thumb|none|600px|An officer in the background (towards the left) wields an Hawk MM1 grenade launcher behind two officers using Mossberg 500 Bullpup shotguns.]]&lt;br /&gt;
&lt;br /&gt;
=ED-209 Armaments=&lt;br /&gt;
The Enforcement Droid series 209, or simply, ED-209, is armed with numerous heavy weapons. Referred as having a 'modular weapons system', the left 'gun-arm' contains two 20mm cannons while the right contains a single 20mm gun and three missile launchers (firing heat-seeking missiles). The ED-209 unit also contained twin launchers in a pocket behind the head that could fire either explosive mortar rounds or gas grenades - These weapons were in the design but were never used in the film. The cannons are used on the hapless executive Kinney during its initial demonstration in the boardroom scene. Both the cannons and missiles are also seen fired at RoboCop when he confronts Dick Jones inside the OCP building later in the film.&lt;br /&gt;
&lt;br /&gt;
Phil Tippett, who animated the stop-motion Imperial Walkers in the [[Star Wars]] films ''[[The Empire Strikes Back]]'' and ''[[Return of the Jedi]]'', directed the stop-motion animation of the ED-209 unit, which included the guns' firing. The muzzle flashes were created with pieces of cotton (stretched numerous ways), painted a special orange color, and lit with flash-bulb tubes modified to be placed inside the guns of the actual ED-209 miniature. The effect was enhanced with a large amount of optical diffusion to give the 'flashes' the more 'burned-in' look of gunfire.&lt;br /&gt;
[[Image:RoboCop 080.jpg|600px|thumb|none|''&amp;quot;YOU HAVE 20 SECONDS TO COMPLY...&amp;quot;'' &amp;lt;BR&amp;gt; The ED-209 brings its weapons to bear.]]&lt;br /&gt;
[[Image:RoboCop 085.jpg|600px|thumb|none|ED-209 fires its cannons at Kinney. Apparently, the ED-209 has perfect targeting because there is no collateral damage despite the heavy caliber.]]&lt;br /&gt;
[[Image:RC1-ED209-GunB.jpg|601px|thumb|none|ED-209 moves its right gun-arm cannon on RoboCop ([[Peter Weller]]) but Robo grabs it and shoves it away just before ED fires. ED continues firing as Robo shoves the gun towards ED's left gun-arm, destroying it.]]&lt;br /&gt;
[[Image:RC1-ED209-Missile1.jpg|601px|thumb|none|ED-209 readies its missiles. Note the slight visual differences between the stop-motion 209 weapon system and the full-scale version below.]]&lt;br /&gt;
[[Image:RC1-ED209-Missile2.jpg|601px|thumb|none|ED-209 fires one of its missiles at RoboCop. As was typical for films at the time, the missiles were working toy rockets fired along guide wires. To the the right, the blown-up remains of the left gun-arm.]]&lt;br /&gt;
[[Image:RC1-ED209-GunA.jpg|601px|thumb|none|Out of missiles, ED-209 chases after RoboCop, firing its remaining cannon.]]&lt;br /&gt;
&lt;br /&gt;
{{Robocop}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:RoboCop]]&lt;br /&gt;
[[Category:Paul Verhoeven]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1605385</id>
		<title>Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1605385"/>
		<updated>2023-08-25T06:17:33Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* M61 Vulcan */ The Iowas lost their AA guns post war since they were a large chunk of the crew requirement and ineffective against jets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops III&lt;br /&gt;
|picture=CoDBlackOpsIIICover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops III''''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the &amp;quot;supply drop&amp;quot; mechanic (which can be done by anyone, regardless of whether or not they own the DLC).&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
A massive, single-action revolver that fires the fictitious &amp;quot;.467 SwS Depleted&amp;quot; round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]]&lt;br /&gt;
[[File:BO3-Annihilator1.jpg|thumb|none|600px|Drawing the revolver while looking at a reference to [[Kill Bill]] on the map &amp;quot;Knockout&amp;quot;.]]&lt;br /&gt;
[[File:BO3-Annihilator2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:BO3-Annihilator3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bloodhound&amp;quot;==&lt;br /&gt;
The &amp;quot;Bloodhound&amp;quot; is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the [[OTs-38 Stechkin]] silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as &amp;quot;revolver38&amp;quot; in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the [[Webley-Fosbery Automatic Revolver|Webley-Fosbery]] and the [[Mateba Autorevolver|Mateba]], but these ones have a slide, which is not the case for the &amp;quot;Bloodhound&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat Wagon&amp;quot; is the name for the pack-a-punched version, which is dual wielded and fires grenades that explode on impact, like the M1911 in [[Call of Duty: Black Ops|previous]] [[Call of Duty: Black Ops II|games]] when upgraded into the &amp;quot;Mustang &amp;amp; Sally&amp;quot;.&lt;br /&gt;
[[Image:OTs-38 Stechkin.jpg|thumb|none|325px|OTs-38 Stechkin silent revolver - 7.62x42mm SP-4. The lower cylindrical shape is the barrel, the top one is the laser sight.]]&lt;br /&gt;
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The &amp;quot;Bloodhound&amp;quot; in first person.]]&lt;br /&gt;
[[File:BO3-Bloodhound2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Bloodhound3.jpg|thumb|none|600px|Performing a reload. Note the 8 rounds, which have unstruck primers.]]&lt;br /&gt;
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person close-up view of the Bloodhound in the Shadows of Evil trailer. The model lacks detail in 3rd person, and the rounds do appear to be properly modelled 7.62x42mm SP-4 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A slightly altered version of the [[Springfield Armory Loaded|Springfield Armory PX9109L]]/[[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] pistol from ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' was added via an update on May 23, 2017. It is simply referred to as &amp;quot;1911&amp;quot;. An update added it as the starting weapon in all Zombies Chronicles maps except for &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|325px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1911.jpg|thumb|none|600px|The M1911 in the loadout menu.]]&lt;br /&gt;
[[File:BO3-M1911-1.jpg|thumb|none|600px|Holding the M1911 in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-M1911-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-M1911-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:BO3-M1911-4.jpg|thumb|none|600px|The Colt after moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional &amp;quot;5.58x33mm&amp;quot; round and is of American origin.&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu. Note the ''[[Binary Domain]]''-style stand-off muzzle that spans the entirety of the front of the weapon.]]&lt;br /&gt;
[[File:Bo3lcar1.jpg|thumb|none|600px|Holding the L-CAR 9.]]&lt;br /&gt;
[[File:Bo3lcar2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3lcar3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3lcar4.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, from the &amp;quot;Zombies Chronicles&amp;quot; DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto, and once again only holds 8 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO3-Mauser.jpg|thumb|none|600px|Tank Dempsey holds the Mauser during the start of a match; note how the hammer is not cocked. While it is annoyingly difficult to capture in-game, the hammer does physically move before the gun fires.]]&lt;br /&gt;
[[File:BO3MauserReload1.jpeg|thumb|none|600px|Elsewhere at the dig site, Takeo Masaki reloads his Mauser, first by dumping out the magazine. Note the dieselpunk embellishments and the magazine being solid with no feed lips.]]&lt;br /&gt;
[[File:20200520210115 1.jpg|thumb|none|600px|Mashing in a new magazine...]]&lt;br /&gt;
[[File:BO3MauserReload3.jpeg|thumb|none|600px|And pulling back the bolt as one of the Giant Robots decides to spice up the image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK5&amp;quot;==&lt;br /&gt;
The &amp;quot;RK5&amp;quot; is a three-round burst pistol seemingly loosely based on a two-tone [[Heckler &amp;amp; Koch USP Match]] with an extended magazine. The data vault states it is from the United Kingdom and is chambered for &amp;quot;5.58x33mm&amp;quot;, the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the &amp;quot;Fast Mags&amp;quot; attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3rk5-1.jpg|thumb|none|600px|The RK5 in-game.]]&lt;br /&gt;
[[File:Bo3rk5-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3rk5-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3rk5-4.jpg|thumb|none|600px|The pistol after releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Bootlegger&amp;quot;==&lt;br /&gt;
The &amp;quot;Bootlegger&amp;quot;, a submachine gun exclusive to Zombies mode, is primarily based on the [[Sten Mk III]], but has a pistol grip similar to that of the Australian [[Austen|Austen Mk I]] variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten in other ''Call of Duty'' games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the &amp;quot;Ein Sten&amp;quot;, a play on the actual Sten submachine gun and Einstein's name.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Austen.jpg|thumb|none|400px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:Bootlegger BO3.jpg|thumb|none|600px|A player character firing the &amp;quot;Bootlegger&amp;quot; in the Shadows of Evil trailer.]]&lt;br /&gt;
[[File:Bootlegger thirdperson BO3.jpg|thumb|none|600px|Third-person view of the &amp;quot;Bootlegger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuda&amp;quot;==&lt;br /&gt;
The &amp;quot;Kuda&amp;quot; is a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch UMP]]. The data vault states it is South African in origin and is chambered for the &amp;quot;5.58x33mm&amp;quot; round, making it a weird futuristic submachine gun firing a rifle like round.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:BO3-Kuda1.jpg|thumb|none|600px|Holding the Kuda.]]&lt;br /&gt;
[[File:BO3-Kuda2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-Kuda3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BO3-Kuda4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is usable in five of the remastered Zombies maps from previous games included in the &amp;quot;Zombies Chronicles&amp;quot; DLC. It also appears in the animated intro cuscene of the Zombies map &amp;quot;Der Eisendrache&amp;quot;, used by German soldiers in the truck.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:BO3-MP1.jpg|thumb|none|600px|Dempsey holding his MP40 in &amp;quot;Kino der Toten&amp;quot;.]]&lt;br /&gt;
[[File:BO3-MP2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-MP3.jpg|thumb|none|600px|Like in [[Call of Duty 3#MP40|CoD3]], the bolt is pulled back before inserting a new magazine.]]&lt;br /&gt;
[[File:BO3-MP4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-MP5.jpg|thumb|none|600px|Giving the bolt a H&amp;amp;K MP5 slap.]]&lt;br /&gt;
[[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
Prior to the availability of the aforementioned MP40, a futuristic version of it called &amp;quot;HG 40&amp;quot; was added to multiplayer via a March 2016 update. It is also available in the Zombies maps &amp;quot;Zetsubou No Shima&amp;quot; and &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[File:HG40 BO3.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in all of its glory.]]&lt;br /&gt;
[[File:BO3-HG1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-HG2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-HG3.jpg|thumb|none|600px|The reloading is the same as the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was added via an update on August 15, 2017, and is referred to as the &amp;quot;XMC&amp;quot;.&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|400px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:BO3-MSMC.jpg|thumb|none|600px|The MSMC in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the [[JS 9mm|&amp;quot;Chicom CQB&amp;quot;]] from ''Black Ops II''. &lt;br /&gt;
&lt;br /&gt;
Visually, it mostly resembles the [[Ruger MP9]], and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for &amp;quot;9x24mm&amp;quot;.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3-Pharo1.jpg|thumb|none|600px|The &amp;quot;Pharo&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO3-Pharo2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Pharo3.jpg|thumb|none|600px|Removing the magazine with an [[Uzi]]-like animation from MW2.]]&lt;br /&gt;
[[File:BO3-Pharo4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-Pharo5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] became first available in the Zombies map &amp;quot;Gorod Krovi&amp;quot; from the Descent DLC, with a 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017 (with both 35 and 71-round capacities), and then to the remastered Zombies maps &amp;quot;Verrückt&amp;quot; and &amp;quot;Shi No Numa&amp;quot;. The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be ill-advised due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BO3-PPSh41.jpg|thumb|none|600px|The PPSh-41 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The [[Sten Mk V]] was added to multiplayer via an update on April 30, 2018. As with the aforementioned &amp;quot;Bootlegger&amp;quot;, it is erroneously held by the magazine, which results in the weapon being noticeably tilted counterclockwise while hipfiring. When the weapon is equipped with a foregrip, the player character obviously holds the grip instead of the magazine, but this results in a really awkward hipfiring stance since the gun is handled at the same angle as the non-grip version. When equipped with the &amp;quot;Stock&amp;quot; attachment, it gains a folding stock similar to that of the experimental Sten Mk IVA.&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
[[File:BO3 Sten.jpg|thumb|none|600px|The Sten in the customization menu.]]&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] is available in the Zombies map Revelations and in the remastered edition of Origins. Like in ''Black Ops II'', it is referred to as the &amp;quot;M1927&amp;quot;, but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1921.jpg|thumb|none|600px|Richtofen firing a Pack-a-Punched M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vesper&amp;quot;==&lt;br /&gt;
The &amp;quot;Vesper&amp;quot; is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II'', though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in ''Black Ops 2'': an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in &amp;quot;5.58x33mm&amp;quot;. Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vesper1.jpg|thumb|none|600px|Holding the Vesper.]]&lt;br /&gt;
[[File:Bo3vesper2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vesper3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3vesper4.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The &amp;quot;VMP&amp;quot; is a submachine gun based on the [[Beretta Mx4 Storm]]. Its function and role however is identical to the MP7 from ''Black Ops 2''; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in &amp;quot;5.58x33mm&amp;quot; and is Italian in origin.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vmp1.jpg|thumb|none|600px|The VMP in-game.]]&lt;br /&gt;
[[File:Bo3vmp2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vmp3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[File:Bo3vmp4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Weevil&amp;quot;==&lt;br /&gt;
The general shape of the &amp;quot;Weevil&amp;quot; appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler &amp;amp; Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series and seems to be a futuristic successor to it; it is stated to be chambered in &amp;quot;5.7x29mm&amp;quot; and is Belgian in origin.&lt;br /&gt;
[[File:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]]&lt;br /&gt;
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:Bo3weevil.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; on the loadout screen.]]&lt;br /&gt;
[[File:Bo3weevil1.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; in-game.]]&lt;br /&gt;
[[File:Wee (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bo3weevil4.jpg|thumb|none|600px|Removing an empty magazine...]]&lt;br /&gt;
[[File:Bo3weevil3.jpg|thumb|none|600px|... and putting in a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Model 682==&lt;br /&gt;
The [[Beretta 682]] was added via an update on August 15, 2017. Like in the previous games, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as &amp;quot;AK-74u&amp;quot;, as well as still being incorrectly classified as a submachine gun. It lacks a stock by default, but can be fitted with a folding one in the customization menu, albeit looking different from that of a normal AKS-74U. In both cases, the receiver lacks the real gun's folding stock latch at the front and the button at the rear; there are also only two rivets at the rear rather than three. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the &amp;quot;Wall Power&amp;quot; and &amp;quot;Secret Shopper&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned barrel, gas tube and handguard.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 01.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Secret Shopper&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 02.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] was added via an update on July 11, 2017. It appears as the &amp;quot;KVK 99m&amp;quot;, and is largely patterned after the one seen in ''[[Call of Duty: Black Ops II]]''. As in BO2, the recoiling barrel incorrectly moves with the charging handle when the charging handle is racked in the empty reload.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR&amp;quot;==&lt;br /&gt;
A futurized version of the [[FAMAS#FAMAS FÉLIN|FAMAS Valorisé]] was added via a May 2016 update. It is called &amp;quot;FFAR&amp;quot; in-game, but the game files actually refer it to as a FAMAS.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFAR BO3.jpg|thumb|none|600px|The game's &amp;quot;FFAR&amp;quot;, complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted. Note the gas plug while the real FA-MAS is actually a delayed blowback operated rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the &amp;quot;M27&amp;quot; from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3-ICR1.jpg|thumb|none|600px|The ICR-1 in-game.]]&lt;br /&gt;
[[File:Bo3-ICR2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-ICR3.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:Bo3-ICR4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot; is a heavily stylized AR-15 pattern rifle chambered in 7.62x35mm (the metric designation of .300 AAC Blackout). Its billet style receiver resembles the [[AAC Honey Badger]], while its vented tubular handguard is similar to the Daniel Defense M4ISR. Unlike both, the HVK does not come with a suppressor by default. It is also stated to be of American origin in the campaign's data vault.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|450px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3hvk1.jpg|thumb|none|600px|The HVK-30 in-game.]]&lt;br /&gt;
[[File:Bo3hvk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3hvk3.jpg|thumb|none|600px|Palming in a new box magazine.]]&lt;br /&gt;
[[File:Bo3hvk4.jpg|thumb|none|600px|Yanking the ArmaLite &amp;quot;T&amp;quot;-style charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added via an update on March 16, 2017.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[File:BO3-Galil.jpg|thumb|none|600px|The Galil ARM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-44&amp;quot; is a futuristic successor to the AK platform; it was formerly known as the &amp;quot;ARAK&amp;quot; in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and &amp;quot;ARK-7&amp;quot; in the beta. It is chiefly based on the AK-200 prototype of the [[AK-12]], but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original [[AK-47]], a ribbed receiver cover like the [[AKM]], and a deeper magazine well. The combo gasblock/front sight post is similar to some rifle-length AK builds made in the US such as the [[Rifle Dynamics RD700 rifle series|Rifle Dynamics RD700]].&lt;br /&gt;
&lt;br /&gt;
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a &amp;quot;KN-44&amp;quot; is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think &amp;quot;Luty submachine gun&amp;quot;) that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size.&lt;br /&gt;
&lt;br /&gt;
When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The &amp;quot;Fast Mags&amp;quot; attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied.&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 photoshop with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:Rifle Dynamics RD 700.jpg|thumb|none|450px|Rifle Dynamics RD700 Rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3kn44-1.jpg|thumb|none|600px|Holding the KN-44.]]&lt;br /&gt;
[[File:Bo3kn44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3kn44-3.jpg|thumb|none|600px|Pushing away of the used magazine.]]&lt;br /&gt;
[[File:Bo3kn44-4.jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:Bo3kn44-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M8A7&amp;quot;==&lt;br /&gt;
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler &amp;amp; Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler &amp;amp; Koch XM8]], though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm]]&lt;br /&gt;
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3m8-1.jpg|thumb|none|600px|The &amp;quot;M8A7&amp;quot; in-game.]]&lt;br /&gt;
[[File:Bo3m8-2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Bo3m8-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:Bo3m8-4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. It was only available in multiplayer via supply drops for a limited time, and is currently unavailable to those who did not unlock it during that period. Like in ''[[Call of Duty 4: Modern Warfare]]'', it has a shorter 18&amp;quot; barrel, Knight's Armaments RAS, and synthetic furniture.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]]&lt;br /&gt;
[[File:BO3M14Zombies.jpeg|thumb|none|600px|The M14 as it appears in Zombies mode. Being upgraded from a wall weapon to a Mystery Box weapon (its place taken by the fictional Shieva rifle), the M14 rifle is much stronger here than in previous iterations of Zombies, though it is still saddled with its pitiful 8-rounds-in-a-20-round magazine. Having its upgraded form's foregrip (plus a laser sight) as standard helps.]]&lt;br /&gt;
[[File:BO3M14ZombiesReload.jpeg|thumb|none|600px|It's reload has also changed, no longer being a copy of of the EBR's from ''Modern Warfare 2''. Instead, it is a copy of the KN-44's animation of knocking the magazine out and reaching over to tug the charging handle. It isn't a ''fantastic'' fit for the M14 and its deeper magwell. Indeed, there is noticeable clipping when the new magazine is inserted.]]&lt;br /&gt;
[[File:BO3M14ZombiesPaP.jpeg|thumb|none|600px|The M14's upgraded form, once again deemed the Mnesia. Already featuring the old Mnesia's foregrip, the new iteration has the standard Pack-a-Punch embellishments given to weapons in Black Ops 3; the FMJ attachment (note the bulkier heatshield) and the still underloaded Extended Mags...]]&lt;br /&gt;
[[File:BO3M14ZombiesPaPReload.jpeg|thumb|none|600px|Which gives the M14 the classic Call of Duty AK Reload instead.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1-type rifle==&lt;br /&gt;
An [[M16A1]]-type rifle was added via an update on February 7, 2017. It is referred to as the &amp;quot;M16&amp;quot;, and uses the reloading animation of the FN SCAR from previous games. Its lower receiver has semi-auto only (Safe/Fire) selector markings and it has the A1 3-prong flash hider. It is also modeled with a round forward assist rather than the original teardrop style - this is a feature of M16A1 rifles produced for South Korea. Despite the selector markings, the weapon still fires in three-round bursts like its counterpart from previous games. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. &amp;quot;CAL .223 5.56&amp;quot; can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is &amp;quot;semi-automatic with three-round burst fire&amp;quot; (although this most likely refers to the fact that it fires a burst with every pull of the trigger, to differentiate it from the game's &amp;quot;auto-burst&amp;quot; weapons).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KM16A11.jpg|thumb|none|451px|Colt Model 603K/South Korean contract M16A1 with round forward assist - 5.56x46mm NATO]]&lt;br /&gt;
[[File:BO3-M16.jpg|thumb|none|600px|The &amp;quot;M16&amp;quot; in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX Garand&amp;quot;==&lt;br /&gt;
A futuristic version of the [[M1 Garand]] was added via a February 2016 update; it is called the &amp;quot;MX Garand&amp;quot; in-game.  Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur.  Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is a real rifle called the &amp;quot;MX Garand&amp;quot;, but it bears little relation to the ''BO3'' gun, being a select-fire Korean version of the Garand, with a detachable magazine, making the weapon fairly similar to the later [[M14]].&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a &amp;quot;Semi-auto assault rifle&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX1.jpg|thumb|none|600px|Holding the MX Garand on the suitable multiplayer map &amp;quot;Infection&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3k-MX3.jpg|thumb|none|600px|Thumbing in a new en-bloc clip.]]&lt;br /&gt;
[[File:Bo3k-MX4.jpg|thumb|none|600px|Pushing the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BO3-StG44.jpg|thumb|none|600px|Richtofen at the right, &amp;quot;holding&amp;quot; a comically oversized StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XR-2&amp;quot;==&lt;br /&gt;
A futuristic bullpup rifle loosely based on the [[Tavor]] (or rather more precisely ''[[Call of Duty: Advanced Warfare]]'''s &amp;quot;IMR&amp;quot;, which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a &amp;quot;double-hop&amp;quot; system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for &amp;quot;.308mm&amp;quot;; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the [[Steyr ACR]]) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, &amp;quot;XR&amp;quot; supposedly stands for &amp;quot;Experimental Rifle&amp;quot;.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3xr2.jpg|thumb|none|600px|The &amp;quot;XR-2&amp;quot; in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]]&lt;br /&gt;
[[File:Bo3xr2-1.jpg|thumb|none|600px|Holding the XR-2.]]&lt;br /&gt;
[[File:Bo3xr2-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3xr2-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3xr2-4.jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Like in several ''Call of Duty'' installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as &amp;quot;light machine guns&amp;quot;. This contradicts the data vault describing the &amp;quot;48 Dredge&amp;quot; as a medium machine gun and the &amp;quot;Gorgon&amp;quot; as a .50 caliber heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;48 Dredge&amp;quot;==&lt;br /&gt;
The &amp;quot;48 Dredge&amp;quot; is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]] (despite the name alluding to the [[Mk 48 Mod 0]]), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small &amp;quot;.308mm&amp;quot; as the XR-2, features a similar &amp;quot;double-hop&amp;quot; burst system and is from the United Kingdom.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]]&lt;br /&gt;
[[Image:BO3Dredge1.jpg|thumb|none|600px|Holding the &amp;quot;48 Dredge&amp;quot; in-game.]]&lt;br /&gt;
[[Image:BO3Dredge2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BO3Dredge3.jpg|thumb|none|600px|Opening up of the top cover.]]&lt;br /&gt;
[[Image:BO3Dredge4.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; magazine.]]&lt;br /&gt;
[[Image:BO3Dredge5.jpg|thumb|none|600px|Clipping in a new one.]]&lt;br /&gt;
[[Image:BO3Dredge6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BRM&amp;quot;==&lt;br /&gt;
Another Minimi-based design, this time having a sliding stock like the [[M249|Paratrooper]] variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 &amp;quot;Brimstone&amp;quot; ammunition.&lt;br /&gt;
&lt;br /&gt;
Oddly, during the campaign two &amp;quot;BRMs&amp;quot; can be found mounted on technicals that somehow fire grenade rounds without any external alteration.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3brm1.jpg|thumb|none|600px|Holding the BRM.]]&lt;br /&gt;
[[File:Bo3brm2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3brm3.jpg|thumb|none|600px|Grabbing the empty magazine...]]&lt;br /&gt;
[[File:Bo3brm4.jpg|thumb|none|600px|... and replacing a full one.]]&lt;br /&gt;
[[File:Bo3brm5.jpg|thumb|none|600px|Pulling the chargin handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the &amp;quot;Scythe&amp;quot; appears to have been based on a GAU-19/A. A mounted version appears in the campaign level &amp;quot;Rise and Fall&amp;quot;. They are also used as remote-controlled sentry guns.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level &amp;quot;Provocation&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in &amp;quot;Rise and Fall&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]&lt;br /&gt;
[[Image:BO3 DM 01.jpg|thumb|none|600px|An available Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 DM 02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 sentry 01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3-MG08.jpg|thumb|none|600px|Dempsey firing his MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] was added to multiplayer via an update on April 30, 2018, and was later made available in Zombies. The model has some similarities with its counterpart from the first ''Black Ops''; as in that game, it is simply referred to as &amp;quot;RPK&amp;quot;, and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, a PM md. 64's carrying handle, and a 40-round capacity in a 45-round magazine. This time, however, the weapon is more accurately modeled: it has an actual RPK-74 receiver (albeit depicted with three rivets at the rear, similarly to the folding-stock RPKS-74 and RPK-74M), and has a proper RPK-74's wooden handguard and stock. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration.&lt;br /&gt;
&lt;br /&gt;
The weapon is fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original [[Galil]]. With the extended mag attachment, it gains an original [[RPK#RPK|RPK]]'s drum magazine that weirdly holds 65 rounds. In addition, it can be fitted with an RPK-74M's ribbed handguard and synthetic folding stock, the former when the FMJ attachment is used, and the latter with the &amp;quot;Stock&amp;quot; attachment. Equipping &amp;quot;Rapid Fire&amp;quot; gives the gun a ribbed receiver cover, a feature of certain variants such as early Soviet RPKs, Romanian RPKs and airsoft RPK-74 replicas.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Dragoon&amp;quot;==&lt;br /&gt;
Added in the June 11, 2018 update, the &amp;quot;Dragoon&amp;quot; sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as &amp;quot;Mosin&amp;quot;. It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once.&lt;br /&gt;
[[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drakon&amp;quot;==&lt;br /&gt;
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[Walther WA 2000|WA2000]], along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in &amp;quot;7.63x54mm&amp;quot;. Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:FG42 2nd with bipod and bayonet.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]]&lt;br /&gt;
[[File:BO3-Drakon1.jpg|thumb|none|600px|The Drakon in-game.]]&lt;br /&gt;
[[File:BO3-Drakon2.jpg|thumb|none|600px|Mashing in the new magazine.]]&lt;br /&gt;
[[File:BO3-Drakon3.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot; bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]]&lt;br /&gt;
[[File:Bo3locus1.jpg|thumb|none|600px|Holding the scoped Locus.]]&lt;br /&gt;
[[File:Bo3locus2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Bo3locus3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:Bo3locus4.jpg|thumb|none|600px|Pulling back the bolt during an empty reload. The magazine contains some bullets, anyway.]]&lt;br /&gt;
[[File:Bo3locus5.jpg|thumb|none|600px|Putting in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P-06&amp;quot;==&lt;br /&gt;
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from ''Black Ops II''. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine (interestingly, its &amp;quot;ammoDisplayName&amp;quot; parameter in the game files indicates &amp;quot;.308 RFB&amp;quot;). Data vault info reveals it is Swiss in origin and is chambered for &amp;quot;7.8x50mm RAR&amp;quot;.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]]&lt;br /&gt;
[[File:Bo3p06-1.jpg|thumb|none|600px|The rifle in-game.]]&lt;br /&gt;
[[File:Bo3p06-2.jpg|thumb|none|600px|Optic view.]]&lt;br /&gt;
[[File:Bo3p06-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3p06-4.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RSA Interdiction&amp;quot;==&lt;br /&gt;
The &amp;quot;RSA Interdiction&amp;quot; is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the [[Crye Precision SIX12]] revolving shotgun.&lt;br /&gt;
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The semi-automatic &amp;quot;XPR-50&amp;quot; from ''Black Ops II'', chambered in .50 BMG yet somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], was added via an update in March 2018.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO3-XPR50.jpg|thumb|none|600px|The &amp;quot;XPR-50&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[China Lake Launcher]] was added via an update on July 11, 2017. It is referred to as the &amp;quot;MAX-GL&amp;quot;, and is the only non-Specialist grenade launcher in the game.&lt;br /&gt;
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|425px|China Lake grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BO3-ChinaLake.jpg|thumb|none|600px|The China Lake in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-53&amp;quot;==&lt;br /&gt;
Based on the [[Carl Gustav M3]], with a [[Heckler &amp;amp; Koch XM25]]-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a &amp;quot;76x126mm&amp;quot; warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the &amp;quot;XM-53 DF&amp;quot;, the &amp;quot;DF&amp;quot; standing for &amp;quot;dumb-fire&amp;quot;, as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory'').&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]]&lt;br /&gt;
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]]&lt;br /&gt;
[[File:Bo3-XMLauncher1.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Bo3-XMLauncher2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-XMLauncher3.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flashbang&amp;quot;==&lt;br /&gt;
[[File:Bo3-Flash.jpg|thumb|none|600px|The Flashbang in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag&amp;quot;==&lt;br /&gt;
[[File:Bo3-Frag.jpg|thumb|none|600px|The Frag grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers in the campaign level &amp;quot;Demon Within&amp;quot; throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]]&lt;br /&gt;
[[File:BO3 M24 02.jpg|thumb|none|600px|Several stick grenades in the Zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semtex&amp;quot;==&lt;br /&gt;
[[File:Bo3-semtex.jpg|thumb|none|600px|The Semtex in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smoke Screen&amp;quot;==&lt;br /&gt;
[[File:Bo3-smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on &amp;quot;Der Eisendrache&amp;quot; and &amp;quot;Zetsubou No Shima&amp;quot; Zombie maps.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:BO3_2flak1.jpg|thumb|none|600px|A Flavierling inside the castle courtyard.]]&lt;br /&gt;
[[Image:BO3_2flak2.jpg|thumb|none|600px|A strayed FlaK on the Japanese island, standing for a [[Type 96 25 mm AT/AA Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Several Flak 37s can be seen on the Zombie map &amp;quot;Der Eisendrache&amp;quot;. A FlaK is usable during the Easter egg of the Zombies map &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[Image:BO3_flak1.jpg|thumb|none|600px|A FlaK outside the castle.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zetsubou No Shima map.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:BO3-Browning.jpg|thumb|none|600px|Looking through a scope at the Brownings.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The giant &amp;quot;mothership&amp;quot; encountered at the end of the level &amp;quot;Lotus Towers&amp;quot; is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as a World War 2 era ''Iowa''-class battleship.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level &amp;quot;Demon Within.&amp;quot;&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BO3 MG34 01.jpg|thumb|none|600px|An MG34 Panzerlauf on the knocked out King Tiger in &amp;quot;Demon Within&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[MG42]]s appear in &amp;quot;Demon Within;&amp;quot; they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a &amp;quot;dream logic&amp;quot; reconstruction of a WWII battle - and a dying dream at that.&lt;br /&gt;
&lt;br /&gt;
Mounted MG42s also appear in some Zombies DLC maps; specifically, they are purchasable auto-turrets in Kino Der Toten, usable in defense areas in Gorod Krovi and appear as props in the remastered Shangri-La and Nacht Der Untoten maps.&lt;br /&gt;
&lt;br /&gt;
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable ''World at War'' model, and rather apathetically coughs ammunition out of a position just behind its ejection port.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3 MG42 01.jpg|thumb|none|600px|An MG42 mounted to a fence.]]&lt;br /&gt;
[[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]]&lt;br /&gt;
[[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]]&lt;br /&gt;
[[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map &amp;quot;Kino der Toten&amp;quot;. It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''[[Black Ops]]''.]]&lt;br /&gt;
[[File:BO3ShangriLaMG.jpeg|thumb|none|600px|An MG42 next to the remains of its former owner in the remastered Zombies map &amp;quot;Shangri-La&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
An [[MG131 machine gun]] is mounted on a downed German Heinkel He 177 aircraft in the zombies map &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:CODBo3-mg131.jpg|thumb|none|600px|The MG131 in-game.]]&lt;br /&gt;
[[file:CODBo3-mg131-2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of &amp;quot;48 Dredge&amp;quot; machine guns and a pair of barely-altered [[Mk 47 Mod 0 Grenade Launcher]]s. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
Two [[Type 99 cannon]]s are mounted on the crashed &amp;quot;Zero&amp;quot; at the starting point of &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[file:CODBo3-t99c.jpg|thumb|none|600px|The Type 99 mounted on the Zero's wing. Like the B17's Brownings it is bent.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A movie poster in the campaign levels &amp;quot;Rise and Fall&amp;quot; and &amp;quot;Lotus Towers&amp;quot; features a man holding what appears to be a [[Colt 1851 Navy]].&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:BO3 Colt 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]]'s silhouette is visible on the &amp;quot;Arms Grace&amp;quot;, &amp;quot;Armamental Accomplishment&amp;quot;, &amp;quot;Near Death Experience&amp;quot; and &amp;quot;Respin Cycle&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Near Death Experience&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map &amp;quot;Origins&amp;quot; in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] model from ''Black Ops II'' is seen on the &amp;quot;Immortal&amp;quot; outfit for the campaign's female playable character. Other than that, it is not available for use in-game.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:BO3-Kard.jpg|thumb|none|600px|The shoulder-holstered TDI Kard, seen directly next to the &amp;quot;KN-44&amp;quot; assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The exact same [[Heckler &amp;amp; Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. The weapon also appears as a &amp;quot;hidden&amp;quot; weapon in the PC files, and was a placeholder.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]]'s silhouette is visible on the &amp;quot;Respin Cycle&amp;quot; GobbleGum.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The SPAS on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map &amp;quot;Rift&amp;quot;. It is also another hidden weapon from the PC files like the MP7, and was a placeholder.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Arms Grace&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, &amp;quot;Shopping Free&amp;quot; and &amp;quot;Head Drama&amp;quot; GobbleGums.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Bullet Boost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
Several [[Baker Rifle]]s can be seen hanging on the wall of a room on the &amp;quot;Der Eisendrache&amp;quot; map.&lt;br /&gt;
[[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[Image:BO3_JägerRifle.jpg|thumb|none|600px|Out of ammo Tank Dempsey looks at some Baker Rifles which apparently stand in for [[Jaeger Rifle]]s given the Austrian setting.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The &amp;quot;HAMR&amp;quot; model from ''Black Ops II'', which is actually a [[SCAR-H]] with a bipod and a bulkier buttstock, is seen in the armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. Note that in the previous game it also had a large drum magazine, but this time it isn't seen, since the weapons in the armory lack their magazines.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Several unobtainable [[Heckler &amp;amp; Koch HK416]]s are present in a crate in the campaign mission &amp;quot;Lotus Towers&amp;quot;, as well as being seen in the armory of the map &amp;quot;Rift&amp;quot;. The weapon appears in the game files, but is presumably replaced by the more futuristic-looking &amp;quot;ICR-1&amp;quot;.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bo3hk416.jpg|thumb|none|600px|The HK416's render. &amp;quot;WA&amp;quot; presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
An unknown repeating rifle, most likely of 19th century US origin, hangs on a wall in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]].&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:BO3-Panzerschreck.jpg|thumb|none|600px|A German soldier aims the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605384</id>
		<title>S.T.A.L.K.E.R. 2: Heart of Chornobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605384"/>
		<updated>2023-08-25T05:57:21Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''S.T.A.L.K.E.R. 2: Heart of Chornobyl''&lt;br /&gt;
|picture=STALKER 2 cover art.jpg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Stalker|S.T.A.L.K.E.R.]]''&lt;br /&gt;
|date=Q1 2024&lt;br /&gt;
|developer=GSC Game World&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|publisher=GSC Game World&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''S.T.A.L.K.E.R. 2: Heart of Chornobyl''''' is the long-awaited sequel to the original ''[[Stalker|S.T.A.L.K.E.R.]]'' trilogy, developed and published by GSC Game World, with a planned release date for the first quarter of 2024 on PC and Xbox Series consoles. It is a first-person survival horror shooter game, like the original trilogy, and is set to return to the Zone, now rendered beautifully in Unreal Engine 5 and featuring proper character voice acting and motion capture, along with vastly better graphics.&lt;br /&gt;
&lt;br /&gt;
Initially announced following the release of ''S.T.A.L.K.E.R.: Call of Pripyat'', it was initially planned to have released in 2012, before it was ultimately cancelled on the year of its intended release. The game resurfaced years later in 2018, with the release date set for 2021, later delayed to 2022. The real-life Russian invasion of Ukraine in February 2022 delayed the release yet again to 2023 while the title was changed to &amp;quot;Ch'''O'''rnobyl&amp;quot; to reflect the native Ukrainian spelling of the word. In August 2023 it was again delayed again to 2024, pushing it past the point where the gap between announcement and release narrowly under that of ''[[Duke Nukem Forever]]''. It will be the first ''S.T.A.L.K.E.R.'' game published in 14 years since 2009's ''Call of Pripyat'', and the first to be released on consoles.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
What appears to be the frame of a [[Heckler &amp;amp; Koch USP Tactical]] is seen in the weapons stash in the gameplay trailer.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The pistol's frame can be seen on the crate in the centre.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] appears in an official screenshot. It is shown more prominently in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5A3]] appears in the gameplay trailer with the same general look as in the previous games, including the left-handed ejection port. A quick-detachable suppressor is seen being equipped to the weapon in the trailer.&lt;br /&gt;
[[File:HK_MP5.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with slimeline handguard and straight &amp;quot;waffle&amp;quot; magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Stalker2mp5-1.jpg|thumb|none|600px|The MP5 in the player character's hands, showing off some of the game's fancy rain effects on the gun. Note the selector pointed at safe.]]&lt;br /&gt;
[[File:Stalker2mp5-2.jpg|thumb|none|600px|A render of the MP5, from the official &amp;quot;Dev Highlights&amp;quot; video.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] appears in the &amp;quot;Come to Me&amp;quot; trailer and in a screenshot released to promote the 2023 GDC preview. It is chambered in 9x18 mm. The HUD shows it is (incorrectly) full-auto only&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
A [[PP-19 Bizon-2]] appears in some official screenshots. It appears to use the magazine from the early Bizon-1.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in a screenshot released to promote the 2023 GDC preview. It is chambered in .45 ACP. The HUD shows it is full-auto only, indicative of a converted semi-auto only example. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 submachine gun - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over and under shotgun==&lt;br /&gt;
An [[Over and Under Shotgun]] appears in the game, with ornate engravings on the weapon's receiver. Unlike the previous games, it is now a composite model; the rear of the receiver looks like a [[TOZ-34]], while the front looks like an [[IZh-27]]. In addition to the above, it also has an [[IZh-17]]'s trigger guard, with a characteristic spur opening lever (even if that doesn't make obvious sense here). One can also be seen next to a dead bandit in a screenshot released to promote the 2023 GDC preview&lt;br /&gt;
[[File:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]&lt;br /&gt;
[[File:Stalker2toz34-1.jpg|thumb|none|600px|The player character mimics the beginning hours of ''[[S.T.A.L.K.E.R.: Clear Sky|Clear Sky]]'' with an over/under shotgun and a swamp.]]&lt;br /&gt;
[[File:Stalker2toz34-2.jpg|thumb|none|600px|An official render of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A [[Saiga-12K]] shotgun, with a dovetail scope mount like N versions of the AK rifle, is seen in the gameplay trailer. It appears to have a 10 round magazine, as 8 shells are fired in the trailer.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:Stalker2saiga-1.jpg|thumb|none|600px|The player character wanders around one of the series' trademark abandoned laboratories, Saiga-12 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off double barreled shotgun==&lt;br /&gt;
An unknown [[sawn-off double barreled shotgun]] appears around the campfire in the gameplay trailer and later in a screenshot released to promote the 2023 GDC preview. Chambered in &amp;quot;12/76 mm&amp;quot; (3 inch/76 mm 12 gauge shells) it can fire one or both barrels at a time.&lt;br /&gt;
[[File:Sawed_off_exposed_hammers.jpg|thumb|none|450px|Sawn-off double barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
A crate of [[AK-74]]s can be seen in the gameplay trailer; it is also used by at least one enemy in the trailer. The barrel of an AK-74 can also be seen on the game's cover art.&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The stocks of a few AK-74s can just barely be glimpsed to the right.]]&lt;br /&gt;
[[File:STALKER 2 cover art.jpg|thumb|none|400px|The AK-74's barrel seen over the character's shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The [[AKS-74]] appears in the &amp;quot;Come to Me&amp;quot; trailer. It has a similar vented handguard from the original trilogy, but is now coloured black and has three vents; it also appears to lack a muzzle brake.&lt;br /&gt;
[[File:AKS-74_synthetic_furniture.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A crate of [[AKS-74U]]s is seen in the same stash of weapons where the G36 and AK-74s are located in the gameplay trailer. It is seen in use in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The crate of AKS-74Us is visible to the left.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the gameplay trailer, fitted with a long rail instead of the Bundeswehr optic as in the previous games. The player then attaches a Trijicon ACOG scope to the rifle. It reappears in the &amp;quot;Come to Me&amp;quot; trailer, where a brief shot of the inventory shows it maintains its &amp;quot;GP37&amp;quot; name from previous games in the series.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stalker2g36-1.jpg|thumb|none|600px|The player character fires an ACOG-equipped G36.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Malyuk_AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Carmel==&lt;br /&gt;
An [[IWI Carmel]] is scheduled to appear in the game.&lt;br /&gt;
[[File:IWI_Carmel.jpg|thumb|none|450px|IWI Carmel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stalker2carmel-1.jpg|thumb|none|601px|A render of the Carmel, fitted with a Trijicon ACOG, M203 and a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK416]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
An [[M14 Rifle]] with a synthetic stock and rails appears in a screenshot released to promote the 2023 GDC preview. It is chambered in &amp;quot;7,62&amp;quot;. The HUD shows both semi-auto and full-auto fire modes are usable.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unknown Bolt-action Rifle==&lt;br /&gt;
An unknown bolt-action rifle is scheduled to appear. It uses a Magpul [[Accuracy International|AICS]]-pattern magazine for short action cartridges.&lt;br /&gt;
[[File:Stalker2rifle-1.jpg|thumb|none|600px|A render of the unknown rifle.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
What appears to be a [[VSS Vintorez]] is seen behind a character sitting around the campfire in the gameplay trailer.&lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Stalker2vss-1.jpg|thumb|none|601px|A rendering of the Vintorez. The words &amp;quot;MADE IN USSR&amp;quot; can be seen partially covered up on the cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with a wooden stock is seen on a table in the gameplay trailer.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:Stalker2pkm-1.jpg|thumb|none|600px|The PKP is visible on the table in the back.]]&lt;br /&gt;
[[File:Stalker2pkm-2.jpg|thumb|none|601px|A render of the PKP.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-25==&lt;br /&gt;
A [[GP-25 grenade launcher]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Gp-25_1.jpg|thumb|none|350px|GP-25 grenade launcher - 40mm VOG-25]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F-1==&lt;br /&gt;
The [[F-1 hand grenade]] is seen in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Deactivated_f1.jpg|thumb|none|300px|F-1 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
The [[RGD-5]] grenade is thrown by the player in the gameplay trailer.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The same ''[[Fallout 2]]'' and [[Heckler &amp;amp; Koch G36]] inspired &amp;quot;Gauss Rifle&amp;quot; from the old games is seen in the gameplay trailer.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605383</id>
		<title>S.T.A.L.K.E.R. 2: Heart of Chornobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605383"/>
		<updated>2023-08-25T05:46:53Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: In-fact, let's note that in the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''S.T.A.L.K.E.R. 2: Heart of Chornobyl''&lt;br /&gt;
|picture=STALKER 2 cover art.jpg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Stalker|S.T.A.L.K.E.R.]]''&lt;br /&gt;
|date=Q1 2024&lt;br /&gt;
|developer=GSC Game World&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|publisher=GSC Game World&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''S.T.A.L.K.E.R. 2: Heart of Chornobyl''''' is the long-awaited sequel to the original ''[[Stalker|S.T.A.L.K.E.R.]]'' trilogy, developed and published by GSC Game World, with a planned release date for the first quarter of 2024 on PC and Xbox Series consoles. It is a first-person survival horror shooter game, like the original trilogy, and is set to return to the Zone, now rendered beautifully in Unreal Engine 5 and featuring proper character voice acting and motion capture, along with vastly better graphics.&lt;br /&gt;
&lt;br /&gt;
Initially announced following the release of ''S.T.A.L.K.E.R.: Call of Pripyat'', it was initially planned to have released in 2012, before it was ultimately cancelled on the year of its intended release. The game resurfaced years later in 2018, with the release date set for 2021, later delayed to 2022. The real-life Russian invasion of Ukraine in February 2022 delayed the release yet again to 2023 while the title was changed to &amp;quot;Ch'''O'''rnobyl&amp;quot; to reflect the native Ukrainian spelling of the word. In August 2023 it was again delayed again to 2024, pushing it past the point where the gap between announcement and release exceeded that of ''[[Duke Nukem Forever]]''. It will be the first ''S.T.A.L.K.E.R.'' game published in 14 years since 2009's ''Call of Pripyat'', and the first to be released on consoles.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
What appears to be the frame of a [[Heckler &amp;amp; Koch USP Tactical]] is seen in the weapons stash in the gameplay trailer.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The pistol's frame can be seen on the crate in the centre.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] appears in an official screenshot. It is shown more prominently in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5A3]] appears in the gameplay trailer with the same general look as in the previous games, including the left-handed ejection port. A quick-detachable suppressor is seen being equipped to the weapon in the trailer.&lt;br /&gt;
[[File:HK_MP5.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with slimeline handguard and straight &amp;quot;waffle&amp;quot; magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Stalker2mp5-1.jpg|thumb|none|600px|The MP5 in the player character's hands, showing off some of the game's fancy rain effects on the gun. Note the selector pointed at safe.]]&lt;br /&gt;
[[File:Stalker2mp5-2.jpg|thumb|none|600px|A render of the MP5, from the official &amp;quot;Dev Highlights&amp;quot; video.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] appears in the &amp;quot;Come to Me&amp;quot; trailer and in a screenshot released to promote the 2023 GDC preview. It is chambered in 9x18 mm. The HUD shows it is (incorrectly) full-auto only&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
A [[PP-19 Bizon-2]] appears in some official screenshots. It appears to use the magazine from the early Bizon-1.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in a screenshot released to promote the 2023 GDC preview. It is chambered in .45 ACP. The HUD shows it is full-auto only, indicative of a converted semi-auto only example. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 submachine gun - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over and under shotgun==&lt;br /&gt;
An [[Over and Under Shotgun]] appears in the game, with ornate engravings on the weapon's receiver. Unlike the previous games, it is now a composite model; the rear of the receiver looks like a [[TOZ-34]], while the front looks like an [[IZh-27]]. In addition to the above, it also has an [[IZh-17]]'s trigger guard, with a characteristic spur opening lever (even if that doesn't make obvious sense here). One can also be seen next to a dead bandit in a screenshot released to promote the 2023 GDC preview&lt;br /&gt;
[[File:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]&lt;br /&gt;
[[File:Stalker2toz34-1.jpg|thumb|none|600px|The player character mimics the beginning hours of ''[[S.T.A.L.K.E.R.: Clear Sky|Clear Sky]]'' with an over/under shotgun and a swamp.]]&lt;br /&gt;
[[File:Stalker2toz34-2.jpg|thumb|none|600px|An official render of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A [[Saiga-12K]] shotgun, with a dovetail scope mount like N versions of the AK rifle, is seen in the gameplay trailer. It appears to have a 10 round magazine, as 8 shells are fired in the trailer.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:Stalker2saiga-1.jpg|thumb|none|600px|The player character wanders around one of the series' trademark abandoned laboratories, Saiga-12 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off double barreled shotgun==&lt;br /&gt;
An unknown [[sawn-off double barreled shotgun]] appears around the campfire in the gameplay trailer and later in a screenshot released to promote the 2023 GDC preview. Chambered in &amp;quot;12/76 mm&amp;quot; (3 inch/76 mm 12 gauge shells) it can fire one or both barrels at a time.&lt;br /&gt;
[[File:Sawed_off_exposed_hammers.jpg|thumb|none|450px|Sawn-off double barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
A crate of [[AK-74]]s can be seen in the gameplay trailer; it is also used by at least one enemy in the trailer. The barrel of an AK-74 can also be seen on the game's cover art.&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The stocks of a few AK-74s can just barely be glimpsed to the right.]]&lt;br /&gt;
[[File:STALKER 2 cover art.jpg|thumb|none|400px|The AK-74's barrel seen over the character's shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The [[AKS-74]] appears in the &amp;quot;Come to Me&amp;quot; trailer. It has a similar vented handguard from the original trilogy, but is now coloured black and has three vents; it also appears to lack a muzzle brake.&lt;br /&gt;
[[File:AKS-74_synthetic_furniture.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A crate of [[AKS-74U]]s is seen in the same stash of weapons where the G36 and AK-74s are located in the gameplay trailer. It is seen in use in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The crate of AKS-74Us is visible to the left.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the gameplay trailer, fitted with a long rail instead of the Bundeswehr optic as in the previous games. The player then attaches a Trijicon ACOG scope to the rifle. It reappears in the &amp;quot;Come to Me&amp;quot; trailer, where a brief shot of the inventory shows it maintains its &amp;quot;GP37&amp;quot; name from previous games in the series.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stalker2g36-1.jpg|thumb|none|600px|The player character fires an ACOG-equipped G36.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Malyuk_AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Carmel==&lt;br /&gt;
An [[IWI Carmel]] is scheduled to appear in the game.&lt;br /&gt;
[[File:IWI_Carmel.jpg|thumb|none|450px|IWI Carmel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stalker2carmel-1.jpg|thumb|none|601px|A render of the Carmel, fitted with a Trijicon ACOG, M203 and a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK416]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
An [[M14 Rifle]] with a synthetic stock and rails appears in a screenshot released to promote the 2023 GDC preview. It is chambered in &amp;quot;7,62&amp;quot;. The HUD shows both semi-auto and full-auto fire modes are usable.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unknown Bolt-action Rifle==&lt;br /&gt;
An unknown bolt-action rifle is scheduled to appear. It uses a Magpul [[Accuracy International|AICS]]-pattern magazine for short action cartridges.&lt;br /&gt;
[[File:Stalker2rifle-1.jpg|thumb|none|600px|A render of the unknown rifle.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
What appears to be a [[VSS Vintorez]] is seen behind a character sitting around the campfire in the gameplay trailer.&lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Stalker2vss-1.jpg|thumb|none|601px|A rendering of the Vintorez. The words &amp;quot;MADE IN USSR&amp;quot; can be seen partially covered up on the cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with a wooden stock is seen on a table in the gameplay trailer.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:Stalker2pkm-1.jpg|thumb|none|600px|The PKP is visible on the table in the back.]]&lt;br /&gt;
[[File:Stalker2pkm-2.jpg|thumb|none|601px|A render of the PKP.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-25==&lt;br /&gt;
A [[GP-25 grenade launcher]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Gp-25_1.jpg|thumb|none|350px|GP-25 grenade launcher - 40mm VOG-25]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F-1==&lt;br /&gt;
The [[F-1 hand grenade]] is seen in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Deactivated_f1.jpg|thumb|none|300px|F-1 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
The [[RGD-5]] grenade is thrown by the player in the gameplay trailer.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The same ''[[Fallout 2]]'' and [[Heckler &amp;amp; Koch G36]] inspired &amp;quot;Gauss Rifle&amp;quot; from the old games is seen in the gameplay trailer.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605382</id>
		<title>S.T.A.L.K.E.R. 2: Heart of Chornobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605382"/>
		<updated>2023-08-25T05:43:28Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Make this timeline of delays a bit clearer (did you know Duke Nukem Forever was announced and released within 13 years?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''S.T.A.L.K.E.R. 2: Heart of Chornobyl''&lt;br /&gt;
|picture=STALKER 2 cover art.jpg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Stalker|S.T.A.L.K.E.R.]]''&lt;br /&gt;
|date=Q1 2024&lt;br /&gt;
|developer=GSC Game World&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|publisher=GSC Game World&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''S.T.A.L.K.E.R. 2: Heart of Chornobyl''''' is the long-awaited sequel to the original ''[[Stalker|S.T.A.L.K.E.R.]]'' trilogy, developed and published by GSC Game World, with a planned release date for the first quarter of 2024 on PC and Xbox Series consoles. It is a first-person survival horror shooter game, like the original trilogy, and is set to return to the Zone, now rendered beautifully in Unreal Engine 5 and featuring proper character voice acting and motion capture, along with vastly better graphics.&lt;br /&gt;
&lt;br /&gt;
Initially announced following the release of ''S.T.A.L.K.E.R.: Call of Pripyat'', it was initially planned to have released in 2012, before it was ultimately cancelled on the year of its intended release. The game resurfaced years later in 2018, with the release date set for 2021, later delayed to 2022. The real-life Russian invasion of Ukraine in February 2022 delayed the release yet again to 2023 while the title was changed to &amp;quot;Ch'''O'''rnobyl&amp;quot; to reflect the native Ukrainian spelling of the word. In August 2023 it was again delayed again to 2024. It will be the first ''S.T.A.L.K.E.R.'' game published in 14 years since 2009's ''Call of Pripyat'', and the first to be released on consoles.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
What appears to be the frame of a [[Heckler &amp;amp; Koch USP Tactical]] is seen in the weapons stash in the gameplay trailer.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The pistol's frame can be seen on the crate in the centre.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] appears in an official screenshot. It is shown more prominently in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5A3]] appears in the gameplay trailer with the same general look as in the previous games, including the left-handed ejection port. A quick-detachable suppressor is seen being equipped to the weapon in the trailer.&lt;br /&gt;
[[File:HK_MP5.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with slimeline handguard and straight &amp;quot;waffle&amp;quot; magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Stalker2mp5-1.jpg|thumb|none|600px|The MP5 in the player character's hands, showing off some of the game's fancy rain effects on the gun. Note the selector pointed at safe.]]&lt;br /&gt;
[[File:Stalker2mp5-2.jpg|thumb|none|600px|A render of the MP5, from the official &amp;quot;Dev Highlights&amp;quot; video.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] appears in the &amp;quot;Come to Me&amp;quot; trailer and in a screenshot released to promote the 2023 GDC preview. It is chambered in 9x18 mm. The HUD shows it is (incorrectly) full-auto only&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|OTs-02 Kiparis - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
A [[PP-19 Bizon-2]] appears in some official screenshots. It appears to use the magazine from the early Bizon-1.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in a screenshot released to promote the 2023 GDC preview. It is chambered in .45 ACP. The HUD shows it is full-auto only, indicative of a converted semi-auto only example. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 submachine gun - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Over and under shotgun==&lt;br /&gt;
An [[Over and Under Shotgun]] appears in the game, with ornate engravings on the weapon's receiver. Unlike the previous games, it is now a composite model; the rear of the receiver looks like a [[TOZ-34]], while the front looks like an [[IZh-27]]. In addition to the above, it also has an [[IZh-17]]'s trigger guard, with a characteristic spur opening lever (even if that doesn't make obvious sense here). One can also be seen next to a dead bandit in a screenshot released to promote the 2023 GDC preview&lt;br /&gt;
[[File:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]&lt;br /&gt;
[[File:Stalker2toz34-1.jpg|thumb|none|600px|The player character mimics the beginning hours of ''[[S.T.A.L.K.E.R.: Clear Sky|Clear Sky]]'' with an over/under shotgun and a swamp.]]&lt;br /&gt;
[[File:Stalker2toz34-2.jpg|thumb|none|600px|An official render of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A [[Saiga-12K]] shotgun, with a dovetail scope mount like N versions of the AK rifle, is seen in the gameplay trailer. It appears to have a 10 round magazine, as 8 shells are fired in the trailer.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:Stalker2saiga-1.jpg|thumb|none|600px|The player character wanders around one of the series' trademark abandoned laboratories, Saiga-12 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off double barreled shotgun==&lt;br /&gt;
An unknown [[sawn-off double barreled shotgun]] appears around the campfire in the gameplay trailer and later in a screenshot released to promote the 2023 GDC preview. Chambered in &amp;quot;12/76 mm&amp;quot; (3 inch/76 mm 12 gauge shells) it can fire one or both barrels at a time.&lt;br /&gt;
[[File:Sawed_off_exposed_hammers.jpg|thumb|none|450px|Sawn-off double barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
A crate of [[AK-74]]s can be seen in the gameplay trailer; it is also used by at least one enemy in the trailer. The barrel of an AK-74 can also be seen on the game's cover art.&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The stocks of a few AK-74s can just barely be glimpsed to the right.]]&lt;br /&gt;
[[File:STALKER 2 cover art.jpg|thumb|none|400px|The AK-74's barrel seen over the character's shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The [[AKS-74]] appears in the &amp;quot;Come to Me&amp;quot; trailer. It has a similar vented handguard from the original trilogy, but is now coloured black and has three vents; it also appears to lack a muzzle brake.&lt;br /&gt;
[[File:AKS-74_synthetic_furniture.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A crate of [[AKS-74U]]s is seen in the same stash of weapons where the G36 and AK-74s are located in the gameplay trailer. It is seen in use in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The crate of AKS-74Us is visible to the left.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the gameplay trailer, fitted with a long rail instead of the Bundeswehr optic as in the previous games. The player then attaches a Trijicon ACOG scope to the rifle. It reappears in the &amp;quot;Come to Me&amp;quot; trailer, where a brief shot of the inventory shows it maintains its &amp;quot;GP37&amp;quot; name from previous games in the series.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stalker2g36-1.jpg|thumb|none|600px|The player character fires an ACOG-equipped G36.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Malyuk_AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Carmel==&lt;br /&gt;
An [[IWI Carmel]] is scheduled to appear in the game.&lt;br /&gt;
[[File:IWI_Carmel.jpg|thumb|none|450px|IWI Carmel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stalker2carmel-1.jpg|thumb|none|601px|A render of the Carmel, fitted with a Trijicon ACOG, M203 and a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK416]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
An [[M14 Rifle]] with a synthetic stock and rails appears in a screenshot released to promote the 2023 GDC preview. It is chambered in &amp;quot;7,62&amp;quot;. The HUD shows both semi-auto and full-auto fire modes are usable.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unknown Bolt-action Rifle==&lt;br /&gt;
An unknown bolt-action rifle is scheduled to appear. It uses a Magpul [[Accuracy International|AICS]]-pattern magazine for short action cartridges.&lt;br /&gt;
[[File:Stalker2rifle-1.jpg|thumb|none|600px|A render of the unknown rifle.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
What appears to be a [[VSS Vintorez]] is seen behind a character sitting around the campfire in the gameplay trailer.&lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Stalker2vss-1.jpg|thumb|none|601px|A rendering of the Vintorez. The words &amp;quot;MADE IN USSR&amp;quot; can be seen partially covered up on the cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with a wooden stock is seen on a table in the gameplay trailer.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:Stalker2pkm-1.jpg|thumb|none|600px|The PKP is visible on the table in the back.]]&lt;br /&gt;
[[File:Stalker2pkm-2.jpg|thumb|none|601px|A render of the PKP.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-25==&lt;br /&gt;
A [[GP-25 grenade launcher]] appears in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Gp-25_1.jpg|thumb|none|350px|GP-25 grenade launcher - 40mm VOG-25]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F-1==&lt;br /&gt;
The [[F-1 hand grenade]] is seen in the &amp;quot;Come to Me&amp;quot; trailer.&lt;br /&gt;
[[File:Deactivated_f1.jpg|thumb|none|300px|F-1 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
The [[RGD-5]] grenade is thrown by the player in the gameplay trailer.&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The same ''[[Fallout 2]]'' and [[Heckler &amp;amp; Koch G36]] inspired &amp;quot;Gauss Rifle&amp;quot; from the old games is seen in the gameplay trailer.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605381</id>
		<title>Talk:S.T.A.L.K.E.R. 2: Heart of Chornobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:S.T.A.L.K.E.R._2:_Heart_of_Chornobyl&amp;diff=1605381"/>
		<updated>2023-08-25T05:39:36Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* New trailer, new delay. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==Trijicon 4x32 ACOG==&lt;br /&gt;
The Trijicon 4x32 ACOG is available.&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The ACOG to the left side of a crate.]]&lt;br /&gt;
&lt;br /&gt;
==PGO-7==&lt;br /&gt;
What appears to be a PGO-7 scope is seen.&lt;br /&gt;
[[File:Stalker2misc-1.jpg|thumb|none|600px|The PGO-7 to the right side of a crate.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Game got canceled due geopolitical events ==&lt;br /&gt;
&lt;br /&gt;
Just remembered about this page because of a really tasteless meme (people joking about the events are disguisting) but the dev said that the game will be canceled in case of a invasion. Now for them is no time for games, as they have more urgent matters. Please say safe Ukrainian friends. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:45, 25 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Title changed ==&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chornobyl/ Steam] and [https://www.stalker2.com/ official website] show the title has been changed to use &amp;quot;Chornobyl&amp;quot;. This [https://web.archive.org/web/20220314212703/https://www.gamesradar.com/stalker-2-appears-to-change-its-name-to-the-ukrainian-spelling-of-chornobyl/ occured] [https://web.archive.org/web/20220315012405/https://www.pcgamer.com/stalker-2-renamed-heart-of-chornobyl-to-reflect-ukrainian-spelling/ back in] March. I can't find any official announcement, but everyone seems to take it as using the Ukrainian spelling. I've moved the page to reflect the official name change. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 01:17, 24 May 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
Finally it was about time, hope the devs will be safe and will publish game after the war.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:38, 24 May 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Calibers ==&lt;br /&gt;
Current footage has shown things in 9x18, 9x19, .45 ACP, 5.45, 5.56, 9x39mm, 7.62x51 (based on the bolt action's magazine), 7.62x54r and 12 gauge plus grenades and, presumably, the Gauss Gun's unique ammo which is everything in the original trilogy. I wonder if we'll see 7.62x39 this time. It was so weird that it was totally absent from the original trilogy. --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 07:06, 5 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leak ==&lt;br /&gt;
&lt;br /&gt;
Apparently the studio was using torrents to share builds amongst themselves and someone outside managed to get hold of one. Footage was leaked including a debug menu with the following weapons:&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
* Makarov PM&lt;br /&gt;
* USP&lt;br /&gt;
* Stechkin APB&lt;br /&gt;
* Taurus Raging Bull&lt;br /&gt;
&lt;br /&gt;
===SMGs===&lt;br /&gt;
* MP5&lt;br /&gt;
* Mac-10&lt;br /&gt;
* Kriss Vector&lt;br /&gt;
* PP-19 Bison&lt;br /&gt;
* OTs-02 Kiparis&lt;br /&gt;
&lt;br /&gt;
===ARs===&lt;br /&gt;
* AKS-74U&lt;br /&gt;
* AK-74&lt;br /&gt;
* HK416&lt;br /&gt;
* G36&lt;br /&gt;
* OTs-14 Groza&lt;br /&gt;
* Tavor&lt;br /&gt;
* IWI Carmel&lt;br /&gt;
* AS Val&lt;br /&gt;
* Malyuk&lt;br /&gt;
&lt;br /&gt;
===LMGs===&lt;br /&gt;
* RPD&lt;br /&gt;
* PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
* SPAS-12&lt;br /&gt;
* Saiga-12&lt;br /&gt;
* DP-12&lt;br /&gt;
* Toz&lt;br /&gt;
* Remington 870&lt;br /&gt;
&lt;br /&gt;
===Sniper rifles===&lt;br /&gt;
* VSS Vintorez&lt;br /&gt;
* Springfield Armory M1A&lt;br /&gt;
* SVU&lt;br /&gt;
* Remington 700&lt;br /&gt;
* Mosin Nagant &amp;quot;Obrez&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Gauss gun&lt;br /&gt;
&lt;br /&gt;
: About what expected. Shame there's no 7.62x39 (except RPD?), normal AR, or full Mosin. Main oddities are the DP-12, and Raging Bull, and the lack of semi/full auto 7.62 NATO (if there's one thing the cartridge does better than its Warsaw Pact countepart, it's work in an selfloader). Hopefully the DP-12's twin mags will work properly (should be easy controls wise, just assign each as a fire mode, but would be work code wise). Wonder why they went with the Taurus Raging Bull for the game's hand cannon. [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 05:27, 3 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New trailer, new delay. ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bcDHClWRHd8 Trailer]. Ends saying date is now Q1 2024. Doesn't appear to be any gun we haven't seen before [[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 05:39, 25 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_1858_New_Army&amp;diff=1605253</id>
		<title>Remington 1858 New Army</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_1858_New_Army&amp;diff=1605253"/>
		<updated>2023-08-25T00:17:10Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Remington 1858 Pocket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Remington 1858 New Army''' is a percussion revolver manufactured by Remington &amp;amp; Son and offered in .36 (Navy) or .44 (Army). It was used widely during the American Civil War from 1862 onwards. It was used primarily by Union soldiers, and widely favored over the standard issue [[Colt 1860 Army|Colt Army Model 1860]] by those who could afford it, due primarily to its durability. The high numbers produced for the war and (officially) being a non-standard pattern made it common on the surplus market, with Bannerman still offering them for cheap ($1.75 in 1903, less than a new single shot .22 rifle) into the early 1900s. This ensured it saw use in the American West and beyond, both in its original percussion configuration and as a metallic cartridge conversion. While reproductions can quickly swap out cylinders for quick reloads, the handfitted nature of the originals made this of dubious plausibility.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|right|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[Image:RemingtonModel1858.jpg|thumb|right|350px|Remington Model 1858 revolver - .36/.44 caliber. This is a modern copy with adjustable sights.]]&lt;br /&gt;
&lt;br /&gt;
(1858-1875)&lt;br /&gt;
*'''Type:''' Revolver&lt;br /&gt;
*'''Caliber:'''	.36, .44&lt;br /&gt;
*'''Weight:''' 2 lb, 13 oz (1.27 kg)&lt;br /&gt;
*'''Length:''' 13.25 in (337 mm)&lt;br /&gt;
*'''Barrel length:''' 8 in (203 mm)&lt;br /&gt;
*'''Capacity:''' 6-round Cylinder&lt;br /&gt;
*'''Fire Modes:''' Single Action&lt;br /&gt;
*'''Cartridge:''' 	Powder &amp;amp; ball or Paper cartridge with conical bullet&lt;br /&gt;
*'''Muzzle velocity:''' 	550-720 ft/s&lt;br /&gt;
*'''Effective range:''' 	sited in at 75 yards&lt;br /&gt;
*'''Sights:''' 	Fixed Post&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Remington 1858 New Army appears in the following Movies, Television Series, and Video Games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trail, The|The Big Trail]] || [[John Wayne]] || Breck || || 1930 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Gone with the Wind]]'' || [[Clark Gable]] || Rhett Butler || || rowspan=&amp;quot;2&amp;quot; | 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Vivian Leigh]]||Scarlett O'Hara||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Belle Starr]]'' || [[Randolph Scott]] || Sam Starr || || rowspan=&amp;quot;4&amp;quot; | 1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Gene Tierney]] || Belle Starr ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill Wills]] || Blue Duck ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Red River]]'' || [[Walter Brennan]] || Nadine Groot || || rowspan=&amp;quot;3&amp;quot; | 1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Mickey Kuhn]] || Young Matt Garth ||&lt;br /&gt;
|-&lt;br /&gt;
| || Various ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Red Mountain]]'' || [[Arthur Kennedy]] || Lane Waldron || rowspan=5| || rowspan=5|1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizabeth Scott]] || Chris&lt;br /&gt;
|-&lt;br /&gt;
| [[John Ireland]]||  Gen. William Quantrill&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Corey]] || Sgt. Skee&lt;br /&gt;
|-&lt;br /&gt;
| [[Bert Freed]] || Sgt. Randall &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[Advance to the Rear]]'' || [[Glenn Ford]] || Capt. Jared Heath || || rowspan=8| 1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Stella Stevens]] || Martha Lou Williams ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Backus]] || Gen. Willoughby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse Pearson]] || Cpl. Silas Geary ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Hale Jr.]] || Sgt Beauregard Davis ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Griffith]] || Hugo Zattig ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck Roberson]] || Monk ||&lt;br /&gt;
|-&lt;br /&gt;
| || Union and Confederate soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good, The Bad, and The Ugly, The|The Good, The Bad, and The Ugly]]''||[[Lee Van Cleef]] ||Angel Eyes || dual toned ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Valley of Death]]'' || Clarke Reynolds || Lt. Cummings || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Little Big Man]]''||[[Dustin Hoffman]]||Jack Crabb|| ||1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quigley Down Under]]''|| ||A thug|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Romper Stomper]]''||James McKenna||Bubs|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Eight Hundred Leagues Down the Amazon]]'' || [[Daphne Zuniga]] || Minha ||  || rowspan=&amp;quot;4&amp;quot; | 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Baldwin]] || Roja ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Bostwick]] || Garral || &lt;br /&gt;
|-&lt;br /&gt;
|  [[David Killerby]] || Constable || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Gettysburg]]''|| ||A Union officer|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Night Before Christmas]]'' || [[Adam Taylor]] || Blackjack || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Night Before Christmas]]'' || || Thugs || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Pharaoh's Army]]'' || [[Chris Cooper]] || Captain John Hull Abston || || rowspan=5|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Joy]] || Chicago ||&lt;br /&gt;
|-&lt;br /&gt;
| Frank Clem || Neely || rowspan=3|Brass-framed&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || Rodie&lt;br /&gt;
|-&lt;br /&gt;
| Will Lucas || The boy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride with the Devil]]''|| [[Tobey Maguire]] || Jake Roedel ||  ||1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ned Kelly]]''||[[Heath Ledger]] || Ned Kelly ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Orlando Bloom]]|| Joe Byrne ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Lucky Luke]]'' || [[Melvil Poupaud]] || Jesse James || || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Dujardin]] || Lucky Luke ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michaël Youn]] || Billy the Kid ||&lt;br /&gt;
|-&lt;br /&gt;
||''[[Jonah Hex]]''||[[Josh Brolin]]||Jonah Hex|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Cowboys &amp;amp; Aliens]]'' || [[Olivia Wilde]] || Ella || || rowspan=&amp;quot;5&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Beach]] || Nat Colorado ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Buck Taylor]] || Wes Claiborne ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Craig]] || Jake Lonergan ||&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witching and Bitching (Las brujas de Zugarramurdi)]]''|| || || on the book cover ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Salvation]]'' || [[Jeffrey Dean Morgan]] || Henry Delarue || Nickel plated || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jane Got a Gun (2016)|Jane Got a Gun]]''||[[Ewan McGregor]]||John Bishop||brass framed||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Duelist (Duelyant)]]'' || || || Seen in gun store || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[In a Valley of Violence]]'' || [[James Ransone]] || Deputy Gilly Martin || || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| Tommy Nohilly || Deputy Tubby || With brass frame; &amp;quot;Texas Model&amp;quot; replica&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[F Troop - Season 2|F Troop]]'' || [[George Barrows]] || Pecos || &amp;quot;Reach for the Sky, Pardner&amp;quot; (S02E04) || 1966&lt;br /&gt;
|-&lt;br /&gt;
| || || mounted on wall / &amp;quot;Marriage, Fort Courage Style&amp;quot; (S02E27) || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[North and South: Book I|North and South]]'' || [[John Stockwell]] || Lt. Billy Hazard || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[William Ostrander]] || Forbes LaMotte&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[North and South: Book II]]'' || [[Patrick Swayze]] || Gen. Orry Main || || rowspan=3|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Smith]] || Capt. Charles Main ||&lt;br /&gt;
|-&lt;br /&gt;
| [[James Read]] || Col. George Hazard ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Case-Book of Sherlock Holmes]]'' || (uncredited) || Young John Turner || rowspan=2|(S01E04) || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Bushrangers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[William Petersen]] || Captain Gideon Walker || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hatfields &amp;amp; McCoys]]'' || [[Tom Berenger]] || Jim Vance || || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Costner]] || William Hatfield ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godless (2017)|Godless]]'' || || A gang member || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp]]''||[[Chantel Riley]]|| Kate/Contessa|| || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M1858 New Army&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[History Channel: Civil War - Secret Missions]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||&amp;quot;Remington New Model Army&amp;quot;|| || reloaded by swapping out cylinders ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall Adventures]]'' || &amp;quot;Quatermain Pietta&amp;quot; || || Digital Deluxe Edition only || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fistful of Frags]]''||&amp;quot;Remington Army&amp;quot;|| || reloaded by swapping out cylinders ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;M1858 Revolver&amp;quot; || engravings || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 1]]'' || ||Abraham Lincoln || &amp;quot;Alternate Histories&amp;quot; (S1E17) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army (Cartridge Conversion)==&lt;br /&gt;
&lt;br /&gt;
A Remington 1858 New Army converted to fire cartridges. There are several variations of cartridge conversions from loading gate models to simple cylinder bores.&lt;br /&gt;
[[Image:1858Remingtoncartridge.jpg|thumb|right|350px|Remington 1858 New Army (Cartridge Conversion) - .45 Long Colt.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Love Me Tender]]'' || [[Elvis Presley]] || Clint Reno || rowspan=4| || rowspan=4|1956&lt;br /&gt;
|-&lt;br /&gt;
| [[James Drury]] || Ray Reno&lt;br /&gt;
|-&lt;br /&gt;
| [[William Campbell]] || Brett Reno&lt;br /&gt;
|-&lt;br /&gt;
| [[L.Q. Jones]] || Pardee Fleming&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[George Peppard]] || Zeb Rawlings || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Texas Across the River]]'' || [[Dean Martin]] || Sam Hollis || rowspan=3| || rowspan=3|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Joey Bishop]] || Kronk&lt;br /&gt;
|-&lt;br /&gt;
| || A townsman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pale Rider]]'' || [[Clint Eastwood]] || Preacher || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 3: The Hangman's Daughter]]'' || [[Jordana Spiro]] || Catherine Reece || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Django Unchained]]''||[[Christoph Waltz]]|| Dr. King Schultz|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Tower, The|The Dark Tower]]''||[[Idris Elba]]||Roland Deschain||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badland]]'' || [[Jeff Fahey]] || Sheriff Huxsley Wainwright || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[News of the World]]'' || [[Tom Hanks]] || Captain Jefferson Kyle Kidd || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray McKinnon]] || Simon Boudlin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Henry]]'' || || Ketchum's henchman || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[In Search for Captain Grant (V poiskakh kapitana Granta)]]''||[[Aleksandr Abdulov]]||Bob Tar|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[North and South: Book II]]'' || [[Patrick Swayze]] || Gen. Orry Main || || rowspan=3|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Smith]] || Capt. Charles Main ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Carradine]] || Justin LaMotte ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;140&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Desperados: Wanted Dead Or Alive]]'' || || || Carried by the protagonist and bandits|| rowspan=&amp;quot;2&amp;quot;|2001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Bluntline Special&amp;quot; || With a long barrel, can be fitted with a telescope || Carried by Doc McCoy &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Model Police ==&lt;br /&gt;
[[File:Remington New Model Police Percussion.jpg|thumb|right|350px|Remington 1858 New Model Police - .36 cap and ball]]&lt;br /&gt;
[[File:Remington New Model Police Conversion.jpg|thumb|right|350px|Remington 1858 New Model Police, cartridge conversion - .38 rimfire]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Santiago]]'' || [[Alan Ladd]] || Caleb &amp;quot;Cash&amp;quot; Adams || rowspan=2| || rowspan=2|1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd Nolan]] || Clay Pike&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[North and South: Book II]]'' || [[Philip Casnoff]] || Elkanah Bent || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 Pocket==&lt;br /&gt;
A pocket model introduced 1865. Reproductions are frequently branded &amp;quot;1863 Pocket&amp;quot; due to all examples having incorporating improvements from the 1863 update to the original.  &lt;br /&gt;
[[Image:Rem58Pocket.jpg|thumb|right|350px|Remington 1858 Pocket Percussion - .31 Caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Red Mountain]]'' || [[Lizabeth Scott]] || Chris || rowspan=2| || rowspan=2|1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Ladd]] || Brett Sherwood&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frisco Kid, The|The Frisco Kid'']] || [[George DiCenzo]] || Darryl Diggs || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pale Rider]]'' || [[Clint Eastwood]] || Preacher || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|right|400px|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good, The Bad, and The Ugly]]'' || || One of Angel Eye's thugs || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask of Zorro]]'' || [[Matt Letscher]] || Captain Harrison Love || Anachronistic, since the movie takes place in 1841 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Frederique Van Der Wal]] || Amazonia || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Burrowers]]'' || [[Sean Patrick Thomas]] || Walnut Callahan || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lucky Luke]]'' || || Pat Poker's henchmen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||  [[Kurt Russell]]||John Ruth, &amp;quot;The Hangman&amp;quot;|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True History of the Kelly Gang]]'' || [[George MacKay]] || Ned Kelly || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[News of the World]]'' || || Farley's henchman || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Firefly]]'' || || Two-Fry || &amp;quot;Serenity&amp;quot; (S1E01) || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| || Bandit || &amp;quot;Our Mrs. Reynolds&amp;quot; (S01E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load With R. Lee Ermey]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Remington 1858 Carbine ||  || || 2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saiga_shotgun_series&amp;diff=1604285</id>
		<title>Saiga shotgun series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saiga_shotgun_series&amp;diff=1604285"/>
		<updated>2023-08-19T20:55:52Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Saiga shotgun series''' is a series of [[AK]]-derived civilian semi-automatic shotguns developed and manufactured by Izhmash (now known as [[Kalashnikov Concern]]). The Saiga is primarily manufactured in three different calibers: 12 gauge (Saiga 12 series), 20 gauge (Saiga 20 series), and .410 bore (Saiga .410 series).&lt;br /&gt;
&lt;br /&gt;
Each of these three types of Saiga shotguns generally have three main variants:&lt;br /&gt;
&lt;br /&gt;
* The unsuffixed base variant, with long barrel, fixed buttstock, and no pistol grip. This variant can also be manufactured with a quick-detachable buttstock and quick-detachable pistol grip.&lt;br /&gt;
* The S variant with long barrel, folding stock, and pistol grip.&lt;br /&gt;
* The K variant with short barrel, folding stock, and pistol grip. The civilian versions of the K variants are equipped with a trigger locking mechanism that prevents the trigger from being pulled when the stock is folded; this is because the Russian law prohibits shotguns with barrel lengths below 500 mm (20&amp;quot;) and also overall lengths below 800 mm (32&amp;quot;), and the Saiga K variants go below the length limit when their stocks are folded, necessitating the safety block to follow Russian regulations. Police, military, and export variants of the K variants are not equipped with this mechanism.&lt;br /&gt;
&lt;br /&gt;
Sporterized BATFE approved semi-auto versions of the Saiga shotgun are available for sale to civilians in the United States. Media occasionally depicts Saiga shotguns as fully automatic or select-fire. No production version with such a feature exists, but such modification is possible.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
*'''Caliber:''' 12 gauge (Saiga-12), 20 gauge (Saiga-20), .410 (Saiga .410)&lt;br /&gt;
*'''Operation:''' Gas operated, rotating bolt&lt;br /&gt;
*'''Barrel Length:''' 580 mm (22.8&amp;quot;) (Saiga 12/12S); 430 mm (16.9&amp;quot;) (Saiga 12K)&lt;br /&gt;
*'''Overall Length:''' 1145 mm (45.1&amp;quot;) (Saiga 12); 1060/820 mm (41.7/32.3&amp;quot;) (Saiga 12S, stock open/folded); 910/670 mm (35.8/26.4&amp;quot;) (Saiga 12K, stock open/folded)&lt;br /&gt;
*'''Weight:''' 3.6 kg (7.9 lbs) (Saiga 12/12S); 3.5 kg (7.7 lbs) (Saiga 12K)&lt;br /&gt;
&lt;br /&gt;
'''The Saiga shotgun series have been featured in the following video games and television series:'''&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
[[File:Saiga12huntingconf.jpg|thumb|right|400px|Saiga-12 (IZ-108) - 12 gauge]]&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|right|400px|Saiga-12 (IZ-109) - 12 gauge]]&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|right|400px|Saiga-12S - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|right|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|right|400px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Russia 88]]''||||Neo-Nazi||12K||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gamer]]''||[[Terry Crews]]||Hackman||with removed buttstock, 10 inch barrel, and 20-round drum magazine||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]''||[[Terry Crews]]||Hale Caesar||with removed buttstock, 10 inch barrel, and 20-round drum magazine||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun (2010)]]''||[[50 Cent]]||Rich Taylor||Saiga 12K Converted to fully auto ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Drive Angry]]''||[[Billy Burke]]||Jonah King|| Fully Automatic with removed buttstock, 10 inch barrel, and 20-round drum magazine||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contraband]]''||||Gonzalo's thugs||with buttstock, 10-inch barrel and 20-round straight magazines||2012 &lt;br /&gt;
|-&lt;br /&gt;
|[[Baytown Outlaws, The|''The Baytown Outlaws'']]||[[Zoe Bell]]||Rose||20-round drum magazine, short barrel, no flash hider||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Baytown Outlaws, The|''The Baytown Outlaws'']]||[[Daniel Cudmore]]||Lincoln||20-round drum magazine, short barrel, no flash hider||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers]]''||||Loki's thugs||Saiga-12K||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Osombie]]''||||Whiskey||||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Stand]]''||||Cartel gunmen||with removed buttstock, 10-inch barrel, Aimpoint sight and 20-round drum magazine||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Do Not Wake Me Up (Ne budi menya)]]'' || Roberto Fleites || Bartender || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitaliy Krivonos]] || Ray&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction 2]]''||[[Megan Anderson]]||Nagazi mercenary|| ||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''/Center of the Storm||||||With 10 inch barrel, AN/PEQ-2 IR designator, EOTech red dot sight, and 20-round drum magazine||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''/Green Berets vs Spetsnaz||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[The Walking Dead - Season 7]]'' || Unknown || Savior Member || fitted with a Magpul stock &amp;amp; handguard; The Well&amp;quot; (S7E02) || rowspan=4| 2016&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] || Daryl Dixon || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Savior Member || &amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||with 10-rounded magazine; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 8]]'' || Unknown || Savior Member || &amp;quot;Mercy&amp;quot; (S8E01) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Territory (2020)|Territory]]'' || [[Konstantin Itunin]] || Kalina || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeni Mundum]] || Six-Fingered&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;AS-12&amp;quot; ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || S12K || Rib sight, skeletonized stock || Saiga-12K || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || S12K || Rib sight, skeletonized stock || Saiga-12K ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || || Saiga 12K, cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  || Skeletonized stock, AK-style sights, wood handguard &amp;amp; pistol grip || Saiga-12K || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || Saiga 12K, cut weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]''|| &amp;quot;S20K&amp;quot; || Rib sight, skeletonized stock || Saiga-12K ||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear Solid 4: Guns of the Patriots]]'' || || Rib sight || Saiga-12K || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || Rib sight || Saiga-12K || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || S-12K || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]''|| &amp;quot;Saiga 20K Semi&amp;quot; || Rib sight, skeletonized stock || Saiga-12K ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;S12K&amp;quot; || Rib sight, skeletonized stock, tan pistol grip, handguard, and magazine || Saiga-12K || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' ||  || AK-style sights, wooden handguard, skeletonized stock || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' ||  || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || Saiga 12K || Rib sight, skeletonized stock || Saiga-12K; Camouflaged (Single player only), 5+1 &amp;amp; 10+1 Capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' ||Saiga 12|| RIS handguard, BUIS, and skeletonized stock; optional attachments available || Saiga-12K ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || S12 ||  RIS rails, Magpul MOE stock, large muzzle brake, rail-mounted HK-style iron sights; optional attachments available || Saiga 12K || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Russian 12K&amp;quot; || || Saiga-12K || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DayZ]]'' || Vaiga ||  || Tactical ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' ||  ||  || Saiga-12S || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro: Last Light]]'' || Saiga || AKS-74U stock, wooden furniture; optional upgrades || Saiga-12K || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || &amp;quot;SASG-12&amp;quot; || RIS handguard, telescoping stock; optional attachments available || Saiga-12K ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;IZHMA 12G&amp;quot; || Hybrid receiver with AKMS features, AKMS stock; optional attachments available || Saiga-12K || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Warface]]'' || &amp;quot;Saiga&amp;quot; || 8-rounded magazine, Magpul UBR GEN2 stock||LSA Saiga 12 Signcutter CS-VLR  || rowspan=&amp;quot;4&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Saiga Bullpup&amp;quot; ||  8-rounded magazine and Magpul MBUS Gen.2 sights ||AKU-94 bullpup kit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Saiga H.G.C. Custom&amp;quot; ||Salvo-12 suppressor, folding stock, 8-rounded magazine and Magpul AFG grip ||H.G.C. Custom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Saiga Spike&amp;quot;|| slug rounds, 5-rounded magazine and muzzle brake || CBRPS bullpup kit&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || &amp;quot;RSG-12&amp;quot; ||  RIS handguard, skeletonized stock; optional attachments available || Saiga-12K || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' ||  ||  || Saiga-12K; standard and custom versions || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || &amp;quot;Heavy Shotgun&amp;quot; ||  Optional flashlight, angled grip, suppressor and extended magazine || Saiga-12K; uses slugs; added in &amp;quot;Last Team Standing Update&amp;quot; DLC || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Saiga 12K 030 || Aimpoint sight, recoil pad 6G15U for GP-25, Insight M3 flashlight, laser sight, FAB Defense grip  || Saiga 12K 030 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]]'' || &amp;quot;GPAS-12&amp;quot; || || Saiga-12K; Cosmetically modified || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || SASG-12 || RIS foregrip, rail-mounted iron sights, aftermarket trigger-guard, Hogue pistol grip, CAA CBS AR-15 stock; optional attachments available || Saiga-12K; Hatcher Gun Company customizations || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || Rib sight, skeletonized stock || Saiga-12K || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||Saiga 12ga ver. 10 12/76 shotgun|| Muzzle brakes, Hexagon and Salvo 12  suppressors, any AK grip, sight rail mount for rear sight, MTU002 and Bravo-12 handguards, 5, 10-round box and 20-round drum mags, dovetail mount, Zenit RP-1|| Saiga-12K; Has a special variant: Saiga 12 NERFGUN || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||  || || Saiga-12 and Saiga-12K || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;Kamchatka-12&amp;quot; || Optional red dot sight or foregrip || Saiga-12K; Added in update; converted to full-auto, heavily customized || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || S12K || Can be fitted with several sights, muzzle devices and magazines || Saiga-12K || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || Izhmash KS-K || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' || SASG-12 |||| Saiga-12 and Saiga-12K || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || Saiga-12K || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || 12M Auto || || Hatcher Gun Company modified version || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;280&amp;quot; |'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]'' || Saiga || Saiga-12K || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Girl Raising Project]]'' || Calamity Mary || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saiga 20==&lt;br /&gt;
[[Image:Saiga20huntingconf.jpg|thumb|right|400px|Saiga-20 - 20 gauge]]&lt;br /&gt;
[[Image:Saiga20s.jpg|thumb|right|400px|Saiga-20S - 20 gauge]]&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|right|400px|Saiga-20K - 20 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fara (film)|Fara]]'' ||  || || Seen in the gun shop, 20K || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||||Version available w/ camo paint|| ||2004&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saiga .410==&lt;br /&gt;
[[Image:Saiga_410huntingconf.jpg|thumb|right|400px|Saiga .410 - .410]]&lt;br /&gt;
[[Image:Saiga_410s.jpg|thumb|right|400px|Saiga .410S - .410]]&lt;br /&gt;
[[Image:Saiga_410k.jpg|thumb|right|400px|Saiga .410K - .410]]&lt;br /&gt;
[[image:Saiga 410 imfdb.jpg|thumb|right|400px|Saiga-410K-01 - .410 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fara (film)|Fara]]'' ||  || || Seen in the gun shop, 410K and 410S || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[999]]'' || Tolepbergen Baisakalov || Oscar || rowspan=4| 410K-01 || rowspan=4|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamila Ermekova]] || Linda &lt;br /&gt;
|-&lt;br /&gt;
|   || Mujaheddin&lt;br /&gt;
|-&lt;br /&gt;
|  || Oscar's friend &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Dark World (Tyomnyy mir)]]'' || Maksim Pleshko || Demon || rowspan=&amp;quot;2&amp;quot; | 410K-04 || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|   || Demons &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicides (Samoubiytsy)]]'' ||  || SOBR member || 410K-04, scopped || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sword, The|''The Sword'']]|| Roman Kurtsyn ||Konstantin Orlov ||Saiga-410K-01 ||2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov USA Shotgun Series==&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|right|400px|Komrad 12 - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KS-12.jpg|thumb|right|400px|Kalashnikov USA KS-12 - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KS-12T.jpg|thumb|right|400px|Kalashnikov USA KS-12T with CAA stock and pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KHAOS.jpg|thumb|right|400px|Kalashnikov USA KHAOS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The '''Kalashnikov USA KS-12''' shotgun is a semi-automatic shotgun, a clone of the Saiga-12 manufactured in the United States by Kalashnikov USA. The KS-12 accepts 2.75” and 3” shells and features an adjustable gas system that allows it to utilize a variety of different shell types.&lt;br /&gt;
&lt;br /&gt;
The shotgun also features the traditional [[AK]] style side-mounted dovetail mount and a threaded barrel. Most Saiga accessories and parts, such as magazines, chokes, and muzzle devices, are compatible with the KS-12.&lt;br /&gt;
&lt;br /&gt;
The '''Kalashnikov USA Komrad''' is a 12 gauge semi-automatic, short-barreled firearm. While essentially a short-barreled shotgun, the Komrad is considered a &amp;quot;firearm&amp;quot; as it does not meet the definition for either a &amp;quot;shotgun&amp;quot; or a &amp;quot;short-barreled shotgun&amp;quot; under United States federal law and thus is not subject to the registration and extra paperwork required to own a similar short-barreled shotgun as outlined in the National Firearms Act. &lt;br /&gt;
&lt;br /&gt;
The Komrad's barrel length is only 12.5&amp;quot; long, under the 18&amp;quot; length requirement to be considered a &amp;quot;shotgun&amp;quot; by law, however, it has an overall length of 31.5&amp;quot; and lacks a stock, instead being fit with a pistol brace. Like the KS-12, it features an adjustable gas system and is compatible with most Saiga-12 parts and accessories. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2019 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun, SBS&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 12 gauge &lt;br /&gt;
&lt;br /&gt;
*'''Barrel Length:''' - {{convert|cm|32}} - Komrad 12;  {{convert|cm|47}} - KS12&lt;br /&gt;
&lt;br /&gt;
*'''Length:''' - {{convert|cm|80}} - Komrad 12;  {{convert|cm|97}} - KS12&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' - {{convert|kg|3.6}} - Komrad 12;  {{convert|kg|3.8}} - KS12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||&amp;quot;Kalashnikov USA Komrad 12&amp;quot; &amp;lt;br&amp;gt; Kalashnikov USA KHAOS||w/fixed stock, reflex sight, custom pistol grip, extended magazine, tactical grip and muzzle brake||Komrad 12 and KHAOS added in 2021/2023 ||2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Showtime'' Saiga-12==&lt;br /&gt;
[[File:Saiga12Showtime.jpg|thumb|right|300px|Showtime Saiga-12 - 12 gauge]]&lt;br /&gt;
[[File:Saiga12FireflyVera.jpg|thumb|right|400px|Unfolded Showtime Saiga-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The unique custom Saiga-12 shotgun originates from the 2002 film ''[[Showtime (2002)|Showtime]]'', built by gunsmiths Larry Zanoff and Jim Boland. It was later prominently featured in the ''[[Firefly]]'' TV series, as major character Jayne Cobb's favorite gun &amp;quot;Vera&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Showtime (2002)|Showtime]]'' || [[Pedro Damian]]  || Cesar Vargas || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Showtime (2002)|Showtime]]'' || [[Mos Def]] || Lazy Boy || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || [[Adam Baldwin]] || Jayne Cobb || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kushnapup==&lt;br /&gt;
[[Image:Kushnapup.jpg|thumb|right|400px|Kushnapup with EOTech red dot sight - 12 gauge]]&lt;br /&gt;
The '''Kushnapup''' is an aftermarket synthetic stock made by Kushnapup LLC (based in Utah) for Saiga shotguns and rifles (as well as similar weapons like the Catamount Fury), which converts the gun into a bullpup configuration. The Kushnapup can be used on all common Saiga calibers.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''||KSP-12||w/ various attachments||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
* [[Kalashnikov Concern]] - A list of all firearms manufactured by Kalashnikov Concern. &lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=1604079</id>
		<title>Smith &amp; Wesson M&amp;P</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=1604079"/>
		<updated>2023-08-18T04:06:03Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Smith &amp;amp; Wesson M&amp;amp;P''' is a short-recoil operated, locked breech semi-automatic pistol designed in 2005 for use by police departments and military forces. The weapon is now the standard sidearm of police departments in various countries, with a 2013 PERF study finding it the second most common pistol among American law enforcement, and also seen in use in a few military operators. The pistol comes in 9x19mm, .45ACP, .40S&amp;amp;W, and .357SIG, with a 5 inch, 4 inch, or 3.5 inch barrel. The M&amp;amp;P name was chosen in homage to the Smith &amp;amp; Wesson Military &amp;amp; Police Revolver, which eventually became the Classic [[Smith &amp;amp; Wesson Model 10|Model 10]]. Smith &amp;amp; Wesson later expanded on the &amp;quot;M&amp;amp;P&amp;quot; branding with the [[Smith &amp;amp; Wesson M&amp;amp;P15|M&amp;amp;P15]] line of AR-15 rifles, later revisions of the hammer fired [[Smith &amp;amp; Wesson Bodyguard 380]], and the M&amp;amp;P12 shotgun but these product lines have no further relation to each other beyond their maker and marketing.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P9=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 2.0.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (190 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (108 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 17&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Smith &amp;amp; Wesson M&amp;amp;P and its variants were used in the following movies, TV shows and video games by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Switch]]'' || || A thug || Two-tone || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven To Kill]]'' ||  ||  ||Seen in weapons cache, w/ stainless slide|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13]]'' ||[[Alan Davidson]]  || Drizer ||Chambered in 9x19mm|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' || [[Tracy Morgan]] || Det. Paul Hodges || Holstered || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' || [[Gabourey Sidibe]] || Odessa ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One for the Money]]'' || [[Daniel Sunjata]] || Ranger ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Sam Rockwell]] || Billy Bickle ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]]|| Quaid || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica Biel]] || Melina &lt;br /&gt;
|-&lt;br /&gt;
| Various || Colony Police officers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (2012)|The Avengers]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War Z (film)|World War Z]]''||||The Man||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | '' [[A Good Day to Die Hard]] || [[Bruce Willis]] || John McClane || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]] || Jack McClane &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury|| || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deliver Us from Evil]]'' || Unknown || Police officer||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride Along]]|| [[Ice Cube]]|| James Payton || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers: Age of Ultron]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury||Seen holstered only|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Genisys]] || Various || SFPD officers||Appears in 2017 as the standard sidearm of SFPD personnel|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||[[Tom Cruise]]||Jack Reacher||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || Unknown|| An operative || Two-Tone || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Den of Thieves]]'' || [[Gerard Butler]] || Det. &amp;quot;Big Nick&amp;quot; O'Brien || Fitted with a Red Dot Sight; Version 2.0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||[[Samuel L. Jackson]]||Col. Nick Fury||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knives Out]]''|| [[Lakeith Stanfield]] ||Lieutenant Elliott ||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||[[Jeffrey Wright]]||Lt. James Gordon||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)|Hawaii Five-0]]||[[Grace Park]]||Kono Kalakaua|| Kono's primary pistol||2011-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck - Season 5]]||[[Yvonne Strahovski]]||Sarah Walker|| Two-tone variant||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 2]]|| [[Boris McGiver]] || Hersh || Briefly seen ||2013-2014&lt;br /&gt;
|- &lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Affairs]]|| [[Katherine Heigl]] || Charleston &amp;quot;Charlie&amp;quot; Whitney Tucker ||&amp;quot;Deadcheck&amp;quot; (S1E13) ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bones]]|| John Francis Daley || Dr. Lance Sweets || &amp;quot;The Prince in the Plastic&amp;quot; ||2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1]]|| [[Daniella Alonso]] ||Nora Clayton ||&amp;quot;The Love Boat&amp;quot; (S1E16) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Walking Dead - Season 4]]|| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Live Bait&amp;quot; (S4E06) || rowspan=6 | 2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha ||&amp;quot;Dead Weight&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Milita Soldier ||Holstered; &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyla Kenedy]] ||Mika Samuels ||&amp;quot;Too Far Gone&amp;quot; (S4E08), &amp;quot;The Grove&amp;quot; (S4E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] ||Glenn Rhee ||&amp;quot;Inmates&amp;quot; (S4E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Denise Crosby]] || Mary || &amp;quot;Us&amp;quot; (S4E15), &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blacklist, The - Season 1]]||Amir Arison||Special Agent Mojtabai|| ||2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Boone]] ||Special Agent Keen || ||2013-14&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Banshee - Season 2]]|| [[Antony Starr]] ||Lucas Hood  || with/without suppressor/ Episode 9 and 10 || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivana Milicevic]] ||Anastasia  ||with/without suppressor/ Episode  10&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Justified - Season 5]]|| [[Daniel Moncada]] || Manolo || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Walking Dead - Season 5]]|| [[Denise Crosby]] ||Mary ||&amp;quot;No Sanctuary&amp;quot; (S5E01) || rowspan=14 | 2014-15&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Former Terminus inhabitant ||&amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] ||Beth Greene ||&amp;quot;Slabtown&amp;quot; (S5E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Self Help&amp;quot; (S5E05), &amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12), &amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] ||Sasha Williams ||&amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Them&amp;quot; (S5E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Teri Wyble]] || Officer Amanda Shepherd || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximiliano Hernández]] || Officer Bob Lamson || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Matthew Cook]] || Officer Licari || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christine Woods]] || Officer Dawn Lerner || &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| Various ||Former Atlanta Police Department (APD) officers || &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] ||Daryl Dixon || &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyler James Williams]] ||Noah ||&amp;quot;Them&amp;quot; (S5E10), &amp;quot;Remember&amp;quot; (S5E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] ||Eugene Porter ||&amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12) &lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Huckabee]] ||Bruce ||&amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ash vs Evil Dead - Season 1]]|| [[Jill Marie Jones]] || Amanda Fisher || ||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[The Walking Dead - Season 6]]|| [[Kenric Green]] ||Scott ||&amp;quot;Thank You&amp;quot; (S6E03) || rowspan=11 | 2015-16&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Dead resident of the Alexandria Safe-Zone ||Holstered; &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Hawkins]] || Heath || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse C. Boyd]] ||Wolves member ||&amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Now&amp;quot; (S6E05), &amp;quot;Heads Up&amp;quot; (S6E07), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] ||Sasha Williams ||&amp;quot;Always Accountable&amp;quot; (S6E06), No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benedict Samuel]] ||Alpha Wolf || &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Berry]] ||Negan's Scout ||&amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] ||Maggie Greene ||&amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon ||&amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 5]]||[[Amy Acker]]||Samantha Groves (Root) || &amp;quot;ShotSeeker&amp;quot; (S5E05), &amp;quot;The Day the World Went Away&amp;quot; (S5E10); dual-wields with the compact variant ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Caviezel]] ||John Reese || &amp;quot;.exe&amp;quot; (S5E12) ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarah Shahi]] ||Sameen Shaw	|| &amp;quot;.exe&amp;quot; (S5E12) ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | ''[[Luke Cage|Luke Cage - Season 1]]'' ||[[Brain 'Sene' Marc]]||Wilfredo 'Chico' Diaz|| &amp;quot;Moment of Truth&amp;quot; (S1E01), &amp;quot;Cold of the Streets&amp;quot; (S1E02) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[The Walking Dead - Season 7]]'' ||[[Austin Amelio]]||Dwight||Continuity error; &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01), &amp;quot;The Cell&amp;quot; (S7E03) || rowspan=13 | 2016-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Khary Payton]] ||King Ezekiel ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13), &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] ||Richard ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooper Andrews]] ||Jerry ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerry Cahill]] ||Dianne ||&amp;quot;The Well&amp;quot; (S7E02) &lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] ||Spencer Monroe ||&amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon ||&amp;quot;Go Getters&amp;quot; (S7E05), &amp;quot;Rock in the Road&amp;quot; (S7E09), &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicole Barré]] ||Kathy || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Martinez]] ||David ||Holstered; &amp;quot;Hearts Still Beating&amp;quot; (S7E08), &amp;quot;Hostiles and Calamities&amp;quot; (S7E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Mikel]] ||Jared || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Navarro]] ||Alvaro || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Newman]] ||Daniel || &amp;quot;New Best Friends&amp;quot; (S7E10)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Kingdom Soldier || &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fear the Walking Dead - Season 3]]'' ||[[Justin Rain]]||Crazy Dog||&amp;quot;This Land Is Your Land&amp;quot; (S3E13) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes Mason]] ||Ofelia Salazar ||&amp;quot;This Land Is Your Land&amp;quot; (S3E13)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ash vs Evil Dead - Season 2]]|| [[Dana Delorenzo]] || Kelly Maxwell || ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 4]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 8]]|| [[Eric Christian Olsen]] || Marty Deeks || Replacing the [[Smith &amp;amp; Wesson 5944]] ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[MacGyver (2016) - Season 1]]|| Unknown || Mercenary ||&amp;quot;Toothpick&amp;quot;  ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=16 | ''[[The Walking Dead - Season 8]]'' ||[[Austin Amelio]]||Dwight||&amp;quot;Mercy&amp;quot; (S8E01), &amp;quot;Time for After&amp;quot; (S8E07), &amp;quot;How It's Gotta Be&amp;quot; (S8E08) || rowspan=16| 2017-18&lt;br /&gt;
|-&lt;br /&gt;
| [[Traci Dinwiddie]] ||Savior named Regina ||&amp;quot;Mercy&amp;quot; (S8E01) &lt;br /&gt;
|-&lt;br /&gt;
| [[Khary Payton]] ||King Ezekiel ||&amp;quot;Mercy&amp;quot; (S8E01), &amp;quot;Some Guy&amp;quot; (S8E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooper Andrews]] ||Jerry || &amp;quot;Mercy&amp;quot; (S8E01), &amp;quot;Some Guy&amp;quot; (S8E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lindsey Garrett]] ||Savior named Mara ||&amp;quot;The Damned&amp;quot; (S8E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] ||Morgan Jones ||&amp;quot;The Damned&amp;quot; (S8E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Saviors Member || &amp;quot;Monsters&amp;quot; (S8E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] ||Daryl Dixon ||&amp;quot;Monsters&amp;quot; (S8E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Navarro]] ||Alvaro || &amp;quot;Some Guy&amp;quot; (S8E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] ||Carol Peletier || &amp;quot;The King, The Widow, and Rick&amp;quot; (S8E06), &amp;quot;How It's Gotta Be&amp;quot; (S8E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Macsen Lintz]] ||Henry || &amp;quot;The King, The Widow, and Rick&amp;quot; (S8E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Scavengers Member || Holstered; &amp;quot;Time for After&amp;quot; (S8E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon || &amp;quot;How It's Gotta Be&amp;quot; (S8E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Serratos]] ||Rosita Espinosa || &amp;quot;How It's Gotta Be&amp;quot; (S8E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] ||Rick Grimes || &amp;quot;Do Not Send Us Astray&amp;quot; (S8E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Callan McAuliffe]] ||Alden || &amp;quot;Wrath&amp;quot; (S8E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 4]]'' || [[Maggie Grace]] || Althea || &amp;quot;People Like Us&amp;quot; (S4E09) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Melissa O'Neil]]||Officer Lucy Chen||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Titus Makin]]||Officer Jackson West||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Falcon and the Winter Soldier]]''||||Madripoor's bounty hunter ||rowspan=2|&amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] ||Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' || || CRM Soldier ||Holstered; &amp;quot;Returning Point&amp;quot; (S2E08) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Moon Knight - Season 1]]''||||Mogart's security guards ||&amp;quot;The Friendly Type&amp;quot; (S1E03) ||rowspan=2| 2022&lt;br /&gt;
|-&lt;br /&gt;
|  || Arthur Harrow's cultist||&amp;quot;Gods and Monsters&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[She-Hulk: Attorney at Law - Season 1]]'' || ||Los Angeles Sheriff's deputies ||Holstered; &amp;quot;A Normal Amount of Rage&amp;quot; (S1E01), &amp;quot;The People vs. Emil Blonsky&amp;quot; (S1E03), &amp;quot;Is This Not Real Magic?&amp;quot; (S1E04), &amp;quot;Mean, Green, and Straight Poured into These Jeans&amp;quot; (S1E05)|| rowspan=2 |2022&lt;br /&gt;
|-&lt;br /&gt;
| Leon S LaMar III ||Los Angeles Sheriff's Deputy ||Holstered; &amp;quot;Is This Not Real Magic?&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |''[[Secret Invasion - Season 1]]'' || [[Samuel L. Jackson]] || Nick Fury||optional suppressed; &amp;quot;Resurrection&amp;quot; (S1E01), &amp;quot;Betrayed&amp;quot; (S1E03), &amp;quot;Beloved&amp;quot; (S1E04), &amp;quot;Harvest&amp;quot; (S1E05), &amp;quot;Home&amp;quot; (S1E06)||rowspan=2 |2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Mendelsohn]] || Talos ||optional suppressed; &amp;quot;Betrayed&amp;quot; (S1E03), &amp;quot;Beloved&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Dead City - Season 1]]'' || [[Steven Ogg]] || Simon|| Holstered; &amp;quot;Everybody Wins a Prize&amp;quot; (S1E04) ||2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||&amp;quot;Hamilton Pistol series&amp;quot;  ||9x19mm version, tan frame  ||first appearance of the gun in a VG|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' |||| ||Unusable|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Anime===&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;275&amp;quot; |'''Film/Television Title'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;275&amp;quot; |'''Character'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;300&amp;quot; |'''Notes'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;100&amp;quot; |'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''&lt;br /&gt;
|Takina Inoue&lt;br /&gt;
|Signature weapon.&lt;br /&gt;
|2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P357=&lt;br /&gt;
[[Image:M&amp;amp;P357.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P357 - .357 SIG]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .357 SIG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ''[[Hot Pursuit]]|| [[Reese Witherspoon]]|| SAPD Officer Cooper || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Sofía Vergara]] || Daniella Riva&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Mosley]] || Detective Dixon&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Del Negro]] || Detective Hauser&lt;br /&gt;
|-&lt;br /&gt;
| [[John Carroll Lynch]] || Captain Emmett&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||&amp;quot;.357 Pistol&amp;quot; ||two tone||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P40=&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40-Pro.jpg|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 Pro - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.52 lb (0.69 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.6 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 4]]'' || Various ||Various  ||&amp;quot;Crossbow Crossfire&amp;quot; (S04E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reload]] ||  || |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]] ||  &amp;quot;Mi.Le&amp;quot; || |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || S&amp;amp;W M&amp;amp;P .40 ||threading barrel, suppressor and flashlight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]] || .40 Pro |||| 5 Inch barreled, Pro Series. || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P45=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P45 tan 4.5&amp;quot;.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
[[Image:M&amp;amp;P 45 Brown.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|29.6}} or {{convert|oz|27.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.05}} or {{convert|in|7.55}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4.5}} or {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]'' || Various ||Various  || &amp;quot;Down and Dirty&amp;quot; (S03E02) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 1]]'' || [[Marc Menchaca]] ||ISA Agent Fox|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7 (2006)|Operation 7]]''||&amp;quot;S&amp;amp;W M&amp;amp;P .45&amp;quot;||Both Tan &amp;amp; Black Frame||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]''||&amp;quot;SM45&amp;quot;||Tan Frame Model||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''|| &amp;quot;MiLE .45&amp;quot; || Tan Frame, 4&amp;quot; Barrel, added in Breakdown DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Division]]''|| &amp;quot;PF45&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Division 2]]''|| &amp;quot;PF45&amp;quot; || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;Pc (Compact)=&lt;br /&gt;
[[Image:Smith&amp;amp;WessonM&amp;amp;PCompact.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P Compact - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W, .357 SIG, .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.37 lb (0.62 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.7 in (170.18 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.5 in (88.9 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 (.45 ACP), 10 (9mm, .40 S&amp;amp;W &amp;amp; .357 SIG), 12 (9x19mm), 17 (with magazine adapters)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || [[Angelina Jolie]]  || Evelyn Salt || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup]]'' ||   || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Adam Ray]] || LeSoire || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hot Pursuit]] || [[Richard T. Jones]] || Detective Jackson || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 5|Burn Notice]]'' ||[[Coby Bell]]||Jessie Porter||  &amp;quot;Depth Perception&amp;quot; (S5E16)||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 3]] ||[[Kathleen Perkins]]|| Vanessa Watkins ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]|| Various || Various characters ||||2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]''||[[Cobie Smulders]]||Maria Hill||&amp;quot;Nothing Personal&amp;quot; (S1E20)||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Following, The - Season 2|The Following]]||[[Kevin Bacon]]||Ryan Hardy|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 4]] ||[[Camryn Manheim]]|| Control ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2]]|| Various || Various characters ||||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Powers - Season 1|Powers]]||[[Susan Heyward]]||Det. Deena Pilgrim|| ||2015-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]|| Various || Various characters ||||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 5]]||[[Amy Acker]]||Samantha Groves (Root) ||  &amp;quot;The Day the World Went Away&amp;quot; (S5E10); dual-wields with the regular variant||2015-16&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 4]]|| Various || Various characters ||||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 7]]|| Jay Miller || Hawaii Supreme Court Justice Issac Bracken || ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Melissa O'Neil]]||Officer Lucy Chen||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Better Call Saul - Season 5]]'' ||[[Gabriel 'G-Rod' Rodriguez]]  || Jefe || rowspan=2| Anachronism; &amp;quot;Bagman&amp;quot; (S5E08) || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob Odenkirk]]  || James &amp;quot;Jimmy&amp;quot; McGill / Saul Goodman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P Shield=&lt;br /&gt;
[[Image:Smith_Wesson_Shield.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P Shield - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P Shield M2.0 Performance Center 4&amp;quot;.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P9 Shield M2.0 Performance Center 4&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2012 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Compact Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.19 lb (0.54 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.1 in (155 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.1 in (78.7 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7, 8 (9x19mm), 6,7 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || [[Bill Skarsgard]]  ||Marquis Vincent de Gramont ||M2.0 Performance Center || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 2|The Blacklist]] ||[[James Spader]]||Raymond Reddington||&amp;quot;The Front (No. 74)&amp;quot; (S2E05) ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 4|Person of Interest]] ||[[Amy Acker]]|| Root||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Following, The - Season 3|The Following]]||[[Kevin Bacon]]||Ryan Hardy|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 3|The Blacklist]] ||[[Megan Boone]]||Elizabeth Keen/Masha Rostova||In lieu of the Glock 19 ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||||gangster|| &amp;quot;Bad Day Aqua Mesa&amp;quot; (S1E09)||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Smith &amp;amp; Wesson]] - A list of all weapons produced by Smith &amp;amp; Wesson&lt;br /&gt;
                       &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=1604078</id>
		<title>Smith &amp; Wesson M&amp;P</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=1604078"/>
		<updated>2023-08-18T04:05:31Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Smith &amp;amp; Wesson M&amp;amp;P''' is a short-recoil operated, locked breech semi-automatic pistol designed in 2005 for use by police departments and military forces. The weapon is now the standard sidearm of police departments in various countries, with a 2013 PERF study finding it the second most common pistol among American law enforcement, and also seen in use in a few military operators. The pistol comes in 9x19mm, .45ACP, .40S&amp;amp;W, and .357SIG, with a 5 inch, 4 inch, or 3.5 inch barrel. The M&amp;amp;P name was chosen in homage to the Smith &amp;amp; Wesson Military &amp;amp; Police Revolver, which eventually became the Classic [[Smith &amp;amp; Wesson Model 10|Model 10]]. Smith &amp;amp; Wesson later expanded on the &amp;quot;M&amp;amp;P&amp;quot; branding for the [[Smith &amp;amp; Wesson M&amp;amp;P15|M&amp;amp;P15]] line of AR-15 rifles, later revisions of the hammer fired [[Smith &amp;amp; Wesson Bodyguard 380]], and the M&amp;amp;P12 shotgun but these product lines have no further relation to each other beyond their maker and marketing.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P9=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 2.0.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (190 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (108 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 17&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Smith &amp;amp; Wesson M&amp;amp;P and its variants were used in the following movies, TV shows and video games by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Switch]]'' || || A thug || Two-tone || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven To Kill]]'' ||  ||  ||Seen in weapons cache, w/ stainless slide|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13]]'' ||[[Alan Davidson]]  || Drizer ||Chambered in 9x19mm|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' || [[Tracy Morgan]] || Det. Paul Hodges || Holstered || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' || [[Gabourey Sidibe]] || Odessa ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One for the Money]]'' || [[Daniel Sunjata]] || Ranger ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Sam Rockwell]] || Billy Bickle ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]]|| Quaid || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica Biel]] || Melina &lt;br /&gt;
|-&lt;br /&gt;
| Various || Colony Police officers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (2012)|The Avengers]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War Z (film)|World War Z]]''||||The Man||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | '' [[A Good Day to Die Hard]] || [[Bruce Willis]] || John McClane || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]] || Jack McClane &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury|| || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deliver Us from Evil]]'' || Unknown || Police officer||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride Along]]|| [[Ice Cube]]|| James Payton || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers: Age of Ultron]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury||Seen holstered only|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Genisys]] || Various || SFPD officers||Appears in 2017 as the standard sidearm of SFPD personnel|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||[[Tom Cruise]]||Jack Reacher||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || Unknown|| An operative || Two-Tone || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Den of Thieves]]'' || [[Gerard Butler]] || Det. &amp;quot;Big Nick&amp;quot; O'Brien || Fitted with a Red Dot Sight; Version 2.0 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spider-Man: Far From Home]]''||[[Samuel L. Jackson]]||Col. Nick Fury||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knives Out]]''|| [[Lakeith Stanfield]] ||Lieutenant Elliott ||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||[[Jeffrey Wright]]||Lt. James Gordon||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)|Hawaii Five-0]]||[[Grace Park]]||Kono Kalakaua|| Kono's primary pistol||2011-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck - Season 5]]||[[Yvonne Strahovski]]||Sarah Walker|| Two-tone variant||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 2]]|| [[Boris McGiver]] || Hersh || Briefly seen ||2013-2014&lt;br /&gt;
|- &lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Affairs]]|| [[Katherine Heigl]] || Charleston &amp;quot;Charlie&amp;quot; Whitney Tucker ||&amp;quot;Deadcheck&amp;quot; (S1E13) ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bones]]|| John Francis Daley || Dr. Lance Sweets || &amp;quot;The Prince in the Plastic&amp;quot; ||2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1]]|| [[Daniella Alonso]] ||Nora Clayton ||&amp;quot;The Love Boat&amp;quot; (S1E16) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[The Walking Dead - Season 4]]|| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Live Bait&amp;quot; (S4E06) || rowspan=6 | 2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliana Harkavy]] || Alisha ||&amp;quot;Dead Weight&amp;quot; (S4E07)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Governor's Milita Soldier ||Holstered; &amp;quot;Too Far Gone&amp;quot; (S4E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyla Kenedy]] ||Mika Samuels ||&amp;quot;Too Far Gone&amp;quot; (S4E08), &amp;quot;The Grove&amp;quot; (S4E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] ||Glenn Rhee ||&amp;quot;Inmates&amp;quot; (S4E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Denise Crosby]] || Mary || &amp;quot;Us&amp;quot; (S4E15), &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blacklist, The - Season 1]]||Amir Arison||Special Agent Mojtabai|| ||2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Boone]] ||Special Agent Keen || ||2013-14&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Banshee - Season 2]]|| [[Antony Starr]] ||Lucas Hood  || with/without suppressor/ Episode 9 and 10 || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivana Milicevic]] ||Anastasia  ||with/without suppressor/ Episode  10&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Justified - Season 5]]|| [[Daniel Moncada]] || Manolo || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Walking Dead - Season 5]]|| [[Denise Crosby]] ||Mary ||&amp;quot;No Sanctuary&amp;quot; (S5E01) || rowspan=14 | 2014-15&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Former Terminus inhabitant ||&amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] ||Beth Greene ||&amp;quot;Slabtown&amp;quot; (S5E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Self Help&amp;quot; (S5E05), &amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12), &amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] ||Sasha Williams ||&amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Them&amp;quot; (S5E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Teri Wyble]] || Officer Amanda Shepherd || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximiliano Hernández]] || Officer Bob Lamson || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Matthew Cook]] || Officer Licari || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christine Woods]] || Officer Dawn Lerner || &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| Various ||Former Atlanta Police Department (APD) officers || &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] ||Daryl Dixon || &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyler James Williams]] ||Noah ||&amp;quot;Them&amp;quot; (S5E10), &amp;quot;Remember&amp;quot; (S5E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] ||Eugene Porter ||&amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12) &lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Huckabee]] ||Bruce ||&amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ash vs Evil Dead - Season 1]]|| [[Jill Marie Jones]] || Amanda Fisher || ||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[The Walking Dead - Season 6]]|| [[Kenric Green]] ||Scott ||&amp;quot;Thank You&amp;quot; (S6E03) || rowspan=11 | 2015-16&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Dead resident of the Alexandria Safe-Zone ||Holstered; &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Hawkins]] || Heath || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse C. Boyd]] ||Wolves member ||&amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Now&amp;quot; (S6E05), &amp;quot;Heads Up&amp;quot; (S6E07), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] ||Sasha Williams ||&amp;quot;Always Accountable&amp;quot; (S6E06), No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benedict Samuel]] ||Alpha Wolf || &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Berry]] ||Negan's Scout ||&amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] ||Maggie Greene ||&amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon ||&amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 5]]||[[Amy Acker]]||Samantha Groves (Root) || &amp;quot;ShotSeeker&amp;quot; (S5E05), &amp;quot;The Day the World Went Away&amp;quot; (S5E10); dual-wields with the compact variant ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Caviezel]] ||John Reese || &amp;quot;.exe&amp;quot; (S5E12) ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarah Shahi]] ||Sameen Shaw	|| &amp;quot;.exe&amp;quot; (S5E12) ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | ''[[Luke Cage|Luke Cage - Season 1]]'' ||[[Brain 'Sene' Marc]]||Wilfredo 'Chico' Diaz|| &amp;quot;Moment of Truth&amp;quot; (S1E01), &amp;quot;Cold of the Streets&amp;quot; (S1E02) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[The Walking Dead - Season 7]]'' ||[[Austin Amelio]]||Dwight||Continuity error; &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01), &amp;quot;The Cell&amp;quot; (S7E03) || rowspan=13 | 2016-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Khary Payton]] ||King Ezekiel ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13), &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] ||Richard ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooper Andrews]] ||Jerry ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerry Cahill]] ||Dianne ||&amp;quot;The Well&amp;quot; (S7E02) &lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] ||Spencer Monroe ||&amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon ||&amp;quot;Go Getters&amp;quot; (S7E05), &amp;quot;Rock in the Road&amp;quot; (S7E09), &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicole Barré]] ||Kathy || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Martinez]] ||David ||Holstered; &amp;quot;Hearts Still Beating&amp;quot; (S7E08), &amp;quot;Hostiles and Calamities&amp;quot; (S7E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Mikel]] ||Jared || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Navarro]] ||Alvaro || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Newman]] ||Daniel || &amp;quot;New Best Friends&amp;quot; (S7E10)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Kingdom Soldier || &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fear the Walking Dead - Season 3]]'' ||[[Justin Rain]]||Crazy Dog||&amp;quot;This Land Is Your Land&amp;quot; (S3E13) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Mercedes Mason]] ||Ofelia Salazar ||&amp;quot;This Land Is Your Land&amp;quot; (S3E13)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ash vs Evil Dead - Season 2]]|| [[Dana Delorenzo]] || Kelly Maxwell || ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 4]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 8]]|| [[Eric Christian Olsen]] || Marty Deeks || Replacing the [[Smith &amp;amp; Wesson 5944]] ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[MacGyver (2016) - Season 1]]|| Unknown || Mercenary ||&amp;quot;Toothpick&amp;quot;  ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=16 | ''[[The Walking Dead - Season 8]]'' ||[[Austin Amelio]]||Dwight||&amp;quot;Mercy&amp;quot; (S8E01), &amp;quot;Time for After&amp;quot; (S8E07), &amp;quot;How It's Gotta Be&amp;quot; (S8E08) || rowspan=16| 2017-18&lt;br /&gt;
|-&lt;br /&gt;
| [[Traci Dinwiddie]] ||Savior named Regina ||&amp;quot;Mercy&amp;quot; (S8E01) &lt;br /&gt;
|-&lt;br /&gt;
| [[Khary Payton]] ||King Ezekiel ||&amp;quot;Mercy&amp;quot; (S8E01), &amp;quot;Some Guy&amp;quot; (S8E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooper Andrews]] ||Jerry || &amp;quot;Mercy&amp;quot; (S8E01), &amp;quot;Some Guy&amp;quot; (S8E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lindsey Garrett]] ||Savior named Mara ||&amp;quot;The Damned&amp;quot; (S8E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] ||Morgan Jones ||&amp;quot;The Damned&amp;quot; (S8E02)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Saviors Member || &amp;quot;Monsters&amp;quot; (S8E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] ||Daryl Dixon ||&amp;quot;Monsters&amp;quot; (S8E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Navarro]] ||Alvaro || &amp;quot;Some Guy&amp;quot; (S8E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Melissa McBride]] ||Carol Peletier || &amp;quot;The King, The Widow, and Rick&amp;quot; (S8E06), &amp;quot;How It's Gotta Be&amp;quot; (S8E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Macsen Lintz]] ||Henry || &amp;quot;The King, The Widow, and Rick&amp;quot; (S8E06)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Scavengers Member || Holstered; &amp;quot;Time for After&amp;quot; (S8E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon || &amp;quot;How It's Gotta Be&amp;quot; (S8E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christian Serratos]] ||Rosita Espinosa || &amp;quot;How It's Gotta Be&amp;quot; (S8E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] ||Rick Grimes || &amp;quot;Do Not Send Us Astray&amp;quot; (S8E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Callan McAuliffe]] ||Alden || &amp;quot;Wrath&amp;quot; (S8E16)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 4]]'' || [[Maggie Grace]] || Althea || &amp;quot;People Like Us&amp;quot; (S4E09) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Melissa O'Neil]]||Officer Lucy Chen||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Titus Makin]]||Officer Jackson West||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Gabrielle Union]] || Det. Syd Burnett || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[The Falcon and the Winter Soldier]]''||||Madripoor's bounty hunter ||rowspan=2|&amp;quot;Power Broker&amp;quot; (S1E03) ||rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily VanCamp]] ||Sharon Carter&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Walking Dead: World Beyond - Season 2]]'' || || CRM Soldier ||Holstered; &amp;quot;Returning Point&amp;quot; (S2E08) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Moon Knight - Season 1]]''||||Mogart's security guards ||&amp;quot;The Friendly Type&amp;quot; (S1E03) ||rowspan=2| 2022&lt;br /&gt;
|-&lt;br /&gt;
|  || Arthur Harrow's cultist||&amp;quot;Gods and Monsters&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[She-Hulk: Attorney at Law - Season 1]]'' || ||Los Angeles Sheriff's deputies ||Holstered; &amp;quot;A Normal Amount of Rage&amp;quot; (S1E01), &amp;quot;The People vs. Emil Blonsky&amp;quot; (S1E03), &amp;quot;Is This Not Real Magic?&amp;quot; (S1E04), &amp;quot;Mean, Green, and Straight Poured into These Jeans&amp;quot; (S1E05)|| rowspan=2 |2022&lt;br /&gt;
|-&lt;br /&gt;
| Leon S LaMar III ||Los Angeles Sheriff's Deputy ||Holstered; &amp;quot;Is This Not Real Magic?&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 |''[[Secret Invasion - Season 1]]'' || [[Samuel L. Jackson]] || Nick Fury||optional suppressed; &amp;quot;Resurrection&amp;quot; (S1E01), &amp;quot;Betrayed&amp;quot; (S1E03), &amp;quot;Beloved&amp;quot; (S1E04), &amp;quot;Harvest&amp;quot; (S1E05), &amp;quot;Home&amp;quot; (S1E06)||rowspan=2 |2023&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Mendelsohn]] || Talos ||optional suppressed; &amp;quot;Betrayed&amp;quot; (S1E03), &amp;quot;Beloved&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Dead City - Season 1]]'' || [[Steven Ogg]] || Simon|| Holstered; &amp;quot;Everybody Wins a Prize&amp;quot; (S1E04) ||2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||&amp;quot;Hamilton Pistol series&amp;quot;  ||9x19mm version, tan frame  ||first appearance of the gun in a VG|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' |||| ||Unusable|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Anime===&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;275&amp;quot; |'''Film/Television Title'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;275&amp;quot; |'''Character'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;300&amp;quot; |'''Notes'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#D0E7FF&amp;quot; width=&amp;quot;100&amp;quot; |'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''&lt;br /&gt;
|Takina Inoue&lt;br /&gt;
|Signature weapon.&lt;br /&gt;
|2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P357=&lt;br /&gt;
[[Image:M&amp;amp;P357.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P357 - .357 SIG]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .357 SIG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |  ''[[Hot Pursuit]]|| [[Reese Witherspoon]]|| SAPD Officer Cooper || rowspan=&amp;quot;5&amp;quot; | || rowspan=&amp;quot;5&amp;quot; | 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Sofía Vergara]] || Daniella Riva&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Mosley]] || Detective Dixon&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Del Negro]] || Detective Hauser&lt;br /&gt;
|-&lt;br /&gt;
| [[John Carroll Lynch]] || Captain Emmett&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||&amp;quot;.357 Pistol&amp;quot; ||two tone||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P40=&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40-Pro.jpg|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 Pro - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.52 lb (0.69 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.6 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 4]]'' || Various ||Various  ||&amp;quot;Crossbow Crossfire&amp;quot; (S04E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reload]] ||  || |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]] ||  &amp;quot;Mi.Le&amp;quot; || |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || S&amp;amp;W M&amp;amp;P .40 ||threading barrel, suppressor and flashlight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]] || .40 Pro |||| 5 Inch barreled, Pro Series. || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P45=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P45 tan 4.5&amp;quot;.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
[[Image:M&amp;amp;P 45 Brown.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|29.6}} or {{convert|oz|27.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.05}} or {{convert|in|7.55}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4.5}} or {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]'' || Various ||Various  || &amp;quot;Down and Dirty&amp;quot; (S03E02) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 1]]'' || [[Marc Menchaca]] ||ISA Agent Fox|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7 (2006)|Operation 7]]''||&amp;quot;S&amp;amp;W M&amp;amp;P .45&amp;quot;||Both Tan &amp;amp; Black Frame||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]''||&amp;quot;SM45&amp;quot;||Tan Frame Model||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''|| &amp;quot;MiLE .45&amp;quot; || Tan Frame, 4&amp;quot; Barrel, added in Breakdown DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Division]]''|| &amp;quot;PF45&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Division 2]]''|| &amp;quot;PF45&amp;quot; || || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;Pc (Compact)=&lt;br /&gt;
[[Image:Smith&amp;amp;WessonM&amp;amp;PCompact.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P Compact - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W, .357 SIG, .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.37 lb (0.62 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.7 in (170.18 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.5 in (88.9 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 (.45 ACP), 10 (9mm, .40 S&amp;amp;W &amp;amp; .357 SIG), 12 (9x19mm), 17 (with magazine adapters)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || [[Angelina Jolie]]  || Evelyn Salt || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup]]'' ||   || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Adam Ray]] || LeSoire || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hot Pursuit]] || [[Richard T. Jones]] || Detective Jackson || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 5|Burn Notice]]'' ||[[Coby Bell]]||Jessie Porter||  &amp;quot;Depth Perception&amp;quot; (S5E16)||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 3]] ||[[Kathleen Perkins]]|| Vanessa Watkins ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]|| Various || Various characters ||||2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]''||[[Cobie Smulders]]||Maria Hill||&amp;quot;Nothing Personal&amp;quot; (S1E20)||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Following, The - Season 2|The Following]]||[[Kevin Bacon]]||Ryan Hardy|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 4]] ||[[Camryn Manheim]]|| Control ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2]]|| Various || Various characters ||||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Powers - Season 1|Powers]]||[[Susan Heyward]]||Det. Deena Pilgrim|| ||2015-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]|| Various || Various characters ||||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 5]]||[[Amy Acker]]||Samantha Groves (Root) ||  &amp;quot;The Day the World Went Away&amp;quot; (S5E10); dual-wields with the regular variant||2015-16&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 4]]|| Various || Various characters ||||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 7]]|| Jay Miller || Hawaii Supreme Court Justice Issac Bracken || ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Melissa O'Neil]]||Officer Lucy Chen||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A.'s Finest]]''||[[Jessica Alba]] || Det. Nancy McKenna || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Better Call Saul - Season 5]]'' ||[[Gabriel 'G-Rod' Rodriguez]]  || Jefe || rowspan=2| Anachronism; &amp;quot;Bagman&amp;quot; (S5E08) || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Bob Odenkirk]]  || James &amp;quot;Jimmy&amp;quot; McGill / Saul Goodman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P Shield=&lt;br /&gt;
[[Image:Smith_Wesson_Shield.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P Shield - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P Shield M2.0 Performance Center 4&amp;quot;.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P9 Shield M2.0 Performance Center 4&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2012 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Compact Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.19 lb (0.54 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.1 in (155 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.1 in (78.7 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7, 8 (9x19mm), 6,7 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || [[Bill Skarsgard]]  ||Marquis Vincent de Gramont ||M2.0 Performance Center || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 2|The Blacklist]] ||[[James Spader]]||Raymond Reddington||&amp;quot;The Front (No. 74)&amp;quot; (S2E05) ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 4|Person of Interest]] ||[[Amy Acker]]|| Root||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Following, The - Season 3|The Following]]||[[Kevin Bacon]]||Ryan Hardy|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 3|The Blacklist]] ||[[Megan Boone]]||Elizabeth Keen/Masha Rostova||In lieu of the Glock 19 ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||||gangster|| &amp;quot;Bad Day Aqua Mesa&amp;quot; (S1E09)||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Smith &amp;amp; Wesson]] - A list of all weapons produced by Smith &amp;amp; Wesson&lt;br /&gt;
                       &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Knight%27s_Armament_Masterkey&amp;diff=1603677</id>
		<title>Knight's Armament Masterkey</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Knight%27s_Armament_Masterkey&amp;diff=1603677"/>
		<updated>2023-08-15T19:20:16Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Noted successor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Masterkey02.jpg|thumb|right|400px|Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:KAC Masterkey.jpg|thumb|right|401px|Masterkey shotgun mounted on a KAC SR-16 rifle - 12 gauge]]&lt;br /&gt;
The '''Knight's Armament Masterkey''' is a door breaching shotgun (often mounted on the [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] or similar weapons). It has been succeeded by the [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1980s - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Under-barrel Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12 Gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.00}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|440}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|240}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 3&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Delta Force: Land Warrior]]||MK/Masterkey||mounted on [[Colt Model 733]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] ||12ga UB Shotgun ||mounted on [[M4A1]] ||Semi-automatic || 2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Island Thunder]]||||mounted on [[M4A1]]||Not usable||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||mounted on [[M4A1]]||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Army of Two]]||||mounted on various rifles||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[7.62 High Calibre]]||Masterkey||Mounted on various rifles and machine guns||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 2]]||Shotgun||Mounted on various rifles||With incorrect 7-round magazine capacity||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Black Ops]]||Masterkey||Mounted on various rifles||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront (2011 VG)|Homefront]]||Shotgun attachment||Mounted on various rifles||With incorrect 5-round magazine capacity||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 3]]||Shotgun||Mounted on various rifles||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]||12 Gauge Deputy||Mounted on various rifles||Depicted as semi-automatic||2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Remington 870 Shotgun]] - Weapon upon which the Masterkey is based.&lt;br /&gt;
* [[Knight's Armament Company]] - A list of all weapons manufactured by KAC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider:_Legend&amp;diff=1603498</id>
		<title>Tomb Raider: Legend</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider:_Legend&amp;diff=1603498"/>
		<updated>2023-08-15T00:11:18Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: fixed spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TRL-cover.jpg|thumb|right|300px|''Lara Croft Tomb Raider: Legend'' (2006)]]&lt;br /&gt;
'''''Lara Croft Tomb Raider: Legend''''' is the 7th game in the Tomb Raider series and served as the franchise's first continuity reboot. Published by Eidos Interactive, developed by British-owned U.S. studio Crystal Dynamics. The PS2, Windows, Xbox, and Xbox 360 versions were released in Europe on 7 April 2006 and in North America on 11 April 2006. The North American PSP version was released on 20 June 2006, the Nintendo GameCube, Game Boy Advance and Nintendo DS versions were released during November 2006 and the Mobile version was released in December 2006. The PS3 version was released in 2011.&lt;br /&gt;
&lt;br /&gt;
Notably for the &amp;quot;main&amp;quot; PC/Console version, the game was originally intended for PS2 but received a &amp;quot;Next-Gen&amp;quot; 360 port with new models/textures that the PS3 version was based on, the PC version notably has the option to toggle &amp;quot;Next-Generation Content&amp;quot; on and off, which is the 360 port's visuals and models. (Though while the PC Port already has some visual errors/bugs with the Past-Gen Graphics, the Next-Generation Content setting on PC is infamously unfinished, with one infamous section of the Kazakhstan level almost always crashing and several sections with serious graphical bugs.)&lt;br /&gt;
&lt;br /&gt;
This means most firearms in the game have two distinct models, depending on if the version is Next-Gen (or Next-Gen enabled on PC) or not.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match== &lt;br /&gt;
Called the &amp;quot;RGB Mach 5&amp;quot; in-game, Lara Croft's (voiced by [[Keeley Hawes]]) signature pistols are a pair of [[Heckler &amp;amp; Koch USP Match]]es, notable for their stylish barrel weights which allow for quicker follow up shots by counteracting muzzle climb. She keeps the pair of USP Matches prominently holstered on her thighs. The USP Matches have unlimited ammo in the game but Lara must reload them once they are empty. They hold 15 rounds per gun for a total of 30 by default, hinting that they're chambered in 9mm, and can be upgraded to 40 rounds (20+20), suggesting the use of 20-round magazines. In-game description of the weapon: ''Lara's signature companions. Ever reliable, ever lethal. Just like Lara. The twin pistols are counterbalanced to reduce recoil, and include custom capacity magazines.''&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
===Next Gen=== &lt;br /&gt;
[[Image:TRL-USP-1.jpg‎|thumb|none|600px| Lara in Spec Ops costume. Her USP Matches are in the holster on her leg.]]&lt;br /&gt;
[[Image:TRL-USP-2.jpg‎|thumb|none|600px| A closer look on the USP Matches, as if that was what anyone was looking at.]]&lt;br /&gt;
[[Image:TRL-USP-3.jpg‎|thumb|none|600px| Lara holding her pistols while crouching in the secret soviet lab.]]&lt;br /&gt;
[[Image:TRL-USP-4.jpg‎|thumb|none|600px| Lara operating a computer.]]&lt;br /&gt;
[[Image:TRL-USP-5.jpg‎|thumb|none|600px| Ms. Croft after the crashed party in Japan.]]&lt;br /&gt;
[[Image:TRL-USP-6.jpg‎|thumb|none|600px| Lara pulling out her pistols in the Croft Manor.]]&lt;br /&gt;
[[Image:TRL-USP-7.jpg‎|thumb|none|600px| Lara holding her pistols in Bolivia.]]&lt;br /&gt;
===Past Gen===&lt;br /&gt;
[[Image:TombRaiderLegendPastGenPistols.jpg|thumb|none|600px|The Past-Gen Pistols in the model viewer.]]&lt;br /&gt;
[[Image:TombRaiderLegendBikeUSPMatch.jpg|thumb|none|600px|The USP Match is used by Lara during the game's driving sequences.]]&lt;br /&gt;
[[Image:TrlEnemyCutsceneUSPMatch.jpg|thumb|none|600px|An mercenary driving a train in a cutscene holds the USP Match, this is the only time someone who isn't Lara uses it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (mocked up as MP5A3, Next Gen Submachine Gun) ==&lt;br /&gt;
The semi-automatic [[MP5#Heckler &amp;amp; Koch HK94|Heckler &amp;amp; Koch HK94A3]] appears as the stand-in for the MP5A3. It has a shortened barrel and the full-auto firing position is also present, but the model lacks the magazine release paddle. This is a returning weapon from ''Tomb Raider III'' and ''Angel Of Darkness'', however is not featured with either a scope or suppressor as before. Called &amp;quot;MG415 SMG&amp;quot; in the game and has a 40-round magazine, but the model shows a standard 30-round one. Only a few mercenaries and thugs carry the HK94A3, they prefer the more powerful assault rifle or shotgun.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg‎|thumb|none|450px| The real MP5A3 for comparison - 9x19mm]]&lt;br /&gt;
[[Image:TRL-MP5-1.jpg‎|thumb|none|600px| The HK94A3 on Lara's back. (Notice the 0-1-A trigger group on the weapon.)]]&lt;br /&gt;
[[Image:TRL-MP5-2.jpg‎|thumb|none|600px| Lara shooting at Rutland's mercenaries in Bolivia.]]&lt;br /&gt;
[[Image:TRL-MP5-3.jpg‎|thumb|none|600px| Lara reloading the HK94A3. Note the missing magazine release paddle and that the cocking-handle is on the wrong side for some reason.]]&lt;br /&gt;
==MP5A3 (Past Gen Submachine Gun)==&lt;br /&gt;
In stark contrast, the Past-Gen Submachine Gun appears to to be a genuine MP5A3.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:TrlArmoryMP5Logo.jpg|thumb|none|600px| Lara examines an MP5A3 marking the armory of the Kazakhstan base.]]&lt;br /&gt;
[[Image:TombRaiderLegendPastGenSMG.jpg|thumb|none|600px|The Past-Gen MP5A3 on the ground.]]&lt;br /&gt;
[[Image:TombRaiderLegendPastGenSMG2.jpg|thumb|none|600px|Checking with manual aim, the cocking-handle is on the correct side now, sadly despite rendering Lara immobile, manual aiming in Legend (And Anniversary) doesn't actually increase Lara's accuracy.]]&lt;br /&gt;
[[Image:TombRaiderLegendLastGenSMGReload.jpg|thumb|none|600px|Lara reloads her MP5.]]&lt;br /&gt;
[[Image:TombRaiderLegendLastGenSMGShield.jpg|thumb|none|600px|Enemies that carry bulletproof shields use an MP5 with their shield.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
A version of the [[M16]] rifle appears an unusable weapon in the Kazakhstan Base's armory, the model is identical regardless of Next/Past-Gen, considering the winter setting and Lara's brown jacket in this mission, this could potentially be a reference to Tomb Raider 2. (Where Lara had an M16A1 in the Snow wearing a brown jacket.) &lt;br /&gt;
[[File:M16-SP1-30Mag.jpg|thumb|none|450px|M16 aka SP1 with an A1 Flash hider, used to emulate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine.]]&lt;br /&gt;
[[File:TrlM16ArmoryPastGen.jpg|thumb|none|600px|Having entered the armory, Lara is disapointed to find only prop M16 rifles inside.]]&lt;br /&gt;
[[File:TrlM16ArmoryNexGen.jpg|thumb|none|600px|A quick trip to the options menu later, the rifles are identical with the Next-Gen graphical settings enabled.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant (Next Gen Assault Rifle)==&lt;br /&gt;
The &amp;quot;RC650 Assault Rifle&amp;quot; most closely resembles a customized [[Colt Model 933]]. It has a standard handguard, a full-length top rail attached to the standard top rail, the current 6 position stock, an HK-like front sight, a top-mounted Laser Sight and flash suppressor of some sort. The model shows a 20-round magazine, but it carries 30 rounds in the game.&lt;br /&gt;
Enemies normally spray the rifle fairly inaccurately, however they'll sometimes turn on the laser sight and fire a single percise shot that won't miss Lara if she's not behind cover/takes them out before they can fire.&lt;br /&gt;
[[Image:Colt m933 03.jpg‎|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRL-AR-1.jpg‎|thumb|none|600px| The Colt Model 933 on Lara's back.]]&lt;br /&gt;
[[Image:TRL-AR-4.jpg‎|thumb|none|600px| The Colt Model 933 on the ground in Kazakhstan.]]&lt;br /&gt;
[[Image:TRL-AR-2.jpg‎|thumb|none|600px| Lara holding the assault rifle in the game.]]&lt;br /&gt;
[[Image:TRL-AR-5.jpg‎|thumb|none|600px| A thug holds the rifle after crashing the party.]]&lt;br /&gt;
[[Image:TRL-AR-3.jpg‎|thumb|none|600px| Inventory icon and description of the ''RC650'' assault rifle. Note that the silhouette actually shows a hybrid between the &amp;quot;past gen&amp;quot; SCAR based model and the &amp;quot;next gen&amp;quot; AR model.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (Past Gen Assault Rifle)==&lt;br /&gt;
The Past-Gen version of the Assault Rifle is a first gen [[FN SCAR-H]] with a top-mounted laser sight and 3rd gen collapsible AR stock.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg‎|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TombRaiderLegendPastGenAssaultRifle.jpg|thumb|none|600px| The Past-Gen AR on the ground. Note that the AR stock tube is somehow attached directly to the SCAR despite the presence of the hinge of the folding stock.]]&lt;br /&gt;
[[Image:TombRaiderLegendPastGenAssaultRifleReload.jpg|thumb|none|600px|Lara reloads her SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Mariner Cruiser (Next Gen Shotgun)==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590 Mariner Cruiser]] with a pistol grip and a Surefire dedicated for-end weapon-light appears as the &amp;quot;Shotgun&amp;quot;. It is a very powerful weapon, it can take out mercenaries or animals with one shot if they are within the range of the weapon.&lt;br /&gt;
[[Image:Moss590ExP.jpg‎|thumb|none|450px| Mossberg 590 Mariner Cruiser with high-capacity magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:TRL-SG-1.jpg‎|thumb|none|600px| The shotgun on Lara's back.]]&lt;br /&gt;
[[Image:TRL-SG-2.jpg‎|thumb|none|600px| Lara pumping the Mossberg.]]&lt;br /&gt;
[[Image:TRL-SG-3.jpg‎|thumb|none|600px| Inventory icon and description of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser (Last Gen Shotgun) ==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears as the Last-Gen Shotgun&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|500px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:TombRaiderLegendPastGenShotgun.jpg‎|thumb|none|600px|The Mossberg 500 Cruiser on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==RG-6 Grenade Launcher==&lt;br /&gt;
The [[RG-6]] grenade launcher appears as &amp;quot;Grenade Launcher&amp;quot; in Legend. Heavy mercenaries carry it in the later levels. It fires frag (hand) grenades like the ones Lara can throw, but it still uses it's own exclusive grenade launcher ammo, at a slow rate. &lt;br /&gt;
&lt;br /&gt;
Sadly, it is undeniably the worst primary weapon, the grenades still don't explode on impact and the weapon is scarce and hard to come-by, meaning it has rare ammo and isn't very effective at using said limited ammo.&lt;br /&gt;
&lt;br /&gt;
It inaccurately holds only 3 grenade at once, this is due to the fact that the weapon was originally being intended to be the [[GM-94 grenade launcher]], this can seen in some leaked early versions of the game, where the GM-94 is the icon for the Grenade Launcher. &lt;br /&gt;
[[Image:Rg_6-1.JPG‎|thumb|none|501px| RG-6 / 6G30 - 40mm Caseless]]&lt;br /&gt;
[[Image:TRL-GL-2.jpg‎|thumb|none|600px| The grenade launcher on Lara's back.]]&lt;br /&gt;
[[Image:TRL-GL-3.jpg‎|thumb|none|600px| The grenade launcher in Lara's hands.]]&lt;br /&gt;
[[Image:TRL-GL-1.jpg‎|thumb|none|600px| Inventory icon and description of the GL.]]&lt;br /&gt;
===Past Gen===&lt;br /&gt;
[[Image:TombRaiderLegendPastGenGrenadeLauncher.jpg‎|thumb|none|600px| The past-gen grenade launcher on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Wall Mounted Drone Gun ==&lt;br /&gt;
Appears in Japan at the relic smuggler's hideout. Has unlimited ammo and &amp;quot;auto-tracking&amp;quot; capability.&lt;br /&gt;
[[Image:TRL-Drone-1.jpg‎|thumb|none|600px| The gun on the wall in Japan.]]&lt;br /&gt;
[[Image:TRL-Drone-2.jpg‎|thumb|none|600px| Another shot of the same gun.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Heavy Machine Gun ==&lt;br /&gt;
Appearing to be a severely deformed [[DShK heavy machine gun]] or [[NSV heavy machine gun]] with most parts out of scale with one another, this .50 cal appears as a mounted turret with unlimited ammunition. Can be used by Lara but also enemy soldiers can use it too.&lt;br /&gt;
[[Image:TRL-MG-1.jpg‎|thumb|none|600px| The heavy machine gun on the roof.]]&lt;br /&gt;
[[Image:TRL-MG-2.jpg‎|thumb|none|600px| Lara standing next to the HMG.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
Tomb Raider: Legend is the first game in the series to feature &amp;quot;hand grenades&amp;quot;. In the previous games Lara could fire grenades only by using grenade launchers. Enemy mercenaries heavily use the [[Mk 2 hand grenade]]s in the game. Lara can carry up to four on her belt. Very useful to take out enemies behind cover. Referred to as &amp;quot;JW33 fragmentation grenade&amp;quot;.&lt;br /&gt;
Enemies will occasionally refer to these as &amp;quot;Baseballs&amp;quot; when throwing them.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:TRL-G.JPG‎|thumb|none|500px| The Mk 2 hand grenade in Tomb Raider: Legend.]]&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Tomb Raider series]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Volksgewehr&amp;diff=1602921</id>
		<title>Volksgewehr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Volksgewehr&amp;diff=1602921"/>
		<updated>2023-08-11T06:32:43Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Added a link to Gustloff Volkssturmgewehr since it's very closely related&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Volksgewehr''' also known as '''VG''' (&amp;quot;People's Rifle&amp;quot;) is the name of several rifle designs developed by Nazi Germany during the last months of World War II. They share the common characteristic of being greatly simplified as an attempt to cope with severe lack of resources and industrial capacities in Germany during the final period of the war. The [[Gustloff Volkssturmgewehr]] originated from the same push.&lt;br /&gt;
&lt;br /&gt;
=Volksgewehr 1 (Walther)=&lt;br /&gt;
[[File:Volkssturmgewehr VG-1.jpg|thumb|right|450px|Volksgewehr 1 - 7.92x57mm Mauser]]&lt;br /&gt;
The Walther '''Volksgewehr VG 1''' is a manually operated bolt-action rifle. It uses a simple rotating bolt, with locking provided by the two frontal lugs; the crude bolt handle engages a cut in the cast steel receiver to provide additional safety. The feed is from detachable 10-round box magazines, originally developed for the [[Gewehr 43]] rifle, also produced by [[Walther]]. Due to the extremely simplified design, there were no guides for the charging clips, and each rifle was issued with one magazine, replenished with separate rounds. The manual safety is also very crude, and consist of a stamped steel lever pinned to the trigger guard just behind the trigger. When engaged, the safety lever blocks trigger movement. To disengage the safety the user must turn it sideways with a finger. The stock is crudely made from wood, and non-adjustable iron sights are provided for close-range shooting only. It was initially meant to be produced by Zbrojovka Brno in the current-day Czech Republic.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(late 1944 and early 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bolt-action rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.77 kg empty&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 1092 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 589 mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10-round detachable box magazine from G43 (loaded with single rounds)&lt;br /&gt;
&lt;br /&gt;
=Volksgewehr 2 (Spreewerk Berlin)=&lt;br /&gt;
[[File:Volkssturmgewehr 2.jpg|thumb|right|450px|Volksgewehr 2 - 7.92x57mm Mauser]]&lt;br /&gt;
The Spreewerk Berlin '''Volksgewehr VG 2''' is also a manually operated bolt-action rifle with a similar rotating bolt and crude manual safety. Locking is provided by two frontal lugs which lock into the steel insert pinned inside the stamped steel receiver. The VG 2 rifle as VG 1 is fed from detachable box magazines, originally developed for Gewehr 43. The stock is crudely made from wood and consists of two separate parts: shoulder stock with semi-pistol grip and fore-end. Wood parts are permanently pinned to the receiver. Non-adjustable iron sights are provided for close-range shooting only, and zeroed for 100 metres (110 yd).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(late 1944 and early 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bolt-action rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.85 kg&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 1068 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' ??&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10-round detachable box magazine from G43 (loaded with single rounds)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Volksgewehr 2}}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || &amp;quot;VG.2&amp;quot; || ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Volksgewehr 3 (Rheinmetall)=&lt;br /&gt;
[[File:VG3.jpg|thumb|right|450px|Volksgewehr 3 - 7.92x33mm Kurz]]&lt;br /&gt;
The Rheinmetall '''Volksgewehr VG 3''' was the third of five rifle designs. It was a bolt-action rifle using the 30-round magazine of the Sturmgewehr 44. Less than 50 are thought to have been produced.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(late 1944 and early 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bolt action rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x33mm Kurz&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round detachable box magazine from StG 44&lt;br /&gt;
&lt;br /&gt;
=Volksgewehr 4 (Mauser)=&lt;br /&gt;
[[File:VG4.jpg|thumb|right|450px|Volksgewehr 4 - 7.92x33mm Kurz]]&lt;br /&gt;
The Mauser '''Volksgewehr VG 4''' was the fourth of five rifle designs. It was a bolt-action rifle chambered for 7.92x33mm Kurz or 7.92x57mm bullets, fed into an internal magazine by 5-round stripper clips. Less than 10 are believed to have been produced.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(late 1944 and early 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bolt-action rifle&lt;br /&gt;
&lt;br /&gt;
*'''Calibre:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
*'''Feed System:''' 5-round integrated magazine&lt;br /&gt;
&lt;br /&gt;
=Volksgewehr 5 (Steyr)=&lt;br /&gt;
[[File:Volkssturmkarabiner VK-98.jpg|thumb|right|450px|Volksgewehr 5 - 7.92x57mm Mauser]]&lt;br /&gt;
The Steyr '''Volksgewehr VG 5''' rifle (or more correctly, the '''Volkssturmkarabiner VK 98''') was slightly less basic. It used the Mauser Gewehr 98 type bolt action with rotary bolt, some of the early guns actually had serialised K98 bolts and/or receivers probably sourced from parts storages or rejected from main production for some reasons. Later guns had more parts produced specifically for VG5, these were standard K98 parts, but of very low quality, they were obviously distinguishable by virtually lacking any finish. The barrels were actually all K98 standard barrels. It had an internal magazine, just like K98, though with simpler unremovable bottom plate, very basic unadjustable fixed sights and very simple short stock, making it indeed a simplified and low quality sporter stocked K98.&lt;br /&gt;
These rifle prototypes were developed as part of the Volkssturm-Mehrladegewehr (&amp;quot;People's Assault Repeating Rifle&amp;quot;) program&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(late 1944 and early 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Bolt action rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 3.13 kg&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 1031 mm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 598 mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 5-round integrated magazine&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Volksgewehr 5}}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || || || Single shot || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Terminator&amp;diff=1602899</id>
		<title>The Terminator</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Terminator&amp;diff=1602899"/>
		<updated>2023-08-11T02:33:48Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Double redirect fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Terminator (1984)]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Galil&amp;diff=1602853</id>
		<title>Galil</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Galil&amp;diff=1602853"/>
		<updated>2023-08-11T00:07:04Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: Noted the designer's name since the Balashnikov prototype seems like a joke without that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Balashnikov.jpeg|thumb|right|500px|Balashnikov, the prototype of the Galil - 5.56x45mm]]&lt;br /&gt;
The '''IMI Galil''' is a 5.56x45mm assault rifle series based on the [[AK-47|AK]]/[[Valmet Assault Rifle Series|Valmet]] series of assault rifles named for its designer Yisrael Galili (born Yisrael Balashnikov). It is also produced in slightly modified forms by Lyttelton Engineering Works (now Denel Land Systems) of South Africa as the '''Vektor R4''' family of rifles, Indumil of Colombia, and EMEC of Myanmar as the MA-1. &lt;br /&gt;
&lt;br /&gt;
Please note when adding movies to make sure of the variant and caliber of the Galil. Often Galil AR and SAR's are simply labeled as Galil ARMs. Identify a Galil by the barrel length and or the existence of a bipod. Galil ARM's have a bipod under the barrel, while SARs and ARs do not. Galil SARs have shorter barrels then ARs.&lt;br /&gt;
&lt;br /&gt;
A 7.62x51mm Galil of any variant should be placed under the &amp;quot;Galil 7.62&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
'''The Galil or one of its variants are used in the following films, TV shows, anime and video games by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1972-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle, Light Machine Gun, Sniper Rifle &lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:'''&lt;br /&gt;
*5.56 NATO: 10, 12, 20, 35, 50 round box magazine; can be adapted to accept {{STANAG}}.&lt;br /&gt;
*7.62 NATO: 5, 12, 20, 25, 30 round magazine. Converted M14 magazines are common and may be used.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto&lt;br /&gt;
&lt;br /&gt;
=Israeli Models=&lt;br /&gt;
== Galil AR ==&lt;br /&gt;
Identical to the ARM variant, it features the standard length barrel and polymer handguards, but does not have the bi-pod mounting holes on the gas block.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|right|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Naked Gun: From the Files of Police Squad!, The|The Naked Gun: From the Files of Police Squad!]] ||  || Lebanese terrorists ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Iron Eagle II]] || [[Louis Gossett Jr.]] || Brig. Gen. Charles &amp;quot;Chappy&amp;quot; Sinclair ||  || rowspan=&amp;quot;3&amp;quot;| 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Maury Chaykin]] || MSgt. Neville Downs ||  &lt;br /&gt;
|-&lt;br /&gt;
|  || IDF security personnel ||  &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Nikita]] ||  || Embassy guards ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once A Thief]] ||  || Assassin ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Léon (The Professional)]] || || NYPD ESU officer  || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' ||  || Phoenix mercenary || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Broken Arrow (1996)|Broken Arrow]] ||  || Mercenary || With scope  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Mickey Blue Eyes]] ||  || FBI Agent ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hebrew Hammer, The|The Hebrew Hammer]] ||  || Santa's Elves ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lebanon]] || || Israeli Defense Force Marksman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan (1998)]]||Jean Jacquemonde||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]''|| Galil ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Söldner: Secret Wars]] ||  || || wooden handguard || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield Hardline]] || &amp;quot;ARM&amp;quot; || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Burn Notice]] ||  || Civilian ||  || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 6]]'' || Unknown || Saviors member || &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Walking Dead - Season 7]]'' || [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Something They Need&amp;quot; (S7E15) || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollyanna Mclntosh]] || Jadis || &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Galil ARM ==&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|right|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil.jpg|thumb|450px|right|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Galil-arm-bayonet.jpg|thumb|450px|right|ARM with canvas sling, 50 round magazine and bayonet - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Galil ARM''' is the light machine gun variant of the Galil that is equipped with a folding bipod, carrying handle and a larger  handguard. ARM variants predominately used wooden handguards; they remained cooler during automatic fire, but eventually phased out for polymer.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Commando]] ||  ||  || Seen in hidden armory, with magazine removed || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salvador]] || [[Jorge Luke]]  || Tank commander ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force, The|The Delta Force]] ||  || Delta Force soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Death Before Dishonor]] || [[Peter Parros]]  || PFC James ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Extreme Prejudice]] || || Mexican bandit ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Seventh Sign]] || || Israel Defense Force Soldiers  ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat]] || [[Tom Sizemore]] || Michael &amp;quot;Slick&amp;quot; Cheritto ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spy Hard]] || [[Leslie Nielsen]] || Dick Steele ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Taxi (1998)|Taxi]] ||  || French police sniper ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Insider]] ||  || Hezbollah militant ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Proof of Life]] ||  || ELT rebels ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[District B13]] ||  || French National Police officers || With &amp;amp; without scopes || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Waltz with Bashir]] ||  || Israel Defense Force soldiers ||  || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| || Ari Folman &lt;br /&gt;
|-&lt;br /&gt;
|  || Carmi Cna'an &lt;br /&gt;
|-&lt;br /&gt;
|  || Shmuel Frenkel &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lebanon]] || || Israel Defense Force Soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[G.I. Joe: The Rise of Cobra]] || || Special Forces soldiers || With C-More sight and accessory rails || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The - Season 2|The A-Team]]''|| || || ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. - Season 5|Magnum P.I.]]''|| || || &amp;quot;All for One, Part 2&amp;quot; (S5E16) - seen inside weapons box ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Promise, The|The Promise]]''|| [[Itay Tiran]] || Paul Meyer || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Promise, The|The Promise]]''|| || IDF soldiers || w/ magazines taped &amp;quot;jungle style&amp;quot; ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Ryan - Season 2|Jack Ryan]]''||[[Jovan Adepo]]||Marcus Bishop||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Raven Shield]] || || w/ scope, extended magazine and suppressor || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]] || &amp;quot;IDF Defender&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chameleon]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]] ||  || ||graffiti ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] || Galil || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]] || Galil || Carrying handle removed || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;Gal SAR&amp;quot; |||| added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency (2014)|Insurgency]]|| Galil ||w/ multiple attachments|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Galil ARM ||  ||incorrectly belongs to the Assault rifles || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops III]] || Galil || || Added in update on 16 March 2017 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops 4]] || Grav || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || Galil|| || Added in Update 1.4 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops Cold War]] || Grav ||w/ multiple attachments ||Added in Season 6 update ||2020&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Galil SAR ==&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|right|450px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:IMI Galil black furniture and short barrel.jpg|thumb|right|450px|IMI Galil SAR with short barrel and black handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GalilSAR.jpg|thumb|right|450px|none|IMI Galil SAR with short barrel and wooden handguard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Galil SAR''' is the carbine version of the Galil AR with a shorter 13-inch barrel, also known as '''Glilon''' (small '''Galil''' in hebrew).&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog: Kerberos Panzer Cops]] || || Kerberos squad members || Shortened barrel/flash-hider || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' ||  ||  || Seen in crate of weapons || 1992&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ticker]] ||  || FBI SWAT officers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]] ||  || Human trafficker ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Fast]] || Jerôme Daran || Bris || Fitted with wooden handguard || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lebanon]] || Zohar Shtrauss || Gamil || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Joe Linwood || With suppressor and scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets|22 Bullets (L'immortel)]]'' || [[Daniel Lundh]] || Malek Telaa || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Colombiana]] ||  || Thugs || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Killer Elite]] || [[Robert De Niro]]  || Hunter || With scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[A Gang Story (Les Lyonnais)]] ||  || Gunman || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Promise, The (2011)|The Promise]]''|| || IDF soldiers || w/ magazines taped &amp;quot;jungle style&amp;quot; ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies - Season 1]]''|| [[Drew Roy]] || Hal Mason || &amp;quot;Worlds Apart&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]'' || Specter ||Suppressor|| Multiplayer-exclusive DLC weapon, holds 20 rounds in a magazine despite being modeled with a 30-round magazine || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || Galil SAR || || Added in Update 1.4 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Galil MAR==&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|right|450px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Galil MAR''', also known as the '''''Micro Galil''''', is the compact version of the Galil with an 8.3-inch barrel. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Underground]]''||||Mafia soldiers||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]] || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bright]]''||[[Noomi Rapace]]||Leilah||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]]'' ||  || Crossbones' operatives || with various attachments || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman v Superman: Dawn of Justice]]'' ||  || Henchmen || with various attachments || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' ||  || HYDRA operatives || with various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Squad]]''||||mercenaries||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blackhat]]'' || [[Ritchie Coster]] || Kassar || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]'' || || Henchman || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (2012)|The Avengers]]'' || || Mercenary || Railed handguard and sight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || Bad Guy || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Viral Factor, The|The Viral Factor]] || || Henchmen ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatar Operation (Tatar ajillagaa)]]''||  || Police troops || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]] || [[Slaine]] || Albert 'Gloansy' MacGloan || with C-More sight  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Bullets|22 Bullets (L'immortel)]]'' || [[Daniel Lundh]] || Malek Telaa || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sniper, The|The Sniper]] || [[Kai Chi Liu]] || Er Ge ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[You Don't Mess with the Zohan]] || [[Adam Sandler]] || Zohan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man (2008)|Iron Man]] ||  || Ten Rings militant ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Shoot 'Em Up]] || [[Clive Owen]] || Smith ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shoot 'Em Up]] || || Henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Children of Men]] || [[Charlie Hunnam]] || Patric || With M68 Aimpoint red dot scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil: Apocalypse]] || [[Oded Fehr]] || Carlos Oliveira || With C-More red dot sight, RIS handguard, RIS foregrip, laser pointer, and weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[San Antonio]]''||  || Thug || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[36th Precinct]]''|| [[Alain Figlarz]] || Francis Horn ||  ||2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Resident Evil: Apocalypse]] || || Umbrella soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Tomb Raider: The Cradle of Life]] ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ripoux 3]]'' || || SWAT trooper || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bourne Identity, The (2002)|The Bourne Identity]] || [[Nicky Naude]] || Castel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Yamakasi]] ||  || Special Forces ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Taxi 2]] ||  || Yakuza members ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Samuel Le Bihan]] || Bédé || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Marco Prince]] || Ange || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Trailer Park Boys]] || [[Mike Smith]]  || Bubbles ||rowspan=&amp;quot;2&amp;quot; | (S05E10) ||rowspan=&amp;quot;2&amp;quot; | 2001 -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nobu Adilman]] || Terry&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || || A hitman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black and White]] || [[Vic Chou]] || Chen Zai Tian ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Black and White]] ||  || Sarkozy group ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Falling Skies]] || [[Drew Roy]] || Hal Manson || with a conventional bolt handle and top mounted rail  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| a jewelry store guard  || S01E01||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;275&amp;quot; | Film Title&lt;br /&gt;
! width=&amp;quot;275&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]] ||Rico ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chameleon]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' || &amp;quot;Micro Galil&amp;quot; ||with flashlight and sight ||   || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Micro Galil Silencer&amp;quot; || with flashlight, sight and silencer ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Micro Galil Scope&amp;quot; || with flashlight and two sight ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Galil 7.62==&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|450px|right|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
The 7.62mm (.308 Winchester, or 7.62x51mm NATO) variants of the Galil are the same as the 5.56mm versions, except chambered in a different round. These rifles generally have longer barrels, bayonet lugs, shortened trigger guard and a straight, thicker box magazine. The magazines are almost identical to M14 magazines, which were previously used before a new magazine was developed (the M14 magazines were all converted to fit the Galil) that featured a checkered pattering to them and held 25 rounds.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[In the Line of Duty: Manhunt in the Dakotas]] ||  || SWAT Officer ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackpot! (La Totale!)]]'' || || A Secret service operative || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Half a Chance]] || || Criminals || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Way of the Gun, The|The Way of the Gun]] || [[Benicio del Toro]] || Longbaugh || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Western]]'' || [[Albert Goldberg]] || Vladimir || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' ||  || Gangster in cap ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brothers (Comme les cinq doigts de la main)]]'' || [[Patrick Bruel]] || Dan Hayoun || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]] || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]'' || || Various antagonist || ||1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || &amp;quot;IDF Defender&amp;quot; || || Functions like the 5.56mm variant || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;IDF Defender&amp;quot; || || Functions like the 5.56mm variant || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;IDF Defender&amp;quot; || || Functions like the 5.56mm variant || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||Gecko 7.62 ||w/Galil MAR and Galatz parts ||added in Gage Assault Pack (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Galil AR&amp;quot;|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted 4: A Thief's End]] || &amp;quot;INSAS&amp;quot; || || Added with ''The Lost Legacy'' || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galil Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The '''Galil Sniper Rifle''', known in IDF service as the '''Galat'z''' (Galil T'zalaphim), is a modified version of the rifle with a heavier barrel, a side folding wooden stock, and a 6x scope.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|right|450px|IMI Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:IWI Galil Sniper.jpg|thumb|right|450px|IWI New Galil Sniper with synthetic furniture and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]'' || || One of the 'Hawk's men || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Tyrant]] ||  || Abbunian Special Forces sniper ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Homeland - Season 2]] ||  || CIA sniper || S02E02 - &amp;quot;Beirut is Back&amp;quot;  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Fringe]] || [[Anna Torv]] || Olivia Dunham ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chameleon]] ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  || With ARM-style wood handguard || PSO-1 style scope reticle || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather II, The (VG)]] ||  || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Beats!]] || Otonashi ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== SR-99 ==&lt;br /&gt;
&lt;br /&gt;
A modernized version of the Galil Sniper featuring synthetic furniture and an adjustable stock.&lt;br /&gt;
[[Image:SR-99copy.jpg|thumb|right|450px|IMI SR-99 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] || As the &amp;quot;IMI99SR&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;SR-99&amp;quot; || ||||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=South African Models=&lt;br /&gt;
== Vektor R4 ==&lt;br /&gt;
[[File:Vektor R4 AR.jpg|thumb|right|450px|Vektor R4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:VektorR4.jpg|thumb|right|450px|Vektor R4 with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
The '''Vektor R4''' is the South African version of the Galil with several modifications better suited to the larger physique of the soldiers in the South African National Defence Forces. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || LRA troops || mocked up as [[AKM]]  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || SPLA troops || mocked up as [[AKM]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || LRA troops || mocked up as [[AKMS]]  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' ||  || SPLA troops || mocked up as [[AKMS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || mocked up as [[AKMS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Mduduzi Mabaso]] || Marco || mocked up as [[AKMS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Souleymane Sy Savane]] || Deng || mocked up as [[AKMS]]  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[District 9]] ||  || Nigerian gangsters || Mocked up as [[RPK]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doomsday]]''|| ||slaver|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hotel Rwanda]] ||  || Rwandan Army soldiers || With &amp;amp; without rifle grenades || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Savior]] || [[Dennis Quaid]] || Joshua &amp;quot;Guy&amp;quot; Rose || Sniper Adapted || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Dangerous Ground]]'' || [[Ice Cube]] || Vusi ||rowspan=&amp;quot;2&amp;quot; |Mocked up as [[AK-47]]   ||rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Sechaba Morojele]] || Ernest &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' ||  || Iraqi troops || mocked up as AK-variant || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || || Commandos, rebels, Masood's bodyguards || Standard and mocked up as AK-variant || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' || [[Brandon Lee]] || Michael Gold || mocked up as AK || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' ||  || soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;|''[[Strike Back - Season 3]]'' || [[Rhona Mitra]] || Major Rachel Dalton || Episode 8; with low capacity magazine and telescopic sight || Rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Built on commercial &amp;quot;LM4&amp;quot; receiver without lightening cuts, additional carry handle &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Invasion - Season 1]]'' || || Skrull Rebel ||mocked up as AK-74 w/black synthetic furniture; &amp;quot;Beloved&amp;quot; (S1E04) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || R4 ||  || Added in &amp;quot;Fallen Ghost DLC&amp;quot; || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vektor R5 ==&lt;br /&gt;
[[Image:VektorR5.jpg|thumb|right|450px|Vektor R5 - 5.56x45mm NATO]]&lt;br /&gt;
The '''Vektor R5''' is a South African version of the Galil SAR.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Port of Cape Town (V Keyptaunskom portu...)]]'' || Ryan Kruger || Alex || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chappie]] ||  || Various || Some with railed handguards &amp;amp; optics || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Tremors 5: Bloodlines]] || [[Michael Gross]] || Burt Gummer|| rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; |2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pearl Thusi]] || Dr. Nandi Montabu&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Janks]] || Erich Van Wyk &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vehicle 19]]'' || || A South African police officer || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' ||  ||Cape Town Police officers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Elysium]] || [[Adrian Holmes]] || Manuel ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Dredd]] ||  ||Gangsters|| With railed handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Safe House]] || [[Rubén Blades]]  ||Carlos Villar|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Machine Gun Preacher]]'' ||  || LRA troops ||  ||rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
|  || SPLA troops || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gerard Butler]] || Sam Childers || mocked up as [[Norinco Type 56C]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Souleymane Sy Savane]] || Deng || mocked up as [[Norinco Type 56C]] &lt;br /&gt;
|-&lt;br /&gt;
|'' [[District 9]] ||  || MNU soldiers || Both as Vektor R5 and mocked up as AK-series rifle || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[1968 Tunnel Rats]] ||  || Vietcong fighters || Mocked up as AK-series rifle || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster's Paradise: Jerusalema]] || || South African police|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || Various terrorists ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[Mercenary for Justice]]'' || [[Steven Seagal]] || John Seeger ||rowspan=&amp;quot;4&amp;quot; | ||rowspan=&amp;quot;5&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zaa Nkweta]] || &amp;quot;Radio&amp;quot; Jones&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jacqueline Lord]] || Maxine Barnol&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael K. Williams]] || Samuel Kay &lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries, French commandos, Cape Town police officers, and Chapel's henchmen || Standard and visually modified to resemble AK-series rifles &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lord of War]] ||  || Lebanese militia ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Flight of the Phoenix]] || [[Kevork Malikyan]] || Rady || Mocked up as AK-series rifle || rowspan=&amp;quot;2&amp;quot;|  2004&lt;br /&gt;
|-&lt;br /&gt;
| || Nomads || Mocked up as AK-series rifles |&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hotel Rwanda]] ||  || Rwandan Army soldiers || Vektor R5 || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Stander]] ||  || South African police ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Normal Life]] || [[Luke Perry]] || Chris Anderson || || rowspan=&amp;quot;2&amp;quot;|  1996&lt;br /&gt;
|-&lt;br /&gt;
| || Policemen ||  |&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Never Say Die]]'' || [[Frank Zagarino]] || Corp. Blake ||rowspan=4|mocked up as [[AKS-47]] || rowspan=6|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Drago]] || Sgt. Franklin James&lt;br /&gt;
|-&lt;br /&gt;
| [[John Simon Jones]] || Amos&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Ferreria]] || Jacob&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Smith]] || Angel || Visually modified, fitted with [[Cobray CM203]] grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| || FBI agents, cult members || Unmodified&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' ||  || soldiers || opening credits || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |''[[American Ninja 3: Blood Hunt]]'' || [[Yehuda Efroni]] || Andreas || rowspan=&amp;quot;3&amp;quot; |Mocked up as [[AKS-47]] || rowspan=&amp;quot;4&amp;quot; |1989&lt;br /&gt;
|-&lt;br /&gt;
| [[David Bradley (II)|David Bradley]] ||Sean Davidson&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve James]] || Curtis Jackson&lt;br /&gt;
|-&lt;br /&gt;
| || Police officers || Standard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title / Episode&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |''[[Strike Back - Season 3]]'' || [[Sullivan Stapleton]] || Sgt. Damien Scott || One modified to resemble [[AKS-74]]; Another with CAA handguard, tactical light and ACOG scope ||rowspan=&amp;quot;6&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Winchester]] || Sgt. Michael Stonebridge ||  With CAA handguards, tactical light, EOTech sight and three prong flash hider &lt;br /&gt;
|-&lt;br /&gt;
| [[Shane Taylor]] || Craig Hanson ||rowspan=&amp;quot;2&amp;quot; | With UTG quad rail and Aimpoint sight  &lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Regan]]  || Karl Matlock   &lt;br /&gt;
|-&lt;br /&gt;
|   || Mercenaries  ||&lt;br /&gt;
|-&lt;br /&gt;
|   || SAPS officers  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |''[[Strike Back - Season 2]]'' || [[Sullivan Stapleton]] || Sgt. Damien Scott ||rowspan=&amp;quot;2&amp;quot; | With UTG quad rail, ERGO rail covers, Aimpoint sight with 3x magnifier  ||rowspan=&amp;quot;5&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Phillip Winchester]] || Sgt. Michael Stonebridge&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries ||   With CAA handguards and scopes&lt;br /&gt;
|-&lt;br /&gt;
| || Pakistani terrorists ||rowspan=&amp;quot;2&amp;quot; | Modified to resemble [[AK-47]]  &lt;br /&gt;
|-&lt;br /&gt;
| || Janjaweed fighters  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; |''[[Strike Back - Season 1]]'' || [[Andrew Lincoln]] || Hugh Collinson || ||rowspan=&amp;quot;4&amp;quot;| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || John Porter  || rowspan=&amp;quot;3&amp;quot; | Modified to resemble [[AK-47]]  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Parkes]] || Felix Masuku &lt;br /&gt;
|-&lt;br /&gt;
| || Zimbabwean soldiers &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Metal Gear: Ac!d]] ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vektor R6 ==&lt;br /&gt;
[[Image:Tn denel r6.jpg|thumb|right|450px|Vektor R6 with stock folded - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''Vektor R6''' is a compact version of the R5 with a 11-inch barrel. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]] || [[David James]] || Koobus Venter ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vektor CR-21 ==&lt;br /&gt;
&lt;br /&gt;
The '''Vektor CR-21''' is a bullpup rifle that utilizes the action of the South African R4. Housed in a composite stock that makes it considerably lighter than the Galil, the rifle includes a 1x optical sight and the provision to mount a 40mm grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|450px|right|Vektor CR-21 bullpup rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Vektor CR-21 with GL.jpg|thumb|right|450px|Vektor CR-21 bullpup rifle with UBGL - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[District 9]] ||  || MNU soldiers || With white stocks || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|'' [[Doomsday]] || [[Adrian Lester]] || Sgt. Norton || rowspan=&amp;quot;3&amp;quot;| With silencer, weaponlight, and SUSAT scope || rowspan=&amp;quot;3&amp;quot;| 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Tom Fairfoot]] || Michaelson &lt;br /&gt;
|-&lt;br /&gt;
| [[Rhona Mitra]] || Eden Sinclair &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary for Justice]]'' || [[Vivian Bieldt]] || Dekerk || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Slipstream]] || [[Vinnie Jones]] || Winston Briggs|| rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Hakeem Kae-Kazim ]] || Runson &lt;br /&gt;
|-&lt;br /&gt;
|[[Thorsten Wedekind]] || Cam &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back - Season 3]]''|| || Mercenaries || With shortened barrel and Leupold CQ/T sights ||2012 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; |  Release Date&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] || &amp;quot;CR-21&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' || || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex]] || New World Brigade Terrorists || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
* [[Denel]] - A list of all firearms manufactured by Denel.&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1602848</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=1602848"/>
		<updated>2023-08-10T23:04:44Z</updated>

		<summary type="html">&lt;p&gt;VladVladson: /* Cannon */ Noted discrepancies with USS Constitution's actual arms (as far as I can tell, bow chasers aren't included a ship's nominal gun count)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth numbered game and the fifth main installment in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender are determined by the player, although officially the male and female characters are known as Nate and Nora respectively; collectively, they are known as the Sole Survivor) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their infant son Shaun being abducted and their spouse killed, they are later re-woken by the failure of the cryogenic equipment to find 210 years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
As with the previous games, a number of DLC were released for ''Fallout 4''. Of these, two were simply additions to the game's settlement system (''Wasteland Workshop'' and ''Contraptions Workshop'') while the other four added more substatial content such as new quests, weapons or whole locations to explore. These four were ''Automatron'', which adds a new questline to the game dealing with robots; ''Far Harbor'', which takes the Sole Survivor to Mount Desert Island, Maine; ''Vault-Tec Workshop'', which introduces a new Vault and settlement to the game, Vault 88; and ''Nuka-World'', which takes place in the eponymous Nuka-Cola-themed amusement park.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''[[Fallout: New Vegas]]'', which allowed the player to attach suppressors, extended magazines, etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine, and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be full-auto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns of pipes and wood, as they aesthetically appear to be. A more accurate real world example would be the works of activists Professor Parabellum and P.A. Luty, who make submachine guns and handguns akin to those that would be available in the early 20th century out of simple scrap metal parts.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific perks; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;, with Gun Nut allowing for more complex parts such as strengthened receivers, recoil absorbing stocks, and suppressors, and Science! allowing for things like glow sights and more notably, upgrades to the various energy based weapons, such as a splitter for a laser gun that makes it act like a shotgun.&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive: the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon. Often times, the lowest grade parts are cheap or even free to build, such as &amp;quot;equipping&amp;quot; an empty muzzle, and of course, have no Gun Nut or Science! perk requirement, so while not immensely effective, it does incentivize cannibalizing weapons to an extent.&lt;br /&gt;
&lt;br /&gt;
''Fallout 4'' also introduces &amp;quot;legendary&amp;quot; weapons to the series, which are otherwise standard weapons that have specific modifiers such as firing two bullets at once or applying a poison damage effect to the target. These are dropped by legendary enemies, more powerful versions of their standard counterparts; most enemies can spawn as legendary variants, occasionally resulting in odd sights like looting a rifle off a radroach. Like previous games, unique weapons also appear in ''Fallout 4'', although these are usually just regular weapons with special names and pre-set legendary effects and attachments.&lt;br /&gt;
&lt;br /&gt;
The item condition system from the previous two games has been excised, so weapons will no longer jam or perform poorly after prolonged use, nor will they require maintainence.&lt;br /&gt;
&lt;br /&gt;
The '''''Creation Club''''' is an officially supported platform for modders and developers to host content on Bethesda Softworks' games. It features content that is purchased with the use of &amp;quot;Credits&amp;quot;, currency used for buying ''Creation Club'' content which is only obtainable by spending real money on it. The ''Creation Club'' for ''Fallout 4'' was launched in August 2017 and since then, various new items including weapon mods have been published to it. Firearms from ''Creation Club'' add-ons that are not direct variants of guns already in the base game are covered seperately as they are fan-made content. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, predictably enough chambered for 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Some elements of the new design, mostly the slanted dustcover and thin bent triggerguard, bear a resemblance to the German prototype Volkspistole produced by Walther late in the Second World War, although this is most likely just a coincidence. Modifications allow it to be converted to full-auto, effectively replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, while the &amp;quot;Long Barrel&amp;quot; mod restores the enormous chunky front end of the ''Fallout 3'' incarnation. Unlike previous games, the 10mm Pistol is single-action only, and thus always has its hammer cocked. The 10mm is the first firearm acquired in the game, found on the Overseer's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
The ''Creation Club'' mod &amp;quot;Neon Flats&amp;quot; adds the &amp;quot;Gen-4 10mm Pistol&amp;quot; (no, not a 4th Generation [[Glock 20]]), a variant of the 10mm Pistol that deals additional damage against robot enemies. It has a unique dark blue and pink tone. &lt;br /&gt;
[[File:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[File:Walther-Volkspistole.jpg|thumb|none|400px|Walther Volkspistole - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fo410mm-1.jpg|thumb|none|600px|Inspecting a completely stock 10mm Pistol.]]&lt;br /&gt;
[[File:Fallout4-10mm-3.jpg|thumb|none|600px|Another 10mm Pistol, this time fitted with a reflex sight, &amp;quot;Comfort Grip&amp;quot; (which replaces the weapon's default brown plastic grip with a wooden one), and the default barrel...]]&lt;br /&gt;
[[File:Fo4 10mmpistol.jpg|thumb|none|600px|...and this is the long barrel, which makes it look closer to the gun from the previous two games, even including the strange LAM-like underbarrel tube.]]&lt;br /&gt;
[[File:Fo410mm-2.jpg|thumb|none|600px|A more substantially modified 10mm, featuring a compensator, &amp;quot;Long Light Barrel&amp;quot;, &amp;quot;Sharpshooter's Grip&amp;quot;, and an extended magazine. If one inspects the underside of the 10mm, it will appear that it is lacking a magazine well, and the magazine appears to be just floating in the space inside the grips. This is best visible with an extended magazine equipped.]]&lt;br /&gt;
[[File:Fo410mm-3.jpg|thumb|none|600px|Finding himself rather unprepared for the situation, the Sole Survivor fetches a 10mm Pistol from the Vault 111 Overseer's desk. Equipping the pistol will have the player character rack the slide, but this is only the case in first-person.]]&lt;br /&gt;
[[File:Fo410mm-4.jpg|thumb|none|600px|The rather huge pistol in idle.]]&lt;br /&gt;
[[File:Fo410mm-5.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:Fo410mm-6.jpg|thumb|none|600px|Firing; the process of the slide cycling back moves two levers located below the slide on each side of the gun downwards, and proceed to line up with a matching ledge in the slide when it returns to battery. The purpose these levers serve isn't exactly clear.]]&lt;br /&gt;
[[File:Fo410mm-7.jpg|thumb|none|600px|12 rounds of 10mm expended into the wall, the Survivor dumps a magazine, unmarred by the fact that the pistol seems to lack any magazine release. Prompting a reload will also automatically lock open the slide, utilising the aforementioned pair of levers to do so.]]&lt;br /&gt;
[[File:Fo410mm-8.jpg|thumb|none|600px|A new magazine is then inserted into the grip...]]&lt;br /&gt;
[[File:Fo410mm-9.jpg|thumb|none|600px|...and the slide release actuated, which lowers the levers holding the action open. This is a rather unnecessarily complicated way to design a slide stop, as practically every real-world pistol simply uses the release lever itself to lock the slide back.]]&lt;br /&gt;
[[File:Fo410mm-10.jpg|thumb|none|600px|Meleeing with a pistol whip.]]&lt;br /&gt;
[[File:Fallout4-10mm-1.jpg|thumb|none|600px|A different Sole Survivor, having equipped herself with an extremely fetching hat, takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
[[File:FO4 CC 10mm.jpg|thumb|none|600px|The ''Creation Club''-exclusive &amp;quot;Gen-4 10mm Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]], and is incorrectly identified as a pistol, when it is a revolver. It is a powerful revolver that can be customized with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;Pipe Revolver&amp;quot;. The player character will always cock the hammer after each shot, which is missing the firing pin. In the game's files, there exists first person fanning animations for the revolver which were ultimately unused.&lt;br /&gt;
&lt;br /&gt;
The ''Nuka World'' DLC adds a variant of the .44 Pistol, called the &amp;quot;Western Revolver&amp;quot;. As a cleaner version of the &amp;quot;.44 Pistol&amp;quot;, the Western Revolver sports visually different grips and deals more damage at the cost of having a very limited number of modifications. It was likely named the &amp;quot;Western&amp;quot; revolver due to it being given to the player by a robot in an attraction in Nuka World themed after the American Wild West, though a S&amp;amp;W Model 29 is rather inappropriate for this time period.&lt;br /&gt;
&lt;br /&gt;
Added in the ''Creation Club'' &amp;quot;Noir Penthouse&amp;quot;, the &amp;quot;Early Retirement&amp;quot; is a unique variant of the normal Model 29. This revolver is a large reference to the [[(Blade Runner) - LAPD 2019 Blaster|handgun]] carried by [[Harrison Ford]] in the film ''[[Blade Runner]]'', with its name referring to &amp;quot;retirement&amp;quot; being the euphemistic term in the movie for the eliminating of Replicant bio-engineered humans. This variant of the .44 Magnum is a black M29 fitted with dark brown grips, a reflex sight and two red studs located underneath the release latch, replicating the two red LED lights on the handgun from ''Blade Runner''. Additionally, Early Retirement deals extra damage against ''Fallout 4'''s &amp;quot;synths&amp;quot;, bio-engineered humans often encountered in Boston. &lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|A snub-barrel Model 29 in the weapon customization menu. Note that even though the hammer is back, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:FO4 M29 ModdedLoading.jpg|thumb|none|600px|A similarly styled Model 29, in a loading screen. Note the thin crane and small bore size in both the barrel and cylinder chambers, uncharacteristic of a .44 caliber.]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Model 29, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
[[File:FO4 CC .44M2019.jpg|thumb|none|600px|Inspecting a faux-M2019 Blaster.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm Pistol under the name &amp;quot;Deliverer&amp;quot;, and is acquired as a reward for the Railroad quest &amp;quot;Tradecraft&amp;quot;. The pistol by default comes with the &amp;quot;VATS Enhanced&amp;quot; legendary effect. Its chambering in 10mm is rather strange; a PPK is too small to feed or contain the pressures of such a cartridge, and it is depicted holding 12 rounds in its standard magazine, a feat not possible without making the weapon significantly bulkier and extending the magazine past the grip. A slightly more realistic caliber in game would be the &amp;quot;.38 round&amp;quot; featured in the game, although that round is implied to be .38 Special rather than .380 ACP; however, the Deliverer was likely originally going to chamber a cut &amp;quot;.32&amp;quot; round, as the ammunition present in the magazine are referred to as such in the game files. When firing the Deliverer, its hammer does not move. &lt;br /&gt;
&lt;br /&gt;
The ''Nuka-World'' add-on adds the Acid Soaker, which is a Deliverer modified to squirt armor-reducing acid at its targets. Its barrel appears to be from the end of a Combat Rifle's barrel. Although the Acid Soaker's model uses part of the Deliverer's, its slide lacks its ejection port.&lt;br /&gt;
&lt;br /&gt;
The ''Creation Club'' add-on &amp;quot;Shroud Manor&amp;quot; features the &amp;quot;Silver Sidearm&amp;quot;, a reskinned Deliverer. Visually, it is equipped with a &amp;quot;Sharpshooter's Grip&amp;quot; that has a floral pattern on it. The Silver Sidearm does not possess any legendary effects and as such is essentially an inferior version of the Deliverer, though they share their modification pool with each other.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
[[File:Acidsoaker.jpg|thumb|none|500px|The Acid Soaker. Like a Super Soaker, but with acid.]]&lt;br /&gt;
[[File:FO4 CC PPK.jpg|thumb|none|600px|The &amp;quot;Silver Sidearm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is a bizarre hybrid between the [[M1928 Thompson]] and [[M1A1 Thompson]]. It is largely based on the M1, but has M1928 features such as the stock (missing its quick-detach button), rear sight protector (and only the protectors; the rear sight itself is based on the M1's), trigger group, and compatibility with drums. It also has a oddly wide receiver and short bolt handle slot, and is depicted as closed-bolt. The Thompson can be fitted with a Cutts compensator and have its smooth barrel replaced with the original finned barrel (oddly described as the &amp;quot;light barrel&amp;quot;). It is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. The default magazine is a drum which, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Silver Submachine Gun&amp;quot; is a unique version of the Submachine Gun that is a replica of the weapon used by the in-universe fictional character known as the Silver Shroud. It is given by Kent Connolly if the player presents the original prop gun to him during the quest &amp;quot;The Silver Shroud&amp;quot;. It differs from the standard variant in having a shinier finish and darker furniture, but is statistically identical.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎|thumb|none|400px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum, left-handed ejection port and charging handle, bizarre sawn-off stock, and handguard which is placed slightly too far back.]]&lt;br /&gt;
[[File:Fo4thompson-1.jpg|thumb|none|600px|A Thompson with a full-length stock, larger drum, finned barrel, and Cutts compensator.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|The unique Silver Submachine Gun.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special Silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] appears in the game, predictably named the &amp;quot;Double-Barrel Shotgun&amp;quot;. Like many long guns in the game, it initially starts off in a sawn-off configuration, but with a high enough level in the &amp;quot;Gun Nut&amp;quot; perk it is possible to unsaw the shotgun, giving it long barrels and a full stock. Unlike the version from ''Point Lookout'', the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|600px|The &amp;quot;Double-Barrel Shotgun&amp;quot; in the modification menu. This is the shotgun in its base sawn-off configuration...]]&lt;br /&gt;
[[File:Fo4dbarrel-1.jpg|thumb|none|600px|...and this is the full-length version, which has a rather awkwardly-proportioned stock.]]&lt;br /&gt;
[[File:Fo4dbarrel-2.jpg|thumb|none|600px|Alternatively, the shotgun can be made even shorter. Sawing down the stock and barrels for some reason ''costs'' materials.]]&lt;br /&gt;
[[File:Fo4dbarrel-3.jpg|thumb|none|600px|Out in Concord, the Sole Survivor holds a double-barrel.]]&lt;br /&gt;
[[File:Fo4dbarrel-4.jpg|thumb|none|600px|Aiming; the bead front sight is always present regardless of barrel length, so maybe the &amp;quot;Sawed-Off Barrel&amp;quot; doesn't actually saw off the barrels.]]&lt;br /&gt;
[[File:Fo4dbarrel-5.jpg|thumb|none|600px|Shooting. Sadly, the shotgun cannot be modified to fire both barrels at once.]]&lt;br /&gt;
[[File:Fo4dbarrel-6.jpg|thumb|none|600px|Breaking open the double-barrel automatically ejects the shells, but the ejector doesn't actually move. The player character also doesn't push the opening latch, and it visibly moves on its own; this is quite difficult to see in first-person, but can be more easily viewed in third-person.]]&lt;br /&gt;
[[File:Fo4dbarrel-7.jpg|thumb|none|600px|Slipping in two new shells, although that claim is questioned by the fact that they have struck primers. The shells themselves are also rather large in size, being closer in size to 10 gauge than 12.]]&lt;br /&gt;
[[File:Fo4dbarrel-8.jpg|thumb|none|600px|Closing the shotgun now uses a more reserved technique than flicking it shut.]]&lt;br /&gt;
[[File:Fo4dbarrel-9.jpg|thumb|none|600px|Meleeing has the player character bash with the stock. Or in this case the grip.]]&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a Ghoul with his double-barrel.]]&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying. When reloading in third-person, the Sole Survivor will insert each shell individually rather than both at once.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The [[PPSh-41]]-based &amp;quot;Combat Shotgun&amp;quot; returns from ''[[Fallout 3]]'', but has been redesigned to be mechanically plausible. Its default magazine is now a shortened [[BAR]] magazine (that somehow holds 8 shells despite being far too short) placed where it can actually feed into the gun, and can be equipped with a full-length BAR mag (holding 12 shells) or a drum magazine (holding a ludicrous 32 rounds) similar in design to a scaled-down version of the ''Fallout 3'' Combat Shotgun's. In addition it has a wooden handguard resembling the forend of a pump-action shotgun, complete with what is presumably supposed to be the gas tube. Like with other firearms in the game, the Combat Shotgun's buttstock is sawed off and it starts off with a short barrel.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Fallout3shotty.jpg‎|thumb|none|450px|The &amp;quot;Combat Shotgun&amp;quot; from ''Fallout 3'' for comparison. Note the PPSH-41 fire selector switch, which is missing in 4's shotgun.]]&lt;br /&gt;
[[File:Fo4combatsg-1.jpg|thumb|none|600px|The basic sawn-off &amp;quot;Combat Shotgun&amp;quot; in 4. The bolt handle slot in the receiver is too short to realistically cycle the shotgun's action.]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|A Combat Shotgun in its full-length configuration, equipped with the &amp;quot;Medium Magazine&amp;quot; and front sight ring (which also helpfully comes with a rear sight).]]&lt;br /&gt;
[[File:FO4 ComSGunModded.jpg|thumb|none|600px|A Combat Shotgun with the &amp;quot;Ported and Shielded Barrel&amp;quot; (which only visually applies a heatshield over the already present PPSh-style shield and not any porting), a compensator based on the PPSh-41's muzzle brake, and the &amp;quot;Marksman's Stock&amp;quot; (seemingly based on some [[AR-15]] stocks), which would require its user to rather awkwardly angle their thumb over the top tube.]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat Shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Laser Musket&amp;quot;==&lt;br /&gt;
A homemade laser weapon consisting of standard military components and scrap-made components, the &amp;quot;Laser Musket&amp;quot;'s stock and trigger guard are very close in design to the [[Kentucky Flintlock Rifle]], which was a typical weapon for the Minutemen during the American Revolutionary War, while the main firing portion of the weapon comes from the game's &amp;quot;Laser Pistol&amp;quot; or &amp;quot;Laser Rifle&amp;quot; depending on barrel length. It is a single-shot laser rifle, operated via a side-mounted hand crank. The more the player cranks it, the more damage a shot will do. The Laser Musket is widely used by the &amp;quot;Minutemen&amp;quot; faction, with its usage obviously a tribute to real-life history.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, the term &amp;quot;laser musket&amp;quot; is, amusingly enough, a more accurate description of such a weapon than &amp;quot;laser rifle&amp;quot;; a rifle, by definition, has a rifled barrel, while a laser weapon does not (not leastly because it doesn't have a &amp;quot;barrel&amp;quot; in the traditional sense - only a set of lenses), making &amp;quot;musket&amp;quot; technically the more appropriate term.&lt;br /&gt;
[[File:Pennsylvania_rifle_2.jpg|thumb|none|400px|Pennsylvania Rifle - .40]]&lt;br /&gt;
[[File:Fo4_Laser_Musket.jpg|thumb|none|500px|The full-length Laser Musket, in all its cobbled-together glory. Note that the front focusing lenses are apparently completely exposed, with no tube connecting them and the main laser emitter; this would realistically lead to a whole slew of issues, from ambient humidity scattering the beam before it got to the lenses, to the lenses themselves being easily knocked out of alignment, to careless users accidentally putting their fingers in the path of the beam and losing them. Note also that this particular image seems to lack a trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
A left-handed [[Remington Model 700]] appears, normally named the &amp;quot;Hunting Rifle&amp;quot;. It is renamed the &amp;quot;Sniper Rifle&amp;quot; if given a full stock and a scope. In a rare display of a video game understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel. The weapon can be rather implausibly rechambered for .50 or .38.&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this extremely compact version.]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|With the &amp;quot;Marksman's Stock&amp;quot; and &amp;quot;Long Light Barrel&amp;quot; modifications, the Hunting Rifle can be made into this [[Remington Model 700 VTR]]-style configuration; this one is also fitted with a 7-round &amp;quot;Medium Magazine&amp;quot;, muzzle brake, and a bipod which is only featured on this loading screen and is not actually an attachment in the game. The weapon's buttstock appears to have been based on the &amp;quot;[[:File:FNV_Sniper_Rifle.jpg|Sniper Rifle]]&amp;quot; from ''Fallout 3''.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed pseudo-VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Rifle&amp;quot; is essentially a rifle version of the Combat Shotgun, and as such is based on the [[PPSh-41]]. The only parts that are different from the shotgun are the bolt, the magazine, which is reused from the Hunting Rifle, and the barrel, which now lacks the heat shield. As it is largely the same weapon, the Combat Rifle has many of the same modifications as the Combat Shotgun. The Combat Rifle's default magazine holds 20 rounds (and is also the 7-round &amp;quot;Medium Magazine&amp;quot; from the Hunting Rifle), while the extended magazine (the Hunting Rifle's 10-round &amp;quot;Large Magazine&amp;quot;) holds 40. Bizarrely, the rifle's default chambering is &amp;quot;.45&amp;quot; ammunition; since this .45 ammo is also used in the &amp;quot;Submachine Gun&amp;quot;, this means that the Combat Rifle is chambered in .45 ACP by default. Despite this, the magazine always shows full-length rifle cartridges inside it. Alternative chamberings include &amp;quot;.38&amp;quot; (yet another pistol-caliber round) and .308. In ''Far Harbor'', a unique version chambered in 5.56mm named &amp;quot;December's Child&amp;quot; can be found; this rechambering is by way of a unique legendary effect that is named &amp;quot;[[M4 Carbine]]&amp;quot; internally.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Fo4combatrf-1.jpg|thumb|none|600px|The Combat Rifle in its base sawed-off configuration.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle full stock and barrel.jpg|thumb|none|600px|The Combat Rifle with full length barrel and stock.]]&lt;br /&gt;
[[File:Fo4combatrf-2.jpg|thumb|none|600px|Another Combat Rifle, this time with the &amp;quot;Marksman's Stock&amp;quot; (the &amp;quot;Recoil Compensating Stock&amp;quot; uses the same model) and a rather haphazardly-attached bayonet.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle short barrel hooded sight shell.jpg|thumb|none|600px|The Sole Survivor fires a short-barrelled Combat Rifle fitted with the front sight ring in VATS. Note the .45 casing being ejected - if it is rechambered for .308, it will eject a .308 casing.]]&lt;br /&gt;
[[Image:Fallout 4 Combat Rifle long barrel close up.jpg|thumb|none|600px|The player character wears a mask while shooting Ghouls to ensure they can't identify him to authorities. This picture shows that the Combat Rifle's receiver was clearly designed with the Combat Shotgun in mind first, as the rifle's magazine is very thin compared to its magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gauss Rifle&amp;quot;==&lt;br /&gt;
The redesigned &amp;quot;Gauss Rifle&amp;quot; no longer has any design cues from the [[Lahti L-39]]; the only real part of the weapon is the stock from a [[PK]]. It uses 2mm EC rounds like the ''Fallout 2'' version instead of microfusion cells, and also operates differently from the Lahti-based Gauss Rifles from the previous games. It can now be charged for additional damage, the percentage of which is shown via a Nixie tube display. The weapon is loaded through a disc-shaped &amp;quot;magazine&amp;quot; located on the top of the gun, which is held in place by a hinged top cover.&lt;br /&gt;
[[File:Pk_machine_gun.jpg|thumb|none|400px|PK - 7.62x54mmR]]&lt;br /&gt;
[[Image:Fallout4-PKM-1.jpg|thumb|none|600px|The PK stock is pretty much the only recognizable part in this bundle of wires, rebar, and magnetic coils. Note that it uses a suppressor, which seems all but useless considering that the gauss rifle fires subsonic projectiles using no propellant and as such would be silent in real life. The only noise it makes in game is that of the shoddy capacitors under stress as they charge and discharge, but considering that they're on the outside of the gun, how exactly a suppressor would do anything to change that is unexplained.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The ''Far Harbor'' DLC add-on features the [[Gustloff Volkssturmgewehr]], appearing as the &amp;quot;Radium Rifle&amp;quot;. The rifle is chambered in .45 and has various sci-fi components added to its body, including an optional wire and tin-foil dish that can be added to the barrel, which allow the rifle to cause &amp;quot;radiation damage&amp;quot; to targets. When reloading, magazines are &amp;quot;rocked&amp;quot; into the magwell, like on an AK rifle. The alternative barrel mods for the Volkssturmgewehr do not actually raise the length of the barrel as their names suggest, but instead add a flimsy foil dish around it, presumably to have some effect on the radiation contained within fired bullets. By default it is loaded with 20-round magazines, and the extended magazine (which is visually a 30-round [[Sturmgewehr 44]] magazine) raises its capacity to 40 rounds.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5left.jpg|thumb|none|400px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|600px|The Volkssturmgewehr as seen in the crafting menu. Note the various electronic components, such as the fictional &amp;quot;Gamma Rounds&amp;quot; welded onto the rifle, which obviously do not exist on its real life counterpart. The rifle also has a semi-pistol grip stock similar to the MP508 variant, but has none of its other features.]]&lt;br /&gt;
[[File:FO4 VstgModded.jpg|thumb|none|600px|A further modified Volkssturmgewehr. This one features a hollow stock, &amp;quot;Long Ported Barrel&amp;quot;, its default 20-round magazine, and a compensator that better fits an anti-materiel rifle.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|600px|The player character cosplaying as a World War II German officer while aiming the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==&lt;br /&gt;
The ''Far Harbor'' DLC add-on also features the [[Marlin Model 1895]], appearing as the &amp;quot;Lever Action Rifle&amp;quot;. It has a 5-round capacity despite being fitted by default with a short tube that should realistically hold 4 rounds at a time. It is chambered in .45-70, a round used only by the Marlin and its unique variants. The rifle is also fitted with a rear aperture sight that appears to be based on those used on the [[Benelli M Series Super 90 Shotguns]], and a left-handed receiver. The base rifle comes in a &amp;quot;Mare's Leg&amp;quot; style configuration with a short stock, short barrel, and an enlarged lever loop. The longer barrel modifications also increase the length of the magazine tube but oddly this does not up the ammo capacity. Due to the lack of a round-by-round reloading system in the game, the rifle is always reloaded with 5 rounds regardless of how many are still remaining in the magazine.&lt;br /&gt;
[[Image:Zoom_1895G.jpg|thumb|none|400px|Marlin 1895G &amp;quot;Guide Gun&amp;quot; - .45-70 Government]]&lt;br /&gt;
[[Image:FO4FH LeverGunDefault.jpg|thumb|none|600px|The Marlin in its basic configuration. Note the oddly enlarged lever.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|600px|The Marlin with an extended barrel.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|600px|The rifle fitted with a scope and &amp;quot;Marksman's Stock&amp;quot;, which differs from the &amp;quot;Full Stock&amp;quot; by way of a leather cheekrest with rather uncomfortably placed (for a right-hander) spare round holders.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|600px|The Sole Survivor prepares to save Open Mic Night from MacCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|600px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|600px|Much to the Brotherhood of Steel's chagrin, the player character re-enacts a scene from ''[[Cowboys &amp;amp; Aliens]]''.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The ''Nuka World'' DLC features a Type 1 [[AK-47]], named the &amp;quot;Handmade Rifle&amp;quot;. It chambers the &amp;quot;7.62 round&amp;quot; added by the DLC and cannot be rechambered for anything else. Some of its modifications include the [[SVD]]-style &amp;quot;Marksman's Stock&amp;quot; and [[PSL]]-style &amp;quot;Sniper Barrel&amp;quot;.&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|400px|Type 1 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Nukaworld akm.jpg|thumb|none|600px|The &amp;quot;Handmade Rifle&amp;quot;, as it's called in game, fitted with the [[Galil]]-esque &amp;quot;Light Stock&amp;quot;, an AK &amp;quot;Swiss Grater&amp;quot; upper handguard, and an extended 30-round magazine. The ventilated handguard is reminiscent of a similar design featured on the &amp;quot;Kalash&amp;quot; from ''[[Metro: Last Light]]''.]]&lt;br /&gt;
[[Image:Fo4ShovelStock.jpg|thumb|none|600px|An AK-47 with the bizarre &amp;quot;shovel stock&amp;quot; that almost every Handmade Rifle seems to come with, similar to the AK from ''Rust''. Why they can mass produce pistol grips and handguards but not proper AK-style stocks is a mystery whose answer shall never truly be discovered.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
Though called an &amp;quot;Assault Rifle&amp;quot;, this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing on the default barrel (it is restored if the barrel is lengthened), a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]] (even though the Lewis is air-cooled), a receiver and grip resembling that of the [[MAS AA-52]], the handguard of the [[M249 SAW]], a small antiaircraft-style front sight, and a side loading box magazine. It is notably the only weapon in the base game that uses &amp;quot;5.56mm&amp;quot; rounds. Supposedly, the &amp;quot;Assault Rifle&amp;quot; would have used .50 caliber ammunition as the text on the gun's suppressor reads &amp;quot;CAL .50&amp;quot;. This weapon cannot qualify as an &amp;quot;assault&amp;quot; rifle because it does not have the ability to switch between fire modes, with the player having to modify its receiver to grant the gun full auto capabilities.&lt;br /&gt;
&lt;br /&gt;
According to the official ''Fallout 4'' artbook, the weapon was originally called the &amp;quot;Machine Gun&amp;quot; and designed both to look large in the oversized hands of the usable Power Armor suits and to test the modular weapon customization.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:AA52.jpg|thumb|none|400px|MAS AA-52 GPMG - 7.5x54mm French]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|FN M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects upwards and angled to the left, clipping through the gun; this may have been due to model being mirrored at some point. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Minigun&amp;quot;==&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, usable by the player character and found in the hands of elite enemies. It has a massive 500-round drum resembling the one used on the [[M61 Vulcan]]. As is tradition for miniguns in the series, it is chambered for the fictional &amp;quot;5mm round&amp;quot;. The rate of fire is very slow for a minigun, more akin to a movie minigun than a real one. Bizarrely, when using power armor, the barrels spin clockwise in first person, but counter-clockwise in third person.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customized in several ways, the most substantial of which gives it the three-barrel assembly from the [[General Dynamics GAU-19/A]], which improves accuracy.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Phalanx_CIWS_1B.jpg|thumb|none|400px|Phalanx CIWS - 20x102mm]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|A Minigun in the weapon customization menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a Power Armor soldier with a Minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of Power Armor, the player character eyes up the Minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of Raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the Minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect. This is also the Minigun being reloaded, which consists of the weapon being shifted around while some heavy mechanical sound effects play to indicate that something is happening.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|The unique version of the Minigun is known as the Ash Maker, which has the &amp;quot;Incendiary&amp;quot; legendary effect, meaning that on top of filling anything on the wrong side of the barrel(s) with lead, it also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard. Oddly, the weapon is only ever loaded with cannonballs, and not any powder, which would lead to some rather obvious problems. Bizarrely, one of the modifications for the &amp;quot;Broadsider&amp;quot; is a &amp;quot;Multi Shot Canister&amp;quot; which attaches a tube to the underside of the cannon and somehow gives it a capacity of 3 balls. Though, when this mod is built, the player will only insert a single cannonball into the weapon while reloading. The top of the cannon contains an engraving of King George II's royal cypher and the year &amp;quot;1820&amp;quot;; these markings are partially based on those on replica guns onboard the ''Constitution''.&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon. Also note the taped-on button, which connects to wires that lead to the cannon's touch hole, which explains how the powder is lit, but not where it comes from.]]&lt;br /&gt;
[[File:Fallout-4-Cannonloadingscreen.jpg|thumb|none|600px|A Broadsider in one of the game's loading screens. It has the &amp;quot;multi shot cannister&amp;quot; mod and &amp;quot;light barrel&amp;quot; upgrade applied.]]&lt;br /&gt;
[[File:FO4 CannonConcept.jpg|thumb|none|600px|Concept art of the Broadsider from ''The Art of Fallout 4''. This page implies that the Broadsider would have been upgradable with different projectiles such as chain shot, fused cannonballs and smaller shot.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]; oddly, the lower furnishings of the front end of the tube, the foregrip, and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an [[M202A1 FLASH]]. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] appears as the &amp;quot;Flare Gun&amp;quot;, and is awarded for completing the quest &amp;quot;The First Step&amp;quot;. In a rare case of a flare gun in a video game actually being used for its intended purpose, it is used only for summoning nearby Commonwealth Minutemen for assistance, being almost useless as a combat weapon due to its very low damage.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:Fo4leucht-1.jpg|thumb|none|600px|Inspecting the Leuchtpistole.]]&lt;br /&gt;
&lt;br /&gt;
==Greener Percussion Harpoon Gun==&lt;br /&gt;
Added in the ''Far Harbor'' DLC, the &amp;quot;Harpoon Gun&amp;quot; is partly based on the Greener Percussion Harpoon Gun. However, the in-game version is handheld by the player character and its chambered harpoons are inserted into a breech assessed from the side of the receiver via a sliding port. Stats wise, the Harpoon Gun is similar to the Broadsider, minus the latter's explosive damage. By default, harpoons loaded into the weapon have a smooth shaft and lack barbs but modifications to the Harpoon Gun add this feature to projectiles, increasing their effectiveness.&lt;br /&gt;
[[File:Greener harpoon gun.jpg|thumb|none|400px|A Greener percussion harpoon gun, circa 1845.]]&lt;br /&gt;
[[File:Fallout-4-Harpoongun.jpg|thumb|none|600px|The model for the &amp;quot;Harpoon Gun&amp;quot; as seen in the game's loading screen. Note the anti-aircraft-style sights attached to the gun, perfect for plane-fishing. As seen in the picture, the loaded harpoon projectile is sticking out of the muzzle, though this is a bug (as fired harpoons appear larger than their in-game model) and does not reflect its actual appearance outside loading screens.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In the cover for one of the &amp;quot;Live &amp;amp; Love&amp;quot; in-game magazines, a woman is depicted holding what appears to be a [[Beretta 3032 Tomcat|Beretta Tomcat]]-style pistol, fitted with a suppressor.&lt;br /&gt;
[[File:Beretta3032Tomcat.jpg|thumb|none|400px|Beretta 3032 Tomcat - .32 ACP]]&lt;br /&gt;
[[File:FO4MagazineBook Beretta.jpg|thumb|none|450px|The in-game cover for the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary. It is also shown equipped on the mannequins of Redcoats, a mural, and a banner in the Museum of Freedom.&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:FO4 BrownBessMusket.jpg|thumb|none|600px|A Redcoat mannequin holding a Brown Bess musket replica.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A Revolutionary War-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] can be seen in the hands of a US soldier on the cover of one of the &amp;quot;Guns &amp;amp; Bullets&amp;quot; (an in-game parody of the real life ''Guns &amp;amp; Ammo'' firearms publication) magazines.&lt;br /&gt;
[[File:HiPowerMk3.jpg|thumb|none|400px|Browning Hi-Power MK III - 9x19mm]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|One of the issue covers for a &amp;quot;Guns &amp;amp; Bullets&amp;quot; magazine. This cover was inspired by a [https://commons.wikimedia.org/wiki/File:A_British_soldier_aims_a_Browning_9mm_pistol_on_a_shooting_range_at_Basra,_Iraq_MOD_45148055.jpg real world photograph] of a British soldier in Iraq holding a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
In the Museum of Freedom mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WWII Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In a couple of locations, there are a number of naval cannons mounted on carts. They are only a static world object however, and can't be used or armed by the player nor NPCs. The USS Constitution contains the most cannons, with 40 (4 less than she was designed to carry, and 10 fewer than her current configuration) being positioned both in its interior and exterior.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|400px|18th century naval cannon with ramrod and projectile]]&lt;br /&gt;
[[File:FO4 CannonCart.jpg|thumb|none|600px|3 of the 5 cannons in Fort Strong.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinese Assault Rifle&amp;quot;==&lt;br /&gt;
An advertisement for Freddy Fear's House of Scares reused from ''[[Fallout 3]]'' features a child holding a toy version of the game's &amp;quot;Chinese Assault Rifle&amp;quot;, which is a fictional [[AK]]-esque weapon with elements from the [[RPD]] and [[AS Val]].&lt;br /&gt;
&lt;br /&gt;
At some point during development, the rifle itself was meant to appear as a usable weapon in the game. However, for unknown reasons, it was scrapped and only an untextured mesh remains in the game's files.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:AS_Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:Fallout3AK.jpg|thumb|none|400px|The &amp;quot;Chinese Assault Rifle&amp;quot; model from ''Fallout 3''.]]&lt;br /&gt;
[[File:Fo4t93-1.jpg|thumb|none|600px|The Sole Survivor comes across an advert for Freddy Fear's and wonders why he can only have this abomination for an assault rifle.]]&lt;br /&gt;
[[File:Fallout-4-ChineseARunused.jpg|thumb|none|500px|The untextured render of the Chinese Assault Rifle. It appears to have some type of shroud on its gas tube compared to its ''Fallout 3'' counterpart.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
In the ''Far Harbor'' DLC, a preview for a pre-War western film is shown in the ruins of a cinema. Various characters are depicted with [[Colt Single Action Army]] revolvers.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[File:FO4FH ColtSAAmoviepromo.jpg|thumb|none|600px|Various SAA revolvers seen in the hands of characters for &amp;quot;Last Stand at Fort McGee&amp;quot;, as seen projected on a wrecked screen.]]&lt;br /&gt;
[[File:FO4FH ColtSAAposter.jpg|thumb|none|600px|A poster for the same film, featuring a partial silhouette of a Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
The [[Daisy Red Ryder]] is featured in the icon for the &amp;quot;Gun Nut&amp;quot; perk, but is not present as a usable weapon.&lt;br /&gt;
[[File:199852_lg.jpg|thumb|none|400px|Daisy Red Ryder - .177 pellet]]&lt;br /&gt;
[[File:Fo4redryder-1.jpg|thumb|none|600px|The perk's icon as seen in a loading screen. The Red Ryder for some reason has a black handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Derringer==&lt;br /&gt;
A [[Derringer]] pistol appears on the &amp;quot;Little Guns for Little Ladies&amp;quot; issue of the Guns &amp;amp; Bullets magazine.&lt;br /&gt;
[[File:RemingtonType4Derringer.jpg|thumb|none|400px|Remington 1866 Derringer with silver engraving and pearl grips - .41 rimfire]]&lt;br /&gt;
[[File:Fo4derringer-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Over Under Shotgun==&lt;br /&gt;
A different &amp;quot;Guns &amp;amp; Bullets&amp;quot; magazine cover includes a Mr. Handy robot holding some type of [[Over/Under Shotgun|over/under double barreled shotgun]].&lt;br /&gt;
[[File:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[File:FO4 FO76 DBOUshotgun.jpg|thumb|none|450px|The &amp;quot;Guns &amp;amp; Bullets&amp;quot; magazine featuring an over/under shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;Chinese Assault Rifle&amp;quot; from ''Fallout 3''. &lt;br /&gt;
[[File:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The R91 Assault Rifle from ''Fallout 3'' (which is based on the [[H&amp;amp;K G3]]) appears on the Commonwealth Weaponry sign in Diamond City. It also appears in the hands of Vault Boy in the &amp;quot;Commando&amp;quot; perk icon.&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout 4 G3.jpg|thumb|none|600px|Arturo patiently waits for the player to stop staring at his sign and actually buy something already. The two rifles on the sign are R91s, based on the H&amp;amp;K G3.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The mural and banners in the Museum of Freedom depict another of the WWII troops with an [[M1918A2 Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the right aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
As opposed to the strange hybrid model usable in-game, proper [[M1928 Thompson]]s appear in a number of places, such as the icon for the quests &amp;quot;Unlikely Valentine&amp;quot; and &amp;quot;The Silver Shroud&amp;quot;, the cover of the &amp;quot;Trapped in the Dimension of the Pterror-dactyls!&amp;quot; issue of the &amp;quot;Unstoppables&amp;quot; magazine, and on some wooden standees.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:FO4MagazineBook M1928Thom.jpg|thumb|none|450px|The cover art for one of the &amp;quot;Unstoppables&amp;quot; magazines in-game, featuring an M1928 Thompson with a 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during 1945, is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in the Museum of Freedom.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|400px|WWII-era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|400px|Postwar M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine. Note that the gun is a late/post-war model, as evidenced from the bayonet lug; these entered the field in late 1945, making their use in WWII uncommon, but not necessarily impossible.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifle can be seen on a mural and banner in the Museum of Freedom.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson J-Frame Revolver==&lt;br /&gt;
A silhouette of what appears to be some type of J-frame [[Smith &amp;amp; Wesson]] revolver appears on the pickup model for &amp;quot;.38 rounds&amp;quot;.&lt;br /&gt;
[[File:S%26WChiefSpecialSquareButt.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36 Chief's Special - .38 Special]]&lt;br /&gt;
[[File:FO4 .38calBox.jpg|thumb|none|500px|Item pickup for &amp;quot;.38&amp;quot; ammo. Although the box art implies it packages a rimmed cartridge such as .38 Special, it is actually used in-game by box magazine-fed weapons including some that fire in full-auto, despite it being difficult in real life to build reliably working .38 Special magazines for autoloaders.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Rifle==&lt;br /&gt;
On the cover for the &amp;quot;Starlet Sniper&amp;quot; magazine of the in-game &amp;quot;Astoundingly Awesome Tales&amp;quot; series, there appears to be an illustrated Winchester-style repeater, likely a [[Winchester Model 1892]].&lt;br /&gt;
[[File:Winchester1892Carbine.jpg|thumb|none|400px|Winchester 1892 - .38-40]]&lt;br /&gt;
[[File:FO4MagazineBook Repeater.jpg|thumb|none|450px|The cover of this magazine's issue. The stylized Winchester rifle incorrectly has its trigger guard drawn significantly ahead of the lever loop and the rifle itself is somehow held as if it has a pistol grip. Also of note is the scope mounted over where the repeater's action would need space to eject casings despite there appearing to be one mid-air ahead of the scope.]]&lt;br /&gt;
&lt;br /&gt;
=Fallout 4 Creation Club=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Classic 10mm Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Tunnel Snakes Rule!&amp;quot; add-on reintroduces the fictional &amp;quot;Colt 6520&amp;quot; 10mm pistol from ''[[Fallout]]'' and ''[[Fallout 2]]'', named the &amp;quot;Classic 10mm Pistol&amp;quot;. Its appearance originally referenced the revolver on a [https://en.wikipedia.org/wiki/File:Hard_Boiled_TPB_cover.jpg cover for the comic book ''Hard Boiled''], although in all three games it functions as an autoloading pistol. The Classic 10mm Pistol is a more powerful alternative to the 10mm from ''Fallout 4'''s base game; however, the former has several potential downsides such as costing slightly more Action Points to use in VATS, is slightly less accurate, and weighs more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ultimatum&amp;quot; is a unique variant of the Colt 6520, sporting a black finish and engravings of various objects such as trees, bottlecaps, flames and crows. Bullets fired from Ultimatum deal 50 radiation damage against targets and can be obtained during the questline from the mod that adds the Model 6520.&lt;br /&gt;
[[File:Fallout 1997 10mm pistol.jpg|thumb|none|200px|The original Model 6520 10mm pistol from ''Fallout''.]]&lt;br /&gt;
[[File:FO4 Classic10mm.jpg|thumb|none|600px|Inspecting the original 10mm pistol. The &amp;quot;cylinder&amp;quot; in the gun is cosmetic and does not actually function.]]&lt;br /&gt;
[[File:FO4 CC 10MMspec.jpg|thumb|none|600px|The model for &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===&amp;quot;CR-74L&amp;quot;===&lt;br /&gt;
The &amp;quot;CR-74L Combat Rifle&amp;quot; is a new rifle added by the mod of the same name; it is not based on anything particular and its design is wholly fictitious. This weapon is essentially an alternative to the base game's Combat Rifle, but only fires in full-auto and can be rechambered for 5.56mm (it shares its default .45 chambering with the standard Combat Rifle). According to the add-on's lore, the CR-74L was designed by a wasteland survivalist named &amp;quot;Mary Jane&amp;quot; as an easy-to-use weapon for settlers. In notes recorded by its creator, the rifle is specified as gas-operated. A fluted barrel can be fitted to the CR-74L, although Mary Jane incorrectly describes this in her notes as what actually fits the description of a ported barrel.&lt;br /&gt;
[[File:FO4 CC rifle2side.jpg|thumb|none|600px|Promotional image of the &amp;quot;CR-74L&amp;quot;. It appears to have two magazine release levers, with one on each side.]]&lt;br /&gt;
[[File:FO4 CC rifleclose.jpg|thumb|none|600px|Close-up of the rifle's receiver with a drum magazine. Despite having a magazine large enough to hold a rifle round, the bolt in this rifle does not have enough space to fully cycle a round of this length.]]&lt;br /&gt;
[[File:FO4 CC rifledisassembled.jpg|thumb|none|600px|Promotional image of all the CR-74L's different accessories and attachments. The underside of the short box magazine for some reason slopes downwards, giving it the appearance that it's backwards.]]&lt;br /&gt;
[[File:FO4 CC rifleFPS.jpg|thumb|none|600px|Stumbling upon a glowing threat, the Sole Survivor readies his CR-74L. This particular rifle has been painted over with one of the many finishes that this mod includes. Note the safety at the rear of the rifle's receiver which one shouldn't confuse for a disassembly lever like that on the receiver of an AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Manwell Carbine&amp;quot;===&lt;br /&gt;
Added in the &amp;quot;Manwell Rifle Set&amp;quot; mod, it adds two weapons: the &amp;quot;Manwell Carbine&amp;quot; and &amp;quot;Manwell Rifle&amp;quot;. The Manwell Carbine is supposedly a vintage rifle with multiple combined elements of real firearms such as the receiver, stock and furniture of a [[Lebel 1886]] rifle, the trigger guard and rear receiver area from various [[Sharps]] rifles, and a left-handed bolt similar to a [[Mosin Nagant]]. Despite the Mosin-like bolt, it is an autoloading rifle, and chambers .308 Winchester fed by detachable box magazines. Default magazines hold 16 rounds, and it has options for a slightly longer magazine holds an impossible 32 rounds, and a drum magazine exists that holds an even more implausible 64 cartridges. Although the game calls it as a carbine, it can be modified with medium and long-sized barrels. The Manwell Carbine can also be equipped with scopes and a &amp;quot;compensator&amp;quot; that resembles the [https://laststandonzombieisland.com/2015/09/19/ah-the-mclean-muzzle-brake-and-the-hard-serving-officer-who-vetoed-it/ McLean muzzle break], an attachment that was experimented with the [[M1903 Springfield]] rifle in 1904. &lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|400px|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Sharps 1859.jpg|thumb|none|400px|Sharps 1859 Carbine - .52 caliber]]&lt;br /&gt;
[[File:FO4 CC MWRscopedPromo.jpg|thumb|none|600px|Promotional image of a full length &amp;quot;Manwell Carbine&amp;quot; with a scope attached. The &amp;quot;Lucky&amp;quot; stock mod tucks a handful of playing cards underneath the leather stock pad]]&lt;br /&gt;
[[File:FO4 CC MWCunmodded1.jpg|thumb|none|600px|Inspecting this amalgamation which belongs in the late 19th century.]]&lt;br /&gt;
[[File:FO4 CC MWCunmodded2.jpg|thumb|none|600px|A view of the rifle's underside.]]&lt;br /&gt;
[[File:FO4 CC MWC idle.jpg|thumb|none|600px|The Manwell Carbine in idle.]]&lt;br /&gt;
[[File:FO4 CC MWC fire.jpg|thumb|none|600px|Firing the rifle. Although it is modelled with a left-handed receiver, casings are ejected from the right.]]&lt;br /&gt;
[[File:FO4 CC MWCmodded.jpg|thumb|none|600px|The Manwell Carbine with a drum magazine, sawed-off buttstock, bayonet and a polygonal barrel which is referred to by the mod menu as being ported despite not having such features.]]&lt;br /&gt;
[[File:FO4_CC_MWCmodded2.jpg|thumb|none|600px|Inspecting this rifle from a different angle. Note the trigger which is so far behind, that it almost looks as if it's absent from the gun.]]&lt;br /&gt;
[[File:FO4 CC MWCmodded3.jpg|thumb|none|600px|The Manwell Rifle in a different configuration; it is sporting an extended magazine, McLean muzzle break and a vintage scope.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Manwell Rifle&amp;quot;===&lt;br /&gt;
Also included in the same weapon set as the previous entry is the &amp;quot;Manwell Rifle&amp;quot;. It mostly retains the appearence of its &amp;quot;Carbine&amp;quot; counterpart but with a few visual differences: the magazine shielding of the Manwell Rifle is partly covered by its new stock, the rifle's handguard length does not extend with longer barrel modifications (which is odd considering that this weapon would have been a better choice to name as the &amp;quot;Manwell '''Carbine'''&amp;quot;) and its stock is now based on a later production [[Mosin Nagant M1891]] as indicated by its sling slot. Despite the Manwell Rifle also chambering .308 and feeding from the same magazines as the Carbine version, it holds less rounds; 6 in the default magazine, 12 in the extended mag, and a low 24 in its drum. Customization-wise, the Manwell Rifle is much less flexible than the Carbine as less modifications are available, including the absence of a &amp;quot;Muzzle&amp;quot; slot for the gun. However, the Manwell Rifle can still be suppressed with the &amp;quot;Suppressed Barrel&amp;quot; modification which gives it an integrally suppressed barrel that strongly resembles the [[De Lisle Carbine]]'s.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|400px|Mosin Nagant M1891 Infantry Rifle, late configuration - 7.62x54mmR]]&lt;br /&gt;
[[File:FO4 CC MWRdrumPromo.jpg|thumb|none|600px|A promotional image of the &amp;quot;Manwell Rifle&amp;quot;.]]&lt;br /&gt;
[[File:FO4 CC MWRunmodded.jpg|thumb|none|600px|The &amp;quot;Manwell Rifle&amp;quot; in its default configuration.]]&lt;br /&gt;
[[File:FO4 CC MWRunmodded2.jpg|thumb|none|600px|Inspecting the other side of the gun. Like the &amp;quot;Carbine&amp;quot; variant, the Manwell's trigger is too far backwards despite this not being the case in promo images.]]&lt;br /&gt;
[[File:FO4 CC MWRidle.jpg|thumb|none|600px|The player character armed with the rifle. The Manwell logo on the side of the receiver is mostly obscured by the rifle's furniture.]]&lt;br /&gt;
[[File:FO4 CC MWRfire.jpg|thumb|none|600px|Firing the weapon.]]&lt;br /&gt;
[[File:FO4 CC MWRmodded.jpg|thumb|none|600px|The rifle modified with a &amp;quot;night vision&amp;quot; scope, extended magazine and a short barrel.]]&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|400px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:FO4 CC MWRdelisle.jpg|thumb|none|600px|The Manwell Rifle with a De Lisle's barrel, iron sights not included.]]&lt;br /&gt;
&lt;br /&gt;
===PGM Hecate II===&lt;br /&gt;
The add-on content &amp;quot;Anti-Materiel Rifle&amp;quot; adds in a reincarnation of the [[PGM Hecate II]] rifle that previously appeared in ''Fallout: New Vegas''. Unfortunately however, the PGM Hecate II included in this add-on is not as accurate of a reproduction as ''New Vegas''' Hecate II with the former has had several tweaks such as a left-handed bolt (to fit the pre-existing animations for the base game Remington 700) and an overall disproportionate size of the rifle including a thinner body, reshaped pistol grip (again to fit the handling animations of the already mentioned Remington), a smaller bolt and ejection port and a shorter and thinner magazine. As with the flexible weapon modding system in ''Fallout 4'', the Hecate II can be modified with different barrel lengths, stocks, muzzle attachments, magazines and aiming devices. Also, it can bizarrely be rechambered for the low-tier &amp;quot;.38&amp;quot; cartridge, which rather expectedly decreases the rifle's damage significantly due to the use of a smaller and weaker round that essentially defeats the rifle's &amp;quot;anti-materiel&amp;quot; purpose.&lt;br /&gt;
[[File:PGMHecateII.jpg|thumb|none|400px|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prototype Gauss Rifle&amp;quot;===&lt;br /&gt;
Included in the add-on of the same name is a recreation of the &amp;quot;Gauss Rifle&amp;quot; from ''Operation: Anchorage'' and ''Fallout: New Vegas''. It is a coilgun that uses electromagnetism to propel ferromagnetic projectiles. The Gauss Rifle from the aforementioned games is powered by a miniature fusion reactor while feeding from a seemingly infinite magazine of ferromagnetic slugs. The ''Creation Club'' Gauss Rifle's receiver and rear area still resembles that from a [[Lahti L-39]] anti-tank rifle with a coiled barrel, futuristic scope and a crank (similar to the Lahti's charging handle). However, this rendition has slight differences from its previous version such as a slightly thicker handguard, different trigger shape, smaller magazine, shorter crank and an inverted model with the crank and magazine being on the left side, while the microfusion port is located on the right of the Gauss Rifle's receiver. The rifle now also posesses characteristics in contrast to its Mojave and Capital Wasteland counterparts, with it functioning more akin to the Laser Musket in the base game - rotating the crank on the gun's left side once &amp;quot;loads&amp;quot; a unit of ammo ready to fire, up to a maximum of three shots that deal more damage the higher the number of crank cycles. The Gauss Rifle also depletes ammunition from the player's supply of &amp;quot;2mm Electromagnetic Cartridges&amp;quot; (the ammunition used by Gauss Rifle in both this game and ''Fallout 2'') rather than the microfusion cells which provide the rifle with energy to magnetise its projectiles, albeit this still makes it seem as if it is fed by a never-ending magazine. The Prototype Gauss Rifle can be acquired by the Sole Survivor after wiping a building filled with &amp;quot;Gunners&amp;quot;, hostile mercenaries that are a common sight in post-apocalyptic Boston. Vendors may also sell the rifle. At a weapons workbench, the supposedly prototype weapon can have a scope, reflex sight, barrel upgrade or suppressor (despite coilguns not producing noise due to their lack of propellant use) attached. Strangely, one of the models for the Gauss Rifle's suppressors is the exact same as the one from the game's Marlin repeater. A Lahti-style butt plate as seen on the Gauss Rifle in ''New Vegas'' can also be fixed to the weapon, although it is smaller than the one in that game.&lt;br /&gt;
[[File:Lahti.jpg|thumb|none|400px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:Fo3gauss-1.jpg|thumb|none|450px|The &amp;quot;Gauss Rifle&amp;quot; from the ''Fallout 3'' DLC ''Operation: Anchorage''.]]&lt;br /&gt;
[[File:FO4 CC LahtiGauss.jpg|thumb|none|600px|A &amp;quot;Prototype Gauss Rifle&amp;quot; that the player character has obtained.]]&lt;br /&gt;
[[File:FO4 CC LahtiGauss2.jpg|thumb|none|600px|Inspecting the other side of the weapon, revealing the microfusion cell plug.]]&lt;br /&gt;
[[File:FO4 CC LahtiGaussIdle.jpg|thumb|none|600px|The Gauss Rifle in idle.]]&lt;br /&gt;
[[File:FO4 CC LahtiGaussReload.jpg|thumb|none|600px|Operating the gun's crank.]]&lt;br /&gt;
[[File:FO4 CC LahtiGaussFire.jpg|thumb|none|600px|Firing the weapon, which appropriately beforehand gives off an energising effect in its coils.]]&lt;br /&gt;
[[File:FO4 CC LahtiGaussModded.jpg|thumb|none|600px|The modified prototype. It is equipped with a &amp;quot;Buttstock&amp;quot; (actually just a buttplate), scope, &amp;quot;Shielded Barrel&amp;quot;, and a suppressor which wouldn't serve a purpose due to its bore being way too large to silence a non-existent report from a 2mm slug.]]&lt;br /&gt;
&lt;br /&gt;
{{Fallout Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>VladVladson</name></author>
	</entry>
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